Talk:Good Natured

What happens when negative skill effects are added to other traits? Can skills go negative?


 * Indeed they can! My character is a peaceful Gifted, and Good Natured man with low strength, and has -5 in Big Guns.

I like this trait, but...
... they should have called it something other than "Good-Natured" as the trait is equally beneficial to players who want to roll an evil manipulator or mad scientist type. I'd have called it "Cerebral" or something.

Oh, and they ought to have a trait which is the reverse of this. Detracting from Barter, Speech, etc while raising Guns, Melee, etc.174.0.106.101 16:19, December 13, 2010 (UTC)

-5/+5 per level or just at the beginning of the game?
So does this trait (for New Vegas) reduce 5 points from attack skills and put 5 into the social skills every level, every time I put points into attack skills,just at the beginning of the game, or is it a status effect (like with chems or certain types of poison)?

It only gives five and takes away five once, and it's in effect as long as you have the trait.

This trait is awesome. people only specialize in one attack skill anyways because to be effective at it you need to take all the perks with it - but almost everyone uses all the other skills. 76.198.70.129 05:46, July 4, 2011 (UTC)

Reapply Good Natured - same bug as with Skilled?
What happens if you reapply this trait while leaving the tutorial area - do you get +10 and -10 (same bug as skilled)? --SkyHiRider 14:00, August 1, 2011 (UTC)

No, Good Natured is not bugged as Skilled is. My current testing conditions: On PS3, with current timestamp (current game version), recreating character upon exiting the tutorial area with my two traits being Good Natured and Skilled. --CharlesSurge 05:30, August 7, 2011 (UTC)