Forum:Highest skill requirements

So, what are the highest skill requirements that you've come across in the wasteland, not for perks, but to pass a check? this is to help give me some kind of idea where to put skill points when i level up, now that you can't max them all by just playing the game.

The obvious ones are:

Science 100, Lockpick 100 & i know about Speech 100 or Barter 100 for the final battle. so these skills need only be taken to 80, having taken the comprehension perk.

i've come across Unarmed 50 to learn the legion unarmed move.

there was a Guns check at the 188 trading post but i forgot what level it has to be (40 i think)

so any more that you've come across?

Heavenssmile 13:39, February 2, 2011 (UTC)

Checks are not level dependant, the 40 guns in the 188 trading post exists in level 1 or 30 until you pass it. You won't find too many 100% skill requirements in the game, but they are there. With the exception of my primary and secondary combat skills I never raise a skill to 100%, because this means I'm wasting points. For example, the highest medicine check in the whole game is at 60%, so you don't need to raise medicine above 30% if you pick the Comprehension perk. Even if you don't take the perk, this means that you still don't need it above 40%, because you have a coat that gives you 10% and a magazine that adds another 10%. Of course we are talking about playstyle, in hardcore mode a high survival skill is more usefull than a high medicine, but in non-hardcore mode medicine is better. This are the only two skills other than the combat related that I grant an exception raising to 100%, survival and medicine, they both worth the points to higher levels.

Usually going to 75% or 80% is more than enough if you build your player right, exception made to the perks that requires 90% (Jury Rigging, for example).

But that's not what you've asked, is what I think. If you really want to raise a skill to 100% I vote for Repair, Barter, Medicine in casual mode and Survival in hardcore mode, Speech and Science if you are a energy weapons courier. Lockpick at 85% is more than enough after you visited Vault 3 (or 75% if you picked the Comprehension perk). Brfritos 14:29, February 2, 2011 (UTC)

There's some Explosives and Guns checks (25 through 45) during Flags of Our Foul-Ups. In order to sneak weapons into casinos, the player needs 50 Sneak. The last ones I can think of are some pretty high Repair and Medicine checks used to make some quests easier. Hope this helps! -- CoD addict (talk) - 14:45, February 2, 2011 (UTC)

There's a Level 75 Survival check to teach Jack how to make Hydra during Aba daba honeymoon although you don't really need this if you have a decent Science skill. I'm sure there's more but just that one came to mind ATM. (P3dantic) 86.133.52.220 00:17, February 3, 2011 (UTC)