The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.


The Vault - Fallout Wiki
Gametitle-FNV DM.png
Gametitle-FNV DM.png

372.12 hertz ultra low frequency radio signal is a radio "station" that can be listened to in the Sierra Madre. It allows the player to eavesdrop on Christine Royce.


Act 1


  • [Dean]: "{Gently bringing it up, worried she remembers him}Eh... those scars? What happened, somebody... something carve you up, or...?"
  • [Christine narrows her eyes, gets into a combat stance.]
  • "{Chuckles}I'm not going to hurt you... yet. Much. Scars tell a story, some old, some new... {slow}and the one on the throat is fresh and red."
  • [Christine studies Dean, frowns.]
  • "Don't... eh... don't talk much, do you?"
  • [Christine shakes her head slowly.]
  • "{Sighs, irritated at being rebuffed}All right, then. I'll just wallflower it over here."
  • [Christine frowns, tilts her head slightly.]
  • [Dean] "{Testing the waters}Damn shame, hate to think if someone put you in there. Who bailed you out again, the new guy? Interesting."

Remarks by Dean

  • "{Amused, evil}What's this little doll? Were you carved by a craftsman, little doll, or were you mauled by a drunk who didn't know his tools?"
  • "So... what's your story, beautiful?"

Act 2


  • [Dean]: "{Curious}Someone wanted to cut your voice, little doll. Or they didn't finish their work, or didn't know how to."
  • [Christine frowns.]
  • [Dean] "Oh, it wasn't me... I have no use for your neck beyond what encircles it. {Snarls, to himself, disgruntled}The lack of screams when I finally kill you... that is what I'll regret."
  • [Christine's eyes narrow.]
  • "Don't get me wrong, that's a plus in my book."
  • "[Christine eyes narrow to slits.]"
  • "Still, are you getting any shred of your voice healed up, or...? Like anything?"


  • If the player hasn't dropped Christine off at the Gala Event and she is alone at the fountain, this will be crackling silence (alternatively, clicking or Christine breathing, "normally" for her.)
  • [After Gala Event, not Act 3 yet.] [Frantic beating on the elevator door, desperate breathing, sounds of Gala event in streets above, muted.]
  • If the player has left Christine at the Gala Event in a "good" way, this is the signal that will play: Christine is breathing slightly faster than normal, no banging or panic. She taps on metal, as if tapping a message in Morse code for "hurry up"
  • If the player has left Christine at Gala Event and she hates the player, she'll bang on the doors of the elevator to be let out: Hammering on door, desperate, her breathing ragged and panicked.

Act 3

  • Duplicate lines from Christine's voice test.