Talk:For Auld Lang Syne

Are we sure that Arcade leaving the party permanently is a bug? It makes sense that by telling him to assist the remnant that he would leave the party permanently and join the battle at Hoover Dam. That is unless you mean the option in which you tell him to stay with you is bugged. 71.105.140.83 09:14, October 25, 2010 (UTC)

Yep, sure is. Got the bug before starting the quest (so have others apparently, see bugs on Arcade's page). You can see that its a bug because you still get the "too many companions" warning if you talk to him while you have another companion. Hopefully someone will find a solution, really dont want to skip it.--109.110.26.67 20:49, October 25, 2010 (UTC)

Have you tried getting rid of any non-humanoid companion you have (i.e. Rex/ED-E)? I always have to remove ED-E to re-recruit Arcy into my party. 71.105.140.83 02:58, October 26, 2010 (UTC)

I'm not sure if this is a bug either - if you tell him NOT to follow in his fathers footsteps it is pretty clear that he leaves your party forever to stay in Freeside and help the followers. While he may be bugged elsewhere, making that decision in this quest makes it clear he won't join you in the fight. 86.173.239.208 23:43, October 27, 2010 (UTC)

I doubt its a bug, for the context of him leaving is understandable, and apparently it is very widespread throughout many people. Also,from what I've been reading, I have yet to find someone who has experienced a similar problem as I have. Instead of Arcade leaving after the quest finishes, the dialogue where he asks your opinion is absent, and he remains with me the rest of the game. Prior to the quest, I had to fire Rex to hire him, and now he functions as he normally would. I completed the game with him at my side. A friend of mine, when he told Arcade to travel in his father's footsteps, had Arcade randomply appear in Tesla Armor when he interacted with a workbench. Discux 00:57, November 16, 2010 (UTC)

I'm not so sure it's a bug, either. Before he leaves to fetch his Remnant Armor (whether he chooses to fight with the Remnants or not), Gannon gives all your stuff back. Given all the circumstances, it does seem likely that he's meant to leave permanently.

I guess I should hold off on completing this quest until the end.

So, if you don't want to lose Gannon as a follower and don't care about his Remnant Armor, I tried dismissing him before talking to Moreno, and that looks like it keeps that dialogue from occurring while still allowing him to follow you. - 67.121.124.156 17:20, November 18, 2010 (UTC)

I cant start it!
I tried all the possible conversations, but it does not starts the quest! Help! I WANT THE REMNANTS POWER ARMOR D= !!!!!!!!!!!! --Marcelolzao97 21:42, October 25, 2010 (UTC)

Can't start it either. It's totally broken right now and I'm willing to bet that it's because I didn't redirect helios 1 into freeside but rather, to the entire new vegas area.

I am not sure, but it seems that you must far in the main quest to trigger it.

You have to do certain things, such as go to places that will trigger him to start a conversation with you, and in these conversations if you choose the right speech option you will earn special points (not physically added, and not an in game feature, just a system to keep track of how close you are to get a companion quest. there is no counter for these points in the game.) and when you obtain a certain amount of the points you get the companion quest.

I have gone to the crash site, ive gone to repconn, etc.. Yet i do not get the mission. I have had the conversation with him, he even went on to tell me about where i could find everyone. although, i do not get the mission. help?

Console Commands Regarding: For Auld Lang Syne
Is there any way to acquire this quest via console command? Or add "trust points" to Arcade Gannon? IE force the quest.

Because I've done the Caesars Fort thing, as well as taking arcade to The Silver Rush, REPCONN HQ and Vertibird crash site but hes not giving it up.

Side question, supposedly you have to complete the quest "For The Republic" before he counts the caesars fort thing, which quest is that? I just now completed the NCR's "King's Gambit" Quest where you talk to the King regarding violence against the NCR.

On another note all the quests where you can "side" with the followers have already been done. So I'm boned there, but I'm not restarting my 37 hour playthrough.

Well apparently he gives it really really late, pretty much 1 quest before the final battle, so you may want to play a bit further (its pretty safe to play till the final quest unless you go and kill some major faction). And to the kings topic, the republic quests comes after it (see quest page on the vault)--109.110.9.94 13:59, October 27, 2010 (UTC)

Well I was just wondering because someone mentioned you had to do "For the republic", whilst the quest after "King's Gambit" is "For the republic, II" Atridone 15:14, October 27, 2010 (UTC)

Pretty strange to read you here. I've been given this quest AS SOON as I've dealt with Mr. House and installed Yes Man into Lucky 38 (so this was basically: travel to NV -> deal with Benny -> speak with Yes Man and Mr. House -> chose Yes Man's way; and that's all). Went on the ground floor, reattached Arcade, and voila. But, I've already made some "points" with him (by travelling to his special locations, like REPCONN HQ and Vertibird) even before. To my knowledge, there's just these 2 prerequisites: a) talk to him while travelling around the world (meeting with ED-E, visiting Van Graffs, Vertibird and REPCONN HQ -- I don't know any more); b) have your main quest line at least at the "choosing sides" stage. And that's all. Or maybe they *should* be done in that exact order. I.e. do the talking first, and after you've done, advance main quest until some "important point". But that's just my speculation. --178.64.123.56 14:28, October 29, 2010 (UTC)

You can force the quest to start by getting Arcade as a companion, opening the console, selecting him, and typing in "AddScriptPackage 166D95". I just did it in my own game because he was not starting it, so I haven't yet tested the rest of the quest to make sure there aren't any other issues. I'll add more info when I get done with his quest. 67.249.11.177 07:52, November 3, 2010 (UTC)

Console Commands didn't work for me. He tries to give me the quest, goes through the dialogue for it (It's right after I finish Mr. House part of For The Republic, part 2), but the quest just doesn't appear. Neither of the console command fixes works ("AddScriptPackage 166D95" with Arcade selected, and "setstage 00157e60 10"). If anyone can suggest how to fix this, that'd rock :)


 * So the quest itself work 100% fine until the end. Arcade left, I got my power armor training, then after I went outside I found Arcade. He said he was coming back, but he just walks back into the bunker. Nothing I do seems to get him back as a party member, though hiring other followers is working normally. 67.249.11.177 09:12, November 3, 2010 (UTC)

Xbox glitch on PC as well
I got the quest just as I got the NCR quest to wipe out the Brotherhood of steel. Problem is I'm getting the Xbox bug, I get the dialog and everything, but I don't actually get the quest, so no markers either. I managed to track down the people you are supposed to be able to talk to. But they simply don't give you any special dialogs. Anyone if its possible to force start this quest with console commands?

This is happening to me too, I reloaded a save just before getting the BoS quest from NCR and did "sqs 00157e60", and it shows "stage 110" as being complete (which I think is quest fail, quest complete is 100). I tried "resetquest 00157e60", then talked to NCR, and Arcade gave me the quest and it worked. Problem now is, I get to Judah and he won't engage in dialogue to choose a side, just keeps saying "we'll be ready" out loud whenever I try and talk to him. I loaded a really old save (i.e. 15 hours ago) and "sqs 00157e60" showed stage 110 as being set to "0" (i.e. not complete), so I did "setstage 00157e60 10" and got the quest started, this time when I went to the bunker Judah's dialogue option worked. So, I'm still screwed, but at least did work out that somehow the quest can "fail" before even being attained (all the enclave guys are alive too, so it's not failed due to NPC death). Anyone know of a command that can uncomplete a stage of a quest (basically the opposite of "CompleteAllObjectives" command), but without using resetquest? So I can un-complete stage 110, but without using reset, as resetting seems to bug Judah Kreger.

Point is that stage 110 also switches global variable VStoryEventRemnants to 3. All we have to do here is switch that variable to 0 - "set VStoryEventRemnants to 0". Should do the trick. You may do this even in the bunker.

After Quest
ive completed the quest, but i dont know where Arcade Gannon is. It says hes still in my party, but i cant find him anywhere. Where can he be?

Edit: if this happens to you, wait in an area for at least 12 hours. He will show up beside you.

Clarification
Can you get Tesla Armor and exploit the glitch to keep Arcade? Don't make me choose!

While we're at it, how come I can't get the quest even though I've gotten more than 2 like points? Plus, the only option I get when I ask him to tell me about himself is "Let's talk about something else." ? 24.19.227.186 04:12, March 23, 2011 (UTC)

You need to get to a certain point in the main quest line for him to offer it i.e. Wild Card: Change in management or The house always wins when you kill the BoS

Bug:Unable to answer Arcade when he asks about staying with the followers or joining the fight
If Arcade asks you about whether he should stay in freeside or fight when you leave the bunker, and your dialogue responses aren't available, it's probably because two requirement variables weren't set by the quest properly. Arcade will be stuck in your party but his companion wheel won't show. If this happens to you, try:


 * [click on arcade in the console to make him active]
 * set "0016117F".nProFollowersCount to 3
 * set "0016117F".nProEnclaveCount to 3
 * startconversation player "ArcadeDecisionTime"

I like how PC users can fix issues so easily
But Xbox and PS3 users get screwed over. Thank you Obsidian, for making a glitchier game than Fallout 3.

PC Users can use bugs to "Fix" a screwed up game state, but then you can't get Steam Achievements once you do a console command. I don't understand how this is not new news... Have you ever played another Obsidian game called Alpha Protocol? I dare say it was much worse than this.


 * DARE, DARE! +1, as soon as I heard Obsidian was doing this, I feared the worst, having "experienced" Alpha Protocol, (I couldn't even finish the game it was so bad). They seem to save cash by doing away with any kind of testing of the finished product. Given they used the F3 engine, there seems little reason the rest of the game should be so sloppy. Not as bad as I had feared, but still too many problems for a game which seems little more than an expansion pack for F3. I could be wrong, but it seems some of the F3 bugs have gotten worse!


 * Actually, PC users can use a console command, save, quit the game, and load up their save file without any adverse affect towards getting steam achievements. --Distracted Ghost 06:11, January 24, 2011 (UTC)

bug: Judah not advancing quest
I wasn't getting this quest even though Arcade was going through the dialogue, so had to use resetquest followed by setstage console commands (setstage command on it's own wasn't working for some reason), and everything went fine at first. But now, I've got everyone together, but when I try and talk to Judah to get them to choose a side, nothing happens, my quest objective is stuck at "convince the remnants to choose a side". Is this a bug, or a result of having to type "resetquest" in order to get the quest?

'Trust' level, Enclave Power Armor
I guess wearing Remnants Power Armor also makes Arcade trust you more. When Mr. House asked me to destroy the Brotherhood I tried many times to re-recruit him but he didnt start the quest. However, after getting Power Armor Training and the armor and recruiting him again, he started it. Is this possible, or was it something else?--DrMGinius 19:15, November 9, 2010 (UTC)

Very Strange Bug
On the PS3 I have encountered a bug where after Arcade leaves you for the first time (on his way to get his father's tesla armour) you are given two 'Electrical Zappers' and one 'Electrical Zap'. They are listed under the weapons category in the pip-boy and cannot be used (the ammunition they use is listed as energy cells but even though I have several energy cells, the number when these weapons are equipped is always displayed at zero). The weapons can be dropped and sold and have a value of 110 caps and a weight of one, the weapon does not appear in the player's hand when equipped, and the player appears to be holding an invisible pistol. The item also lacks a pip-boy image and is displayed as a crossed out box with 'PipOS Error-26. File Not Found'. Has anyone else encountered this bug?--GreyMullen 00:33, November 12, 2010 (UTC)GreyMullen
 * I think I know what's happened here. It appears that I have been given ED-E's weapons as now when i select ED-E his companion wheel has no weapon choice either melee or ranged, still no idea what causes this or if it has been fixed by the recent patch.--GreyMullen 15:20, December 19, 2010 (UTC)

I have a similar but different bug, after he goes to get the tesla armor i get a ripper that acts like a quest item in that it cant be sold, stored or given to companions but CAN be dropped only if you try to pick it up after that you cant and all it says is 'take' ... this happens everytime without fail 81.156.106.27 20:03, December 10, 2010 (UTC)
 * That's Arcade's "special" melee weapon. Lots of people have had this happen, though usually when they entered a casino and then left. In this case, I'd just drop it. --Dmunsil 21:34, December 10, 2010 (UTC)

HELP
on the ps3 whenever the thing that shows the objective when you have loaded a save dissapears it says that i have failed the quest, any fixes available?---lonesome drifter

sorry, just read the bugs section.

Clarification on Pre-Quest Requirements
You do not need to be fully committed to one path in order to start this quest, you only need to have started the 2nd part of at least one of the four ending paths. Even if you are working for Yes Man you can still ask the Remnants to support the NCR against the Legion.

Oddly you can ask them to support the Legion even if you're hostile with them and cannot progress towards that ending, I suppose that'd be just sending them to their deaths for the sake of being mean. It's rather odd considering that the quickest way to get Arcade's trust is to be opening hostile with the Legion, then it only takes two conversation events to get the quest to begin.

RE: Clarification on Pre-Quest Requirements
Admittedly, I did not play through every scenario. Nevertheless, I could not start said quest without eliminating Yes Man when NCR and Yes Man were my only options to continue (being vilified by Legion and Powder Gangers and accepted/liked/idolized by everyone else). Having only one possible party left that is to be supported by the Remnants also seems to make sense the way For Auld Lange Syne is set up - You basically have a bunch of NPCs in the Remnants, each one committed to one group in the scenario. And before you receive your Remnants Armor, you will have to convince one of them by Speech- or whatever-Check. Is there someone around with some knowledge on that quest to tell us? I'm pretty sure it's just a bunch of switches that can be read from console... _adiow_ (<-since I didn't register)

The pre-requisits for this quest are writed very confused. You don't need to do ALL the pre-requesites, only some of them. I gain Arcade's trust by taking him with me to Repconn Headquarters, Crashed Vertibird, Old Nuclear Test Site, Camp McCarran (you don't need to do the Vault 22 quest, only talk to Doctor Hildern) and Siver Rush, then starting Wild Card: Side Bets. Immediatly after I killed Mr. House his quest started.

The same applied for NCR and Mr. House, I did the same steps above and after starting For the Republic, Part 2 and The House Always Wins III the conversation triggered, starting his quest. Brfritos 23:18, November 29, 2010 (UTC)

Daisy whitman bug
Daisy, after i arrive at the remnants bunker simply falls out of the air and dies (PS3). Any way to prevent this? please i want to finish this quest and this bug is very annoying

Can't Start
Doing the NCR quests are supposed to start this right? I can start the piont of no return for the NCR (didn't go because I want to do this quest 1st) but it won't come up. Please help.
 * It'll only start when you get far enough into the NCR story line if Arcade likes you. If he doesn't, moving forward in the NCR story line won't start his quest. You can either go do things he likes (travel to the Crashed Vertibird and REPCONN HQ are two things), or go down the Yes Man path some more.

will 4/5 work?
i already killed cannibal johnson can i still do the quest with 4 of them?71.200.146.114 22:01, December 10, 2010 (UTC)
 * No. --Dmunsil 22:43, December 10, 2010 (UTC)

im stil gunna try ill tell if itll wrk.... if not ill have to load allllllll the way like 6 lvls back
 * Hey, if it works, that's important news; put it on the Wiki. But the word on the street (and in the Prima guide) says they all need to be alive. --Dmunsil 00:07, December 12, 2010 (UTC)

Side with Yes Man, fight Remnants
Today I organized the Remnants to fight for the NCR at Hoover Dam and by the time they appeared I'd already powered up the dam for Yes Man and the Remnants landed and were hostile to me, my followers, and the Legion. Just a warning for anyone hoping to acquire some back up. BigMill 02:38, December 15, 2010 (UTC)

Same happens with house. 20:07, December 23, 2010 (UTC)

I want this to be noted. When I went through 3 runs for Yes Man and House I noticed something interesting. If the player sides with either or and is caught by the NCR in the control room during the Battle for Hoover Dam all NCR Personal and factions who have agreed to side with the NCR (Brotherhood, Remnants, et cetera) become hostile. Going back this time while sneaking I noticed that no one was hostile not even the Remnants. Could someone verify this information? -Anonymous

Getting the quest via following mr house storyline
Judging by the requirments now, am i correct to say that if i follow the house storyline i cant get this quest?

Actually you can. At the point of the last request to Mr. House when you're about to take the other quest to battle hoover dam, make sure he follows you after you (Arcade Gannon) leave Lucky 38 cause when you go onto the elevator it commands them to "stay" and you need to tell them to follow you, cause then he wont talk. Then he should start it. If that doesn't work, i guess its a bug but i've never experienced that.

Beware Cazadores.
In, my after completing the quest and arcade ran off to get the armor. Leaving the bunker caused him to turn up dead immediately after exiting. I couldn't figure out why he died, until I heard the poison sound effect. I remembered I had fought cazadores on my way to the bunker and suspect the poison is what killed him. I know it wasn't me, since I took antivemon right after the fight. The armor was still in his inventory however. Should this be added to bugs/notes? (this occurred in the xbox version FYI) --173.63.212.78 07:37, January 6, 2011 (UTC)

arcade wont join up
Arcade Gannon gives me the option at the old mormon fort to travel together but he says i have too many followers but i dont have any right now maybe it has something to do with i cant find veronica anywhere and shes not a companion

Bug/Help!: Game Crashes When Recieving Power Armor/Training
My game crashes (to the desktop) when attempting to recieve power armor and training from Daisy. Have any other people had this? Currently, it seems that when the "OK" button is pressed in the pop-up dialog box, the game has about a second before lagging and then stops resonding. Also, the quest notifications keep scrolling down until the game crashes. Any solutions? Or, does anyone have the reference ID for this quest so that I can circumvent it?

Quick system dump: Core i7 960 (Stock Speed) GTX 580 (Overclocked, Stable) 12 Gigs of Ram @ 1600 MHz Windows 7 64-bit

Thanks, Raptor R17 01:07, January 11, 2011 (UTC)

not starting for me
I have replaced mr.house with yesman i have gone to places he likes am i not at the right place in the story? could use some help

No Quest Markers
I triggered Arcade to talk to me about finding the Remnants but I don't have the quest in my Pip-Boy and I don't have any quest markers.

E-DE companion bug - is it actually a bug?
Given that he mentions not liking the robot when you first recruit him, is the bug listed actually a bug or is it part of the script and should be mentioned in the main part of the article? Bwilderbeast 11:28, January 30, 2011 (UTC)

Please help quest wont start even though approached
Okay So I sided with the NCR. I recruited Arcade. I got 2 "like points" with him and he approached me. He askes if I had a minute if i could help him out whatever. Eventually I said say no more i will or something like that, but the quest didnt start.and now when i talk to him he wount bring it up. ??????

arcade won't follow me
i go to the lucky thirty eight and arcade won't join me, he just says...    what's up      ...and i can't make him follow me again any help?

Pronunciation of Name
What is the source of "Auld Lang Syne" being pronounced as "Old Long Sign"? I was under the impression it was pronounced "Old Lang Zine". I have two sources that say it is pronounced "Old Lang Zine", available upon request. I will change the article until my sources are proved incorrect. Epsilon616 01:59, March 27, 2011 (UTC)

I am Scottish and I've always heard it pronounced "Auld Lang Syne", as you'd expect. A soft S essentially, like the C in Cyrillic or the S in "Spanner". The pronunciation of "Auld" is like adding a D to "All". "All'd." Lang is as you would expect, just like the surname. Honestly, the Z doesn't exist. It is not Zine, but Ssyne. --Owlbread 19:41, April 24, 2011 (UTC)

docter henry
I think that it would have been so much better if doc Mitchel had been in the enclave and they changed it so that he cannot die in the good springs missions. how much funnier if had turned out if some cowboy doctor had been a former member of the enclave, and it would have given a reason to go back to goodsprings.Tozzler 10:45, April 29, 2011 (UTC)

Bold text Arcade's Telsa armor glitch
Ya, so whenever i convince Moreno to stay with them Arcade comes up to me and says his first Dialogue. Then you say " You've certainly done your part." Then dialogue 2. Well thats it and it just exits the little chat and he just walks away without him saying you know Okay ill just go get my armor in Freeside. lol Please respond if you know how to fix this. Thanks! :) BTW ITS ON A PS3 CONSOLE!!!

Arcade gives me a ripper...
After I convince Moreno to help the NCR, Arcade leaves and gives me 3 stimpacks... and sometimes a ripper, but it seems completely random if he will give me the ripper or not. Reloading a save just before the dialogue where he leaves - I get three stimpacks every time, but the ripper only occasionally. This is a really weird bug....

Apparently, it's a bug where he gives you the weapon he doesn't have equipped, i.e. if he's on ranged, he'll give you the Ripper. I always get the Ripper from him, never tried setting him to melee and then completing the quest.--Kafeij 04:45, June 11, 2011 (UTC)

Arcade gave me infinite ammo?
For some reason, when Arcade gave me all of my items back at the end of the quest, he also gave me his Ripper and "40,000 Infinite Ammos" were also added to my inventory. Has this happened to anyone else? -99.64.245.49 13:16, August 7, 2011 (UTC)