Talk:Boomer munitions manager

Lack of items
Does anyone else think that the Munitions Manager sells way too little? When I first found him I thought he would sell a vast ammount of explosive, pain bringing ordnance, but all he sells are a few Grenade Machineguns and Missile Launchers. I was really dissapointed with him. --Wiseman of the Wastes 13:50, May 27, 2011 (UTC)

well in fairness the boomers love things that go "boom." If he assault carbines, 10mm pistols, 9mm pistols etc, well they don't go boom. I think he sells a good selection. Plus, Vendortron sells a lot of guns. --Burkenation 17:32, August 16, 2011 (UTC)

Does the munitions manager have a routine?
I ran into a problem on the PC. I have gone in to the hangar at various times and have only seen him once. Is there a location where he usually sleeps? Can he die and never appear again? In the hangar I used .placeatme, then traveled to the Strip and slept for 3 days and went back and he just stood there and never moved and never updated his inventory. It is like his script froze after I told Yes Man to ignore the Boomers. GRPeng 23:29, September 23, 2011 (UTC)

Complete Nellis munition inventory

 * 53 caps
 * 1 75% check for either 10, 20, 30, 40, 50, 60, 70, 80, or 90 caps each - each denomination is added after every level past one, so at level 3, the only options are 10, 20, and 30, and so on.
 * 500 caps from levels 1-4, then 1000 from 5-9, 2000 from 10-14, and 4000 from 15 on.
 * another 300 caps from 1-4, then 600 from 5-9, 1200 from 10-14, 2400 from 15 on.
 * 2 .308 rounds, 16 75% checks for +1 .308, 16 25% checks for +1 AP, and 16 25% checks for +1 HP
 * 2 5.56mm rounds, 40 75% checks for +1 5.56, 16 25% checks for +1 AP, 16 25% checks for +1 HP, 2 25% checks for +1 surplus box, and 80 75% checks for +1 .223 each.
 * 60 flamer fuel, and 32 75% checks for +1 each.
 * 8 75% checks for +1 missile, 3 25% checks for +1 HE, and 3 25% checks for +1 HV each
 * 1 40mm grenade, 8 75% checks for +1 40mm, and 2 25% checks for +1 inc. 40mm
 * one of the following:
 * a grenade rifle at 30, 35, or 40% condition, with 45, 50, 55, and 60% options after 3, 5, 8, and 13
 * a frag grenade and 3 75% checks for +1 grenade each
 * a frag mine and 3 75% checks for +1 mine each
 * 1 25mm grenade, 20 75% checks for +1 grenade, and 7 25% checks for +1 HE grenade
 * 2 weapon repair kits
 * one of the following:
 * an incendiary grenade and 3 75% checks for +1 grenade each
 * a brick of C4, a detonator at 100% condition, and 3 75% checks for +1 brick each
 * a plasma grenade and 3 75% checks for +1 grenade each
 * a pulse grenade and 3 75% checks for +1 grenade each
 * a plasma mine and 3 75% checks for +1 mine each
 * a pulse mine and 3 75% checks for +1 mine each
 * one of the following:
 * a missile launcher at 30 or 35% condition, with 40, 45, 50, and 55% options after 3, 5, 8, and 13
 * a grenade launcher at 15, 15, or 25% (yes, repeated) condition, with 35, 45, 55, and 65% options after 3, 5, 8, and 13
 * one of the following:
 * a Fat Man at 25% condition, with 35, 45, and 55% options after levels 17, 20, and 23
 * a grenade machinegun at 30, 35, or 40% condition, with 45, 50, 55, and 60% options after 3, 5, 8, and 13
 * 5 checks for any of the following: turpentine, wonderglue, wrench, scrap electronics, duct tape, weapon repair kit

Nitty the Kitty! 04:48, 20 April 2015 (UTC)