Forum:Looking into building a new character/start new game

Hi all. I am relunctantly starting a new campaign/character. I say relunctantly because I have spent many hours on my first and have a sentimental tie to it :(

I was wondering what some of you thought about creating a pure melee/unarmed character with minimal gun usage. Is this even reasonable given the sheer number of gun fights in the game? I'm looking for a different character to play as. My first one was a charasmatic, small gun user with high weapon repair and decent lockpicking skills (lvl50). I'm thinking of making good use of hjacking this time around (have about 70 hrs and have hacked only 5 terminals).

Any thoughts advice are greatly appreciated.

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I've made about 40 chacters, I'll start one dislike it and reload the save to before the vault exit. I like energey weapons the best. My tag skills are Repair lock pick and Energy. i get lock pick up to 90 right away (100 with bobble head) then i work on bartner or weapons. all of my perks are baced on aiming in vats, dmg. res., Action boy (And other perks to gain more ap), dmg increase, and of course things like educated, strong back, intenst trainning(4-5 times), i like to take on ammo finding as well as money finding. and at level 20 grim reaper sprint, i can usal clear a larg room pretty quickly. battles are easy late game. Special are usal (6-7)-(6-7)-(2-6)-10-10-10 when i'm done with intest trainning and items. Preseption makes your work with energy weapons better but you don't really need it. some people like to take points out of charisma. which doesn't hurt to much. but i like to have a chance to win speach challanges. I'm on pc so i have quick saves. 10 to intel, luck, and agility are strongly recomended in this build. intel for your levels luck for vats ctritcals and agility for action points.

Pro's of this build: I'm rich. I sell any ammo and weapons that doesn't work under a energy. I'm pretty strong. i get the A3-21 plasma rifle when i hit 100 lock pick and i'm unstopable by the time i'm at 90(100) enrgy weapon skills. 1-3 shots on a super mutant, 1-2 on a normal human. I can run around getting all the books, Bobble heads, weapons ect. with no problem. I try to get the protectors gaze when i can. you might also want to pick up with item(only uses Ecells which is very common ammo.) lots of stimp packs by mid game i'm carrying around 200-230. i nver find a need to use them, usal when i enter vats no ones attacking me and i'm just rapping things. With the DLC i have the guss rifle, a nice new energy sniper rifle takes MF cells to fire but always end up being handy. 100 lock pick give me acess to everything in the game. anything that requires 100 science is usal a door or a vault that can be lock picked. my chance of ctricals is high, of course you can get this high in small guns or big guns as well. i once read someone complane about aimming, but i don't have a problem. Death claws are easy and Super mutants are jokes.

Con's of this build: I need more ammo. the MF cells I've always found hard to find in game, i'm always running to my laser pistol or protectors gaze as a back up. I'm always around 100 shoots. but I'm usal going from town to town looking for more ammo. I also spend alot of time fast traveling back to megaton (bace str of 5 +1 on bobble head, sometimes i get ant strength but usal i like ant sight (gives some lock pick as well as enegery weapons), and +50 from strong back, depend on how i set up my speical) the games a bitch when you only have a laser pistol(I go to super duper mart right away to get my frist one.getting the paslma rifle isn't to hard i choose to get 100 lock pick beacuse I hate having to move under wanter). at the start of the game i usal have to fall back on a chinese assult or hunting rifle. alot fo intense trainning. i know this doesn't seem like a negative, but it removes some of the fun perks, sand man, black widow, child at heart. early game I find people with head gear on hard to kill, also radscorips seem to be rather res. to enegery weapons.

For equipment, I wear my colors, armoured vault 101 jump suit, or power armour, depending on the battle. I use "Ledoux's Hockey Mask" This is (Imho) the best peice of head gear one can wear, +25 to Ap, 4 Dr, and never degrades( I will swap this out with the winterizered power armour helmet when talking to people). A3-21's plasma rifle, Protectors gaze and the Guss rifle. I'm sure they all speak for them self. I do have the alien pistol, but ammo is so rare I only use it when I want to have fun, and some quests that I don't like.

Overall i love this build. My first chacter was small guns, Science(and lock pick), where i used Assult rifles, .44, and shootgun. I had a speach chacter but talking my way out of everything really sucked. I find enegery weapons to be more fun. Its also nice seeing a pile of goo waiting for you to loot.

As for melee. this build can be very strong but you're always fighting someone with a gun which means in the time it takes for you to run up to them you're taking shoots, or you're spending all your time crouched waiting for them to come to you. high strength is recomended for this kind of a build. you'll hold more items and have a better dmg at start of game. and uhh. Fisto FTW.

NeoScott 21:27, 29 January 2009 (UTC)

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Check out the Fallout 3 character builds page for ideas. I need some input on my build, and there's an unarmed build that sounds similar to what you discussed. --Nux Matrix 21:59, 29 January 2009 (UTC)

-- Honestly, the game is too easy to make a real build, you can crank your barter/speech and be a charismatic guy even with 1 charisma. IMO you should give yourself 1 charisma, 6/7 strength (up to 9 if you want to be melee, but remember eventually power armor will raise it, plus the bobblehead), 7 per, 6 end, 7 int 7 lck 7 agility. Charisma is a useless stat (unless you want animal friend and other crappy perks) - Ashran111 04:31, 30 January 2009 (UTC)