Roy Phillips

Roy Phillips is a ghoul living in the Warrington tunnels in Fallout 3.

Background
Roy is the leader of a group of Ghoul dissidents living inside the Warrington Metro tunnels. They have decided to try to force Mr. Allistair Tenpenny to let them move into his tower. Of course, he has refused, considering them to be worthless and unpleasant "zombies".

Roy is an ex-cop and his no-nonsense, black-and-white world view has carried over into his new life as Ghoul. He’s come to terms with his Ghoulhood and demands that humans treat Ghouls with respect. He has no patience for bigots. Sanders tried talking some sense into him, that Ghouls should set up their own settlement, but it seems Roy chose not to listen to him.

Quests

 * Tenpenny Tower: Speaking to Roy Phillips will start the quest.

Effects of player actions

 * Depending on how the Lone Wanderer handles the quest Tenpenny Tower, he may reside there.
 * If the Lone Wanderer gets Roy in to the tower peacefully, he will eventually kill everyone inside (besides the ghouls). This includes Allistair Tenpenny, Herbert Dashwood and the security personnel.
 * If the Lone Wanderer completes the Tenpenny Tower quest before doing The Power of the Atom, and chooses to destroy Megaton in the latter, Roy will have a short discussion with Burke on Tenpenny's balcony. After expressing shock at Burke's ability to infiltrate the tower, he warms up considerably when he learns of Burke's plan to blow up "that smoothskin shithole".

Other interactions

 * Even by asking Roy about the human residents, then finding the bodies in the storage room, then asking Roy about the killings, you will still lose Karma if you execute him for it.

Appearances
Roy Phillips appears only in Fallout 3.

Bugs

 * If killed and stripped, Roy Phillips will appear to have a regular, non-ghoul body except for his head.
 * If you kill him the very first time you see him at Tenpenny Tower, the guard at Tenpenny's entrance will still ask you to kill him and even pay you for that.
 * If feral ghouls follow you back into Roy's room, he and his followers will turn hostile, thereby allowing you to kill them with no loss in karma.
 * Roy will sometimes be hostile when you first encounter him.