Xarn

Xarn is an intelligent deathclaw imprisoned at Navarro in 2242.

Background
One of the most successful results of the Enclave's bioweapons program, Xarn, like the rest of his pack, managed to successfully hide his intelligence from his masters. Trouble is, he trusted the wrong person: Dr. Schreber used him to verify his thesis that the deathclaws are a danger to the Enclave and formulate a report recommending their extermination.

If released, he heads east into the wastes toward Vault 13, never to be heard from again.

Companion

 * Since Xarn joins the player's party temporarily, he becomes a powerful melee ally. He has high hit points and innate resistance, but requires steady healing with stimpaks to keep him alive. He will leave when the player opens the exit into the air vent in the ward.

Quests

 * Deal with the deathclaw.: The player is asked by Schreber to kill Xarn, but can free him instead.

Appearances
Xarn appears only in Fallout 2.