Forum:Fallout 4: Canada Storyline

Fallout 4: Canada Plot
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Fallout 4: Canada

The story begins in Vault 24, located in the Canada-Oregon border. The purpose of Vault 24 is to create children who will grow to the age of ten, then be taken by the Enclave to become soldiers. The game begins with the main character, known later as the Northern Legend or Northern Terror, having his 10th birthday. During his party, the overseer tells him that he has a special surprise for him. The player is then taken outside the vault, where the Enclave is waiting for him. Luckily the player's friend, Mag, sees him being kidnapped. So he picks up a Lee-Einfield at the Vault door and kills the Overseer with it. The Enclave soldiers release the player and begin to chase after Mag, giving him a chance to run away. However, the player decides to try chasing after the soldiers and stop them from taking Mag.

After a while, all the player finds is the Lee Enfield Mag used to kill the Overseer, when he suddenly realizes that he is lost. The player then begins wandering into a nearby forest, where he stumbles upon an outpost controlled by the Northern Rangers. The player walks into the outpost and is greeted by the Northern Ranger leader, Brian "Wolf-Fang" O'Conner. Wolf-Fang hears the player's story and decides to adopt him into the Rangers.

After a week, Wolf-Fang tells the player that he is going to show him how to shoot. The player is eager to be able to fire a gun, but is instead given a bow. Wolf-Fang tells the player that he has to learn how to use the world's natural weapons before he can use a gun. After the player shoots arrows at some targets, he is given a spear for melee training. After the training is complete, the player spots a mutated beaver nearby, and is told by Wolf-Fang to try and kill it.

Once the beaver is dead, the game flashes foward six months, where the player is being taught by a Ranger Captain named Roy how to survive in the wilderness. He is taught about weather, terrain, creatures, radiation, dieases, posion, and most importantly, starvation. Eventually, Wolf-Fang appears and tests the player on what he knows by asking him questions about survival. If you get them all right, Wolf-Fang tells the player that he has earned some time to play with the other children for the rest of the day.

While playing with the other children, you will encounter conversations that test your morals and style of solving situations, including: getting in a fight, having to steal something, and several speech challenges.

The game will then fast-foward five and a half years into the future, where the player is having his sixteenth birthday party. During which, Wolf-Fang approaches the player and gives him gift: the Lee-Enfield that was used to kill the overseer, now repaired with parts from more modern versions of the gun. He also gives the player a modified pip-boy 3000, which he has been wearing the whole time. If the player asks Wolf-Fang how he got a pip-boy, he refuses to answer. This triggers a side quest called "Tales of the Lone Wolf", in which the player finds out more about Wolf-Fang's past. After the party, the ranger captain Roy approachs the player and tells him that at the age of sixteen, all Northern Ranger initiates take a test to see what duty they will perform for the faction. Roy will ask you several questions, similar to the fallout 3 G.O.A.T and you will then be able to select your Tag Skills and S.P.E.C.I.A.L.

Once the test is over, the game will fast-forward four years into the future, where the player is being assigned his first mission by Wolf-Fang. Wolf-Fang tells the player that he sent a scouting party to the northwest and they have not from since. The player's mission is to find out what happened to the scouting party.

Wow, that overseer is a real asshole. I'm glad Mag killed him.

Deathblade-117

Where did you get the name Mag? Is it a short form of Maggie, or is it a short form of Magnum?

It's a short form for Magnus, the name of one of my Fallout 3 characters. -Xandus the Legend

California borders Canada? (What happened to Oregon and Washington?) The Lee-Einfield is a pretty old rifle...it would be quite the antique in the 23rd century.

I might be wrong, but isn't the Enclave American? Why would they need Canadians?--71.126.35.178 19:57, 16 March 2009 (UTC)

In the Fallout storyline, Canada was annexed by America before the war. Broeman 20:06, 16 March 2009 (UTC)

Oh, right. Forgot about that. Thanks.--71.126.35.178 20:20, 16 March 2009 (UTC)

That's a fairly damn impressive story line but I am skeptical about mag killing the overseer, also instead of the Vault Dweller leaving at 10 try 12. The locale is another problem I just don't see a Vault Dweller trecking in a forest the entire game. Maybe he/she will end up in a fair sized city in the Northern States?kill the overseer! 08:48, 16 March 2009 (UTC)

It's a neat idea, except there's one major problem: the entire story is unbelievable. I'm assuming Mag is younger than 10 years old since he is still inside the vault. The prospect of him knowing how to operate a rifle well enough to kill someone quickly enough before one of the soldiers had time to react is unbelievable. Mag even being anywhere near the entrance of the vault is even more unbelievable, given the nature of this particular vault. Even if we assume Mag is especially lucky to be able to pull this off, the Enclave would not have released the player character in this instance to go chasing after someone. The one soldier holding the player character would have secured him first while the other soldiers chased after Mag. Either that, or the soldiers would have shot Mag dead as soon as he fired his first shot. P.S. A bow is not a natural weapon. A natural weapon would be claws or teeth, something that is not man-made. --MadDawg2552 17:23, 19 March 2009 (UTC)

I agree with MadDawg2552 on this one.....It's a good concept, but there are major errors and holes in the story...I don't want to repeat what everyone else said.....That and all I can thank about when I think of Canada is Wolverine (and since he isn't in the story....I don't care).....--Francois878 19:32, 24 August 2009 (UTC)

That's actually a pretty damn neat concept, plot holes aside.

If you keep improving it, it'll be damn fine, and something worth nagging Bethedesa for. Oh, and the wilderness should only be a minor part of the story, and you should leave the vault at age 20, since a ten year old probably wouldn't have the strength to lift a real firearm, let alone fire it. But I like the idea of bows, that would be a pretty cool weapon.

Doctor L Weegee

I am an amatuer writer (I write stories about videogames that entertain my friends) and I have to say that this is good. There are some holes that need fixing, but it's a good idea. I think it needs to lean away from Fallout 3's beggining though. 10th birthday, escape, bow and arrow/bb gun, let your creativity work, and you could make a damn good intro. Yum Brahmin 01:13, September 1, 2010 (UTC)