Forum:My Ultimate Military Character (assisted creation)

Level 1: S.P.E.C.I.A.L Stats - ST = 10 PE = 4 EN = 10 CH = 4 IN = 4 AG = 4 LK = 4 Tag! Skills - Melee Weapons, Small Guns, and Repair

Level 2: Add Skill Points to: Small Guns +3 (30), Repair +10 (39), Melee Weapons +1 (40) Perk Chosen - Intense Training (Intelligence: chosen for xtra skill point)

Level 3: Add Skill Points to: Small Guns +10 (40), Melee Weapons +5 (50) Perk Chosen - Little Leaguer (chosen for 5 to Melee and 5 to Explosives)

Level 4: Add Skill Points to: Small Guns +9 (49), Repair +6 (45) Perk Chosen - Educated (chosen for xtra skill points)

Level 5: Add Skill Points to: Small Guns +6 (55), Unarmed +2 (26), Repair +5 (50), Melee Weapons +5 (55) Perk Chosen - Child at Heart (not chosen for any specific reason, some of the dialogue options are hilarious)

Level 6: Add Skill Points to: Small Guns +3 (58), Unarmed +2 (28), Repair +8 (58), Explosives +1 (18), Science +1 (15), Melee Weapons +3 (58) Perk Chosen - Toughness (chosen for 10% xtra resistance to Damage)

Level 7: Add Skill Points to: Small Guns +2 (60), Lockpick +1 (15), Unarmed +4 (32), Repair +7 (67), Melee Weapons +2 (60), Medicine +1 (17), Big Guns +1 (25) Perk Chosen - Intense Training (added to Intelligence, for xtra skill points)

Level 8: Add Skill Points to: Small Guns +5 (65), Energy Weapons +1 (15), Repair +3 (70), Melee Weapons +10 (70) Perk Chosen - Rad Resistance (chosen for 25% xtra Radiation Resistance)

Level 9: Add Skill Points to: Small Guns +7 (85), Unarmed +2 (45), Repair +2 (85), Barter +5 (20), Melee Weapons +4 (85) Perk - Comprehension (chosen for xtra skill point gained when reading a skill book)

Level 10: Add Skill Points to: Unarmed +10 (55), Repair +5 (90), Melee Weapons +5 (90) Perk - Here and Now (chosen for instant level up)

Level 11: Add Skill Points to: Small Guns +5 (90), Unarmed +5 (60), Repair +5 (95), Melee Weapons +5 (95) Perk - Strong Back (chosen for xtra 50 points to carryweight)

Level 12: Add Skill Points to: Small Guns +10 (100), Repair +5 (100), Melee Weapons +5 (100) Perk - Intense Training (added to Intelligence, for xtra skill point)

Level 13: Add Skill Points to: Unarmed +20 (80), Explosives +1 (22) Perk - Life Giver (chosen for xtra 30 health)

Level 14: Add Skill Points to: Unarmed +10 (90), Speech +10 (25), Big Guns +1 (27) Perk - Lawbringer (chosen for finger on corpses ((sold for good Karma) optional, may also choose Contract Killer instead for ears)

Level 15: Add Skill Points to: Unarmed +10 (100), Speech +5 (30), Big Guns +6 (33) Perk - Intense Training (added to Agility, chosen for xtra Action Points and addition to Small Guns)

Level 16: Add Skill Points to: Sneak +1 (18), Speech +5 (35), Big Guns +15 (48) Perk - Gun Nut (chosen for 5 points added to Small Guns and Repair)

Level 17: Add Skill Points to: Speech +9 (44), Barter +10 (30), Big Guns +2 (65) Perk - Tag! (tagged Big Guns)

Level 18: Add Skill Points to: Speech +1 (55), Big Guns +20 (95) Perk - Action Boy/Girl (chosen for 25 xtra Action Points)

Level 19: Add Skill Points to: Sneak +1 (19), Speech +10 (65), Barter +5 (35), Big Guns +5 (100) Perk - Adamantium Skeleton (chosen for -50% damage to limbs)

Level 20: Add Skill Points to: Sneak +1 (20), Speech +10 (75), Barter +10 (45) Perk - Intense Training (added to Intelligence, for xtra skill point)

Level 21: Add Skill Points to: Sneak +15 (35), Speech +5 (80), Science +2 (26) Perk - Explorer (chosen for the revealing of all locations on the map)

Level 22: Add Skill Points to: Sneak +5 (40), Lockpick +1 (17), Speech +5 (85), Barter +10 (55), Medicine +1 (25) Perk - Grim Reaper's Sprint (chosen for restoration of Action Points for killing a single target in V.A.T.S)

Level 23: Add Skill Points to: Speech +15 (100), Barter +5 (60), Science +2 (28) Perk - Scrounger (chosen for xtra ammo in containers)

Level 24: Add Skill Points to: Science +22 (50) Perk - Escalator to Heaven (chosen for instant Very Good Karma, optional ((may also choose, Karmic Rebalance or Devil's Highway))

Level 25: Add Skill Points to: Sneak +10 (50), Energy Weapons +1 (17), Lockpick +3 (20), Explosives +3 (25), Science +5 (55) Perk - Commando (chosen for increased accuracy in V.A.T.S with a Rifle)

Level 26: Add Skill Points to: Energy Weapons +2 (19), Explosives +20 (45) Perk - Warmonger (chosen for all Schematics at V. 3)

Level 27: Add Skill Points to: Energy Weapons +1 (20), Lockpick +1 (21), Explosives +15 (60), Science +5 (60) Perk - Rad Tolerance (chosen for no negative effects from Minor Rad Poisoning)

Level 28: Add Skill Points to: Sneak +10 (60), Lockpick +2 (23), Explosives +10 (70) Perk - Rad Absorption (chosen for decreasing radiation over time)

Level 29: Add Skill Points to: Lockpick +2 (25), Explosives +20 (90) Perk - Party Boy/Girl (chosen for no withdrawl effects from addictions)

Level 30: Add Skill Points to: Lockpick +2 (37), Explosives +10 (100), Science +10 (72) Perk - Almost Perfect (chosen for instant S.P.E.C.I.A.L boosts ((except for those above 9))

*Optionals*

Quest Perks - Barkskin (Oasis), Ant Sight/Might (Those!), Pitt Fighter (The Pitt), Superior Defender (Point Lookout), Power Armor Training (Paladin Gunny ((Citadel), during "Take It Back!" or through completion of Operation: Anchorage), Rad Regeneration (Wasteland Survival Guide), Punga Power! (Point Lookout), Auto Expert (The Pitt), Booster Shot (The Pitt), Covert Ops (Operation: Anchorage), Dream Crusher (convince Moira Brown not to write W.S.G), Ghoul Ecology, Hematophage ("Blood Ties", talk to Vance about being a Vampire), Wired Reflexes ("The Replicated Man", Side with Dr. Zimmer), Xenotech Expert (Mothership Zeta)

Bobbleheads - All

Razr

Someone has an addiction to Fallout 3... but wow, that's nice. Nukey (talk) 05:48, August 8, 2010 (UTC)

Surely it would have been easier just to put all the skill and perks you had by level 30 instead of stating what you choose at each level. - RASICTalk 00:16, August 9, 2010 (UTC)