Forum:Fallout 4 Ideas?

Carinth 02:12, July 6, 2011 (UTC)

i would love to see huge enclave regiments that you have to have an army of well-eqipped followers that are a little more disposable than before and having hideouts that have turrents and traps and gaurds and a more destroyable envirement that you can carve for defence. also it should have a huge city area and a more forest based wasteland instead of a barren desert and it should have overgrown irradiated plantlife. ThatWhiteboy98 01:24, June 21, 2011 (UTC)

So my friends and I were thinking about ideas for future fallout games. So far we have two big ones. The first one is going inside the NCR. They could make it interesting by having an NCR civil war or the Brootherhood invading or the legion rising back up. Another idea could be going to New York City after the events of fallout 3. Maybe the empire state building is a slaver base. Or the statue of liberty could be an Enclave outpost. With places like Times Square,Yankee Staduim,La gaurdia airport the possibilities would be endless. They could even do more F3 themed stories like i mentioned ex. the brotherhood pushing the enclave into the city in some kind of big battle. What do you think of this?? --

71.172.44.230 04:44, May 30,

2011 (UTC)SUPAHEPICSNIPER

They already said they might not make FOOL so they will make Van Buren

You need to understand something unless they do fallout 4 as van buren fool IS fallout 4

good luck with van buren! its never coming out so we all need to improvise --71.172.44.230 00:42, May 31, 2011 (UTC)SUPAHEPCISNIPER

I want a fallout that takes place in the New Orleans area. I would say the midwest, especially Oklahoma and Texas, but that whole area has been tarnished by the bullshit the was BOS. Imagine marching down the french quarter, fighting Lobotomies, Feral Dogs, and Mutant Alligators the whole way. Also, it would be nice to see more greenery and crazy survivalist, ala point lookout.--[[Special:Contributions/24.253.217.254|24.

That Louisiana swamp land is actually a good idea, mutated alligators, bullfrogs and water moccasins would be sweet and that feral dog idea is perfect! ReapTheChaos 04:29, June 6, 2011 (UTC)

Here’s another idea, why not have it take place in China? We’ve seen what happened to the U.S. since the war, why not see what’s going on over there? Mutant panda bears sound pretty damn cool. ReapTheChaos 11:29, June 6, 2011 (UTC)

Not to knock these ideas, but New York and China wont work. New York is too big of a city. There are too many buildings and the whole game would take place inside. Maybe they could include some of the surrounding area or something, but NYC would be difficult. China would be interesting, but it would present too many poblems with making it in a foreign country. New Orleans sounds like a good idea. Texas or the midwest would also be cool, but someone already mentioned the problems with that. Vault Dweller 5 13:40, June 7, 2011 (UTC)
 * China doesn't need to be entirely foreign. The outbreak of the nuclear war would have stranded a large American army there, some of which at least would have survived. Think of a giant Enclave/BoS type outfit rebooted as local warlords, in alliance with some of the locals and still fighting the wars of 200 years ago with others. The possible interactions would be endless. Wunengzi 18:07, June 13, 2011 (UTC)

Thanks everyone!!! im happy i made this page...its looking really nice weve had some great ideas!!!--71.172.44.230 20:46, June 12, 2011 (UTC)SUPAHEPICSNIPER

A Fallout that takes place within a city sounds like a really interesting idea to me. The whole entire game map would be a giant maze and there would be more of an emphasis on cqb and not knowing what's around the next corner. I think it's an amazing idea where dlc could branch off into countryside and give us the more traditional wasteland.Cpanda 05:47, June 13, 2011 (UTC)

EXACTLY! in fallout 3 you can spend a whole 2 hours exploring a single building...in new vegas you can explore in 5 minutes it sucks...but in a city atmosphere you can spend friggin 200+ gameplay hours to explore everythiing --71.172.44.230 03:05, June 14, 2011 (UTC)SUPAHEPICSNIPER

Agreed! New Vegas sucks for exploring. And when you do take the time to explore something, you walk out with a couple empty soda bottles and a BB gun. We need more and better loot. Fallout 3 just about every building you explored had something worthwhile hidden somewhere inside.

Another thing we need is more unique weapons. They should actually be unique too, don’t just take a knife and call it “Bob’s knife” and give it an extra point of damage, make them LOOK unique.

Back to the whole China thing, I wasn’t talking about an American group in China, I meant being an actual Chinese citizen, crawling out of a Chinese vault 200 years after the war. I would be very interested in whats going on over their. I would hope people wouldn’t be so racist that they wouldn’t play a game because its not taking place in America. ReapTheChaos 16:07, June 14, 2011 (UTC)

I would like to see a fallout game take place in an arctic like terrain such as Alaska or perhaps Canada considering it was annexed by the U.S at one point. I think it would mix things up a bit and stray away from the traditional desert like wasteland that the majority of the fallout games consist of, not to mention a whole new variety of mutated creatures to battle. I'd also like to see the Enclave play a major roll in the next fallout since you only really know them as enemies in Fallout 1 through 3 and very little is known about them in Fallout New Vegas. I want more of an inside look on the Enclave and get to know more about them. Six and 6 21:50, June 14, 2011 (UTC)

Im 99% positive that the next fallout will come from Bethesda. And it seems that Bethesda is working on the east coast while Obdisan stays to the west. You are going to probally see a east coast area or perhaps the Midwest. It would be on a coastal city, New York, Florida, Texas, or even Chicago. I wouldn't bet that thier would be a fallout that would occur outside of the US though. FYI 174.109.137.71 16:26, June 16, 2011 (UTC)

My Cynicism and learning that "Bethesda ruined fallout" has made me think, I wonder if they will arbitrarily put the NCR or even the legion for no properly explained reason, and have the BoS Fighting them, but heroicly "pwning the shit out of them"...?5t3v0 09:22, June 17, 2011 (UTC)

Awww man If I have to play a game where I had to just watch the Brotherhood destroy all foes again. After Project Purity there was just no match for them, wasn't all that fun. Even the Enclave didn't stand a chance. Sure I was the big driving force, but when one man can take out 5 well armed enclave solders... Thats not real. Even if thier was real life power amour and laser weapons, it still wouldn't stand a chance against that many, it would be a challenge at 3 to 1. Plus the enclave still had better armour and weapons than most of them. Seriously, I don't want a another post project purity brotherhood or a NCR. I want to fight for a side that has a chance to win against a power like that. 174.109.137.71 19:19, June 18, 2011 (UTC)

Fallout 4 should give you the option of playing as a Super mutant, or Ghoul. Imagine the different scenarios that would create? Take too much Radiation as a ghoul and go feral? Attacked on sight as a Mutant? I just think it would make things more interesting. That's just my opinion of course, and the reality of writing that much code is probably never going to happen.

I like this whole US troops stranded in china theme, Fighting although the war is over. Major factions would be largely out numbered US troops and chinese troops...whats left of them. The two sides would not be as black and white good vs evil like new vegas. The chinese would be fighting for there home land and the americans reattacking for what has been done to theres. Maybe even the russians could become involved

Someone mentioned the Arctic and Canda. Why not take a look south, at Central or perhaps South America? After all, in a post-apocalyptic wasteland, there really aren't borders, right? What if the Enclave fled to South America? What if the BoS set up a chapter in what was known as Mexico? --DarkCheshire 08:15, June 22, 2011 (UTC)

Bethesda has already publicly said they will not make a Fallout 4. I would like to see where fallout 3 just ended and have a few ways to start the game either NCR or Legion starting to occupy the Area in the Capital Wasteland.. or start it out in New Vegas and begin The War with either side, and you can side with a Faction and say if your faction won or lost at Hoover dam. How would that be, to have like the Great Grand Child of the Vault Dweller be the Savior of the NCR, or How brutal of a name you would make leading a Centuriae of men through Arizona up through Nevada, carving a swath of NCR until you reach your destination of Hoover damn. Maybe after the Victory at Hoover dam for the NCR the Rangers and NCR relations start to break down, and eventually the Rangers join up with the Legion or... could stay put, operate out of Zion and do what they do best and have just a quite guerrilla war with the NCR, or the Game could start out by you being an initiate in the BoS and your base being attacked by Super mutants, and come to find out there is a new "master" that was created either in the Big Empty or a underground Medical facility in Vault 87. -Nuka Panda

Maybe I'm biassed because I live in the Northeast, but honestly New England hasn't been explored whatsoever. I mean we have information about the Commonwealth, and yet nobody even thinks that possibly there could be a game there? The Northeast is heavily populated, so tons of houses to loot, but yet still has farmland and other places so its not all suburbs. You could center the game around Boston and then have parts of the map be in Connecticut, Vermont, New Hampshire, and Rhode Island. Seeing as this is one of the wealthiest and most industrialized parts of the country, you could have the Brotherhood from DC or really any faction you want trying to hold the resources there. There would also be really good loot, really advanced technology, and just really cool places to explore.

Allow me to set the stage: It's some time after the war between the legion and NCR has concluded. The dust has settled and people are getting back to life as usual in wastes. There have been no major uprisings or threats in recent years and things are relatively quiet. Now suddenly settlements in the northern United States begin reporting raids and incursions from some unknown faction. You, as the Player, are tasked with investigating these reports. Perhaps you're a desert ranger or BOS scout. The long and the short of it is that over the last 100 years, communist forces in the eastern hemisphere have been slowly rebuilding their military might in the interest of continuing the war against the use. They have outfitted armies with salvaged weaponry and armor and created the largest man-made structure ever built: The Land Bridge! They have used millions of tons of scrap from ruined cities and vehicles to build a massive bridge spanning the Bering strait and have begun mobilizing their forces in a full on invasion of the U.S. So now the main quest line becomes obvious. You as the player must find a way to halt the invasion and defeat the enemy forces, preserving the freedom and democracy that the NCR has fought so hard for. Or if you're so disposed you could sabotage American interests and facilitate the invaders plot. The end game scenario would require that you either destroy the Land Bridge (probably with a nuke) or destroy the main protagonists headquarters (probably also with a nuke). The Majority of the game would be in the North western united states and canada, and of course alaska. WHat do you think? Zac hemker 04:45, June 27, 2011 (UTC)

That sounds great aside from two things...A)Having the Northern USA,canada,and alaska all as places on one disk would make INSANE load times on all three consoles. Maybe they could do just the one and have the other two as DLC like Broken Steel or Honest Hearts. and B)its just not canon.In the fallout story Russia got involved and obliterated China so no forces could stay there. The land bridge sounds cool though but i heard in operation Anchorage that the bering strait was destroyed somehow to halt the chinese in the first war...

Would love to see Ronto or the Institute explored a little bit if Fallout goes back to the East Coast, which I secretly hope will be the case since FO:NV left the West Coast outside of NCR as pretty solid tribal territory, which is fun as an add-on, but not a full game. Flagcaptured 05:58, June 29, 2011 (UTC)

I'd like to see the producers expand on the core game, not just flood us with add-ons that have no real challenge and take little to no time to explore or beat. If they went back to the base game and completed all the side stories, the half completed buildings and the area references that never seem to go anywhere, I'd be happy with that. It's so full of loopholes, unfinished areas and stories, it really takes away from everything. As far as add-ons just completing follow-ups to core storylines would be nice. Don't mention a town or area unless they are actually gonna expand on it. Spitting out addons is no way to complete a storyline.Carinth 18:39, June 29, 2011 (UTC)

A game that works would be nice. And a Commonwealth storyline involving the androids and thier masters would be nice. Finish up the Fallout3 storyline about the android underground, rather than toss it in there and never let it go anywhere.Carinth 16:17, July 4, 2011 (UTC)

About the only thing I can agree with you on, Carinth, is that I bug-fixing should take precedence over add-on development. Given a choice between "New area, new content" and "All existing bugs to be fixed", I'd gleefully choose the latter. As for the rest of what you've said, I think your expectations are entirely unrealistic. The name of a town shouldn't even be mentioned if they're not going to expand on it? By that rationale, an NPC can't say to the player "I was born in Mugamugagoo." (yes, I made that up) unless this Mugamugagoo place could actually be visited by the player. I disagree, and here's why: Try to go a day of your life without someone making a reference to a place or person that never has and possibly never will impact you personally. Not everything needs to have significance attached. Nor should it. That's part of what makes it realistic. Getting infodumped by an NPC and trying to extrapolate the significant bits (if any) from what could be just a load of blather.--174.0.106.101 00:13, July 5, 2011 (UTC)

A Fallout game in Canada would be absolutely awesome! Shooting moose off your back porch. Naw, I'm kidding. I think that it would be pretty cool though. The C.N Tower would make an AWESOME player home. Meowmeowquack 01:20, July 5, 2011 (UTC)


 * Preferably not a metropolitan location, and definitely not Toronto. The Rocky Mountains in Alberta (Banff region) or British Columbia would make for much more interesting scenery and wildlife.  Somewhere where it's unmistakably Canada, not Toronto-the-city-that-wants-to-be-New-York (in which case they may as well set it in New York).  Besides which, the CN Tower would come off as being very "Lucky 38" and they've already done the tower HQ with the panoramic view.--174.0.106.101 01:44, July 5, 2011 (UTC)

I don't think it's unrealistic for them to actually complete the areas and storylines. Sure there are areas that are insignificant, but I'm talking the important ones. Not important because of a passing npc mention, but the ones they involve you in through quests and such. Why would they make the effort to enter in a responce dialogue if it's meant to be unimportant. By doing that they make it important, or by making a whole long questline, that just ends. Best example is the Commonwealth, huge questline, multiple npc interactions, background story, android underground the whole nine yards, and hows it end, the npc's saying you shouldn't be seen together talking and thats the end of it. Come on, that was just a waste in the end, it changed nothing and went nowhere, like most of the storylines. FO Vegas, had a real chance at becoming a continued storyline, loss of memory due to the headshot, but left with a broken pip-boy, and thats why the doc gives you his. Not a broken storyline that he just decides to give it to you, sure he'd seen hundreds of gunshot victems but you're special for some reason, so he just gives it to you no reason at all. Fix the storylines, continuity.Carinth 15:01, July 5, 2011 (UTC)

Look, these games are about their main quests. The side-quests are meant to be brief diversions, not main quests unto themselves. So it seems that completion isn't the issue here. It's that some of these quests aren't complete to your own personal satisfaction. What was the Lone Wanderer meant to do in FO3 that would have satisfied you? Physically travel to the New England Commonwealth and start freeing android slaves? That's a game unto itself. And how was that storyline meant to impact/change anything in the Capital Wasteland? And so what if it didn't?

As for Doc Mitchell's treatment of the Courier, I could identify numerous interactions in the game that aren't terribly realistic and in fact border on silliness. Most notably, the fact that Boone would trust a perfect stranger to lead one of Novac's citizens into his sniping view for summary execution-- taking it on faith that the person the Courier selected was indeed responsible for his wife's capture, and only asking "How did you know?" after the fact.

But I can let these things slide. You seem to be either unable or unwilling to suspend your disbelief in certain instances. That coupled with your unrealistic expectations in regards to the length of side quests and the impact they have (or don't have) on the main storyline makes me wonder how you can derive enjoyment from these games at all.--174.0.106.101 20:58, July 5, 2011 (UTC)

I see your limited viewpoint, but having played blizzards orcs vs humans, upto the largest freerome game world of warcraft, i don't see those expectations to high at all. Blizzard manages to follow and complete all the storylines and makes best effort at playability and npc interactions. Following thru storylines to completion. If they wanted to make a fallout world would you expect anything less from bethesda? My expectations in this time and age are purely realistic.174.89.63.237 21:41, July 5, 2011 (UTC)

Well I'm glad you can see my viewpoint, despite it being "limited." And just to be clear, I'm not speaking of blatantly unfinished things where you can see the lingering remains of content that had been cut from the game at the eleventh hour. It's unfortunate that such things get missed. But the expectation that each side-quest should play out with the same length significance as the game's main quest is entirely unrealistic. Comparing Fallout to WoW is ludicrous, by the way. Apples and oranges.--174.0.106.101 23:27, July 5, 2011 (UTC)

Just answer me this, is there any ending to Fallout 3 GOTY Edition after completing the waters of life, being the original conclusion. It seems to lose it's point after awhile, an unending repeat of turn ins that never conclude.Carinth 00:13, July 6, 2011 (UTC) And wanted to point out this was for fallout 4 game ideas, so whats wrong with the commonwealth being the next game, wasn't that the point? Quote: Physically travel to the New England Commonwealth and start freeing android slaves? That's a game unto itself."Carinth 00:32, July 6, 2011 (UTC)

There's nothing wrong with that. If they want to do a Fallout installment devoted to that whole concept, then fine. But you made it sound as though you wanted all of that content to exist WITHIN Fallout 3. You were clearly dissatisfied with it, even though what you seemed to want would have taken up space for a completely separate game.

As for your first question, you have me at a loss. On one hand you've been arguing that stories end too abruptly or don't play out as they should, and now you're complaining about....what? That they extended FO3 past it's original conclusion and left it open-ended? Seriously, what are you looking for? I think I'm a reasonably intelligent person but for the life of me, I can't conceive of any circumstances under which you'd actually be pleased with a Fallout game unless it were one that devoted itself entirely to a single idea with no other material-- no other side-quests or references at all. No, thank you. Rather not play a game that monochrome and linear, but each to their own.--174.0.106.101 01:26, July 6, 2011 (UTC)

They should do something in the midwest or maybe even canada, or perhaps down the remains of florida

You could easily round off the original story with an opening sequence showing a rebuilt prime standing over a mutant free dc looking out from on the deck of the rebuilt aircraft carrier five years later, with a background telling the overrall outcome of what happened, references to oasis and its expansion of green. Many comonwealth scientists come to dc to see prime, you enlist to travel back with them to the comonwealth and show a takeoff in a flightcraft off the carriers deck, game starts with arrival in comonwealth. Intro shows the outcome of your previous efforts and achievements in dc, follow the lead in already given fo3 quest, you have a conclusion to dc ,leadin and new beginning, fo4 remember the war happened everywhere, and you don't make up unrelated content you round off previous content and progress with pre existing ideas. Canada's fine too, they lead in with the annex story, see how the americans stripped the land before the bomb hit, a dead wasteland like dc, just with rabbid beavers.:PCarinth 02:12, July 6, 2011 (UTC)

All i know is that there are so many good cities on the east coast to base a fallout game... NYC,Baltimore,Philidelphia,Norfolk,Richmond, they could even do DC again who cares

I've been thinking about making my own Fallout (I know, never going to happen) where I would put myself in the game as one of the major characters (+1 to my ego) where I could excersise my own thoughts and ideas in a Fallout setting.

The idea is that I would be the CEO of the Med-Tek corporation before the war, founding it after getting expelled by the ethics committee for processes deemed un-natural, Controlled Ghoulification upon himself being the final straw.

I would then explain how the auto-doc was the product of the idea that a robot could do the job of a doctor if all they do is memorize, and how mentats were invented to allow everyone the ability to unlock their true thinking potential.

After their invention, the auto-docs were extremely regulated in order to save jobs. This made me furious, thinking that they would ignore the possibilities just to maintain their false reality.

It's at this point where I set out to rid the whole world of ignorance by "shoving reality down their throats, and see if they could swallow it" which I would accomplish by creating social experiments, the only problem being how.

Then all of a sudden, I'm summoned to a secret meeting in the wilderness, when he arrives he notices that it is a meeting of all of the countries CEOs including Mr. House. There they collaborate what should happen if the World were to end.

At the end of the meeting, no such agreement was reached as to what to do, and instead the Great Game was issued, where they would hunt eachother down to hold their power.

Me, Desmond Lockheart, and Mr. House where the only one's who could reach an agreement, that the world should be built from the ground up without any ignorance.

That's when the RobCo partners with Vault-Tec to aid me in creating environments to proove human ignorance and the consequences they create. Med-Tek provides House with his Cryo-technology, and RobCo uses the cybernetic code to program VATS and the Pip-Boy.

After all is set, the war happens, I fight it out of a cabin in the woods of Easter Michigan, living for 2 centuries being a ghoul and all. Perfecting my knowledge and abilities while also forging alliances with the local populace.

Hearing about the comendable lack of ignorance shown by the MidWest BoS compared ot the stories of the BoS he heard from local travelers, I travel over there and offer my experience only to find them in shambles after stretching out their forces to thin and allowing them to die.

After mending the wounded and fighting off some of the attackers, they swear me in as the new Elder, considering their last one didn't make it back from Vault 0, and my exceptional knowledge of the world.

I unlock the sealed up Med-Tek HQ and disable the security, to gain access to the ervers set up there to gather the results from the Vault expeririments to assess my results, to find that they had almost all gone exactly as hypothesized with a few minor discrepencies resulting from external variables.

For years they rebuilt the area of Chicago and maintained a standing force recieving food from farmers whom I helped out earlier. Then the disenfranchised forces of the Enclave show up from their defeat in the East.

I appeal to them, I propose idea that their ignorance resulting from their pride in a failed nation had caused their failure, and that they would succeed without it.

This doesn't appeal to all of them and the one's that don't join create a faction in the game that I have yet to name.

This is where the player comes in, they are a wanderer of The Road (I-96) who I like to brandish, the Hitch Hiker, who will spend the game hitch hiking along one of the factions and ultimately achieve their destination.

The main factions are, The Aware (MWBoS+Enlave), and the ultra-patriotic Canadians of Ronto. East Coast BoS scouts, the Reavers, the MoTown (Detroit) Traders, and that other faction I mentioned earlier.

The whole game is The Aware attempting to eliminate ignorance whilst cleaning up the world, only to have the denizens of Ronto view them as Uncle Sam's black army (The Enclave) and ultimately taking their claims.

I am christened The Ever Ruler of The Aware and I expand while remaining relatively unknown.

My forces are small and my reputation is soiled from the Enclave, fearing an invasion from the Legion or the NCR should that secrecy be eliminated. The Eastern BoS is understanding when I contact them as the Elder of the MWBos, but not supportive.

DLCs include, The Abbey of the Road where The Ever seeks to eliminate their ignorance,

St. Louis where The Aware set up shop to serve as an area of operations for future expansion and to hold off against the Legion,

Bad Axe where you find the cottage of The Ever Ruler and either loot it or defend it both of which are inteded to be very hard.

The Great Plains, where you destroy what remains of the Reavers only to find the Great Khans more Troublesome and meet Little Red Riding Hood, the daughter of the Courier and Red Lucy.

That's it, if you skipped this I ask that you at least read the last few lines. —Preceding unsigned comment added by 71.238.26.55 (talk • contribs). Please sign your posts with ~ !