Missile launcher (Fallout 3)

The missile launcher is a big gun found in Fallout 3.

Characteristics
A very common and very powerful big gun, the missile launcher sends a high velocity explosive projectile that detonates upon impact (whether it be a structure or an enemies). Its potential is somewhat hampered by its long reload time and inability to kill anything stronger than a super mutant brute in a single shot.

A fully-repaired missile launcher can fire 83 missiles before breaking.

Variants

 * Miss Launcher, a prototype missile launcher that fires missiles with a Fat Man trajectory.
 * Sim version (Operation: Anchorage add-on), a sim-only version of the weapon which differs only in health (essentially non-degrading).

Locations

 * Sentry bots have a missile launcher, but when looted posthumously they will only yield missiles. This is due to the weapon being built into an arm of the robot.
 * One can be obtained from the VSS armory after completing Operation: Anchorage.
 * Raiders rarely carry them, and usually in poor condition.
 * Super mutants often carry them when in large groups.
 * One can be found around the back of the Washington Monument, along with an ammunition box full of missiles.
 * Commander Jabsco uses the missile launcher as his primary weapon.

Bugs

 * Breaking a missile launcher and switching to a grenade or mine will allow you to throw in an infinite amount of grenades/mines.