Forum:What do you think?

Does anyone else think this would be a good idea? Maybe if they made a fallout game where you have a city that you run. You kinda have to rebuild that city while defending against attackers, bandits, and other threats. They could make different cities like San Fran. and Miami that you could travel to in order to get alliances. You would have to make and manage a bramin pin with merchants that you send out to get certain supplies. You would also have to manage resources, security, and literally every aspect of life.What do you guys think?

Isn't that basically exactly like one of those browser based games where you build stuff and manage your army and you have to wait in real life for them to finish. I doubt they would change fallout for that, it might be a good idea for a few programmers to try to make a game though. 174.109.137.71 19:21, June 18, 2011 (UTC)

THeres a mod for that, but a whole game? I don't think so. ToestheUnwholy 19:43, June 18, 2011 (UTC)

Instead of cities and such, what about taking over, running, populating, upgrading, and modding a Vault? You could hunt down an old Vault Tec map or data with information on several different Vaults built in the region. Not only would you have to find them and "clean house" of occupants/infestation, but each Vault would have it's own share of problems once you take over. Lack of reliable water, constant raider attack, power failure, information/tech wanted by the BoS, etc. Once you take control of your particular Vault, how you deal with each Vault's individual problems is up to you.

Of course there would be other towns and factions vying for resources, and you'd make allies and enemies in search of them. As the story progresses, the other Vaults can become taken over by other powers, or the Vaults' problems can spread to areas surrounding them (ex: a faulty or leaking reactor from one Vault can start irradiating a well-used area of clean water, having not been fixed by you).

So much of the Fallout series has been of an "outsider" (even if he is trying to help his people), helping everyone else, but there being not "true" reprecussions for the player. He is just "passing through", so to speak. I think putting the player in the position where they have to more or less stick around through what they have wrought (both good and bad), is both a unique and more trying position. It makes the player think more about what they are doing.--DarkCheshire 02:45, June 22, 2011 (UTC)

What would be the purpose of taking over a vault? Like having a second Great War so at the end of the game everything outside of your vault and all the other vaults is turned into single atoms again.Cpanda 04:12, June 22, 2011 (UTC)

What does following Mr. House, Caesar, the NCR, BoS, or any of those other factions mean? It's not about nuking your neighbors, disintegrating everyone, and such (although you could do that theoretically). It's about shaping the land, improving life for you, your people and allies, or becoming a tyrant/dictator of sorts. Or anything in between. Doing what you want. As the saying goes, "If we do not learn from our mistakes, we are doomed to repeat them." We don't have to have another Great War.

Idhan here. For what it's worth, I think that a Civilization- or Simcity-type game set in the Fallout world would be a fine idea. Personally I'd lean more toward something like Civilization, where individual cities are only part of a larger polity, than something like Simcity, which is based on control over a single city. Either way could have pros and cons, though. It would be interesting to see the pros and cons of various backgrounds for your civilization. (E.g. Tribals generally have some trouble with technology, but get more psykers thanks to prolonged exposure to background FEV and radiation changing their genes. Vault Dwellers, being pure humans with lots of tech, are the opposite.) Endgame goals could be conquest of the world map (the old fashioned goal), restoration of all pre-war science (i.e., not only does your tribe have power armor and Helios-style solar power plants, but it can build new power armor and solar plants from scratch and doesn't depend on salvaging), or maybe some super-project to cleanse the land of radiation and restore the biosphere, like Project Purity on steroids. Sid Meier's Alpha Centauri had some good inspiration, with the weird and hostile alien life (not quite the same as the mutant life of Fallout, but similar), ancient bits of technology from the original inhabitants of Alpha Centauri's planet, etc. I think that, for a Simcity approach, Tropico provides good inspiration, since it has both Simcity-ish aspects and military aspects, with soldiers getting into fight and such. The fact that you only start with 30 citizen and you're really prospering if you have 500 can just be written off as... hey, it's post-nuclear holocaust, what do you expect?

BTW: two minor complaints: your title is completely uninformative (I'd suggest "City-building game in the Fallout world?" or something) and this post probably be in "Fallout series general discussion" instead of Fallout: New Vegas general discussion. Idhan 18:44, June 22, 2011 (UTC)