10mm (Fallout 2)

10mm is a type of ammunition in Fallout 2.

Characteristics
The basic pistol round. The ammunition modifiers work properly, meaning there is an actual difference between firing AP and JHP ammo: One sucks, the other works.

10mm AP
A softer metal jacket covers a dense penetrator, while the bullet is loaded with a higher powder load, leading to improved muzzle velocity. However, improved performance against armored targets leads to impaired performance against softer targets, as the higher velocity reduces the amount of kinetic energy transferred to the target on impact.

In game terms, it is strictly inferior to the JHP variant, as the damage loss is not compensated for by the reduction in DR, not to mention that the DT of the target will even further reduce damage received compared to JHP.

10mm JHP
A hollow point 10mm bullet, where the hard metal jacket is applied specifically to increase bullet strength and create a middle ground between damage potential and penetration.

It is always superior to the AP variant, since the 25% increase in DR is compensated for by the increase in damage.

Weapons using this ammunition

 * 10mm pistol
 * 10mm submachine gun
 * H&K P90c
 * Pipe Rifle

Locations
10mm AP:
 * Carried by all of the Vault 15 Khan raiders who wield 10mm pistols or submachine guns.
 * Sold by every significant weapons merchant starting with Happy Harry's in Vault City on through Red 888 Guns in San Francisco.