Talk:Grenade (Pulse)

Additem ID for this is 00004331. Can't work out how to add this. Ropable 08:00, 23 November 2008 (UTC)

Expanded flavor info; need to find some good fixed locations in Fallout 3 to grab them. 64.81.161.45 03:41, 18 February 2009 (UTC)

Found three good caches of Pulse Grenades so far. Watching for more. Mike Kozar 02:46, 1 March 2009 (UTC)

Porter21, please explain
Your page says you are a sysop, so I'm going to assume you have a good reason for reverting my edits. Can you please explain why? I feel I have adopted this page and dramatically improved it, and feel a little confused as to why I'm suddenly getting overruled. MikeKozar 20:53, 25 June 2009 (UTC)
 * It's due to the fact that you keep moving the 'Old game' details below the Fallout 3 section. All articles are arranged in chronological order. Apart from that, the other edits look fine. Fat Man Spoon 20:58, 25 June 2009 (UTC)

Fair enough. I do feel that there is a dearth of F1 and F2 data in this page, especially compared to the info from F3. Would it be acceptable to move the Fallout 3 data to a new Pulse Grenade page, and leave the anemic Grenade(Pulse) section for the other games? We could add a link in the Pulse Grenade page to get back to the previous page.

Hmm, not sure. They DO have different names... I'll ask Porter. Fat Man Spoon 21:07, 25 June 2009 (UTC)


 * Your efforts are appreciated but pages about items which appear in multiple games all follow a consistent scheme. The game-specific sections are ordered by canonicity (i.e. Fallout 1 -> Fallout 2 -> Fallout 3 -> Fallout Tactics etc) and the respective infoboxes go in the sections for the games they belong to. And I'm pretty sure Ausir (this wiki's head admin) would prefer to keep it on one page as it's essentially the same item appearing in multiple games. -- Porter21 (talk) 21:08, 25 June 2009 (UTC)

Thanks for the info. I'll try and maintain the conventions in the future. MikeKozar 21:11, 25 June 2009 (UTC)

Followers?
i've been re-working my little army of followers,and want to take use of desmond's glasses and the glitch to increase butch's explosives skill,then give him pulses,but, i wanna know,will followers use them only againt robots,or just randomly throw them at everything like charon does with frags,i wanna give  him something,but i don't want him throwing one at an overlord then get his face tri-beamed off--JoeHanSon 05:00, 10 July 2009 (UTC)

They throw it at anything. Spoon 23:32, 10 July 2009 (UTC)

dam,guess i'll give him plassmas then--JoeHanSon 05:15, 11 July 2009 (UTC)

As long as all they throw them at is radroaches, he'll be fine. One pulse grenade takes out a radroach no problem. --Webgiant 12:15, December 6, 2009 (UTC)

Damage Bug
Not sure if this is grenade or Sentry Bot specific, but I ran into a random bot once and threw a pulse grenade at it in vats. I was above ground on it and a good distance away but the grenade hit directly and only did minor damage, however when I was out of vats it flew about 50 feet in the air and then died when it hit the ground, giving me the XP. 68.205.81.87 22:25, 11 August 2009 (UTC)

Minor Confusion
This is completely unrelated to game functionality, but I guess that's what the discussion page is for, right? So, here goes. Can anyone explain why an electromagnetic pulse is effective against a robot whose components are comprised of breadboards and vacuum tubes? I thought that the integrated circuit was never developed in the Fallout universe... I'm just curious. 24.130.68.120 05:05, October 24, 2009 (UTC) Teh Paragon!
 * While vacuum tubes are resistant to electromagnetic pulses, they are not immune (don't believe everything you read on survivalist websites). During nuclear detonation testing in Russia in 1962, vacuum tube equipment was damaged.  Other parts of the vacuum tube device can be damaged by an EMP.  Also, according to the Canon history, the transistor was developed the year before the Great War of 2077, and given the need for miniaturization in robotics and power armor, the military robots are all probably a hybrid mix of vacuum tubes and transistors, making them vulnerable to EMPs.  Finally, really old vacuum tubes, in constant use for 200 years, are likely to be less resistant to EMPs than new or unused vacuum tubes. --Webgiant 12:09, December 6, 2009 (UTC)