Forum:Need advice on second character

I am planning on starting up a second character on my new account on the 360 and I was wondering if I could get some pointers

I was thinking of building her like this

gender: female

S.P.E.C.I.A.L


 * Strength: 5
 * Perception: 6
 * Endurance: 4
 * Charisma: 4
 * Intelligence: 10
 * Agility: 6
 * Luck: 5

perks level 1->30


 * level 2: black widow
 * level 3: intense training (Endurance)
 * level 4: educated
 * level 5: comprehension
 * level 6: gunslinger
 * level 7: bloody mess (looking for advice on what to put here instead I just prefer bloody mess to most other perks available due to how it increases damage all around instead of in a specialized area like the entomologist perk which isn't very useful early in the game)
 * level 8: commando
 * level 9: strong back (could be replaced by another useful perk if any helpful person could offer advice)
 * level 10: finesse
 * level 11: child at heart/mysterious stranger (I may choose to get the lucky eight ball before level 11)
 * level 12: sniper
 * level 13: silent running (this one is really open for suggestion/improvement I normally crouch when near enemies and the only way that silent running could help me that I know of is to help make it so that enemies I haven't noticed don't notice me)
 * level 14: adamantium skeleton (open for suggestion)
 * level 15: cyborg (open for suggestion)
 * level 16: action boy
 * level 17: better criticals
 * level 18: concentrated fire
 * level 19: tag skill
 * level 20: grim reaper's sprint

(I have yet to play the broken steel DLC but I am trying to plan ahead)


 * level 21: entomologist(albino radscorpians)
 * level 22: puppies
 * level 23: robotics expert
 * level 24: demolition expert
 * level 25: toughness
 * level 26: mysterious stranger? (is this good, the only reason I have chosen this skill is because the broken steel perks seem a little weak compared to the perks available before level 20)
 * level 27: rad resistance (running low on useful perks...)
 * level 28: I'm not even sure now... pyromaniac/cannibalism
 * level 29: pyromaniac/cannibilisim
 * level 30: almost perfect

I would then collect the bobbleheads so that I could have ten in each s.p.e.c.i.a.l

quest perks


 * Ant Sight
 * Hematophage
 * Power Armor Training(obviously)
 * Rad Regeneration
 * Wired Reflexes
 * Survival Guru(with +15 hp or the 3% crit chance)
 * bark skin (is it worth missing out on items like the poplar's hood and yew bear's charm?)

(not sure about the quest perks from the add-ons but this is what I have right now)

way I'm planning on raising skills I'm planning on tagging repair, small guns and explosives (perhaps energy weapons for when I recieve a3-21's plasma rifle)


 * I'll be raising small guns, repair and medicine quickly in the beginning and sclowly raise secondary skill such as sneak and lockpicking.


 * My gameplay utilizes sneak criticals and v.a.t.s. a lot. I also tend to use small guns (such as lincoln's repeater)and if I can I try to get in a quick hit with a sniper rifle from a distance. I'm more of a ranged fighter than a melee fighters since I like to take out my enemies before they can hit me.I would really like some insight from more experienced players.

If you want, you can start with 9 intelligence and go straight to rivet city and get the intelligence bobblehead. It was tricky but I was able to do this before leveling up after I left the vault. just do more running and swimming vs shooting. It works well if you get the wasteland survival quest relating to radiation, because you take rads while swimming to rivet city, avoiding all the muties and scorpions, etc... get to rivet city, grab the bobblehead. Save yourself a SPECIAL point. you lose a few skill points coming out of 101, but I think it is worth it to get the xtra SPECIAL. Switch the extra point to endurance and save your intense training for a different perk... Also, while in rivet city you can start the replicated man and be on your way to the A3-21 Plasma Rifle.... that is what I did on my 2nd play through and it worked well...

Depending on what difficulty you are playing, not sure medicine is a skill to invest in early... pretty easy to heal yourself if you are patient... especially once you get a house...  explosives skill needs to be at least 25 i think to work on the megaton bomb...

Bloody mess, strong back are both on my must have list of perks. I think those are good choices. I would definitely take mysterious stranger over child at heart...

Silent running is awesome for stealth players... almost cheating, but really awesome with chinese stealth suit. If you like sneak attacks I would definitely try it out...

I'm not a fan of adamanium skeleton - i hardly ever seem to get my limbs damaged, and a quick stim or visit to my home infirmary fixes them right up if I ever do...

I have pyromaniac vs cannibal...

What skill do you want to tag at lev 19? I found that tag is a waste because with comprehension, well educated, and the new cap of 30 it is pretty easy to max out all the skills you want...

later in the game i would skip puppies, rad resistance, unless you really like them. there are better ones after level 20 like like nerves of steel, ninja, etc.

that is my two caps... let us know how it works out... Pgoon 17:53, 11 August 2009 (UTC)