Dupont Circle station

Dupont Circle station is an underground railway station in the Washington, D.C. Metro system, located on Connecticut Avenue in Dupont Circle.

Layout
<!-- the Capital Wasteland. It is mainly collapsed and you have to go through a raider-infested cave to get to Metro Central.

The station's exterior, situated in a small commercial plaza has large glass canopy, two metro maps and four escalators. this plaza can be accessed via pedestrian bridge crossing Connecticut Avenue, or through the sidewalk to Dupont's Circle. Just above the entrance facing the escalators is a billboard with a poster for "family bowling night - Wednesday, leagues Available." At the bottom of the escalators on the east wall is the utility door to the Connecticut Avenue collapsed car tunnel, oposite of this is a poster "Your new, Remodeled Dupont Station → Thanks for Riding!" At the western corner of the entrance archway is a Brotherhood emblem and marking "To Mall outpost →"

After entering on the right, north wall is a Nukacola machine and a garbage can. The foyer hallway to the station is slightly damaged with part of the western wall, at the steel reinforced concrete beam, failing. Opposite of this on the eastern wall is the door to the "Ticket Master's Office", this room contains desks on the southern wall with a protectron pod at the southeast corner. in fron t of the pod is a large console and a wall terminal angled to the console. This terminal controls the Metro Protectron The center of the room is filing cabinets on the norhtern wall is a table and two more filing cabinets on the east wall are two filing cabinests a locker and a chalkboard on the most northern wall there is a desk in the northwest corner and a door northeast to the hallway to the utility door and collapsed Connecticut Ave car tunnel beyond.

Continuing north past the curve in the foyer hallway the station entrance is collapsed. The station itself has long since collapsed. with rubble blocking the mezzazane right after a DCTA Status Monitor.

Continuing down the foyer hallway, on the western wall at the curve north is the hallway and stairway to the metro rail line. On the beam outside the door is a Brotherhood emblem overetched with raider graffiti. in the hallway is a Brotherhood marking "To Mall outpost →" Going down one floor to the utility door on the section of metro tunnel. This tunnel, part of theRed Line, runs north-south North to Dupont Station, and South to Metro Central. This section of tunnel ends north on a derailed merto cars and north past the raider sandbag defences at the utility arch within the wall leading to the other rail track. both ends of this track are blocked by rubble. On the north side of the raider defenses is a bed and lit lantern on a table on the center of the track behind the makeshift wall. On the eastern wall is a metal shelving and on the western wall a table and chairs. The defences are lit by generator powered construction lights. Just before the collapsed tunnel end is a utility door, red xilon light above door, to the raider cavern settlement. Going through the door you step up and down one floor through the hallway on the right, north, is a "Storage Alcove" with metal shelving, two ammo boxes, first aid box, small round table and chir and human skull on one of the shelves. Continuting down the hallway leads west then south down one flight of stairs. This ends at a cavern office. This office built right into the rock has a door leading south with a window right next to it on the west side. On the east side of the door is the wall terminal to the ceiling turret. on the western cavern wall is filing cabinets, a desk and a counter. The counter at the southern corner desk in the middle and filing cabinets on the northern corner. The eastern wall is only rock and counter before the terminal.

The utility door leads ot a large cavern, lit by lanterns immeadiately exiting the office leads to a catwalk, winding down from infront of the office to the cavern floor two stories below. From behind the Terminal on the exterori of the office wall is a pipe opening with wired pretruding forth, these wires continue hanning until leading to a stalagmite with another pipe within, From this pipe wires hang until another pipe on the eastern wall, from this pipe the wires hang exiting to the pipe on the ceiling continuing to another pipe on the wall before entering a final pipe and concrete base for the cieling turret, above the cavern tunnel. From the above cieling turret stand the pipe hangs again going to the pipe pretruding from the southwestern cieling then to one more pipes on the southwestern wall before ending at another cieling turrent base on the southwestern cieling.

The cavern tunnel descends one floor to a walkway over irradiated water. This ends as the cavern ends, on both notth and south sides into watter and east leading to a sewer. The "Utility Gate" to the sewer is large and controled via a large switch on the left side of the door on both sides. This dry sewer connects to Metro Central. From teh gate going east is cinderblock defences at the corner amking a right, souht, on teh wall is a borhterhood emblem and marker "to Mall Outpost →" making a left, east the sewer elevates one floor ending right after the door to Metro Central on the south wall. The door is a small "utility gate". --> To the northeast is a maintenance area with a protectron bay close to the Dupont Station exit. Continuing through a passage way, there is a ruined metro tunnel running in both directions. Crossing over leads to a cave area with stairs circling down to the ground. This cave is guarded by some automated turrets and raiders. To the southeast to the cave is the the Metro Central exit.

Notable loot

 * Lying, Congressional Style is in the room with the protectron, on a desk in a bin, next to the door
 * A total of 7 ammunition boxes are scattered throughout the tunnel, with the sleeping raider and mattress, the storage alcove, and the raider defenses in the bottom of the local map.

Appearances
Dupont Circle station appears only in Fallout 3.

Bugs

 * Just past an area with several raiders and turrets, there is a utility gate. If the player has Dogmeat as a companion, he will get stuck trying to pass through the gate and run, turning in different directions. This can be overcome by pushing him through and closing the gate behind yourself.
 * The super mutants can't be pickpocketed when in sneak mode, and they don't see you. Instead they say "Go away, bleeder".