Forum:Mothership Zeta content

Alright, Fallout 3's Next DLC Mothership Zeta is coming out sometime in the near future. I have all of the other DLC's and wile playing them I saw a lot of things I liked, but also some things I didin't like. So what im hopeing for is that Bethesda REALY trys and makes this one the best of the five. I would like to see more repeatable quests ( like the teddy bear's in the pittt ) in order to keep players active within the DLC. Another thing that in my opinion would be creative is if they had abductee's from before the war that survived through stasis on he ship, that way you can obtain information that is otherwise unknown. one more thing i would like to see is realization from the inhabitants of the wastland. The word should spread that your PC was taken by aliens! These would all add depth to the game rather than just getting on the alian mother ship, blasting a few of them, and getting off like nothing ever happend. Please post any thought's you have on this subject.--Adam 03:22, 9 July 2009 (UTC)

I have never been a fan of Repeatable Quests. Money is easy to obtain after a couple hours of playing. However, I think finding PreWar Humans in stasis would BE AWESOME! What I would like to see, instead of numerous side quests in new "areas" off the map, is a long, intensive quest that takes you to newly added content ALREADY in the wasteland. Like the Mothership blows apart, and different chunks land in different parts of the Wasteland. --RedTracer7 03:35, 9 July 2009 (UTC)

Here's a good idea for a MZ fetch quest: 1 sensor module = 3 alien power cells. meaning, 100 sensor modules = 1000 weight = 300 Alien Power Cells. I'd rather have this than a vendor selling me the power cells or to have aliens walk around the wasteland. Gabriel Cortez 06:17, 9 July 2009 (UTC)

I doubt it will be repeatable, & I think it will suck if it is. But really I'll be happy if there's a Xenomorph skull somewhere in there. Though a Predator skull would be a more subtle approach. Pararaptor 09:36, 9 July 2009 (UTC)

I'd really like to see the crashed mothership become a part of the wasteland, especially as a populated area like Rivet City or Megaton (otherwise, it would just be like one of the Vaults that you've already visited and wiped out.) If it's big enough to do that in several chunks, awesome. As for repeatable quests, some are useful due to convenience, like the Megaton scrap metal quest. The mutant blood collection isn't bad, but I think it came to late in the game.

One thing I wouldn't mind seeing, though, are repeatable missions. I just recently replayed Far Cry 2, and while it's totally devoid of personality and plot, they were able to shamelessly reuse the same "infiltrate this area, kill this guy, talk to me when you're done" missions because the areas were designed well enough to make figuring out how to assault them interesting. If there was a recurring quest telling me to blast my way through Evergreen Mills or Ravenrock to retrieve some regenerating item for tons of caps or ammo, I'd do it because it was fun enough to repeat (so was the Mall, the Capital Building, Take It Back, the Pitt fights...) I'm not sure how you could work something like that into Mothership Zeta, but it would be a better way to put your high level character to use than just randomly collecting mutant blood. Imp of the Perverse 05:21, 10 July 2009 (UTC)

Looking at the new screenshots, it would be great if the ship remained in orbit after you escape, allowing you to return via teleportation or shuttle or whatever. That's a pretty cool view. It could become overridden with self-repairing alien bots after you leave, and you have to fight your way back through them to get to an alien power cell recharger or something. Bots and ammo respawn every few days, and that's the only source of ammo once you've cleaned out the original alien crash site, the Outcasts, and the Firelance random encounter, giving you an excuse to go back.

The Bethesda site also mentions a Gemini space suit. I wonder if we get to explore outside the ship?

As for the overpowered blaster, they could get around that by saying the Alien Blaster and Firelance were one of a kind prototypes that were stolen and lost on Earth (and you only get abducted if you're carrying them, possibly while you sleep), the normal alien weaponry being less powerful. Imp of the Perverse 21:21, 15 July 2009 (UTC)

It would be neat to return so you could restock. Ww3sabiture 01:01, 19 July 2009 (UTC)

Some of the previous Fallouts ended with your character starting their own settlement... Imp of the Perverse 01:08, 19 July 2009 (UTC)

I am quite happy about Mothership Zeta becasue it has an Alien Rifle for once. i think it would be a Brilliant Idea if some of the Aliens dont hate you. (they talk to you) and you have a translator so you can hear them and Stuff Agent Nexue 03:16, 19 July 2009 (UTC)

Maybe the gemini space suit will make it suitable to go to the entrance of vault 87 and maybe it will show some other kind of reason why theres so mutch radiation around that area other than a nuke maybe another alien space craft with just some ammo or an easter egg weapon Also you have to space walk to escape maybe theres a way to space walk again and go to the international space station Both of those would be pretty cool BoS979BoS979 14:19, 1 August 2009 (UTC)

Well what do you think about the new armor?Ww3sabiture 19:15, 19 July 2009 (UTC)

I would really like to see some sort of alien gadget that can re-create any item from the wasteland. I missed out on the energy weapons bobblehead so being able to create one would be good for me. I also can't wait for the samurai armor ^^. Matt 16:56, 29 July 2009 (UTC)

What i'd like to see is the pre war humans reaction to when you tell them the current state of the world. Instead of them crying or having a breakdown, they could walk away slowly with their head down. Aeoname mami cami

So, it's released. I've finished it and I can't say that it would be one of my favorite DLCs. In my opinion, after the Pitt, the following DLCs have become more and more raw-combat-based and less about other elements like story or tactics. I think Zeta has gone over the top with its near-endless combat scenes and foes that can take way too much hits without dying. Also, your skills won't see much use during the story (other than combat skills). There are almost no locks to pick, no computers to hack, no NPCs to be persuaded, and the sneak skill is rather useless with foes being too good at spotting you and cluttering together so that they cannot be stalked. Combat is lacking tactic. Don't get me wrong, it's an alright DLC compared to what other game companies come up with for add-ons, but Bethesda can do better. --78.92.4.183 16:59, 4 August 2009 (UTC)

But don't tell me I'm the only one who plays some of the DLC's just for the weapons. Destabilizer from Mothership Zeta, and all of the infinite health weapons from Anchorage. Hell yes. (: ~Unholy

Yeah I guess, some of the weapons are reward enough, but that still doesn't change the feeling that I've just been through three hours of childbirth. Now that I think of it, Beth has made the same mistake with Morrowind. In Tribunal and Bloodmoon they added a lot of areas full of monsters with 5 to 10 times more HP than the most powerful foes had in the original game. Not fun. At least for me. --78.92.4.183 21:53, 4 August 2009 (UTC)

I just saw this Add-on for sale in a mall boutique & was wondering if anyone had played it & liked it, or if it was boring like Operation Anchorage? furthermore Mournhold & Blood-moon were freaken great mainly because of the super tough bad-guys (with new kinds of armor, like those Ice Elves that reflected magic) it gets boring killing gods like Vivic in one hit (which was soo anti-climactic), it took me 3 days of scouring the game to find enough super enchantable items to pull off the hit (on Vivic's slut wife & co-god Alemexia along with her 8 super charged bodyguards), which I did using a custom spell which turned me 100% reflective for 61 seconds (I used 32 Necklaces to boost my intelligence, magic & mysticism to 1600 along with an ebony scimitar that absorbed 100pts of strength for 1 second & boosted my strength by 100pts for 2 seconds after every swing) thinking all of this up brought me a great feeling of victory (as did making a pair of shoes out of the god queens soul) that I wasn't getting out of the standard bad-guys I so easily overpowered (like the 33 Goldensainst that i killed to fuel my magic items).--UltraMegaUltraMan 07:08, 10 August 2009 (UTC)

Has anyone played this DLC & what did they thing of it?

Fast Traveling in Wasteland
Has anyone else noticed that whenever you fast-travel in the wasteland, you're character is looking up at the now beautiful skybox? The night-sky has been upgraded 1000x over with some fancy new stars and moon. Looks nice71.238.207.122 07:28, 7 August 2009 (UTC)