Forum:Policy on Quest Items

Having looked over the policy on items, and specifically those concerning items, I find nothing which states that an item must be marked as a QI in the GECK for it to qualify as a quest item for the purposes of categorization on The Vault.

Jspoelstra contacted me on my talk page (and I replied on his asserting the above, I disagreed and asked where to bring it for debate, so here we are.

This specific example concerns the upgrades for the AP characters in OWB's Influencing People. Influencing People is a quest - a marked quest - in which the player is sent to go find a set of modules. These modules are items found in the game which are specifically used - and required - for the total completion of the quest. This is the very definition and qualification of a quest item in a role-playing game and I believe we should therefor categorize these modules, and any other items meeting the above qualifications, as such regardless of what the GECK fails to say.

Thank you for you time and comments, -- The Arcadian Rook(talk)User blog: Arcadian Rook 20:01, August 23, 2011 (UTC)
 * I agree. We shouldn't always follow just the GECK, sometimes it's better to just use common sense. Just like we have unmarked locations and quests listed here, we can also have quest items described as such even if they're not marked as such in the editor. Ausir(talk) 20:43, August 23, 2011 (UTC)


 * This should answer the question, Quest item. User avatar tag.gif Avatar talk.png 20:44, August 23, 2011 (UTC)
 * Thinking about it some more, the term quest item could actually mean different things to different people. To me it means a game mechanic where an item cant be dropped, sold or removed in any way without the use of console commands. To others it may simple mean items used in a quest. Another example would be deathclaw eggs, I would in no way consider them as quest items because that isn't there primary purpose. However they are used in a quest. The only solution I can think of is to have 2 sub cats, one covering game mechanics only and the other covering items actually used in a quest. User avatar tag.gif Avatar talk.png 20:58, August 23, 2011 (UTC)


 * That's really not a bad suggestion at all, Avatar and as we talked about in chat, some would fall into both categories, while others would only be in one category. I suggest the new, more specific, category be named "Quest Items (G.E.C.K.)" or something similar.  Also, should this necessarily be a new category, or would it be best to make it a sub-category of Quest Items? Now that I think of it, is there any difference between a sub-category and a category as far as marking and coding the goes? -- The Arcadian Rook(talk)User blog: Arcadian Rook 23:00, August 23, 2011 (UTC)

Bump, needs more user input. -- The Arcadian Rook(talk)User blog: Arcadian Rook 16:08, August 25, 2011 (UTC)