Forum:New way to get out of the map.

c35DJPda0Mc

I've already posted it on the Talk:Museum of American History page, but it seems to have gone unnoticed.

Step by step:


 * 1) Fast travel to Museum of History
 * 2) Facing the main doors to the Museum, turn to the right and go around to the right side of the building. You should see 2 blue mail dropboxes, and a huge pile of rubble.
 * 3) From here, it's easy. Jump up the rubble pile, continuously moving all the way to the left and right side of the rubble mountain while constantly pressing the jump button.

Eventually, you should reach the top of the pile. From the top, look to your left, aka, the back of the Museum of History. Simply, and slowly, move to the left, you will slowly descend down an invisible hill until you reach the ledge that the Museum itself sits on.

From the ledge, jump to the ground. You shouldn't take any damage.

From here, you can walk away from the main world map for MILES AND MILES without hitting a end-of-the-world-barrier message, but when you look at your World Map, your characters arrow will appear to be stuck at the end-of-the-world-barrier, despite the fact that you could be miles away from civilization.

Now, I haven't further tested this. I managed to pick up the Ranger Emergency Broadcast signal for Reilly's Rangers, but I haven't taken the time to get out there and walk fully around the world itself, to look for anything hidden outside of the worlds main borders.

Try it yourself! It still works (XBOX 360, Fully patched w/ Broken Steel, Operation: Anchorage and The Pitt)  λ T 01:52, 9 June 2009 (UTC)

I think it would be awesome if you got way out there and found a dozen deathclaws sitting next to a campfire. They see you, say "What the fuck is he doing here?", then maul you to death. LVTDUDE 03:04, 10 June 2009 (UTC)

See, the thing is, I figured something out about this. When you fast travel to the Museum of History, it loads not only the Museum of History, but the generalized surrounding DC area, as it's own separate "cell". Basically, if you were to hop out of the map using my method, and run to where Megaton is on the world map, you would be exactly on top of the icon on your Pip-Boy, but Megaton wouldn't be there, BECAUSE, and this is the kicker, Megaton was not loaded. In order for Megaton to be properly loaded, you'd have to make a marker on Megatons location on your Pip-Boy, and follow the map, going through the different subway tunnels, eventually popping out of the subway tunnel that leads back into the Wasteland from DC, which in turn would properly load Megaton.

So essentially, long story short, there's no treasure out there (to my knowledge), but you can still go out there, and explore the back ends of the different buildings, and such.  λ T 18:58, 10 June 2009 (UTC)

I guess that means no jetpacks. Does the entire wasteland load all at once as a single cell, or just a section at a time as you move from one area to another? If the latter, you'd be able to apply the same thing to downtown DC cells that only load when you pass through the right door, and the only thing left to do would be to flesh out parts of the map that were previously innaccessible. Unless the individual, outdoor DC cells don't fit together right, in which case it would be totally impossible. Imp of the Perverse 20:16, 10 June 2009 (UTC)


 * I believe most of the wasteland, minus the DC areas where you have to get to places via subway stations, have just one cell. For example, you can walk straight from the Train Tunnel (that goes to the Pitt) right down to Warrington Trainyard without any loading screens, or having to cut through buildings. However, to get to most of DC, you have to use the subway tunnels, which, I'm guessing, if you were to use tcl on the PC, and ran right from Megaton to the Museum of History, the Museum wouldn't be loaded, and/or would be a low-res version of the building itself, just for skyline effects. Try it out.  λ T 20:21, 10 June 2009 (UTC)
 * I would, but I seem to have killed my computer, and am waiting on a new motherboard, RAM and CPU. The question I'm trying to answer though is whether you can trigger the loading of a different cell by walking up to a certain point, or if it can only be done by clicking on a door.  I'm pretty sure that even in well-explored metro systems, the local map loads in sections, though this probably doesn't have anything to do with load areas, just how the pipboy maps are stored.  Sections of the wasteland are listed as cells in the G.E.C.K., but you can walk from one to the next at any point on their border, and without a load screen.  Maybe that's the intrinsic difference between interior and exterior cells?  Imp of the Perverse 00:18, 12 June 2009 (UTC)

I ventured outside the map and only found two curious things. I found a bucket laying on the ground behind the capitol building and then I walked over near the Jefferson Memorial and found a weird black "explosion" sticking out of the ground. This looked like a Rorschach ink blot, but in 3D. It was even symmetrical like an ink blot. I was also able to "find" the National Archives from outside the map, but couldn't find any other locations. I was glad to be able to fast travel from outside the map to get back in. Other than that, a whole lot of boring. LVTDUDE 01:12, 16 June 2009 (UTC)

Is there anyway at all to really get outside the map? Not just to a whole lot of nothing. Everytime I walk south, east or north and I come to the invisible wall I'm like NAAAHW I wanna GO there! Sign posts with 4 ~ Gabriel 10:07, 16 June 2009 (UTC)