Talk:Automated turret

Possible improvements for page?
I'm pretty sure I've fought Turrets on the ceiling that had lasers. Or is it just me? I think it was the Mark IV version, the II and VI are both the typical ground units. And shouldn't the list also say what special targets you can hit to frenzy them? Some of them had either a Lens or Targeting Module. Also, once you delete a Turret's Target Data it will stay frenzied, right? And finally, possibly a list with Turrets and their respective Terminal at each location?

Just some possible things to make it better ;) --83.119.179.203 15:34, 7 March 2009 (UTC)

Somebody should update this page. Broken Steel came with a new Mark VII Turret.--173.24.160.179 14:23, 6 May 2009 (UTC)

It appears that the ground turrets don't have a targetting chip you can attack to frenzy them. They do have a lense though which is probably a weak spot. --eric7237cire 16:01, 22 May 2009 (UTC)

Does anybody know the Base ID for friendly Mk.VIII Turrets? --117649AnnihilativeRepentance 22:11, 16 August 2009 (UTC)

There is a reprogrammed Turret protecting the Armoury in the Rivet City Bridge Tower --

Talking Turrets
Ok, I swear to god the turrent under the bridge at Fort Independence talked to me. A voice that sounded like a Robobrain said "Casdin says you're clear", so I figured to see a patrol near me. However, there was no patrol around me or on the bridge, and the only markers on my compass were the turret and Casdin. Did this turret just talk to me? Can someone verify if theres a script that makes it say that? Tzaro the Outcast 22:07, January 21, 2010 (UTC)

I thinka certain someone has had too much Jet and Psycho...AreYouGoingToEatThatNuke? 22:08, January 21, 2010 (UTC)


 * Just heard it again, and it's definately coming from the turret. Jumping up from the sandbags and knocking into it made it talk. That's very odd.
 * Ok, this is something I should look at... wait nevermind, killed the turret when I killed Casdin. I think you must have had a trillion doses of Ultra Jet! AreYouGoingToEatThatNuke? 22:12, January 21, 2010 (UTC)
 * You killed casdin?...You sick f-- I mean...No, it's definately the turret. Deactivating it caused it to stop talking. Tzaro the Outcast 22:13, January 21, 2010 (UTC)
 * Just kidding about the turret, but yea, I can see that it is talking. What the heck? By the way I wanted my Alien Cells back :].AreYouGoingToEatThatNuke? 22:17, January 21, 2010 (UTC)
 * Added a note to the Turrets page. I wonder what it says if you didn't earn Casdin's trust...Tzaro the Outcast 22:18, January 21, 2010 (UTC)

Uh, Casdin's means "Owned by Casdin". Casdins would be multiple. Tzaro the Outcast 22:27, January 21, 2010 (UTC)

Urgh >_<... Well, I guess the turret can talk... O-O...AreYouGoingToEatThatNuke? 22:31, January 21, 2010 (UTC)


 * Outcasts: 1, CanniNukes...or Nukeibles...0. :P Tzaro the Outcast 22:35, January 21, 2010 (UTC)
 * -Throws useless junk items at you-AreYouGoingToEatThatNuke? 22:38, January 21, 2010 (UTC)
 * Just checked it out, and it does talk, but only after you earn Casdin's trust. It doesn't do anything before the Outcasts trust you.

I also think the note should be rephrased and another one put on the Fort Independence page.--Annonnimus 00:21, January 22, 2010 (UTC)


 * Done. Tzaro the Outcast 01:17, January 22, 2010 (UTC)

Red Dwarf reference?
I'm not saying it is a reference but the mobilized turrets appear incredibly similar to the Scutters of the Red Dwarf TV series! ThePog 12:34, February 7, 2010 (UTC)

Pitt Logo
The Pitt's logo should be added to the top of the page since turrets make an appearance there as well. Raymorn 05:05, April 6, 2010 (UTC)

Lenses (Ground Turrets)
When I crippled the lenses on the Mark VI turrets at the enclave post near Megaton (the rusty grain silo) it didn't cause the turret to frenzy, it just reduced the turrets accuracy. Mictlantecuhtli 08:32, September 7, 2010 (UTC)

Possible Friendly Turret
A while back I saw someone in a discussion page trying to deduce a way to spawn a friendly laser turret in order to make bases. The discussion ended that player.placeleveledactoratme combined with the base id of the RobCo turrets (in pest extermination mode) would be allied to the player. I'm now suggesting that, instead, one should find these turrets, get their ref id, and use moveto player (ref_id). Would this work? Would it duplicate the turrets, or merely relocate them? Thanks to anyone who answers! --Valoopy