User:Gauzz Rifle/Weapons

Character equipment sheet
In Fallout: New Vegas, I always use unique weapons with the skill of 25. They may not be effective in battle, but I still rely on it because of its effectiveness. Here's the list of the unique weapons I'm using and some of these weapons that has the skill of 0. {| class="va-table va-table-top sortable" ! style="width: 14%;"| Skill used ! style="width: 17%;"| Name ! style="width: 14%;"| Damage and DPS ! style="width: 50%;"| Effective when special perks are taken?
 * Melee Weapons
 * Liberator
 * DAM: 18, DPS:62
 * Yes, especially with Slayer perk and 100 at sneak and melee weapons.
 * Energy Weapons
 * AER14 prototype
 * DAM: 22, DPS:105
 * Yes, especially with Laser Commander perk and 100 at sneak and energy weapons.
 * Guns
 * La Longue Carabine
 * DAM: 35, DPS:75
 * Yes, especially with Bloody Mess, Cowboy and 100 at sneak, guns and a high critical chance.
 * Explosives
 * Thump-Thump
 * DAM: 100, DPS: 43
 * Yes, very effective against armored opponents with the Demolitions Expert.
 * Melee Weapons
 * Nephi's Golf Driver
 * DAM: 21, DPS:48
 * Maybe effective, but I use this as a bludgeoning weapon.
 * Energy Weapons
 * Pulse gun
 * DAM: 5, DPS:5
 * Not effective, but is very effective when dealing with robots and power-armored enemies. And I use this as a "test gun"
 * Guns
 * Abilene Kid LE BB Gun
 * DAM: 4, CRIT: 70
 * Yes, well-used for basic hunting, and perfect for assassins.
 * Guns
 * Vance's 9mm SMG
 * DAM: 17, CRIT: 221
 * Yes, perfect for close assault.
 * Melee Weapons
 * Cram Opener
 * DAM: 28, CRIT: 47
 * Maybe, perfect for unarmed combat, especially with Slayer perk.
 * Guns
 * Vance's 9mm SMG
 * DAM: 17, CRIT: 221
 * Yes, perfect for close assault.
 * Melee Weapons
 * Cram Opener
 * DAM: 28, CRIT: 47
 * Maybe, perfect for unarmed combat, especially with Slayer perk.
 * Maybe, perfect for unarmed combat, especially with Slayer perk.