The Sink

The Sink is a periphery of The Think Tank in Big MT in 2281.

Background
Originally owned by Mobius, The Sink served as a test bed for several personality subroutines. When Mobius abandoned it, he removed the personality chips and flung over the balcony, disabling many of the various functions of its modules. After meeting with Dr. Klein and the other researchers, The Sink becomes a home for the Courier and can be upgraded with holotapes found throughout the Big MT.

Layout
The Sink consists of five rooms connected to a central hub containing the Sink Central Intelligence Unit, Book Chute and the Sink Auto-Doc. It contains a workbench and a reloading bench with a crate beside it, and a locker above each of them. A small map shows most of the locations in the Big MT. The main entrance foyer contains both a Nuka-Cola vending machine and a Sunset Sarsaparilla vending machine along with exits to The Think Tank and Big MT.

A small agricultural room contains an electric hot plate along with the biological research station, space for growing plants and a Sink for washing up. A large living room consists of a couch and table overlooking a large screen displaying a loop of the Old World Blues opening slideshow. Toaster sits on a table in the corner alongside Light Switch 01 which is mounted on the wall. The bedroom is equipped with a queen sized bed, a set of lockers, chest, footlocker, safe, and several shelves. Additionally, Muggy's original location is in the corner and Light Switch 02 is located here to the left of the door leading to the living room. Behind a door, initially locked at the beginning of Old World Blues, the player's brain, spine, and heart can be seen if they are currently removed from the Courier's body.

Personalities

 * Only the CIU is available by default, other appliances require holotapes to be retrieved from across the Crater

Appearances
The Sink appears only in the Fallout: New Vegas add-on Old World Blues.

Behind the scenes

 * David Lieu created the tileset and handled the propping and lighting in the location.
 * The Sink as a location as a homebase was inspired by the menagerie of homebase mods made by modders.

Bugs

 * The CIU in the sink does not always give you the caps for the items that you sell. It is recommended that the player save before any transactions so that they do not lose the items to the CIU.
 * The game may crash upon ending the initial conversation with the Sink Central Intelligence Unit, making it impossible to begin the quest All My Friends Have Off Switches.
 * The force field on the balcony is not present even at the beginning of the add-on.
 * When entering the Sink, the two white horsenettle plants can be seen falling from the ceiling down through the planter and through the floor over and over. Also, the plants can only be harvested once. The plants may be harvestable again after completing Old World Blues, returning to the Mojave, and then returning to Big MT.
 * In the bedroom, on the right side of the bed, if you drop an item such as a cup, it will roll 'into' the ground and re-emerge in between the workbench and the exit to the observation area.
 * When throwing a proton throwing axe or a proton inversal throwing axe anywhere in the Sink, sparks appear out of the wall right behind the workbench.
 * The CIU has a 32,000 caps level glitch. If you let its caps total get above 32,000 it will not let this total go below that level. It will still accept anything you sell it but will not give you caps if it will take the caps total below 32,000. It will also do this at 64,000. Use the Buy/Sell trick with a broken and a perfect item to get around this.