Aradesh

Aradesh is the leader of Shady Sands in Fallout.

He is also the founder and first President of the New California Republic.

Vault 15
Aradesh was born as the son of an inhabitant of Vault 15, a sister vault of Vault 13. His multicultural accent and appearance are attributed to being descended from Vault 15 dwellers, which housed the social experiment of incorporating people of diverse cultural backgrounds. By 2162, he was the head of Shady Sands, founded by his ancestor in 2122.

He led the community with a steady, guiding hand, maintaining the isolationist attitudes of the townsfolk, aiming to make it a completely self-sufficient community, and keep it that way. Initially, he greeted the Vault Dweller with reserve, but after he removed the radscorpion threat and later saved his daughter from the Khans, he welcomed him openly in the community. Broad horizons were opening up for the small town.

Founding NCR
Aradesh (along with Seth and Tandi), would later start laying the foundations for the New California Republic, with him being elected as its first president. Soon after, inspired by the Vault Dweller's legacy, Aradesh and Seth began searching for Vault 13. However, during one of their expeditions, all traces of them were lost, and they were presumed dead. Afterwards, his daughter took her father's position of President, guiding the NCR to a brighter, safer future.

Quests

 * Rescue Tandi from the Raiders.: Aradesh's daughter was kidnapped by some Khans. He wants you to rescue her.
 * Stop the Radscorpions.: Aradesh tells you that there is a nearby cave that's filled with radscorpions and he's wary that they could cause some damage.

Other interactions

 * He is likely to be among the first non-player characters with a talking head that the player will encounter. It will be learned quickly that he does not tolerate being lied to. Should the player act rash, refuse to answer questions, or lie about their origins in Vault 13 (excusing the fact that characters with high Speech can lie their way in), Aradesh won't hesitate to lead them to the town borders. This has no real effect on further interactions in the town, as one can walk back in and re-initiate dialogue with Aradesh without negative repercussions.

Appearances
Aradesh appears in Fallout as a talking head and is mentioned in Fallout 2, Fallout Bible, Fallout: New Vegas, and Fallout 4.