Robobrain (Fallout 4)

Robobrains are a type of cyborg that have recently appeared in the Commonwealth, and were introduced to Fallout 4 with the Automatron DLC. Although not present a creature, Robobrains carrying the brains of pre-War celebrities appear in Far Harbor, inhabiting Vault 118.

Characteristics
 Robobrains are primarily ranged combatants, and have the highest accuracy of all robot types. However, they perform well in melee combat if properly equipped. In addition, Robobrain heads come with an integrated Mesmetron ranged weapon. This weapon causes some damage, but also disorients and can sometimes stun targets. One weakness is that the treads only allow for one armor segment, giving it less armor than other robot types.

While functioning Robobrain heads are nearly impossible to come by in the Commonwealth, there are reports of raiders combining more typical robot heads with the more durable Robobrain torso sections scavenged from any inoperable Robobrains they find. A report just crossed this desk yesterday sighting a group of homicidal robots, including a Robobrain with the legs from a Sentry Bot. Surely this terror-stricken individual has just been exposed to too much radiation. Who would program robots to wipe out entire towns? And who would have access to Robobrain heads after all these years to build such a horrible creation?

Although Robobrains were designed to be capable of wielding two-handed firearms, and did so in previous Fallout games, they cannot do so in Fallout 4. Instead, in Fallout 4 they are limited to robot-specific weaponry. These cyborgs act as lieutenants of the Mechanist's robot army.

Variants

 * Robobrain (Fallout 4)
 * Servomech Robobrain
 * Integrated Robobrain
 * Cybermech Robobrain
 * Quantum Robobrain

Appearances
Robobrains are mentioned in Fallout 4 and appear in the Fallout 4 add-ons Automatron and Far Harbor.