Talk:Heartless

This perk will help make Cazadores 23423x easier. I hope. 173.21.25.89 07:48, July 19, 2011 (UTC)

Absolute overkill
I never complained about overpowered couriers before, but this is just insane. NO POISON?! Bah. Nashorn1127 10:37, July 19, 2011 (UTC)
 * I agree. I haven't tried it yet but i think the Cazadosers will be ALOT easier now. CrossFeast 15:11, July 19, 2011 (UTC)CrossFeast

i agree to for me it seems that Cazadosers will be easier
 * This whole add-on was secretly about nerfing cazadores. +40% damage against them, no poison... and they made such a big deal about changing cazador poison in the update too. DX Nitty Tok. 01:21, July 21, 2011 (UTC)

Permanent?
Do you get to keep these perks after OWB is over?


 * Yes, you get to choose if you want to keep your new heart (keeping Heartless) or getting your real heart back (which has a different perk)69.118.83.46 19:50, July 20, 2011 (UTC)

No Poison? What about the Cloud
Dzes this perk influence the cloud which poisons you in Dead Money?

User:OneWingPhoneix
 * No, Cloud still affects you. Nitty Tok. 01:21, July 21, 2011 (UTC)

Is it working properly ?
I didn't notice any change between this perk and Cardiac Arrest when i use Stimpack. In the Geck, the perk didn't change anything about the healing rate.

It seems bugged for me.


 * When I look in the Pip-Boy, my Stimpaks state that they will heal me by 90 points (with 100 Medicine skill). Shouldn't they be healing me by 112.5 with this perk? AR700SAW 13:57, July 25, 2011 (UTC)


 * I noticed the same thing the extra healing may be bugged on some platforms. --LordVukodlak 18:39, September 28, 2011 (UTC)


 * The healing bonus for this perk and Cardiac Arrest is handled by script NVDLC03GenericPerkQuestSCRIPT which is why it is not reflected in the Pip-Boy. It restores a fixed value to the player's health, does it immediately upon the player using the chem and does not account for hardcore mode.BrokenDetonatorCollar 15:51, October 15, 2011 (UTC)


 * I don't think your healing items heal 25% better. I tested this and no matter what your Medicine skill is or what healing item you use, you gain 10 extra HP everytime. For the other perk, Cardiac Arrest, where healing items are suppose to heal 50% more, you gain 15 HP everytime no matter what you use. Could someone check the code on the GECK to see what the deal is? Timzamp 00:07, 7 March 2012 (UTC)

Merge?
As two perks that are relationally tethered, though mutually exclusive, would it not make more sense to put Heartless and Cardiac Arrest side by side on the same page for comparison? --Xclockwatcher 23:08, August 3, 2011 (UTC)