Forum:Companions: one at a time? One person + one dog? Max = cha/2? Any number?

What's your take on the number of companions appropriate for a "party" in Fallout?

Personally, I'm not sure. However, I do think it would be nice to have more than one person, because this would allow your companions to interact not just with the PC, but with each other. For instance:
 * A pure human-supremacist companion prevents you from having mutants in your party, and vice versa. An NCR loyalist and a Brotherhood companion can't be in the party at the same time. (when you can only have one companion, this is redundant).
 * If two of your companions are in the party at the same time for a while, and they're attracted to each other (pre-scripted conditions for this, maybe), they could fall in love. Pros: you're a matchmaker! Also, they might get perks to make them more effective. Cons: They are now inseparable. You can leave them both in the same place, or you can take them both with your, but they'll refuse if you try to take one while leaving the other.
 * One companion might be a mentor to others -- I'm picturing a somewhat older type, not so effective in combat, but enhances the other companion(s) in the party.

Idhan 19:03, June 23, 2011 (UTC)

I would like to see the PC's maxium number of companions based on their Charisma score. The high the CHA, the more followers you can have. I also agree that once you have more than just one humaniod in your party, then there needs to be interaction between the NPC's. I mentioned this in another thread and gave the example of Baldurs Gate 2 which had one of the best mix of NPC's I've seen in a CPRPG. There were romances, conflicts, all sorts of weirdness that would occasionally errupt within your party which lead to probably one of the best gaming experiences I've ever had. It made it more immersive and as such, more enjoyable as you had to carefully consider as to who you had in your party. I'd like this to be incorporated into the next FO game if possible. Captain Taipan 01:12, June 24, 2011 (UTC)

They could do away with companions as far as I'm concerned. I would like to have a pack brahmin though, thats all I use companions for anyway. ReapTheChaos 01:30, June 25, 2011 (UTC)

I definitely wish they made Charisma a worthwhile stat. I don't want it to add modifiers to companions I want the same function as the old games.Cpanda 04:26, June 27, 2011 (UTC)


 * Even if the limit is still 1 plus 1, they could make conversation with each other and maybe even compete for the chance to accompany you while they are together in the Lucky 38 presidential suite.DarthOrc 04:32, June 27, 2011 (UTC)DarthOrc

i love having companions! i would never want to travel the wasteland alone for long. id be afraid to sleep out there with no one to watch over you. taipan has a great idea, having companions interact at that level would be awesome. inner-conflicts, love intersts(for you and companions), betrayal?, it would be more realistic. maybe if companions leave or die then you can aquire new ones. love interests die, friends betray each other/ you. it would be fun to deal with that while trying to alter your world as well. JimmyDreznaut017