User:Wickedjacob

Fallout: Soldiers of Revolt is a post-apocalyptic computer and console action role-playing game existing solely in my head as an installment in the Fallout series and a sequel to Fallout 3''.

The game takes place in the year 2287 on the East Coast of what used to be the United States of America, mostly in Boston,MA and the surrounding area. The game play features include real-time combat and first or third person perspective.

Again, this is an imaginary game developed solely because I was bored one day and stuck someplace where the only thing I had access to was a web browser and Notepad.

Setting
The game is set in a post-apocalyptic, retro-futurist Boston following the Great War between the US, China and other countries. The Great War was a conventional and nuclear war that occurred on October 23, 2077 and lasted less than two hours despite causing immense damage and destruction. Before the Great War were the Resource Wars, during which the United Nations disbanded, a plague rendered the United States paranoid, and Canada was annexed.

Story
The story begings on the night of the great war, with Sam (a male or female character) rushing to take shelter in Vault 176, a suspended animation vault similar to Vault 112 found in Fallout 3. As Sam is placed in the suspended animation chamber, a "Vault-tec identity confirmation and brain scan" serves as the primary character creation interface for the game. Sam enters suspended animation, but instead of engaging in a simulation, regains consciousness in the ruins of the wrecked vault. The player's family is gone and the vault looks like it was abandoned decades ago. The question becomes -- why was Sam not awakened when the other vault inhabitants were awakened, and is Sam's family still alive? Sam makes his way through the vault, now infested with rad-roaches and other basic low-level creatures, as a combat tutorial guides new players through using the VATS system as well as real-time combat.

Sam makes his way out of the vault to find a world decimated by war. At first, the player might well believe that he/she is the last human alive. However, soon the main quest guides Sam to Revolt, a small settlement that is very wary of newcomers. The inhabitants capture Sam and interrogate him, assuming he is a spy from the Commonwealth. Sam is able to complete a small mission to convince the town that he is not a spy. They still don't trust him, but eventually some of the inhabitants reveal to him that the town is a settlement of androids who have escaped from their human masters in the commonwealth.

The commonwealth is a technilogically advanced regime that uses androids as slave labor. The androids try to run south, but over the past few years increased survellience on the borders has actually made it safer to hide out in hidden settlements like Revolt. Revolt is small, but the androids hold basic civil rights in high regard and are hoping to write a constitution. A side mission is to help them in this endeavor by retrieving an important document from someplace (ha, ha I'll figure that out later maybe).

The only human inhabitant of Revolt (before Sam) is an old man named Buchanan who is sympathetic to the android's plight. He has built a highly sensitive listening device that will allow the androids to keep aware of the human's plans if it is placed close enough to the headquarters of the Android Retrieval Division of the Commonwealth, which is headquartered next door to the Old North Church in the north end of Boston. The problem is, sensors throughout the city would identify and terminate any fugitive androids. Buchanan is too old to go himself, but is willing to attempt the journey if Sam goes with him. Sam can choose to head out with buchanan (which will give him higher science skills but slow him down) or strike out alone. Once having left Revolt, the player can explore the New England landscape, but the main quest will not move forward until the player moves close enough to the greater Boston area to encounter Commonwealth officials. At this point, the player can choose to betray Revolt and give up its location, or continue journeying toward the Old North Church.

Anyways, blah blah blah. Gotta go now. . . real quick, player can side with androids or the commonwealth. There is also a third faction, a group of British who have occupied the old Boston airport in preperation for an invasion by the newly reformed British empire. Get to visit the institute plus nifty historic stuff in and around Boston. The little device Buchanan built actually does more than he was telling. It has the power to send out region wide shockwaves. Members of your party (it gets up to 4 or 5) find the frequencies to disrupt human brainwaves or android brainwaves. Near the end of the game, you end up back at the top of the old north church with a decision to make -- program the device to kill all the humans (including yourself, you suppose) and free the androids, or kill the androids. If you kill the humans, you are shocked when you see the only one who dies is Buchanan. If you kill the androids, you are shocked when everyone (including yourself) except Buchanan begins to die. Either way, Buchanan reveals to you that many less humans in the commonwealth survived the war than is widely believed. A small group of humans did survive, but not enough to maintain control of the androids. So some androids had to become part of the "ruling" class in order to help govern. They were programmed to believe they were humans so they would not become sympathetic to their enslaved brethren. They were programmed to ignore things like their lack of aging and lack of offspring. After his own father died, Buchanan came to love both groups of androids. He hated the way the commonwealth androids were programmed, but there was no way to reverse it. He had even spent some years in his youth trying to convince the commonwealth of the truth, but he was exiled because of his words. He wanted to force all the androids into seeing the truth. So he built the device, and he built an android who believed he was human but was also unclouded by the predjudices of the day. That android is you, Sam. He needed someone who would be able to see beyond petty faction loyalties, and he hopes that person is you (Vault 176, it turns out, existed solely in your programming and was really just an abandoned cave). If the androids are dying, he shuts off the wave and saves everyone -- knowing they will now have to wrestle with truth of what they are. If he is dying, he begs you to be an agent for peace and unity. Decisions made earlier in the game will determine if each faction now trusts you enough to believe Buchanan's tale, thus deciding whether or not peace with the other group is made.

The finale of the game is fighting the British invasion force. If the player is able to get the rebel androids and the commonwealth androids to work together, the invasion is repelled. If not, or if the player decides to side with the British, the game ends with a british flag waving over Boston harbor.