Forum:Thoughts: Factions and Successfully Being Neutral, Any Ideas?

Hey there, just wanted to ask out of curiosity of other players who prefer to aim for a 'neutral' karma throughout their gameplay, how they saw NV's factions and keeping this status? Do you believe adding the reputation system back into the game will help or hinder this, or will you in the end be 'forced' to take a definite stand for either/or, perhaps you might have the option of just walking away and leaving everyone to rot in the sand? Ideas? Opinions?

Personally I love the idea of the reputation system being reinstated, as it's more realistic to the situation and fallout landscape as a whole. In FO3 this was partially solved with Three Dog's loving protrayal of you as an endless moneygrubber for good or worse wherever you went, but it had no permanent affect on settlements and/or populations you later encountered, beyond a few scattered dialogue options which were entertainment only. In a way, I like to see it back in game as it adds more to the challenge of being middle of the road.

JessKa89 06:31, May 18, 2010 (UTC)
 * I had thought about this, because I like having a neutral karma character. If possible, I'd like to not affiliate myself with any of the factions, because, from reading about them, it also seems like none of them are clear-cut 'good'. As it should be. Like, even the BOS in FO3 irritated me, like shooting at non-feral ghouls. Stupid. So hopefully there's a way to kind of distance yourself from each faction without being a wimp and trying to avoid them. 00:06, May 19, 2010 (UTC)
 * Seeing as you're on a quest to find out who shot you, you probably don't need the help of any faction. You can be a cold, emotionless person, seeking the truth about the post-war world and shiz. Also, a .223 round to the face of your assassin could help. :D Nitty Tok. 00:09, May 19, 2010 (UTC)
 * I guess that's true, but more than likely, I wouldn't put it past the dev team to spot this and make some part of the main quest require you to gain access to an area that some faction controls, and of course aren't too willing to just let you stroll on in. With the reputation system being brought back, I'm only assuming, as in FO2, if you have even a small amount of involvement with one faction, let's say, just to get into a building or talk to someone who has a lead... the risk of some other faction seeing this and taking it the wrong way is possible. I agree though, I don't want the only option for neutral karma to be just 'running away' or something.
 * I guess that's true, but more than likely, I wouldn't put it past the dev team to spot this and make some part of the main quest require you to gain access to an area that some faction controls, and of course aren't too willing to just let you stroll on in. With the reputation system being brought back, I'm only assuming, as in FO2, if you have even a small amount of involvement with one faction, let's say, just to get into a building or talk to someone who has a lead... the risk of some other faction seeing this and taking it the wrong way is possible. I agree though, I don't want the only option for neutral karma to be just 'running away' or something.


 * I'm just hoping the reputation system they're bringing back can keep karma in check, unlike FO3 where everything is counted like crazy, which was a big let down when you're like me, and money moves you faster than puppy-dog eyes and bleeding hearts... JessKa89 01:10, May 23, 2010 (UTC)