Forum:Critical Multipliers all wrong

I would like to see critical multipliers higher for pistols. Obviously rifles are way more effective than pistols in the game and for good reason (not many all pistol armies out there) To counter act the tendency to go rifle, I would like to see pistols be a little more effective. I think Crit% M should be higher for pistols than rifles. Pistols are a in close weapon and rely on luck more, hence criticals. A weapon like Lucky (LUCKY!) should have the highest Crit% M in the game (X5) that gun should be at 3.5 and all other pistols should be at least 2.

Lucky already has the highest chance for Critical hits. (%95 according to it's page.) I think that already makes it a lucky weapon. 174.28.149.23 19:14, December 11, 2010 (UTC)

Funny, last time I read it said this. "with exception to the Sniper rifle, Gobi Campaign scout rifle and Ratslayer."

Lucky has a 2.5 multiplier NOT the highest in the game. 95% refers to maxed out Crit mods. I am saying all around pistols should be increased and rifles decreased to make pistols an equal valuble weapon with the right build.

This Machine with Handloads can do around 95 damg per shot and uses the most abundant ammo sniper does close to the same and has a X5 multiplier. Why would anyone waste a perk on Gunsliger, Run and Gun, so on

People use those perks for the same reason anyone would use a weapon that isn't a sniper rifle. They enjoy using a gun that they think is cool, and those perks help them to not get the crap beat out of them. Also please remember to sign your posts. Mr.goodtrips 19:01, December 12, 2010 (UTC)