Forum:What sort of follower yould you like to see the most in an FO game?

I think it'd be pretty cool to have a really awesome looking robot follower, almost like a securitron. A robot that looks cool, can fight well, but isn't invincible like Fawkes was in FO3. I still want to feel sort of important as the player and not have my follower stealing all my thunder or keeping me from having a chance to shoot anything.

EPIC FOLLOWER IDEA 1: While FO3 had some of what I consider to be rather dull followers, FO2 had some pretty freaking awesome ones. But what I really want to see is a super epic deathclaw follower whos totally big and awesome like those big ones enclave keep in cages in FO3, but doesn't walk around in some disguise. He - hmm, I guess it should be a she. You dont really get to see very many, if any, big mean female creatures - should be able to run around with unarmed weapons (sort of like in Fallout Tactics, I guess) and just powerfist everything to death. Kinda like Fawkes, but better at melee. Oh, but not so ridiculously well-armored and fast-healing like Fawkes, cause he's through the roof overpowered. EPIC FOLLOWER IDEA 2: Or maybe some kinda pre-war cryostasis follower like in Mothership Zeta, but with more depth, and, of course, one that you could take around with you, unlike those guys on Zeta who just hang out on the ship after it's all over. EPIC FOLLOWER IDEA 3: That talking scorpion who plays chess in FO2. In fact, that's clearly the best one available. A talking, chess-playing radscorpion. Yeah. User:Mmaster211 8:14, October 11, 2010 (UTC)

I actualy would like a follower system like oblivion. Its the greatist when you rule all the factions and have a squad of five minions. Sure they kinda suck in combat but I like that they wernt made of some kind of super skin that can withstand a nuke.--Radiated Raider 23:30, October 11, 2010 (UTC)

I despised Oblivion's feeble followers. It was like playing a pen and paper RPG as the only player, in a party of expendable NPCs. FO3, well that was like playing a pen and paper RPG with one other player, who was deaf/mute and possibly mildy mentally impaired. I'd like a return to FO1 and FO2 style followers - a big list of individuals, variable party size based on Charisma and a little more depth and story to the characters. They weren't especially tough all the time, but man were they memorable. --Johnny Trash (Talk) 09:41, October 13, 2010 (UTC)

A really badass ex-paladin of the Brotherhood Of Steel, Neither Veronica in New Vegas and the other paladin girl (Dont even remember her name!) in Fallout 3 pleases me well :/ http://img713.imageshack.us/img713/3892/rockii.png 04:42, April 21, 2011 (UTC)

What i think would make a good follower would be a Russian Hitman. He could have a long, complicated back story and could drag you into some of his troubled past along the way. This character would look cool in a black suit, with a wastecoat and fedora. He could also use some sought of modified semi-automatic pistol. Tales from the Fallout

Just a random list of potentially interesting companions: a dwarf, a psyker, a cannibal, a smooth-talking person trying to play your evil conscience, an immigrant from a distant land. A very interesting companion would be a fairly well-adjusted but naive person from one of the control vaults, and you get to play the savvy wastelander showing them the ropes.--OvaltinePatrol 08:31, November 15, 2010 (UTC)

After playing Fallout 3 for the many hours, I thought it would be cool to create a follower. You could decide whether it's male or female, human, ghoul or mutant, tag skills, stuff like that. Also, I wish followers that have good skills like lockpick and science could unlock doors for you if you're lacking. Bdude5 09:51, November 15, 2010 (UTC)

I want a PC from a previous Fallout game to be a companion option. Such as the Lone Wanderer as an option in an upcomming Fallout 4.

A Guerrilla. No, not GORilla. GUErilla. Pretty much a Jericho wearing camouflage. --Viper720666 02:31, November 24, 2010 (UTC)

I'd like to see another build-a-bot follower along the lines of Skynet, however with more quest-style stuff to upgrade it later. Agent c 04:12, November 24, 2010 (UTC)

The only follower i need is THE ADORING FAN. I need someone to give me a back rub and kiss every bit of ground i step on.--Mastererium 02:53, December 14, 2010 (UTC)

A Newfoundlander. Could you imagine? A follower with an East Coast Canadian accent I think would be hilarious -M

Maybe a Brotherhood of Steel member dipped in FEV. Kind of like Frank Horrigan but not a super evil Enclave super boss.--PUKEBOT2000 16:45, April 16, 2011 (UTC)PUKEBOT 2000

To be completely honest, ED-E with the followers upgrade is one of the best followers I think. Maybe another one like that but with more than just beeps, like an actual AI personality, other than that a child with a proficiency for heavy/energy weapons would be funny. Just have a kid skipping around you with an Experimental MIRV, or Tesla Cannon. Think about it. --Dlaxrcc123 18:01, April 17, 2011 (UTC)
 * Oh what would be cool with that character would be he thinks he's human and his side quest has to do with showing him the truth or letting him believe that he's a robot. --Nivlac96 01:52, July 7, 2011 (UTC)

A monkey that delights in throwing excrement at your enemies. --Cartman! 04:14, April 21, 2011 (UTC)

I want either Marcus or Dogmeat back. In fallout 2 Marcus looked so awesome dressed all in black and sporting a minigun strapped to his arm. He held that machine up with one hand and unleashed death. And dogmeat has survived since fallout 1 so I want to see that vicious bastard back again. I don't like cyber dogs. I want my badass wolf mix mutt. I also wouldn't mind skynet from fallout 2. A brain bot packing a sawed off shotgun would be sweet. Zac hemker 20:13, June 15, 2011 (UTC)

One idea: a follower who basically can't fight. When the shooting starts, she runs for cover. Not a true pacifist, since she thinks it's acceptable for the PC to fight in some circumstances (although she's anti-violent enough that if you fight when it's not necessary, she'll leave), but she both dislikes violence and isn't competent at fighting. However, she's competent at pretty much everything but fighting. She's excellent at repair, medicine, bartering, survival skills, and a huge amount of other stuff. Just can't fight worth crap.Idhan 18:50, June 22, 2011 (UTC)
 * [smile] That's not a bad idea. It would be good to have a follower who isn't a bad ass but instead cowers when the shooting starts, drops their gun and starts screaming hysterically. Follows need much more characterisation and they are an excellent opportunity to inject some real humour and pathos into the game. Captain Taipan 21:42, June 22, 2011 (UTC)
 * Screaming hysterically when in any danger might be a bit annoying, like Myron squared. (Complete cowards are fine as NPCs, but probably not appropriate as followers; if you're really scared of violence, why wander into the wastes following some guy with a bunch of guns who seems to get into five fights a day? Why not stick around in a fairly safe settlement?). I'm thinking more someone who just doesn't know how to fight any more than most people know how to play the cello, and knows it, and thus decides that the most rational, helpful thing to do is take cover and keep quiet while the guns are blazing, and come out of cover when things are quiet with bandages and sutures at the ready. Idhan 02:27, June 23, 2011 (UTC)
 * Oh I agree that the running about screaming & crying would become a tad annoying but that's the price you'd have to pay as the coward comapnion would make up for it in otherways. Another idea would be that part of their character quest is that they learn to fight at the cost of their non combat skills, much like Raul in FO:NV. His personal quest was probably one of the best writen and the choice at the end, either return to his gunslinging ways or retire to become a talented repairman illustrate my point perfectly. Arcade Gannon is giving a choice at the end of his quest line whether or not to fight at the Battle of Hoover Dam. IMO, Arcade shouldn't fight as he really is a healer, not a life taker but that's just my 2 caps worth :) Captain Taipan 03:08, June 23, 2011 (UTC)

I would like to see an Enclave guy you'd have to trick into thinking you were his commanding officer and get him to follow you, but eventually he'd give up on the enclave and follow you not matter what. He would be the best follower statistically, but he would be hard as hell to get. Power Bonkers 03:43, June 29, 2011 (UTC)

What about hard edged merc you could hire? Maybe he'd demand regular payments to maintain his services but he'd be completely neutral and wouldn't care about your faction loyalties or karma. Zac hemker 00:11, July 10, 2011 (UTC)

i like the semi pacifist idea, also the enclave follower- maybe without the tricking part, and the mercenary is an excellent idea. i suggest a Caesars legion follower. i think a tribal follower would be a great asset to any vault based character. my favorite followers are rl-3 mister gutsy and Cass. shes a bad-ass. oh, maybe a fugitive follower thats being hunted for an unknown reason to you and you have to decide whether or not to help them escape the law. youd constantly be fending of bounty hunters and lay low while in that factions territory. JimmyDreznaut017

I think it would be cool to get a Russian Hitman as a follower, you could first meet him when he tried to murder you sometime in the wasteland. He could have a long and complicated history which after much travelling with each other, could drag you into a past issue like a contract target which survived comes back to kill his attacker. He could be dressed in a suit with waistcoat and fedora. He could be farely old, with a grey beard and waxed back hair. User: Tales from the Fallout/Tales from the Fallout 22:21, July 18, 2011 (UTC)

How about a wandering blues/folk musician with a bladed banjo that he/she wields with ruthlessness? Also, at some points during the game sings about your deeds and can play for caps and chems in the towns and settlements you visit. Definitely someone I wouldn`t mind hanging out and drinking whiskey with around the trashfire! That, or maybe a stranded alien with a dysfunctional translator for a bit of entertainment.Homeless 1 12:19, October 11, 2011 (UTC)_homeless1 I'd wan't a intelligent Super Mutant Behemoth, armed with an arm mounted howitzer.

Follower Ideas Vault-Boy - This kid just got punted from his Vault because he's been sent on a quest.-Sound familiar? You find him wandering whatever wasteland the game takes place in and he has no clue about how to go about his quest. You can chose to help him and he becomes a companion. I think there's a lot of opportunity for some 4th wall humor poking fun at the series as whole. Vault Boy initiates questions when encountering seemingly mundane situations. "Why don't the caravaners build wagons and hitch them to the brahmin instead of walking? That seems more efficient." "Bottlecaps? Seriously? "So nobody has recorded new music since before the war?" While he's your companion your karma choices affect him (kids are impressionable). Are you creating the next hero of the wastes or the next scourge? If you take him along and don't help progress his quest he gets more annoying and antsy. Eventually he just quits on you. If you do help him you get the opportunity to influence whether he returns to the Vault or if he stays out in the wasteland. (similar to Follows Chalk's storyline).

--MikeJTanner 23:11, October 11, 2011 (UTC)

A pack Brahmin, seeing as that’s about the only use companions have anyway. ReapTheChaos 03:53, October 17, 2011 (UTC)

I liked the Mutant followers of Fallout 3 and New Vegas as well as Marcus in the old days. Fawkes and, although to a lesser extent, Lily were both great fun to travel with and my most used companions in their respective games. Although Fawkes got bugged up with the Broken Steel dlc, he still stuck around just so I could hear that terrifying battle cry he howled everytime he saw something remotely hostile. So for me, it'd be a Super Mutant follower. They're big, tough, incredibly funny killing machines with a penchant for pilot helmets and car grill body armor! As for potential follower ideas I quite liked Fawkes' back story. A tortured soul in a mutant's body who, exiled from his kin, tries to pay his debt to his savior by crushing evil where ever it rears its head. Since most of the east coast muties were brainless hunks of flesh, it should be a Mariposa mutant with a troubling past. As a follower it should require neutral karma to recruit but after that you can recruit them whenever, regardless of karma. As a quest, the PC would have to help the mutant either overcome and forget its past or embrace its darker side. If anything i'd prefer it if you could become a super mutant since they're awesome but that's unlikely so never mind :(   I think super mutants are great companions too, but i do think it would be better for you to get either a friendly , but stupid Vault 87 mutant who follows you about , or different intelligent super mutant from vault 87 , as Mariposa ones have had their time in the spotlight , let the vaultie super mutants geta bit of that !! still , i suppose any super mutant is good:P

I want an 'imaginative' companion (like Grumpy Bone) who cant do anything physical but can sort of 'analyze the air' in conversations or spooky places and give comments on your and others actions. Also i kinda like the pacifist, and maybe just a regular companion with a phoebia from insects maybe? The 'Vault Boy' companion is also a great idea! --78.54.145.205 14:32, October 29, 2011 (UTC)

I would like to see a companion who comments on quests that you do a lot more, i would also like them to be funnier (honestly , NV companions were annoying in my opinion .. ESPECIALLY Veronica ....) ... and uh .. id like them to have a backround from the capital wasteland instead of the core reigon ... and i would hope that they mention the lone wanderers actions sometimes, well , thats pretty much all i want 79.173.197.2 07:15, 22 June 2012 (UTC)

One that's useful. New Vegas was a huge improvement over 3, where they amounted to more or less a heavily armed pack brahmin. Still, the follower AI is pretty terrible. They have a horrible habit of acting as meat shields for the enemy(Admittedly it's rather hilarious to be lining up a shot on a deathclaw with an AMR only to pop Cass or Veronica and watch them ragdoll down the mountainside), negating my attempts at sneaking into a good position, get stuck on walls, block doorways, and generally act like morons. They also can't hit a damn thing, they all trained in the Stormtrooper Marksmanship Academy or something. I do rather enjoy Veronica's quips though. Raul's too, and Cass has her moments. TestECull