Temple of Trials

The Temple of Trials is a pre-War structure just outside the tribal village of Arroyo.

Background
The Temple of Trials was built on the ruins of an older Pre-War building, most likely a church or museum. The carved head at the entrance and some of the carvings/wall decorations on the three sub-levels were done by the Arroyo inhabitants.

Its purpose is to prove if someone is worthy for their role in the village as a leader of society or the savior one

In 2210 the Vault Dweller's daughter takes her mystic test, a key ingredient of which is several pots worth of hallucinogenic plants from Hakunin's garden. She runs the gauntlet in the Temple of Trials, using her charm to pass most of the tests after her handgun jams (and is ruined) on the first level. She offers numerous criticisms of the test, resulting in many revisions.

In 2241 like his mother few decades earlier, the Chosen One descended into the Temple and completed mystic test.

Game mechanics

 * Test of the player's combat skills in the fight against giant ants and small radscorpions
 * Or sneak ability, allowing player to avoid few enemies
 * Usage of lockpick, to open the door
 * Usage of explosives, to destroy the door
 * Possibility to use healing powder or antidote, showing basic of damage system
 * Example of traps

Cameron

 * Fight him unarmed after a conversation (and without access to your Healing Powder nor Spear) for 300 xp.
 * Steal his key and unlock the door behind his back for 600 xp.
 * Talk him out of fighting (IN 4 required and Speech must be tagged) for 600 xp.

Tricks

 * Attack your foe just once, then use your remaining AP to run away. They'll follow you, but may not have enough AP to strike back, which will simplify things. You can even run them around in circles if they refuse to die quickly. Masklinn adds: "Actually, the Temple of Trials mobs (ants and scorpions) can only walk 2 hexes and still be able to hit you. All you have to do is run 3 hexes away from them and you're safe. This means that a character with 9 AP can land two punches before you have to run, 10 AP granting you one Spear attack and one punch, or one kick and one punch. So basically a character at or above Agility 8 will do the temple a tad faster and easier."
 * Player can drop a spear before the battle with Cameron occurs, allowing him to use it during the battle. However, if you drop it too close to the man, he'll pick it up in his first round and whack you up pretty good. One can even drop a Sharpened Pole for him to pick up; he'll do a little more damage with it, but he should hit a little less often, and he gets two attacks with it each turn instead of three.

Appearances
The Temple of Trials is the first area of Fallout 2, and was designed as a tutorial location. It's mentioned in Fallout Bible.