Forum:Fucked up new DLC

I was able to play Mothership Zeta for about 20 minutes, when out of nowhere all of the shading in the game turned a reddish tint. Thinking it was that Xbox that was broken, I plugged in my other 360 to see what was going on and it worked just fine. For another 10 minutes or so. This time, the whole screen had fuzzy lines that were all sorts of colors. I saved the game, then restarted the Xbox.

I turn it back on, and the game tells me that this save relies on data that is no longer available. When it loads, my character is outside of Vault 101 and everything I'd gotten from the DLC, all of the weapons/clothing, were gone, and everything I had equipped (Combat Shotgun from Anchorage, Winterized T-51b and Three Dog's Head Wrap) disappeared. It's a load of shit that this kind of bug can actually make it into something that's people have to pay for. Oh, and the DLC isn't even on my system anymore.

P.S. it also removed my Combat Shotgun and clothes from previous saves, even before Mothership Zeta was downloaded. What. The. Fuck? ~Angry Guy

That sounds realy bad, and I fell for you bro but you cant swear in posts, at least I think so any way. P.S. The dlc got rid of 2 of may achievements!!! >:( Dog meat 17:45, 3 August 2009 (UTC)

It got rid of your achievements? That's weird... are you sure it actually took it away from your GS, too? By the way, in case anyone would like to know, after redownloading it twice, Mothership Zeta seems to be working properly. Though, that's not saying it can't mess up again. ~Slightly Less Angry Guy

Anybody else getting a crash to desktop as soon as they enter the cryo lab? Imp of the Perverse 20:15, 3 August 2009 (UTC)

Trithfully, I didn't have this problem with the screen going red or loosing any of my stuff. The thing played through fine for me on my 360, the only glitch i had was when i got to the end of it and i talked to the medic (sorry if i spoiled it for anyone) he was missing half his head, other then that, i have had no problems. -Drop-Zone-

Hey man that's a good thing. I only posted it on here to see if anyone else had the same troubles, but since nobody else seems to have had the same things happen, I realize it is probably just something somewhere on my end. ~Unholy

Yeah, mine went away after I removed Mart's Mutant Mod and patched to 1.7. That was the only problem I had (apart from having a hell of a time pickpocketing the Samurai armor). Imp of the Perverse 05:52, 4 August 2009 (UTC)

Oh, I don't have the PC version so no mods for me. What does that Mod do? ~Unholy

It adds new skins for most of the creatures (the deathclaws vary in color a bit, along with everything else). Also, new creatures with different models, like a Deathclaw matriarch (taller, different horns), Firelurk, ghoul rambler, gargantuan (bigger version of behemoth), and geckos, floaters, wanamingos, etc. that were in previous fallouts. Creature stats vary a bit, along with their size. Fireflies hover around corpses after a bit (looks really cool at night). Creatures continue to respawn everywhere, and in greater numbers, so, for example, there's always a raging battle going on at the capital building every time you go there, and I'll often see three or four albino radscorpions in one place, usually attacking five or six other creatures. It caused a crash in the Sacred Bog in Point Lookout too, though. Imp of the Perverse 06:14, 4 August 2009 (UTC)

Dude that sounds pretty sick. All of these mods for the PC version seem really cool. The weapons mod to me seemed the most interesting. Do the new creatures in the mod you described look... professional? Like they were meant to be in the game the whole time, you know. ~Unholy

The wanamingos are pretty lame, but everything else fits in well. The firelurk is one of the coolest looking creatures, bar none, though it's just a reskin. FOOK is another good mod - adds new armor, and like 200 weapons, and puts them in the hands of enemies and vendors. It's a bit much though - with that many guns, the differences between them are so subtle that there's almost no point, though the repair lists are much less picky. It takes a long time to figure out which weapons suck, which ones are unique, and which ones are good but common enough to occasionally leave behind (there's no website where you can look up all of their stats). There are some sick guns though - dragunov SVD sniper rifle, desert eagle, gauss minigun, machetes... The best part, they came up with a bunch of variations on the Talon combat armor (really cool helmets and glowing tesla metal armor) so the Talon mercs all look different and drop better loot. Imp of the Perverse 07:05, 4 August 2009 (UTC)

Man that makes me jealous that my PC sucks. Sounds like a great mod though. Some kid I know has FO3 on his PC with that mod and was telling me about the AK74 and the Desert Eagle and some other random weapons. I also saw a mod for all of the S.T.A.L.K.E.R. weapons which looked pretty interesting. ~Unholy

I also have FOOK, and it's an excellent mod. However, i think they just have to lower the number of ammo types. There are 5 types of canister ammo, and first time i found a Canister Rifle was at Adams AFB, nearly the end of main questline. Also, so much types of ammo means less foundable ammo of one type. For example, .223 ammo is so rare that on level 28 i've got 80 rounds. Same thing goes to all types of normal ammo/cannisters. But it's still excellent mod. Rothessy 03:37, 5 August 2009 (UTC)

Yeah, there were a bunch of guns that I ended up not even carrying because they were heavy and I didn't have enough ammo to justify the weight - basically anything that used depleted uranium, which sucked because that meant all the cool, heavily modified miniguns. It seems like they made the ammo more expensive, too. It did make facing the enemies a bit more interesting though. I have two characters going right now, one with FOOK, XFO, and Phalanx (basically unlimited companions), and the other with just MMM. The MMM only gameplay is a lot simpler, and probably more fun (it's too hard to get a shot in with Clover, Charon, SPC, Jericho, RL3, Dogmeat, K-9, Deisha, and Malcolm all hacking and blasting away in front of you, though invading the mall/capital building area is awesome). Imp of the Perverse 05:45, 5 August 2009 (UTC)

"That sounds realy bad, and I fell for you bro but you cant swear in posts, at least I think so any way. P.S. The dlc got rid of 2 of may achievements!!! >:( Dog meat 17:45, 3 August 2009 (UTC)"
 * Why not? Discriminatory & derogatory language is not allowed, yes, but swearing? Sure he can.

Did anybody ever play the Terminator mod? Great fun. Pararaptor Raptor Jesus Hotline 11:46, November 27, 2009 (UTC)

Well, that's Fallout 3 for you. The game is filled up to the ass with glitches.

And by the way Dog meat, you CAN swear on the internet. Observe:

Fuck, fuck, fuck fuck, fuck, shit, shit, shit, shit, cum, cum, cum, cum, bastard, bastard, bastard, shit, shit, bitch, fuck, fuck, fuck, cum, cum.

-The Puppet Master