Schreber

Doctor Schreber was an American geneticist in the Enclave's Navarro outpost in Fallout 2.

Background
A balding man in a lab coat, Schreber is the man in charge of all the medical affairs at the base. With the armor and technology at his disposal, the medical needs of the grunts are minimal, so Schreber had the infirmary remodeled as a laboratory for his experimentation. He was one of the critical members of the research staff working on the deathclaw augmentation project, intended to create cheap, expendable soldiers out of the wasteland's most fearsome mutants. Suspecting that the project was more successful than the brass imagined, Schreber transferred to Navarro with one of the test subjects, Xarn. There he discovered that he was right: The deathclaws were more intelligent than anyone suspected and have actively deceived their Enclave overlords. He began to prepare a detailed report recommending that all deathclaws be exterminated, as a threat to humanity.

Of course, deathclaws aren't the only subjects of his research. He also performs a variety of other experiments, with the test subjects becoming very, very vocal during some procedures. For this reason, the base commander had the room soundproofed, so that the screams didn't carry up into the barracks. Schreber didn't mind: He appreciated the solitude and quiet. He originally worked on his research together with Dr. Henry, but after the five billionth argument about mutations, in a fit of anger, he told Henry he was going to recommend that he was transferred to another Enclave facility where he would be put to work on cybernetic maintenance (the equivalent of cybernetic janitorial duty). Henry took the threat very seriously, and within hours, he stole a cybernetic dog (cyberdog) and slipped away from the Navarro facility, heading east and eventually making his way to NCR. The Enclave, while not pleased with his attitude and the directions of his research, were not happy with his escape (they need all the scientists they can get), and several soldiers were punished for negligence. Schreber never confessed to his role in Henry's disappearance, and simply claimed that Dr. Henry had been acting suspicious for some time, and was displaying "sympathies for the mainland mutants."

His only current "companion" is K-9, a more advanced cybernetic canine than the one taken by Dr. Henry. So advanced, in fact, that the K-9 has developed sentience and an independent sense of morality. This caused him to collide with the doctor. After K-9 bit him, Schreber removed the motivator, freezing the hound in place and forcing him to observe every horrible experiment he performed.

Quests

 * Fix K9.: Killing Schreber is a prerequisite for earning K-9.
 * Deal with the deathclaw.: Schreber requests that the player kill Xarn. Of course, the player can turn the tables and kill Schreber instead for Xarn.

Other interactions

 * The player can kill Schreber with impunity with the door closed, as the room is completely soundproof.

Appearances
Schreber appears only in Fallout 2.