Mitchell (Goodsprings)

"Doc" Mitchell is a former Vault dweller residing in Goodsprings as the town doctor and surgeon in Fallout: New Vegas.

Background
Mitchell was born in Vault 21, where he was known by the nickname "Mole Butt" by the younger residents. Like a majority of its inhabitants, Mitchell was evicted from the vault by Robert House after the latter won a game of blackjack against the dwellers. After this, he wandered the Mojave as a travelling doctor, but eventually returned to New Vegas and married his childhood sweetheart. They then began travelling together and were headed to California.

However, his wife died close to Goodsprings at some point due to the weak immune system she had from living in a vault her whole life. Unable to continue without his wife, he settled down and retired there so he could always remain close to her, but also secured the position as the town's doctor.



< Medicine 25 >

Bum leg / generous / ideology on combat and his experience with it

How he feels about Victor

GREETING Here. These are yours. Was all you had on you when you was brought in. I hope you don't mind but I gave the note a look. I thought it might help me find a next of kin. But it was just something about a platinum chip.

GREETING I expect you'll be wanting to go outside after being cooped up for so long, but if you have any questions, I'll answer what I can.

GREETING Welcome back. I had hoped you wouldn't need to come see me again so soon. What can I do for you?

Parameters please  Anyway, you ever get hurt out there, you come right back. I'll fix you up. But try not to get killed anymore.

 Oh, before I forget, one of the townsfolk dropped this off. Said they found it near where Victor found you, and guessed it might be yours.

 Oh, before I forget, one of the townsfolk dropped these off. Said they found them near where Victor found you, and guessed they might be yours. -->

Quests

 * Ain't That a Kick in the Head: Doc Mitchell is ultimately responsible for saving the Courier's life after Benny leaves them for dead. Awakening from the coma, Doc Mitchell performs numerous procedures and tests to make sure the Courier is 'alright.' This serves as a milieu for character building, as well.
 * Ghost Town Gunfight: Mitchell provides the defending residents with stimpaks and/or 2 doctor's bags to help defend against the Powder gangers.
 * Run Goodsprings Run: The player can persuade Mitchell to give them stimpaks to help the Powder Gangers with Medicine 25.

Other interactions

 * Mitchell revives the player after being found by Victor, and sets the characters stats for the game with help of the Vit-o-Matic. He then gives the player a set of weapons (depending on your tagged skills), a Vault 21 jumpsuit (either his own or his late wife's, depending on your gender), and his old Pip-Boy 3000. If the player has one of the pre-order packs, or Courier's Stash installed, the items will be added when the game begins, though can't be accessed until Mitchell gives the player the Pip-Boy 3000.
 * Prior to leaving the house for the first time, the player can also gain an additional 3 stimpaks by passing a Medicine check (30). An additional Speech check (30) can be completed after the initial medicine check to gain 2 additional stimpaks, again this must be done before leaving the house the first time.
 * Both skill checks reward 30 XP for a total of 60 XP, or 70 if the 9mm submachine gun is also repaired.
 * During the word association part of the psych evaluation, if the player picks any of the following; kick, demolish, crush, heavy and human shield, Doc Mitchell will mention how disturbing their answers are.

Vit-o-matic comments
Mitchell's dialog is influenced by the Courier's choice of S.P.E.C.I.A.L. attributes.

He will only comment on one of your attributes, and only the one at the largest extreme. For example if your highest attribute is Strength at 8 and your lowest is Charisma at 1, he will comment on your lack of Charisma. If you have several attributes at one extreme, he will still only comment on one of them. For example, with Strength and Intelligence at 10, he will comment on Intelligence.

Inventory
* Only during Run Goodsprings Run

Appearances
Mitchell appears only in Fallout: New Vegas.