Lucky

Lucky is a unique .357 magnum revolver in Fallout: New Vegas.

Characteristics
Lucky is a unique version of the standard .357 magnum revolver. In comparison it deals more damage and has a higher rate of fire and critical chance. The barrel, frame and chamber are made of a smooth black metal decorated with ornate gold etchings, and the polished ivory handle is inlayed with the clubs symbol. The word "Lucky" is imprinted on the silver plate on the ejector tube.

Like most unique weapons, weapon modifications cannot be used on Lucky. However, it comes with the long barrel modification already added. Furthermore, it is considered an improved holdout weapon, and can be concealed and taken into weapon-free locations so long as your Sneak skill is 50 or greater. Lucky can fire a total of 1121 standard rounds from full condition before breaking.

Variants

 * .357 magnum revolver, the common variant.
 * Police pistol, a more powerful variant of the .357 Magnum revolver found in the Sierra Madre.

Location
Lucky is found in a Hard (Lockpick 75) locked floor safe inside the Bison Steve Hotel gift shop in Primm. Enter the hotel through the main front entrance and proceed through the doorway ahead. Follow the corridor and enter the gift shop on the left. The safe is behind the cash register.

Bugs

 * If loading a saved game from the main menu in which you have Lucky equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.
 * Giving Lucky to Cass or Raul causes a regular .357 model to be displayed on their persons, but giving Lucky to Veronica shows the correct texture of the revolver.
 * Using Lucky in V.A.T.S. may result in your character doing nothing for ~10–20 seconds, leaving you exposed to enemy attacks and unable to do anything during that time. it may be due to reloading and going into V.A.T.S. at the same time
 * When player is reloading while running, the character may be stuck in glitchy animation after reloading completed for a few seconds or until aiming or firing to return back to normal animation.
 * Lucky may be displayed as a stolen weapon even though the safe one finds it in is unowned.