Stealth Boy (Fallout 3)

The RobCo Stealth Boy 3001 is a consumable item in Fallout 3.

Characteristics
The Stealth Boy is a personal stealth device worn on one's wrist. It generates a modulating field that transmits the reflected light from one side of an object to the other, making a person much harder to notice (but not completely invisible). The duration of the effect is 2 minutes, about a standard game hour. If you use an additional Stealth Boy when a previous one is still active, the duration of the stealth effect does not replenish - it 'stacks', so the effect will last two hours.

While sneaking with a Stealth Boy activated, the only ways to be discovered are to fire a loud weapon, be heard by the enemy or physically bump into an enemy.

Locations
All random-loot safes will have a chance of containing a Stealth Boy.
 * Random locations


 * Fixed locations

Bugs

 * There is a glitch wherein activating a Stealth Boy causes the hair mesh of a character not wearing any headgear to appear on the Pip-Boy, or in random other locations near the character, while in 3rd-person view. This does not affect whether enemies will detect you.
 * There is a glitch where activating a Stealth Boy and then traveling to D.C. ruins on the Duchess Gambit, the effect will still be active as long as 1 in game hour.