Psycho (Fallout Tactics)

Psycho is a consumable item in Fallout Tactics.

Characteristics
Psycho is a powerful combat drug that greatly increases survival chances, particularly for non-player characters who cannot wear armor (eg. Dogmeat). The Intelligence reducing effect will also cause skills to be lowered, though not nearly enough to significantly cripple their use. It is important to note that the Overdose mechanic causes Psycho to be dangerous to use. A single dose is fine, but a second one will trigger the Overdose condition, and any further drug use will lead to a fatal heart attack. Since drugs can be used on others, the player can use it to assassinate characters.

Psycho can be (ab)used to lower the player character's Intelligence. That way, Psycho can also be abused to inflate skills. Since all points above 100% cost an increasing number of skill points (eg. 2 for 1 point above 100%), the player can take Psycho to lower their skills below that threshold, then inflate them with skill points. This can also be used with skill books, to lower the skill below the 91% threshold.