The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

The Vault - Fallout Wiki
Register
Advertisement
Icon disambig
For an overview of submachine gun models throughout the Fallout series, see submachine gun.
12.7mm submachine gun
12.7mm SMG
12.7mm SMG icon
Requirements
SkillGuns 100
Strength Req.6
Attack statistics
Dmg/Attack
36 (42.8)
DPS
324 (539.8)
DPS (reload)
174.5 (284.1)
Crit Dmg
36
Crit % Mult
x0.08
Attacks/Sec
9 (12.6)AP24
Projectiles1Spread2
Ammo & reloading
Ammo Type12.7mm round
Ammo/Shot
1
Shots/Reload
21
Ammo Cap.21
Reload Time
2 (1.5)
Other
Weight5Value5100
Item HP500
Repair
12.7mm submachine gun
Two-handed automatic guns
Editor IDNVDLC05WeapNV127mmSubmachineGunCustom
Base IDxx00084e
Perk Effects
Perks (dam.)
Lord Death
(+1.4)
Perks (Att.)
Fast Shot
(+1.8)
Perks (Rel.)
Rapid Reload
(-0.5s)
 
Gametitle-FNV GRA
Gametitle-FNV GRA

The 12.7mm submachine gun (GRA) is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics[]

The following section is transcluded from 12.7mm submachine gun. To modify, please edit the source page.
127mm SMG blown up

12.7mm SMG expanded

An extremely powerful close quarters combat weapon, the 12.7mm submachine gun is as unique in its looks as it is in function. Loading rounds from a top mounted magazine located horizontally, parallel to the weapon's barrel, it utilizes a delayed blowback system, with an inertia block located in the center part of the weapon that redirects recoil downwards via a weighted block. The entire weapon is designed to lie in line with the operator's hand and shoulder, to reduce muzzle climb.[1]

It is a rare weapon early on in the game, but becomes more common on higher levels. It is the top tier submachine gun, with an excellent DPS and good weapons spread. It can also be suppressed, making it the only submachine gun other than the silenced .22 SMG that can be used by Sneak-based characters. It also has a small magazine capacity, limiting its utility somewhat.

It is also classified as a two-handed weapon and will slow down the player when drawn. Furthermore, since it uses the assault rifle pistol grip animation, the Jury Rigging perk will classify it alongside the service rifle and light machine gun for repairs, rather than other submachine guns. However, it is as durable as the standard 10mm submachine gun, capable of firing 2495 standard rounds (~119 magazines) before breaking down.

The Gun Runner variant has been modified to accept additional modifications.

Modifications[]

Variants[]

Locations[]

Vendors

Bugs[]

  • PCIcon pc PlayStation 3Icon ps3 Xbox 360Icon xbox360 While both 12.7mm weapons have an unique silenced sound effect provided, WPN127mmModFire, they use varmint rifle sounds.

Gallery[]

Behind the scenes[]

  • The 12.7mm SMG is almost entirely fictional, though a couple of elements were loosely inspired by the FN P90 and KRISS Vector.[2]

References

  1. Weapon appearance is loosely based on the KRISS Vector, which operates in this way.
  2. J.E. Sawyer
Advertisement