Computer

A computer is a machine which manipulates data according to a set of instructions. In the Fallout universe, computers range from simple terminal, Automated Personality (AP) to full blown Artificial Intelligence (AI).

Background
One of the major effects of the timeline divergence is that instead of working to develop supercomputers and miniaturized electronics (in the process creating the first semiconductor, the transistor, in 1947), post-World War II humanity in the Fallout universe invested its technological efforts in further harnessing the atom and robotics. While microchips do exist, they are not uncommon, usually seen among common household items, super computers, and energy weapons alike.

As a result, computers are far clunkier than the ones in our world and some still use monochromatic, command-line interface UI. The personal computer was developed, but due to these limitations on compactness, most models can only be used to store text files; almost all extremely advanced computers exist as large mainframes which can take up whole rooms. The users access them via terminals. Nonetheless, some mainframes are highly advanced in terms of processing power, such as those capable of running an artificial intelligence.

While the typical 80s and 90s desktop computers are seen as map props in Fallout and Fallout 2, it should be noted that some computers are very advanced. For example; Vault City's central computer is capable of "communication" with voice commands and can reformat/update Pip-Boys via a slot designed for them. It also has the ability to produce an animated (with sound) cartoon animations for its various computation events. Vault City central computer's information: "{103}{}{You see a metal box that is talking to itself in a woman's voice.}" "{104}{}{You see a talking metal box.}" "{105}{}{You see a metal box that is talking to itself in a woman's voice.}" "{166}{}{You see a metal box talking to the air in a woman's voice. The woman must be inside the box! She must be really, really cramped in there.}" "{190}{}{As you replace the panel, however, you suddenly notice a small picture of the Pip Boy located beneath the terminal. Next to the picture is a slot that looks about the size of your Pip Boy.}" "{191}{}{Insert your Pip Boy into the empty slot.}" "{193}{}{As you are about to shamble off, you see the smiling little person from your small blinky Pip Boy under the metal box! He's pointing to an empty space next to him. Maybe he wants to talk to your Pip Boy little person.}" ''"{194}{}{As you are about to turn away, you suddenly notice a small picture of the Pip Boy located beneath the terminal. Next to the picture is a slot that looks about the size of your Pip Boy.}" "{195}{}{Shove your Pip Boy person hand-held thingee into the slot so they can talk.}}" "{196}{}{Insert your Pip Boy into the empty slot.}" "{198}{}{Boy! The two seem to have a LOT to talk about! They talk in funny words that sound like grinding, beeping, and mantis-chirping. Eventually, there is a beep, and your Pip Boy slides out.}" "{199}{}{Take your Pip Boyeee and leave}" "{200}{}{A small window opens on the terminal screen with a smiling Pip Boy next to it. As you watch, the Pip Boy starts whistling silently and tapping his feet. A red light is flashing beside the computer slot.}" "{201}{}{Wait...}" "{203}{}{An unhealthy grinding noise comes from the Pip Boy slot. The Pip Boy continues to whistle silently and tap his feet.}" "{204}{}{Wait...}" "{206}{}{The Pip Boy suddenly stops and frowns. An exclamation mark appears above his head, and he starts wagging his finger at you. }" "{210}{}{A small display beneath the Pip Boy states that your last scheduled maintenance was 50.352 years ago. The archives are corrupted and need to be "re-formatted." Do you wish to proceed?}" "{211}{}{Uh... sure.}" "{214}{}{Initialization procedure beginning... Reformatting Pip Boy...}" "{216}{}{Wait...}" "{219}{}{ Reformatting Pip Boy...}" "{247}{}{A small window opens on the terminal screen with a smiling Pip Boy next to it. As you watch, the Pip Boy looks right at you, winks, then gives you a thumbs up. A red light is flashing beside the computer slot.}" "{253}{}{The Pip Boy on the screen waves good-bye, and then the screen turns black. The terminal has shut down.}"'' Also some computers had security devices.

Automated personality
An Automated Personality refers to a computer or a robot created with specific skills and having an automated personality able to speak but only on a preprogrammed set of responses keyed to certain inputs atop a standard operating system. This is achieved using interchangeable computer chips or holotapes that hold different software and can be wired to the AP hardware. They are not able to have logical deduction and reasoning and are less advanced and different than complex AI computers. AP was created in The Sink in the Big MT and appeared only in the Fallout: New Vegas add-on Old World Blues.

Artificial intelligence
In colloquial parlance, Artificial Intelligence refers to a computer or a robot that is "self-aware" – it is capable of not only logical deduction, reasoning and speaking, but knows of its own existence, the possibility of its own mortality (and immortality), and possesses creativity, desire, and, in many cases, emotion. AIs were first created in the United States in 2059. However, due to restraints on memory accessibility, few advances were made in the following years, but these AIs laid the foundation for future research across the country. It would eventually become so commonplace that not only would it be sold on store shelves, it would become common practice for individuals to personalize their product.

Simple computers

 * Terminal (Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76)
 * Doc-u-tron Desktop model 986 (Fallout 3)

Mainframe computers

 * RobCo Production Mainframe (Fallout 3)
 * Archetype Model FF06 Mainframe (Fallout 3)
 * Vault-Tec Mainframe (Fallout 3)
 * V-29 Mainframe (Broken Steel)
 * V-31 Mainframe (Broken Steel)
 * House mainframe (Fallout: New Vegas)
 * Lucky 38's mainframe (Fallout: New Vegas)
 * Vault 11 Mainframe (Fallout: New Vegas)

Pip-Boy models

 * Pip-Boy 2000 (Fallout, Fallout 2, Fallout Tactics)
 * Pip-Boy 2000 Mark VI (Fallout 76)
 * Pip-Boy 3000 (Fallout 3 and Fallout: New Vegas)
 * Pip-Boy 3000 Mark IV (Fallout 4)
 * Lil' Pip 3000 (Van Buren)
 * Super PIP Boy (Van Buren)

Advanced computers

 * Vault City central computer (Fallout 2)
 * Shi Emperor (Fallout 2]]
 * Cyberbrain v2.3 (Fallout 3)
 * Brainpower 4 (Fallout 3)
 * Brainpower 7 (Fallout 3)
 * Think Machine 2800x (Fallout 3)
 * Think Machine 3600r (Fallout 3)
 * M.A.R.Go.T. (Fallout 3's add-on Broken Steel)
 * Pip-Boy medical enhancer‎ (Fallout 2)
 * Pip-Boy lingual enhancer‎ (Fallout 2)
 * Director Management System (Fallout 4)
 * Systemized Telemetry for Automated Robot Control (Nuka-World)

Networks

 * Interweb (Fallout)
 * PoseidoNet (Fallout 2 & New Vegas)
 * EnclaveNet (Fallout 2)
 * Shop-Tec (Fallout: Brotherhood of Steel)
 * Intra-Vault mail (Fallout 3)
 * HubLink (Fallout 2)
 * Hidden Valley Network (Fallout: New Vegas)
 * House Industries Network (Fallout: New Vegas)
 * Vault 21's Network (Fallout: New Vegas)
 * Vault 22 Interlab Network (Fallout: New Vegas)
 * Crimson Caravan Company Internal Memorandum Network (Fallout: New Vegas)
 * NCR Army Supply Database; McCarran Branch (Fallout: New Vegas)
 * Bunker 13 Network (Dead Money)
 * Sierra Madre Control Network (Dead Money)
 * Sierra Madre Maintenance Network (Dead Money)
 * Sierra Madre Theater Network (Dead Money)
 * Sierra Madre Host Services Network (Dead Money)
 * Sierra Madre Security Network (Dead Money)
 * Sierra Madre Police Network (Dead Money)
 * Sierra Madre Clinic Network (Dead Money)
 * Sierra Madre Host Services Network (Dead Money)
 * Zion National Park Network (Honest Hearts)
 * American High School Network (Old World Blues)
 * Big Mountain High School Network (Old World Blues)
 * Big Mountain Research Network (Old World Blues)
 * Inlook Email System (Lonesome Road)
 * Institute Central Network (Fallout 4)
 * Prydwen Internal Network (Fallout 4)
 * Wilson Atomatoys CorpNET (Fallout 4)
 * ArcNet (Fallout 4)
 * Suffolk County Charter School Network (Fallout 4)
 * Nahant Sheriff Internal Network (Fallout 4)

Automated Personalities

 * Biological research station
 * Blind Diode Jefferson
 * Book Chute
 * Light Switch 01
 * Light Switch 02
 * Muggy
 * Sink
 * Sink Auto-Doc
 * Sink Central Intelligence Unit
 * Toaster

Advanced programmed

 * Jane (Fallout: New Vegas)
 * Victor (Fallout: New Vegas)

Reprogrammed

 * Yes Man (Fallout: New Vegas)

Artificial intelligence

 * Gaston Glock (Mentioned only)
 * ZAX 1.2 (Fallout)
 * ACE (Fallout 2)
 * Skynet (Fallout 2)
 * Calculator (Fallout Tactics)
 * John Henry Eden (Fallout 3)
 * Mr. New Vegas (Fallout: New Vegas)
 * MODUS (Fallout 76)
 * CALIX (Fallout: Brotherhood of Steel)
 * ODYSSEUS (Van Buren)
 * ZAX at Boulder Dome (Van Buren)
 * ZAX-29 (Van Buren)

Software

 * Docutron Database 7000x
 * DOS
 * EDU-OSv6.19.03
 * In-Home Servant Interface 3.1
 * Journal-It Software
 * JournalSoft v2.3
 * Missile System - OS.15.4c
 * NCRA RECORDOTRON Squad Readiness Report Database
 * NCRA Troop Dispositionator ME
 * PIP-OS(R) V7.1.0.8
 * Standard Mr. Handy Control Interface v1.20
 * Standardized Turret Control Firmware v8.13
 * RobcOS v.85
 * RobCo Trespasser Management System
 * RobCo Service Terminal
 * V 6.0.3.2.1.a
 * V 6.0.1
 * Reign of Grelok [beta]
 * Robco Termlink (terminal BIOS firmware)
 * SoftLock Solutions, Inc. - locking software
 * Standard Protectron Control Interface v2.40
 * Standardized Spotlight Control BIOS
 * SPO7L1GH7 0VERL0RD v4.2
 * Sten-o-pool 3500 Word Processing System
 * Unified Operating System
 * Vault-Tec Security System Software Version 1.02.f
 * Wyndoze 99