Talk:ED-E/Archive 1

Special Mission
Anyone here wondering what this actually is, or is it just me? Google search produced 0 curious people out there. :( I wonder if we'll play a part in it, or if it's to remain an eternal mystery... ...or if it's DLC material. LordSchmee 08:25, September 27, 2010 (UTC)
 * Uh, did you read any of the previews? ED-E's mission is it's companion quest arc. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 08:40, September 27, 2010 (UTC)
 * I didn't read too deeply into it (articles or podcasts), but the Companion/ED-E pages don't mention anything about it, so I assumed the information wasn't available (as the people here are usually efficient in getting the info to the site ASAP). Either way, sounds awesome. LordSchmee 10:20, September 27, 2010 (UTC)

Platinium Chip
Does anyone else think that this is the reason you were sent to Primm? And why Benny shoots you? Come on!

Of the looks of it no oh and please sign youre post.Fryingpan57 02:05, September 26, 2010 (UTC)

Enclave
excuse me but why do we say this is enclave there are no distinctive markings and we know to little about Eyebots in general its origins to say all are enclave Mway 21:51, August 15, 2010 (UTC)
 * Because the only eyebots we've seen have been Enclave propaganda machines. Kris   mailbox  21:54, August 15, 2010 (UTC)
 * But thats an assumption assumptions are not truths and assumptions have no place on any wiki Mway1
 * Also he says "kind of a Enclave Element" in reference to the Eyebot this says its just sort of a throwback not actually affiliated to the Enclave Mway
 * Because the devs said it's an Enclave eyebot. Nitty Tok. 02:13, August 16, 2010 (UTC)
 * no he didnt his exact wording was "kind of a Enclave Element" not "THIS IS AN ENCLAVE EYEBOT!!" this is more than likely one of the few throwbacks to Bethesda's Fallout 3 that Obsidian are including i could say the BNP (a british political party that beat up immigrants) is kinda Nazi it doesnt mean then march around under swastikas ands sing Deutschland Deutschland Uber Alias all of this is still assumptions Mway
 * "It's kind of an Enclave element". It's an eyebot. Therefore, it is an Enclave eyebot. Nitty Tok. 02:51, August 16, 2010 (UTC)
 * Also can you name another faction that uses eyebot? - RASICTalk 02:55, August 16, 2010 (UTC)
 * One game is hardly a definitive source on the origins of eyebots when it give no explainaion of it but i suppose we will have to agree to disagree and wait for the release of the game Mway
 * They're pre-War designs. The only faction that used the specific 'eyebot' design was the Enclave. THEREFORE, THEY ARE ENCLAVE EYEBOTS. Go away. Nitty Tok. 18:54, August 16, 2010 (UTC)
 * Don't resort to childish "go away"'s i just tried to end the argument in a neutral manner and we know not that the only faction was the enclave we just assume but like i said we should wait for the Game to come out. Mway

^this guy is a moron, he is vehemently arguing a point that is a matter of semantics, calling somthing an "enclave Eyebot" could mean an eyebot from the Enclave or an eyebot of the model the enclave used, as in an "Enclave(<<brand/model) Eyebot" it depends on how you look at it.
 * TOLD YA Mway P.S. northern ireland always wins
 * I think he was sent to tell of raven rocks destruction or maybe adams air force or maybe hes from mothership zeta and and hes a probe a PROBEFryingpan57 03:24, September 16, 2010 (UTC)
 * @Mway, it says it's age is 6 meaning that it was built POST-WAR, or at least modified post-war, by the Enclave in Raven Rock. Adam James Walker 21:37, September 15, 2010 (UTC)
 * Hopefully, it'll be something far more interesting than what happened in Fo3. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 11:24, September 16, 2010 (UTC)
 * That's for damn sure Adam James Walker 15:56, September 16, 2010 (UTC)
 * That's for damn sure Adam James Walker 15:56, September 16, 2010 (UTC)

Well, it doesn't specifically say that it's an Enclave Eyebot, but indeed that it's "kind of" one.This could mean anything, like the fact that it was, at one point, an Eyebot sabotaged and re-built by, say, the Institute, sent to somewhere in CA with research data. That wouldn't directly affiliate it with the Enclave. =)

I say, take down the Enclave affiliation (for now) and if it turns out to be an Enclave bot, then shove it back up. Makes sense, no?

Also, personally I'm hoping it was sent by the DC Enclave to the CA Enclave, with perhaps some data on the Lone Wanderer or some other events from FO3. Would be rather interesting to read about the "world" I knew in the previous game. LordSchmee 13:31, September 24, 2010 (UTC)

He's Enclave eyebot, the evidence is in his log recordings connected to his companion quest[spoilers a head] Log 1: His creator Whitney says he's stationed at Adam's Airforce Base[Enclave base], that all project materials were being diverted to the hellfire armor project[enclave power armor], that he's sending it to Navarro[another known enclave base] and lastly he says "if your listening to this from one of are Enclave outposts..." --LordVukodlak 09:03, November 4, 2010 (UTC)

Source of info
So what exactly is the source of information saying tht the only smidgen of enclave presence in new vegas is going to be this sole eyebot. And there is a discrepency beetween this page and the enclave page, the enclave page claims taht the enclave will have a presence in new vegas. I have seen nothing indicating the enclave will at all be in new vegas, i havent even seen anything indicating the eyebot will be in new vegas, it was a pre rendered in teh trailer was it not ? and source for any of this information will be greatly appreciated, thank you. ralok 22:21, August 15, 2010 (UTC)
 * Thanks for pointing that out. I went ahead and removed the reference from the Enclave page. Kris   mailbox  22:47, August 15, 2010 (UTC)

Mway, Escapist interviewed Larry Liberty and he said it is an Enclave one. Sit down and be quiet little boy. No one wants to hear what you have to say. Tezzla Cannon 10:44, August 17, 2010 (UTC)

Article name
Shadow, I didn't think this one was an issue because the full name isn't that long? Juicestain09 20:15, September 15, 2010 (UTC)

can some one say WALL-E
MilkmanAssassin
 * And I was saying it as "Eee-dee-dash-eee" until I saw that. Damn you. "Eddy". D: Nitty Tok. 20:57, September 15, 2010 (UTC)
 * That could be a fun mod. :D 20:58, September 15, 2010 (UTC)

Trailer?
Anyone else think that ED-E was the eyebot we saw in the New Vegas trailer? That would explain the license plate. "2ED-E59" Plus you can sorta see the bumper sticker on the back of him in the picture of it.

Sonictheblade 22:30, September 15, 2010 (UTC)

Yep! Vault 815 23:11, September 15, 2010 (UTC)

it is because on the vault wiki page it is explained there —Preceding unsigned comment added by 124.179.239.112 (talk • contribs). Please sign your posts with ~ !
 * Yeah, that's evident now, but three months ago we didn't know that. -- 04:23, November 19, 2010 (UTC)

EDE as a Mass effect 2 easter egg?
Just curious to hear peoples thoughts on this, to those who are not familiar EDE was the name of the AI on the new Normandy.
 * She was called EDI. And no, ED-E is not a ME2 reference. Its name is, at best, a reference to WALL-E (Wally and Eddie). http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 11:31, September 22, 2010 (UTC)
 * Tagaziel, has Obsidian actually stated that it's not a reference to EDI? It's entirely possible they had more than one reference in mind.  For instance it could refer to both EDI, and WALL-E, and even Robocop's infamous ED 209 prototype.  All entirely valid opinions as long as the devs haven't said otherwise.--Phiont 13:51, November 6, 2010 (UTC)

Sniper?
Wheres the evidence of a sniper? Looks to me like its just malfunctioning. It doesn't sound like a gunshot, you don't see a sniper, why would an NCR sniper fire on it? and it has already been mentioned that it broke down on it's journey. I think the trailer is footage of it's journey as it breaks down.

Err, watch the trailer again, watch him careen of the the road as a bullet hits him, twice; and then it shows you the sniper. Adam James Walker 15:19, October 19, 2010 (UTC)

The 'sniper' at 0:51 is the player character in VATS. He's wearing a vault suit for goodness sake. Is suggest YOU go back and watch the trailer again and see how it changes from cartoony, high def animation to gameplay. I seriously cannot comprehend how you have come to this conclusion. --90.220.86.168 20:05, October 19, 2010 (UTC)

That's just for dramaticness...Wyrmalla 20:07, October 19, 2010 (UTC)

What? What does that mean? It's been previously stated that ED-E broke down while travelling, that the eyebot in the trailer is ED-E and that it is currently security for a shop. Did you see any shops around? I am horrified that this information has not been included in your wild assumptions accepted as fact.--

90.220.86.168 20:12, October 19, 2010 (UTC) The "sniper" isn't the player... It was all just to make the transision more dramatic is all... I haven#t a clue why your on about his role during the game.Anyhow, the shop owner probably found the robot, its been confirmed by the developers. =P Wyrmalla 20:15, October 19, 2010 (UTC)

It is the player as it was a VATS sequence following the bullet, something that only happens when the player character fires a killing shot in VATS. You are wrong but if you want inaccurate information to stay up then that's fine, i'll change it when i've played the game and confirmed that ED-E is not shot by a sniper, wearing a vault suit, in a VATS sequence exclusive to the player character. Then i am going to post a message saying 'HA HA' on this section.--90.220.86.168 20:21, October 19, 2010 (UTC)

Whatever, just make sure its posted to the Vault's standards if you do. I'm not on here to argue with anons.Wyrmalla 20:24, October 19, 2010 (UTC)

The Vault's standards of posting false information based on very questionable evidence? Oh, us anons, the second class citizens of wikis everywhere. Oh goodness, I do have an account! So, just so i'm clear, your whole argument is that it's supposed to increase the drama of the trailer? That is an incredibly flimsy excuse to post something as fact and does not come up to the Vault's standards.--Blestb 20:31, October 19, 2010 (UTC)

...As I said; whatever, just make sure the information's accurate when you post it. -_- Wyrmalla 20:34, October 19, 2010 (UTC)

I've seen this trailer a few times, there's no doubt that the intent is to show this robot getting hit with a sniper rifle. -- 20:44, October 19, 2010 (UTC)
 * I'm going to jump in here on this one and edit the article accordingly. It is the trailer video we're talking about. We witness Ed-E being shot twice, true. But we do not see who does the shooting. There is a jump-cut to a shot of a sniper. We follow the sniper's bullet in flight, as we do in VATS. But we never see the bullet land. There is nothing to tie the sniper to Ed-E.--Gothemasticator 21:57, October 19, 2010 (UTC)

I agree with Kris, and the sniper in the trailer is not the player character. You receive the vault suit after recovering from a head shot, and ED-E must have been broken down before that. In this game there is never an opportunity to shoot ED-E, or a robot like him, as it travels down some road. With the game starting as you wake up, ED-E already broken down, it must have happened prior to waking up, leaving the player with no vault suit, ere-go not the player character shooting ED-E.67.253.255.100 06:52, November 11, 2010 (UTC)

Firing and rehiring
Can I fire ED-E as a companion and rehire him at a later point or when I let him go is he just gone. I'd like to take Rex and get his brain fixed but he growled at ED-E and then it said I could only have one companion. And I'd much prefer ED-E over Rex but I want to get Rex fixed. Xxxjeffxxx 00:27, October 21, 2010 (UTC)

You can fire it and rehire it at your leisure. He returns to Primm. --Johnyjon 20:56, October 21, 2010 (UTC)


 * where in Primm does he return to? I can't find him anywhere, and I know he's not dead because I still have his (its?) quest.67.183.151.247 00:23, October 23, 2010 (UTC)

i have looked around primm for the better part of an hour trying to find him after firing him to do rex's mission. bug?


 * Best thing to do I have found is get the presidential suite at the Lucky 38. Once you have that you can tell any of your followers or companions, (and yes they are two different things) to wait at the Lucky 38 until you return.

I had also lost him for a while today, and spent a good while trying to find him. I eventually waited two days, and then re-entered the Mojave Express and there he was. Not sure if this will help anyone here, but it worked for me. Maybe it's possible he just hasn't arrived back in Prim on your game? Good luck.Vulpes Inculta 23:24, November 13, 2010 (UTC)

Oh, I've just entered the Mojave Express to find him and HE WAS HOSTILE!!! Anything that can be done to help would be appreciated. (Playstation 3) --AlmightyBazzman 12:41, November 19, 2010 (UTC)

Cannot reduplicate follower part of ED-E's mission
There was a part on the wikia that needed verification. The part on there were it mentions a bug when you give ED-E over to the followers; he would be taken somewhere else and explode. When I have done the followers part of the mission he was to be gone several days. Later you get a message for saying ED-E is returned to Primm. It mentions in the mission log that he was upgrade and his hull seems to be different. Silentcid 23:07, October 22, 2010 (UTC)


 * Also tried to duplicate this as well. And checked the scripting as well.  This just plain isn't true.  Removing it from the bugs section. - The Capulet 02:16, October 24, 2010 (UTC)

Upon further investigation. If you allow ED-E to be taken away from the Followers and you have items ED-E is holding for you. Doesn't seem to be there once you get ED-E back. Possible bug? Silentcid 04:34, October 23, 2010 (UTC)


 * I updated the bugs section, explaining the exact issue with the missing inventory items. I expect there to be a mod fix for it soon, since it just takes a bit of simple scripting.  All the functions are already in the game, it's clearly just a design oversight.  - The Capulet 02:14, October 24, 2010 (UTC)



Bug? or feature?
I've had ed-e get attacked and do battle with friendly targets for no reason at all in primm and in aerotech suites, anyone know what causes this? if it's a bug or a feature of his personality?


 * I've had ED-E get attacked in many locations by a variety of NPCs/factions. I think all of the various "ED-E gets attacked by X" entries in the Bugs section should just be consolidated to a single point. It doesn't seem to happen with particular people or for any particular reason. W7ngman 03:02, October 25, 2010 (UTC)

This happens most frequently indoors where there is a lot of garbage strewn across the floor. As you have noticed, you will occasionally take very slight damage while stepping over trash objects (skeletons, especially). This apparently happens to NPC's, too--I don't know if it's a physics bug or intentional. When it happens and ED-E is around, they blame it on him. The best place I've found to witness this bug is, as you mention, the Aerotech suites--namely, Frank the dealer's hangout. There I was able to reproduce the bug and actually witness the blood from the NPC taking damage from the environment immediately prior to them ganging up on ED-E.

The good news is, it happens almost exclusively indoors. I assume pathfinding gives NPCs more options to walk around junk when they're out in the open. The bad news is, the only way to safeguard yourself from it is to leave Ed-E outside or become the wasteland's first ever custodial crusader. Tender Vittles 03:30, October 26, 2010 (UTC)

Secondary Bug: ED-E Has completely vanished from my screen. He cannot be located anywhere with me, he is not clickable in any way, but any interaction with other npc's ((such as trying to enter the Lucky 38 or Trying to take Rex with me)) I am informed that I have a companion. I went back to Primm to see if he was sitting there, no dice. How the hell do I fix this? -- Apollyon Yeah, I have that one happening right now. I heard you can do a console command, but I have a 360, so I just have to deal with it. You at least get to keep his perk though.--129.82.87.77 00:24, November 4, 2010 (UTC)

Well, you do keep the perk, but it doesn't work unless he is close to you, so you don't really have it. This is from my experience, anyways. Which really is terrible, being a sniper character and all, I loved detecting enemies from so far away. Pretty sure I'm going to start over after 45 hours of gameplay because of this. 67.253.255.100 07:00, November 11, 2010 (UTC)

Wrong BaseID
I can't spawn the Brotherhood Armor Upgrade version of ED-E using it's BaseId with the placeatme command. I think the ID on the page is wrong. Ivarsa15 16:46, October 24, 2010 (UTC)

Use the ref ID and use moveto.player. All three versions exist in the game world by default. And, yes, the base id was wrong, I transposed the 6 and 9 when I added them to the page. Fixed now.

Stop
Writing these articles from an opinionated and subjective point of view. It reads and sounds very childish.

Sign your posts please... - The Capulet 15:54, October 25, 2010 (UTC)

Battle Riff
Anyone have a good quality sound clip of ED-E's little battle riff? I would love to make that my text message indicator. Bass4driveshaft 19:24, October 25, 2010 (UTC)

Perhaps it's my imagination.
But sensor modules are fucking hard to find in this game. I combed over the HELIOS one power plant, the REPCONN facilities, and even the BoS bunkers. To no avail, of course. Anyone know a place I could find some of those motherfuckers so I can finish fixing ED-E? 02:17, October 26, 2010 (UTC)

I recommend trying mojave outpost, I'm pretty sure that's where I found mine. Also try roving traders. Lastchance2010


 * I actually found 4 sensor modules in Novac, in the garage just "outside" of town. (if it helps, the one-wheel bot is facing the building i mean)TrixorXD 12:26, October 27, 2010 (UTC)

celerulean robotics surely has some
also repconn headquarters prolly but i'm not sure... prolly plenty of other places... anything high tech... i've found dozens myself but yeah they're not thaaat common anymore

NOT pronouced Eddie, or Edi
It's official pronoucian is just E D E which is what it's creator Whitley calls it in one of it's audio logs as part of the ED-E my love, even though the quest is a reference to the song 'Eddie My Love' that does not mean it is prounced as such, it's creator calls it E D E, each letter prouced seperately. Adam James Walker 21:28, October 26, 2010 (UTC)


 * I actually pronounce it as Ed-Ee.. doesn't really matter how it should be pronounced, right? It's all a matter of opinion


 * Indeed. Nobody cares if it's pronounced "Caesar" or "Kaiser", it's still the same douchebag.--Kajex Firedrake 08:53, October 30, 2010 (UTC)

Follower bug or feature?
Not sure if this is a bug or a feature of NV, but currently i have both Boone and ED-E following me. Can anyone verify the possibility of having 2 companions at once? TrixorXD 12:00, October 27, 2010 (UTC)

Yes, You can have Boone+ED-E, Veronica+ED-E, and I assume Gannon+ED-E. The only discrepancy is with Rex. I assume you can have one human, and one 'pet'. Haven't tried Lily, though. UraniYum 12:49, October 27, 2010 (UTC)

You can only have one robotic (Rex or ED-E) and one humanoid follower. The only way to make your group a group of 4 is getting on the NCR's goodside and then you can use the radio they give you to call a Ranger to assist you and they will travel with you. MiyuEmi 00:14, November 1, 2010 (UTC)

Cass and ED-E
I heard ED-E can use Laser Pistols or any energy based weapon if you give it one. Does this work? I even noticed that you dont get the message like with Rex if you switch him to melee, can he use melee? Also, whats a good weapon/apparel for Cass?

Pls and ty 70.79.230.199 04:15, October 30, 2010 (UTC)

Disappeared
I dismissed him a bit ago because I needed to test something. SO I went back to primm to find him and nada. He's not in the shop. I completed the brotherhood part of the quest for him and I've done rex's quest (but don't have rex, dismissed him pretty quick too)--Crossmr 04:30, October 31, 2010 (UTC)

Yeah, same happened to me. It disappeard (XBox360). I did not fire it, but it stop following me around. I still have its perk, so it is still my follower, but I don´t know where the poor bastard is. Saved and reloaded. Reboot the console and nada. Any workaround? tks.


 * Maybe a silly question, but have you been to the Lucky 38 yet? If you have been to the Lucky 38, all companions you dismiss return there and not to their homes.  At least they did for me.  As for the second query, did you ever ask E-DE to wait?  If you did, they're still sitting there.  If not, try just entering and exiting a building a few times.  I briefly partnered with Cass, lost her and fast travelled a couple times and she just arrived next to me.

Yeah, I´ve been to the Lucky 38, search every single corner of that morbid residence and still no sign of it. I am not sure if I asked it to wait, but I am assuming it works exactly as in Fallout 3: after 8 days of ingame time, companions told to wait return to their original places. Those 8 days a gone for a while now, and the poor Enclave offspring is not in Primm or even in Lucky 38. :/

If your followers are missing, go to Vault 22 and use the elevator there, it'll pull both followers (if you have 2) to that location due to a small bug with said elevator. I had Veronika disappear on me from the Lucky 38 and that brought her right to my side in Vault 22, it should work on ED-E as well if you're still benefiting from his perk.

I accidentally hit the tripwire in Bloodborne cave, causing Boone to go unconscious and ED-E to just vanish. I still have his perk, so he is still a companion, but I have waited days and cannot find him.--86.44.139.230 08:10, November 5, 2010 (UTC)
 * the elevator trick worked for me, with boone, but, sadly, not with ED-E, who has been AWOL, for quite some time. i still have his perk, and i've searched every corner of primm. i've been to the 38, but only breezed thru the lobby, then ran out, instead of staying, and speaking to the Boss. i guess i'll try there.--Logopile 18:27, November 6, 2010 (UTC)

Its worth noting ( Bethesdia ) that if ED-E while a follower of yours disappears and the elevator trick doesnt work, then none of the games ending quests are completable as they all require you to leave your followers outside of Ceasars tent to progress the quest. This is unachievable as you have to manually set your followers to "wait" outside which cannot be done if ED-E has disappeared.

That's strange - my ED-E has been missing for about a week now (IRL), I've tried all of the suggested fixes and still nothing. I was able to go into Caesar's tent though - I only had to tell my Scribe companion to wait outside. (Xbox 360) 161.50.48.2 23:52, November 11, 2010 (UTC)

Random take-off
I had ED-E just randomly take off on me...as in quit follower status, lost perk, all that jazz out of the blue O.o Wtf? And now he's conning as hostile in the Primm workshop where he returns too (likely due to a piece of armor laying on the ground directly below where he starts in the workshop), anyone else had him take off like that or does that tie into telling a follower to wait for extended periods of time? I've told him to wait for longer periods before and never had an issue - The Godchild --67.193.11.186 06:55, November 5, 2010 (UTC)

The same thing happened to me. I ended up killing him... now im sad D:

I can confirm this (on PC).

Possible reason for people attacking ED-E.
After a few playthroughs, I noticed a pattern with ED-E being attacked randomly. If ED-E is recruited after getting Primm a sheriff, they will be fine. If ED-E is recruited before, they'll be attacked. I'm not sure what could cause his distinction, but it's the only clear result i've noticed. It may also depend on the manner of how you activate the bot, but I can't confirm that. Another reason could be an issue with the patch, though I doubt it. The playthrough without ED-E attacking everyone, they were recruited before it, all other ones were after the patch. CloudT 13:33, November 5, 2010 (UTC)

Did some more testing, think I figured it out. Repairing with the repair skill, or science skill, left with ED-E being fine. But I tried with parts, and then ED-E had the attacking problem. If I was to guess why, most people use stolen pieces of scrap metal, electronics, and/or sensor modules. Using it to repair ED-E may bring the stolen tag onto ED-E, then having people mark the robot as a thief, causing them to attack on sight. CloudT 14:27, November 7, 2010 (UTC)


 * Not sure about this. I've had this issue with ED-E as well. What I did was I switched it to melee attack (which ED-E doesn't have). Without an option to attack anymore, ED-E never goes into combat with others. It would seem that ED-E is not being attacked, but instead he is attacking for some reason. Whether this is a bug of the game, a bug of the robot or by design of both is up for speculation. In any event, you can always switch the robot to melee mode. Be warned, however, that some incidents cause ED-E to return to ranged combat mode (telling him to leave the party seems to do this and I'm sure it's happened for some other reason as well). Havik 24.80.166.34 13:56, November 8, 2010 (UTC)

ED-E's music / My edit
I edited the article to mention that the patriotic-like music that ED-E plays could be a reference to the patriotic music played by the eyebots in Fallout 3. However, my edit was removed shortly after by a revert. Should I re-add it or was there a good reason for the revert?BrentH27 03:54, November 6, 2010 (UTC)

I didn't remove the reference, but the music is more cowboy/western than it is patriotic (at least in my opinion). CaTigeReptile 20:44, November 9, 2010 (UTC)

Rex's Brain
I'm probably answering my own question with this but, I put a new brain into Rex (one of the junkyard dogs), and now I have another one I want to put into him (Lula's). I went back to the Dr. and talked to him but there was no option to put a new brain in. So, can this only be done once? I'm guessing the answer is yes.

--What does this have to do with ED-E?

Died during There Stands the Grass
I had already had ED-E die on me once when I shot him while he was unconscious so I guess that explosion in Vault 22 killed him. Resurrect and moveto player make his map marker appear near me but not the robot himself. Any ideas on how to fix this? I have the weapon upgrade one.

Model changed for upgrade?
I don't really believe this, but I read something that seemed to suggest that getting ED-E upgraded by the Brotherhood or the Followers will change its in-game model as well. I couldn't tell the difference the last time I gave ED-E to Lorenzo, so can someone check if there's actually a difference in the model? :Starshade 16:59, November 12, 2010 (UTC)

I noticed a few minor changes when i gave ED-E to The Followers Of The Apocalypse.the license plates/poster or whatever it is on ED-Es side was removed and ED-Es zapper become somewhat bigger,so yes ED-E do get a few minor changes in appearance.Ragedaoneanlonely 14:50, November 14, 2010 (UTC)

ED-E in All Roads
While an eyebot does appear on the cover of the graphic novel, it is impossible to identify it as ED-E as it lacks any notable characteristics of the robot (no license plate, bumper sticker, etc). Similarly the cover art features many, many people and items (most notably ranger combat armor and reinforced metal armor) but they are not all added either.Mictlantecuhtli 17:04, November 12, 2010 (UTC)

ED-E wont move!
Was clearing out Quarry Junction and ED-E got knocked out by a death claw.When it got back up,it was fixed in one place.I could hear the sound that plays when he moves and talk with him and everything but he doesnt change position.He fast travels with me but will be stuck in the position that he started with after fast-travel.I have tried dismissing him and making him wait/follow but it doesnt help.I havnt compleated his compannion quest yet.This was on PS3 if anyone else have experienced this or know how to fix this gimme a shout.

>> Did you take him into a casino? If you did, this removes his (or any companion's) weapon permanently, and it is gone forever. ED-E will do as you described - plays the battle music, but will just sit there doing nothing, then will not follow you after a battle. There is no fix for this, hopefully it is patched soon. (PS3 only?) 74.14.149.127 15:24, November 14, 2010 (UTC)

On the pc i have the same or similar problem. After finishing the E-DE my love quest it just stopped moving after a fight. It does fast travel, or stays with me when i enter a room. I tried leaving it in primm, then retried bringing it with me. same result.

"Sigh"All of these bugs are taking a toll on me.Id like to be able to walk 15 feet without having to look behind just to check if my companions are still following me,im seriously considering whether or not i should just leave them at lucky 38 and go solo.I mostly use compannions as a sort of pack brahmin,but the time i haft to use to make sure that they are still behind me and/or avoid/fix any glitches i might encounter with them,it might just be faster for me to drag all my gear back myself.Anyhow to answer your question:Yes ED-E had been with me in the casinos a few times,but it was quite a while afterwards that he actualy got the glitch.Before getting ripped apart by that deathclaw he worked just fine(well as fine a compannion CAN work in F:NV).Ragedaoneanlonely 22:51, November 18, 2010 (UTC)

Try this for PC atleast. using the console type in kill then target ed-e. after he dies target him again and type resurrect. this should reset him and he will start following you again.

After reading all these ED-E bugs I think mine goes here: Format = PC. So I completed ED-E My Love and went to collect him from Primm after getting the armor upgraded (as he was a bit of a pussy if in melee range with enemies), which went according to plan, 15 hours of hassle free gaming passed me by when I started to explore vault 3. I walked down the first flight of stairs, turned to look at him when his music started just to make sure he hadn't gone the other way and was still following me and he disappeared (as in vanished infront of me, he didn't moved just vanished)! I just thought sod it, as I got all the XP out him that I could. Running through some towns I hear the locals saying "nice robot" or "thats a wierd looking robot" even tho he is isn't on my screen, I still have the Enhanced Sensors perk so I know he is still part of my collective but I can't finish off The Kings Quest line, as Rex will not follow me as I have a cyber pet already. I cannot target him to kill him as he is invisable and obviously can't start a conversation with due to him not being there, there is no marker for him on the world map and I even spent/wasted 5 hours running around vault 3 trying to unbug the invisable little git to no avail. 35 hours into this and I really don't want to start it again nor will I replay the game after completion, I just wanted to complete everything and explore every area before going to see Benny and give him a slap, as I've heard/read that after the main story is finished there is no free roam! really frustrating, any ideas people ?? A9Abs 28/11/2010 01:00 GMT

Just to let you all know, I've sorted it and anyone having issues like this needs to type the following ` to enter the command page, then type the following: player.placeatme 001694e0 this will spawn ED-E with armor upgrade at your location ;) change the base ID to what you need and your sorted. A9Abs 28/11/2010 01:50 GMT

ED-E glitchy death on hardcore mode?(PS3)
After upgrading ED-E with the Brotherhood's help, I went to Vault 22 to complete the quest(s) there. Once I got to the floor with the keycard-locked door to the mantis filled caves, both ED-E and Veronica went nuts because of the Mantis' magical ability to go to full caution through walls in Vault 22. I ignored my companions for a while since there was a locked door between them and the mantis but I then realized that companions often do weird things when they were out of sight/range.

So I get to the room with the locked door, find Veronica running against the wall just a second before I witness the unmistakable exploding "pop" of an Eyebot dying somehow halfway clipped through the locked door... ED-E is definitely dead but I don't get the two pop-up messages about him dying and me losing Enhanced Sensors. I reloaded the auto-save and kept a closer eye on ED-E while running through the Vault but then after I finally exited, ED-E is now totally gone. Still have the perk and NPCs and Arcade all make mention of him but even the Vault 22 elevator "trick" to bring back wayward companions doesn't seem to work.

So I'm guessing he found a way to die on me again and that the fact that the Upgraded ED-E isn't the same "ED-E" in terms of the game's various NPC IDs is somehow messing with his death on Hardcore mode.Dr. Lobotomy 17:11, November 19, 2010 (UTC)

ED-E's Hit Points
I was level 7 when I fixed ED-E.And I'm level 10 right now but ED-E hasn't gained even 1 HP.Is it normal or is it a bug?I have Boone aswell and he has gained 15 HP so far (I got him in level 7 too)

Dead but not gone?
I'm doing an NCR playthrough and decided to storm The Fort with ED-E and Boone. After killing Caesar and his guards I couldn't find ED-E. I think maybe he's dead, but I still have his perk. Bugs me because now I can't recruit Arcade, and I haven't done Auld Lang Syne yet.

ED-E's ending?
I complete the game with ED-E, upgrades and all, but does his ending translate or mean anything?

I want my E, D, Eeeeeee.
I really want him back. We need some sort of patch or update that will return followers who have vanished, but are still participating as your companion. He's got a lot of rare and valuable stuff on him, and I haven't seem for a month since hitting the tripwire in BloodBorne Cave. Vault 22 does work for Boone (if I tell him to wait somewhere, he will appear in the Vault) but ED-E never shows up. I miss him dearly, and hope he isn't in trouble. But with my bloody Tesla-Beaton prototype that was never fired at all, he should be okay.--86.42.253.214 10:24, December 1, 2010 (UTC)

<<< Try to go back to BloodBorne Cave. That sometimes works in XBL.

I have, many times. Today I went there and waited for over a week. Walked around every square inch of the place and still no sight of him.86.42.253.214 16:12, December 2, 2010 (UTC)

Healing
I'm curious, but does ED-E ever heal after a battle? All other followers I've had heal up to 100% after a fight...but sadly not ED-E. Yes, he's a robot, so perhaps this isn't in his programming (or the game's coding). Or it's another bug. I can manually heal him with stimpacks after each battle, but it's getting a bit bothersome. Anyone else? Cheers, --66.227.219.174 04:26, December 2, 2010 (UTC)

Heals after battles just fine for me. Not sure if it makes any difference but I play hardcore and repaired it with parts. --80.5.41.189 22:43, December 2, 2010 (UTC)