Forum:Civ 5

Just wanted to say, it kicks ass. I was worried as to whether or not I should've just grabbed the Civ IV complete package, but I'm extremely pleased with Civ V so far. My only beef is that they removed religion. If anyone was wondering, yes, this game rules you, even if you don't own it yet. MFToast - talk 21:16, September 23, 2010 (UTC)

I have to wait another 7 mins for the official release. But I have been playing the Demo and it's good. Religion is no major loss IMHO, I don't think it worked all that well.Agent c 22:55, September 23, 2010 (UTC)

Well, after a day and a half of gameplay with the full version... Its good, bur you need to be prepared to lose a lot of the old Civ. There are a lot less things to build in all categories - however this is balanced by wonders and buildings never going obselete - that Pyramid gives you its benefit (1/2 time for workers to construct stuff IIRC) whether its brand new, or 2050AD. Early buildings are still effective later on in the game. As you'll probably already have read if you're reading this, Big unit stacks are gone. On Land you can have one "Combat unit" and one "non combat unit" (Settler, Worker, Great Person), On the sea its very similar but with an extra caveat - After certain technologies are researched land units can enter sea squares (and later Ocean squares) however their movement may be slower and they will be completely defenceless. Air units however work just like they did before (except Helicopters appear to be able to take cities) in the way they stack in cities and on carriers.

Land Combat units can be broadly split into two sections again - "Melee" and "Artillery". Melee units (Swordsfolk, Musket men, Infantry, Tanks) work just like your normal everyday Civ unit, and Artillery units (including Archers) fire into units and can destroy then (as opposed to only weaken them as in the past. The exception here is cities - In addition to being able to hold a unit of type (Combat, noncombat, Naval) they also have a built in strength for resisting attacks, and can fire like an artillery unit.  Units can strengthen these a bit, but having no units near in cities not near the front lines (and maybe the odd one near them if you need to) seems to be viable, at least on the lower difficulty levels.

The streamlining of buildings and units also applies to tile improvements - Farm, Fort, mine, Road Railway and Timber Yard are the key ones, with pasture, oil derrick and Plantation for specific resources, Work boats also reappear. No Double Irrigation or Forest Planting. Roads and railways are primarily for transport (there are other benefits, and cost and cost money to maintain.

Tax, Science culture and happiness (Corruption/pollution) are all calculated seperately - no slider to adjust your income. Social policies replace Government/Civics, as your culture reaches a certain level you select a new social policy with a specific effect (most long term, but theres the odd one-time-effect), as the game goes on you stack more and more of these. I like it, although I still nostalgic for warfare with Fundamentaism...

I like it, but even for Civ Veterans I'd say play the demo first - or better yet play a friends first as a lot of the changes you won't appreciate in just 100 turns. Agent c 03:10, September 25, 2010 (UTC)

Yeah, I've been around since Civ II (Too young for the first one, but my dad was totally hooked), and I was extremely iffy about getting Civ V. So far, though, a pretty good game. I think the removal of unit-stacking made combat a lot more interesting, as positioning your troops before trying to take a city is key now and you actually have to move troops around to protect your territory instead of putting eight knights in each city. Also, I liked the option to annex a city or install a puppet government. City states are kind of annoying, but they're pretty easily wiped out early on anyhow. Corruption isn't nearly as big a deal as it used to be. Wonder if they'll remake Alpha Centauri anytime soon? That'd be awesome.(Holy shit... extra "City" please.) MFToast - talk 06:32, September 26, 2010 (UTC)
 * I was thinking about playing with Mods when they start to appear, see if I can replicate some of the unique gameplay elements of AC (Red Weed, Extreme Terraforming, etc).Agent c 23:00, September 26, 2010 (UTC)

I totally agree with you. I bought this game and am totally lovin' it. But I still have a few minor issues with it - while the balance is fantastic for a strategy game, especially one with so many variables in the way you can play and maps are laid out - there are still a few minor issues I want to talk about. First of all, while having lots of culture works wonders for your civ, it seems pretty useless to go for a Utopia win. Its really hard to actually be able to go for that AND be able to defend yourself from the militaristic players/AI. While you might be able to pull ahead of many of them in terms of the ability to pump out units, and possibly being able to research stuff a teeny bit faster, its still very hard to win going for culture. I find the two best ways of winning are either with a strong tech/military approach that centers with a few big tech-focused cities early on, (this also helps you cram in some good cultural policies) then starting to conquer by mid to mid-late game. Another approach is to just go for tech dominance with a few large cities while working hard on improving production to pump out wonders, and being so far ahead in tech that your smaller armies can fairly adequately defend themselves (sure, they might not be able to take on a whole military empire that easily, but if they don't win at least they'll put up a good fight). Also, while Ramses seems pretty cool what with his wonder construction bonus, Washington dominates at military and that guy with the extra-long golden ages is amazing for tech dominance, since your prolonged golden ages will eventually let you pull ahead of opponents in terms of production added onto the fact that you can get tons of gold and buy lotsa buildings. Even so, combine this with the Chichen Itza bonus of +50% to Golden Ages and you essentially have x2 length Golden Ages. I was able to keep my empire in a perpetual Golden age for probably about half or so of the game with just 4 cities using that technique. As for why Washington is OP, well...the Japanese military might own it up big time when pressing the offense, but man oh man...that line-of-sight bonus is a lot better than it sounds. You can outmaneuver other players a lot more easily, especially because they cant see you from as far as you can see them. Also, that land purchase bonus really helps Washington squeeze in those early-game land purchases, which will ramp up production and resources early on - and a strong early start leads to generally being pretty damn strong in the long run. All I'm saying is, while its clearly one of the best and most balanced TBSes ever, it still isn't perfect. And I still sort of have this urge to play SC2 instead of it, even though I know they're totally different games. At least in SC2 the game feels supremely balanced (some people disagree, but I find the vast majority of them are either slow players or just don't build the right units for the right situation- or fail to notice what the situation actually is.) User:Mmaster211 10:03, October 11, 2010 (UTC)
 * I didn't have the same Modern era domination issues as you - mine seem to be a time of peace; However if I'm going for a Culture win I seem to be in more or less constant Golden Age, which means I can easily build the UN and buy a victory (assuming there's enough remaining city states).Agent c 00:46, October 12, 2010 (UTC)

I'm a little upset that they got rid of espionage, but I think I'll get over it(As I did the removal of religion). I got sick of the city-states, so I've been playing a CS-free game. It really allows for a more aggressive game. So far the Romans are my favorite civ, but the Russians hold a close second with their 2X strategic yield bonus. Legions can rock it out with mounted units and long-range units all the way until gunpowder comes around. The ability to build roads and forts with your Legions lets you really give those guys the siege-bitch-slap. That nifty "Anything built in the capitol" bonus can give you a serious productive edge on anything but wonders, too. Just my two cents, so far. MFToast - talk 07:46, October 17, 2010 (UTC)

I think its a pretty great game. I miss religion as it made it more interesting. Diplomacy has been greatly improved, but still needs some tweaking since your "bff" will always end up declaring war on you eventually. --Mycatisorange 11:48, November 13, 2010 (UTC)

I heard religion got removed because Tom Cruise threated to sue them for not making Scientology playable. Even though Scientology was discovered in 2006.


 * I think thats a rumour, and a rather silly one at that. Can't exactly show damages. Agent c 22:21, November 14, 2010 (UTC)

Blarg! So, I poked around http://www.civfanatics.com/ for a while and have found out that Planetfall, a seemingly awesome Alpha Centauri mod for Civ IV, won't be made for Civ V. Too bad! I lost my copy of Civ IV a pretty good while ago, Planetfall kinda makes me want to buy it again. 00:47, November 16, 2010 (UTC)