Forum:Explosives Build set up before playthrough

up front

1. I will be playing on hardcore on hard

2. I will be using the double perk glitch

3. Unless someone can tell me how to get +1000 karma in goodsprings this will be a Explosives only with no back up.

Here are the stats, I will be making full use of the Double perk Exploit as i cant stand 1 perk per 2 levels. I may not actually use this build until the next next play through as I have another one i have been itching to use.

Demolition Tank

Traits

Hot Blooded

Hoarder

First Selection

S7 P6 E5 C1 I5 A6 L5

2 Old World Gourmet E6 Sur 45

4 Cannibal

6 Toughness (1) E5

8 Toughness (2) E5

10 Pack Rat I5 Bar 70

12 Bloody Mess

14 Light Step A6 P6

16 Scrounger L5

18 Tribal Wisdom Sur 70

20 Silent running A6 Sne 50

22 Chemist Med 60

24 Ghastly Scavenger

26 Living Anatomy Med 70

28 Robotics Expert Sci 50

30 Demolition Expert (1) Exp 50

32 Demolition Expert (2) Exp 50

34 Demolition Expert (3) Exp 50

36 Fast Metabolism

38 Mad Bomber

40 Strong Back E5 S5

42 Nerd rage Sci 60

44 Heavyweight S7

46 Hit the Deck Exp 70

48 Certified Tech

Second Selection

S6 P5 E8 C1 I9 A5 L1

2 Confirmed Bachelor

4 Educated I5

6 Entomologist I4 Sur 45

8 Rad Child Sur 70

10 Intense Training (A+1)

12 Intense Training (A+1)

14 Intense Training (A+1)

16 Intense Training (A+1)

18 Intense Training (P+1)

20 Rapid Reload Gun 30 A5

22 Life Giver

24 Pyromaniac Exp 60

26 Splash Damage Exp 30

28 Adamantium Skeleton

30 Jury Rigging Rep 90

32 Weapon Handling <10

34 Eye for a Eye

36 Them’s Good Eatin’ Sur 55

38 Nuka Chemist Sci 90

40 Spray and Pray

42 Irradiated Beauty E8

44 Implant GRX (1)

46 Implant GRX (2)

48 Burden to Bear S6 E6

50 Thought You Were Dead Karma

Please if anyone has any suggestions please tell me. --Gwyllgi 05:08, October 13, 2011 (UTC)

This is currently my explosives/melee build and it's working pretty well so far:

S-6 P-1 E-10 C-10 I-10 A-7 L-1

Traits: Fast Shot/Heavy Handed

2) Rapid Reload 4) Educated 6) Demolition Expert 8) Demolition Expert 10) Demolition Expert 12) Mad Bomber 14) Splash Damage 16) Hit The Deck 18) Grunt (Mainly for Thump-Thump/Frag Grenades) 20) Super Slam 22) Piercing Strike 24) Slayer 26) Rad Child (Would've taken a lot earlier if I was soley Melee/Unarmed)

(That was off the top of my head, might have got the order slightly wrong, pretty sure that's all the right perks and in the general order though.)

That's after implants and Lonesome Road, also Old World Blues will give me +2 Strength.

Can't think of much advice. Pretty good selection of perks though, although I don't quite understand why you'd want Silent Running? Or why you'd want so many Intense Trainings into Agility and then one into Perception, I wouldn't bother with those.

I'm open to some advice too, currently playing on Very Hard/Hardcore, think my next few perks will be things like Heavyweight/Strong Pack/Pack Rat/Toughness, think I'll pick up Robotics Expert for Old World Blues too, might take Weapon Handling as well for the Two-Step Goodbye (GRA). Oh, and I'll be taking Chemist/Implant GRX too.86.183.138.119 18:59, October 14, 2011 (UTC)

Silent running was to help with reverse pick pocketing and the intense training was filler that i forgot to swap out, i will be changing it tomorrow, thanks for reminding me. --Gwyllgi 06:29, October 15, 2011 (UTC)