Forum:Yet Another Character Build

Seeing how people seem to be getting into a "Character Build" Craze, I guess I'll join in on the fun.

NOTE: This build makes use of ALL DLC - it is impossible to complete otherwise.

S P E C I A L  7 5 6 2 9 6 5

Level 1: Tag Barter, Speech, Repair Level 2: Intense Training - Boost CH; nab the Intelligence Bobblehead before leveling up. Level 3: Intense Training - Boost CH; complete The Power of the Atom. Level 4: Child at Heart (CH 4) - get Those!, but don't actually go to Grayditch yet. Level 5: Comprehension (IN 6) - read all those books you've saved until now! Level 6: Toughness (EN 5) - every bit of DR helps! Make sure you've read Hubris Comic's entry on The AntAgonizer - it'll help later. Level 7: Bloody Mess - it's "bloody hilarious." The +5% extra damage is nice, too. Level 8: Scrounger (LK 5) - never worry about running low on ammo. Start Operation: Anchorage, if you haven't already. Level 9: Strong Back (EN 5, ST 5) - An extra 50 pounds for equipment is always a welcome addition. Level 10: Finesse - an extra 5% chance to crit? I'll take it! You might be finished w/O:A by this point, but if not, you're probably close to it. Level 11: Commando - better accuracy in VATS w/2-handed firearms. Complete Those!, and take Ant Sight. Level 12: Silent Running (Sneak 50) - critical to the build. You'll want this to not worry about being detected wearing your CSA. Go ahead and complete Big Trouble in Big Town, and be sure to get the Lucky 8-ball - you'll need it for later. Level 13: Robotics Expert (Science 60) - it may not seem like this will be much use, but trust us, it'll prove its worth... Level 14: Cyborg (Science 60, Medicine 60) - four perks in one. Why WOULDN'T you get this? Try and have The Wasteland Survival Guide finished with the "Tough" responses. Level 15: Lawbringer - bring some sense of justice to this sad, sick world...and prepare to set sail for Point Lookout, Maryland. Make sure Head of State and The Nuka-Cola Challenge are completed, and you've got all 3 Nuka Grenade schematics on hand - you're in for a rough ride. Level 16: Better Criticals (PE 6, LK 6) - crits deal 50% more damage. It'll help with those buggers in the swamps.<br\> Level 17: Action Boy/Girl - another 25 AP is always nice. The Velvet Curtain should be completed by this point, and you ought to be getting into Hearing Voices, as well.<br\> Level 18: Sniper (AG 6, PE 6) - 10% increased chance on headshots in VATS. And you'll be shooting there a lot, so nab it! Level 19: Flavor Perk Time! Take your pick of: Paralyzing Palm (Unarmed 70), Pyromaniac (Explosives 60), or Gunslinger.<br\> Level 20: Ninja (Sneak 80, Melee 80)/Grim Reaper's Sprint - pick one. Both will be gotten right after the other, so make sure you get them both! You might be done with Point Lookout, but if not, you're getting close. Make sure The Dark Heart of Blackhall is the last quest you take - you won't be coming back unless you have an urge to see Haley again.<br\> Level 21: Ninja (Sneak 80, Melee 80)/Grim Reaper's Sprint - whichever one you didn't take at level 20, get it now.<br\> Level 22: Quantum Chemist - 10 Nuka-Colas for one Quantum - can't get enough of those devils.<br\> Level 23: Entomologist (IN 4, Science 40) - this is about where Albinos start showing up - this perk should alleviate that, somewhat. Make sure you've completed Reilly's Rangers, then strike out for The Pitt, and be sure to travel light - you'll need all that room to carry all the junk you'll no doubt acquire.<br\> Level 24: Mysterious Stranger (LK 6) - get yourself a guardian angel with a .44 Magnum - and watch him finish off those Overlords you didn't kill in a single round. You should probably be done with The Pitt, by now - if not, you're probably close. Make SURE you've gotten the Perforator - it'll REALLY come in handy.<br\> Level 25: Flavor Perk Time! Take your pick of: Paralyzing Palm (Unarmed 70), Pyromaniac (Explosives 60), or Gunslinger. Be sure to have advanced the plot past Galaxy News Radio by this point - and Oasis and The Superhuman Gambit should be done, too.<br\> Level 26: Iron Fist - an extra 5 damage with the Deathclaw Gauntlet never hurt anyone, right? The Waters of Life should be started or completed by this point.<br\> Level 27: Iron Fist - same deal as before. Make sure you've gotten all your skills to an acceptable level, and complete Blood Ties...and prepare to be visited by something Not of This World.<br\> Level 28: Iron Fist - see a trend, yet? You should be about halfway through Among the Stars by this point.<br\> Level 29: Flavor Perk Time! Take your pick of: Paralyzing Palm (Unarmed 70), Pyromaniac (Explosives 60), or Gunslinger. Whichever one of those three you haven't gotten yet, get it now. It's time to fight back and show the aliens This Galaxy Ain't Big Enough...<br\> Level 30: Almost Perfect - the last piece of the puzzle. Get the rest of those SPECIAL bobbleheads, then grab the T-51b, and get those skills up to 100 if they aren't already - then hit the Enclave where it hurts.

So, questions, comments, suggestions? Titan AEX4 03:52, October 8, 2010 (UTC)