Talk:In Shining Armor

Does Power Armor count as 'metal' armor? Usernametaken 02:11, December 23, 2010 (UTC)


 * Good question, all working armors should be listed on this page. (Although this may only be possible when Dead Money arrives on PC) Rootmars 18:49, January 20, 2011 (UTC)

does this perk effect power armor???
I really want to know, does this perk effect power armor? I really love to wear power armor. James Jr 10:51, February 23, 2011 (UTC)


 * It affects radiation suit, advanced radiation suit, space suit, chinese stealth armor, recon armor, metal armor, reinforced metal armor, t-45d and t-51b power armors (except BoS versions), Gannon family tesla armor, remnants power armor, NCR ranger patrol armor, NCR ranger combat armor, Legion centurion armor, legate's armor and some armors, unused in the game. Meh. In GECK it looks like this perk (presumably) grants only +5 dt against energy weapons while wearing any of this armors. +2 dt while wearing lots of different helmets and glasses (presumably) grants another perk - xx00F217 "NVDLC01InShiningArmorEyewear", hidden and non-playable. I dunno how it works in game. Maybe it also bugged like "Stonewall" and "Hit the Deck" perks.

Thx, but I prefer BoS T-51b than the non-BoS version. Btw, thx for the info. --James Jr 00:24, February 27, 2011 (UTC)

Questionable Usefulness
"It affects radiation suit, advanced radiation suit, space suit, chinese stealth armor, recon armor, metal armor, reinforced metal armor, t-45d and t-51b power armors (except BoS versions), Gannon family tesla armor, remnants power armor, NCR ranger patrol armor, NCR ranger combat armor, Legion centurion armor, legate's armor and some armors, unused in the game."

How many enemies uses Energy Weapons? Brotherhood of Steel, The Van Graffs and the Fiends... oh and the occational Robot. Some of the the above mentioned Armors, like the Recon Armor, the Metal Armor and the Power Armors, already have more DT than most energy weapons (used by enemies) do damage. Plasma Rifle and Gauss Rifle plus (one timers) the YCS/186 and Plasma Caster are the only weapons used by enemies that has higher DAM than DT of the above Armors. Which essentually means this perk is only useful against Fiends, Mr Gutsy and the Brotherhood of Steel.

If you're going up against Fiends or the Brotherhood in a Radiation or Space Suit, it does provide added Survivability. Althought I would have to say this perk is very situational due to the lack of High-Dam Energy Weapons used by Enemies - FieryWrath 19:21, March 8, 2011 (UTC)

Maybe there will be a lot of enemy that uses energy weapons in Big Empty. -James Jr 09:45, June 4, 2011 (UTC)

It might be beneficial when used during Old World Blues since energy weapons are everywhere especially on those pesky roboscorpion blaster variants but i have yet to test this. --BattleBen 05:36, July 26, 2011 (UTC)

Glitched?
These perks are very similar to the Stonewall and Hit the Deck perks, so it's most likely glitched the same way; it will give you the bonus DT as long as you are using energy weapons, not the attacker. Still have to test it, though. But +5 DT when using energy weapons? Neat.--187.20.31.209 18:46, March 9, 2011 (UTC)

glitched
The poster above is right, this perk is glitched in exactly the same way as Stonewall - it will give you the bonuses if YOU are using an energy weapon, so this perk basically gives you additional DT if the player has appropriate items equipped and this DT is valid against ANY damage, well, except fall damage, lol. WRFan 23:01, April 11, 2011 (UTC)

Well, I tested it and the perk is surprinsingly not glitched. --BSMaker 06:56, April 12, 2011 (UTC)


 * And exactly how did you test it? This perk is definitely glitched, there is no way to determine what kind of weapon the enemy is wielding, the hardcoded "Modify Damage Threshold" entry point does not offer this function, it only allows you to test what kind of weapon the player character is wielding, which is exactly what this perk does and that's why it's bugged, cause it's supposed to check if the enemy currently shooting the perk owner uses an energy weapon, instead it checks if the player uses one, you have the Gauss equipped, you get bonus threshold. You are of course free to exploit the glitch, up to everybody, but hey, if you want to cheat, why not add 100 points bonus damage threshold thru the console right away? WRFan 06:18, May 13, 2011 (UTC)


 * And I've tested both Stonewall and Hit the Deck, they aren't broken like that. 3 damage punches weren't trigging the "all" damage blocked icon while I had a frag grenade and a 2 DT helmet equipped with Hit the Deck, while (Expect for power attacks) I was consistently getting the damage blocked icon, with or without a melee weapon equipped, when I had Stonewall.Konork 20:39, May 18, 2011 (UTC)

I would very much like to know which of the two posters above is correct... could someone clear this up?

I've heard smth about Stonewall increased DT being just visual bug (so it shows more DT in pipboy with melee equipped, yet works fine). Dunno if it is true, though.

Lightweight Metal Armor?
Does this affect the Lightweight Metal Armor from the preorder/Courier's Stash? It isn't listed. Positronic Spleen

No, lightweight metal armor is medium armor. -- Almighty Higgey (talk page) 06:14, October 16, 2011 (UTC)


 * I don't understand, I thought the condition was being metal, not heavy. The Space Suit is light armor, even. Positronic Spleen 15:46, October 16, 2011 (UTC)

I don't think this perk works at all.
Just looked it up in the Geck and this perk is "doubly" messed up.

1. it is using the old perk setup that was used for Stonewall and Hit The Deck, which meant that equipping any energy weapon would increase your DT.

2. You dont actually get ANY DT increase due to the fact that the perk uses "isweaponskilltype" to determine when to apply the effect, but the parameter of this function refers to "energy" which is NOT the same as "energy weapons". All in all this perk is really messed up.

I test it out and there was no DT blocking other than the 4 DT from radiation suit.