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The Vault - Fallout Wiki
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For an overview of .44 ammunition types in the Fallout series of games, see .44 Magnum.
.44 Magnum
.44 Magnum AP
Mag. Size
20
damage
-25%
penetration
+50%
Weight1 lbs.Valuen/a
.44 Magnum ball
Mag. Size
20
damage
-11%
penetration
-20%
Weight1 lbs.Valuen/a
.44 Magnum JHP
Mag. Size
10
damage
+60%
penetration
-20%
Weight1 lbs.Valuen/a
 
The following is based on Fallout Tactics and some details might contradict canon.

.44 Magnum is a type of ammunition in Fallout Tactics.

Background[]

The following section is transcluded from .44 Magnum. To modify, please edit the source page.

The powerful .44 Magnum round was originally developed for revolvers. Soon adapted for pistols and even rifles, it is a large-bore cartridge delivering a heavy, sizable bullet at very high velocities. Its excellent stopping power and range also result in plenty of recoil and a distinctive muzzle blast, making it a poor choice for users prizing maneuverability and control over sheer firepower. However, it remains well suited for any inhabitant of the wasteland needing a round capable of stopping monsters, human or otherwise.

Characteristics[]

The following section is transcluded from .44 Magnum. To modify, please edit the source page.

The basic .44 Magnum ammunition is a standard full metal jacket bullet: A soft metal core surrounded by a jacket made from tougher metal. This allows for higher muzzle velocities and greater damage, as well as increased performance against armor. The increased damage is reduced somewhat by the fact that the metal jacket limits the expansion, resulting in less kinetic energy transferred to the target.

Characteristics[]

The powerful .44 Magnum round was originally developed for revolvers. Soon adapted for pistols and even rifles, it is a large-bore cartridge delivering a heavy, sizable bullet at very high velocities. Its excellent stopping power and range also result in plenty of recoil and a distinctive muzzle blast, making it a poor choice for users prizing maneuverability and control over sheer firepower.

Weapons using this ammunition[]

Variants[]

.44 Magnum armor piercing (AP)[]

The following section is transcluded from .44 Magnum. To modify, please edit the source page.

A specialized variant of the .44 Magnum round. A softer metal jacket covers a dense penetrator, while the bullet is loaded with a higher powder load, leading to improved muzzle velocity. However, improved performance against armored targets leads to impaired performance against softer targets, as the higher velocity reduces the amount of kinetic energy transferred to the target on impact.

.44 Magnum full metal jacket (FMJ)[]

The following section is transcluded from .44 Magnum. To modify, please edit the source page.

The basic .44 Magnum ammunition is a standard full metal jacket bullet: A soft metal core surrounded by a jacket made from tougher metal. This allows for higher muzzle velocities and greater damage, as well as increased performance against armor. The increased damage is reduced somewhat by the fact that the metal jacket limits the expansion, resulting in less kinetic energy transferred to the target.

This type is referred to as ball, a colloquial name for FMJ ammunition.

.44 Magnum jacketed hollow point (JHP)[]

The following section is transcluded from .44 Magnum. To modify, please edit the source page.

A hollow point .44 bullet, where the hard metal jacket is applied specifically to increase bullet strength and create a middle ground between damage potential and penetration.

Hollow point bullets feature a hollowed out shape at the tip of the bullet, causing the bullet to expand upon impact, delivering more kinetic energy to the target and disrupting tissue more extensively. However, this same property also leads to reduced penetrative power, as the bullet will be stopped by armor much more easily due to its properties. A hard metal jacket is applied to JHP rounds to increase bullet strength and create a middle ground between damage potential and penetration.

Comparison[]

Name Image Damage Penetration (vs. Damage Resistance)
AP -25% +50%
FMJ (ball) -11% -20%
JHP +60% -20%

Locations[]

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