Talk:Psyker

I cant make up my mind. I like the idea of Psykers in fallout and i do think it would be a cool trait to have ( -SPECIAL when psychic nullifier is of +Some kind of psychic abilities. start with psychic nullifier) I also accept that it would destroy the traditional fallout gameplay. Does anyone else have any thoughts on this? Psykers seem pretty awesome but is it even possible to put them into active gameplay (all up to this point except for beastlords and that one super mutant from fallout 2 have been people you just talk to.--Ze5ro1 22:34, January 25, 2011 (UTC)

I don't know, I think it's a neat idea for NPCs but I don't really see how it could be implemented for the PC without breaking the game. I think that Fallout is great when you can just be an ordinary guy faced with extraordinary circumstances. Zac hemker 05:17, July 10, 2011 (UTC)

Well most psykers encountered were insane, which wouldn't make good PCs. Some powers wouldn't work, telepathy, mind reading and foresight would either break the game or be so vague they'd be useless. The Beastlords' animal control is basically the Animal Friend perk taken a single step further. The rest, like telekinesis, pyrokinesis and so on would more or less simply be a repackaging of things weapons and other items already do. Dr. Lobotomy 00:22, July 18, 2011 (UTC)