Forum:Discussion - Fallout 3 towns

Fallout3 feels a bit lacking in society development. Where's the relationship between people? It feel like everyone is just doing whatever they feel like. It's amazing how people even manage to survive sometimes, for example Big Town should be been long gone before the Wanderer showed up and Canterbury Commons seems more like a pile of people hiding in abandoned buildings rather a developed community. Who is providing the food, farming, keeping the cattle, keeping watch? How are you people even alive!?

First and foremost for any town to survive is food after obtaining a shelter. It only makes sense for people to settle in if they have a reliable source of food. Almost all the towns justify their income and living from caravans, which is somewhat a valid argument. However, its really risky for caravans to come trade to every single town. Look at the mangled corpses of some caravaner all over the place. They need to have a high incentive to even go to a town. Canterbury Commons should be thriving seeing how all the main caravans travel there at least once, but it seems like a ghost town.

After food, comes some way of defending yourself from thieves, raiders, bandits, etc. I remember in older Fallout games, places were always littered with guards everywhere. The sense of security was always high and on alert, and the well developed places always had some sort of leadership. In Fallout3 it feels like theres no threat at all for these towns. Most places have one or two guards, with the exception of Tenpenny's Tower, and almost none of the towns has any commanding structure at all.

Once some sense of safety is in place, then development of other things can occur. Rivet City is a good example of continued development. Whether if its technology, luxury items, or what nots you can see it thriving. --Lord0din69 08:37, 14 December 2008 (UTC)

I agree with you and going back to your Canterberry Commons example, if Bethesda could have let the town develop past the events of the Superhuman Gambit mission of the game and then let the player see what the town could be like after those event(s) occured. Rivet City reminds me of a mixture of the Hub and Junktown from the first one.