Forum:Need a guns character build

S.4, P.6, E.8, C.1, I.10, A.10. L9 This is what makes my Cowboy special. At Doc Mitchells, set Vigor to S.3, P.4, E.7, C.1, I.9, A.8, L.8, Traits are Small Frame & Built to Destroy. Tag speech, science and lockpick. Dont bother looting the good doctor...yet. I took the tracks behind Jean's and followed them behind Primm, went South of Nipton to avoid the Viper gang ambush and turned east, then North to meet up with the caravan going to Novac. From there it was easy to make the east gate with less than 100xp because I discovered only Novac and killed nothing along the way. Save often. Be sure to have $300 or more so you can buy the Naughty Nitewear from Mick & Ralph before going to the Atomic Wrangler. I settled for 3 grapes so I went to Durable Dunns and looted, then sold at Gun Runners so I had just over 21000 caps for Implants. I bought S, P, I, A, L and left E & sub Dermal for later. Lvl 2 perk was Intense Training in P (it must be 6 to get the Better Criticals perk) Perks: 4-Educated, 6-comprehension, 8-cowboy, 10-Finesse, 12-Silent Running, 14-Hand Loader, 16-Weapons Handling, 18-Better Criticals, 20-Jury Rigging, 22-Grim Reaper, 24-Action Boy, 26-Nerves of Steel, 28-Toughness(1), 30-Light Touch, 32-Toughness(2), 34-MathWrath With Strength of only 4, you need Weapons Handling perk asap. Untill then, favorite guns were 10mm pistol w/ all mods and Ratslayer. * GET RATSLAYER * My first post here, hope it helps. Save often, Explore, Enjoy.

Squalor 17:05, March 12, 2011 (UTC)

<-- I suggest:

1- Special: S5, P7, E5, C5, I5, A8, L5

2- Skills: Guns (For perks: Science 70, Medecine 70, Sneak 70, Repair 70, Survival 45, Melee 45. Energy Weapons optional.

3- Traits: Fast Shot (optional), Built to Destroy or Wild Westeland (Optional)

4- Perks: Cowboy, Quick Draw or Educated, Rapid Reload, Gunslinger, Run'n Gun, Travel Light, Shotgun Surgeon or Confirmed Bachelor, The Professional, Living Anatomy, Hand Loader, Toughness 2, Action Boy 2, Math Wrath, Nerves of Steel.

I hope I answer your question and enjoy the game taking your time EXPLORING the wasteland.

[User: Lebam]--->

Hey everyone, I'm new to these boards so forgive me for any silly questions/requests. Anyways, I am interested in making a Guns based character and need a good setup, including SPECIAL stats, traits, and perks. I will figure out where to put all my skill points based on what perks are suggested. Also keep in mind I will be doing the Medical Clinic run at the beginning for a 10 Intelligence since I'm a stat whore. So that will narrow down the SPECIAL for the I at least, starting at 9. Thanks in advance!

Blackjackkid89 06:01, February 25, 2011 (UTC)

You need a high perception, and high agility. Perks are pretty much self explanatory, anything that upgrades your guns. I like the sniper perk myself, along with the hat Boone gives you. And if your gonna use rifles, get your self, and Boone (if he's your companion) an Anti-Material rifle. Gunrunners, and the quartermaster at Hoover Dam (speech check 50) have enough ammo to last you the whole game. But if you play on Hardcore mode, the ammo is heavy, i suggest you carry 80 to 100 rounds at a time, and either don't buy so much, or store it at your house.Pappy002 04:00, May 11, 2011 (UTC)
 * opps, I bumped a dead thread but the question came up in another thread asking how I got a Intelegence implant before level 2. I linked to this post but saw a few mistakes so I edited. Blackjackkid was the threadstarter and Lebam was the first reply. Lebam replied above so I followed suit. This character is now level 35 with several skilz max'd out and strength still @ 4. I've seen 3 of the 4 endings. With Honest Hearts due in less than a week, I'm thinking of rolling back to level 19, before I took Jury Rigging, and playing Dead Money and Honest Hearts from Level 20 to make better use of DLC skill books and have a more rounded character. I don't use the AMR because of it's weight, same with the miniGun and other heavy weapons. My unarmed is 100 but Balistic fist is heavy for me. Pappy, I agree high Agility and Perception make for a good gunman. The highest Perception check I have seen is Sarah in Vault 21 Giftshop needing a Per-8 to see thru her. My character got that with the 1st Recon beret and Coyote tobacco chew. Since the Lvl 20 Jury Rigging (fantastic $ saving perk) I took Toughness 1&2, 4 VATS perks (Reaper,Math,Action,Nerves)and Light Touch(with Lucky Shades, Boone's Beret, Finesse, Built to Destroy my Critical chance is 28%). It is a good guns build but can only carry 190lbs. With the new patch, Hand Loader is dumbed down, Lever-Action guns have slower RoF so Cowboy is not as good, my Brush gun is not as good. With a new batch of books and new perks on the way, I'm thinking things over. What do you think ?Squalor 18:52, May 11, 2011 (UTC)