Forum:I wish FO4 would be co-op...

I'm thinking that being able to play FO4 cooperatively like Rainbow 6 Las Vegas 2 (for example) where 2 players can do the main story together would be quite amazing.

Even better within the FO world the 2 players needn't play at the same time or if they were need not be playing in the same location! They could send or leave messages for each other, stalk each other or just go into each others houses and mess up their rooms for the hell of it!!

I think that would add a significant depth to the game that is not at present available anywhere else.

Gunner Bill 07:47, 27 April 2009 (UTC)

Are you talking about a player controlled follower?--OfficerBlue 07:54, 27 April 2009 (UTC)

Yes but no! Basically I'm talking about the ability for two player characters to be in the gameworld and main plot at the same time.

There's a couple of ways this could work:

1. Full interaction. Both characters could do the main plot and all side quests together. Share all loot and all XP points according to their kills etc. XP earned for quests would be split 50/50, biased towards the host or perhaps modified by how many kills each PC recorded during the quest.

PC's could either remain "locked" in the game on the host machine or be exported with loot & XP back to the friends gameworld to play on their own.

2. Limited interaction. When playing coop (for simplicity) main plot quests could be suspended or curtailed at a point where perhaps the main player "must continue alone". During this time the friend might log out or simply just wait outside, do a bit of homemaking or other exploration while the main PC continues. Again the friend could export their character with loot back to their own game but this time wouldn't get too much XP benefit from helping out with main plot quests.

I'm finding the possibilities for interaction quite exciting, especially if the ability to daub messages/logos on walls or leave notes etc with NPC's were created.

Joint particpation in some of the new Fallout sports would be magnificent; hide and seek could be added! And with a bit of imagination PC's could set each other quests of their own.

To improve communication between the PC's the Pip Boy could include a 2-way radio function (players have headsets) or you could use a simple squad command system (again like Rainbow6).

I think even a limited engagement would be excellent. Currently my daughter (11) plays FO3 and I can't presently think of anything funnier than the two of us wandering around the Wasteland chasing raiders and eating Mirelurk Cakes for tea :) She could also do with a hand in ammo' management - but that's another story! ;)

Gunner Bill 08:32, 27 April 2009 (UTC)

Something similar to Fable 2's drop-in drop-out would be cool, only you should have the character you've spent many hours crafting, not a henchman. I just don't know how VATS would work, but with 2 real people it shouldn't be a big deal just to blast everything in real-time. You could play it similar to Army of Two as well, with one person taking fire while the other flanks them, snipes them or closes a trap the aggro player leads them into.--JiNX Bloodfang 11:24, 27 April 2009 (UTC)

Great, I've always wanted to drop a live grenade in my friends pocket and cannibalize him afterwards. 217.85.252.21 12:03, 27 April 2009 (UTC)

VATS I think would still work. You see how in some longer VATS sequences, ghouls in particular, get a strike or two in while you are firing. VATS would simply prioritise firing on who hit the "button" first... or on who completed their shot selction and initiated combat. Thus forcing players to make quicker decisions on target rather than nipping off for a cup of tea! Gunner Bill 15:04, 27 April 2009 (UTC)