Forum:What is the "All Around" Best weapon in Fo3?

Well im on the search for a weapon that is all around (meaning good at everthing) weapon in Fallout 3, can you help, feel free to post all your ideas.--Bayonetta 03:28, 7 July 2009 (UTC)


 * Lincoln's Repeater and/or Callahan's Magnum for small guns.
 * A3-21's Plasma Rifle and/or Scoped Gauss Rifle for energy weapons.
 * Shiskebab with Pyromaniac or Jingwei's Shocksword if you don't have the perk.
 * Deathclaw gauntlet with unarmed
 * Big guns are kinda meh even with maxxed big guns.
 * Overall I'd say Lincoln's repeater. Amorality 17:19, 6 July 2009 (UTC)
 * Backwater rifle for me,im a guy who feeds off critical's,so the backwater rifle is my choice,plus i have more ammo! Mr.Wolf

The Firelance

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Blackhawk(!!) That motherfucker can crush a Behemoth. And it's small =D 68.5.36.167 18:21, 6 July 2009 (UTC)Dragon

Metal Blaster, end of story, I've played every class, and Metal Blaster is by far the most superior, you don't have to worry about ammo and missing like with the alien blaster, it has a relativly fast reload time, it has alot of item hp, it is real easy to repair, it has great critical, you can get 6 or maybe even 7 hits in VATS, it's simply "the" best. Rapid-Fire Flamer might be better with Ghoul Eucology and Superior Defender. Blackhawk and Repeater are both too slow. Shishkebab and Shocksword means taking more damage. A3-21 was good in core game, now it's not. Gauss Rifle is too slow when you're facing 2 Overlords and 3 Masters. Metal Blaster = Win. Gabriel Cortez 18:38, 6 July 2009 (UTC)

On PC: The Stranger's .44, easily. On consoles, Backwater rifle in VATS and Metal Blaster outside of VATS.--98.215.132.216 21:49, 6 July 2009 (UTC)

My faithful Deathclaw Gauntlet... Pararaptor 01:11, 7 July 2009 (UTC)

My, Piece-Da-La-Resistance The A3-21's Plasma Rifle! Had it since 1st visit to Rivet City. Easy-2-Find ammo and great damage and repairability. Silent.Killa78

The A3-21's Plasma Rifle got me through a lot of things.......I always had a Metal blaster,the Plasma Rifle and a backwater Rifle when I could.Thos seemed to be the only weapon's I needed.

I'd say the metal blaster, except that it can't do long distance, so A3-21's. That or Fisto! - I use the deathclaw guantlet for armored stuff. I'm a fan of sniper rifles, but I'd have to consider those as "special use" weapons. I've got FOOK (adds a couple hundred new weapons, and tweaks most of the originals) and Weapon Mod Kits (scatters upgrade kits around the map, that let you add scopes, autofire mechanisms, extended clips, and laser sights to most weapons) running now, though, and A3-21's with a scope, extended clip, and autofire mechanism is absurd. FOOK redoes most of the weapons, particularly the unique ones, so A3-21's looks sort of like a blue plasma rifle with a sniper rifle barrel, and is now an "ion rifle" with a slightly faster, bluish projectile. With zero spread and autofire, it's like a gatling laser sniper rifle, and the faster, auto-fire projectile makes it easier to hit moving targets from a distance. I think my pip-boy lists its damage as being in the low 300s (though, thanks to FOOK, Enclave patrols have fully repaired armor with a base DR of 65, so they don't really die any easier.) The balance, though, is that it fires EC packs instead of microfusion cells, so ammo is an issue. There's also a gauss minigun that sounds very satisfying, but it's underpowered by comparison. Lincoln's Repeater with a scope is fun. Imp of the Perverse 09:19, 7 July 2009 (UTC)

Ok but if we were to all agree on what weapon is the actual best, not personal favorite, fuck personal favorites, what is the actual best weapon? Everything has to be accounted for: Gabriel Cortez 14:24, 7 July 2009 (UTC)
 * Clipsize
 * Damage Per Shot
 * AP cost
 * Range
 * Tactical use
 * Item Health
 * Repairing (is it easy or hard to keep the CND in check) Loot rate in wasteland.
 * ammo (Is it rare ammo or common ammo? Alien Blaster is in that case out of the question)
 * Critical %
 * Critical damage
 * Accurcy
 * Weight problem?
 * Reload time
 * Rate of fire (Is it really fast like an automatic weapon or slow like hunting rifle, repeater, gauss rifle, missile launcher?)

I've already stated Metal Blaster, so I'm going to choose a random unique weapon, Burnmaster. If it's good I'm doing a [o] and if it's bad I'm doing a [x] Gabriel Cortez 14:24, 7 July 2009 (UTC)


 * 60 clip [o]
 * 160 (overall damage) [o]
 * 50 AP [x]
 * Mid-range [o]
 * It can set several enemies on fire and attack them if they're close together, almost aoe. [o]
 * 200 Hp (This means it can break down quite easily after a couple of fights right?) [x]
 * It's easy to repair as almost every merchanct with weapons sell a flamer or two. [o]
 * It's ammo is really common even though the flamer eats it up quite fast [x&o]
 * Critical % is 4x, quite good [o]
 * But it's critical damage is 1... [x]
 * It's hard to actually "miss" with this weapon [o]
 * The weight might concern some people who feel like looting every building [x&o]
 * All flamer's reload time are ridiculous! [o!]
 * It fires a constant flame that hurts enemies, the rate of fire is real good [o]

So the bad thing about Burnmaster is that it can break down quite easily, even though it has common ammo it will really eat it up, fast. It's critical damage is not good what so ever, 50 AP means 2 times in VATS, not very good when the need arises to go into VATS. It's mid-range to close-range, people might not want to go up close to an overlord or Albino with this one. Overall it is a good weapon but it still has a few negative sides to it, let's follow this concept and see which weapon is THE best. Gabriel Cortez 14:24, 7 July 2009 (UTC)

Blackhawk
 * It has a really small clipsize compared to other weapons with equall damage, 6. [x]
 * 55 Damage, it has a decent damage [o]
 * 32 AP usage means about 3 or 4 shots in VATS, it's better than other weapons which can only do 2 or 1 shot in VATS [o]
 * It's longrange, sniper in fact, can be really good for sneaky characters but up close to an enemy it fails to do a good impact. [x]
 * But it's also really slow and woulden't be good when an Albino Radscorpion is chasing you [x]
 * It has a low Item Hp but due to it's high damage and clipsize, if you hit all shots on the enemy then this shoulden't be a problem [o]
 * It's not "that" easy to repair, sure you could always stack up on some Scoped 44., but the actual loot rate out in the wasteland is really low [x]
 * Critical % is 2x, it's decent if your character has alot of original crit% through Luck and other things [x]
 * Critical Damage is 45, meaning 100 damage for a critical hit, due to the new weapons, this has lost it's charm and is not among the high damage class other weapons can now do [x]
 * This weapon is only good for PC players who used to be real good at counterstrike with that big ass sniper and have good reflexes, but for console players it can be alot more harder to hit all 6 shots on the enemy, it is good for it's sniping though [x] [o]
 * Weight is definatly not a problem [o]
 * The reload time is decent but there are several weapons which are quicker [x]
 * It's rate of fire fails in comparison to other weapons. [x]

Oh and personal comment, a sniper is a sniper, it's meanth to be the start of the battle, try to take out as many as possible, but even if you choose to snipe over "go in blazing" you're going to end up face to face with an Overlord sooner or later, and for Guns-Blazing, this weapon fails. Gabriel Cortez 14:44, 7 July 2009 (UTC)

Metal blaster Comments: One of this weapon's problems is the fact that it "is" a shotgun, and that means upclose battle, but due to it's common ammo, clipsize, rate of fire, item hp, and high damage you don't have to worry about missing a couple of shots. You also don't have to worry about fighting Overlords, try to get close enough to them without taking damage, enter VATS and shoot the weapon out of their hands. Gabriel Cortez 21:41, 7 July 2009 (UTC)
 * 24 in clipsize, with it's rapid rate of fire this is really helpful [o]
 * It's regular damage is nothing remarkable, but makes up for it with critical% on each 9 beams [o]
 * AP 17, I can at the moment fire 6 shots in VATS without drugs or stuff like Lerox's Hockey Mask(?) [o]
 * The range is really upclose, like, almost face to face, otherwise half of the beams will miss the target, what makes it better than melee and unarmed though is that when facing a deathclaw or Albino all you have to do is move backwards and fire and you can avoid damage while in melee or unarmed you basicly "have to" take damage, so while it makes a win over melee and unarmed it fails in comparison to other Energy Weapon's or Small Guns. [x&o]
 * Tactical usage, as I said in range, unarmed or melee enemies will be easy to fight off while facing ranged enemies you'll have to take cover and best course of action is to try and sneak up and use it's amazing sneak attack critical damage on the enemies with lesser health and take on the stronger one's for last, anyway, this weapon can be used in various different ways, from charging head on to sneaking with hei guei. [o]
 * It's item health is 1000... It's just fucking great! [o]
 * It's real easy to repair as you don't have to repair it often and Enclave, Regulators, Talons and Smugglers will all have this weapon, you can also find it very often in buildings. [o]
 * If you're an energy weapons character and have problem with this extremly common ammo... Then what the hell are "you" doing wrong? It's ammo is expensive in shops, but it's very common while fighting enclave. [o]
 * Critical % 1.5 for each 9 beams, so if you have 10 luck, Finesse and Survival Expert there is a 27% chance for each 9 beams to make a critical. [o]
 * Sneak attacks do 298 in damage without the better criticals perk. [o]
 * Accurcy, well it can't be that hard to miss with a freakin' shotgun, all you have to do is walk up say "yo" and blast his face off. [o/x?]
 * Weight is not a problem [o]
 * It reloads quite fast [o]
 * It's rate of fire is really fast aswell [o]

I'm not one for tactics, save for the occasional snipe. That's why I stand by the Deathclaw Gauntlet, it's not only for close-combat freaks. Pararaptor 01:28, 8 July 2009 (UTC)

I use Reservist for long range Lincolns repeater for mid and terrible for close; the double barrel shot gun has the tendency to go through if they get to close, but when I got the experimental MIRV I was amazed at its devastation. For ammo, 8 mini nukes a shot isn't the best to keep a ready supply with, and I don't run into to many fat mans to repair it. In-game it says 1000 dmg when full but I'm not willing to do the actual math on it. I'd say it's the best weapon in the game. Just don't use it in-doors. spawnsos.

I keep 5 weapons, and 5 weapons only. But the best all around gun ever i find is the back water rifle. if you dont have the dlc, then the lincolns repeater. I also carry the victory rifle, terrible shotgun, a32's plasma rifle, and a silenced 10mm for those rad roaches ;)

Each beam doesn't have its own seperate chance of criticaling, they all critical at once if you get a critical hit. And 1.5% is the critical damage multiplier, not the critical chance.Broeman 10:50, 11 July 2009 (UTC)
 * Really? but each beam can cause a separate critical hit doing +27 damage per beam. - Metal Blaster page. And what does the crit % mult: 1.5 actually mean then? dosen't it mean that if you have 10 luck, you have a 10% critical chance, this multiplies with 1.5 making it 15%? Gabriel Cortez 14:26, 11 July 2009 (UTC)

I'm pretty sure it's the critical damage multiplier, so the damage would be multiplied by 1.5. Also, in response to the other thing, what I meant is each beam does seperate damage on a critical, just like all shotguns [i.e. if one of the beams\pellets misses, the gun does less damage], not that each beam has its own seperate critical chance. Hope that helps you understand.Broeman 23:52, 11 July 2009 (UTC)
 * I think I do. It's still a beast though. Gabriel Cortez 01:45, 12 July 2009 (UTC)

callaghans maguin owens!!!!BangBang11

Tsk, Tsk, Tsk....Have you forgotten the almighty Gauss rifle? I'm not entirely sure how, but I tore the head off a behemoth in one shot with it.(yes you an tak ethem apart, shoot a nuke at their legs if ya dont beleive me) It has immense range, immense speed, granted it's slow on reload and very loud, but for any sniper class, it rapes all. Stealth wise, Perforator, duh. And anything else, aka no specifics Would have to be the Backwater Rifle. Heck, I have over 20,000 rounds for it(DCL ammo press was used) And eah does what, like over 60 damage?(I ahve like all damage inrease perks.) It all depends on your situation as to what gun to use.