Forum:A game of choice?

They make you believe you have choices in the game, but you really dont. Sure, if your speech/science/strength/explosives skill etc is high enough, you can use it instead to finish a quest, but it always comes with generally same outcomes, for example:

"help the children escape from paradise falls"

no, I don't want to help them. I want to buy them and keep them, they will earn their keep by hauling my stuff around.

"oasis: kill harold, speed his growth, slow his growth"

what if I want to tell someone about oasis? what if I want to let everyone know there is a tree grove? It seems pretty damn important.

also, there are ALOT of technological devices/things that you find and clear out in the wasteland that could either be brough to the attention of the BoS or the Outcasts.

like the recent DLC, Mothership Zeta, You cannot TELL anyone there is a godamn spaceship at your disposal, with a DEATH RAY NO LESS.

Nice rant. Don't forget that, even though you did everything they asked, infected the water supply, let the President and the Colonel live, and blew up the Citadel, you still can't join the Enclave. Nitty 06:27, 6 August 2009 (UTC)
 * Bethesda doesn't have much storytelling or writing talent. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 15:03, April 3, 2010 (UTC)

It's a game of choice. Just not your choice unfortunately. Then again i have encountered a lot of times where the responce i'd give isn't available. Like high ST Speech checks. The one with Gob what if i don't wanna intimidate the poor guy what if i wanna say "Don't worry bud. If Moriarty gives you trouble ill twist of his head! Whos got the terminathingy code?" Gaining his confidence in the characters ST like a clueless but strong defender. That being said the choice the game gives you is quite immence. but you can't expect mere mortals to think of every possible outcome for every instance in the game and deliver it to you in a timely fashion.Azzaman 10:06, April 1, 2010 (UTC)


 * I agree, Fallout 1 & 2 managed to do this quite well in more than 1 situation, but I think there's only so much scripting designers can put in and I guess when you put voice actors in the equation there's only so much dialogue available before it gets expensive, maybe they could use a computer program and everyone can speak like Stephen Hawking Mr Habberdasher 14:18, April 3, 2010 (UTC)


 * I dunno I found Dialog choices in 1 and 2 just as sparce (but still quite expansive). Im saying it would be too hard for any group of people to THINK OF not voice dialoge/ quest choices. For instance a side quest to find a goul a valuable item for him for a reward. The obvious choices for this quest are clear. Give the goul his item for a reward OR not give it to him. But it really can be a bit more complicated then that You could add an option to extort him of more money. You could give it to him for only half his reward or for free for some positive Karma . You could get him to give you a weapon or armor as a reward or an additive to the reward. Now you have only a few of the choices you could make if it was a real life encounter that's not scripted. It would take a long time to truely make a "game of choice" a game of everyones choice.Azzaman 09:13, April 6, 2010 (UTC)
 * I dunno I found Dialog choices in 1 and 2 just as sparce (but still quite expansive). Im saying it would be too hard for any group of people to THINK OF not voice dialoge/ quest choices. For instance a side quest to find a goul a valuable item for him for a reward. The obvious choices for this quest are clear. Give the goul his item for a reward OR not give it to him. But it really can be a bit more complicated then that You could add an option to extort him of more money. You could give it to him for only half his reward or for free for some positive Karma . You could get him to give you a weapon or armor as a reward or an additive to the reward. Now you have only a few of the choices you could make if it was a real life encounter that's not scripted. It would take a long time to truely make a "game of choice" a game of everyones choice.Azzaman 09:13, April 6, 2010 (UTC)

They could just hire interns for school credit and force them to do voice overs. Maybe they could start a program with the local jail? 97.123.54.78 22:00, April 3, 2010 (UTC)


 * if we did the voice acting progamme for prisoners we'd have to make all the characters black, oh no he didn't. But seriously is a sad state of affairs in American prisons where such a large population of inmates are black, it shines a light on perhaps a very broken judicial system. but yeh interns could work Mr Habberdasher 12:01, April 5, 2010 (UTC)

Just because their are more black people in prison doesn't mean the judicial system is broken, it just means more black people have committed crimes. There are plenty of people of other races in prison. Raymorn 05:01, April 6, 2010 (UTC)


 * I was just being verbose (with a teensy bit of discrimination), but the 3 strikes system just smacks of wrong to me anyway, as a non-american Mr Habberdasher 09:59, April 6, 2010 (UTC)

3 strikes seems perfect to me. If you don't get the message that you are fucking up the first two times, you are obviously not going to get the message. Therefore you go away for a long time. Whats wrong with that? Raymorn 05:52, April 7, 2010 (UTC)
 * What's wrong with that is the third offence can be anything, even failure to pay a fine. Anyway, this is a discussion about Fallout, not the broken judicial system.  I find a lot of quests in Fallout 3 lacking in... well... everything, really.  You are given a quest, you finish the quest, you never hear anything about it ever again.  Sometimes the quest just ends and you're left thinking "that's it?"  The DLC content is the worst for that.  --MadDawg2552 21:08, April 22, 2010 (UTC)