Talk:Gatling laser (Fallout 3)

Unlimited Gattling Lasers
There was a note on the page that Paladin Glade has an unlimited amount of Gatling Lasers (if you pickpocket it from him and come back in 72 hours, he'll have another one). However the poster hadn't verified this. Can someone verify this before we put it on the page? --Clean Up 00:35, 24 February 2009 (UTC)

I have 100 sneak skill, and every time I try to pickpocket his gatling laser, I get caught.--Chipgambino 23:26, September 14, 2009 (UTC)
 * (XBox360 with patch 1.5) I also have had no luck stealing Glade's Gatling Laser -- even with 100 Sneak, the Chinese Stealth suit, and using a Stealth Boy in low light while standing still. My Agility is only 7 though. However, I've had no problem reverse-pickpocketing (and stealing back) a fully-repaired Gatling Laser, as well as reverse-picking better armor and food into his inventory. Presumably someone with G.E.C.K. access could check to see if the 'default' Gatling is now tagged essential to Glade. Maybe so -- for unknown reasons he continues to take substantial physical damage in my game while living at The Citadel. -Theicla 19:50, October 8, 2009 (UTC)

Fawkes Gender/Ammo Rarity
Actually, regardless of if Fawkes is female or not (I don't know nor care), I'm just changing he to she so it matches the gender references from the paragraphs above it. 74.14.118.127 18:26, 2 December 2008 (UTC)
 * So yeah, interviews have confirmed Fawkes is female. Also, why are so many of the weapon pages talking about ammo being rare? Are these people utterly hopeless shots or something? I carry an assortment of weapons with me and have anywhere from 3000 rounds (5.56) to 300 rounds (.308) of ammo. --208.97.121.178 17:58, 4 December 2008 (UTC)
 * See the Talk:Fawkes page for an update. Bethesda has stated that Wes was mistaken and that Fawkes is and always was male.  Going to update this article.Bsdasym 16:06, 11 January 2009 (UTC)

Fawkes' Gatling Laser
I added a table for Fawkes' gatling laser, but it and the little tag by it takes up a bit of room if it's all the same to you guys I think I should move the tag info and table to an article Named Fawkes' Gatling Laser For now I'll just create the article Fawkes' Gatling Laser but leave this article unaltered until I get further comfermation. Other wise part of this article or the whole of Fawkes' Gatling Laser will be deleted.Aryeonos 05:55, 7 July 2009 (UTC)

Ammo
To get a bunch of ammo, just go do whatever you want to do and follow two rules: check EVERY body, box and crate, and every about two days, go to rivet city and buy flak +shrapnel out of whatever ammo you want. you can easily build up about 200 .44 rounds in no time J.J.-Lopez

I don't know why, but the Enclave camp in Girdershade isn't respawning for me. Various in-game weeks have passed and nothing.

Does it take MF cells or Electron cahrge packs? the page says both.
 * Ugh, nevermind Ashran111 21:29, 20 January 2009 (UTC)

the enclave camp is usually killed by radsorpions and deathclaws they may have refreshed but died before you killed them, just check their bodies anyways.

Bug?
During my tests with weapon durability, I've observed this weapon eating up ammo faster than it spits out projectiles. This means less damage to the enemy and less to the weapon. With a normal Gatling Laser against a spawned Behemoth for testing (hp modified to 10,000,000; for testing), one shot did 8 points of damage. Emptying the 240 round clip cell pack left the Behemoth with 9,998,222 hp. Which means I dealt 1,778 damage with that clip cell pack. 8 points times 240 shots is 1,920. 1,778 comes out to about 222 shots. I had the same problem with weapon durability (i.e. a full 240 round clip cell pack wasn't dealing 240 shots worth of damage to the weapon). Anybody have any explanation for this?Fiddlesoup 07:22, 3 February 2009 (UTC) - Edited 21:52, 4 February 2009 (UTC)


 * Does the Behemoth have armor (code wise speaking)? Sounds like Damage Resistance to me. Golan2781 08:28, 3 February 2009 (UTC)
 * Well, I would guess so, but that's really not the point. As I said, this difference was visible both in enemy health and weapon health. Additionally, I based my calculation on the amount of damage a single shot actually dealt to the behemoth (8).
 * I do have some tests that exhibit expected behavior (i.e. the damage dealt to the behemoth is app. 1800; damage to weapon is about right). I re-worded the first sentence, since it was 2 in the morning when I wrote that. I'd also note that I first experienced this firing the weapon with no target to get *try* to get solid info on how much damage each weapon can take (what does the "health" mean).
 * Presently, I have no way of explaining this odd behavior, which is why I asked. Like many other things I've tried to test, this is infuriatingly inconsistent.Fiddlesoup 21:54, 4 February 2009 (UTC)

Your weapon's probably wearing down. Gatling lasers wear down almost as fast as sniper rifles.

Effective from where?
Anyone know and want to note how effective at what range the weapon is?

It's a rapid-fire Big Gun, so chances are it's a short-to-medium. You're sure as hell not going to do any sniping with it. 75.90.239.86 16:39, 20 February 2009 (UTC)
 * Hm... maybe not. The Gatling Laser is surprinsingly accurate(much more than the Minigun, at least). So it is usable at long ranges, just not extremely long ranges.

I don't know what you guys are talking about, this is one of the best long range weapons in the game.

Am I the only one that finds this weapon pretty much useless on a very short range using V.A.T.S.?

I can hit people in front of tenpenny tower from the balcony at the top just fine, in V.A.T.S. it's completely useless, unless you have near max big guns skill. I think we should put in a section about this.Aryeonos 02:19, September 14, 2009 (UTC)

Enclave Camps
Could people write here the Enclave camps where they saw a soldier with a Gatling Laser/Minigun? It would be really nice to have a list with those, considering the rarity of the weapon. At this present time, only the camps NW of Girdershade and NE of the National Guard Depot had those for me.

Bug description transfer?
There was a revert on the bug reported by me („It occasionally appears that when engaging in a fight [...] solves the problem.“) some days ago with the comment to go in the Fawkes article. No problem with where the description is placed, Fawkes applies as well as the weapon's article. But it's just gone and not inserted into the Fawkes article which is readonly and cannot be edited by me. Has some admin to do that?

It is protected from anon accounts due to a large amount of vandalism. If it wasn't placed in the Fawke's article it means it probably is already there. Please remember to sign you posts with 4 tildes after you post. Thanks. Kingclyde 00:45, 1 April 2009 (UTC)

Appearance
Why does it look like it has battery packs on the back, witch you would presume would be the actual Electron Charge Pack (BackPACK), but instead, you insert a small cylinder into the weapon. WHY DO YOU HAVE SOMETHING ON THE BACK IF IT DOES NOTHING!?! And you can't say it has anything to do with the weapon because it isn't even connected to it. I mean, its like the Flamer. Those gas tanks do nothing. You slap the flamer to reload it, sounds like a Gay joke to me. They could have easily put some kind of power cable or something, and instead of making you reload it, you just kept firing but it would overhead and it had a cooldown or something. In fact, energy weapons where just poorly implemented in the first place (1 MF cell should = 24 rifle shots, not 24 MF cells = 1 MF cell worth of ammo.) and should have been better planned. The only functioning clip that makes sense is the Tesla Canon. 1 ECP = 1 Shot and the ECP is ejected every time. Axier 04:39, September 9, 2009 (UTC)

Yeah I agree with what you're saying there (Except the gay joke, that invokes a twinge), But yeah if they had followed the idea behind FO1 with ammo that'd make sense. I think that originally there was going to be a hose attached between the flamer and tanks on the side, you can even see it on the side of the tanks where it should connect and on the flamer. A cable should be connected for the batteries and I believe a belt would make more sense for the minigun, but they have some excuse as to the pack being for spare ammo and the cassette being the actual source, I can't really fix it but I can provide my thoughts.Aryeonos 02:24, September 14, 2009 (UTC)

Obviously, the weapon consumes a large amount of electricity, and the ECP is just like a 5.56mm round, but it has a certain type of energy designed to create a lethal laser beam. The thing on your back is basically... a Duracell battery (Although you should have to find new battery's after awhile.) - AreYouGoingToEatThatNuke?


 * I think the thing on the back is a stepdown transformer that reduces the power output from the ECP to a voltage usable by the weapon; the placement of the ECP on the handheld part of the weapon is to allow it to be easily changed in combat. Kris (talk) 22:32, July 17, 2010 (UTC)

I was using a gatling laser in point lookout, and in the pip-boy menu its damage was listed as around 200. Every enemy was killed almost instantly with a few shots, does anyone know anything about this glitch? (ps3)
 * That's because the pip-boy shows it's DPS, the vault shows the damage of one laser. - RASICTalk 23:36, August 11, 2010 (UTC)

Unlimited Gatling Lasers
A lot of people ask where they can get gatling lasers and many have no luck. Generally outside of the Citadel, one of the four guards patrolling on the river side has a gatling laser (sometimes there are 2). All you have to do is save and then try and mesmetron them into frenzy and the other guards/ your followers will kill him. Then you just grab the gun and whatever else off of their body. You can do this infinitely as long as you wait 73 hours for them to respawn. There is no karma loss for it either. One of the guards outside the washington memorial also usually has one.