Forum:Weapons should be less common in NV!

Fallout needs to make weapons a luxury other than somthing that is always expected! The reason i am writing about this is because about every weapon in nv is underpowered and doesn't serve you right from the 9mm pistol to the all powerful 50 cal people should be ecstatic when they encounter a firearm, you may be thinking then what weapons would be available to enemies? Well it's an apocalyptic world where anything you have for protection is cherished and gives a feeling of comfort whether it be a straight razor or a baseball bat all the way to sledgehammer those should be the weapons that people are available to. And for the weapons they should have increased damage for example: a 9mm pistol should be putting down a fiend in 1-2 shots not half a clip....; and the anti material rifle should put down a deathclaw on even very hard w/ 1 shot to the body as it would in real life.I'm not saying that firearms should not have been put into nv i am saying they should be scarce and somthing you look forward to finding when exploring a old pre-war building or even when making a few caps from quests!

Btw: i am not saying there should be no firearm shops gun runners is fine b/c they manufacture their own weapons

P.s-leave a comment on what you think of this and make sure to give your take on the subject i am looking forward to see what everyone has to say!

I see what you are getting at. You just want a more realistic New Vegas game right? This really isn't a bad idea, and it would be sorta cool to try out in Hardcore mode as that would make it even more realistic, but it would also make the game quite difficult say if you were level one and you were going up against a Powder Ganger with a baseball bat while he had a single shotgun. Still, not a bad idea. I really like the realism of it. Mac Magnum 03:25, March 29, 2011 (UTC)

Here's where the problem arises. Generally, enemies DON'T have multiple weapons- but think about the swathe of terror and destruction you cut across the Mojave. It kinda leaves a lot of unused equipment around. The best solution? Limit yourself. Tell yourself you won't carry as many weapons, and try to keep it to one longarm, and one sidearm. Then, you get the more realistic ideal. Only true way to 'fix' it. Though, I keep promising myself to do it...and usually end up hording anyhow. On Hardcore. Lol. GiMpLiE 03:36, March 29, 2011 (UTC)

This is a really good argument, everywhere I go I find a weapon, its like finding dirt on the ground. But I'll say this, my first game it took me half the game before I found the gun I really wanted to keep, (This Machine). Hardcore mode will just limit how much ammo you carry, it has no effect on what weapons you find. There are too many fat man's, you should only be able to find one or two, and they should be in random spots each time you start a new game, as a matter of fact, every weapon, especially unique weapons should be randomized each new game. On the flip side, there are a few guns that I, for the life of me, cannot find anywhere.173.138.150.41 04:44, March 29, 2011 (UTC)

You're absolutely right dude weapons are found as common as dirt and about the idea of weapons with different locations but also weapons should be very very hard to find, this makes the game far more realistic and creates a challenge for the player whether it be finding a fiend w/ a pistol all the way of how your skill set would change, maybe your melee weapons would actually be being payed attention to and how your guns skill should be a gamble of if you find a firearm!Also when i say a guns damage should be increased i mean it should have a drastic change from the pistol doing 21 damage to doing 40 damage when lvl 35 and having 100 guns of course and the varmint rifle should be killing fiends,gecko's and powder gangers with 1 shot even on normal difficulty.
 * A 5.56mm bullet killing in one shot? Maybe if you shoot them in the head. XD Great Mara 16:46, March 29, 2011 (UTC)
 * Yes, the purpose of the 5.56mm caliber is to incapacitate the enemy, not kill him. Brfritos 16:48, March 29, 2011 (UTC)
 * I really missed being able to make weapons out of garbage like in FO3 (I know there was a dog tag fist, but there was no point for me to make that). More of that may be a good compromise. 24.62.59.89 18:31, March 29, 2011 (UTC)Kaz

"and the anti material rifle should put down a deathclaw on even very hard w/ 1 shot to the body as it would in real life." so your saying deathclaws really Exist? how do you know a Deathclaw would die from one shot by a 50 cal, you never actually went up against a deathclaw in real life. Xxfallout turkeyxx 22:11, March 29, 2011 (UTC) does a deathclaw have skin of steel? obviously not because even the toy knife from fallout 3 could make it bleed and the anti material rifle is used to destroy tanks, aircraft ect. and a bullet from a 5.56 would def put down someone who has no protective clothing in 1 shot.....

And brfritos when was the last time u got shot w/ a 5.56? were trying to have a serious topic here fallout turkey not somthing to patronize others
 * If you were being serious then perhaps I should inform you that 5.56mm NATO rounds and 9x19mm Parabellum rounds are definitely not well known for their stopping power. One reason why the M14 is currently in high demand among troops overseas. Great Mara 22:24, March 29, 2011 (UTC)
 * Thank you Mara. 5.56 is simply an cartdrige that lacks adequate incapacitation of the enemy, albeit the tropper can carry twice the ammount of rounds than the M14 (7.62). But you want to carry more ammo or stop the bastard with a few shots? If you want more info: http://en.wikipedia.org/wiki/5.56x45mm_NATO Brfritos 22:40, March 29, 2011 (UTC)

obviously you haven't read what i had wrote......a unarmored or lightly armored enemy such as a fiend or gecko.....a well executed shot to the chest,throat or mid stomach could put a man down easily, and i do recall the m40a3 packing a punch... also the 270 Winchester and one more thing any rifle could put down any man w/ 1 shot other than a bb gun and also this is an out of topic argument lets stick to the topic of fallout nv w/ less firearms


 * The M40A3 uses the 7.62x51mm NATO (essentially a .308 round) that the M14 uses. The 270 Winchester is also a stronger round than 5.56. And that's fine by me, but that doesn't make any excuse for turning weak ammo into god rounds. I know I'd like to see different types of melee weapons implemented. Great Mara 23:01, March 29, 2011 (UTC)

i understand where you are coming from but i just think that a well executed shot to the chest w/ a 5.56 rifle such as the marksman carbine and service rifle should be enough to take down a fiend, and yeah me too it seems like you should be able to use anything you find such as a pan or skillet as a makeshift weapon that may break faster

I agree with one shot kill to fiends/humans. But, a deathclaw? It is said that they're pretty strong. I don't think It should be 1 shot kill w/ anti materiel rifle. James Jr 08:58, March 31, 2011 (UTC)

Guns do seem to be common, energy weapons less so. When you do fine or loot a gun, it is usually in poor condition so the game did get that right. One thing that bothered me was no silenced weapon for energy weapon users. Squalor 14:55, March 31, 2011 (UTC)

Lets not forget that this is a much more populated and controlled area than lets say the DC wasteland from FA3. The NCR has vertbirds, artillery cannons, a dam, solar energy plant, etc. Weapons are a lot more common when a huge army like the NCR occupies the area. Especially with caravans and self sustaining gun manufacturers around.
 * Now that I think about it, imagine being able to use the metal cooking pan as a weapon and every time you landed a hit while Wild Wasteland was on hearing "Not the momma!" Great Mara 16:04, March 31, 2011 (UTC)

I dunno about deathclaws being one-shotable even with an AM rifle, after all they were genetically engineered to be a super assault creature. As for weapon lethality, being shot with a bullet is not automatic, instant death - there are many variables so that while a single humble .22 can kill it is also true that sometimes people are still on their feet and walking after having been hit by a whole clip of 9mm rounds. Critical hits represent hitting something dangerous to have hit (heart,lung &such) and a sneak critical (a "well executed shot to the chest,throat or mid stomach") from a 5.56 can take down a fiend (on normal difficulty). More realistic would be to make limb damage more common, as a bullet which breaks your leg is not going to kill you right away but will slow you down, but that seriously degrades playability.75.67.224.12 18:28, March 31, 2011 (UTC)

There must be somthing wrong w/ u if you think a deathclaw would not die from an anti material rifle......have u ever seen the actual power of a 50. cal outside of your call of duty games? it's been recorded 50 cals have enough power to blast through thick brick walls and take out several targets easily, the deathclaw myth is that deathclaws are 15 feet tall in reality a gun ship is 3x the size and it takes about 2 shots to destroy one of those......and yes nv is a more populated area than fallout 3 but in dc there are alot of more weapons do to more military bases (in the game) personally i think they should have made nv a more realistic survival game

I love your idea!! :D, but I think it should be less ammo, so you can get serious about how are you gonna waste your ammo --Ladies and gentlemen, please die 03:44, April 1, 2011 (UTC)

thanks dude for staying on topic and idk about the ammo cuz w/ less enimies w/ guns you wouldnt find the ammo

"There must be somthing wrong w/ u if you think a deathclaw would not die from an anti material rifle......have u ever seen the actual power of a 50. cal outside of your call of duty games?" Yes I have, and you are confusing two separate issues. Will a .50 round from an AM rifle penetrate a deathclaw's hide? yes. Will that .50 round kill a deathclaw? not often. Just because you hit something does not mean it has to die, even a monster round from an AM rifle, puny humans have survived hits from .50 rounds in RL. As an obscure philosopher once noted, "the human body is an amazing thing, if it doesn't die, it lives." In order to kill a living being you have to damage their body to the point at which it can no longer function to support life, and that can be hard - you can literally cut an earthworm in half and it will live. In terms of a firefight it is worse, you have to do enough damage so that body ceases to function quickly, it doesn't help if 3 days after ripping your head off the deathclaw dies because you destroyed it's intstines and it can no longer digest food. This can be an even bigger problem with a genetically engineered creature designed for military assaults, about which we know little of the interior physiology, we don't know if they were even engineered with an organ or system which will kill them quickly. Perhaps deathclaws were designed with a hind-brain to function as a back-up to take over motor coordination if the main-brain were destroyed, taking a lesson from earthworms the designers also forwent the single multi-chamber heart so popular in evolved higher creatures and went with multiple single chamber "hearts" dispersed throughout the deathclaw then for good measure spliced in some insect DNA to create multiple "lungs" - there is very little chance with such a design of finding any place where a single bullet, no matter how powerful, can cause quick death. 75.67.224.12 17:53, April 1, 2011 (UTC)

support your argument of a person being shot w/ a 50. cal and living, i realize that it can be difficult to kill somthing in real life but shooting it in the chest? i mean come on have you ever seen the PTRS outside of call of duty world at war, it has twice the power of the average 50. cal sniper rifle and requires 2 people to fire it 3 people in all because a spotter, and if you haven't noticed this game is in the future where new weapons were in development which means the AM in fnv was probably upgraded.


 * just run a search on the intertubies for people who been shot with a .50 and survived, if memory serves me correct a Japanese fighter pilot in WWII was shot in the HEAD with .50 round and survived (well I believe he died in the 1990s, so he didn't become immortal). I've never played Call of Duty so have no idea  how they handle the PTRS, but the AM rifle seems to a fairly straight copy of the French Hecate, a .50BMG rifle and not the PTRS (which wasn't that much stronger than the .50BMG).  Fallout is not just the future, it's an alternate timeline which has an uncertain date for divergence, so it is possible that the AM rifle .50 isn't either the .50BMG round or the more powerful Soviet 12.7 round, but probably it is the .50BMG round which is almost a century old.  In this alternate timeline, very few gunpowder weapons are more advanced than 1990s tech in our timeline - aside from the fact that the Fallout timeline somehow got the 4.7 caseless round to work, the fallout gunpowder weapons aren't even close to cutting edge tech in 2011.  It is possible that the AM rifle is considerably more advanced than the French Hecate which it strongly resembles, but there is no reason to assume so.75.67.224.12 19:41, April 2, 2011 (UTC)

That is impossiable for a man to be shot in the head w/ a 50 cal and live only if it had barely skinned his head or his ear.....and it takes place in 2277 or around that time anyways....fallout has energy weapons which means it is in the future and the ptrs is twice as strong as the armys barrett 50. cal though it weighs around 40 lbs or more