Talk:Christine's COS silencer rifle

For Christ's sake!
It's just a ****ing regular ass Sniper Rifle with mods? LAAAAAME.... --99.154.247.56 22:58, July 19, 2011 (UTC)

If the stats here are correct, this does 17 more damage, has a higher critical multiplier (2.5), has a bigger crit damage bonus, but has a greater ap cost, and a slower rate of fire. And this is the second unique weapon with a silencer in NV. Firehwk 00:02, July 20, 2011 (UTC)


 * It's a good gun, no mistaking that. I just wish they'd taken the time to reskin the frickin thing. I'm happy it doesn't look as plum stupid as the Gobi Campaign scout rifle, but would it have killed them to slap a BoS logo on it or something? (SPAMLibArmy 19:01, July 23, 2011 (UTC))

Considering it's damage is only a few points different from the Gobi the only thing that makes it a little better is the silencer, but that's at the cost of one less round in the weapon and an extra pound of weight. I say screw it and carry them both, I will play each for a few more hours before deciding on which one to carry the rest of the game. GlassJAw667 19:47, July 23, 2011 (UTC)

Typo or no
Should the part of the sniper name "cos" be "bos" for brotherhood of steel because Christine is in the BOS or does cos mean something else?

Circle of Steel

Not so bad...
With crit mult it will do 70% crit chance (w/o VATS) And its have a silencer for sneak attack criticals. So the damage in a head with sneak critical and handload ammo will be more than 700 on unprotected targets. And little less with armored.
 * 10 Luck, Built to Destroy, Finesse, Light Touch, Joshua Graham's Armor and 1st Recon Beret x2.5 = 77.5 Possible crit chance, but without built to destroy (Since Old World Blues there is some better traits around) 70 is the best it can get. -FieryWrath 21:05, August 21, 2011 (UTC)

what do you care
its a free silenced sniper rifle that does more damage what do you care

Note
I don't like to edit pages without being 100% it won't get removed for a reason or another (possibly changed for place/gramar I can accept) but I'd like to remove something from the page. "Due to its low weapon health of 85, it degrades rather quickly." The regular Sniper Rifle only has 80 item health, so it's still an improvement over the average rifle.
 * You see a lot of opinionated comments like that on these pages.

Bonus Critical Damage?
Oddly enough, the effects descriptor for the weapon indicates the weapon has bonus critical damage, but this doesn't actually seem to be case. As the descriptors are dummies effects (the actual effect is applied separately) someone probably forgot to take it off after respecing the gun (or copying the Gobi Campaign scout rifle file). —Preceding unsigned comment was added by Jabu (talk • contribs). Please sign your posts with ~ !
 * The bonus critial damage come straight from the GECK and isn't a dummy effect. Or are you getting confused with the bonus critical chance, something that is stated in the standard sniper rifle page, but not here. User avatar tag.gifUser Avatar talk.png 19:52, 19 June 2012 (UTC)


 * I'm not certain what you're referring to. The wiki page doesn't mention the rifle having "Bonus Critical Damage". I'm saying that the rifle in game has the effect descriptor despite it not having the property. The rifle's base damage is 62, as is its critical damage (I did check with the Geck, and the wiki page says the same). Weapons usually only get the "Bonus Critical Damage" tag when their critical damage is (notably) larger than their base damage. There is no actual effect that "Bonus Critical Damage" grants on top of the critical damage being high. Its simply a way of notifying the player of the critical damage being higher than the base damage.The effect name for attaching the tag is actually prefixed with "Dummy" and has no associated modifier. Same goes for "Bonus Critical Chance" (which the COS rifle actually has). Jabu 21:22, 19 June 2012 (UTC)


 * Bonus Critical Damage is not actually a term defined to have a specific meaning here. Any additional damage that is given upon a critical hit is technically a bonus. So this term has different meaning depending on the reader. As for the confusion, the page did in fact say Bonus Critical Damage until I edited it out, due to the above reasoning about how the word bonus has different meaning to different people, while it isn't exactly well defined. Since you didn't refer to the in-game descriptor, it was assumed you was talking about the wiki page for this talk page. Now that the confusion has been cleared up, onto the in-game descriptor. It all depends on various factors as to whether this statement is actual fact. Firstly, it depends on the interpretation of Bonus Critical Damage. Additionally, it depends what they was referring to i.e. Bonus Critical Damage when referenced against the weapons base damage or the base weapon damage (e.g. the sniper rifle). It is hard to make a judgement on this, since they also do not clearly define the meaning or usage of the tag Bonus Critical Damage. So again it is left up to the readers own interpretation. User avatar tag.gifUser Avatar talk.png 22:09, 19 June 2012 (UTC)


 * I didn't think you you didn't understand how critical damage worked given your wiki record, so good to have that confusion out of the way. But I still believe it's odd, and I believe it's a mistake, that the weapon is labelled with "BCD" given that no other weapon (that I recall) that has its critical damage equal to the base damage has the descriptor. I mean aside from Euclid's C-Finder, all weapons have non-zero critical damage values (outside of explosives which work differently) and very few have a lower critical damage than base damage. Jabu 23:36, 19 June 2012 (UTC)