.50 MG

.50 Machine Gun (called .50 MG in-game) is a type of ammunition in Fallout: New Vegas.

Characteristics
In game terms, it's the heaviest and most expensive type of conventional ammunition, with a weight of 0.25 pounds and price of 6 caps per bullet. In fact, it has the same weight as a 25mm grenade.

Weapons using this ammunition

 * Anti-materiel rifle
 * Anti-materiel rifle (GRA)

.50 MG, armor piercing
Excellent against humanoid targets in armor, robots, and other creatures with high Damage Threshold, such as deathclaws and giant radscorpions.

.50 MG, match (hand load)
In the game, they will outperform other rounds as long as the target's DT is lower than 39. They also make the anti-materiel rifle the most accurate conventional firearm in the game, outperformed only by the alien blaster and Elijah's jury-rigged Tesla cannon.


 * Crafting

.50 MG, incendiary
These rounds are not affected by the Pyromaniac perk.

.50 MG, explosive (GRA)
It is not affected by the Demolition Expert, Hit the Deck, or Splash Damage perks.

.50 MG (Junk)
Rounds crafted with the use of scrap metal, these offer lower ballistic performance and significantly stress the firearm, but are better than nothing.


 * Crafting

Notable locations

 * Vendors
 * Gun Runners: Vendortron
 * 188 trading post: Alexander
 * Great Khan armorer
 * Hoover Dam: Quartermaster Bardon
 * Freeside: Mick
 * With the Gun Runners' Arsenal add-on installed, travelling merchants will sell incendiary rounds.

Bugs

 * .50 incendiary rounds have the same chance to drop spent casings as the rest of the rounds, at 25%, but do not actually reference the .50 cases.