Talk:Among the Stars

Effects this quest has on the 3 English-speaking adult NPCs
When I first played this campaign, I took the Hanger solo. It was only after that that I realized that one of the NPCs would help you in each one of the areas. So I next took Samoh to the Droid Factory. When we got inside, she told me to search for blueprints or something. They she found a teleport pad that worked and teleported herself across the room, but after she used it, I couldn't. I figured this was a bug and proceded to clear the place of all badguys. I couldn't find a way to where she ported herself to. Once I killed all the badguys, she comes running up to me and follows me around again. I never found anything that looked like a blueprint, so we returned to the Engineering room. I dropped her off, grabbed the medic, and headed to the cryo room. When we got there, the medic also said he wanted to do something special while he was in there and told me to look for useful stuff he might be able to adapt to human use. We also found his buddies, freed them, and continued on.

At the end of the quest line, the two adult, English-speaking NPCs who I didn't take with me or for whom I failed to find that special thing they were looking for, they decided to return to Earth and not stay on the ship. However, the Medic was the only one I DID help do the special thing he wanted and he agreed to stay.

I'm wondering that, if you're able to do whatever each NPC wants you to in their specidic room (Hanger for the cowboy, factory for Samoh, and cryo lab for the medic) that THAT determines whether the NPC stays on the ship and provides some useful service for you. It makes logical sense to me. Basically you go out of your way to help them and do an optional, unlisted quest, and they agree to stay on board and make your outerspace home cooler and more useful.

Thoughts?

Servius 16:51, 4 August 2009 (UTC)

Whats with the hoarding?
As most people have probably seen, the further you progress in destroying the generators, the main Engineering Core starts filling up with humanish stuff. Besides a bed and a barracade, most of the stuff seems to be haphazardly placed. Why are these abductees so messy?! --RedTracer7 21:16, 4 August 2009 (UTC)

Where's My Gear?
The article mentions using stims and another mention of bottlecap mines, but I have seen no mention of how/where you get your Earth-gear back. Did I overlook something obvious?
 * You can get back whatever gear you had on you when you were abducted. The opportunity comes shortly after your escape with Somah.  You'll enter a room with one Alien in an adjoining room to your left.  Klobber him over the head with your Shock Stick and there are 3 of those white containers in there, one of which contains your gear.  Servius 01:20, 5 August 2009 (UTC)
 * Thanks. I returned to the ship and fought my way back to the cells to get my gear. That last hallway with 8-10 aliens was a lot of fun to fight through (not). I wish I had known at the start that those containers were something to be searched, but I just ran right by them. I thought that this DLC played tougher than the others, but I was playing with only a shocker and in my underwear to start, and even after picking up a disintegrator, it was tough bringing down some of those aliens. Oh well, it made it more challenging.

(Optional)
During among the stars there is a message in the quest portion of the pip boy that says "(Optional) Request help from the people you've revived." I got this message during the cryo storage part of the quest. Does anyone know how to do this. Jukebox hero 8/6/09 15:49 est

I changed the article to say the PC needs a 'science' skill of 75, not 'repair' to fix the archways. ~kalash

You can reunite with Somah in the Robotic Factory sub-quest
I discovered more speech options. First, after Somah got teleported. Your job is to clean up all enemies on the first floor to stop the alarm. Then you will get the first speech option. Then use the panel to override the turret on the second floor. After Somah moves to the other part of second floor, she will now ask you to clear the enemies in the next room while she waits on second floor. Do what Somah said and then a teleport will open in the area you just cleared, which would allow you to teleport to second floor and reunite with Somah. The teleport connects to the second floor teleport that requires a key. Then Somah will suggest to you to blow up the assembly line. Do what she says and then she will say she would wait for you until you clear the room. Do so and you get the last speech option when you and Somah approach the reactor. She still didn't quite find what she is looking for though.

Looks to me there is more to this quest. But I can't quite solve it yet. Anyone has any thoughts?
 * When you first enter the room, she tells you to keep your eye out for schematics or something that she can put to good use, or something like that. It sounds to me like an unmarked optional sidequest (like freeing the medic's friends in the cryo lab) but I was never able to find anything she was looking for.  Servius 23:15, 11 August 2009 (UTC)
 * I think what Somah wants you to find is the Drone Controller thingy. 66.57.75.84 12:25, 22 August 2009 (UTC)

What Paulson is looking for
I am suspecting what he is looking for is his pride. Has anyone tried to fend off the alien's assault without using the Pylons and with Paulson surviving?

Robot Assembly bugs and walkthrough
There's much confusion about the robot assembly area, people are generally confused when it comes to this area, most walkthroughs are incomplete or simply wrong. I've checked out the toolset and I can finally provide a complete walkthrough for this area complete with all bugs and bugfixes. In fact, the reason people are so confused is the sheer amount of bugs in that area, so half the quest isn't working properly. This is what is supposed to happen (but will not work properly in an unfixed game):

Ask Somah to accompany you

Enter the robot assembly

Somah uses teleporter, teleports to an inaccessible area on a balustrade, the teleporter shuts down, player cannot follow

Player disables the 4 drones using Robotic Expert perk

Somah addresses the player from the balustrade, saying that she will look for a way to further weaken the aliens. She then runs to a console upstairs and blows one of the turrets

Player sneaks to the next room, disables both drones there, then uses a console downstairs to destroy the second turret. If player didn't take Somah with them, then he needs to build a stairway out of boxes that are flying around in the area, climb to the ceiling, jump up and deactivate the turret that is actually supposed to be destroyed by Somah. Building such a stairway is a hell of work, so better take Somah with you. Still, if you are interested, check out the screenshot:

Screenshot

Somah addresses the player again, telling the player to blow the wall.

Player uses Repair skill (75) to set a delayed charge and gets the hell out of the blast zone

Somah stays upstairs, player may now use one of the teleporters to beam to her, there's some loot upstairs, jumps down again, goes into the next room.

Somah mentioned something about schematics or devices to weaken aliens or turn robots against them, so player sneaks up on the aliens and checks their inventory. One of them (the boss actually, high DR) has the drone pod control device in his inventory.

Player doesn't attempt to steal the device right away, instead he kills all the weak aliens in the area using the perforator and disables all drones in the area using robotic expert perk with the exception of the robot pod drone that the boss alien released from the pod when the player entered the room.

Player now steals the drone control device. The remaining drone turns hostile towards the alien and friendly towards the player. Drone kills alien. If alien kills the drone, he or the player will open another pod, there are like 8 drones there, in the end, alien will be killed or severely wounded while trying to destroy them one after the other.

Somah joins the player when all enemies are dead. Somah, the remaining drone (if any) and the player go to the generator, blow it, leave the area. Objective completed.

Now this is how it is supposed to work in theory. NONE of this will work, because the area is buggy like hell. Read the first part of my bug report here:

Talk:Robot_Assembly ("Do not use Robotics expert on the drones" topic).

Now about bugs that occur if you take Somah with you.

First, you cannot use Robotic Expert on robots, not just for the reasons explained in my other post (link above), but also because the game checks only if drones/turrets are DEAD, before proceding with the quest. This means if you disable drones or turrets and do not kill them, Somah will simply stay on the balustrade and do nothing for the rest of the quest, her AI packages will not be evaluated at all, because the condition isn't met (drones/turrets are dead).

Second, even if you destroy the turrets and the drones, Somah may be not able to talk to the player for two reasons:

-No line of sight (player moves below the balustrade where Somah is standing

-Player too far away from Somah (she can't get closer, because the balustrade is an inaccessible area)

This means she will stay on the balustrade for the rest of the quest, either waiting to establish LOS with player or desperately bumping against the balustrade, trying to get close to the player, but constantly failing

Third, the 7 or 8 drones controlled by the player cannot kill a single alien, because they constantly drop their drone cannons to the ground. This is not right. The non-playable version of the drone used by the drones should NOT be droppable, because it is a BUILT-IN weapon, similar to Mr Gutsy or Protectron weapons

Fourth, the alien workers in the area are using a completely wrong AI package. Here's a quote from the main page of this article:

"If you brought Somah, after speaking she'll fix and use a teleporter ahead and to the left of the entrance while an Alien Worker almost crosses her path coming up the stairs."

Well, this is NOT supposed to happen! The alien workers in the robot assembly will first slouch to the door that connects the robot assembly and the engineering core, later they may even exit the robot assembly and enter the engineering core and later they will follow the player up to the weapons lab. This has all kinds of weird consequences, in particular, if player is detected by them in the engineering core, Elliot will run away all the time due to his low confidence and cannot be talked to, the workers will flee all the time as well and the player cannot drop out of the CAUTION mode.

This crap happens, because the alien workers from the robot assembly are using an AI package that is actually reserved only to the alien workers in the weapons lab. So what they are trying to do is to get to the weapons lab from the robot assembly! That's why they nearly bump into the player when he enters the robot assembly, that's why they follow him all the time when he makes his way to the weapons lab. An extremely annoying bug. They are actually supposed to wander somewhere around the first two rooms of the robot assembly area.

Now about the bugfixes:

1) To make the game check for drones/turrets being robotic-expert-disabled instead of killed, you need to edit 3 scripts (the commented out crap is the original Bethesda code that isn't working properly):

scn DLC05AsmEnemyBSCRIPT

short doOnce
 * begin OnDeath


 * add death counter
 * set DLC05Asm.deadPartB to DLC05Asm.deadPartB + 1
 * dlc05SomahRef.evp
 * end

begin GameMode

if doonce == 0 if GetUnconscious==1 || getdead==1 set doonce to 1 set DLC05Asm.deadPartB to DLC05Asm.deadPartB + 1 dlc05SomahRef.evp endif endif end

scn DLC05AsmEnemyCSCRIPT

short doOnce


 * begin OnDeath
 * add death counter
 * setstage DLC05Asm 26 ;adds to counter, then evals to move onto the next stage
 * dlc05SomahRef.evp


 * end

begin GameMode

if doonce == 0 if GetUnconscious==1 || getdead==1 set doonce to 1 setstage DLC05Asm 26 ;adds to counter, then evals to move onto the next stage dlc05SomahRef.evp endif endif end

scn DLC05AsmEnemyDSCRIPT

short doOnce

begin GameMode

if doonce == 0 if GetUnconscious==1 || getdead==1 set doonce to 1 setstage DLC05Asm 39 ;adds to counter, then evals to move onto the next stage dlc05SomahRef.evp endif endif

end


 * begin OnDeath


 * add death counter
 * setstage DLC05Asm 39 ;adds to counter, then evals to move onto the next stage
 * dlc05SomahRef.evp
 * end

2) To fix the bug where Somah cannot address the player in conversation, you actually need to move Somah for a second in the immediate vicinity of the player using the MoveTo function, then move her back to her original position. There is simply no other way, because nobody can predict the player moves the player character around the area. You only need to move Somah to the player character for a second, as soon as she initiates conversation, move her back. This is best done through her AI packages:

Add the following code to the DLC05ASMSomahGreetPartB AI package (there's already some code there, just add below):

OnBegin script:

dlc05somahref.MoveTo Player

onEnd script:

dlc05somahref.MoveTo dlc05somahhide01marker

and the DLC05ASMSomahGreetPartC AI package:

OnBegin script:

dlc05somahref.MoveTo Player

onEnd script:

dlc05somahref.MoveTo dlc05asmhide02marker

Yes, I know moving Somah to the player is a weird solution, better than a completely broken quest I say, and this is only done for a millisecond, player probably won't even notice

3) To fix the drone cannon, check the "can't drop" flag for the non-playable version of this weapon

4) To fix the alien workers AI package, add the following condition to the UseAlienBridgeConsoleMaker01 AI package:

GetInCell DLC05ExLab02==1 (run on subject)

Entering the Cryo Labs
I have taken down two generators now i want to take out the one in the cryo labs but when i get to the door it says that the ailens have seald it. So how to get it open?