For an overview of 10mm pistol models throughout the Fallout series, see 10mm pistol. |
10mm Pistol | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The 10mm pistol is a weapon in Fallout 76.
Background[]
The 10mm combat pistol[1] is a next-generation 10mm sidearm created before the Great War. While it is a different design from the N99,[2] it uses the same gas-operated action, allowing it to use 10mm ammunition with ease. Key differences include a slide stop, automatically locking the slide back when the weapon runs dry, a disassembly lever in the front section, safety in front of the trigger, rather than on the slide, and compatibility with a plethora of aftermarket modifications.[3]
Available to both government and civilian clients, the combat pistol could be fitted with an automatic receiver, turning it into a submachine gun, as well as a variety of optics (including the high-tech recon scopes), silencers, and other accessories to improve its performance. Of course, the flexibility came at a cost, as the combat pistol required more expensive machining and materials than the N99, consisting primarily of simple flat surfaces.[4]
Characteristics[]
The 10mm pistol is reasonably powerful sidearm for the beginning of the game, and it retains its usability with additional mods. An automatic receiver modification turns the weapon into a machine pistol, which is certainly a step up from an automatic pipe pistol. A silencer can also be attached, making it an effective weapon for stealthy operations. A 10mm pistol that has been completely modified from its base platform can potentially be a powerhouse on its own, given that ammunition is plentiful and there is not a legitimate threat of running out.
Crafting
Components | Requirements | Products | ||
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1 Aluminum 2 Adhesive 1 Oil 1 Spring 14 Steel 4 Screw | 1 10mm |
The above template is generated from Template:F76 co Weapon Ranged 10mm Quest. For corrections, edit the target template.
Modifications[]
All numbers are relative to the base stats.
Receiver[]
Name | Description | Damage | Recoil | AP cost | Range | Accuracy | Capacity | Value | Weight | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
Standard Receiver | Standard. | ||||||||||
Automatic Receiver | Superior rate of fire. Inferior range and damage. | -15% | -50% | -1x (multiplier) | +40% | +20% | 2 Aluminum
4 Adhesive 5 Gear 4 Oil 6 Steel 4 Screw |
Gunsmith 2 | |||
Calibrated Receiver | Superior Critical Shot damage. | +34% critical shot | +40% | +30% | 4 Aluminum
9 Adhesive 5 Gear 3 Oil 6 Steel 4 Screw |
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Fierce Receiver | Superior rate of fire (delay set to 0) and critical damage. | +17% critical shot | -5% | +70% | +30% | 5 Adhesive
5 Oil 6 Spring 7 Steel 5 Screw |
Gunsmith 2 | ||||
Focused Automatic Receiver | Automatic fire. Improved hip-fire accuracy. | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+50% | +20% | 4 Adhesive
6 Gear 4 Oil 2 Rubber 6 Steel 4 Screw |
Gunsmith 2 | |||||
Hardened Receiver | Superior damage. | +25% | +40% | +30% | 4 Adhesive
5 Gear 3 Oil 6 Steel 4 Screw |
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Powerful Automatic Receiver | Improved automatic damage, fire. | +12.5% | -50% | -1x (multiplier) | +70% | +30% | 4 Adhesive
5 Gear 4 Oil 6 Steel 4 Screw |
Gunsmith 2 | |||
Refined Receiver | Improved hip-fire accuracy, damage. | +12.5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+60% | +20% | 4 Adhesive
6 Gear 3 Oil 2 Rubber 6 Steel 4 Screw |
Gunsmith 2 | ||||
Severe Receiver | Improved damage, critical shot damage. | +12.5% (base)
+17% (critical shot) |
+80% | +30% | 2 Aluminum4 Adhesive
5 Gear 3 Oil 6 Steel 4 Screw |
Gunsmith 2 | |||||
Steadfast Receiver | Improved rate of fire (delay = 0), accuracy. | -5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+50% | +20% | 5 Adhesive
5 Oil 2 Rubber 6 Spring 7 Steel 5 Screw |
Gunsmith 2 | ||||
True Receiver | Superior hip fire accuracy. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+40% | +30% | 4 Adhesive
5 Gear 3 Oil 4 Rubber 8 Steel 4 Screw |
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Tweaked Automatic Receiver | Improved critical shot damage, automatic fire. | +17% critical shot | -50% | -1x (multiplier) | +70% | +30% | 2 Aluminum
4 Adhesive 5 Gear 4 Oil 6 Steel 4 Screw |
Gunsmith 2 | |||
Vicious Receiver | Improved hip-fire accuracy, critical shot damage. | +17% critical shot | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+60% | +20% | 2 Aluminum
4 Adhesive 6 Gear 3 Oil 2 Rubber 6 Steel 4 Screw |
Gunsmith 2 | ||||
Vigorous Receiver | Superior rate of fire (delay to 0) and damage. | +12.5% (base) | +70% | +30% | 5 Adhesive
5 Oil 6 Spring 7 Steel 5 Screw |
Gunsmith 2 | |||||
Hair Trigger Receiver | Superior rate of fire (delay to 0). | -10% | +40% | +30% | 5 Adhesive
5 Oil 6 Spring 7 Steel 5 Screw |
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Scorched Killer's Receiver | 50% more damage against Scorched, 20% less against everything else. | -20% (base)
+50% vs. scorched |
+100% | +20% | 15 Ultracite
9 Crystal 12 Adhesive 9 Gold |
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Prime Receiver | Superior Damage. Bonus Damage to Scorchbeasts and Scorched. | +25%
+50% vs. Scorched |
5 Ultracite
4 Aluminum 8 Adhesive 10 Gear 8 Oil 12 Steel 8 Screw |
Gunsmith 5 | |||||||
Prime Automatic 10mm Receiver | Superior Damage. Bonus Damage to Scorchbeasts and Scorched. | +25%
+50% vs. Scorched |
-50% | +40% | +20% | 5 Ultracite
4 Aluminum 8 Adhesive 10 Gear 8 Oil 12 Steel 8 Screw |
Gunsmith 5 |
Barrel[]
Name | Description | Damage | Recoil | AP cost | Range | Accuracy | Capacity | Value | Weight | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
Standard Long Barrel | Superior range. | 16*base | +25% (sighted) | +20% | 3 Adhesive
4 Steel 2 Screw |
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Standard Short Barrel | Better range. | 9*base | +10% | +10% | 2 Adhesive
2 Steel 3 Screw |
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Stub Barrel | Standard | 6*base | 1 Adhesive
2 Steel 2 Screw |
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Aligned Long Barrel | Improved recoil, hip fire accuracy. Superior range. | -12.5% | -5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+30% | +15% | 3 Adhesive
1 Gear 2 Rubber 1 Spring 4 Steel 2 Screw |
Gunsmith 2 | |||
Aligned Short Barrel | Improved recoil, hip fire accuracy. Improved range. | -12.5% | -5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+30% | +15% | 3 Adhesive
1 Gear 2 Rubber 1 Spring 4 Steel 2 Screw |
Gunsmith 2 | |||
Aligned Very Short Barrel | Improved recoil, hip fire accuracy. Inferior range. | -12.5% | -5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+30% | +15% | 1 Adhesive
1 Gear 2 Rubber 1 Spring 2 Steel 2 Screw |
Gunsmith 2 | |||
Stabilized Long Barrel | Superior recoil and range. | -25% | -10% | +40% | +50% | 3 Adhesive
2 Spring 4 Steel 2 Screw |
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Stabilized Short Barrel | Superior recoil and improved range. | -25% | -10% | +50% | +40% | 3 Adhesive
2 Spring 4 Steel 2 Screw |
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Stabilized Stub Barrel | Superior recoil, inferior range. | -25% | -10% | +40% | +30% | 1 Adhesive
2 Spring 2 Steel 2 Screw |
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True Long Barrel | Superior hip fire accuracy and range. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+40% | +50% | 3 Adhesive
1 Gear 4 Rubber 4 Steel 2 Screw |
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True Short Barrel | Superior hip fire accuracy and improved range. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+50% | +40% | 2 Adhesive
1 Gear 2 Rubber 3 Steel 3 Screw |
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True Stub Barrel | Superior hip fire accuracy , inferior range. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+40% | +30% | 1 Adhesive
1 Gear 2 Rubber 2 Steel 2 Screw |
Grip[]
Name | Description | Damage | Recoil | AP cost | Range | Accuracy | Capacity | Value | Weight | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
Standard | Standard. | 1 Adhesive
2 Steel 2 Screw |
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Aligned | Improved recoil, hip-fire accuracy. | -12.5% | -5% | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+40% | +10% | 4 Adhesive
1 Gear 5 Rubber 1 Spring 4 Steel 2 Screw |
Gunsmith 2 | |||
Bruising | Superior bash damage. | +150% (bash) | +40% | +30% | 2 Acid
4 Adhesive 3 Rubber 4 Steel 2 Screw |
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Forceful | Improved bash damage, recoil. | +75% (bash) | -12.5% | -5% | +50% | +20% | 1 Acid
4 Adhesive 3 Rubber 1 Spring 4 Steel 2 Screw |
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Precise | Improved bash damage, hip fire accuracy. | +75% (bash) | +12.5% (hipfire)
+5% (sighted) -1.5% aiming time |
+50% | +20% | 1 Acid
4 Adhesive 1 Gear 5 Rubber 4 Steel 2 Screw |
Gunsmith 2 | ||||
Stabilized | Superior recoil | -25% | -10% | +40% | +30% | 4 Adhesive
3 Rubber 2 Spring 4 Steel 2 Screw |
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True | Superior hip fire accuracy. | +25% (hipfire)
+10% (sighted) -3% aiming time |
+40% | +30% | 4 Adhesive
2 Gear 7 Rubber 4 Steel 2 Screw |
Magazine[]
Name | Description | Penetration | Recoil | AP cost | Reload time | Accuracy | Capacity | Value | Weight | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
Standard | Standard. | 2 Aluminum
2 Adhesive 2 Oil 5 Spring 1 Screw |
|||||||||
Large | Inferior reload speed, superior capacity. | +10% | +20% | +3% (aiming) | +50% | +40% | +30% | 2 Aluminum
4 Adhesive 2 Oil 5 Spring 1 Screw |
|||
Perforating | Superior ammo penetration. | -40% target DR | +20% | +40% | +30% | 2 Black Titanium
2 Aluminum 2 Adhesive 2 Oil 5 Spring 1 Screw |
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Piercing | Improved reload speed and ammo penetration. | -20% target DR | +5% | Up to -30% | +40% | +20% | 1 Black Titanium
2 Aluminum 1 Copper 2 Adhesive 2 Oil 5 Spring 1 Screw |
Gunsmith 2 | |||
Quick | Superior reload speed. | -5% | Up to -60% | +20% | +10% | 2 Aluminum
2 Copper 2 Adhesive 2 Oil 5 Spring 1 Screw |
Gunsmith 2 | ||||
Stinging | Improved penetration, capacity. | -20% target DR | +15% | +3% (aiming) | +25% | +60% | +30% | 1 Black Titanium
2 Aluminum 3 Adhesive 2 Oil 5 Spring 1 Screw |
Gunsmith 2 | ||
Swift | Improved reload speed, capacity. | +5% | Up to -30% | +3% (aiming) | +25% | +40% | +20% | 2 Aluminum
1 Copper 3 Adhesive 2 Oil 5 Spring 1 Screw |
Gunsmith 2 |
Sights[]
Name | Description | Penetration | Recoil | AP cost | Reload time | Accuracy | Capacity | Value | Weight | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
Standard Sights | Standard | 1 Adhesive
1 Steel |
|||||||||
Standard Glow Sights | Better focus and sighted accuracy. | -7.5% | -5% (aiming) | +10% | +2.5% | 1 Adhesive
1 Steel |
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Reflex Sight | Better focus (1.5x zoom) and sighted accuracy. | +15% (sighted)
-10% aiming time |
+25% | +10% | 1 Adhesive
2 Aluminum 2 Glass 2 Nuclear Material 1 Screw |
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Reflex Sight (circle) | Better focus (1.5x zoom) and sighted accuracy. | +15% (sighted)
-10% aiming time |
+25% | +10% | 1 Adhesive
2 Aluminum 1 Glass 2 Nuclear Material 1 Screw 1 Silver |
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Recon Scope | Tracks targets. Better magnification (2x). Superior sighted accuracy. | +20% | +25% (sighted) | +60% | +25% | 3 Adhesive
4 Aluminum 2 Circuitry 4 Crystal 2 Fiber Optics 2 Glass 4 Nuclear Material 3 Screws |
Gunsmith 3 |
Muzzle[]
Name | Description | Effect | Recoil | AP cost | Range | Accuracy | Capacity | Value | Weight | Cost | Perks required |
---|---|---|---|---|---|---|---|---|---|---|---|
No Muzzle | |||||||||||
Compensator | Improved per-shot recoil. Improved recoil control. Reduced range. | -15% | -1*base | +40% | +20% | 2Adhesive
2 Aluminum |
Gunsmith 2 | ||||
Muzzle Brake | Improved per-shot recoil. Improved recoil control. Reduced range. | -10% | -1.5*base | +60% | +20% | 2Adhesive
2 Aluminum |
Gunsmith 2 | ||||
Suppressor | Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. | Sets sound level to Silent | -12.5% | -2.5*base | +80% | +25% | 3 Adhesive
4 Aluminum 5 Plastic 2 Screw |
Gunsmith 2 |
Material[]
All cosmetic skins are available exclusively through the Atomic Shop.
Name | Image | Description |
---|---|---|
Tricentennial Paint |
|
Add a patriotic sheen to your trusty 10mm. |
Locations[]
- Relatively common spawn across the world.
References
- ↑ Boston Airport terminals: "Outgoing Supply Order RQR-2200
1x 10mm Combat Pistol" - ↑ The Art of Fallout 4 p. 236: "The base 10mm, for instance, is a different design from the version in Fallout 3. But with the proper mods, you can transform it into something very similar."
- ↑ Weapon appearance in Fallout 4.
- ↑ Weapon modifications and appearance in Fallout 4.