Shady Sands (Fallout)

Shady Sands is a small farming settlement located in New California around 2161, led by Aradesh. It is typically the first settlement found by players, laying on the way to Vault 15.

Shady Sands can be found five squares east of Vault 13. Randomly encountered traders can also take the player to the city.

West
The western part of the Shady Sands is organized around a central pillar, telling stories of the settlement. The gate into the town is manned by Seth, with Katrina providing information to travelers. Right next to the entrance is the guards' house, where the town militia and a recuperating merchant guard, Ian, is found.

Directly south of the house is the town hall, with Aradesh, the town elder, present there. Tandi, his daughter, roams around the building, while the Cook is busy with her culinary pursuits. Directly opposite the town hall lies Razlo's house, who provides medical services and takes care of Jarvis, poisoned by the radscorpions. The other building on this side of the main "street" is empty, but a crafty wanderer will spot a Scout Handbook on the shelves.

various citizens, peasants and children wander around the town.

East
The eastern part of the town is centered around the town's well, with the brahmin pens and mutated maize and cabbage fields surrounding it. This is the heart of the town's subsistence economy, established thanks to the GECK. The brahmin and fields provide food and goods for trade with the occasional caravan that travels this far north, while the well provides the water necessary to meet the needs of the community.

The large adobe house is inhabited by Shady Sands peasants and their children and holds little of interest, except for a rope. Notably, a weather-beaten farmer standing in the fields can be aided by providing information on crop rotation to improve the town's agriculture.

Notable loot

 * 2 Scout Handbooks: In the house west of the entrance to Shady Sands, on the bookshelf. The second is in the eastern section, in a bookcase inside the large house by the exit grid.
 * stimpak: Inside the community hall with Aradesh, in the bookshelf. The shelf also contains a knife and 5 rocks.
 * 100 .223 FMJ and 20 BBs: On the bookshelf in the guardhouse (the building with Ian).
 * First aid kit, doctor's bag, First Aid Book, and stimpaks: On the bookshelf in Razlo's house. Stealing these can be difficult, as his wife keeps watch.
 * Rope and sledgehammer: On the floor in the storehouse by the fields.

Bugs

 * The two children running around town may end up facing each other and become unable to move. If this happens in front of Razlo's house, you may be forced to kill them in order to interact with him.