Forum:The little things that piss us off...

1st off...
This isn't a Fallout 3 bashing thread, just to clear things up...

I'm not sure if there have been posts like this before, but if there aren't I'm starting one. I love Fallout 3, it's a great game, probably my favorite at the time, and while I am happy with the way Bethesda made the game what it is, and how they put it together--there sure are alot of little things that just piss me off while playing!

One little upset I have with the game, is the actual lack of radiation. If you can avoid Vault 87 and drinking from a toilet for 15 min. your good. It doesn't seem to pose a real threat in the game, and I wish they would just up rad levels across the board.

There are several things revolving around NPCs...In particular, "Essential" NPCs. One thing that pisses me off here, and also did with Oblivion, was the whole, "I'm essential for quests" routine. Seriously, if you kill that person, that's something you chose to do and have to face the repercussions of your choice. If killing that NPC meant more to you than receiving a quest, so be it. I understand that with some NPCs related to the main story line, that you wouldn't want them killable, as the story wouldn't play out as it should...yet still, you should have some sort of message stating that you killed [Insert Essential NPC Here], and that for reasons related to the game, you wouldn't be able to finish it. These were big problems for me in Oblivion, either because killing an entire town was true to how a certain character of mine was played out, or if I just felt like going on a funny rampage. Bethesda did a better job in keeping humans, "mortal" in Fallout 3, but the few Essential NPCs out there just absolutely make no sense.

Why on earth should Dr. Preston be essential? He's annoying (at least to me, lol) and he serves no vital role in the game, at all. The only thing he could be useful for is learning about Pinkerton, which you can learn about from nearly any other resident of Rivet City. Same with Shrapnel, Sonora Cruz, Harkness (before replicated man quest). It's untrue to the Fallout style, in the first two game, you could kill anyone, anyone you wanted to. Essential to the quest or not, old or young, it didn't matter, as the game gave you lifelike repercussions. There's also the whole "Killable Children?" argument, which I think if Bethesda could without being chased out of the gaming business, they would allow kids to be killed as well. It's all just about keeping that realism we got with FO1 and FO2...PC users don't have to worry, but it's a pain for us console users. It just almost kills the game when I go up to Sonora Cruz and take the Terrible Shotgun to her head...and she takes a 5 second nap.--Esscex 23:48, 9 April 2009 (UTC)

the freaking raiders that chase you for miles nonstop after you leave the're camp and *SPOILER ALERT* THE GOOD ENDING it freaking annoyed me, the "you die at the end" cliche sucks. i mean you spend days developing a chrachter and for him to die its overused and looks like it was put end at the last minute, i mean i cant send the "super rad-resistant" jerk super-mutant in to do it because "this is your destiny" i mean come on and charon says "im done doing favors for you" or something like that i tought he was supposed to be "brainwashed loyal" plus i died even with T-51B armour and craploads of rad-x the rads per second was like 2 so how the $#@% did i die? thats the only thing thats bugged me though te rest of the game is fine.

I agree about the rads thing. Since I'm an F2 boy there are lots of things I'm irritated about, first, the towns are just way too happy, second, the raiders are at EXTREME numbers and I'd rather want a new "fucked-up" faction than to see this small group from earlier games ravage through the wasteland like kings(They're just too many of them!), third, the lack of weapons, seriously, bring back all the futuristic weapons from F2... Every weapon in F3 looks like cowshit dryed(?) and modeled into a weapon... Fourth(?), History amongst the towns, every town seem to just not have a detailed story at all, megaton, nah we coulden't get into the vault, so we builth up a town around a bomb, WOW THAT's SO INTETERSTING PLEASE TELL ME MORE! WAIT THERE ISN'T ANY MORE!?! Tenpenny tower, an old man with an english accent decided to salvage an old hotel, he did and only let rich humans in, WOW THAT'S EVEN MORE INTERESTING! Underworld, We ghouls hid down here during the war, after awhile some left and new came and we became a town, THE MOST INTERESTING ONE OF ALL!! Only freaking town I enjoy is paradise falls and that's cuz they're evil little buggers. So yea, in F2 there was lots of story around the towns and they were way darker and more morbid and bizarre, while F3's towns just seems to... "be there". And well, yea I'm pissed off at many things, but, F3 is still a great game, and I just hope they take a look at F2 and try to make it more like that one for F4. Gabriel77cortez 09:03, 10 April 2009 (UTC)

Heh, what really pisses me off is the Raiders. Here I am, the killer of maybe more than 1000 raiders (it's guesstimate, out of 2631 human kills that I have) in the wasteland, and you know, word travels around this place. They know who I am, I owned a crapload of them before, I cleaned Evergreen Mills, yet they still come at me with "I'm gonna wear your bones" attitude instead of wavering a tiny bit: "Hey isn't this THAT guy...? Maybe we should just leave him alone instead of going aggro on him from miles away?" Perj 16:33, 10 April 2009 (UTC)

Hmmm.... It seems to me that the biggest flaw of Fallout 3 is that it is more casual than F2 and Fallout. But then again, I bet Bethesda did this on purpose, to make more Fallout fans for the new generation of Fallout games. The first game they made is a bit less gritty to attract buyers, and then the story of the coming games will evolve to something darker and more fitting to the Fallout Lore. AngryNorwegianDude 17:43, 10 April 2009 (UTC)

Besides from all the things mentioned before, I'm sorta annoyed about Vault 87. It's the supermutant main base, and you can't enter the great chamber.. (where the vats are located, probably) It was at this point where I missed the FO2 option to kick/shoot doors open. 217.85.204.217 09:54, 11 April 2009 (UTC)

You should be able to knock on any locked door. I hate waiting until I'm allowed to go in! Arefu is the only place I can think of in FO3 (or Oblivion for that matter) where you can actually knock on the door. I don't care if it's 3:17 AM, I wanna talk to your ass NOW. LVTDUDE 14:53, 11 April 2009 (UTC)