Talk:Health dispenser

???
wait so you can create this anywhere using console commands once you have O:A DLC?--5:33pm 23:37, 19 July 2009 (UTC)

Yes, I was able to do it, put one in my house, but it won't work if you move it after you've spawned it they often seem to spawn in weird angles so quicksave first..--Yorath 21:44, 20 July 2009 (UTC)

so wait dose it work for the ammo thing 2?--5:33pm 21:55, 20 July 2009 (UTC)

and whats the code for that--5:33pm 21:58, 20 July 2009 (UTC)

Yes, it works for the ammo thing, though I couldn't get it to actually give me any ammo. The working code is player.placeatme itemcode.--Yorath 04:40, 21 July 2009 (UTC)

Are these things "Real"?
Wondering if these things existed in the proper invasion, or were more fiction developed by Gen. Chase for his Simulation.
 * In the simulation, they are very "real" :) Clearly the simulation has the ability to produce real-life effects (death), but the question is to the nature of cause - whether it is psychosomatic or otherwise, and if physical death can result from a simulation experience, then healing likewise would be a realistic counter. Chase was recorded as wanting a number of modifications made to the simulation to appease what would appear to be a penchant for a strategic "gaming" experience. Some form of med-kit is likely to have existed in the "proper invasion", although whether they appeared as seen in the simulation, or the extent of their effects is debatable.   phoenix     txt    xp   08:02, March 17, 2010 (UTC)

Ah, thanks. I was wondering because the Field H.Q. DOES have a doctor, but with insta-heal tanks of whatever, any kinda Field Hospital would be redundant. Though, they seemed to act more as drug dealers...Revolverman 20:39, March 17, 2010 (UTC)