Forum:Energy weapen build suggestion

After I finished the game with an explosive build. I want to play as an energy expert build for the 2nd round.

Here is my perk list for energy expert:

intense train

comprehensive

educated

finesse

action boy

better critical

melt down

weapen handling

grim reaper's print

nerves of steal

math wrath

the professional

commando

To tell if it is good, I use blasma caster (I prefer blasma weapen) to calculate the max dmg I can make ideally.

The caculation is like this:

CRITICAL HIT: Damage = (65 + 65*(1 + 0.5) - 35)*1/2*(2 + 0.2)*2*1.75*1=490.875

Brief my evaluation:

The two '65's are the dmg base and critical dmg base of blasma caster separately. The '1 + 0.5' is the chance of critical hit at sneak mode plus additional 50% which comes from better critical perk.

'35' is the DT of legendery death claw, '1/2' is the multipler of very hard game mode. The '2 + 0.2' is the sneak multipler plus 20% which comes from the professional perk.

'2 * 1.75' is the head shot multipler plus ammo multipler, here I suppose using max charged Microfusion Cell.

The hit points of a legendery death claw is 850, thus I need two shots to take it down ideally.

But the problem here is:

1) whether the professional perk apply to blasma caster?

2) is there any other perk good for a blasma energy expert build? (not counter laster commander)

Here is a little information from Internet which is about the damage formula:

Damage = (Base + CritBase*BetterCriticals - DT)*DifficultyMultiplier*SneakMultiplier*HeadShotMultiplier*AmmoMultiplier*PerkMultipliers

Base - Base damage of the weapon (From the GECK.. The Vault still has inaccurate numbers for some weapons)

CritBase - Base critical hit damage. This is added to the base damage when critical hit is made. Usually the same as Base damage but it does differ for some weapons.

BetterCriticals - 1.5 if you have the perk, 1 otherwise

DT - damage threshold of the target

DifficultyMultiplier - 1 for Normal, 1/2 for Very Hard

SneakMultiplier - 2 if it's a Sneak Attack, 1 otherwise

HeadShotMultiplier - 2 if it's a head shot, 1 otherwise

AmmoMultiplier - 1 for normal ammo. Some AP ammo has this at 0.95 and some hand load ammo has this at 1.5.

PerkMultipliers - All the damage multipliers from perks multiplied together. I condensed all of them into one term for convenience. For example if you have three ranks of Lord of Death, Living Anatomy, Bloody Mess and Black Widow and your target is a human male, then this term would be 1.04*1.05*1.05*1.1 = 1.26126

The formula is by no means complete but it should be useful and give the right damage vast majority of the time, assuming your weapon is at full repair.

Deathclaw-trader 06:56, November 24, 2010 (UTC)