Fallout 76 weapons

Overview

 * All weapons can spawn as a legendary variant with a single special effect.
 * The game relies on Fallout 4 game play, except for the addition of a condition meter, so there are similarities. As such, the weapon types are:
 * Pistols are generally small, and require one hand to fire. They include, but are not limited to, the 10mm, .44, Alien Blaster and Gamma Gun.
 * Rifles are generally long, of average size, and require two hands to fire. They include, but are not limited to, the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket and Submachine Gun.
 * Heavy guns are generally large, bulky, and exceedingly powerful. They include, but are not limited to, the Broadsider, Fatman, Flamer, Gatling Laser, Minigun and Missile Launcher.
 * Semi-automatic and bolt action weapons fire one shot with each pull of their trigger. They include, but are not limited to, the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket and Pipe Revolver.
 * Automatic weapons fire continuously as their trigger is pulled. They include, but are not limited to, the Submachine Gun, and versions of the Assault Rifle and Combat Rifle.

Perks and weapons
Weapons are no longer categorized purely by damage type, but also by their handling and mode of fire. This can be a bit confusing at first, so here's a quick breakdown of which perks fall under what type (basic models; putting an automatic receiver on eg. a 10mm pistol will change the semi-automatic to an automatic pistol).

1 - requires Power Armor

Other useful weapon perks include:


 * Basher (ST): Up to +50% damage and a 10% chance to cripple the opponent when bashing.
 * Bandolier (ST): Up to -90% ballistic ammo weight.
 * Batteries Included (IN): Up to -90% energy weapon ammo weight.
 * Bloody Mess (LK): Up to +15% bonus damage.
 * Covert Operative (AG) and Ninja (AG): Increased sneak attack critical multiplier with ranged and melee weapons respectively.
 * Exterminator (PE): Up to 75% armor penetration against insects.
 * Glow Sight (PE): Up to +60% to glowing enemies. Glowing enemies are now top of the line enemy variants.
 * Gun-Fu (AG): Increased damage dealt to targets in VATS (if they're targeted after killing the initial target).
 * Gun Runner (AG): Up to +20% running speed with a pistol equipped.
 * Luck of the Draw (LK): Chance for weapon to repair itself when hitting an enemy.
 * Mister Sandman (AG): Up to +50% sneak attack damage at night with silenced weapons.
 * Quick Hands (LK): Chance for instantly reloading the weapon when the clip empties.
 * Sniper (PE): Reduces weapon scope sway.
 * Weapon Artisan (IN): Can repair any weapon up to 200% of its normal condition.

Crafting and durability are affected by the following perks, granting up to +50% durability and unlocking mod crafting.


 * Gunsmith (IN): Ballistic weapons.
 * Licensed Plumber (IN): Pipe guns.
 * Makeshift Warrior (IN): Melee weapons.
 * Science, Science Expert, Science Master (IN): Energy weapons.

Spawning
In order for weapons to become available for crafting and at vendors, players need to reach a specific level. However, the system is very complex and entering areas way above the player character's level or killing enemies who are stronger than the player will yield higher level weapons (e.g. entering Sam Blackwell's bunker in The Mire (a high level area) can yield level 30+ hunting rifle spawns even if the player's half that or less).

The following table is a general guideline, showing where weapons and their plans/recipes can spawn at qualifying vendors, in containers, or (worst case) on enemies busy shooting players in various vulnerable areas.

Tools
Certain items are coded as weapons, but they are not used for doing damage. These are classified as tools. These include: Fallout 76 tools, 3

Melee
''Weapon damage for melee weapons is affected by Strength. Damage is increased by 5%, per point of Strength.''

Weapon base damage is listed for the lowest level they can be obtained. Weapon crafted at higher level will have a higher base damage.

Ballistic
Weapon base damage is listed for the lowest level they can be obtained. Weapon crafted at higher level will have a higher base damage.

Energy
Weapon base damage is listed for the lowest level they can be obtained. Weapon crafted at higher level will have a higher base damage.