Robert (Fallout 3)

Robert is the sentry and doorman of The Family. He is found deep inside Meresti metro station in Fallout 3..

Background
Born in 2243, Robert is Vance's bodyguard. The two met in a fight for their lives against slavers (who Vance detests) well before the Family was formed. Robert saved Vance's life in that battle, and ever since the two have been good friends. Once Vance formed the Family, Robert began to realize how important Vance was and elected to remain ever vigilant of his friend. He keeps quiet and usually has to be prompted to get conversations. He is extremely well versed in the use of firearms and has elected himself as combat instructor for The Family.

Robert stands behind a wall of sandbags between the Meresti metro and the Family's headquarters, turning any explorer away. Although everyone else has a law to recite, he does not, as his job entails that he stand watch at the sentry post. Not that he minds, he feels that yelling that out is stupid.

If someone has a legitimate reason to be in the tunnels – or enough bottle caps to make it worth his while – Robert is likely to let them by, but warn them to no do anything suspicious and directs them to speak to Vance when they arrive in the Family's inner sanctum.

Interactions overview

 * Robert is the first member of the Family encountered by the player. Trying to sneak by him will result in him turning hostile if detected. The only way to come through peacefully is to talk with him.

Quests

 * Blood Ties: Robert guards the entry to Meresti. He will not let the player in unless the quest is active. The ways to access Meresti station are bribery,, the Cannibal perk, a successful speech check , and telling him about Ian's letter..

Appearances
Robert appears only in Fallout 3.