Forum:Who Likes DT

Although I like the idea, seems to make alot of cool weapons useless.


 * I do. By the way, is it that hard to sign your posts? There's even a notice right above your sentence. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 15:15, December 12, 2010 (UTC)

It's a good idea, even makes sense. Guns with high rates of fire and little damage still do some damage to something with a high threshold. So lets say a guy in power armor is being shot at with a mini gun. He obviously is absorbing alot, but when you think about it, a real set of power armor would, but just like a real set would, some bullets still make it through or atleast start shreading the outer case of the armor. You'll still kill the armor wearer, but like if it were to happen in real life, you'll need to spray so many bullets that it's insane, so most would just get a very big rifle with some armor piercing rounds. Anon8792 20:09, December 12, 2010 (UTC)

It's one of the best new features of N.V. I.M.H.O. In fact, it's #2 on my list of things I like about New Vegas.

>2) Damage Threshold: To a gun-nut like me, this makes *worlds* more sense than the old Damage Reduction system. I don't have the time or space here to explain projectile penetration and terminal ballistics, but suffice it to say that while some armor may only slow down some rounds, other rounds won't penetrate it at all. So reducing damage from *all* hits by the same percentage (DR) makes no sense whatsoever, while reducing all damage by a fixed amount (DT) produces a closer approximation to real projectile-armor interactions.<

24.31.149.109 00:34, December 16, 2010 (UTC)An anonymous gunner and gamer

I prefer DT... Seems to make more sense than DR... DT either stops, or slows it down by a consistent amount... DR doesnt stop, no matter how thick the armour is or small the damage is. Agent c 02:03, December 16, 2010 (UTC)

I don't want to sound like a wuss, but I personally don't like the DT system. It makes taking down enemies, particularly Deathclaws, much more difficult. Don't get me wrong, I like a challenge. But there's a fine line between challenge and near-impossible-to-win.--Ryker6122:45, April 6, 2011 (UTC)~03:44pm 04/06/2011