Talk:Grenade (Plasma)

Pyromaniac Perk
Is the Plasma Grenade affected by the Pyromaniac Perk?213.65.69.18 20:40, 9 February 2009 (UTC)

No, it is not as it doesn't have fire damage nor fire animation.--TigerHawkB 21:21, 9 February 2009 (UTC)

Hmm, then why does it say that is does fire damage, if it doesn't? I'm talking about Fallout 3. 213.65.69.18 19:36, 10 February 2009 (UTC)

Fallout 3 huh? Why didn't you said so ? I thought you meant Fallout 2. I'm afraid I don't know then, as I haven't played yet Fallout 3, and I don't think I will.

Robots...?
I haven't altered the article in case I am wrong, however in all of my gaming experience it's the Pulse Grenade that is useful against robots, not plasma grenades. Those deliver an EMP which is useful against anything electronic (such as robots). I stopped by here to see what these were useful against, because I just faced a Sentry Bot (Fallout 3), and was out of pulse grenades, and all I had for explosives were three Frag Grenades and one plasma grenade, and none of them touched the Sentry Bot. Again, I may be wrong, however just in case, I don't recommend anyone to carry a bunch of these instead of pulse grenades, as you'll likely be in for a rude surprise at higher levels. These might be helpful against low-level robot enemies (such as Protectrons), but I learned quickly that once you are at a high enough level that Sentry Bots are around every rock in the Wasteland (I'm lvl 19), plasma grenades are about as useful as frag grenades, which are about as useful as running up and hitting it with a stick. - Fembot G.g3 20:24, 26 February 2009 (UTC)

Useful against Turrets?
The strongest Turret, VI can easily be taken down by a Frag Grenade or a few bullets. They don't deserve these rare items.
 * I'm sorry, I confused the Plasma Grenades with the Pulse Grenades... A Pulse Grenade is much better than a Frag to take out turrets (mounted in the ceiling), but Plasma Grenades is of course a waste. I'll remove it from the page now.