High Noon at the Gulch

High Noon at the Gulch is a quest in the Fallout 4 add-on Nuka-World.

Synopsis
Dry Rock Gulch is one of the major park attractions that the raiders need secured in order to move out. Problem is, there are bloodworms in the way...

Walkthrough

 * 1) Enter the Gulch to start the quest and meet your first bloodworm. Talk to Sheriff Eagle to learn what you need to do (Robotics Expert bypasses the hassle).
 * 2) The goal here is to meet all the three Protectron cowboys and gather the three parts of the safe combination to acquire the key to Mad Mulligan's, where the bloodworm nest is.
 * 3) The three Protectrons are One-Eyed Ike (in the center street, at the blacksmith's), The Giddyup Kid (at the corral), and Doc Phosphate (guess). Each has a task to complete (winning a shoot-out, finding a Giddyup to place in the collar, and delivering drinks across town). With Robotics Expert, these errands can be skipped.
 * 4) With all three combinations, find the safe in the barn at the Dry Rock Gulch Theater. Head to the ride.
 * 5) Enter it and head inside, all the way to the area where visitors would board the train. Kill the bloodworm queen there.
 * 6) Return to Sheriff Eagle.
 * 7) Plant the flag to signal the raiders.