Talk:V.A.T.S./Archive 1

As of V 1.0.0.15, V.A.T.S. has a targeting value discrepancy regarding the player's LOS and actual bullet trajectories. This will result in a guaranteed miss if obstacles are in the way of the gun's barrel, arm's arc of throw, etc. Photonlust 06:23, 14 November 2008 (UTC)

VATS calculate accuracy at the specific moment, and does not account for the 1-2 steps that the enemy takes, nor does it account for you sliding if you were sneaking sideways.

Also, the hit percentage is actually calculated from a slightly different starting point than your actual weapon, and you can hit walls even at 95% accuracy. Repeated save and reload will show that 95% is actually inaccurate.

I don't think shots done in VATS actually reduce the condition of the weapon faster in all cases.
I've actually tested this with two hunting rifles of identical conditions and shot 20 shots from each one, one with only real time and one with only VATS. They both showed the identical conditions afterwards.

However, I should mention that none of those shots actually hit the enemy as I chose a glitched enemy that I couldn't hit for the test so I could take my time to make sure it was accurate. It might possibly be that only shots that actually hit the enemy count for the extra hit to the weapon's condition.


 * No, this is not a matter of perception or testing. It's in the game files itself, and in fact mods have already been made to alter that value. Hunting rifles don't degrade fast enough anyways, try it with The Terrible Shotgun, which degrades terribly fast already. --DarkJeff 06:08, 11 December 2008 (UTC)


 * Hmm, someone already removed it from the article, which is a shame. I wish I knew when you made this comment - this is why it's important to sign your edits. The rate in the files is x4, btw. I tossed in a mod that set it at 1 (that is, no increased degredation) and noticed an immediate change in how often I repair. This is obviously on the PC, of course. --DarkJeff 06:10, 11 December 2008 (UTC)

Well, I did some tests, and the only weapons that have different degredation in V.A.T.S. are the Flamer/Burnmaster, Minigun/Eugene, and Gatling Laser/Vengeance. All others took the exact same amount of damage in V.A.T.S. as in normal firing. All my shots hit my target (a beefed up ai-disabled Behemoth I spawned as a dummy), so that's not it either.Fiddlesoup 07:55, 3 February 2009 (UTC)

Oh, and if you cant get a mod to normalize it, I suggest not using VATS. This is mainly because some of the best weapons in the game do better outside VATS (the Metal Blaster comes to mind.) If you have a problem with aiming, try and get the Precision Gatling Laser, witch has a slight auto aim effect. Axier 02:42, September 13, 2009 (UTC)

PC/360 difference?
A lot of the points I've never noticed on the PC - did I miss something, or are most of those for the 360 and there is a difference?

Also, in the burst mode, when the enemy dies no more ammo is used; but the animation still shows three shots fired, regardless. (Try shooting radroaches with the xuanlong, for instance.)

/Mirar 22:03, 10 December 2008 (UTC)

Reloading in V.A.T.S.
Does anyone know the exact AP cost to reload during VATS? AshRandom (Talk) 22:45, 6 January 2009 (UTC) Zero I think. It automatically adds reload when a clip magazine is empty.

It's not zero, it's small, but not zero. Hard to see, but with some weapons, the last rounds of a magazine may not be usable in the same vats cycle even when the ap's suggest that they can.--76.108.236.41 05:14, 7 May 2009 (UTC)

Glitches
I was reading the glitches section and noticed this: "Sometimes, when the player opens VATS and the targeted enemy walks behind a corner, you wont be able to move until your enemy is dead." Can anyone else confirm this and which platform it occurs on? In my experience (patched PC), when an enemy runs behind a corner, my character would immediately unload all queued shots into the wall and the game would continue as normal. --Keebalicious 01:58, 20 January 2009 (UTC)
 * Ditto for the xbox360 (unpatched). [[Image:Ash_Nuke.jpg]] AshRandom (Talk) 02:35, 20 January 2009 (UTC)

Can you use melee weapons with vats?
not sure, never tried going into vats in point blank range before...


 * Yes, you can. You must be pretty close to your target though, otherwise you have 0% chance to hit and cannot attack. Once your character has started a VATS melee attack, he/she will automatically teleport a bit when in a sequence of melee attacks and the target moves. Golan2781 10:03, 22 February 2009 (UTC)

In addition, you can not target specific limbs in VATS when performing melee or "unarmed" combat. --Radnus 22:05 April 4 2009 CET

Enemy V.A.T.S.
"Various actions cost action points, and both the player and enemies can target specific body areas for attacks, inflicting specific injuries."

Has anyone actually had an instance where they've been targeted in V.A.T.S. by an enemy? Because I've never had a body-part targeted by an enemy before... Techercizer (say hi)(pwnage) 19:54, 6 March 2009 (UTC)

Havent seen enemies aiming specificly at limbs, though they are capable of hitting individual limbs none the less. They probably aim for the torso and head sections first, other sections when the previously mentioned sectioned are out of reach. Also, while they aim for heads and torsos, weapon spread can cause rounds to end up somewhere else than intended by the AI. --Radnus 22:09 April 4 2009 CET


 * Except if the bastard have a Missile Launcher, it is always aimed at the feet, I swear.--Amitakartok 00:13, 30 May 2009 (UTC)

Enemies can target body parts, but they can't use V.A.T.S. The V.A.T.S system the Vault-Tec Assisted Targeting System. Which is a part of your PipBoy.

Limb HP
Is there a way to figure out how much "limb hp" a character has in a definite value? I mean, obviously, a behemoth has more limb hp than a master, but what im asking is if there's a variable in the GECK or PC version that tells you what an enemy's limb hp is.98.233.125.208 02:34, 4 April 2009 (UTC)

Temporary Godmode
I havent tried this yet because i dont have the liberty of having a mini nuke, but theoretically, shooting a Fat Man at point blank range shouldnt hurt you. right?
 * It probably will. It's not "temporary godmode", it's "temporary super-high damage resistance".  --MadCat221 03:14, 4 April 2009 (UTC)

Targeting kids
I do believe I was able to target Maggie in Megaton with VATS although I don't remember. I'll try tomorrow, but I'm damned sure I was able to.  λ T 08:36, 29 April 2009 (UTC)

95% Chance to Hit
When the game displays a 95% chance to hit, is that really accurate? Or does the game just round down hit chances higher than 95%, so that the player doesn't feel cheated when missing a 100% chance to hit shot because the enemy walked behind a wall or something? I'm asking this because I never seem to miss my close range 95% chance to hit shots, but I really should be missing 1 out of every 20 times. --Honeybunch 20:57, 7 May 2009 (UTC)

You're probably right, becuase it is technically impossible to miss a 100% accurate shot. but unless they go behind cover, or something gets in front of the shot, or they run in soo close the double barel shotgun does its glitch, i can honestly not remember one that i have missed --J.J.-Lopez 08:28, 28 August 2009 (UTC)

Holotapes
I just noticed that if you have a Holotape activated while watching a V.A.T.S round, the holotape-voice is slowed down as well. xD 217.85.225.233 18:12, 8 May 2009 (UTC)


 * Heh, normal voices are slowed down as well. Hitting a Gary and hearing "GGGGGGOOOOORRRRRRREEEEEE!" is simply hilarious.--Amitakartok 00:12, 30 May 2009 (UTC)

My VATS is fucked
I can't single out a body part anymore. The A button doesn't wanna work.

I fast traveled to the Dunwich Building to start Broken Steel, and I VATS'd an Albino Scorpion. It started out aimed at it's stinger, and I selected it 3 times, then pressed B 3 times and went to select it's body. Only problem is the A button seems permanently greyed out. Any help?  λ T 01:42, 7 June 2009 (UTC)
 * Ok, seems I'm an idiot. I'm supposed to hit RT to select a body part. >.>  λ T 01:43, 7 June 2009 (UTC)

Blocking VATS hits
I've personally had my V.A.T.S. hit with a melee blocked on several occasions. This appears to only occur when the target is already blocking before the hit; as such, it appears that V.A.T.S. hits are NOT unblockable and that the target's AI simply doesn't start to block after a V.A.T.S. hit has initiated.--Mandalore IV 04:08, 30 July 2009 (UTC)

Minumum range for melee attacks
"The hitboxes of both types of weapons seem to increase and move away from the weapon. This is evident when targeting a fleeing enemy: the target may be well out of regular range when the Lone Wanderer swings his or her weapon, yet has a chance to take damage. Likewise, being right up against an enemy will sometimes give a hit percentage of 0. This seems to suggest that both types of weapon have a minimum range in V.A.T.S.."

I found that when swinging at something at very close range (close enough to be touching) with shishkebab, it would occasionally miss, and either hit a wall, object, creature, etc. behind the intended target outsude of v.a.t.s. also. i dont think there is any change in the minumum range, just that it becomes more pronounced as you never really get that close in free-aim. --J.J.-Lopez 08:19, 28 August 2009 (UTC)


 * This was listed as a bug in the article. I removed it, but I'm not sure if it would be more appropriately labeled a Glitch or an Intended Feature :| Sov68n 12:06, April 29, 2010 (UTC)

What device let's you use vats?
Is it the pipboy 3000 or is vats it's own device(special contact lense,brain implant,etc)?

It's the Lone Wanderer's Main Charictor D.N.A. Revolverman 17:05, April 28, 2010 (UTC)

What? Where in the hell does it say that Revolverman??! 15:39, July 5, 2010 (UTC)94.10.255.49