Murphy (Fallout 3)

Murphy is a ghoul scientist living inside Northwest Seneca station in Fallout 3.

Background
Murphy was an amateur scientist even back in his pre-Ghoul days, and his tenacity has allowed him to deal with his "affliction." He has holed up in the Northwest Seneca station due to its isolation and has developed a chem far more intense than regular jet which he has coined "ultrajet." Ultrajet is essential for ghouls, as regular Jet has only limited effects on them. Ultrajet requires three ingredients; Murphy has plenty of the first two, jet and Abraxo cleaner, but the other ingredient Sugar Bombs have proven to be more difficult to obtain. Even though these Sugar Bombs are instrumental in the continuation of his operation, Murphy does not dare leave his lab to scavenge them, but he is more than willing to hire someone else to scavenge them, as long they decide quickly and not waste his time.

He has a healthy bit of paranoia for keeping the secret of ultrajet under his hat, but apparently has a tendency to misspeak and let the cat out of the bag. Regardless, he has an assistant named Barrett, who acts mostly as a bodyguard if things happen to get rough. Murphy's lab has a tunnel that leads into the metro station in which The Family resides. They mostly stay out of each others business, a relationship that is fine by Murphy.

Quests

 * Murphy's Bombing Run: Murphy has a surplus of ingredients needed to synthesize ultrajet, but he can't seem to find a steady amount of Sugar Bombs.

Other interactions

 * If the Lone Wanderer berates Murphy in a dialogue, he will end the conversation. If the Lone Wanderer starts another conversation with him and asks him about the Sugar Bombs, he and Barrett will turn hostile once the conversation ends.

Appearances
Murphy appears only in Fallout 3.

Bugs

 * Sometimes it will take a few seconds for the game to register that you've given Murphy any or all of your Sugar Bombs. You'll say "Here's all the Sugar Bombs I've got.", but you won't receive any caps nor will they be removed from your inventory. Trying this a few times, as well as waiting for up to 30 seconds before speaking to Murphy again, seems to get it to work.
 * If you have Fawkes in your party, Murphy will turn hostile towards him and Fawkes will kill Murphy.
 * It is very rare, but sometimes after you kill Murphy, and then steal something off of a shelf or from his area, a sound byte of him yelling "Stop, thief!" will play even though he is dead.