Forum:Fallout: Tropica?

I'm new to forums, so i had no idea how to respond to the forum about new fallout possibilities. So this is MY input on a new type of fallout, called Fallout Tropica: Story/Setting: The story takes place in the Hawaii Islands (well maybe a few) where due to radiation, mixed with the daily rain that occurs on said islands, makes the island a tropical paradise (or a tropical hell, in some areas). You start out waking up and finding a ransacked village, with numerous buildings on fire. A scout has been sent to the village and see's your body on the ground and brings you back to his house, but you are only the age of 5. The Scout, named Maurice Addison, grows you as his own son, due to the fact that he couldn't get laid with another woman because of his poor social skills. Raising you the best he can, he eventually wishes to send you to "Ledee University" the first ever college displayed in the fallout world. However, due to the ever growing raider problem in the area, your house gets pillaged and your father killed. You have a chance at this point, to kill a raider who was sent to make sure you didn't do anything. If you kill the raider, then the cheif raider, "Teklu" finds promise in you and even though you run away from the raiders, he wishes to train you to be under the thrown of his raider kingdom... If you do not kill the raider, the raider king meerily spits on you and leaves you, with a burning hut and a dead father.

At this point you can go numerous ways, and choose some of the most promising endings in the game series. A possible ending is owning the tribe of the Teklu raiders, and being feared. Vaults: Vaults have a never ending contribution to the Fallout series, and these are the numerous vaults in the Fallout: Tropica game Vault -1: A rushed vault, built because of the lack of vaults in the Hawaii area. The vault was meant to be nothing special, but the programmers forgot to input literature inside the vault, thus having a low IQ of the overall vault and most of the inhabitants being stupid. Due to the fact that no one could write their full name, they would just have to remember their first name and turn it into a first and last name (ex. Victor, Vic Torr or Maria, Mah Ria). The vault was opened 20 years later due to the lack of food provided. The vault is now a popular trading camp. If you were to leave the vault, you would have to change your name back to its single form (Vic Torr is back to Victor) and you could not keep a last name, due to the fact you 'dishonored' the vault. Vault 31: A vault built atop a mountain in the Main Island (check Islands in the next column). This vault was set to have a King rather then an Overseer, and one would be born into the role instead of Elected. The vault was never to be opened, however it was accidentally opened due to the fact that only one family was alive (the Landry family, which was the family of overseers) and is currantly just housing the gigantic family.

Vault 47: A vault off the coast of the Tropica Community, the vault is submerged 20 feet into the water and the door is sitting horizontal on the side of the tropica island, and you must climb down steps in order to enter. The vault eventually had leaking problems, and when you open the vault, you encounter a quest to save the community by fixing the leak issue. The overseer upon entering commits suicide which adds extra stress to the vault community. Vault 50: A vault that broke upon strike of nuclear missles, thus becoming a Ghoul town, deeper in the vault holds feral ghouls. Even after 50 years of being open, they still have a leader overseer, Mac McArther. Vault 9 Billion: Formerly vault 9, the word "billion" is writtin in blood next to the vault number. A test that added 10,000 convicts in one vault with no leader/overseer. The vault is home of insane humans, raiders, and a lot of messed up factions. The vault is suggested not to be entered without being properly ready and bringing friends along. The vault has only one sane dweller, "Tevin Bruenger" who asks you to help him restore order in the vault. Islands: Instead of one big terrain of a wasteland, there are several smaller wastelands in one area. The formal name for the islands is "The New America Keyes" whose flag is a coconut tree surrounded by a dark green color. Main Island: The biggest and most brutal island of them all. The only order posted on the island is Tropica Military Outposts, the rest is filled with Raiders, creatures, factions, etc. Capital Town: Outpost Maluhia (Peace in Hawaiian) owned by Tropica faction. Li'ili'i Pilikua Island (Little Giant Island): the second biggest island, owned by numerous factions at war. More predictable then Main Island, but also more violent due to the numerous factions fighting for the land. Very Tropical and rich with plant life. Capital: Nalu (Wave in Hawaiian) also the largest city, owned by Tropica faction. University Island: An independent rocky island off the coast of Li'ili'i island. A large university has been placed out there, being own by Dean G-Harr (former raider) (dean as in school dean, not actual name) In which you can do numerous errands to get on G-Harr's good side. Capital: None Sea Water Caverns: An array of beautiful caves under the ocean. Hardly inhabited by humans and a religious outpost. Capital City: Moonshine Village also the only city, independent faction. Little Island: many mysteries dwell on this island, just recently discovered and being used as a shipping outpost to contact the mainland. Due to the fact that the factions evenly own the island and town, many slight turf wars occur with the natives. Capital City: Port Newman, also only city, owned by all factions Factions: The owners of the several islands in the "New America Keyes" and are in several turf wars with the other Factions Tropica: The main faction, whose flag is similar to Jamaicas, instead of green its pink and instead of black its Green. Tropica is the largest and wealthiest faction, who has recently gotten in touch with the New California Republic to claim war on the other factions and receive help from the NCR. It has recently taken the ways of the NCR and adopted Democracy, with its first ever president, President Lee Leaver still being in office when you come onto the city. If President Lee Leaver is killed, then a new one will be spoken of but not seen or killable, backup president would be Kai Tundi. Military is large and source of economy is caps. Teklu Tribe: The tribe rivaling Tropica and the tribe that you have the possibility of owning. Very fierce and a majority of the weapons are hand made or scavaged. Teklu tribe goes by leaders choice. When the leader dies, he keeps a list of who should be next in command. Everyoe in the Teklu tribe is either a part of the Military or scavenger for food and supplies.

Moonshine Cultists: The religious part of the "New America Keyes" dwelling in the Sea Water Caverns. Moonshine cultists only explore the world at dark and warship the moon. Their leader, Joanne Rock was the ex-leader of Tropica before they adopted democracy. No military and no economy, just daily worshipping. Realists: An un-organized group of people who believe in the old american way, and not war. Purchesed by the Tropica faction, but still keep a main city and mayor on the Li'ili'i island. Mayor, Chet Smith, is possibly the nicest person in the game. If Chet is killed, then the realists will split and spread throughout the New America Keyes Any questions? just ask!

I like this idea! It's original and has huge potential for really inovative ideas to come out. I think the Hawaiian islands for a setting is perfect and you could have a few vaults located there. Plus all the possibilities of huge radioactive godzillia type monsters roaming around [mutant iguanas?] and lethal vegetation all on a island paradise! Ahloha! Captain Taipan 10:04, December 31, 2010 (UTC)