Talk:Fallout 3 companions


 * I've given Star Paladin Cross a Power Helmet at 100%. I'll take her out for a spin and see if the quality drops. Servius 21:18, 23 November 2008 (UTC)

I just got Fawkes with a Karma check... but I already have Charon. :S So now I have them both? This isn't possible, right? 92.41.242.135 13:51, September 27, 2010 (UTC)

Note: I spend a third of the game the with both Charon and Star Paladin Cross. Every time I've followed her initial conversation arc towards companionship and already had Charon and extremely high Karma she would join me. Sadly I lost that when I went to do the add-ons due to their returning to their default starting locations. The exception being Operation Anchorage when they just waited outside the mineshaft until I came back up and wouldn't enter the base proper. - Random Fallout Fan.

Heres the answer
You can! get Fawkes and Charon its a common glitch if you fight your way trought the Enclave base then exit talk to fawkes if he does it doesent affect a companion slot the hire anyone else you want! Say i'm awesome. And i'll tell you a glich that will change your life!xXx--66.248.32.221 01:16, September 30, 2010 (UTC)

You're awesome. Cool glitch now?

You likely do not actually have Charon as a follower. When you get captured by the Enclave, all your followers get fired and sent back to their wait locations. The only way it is possible to get Fawkes while having another companion is to fast-travel away from Raven Rock before he talks to you, hire or rehire another companion, then fast-travel back and talk to him. This is possible because, in his dialogue, there is no script check for "GetQuestVariable Followers.PlayerHasFollower == 1". (It is also possible to get Star Paladin Cross as a follower, even with other followers, because the dialogue option "I don't suppose I could stop you" also lacks the script check.) Anarch 09:48, November 29, 2010 (UTC)

Fawkes Clothing Bug
Well, I could understand he's too big for his clothes, but still, why doesn't Fawkes wear other clothing that his regular Vault 87 jumpsuit? (Torn.) The Unknown User 03:57, November 28, 2010 (UTC)

His jumpsuit is part of his model, which means it's not actually clothing, it's just drawn on him in the game files to look like clothing. He is a super mutant, which means he is classified as a "creature", a category which also includes animals like Dogmeat, and robots like Sergeant RL-3. Unlike "NPCs", a category which only includes humans and sapient ghouls, "creatures", even talking ones, cannot equip clothing. Super mutants can equip weapons, but they are an exception to the rule. Anarch 09:25, November 29, 2010 (UTC)

Couple of issues
One, as mentioned by another editor, I already had Charon in my party when I first reached Star Paladin Cross, and she joined my party as well, giving me two party members who weren't dogmeat. I never noticed any bugs that don't happen with just one party member.

Also, in my experience, no matter what weapon I give a party member, he/she will only use his/her default weapon. As an example, I'm pretty sure I've given Charon every single weapon in the game but the Gatling Laser, but he will never use anything but his combat shotgun. I've given Cross and Fawkes many different weapons, but they will never switch from their defaults either. 68.123.225.241 11:29, December 13, 2010 (UTC)

1. Did you give them ammo? Like the player, no NPC can use any weapon without ammo.

2. How much ammo did you give them? Normally, NPCs don't use up ammo, and can fire a weapon indefinitely, but companions only have infinite ammo on non-playable weapons, such as their default weapons, and do use up ammo on playable weapons; that's why James runs out of ammo so quickly on his .32 caliber pistol, when journeying across the wasteland, and has to resort to his fists to fight giant radscorpions. If you give a companion a weapon, you must give that companion enough ammo that they can continue to use the weapon for any appreciable amount of time. Anarch 18:01, December 14, 2010 (UTC)

When I first bought the game (for the PC right when it came out), I was able to give my companion just one round of ammunition and he would use it as NPC's use their weapons (6 bullets=infinite firing). For example, I gave Jericho BoS power armor, a minigun, and one 5mm round. He would fire it as if he had infinite ammo. Now however, I am playing on the console (GoTY edition) and that no longer works. I was confused because I thought the default was that they didn't use ammo. Was the ammo thing patched later on or did I just get lucky or something with my initial copy? 12:38, July 12, 2011

Says I already have a follower although there is nobody
I messed around with the game, so I can't tell what acutally leads to this. I had only 3 locations in the wasteland which are undiscovered, and I wanted to take charon with me, but the game says I already have a companion, but I don't. So I will just sum up what I have done, maybe someone can tell which one was the reason of such result. - 1 - I resurrected Ahrzukal because I don't like traders to die - 2 - I defused the bomb in megaton (simms dead, I killed burke) and didn't do the tenpenny tower quest, and I cheated myself the property deed and door key for the tenpenny suite, making it my second home (sadly, still can't upgrade it, property deed doesn't seem to help) - 3 - I killed dogmeat with the console and have waited for a puppy to spawn (didn't recruit it of course). I also tried wth butch, fawkes, clover and every other npc I can recruit (everyone has been recruited already) everyone keeps saying that the team is already full, but I don't have anyone with me, the only npc which is willing to follow me is dogmeat now. So anyone else who ever see such problem?


 * Odds are you have the Puppies! Perk. Hire the dog, go to the follower you want to hire, kill the dog, then hire the follower before he respawns.


 * Tried it already, doesn't work, charon still says that I already have someone with me, and this time (a new savegame) I haven't even met other companions yet, dogmeat and charon are the only 2 I have met so far. I think the reason for this is that the first dogmeat died, normally I would set dogmeat to essential, but this time I forgot to do it again after I recruited dogmeat (I assumed dogmeat will become killable once met with player), so he died when I went to minefield, and I set the puppy essential, I guess this causes why I can't recruit new companion even if I don't have dogmeat with me, it's like dogmeat is still alive somehow and follows me as ghost, so the other companion will comment that my team is full, although the real dogmeat is dead and the puppy is outside of 101. I will try travel to pitt and see if that will clear my team fully.


 * Another funny thing is, last time I played the game (the save was quite perfect, but the outcasts are hostile towards me for entering fort independence, so I started new) after the game when I died in the project purity or came back from adam airforce (can't remember which one), I go to underground to get charon, and when I came out with charon, I got 2 messages telling me jericho went back to megaton and clover went back to pf, and I could recruit fawkes even with charon in my team, and just to be sure, I also successfully recruited star paladin cross, there was no limit as long as I had the right karma.... don't know how it happened though, I realize that every companion was in recruited condition, they just got the order to wait somehow. 109.192.60.169 16:35, October 4, 2011 (UTC)