Talk:.45 Auto submachine gun

This screams Thompson Submachine Gun. Am I right? :D Josrence44 17:22, May 11, 2011 (UTC)
 * It kinda looks like it. I'm wondering if it'll be based on the M1A1 or the M1928A1 version... IMO M1928A1 looks more gangster-esque, and since the game is based in Vegas predominantly...


 * On a side note, I'm wondering if this means they've added .45 ACP (or .45 Auto, as they'll likely call it based on the names of the weapons)... Yuri ( Leave a message! ) 17:26, May 11, 2011 (UTC)

Might be. I'm more interested in the 1911 pistol, though. Nobody's made a decent 1911 mod that I can find, and I love those things. The Tommy Gun I'll likely mount on my wall, but I generally shy away from using such weapons. One shot one kill. I'm the best at space!

Now it just looks funny since we have the Laser RCW and the actual Thompson in-game. - CRIMINAL SCUM 10:55, May 12, 2011 (UTC)

hell i actually emailed bethesda 2 days after vegas coming out telling them to do this since the RCW is basically a thompson all they had to do was modify it. Their response, we will take that into consideration. your welcome.


 * to the guy above me*

Pics or it didn't happen Waffles 04:31, May 13, 2011 (UTC)Waffles

EveryBethesda walk the Dinosaur. --Delta1138 SnooPING AS usual I see 16:45, May 25, 2011 (UTC)

hmmm, i wonder if there will be a unique version to it somewhere in Zion, if there is i hope it's like the m1928's the gangsters used --Decadent Zombie 07:45, May 13, 2011 (UTC) Decadent Zombie


 * I'll be VERY surprised if there isn't a drum magazine and/or foregrip mod that does exactly that. --WouldYouKindly 03:16, May 14, 2011 (UTC)

No Speculation Edits
Please, for the love of God, don't post stuff based on speculation. Just because the real M1A1 Thompson holds 20 rounds doesn't mean it will do so in game. --Ianbuckjames 03:23, May 14, 2011 (UTC)

Let's get a better picture
So that picture on there now is grainy and less than mediocre, let's find something better!

Well Well...
Thanks to the new up close picture the weapon definitely looks like an M1A1 Thompson but keep in mind everyone that until we get confirmation from the devs (if ever happens) we won't be able to put that juicy tidbit in the article and if you try someone will delete it.


 * I think this information belongs in the article, not as gospel fact but at least as a point of interest. Wintermut3 05:32, May 18, 2011 (UTC)


 * I agree with you man but i doubt the admins will agree. Oh and sorry for not signing my post when i created this topic.--BattleBen 06:17, May 19, 2011 (UTC)


 * Yeah, it's honestly ridiculous, there is no way in hell this gun ISN'T based off the Thompson. You'd have to be blind to disagree with me.Samiam22 02:15, May 22, 2011 (UTC)


 * There are some problems with the model and stats when it comes to the actual M1A1 thompson that make it less like the real one. Yuri ( Leave a message! ) 02:20, May 22, 2011 (UTC)


 * J.E. Sawyer already posted something on the official forum regarding weapon names, inconsistency with real ones and that there won't be "real" weapons in the game. http://forums.bethsoft.com/index.php?/topic/1189533-what-does-this-machine-look-like-in-real-life/page__view__findpost__p__17681768 -- IPodged 03:38, May 22, 2011 (UTC)


 * Well I think that really settles that, and frankly I aint a gun nut and don't give a damn about the real world equivalent. I, like many many others, come here to read about Fallout and not about real world guns. And I am bored to tears of all this running around and going on about how they know what it is blah blah, its a freaking gun in a game, lets just leave it at that. User avatar tag.gif Avatar talk.png 03:57, May 22, 2011 (UTC)
 * It's more annoying (IMO) when the people bringing it up have no idea WTF they're talking about... just look at this... Yuri ( Leave a message! ) 04:09, May 22, 2011 (UTC)

This gun is styled after the M1928 Thompson, since the M1 and M1A1 don't accept drum magazines. Consider this matter settled now. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 09:21, May 22, 2011 (UTC)
 * Tagaziel, you just spouted complete nonsense... Yuri ( Leave a message! ) 16:05, May 22, 2011 (UTC)
 * I looked the facts up and the M1 Thompson doesn't accept drum mags. Ergo, it's a 1928. That hard? http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 18:43, May 22, 2011 (UTC)
 * Two things.


 * Firstly, were it an M1928, it would have the charging handle atop the weapon, not on the right side -- that is a trait indicative of the M1 and later variants.


 * Secondly, it's possible that the M1 was modified by the creator or producer of the weapon in Fallout's universe to accept drum mags -- hell, IRL you can make anything fire any round and accept any magazine so long as you know what you're doing. So no, it isn't an M1928 -- but it also is not an M1. It's got a lot of model differences to both the M1 and the M1928. Yuri ( Leave a message! ) 19:00, May 23, 2011 (UTC)

At long last J.E. Sawyer has finally spilled the beans and admitted that the .45 Auto SMG is based on (but not identical to) the Thompson SMG so now this issue can be at long last put to bed --BattleBen 06:48, July 10, 2011 (UTC)

Aiming bug?
When I ADS in FPS (lots of acronyms) my thumb partially blocks my aim. Is this a common problem? Scar: "Say 'ello to my little friend!" 22:04, May 18, 2011 (UTC)
 * It uses the same sort of animation as the Laser RCW, but the Laser RCW's sight blocks the view of your thumbs. It's a normal clipping problem. Cheapo way to make a DLC; don't even bother with new animations. :P Nitty Tok. 01:49, May 19, 2011 (UTC)
 * Yeah, the sights are still usable though, it just looks really awkward in ADS.--WouldYouKindly 06:08, May 21, 2011 (UTC)

Putting it away
Love the gun... but I hate how he puts it on his back. It is really unnatural looking. Broken Record Fan 21:05, May 19, 2011 (UTC)

Weapon capabilities
Can someone test the number of normal rounds that can be fired from 100% condition from an unmodified version so it will be more in line with the other weapon articles? Great Mara 22:18, May 24, 2011 (UTC)

Army Standardisation
If the US Army used the unnamed 10mm SMG as standard SMG, why would an armory have stocked the .45 SMG? By comparison isn't the design obsolite? Especially for a Retro-Futuristic America?--Ant2242 04:30, May 25, 2011 (UTC)
 * No idea, try asking Sawyer about it, he usually answers these lore-type questions. http://www.formspring.me/JESawyer

Rioten 21:26, May 26, 2011 (UTC)
 * He didn't answer those Questions.--Ant2242 19:55, June 13, 2011 (UTC)

I'd assume that the .45 SMG's are either surplus from after WWII, or that they are post-war replicas. If it's the latter, I have no idea what they were doing in a US armory. Maybe someone else put them there? Also, was the 10mm SMG the US army standard? I always kind of assumed it was some sort of garage gun or something, since it looked so shoddy and makeshift. 95.109.102.252 18:57, November 2, 2011 (UTC)
 * If the weapons used in the OA simulation can be taken as a representative example of weapons actually in use by US forces at the time of the Great War, then yes, the 10mm would have been standard issue. As for surplus stocks, it's not uncommon for many countries to stockpile old hardware for years, and even decades before disposing of it.  Right now, "lost" caches of M1917 rifles (the main rifle the US Army fought WWI with, and last used by some artillery units at the start of WWII) are still be turned over to the CMP for sale as surplus.  So it's a little bit of a stretch to see 130+ year old weapons (I believe the last M1A1s were produced in 1944, were limited/special issue through the Korean War and the FBI finally devlared theires obsolete in 1974)still in surplus in military stocks, but it's not unbelievable.--The Gunny 22:33, November 2, 2011 (UTC)
 * The M1906 was the standard rifle fielded durring WW1, the M1917 was not deployed due to fear that the Germans would capture it. Also due to the wars subsiquent end one year later thus limmiting its surplus and logistical deployment.--Ant2242 19:38, November 6, 2011 (UTC)
 * I think the most likly sinario for the weapons is that the 10mm was the standard issue for troops who where eather special forces or solders who didn't fight on the front lines, like aritlery crews or maintainance crews, posibly millitary engineers. Then the 12.7mm whould have been developed for the special forces most likly as a replacement for the 10mm or for anti-materiel perposes. Finnally the .45 Auto smg was most probably the standard issue smg durring or arround the time of WW2 then stockpiled for future use. Although its entirly posible that some if not most examples are post-war creations by the Morrmons so they would only have to stockpile one standard ammunition type.--Ant2242 19:18, November 9, 2011 (UTC)
 * I agree. This seems the most likely scenario. As for the actual lore, which admittedly I'm no master of, did Graham actually state if the .45 weapons were old surplus or that New Canaan was producing copies?  And wasn't it the "storm Drums", the 12.7mm White Horses weapons that were taken from arsenals?  I'm not real clear on this.--The Gunny 20:25, November 9, 2011 (UTC)
 * I think the term "storm drums" refers to smgs in general due to the sound they make. Though they are most likly originate from the referencing of the .45 Auto smg due to its drum like magazine, then after they have been introduced to the weapon they got there hands on the 12.7mm/10mm(s) they continue to call them "storm drums". Also the lore on them isn't very clear, there are very few referances to them and I can't recall them.--173.3.236.204 21:35, November 9, 2011 (UTC)

The M1903 was the standard rifle during WWI. Over 2 million M1917s (to about 1 million '03s) were fielded as alternate standard issue. And this ain't really the place, my point was the length of time they stayed in stocks. We can debate this on the forum if you'd like.--The Gunny 21:19, November 6, 2011 (UTC)
 * Thank you for clearing that up and I agree with you about the length of time surpluses can exist.--Ant2242 18:13, November 9, 2011 (UTC)

Fair enough, though if I remember correctly, the people who developed the simulation in-universe were very skeptical towards how they were told to do things. Like, "There's now way this was how it happened!" and so on. Maybe that could be viewed as an explanation for how Bethesda didn't want to make a new 10mm smg model or something? I think there was a Vertibird in there too somewhere, even though they weren't fielded until after the war. 95.109.102.252 04:07, November 4, 2011 (UTC)

Not good enough
People will probably disagree with me, but Vance's 9mm SMG is better than this weapon in my opinion. Vance's gun has half the spread, deals serious damage with the Grunt perk and fire as fast as this weapon. The notably drawback of both weapons are the lack of AP ammo, wich seriously cut the usefulness in the long run. For hardcore players the ammo of this gun weigh TONS, you will be better served with another one. Brfritos 13:58, May 26, 2011 (UTC)

You can hand load .45s, but you can't with 9mm. Or 10mm. or 12.7mm. In fact, this is the only SMG in the game that accepts hand loaded mags. Hand loads are a big deal in high level play due to the fact that they're good at everything.--98.202.88.48 10:12, June 12, 2011 (UTC)

Well, you can hand load 10mm JHP, but HP's are of dubious value in an automatic, which suffer from DT bad enough already. But yeah, this is the only SMG you can hand load bullets that reduce DT (if only a bit). Gesthal84 15:57, June 17, 2011 (UTC)

Storm Drum?
Isn't this weapon called the Storm Drum by the White Legs?Ant2242 04:28, May 27, 2011 (UTC)

Crit rate?
Is the critical hit rate really 1X per shot? Or is the modified (0.11X) simply not on the page? If it is 1x per shot, that's pretty powerful... Gesthal84 15:37, June 17, 2011 (UTC)
 * You understand that value wrong. A crit multiplayer of 1 actually means that the weapon has a normal chance to crit.
 * A value of 0 would make the weapon never crit, 2 would mean the crit chance is doubled.
 * With automatic weapons, it works a little different because the crit multiplier is divided by the fire rate.
 * So effectively this weapon would have a crit multiplier of almost 0.1 per shot. IPodged 07:24, July 10, 2011 (UTC)

mods not present with companions
I noticed that the round drum and the compensator don't physically appear on the gun when a companion has it. Also I think that it also applies to other weapons with mods attatched.

Bug
I found a bug using the .45, i had it equiped when i loaded my save, when i ADS the gun vanished, when i zoomed out, it was there. Firing outside vats makes me waste ammo, but there are no bullets! I tried using it to kill some1, however, the bullets didn't effect that person, they just acted as if i was staring at them. Has any1 else experienced it? Yefpatterson 21:25, July 12, 2011 (UTC)

Picture
The main picture of the Submachine gun is it with a drum mod, when it should be it with no mods, right?--With care and happiness,  Supermutantslayer450'  You will know the truth... And the truth will set you free..  06:27, July 13, 2011 (UTC)
 * No, that's the normal .45 SMG. You can see the pictures of the modded versions down in the gallery. UserGreatMara.png pistol.png 06:55, July 13, 2011 (UTC)

Bug
I just noticed while playing that when a modded .45 auto is dropped it seems to revert to its default appearance.--24.147.62.26 04:03, August 1, 2011 (UTC)

See I just think it's a crime not to have a unique version of such a great gun.