Forum:My guess on Mothership Zeta Storyline *Potential Spoilers*

A radio signal is picked up, it is a foriegn dialect you cannot understand... but you can triangulate it's position. Once your in the area, a Wasteland Settler comes up to you, and acts as though he cannot remember a thing, speaking only gibberish. He then collapses, and you note he has a scar in his stomach. The center is the alien crash site, but once you pick up the alien blaster (and ammo) you lose control of your character. Now all you can do is look around as the mothership swoops down from the sky, and you go up into the light.

You wake up on a bed, with an alien lookikng down on you. You get up, and it starts speaking in the incomprenhensible language. Then there are dot of english, which eventaully turns into full english. The alien tells you about your abduction, and proceeds to tell you your mind is to be completley scanned and wiped. You proceed to the chamber, but another settler comes up to the alien from behind. He kills the alien with a knife, and frees you. You can pick up the aliens blaster. The settler informs you that your equipment is in another room, but it is gaurded by to alien robots. "They're worse than the Robobrains!"

You fight to the room, and kill the bots. As the settler runs up the to door, he is electacuted, and dies. Luckily, he short-circuited the shiled, and you can go in, and get yor stuff. There is also a unarmed weapon in there. (Like plasma knuckles, I dunno)

That would al probabley be about half an hour? Maybe? —Preceding comment was unsigned. Please sign your posts with ~ !

I predict, to quote yahtzee, that the story will basically take fallout's premise and make a left turn on 4th and bananas --DragonJTSLeave me a message 15:13, 1 July 2009 (UTC)

I took a stab at this a while back, on the "Goddamn Aliens" post:

"I'm picturing something like this: a beam of light shines down from the sky out in the wasteland. Your vision fades to white, and the next thing you know, it fades back in with you flat on your back on an operating table, with your inventory stripped, including your pipboy, and an alien probe up your arse, a big eyed alien in a surgery mask staring down at you, surprised. You then have the option to:

A) [Strength] Pull the probe out of your arse, and commence beating the alien to death with it. You will eventually be given the option to befriend one of your fellow test subjects, which could be anything from a Wookie to the queen from Aliens.

B) Convince the alien scientist to join you, through either a Black Widow, Lady Killer, or speech check, in which event you and your new alien blaster wielding companion proceed to clear out the ship, after he/she shows you where they stashed your stuff, hopefully in an alien armory full of awesome weapons recovered from a few dozen planets, including a full set of predator armor (about time I upgraded my pipboy...) and a light saber.

C) Cower in fear, the only option available to low level characters, in which case the alien finishes the probing, turning you into a brainwashed slave before returning you to Earth with a similar probe, to seek out more victims in preparation for the imminent invasion. You then go about your usual business, but if you catch an NPC asleep, you can probe them, collecting data and implanting a dormant mind control device. The data can then be exchanged for high level alien tech and the rest of your stuff. Once your character hits about level 18 or 20, with sufficient speech or charisma, a speech check will become available that will convince your alien contact to turn off the mind control and join your cause, giving you access to the ship and letting you eliminate the alien threat, preventing a schism in the canon.

When you then manage to return to the wastes with your alien companion, I'm hoping random NPC chatter is updated to reflect it, with most people going "Gah, what the fuck is that?" or "Take me to your leader." The crashlanded alien mothership also becomes available as a second home, with the ship's Hal-like onboard AI taking the place of a robotic butler, and the residents of Bigtown deciding they've finally found a place that makes leaving Little Lamplight not suck, unless you're a negative karma player, in which case you either share it with the Paradise Falls crew or keep it to yourself. It's also the only place with a jetpack recharging station. Any friendly alien test subjects that aren't currently your companion either hang out there, or go off to mingle in some other part of the wastes, including one that makes cameos on GNR. The ship AI also went through something of a psychotic break after you slaughtered its alien creators, with part of it becoming subservient to you, and the other part uploading itself into the alien's version of liberty prime, which you will then have to contend with after exiting the crashed ship. "I'm sorry, Dave, but some of my subroutines don't seem to like you very much." It sets up a pretty awesome cutscene when the thing shows itself, with the sun being blotted out, lots of ground shaking footsteps, and alien disintegration bombs. Any of you ever make it to the end of Doom 3? Imp of the Perverse 20:04, 25 May 2009 (UTC)"

I'm mostly curious to see how they nerf the alien blaster. My guess would be critical damage eliminating armor - if it weren't for the critical damage, the alien blaster wouldn't be that much more powerful than the tri-beam.

Imp of the Perverse 19:20, 1 July 2009 (UTC)

They'll just suck away criticals entirely. Just doing my job. 19:28, 1 July 2009 (UTC)

I really hope the Alien Blaster doesn't make it into Zeta. If it were at the end it would okay, but not if all the aliens wielded it. Pararaptor 06:23, 3 July 2009 (UTC)

I bet if you meet the Alien's Leader he will have one and all the regular aliens will have Disintegrators.

this sounds an awful lot like PREY to me...havoc131

This is my idea of what will happen:

First, you're abducted, the screen goes white and you get shots of aliens experimenting on you. After escaping you then have to use your alien blaster (which will be the only rapid-fire weapon that does sufficient damage to the aliens with their superior armour). you fight through corridors and rooms with some loot and eventually get a unique weapon and stop the aliens. I think this is just Bethesda's idea of a cash-cow that they can milk. This has no relevance to the game, detracts from the locations and puts you in a stupid quest. I dont want to buy it because this will probably be boring as hell but i will most likely end up buying it anyway.