Stealth suit Mk II

The Aural stealth suit Mk II, referred to by Dr. Klein as the psychoanalytic cardiac-dampening sneaky stealth suit , is a unique piece of medium armor in the Fallout: New Vegas add-on Old World Blues.

Background
Created by Big MT researchers in the X-13 research facility using captured Chinese stealth armor technology as a basis, the aural stealth suit was supposed to be a next generation, cutting edge infiltration suit, to be used in the war effort. After the proof-of-concept suit was completed, work began in earnest on an actual prototype. While the first unit was merely a standard suit of armor, built to test the validity of the pattern, the Mark II became a unique, computerized platform, combining the best technologies available to Big Mountain.

The core element of the suit is a central control system located in the torso, which controls the built-in medical dispenser, capable of injecting Med-X and stimpaks automatically, provides real time feedback on battlefield conditions, automatically fits the suit to the user's shape and frame and automatically adapts systems to the user's specifications during testing and unlock features as they come online (though since it never left the testing phase, the control system requires the user to complete infiltration tests in the X-13 research facility), based on an ingenious firmware upgrade created by researcher Kael. These upgrades are necessary for the user to benefit from the more advanced subsystems, such as gloves coated with a rubberized dampening compound to enhance manual dexterity or advanced servomotor buffers in the leg rigs, allowing for faster sneaking.

Characteristics
The suit has a similar design to the assassin suit, but is cleaner and has a luminescent white chest piece with similar white stripes on the back. The suit itself has a built-in medical system that dispenses Med-X and stimpaks automatically. A female-voiced on-board computer narrates the usage and current levels of these items, as well as warning of impending combat situations, reminding the player of an active Pip-Boy light, and making off-hand comments without prompting. The computer is very similar to, and just as talkative as, the personality modules given to the Light Switches in The Sink.

The suit can be upgraded in the X-13 testing facility to provide an additional 10 to Sneak, for a total of +25. Further upgrades include a +1 Perception, +1 Agility, and even a 20% sneak speed bonus when worn. When poisoned by a cazador, the suit will dispense a stimpak if available and cure the poison while also increasing your health.

Upgrades
The suit can be upgraded in the course of four stealth tests in the X-13 facility. Bonuses from upgrades are cumulative.
 * Firmware version 1.1 - Has a bonus of +10 to Sneak (Stacks with the +15 sneak already on the armor, giving +25 to sneak).
 * Firmware version 1.2 - Adds a bonus of +1 Perception.
 * Firmware version 1.3 - Adds a bonus of +1 Agility.
 * Firmware version 1.4 - Adds a bonus of +20% to Stealth movement speed.

Notable quotes
*"Med-X supply adequate." *"We're okay on stimpaks." *"Starting combat! Just kidding!" *"Will you love me if I help you hide?" *"You're my best friend forever!" *"Did you even know you were wearing me?" *"Did I do something wrong?"

*"Please take this, I don't want you to die." *"Ready, steady, fighty!" *"Do you like me?" *"We haven't seen anybody in a while... maybe the monsters have stealth suits too." *"Do you love me?" *"No more Med-X to kill the pain"

*"Sneaking done. Fighting now." *"Sneaky sneaky." *"Does that feel better?" *"Fighting over" *"This one looks pretty tough." *"Technically, it's impossible to overdose on painkillers..."

*"Are we being watched?" *"We're all lit up. Is it Christmas?" "Who do you think is cuter, Dr. Klein or Dr. Borous?" *"Psst. If you hack the mines, this will go lots faster" *"Stealth Boys are a robot's biggest weakness." *"I bet no one has ever been as unnoticed as me." *"Here, have a stimpak."

*"Cessation of hostilities complete." *"Was that all?" *"That's all." *"Psst, if you wanna be sneaky, turn off your Pip-Boy light" *"Good boys and girls take their Med-X." *"We're out of stimpaks, maybe you'd be better off with an Auto-Doc suit..." *"Nobody ever notices me, but... they notice the Pip-Boy light" *"Pipboy light's on."

*"Shhh...we´re very stealthy." *"We're okay on Med-X. Until we have to numb the pain." *"Bye bye." *"Okay. I'll go away." *"I'll miss you..." *"Don't you like me anymore?" *"Mean robot bugs! Mean robot bugs!"

Locations

 * It is found in three pieces in the X-13 research facility.

Behind the scenes

 * The on-board computer is voiced by Qore hostess Veronica Belmont, who also voices The Sink's light switches, and the original unaltered voice of Christine Royce.


 * There remains several unused assets for a vision effect that would have allowed the player to see in the dark, albeit with a blue tint over the screen, when crouched. Oddly, all the assets appear to be in place but are not associated with anything, but the scripts point to a quest called which isn't in the GECK. It is possible there wasn't enough time to implement the quest for the final version of Old World Blues and it had to be cut.

Bugs

 * There is a bug where after the suit auto-applies a stimpak your health will not increase; keeping your health at the minimum threshold for the damage script. This causes the suit to use a stimpak every time you're injured, as you drop below the scripted HP, burning through stimpaks extremely quickly.
 * Before starting the stealth research in X-13 make sure all armor pieces are in your inventory. Starting the run before the pieces are taken may bug the script and result in not getting the armor.
 * The stealth suit seems to occasionally glitch out, and continuously issue doses of Med-X until the user's supply has been emptied, or until the suit is taken off (Leading to Med-X addiction very quickly).
 * When fully upgraded, it doesn't seem to boost your sneak speed by the said 20%.
 * In third-person view, rotating to the front side of your character can sometimes cause the head and arms of the player character to disappear, immediately reappearing once the camera returns to the rear.