Forum:If you could come up with a DLC, what would it be?

I would love to play Fallout in the city ruins of Portland Oregon. The story could be a small remnant of Chinese military force that has been in hiding for generations inside a Chinese nuclear sub at the Portland Waterfront, and has one active nuclear warhead left. The opposing side could also be a small remnant of a U.S. military force hidden inside the Rose Garden Arena located very close to the Waterfront. The Chinese are bent on finishing the mission their ancestors failed 200 years ago, and restore honor to their ancestors and country. The mission would be to send off the remaining nuke. The U.S. side would be trying to stop this, of course.

During the add-on you get to learn the details and stories about The Great War coming from the descendents of both armies. Your decisions will decide the fate of that remaining nuclear warhead. Whether it be launched, or disarmed, its up to you. Also, there would be the dangers of mutated creatures and people that inhabit the city. This is all far fetched for a Fallout game, but I like it.Randy Zubie 15:48, June 20, 2011 (UTC)

I would personally like to see another environment similar to the Villa in the Sierra Madre. But focused more on tighter urban spaces. I guess I'm thinking of level designs similar to City 17(?) in Half Life. Where exploration gives you multiple options to get from point a to point b. I would like to see a city the size of GTA4 but in the Fallout universe. The buildings are in ruins and plant and wild life is popping up all over the place with pockets of civilization pushing their borders into each other. It wouldn't be about knowing streets but about yeah there's a crawl space under that upturned rubble that lets you sneak into this militia encampment or you can climb that advertisement sign and shimmy over to that caved in buildings rooftop so you can gain access to a fireladder that lets you get to the buildings surrounding said encampment. I would want the DLC to be big on exploration and rewarding the player for taking the time to look with interesting level design that created combat situations that were both favorable and challenging. Unfortunately I haven't seen this kind of attention to level design and I am not expecting it.Cpanda 21:38, June 20, 2011 (UTC)

My DLC would be very simple. It would add one of the game's developers to the game as an NPC whom the Courier has to beat the living sh** out of until the dev finally surrenders and presses a button on a console that fixes all of the game's remaining bugs. The end.--174.0.106.101 23:00, June 20, 2011 (UTC)

Make something like Operation Anchorage except with the NCR and Brotherhood Of Steel battle. It could be called Operation Vegas-age.

I would like a DLC completely based on the Enclave. Maybe a vertibird appears out of the sky an captures you. Then the remains of the Enclave run you through a series of test to see if you're mutated. When they find out that you're 100% human like them they recruit you into their ranks. You then work you way up through the ranks to earn a special assignement. The last operational nuclear missle in the Wasteland is located in a MASSIVE Vault somewhere and you have to take a team of Enclave troopers there to take control of the missles. The Enclave needs you to do it because you have a functional Pip-Boy. The Vault turns out to be a giant social experiment where the Vault is divided into 3 areas. Each area controls an essential piece of the missle. None of the gruops agree on what to do with the missle and you have to play diplomat. At the end, you can choose 1 of 3 locations: The Vault you are currently in, the Enclave's base, or not to fire it at all (maybe you could fire it at Camp McCarran, The Fort, or Hidden Valley but this is unlikely). Based on your actions, the Enclave makes you their leader or the Vault makes you their leader. If you do nothing, They both turn hostile. What do you guys think? I know most of the Enclave has been wiped out already, but there could be a chapter still in business somewhere remotely. And either the Vault or the Enclave base (or both) could be under a Great Lake or Hudson Bay, and the other location could be close by somewhere in Canada (Canada was annexed by the U.S. so in Fallout it's actually part of America) Ya, a location totally under water (ala Rapture from Bioshock) would be awesome. So what do you guys think? ^By Kade Britt (aka FalloutNINJA101)

I believe that the enclave exist in some capacity Kade, when Raven rock is destroyed, the enclave evacuate and all fly off in the same direction(iirc) as if they are heading somewhere... A story could also involve Augutus Autumn, (upon canon confirmation of whether he lived or died following FO:3, or has it been confirmed that he lived/died?) who could have become a despotic madman now he is the de facto leader of the enclave. I just think that the enclave are too good a foe to completely wipe from the universe, it would be cool as to keep them in some capacity. 87.102.49.21 09:08, July 1, 2011 (UTC)

My ideia is an alternative version of Honest Hearts, focused more on the Burned Man: In some point of the main story line, either Caesar, Mr.House, Yes Man or Coronel Moore would ask you to go look for Joshua Graham. Moore would say that NCR scouts found sometime after the battle of Hoover Dam traces of a lot of dead Legion frumentarii (Caesar´s spies) and assassins, and bandages that appeared to have been covering burned flesh. She would say that they didn´t followed the lead at the time, because there were to busy trying to annex the Mojave and they thought it was a trap. But now with the situation being the way they are, and legends of the Burned Man growing every day, the President decided that he was to much of a resource to waste. So he ordered Moore to send troops, but instead, she sends the Courier. Yes Man and Mr. House thing that his experience would be invaluable, against NCR and Legion both, and Caesar wants to execute the Malpais Legate, to finally put things to an end, and to increase the troop´s morale, wich means bring him to Caesar so he can do it personally. After that, no matter the faction, the player is given the Burned Bandages, a weightless quest item, and the mission to go with the happy trails caravan to Zion, the place were they think Graham is.The big changes would be in the quests, with less fetch quests and more interesting ones, a happy Joshua ending, and Joshua as a companion, and he would give you two perks: the available way of the canannite and the Pleasant company, after you return with him to the Mojave, that would allow you to have one more humanoid companion besides Graham.