User:FourWayDiablo/sandbox

Table examples
Creation requirements

Creation requirements

Creation requirements

Creation requirements

=Page example .45 Auto=
 * Comparison unchanged .45 Auto page.

.45 Auto is a type of ammunition manufactured by Union Cartridge in the Fallout: New Vegas add-on Honest Hearts.

Characteristics
After the completion of Honest Hearts the ammunition type will also begin appearing in the main game, sold by most suppliers (i.e., Gun Runners, Cliff Briscoe, Mick and Ralph, etc.).

Weapons using this ammunition

 * .45 Auto pistol
 * A Light Shining in Darkness
 * .45 Auto submachine gun

.45 Auto, +P
.45 Auto, +P (Over-pressure) is an ammunition designed to fire at a higher internal pressure than standard ammunition to ensure higher velocity, stopping power and a slight armor piercing ability but at the cost of requiring more maintenance than usual. This ammunition can be bought at most vendors in small quantities. It can also be made at a reloading bench.

.45 Auto, hollow point
.45 Auto, hollow points is an ammunition manufactured by Federal Cartridge corporation and designed to mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plating, drastically reducing the weapon's penetrating power.

.45 super (hand load)
.45 super is an ammunition load manufactured by Southern Cartridge company and designed for much higher pressures than the gun was originally intended to fire. Muzzle velocity is 20% greater than even +P resulting in much better armor penetration and damage, but causing considerable weapon damage to guns not specially designed to operate these "Wildcat" rounds. You must take the perk 'Hand Loader' to be able to craft this round at a reloading bench.

Crafting
Certain .45 Auto ammunition types can be crafted by the player at a reloading bench. Creation requirements
 * Existing ammunition can also be broken down into the listed components.

Crafting
This item can be crafted by the player.

Creation requirements

Merchants in Fallout: New Vegas WIP

 * Items sold to merchants will remain in their inventories until they restock.

Merchants in Fallout 3 WIP

 * Items sold to merchants will remain in their inventories until they restock.

1 Sells Mesmetron power cells only. 2 Glitched, see Haley's page.

Layout WIP
NCR Ranger hit squads operate in the Mojave Wasteland, under orders from the New California Republic in 2281.

Background
Should the Courier gain a bad reputation with the NCR, through violence, theft, or by aiding the Republic's enemies, Rangers will be dispached to deal with the situation.

The first encounter will be non-hostile, with the Rangers instead giving the player an ultimatum and three days to improve their standing. If this warning is ignored, on their next appearance the Rangers will shoot on sight.

Characteristics
NCR hit squads usually consist of four Rangers, whose equipment is dependent on the player's level. They appear at various locations in the wasteland, from where they will move towards the player, fighting any other enemies they encounter on the way.

Ranger 2
[[NCR

Notable quotes

 * "Since you haven't pissed yourself I'll assume that you don't know who we are - next time I'll bring my sickle and wear my black cloak."
 * "You've got three days to improve your reputation with the NCR or we come for you... without all of this pleasant conversation."
 * "Crap, you don't even want to live a few more days? Go. Get laid one more time or something - we're walking away. Three days."

Appearances
NCR Ranger hit squads only appear in Fallout: New Vegas.

Bugs

 * After delivering the warning, the initial Ranger group will wait in place where you meet them. The lead Ranger cannot be spoken to again - the screen will zoom in and out with no dialogue box. The other Rangers can be spoken to, but with only the option to say goodbye.