Talk:Keys are for Cowards

Where is the switch in the Exploit? Blastoknight 14:52, 3 January 2009 (UTC)

Exploit
In Vault 92 there is a security room below the living quarters (there is a Nuka-Cola Quantum in the window) where you can hack a security terminal and "Deny Access". This will lock two doors in the hallway that you can see into and flames will fill the hallway. After this is done, you can very simply unlock both doors then go back to reset the doors until you achieve the trophy.

Exploit
There is an entry to the Broken Bow of Rivet City south west of Rivet City across a bridge. The door is locked "Very Hard" (requiring a Lockpick skill 100) on both sides. From inside, there is a power switch to the right of the door which unlocks and relocks the door. If re-locked via the trigger, the door will drop to "Easy" for unknown reasons. You can re-lock the door and pick or force pick (85%) it an unlimited number of times for an easy achievement. moved from article-Kingclyde 08:18, 31 May 2009 (UTC)kingclyde

Exploit
Locked houses in Megaton (if picked at night) re-lock the next time the owner enters the house (if the door isn't always unlocked/locked, as with Mr. Burke's house) (I.E. the next night). (tested only on PS3)

Exploit
In Farragut West Metro Station, opposite the chain link fence and ghouls, there is a room with a safe. The safe can be picked, and then relocked by the computer in the room an infinite number of times.

locations moved from article
moved here because listing locks is not needed in article
 * Megaton - Try going here at night. Various houses are easy locked and can be lockpicked easily. Also check inside, as there are some locked objects in the houses as well. Ex: Cash Register, Refrigerator, etc. You will lose karma doing this.
 * Minefield -There are a few doors you can pick here. As well as a safe under the bed of one of the houses. Also, one of the 3 buildings contains a dollhouse that you need a lock pick skill of 100 to open.
 * Rivet City - At night. The door to Rivet City Market, and a decent total of doors on the Upper Deck (most of them are easy locked as well) like Sister's Hotel Door, Hotel Room Door, Zimmer's Hotel Door, Doctor Preston's Door, Flak & Shrapnel's Door, Doctor Li's Door.
 * The Midship Deck has a few: Seagrave Holmes' Door, Door to Rivet City Market.
 * More over, you can pick multiple (10+) storage containes (ammo, medical, etc.) within several of these rooms.
 * Tenpenny Tower - Cash register.
 * Underworld - Cash register, Safe. (Both hard locked, and both located in Carol's Place)
 * Little Lamplight - Two easy locked ammo crates in the middle of the Great Chamber.
 * Anchorage Reclamation simulation - All four pieces of Intelligence in The Guns of Anchorage are located behind locked doors, mostly Very Easy locks.
 * Capital Wasteland - Exploring and scavenging every single building you come across can be very helpful, many buildings contain at least three locked containers and one locked door.
 * Super-Duper Mart - The mart contains lots of locked ammo containers scattered all around.
 * Vault 87, Vault 92, Vault 106 and Vault 108 - These vaults contain lots of locked doors, decent amount of locked metal boxes/first aid boxes/ammo boxes.
 * National Archives - Various safes in the lower levels containing documents.

--Kingclyde 22:40, 19 June 2009 (UTC)

Exploit

 * Museum of History: Hack the computer and keep locking the gate. Average difficulty--Relyk02:26, December 19, 2009 (UTC)

Keys are For Cowards
In Rivet City, you can pick the door to Doctor Li's room as many times as you like. Pick the door open (when there arent any guards around), then open the door to the Science Lab right beside you.. Rinse and repeat for 50 easy locks picked.