Talk:Chet

I wonder if he might look like this guy from weird science as the human form (Bill Paxton) or the blob form.

I'm sorry, what the hell are you talking about?Legofan94 18:49, February 17, 2010 (UTC)

Chet from Weird Science
(images removed) These are from Weird Science Movie from the 80's.

GodsHand 15:34, March 2, 2010 (UTC)

Discount from Chet
From what I've experienced, I think this may be a bug, at the reputation level of mixed with Goodsprings Chet will give you the 1:1 discount that you can get. However if you gain any more fame it goes back to normal store prices (affected by barter). EDIT: I just tested it and he offers a discount at Unpredictable and Wild Child as well. A more positive than negative reputation removes the discount. Brandon2k7 09:58, August 13, 2011 (UTC)

Fallout Nuka Break
Should we mention that Chet appears in the first episode of the fan film Fallout Nuka Break? --Wiseman of the Wastes 08:05, August 30, 2011 (UTC)


 * No, it's a fan film and therefore not canonical. Yes Man default.png 08:06, August 30, 2011 (UTC)


 * Alright then. --Wiseman of the Wastes 11:44, August 30, 2011 (UTC)

Complete Chet inventory

 * Name of levelled list
 * Number of items from ONE count of the levelled list, (chance of none)
 * all lists should be presumed to be 'one of these things' unless otherwise noted


 * 1 CondLeatherArmor:
 * 1 piece of leather armor, either at 15, 25, 35, or 45% condition


 * 2 VendorChemsDrugs75:
 * 1 Buffout, Jet, Mentats, Psycho, empty syringe, Med-X, Cateye, Rebound, Fixer, Steady, Turbo, Xander Root, or Broc Flower (25% chance of nothing)


 * 2 VendorBaseCapsMedium:
 * 300 caps at levels 1 - 4, 600 caps from levels 5 - 9, 1200 from 10 - 14, 2400 from >15.


 * 3 VendorCapsRandom:
 * 10, 20, 30, 40, 50, 60, 70, 80, or 90 caps


 * 6 VendorStimpaks75:
 * 3 stimpaks or 1 super stimpak (25% chance of nothing)


 * 1 VendorWeaponsGunsTier1 (one of the following)
 * 1 .357 magnum revolver - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 65% options added at levels 3, 5, 8, and 13 (yes, 65%, not 60% of other lists)
 * 1 varmint rifle - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 9mm pistol - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 silenced .22 - 30 or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13
 * 1 single shotgun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13


 * 1 VendorWeaponsEnergyTier1 (one of the following)
 * 1 laser pistol - 25, 30, or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13
 * 1 plasma pistol, at either 25, 30, 35, 40, or 45% condition. (No levelling in this list.)
 * 1 recharger rifle - 30, 35, 40, or 45% condition at level 1, with 50, 55, 60, and 65% options added at levels 3, 5, 8, and 13
 * 16 75% checks for one small energy cell each, 8 25% checks for one overcharged SEC each, and one 25% for a bulk energy cell box


 * 2 VendorWeaponModsGunsTier1
 * 1 9mm pistol scope, 9mm mags, varmint silencer, varmint mags, .357 cylinder, .357 barrel, varmint scope, or one of the following: (reloading supplies are included twice - 2/9 chance of one reloading part, 7/9 chance of a mod)
 * Large pistol primers, small rifle primers, small pistol primers, rifle powder, pistol powder, 9mm cases, 5.56mm cases, .357 cases, shotgun primers, 20 gauge hulls (all in boxes or jars)


 * 1 VendorWeaponsMeleeTier1
 * 1 knife at 45% condition, with 55, 65, and 75% options added at level 3, 5, and 8
 * 1 police baton at 35% condition, with 45, 55, and 65% options added at 3, 5, 8
 * 1 pool cue at 25% condition, with 35, 45, 55, and 65% options added at 3, 5, 8, and 13
 * 1 straight razor, at 35, 45, or 55% condition (no levelling)
 * 1 cleaver at 30% condition, with 35, 40, 45, and 50% options added at 3, 5, 8, and 13
 * 1 throwing hatchet, with an option for 2 throwing hatchets added at level 4
 * 1 throwing knife, with options for 2 and 3 knives added at levels 4 and 8


 * 1 VendorAmmoChet, includes all of the following
 * 1 5.56mm round, with 20 75% checks for +1 round each
 * 8 25% checks for +1 5.56 AP round each
 * 8 25% checks for +1 5.56 HP round each
 * 1 25% check for a 5.56 surplus box
 * 40 75% checks for +1 .223 round each
 * 16 75% checks for +1 SEC each
 * 8 25% checks for +1 OC SEC each
 * 1 25% check for a bulk SEC box
 * 1 .22 round, plus 30 75% checks for +1 round each
 * 10 25% checks for +1 .22 HP round each
 * 1 25% check for a .22 plinking box
 * 1 .357 magnum round, plus 12 75% checks for +1 round each
 * 5 25% checks for +1 .357 HP round
 * 18 75% checks for +1 .38 round each
 * 1 9mm round, with 50 75% checks for +1 round each
 * 10 25% checks for +1 9mm HP round
 * 15 25% checks for +1 9mm +P+ round
 * 1 20 gauge buckshot shell, plus 10 75% checks for +1 round each
 * 5 25% checks for +1 slug shell


 * 1 .38 special box, specifically
 * 1 bulk SEC box, specifically
 * 1 VendorWeaponsUnarmedTier1
 * 1 set of boxing gloves, at either 15 or 25% condition (15% is duplicated, so 2/3 chance of 15% and 1/3 chance of 25%), with 35, 45, 55, and 65% options added at 3, 5, 8, 13
 * 1 set of boxing tape, at either 15 or 25% condition (15% is duplicated, so 2/3 chance of 15% and 1/3 chance of 25%), with 35, 45, 55, and 65% options added at 3, 5, 8, 13


 * 3 RandomCaravanBaseCards
 * 1 random caravan card from the entire list, except Sierra Madre cards


 * 1 VendorDoctorBag100
 * 1 doctor bag at level one, but at level 2, a 75% check option is added. After level 2, your chance of getting a doctor bag is 87.5%


 * 1 CondShovelLoot
 * 1 shovel, at 30, 35, or 40% condition, with 45, 50, 55, and 60% options added at 3, 5, 8, 13


 * 3 VendorCraftingSuppliesRepair
 * 1 turpentine, wonderglue, scrap metal, wrench, scrap electronics, or duct tape


 * 3 VendorAmmoGunsLow
 * At level 1, this is a list of VendorAmmoGunsTier1, which is identical to VendorAmmoChet, excluding the small energy cells. At level 4, an option for two copies of VendorAmmoGunsTier1 is added, as is an option for a single list of VendorAmmoGunsTier2. At level 8, an option for two copies of VendorAmmoGunsTier2 is added, as is an option for a single list of VendorAmmoGunsTier3. This one is a pain in the ass to do.
 * VendorAmmoGunsTier2:
 * Similar to VendorAmmoChet, lacking SECs and .22 ammo. Double the values for 5.56mm, .357, and 20 gauge, triple the values for 9mm.
 * Also contains 1 10mm round, 50 75% checks for +1 10mm round, and 10 25% checks for +1 10mm HP round
 * VendorAmmoGunsTier3:
 * Compare to VendorAmmoChet, ditch 9mm, SEC, .357. Double the amount 5.56mm, triple the amount of .22 and 20 gauge. Also triple the amount of 10mm from VendorAmmoGunsTier2.
 * Also contains 1 .44 magnum round, 8 75% checks for +1 .44, 8 25% checks for +1 .44 HP, 16 75% checks for +1 .44 Special; 1 12 gauge buckshot shell, 10 75% checks for +1 buckshot, 2 25% checks for +1 bean bag, 4 25% checks for +1 slug.


 * 2 VendorAmmoEnergyLow
 * At level 1, this is a list of VendorAmmoEnergyTier1, which is literally just the small energy cell + box counts from VendorAmmoChet. At level 4, an option for two copies of VendorAmmoEnergyTier1 is added, as in an option for a single list of VendorAmmoEnergyTier2. At level 8, an option for two copies of VendorAmmoEnergyTier2 is added, as is an option for a single list of VendorAmmoEnergyTier3.
 * VendorAmmoEnergyTier2:
 * Double the amount of SEC + box from VendorAmmoChet.
 * Also includes 60 flamer fuel plus 32 75% checks for +1 fuel; 10 MFC, 10 75% checks for +1 MFC, 3 25% checks for +1 OC MFC, and 1 25% check for a bulk MFC box.
 * VendorAmmoEnergyTier3:
 * Double the amount of MFCs and Flamer Fuel from VendorAmmoEnergyTier2, ditch the SECs.
 * Also includes 100 ECP, 30 75% checks for +1 ECP, 50 25% checks for +1 OC ECP, and 1 25% check for a bulk ECP box.


 * 2 VendorAmmoExplosivesLow
 * At level 1, this is a list of VendorAmmoExplosivesTier1. At level 4, an option for two copies of VendorAmmoExplosivesTier1 is added, as in an option for a single list of VendorAmmoExplosivesTier2. At level 8, an option for two copies of VendorAmmoExplosivesTier2 is added, as is an option for a single list of VendorAmmoExplovesTier3.
 * VendorAmmoExplosivesTier1:
 * 1 75% check for 2 sticks of dynamite, or 1 stick of long-fuse dynamite.
 * VendorAmmoExplosivesTier2:
 * Either 1 75% check for a frag grenade, one 75% check for a frag mine, or one 40mm grenade plus 6 75% checks for +1 40mm plus 2 25% checks for +1 incendiary 40mm.
 * VendorAmmoExplosivesTier3:
 * Either 3 75% checks for +1 pulse mine, 3 75% checks for +1 pulse grenade, 3 75% checks for +1 incendiary grenade, or 1 C4 + 1 100% condition detonator + 3 75% checks for +1 C4.

Eat your heart out UESP. Nitty the Kitty! 17:05, 7 March 2014 (UTC)
 * I love you. Now that I think of it, maybe we should first have a raw list of vendor lists and then add them to the merchant pages? Tagaziel (talk) 09:19, 8 March 2014 (UTC)

Chet's additional in-cell items
All of these items are under Chet's ownership, which means they are for sale. However, if you buy them, steal them, or if Chet himself eats the food, they don't restock.


 * 1 pre-War hat at 20% condition
 * 1 gumdrops
 * 3 pork n' beans
 * 1 pinyon nuts
 * 6 maize
 * 2 nevada agave fruit
 * 2 mutfruit
 * 1 Salesman Weekly
 * 1 InstaMash
 * 1 Dandy Boy Apples
 * 1 Bubblegum
 * 2 Beer
 * 1 yeast
 * 1 wrench
 * 1 empty whiskey bottle
 * 1 whet stone
 * 1 post-War toaster
 * 1 spatula
 * 1 scrap metal
 * 1 scrap electronics
 * 1 pressure cooker
 * 1 metal cooking pot
 * 1 paperweight
 * 1 metal cooking pan
 * 1 milk bottle
 * 1 iron
 * 1 harmonica
 * 1 flour
 * 1 fission battery
 * 1 drinking class
 * 1 cup
 * 1 coffee mug
 * 1 coffee pot
 * 1 carton of cigarettes
 * 1 large burned book
 * 2 small destroyed book
 * 1 small scorched book
 * 1 small ruined book
 * 1 small burned book
 * 1 box of detergent
 * 1 pre-War book (dark blue)
 * 1 cutting board
 * 1 abraxo cleaner
 * 1 silenced .22 pistol at 55% condition

Nitty the Kitty! 20:56, 1 June 2015 (UTC)

Chet's Gunrunner Arsenal additions
I might as well keep fucking going right?

With GRA, Chet gets:


 * 48 75% checks for +1 20 gauge 3/0 buckshot shells each
 * 1 Gunrunner laser pistol at 99% condition
 * 1 Gunrunner plasma pistol at 99% condition
 * 1 33% check for any one random Gunrunner mod
 * 3 66% checks for any Gunrunner laser pistol or plasma pistol mod. Out of the 5 different mods, each one is listed twice except for the laser pistol recycler, which means you have a 22% chance at getting any mod besides the recycler, and only an 11% chance at getting the recycler.

Nitty the Kitty! 21:25, 1 June 2015 (UTC)