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− | {{ |
+ | {{For|an overview of 10mm rounds throughout the [[Fallout series|''Fallout'' series]]|10mm}} |
− | {{Infobox |
+ | {{Infobox ammo gamebryo |
− | | |
+ | |games =FNV |
− | | |
+ | |icon =10mm round icon.png |
⚫ | |||
− | |titlename =10mm round |
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− | | |
+ | |image2 =10mm bullet.png |
+ | <!-- ####### Variant 1 ####### --> |
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⚫ | |||
− | | |
+ | |item name =10mm round |
− | |weight |
+ | |weight =0 |
+ | |weight hardcore =0.033 |
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⚫ | |||
− | | |
+ | |value =2 |
− | | |
+ | |baseid ={{ID|00004241}} |
+ | <!-- ####### Variant 2 ####### --> |
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− | |weight2 =0.033 (Hardcore mode) |
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− | | |
+ | |item name2 =10mm, hollow point |
− | | |
+ | |weight2 =0 |
+ | |weight hardcore2 =0.033 |
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⚫ | |||
− | | |
+ | |value2 =5 |
− | | |
+ | |baseid2 ={{ID|0013e43b}} |
+ | <!-- ####### Variant 3 ####### --> |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |weight hardcore3 =0.033 |
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+ | |value3 =3 |
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⚫ | |||
+ | <!-- ####### Variant 4 ####### --> |
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+ | |item name4 =10mm (Junk) {{icon|js|link=JSawyer}} |
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+ | |weight4 =0 |
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+ | |weight hardcore4 =0.033 |
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+ | |value4 =0 |
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+ | |baseid4 ={{ID|00FB6C}} |
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+ | |footer =[[File:10 and 127mm.png|70px]]<br />10mm bullet that's been fired |
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}}{{Games|FNV}} |
}}{{Games|FNV}} |
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==Characteristics== |
==Characteristics== |
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+ | {{Transcluded|10mm}} |
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− | A high velocity round manufactured before the [[Great War]]. |
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+ | {{Transcludesection|10mm|10mmFMJ|options=nointro}} |
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===Weapons using this ammunition=== |
===Weapons using this ammunition=== |
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+ | ; Pistols |
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* [[10mm pistol (Fallout: New Vegas)|10mm pistol]] |
* [[10mm pistol (Fallout: New Vegas)|10mm pistol]] |
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− | * [[Weathered 10mm pistol]] |
+ | ** {{icon|FNVCS|link=Courier's Stash}} [[Weathered 10mm pistol]] |
+ | |||
+ | ;Submachine guns |
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* [[10mm submachine gun (Fallout: New Vegas)|10mm submachine gun]] |
* [[10mm submachine gun (Fallout: New Vegas)|10mm submachine gun]] |
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+ | ** {{icon|FNVGRA|link=Gun Runners' Arsenal}} [[Sleepytyme]] |
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− | * [[Shoulder mounted machine gun]] (''[[Lonesome Road (add-on)|Lonesome Road]]'' add-on) |
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− | * [[Sleepytyme]] (''[[Gun Runners' Arsenal]]'' add-on) |
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+ | ; Heavy weapons |
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⚫ | |||
+ | * {{icon|FNVLR|link=Lonesome Road (add-on)}} [[Shoulder mounted machine gun]] |
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⚫ | |||
− | Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the weapon's penetrating power. |
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− | === |
+ | ===Crafting=== |
+ | {{Crafting chart |
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− | A jacketed hollow point is a round designed with a harder outer metal coating with a hollowed cavity tip. The result is higher stopping power and wound trauma with increased armor penetration when compared to standard hollow point rounds but inflict slightly less damage. |
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+ | |component1 =Case, 10mm |
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+ | |component1 count =1 |
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+ | |component2 =Lead |
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+ | |component2 count =17 |
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+ | |component3 =Powder, pistol |
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+ | |component3 count =9 |
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+ | |component4 =Primer, large pistol |
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+ | |component4 count =1 |
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+ | |instrument1 =Reloading bench |
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+ | |product1 =10mm round (Fallout: New Vegas) |
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+ | |product1 count =1 |
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+ | |skill =Repair |
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+ | |skill level =25 |
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+ | }} |
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+ | ===Breakdown=== |
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+ | {{Crafting chart |
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+ | |component1 =10mm round (Fallout: New Vegas) |
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+ | |component1 count =1 |
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+ | |instrument1 =Reloading bench |
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+ | |product1 =Case, 10mm |
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+ | |product1 count =1 |
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+ | |product2 =Lead |
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+ | |product2 count =15 |
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+ | |product3 =Powder, pistol |
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+ | |product3 count =7 |
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+ | |product4 =Primer, large pistol |
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+ | |product4 count =1 |
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+ | |skill =Repair |
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+ | |skill level =25 |
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+ | }} |
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+ | |||
⚫ | |||
===Comparison=== |
===Comparison=== |
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{| class="va-table va-table-full va-table-center sortable" |
{| class="va-table va-table-full va-table-center sortable" |
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| Yes |
| Yes |
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| 10% Chance |
| 10% Chance |
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+ | |||
+ | |- |
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+ | | 10mm (Junk) {{icon|js|link=JSawyer}} |
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+ | | x 0.95 |
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+ | | x 1 |
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+ | | x 1.2 |
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+ | | x 1 |
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+ | | |
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+ | | Yes |
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+ | | 20% Chance |
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|} |
|} |
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+ | |||
⚫ | |||
+ | {{Transcluded|10mm}} |
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+ | {{Transcludesection|10mm|10mmHP|options=nointro}} |
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+ | |||
+ | ===10mm, jacketed hollow point (JHP), hand loaded=== |
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+ | {{Transcluded|10mm}} |
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+ | {{Transcludesection|10mm|10mmJHP|options=nointro}} |
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+ | |||
+ | ; Crafting |
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+ | {{Crafting chart |
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+ | |component1 =Case, 10mm |
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+ | |component1 count =1 |
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+ | |component2 =Lead |
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+ | |component2 count =21 |
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+ | |component3 =Powder, pistol |
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+ | |component3 count =12 |
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+ | |component4 =Primer, large pistol |
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+ | |component4 count =1 |
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+ | |perk =Hand Loader |
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+ | |perk rank =1 |
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+ | |instrument1 =Reloading bench |
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+ | |product1 =10mm round, JHP (hand load) |
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+ | |product1 count =1 |
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+ | |skill =Repair |
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+ | |skill level =50 |
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+ | }} |
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+ | |||
+ | ===10mm (Junk)=== |
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+ | {{JSawyer}} |
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+ | Rounds crafted with the use of scrap metal, these offer lower ballistic performance and significantly stress the firearm, but are better than nothing. |
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+ | |||
+ | ; Crafting |
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+ | {{Crafting chart |
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+ | |component1 =Case, 10mm |
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+ | |component1 count =10 |
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+ | |component2 =Scrap Metal |
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+ | |component2 count =1 |
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+ | |component3 =Tin Can |
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+ | |component3 count =2 |
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+ | |perk =Junk Rounds |
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+ | |perk rank =1 |
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+ | |instrument1 =Reloading bench |
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+ | |product1 =10mm (Junk) |
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+ | |product1 count =10 |
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+ | |skill =Repair |
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+ | |skill level =45 |
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+ | }} |
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+ | |||
+ | ==Locations== |
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+ | * [[Novac]]: [[Cliff Briscoe]]. |
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+ | * [[Goodsprings]]: [[Chet (Fallout: New Vegas)|Chet]]. |
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+ | |||
+ | {{RT}} |
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{{Navbox ammo FNV}} |
{{Navbox ammo FNV}} |
Latest revision as of 21:46, 25 November 2015
For an overview of 10mm rounds throughout the Fallout series, see 10mm. |
10mm round | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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10mm bullet that's been fired | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10mm round is a type of ammunition in Fallout: New Vegas.
Background
Before the War, the powerful 10mm Automatic round was the standard ammunition for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers and other federal agencies, while the military was more reliant on experimental energy weapons (although it remained the round of choice for conventional pistols and submachine guns).[1] The G brand of ammunition was one of the most popular, offering excellent centerfire cartridges for a variety of applications.
Characteristics
The basic 10mm Automatic round is a standard full metal jacket bullet: A soft metal core surrounded by a jacket made from tougher metal. This allows for higher muzzle velocities and greater damage, as well as increased performance against armor. The increased damage is reduced somewhat by the fact that the metal jacket limits the expansion, resulting in less kinetic energy transferred to the target.
Weapons using this ammunition
- Pistols
- Submachine guns
- Heavy weapons
Crafting
Components | Requirements | Products | ||
---|---|---|---|---|
17 Lead | 1 10mm round |
Breakdown
Components | Requirements | Products | ||
---|---|---|---|---|
1 10mm round | 15 Lead |
Variants
Comparison
Name | Damage | Damage Threshold | Condition | Weapons Spread | Other | Craftable | Empty Casing |
---|---|---|---|---|---|---|---|
10mm round | x 1 | x 1 | x 1 | x 1 | Yes | 20% Chance | |
10mm, hollow point | x 1.75 | x 3 | x 1 | x 1 | No | 20% Chance | |
10mm, JHP (hand load) | x 1.65 | x 2 | x 1 | x 1 | Yes | 10% Chance | |
10mm (Junk) | x 0.95 | x 1 | x 1.2 | x 1 | Yes | 20% Chance |
10mm, hollow point
10mm hollow point rounds feature a pit or a hollowed out shape at the tip of the bullet. As a result, the bullet expands upon impact, delivering more kinetic energy to the target and disrupting tissue more extensively. However, this same property also leads to dramatically reduced penetrative power, as the bullet will be stopped by armor more easily due to its properties.
Behind the scenes
I picked 10mm since it wasn't popular, had been tested by the FBI at one point (and found lacking), but it was basically a gun nut (which I am one) kind of round. .45 might have made more sense, but I was looking for something with a little twist.
”— Chris Taylor- Source for the above statement: DAC
References
10mm, jacketed hollow point (JHP), hand loaded
A hollow point 10mm bullet, where the hard metal jacket is applied specifically to increase bullet strength and create a middle ground between damage potential and penetration.
- Crafting
Components | Requirements | Products | ||
---|---|---|---|---|
21 Lead |
10mm (Junk)
The following is based on the JSawyer mod and has not been confirmed by canon sources. |
Rounds crafted with the use of scrap metal, these offer lower ballistic performance and significantly stress the firearm, but are better than nothing.
- Crafting
Components | Requirements | Products | ||
---|---|---|---|---|
10 Case, 10mm 2 Tin Can | 10 10mm |
Locations
References
|