Mister Burke

Mister Burke is Allistair Tenpenny's right-hand man in Fallout 3.

Background
Burke was born in 2221. When met by the Lone Wanderer, Mister Burke spends his days at Moriarty’s Saloon, drinking and talking to Moriarty or asking Gob the Ghoul probing questions about being a Ghoul, the effects of radiation on his body, and what it’s like to live among the non-irradiated populace. He also likes to eat at the Brass Lantern restaurant, where he can keep an eye on the atomic bomb.

Daily schedule
He can be found sitting in a chair in Moriarty's Saloon before the start of the The Power of the Atom. If the Lone Wanderer accepts the fusion pulse charge, he will go back to Tenpenny Tower once the task of re-arming the bomb is done and wait for the Lone Wanderer to rendezvous with him. Alternatively, if the Lone Wanderer disarms the nuke, he will leave Moriarty's Saloon and travel to Tenpenny Tower. (This might take him a few days, and he may be killed in the wasteland)

Quests

 * The Power of the Atom: Burke attempts to hire The Lone Wanderer to detonate Megaton's bomb.

Effects of player actions

 * If the player has the Black Widow perk, she can seduce Burke. When seduced, he will refer to her as his lover and plan to go to Tenpenny Tower to convince Tenpenny to not blow up Megaton. Although he travels to Tenpenny Tower after leaving Moriarty's Saloon, he will still send four love letters to Colin Moriarty to give to the player. In the last one he will finally break up with the player.
 * If the player refuses Burke's offer or disarm the bomb without speaking to him, hitmen will show up at random encounters and try to kill them.
 * If the player accepts the offer but reports Burke to Sheriff Simms, Simms will attempt to arrest Burke, but get shot. The player can intervene and save Simms, but this can only be accomplished by killing or disarming Burke before he opens fire.
 * If the player has helped Roy Phillips take over Tenpenny Tower before meeting Burke at Megaton, Phillips will make Burke his right-hand man.
 * If the player kills Burke, they gain positive Karma, but can still detonate the bomb if they have already accepted the offer.

Mister Break
Mister Break is a character found in the Sacred Bog area of Point Lookout. He is a part of the hallucination that occurs after the Lone Wanderer consumes punga seeds and is seen leaning against an atom bomb, similar to the Megaton bomb but much larger. After interacting with him, the bomb explodes, and the Lone Wanderer wakes up outside of the Sacred Bog. Mister Break is a delusional image of Mister Burke. His clothes are the same as Mr. Burke's. When spoken to, he will respond in Tobar the Ferryman's voice (it is later revealed that it was indeed Tobar talking to the player), and he gives a warning to not get up, saying "you might hurt yourself." Mister Break is an essential character.

Appearances

 * Burke appears only in Fallout 3, however "Mister Break" appears in the Point Lookout add-on.

Behind the scenes

 * Burke is the name of a town in Virginia south of Fairfax and Annandale.
 * Mr. Burke does not exist in the Japanese version of Fallout 3, thus disabling the "detonate the bomb" option in The Power of the Atom as the player cannot get the fusion pulse charge under any circumstances, which was done for cultural reasons.

Bugs

 * If the player kills Burke, after a long while he may respawn, and can be found standing beside the bomb if it is disarmed, though he cannot be engaged in conversation.
 * If you kill Burke and disarm the bomb, you will still encounter hitmen. If you loot one of their bodies, you will find a contract instructing them to kill you, signed "-B", as though you hadn't killed Burke.