Forum:Chet double perks glitch

I have completed the game several times and am trying to use the Chet experience bug in goodsprings to create a super character with double perks just for fun but only certain perks seem to work. Anyone know which perks will be kept when leaving or if theres a reason only certain ones are kept?

From my tinkering around with it, it seems that any perk that requires a level 6 or higher are kept. Perks with no level requirements, or that require level 2 or 4 are removed. I suspect it was done under the assumption that you can't get to level 6 without leaving the Goodsprings area, so they only reset the ones below level 6. Kramer316 13:21, January 5, 2011 (UTC)

I've compiled a list of perks that stay from my youtube video research. In the process of confirming it. =p

These perks will not disappear before the re-roll:


 * Bloody Mess
 * Toughness
 * Plasma Spaz
 * Finesse
 * Demo Expert
 * Jury Rigger
 * Ninja
 * Piercing Strike
 * Living Anatomy
 * Commando
 * Gunslinger
 * Cowboy
 * Shotgun Surgeon
 * Silent Running
 * Splash Damage
 * Hit the Deck
 * Better Criticals
 * Grim Reapers Sprint
 * Concentrated Fire
 * Purifier
 * Adamantium Skeleton
 * Explorer
 * Long Haul
 * Sniper
 * Meltdown

Also, if you have Dead Money, the following perks will stay if you pick them for level 2 and/or 4


 * Light Touch
 * Junk Rounds

These perks will disappear if you pick them before glitching then leaving Goodsprings:


 * Heave Ho
 * Educated
 * Comprehension
 * Lady Killer/Black Widow
 * Cherchez la Femme/Confirmed Bachelor
 * Entomologist
 * Travel Light
 * Strong Back
 * Hunter

--Derragorn 13:40, March 24, 2011 (UTC)