Fallout 2 primary statistics

Overview
The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well.

You get 40 points to distribute among the 7 statistics when creating a character (not taking traits into account).

Increasing attributes
The player can increase their attributes in several ways:
 * The Gifted trait gives +1 to each statistic at a negligible penalty to skills and skill point gain.
 * Gain perks allow for receiving a +1 bonus to each statistic (exchanging a total of 21 levels for the equivalent of Gifted).
 * San Francisco bunker allows the player to increase Strength, Perception, Charisma and Intelligence by 1 with the right memory modules:
 * Strength: Red Memory Module on the second level of the vault in Vault City
 * Perception: Green Memory Module in Military Base 3rd level
 * Charisma: Blue Memory Module in the Enclave armory in Navarro
 * Intelligence: Yellow Memory Module in Sierra Army Depot
 * The Enlightened One's zeta scan can randomly provide +1, +2, or -1 to Luck.
 * AHS-7's zeta scan can randomly provide +1 to Intelligence, Luck, or -1 to Luck.

In summary, non-Gifted and non-perk methods of increasing stats can give a theoretical total of 6 bonus SPECIAL points. Gifted gives a total of 13 bonus points and all perks 20.

Items also provide temporary bonuses until removed.
 * +1 to Charisma with mirrored shades (Mason or Golgotha)
 * Power armor provides +3 to Strength
 * Advanced power armor (Mk I and Mk II) provides +4 to Strength