Forum:When to start dlc

When to start dlc?

Hey guys i bought the Fallout 3 GOTY edition, ive been playing it for 52 hours now and i haven't done a single dlc yet. Ive found all the locations in the wasteland and DC area. I just blew up Raven Rock. I was wondering is it better to start any of the dlc's before or after i finish the game? I was thinking if you start a dlc after the game that people in the dlc would comment on your doings in the capital wasteland like project purity.

Probably after the storyline is done. Nukey (talk) 00:00, August 11, 2010 (UTC)

I say early. All give you good guns and some god armor. I'd say do the Pitt and get all the Steel Ingots. That way you get:

Metal Blaster, Dead strong can kill Super Mutant Overloards easy.

Tribal Power Armor/Ashurs Power Armor. Both good, strong good DR and bonuses. (Other good stuff if you dont like PA)

Mauler/ Manopener, both great melee.

Oh and no they don't comment. The only thing is if you've killed slavers at P Falls then some other slavers attak you at the train tunnle to the pitt.

12:51, August 11, 2010 (UTC)

(gets on own soapbox)

Alright, this is the method I've found that works best for me:

1st: Operation: Anchorage. Try to get this started by or before level 8 - that way, Jingwei isn't such a pain to beat, and Power Armor Training allows you to get a pretty good DR to prepare for higher levels.

2nd: Point Lookout. Try and get The Wasteland Survival Guide finished before heading off (though it certainly isn't necessary), and try to get to PL no later than Level 18. I CANNOT stress enough that Feral Ghoul Reavers will be your undoing otherwise. To make things even easier on yourself, make sure you've also completed the Nuka-Cola Challenge and have level 3 Nuka Grenade Schematics - they'll help a LOT against Swampfolk and Ghouls - Tribals, not so much.

3rd: The Pitt. Make sure you travel light before heading here - bring only what you'll need when it comes time to get the cure, and be sure to take into account the weight of all the armor, weapons, and everything else you'll get from the trip (those auto-axes are heavy, you know). There isn't any specific level you should be at before making the journey, but Level 22 is probably a safe bet.

4th: Mothership Zeta. Before you boldly go where few men have gone before, make sure you are, once again, travelling light - there's a LOT of stuff to nab that you'll never get the chance to go back and get, so be careful. Also, do not even THINK about this DLC until AFTER the Waters of Life, and you're about level 26 or so - ideally, you'll want to plan it so that by the time MZ is done, you're level 30.

Doing DLCs after Project Purity, to the best of my knowledge, has no effect on conversations. Titan AEX4 18:19, August 12, 2010 (UTC)