Joining the Rangers

Joining the Rangers is an unmarked quest in Fallout 2.

Joining the Rangers
In Fallout 2, the Chosen One can become an NCR Ranger, provided he or she hasn't made any poor karma choices in the past and is willing to perform a job to prove loyalty to the group's cause. If the player is already a slaver, the Rangers will be outright hostile. Players with low karma are also usually run out of the Rangers' base.

Neutral to high karma players are at least allowed to talk with the Rangers' spokeswoman, Elise. At this point, the player is offered a verbal challenge: they must clearly state, for the record, their position on slavers. If the player tells that some of his/her best friends are slavers, he/she'll be brushed off. Neutral responses, are not greeted with open arms, either, claiming that attitude allows slavers to exist in the first place. A hard-line abolitionist answer, however, raises Elise's interest, and she will offer a chance to back up words with actions. She has a simple quest: visit the slave pens on the outskirts of NCR, kill the slavers, and spring the slaves from captivity.

Successful completion of the quest and acceptance of the Ranger Oath leads to the player's induction into the Rangers.

Benefits of Rangerdom
There are few perks to being a Ranger. The sheriff of Redding, who is laid up with a leg injury when the player arrives, is more accepting of a player who is a Ranger (however, this has no actual effect). Predictably, slavers in the Den and out in the wasteland will be disapproving of a Ranger. Also, by joining the Rangers your reputation in the NCR will greatly increase.

Fighting the Rangers
If the player chooses to become a slaver, they may be waylaid from time to time while traveling in the wasteland by a Ranger patrol. Like the bounty hunters that attack a player who has been branded a Childkiller, the Rangers will attack all slavers—and if this means the player, so be it.

A Ranger combat team is generally no pushover, but is not as serious a threat as an Enclave patrol. Patrols typically include three to seven Rangers.