The Vault talk:Weapon recategorization project

Question
What should we do with add-on weapons e.g, Category:Point Lookout weapons, should we leave this category in and just add Category:Fallout 3 Small Guns skill weapons, or should we make a category called "Point Lookout Small Guns skill weapons"? --Anon undefined 04:20, October 10, 2010 (UTC)
 * I'd personally go with the first option. Ausir(talk) 13:48, October 10, 2010 (UTC)

Broderhood of Steel weapons - so we should only leave the Fallout: Brotherhood of Steel weapons category and remove all the skill categories? --Anon undefined 04:20, October 10, 2010 (UTC)
 * Yes. Ausir(talk) 13:48, October 10, 2010 (UTC)

Long name is looong
The 'skill weapons' part of the name is bugging me, it seems to just be tacked on. Couldn't we just say Category:Fallout 2 Small Guns or Category:Fallout 2 Unarmed weapons? Nitty Tok. 13:43, October 10, 2010 (UTC)
 * Yes, it is pretty long, but the point is to make it unambiguous. Before that, people were categorizing it like that regardless of whether it was by skill used or by in-universe category. Ausir(talk) 13:47, October 10, 2010 (UTC)
 * I don't understand... Fallout 2 Small Guns is pretty unambiguous, isn't it? Nitty Tok. 13:49, October 10, 2010 (UTC)
 * Well, before this recategorization, we had people categorizing e.g. FOBOS weapons by the same scheme of Energy Weapons, Small Guns etc. even though it doesn't actually use categories. Anyway, I suppose we could have vote on category naming first... We do need to agree on a categorization scheme as soon as possible, though, to have it ready on FNV launch. Ausir(talk) 13:53, October 10, 2010 (UTC)
 * Oh, alright. Makes sense there, yeah. Nitty Tok. 13:55, October 10, 2010 (UTC)
 * With the autocomplete, long category names aren't that much of a hassle; I'd prefer the least ambiguity over a slightly shorter name in which the subtlety of the capitals is the only real indication that it's supposed to be for in-game skill classification rather than anything else; many people will fail to pick up on this subtlety. -- 14:10, October 10, 2010 (UTC)

Keep or discard the weapons category?
Are we supposed to discard the (for example) on weapon pages, or leave it and only discard the more specific one in favor of the new ones? -- 13:58, October 10, 2010 (UTC)
 * Hm, I guess we could keep the category, although I'm not sure if it's needed. What do you think? Anyway, I guess we should stop recategorizing for now until these questisons are settled. Ausir(talk) 14:01, October 10, 2010 (UTC)
 * With the overviews in the main weapon category, we don't really need every weapon in that category; it could be useful if someone doesn't know what skill a weapon falls into, but there's also the search option. If they don't know the name OR the skill, then having all the weapons on one page is unlikely to help them anyway. I like this heirarchy:
 * (game name) Weapons
 * Overview pages for the weapons in the game
 * (game name) Weapons by skill
 * (game name) (skill name) weapons
 * Article pages
 * -- 14:13, October 10, 2010 (UTC)

Poll - category names
See the discussion above and at Forum:Weapon categorization. If you have any other proposal, feel free to add it.

"Fallout 2 Small Guns skill weapons", "Fallout: New Vegas Unarmed skill weapons"

 * Yes --
 * Yes Shadowrunner56
 * Yes Anon undefined
 * Yes Ausir(talk) 18:30, October 10, 2010 (UTC)
 * Yes Agent c 22:59, October 10, 2010 (UTC)
 * Yes ---bleep196- 23:04, October 10, 2010 (UTC)
 * Yes--Woot 20:43, October 12, 2010 (UTC)
 * Yes --Thenewdoctor2142 20:47, October 12, 2010 (UTC)

"Fallout 2 Small Guns", "Fallout: New Vegas Unarmed weapons"

 * Yes - Nitty Tok.
 * Yes Tezzla CannonUser Tezzla Dog.jpg 16:40, October 10, 2010 (UTC)
 * Yes http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!)
 * Yes Mr.Lexx(talk) 20:43, October 12, 2010 (UTC)

Poll - main category
See the discussion above.

In addition to the skill-specific subcategories, should we keep the articles in the main weapons category for a game? Keep in mind that all weapons will still be listed on the overview weapons page anyway.


 * No Ausir(talk) 18:30, October 10, 2010 (UTC)


 * No Nukey (talk)


 * No I don't see that it's necessary, for the reasons I stated above. --
 * Agent c 23:00, October 10, 2010 (UTC)
 * No--Woot 20:43, October 12, 2010 (UTC)
 * No yeah definetly won't need it if we are splitting the weapons into categories by skill. ---bleep196- 01:41, October 13, 2010 (UTC)

Resuming project
I think the result of the polls is clear enough - best to resume the project in order to finish it before New Vegas launch. Ausir(talk) 23:26, October 13, 2010 (UTC)

Non-lethal weapons?
Should we make an additional category for Fallout: New Vegas non-lethal weapons? For example Boxing Gloves are Unarmed weapons, but they'd also get the non-lethal weapons category. Shotguns wouldn't be put in this category, but the beanbag ammo for them would. -- 01:21, October 14, 2010 (UTC)
 * Sounds good. Ausir(talk) 01:23, October 14, 2010 (UTC)

Van Buren explosives
I've run across a few things that defy categorization based on the Van Buren SPECIAL. Basically, anything left in the Van Buren weapons category, but mainly the grenades and dynamite. How do we categorize those? -- 14:53, October 14, 2010 (UTC)
 * Hmm, in FO1 and 2 explosives like dynamite use the Traps skill, no idea which skill they used in VB. Possibly mechanics. I'll ask JE Sawyer. Ausir(talk) 14:57, October 14, 2010 (UTC)