User talk:DarthOrc

 Welcome to The Vault! Hello, DarthOrc, and welcome to The Vault, the Fallout wiki! Thank you for your contributions, and we hope you'll stay with us and make many more.

Some links you may find useful:
 * Recent changes lets you see what other people are editing currently and where you can help. You can also check our community portal for things to do.
 * If you haven't already, create a user page about yourself. If you do, we'll be able to know you better as a member of our community.
 * If you are new to wikis, the help pages can help you learn how to edit and how use the wiki tools. For test edits, feel free to create a personal sandbox.
 * The Vault's policies and guidelines describe how we do things around here and can help you make even better contributions.

If you have questions, you can ask in our forums, join the live chat in our IRC channel or post a message on my talk page. We hope you enjoy editing here and look forward to working with you!

-- Jspoelstra (Talk) 03:54, June 11, 2011

Personal
When editing pages, try not to talk in a first person POV, like "I did this" or "Personally, I think...". Thank you, Kastera (talk) 19:18, June 12, 2011 (UTC)

Oh
its cool man,

good job on all the work you've done here by the way

Wasteland tequila
The reason that they're two separate pages is because one requires more ingredients (and a totally different one altogether), they take a different survival skill needed, they are visually different, one increases stats more drastically, and they have different base ID's. --Kastera (talk) 07:35, July 19, 2011 (UTC)
 * Well, if they're stubs and have no more accessible information on them, the stub tag can be removed. On the deathclaw note, that's an overview page that caters to all the deathclaws through the Fallout series, so it's there to provide a brief description of them allowing to read into further depth on deathclaws in different games. Wasteland tequila is only a single-game item. If you want you can put a merge template on the pages and debate it further on there talk pages. That's what they're there for.
 * The merge template has been set up. For further use, the template looks like:.

Casino Chips
Yea they're not to well done as I just copy and pasted and edited some information after a quick lookthrough my previous chip pages, but atleast others get some edits in on them! Saxony4 09:06, July 23, 2011 (UTC)


 * Just a note, please do not overlink pages and try not to link to redirects. Tops is a redirect. The proper name is The Tops. The in this instance is suppose to remain capitalized. Thanks.--Kingclyde 09:38, July 23, 2011 (UTC)

The Bot
It is not wrong, I have yet to add all item to it. I would suggest you read The Vault:Editing guideline. User Avatar talk.png 03:40, July 24, 2011 (UTC)
 * Med-X is considered a proper noun (Along with RadAway and Stealth Boy). As for Hydra that by all rights should be de-capped as well (I have not added it to the bot yet, just finished FO3 consumables and will be adding FNV soon), unless there is any reason it should be considered a proper noun by the community. User avatar tag.gif Avatar talk.png 04:01, July 24, 2011 (UTC)

Hydra and Med-X
My guess as to why Med-X is capitalized is because it's is a product of Med-Tek and as such gets capitalized. I'm not so sure about Hydra, because hydra is made my legionaries and not a corporation. So basically any chem that was developed by a corporation like Med-Tek, gets capitalized, meaning jet doesn't get capitalized. Kastera (talk) 04:05, July 24, 2011 (UTC)

What?
I haven't made any edits to forums. Mictlantecuhtli 02:59, July 30, 2011 (UTC)
 * I didn't delete any message of yours. If you deleted mine for the purpose of making yourself feel better, that's ok with me. Mictlantecuhtli 04:20, July 30, 2011 (UTC)
 * I did not delete your message, if it was removed it was due to an edit conflict and outside of my control. Mictlantecuhtli 04:33, July 30, 2011 (UTC)

Great Khan spiked helmet
This isn't a matter of using proper English, nor what something "technically" is. It's a matter of the game mechanics themselves. By your definition, a centurion helmet should be Caesar's Legion faction armor, but when I give it to ED-E, he doesn't reject it out of his inventory; he holds it because it isn't marked as faction armor. --Kastera (talk) 06:07, August 6, 2011 (UTC)

bugs:valence radii-accentuator
Sorry, it appeared to be working, but further testing proved otherwise.

Nuka-Cola Quartz in Mojave Outpost
I am currently playing through New Vegas trying to confirm a lot of things and 1 of those things is Quartz locations. I noticed the wiki said there were 3 in the Mojave Outpost. I checked it and only found 2. I saved right outside the barracks before entering, so I know there is only 2 in there. I reloaded about 5 times to make sure it wasn't just a glitch, but everytime I entered, there is still only 2 on the shelf. Anyway, I see you changed it back to a 3. Are you 100% sure there is 3 in there? If so, where is it. It's not on that shelf. Timzamp 12:37, August 14, 2011 (UTC)

Christianity
Christianity originated both Christmas and marking graves with crosses. However, even today, Christmas is celebrated by non-Christians and crosses are used by non-Christians as jewelry and decoration. Even moreso in the future wasteland are the symbols of the religion divorced from the practice or even knowledge of the religion.--Gothemasticator 07:32, August 17, 2011 (UTC)
 * You've got the burden of proof backwards. It is you who want to assert the religion of some NPCs. It is up to you to provide hard evidence. What I am doing is disputing the mention of Christmas and crosses on graves as evidence of Christian faith or affiliation with the religion. Something like attending a church, or praying, or professing belief in Jesus - any of these would be evidence of an NPC's Christianity. Familiarity or even use of symbols which originated with the religion are not enough.--Gothemasticator 05:09, August 18, 2011 (UTC)

More Quartz & Victory
If you found more Quartz and Victory, why are you not adding them to the list? You should. I don't have the add-ons yet, so I don't know about the ones in Big MT. Where did you find the other 22 Quartz and 10 Victory? Timzamp 17:46, August 21, 2011 (UTC)

Comparisons.
They both have differences in how they handle repairs, so they both shouldn't be compared to each other. That and it just adds unnecessary clutter to pages. Have a nice day and see you around The Vault! Skål! 07:53, September 20, 2011 (UTC)

I'm not sure why you feel it's more convenient to put this information in. Especially since it's so easy to get the jury rigging perk and an unlimited supply of weapon repair kits with the DM add-on. Skål! 11:08, September 20, 2011 (UTC)

Sorry it took me awhile to get back to you. Work work... Anyways, that seems like a matter of opinion to you and on the otherhand it is quite easy to make weapon repair kits even if you don't complete DM. Maybe you should ask an Admin about this because it's my opinion that this would just add extra information that isn't really needed. I'm not entirely sure how comparing them both would really help anybody. Seems kind of on the borderline to strategy-like info to me. Skål! 16:35, September 21, 2011 (UTC)

SCIU
You're comparing apples and oranges here. One is a repairman and the other, a merchant. In the Fallout universe, robots have been programmed to do all sorts of things: security purposes, mercantile purposes... sexual purposes... and also repair purposes.

I'll compare it to chess. Many people have programmed a robot that is unbeatable in chess, but you would never consider it to be the world grand master in chess: because it's a program, not an actual expert of chess. The same goes for the SCIU. It may be able to repair very well, but that's because it's a program. --Kastera (talk) 13:09, September 23, 2011 (UTC)
 * I'm not debating whether or not the SCIU is a repairman; I'm debating whether or not it's a notable repair expert. And it is included with the list of vendors, it's directly above the section discussing the Notable Repair experts.


 * In addition, we sort of are comparing apples and oranges. Any hack with two caps to rub together can be a merchant, including a self-aware robot. But an expert in repair has trained and learned tricks throughout the years, developing the expertise of repair. With a robot, it's been programmed to repair equipment; it hasn't learned over the years, which is what truly makes someone an expert. --Kastera (talk) 14:39, September 24, 2011 (UTC)


 * You know what? We're obviously not making any headway in this, we're just arguing. Like the site policy says, I'm going to ask another admin to mediate. Hopefully we get somewhere with that. --Kastera (talk) 05:08, September 25, 2011 (UTC)


 * I have to agree that the SCUI is not a trained repair person that would be notable, but the only problem is that it's repair skill is 100 which is notable. Not all repair persons are at that skill level. While the difference between a machine with programming and a person with skill and experience is large, in game we are not dealing with experience of the repair person but their given skill level. In this case repair. Anyone, whether it is a person or robot that has a repair skill of 100 should be notable as it points out to the casual reader who are the best repair persons to go to. The SCUI does not repair any better or worse than say, Knight. One is human and the other is machine. The fact is that they both repair at 100 skill and are thus both notable in my opinion. So the SCUI should be listed as notable.--Kingclyde 05:49, September 25, 2011 (UTC)


 * You are both right on this matter in regards to the viewpoints you have taken. The crux of this argument is that lore is being compared to game mechanics. The issue with lore and game mechanics, is that they can (and often do) contradict each other. I think this is best summed up by what Kingclyde has said. With both parties focussing only on certain aspects, a disagreement will always ensue and never be resolved. What we need to do, is take a step back and view the subject from a larger stand point. In that, we need to ascertain what the purpose of that individual section is and also the context of the page as a whole. Since the page is about repair (which is a game mechanic), I would view that the point of the section is to note repair agent/s with the highest repair skill, therefore being able to repair items to or close to full condition. So with that, I suggest that the best solution would be to rename section title to a less lore meaning (something like Notable repair agents) and to include these NPC's. User avatar tag.gif Avatar talk.png 16:24, September 25, 2011 (UTC)


 * Ghost's argument has convinced me that you're right in some areas and I'm right in others. The other two admins also share your views, so I have readded the SCIU to the list of Notable Repair experts. I'm glad we could discuss this civilly. I'll see you around. :) --Kastera (talk) 16:30, September 25, 2011 (UTC)

Re:Sink sink
Oh! I understand now; it was kind of awkwardly phrased, so I interpreted it as saying you can fill bottles with water. My mistake. --Kastera (talk) 05:45, September 25, 2011 (UTC)

Mister Gutsy
The robot is named "Mister" and has a male voice. It is just fine to identify it with male pronouns.--Gothemasticator 15:17, September 29, 2011 (UTC)

Also, while (in English) the masculine gender is generally preferred when sex is unknown or unspecified, there are times when the feminine gender is appropriate, as when referring to a ship or airplane as "she". Your change actually did make the sentence flow better, though. I cleaned up some other stuff nearby and fixed a typo. UncleBubba 00:00, September 30, 2011 (UTC)


 * (This reply moved here from my Talk page, as requested in the "Welcome to my Talk page" box.) Yes, ships, planes and cars are often referred to as "she", but computers and industrial robots, (automatic lathes, etc.), are usually called "it". "The Machine" is usually thought of as a soul-less device without gender. Our other reason was that all the other places on the page, Mr. Gutsy was referred to as "it".
 * Its no big deal, either way, (is FISTO male?, we would say not).DarthOrc 03:48, September 30, 2011 (UTC)DarthOrc


 * Fisto? Yeah, he's a dandy little weapon and will kick a super mutant's ass all over the place. ;-)


 * Please remember that I said "generally" and "preferred". Besides, this isn't religion; it's Engligh--a crazy language full of nearly as many exceptions as there are rules. {Wink} And you're absolutely correct; it's not a big deal. &mdash; UncleBubba ( T @ C ) 05:25, September 30, 2011 (UTC)


 * Just to clear this up a bit, generic masculine is generally preferred (but not a binding grammatical rule) and should be used when referencing something that can be both masculine and feminine. Alternatively, you can use the singular they to identify the indeterminacy of gender when referring to a subject. Since robots in general are not masculine or feminine, using he isn't always the best choice. However, gender is not the same as sex. In the case of Mister Gutsy, since they have both a masculine name and voice, using the generic masculine is quite acceptable.


 * As with a lot of things in English, there is no clear right answer in every case. Using he, it, or they - are all acceptable. What is important is continuity of the page and not switching between the rules mid way through. P.S. I believe it should be Gutsys, no different than say Kennedys or Bradys etc. User avatar tag.gif Avatar talk.png 13:25, September 30, 2011 (UTC)

Baseball bat
I removed it because, at the time, it didn't seem necessary to include in an ingame article. Ultimately, I would leave it up to Gothemasticator; he usually can distinguish between these sort of things. --Kastera (talk) 13:08, October 10, 2011 (UTC)