Talk:Scrounger

[in fallout 3]Very useful and fun especially when encountering a large cache of Flamer Ammo. A NECESSITY if you plan on using the rocket launcher or Railway gun.-Accountless avenger

[Fallout 3] Largely useless if you use any variety of weapons at all, except maybe on higher difficulties. Proper item acquisition can easily lead to possessing thousands of rounds of every ammunition type while retaining tens of thousands of bottle caps. Pick something better and do a circuit of the various towns for particular kinds of ammo if you can't find it. 71.215.125.34 22:18, 23 December 2008 (UTC)

[Fallout 3] IMO a must have on the highest difficulty level when going for proper role playing (no merchant grinding, fast travel etc.). With enemies absorbing several times the normal amount of damage but still supplying only the regular amount of ammo, you need additional sources for ammo. Plus, tougher enemies will happily absorb damage of smaller guns (all 10mm weapons, 5.56 rifles, Laser Pistols etc.) so it´s difficult to do a proper weapon rotation and you are even more reliant on rare ammo types (especially .44). Golan2781 14:55, 20 January 2009 (UTC)
 * Golan, why not put a Note to that effect on the page -RedKnight7 15:36, 20 January 2009 (UTC)
 * Useless unless you are using fat men, missile launchers or the alien blaster/firelance. All other weapons should have plenty of ammo unless in Very Hard, but by level 14, you should get enough ammo to be self-sustainable at merchants, so if you can wait out a couple of levels this perk isn't all that useful.Crimmastermind 09:19, 12 March 2009 (UTC)
 * Most merchant supplies are pretty small, with the exception of 5mm or energy weapon ammo. I've yet to see any of them sell railway spikes, and you're lucky if you can find more than ten rounds of the more exotic ammo (.308, .44, or even .32) at a particular vendor at any given time. Sure, you'll end up with more ammo than you'll ever need, but I don't necessarily consider that a bad thing. Besides, as perks go, you can do a lot worse.--VwllssWndr 03:46, 13 March 2009 (UTC)
 * My son got this perk and is calling me in his room every few seconds/minutes astonished with how much Sniper Rifle ammo and .44 Magnum Ammo he's finding. V.A.T.S. addict 23:18, 8 June 2009 (UTC)

also, this is especially useful thanks to the ammo press, now you can turn all the ammo you dont want into ammo you need, (except power cells or explosives) Andrew-108 13:11, October 17, 2010 (UTC)

Does it work?
Can anyone confirm this perk works with the newest patch on XBOX 360? --I3art 21:42, 20 May 2009 (UTC)
 * I think so, I'm finding 20 missiles or so in missile boxes, and a hell of a lot of other ammo than I had before. Fat Man Spoon 21:53, 20 May 2009 (UTC)
 * I As I can see in your profile, you're on a PC, my question is if it works on XBOX 360...
 * Where does it say I'm on PC? I play 360. And why would I answer a question about 360 if I was on PC? Fat Man Spoon 15:20, 21 May 2009 (UTC)

I am also getting 20 missles a box on the 360, so yeah it works(With the newest patch).GodPlageon 07:06, 21 May 2009 (UTC)
 * Ok, thanks. Sorry for my misunderstanding --I3art 21:06, 22 May 2009 (UTC)
 * Hey, it's fine. But seriously, where did you get that I'm on PC? (I've added that I'm on 360 to prevent confusion.) Fat Man Spoon 21:11, 22 May 2009 (UTC)

Since installing Point Lookout on XBOX-360, a new character whom I've just added the scrounger perk too, the perk seems to be broken... --IkBenDeMan 21:48, 27 June 2009 (UTC)

It doesn't work for me. I gave myself the perk and noticed no difference between the amount of ammo I'm getting. I'm getting like 48 alien power cells instead of 75+ with the perk. Without the perk I get 48 too. - Fallout Fan 2:28 July 2009 (EST)


 * I think it's broken with me too, just getting normal amounts of ammo which is annoying.--81.151.48.19 23:22, 3 August 2009 (UTC)

Broken for me on PC version with all DLC. Containers/corpses are still spawning 2 missiles, 19 5mm rounds, or whatever else. Evidently broken for me too on the 360 GotY edition. Sucks since I was skippin a bunch of crates till I got this perk too :\ --Kaiselius 23:12, October 15, 2009 (UTC) The amount of ammo in a box is decided the very first time you enter that map. If you people are checking containers that have already had their yeilds decided (by entering a map sector prior to taking this perk), then of course you will see no benefits. PC users could check to see if it's working (worked for me every single patch) by doing the following.Find a sector you have never entered (save BEFORE entering), check the amount of ammo you receive from boxes. Reload the save, add or remove the perk via console and re enter the sector and check again. ````
 * There's a slightly-more convenient way for PC users to test. First, enter a new location and check a box's contents. Then, add the perk using the console, and while still in the console, select the container in question (by clicking it, then rolling the mouse wheel until you get the right item if it's not the first one to be selected) and use the command ResetInventory. (that's if I remember correctly; my primary PC is down and it was the only one that could handle FO3 in the first place, so I can't check) This forces the container to recalculate its contents immediately. - DaWrecka 23:43, October 10, 2010 (UTC)

Largely Useless
With the ammo press reward from the Pitt (which grants you massive amounts of the previously rare .44 and .308 ammo), this perk is now largely useless. There are a few ammo types that cannot be created at the press and these are-
 * Energy cells and mf cells which are really common.
 * Flamer fuel which is also really common.
 * Electron Charge Packs are less common to find but tend to be very common in merchant's inventories. They are also commonly carried by Super Mutant Overlords.
 * Darts and Railway spikes are extremely common and due to the dart gun's slow rate of fire, darts are used up very slowly.
 * BB's are very rare but are almost completely useless.
 * Missiles are considered rare but are actually very common if you know where to look (raider and Talon company spawn points).
 * Alien Power Cells are now very numerous with the additions from broken Steel and Mothership Zeta, you'll get quite a few more with Scrounger, but I personally rarely use the Alien Blaster/Firelance since there are guns now that rival them.

So appart from maybe the Alien Power Cells this perk is largely useless (except maybe for people who do not have the Pitt DLC).

Plus it is bugged for several people (see above).--Grandmaster Chen 22:40, 12 August 2009 (UTC)

Not bugged, never has been see main page for "This perk has a 75% of chance of affecting a newly-generated container's contents" (key words NEWLY GENERATED) - people are expecting it to magically change the amount of ammo in a previously spawned crate, they arent testing new crates. 220.235.75.144 10:29, November 23, 2009 (UTC)

Does this affect respawning containers like Lockers and Desks?
How about Fortune Finder, do you find more caps in random lockers, desks, and garbage cans?

Must for me...
Both in Hardcore mode and non hardcore mode I find this very useful. Saves you money from merchants, and various ammo can be hard to find and more rare, and even merchants tend to sell low quantities of them. I'm glad I ignored other people here and got this perk tbh. I STILL buy ammo from time to time so it's not like it makes merchants obsolete. In fact, I was using melee in the beginning of the game to save even more ammo!

The only real downside I find is that you don't really find more useful ammo like Armor Piercing, hollow point, etc... those you have to buy either way.76.198.70.129 04:11, July 20, 2011 (UTC)