Forum:WE NEED A BETTER GUNMOD SYSTEM

Im sure everyone has noticed the weapons mods are 1 annoying as hell to get a hold of 2 you can take them back off once you put them on ex. scopes  3 i understand its a huge layout of a game but just about every gun shoould have a suppressor mod ESPECIALLY the assult carbine not just the non player one that the nightkin lilly has. the service rifle should be able to have a scope need a gun mod for the 357 so you can drop the cylinder to the side instead of the 1 by 1 thumb load system on the side for faster reload. like the energy weapons the scope for the laser rifle was good the rcw needs to be a little more powerfull as dose the assult riffle but a suppressor woould equal it out with crit hits also for the guns there is no perk speacial ammo for the 9mm the 5 mm the 5.56 the 44mag why no speacial ammo? but for all those out there like me that like the real dynamics of fallout we need a assult suppressor so we can emit quiet full auto death on the wasteland (mostly legion pushy sob)

LordWolfman1119

P.s. take out the damn invisably walls in the mountians tired of gettin stuck because a wall is there from the system its a open world no invisable walls.

WE NEED MORE GUN MODS!! an don't forget about a suppressor for the 9mm as well

sorry if the post looks like crap haven't been on a forum for a while

I kinda agree with you about the weapon mods, there should be more of them and suppressors for all guns would be useful. Laser sights would also be cool.

In regards to the invisible walls most of them are needed. If they weren't there you'd be able to get to parts of the map that you shouldn't. There is a MASSIVE area of the NV map that isn't used. I can only assume that these are to be used for future DLC and the walls are there to stop you from getting to these areas before they're ready to be accessed.

Altpunk 16:23, April 17, 2011 (UTC)

Seriously? In reality, supressing a gun that fires a high veolicity bullet (like any 9mm, 5/5.56mm, .357 Magnum, .44 Magnum, or probably .308....) is going to be pretty well pointless. Sure, you muffle the gunshot, but without also modding the ammo to travel at sub-sonic velocities, you'll still have the sonic boom created by the high velocity rounds as the break the sound barrier leaving the barrel. And if you DO mod the ammo to be subsonic, you take away one of the key advantages that say.... 9mm ammo has and you might as well go and get yourself a gun that fires a bigger, slower bullet.

It's no accident that the .22 pistol and smg are both silenced. Both of these weapons fire ammo that does not break the sound barrier. Also, the 12.7mm pistol is basically the New Vegas version of the Desert Eagle. It also fires subsonic ammo, relying on the sheer size of the bullet for damage potential. Since it's already subsonic, no need to slow the bullet down. Dunno about real world 10mm ammo.

Also, revolvers are very difficult to silence. You have to muffle the sound at the muzzle AND the noise that comes out around the revolver cylinder (where the bullets are stored.)

99.230.251.238

That is a good point but as this is a game I don't suppose they worry about bullets travelling at subsonic velocities. Plus I'm sure sniper rifles fire supersonic rounds and there are silencers for them. I thought silencers on weapons that use supersonic ammo just masks the location of the shooter. I guess I just think there should be more varieties of mods for the guns, perhaps some that replace others, not necessarily improving upon the old mods, more to demonstrate the players preference. For example, you could choose from a silencer which helps the more stealth orientated characters or an enhancer which would benefit those who just wanted a little more bang for their buck. Altpunk 19:14, April 20, 2011 (UTC)
 * Sniper rifles don't have silencers because they don't exist, they're actually known as suppressors. And you're right, in the real world you can never make the projectile 100% silent so somewhat masking the location of the sniper is a more realistic aim. --Cartman! 00:52, April 21, 2011 (UTC)

That's exactly what a supressor is used for. It makes the Sniper's location harder to detect. When you fire a high powered rifle, there's a large muzzle flash and the sound of the gunshot itself (not the sonic boom of the bullet breaking the sound barrier, the sound of the primer and powder ignition in the chamber). If you mask both of these, it's harder to figure out where the sniper is, since the Sonic Boom sounds like it's coming from all around you, and you don't hear anything until after the bullet hits you.

99.230.251.238