Talk:Laser rifle beam splitter

Does this mod effect the spread or the weapon? -warneverchanges
 * I'm pretty sure it only affects the weapon damage by +30% upon successful hit, not actually making two different beams in the game. I only tried it out for like ten seconds though.  Doesn't affect the spread of the weapon from what I could tell, I don't think any of the mods do for the Laser Rifle.  Btw, it's probably more suiting if the main picture was in English rather than whatever Cyrillic-based language that is considering this is the English version of the site.  J5689 14:56, October 24, 2010 (UTC)

Better than nothing, lots of pages have no picture at all. Besides, we already know what it does thanks to the wiki :) --JPro 12:03, November 3, 2010 (UTC)

Spread
The beam splitter does not seem to create 3 seperate beams, but uses only one while applying the damage over 3 seperate effects, though this may be because, outside VATS, the beams are much closer together. In VATS one can clearly see 3 seperate beams. The outVATS spread may sometimes appear as a striaght downward shot while aming forward. Whether this has any effect or that it is a merely a graphical issue remains to be seen. Like to point out that the beam splitter's main advantage is outVATS: a critical shot (with all 3 effect landing on the target) also causes 3 times the critical damage application. With the Laser Commander perk, and perhaps with the Meltdown perk, and with the other 2 mods, the Laser Rifle can become a devastating "low yield" energy sniper weapon, though the base spread still applies. --Radnus 81.205.186.16 19:23, November 24, 2010 (UTC)

Xbox
Could anyone confirm the glitch making the 360 version fire 3 beams and not add %30 damage?Thnx-- 06:25, March 10, 2011 (UTC)

This Note

 * With max charge ammo this weapon acually becomes fore effective agaist heavily armed foes, since instead of the just --10 DT with one laser, there is -20 DT because there are 2. There fore, it reinstates its value at higher levels, being able to penetrate 20 DT of your oppenents using the correct ammo.

Call me a nonbeliever but isn't the -10 DT applied as a one-time thing for all shots, not as a separate effect for each? Nitty Tok. 15:13, May 9, 2011 (UTC)

Okay, but what about the Shotgun Surgeon perk, that gives -10DT to a shotgun attack. Does that one not apply to all projectiles fired during a single pull of the trigger? I do believe that the -DT applied by ammo does affect each individual projectile. This would mean that the beam splitter can partially counter the DT of a target with -DT on each projectile. --Radnus 15:09, July 13, 2011 (UTC)

The -10 DT is put on each projectile separately, there is no addition involved. If a shotgun surgeon fires a burst of 8 pellets that do 5 damage (40 damage total) each with -10DT, that means each pellet does 2 damage to something with 13 DT for a total of 16 damage. The weapon does NOT get -80 dt, as the note above would suggest. 67.81.226.35 21:49, July 26, 2011 (UTC)