Forum:Honest Hearts reviews/impressions

Downloading it now. everybody put your first impressions and stuff here, we'll just declare it spoiler zone.BILLYOCEAN 09:32, May 17, 2011 (UTC)

So far i like it.Hi im boq 10:32, May 17, 2011 (UTC)

Do not kill joshua graham as soon as you meet him, it practically ends the DLC. 98.65.210.29 11:23, May 17, 2011 (UTC)
 * Same for Daniel. He opened fire on me, so I didn't have much choice, but that was the end of the story right there when I dropped him. Wunengzi 06:58, May 18, 2011 (UTC)

How do you start playing the DLC? Nothing has happened to either of my characters to inform me of it.
 * You should get an announcement similar to the one for Point Lookout and the other DLC in Fallout 3, that a caravan is looking for volunteers at Northern Passage. If that isn't coming up, check to see that you have the Honest Hearts box checked in the list of files to be used. Wunengzi 06:58, May 18, 2011 (UTC)

---PLEASE SIGN---

You should get a good 3-6 hours out of this. It's a decent enough DLC, but not great. Confirmed that you get to travel back, no matter which of the two ending's you pick. The level cap goes up by 5, and at least on my run through, no bugs were seen (apart from the enemies glitching into the landscape after being killed)

SPOILERS:
New Canaan has been destroyed. Upon arriving in Zion National Park, your caravan party is killed by the White Legs, and you barely escape alive. Upon meeting Follows-Chalk (apologies for name, it may not be correct), you will be led through Zion Park to meet Graham, who is later revealed to be Joshua Graham. After being almost burned alive, he has become very protective over the tribe the Dead Horses, but things are not going well for them. The White Legs, encouraged by Caesar to kill all the New Canaanites, have begun a genocide against everyone in New Canaan. After traveling across the Park to find supplies, you deliver them to Daniel, a survivor from New Canaan, in the Narrows - the home of the Sorrows. Walking Cloud (apologies for name, it may not be correct) then joins your party, and she tells you of the Shaman who wishes to see you (minor quest). Daniel has given you the task to scout Zion Park for any dangers, as he plans to move the Sorrows out of Zion. Before you can leave the Narrows however, Joshua tells you of his plans to wipe out the White Legs. After eliminating any potential threat to the Sorrow retreat (through a method of violent and non-violent methods), you return to Daniel, to tell him of the news. You then have the choice to follow Joshua or Daniel's method of dealing with the problem. After killing Salt-Upon-Wounds, the leader of the White Legs, short dialogue will ensue with either Joshua or Daniel, and the Slideshow will roll.

Thoughts
The DLC was too short, in my opinion. It didn't feel like it added much. That being said, the host of new weapons, the difficulty, the ability to return and so much more redeem it, and make it worth buying (it's only 800 MS points), and as stated above, it will give you up to 6 hours of gameplay. If I had anything to say to Bethesda, it would be to get Todd Howard to make the next Fallout. J.E Sawyer seems incapable of living up to the sheer epicness that was Fallout 3, though he certainly made a game that was a lot more feature-filled.

Am I the only one that thought not tying A Civilized Mans Burden & Follows-Chalk to a quest or trip to the Mojave was bullshit!?!? ...also no unique NPC's or things to do after the main quest and no hostile NPC's WTF!?!?!?
 * A DLC with a quest back to the main story would certainly be an interesting idea. Hope someone is reading this and taking note. Wunengzi 19:17, May 19, 2011 (UTC)

Well, I really loved it. I felt the story was well put together, and though the main storyline is fairly short and they could have done mroe with Joshua Graham, the Zion environment was a lot of fun to run around in, and .45's are fantastic. The level cap being raised is appreciated (I just adore when I hear the register sound after destroying everything). Zion feels very separate from the Mojave, and leaves an impression. The survivalists' side story is a lot of fun to find and his rifle that you get is a nice addition. I feel like I got a lot more out of it than from Dead Money; while Dead Money had a great story, the gameplay lacked for me and the only reason it felt challenging was because of an enemy you couldn't always see r kill (ie., radio signals)> All of Money's difficulty came from restriction; it's as if the game was cheating. Honest Hearts is genuine, and it's easy, but then again so is fallout in geneeral. When's the last time you struggled in FO3 or NV? I hihgly recommend Honest Hearts; it's left me satisfied. Kleiner352 03:07, May 27, 2011 (UTC)

DLC Length Will Vary
I'm slightly disappointed that my $10 for this DLC got me a grand total of what feels like 2 hours of additional gameplay with the addition of 2 possible new followers. The storyline is meh... mediocre at best. Either you have daniel and the Sorrow tribe stay and fight against the white legs (opposing tribe) or you have them leave, and Joshua and the Dead Horses fight them alone, letting the Sorrows flee. You decide the choice here, but once you choose, any business you had left in Zion can not be completed, according to dialog box that appears. So far the only quests I've done were maybe one or 2 fetch quests with multiple items to fetch, killing white legs encampments, and deactivating bear traps on a bridge that doesn't even come into play. I could've sworn that these traps they were speaking of on the bridge were supposed to be bombs.

Bear traps are pretty much every where, and the few pre-war interiors you actually enter don't require too much skill to either A) find the key to the goal (locked box) or B) actually just pick the lock box and get whatever item it is that you need with an AVERAGE skill. The Yao Guai are pussies, and the first few white legs you encounter are carrying Anti-materia rifles that will pretty much lay down every enemy you come across in 2 shots assuming your of Level 30 or higher. The Ratslayer is really the only other gun I've used. Suffice to say, this DLC was a disappointment. About 8 months worth of waiting, and it looks like they threw it together in their down time while creating Brink, also a disappointment. I really don't consider this worth $10, but maybe $5 just for the level cap raise. Do yourself a favor, and sit this one out till it goes on sale. The reward from this is nothing compared to the Dead Money DLC's reward, and that DLC was muuuuuuuuch longer, even though everyone downplays it, I would say it's much better than this.


 * Hey, you did better than me! I was through in 90 minutes. Everyone I ran into shot at me, so I didn't have much choice but to shoot back. Since I was carrying a Marksman carbine loaded with armor piercing bullets and a 12.5 mm submachine gun, opportunities for conversation after the bullets started to fly were limited. I wasted Daniel before I even knew who he was. Saw and killed one yaoguai. Got poisoned by a new poison. Collected a few Thompson submachine guns. Get to the end, a deserted camp, open a pot, find a map... and go back. No Burned Man.


 * I think the high point was when it rained.


 * I agree with the poster above. This one doesn't hold a candle to Dead Money, which was deep and sad with well developed characters who didn't all shoot at you. Wunengzi 06:50, May 18, 2011 (UTC)

Seems someone who enjoyed it needs to speak... There were parts of it that were not as good, I'll get that out of the way. But as for the things enjoyed- They went a long way with this game, adding quite some fancy features; Follows-Chalk's perk? Cmon, that right there is actually a pretty inventive...well, not inventive... its something that should have been approachable earlier on- I tend towards taking hills to try and scout out whats around me anyhow, and if the pip boy could be updated by such ALL the time, then that sounds wonderful. And, just working with the Burned Man just took on this feeling of... amazingness. I don't know how to explain it. Maybe I am a tad fan-boyish. But I couldn't help it. I did have to resist the urge to try killing him every chance I got- his talk about not being able to use pain meds, and knowledge of all he's been through, he must be a tough mother. One of these days, gonna try it. Oh! But I do have to admit, the best part of the DLC wasn't anything to do with the main story- it was the survivalists story. When I got to the end and after 2 hours couldn't find the last cave for the Survivalist's story, I was quite upset; finally got to sleep. It was the terminal entries; they were quite the engaging story. Props to the writers on that. And, well, I enjoyed using the .45 pistol. Fun to shoot. Lol. GiMpLiE 15:14, May 18, 2011 (UTC)

This is disappointing. It definitely feels like they squandered what was the highest potential storyline for a DLC. The Burned Man could have made for an amazing storyline but instead they put him in a small, closed off map, running what amounts to a tribe of natives. I would have liked to see him a raging brooding mess, planning an assault on The Fort. Too bad they didn't decide to invest enough money to make that story possible.

Not only that but the enemies are extremely easy. I'm at Level 30 and I could one shot anything. Aren't DLC's supposed to be for continuing the story? Then they should be more difficult.

The weapons, theme and landscape are extremely primitive. Needless to say, this gets old very quickly.

The only impressive part of the DLC is the night sky and the rain effects.

The level cap increase is worthless when the DLC will only gain you half the levels and isn't worth the time.

Seriously, what a waste of ten bucks. Hopefully the others are much better.

Well they won't be what they should of done was make these last 4 dlcs cover all of Van Buren I wil just stay with NV68.229.224.66 03:37, May 19, 2011 (UTC)

I enjoyed it, but it was not as good as Dead money by far. I was underwhelmed when I finally met the burned man. Alot more couldve been done to thicken it out. It was also way to easy on very hard/hardcore. Still I enjoyed it. Kaldhore 03:33, May 22, 2011 (UTC)

I really liked Dead Money. The story was worth the trip. Wish you could return. Honest Hearts felt like a bit of running around for little of interest. I kept waiting to find something interesting to explore. I keep hoping that when they come out with these large maps there won't be a third of it inaccessible. The survivor story was the only redeeming part of the whole thing. And other then to cover every inch of map, why return? There's nothing going on there. The biggest problem I see is that, while alot of people seem to have great ideas, unless someone mods the game accordingly, we'll never see them implemented. The developers aren't listening.