Forum:What to carry?

I'm new to Fallout 3 and I need some help. I'm more of a sneak character and I want to travel light. I have all the add-ons, but only want to carry around 3 to 4 weapons. Please tell me which ones to get. Thanks.Dis Ma B00Mstick 14:48, December 18, 2009 (UTC)
 * if you want to be sneaky you only need 4 things, 100 sneak, chinese stealth armor, perforator, and silent running perk, you cant be seen, and as long as u 1 shot the people with perforator criticals(oh yeh get 100 small guns) nothing will see you, its hilarious! these 2 super mutants were talking about something, i sneak the one with a headshot, guts shoot everywhere, other mutant just walks away like an idiot, lolToolazytomakeaaccount 19:51, December 18, 2009 (UTC)

Thanks, but I would also like like a pistol just in case I'm discovered. Also a melee weapon. Thanks Dis Ma B00Mstick 04:18, December 19, 2009 (UTC)

A dominating melee weapon would be Jingwei's Shock Sword. You get it after completing the Operation:Anchorage DLC, along with the Chinese Stealth Armor (which is extremely useful for stealth characters). A weapon I am really enjoying is the Destabilizer, which you can obtain during the Mothership Zeta (add-on)|Mothership Zeta DLC]]. It has a 100 shot capacity, does an ungodly amount of damage, you can get an extra 20% damage with it when you get the Xenotech Expert perk, and I had well over 2000 spare ammo for it when I finished the DLC (and I had been using it throughout the DLC itself). Hope this helps. - Benji ಠ_ಠ (l.a.m.i.y.c.m.i.u.m.) 04:29, December 19, 2009 (UTC)
 * to continue my previous post a good secondary item is lincoln's repeater, if your spotted in a tight place with lots of enemy's you want the best, or of coarse if you think its better just because of its so called more common ammo(eventually ammo no longer matters so i think lincoln's wins) go with the backwater rifle...its 10 dmg weaker though, but its also more critical chance which is more important in close calls, regardless don't use jingwei's shock sword, get pyromaniac perk and then get the shishkehbab, truely the ultimate damage melee weapon, and as a backup armor id suggest something like ranger's battle armor for when your not sneaking, STA pwns but rangers battle armor is more useful for general non sneaky combat.Toolazytomakeaaccount 05:53, December 19, 2009 (UTC)

Ok, so I should have a Perforator, Lincoln's Repeater, Destabilizer, Backwater Rifle, CSA, and a Shishkehbab. Dis Ma B00Mstick 01:34, December 20, 2009 (UTC)
 * lincoln's repeater and backwater rifle are more interchangeable as choices, destabilizer idk if its good so i cant coment on that, but yeh that's a good build, assuming you get the perk for shishkehbab.Toolazytomakeaaccount 06:16, December 20, 2009 (UTC)

Thanks so much, But what drugs should I carry? I want at least three, not including stimpaks, rad-x, rad away, or med-x. Dis Ma B00Mstick 18:01, December 20, 2009 (UTC)
 * ehhh...i avoid drugs in fallout, the negative side effects aren't worth it for me when im just as epic without em, know what i mean? but psycho is good for constant vats'ing, i think it was mole-rat meat that boosts some weapon...im not the one to ask about drugs, but on the off topic i do know people to talk to about drugs (just kidding, or am i? the world may never know)Toolazytomakeaaccount 18:06, December 20, 2009 (UTC)

Here is what I did on my play through:

1) completed Operation: Anchorage - to get the shocksword, gauss rifle, and chinese stealth armor

2) completed The Pitt - to get deathclaw gaunlet from one of the pitt-hole fighters, get the infiltrator and preforator, steel knuckles (low ap use)

3) completed Mothership Zeta - to get acess to Adopted Biogel (which can heal you with 100+ hp depending on your medicine skill etc), plus all the alien ammo and weapons (unique ones), and most usefull item in the game - Alien Epoxy - which can fix your weapons to 100% no matter your repair skill, note though that there is only about 100 epoxy in the DLC (though you can come back and speak to Sally and she will give you more of a "random item" which can be Epoxy)

I also completed all the side-quests and optional quests to get all the perks/special weapons from these 3 add-ons they are fairly linear and take good 3-4 hours each to complete

by the time I was finished with them all - I was at level 18, which is pretty good I think - I have not touched main quest or any side-quests at all (yet) - so I have the whole game ahead of me I am also playing as a "stealth" character, and with 70 sneak, chinese armour, and preforator - I can shoot a Super Mutant Overloard up at the close range without him seeing me also, for a silenced weapon - with better criticals and finesse perk - Dart Gun is REALLY usefull; you can buy darts, or find a ton of darts by a Raider camp next to the "flooded metro" (which is between Alexandria Arms and Red Racer factory), you can find a ton of darts in Minefield - with "sneak attack" and 70 small guns - 1 dart shot kills a raider in just a few seconds

weapons I'm carrying: dart gun, silenced 10mm, scoped 44, preforator, Plunketts Valid Points or Steel Knuckles; wearing chinese stealth armor suit; I am only carrying on me at most 40lbs - and I have pretty much the whole game ahead of me (these 3 DLC's do not allow you to come back to DC until you complete them) - that and, Point Lookout feels like another DC "level" and you can go back-and-forth between the two, so I saved the best for last

I really used the first 3 add-ons just to level up and get my skills up - now I'm going to actually play through the side-quests and main quest

If you don't want to go through the add-ons first in order to make yourself into an uber badass but want to playthrough in a more normal fashion, obviously putting as much into sneak is important. Also keep your eyes open for Recon armour which adds to the sneak skill. Certain clothing, usually with a low damage rating, can put plus modifiers to agility which effects your sneak. You'll also want to invest in perception which will help with lockpicks and if you are a looter than you'll want high strength to allow you to carry more. For very early levels you'll want to obtain a sniper riffle, assault riffle and or hunting riffle and ammo. Stealth boys are also your friend for heavily guarded areas you have to sneak through. I don't know if I would bother with melee weapons and skills that much and concentrate on the other ones I've already mentioned. It's just my opinion but as a sneaky character in this particular game I find it easier to kill from afar as sneaking up on most enemies, unless are completely hidden by your armour, and blungeoning them is actually quite difficult. I usually carry Recon, Leather and Vault 101 Utility Jumpsuit. A helmet/Hat of some kind with a modifier depending on the mission at hand, the three riffles I mentioned plus frag grenades and mines and bottlecap mines. As far as meds, I carry Stimpacks, Mentats, Med-X, Buffout, Psycho and Jet, for added healing I carry Nuka Cola x10, Purified Water x5, Dirty Water x3 and Refined Punga Fruit. I tend to stay away from low healing food and sell it on. I try to keep my food rations low as well. This way my weight usally doesn't go above 100-130 so I've usually got plenty of room for loot. I tend to unload then sell stuff after I finish a mission and then reload up what I think will be useful in the next mission so I'm not always lugging around tons of stuff I don't use. I also don't bother with the Rad meds unless I know I'm going to a heavily radiated area. Plenty of Punga Fruit also helps reduce radiation. As you move up levels and do more quests you'll start to find nicer armour and weapons as mentioned by previous posters. ShadowSentinel 21:52, January 20, 2010 (UTC)