For an overview of 14mm rounds throughout the Fallout series, see 14mm. |
14mm AP | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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14mm AP is an ammunition type in Fallout 2.
Background
This sizable cartridge is an European invention, imported in limited quantities alongside the SIG-Sauer pistols chambered for the caliber. Due to the Great War, the 14mm gradually became a collector's prize, as the number of available cartridges decreased steadily, with no imports to replenish the numbers.[1]
Characteristics
The ammo modifiers mean that much of the weapon's base damage is wasted. The absence of a DT modifier consigns this ammo type to oblivion, as there is no JHP variant.
Weapons using this ammunition
Weapon | Ammo | Performance vs. armor | ||||||
---|---|---|---|---|---|---|---|---|
None | Leather jacket | Leather armor | Metal armor | Combat armor | Power armor | Advanced power armor | ||
14mm pistol | 14mm AP |
9 - 16.5 |
7.8 - 14.3 |
5 - 11.25 |
2.4 - 8.4 |
1.1 - 6.6 |
-6.6 - -1.1 |
-8.55 - -3.8 |
Locations
- Uncommon, typically found in merchant stock.
References
- ↑ The Chosen One: "{119}{}{Do you have a GECK?}"
Buster: "{137}{}{That one of them pre-war imports? Let me guess, 14mm ammo? Nope, ain't got one.}"
(Scbuster.msg)
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