Vault City

Vault City is a high-tech settlement in West Nevada, established by the inhabitants of Vault 8 after the Great War, which is best known for their medical technology, most advanced within New California. By 2281, it's part of the NCR. Vault City can be found twenty-one squares east and four squares south of Arroyo.

Vault 8
Vault 8 was one of the few control vaults that had no specific experiment designed for it thus it functioned almost exactly to the residents' expectations.The vault was designed to house a hundred or so people. Vault-Tec Industries, to ensure a bright future for the vault inhabitants, planned to have two G.E.C.K.'s located in Vault 8. Due to logistical errors by the government, Vault 8 received a shipment with hundreds of water chips meant for Vault 13, which as a result received an additional GECK. In 2091, 14 years after Great War, the vault received the all-clear signal and the Overseer ordered the opening of the vault doors. While many citizens were responsible for monitoring the surface sensors, the "all-clear" signal was sent by the Enclave. Fallout Bible 4 Questions, questions: '''7. When the bombs dropped, all communication between the vaults where severed, so if their was no way to communicate with the vaults how did the Enclave send a massage to Vault 13 telling the people its time to go?''' ''Communication between Vaults was never in place (it might ruin the experiments), but communication with the government/Enclave/Vault-Tec was a different story... they needed some way of monitoring the vaults.'' ''The Enclave, having access to the Vault-Tec construction plans (not too surprising, considering the fact that the Vaults were funded by the government) had a way of monitoring events taking place within the Vaults... not only could they access their computers and systems remotely, (including PIPBoys and the personal logs of the Vault Dwellers), but the early Overseers of most of the Vaults knew of the ties to the government, and it was part of their duties to download information on the citizens and the Vault into an computer archive that the government could easily access.'' Their tie to the Vault computers also gave the Enclave the ability to override any Vault locking mechanism and send an all-clear signal to sealed Vaults, coaxing the inhabitants to come outside. ''Again, almost no Vault Dwellers were ever aware of this. For some Fallout 2 relevant information on the matter, here's what the player says in Fallout 2, and here's what Lynette says in response:'' Note: As evidenced below, keep in mind that Lynette's archives are suspect, and they should not be treated as truth. Player: ''How did you know *when* to leave the vault? I heard the vaults were isolated from the outside world.'' Lynette: '''What you heard was incorrect. Our archives are quite clear: our vault received the all-clear signal two years after being sealed.''' Player: ''The all-clear signal? From where?'' Lynette: '''(Confused) Why... from surface monitors, I suppose. I am certain there were sensors monitoring the environment. How else would the Overseer have known when it was safe to leave?''' Player: ''So... the order to leave the vault came from the Overseer?'' Lynette: '''Yes... (Thinking, uncertain) ...at least, that is what I remember from the archives. (Confidence returns) However, I am certain many Citizens were responsible for monitoring the surface sensors.''' Player:' ''Really? Do these monitors still exist? Can I see them?'' Lynette: (Angry, not certain where the player is going with this, but doesn’t like it.) Quite likely they were disassembled and used as upgrades for other systems. And that's all she wrote - it is a dark foreshadowing to what was really going on in these cauldrons of evil. ''In any event, I remember having a conversation with the designers about the Overseers roles in the Vaults, and the early Overseers were the ones tasked with supplying information to the government... although when the world blew up, there wasn't really anyone to supply it to anymore, since the Enclave took some time to get back up and running.'' ''In any event, enough blather. Hope that helps.''

Vault City
In the following years Vault City was built through the hard work and suffering of many people. By using their only GECK combined with power from Vault 8's fusion generator they created fertile grounds and buildings. In 2092 Richard Moreau was exiled for murder. The details of the murder are unknown and judging from the hypocrisy filling Vault City, the entire incident is questionable. In 2101 the Overseer retired and a Council of Citizens was established. The Council appointed the initial First Citizen.

Years after residents of Vault 8 emerged, the shelter was used primarily as a medical center, the best available in post-war America. From the beginning Vault City is one of the most advanced faction in the wasteland, possessing cutting edge medical technology, allowing it to mass produce medical supplies and chems (such as super stimpaks) as well as perform radiation removal and sophisticated surgical procedures, including replacement of lost limbs and organs via cloning and grafting armor plating to one's skeleton. It is the only place that has information about the combat implant schematics. Vault City quickly became an important part of Big Circle caravan trail.

In 2232 Leonard Boyarsky was exiled for murder and unauthorized research. The research allegations revolved around some tampering with the pregnancy cycles in the Auto-Doc that apparently put all of Vault 8 in danger, but the details were deleted from the Vault 8 computer.

NCR expansion and trouble with Gecko
In 2235 the town of Gecko was founded. Later that year, the community of Gecko managed to reactivate nuclear power plant the town was build around. This didn't go unnoticed by Vault City, who started to look upon their new neighbors with growing concern. As it turned out, the plant was in a serious state of disrepair, as of 2239 it began leaking waste into the local groundwater, which eventually made the entire reservoir, from which Vault City drew water for their wells, poisonous. Any person who drank water from the wells would contract radiation sickness, in some cases fatally so, Valerie: "{262}{}{Dad?!}" {263}{}{2 Seconds} Vic: "{264}{}{Valerie?! Honey, is that you?}" (Vcmainwk.msg) and Vault City's medical experts were concerned if the problem wasn't addressed, it could lead to sterility and/or chromosomal damage in the population.The Chosen One: "{173}{}{Can you tell me about Vault City?}" Phyllis: "{199}{}{Vault City? Well, actually, there's not much to say. I mean, I've been a Citizen all my life... but there's not much to do in Vault City. At all.}" The Chosen One: "{201}{}{Nothing at all? Come on.}" Phyllis: "{204}{}{Look, I know you're a new Citizen and all, and I don't mean to throw a damper on your Citizenship, but this City can be VERY dull at times.}" The Chosen One: ''"{205}{}{Dull? How so?}" Phyllis: "{208}{}{I mean, have you noticed how similar everyone is? And OLD? Most of the seminars and extracurricular activities are geared towards octogenarians. I'm barely twenty-five, and this city makes me feel like I'm fifty.}" The Chosen One: "{210}{}{Speaking of old, I noticed there aren't any children in the city.}" Phyllis: "{216}{}{Well... yes. Actually, there aren't. Yet. I don't know if anyone told you yet, Vault City is a planned community. We're not due for another pregnancy cycle until a few years from now.}" The Chosen One: "{217}{}{Uh... a pregnancy cycle?}" Phyllis: "{220}{}{Yes. Pregnancies are permitted only during certain years established by the Council.}" The Chosen One: "{221}{}{What if you get pregnant anyway?}" The Chosen One: "{225}{}{Uh, last I heard, SEX can make someone pregnant.}" Phyllis: "{228}{}{Oh, you mean intercourse? Intercourse is still allowed outside of pregnancy cycles.}" The Chosen One: "{229}{}{Doesn't that make people pregnant?}" Phyllis: "{232}{}{Oh, no, no... you see, our pregnancies don't result from intercourse.}" Phyllis: "{236}{}{Male Citizens "donate" to the Auto-Doc here in the Vault and the most favorable matches are chosen by the computer. Then the appropriate female Citizen is seeded by the Auto-Doc.}" The Chosen One: "{238}{}{Don't people still get pregnant from intercourse? What about accidental pregnancies?}" Phyllis: "{251}{}{Well, actually... you see, this is something I've been thinking about recently, but Citizens don't seem to have accidental pregnancies. The only successful pregnancies have been facilitated by the Auto-Doc.}" The Chosen One: "{252}{}{You know, background radiation might be resulting in sterility or even worse, chromosomal damage. Might be worth checking out.}" Phyllis: "{255}{}{You know, I was thinking the same thing. Maybe I should mention it to Dr. Troy. He's been too busy to look into it recently, but the next pregnancy cycle IS coming up, so...}" The Chosen One: "{257}{}{Mentioning it to Dr. Troy would be a good idea. Good luck.}"'' (Vcnancy.msg) As a result, the citizens' attitude towards the ghouls turned from suspicion into open animosity and even outright antipathy, as they accused Gecko of committing terror against Vault City, and although the ghouls repeatedly attempted to contact Vault City for technical help, their emissaries were always shot on sight.

Meanwhile, the expanding NCR considered Vault City a fantastic candidate for inclusion into its growing organism, however, offers of joining were repeatedly declined, with Vault City preferring to stay independent. With no progress being made on the diplomatic side, the NCR Congress approved a secret initiative intended to force Vault City to join. The person selected to carry out this campaign of terror against Vault City was John Bishop of New Reno, who later employed mercenaries to act as raiders and regularly attack Vault City to eventually force it into NCR's hands. In 2239 Thomas Moore, an NCR agent comes to Vault City and becomes one of its citizens. After one year he changed politically, actively seeking to convince the Citizens of Vault City to turn to democracy. As a result of his actions he is treated like an idiot, rather than a citizen. Not one citizen takes his words seriously about democracy. Although his demagogy was not effective, he did manage to steal some Vault City technology.

In February 2241 Vault City rejects offers of an alliance with both the Bishop family of New Reno and the NCR. In March, raider attacks on caravans to Vault City begin. The NCR has been getting more aggressive in their attempts to get Vault City to join the Republic, telling Vault City Councillors, if they were to join, the NCR would be able to defend Vault City from the raider attacks. Due to refusals to NCR, with the passage of time raider attacks have become more brutal. Finally, during their last attack, they disabled a laser turret on the western perimeter. Despite having a clear shot into the city, they were ordered to fall back by one of there "captains". This made no sense to Sergeant Stark, who witnessed it. John Bishop under pressure from the NCR, tried to get a current roster of all Vault City's guards. So he could see if he could "get" to one of them with drugs or other "convincing", which he ultimately failed.

Joining the Republic
One of the key limiting factors of Vault City was the fact that its nuclear reactor, housed in Vault 8, was not designed for the strain of powering an entire settlement. By 2241, it was operating at peak capacity, making further growth impossible. The only way to prevent that would be to source power from another location, such as Gecko. Without additional power, Vault City's reactor would burn out within 15 years, dooming the settlement. The Chosen One: "{124}{}{Gordon, what did you say you did here again?}" Gordon: "{130}{}{I look for opportunities.}" The Chosen One: "{131}{}{Opportunites? Like what?}" Gordon: "{135}{}{I look for ways of maximizing my potential worth.}" The Chosen One: "{136}{}{Hmm, sounds like greed to me.}" Gordon: "{140}{}{I am greedy. But most people misunderstand greed. Greed is a powerful driving force. Throughout history, mankind’s greatest achievements were driven by men that wanted to better their positions. Driven by greed. Greed, for lack of a better word, is good.}" The Chosen One: "{141}{}{I’ll take your word for that, Gordon. But what does greed have to do with Gecko?}" Gordon: "{150}{}{So far, not much. But in greed lies Gecko’s salvation. I have important information about the survival of Gecko, but I can’t get anyone to listen to me.}" The Chosen One: "{151}{}{What kind of information?}" Gordon: "{180}{}{I’ve also found out, from a very reliable source, that Vault City cannot expand without additional power.}" The Chosen One: "{181}{}{Vault City can’t expand?}" Gordon: ''"{190}{}{Vault City, you see, has enough power for their current needs -— as long as they’re careful. But the Vault power plant that they use was never designed for the increased load their city is putting on it. It’s at peak capacity right now. Without more power, they can’t expand.}" The Chosen One: "{191}{}{I don’t see how that helps you.}" Gordon: "{200}{}{Well, if our power plant’s working better, we could trade our excess power and technical expertise to Vault City in exchange for medical technology. }" The Chosen One: "{201}{}{And?}" Gordon: "{210}{}{Without more power Vault City will burn out their reactor within 15 years. If Gecko’s reactor isn’t repaired, we won’t last half that time. Without medical technology, all of us Ghouls are going to die off in the next 20 years, anyway. Everyone loses if Vault City and Gecko don’t cooperate.}" The Chosen One: "{211}{}{So you’re just a good Samaritan huh? Somehow, I don’t buy that.}" Gordon: "{220}{}{Not at all. I’ve got my end covered. I’d be the natural choice to administer this project. Greed is my driving force, but thousands of lives are saved by it. Greed is good. At least it would be, if I could get anyone in Vault City to read my economic data.}"'' (GCGORDON.MSG)

Its power issues were eventually resolved, but despite its attempts to control Northern California, Vault City ultimately ended up joining the New California Republic, as it steadily spread northwards since establish a foothold in Vault 15. By 2281, the NCR firmly controlled the entire north, including Redding, once contested by Vault City. <!-- Then the Chosen One came to region. He started close cooperation with Harold and Festus from Gecko and with McClure from Vault City, ignoring Lynette orders to shut down the power plant. Ghouls science abilites combined with informations from vault 8 mainframe along with Vault City parts allowed for repair and optimization power plant. Although it ended radioactive leaks, attitude citizens towards ghouls hasn't changed. Brain, leader of Renewal Cult had key to collaboration, what was Gecko Economic Data, which majority of the information seems to highlight the advantages of a Vault City/Gecko alliance. Holodisk was given to McClure, who persuaded the Council to enter negotiations with Gecko to trade for their power. That became the first step in forging a spirit of cooperation between Gecko and Vault City. Gecko's increased power production became instrumental in helping Vault City's expansion, while Vault City in the gratitude provided a permanent medicine supply for ghouls. The harsh xenophobia of many of Vault City's leaders faded into obscurity while ghoul and human labored side-by-side to create a center of learning and tolerance where once had stood only enmity and distrust.

After solving problem with Gecko, the Chosen One ended the threat of Bishops's mercenaries. He then proved to Lynnete the existence of the NCR/Bishops alliance. With his help, contact between Lynnete and NCR councilman Roger Westin, who was supporter for Vault City independence, was established. Thanks to Roger Westin's actions, there was no more interference or provocation by the NCR towards Vault City. The correspondence between NCR and Vault City continued, and a few years after the destruction of the Enclave, Roger Westin assumed the head of the NCR council. He immediately set limits for NCR's expansion north, and in a landmark settlement, passed an amendment that formally recognized Vault City's independence. Shortly after this settlement, Westin suffered a heart attack and retired from politics. He moved north to Vault City for medical treatment and eventually married Joann Lynette in the following year. In the elections that occurred after the destruction of the Enclave, Senior Council Member McClure was appointed First Citizen and Lynette retired to honorary council member status.Fallout Bible 0: "5. Why in the final scene in Fallout 1 and 2 nothing is said about players friendly NPCs ? I'd love to know what happened to Marcus, Tycho, Ian, Cassidy or Vic afterwards. - Kreegle" "Fallout 1: I don't know why. Tim and the Troika crew apparently ended up doing this for the NPCs in Arcanum, though." "Well, according to the manual in Fallout 2 (written by Chris Taylor), Ian bit the bullet in Necropolis, and Dogmeat died in the Mariposa Military Base. Tycho and Katja are not mentioned, so it's assumed they didn't join the Vault Dweller. Still, even though it's mentioned in the manual, I'd substitute your own experiences with them and let that be the true history... even though Dogmeat's pretty likely to bite it in the Military Base because of those damn force fields and because you can't tell him to park his doggie ass in a safe place (without locking him in a force field cage)." ''"In any event, I'll try to include alternate endings for these characters depending on what you did in the game. Your actions should make a difference." "As for Fallout 2, Matt Norton and I wrote end text for all of the ones in Fallout 2 using the narrator's perspective (and occasionally the appropriate voice actors), so here's the sections I was able to dig up (and it's not all the NPC allies, but the talking heads of everyone). They just didn't make it into the game, and as I understand it, Ron Perlman already had 5 billion lines to do in 2 hours. It's possible we decided not to do them because we ran out of time... or because Ron Perlman is an extremely muscle-bound fellow who looks like he can crush bricks in his hands." "In any event, here you go - note that some are personalized for the actor, others are not:" "Lynette"  "Marcus"  "President Richardson"  "Harold"  "The Elder"  "The Elder, 2" "[Matt Norton's comments] The end movie is just finishing – the tanker sailing toward the view at full speed. In the distance is a massive explosion of the Enclave oil platform. The tanker draws closer as the screen fades to black. The Elder, the player character, and all the tribesmen are escaping on the tanker, though we do not see them. The Elder speaks in voiceover. She is pleased, even a little mischievous." "I may include an MP3 of Ron Perlman personally wishing me dead for the end narration sequences in Fallout 2 - it is both funny and frightening at the same time." "And the last two questions are from Richard Grey from Vault 13 via his neurolink to the Cathedral computers:"'' Dr. Troy created an antidote for Jet, which quickly spread through the entire California area.

With her new free time, Lynette traveled south to NCR and met the NCR president. She was responsible for much of the legislation that followed in the years between NCR and Vault City. With Lynette's approval for the NCR and with McClure's rational and tolerant government, Vault City finally joined to NCR, the peaceful way. -->

Society
Vault City is a planned community, described as a post-nuclear utopia. This "utopia" is highly selective, with the 2241 census listing the population as 103 (citizens only), as opposed to the hundreds in Redding or thousands in New Reno.

Governance
The city is ruled by the Council of Citizens, with the Senior Council Member as its head. All decisions about this settlement are taken by the whole council. This council appoints the First Citizen, who is responsible for policy toward other factions. Every council member may grant citizenship, however only the First Citizen can revoke it without any legal consequences. The council rules in a completely authoritarian way, controlling every aspect of life within the City.

Their regulations are strict and enforced to the full extent of the law. For instance, no drugs, real alcohol (artificial imitations are legal), prostitution, gambling or any other vices are allowed within the inner city. All citizens found breaching any regulations, be it even badmouthing the First Citizen, are usually swiftly incarcerated and reeducated. However, the rule of law is not absolute. Beneath all the rhetoric lurks human nature: regulations can and are regularly circumvented for various purposes. For example, Troy, the City's main physician, must smuggle Jet samples into his lab for antidote development, because he can't do it legally, even if it's for a greater purpose. Lydia, officially an upstanding citizen, is looking for someone who can bring her and her friends in Vault City alcohol. Skeev sells fake citizenship papers to those looking for entrance. And when the law does get enforced, it happens in a very heavy-handed manner: for example, when Cassidy didn't pay his licensing fee for alcohol for the month, yet continued to sell it on the premises, Sergeant Stark sent in a guard patrol. The patrol broke down the doors and arrested several of Cassidy's customers on top of confiscating the stock, instead of reminding him about payment. The fate of the arrested men is exemplary of Vault City's approach to justice: (Joshua), who happened to strike a guard, was sentenced to become a Servant (slave, in Vault City newspeak).

Indeed, slavery is legal in Vault City. Slaves work for the good of the city, performing menial jobs like cleaning and serving their Citizen masters or taking care of the city's abundant plant life. Anyone who doesn't pay for safety in the courtyard or commits a crime against Vault City sooner or later will become a servant. Vault City residents justify their slavery (or, as they prefer to call it, servitude) with the fact that they give the servants shelter, food, medical care and protection in exchange for their work. Of course, there are people like Thomas Moore who object to this, calling it hypocrisy since they frown at those who openly call it slavery and do slaving.

Another problem with the Vault City governance is its bloated bureaucracy. For example, to get even the most basic supplies, everyone must complete a large amount of appropriate lists with many copies and wait for them to be processed. As a result people have to wait months for their delivery, which rarely contains the right amount of material(s) requested.

Citizens
The citizens aren't much better, as most are extremely bigoted, hypocritical and arrogant, treating outsiders like dirt and leading boring, conformist lives, content with the state of affairs. Although healthy and very well educated, they are also extremely dull and bland, with little to no concern for the outside world. Many do not even venture beyond the protective walls of the city proper, content to partake in seminars and activities geared for octogenarians. Even the youth.

Their health is ensured by a regimen administrated by the head medical doctor (Troy in 2241). It includes vaccinations, regular physicals, blood tests, a balanced diet with proper supplements, and even cloning spare organs and parts in case of emergencies.

Vault City is a planned community and while pregnancies from sexual intercourse are allowed, none are reported to occur. Population is replenished in a pregnancy cycle during certain years, which is decided by the Council. Male Citizens donate sperm to the Auto-Doc and the most favorable matches are chosen by the computer. Then the appropriate female Citizen is fertilized by the Auto-Doc, based on genetic matches. Apparently, phone sex is a big thing in Vault City, under the brand name LoveLine. The policy also allows the City authorities to assign every family their own rooms in communal houses.

Every citizen of Vault City has delineated work, on the basis of education they received. With the exception of work, there's not much to do in Vault City. The worst crime that can be committed is murder, this happened twice. The punishment was exile. To uphold the law is the most important ideology of Vault City's government, they pride themselves on their no exceptions policy.

Economy
The economy of Vault City is based on exporting medical supplies and technology to other communities in Northern California, helped by the Vault City's location along the Big Circle caravan trail. Farming and brahmin husbandry takes place in Vault City's courtyard, but this isn't enough to satisfy their demands. The best trading partner of the city is Redding, with Ben Wade overseeing caravans to and from Redding.

Citizenship
Generally, the only normal way to become a Citizen of Vault City is to be born into it. Personal intervention by a member of the Council can grant a non-citizen citizenship (though this is never done lightly). In addition, non-citizens can take a citizenship test (administered by the Proconsul, Gregory in 2241), which is intentionally designed to be so difficult as to be virtually impossible by someone not of extraordinary intelligence, perception, and luck. So hard is the test that the majority of born citizens would fail it were they to take it. Some of the subjects covered by it include advanced mathematics, spatial relations, deductive reasoning, language comprehension. A thorough physical exam is also included.

Relations with the outside


The city is very apathetic towards outsiders, generally considering them thieves and blackguards, however, if an outsider is able to pay the rent, he/she can live in the courtyard of the Vault City, protected by its walls and heavy laser turrets, but with no access to other city services, like the Amenities office or the Vault medical lab, as those are reserved for full citizens. Denizens of the courtyard feel squeezed between the desolate horror of the wastes outside and the suffocating repression of Vault City: they hold both new arrivals from the wasteland and the Citizens of Vault City in contempt. Almost all citizens hates all kinds of mutants, if they see some of them, see as soon as they call the guards. Of course, none of them have access to the city. Despite their antipathy to the outside, the city maintains regular caravan routes with other cities, trading its superior medical technology for raw materials and supplies they can't produce within city limits, although many of their services and goods are prohibitively expensive for most wastelanders.

Day passes are issued to non-citizens able to provide a bona fide reason for entering Vault City, such as slaves, uranium, gold, or gecko pelt traders, diplomats, and non-citizen agents of Vault City. Day passes allow a non-citizen access to Vault City proper during daylight hours, (8.00am until 6.00pm) but not the original Vault 8 itself. Trading in Amenities Office is also reserved only for citizens. The customs office is nominally strict in its rules regarding the issuance of day passes. Every Vault Dweller from other Vault after talking to Wallace, will be granted a immediate access and advise them to go to see First Citizen Lynette immediately.

New California Republic
The primary political rival of Vault City in the North California region. Exerts political pressure on the City to have it join the growing Republic. While Vault City continues to trade medical supplies and technology in exchange for mechanical equipment, gold, and various surplus products, its citizens are advised to exercise caution within the Republic's capital and territories.

Gecko
In the years following the great migration, ghouls started to settle around the old Poseidon Oil Reactor № 5 nuclear power plant, in the years that followed the citizens of Vault City started watching them with suspicion. As Gecko got the plant up and running again through a community effort, they inadvertently started to pollute the local groundwater reservoir with radioactive coolant. Vault City's suspicion turned into outright antipathy as several citizens and populace got sick with radiation poisoning, some fatally so. Vault City even outright accused Gecko of committing terrorism against them and when Gecko send out a group of emissaries to plead for a part to fix the faulty plant, they were shot on sight by the city guard.

Redding
Although Redding may appear unassuming, it has great economic clout - it is northern California's primary producer and distributor of gold and one of Vault City's primary trade partners, exchanging gold for medical supplies. Being the center of gold mining several larger political factions have vied for control of Redding to gain dominance in the gold trade. Doc Johnson is a planted staunch supporter of Vault City, turning a blind eye to the obvious mistreatment of non-citizens within its walls. He is one of the potential candidates for the office of mayor and wants to put an end to dependence miners from jet. He advocates claim it as the only city that can fully utilize Redding's potential. Of course, his sentiment isn't shared by other denizens of Redding. Dan McGrew in particular is against a VC takeover, as it would eventually result in Redding becoming a slave labor camp, with non-Citizens treated lower than dirt.

New Reno
Political contacts are limited to negotiations between the VC Council and Bishops about a possible alliance, continuously rejected by Vault City. Incidentally, after the City refused, raiders began attacking Vault City, striking fast and hard. Nevertheless, Vault City continues to trade medical supplies for Reno gold.

Broken Hills
Citizens of Vault City are advised to avoid Broken Hills at all costs, due to its sizable super mutants and ghouls community. While citizens seem to consider Broken Hills inhabitants as acceptable, they only accept human traders, like Chad. The primary import from Broken Hills is uranium ore, used to power Vault 8's reactor.

Den
Vault City frequently trades with the Den for slaves to boost its workforce, trading raw chemical supplies. The chemical shipments then make their way into New Reno's drug labs - meaning that Vault City is indirectly fueling the industry of one of its biggest opponents.

Military


The Vault City Guard is the direct descendant of Vault security team - a Vault police force. Vault City guards act as a universal military force, enforcing the law within town, defending it and securing Vault City perimeter. While small, it is extremely well trained and equipped, able to deal with any threats when supported by laser turrets of the City, save for an all-out siege.

The Captain of the Guard is a honorary title granted by the First Citizen of the Vault City to exemplary citizens that have gone above and beyond the call of duty to protect the city's interest and independence. In essence, it is the highest military rank one can hold, giving him full authority over the military might of the Vault City.

Courtyard


The Courtyard is protected by Vault City's high walls and the heavy laser turrets ringing the perimeter. It is the only area of the City where Outsiders have free access, though it is policed heavily and the actual inhabitants chafe under the strict laws and taxation. Even then, the Outsider farmers are those that provide the city with crops and livestock.

All newcomers typically see the Chief Greeting Officer Melinda, who provides basic information about the Vault City. Other services include a general store, the Happy Harry's, a watering hole in the form of the Spittoon, and a public clinic ran by Doctor Andrew and his ornery Auto-Doc on loan from the City.

Downtown


The downtown district of the City is the beating heart. It contains the nexus of all its infrastructure and computer networking, Vault 8, as well as the headquarters of their military and security force, the central magazine, information center, workshop, servant hub, and many more. It also holds some residential buildings, including housing and a local bar.

Council


The Council where the seat of its government is located. Unsurprisingly, the biggest and most important building is the Central Council, where First Citizen Joanne Lynette and the Council debate on the future of the city and make important decisions. The building houses several libraries as well as the main conference hall and offices of the most important members of the VC society, namely Lynette, her assistant Proconsul Gregory and Senior Councilman McClure. It is, by far, the most well protected location in the city, with guards in metal armour stationed at nearly every turn, ready to open fire at moment's notice. Buildings surrounding the Central Council are for the most part comfortable residential buildings for Vault City's elite, tended to by Servants. Of particular interest is the Parlor Room inn, where the more refined citizens meet to chat and have a drink of some delicious Alcohol-Z.

Vault 8


Vault 8 was designed as a control group for the vault experiments. Opening thirteen years after the war it still remained in pristine condition by 2241. Every element of the vault is still intact, from the Overseer's chair to the entry door. It is thanks to the Vault's nuclear energy production that Vault City's power is supplied, though its capacity has severely limited the expansion prospects of Vault City. The majority of the vault is now unoccupied and used for storage. Interestingly, the Vault had two sets of doors - massive external blast doors and regular, round Vault-entry door.

Unnamed

 * Outsider prisoner
 * Vault City resident
 * Vault City citizen

Appearances
Vault City appears only in Fallout 2. It is also mentioned by:
 * Rose of Sharon Cassidy in Fallout: New Vegas.
 * Ulysses in Lonesome Road.