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For an overview of 10mm SMG models throughout the Fallout series, see 10mm SMG.
10mm Submachine Gun
Different levels of the 10mm SMG
TypeAutomatic rifle
Damage
DamageLevel 10: 17
20: 19
30: 23
40: 28
50: 34
Damage TypeBallistic
Attacks
Ammo Type10mm round
Ammo Cap.30
Attack Rate4.66 rps
2.66 sec reload
Range
Short barrel: 21.93 m (71.96 ft)
Long: 32.9 m (107.94 ft)
AP cost28
Weapon Modification
SlotsReceiver, Barrel, Stock, Magazine
Other
NoiseLoud
Technical
Editor ID10mmSMG
 

The 10mm submachine gun is a weapon in Fallout 76.

Background[]

The following section is transcluded from Submachine gun. To modify, please edit the source page.

Commonly considered to be one of the finest weapons in the world, the Heckler & Koch MP9 submachine gun fires the powerful 10mm ammunition. Although the single shot is comparable to the Colt 6520 or the N99 pistol, the MP9 truly shines in burst and fully automatic modes. Coupled with the compact design, sturdiness, and light weight, it becomes a powerful asset in the hands of anyone in the wasteland. Although, the high fire rate means the urge to spray-and-pray must be controlled, unless the operator wants to run out of ammunition. Thankfully, the ease of handling makes this easier than it seems.[1] An unique feature of the weapon is its two selectors: one for switching between safety, single shot mode, and automatic mode, and another for specifying the size of the burst, up to fully automatic fire.[2][3]

Characteristics[]

Making a return after its absence in Fallout 4, the 10mm submachinegun is a one-handed automatic gun that offers superior performance and rate of fire to the modified 10mm pistol, while coming with a number of unique modifications that make it easier to control and master.

Note that while previous versions of the SMG were generally pistol-like, this version is classified as an automatic rifle. As such, it's governed by the Commando perks.

Crafting

ComponentsRequirementsProducts
1 Oil
1 10mm Submachine Gun


The above template is generated from Template:F76 co Weapon Ranged 10mmSMG. For corrections, edit the target template.

Modifications[]

All numbers are relative to the base stats.

Receiver[]

Name Description Damage Recoil AP cost Range Accuracy Capacity Value Weight Cost Perks required
Standard Receiver Standard. 1 Aluminum

1 Adhesive

1 Gear

1 Oil

7 Steel

1 Screw

Calibrated Receiver Superior Critical Shot damage. +34% critical shot +40% +30% 1 Aluminum

1 Adhesive

1 Gear

1 Oil

7 Steel

1 Screw

Hardened Receiver Superior damage. +25% +40% +30% 1 Aluminum

1 Adhesive

1 Gear

1 Oil

7 Steel

1 Screw

Refined Receiver Improved hip-fire accuracy, damage. +12.5% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+60% +20% 1 Aluminum

1 Adhesive

1 Gear

1 Oil

7 Steel

1 Screw

Severe Receiver Improved damage, critical shot damage. +12.5% (base)

+17% (critical shot)

+80% +30% 1 Aluminum

1 Adhesive

1 Gear

1 Oil

7 Steel

1 Screw

True Receiver Superior hip fire accuracy. +25% (hipfire)

+10% (sighted)

-3% aiming time

+40% +30% 1 Aluminum

1 Adhesive

1 Gear

1 Oil

7 Steel

1 Screw

Vicious Receiver Improved hip-fire accuracy, critical shot damage. +17% critical shot +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+60% +20% 1 Aluminum

1 Adhesive

1 Gear

1 Oil

7 Steel

1 Screw

Scorched Killer's Receiver 50% more damage against Scorched, 20% less against everything else. -20% (base)

+50% vs. scorched

+100% +20% 15 Ultracite

5 Crystal

5 Fiberglass

6 Adhesive

9 Gold

12 Nuclear Material

Prime Receiver Superior Damage. Bonus Damage to Scorchbeasts and Scorched. +25%

+50% vs. Scorched

5 Ultracite

4 Aluminum

8 Adhesive

10 Gear

8 Oil

12 Steel

8 Screw

2 Pure Violet Flux

2 Pure Crimson Flux

Gunsmith 5

Barrel[]

Name Description Damage Recoil AP cost Range Accuracy Capacity Value Weight Cost Perks required
Standard Long Barrel Superior range. 16*base +25% (sighted) +20% 2 Aluminum

3 Adhesive

1 Oil

6 Steel

2 Screw

Standard Short Barrel Better range. 9*base +10% +10% 1 Aluminum1 Oil

6 Steel

1 Screw

Stub Barrel Standard 6*base 1 Aluminum1 Oil

6 Steel

1 Screw

Aligned Long Barrel Improved recoil, hip fire accuracy. Superior range. -12.5% -5% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+30% +15% 2 Aluminum

3 Adhesive

1 Oil

6 Steel

2 Screw

Aligned Short Barrel Improved recoil, hip fire accuracy. Improved range. -12.5% -5% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+30% +15% 1 Aluminum1 Oil

6 Steel

1 Screw

Aligned Stub Barrel Improved recoil, hip fire accuracy. Inferior range. -12.5% -5% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+30% +15% 1 Aluminum1 Oil

6 Steel

1 Screw

Stabilized Long Barrel Superior recoil and range. -25% -10% +40% +50% 2 Aluminum

3 Adhesive

1 Oil

6 Steel

2 Screw

Stabilized Short Barrel Superior recoil and improved range. -25% -10% +50% +40% 1 Aluminum1 Oil

6 Steel

1 Screw

Stabilized Stub Barrel Superior recoil, inferior range. -25% -10% +40% +30% 1 Aluminum1 Oil

6 Steel

1 Screw

True Long Barrel Superior hip fire accuracy and range. +25% (hipfire)

+10% (sighted)

-3% aiming time

+40% +50% 2 Aluminum

3 Adhesive

1 Oil

6 Steel

2 Screw

True Short Barrel Superior hip fire accuracy and improved range. +25% (hipfire)

+10% (sighted)

-3% aiming time

+50% +40% 1 Aluminum

1 Oil

6 Steel

1 Screw

True Stub Barrel Superior hip fire accuracy , inferior range. +25% (hipfire)

+10% (sighted)

-3% aiming time

+40% +30% 1 Aluminum1 Oil

6 Steel

1 Screw

Grip[]

Name Description Damage Recoil AP cost Range Accuracy Capacity Value Weight Cost Perks required
Standard Standard. 1 Aluminum1 Adhesive

3 Steel

1 Screw

Aligned Improved recoil, hip-fire accuracy. -12.5% -5% +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+40% +10% 1 Aluminum1 Adhesive

3 Steel

1 Screw

Bruising Superior bash damage. +150% (bash) +40% +30% 1 Aluminum1 Adhesive

3 Steel

1 Screw

Forceful Improved bash damage, recoil. +75% (bash) -12.5% -5% +50% +20% 1 Aluminum1 Adhesive

3 Steel

1 Screw

Precise Improved bash damage, hip fire accuracy. +75% (bash) +12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

+50% +20% 1 Aluminum1 Adhesive

3 Steel

1 Screw

Stabilized Superior recoil -25% -10% +40% +30% 1 Aluminum1 Adhesive

3 Steel

1 Screw

True Superior hip fire accuracy. +25% (hipfire)

+10% (sighted)

-3% aiming time

+40% +30% 1 Aluminum1 Adhesive

3 Steel

1 Screw

Magazine[]

Name Description Penetration Recoil AP cost Reload time Accuracy Capacity Value Weight Cost Perks required
Standard Standard. 1 Aluminum

1 Gear

6 Steel

1 Screw

Perforating Superior ammo penetration. -40% target DR +20% +40% +30% 1 Aluminum

1 Gear

6 Steel

1 Screw

Piercing Improved reload speed and ammo penetration. -20% target DR +5% Up to -30% +40% +20% 1 Aluminum

1 Gear

6 Steel

1 Screw

Quick Superior reload speed. -5% Up to -60% +20% +10% 1 Aluminum

1 Gear

6 Steel

1 Screw

Material[]

All cosmetic skins are available exclusively through the Atomic Shop.

Name Image Description
Tricentennial Paint Reclaim the wasteland as a Free State with this 10mm Submachine Gun paint.

Locations[]

  • There is a 10mm Submachine Gun located in the hidden operations base under Mama Dolce's.

References

  1. Vault Dweller's Survival Guide p.5-16: "One of the finest weapons in the world. The H&K MP9 is a solid submachine gun, capable of single or burst mode attacks. The single shot is acceptable, comparable to the 6520 pistol, but the burst mode is spectacular! The MP9 is easy to control, and spews 10mm death like no other firearm in it’s size category."
  2. Appearance of the weapon in Fallout 3 and Fallout: New Vegas
  3. Models are presented together as per the precedent established by the CZ57 Avenger in Fallout: New Vegas; since the two submachine guns look very much alike, have the same niche, and perform the same function, they are most likely intended to be the same model.
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