Talk:Chem Resistant

50% less chance of addiction: useful Perk or not?
Why is it that no-one honestly recommends taking Chem Resistant as a Perk? Wouldn't it be useful for the super-addicting drugs like UltraJet? I'd really like to use chems... but, early in the game, I was surprised at getting addicted after taking my FIRST DRINK of Scotch... then my FIRST DOSE of Buffout... and after popping my SECOND TAB of Mentat a week after the first!! It was discouraging because at that time I couldn't just keep popping more to prevent withdrawal; I didn't have much of anything.

So, if Chem Resistant isn't that useful, is it because levelling up and/or increasing Toughness naturally makes you more resistant, or what?

When playing the DLCs, is it even possible to use "My First Laboratory" in your House to de-toxify? Theicla 03:22, 18 May 2009 (UTC)

It's not really accessible in any DLC other than Broken Steel. That's probably something to be considered when deciding whether or not to take it. Myself, I think addiction isn't really anything more than a minor nuisance, not like in previous games, and I tend to just thumb my nose at the whole addiction mechanic, in its insignificance, by often saving before using chems so I can just ignore it entirely. ComradeJim270 16:09, August 26, 2010 (UTC)

This Perk is worthless for the same reason that Infiltrator and Computer Whiz are. If you save your game right before you do it (in this case, take the chem), you can just reload if the bad stuff happens (addiction). Addiction isn't even that bad; it's basically like Radiation sickness, except that it can't kill...and Rad sickness isn't that bad. Super Duper Mutant 01:18, November 23, 2010 (UTC)

New Vegas Question: Possible Addiction Immunity?
Chem Resistant gives 50% resistance to chem addiction. Old World Gourmet (Dead Money) gives 25% resistance to chem addiction. Brainless (Old World Blues) gives 25% resistance to chem addiction. I don't know how the game mechanic truly works, but I know that 50+25+25=100%. If someone knows if addiction immunity is possible or if the game mechanics prevent it; please reply.
 * I would wager that addiction resistance caps at 85% like poison and damage resistances. Immunity is probably a special tag that has nothing to do with setting resistance at 100%. Mictlantecuhtli 00:47, August 2, 2011 (UTC)
 * Due to the way the calculations are done with entry points, you should get 50%*25%*25%, which is 3.125%. The only way to get true addiction immunity in the game is through Logan's Loophole, which multiplies it by 0, thus setting it to 0 regardless of any other factors. Entry points stack on each other, which can get pretty ridiculous. For example, combining Chemist, Day Tripper, and Logan's Loophole ends up being insane because they all multiply each other as well as the base (133%*200%*200% = 532% duration).--SushiSquid 13:51, August 12, 2011 (UTC)