Hidden Valley bunker

The Hidden Valley bunker is a location in Fallout: New Vegas. It is located in Hidden Valley in the western bunker, identifiable by a tree stump on top, and houses the Mojave Chapter of the Brotherhood of Steel.

Layout
There are four bunkers in the valley and all but one lead into the Brotherhood bunker. The entrance bunker has a small tree stump on top of the entrance and stacked crates in the main hall. There are three ways to gain access beyond the outer halls of the bunker:


 * Bring Veronica Santangelo along, found at 188 trading post.
 * Retrieve one of the mission holotapes with a passphrase, located on  dead Brotherhood of Steel Paladins at REPCONN headquarters, south of Black Mountain, or in a crater outside Nellis Air Force Base. The Black Mountain tapes are closest, located a short way out the large gap in the chain link fence.
 * Lockpicking the Very Hard door with 100 Lockpick (less with Locksmith's Reader).

In all but the first instance, the player will be greeted by a squad of five Paladins, starting Still in the Dark.

Level 1
The first level of the bunker is accessed through a small security area where two paladins are posted on guard at all times. It joins Paladin Ramos' security post, where he clears all newcomers into the bunker and takes care of security affairs. The Hard terminal in the office can be used to subvert the turrets and direct them against the Brotherhood.

The actual first floor is down another winding staircase. Like the Lost Hills bunker, it is organized around a central corridor, which joins together all the different facilities in the bunker. First floor facilities include the armory and shooting range, staffed by Knight Torres. Right next to the armory is a large two-level dormitory with space for twenty, with the bunker's clinic under the care of Senior Scribe Linda Schuler opposite. Further along the corridor are dormitories of higher ranking members, the Intiate class room, and finally sanitation facilities.

The crawlspace beneath the main corridor connects the chambers in the main area. It contains the lower level of the general dormitory, and several private living quarters of ranking Brotherhood members. The general dorminotyr is a veritable cornucopia of loot, as each bed has a footlocker with a combination of a mid-condition laser pistol, energy cells and/or microfusion cells.

The door leading to the armory via the crawlspace requires a key. It can be stolen off Knight Torres, giving free reign of the armory, including four perfect sets of T-45d power armor and three T-45d power helmets.

Level 2
The second level is the heart of the bunker, with two distinct branches. The right hand corridor connects the entryway to the command center and office of Elder McNamara, with the living quarters of the top brass down another corridor.

The left hand accessway leads to the computer archives maintained by Scribe Ibsen, the workshops of Knight Lorenzo and finally the virtual reality training room, responsible for allowing the Brotherhood members to maintain their edge in spite of the lockdown. Head Scribe Lars Taggart and his protege, Apprentice Watkins, work here.

The VR training hub contains the terminal that allows one to trigger the bunker's self-destruct, either by hacking the Very Hard terminal or stealing the self-destruct keys from ranking officers. The player can initiate a self-destruct sequence that will immediately put them at the worst possible reputation with the Brotherhood and cause all Brotherhood members to go hostile. Aborting it is possible, but will not reverse the Brotherhood's stance. It seems they don't like toying with the destroy everything button.

Inhabitants

 * Level 1


 * Level 2


 * Generic characters

Notable loot

 * Nikola Tesla and You: White plastic bin by the desk in the clinic.
 * T-45d power armor and helmet and super sledge: Half-repaired, located in the Head Paladin's quarters. The power armor is factionless.
 * It's possible to steal Gauss rifles at the shooting range if the Paladins practicing there accidentally shoot each other.
 * The armory can also be cleared by exploiting NPC pathfinding, making a Paladin walk into the locked door in the crawlspace, by squeezing into the space left of the fortification to grab a suit of power armor using the Z key and dragging it out (also useful to steal Torres' key), or by attacking Torres in VATS using a melee weapon, then yielding.

Behind the scenes

 * Veronica will use the following lines to gain entry:
 * Veronica: "Hi, I'd like a large atomic shake and a double brahmin burger. And easy on the agave sauce this time."
 * Ramos: "Veronica, we gave you a password. It's for your own protection."
 * Veronica: "Let me in, Ramos. I know where you live."


 * Hidden Valley recycles a good deal of assets from Fallout 3, including the Raven Rock tile set, the Chinese officer's sword and the Mechanist's gears to display the Brotherhood insignia in the command room, and Tranquility Loungers for the VR hub. The textures are unaltered, resulting in artifacts like Tranquility Lane showing on the lounger panels.

Bugs

 * It's possible for the player to access Hidden Valley again after blowing it up, by exploiting rubble placement in the external bunker and reaching the door, which is not flagged as inaccessible.
 * The Paladin sitting at the shooting range might disappear off the map. He can be brough tback by using the console command and then.
 * The Paladins at the gun range may spawn in the same place or use the same shooting position, possibly attacking each other.

Appearances
Hidden Valley bunker appears only in Fallout: New Vegas.