Talk:Holodisk

if its so amazing why does it look like something from my grandfathers cabin —Preceding. Please sign your posts with ~ !
 * It's part of the antique setting that Fallout has always had. Try not to read too much into it. --96.243.180.70 19:02, 22 May 2009 (UTC)

Holodisk Facts
Where do we get 4TB from?
 * Where do we get any of those numbers? They seem quite ridiculous, even relative to the rest of Fallout tech. The text essentially says that there are three sizes, with a max of 256k, and also there's a 4,294,967,296k one. WTF? Jomasecu 22:58, September 14, 2009 (UTC)
 * This looks like it has been made up. It needs solid sources. - Redmess 03:02, November 8, 2009 (UTC)
 * Well while I'm not an expert in Fallout 1 and 2, it's concieveable that there could be a holodisk that could hold that much data. Since those machines use magnetic tape (most likely being from the fifties) the amount that is in the machine is the amount stored. So if you have a four pound device, then it may be able to hold enough tape to hold an entire terabyte. Also, we can't compare the Byte system with Fallout's. magnetic tape is purely an analog system while Bytes are purely digital.--KnightNapier 22:58, January 8, 2010 (UTC)
 * It holding 4,000 gigabytes of information is from Fallout 1. Don't know about the other ones, removing for now. Ausir(talk) 23:09, January 8, 2010 (UTC)
 * Wikipedia (Compact Casette) states that in the 80's some casettes could hold up to 60 MB of data. It does also state that development practically ceased with the introduction of digital media. We can safely assume development in Fallout stopped after the War, so that gives us about 100 years of development to have a 66.666-fold increase in data storage. I figure a pocket-sized (or almost) cassette of 4 TB would take some quite hefty advancements that we dont know about and may well not exist. After all, there's a reason we switched to digital storage. And for comparing analog data to digital versions of it, that is done on a regular basis (how many books/libraries in a GB etc). But of course, we dont know any standards for quality or storage techniques. - Redmess 01:04, January 9, 2010 (UTC)

Sounds
And completely unrelated, did anyone else notice that the Start/Stop beep sounds in holo-recordings is from the System Shock games? --70.142.41.253 23:56, 8 June 2009 (UTC)
 * Propably a generic sound used in games. Dev. studios use commercially available libraries of sounds and textures all the time. http://images2.wikia.nocookie.net/fallout/images/thumb/5/5c/Scribe.jpg/15px-Scribe.jpg Tagaziel (call!) 07:33, 9 June 2009 (UTC)
 * You wouldnt even need a library for that beep, any sound design program can make those. Nothing special. - Redmess 03:05, November 8, 2009 (UTC)

F3 Holotape List?
Why didn't anyone bother makin it complete? I can't read some of them because the game crashes when i try to do so. For example, "ZAX Destruct Sequence" which is found at Raven Rock is one of them. It would really help if a transcript of ALL the tapes were here.
 * Because there is hundreds of holotapes. Just search the wiki for the tape you're looking for.--Pratstercs 19:05, September 8, 2009 (UTC)
 * If you mean the ones from the testqaitems room, it is because the files are corrupt, or not there. It can also make your pip-boy freeze. - Redmess 03:06, November 8, 2009 (UTC)