Talk:Wired Reflexes

Possible Shadowrun Reference? Wired Reflexes is a bit of Cyberware you can purchase in shadowrun in order to get more actions, and a higher combat initiative. Agent c 00:27, 24 November 2008 (UTC)
 * No, its a pretty general term.  02:19, 28 November 2008 (UTC)

What's 10%?
Does it refer to percentage points or percent? In other words, if previously your hit chance was 27%, does it now become 27 + 10 = 37% or 27 + 0.1*27 = 29.7%? --TheSpoon 07:32, 25 December 2008 (UTC)

29.7%

Possible Bug
I just got this perk and had to reload because it seemed to negate my Sniper perk. %s for head shots that used to be in the 80s/90s dropped to the 20s/30s. I'll do a little experimenting to see if it is this that caused it.Fiddlesoup 05:40, 31 December 2008 (UTC) edit: That definitely seems to be what happened, but loading my earlier save didn't reproduce it, so it may just be a one time thing...

10% confirmed using GECK
Really? That's awesome, because I pulled the +10% bonus out of my rear, kidding, I just tested it in game. Any idea why sniper rifles gain a bigger bonus from it than pistols do? Is there a weapon based VATS bonus hidden in the individual weapon files somewhere? If there is I'd love to see that number pulled out so I can add it to all the weapon pages. AshRandom (Talk) 03:51, 17 January 2009 (UTC)
 * Base VATS To-Hit Chance? --Macros 11:46, 17 January 2009 (UTC)
 * Yes, I suspect that weapons come with one... haven't seen it written anywhere. [[Image:Ash_Nuke.jpg]] AshRandom (Talk) 15:39, 17 January 2009 (UTC)
 * Actually, I just checked the GECK wiki and the "Base VATS To-Hit chance" is for when you're aiming at the weapon, not aiming with the weapon. So I don't know. --Macros 21:19, 17 January 2009 (UTC)
 * Well, not that specific title, if that's what they're using it for. Was talking about a base *bonus* to-hit % in vats, a way to make some weapons more accurate than others (during the VATS attack) not talking about spread. [[Image:Ash_Nuke.jpg]] AshRandom (Talk) 15:35, 18 January 2009 (UTC)
 * I know that. I was saying I thought the Base VATS To-Hit Chance was that bonus, but upon reading the GECK wiki, I found I was mistaken. So I don't know any more than you if that bonus exists or where it is. --Macros 19:58, 18 January 2009 (UTC)
 * One possible way to test this is to take a companion an order them to wait at one side of the room. Then stand on the opposite side of the room and enter VATS and check the percentage to hit. Then acquire the perk and return to your former location and enter vats again. By this comparison you could tell if its a 5% or 10% bonus and tell if some weapons have naturally higher VAT bonues.
 * Or you can use the AddPerk console command and remove the uncertainty concerning your position from the test. Control all factors, make variable only the aspect you are testing.  That's how scientific analysis is done.  --MadCat221 04:23, 12 June 2009 (UTC)

no,it's probably because you have the commando perk,but not the gunslinger perk,it's multiplyed,not added, so it multiplys more on the higher hit chance of the sniper with the perk,than the pistol with no perk--JoeHanSon 03:54, 12 June 2009 (UTC)

Critical
I thought the in game text said something about increasing chance to critical in VATS not chance to hit. V.A.T.S. addict 17:13, 26 July 2009 (UTC)

Bugs that need more than one confirmation
Why does this need to be confirmed? It's a hell of a lot easier to just kill him while he's NOT going through a door.... Blutteufel 17:54, September 26, 2010 (UTC)
 * If you take Harkness' rifle then go to Zimmer and take the Wired reflexes perk and then go into V.A.T.S to kill Zimmer whilst he is going through a door the game will freeze. When you go back into the game it will go from the last point you saved at and will not have the perk and Zimmer will have vanished from the game completely but his body guard will remain. (360).