Talk:Chems

Chem organization
The chems need to be broken down by game. As I see it, list each game individually, and either designate addictive chems per game with an "(a)" or use two subtitles per game (addictive, non-addictive). This method has the benefit of people being able to look straight down for the game they are currently playing, pulling all information straight off the list and being able to print that section. This method is most applicable to wiki users.

Or, just keep the current listing by addiction and non-addiction. It's easier, it's already there. I have to hunt down the list for the chem, and then attempt to figure out how it relates to my game, usually by clicking on its page and then reading down that make sure it's even in my game or if I've got the name wrong.

I'm prepared to break them down by game, but I don't want to spend 30 minutes verifying each game chem only to have it undone because it looks unprofessional.

At least the list is currently alphabetized. —Preceding. Please sign your posts with ~ !


 * To be honest, I think this page should be redone in the style of e.g. the non-player character article: Just an explanation what chems/drugs/edibles are and linking the respective "per game" overview pages. Except for Fallout 3 consumables, most per-game overview pages (Fallout consumables, Fallout 2 consumables etc) are still missing and adding them would be appreciated. In terms of organization, using tables (like the FO3 overview page does) is probably most convenient for readers as it allows them to see everything at a glance and sort the table by whichever characteristic they like.


 * Regarding your comment regarding "unprofessional", I understand it annoys you having your edits undone - but you need to understand that there are customs, conventions and guidelines on this wiki concerning how certain things should be done in order to achieve a streamlined and professional appearance. They are widely used and accepted; maybe you should consider whether asking everybody else to adapt to your views is not asking a bit much. I'll leave it at that. -- Porter21 (talk) 15:25, October 30, 2009 (UTC)

I don't know how to handle all the addiction discussion. I don't know if it needs to be moved off to the game edible pages, or each game put under a heading here.Pinkynperky04 15:58, October 30, 2009 (UTC)


 * There doesn't really need to be much info on addictions in this article (or the game overview pages). Just link to Addiction (in the table header, for example), that page is more suited for discussing them. -- Porter21 (talk) 16:20, October 30, 2009 (UTC)

Going cold turkey
The article mentions that you can overcome chem addication by waiting it out. Is that present in all fallout games? Various other articles suggest that addiction can only be cured by doctors or my first infirmary in Fallout 3.

Name?
Should this page be renamed "Drugs" or "Drug" ? "Chems" is a slang term.--Ant2242 (talk) 06:19, 15 September 2014 (UTC)
 * I think we should retain the title of "Chems". The terms "chem" and "drug" are used interchangeably in the games: The Pip-Boy 3000 refers to them as chems in the general info section as "Chems Taken"; there are chem addicts in FNV; even the lead quote of the page has Mobius referring to them as chems; then there are drug dealers in New Reno, Capt. Parker, Ranger Keller, Julie Farkas and more refer to them as drugs. Debating whether to call them "drugs" or "chems" is like debating whether chemical substances that have biological effects on an organism are called "drugs" or "narcotics". They are both equally valid. Therefore, let's leave this page as Chems, because most readers would first look up "chems" to find information on them. Those that look up "drugs" are redirected to the Chems page and everyone gets the information they want regardless. --Kastera (talk) 18:57, 27 November 2014 (UTC)

List of chems & food
Shouldn't they be within an all encompassing chart similar to the navbox? Also shouldn't we remove the food items?--Ant2242 (talk) 00:41, 23 December 2015 (UTC)
 * Yes, food items should be removed (except Nuka-Colas which are treated as chems in the games). Second, can you expand on which naxbox you're referring to? And if I may suggest an alternative, I was thinking a chart like the ones on the Skill page, so we can organize the chems by game they appear in, in addition to the current addictive/nonaddictive dichotomy. --Kastera (talk)
 * I was thinking of the standard Navbox format Example (Example offshoot)· as this page would become a proper overview of all chems in all games. With the consumables already has a chart listing all chems in said games.--Ant2242 (talk) 04:03, 24 December 2015 (UTC)
 * Hmm, the navbox seems like it would cramp everything and make it really hard to read. A simple table with the games in which the chems appear has the advantage of making an easy-to-read list like the one we currently have, but it would also utilize the currently right-aligned blank space, which is an advantage of your proposed navbox style. --Kastera (talk)

Can someone definition what constitutes a Chem?
While it makes sense that pre-war pharmaceuticals and post-war recreational drugs are included in the list of chems, it feels to me that some items included in this list are out of place. Do they have to provide a stat boost? I propose adding a third category, stat altering food, to refer to things like roasts from fallout 4. Radstag stew adds energy resistance, baked bloatfly adds energy resistance, etc. it would show how they were both food and offered more to the game than hitpoint restoration or lowering hunger. --Legofan944 (talk) 14:23, 13 July 2018 (UTC)
 * That's actually a really good question! I think a chem is any synthetic (not naturally occurring) compound that raises stats, but not hit points (with the exception of stimpaks, of course). So I don't really think that things like punga fruit, yao guai meat, or FO4 roasted items really belong on the list. --Kastera (talk) 17:27, 13 July 2018 (UTC)