User:GarouxBloodline/Theories

SIMULATION THEORY

By: Psycho-Tic

The theory here is that Fallout 3 and New Vegas are set in a simulation. It sounds crazy now, but let me relate the theory to you. Both of the main stories start with the player character being woken up by a trustworthy figure, in light of an important event. In Fallout 3, your good friend Amata wakes you up because Vault 101 has gone to hell. In Fallout: New Vegas, Doc Mitchell wakes you up after being shot in the head twice. Waking up, in many stories, is a symbol of opening your eyes to the world, or starting fresh, which is why the sim would use that as a common beginning.

Once you leave the vault/house, a blinding light fills your eyes, as a way of loading the worldspace before you explore the virtual wasteland. Both games also start with a place that establishes the main mood of the area. For Fallout 3, you are shown Springvale, a town that is now a crumbling ruin, starting the bleak and desolate feeling to seep in. Whereas, Fallout: New Vegas starts in Goodsprings, showing a community trying to settle in the apocalyptic landscape, and establishing the scene of people trying to get by in the wastes. The Simulation Theory can explain a number of other characteristics in each game. Why do many people have the same voice? Why are there only twelve songs on the radio? Many more can be answered, but there is one final point to make. Both games go out in a climatic bang following your actions. In Fallout 3, you sacrifice yourself by going into a room filled with radiation to save the wasteland, continuing to use the bleak and dark mood. In Fallout: New Vegas, however, you enter the Second Battle of Hoover Dam, finally determining which factions win or lose in the epic power struggle surrounding New Vegas. Both of these games continue their given theme to the end, and then you are given the epilogue. After that, it’s done. No more exploring the wastes again, unless you have Broken Steel or restart the simulation. Your character is now crowned a hero, yet you never see this crown because the simulation wasn’t designed to last forever. Seeing the aftermath of your actions was never designed to happen. Once the simulation is over, it’s over. Done. Kaboom. This is similar to how the Anchorage simulation works- you wake up, you go become a hero, and you’re done. There is clear evidence to support the idea that the actions in Fallout 3 and New Vegas never happened outside the confines of the simulation bed.