Forum:New Char... Ideas to mix it up?

I find myself getting bored of my level 27 overall p0wner... I played 24 levels on normal so i could role play mel gibson with a sawed off shotgun and the wanderer's armor, but my character has gradually morphed into a generic killing machine. I don't find VH that much fun at this level... Grim Reaper's sprint killed combat for me, especially because I don't get any more mysterious stranger visits. I'm thinking about making a game from the beginning on VH, maybe role playing the whole way to keep it a challenge.

To keep my sanity, I have to play a neutral character at the very least; help the innocent, steal some, slaughter raiders, but try to understand everybody's story. I'm thinking maybe a melee/explosives build because I've never focused on those two skills before, but I want to incorporate energy weapons. I didn't use them at all on my last playthrough. And I want a challenge economically.

So no VATS, Melee/explosives/energy weapons, neutral/good, Dogmeat and maybe a weak follower. Any hints on how to mix it up, make the game challenging again? Maybe invest points in speech? JK1464 02:39, June 2, 2010 (UTC)


 * Limit yourself to the amount of stimpaks you can carry with you (my limit is 5). Try to beat the game without fast-travelling (or only fast travelling when really necessary). Pick perks you didn't use before. Try to collect all the Nuka-Cola Quantums or skill books in the game. Sheriff of the Wasteland 06:03, June 2, 2010 (UTC)
 * Five seems like too much of a challenge for me... I'll try it with 15. I'll play a true stealth build and not fast travel. Oh that will be crazy. Collecting Quantums, skill books, pre war books, pencils, cherry bombs, pre war money, fingers, ears, pre war money sounds pretty fun. Roamin the wastes. Any follower ideas? JK1464 20:32, June 2, 2010 (UTC)
 * If you going for a real stealthy character you probably won't want any followers at all. There are few things worse than trying to sneak up on someone and then your follower just runs at them guns blazing as soon as they see them. [[File:User BoS Paladin Thumbnail.jpeg]] Knight Captain Ski (radio) 02:18, June 3, 2010 (UTC)
 * Knight Captain Ski is right, stealth + followers = fail. If you want to be stealthy, go solo. About the stimpak limit, I guess it depends what difficulty you play on. The higher the difficulty, the more stimpaks you can allow yourself to have at one time. Sheriff of the Wasteland 06:28, June 3, 2010 (UTC)
 * To me this is a challenge: Play the entire game on Very hard, never changing the setting, take NO drugs at all, never use V.A.T.S., Use no stimpaks. I'm in the process of doing this right now, and its a bitch!!!! Cribs: Fallout Edition 23:59, June 6, 2010 (UTC)
 * Well, I know something that would make things a tad bit harder. If you are using any Ammo-Type weapons (Non unarmed/melee), limit how much ammo you have on you. Redaueron 04:26, June 8, 2010 (UTC) Briareus the Sniper
 * I've only logged 4 hours so far. Changes I've implemented: not using VATS; not using fast travel; limit stimpacks to 15; limit other drugs to 5; no using skill books; no followers. Surprisingly, I've gained the most enjoyment from actually listening to what NPCs say rather than reading the subtitles quickly. The lack of fast travel has changed my perception of the capital wasteland; it brings me back to the glory days of F1. I'm going to level explosives than energy weapons now that melee = 80. What are your suggestions for ammo caps? Aka frag/plasma/pulse/cryo grenades and mines, bottlecap mines, nuka grenades, Alien power cells, alien power modules, MF cells, energy cells, ECP, and i guess mesmetron power cells but they are pretty limited. It's a long time before I'll have some of these weapons, but let's get the discussion going. JK1464 22:34, June 8, 2010 (UTC)
 * Well, I'd say no more then 3-5 of each type of grenade/mine. Like no more then 5 frag anything, ect ect. I'd also have to say about 200-400 of each type of ammo, unless it's pistol ammo, then 100-200. Another thing that would make it harder, use the orginal weapons. No rare weapons, like the Victory Rifle (Example, of course.) And, no armor with DR more then X?
 * I've only logged 4 hours so far. Changes I've implemented: not using VATS; not using fast travel; limit stimpacks to 15; limit other drugs to 5; no using skill books; no followers. Surprisingly, I've gained the most enjoyment from actually listening to what NPCs say rather than reading the subtitles quickly. The lack of fast travel has changed my perception of the capital wasteland; it brings me back to the glory days of F1. I'm going to level explosives than energy weapons now that melee = 80. What are your suggestions for ammo caps? Aka frag/plasma/pulse/cryo grenades and mines, bottlecap mines, nuka grenades, Alien power cells, alien power modules, MF cells, energy cells, ECP, and i guess mesmetron power cells but they are pretty limited. It's a long time before I'll have some of these weapons, but let's get the discussion going. JK1464 22:34, June 8, 2010 (UTC)
 * Well, I'd say no more then 3-5 of each type of grenade/mine. Like no more then 5 frag anything, ect ect. I'd also have to say about 200-400 of each type of ammo, unless it's pistol ammo, then 100-200. Another thing that would make it harder, use the orginal weapons. No rare weapons, like the Victory Rifle (Example, of course.) And, no armor with DR more then X?
 * Well, I'd say no more then 3-5 of each type of grenade/mine. Like no more then 5 frag anything, ect ect. I'd also have to say about 200-400 of each type of ammo, unless it's pistol ammo, then 100-200. Another thing that would make it harder, use the orginal weapons. No rare weapons, like the Victory Rifle (Example, of course.) And, no armor with DR more then X?