Forum:DLC Weapons Count

I haven't played Point Lookout yet, I'm waiting until the beginning of the next month (don't ask why), but I used the Fallout Wikia articles on the DLCs to tally this all up, and it should be right on. The number in parentheses is the number of uniques or variations added. The Lever Rifle was counted as a new weapon because Lincoln's Repeater had no generic version and the prior has a reskin and a new unique of it's own. The three other Auto Axes are counted as variations (Steel Saw, Man Opener, The Mauler). I also counted the Jingwei's Shock Sword and the Trench Knife as new weapons because they have new models, which most of you may find unfair. The Infiltrator and Perforator are counted as a new weapon and a variation, respectfully.

UNARMED 4 (3) MELEE WEAPONS 16 (10) SMALL GUNS 16 (11) ENERGY WEAPONS 5 (6) BIG GUNS 6 (5) EXPLOSIVES 8

The last bit is vanilla FO3 weapons count, I did it last night and didn't double-check it. Looking at this, I wonder.. what's up with the lack of Unarmed love? --96.243.180.70 21:51, 23 June 2009 (UTC)


 * Because Unarmed has the Deathclaw Gauntlet. Win. Nitpicker of the Wastes 23:44, 24 June 2009 (UTC)
 * Yeah, and Big Guns has Vengeance, and Small Guns has The Terrible Shotgun and the Reservist's Rifle, and Energy Weapons has the Metal Blaster. What I meant to say was not that the Unarmed family has a lack of quality weapons, rather it has a lack of new weapons, and variety. --96.243.180.70 01:42, 25 June 2009 (UTC)