Tandi

{{Infobox character New California Republic President Shady Sands Hoss (son) Retrive Parts/Gain Access to Vault 15. Complete Deal with NCR. Action points: 8 Carry weight: 150 Unarmed damage: 0 Melee damage: 4 Sequence: 12 Healing rate: 2 Experience points: 150 Normal DT/DR: 2/0% Laser DT/DR: 2/0% Fire DT/DR: 2/0% Plasma DT/DR: 2/0% Electrical DT/DR: 2/0% EMP DT/DR: 2/500% Explode DT/DR: 2/0%  Hit points: 50 Armor class: 20 Action points: 7 Carry weight: 125 Unarmed damage: 0 Melee damage: 1 Sequence: 12 Healing rate: 1 Experience points: 200 Normal DT/DR: 2/25% Laser DT/DR: 0/20% Fire DT/DR: 0/20% Plasma DT/DR: 0/10% Electrical DT/DR: 0/30% EMP DT/DR: 0/500% Explode DT/DR: 0/20% Tress MacNeille Shtandi.msg - Ectandi.msg - }}
 * name         =Tandi
 * subtitle     =Great Mother
 * image        =FO01 NPC Tandi N.png
 * image2       =FO02 NPC Tandi N.png
 * image desc   =Tandi in 2161 (left) and 2241 (right)
 * image columns =1
 * race         =Human
 * gender       =Female
 * affiliation  =Shady Sands
 * role         =Daughter of Aradesh
 * rank         =President
 * location     =Shady Sands
 * family       =Aradesh (father)
 * games        =FO1, FO2
 * mentions     =FNV
 * quests       =Rescue Tandi from the Raiders.
 * special      = {{SPECIAL|5,6,6,8,6,7,8}}}
 * derived      = Hit points: 35 Armor class: 7
 * tag skills = Unarmed: 84% Melee Weapons: 64% First Aid: 44% Sneak: 46%   Small Guns: 75% Unarmed: 85% Melee Weapons: 85% Barter: 100%
 * actor        =Cree Summer
 * proto        = (Tandi)  (Tandi)
 * dialogue     =TANDI.MSG -
 * footer       =

Tandi (2145 -2248 ) was the second President of the New California Republic and the daughter of former President Aradesh, who was one of the pivotal actors in New California history.

Background
Born in 2145, Tandi was a cute, raven-haired girl with a winsome expression and a head full of dreams about travelling and adventures. However, her father was a cautious man and kept her close to him. Though she looked with disdain at the boredom that came with the steady work at Shady Sands, she was also groomed as his successor and inculcated with humanist values. When she met the Vault Dweller at the age of 16, the brief meeting left a lasting impression on the young girl, further reinforced by her kidnapping and subsequent rescue. After the Vault Dweller slaughtered the Khans, Tandi's hometown enjoyed a period of peace, as raiders gave it a wide berth.

Aradesh and Tandi used this opportunity to develop the community. The village thrived, eventually becoming an economic power within New California. As trade routes developed, so did cultural exchange. This lead to the emergence of a national identity movement which gradually gained popular acceptance. In 2186 the New California Republic was founded. A trial council government was formed to draft a constitution. The ideals of the NCR would spread throughout California steadfast, with Junktown becoming one of the first provisional states of the New California Republic, due to its status as one of Shady Sand's oldest and most trusted trade partners. Though the alliance cause some concern in the Hub, ultimately it had little effect on the relations. In 2189 the Republic was voted into existence as a federation of five states: Shady, Los Angeles, Maxson, Hub, and Dayglow. Fallout: New Vegas Official Game Guide Collector's Edition p.41: "New California Republic" "The New California Republic was born from the remnants of the survivors of Vault 15 and the small walled community they founded, Shady Sands. Under the leadership of Aradesh, and with the assistance of the Vault Dweller (who saved Tandi, Aradesh's daughter and a future president of the NCR), the community prospered. Trade routes with other settlements allowed cultural exchange, and a movement to form a national entity gradually took root and won popular acceptance. In 2186, the town of Shady Sands changed its name to "New California Republic" and formed a trial council government to draft a constitution. Four more settlements joined the council, and in 2189 the NCR was voted into existence as a sprawling federation of five states: Shady Sands, Los Angeles, Maxson, Hub, and Dayglow. ''By post-apocalyptic standards, the NCR is a paragon of economic success and good ethical character: political enfranchisement, rule of law, a reasonable degree of physical security, and a standard of living better than mere subsistence are daily realities for it's 700,000+ citizens. Currently, the NCR in a state of transition, with rapid economic growth and a sea change in political leadership endangering its grand humanitarian ideals. Nowhere is this more evident than in the Mojave, where the occupation of Hoover Dam has improved access to electricity and water, but at the cost of straining its budget and embroiling its armed forces in a morally corrosive imperialist project. The NCR government's aim is to annex New Vegas as the republic's sixth state. While it already controls Hoover Dam, its treaty with Mr. House and the three families compels it to allot one-fifth of the dam's electrical and water production to local use free of charge. Adding injury to insult, the NCR is locked into protecting New Vegas from invasion by Caesar's legion even as it receives not one cap in tax revenue from the Strip's highly lucrative resort operations. NCR citizens in the Mojave have largely come here for economic reasons, whether as paid citizen soldiers or as prospectors and fortune-seekers."''

After Aradesh died in 2196, his daughter was elected unanimously as the second President of the New California Republic. She continues to serve ten terms, winning all consecutive elections until her death. As President, Tandi does more to unite the wasteland than any other leader born after the Great War, including rebuilding the pre-War infrastructure to support the growing population, finding new forms of transportation and manufacturing, clearing roads and rail lines, building forts, fostering caravans and trade inside and outside of the Republic, as well as dealing with threats swiftly and efficiently. By 2241, the Republic was the largest economic and political power in the wasteland. Much of its power was provided by its vast brahmin herds, which provide meat, leather, beasts of burden, and other goods for trade.

Expansion policies
With the situation south stabilized, President Tandi intended to expand north. However, northern California became an arena where the NCR struggled to dominate its two rivals: Vault City and New Reno. Tandi also faced opposition to her politics of peaceful expansion, with Vault 15 acting as proving ground. The geopolitical struggle centered around the town of Redding, the regions primary supplier of gold ore. When the Republic switched to dollars as currency, backing them with gold, the mining city became the key to the trade in the entire New California. Whomever controls the supply of gold, controls the currency. Redding was lucky enough to remain far away enough to make a military takeover uneconomic. The three powers instead decided to make the city align with one of them through agents operating in the city, either planted ones ("Painless" Doc Johnson) or voluntary supporters (Marge LeBarge and Dan McGrew). The Chosen One: "{138}{}{Hear any interesting rumors?}" Modjeska: "{145}{}{All I hear about are politics. That always seems to be the big stir in discussion.}" The Chosen One: "{146}{}{Politics? What do you mean?}" Modjeska: "{158}{}{Have you ever seen a greased brahmin contest?}" The Chosen One: "{160}{}{Nope, never heard of anything like that. Tell me about them.}" Modjeska: "{165}{}{What they do is grease up a brahmin calf, and then everyone in the crowd tries to catch the calf. If you can't catch it yourself, you make damn sure nobody else can, either.}" The Chosen One: "{166}{}{I don't see what that has to do with politics.}" Modjeska: "{168}{}{In this game, Redding is the greased brahmin - and a golden one at that. New Reno, the New California Republic, and Vault City are all trying to catch us...or at least keep the others from catching us.}" The Chosen One: "{169}{}{What do you mean?}" Modjeska: ''"{171}{}{Here in Redding we mine gold. Then we ship it to New Reno, the NCR, and Vault City in return for goods. Each of those places would like to have the gold - and the trade - all to themselves.}" The Chosen One: "{172}{}{Why don't they just attack you and take it, then?}" Modjeska: "{174}{}{We're big enough, and far enough away, to make a take-over expensive as well as dangerous. Much more efficient to have us join willingly.}" The Chosen One: "{175}{}{What do you mean?}" Modjeska: "{177}{}{The three powers are trying to get Redding to choose which side to ally themselves with. They've all got powerful allies in town, and it looks like things are coming to a head. Soon, Redding's going to have to make a choice.}" The Chosen One: "{178}{}{A choice?}" Modjeska: "{181}{}{The grease on this Brahmin calf is getting a bit thin. Soon, one of the powers is going to have to make a major play to take Redding before the others do. When that happens, people are going to get hurt. A lot of people.}" The Chosen One: "{183}{}{Why are people going to get hurt?}" Modjeska: "{192}{}{People are going to get hurt because this kind of change doesn't come easy. Those that think they're not going to get the prize get it in their mind to not let anyone else get it, either. The only way to avoid that is if we decide to go with one of the powers and make a quick alliance before the others catch on.}" The Chosen One: "{193}{}{What do you think will happen?}" Modjeska: "{195}{}{I think that the folks here will follow Mayor Ascorti's lead. He's a crook, but people trust that. He'll go with whoever's strongest. You see, whatever's good for Ascorti is also going to be good for Redding. I think he just hasn't figured out who's closest to being on top yet. But he's got to choose soon.}"'' (RCMODJES.MSG) By 2241, the situation was slowly approaching a critical phase. In January, the first Jet batches began to arrive in Redding as part of a plan by the Mordino family to control the mining city through drugs. Vault City rejected an offer to ally with the Bishop family and the NCR in February, with mercenary attacks designed to bully the City into the alliance beginning a month later. All this was set against the backdrop of the worst dry season in years caused a drought in North California, causing widespread food shortages in the less developed areas, such as Arroyo and Modoc.

Throughout his journeys, the Chosen One was the decisive factor that secured the Republic's expansion in the north, resolving the dispute for Vault 15 in the Republic's favor and vindicating Tandi's expansion policies. Not only that, but under John Bishop's lead and with support from President Tandi, New Reno would ultimately join the Republic as a territory, enjoying a large degree of autonomy. New Arroyo, Redding, and Vault City would also become territories of the NCR. The Republic would further secure its interests by attacking remnants of the Enclave within a few years of the destruction of the Enclave's oil rig in 2242. Navarro would fall to the Republic's Army and with it caches of weapons and numerous Vertibirds.

President Tandi died from illness in 2248, after reaching the age of 103 and serving 52 consecutive years as the President of the NCR. Succeeded by her Vice-President, Joanna Tibbett, she would move on to become the most popular and revered President in the history of the Republic.

Quests

 * Rescue Tandi from the Raiders.: After the player leaves Shady Sands, Tandi is kidnapped by the Khans. If saved, she is a temporary companion until dropped off with Aradesh. She cannot be issued any commands nor will she change weapons. As such, she is best delivered to her father as soon as possible.

Tell me about

 * Tandi has additional "Tell me about" content when she's imprisoned by the Khans.

Quests

 * Retrive Parts/Gain Access to Vault 15.: President Tandi is looking for someone to diplomatically strike a deal with the Vault 15 squatters in order to secure computer parts for the NCR.
 * Complete Deal with NCR.: One must talk to Tandi to formalize the Vault 15 squatter's cooperation with NCR.

Other interactions

 * A rubber doll named after her can be found in the game. Unfortunately, she cannot be asked about this fact.
 * Tandi's Fallout version returns in the Café of Broken Dreams special encounter.

Appearances
Tandi appears in Fallout as a talking head voiced by Cree Summer and in Fallout 2 where she is voiced by Tress MacNeille, appearing much older. She is also mentioned in Fallout: New Vegas and can be seen on the $100 NCR bill.