Talk:Mothership Zeta bugs/Archive 1

Someone restore a backup. Some dumb jerk decided to spam up the discussion page with racism.

Actually, he created the whole page with the racist remarks. So, no older version to restore to. Nitty 04:28, 4 August 2009 (UTC)

Moved from article
I don't know if this is a constant bug yet, but the second time I went to play the DLC, the map icon wasn't there even though the message about the signal was shown and the goal marker was there. I was still able to get abducted despite this.


 * Door shield won't go down after you destroy the power source.

Possible 'stuck in place' glitch in the Cryo Lab. There's a door that has 3 choices - Rig to explode, open, or leave alone. Within this room my character got stuck. I was attempting to pick up all the loot in the room. I was standing behind the desk with the chair. I spammed 'A' to pick up everything quickly. While doing so my character became stuck in place. The game didn't lock, but my control input was seemingly ignored. I could toggle from first to 3rd perspective, but it would only trigger around every 20 seconds or so, same for the pip boy. Had to reload to pass this glitch. I'd guess that my character was trying to pick up and object and sit at the same time. Very easy to repeat.

If you have downloaded the Pitt, you can still hear werhners distress signal on the ship, unlike any other radio station or broadcast

There's a bug in the cryo-lab where when you go through the operating room and go into cryo-storage when you exit to exit back to the operating room the 2 doors leading to the operating room will be locked and will require a key however there is no key to be found making you have to load a previous save.

-This isn't a bug. Elliot tells you that the lab gets locked and you have to wait for it to unlock itself. It just never does. 79.97.222.212 22:33, 3 August 2009 (UTC)

-There is a teleport pad behind you when facing the generator in the cryo-storage. I do not believe the doors are ever supposed to unlock.

Sometimes teleporters will cease to work even when they should be working. Just turning off and on seems to help.

It may be prudent to leave excess equipment at home before entering the DLC area. As your equipment is taken and put in a container it seems that it has an item limit and keyrings are broken up into all your individual keys (and since you cant drop your keyring, your extra junk may become fodder). It caused my armour, most of my ammo, and all of my meds to completely vanish. Travel lightly Wanderers!

I found a bug I killed a guardian drone I went to get his drone cannon and it says pipOS error -26 the drone cannon does 145 DMG and is worth 1,000 caps. Actually it says that for all drone cannons.

There is also a problem that occurs after the moonwalk sequence and when the player activates a teleporter to let your companions through to the next area they may never appear and the player will have to start a previous save. Alternatively, if Sally opens the first door but not the second, you can type in the console the movetoqt command to move to the quest marker. This will bring you to the bridge where the alien captain is.

If you drag the "original" Alien's dead body on top of the crashed UFO, before installing Mothership Zeta, the Alien's body will be floating in mid-air after completing it.

Sometimes after completing Mothership Zeta, parts of some of your companions faces can become see through.

Sometimes Allied characters will have there weapons out upside down.

On the mothership travelling to hallway where Sally was held captive, before entering through the doors there is encounter with one "brotherhood of steel paladin" running out the doors with a minigun. I think its part of the "The Lost Initiate" quest bug. with randomly appearing brotherhood of steel.

Unconfirmed, PC. I told my followers to wait back in my Megaton house before setting out for the crash site. I had Dogmeat, RL-3 and Charon all in tow, plus one user-made follower. Everything went fine until I returned to Earth. Surprise Surprise, Charon, RL-3 and Dogmeat are there to greet me! They act as if I never told them to wait, either, so taking them back to the megaton home is a mere fast-travel away. First time I had it happen, I was on Patch 1.5, second time 1.7, and I'm using the DVD version with a Games For Windows Live! delete and a few key mods. Maybe the TRASCH and Sharing And Caring Companions mods are causing it? They do edit the companion system... (this happened to me too with Dogmeat, on PC with just a small texture mod. Khim 09:24, November 4, 2009 (UTC))

If you leave the bridge without restarting the generators, and go through the Crew Quarters section of the ship, you might find when you return to the bridge that it is flooded with aliens. One solution would be to explore the quarters after the other alien ship is destroyed, but if you have saved over your saves and you find the fight impossible to deal with, bring up the console, click on an alien, and type kill. Repeat this until there is a manageable number.

I can confirm the above bug. I wasn't doing the EXACT same thing but while I was in the weapons room I got a "Quest completed" for disabling the ray. I had to actually disable the ray anyway so the NPCs would know what to do.

(Is This A Bug?) When I Complete The Quest, This Galaxy Isn't Big Enough..., the teleporter in the bridge that used to lead to the Living Quarters now leads to the Engine Room and I can only access the holding cells, steamworks, The Bridge, and the Engine Room.

This is not a bug. It's frustrating, yes, but not a bug.

Ask Sally if she knows any cool secrets on the ship (Child at Heart speech option once you release your team mates from Cryo) and she will lead you to an area then crawl through a vent, if you attempt to talk to her while she is in the vent she will reset and run back leaving the area permanently locked and the speech option locked again.

I don't know if this is just me but has anyone noticed that their Pip-Boy colours have changed. I don't mean the electronic display but the metal work of the Pip-Boy mine is a pinkish tan colour. so I don't know whats going on.

I encountered a severe glitch where all the containers in my Megaton home got reset. I lost so much gear, it ruined Mothership Zeta for me. >:( (This isn't exclusive to MZ and has happened before in the vanilla game with no DLC)

After rescuing the guys from stasis, I walked on top of the teleporter next to the robot assembly in the core room and it told me I had finished the quest to destroy all the generators and gave me the achievement.

After going into the waste disposal area and grabbing the item "General Chase's Overcoat" and wearing it your character will be wearing Winterised Combat Armour instead.

In the holding area, a rivet city security guard is being held in one of the cells. Her dialogue will indicate that she's in shock as she keeps saying things along the lines of "this isn't real..." Upon completing the DLC and returning to the area, the security guard remains there with the same dialogue. This may be due to aliens respawning in the Steamworks / Holding Cell Area.

Game may freeze in the hangar.

(Possible Xbox 360 glitch/bug) After the update for Mothership Zeta, two achievements became locked again. The achievements were Shock Value and Death From Above. The achievement for Who Dares Wins is still there though, making it impossible that these achievements weren't locked prior.

(Xbox 360 Bug) After destroying all 3 generators, visiting the Cryo Lab before talking to sally might make the loading between the cryo lab to the Engineering Core freeze resulting in never being able to leave the Cryo Lab. [USER: 3p0ch]

After completing Mothership Zeta, leaving the ship to go to Tenpenny Tower, then traveling back on the ship and trying to teleport to the engine room caused a crash every time. I can't get any of my stuff I left in the Engine Room

I noticed a glitch after fending off the alien assault in the hanger area. After using the anti-grav pillars to eliminate all the hostiles, I tried heading down the stairs on the LEFT side (left side meaning if you're standing AT the pillar control panel with all the switches, facing the damaged craft.) only to be stopped at the door that was formerly blocked by a force field. The door appears unobstructed (no more force field) however I can still hear the hum of electricity as though it is activated and cannot walk or shoot through it. I've heard of this happening in other areas of MZ, but this was the only place I encountered the issue, which was really just an inconvenience as I had to use the other door and walk all the way back around the hanger to get out. Just looking for some confirmation here from other xbox users before I alter the article.(Xbox360)--DashMan54 19:42, 6 August 2009 (UTC)

mothership zeta bug
After recently beating Mothership Zeta I returned to the capital wasteland with my Puppies perk I went to get Dogmeat's puppy, after doing so i figured I should be able to get Jericho, but he said i had too many companions, so I killed Dogmeat's pup and tried again, but Jericho refused still. so after trying thousands of ways to get any companion from Fawkes to Jericho it seems that Mothership Zeta has made it impossible for me to get any companions. (Comment on this "Bug": This is a known bug caused by the Puppies! Perk and Point Lookout and isn't specific to MZ)

Fun with teleporters (PC 1.6).
Hi there

If you hit (action) a teleporter then it can happens two things: A ) Its says the teleporter is offline. B ) This activates the teleporter.

but sometimes if you touch a teleporter (is it only from teleporter that spawn new aliens?) then it acts as a non-existent (corpse) alien and you can grab items from it.

Can't return to Mothership Zeta
I'm on the Xbox 360, and this bug did not occur until a long time after I completed Mothership Zeta. However, just recently, everytime I access the homing beacon my game crashes, and I am now unable to return to the Mothership. Again, this did not start occuring until after I completed the DLC, and I was able to make regular returns to the ship for quite some time. Now, the game consistently freezes when I try to teleport back on board. JCnightstrike7 22:16, 15 August 2009 (UTC)

yes i have that too. just didn't get a chance to visit the ship in the first place. 87.62.91.196 17:43, 16 August 2009 (UTC)Matamune

Experimental Drone Cannon Ex-B
I've noticed this happen twice when I was playing through the "Not big enough" mission last night. At first I thought it was a random hang so I rebooted the 360. But regardless of how many reboots every time I try and take the drone cannon from the experimental guardian drone it freezes, which is quite frustrating.

This happened to me as well though only the once.--86.158.54.3 13:35, 24 August 2009 (UTC)

Sally out of nowhere
Ok I've been having this bug with new games and games before the start of Mothership Zeta where Sally will beam to my location with the teleporter effects surrounding her initialy then go to normal textures. but she does this out of nowhere and I can't figure it out because it seems so unprevoked and it causes a major issue when I DO get abducted because then she's not there. is an yone else getting this? Valin &quot;Tnu&quot; &quot;Shido&quot; Suul 14:06, 18 August 2009 (UTC)

Yeah uh I have a solution for you. . .Type In sally into the vault wiki then check the bugs on her if your using the pc vertion of the game there is a fix listed right there for you, If your using the xbox or ps3 vertion your well Wastelanded. (aka reload a save before this or start again.)124.186.110.57 09:27, November 30, 2009 (UTC)

Trapped In Engineering Core
After finishing The DLC I was collecting weapons and placing them in the engineering core in a footlocker and I rentered the steamworks to find leftover stuff then i reterned to the engineering core and when I tried using the teleporter to get to the bridge the game crashed durring loading and it does this every single time I thry and enter the bridge and I just finished Mothership zeta two days after the relese, anyone know how to fix this142.161.141.57booga booga

"Disable The Death Ray" auto-completing PC bug console workaround
As described in PC bugs "Disable The Death Ray" may autocomplete while wandering ship. Saving/loading game is really painfull solution to this problem as for me quest was autocompleting after few steps or even after opening pip-boy. Sometimes it was about 10 saves to get from one room corner to another. So I spent some time digging into console commands and quests scripts and found following workaround:

when auto-completion bug triggers, open console and enter:

resetquest 05000804 setstage 05000804 10

Then move around ship and wait for bug to trigger (so that "Make Your Way To The Bridge" auto completes again). After it completes open console and enter:

setstage 05000804 20

Finally you will have "Make Your Way To The Bridge" completed but not "Disable The Death Ray" and auto-completion will not trigger again.

PS3 Problems already/finally!! On at least myself and my friend's PS3 after being beamed up the game does something a bit different from it's usual lagtastic crash fest. Instead of a massive 3fps slowdown or a total crash the PS3 version seems to be missing something. After beam up when you're being probed by the aliens the game gets to the point where you are supposed to pass out. HOWEVER! Instead of doing so it just sits there, the probing arm and front two aliens go absolutely still, but the third alien in the background is still doing his idle animation. The start menu works, and if you hit the Activate button you will hear the character struggle against the chair, but it will no proceed.

PS3 Glitch
upon being beamed up into the ship and viewing the opening scene in mothership zeta, this player's game freezes every time he is about to be operated on

This happened to me to, and i fixed it my going in without any items at all and pressing all buttons during the operation scene.--Jynxie101 18:53, October 10, 2009 (UTC)

I've added a PS3 section on the article page - I have only put the fix that worked for me, though.--86.172.244.64 23:40, October 10, 2009 (UTC)

Glowing armor :D
lol I was being abducted (accidentally because a Deathclaw pushed me into the saucer) so I reloaded a save before I fast traveled. Then the strangest thing happened. My armor was glowing like when I was being abducted. I tried dropping my armor, selling it and rebuying it, but for the rest of the game every time I put the armor back on it's still glowing!! Not that it's a problem. Glowing armor is SO badass.--206.75.130.250 20:10, October 24, 2009 (UTC)
 * Same thing happened here at the end of the quest (also got matching highlights in my guy's hair) - glowy red Tesla Armor = awesomeness. SaviourSeph 05:52, January 2, 2010 (UTC)

Removed unsigned edits
Someone moved around stuff and added the following illegible paragraph. I reverted the changes: *After finishing Mothership Zeta, the player may not be able to return to the ship once he/she sets foot on the wasteland (ussually after collecting items, ex. Enclave Hellfire gear), due to crashes during the loading screen (this was found true on this version; however, possible correction is to try to return to ship exactly as you left. i.e.-take only items you left with and if companion was left somewhere-leave them there again and you may gain re-entry). (This has NOT been Confirmed)

motherphip zeta bug
When i finish the spacewalk and enter the room with the glass floor showing earth whn the death ray first fires, Sally never opens the door

Teleporter to Capital Wasteland WONT WORK (Xbox 360)
After completing the DLC, I really wanted to get back to the Wastes. At first, the teleporter was black, not working. I shut off and restarted my console and then it had the orange glow, like it was going to work. But didn't. I tried this a few times and its still not working. I have 26 hours worth of gameplay on it and lots of cool stuff that I don't want to lose. I think its glitched, Earth is. Only half of it is showing and the rest looks like its covered by a black square. Whats wrong? 96.54.82.27 06:06, Decemberi 2, 2009 (UTC) I had the same problem,couldnt get off the ship. so irestarted the system and started from the same save spot and took off my armor and it worked. the armor thing i saw someone else use it. just remove your armor before attempting the teleport

Companions killed instantly
After playing Mothership Zeta I went back to the capital wasteland to put some stuff in my house, while I was there I grabbed fawkes and dogmeat. I went back to mothership zeta a little bit later to get some more APM's and when I went up I got 2 messages saying that fawkes and dogmeat have died, when I left there were no enemies around so its kind of weird. Considering the fact that at level 30 fawkes is basically invincible and he died so quick. Any suggestions? (MegatonGoesBoom 22:21, February 10, 2010 (UTC))

mothership zeta death ray control glitch(?)
Having a bit of a problem...im currently on the bridge at the death ray controls, i've killed the alien captain and taken a couple shots at the ship. power goes down, i restart the generators and kill the attacking aliens...and then i blow up...load the game, repeat and then...blow up...? I'm stumped, i've reloaded and played through from when that kagero guys joins me but i always just blow up, no-one else seems to die, just me! boom...baffed?

Solution for probe scene game freeze (PS3)
I don't know if it's been mentioned yet, but I experienced the probe scene freeze a lot too and after testing different approaches I found out that the problem is ruled by where you stand when you're beamed up. It's got nothing to do with how much equipmenr you're carrying or anything, it's simply all about standing in the right place. The area for the beam-up to start is pretty wide, so if you approach the vessel from the sides or back you'll get beamed up and the game will freeze. You gotta jump from the big rock in front of the cockpit and land right in what should be the "middle", in front of the broken cockpit and dead martian. Land in the right spot and the game won't freeze when you're being probed. I've tested it using varying ammounts of equipment, and it's frozen every time I simply walked into the area from the sides or back instead of jumping on that ideal spot in front of the cockpit. If it's been pointed out before, then sorry for the long read. --Penumbra 08:08, March 4, 2010 (UTC)

The Chase's Overcoat bug
For reference, "When you get General Chase's Overcoat in the garbage disposal area, it will appear as a suit of Winterized Combat Armor, or the armor will become the texture of any random thing around you.(Xbox 360 and PS3.)".

I was watching a friend play through Zeta on PC and I noticed this bug striking him, too. It seems this bug is completely cross-platform. His game was fully patched. Can anyone else confirm? 74.240.202.193 01:10, March 27, 2010 (UTC)

Addictions
...don't seem to happen on Mothership Zeta, even though I got the message that I was addicted. (360) Is this common to all the DLCs or only with Mothership Zeta? Grandmasterka 05:01, April 9, 2010 (UTC)

Somah fight, pretty bad glitch.
I'll try to be as detailed as possible to help reproduce the glitch. I'm playing on a PS3.

I had just started the fight (I used the unique speech option with the Mysterious Stranger perk) that occurs right after you get on the ship, and while I (a female character) was punching Somah, I got her backed into the "corner", about a foot back from where you start. I used VATS to hit her 4 times and she froze after the first hit, even though I could still hear her saying things like 'ow'. At some point before I exitted VATS, she bounced off the wall in a weird way that caused her to fall to the floor in a fist-pushup like position. She stopped doing anything until the aliens came in and beat her up with the Shock Batons. After I killed the aliens, she got back up and started talking normally as if she was ready to escape, but in reality, she was still hostile and trying to beat me up. LilithUser 06:18, May 3, 2010 (UTC)LilithUser

Can't Return to the Wasteland (360)
(I don't know how to add onto what other people have said, so I apologize for making a second section)

So I played through Mothership Zeta and then as I'm finally home free at the end when Sally is supposed to turn the teleporter on so I can get back to the Wasteland...nothing happens. She runs up to me telling me I can go home but the teleporter stays off. I've even tried pushing her to the teleporter in hopes of that somehow fixing it...but to no avail. The above mentioned fix does not work. I've tried loading past saves (including one a few hours before my last save), I have deleted then reinstalled the add-on, and there are no new patches. The Leftie 05:50, July 2, 2010 (UTC) The Lefty 7-2-10