Talk:Rad Tolerance

Radiation Poisoning
To get Minor Radiation Poisoning you need to accumulate 200 Rads. Before perks and resistances, that breaks down like this:
 * 1. 200 seconds in mildly irradiated areas.
 * 2. 100 Dandy Boy Apples or Nuka Cola (healing 1000-1200 hit points depending on Food Sanitizer).
 * 3. 100 Ice Cold Nuka Cola (for 2000-2400 hit points depending on Food Sanitizer).
 * 4. 40 seconds drinking from an irradiated sink (for 1000 total hit points with a good sink).

If you do somehow get Minor Radiation Poisoning, you can either:
 * 1. Pop a Rad Away (heals up to 150 rads, weighs nothing, costs 20 caps).
 * 2. See a doctor (heals all rads for 100 caps).
 * 3. Use My First Infirmary (heals all rads, infinite use, 1750 value, only available at your home).

If somehow you manage to get Minor Radiation Poisoning, you will have
 * -1 END
 * -2% to poison and radiation resistances (from END)
 * -2 points from Big Guns and Unarmed (also from END)
 * Slightly faster oxygen depletion underwater (END)

So IF you get up to 200 Rads, and IF you can't spend 30 caps on a Rad Away (at level 26?!?!), and IF you can't visit a Doctor (it only takes a minute to fast travel to Megaton), and IF you haven't bought the Infirmary, then you'll lose 1 END. Note that if you skip this perk and take a point in Intense Training-Endurance, you will have the same functional endurance while poisoned and one more endurance while not poisoned; you can take Intense Training 24 levels earlier, too. Can anyone find any conceivable use for this perk? --65.101.153.31 02:35, 6 May 2009 (UTC)


 * Maintain just under 400 RADS, then you can easily trigger Rad Regeneration on a whim. And if you have Rad Absorption, you don't even need Rad Away, and if you're good, it'll almost instantly cure itself.
 * It also allows you to build more rads for a Nuclear Anomaly explosion without the annoying negative modifiers of MRP.
 * My third point was MRP doesn't do anything noteworthy anyway.