Talk:Rushing

"Failure rate = 40 - 2 * (Average Luck + Average Skill)" - this means that you can never have more than 40% failure rate. is it correct? --Pseudon2 (talk) 04:09, 6 July 2015 (UTC)
 * That is my impression, yes. Of course, technically you can never have more than 38% failure rate, as the minimum attribute values are always 1. Tagaziel (talk) 05:14, 6 July 2015 (UTC)
 * Well it appears to be correct, just incomplete. Here I found something similar.
 *  Failure rate = 40 - 2 * (Average Luck + Average "room" Skill) + 10 * (# of recent rush attempts), rounded to the nearest 1%.
 * Now you can get more than 40% failure rate, which is consistent with what I seen in game. --Pseudon2 (talk) 08:34, 6 July 2015 (UTC)