Talk:Sydney/Archive 1

Limping
Anyone else find that Sydney seems to limp after going to rivet city and then underworld?

Sexy Sleepwear?
Any way to get her to wear it? Specifically while or before she becomes a follower. (PS3/xbox) - anon

Glitch
I am confirming glitch, Sydney have dissapeard. J.i.gorkij 14:52, 10 November 2008 (UTC)

After not being able to find Sydney in underworld after we parted ways in rivet city, and having read this site, I went to anacosta station and found her still alive, but being attacked by raiders on her way to Underworld. I saved her and escorted her to Underworld.


 * I found her at The Ninth Circle in Underworld, but she was being attacked by the ghouls there. I had taken the armor that Mr. Crowley wanted, causing him and the others in the Ninth Cirlce to attack me when I first walked in, attacking Sydney as well. Not sure if this is normal behavior (for having unlocked the doors and returning to get the armor after turning in the keys to Crowley) or glitched. Revelation-23 00:29, 11 November 2008 (UTC)
 * Odd, Crowley goes hostile, but the others shouldn't unless you fought back. It's best to lead him away first. Personally, I gave him the keys, followed him outside, and then killed him. I'd planned on following him to the Fort but he was taking a really crappy route and I lost patience. --DarkJeff 15:52, 5 December 2008 (UTC)

It says that if you find the declaration and do the quest before talking to Sydney then she disappears.. that's what it did to me and does that mean i can't get her weapon? or does she travel somewhere so I can get it?-Lex


 * It is the same as if you will refuse her offer, she can be found in Underworld or alive/dead near rivet city or just roaming in the wasteland (anywhere).RileyK361 16:41, 1 December 2008 (UTC)

I think I underestimated the glitch I found on Sydney; I have recently witnessed other NPCs that carry 10mm Submachine Guns experiencing the same 'floating model' glitch that I attributed to Sydney. Nymphonomicon 21:04, 24 January 2009

Infinite SMG exploit
(PC version) Talking to Sydney to get more SMGs can be done at any time. I spoke to her prior to her leaving Rivet City, getting the Ultra. I then followed her to the Underworld and spoke to her again, getting another one. I went off and got a few levels and came back to buy ammo off her, and got another SMG. I went off and got the T-51b armor, came back, and got another SMG. The exploit/glitch does not close. The dialog choices ("gun -> father -> didn't abandon", I think?) don't close regardless of her location or if you close the conversation.

I'm not sure if you can get it from her during her trip from Rivet City to the Underworld though, since I was focused on escorting her, not having cleared the way from Rivet City to the Museum of History prior. (I had gone to the Museum initially from GNR.)

--DarkJeff 15:51, 5 December 2008 (UTC)

This exploit is explained further down this page in greater detail and as such, this section should be removed.

--GunClap 20:53, October 30, 2009 (UTC)

Moonbeam
Seriously? Her last name is Moonbeam? Does this mean her dad was Mr. Moonbeam? WTH? Isn't it just a pet name/nickname from her dad? --DarkJeff 15:46, 23 December 2008 (UTC)
 * I'd assume it was a nickname and not her actual name myself. However, the note is "A Note from Little Moonbeam's Father", while the note itself doesn't say directly what even her first name is. I assume that Moonbeam is just a guess at her last name. Reading the credits though, she isn't listed for some reason, so I guess ascertaining from that would be impossible. Personally, I would just call her Sydney, and treat Moonbeam as her pet name. --HoZKiNZ 18:53, 24 December 2008 (UTC)


 * Probably just a pet name the programmer gave her. Maybe the note from the father was a generic note, just meant to add atmosphere to the game, then they decided to link it to Sydney for a reward during game development. Or maybe there is/was another character called Sidney, or something similar so it was added to avoid confusion.


 * Considering the Moonbeam Outdoor Cinema located nearby it's not a stretch to think they are at least descended from the original owners.


 * oh ffs man, as if moonbeam cinema was named after someone.


 * If you actually pay attention to Sydney when she talks about her father she says he called her "his little moonbeam" What father calls his kid his little [lastname here]. Its a nick name and is obviously a nickname to anyone actually listens to the conversations instead of skipping through them.--LordVukodlak 06:17, November 6, 2009 (UTC) <--- Pwnt Y'all

Sydney Random Encounter
According to my experience it is possible to meet her later in the wastes, if you didn't take her with you in the "Tetrieving Independence" Quest. I told her that i am not interested in her help and she went off on her own. I completed the quest and continued playing and brought the declaration to Abraham Washington in Rivet City. A long time later i met her (sorry not a clue anymore where it was but i think it was random) in the wastes together with another woman (the other woman seemed to be a mercenary too, wielding a Mini-Gun and wearing Combat armor). She approached me and said something like: "Taking what was rightfully mine and not even sharing. You'll pay for that". And the those two went hostile. I had to kill the two of them and could then loot the "Ultra"-SMG from her dead body. --Rixxen 11:09, 25 January 2009 (UTC)

You are perfectly right. It is a "unique" random encounter (not documented on the wiki encounters page). If you trick Sydney on the reward in any way it is possible you meet her later in the game and she comes with a friend (Emaline). It can happen in any of the random encounters places, or it is possible it don't happen. Just like Amata's fate, the encounter is triggered only under special circumstances, is totally random and of course happens only once. It is another way to get her ultra SMGCroquignol 08:18, 31 January 2009 (UTC)

No Sydney At All?
When doing Stealing Independence, I didn't enter the Rotunda (I came in via the 'wrong' door, so it was the other side of the building and I just didn't explore that much before finding my way downstairs). Having acquired the Declaration, I then looked at the Wiki to see if there was anything major I missed... turns out there was. :p So I went back to the Rotunda, and the mines were there are normal, and the 'Defend the Rotunda' quest started where you have to kill the Super Mutants, but there was no Sydney. I completed the quest, and looked around everywhere, but there was still no Sydney. Odd...


 * Yeah, something like that happened to me too - I completed "Stealing Independence" without entering the rotunda and without meeting Sydney at all. Now I want her unique SMG, but she's nowhere to be found - not at the rotunda, not at Rivet City, not at Underworld, not anywhere.

Unlimited SMGs glitch
There is a game exploit to be able to keep acquiring as many 10mm Ultra SMGs from Sydney in perfect condition as much as desired. This can be useful if the player can not find any other SMGs to repair Sydney's 10mm Ultra SMG with by simply acquiring a brand new one (and repairing the newer ones with the older ones). Also, if you are low on caps, you can use this exploit to acquire tons of SMGs from Sydney which have a large value.

The process of acquiring more Ultra SMGs from Sydney is through a dialogue choice that is hidden at first, but unlocked by activating a previous dialogue choice. The order of choices to pick is listed below in order.


 * 1) Since we're done now, why don't you tell me about yourself?
 * 2) Nice gun. I've never seen one like that.
 * 3) That's all for now, I guess.
 * 4) So, whatever happened to your father?
 * 5) Sydney, I found a note from your father. He didn't abandon you.

Upon completing this dialogue, you will receive another free 10mm Ultra SMG.


 * For example: Each of her gun will net you 250 bottlecaps when you sell it to a merchant. If you collect up to 50 of her guns, you'll get 12,500 caps. Save up to 400 of her guns, you'll get 1,000,000 caps. This is much better than the Paradise Falls glitch exploit which would require you to run from one game cell to another. It is recommended that you store the guns in your Megaton/Tenpenny house.


 * Note that switching from one instance of Sydney's 10mm "Ultra" SMG to another in your inventory has been noted to cause the game to crash for some people on the Xbox 360 version.

Your math is a little off it would be 100,000 not 1,000,000 Falloutmasta 22:20, December 30, 2009 (UTC)

If i'm not mistaken i believe you can sell the SMG back to Sydney for 350 caps. It may varry depending on the store though. Jedted 07:38, March 26, 2010 (UTC)

Equip Sydney
It is possible to 2 ways:
 * 1) Reverse pickpocket Sydney just after the Rotunda fight, but before the next conversation. Give her armor and weapons, then have her join your party. She will use Power Armor. Note that Sydney will not equip any of the items you have placed into her inventory until you give her a Stimpak using her conversation menu.
 * 2) Or to equip Sydney with armor through console commands, one must type the following:
 * prid 00003a77 <-- to select Sydney.
 * additem (armor item code) 1" <-- this step may be done several times for different parts.
 * inv <-- to check her inventory


 * If you do not know the armor codes, select a character (yourself or companion NPC) who does have the desired armor you wish to put on her and check their inventory through the console commands:


 * prid (character ID) <-- to select character.
 * inv <-- to show items character has with their ID code numbers.

Glitch / Exploit
This is not a bug; If you complete the quest without her, she will not be in the National Archives after a certain period of time,, but you may encounter her one day in a random mini encounter, in the Capitol Wasteland. Since you claimed her side of the reward from Abraham Washington, she will be immediately hostile to you.
 * It is confirmed that If you do not talk to Sydney prior to finding the Declaration of Independence she will disappear from the hall at National Archives. You will still get the mission to fend off mutants if you approach her position (The Super Mutants will spawn.) She won't be at Rivet City / Underworld or somewhere else after that.

On the PC version, you can use the console to reset Sydney so she appears in the rotunda after the fight in the rotunda. These commands were taken from the fix for the Big Town robot quest bug here. * PRID 3a77 You can then talk to her and continue the quest. If you've already picked up the Declaration of Independence, you'll need to use more console commands to remove and then add the quest item to your inventory to trigger completion of the next step of the quest. * player.removeitem 3a7f 1 After that, you should be able to complete the rest of the quest normally unless you got the forged declaration of independence, in that case you can't complete the entire quest anymore. It is also possible by refusing her proposal to bug the Stealing Independence quest. ''-Note- You can meet her in the wasteland in a random encounter, but she will not cooperate in the natural way, but may become hostile instead. To reset, use the console.''
 * kill
 * resurrect
 * disable
 * enable
 * player.additem 3a7f 1
 * After dealing with super mutants in National Archives and then refusing her proposal to cooperate she will leave the area and usually is nowhere to be found (not every time).
 * Sometimes, she does not have her key.
 * When Sydney is following you as a companion, outside of combat, she will frequently go into an unarmed stance with her Ultra SMG still equipped. The gun's model will float a small distance from Sydney's gunhand.

Problems
Sydney will sometimes be found dead in Anacostia Metro Station during her post-quest journey from Rivet City to Underworld, apparently killed by a Raider. Though the task is painfully dull, it is advised that you escort her (if you find her alive in Anacostia Metro Station) if you want to have a sure opportunity to buy ammo from her later. (She takes 10 minutes to walk from the bridge of Rivet City to the museum. Don't get too close to her on her travel as she will stop and try to engage you in conversation, thus making the journey longer.) WARNING: make sure that you give Sydney a few stimpacks before you complete the quest. Her health needs to be high. If you choose to escort her and she is crippled, the trip will at least double in length. Stimpacks cannot be given after completing the quest!

The alternative to holding her hand through the tunnels (she walks so slowly) is to clear them in advance. Starting at Anacostia Metro Station make your way up the Red Line north to the Museum Station exit. Turn your light and your radio on to draw all the creeps out of the corners, bust heads all the way through and there will be nothing left for Sydney to encounter. If you haven't already, you can still clear the lines directly after handing in the quest, head to Anacostia Metro Station (she should already be there), rush in ahead of her, fight your way down the line, come out at the museum exit and then shoot up any mutants that spawned in the mall bunker-zone and you're set.

A simpler method is to clear the path first, then simply wait an hour or two once you know she's in the area to speed her along.

An alternate to doing any work in order to ensure Sydney's protection is to do the following: This strategy enables you to try over and over until Sydney makes it to the bar. Certainly not as effective and definite as clearing her path, but it is quicker.
 * 1. Sydney should have followed you door-by-door until both of you have reached the outside of Rivet City after completion of the declaration quest.
 * 2. If you indeed see her outside of Rivet City on the ship, save your game.
 * 3. Now, wait around 3-5 days.
 * 4. Fast travel to Museum of History and enter The Underworld.
 * 5. Go to the left, up the stairs to The Ninth Circle bar.
 * 6. If you see Sydney, congratulations. She will be walking around the bar or sitting in one of the seats.
 * 7. If you don't see Sydney, rest for a few more days. If you do not see her, reload the save created at step 2 and repeat steps 3-5.


 * Or, you could simply get Charon to escort her. Equip him with a strong weapon and armor, and fire him. He will be going to the Underworld and to the exact location Sydney is going, so, he will escort Sydney there. I equipped Charon with a fully loaded Vengeance and the T-51b Power Armor set.Kingclyde 17:19, 12 May 2009 (UTC)kingclyde

FOR PC USERS

Alternatively, if you are playing the game on PC, you can use console commands to greatly speed up Sydney's after-quest journey, as well as reduce the risk involved without holding her hand or clearing anything. Just fasttravel to the Museum of History and open the console with tilda (~) and type these commands:

Prid 3a77

Moveto Player

This will move Sydney to your location infront of the Museum, which is her destination. 13:16, 24 August 2009 (UTC) Lethals Lethals 05:18, 24 August 2009 (UTC)

Getting stuck at Rivet City
I'm new at wiki stuff so I didn't want to directly edit the primary aricle, but I thought this might be of note. Perhaps someone experienced with wikis can decide if this is relevant enough to be in the main article. I've found on her way from Rivet City to Underworld, Sydney can sometimes fall off one of the edges of the Rivet City exterior and get stuck on a ledge with no way off. To correct this, I went to Underworld myself then used the console command "prid 3a77" followed by "moveto player".

Easier Sydney escort
Is it possible to escort Sydney in a much easier way? I tried this technique with Fawkes. I fired him inside the Citadel, and waited an hour, which caused him to move to the Courtyard. I followed him out there then waited another hour, so he exited the Citadel. Outside the Citadel, I then waited another hour and sure enough he had moved to Underworld. So theoretically, if you jump ahead of Sydney to Anacostia, wait an hour, then enter the station and move ahead (taking out all threats along the way) until you're near the exit then wait an hour. Sydney should then spawn outside the exit. Head outside and take down all Muties between her and Underworld and then wait yet another hour. That should make the job a lot easier than just trudging along behind her and assisting in battle. I haven't done the Stealing Independence quest yet, so I could confirm this in the next couple of hours. --Vault01 12:30, 29 May 2009 (UTC)
 * Confirmed. It doesn't work. It actually causes her to become "lost". I had moved right ahead, and cleared out Museum Station of all Raiders, and she didn't appear, so I waited 5 days just outside the Ninth Circle and still no Sydney. Searched all over and couldn't find her corpse either. --Vault01 14:16, 29 May 2009 (UTC)

Sydney Stuck inr Museum Station!
Not sure if I have caused this somehow, but Sydney is just standing beside a train in Museum Station, not walking through to the Mall or anything. It seems she doesn't want to walk past a specific piece of scenery.

I have star paladin Cross with me, I've tried pushing her through, but when we're a little way past, she turns back to stand on the spot!

I even left her, cleared the Mall of Mutants (Again!), returned to find her still there! This sucks!

FIX: I just had that same problem-I fixed it by getting a low powered weapon and shooting her, and she starts shooting at me and running away. I let her shoot and once shes gone about 25 steps in the right direction, I holster my weapon, diffusing the situation. She starts walking again, voila!--Bigwavedave619 15:23, 18 June 2009 (UTC)

Workaround: I had the same issue but instead of shooting her and having her going ape crazy on you. It seems the NPC walkway is cutting right into the train because the path is curved. I had to push her around the train and after that things seem to work. Pushing her slowly works best and getting her by a wall also works while pushing her. K2Chris1983 (XBOX 360)

Confirmed on 360. Sydney does get stuck in the Metro by a train car. This has happened to me in four games. I just push her until she gets moving again.

Resetting Stealing Independance AND Re-doing 'Defend the Rotunda'
When doing the side-quest 'Stealing Independance', one has a choice of refusing Sydney's help, and there-by causing her to dissapear from the game until a random encounter where she is hostile. If her help is refused, you can no longer gain her Unique 10mm submachine gun, or use her as a ammo vendor in Underworld.

You could always use console commands to get the submachine gun, but you cannot get Sydney as a vendor in a similar fashion. This is a fix for those players who refused her help, not knowing the repercussions, and did not have a reasonable save point to start over from.

First, start by fast travelling to the National Archives. You will want to remain outside the Archives.

Next, activate console (~) and type in "resetquest 0x00014ea2" and press enter. This will erase your progress, or completion, of the quest "Stealing Independence".

Now that your quest is reset, type this series of commands to reset Sydney:

Prid 3a77 kill ressurect disable enable

Now enter the Archives. Sydney should be in the Rotunda, but there is still a problem; the mini-quest "Defend the Rotunda" will not activate because the mutants are already dead. Sydney will just tell you to wait for the Muties, not giving you the option to join her in her search. Bear with me, as this is tedious. You will need to shoot each of the mutant corpses from the previous time doing the quest. Get a body part from each of them, and place them so they can all be seen on your screen at once, but are still as far as possible away from eachother as they can be. Now activate console (~) and type "ressurect" and click a body part, and then press enter. Repeat for each of the body parts. You will need to kill around 5-6 mutants*** in the Rotunda with the aid of Sydney, and she will compliment you on your abilities and you will then be able to join her, and begin "Stealing Independence".


 * It is unconfirmed whether you need to kill 5-6 DIFFERENT MUTANTS (not the same ID in console) or you can just res and kill the same mutant 5-6 times. Worth checking out. Lethals 05:38, 24 August 2009 (UTC)

Follower and Smg?
Is it possible to keep her as a follower and still get her SMG? Falloutmasta 22:21, December 30, 2009 (UTC)

I found Sydney
I found Sydney in the corner of the Museum of history entrance to the right as soon as i came in and she is stuck behind a light. i can still take her weapon but i cant buy ammo from her and i have found no way of moving her as she does not move herself, can anyone suggest any way of moving her out of that spot on 360.

i found a way of moving her from there. if you send your followers outside and then shoot her once she will most likly move from that spot and then put your weapon away and she will continue into underworld.

i ve lost a good friend
i ve lost sydney.

she is no in underworld anywhere.

where is the place she is most likely to be in.

please leave a message

thanks