Talk:Ghoul Ecology

Ecology? Isn't that the study of plants? Paging Dr. Barrows... Nitpicker of the Wastes 15:29, 21 June 2009 (UTC)
 * Ecology: study of the distribution of organisms, maybe ghouls will run away from us? 90.212.31.110 15:37, 21 June 2009 (UTC)
 * Or perhaps +X%damage against feral ghouls most likely Amorality 15:39, 21 June 2009 (UTC)
 * Are Ghouls organisms? Aren't they more like a virus? In the way that their cells don't replicate on its own? I'm Norwegian and Angry.  15:43, 21 June 2009 (UTC)
 * Viri don't have cells, they are sub-cellular. Also, in order for something to be an organism, it has to have organs, or at least organelles. So, technically viri aren't considered to be "living". They're more like a fire. They spread, they need fuel, but they aren't alive. -The Vault's Resident Random Knowledge Database
 * Yeah this sounds like a perk in lines of Entomologist, or Robotics expert in that it gives bonus damage against ghouls. That or the perk has some kind of effect similar to Rad Regeneration in that radiation can heal you.--LordVukodlak 23:54, 21 June 2009 (UTC)


 * Oi, something along the lines of Rad Child. Now, there's an idea. Nitpicker of the Wastes 23:56, 21 June 2009 (UTC)

Well the main page has been edited to say +5 damage against ghouls, now that sounds like a rather odd addition instead of being a percentage. I'm curious as to how its factored in to the equation for damage. A Chinese Assault rifle deals 11dmg per shot but you fire the thing in a fast burst so its in-game damage is 50. This means that a rapid fire weapon or shotgun like weapon will get significantly more bang out of this perk then high damage single shot weapons. --LordVukodlak 00:43, 22 June 2009 (UTC)

If they are adding a ghoul specific perk in this DLC then I'm guessing the ghoul mask will be quite useful in this DLC.Chrsghoyt 08:29, 23 June 2009 (UTC)

Unless swamp ghouls are different enough that the mask doesn't work. Wouldn't that just bite? literally in the case of feral ghouls. But I highly doubt they'd do that.--LordVukodlak 09:04, 23 June 2009 (UTC)


 * You expected something clever from Bethesda? -- Blackened (unregistered)

Hmm. It seems like, since getting Ghoul Ecology, all of my weapons got a +5 damage upgrade in the Pipboy display (still don't have Superior Defender. Regardless of whether or not I'm actually fighting any Ghouls. Because of this, I'm wondering if the damage bonus is somehow still applied regardless of whether I'm fighting a Ghoul or not, or if it's just a bug in the display? 68.92.216.164 18:44, 23 June 2009 (UTC)Magmortified
 * All of your weapons got a massive damage spike. The damage system in Point Lookout is either enchanted or fucked. I pulled an 84 out of my Chinese Assault Rifle. I'm pretty sure all these guns will be piss weak back in the Capital. Nitpicker of the Wastes 18:48, 23 June 2009 (UTC)
 * True....i can use the chinese fucking pistol to clear out the calvert mansion.It does 65 damage with the fucked damage perks! Butter 18:50, 23 June 2009 (UTC)

the damage is seriously messed up in PL anyways, i had to empty 10 MF cells with my gauss rifle to kill a tribal yet the axe dropped another tribal in a heartbeat -_-


 * I think that has more to do with the Gauss Rifle than it does with this add-on. Hasn't it always had a problem with shooting through enemies without doing any damage? 12.204.48.130 07:45, 30 June 2009 (UTC)

Mirelurk Ecology
Interestingly, poking around in the GECK unearthed a similar perk, Mirelurk Ecology. "After hours of studying, you've finally learned to exploit a mirelurk's weaknesses and gain a +5 damage bonus while attacking one." It has none of the conditions of Ghoul Ecology (for whatever good they're doing...), and is only used by a couple of unused scripts and a used one, which is applied to a book in a test cell. There isn't an image for the perk, it uses the Adamantium Skeleton one, so it's pretty obvious that it was cut. But interesting nonetheless, at least to me. --Keris Rain 19:45, 24 June 2009 (UTC)

The New Damage Buff
Ummmm, i thought it was kind of obvious. it is the superior defender perk that is adding 5 points of damage per bullet/shot. as you are standing when you see the pip-boy it shows the increased damage. meaning ghoul ecology does what it says it does, 5 more damage to ghouls, not what is written.

if i am correct (i could be wrong), we should fit the info on this page and go after the real cause: the superior defender perk--67.171.46.168 22:23, 24 June 2009 (UTC)

You are not correct. Ghoul Ecology and Superior Defender are screwing over weapon damage. Nitpicker of the Wastes 22:27, 24 June 2009 (UTC)

gotcha. i was just hearing that the ghoul one was doing it alone. anyway, is there proof this damage is actually calculated and dealt in battle and not just a "display error" on the pip-boy? for example, the pre-broken steel col autumn's laser pistol not being that strong as shown on the pip-boy in game damage. --67.171.46.168 22:33, 24 June 2009 (UTC)

i fail to see what the problem is.....you get a huge increase in weapons damage right?, well, isnt that a good thing? my backwater rifle does 58 DAM now, and the alien blaster is at 128 DAM, so i m just fine with these perks. and the enemies in all of PL are SUPER EASY, just get the Guass Rifle and snipe em before they get near you, works 99% of the time.

oh, and too the guy above who says his Guass rifle wasnt working that well, SHOOT THEM IN THE HEAD, every headshot i pull off at a good distance is a one hit kill... thanks to the sneak bonus and higher criticals perk that is.


 * I'm not sure what you're talking about, chief. I brought the Gauss with me to PL and with Better Criticals and a headshot sneak-attack critical it still took me six shots to bring down a mid-level Swampfolk. Don't even get me started on the new-fangled Mirelurk Kings. I agree with the others, something is seriously weird with the damage in PL. It seems like weapon-dam has been upped tremendously but Damage Resistance on PL enemies is through the roof. High damage one-shot weapons are suddenly weaker than rapid-fire low-dam bullet hoses. ~ The Unsigned One, 25 June 2009

This is definately affecting real-time damage more than it says it is. It took me 43 bullets on Eugene (with 100 bog guns) to kill a Deathclaw in about 2 seconds at around 30 feet, so a fair portion probably missed aswell. He didn't even have time to pounce. On the pip-boy it says the DAM is 246. I believe it.


 * Man, our boys in the weapons department must be shitting themselves now. We'll never be able to fill in all these "damage?" spots on the infoboxes. Nitpicker of the Wastes 13:15, 25 June 2009 (UTC)


 * Is it +5 points of damage or an additional 5% damage? I've seen both versions plastered all over this site. I'm almost 99% sure that it's +5 points since it practically doubles the displayed damage that the .32 Pistol does.Mr. Sully (T · C) 15:18, 25 June 2009 (UTC)


 * It says +5 damage. Not %. This is what's screwed all our data. Nitpicker of the Wastes 15:20, 25 June 2009 (UTC)


 * But is the note in the article correct? Is it +5 points and THEN an additional 5% to the overall damage, or is this just a typo? I don't have the DLC for the PC so I can't check the GECK on this one. Mr. Sully (T · C) 15:25, 25 June 2009 (UTC)

wait, only to get some things straight, does it only work (or occur) in PL

cuz if also works in the CW I feel I'm going for sydney's submachine gun again 62.163.88.139 10:25, 27 June 2009 (UTC)
 * It worked for me out in CW. Gabriel Cortez 16:14, 27 June 2009 (UTC)
 * Yeah, it seems to work fine in the Capital Wasteland. Also, as a side note, Ghoul Ecology and Superior Defender (in addition to a bunch of the other damage enhancing perks I've got) bring Sydney's Ultra SMG to around 122 total listed damage in the PIPBoy.Mr. Sully (T·C) 16:55, 27 June 2009 (UTC)

I cleared the Ark & Dove with a 10mm pistol, i see a problem


 * I'm glad I read this before I picked up the perk, just finished Plik's Safari. Sounds like it would break the game for me.  I mean, at that point why not just use console/kill on every enemy eh? - Stahlbrand

This perk combined with Superior Defender are extremely helpful at higher difficulty levels (especially very hard mode) with your character at level 30 and think about this; most opponents in Point Lookout are very tough and inflict much more damage than in the D.C. Wasteland (even weak Swampfolk have 150 hp at minimum and inflict 35 extra damage per attack and they're fast too). This perk combined with Superior Defender seem custom tailored for assisting players at level 30 and Very Hard mode where they will be essential to fighting the Aliens on Mother Ship Zeta where every one of them could have an energy shield that makes Overlords look flimsy by comparison.--BattleBen 04:06, October 25, 2009 (UTC)

Think of it as a good thing
Well with the new DLC coming out Mothership Zeta maybe they will make those enemies like hella tough so that our new extra damage will even itself out.
 * I like the damage increase but it's a little unfair yknow, people who use Vengance(?) and Xaulong Assault Rifle will have massive increase while me who use Metal Blaster and Gauss Rifle have a small increase. Gabriel Cortez 02:13, 28 June 2009 (UTC)
 * Please remember that a shot from a CAR does about 5 damage. A shot from a Gauss Rifle, thanks to Haley, does 100 damage. DIFFERENCE?! Just doing my job. 02:14, 28 June 2009 (UTC)
 * Say what? Gabriel Cortez 08:19, 28 June 2009 (UTC)

Because of a glitch ( the check "isCreatureType==ghoul?" is wrongly put in Perk Condition field instead of Effect Condition field), the +5 damage effect is ALWAYS applied.

Guys, these ghouls are every bit as human as you and I, so let's just learn to get along, 'kay?--71.183.237.225 22:51, 24 July 2009 (UTC)

I learned about ghouls in a very odd way:Gob.When I first met him,my first GHOUL EVER,He was sittng on a stool and I was facing his back so Icouldn't see his hiedeous face.Then he stood up,he freaked me out,then I killed him with a damn sitchblade.But hey now I live in Tenpenny Tower and I'm surrounded by them.So It all evens out in the end,y'know? HuangLee 20:59, September 23, 2009 (UTC)

Has anyone ever reconizided all the simularities between ferals and the zombie things in I am Legend? they both look simial, they both used to be people, they say in dark places, they eat poeple or what ever other creature they can find, they both were the remnants of clothing, and they get owned all the time.

Stable ghouls...
Does this perk affect "stable ghouls" like winthorp,Gob,Crowley etc?BTW,does it always glitch out and give bonus damageto everything or isthat jus some of the time?? HuangLee
 * It effects every enemy, even Deathclaws and RadScorpions. And Crowley ain't stable, that's for damn sure. Nitty 21:01, September 23, 2009 (UTC)
 * If it can be damage dby a weapon,it's probably affected by this piece of shit. The Daddy  http://images1.wikia.nocookie.net/fallout11ty/images/5/51/Banhammer.gif 21:14, September 23, 2009 (UTC)
 * Crowley was tasty. Spoon Leave me a freakin' message 21:07, September 23, 2009 (UTC)
 * ^^^HE'S NOT STABLE EITHER!!! Nitty 21:12, September 23, 2009 (UTC)^^^

Crowley taste like scallion pancakes.It was Azrukhal that tasted good. HuangLee 21:12, September 23, 2009 (UTC)

Yar. Pirates. Spoon Leave me a freakin' message 21:14, September 23, 2009 (UTC)

Whew.Ninjehs!! HuangLee 21:15, September 23, 2009 (UTC)

I prefer human meat. Ghoul tast a bit... chewy, ya know what I mean?--Radraider 21:17, September 23, 2009 (UTC)


 * You think so? I found it to be rather... crunchy. Ronin 13:37, September 25, 2009 (UTC)

u can eat ghouls?

With a glass of milk,my friend.With a glass of milk. HuangLee 19:02, October 18, 2009 (UTC)

Glowing ones burn all the way down yer throat

Reorganize
could everyone verify if this perk applies to all enemies and not just ghouls AND if it is + or a %?

Tarrant1400(but im no signed in right now)

And I'm interested in how it affects scatterguns (shotguns, tri-beam laser rifles, etc.). Does it add +5 to each bullet or to each attack? RadRuler 23:30, August 23, 2010 (UTC)

The Ripper
I'm curious as to how this perk would affect a Ripper. The weapon damages approximately thirty times per second, so would this really add an extra 150 dps to that weapon? A Ninja with Jack the Ripper and this perk would be tearing through Behemoths like a shish through butter.