Forum:Ideal Character - Skills and Perks.... Recommondations?

For the people that have beaten the game. I am curious about what skills and perk should I get? What is an Ideal character? I know that you max out at level 20. I just want to make sure I dont waste any of my points or perks.

Right now I have my repair, lockpit, and science at 45. How hi should I go with these. Thanks

74.7.61.158 18:40, 6 January 2009 (UTC)

I recommend you pick two of those and go to 100 with them. You should drop one and start putting some skill points into one of the weapon categories. I chose energy weapons which worked well for me.


 * This is one of those questions that no two people will answer the same, and that's because we each approach playing the game differently. Some people play to "max" their character.  Others "roleplay" a specific style.  Still others don't care, and just want to play the game without dying too often.  My suggestion is decide what kind of character you want to play (Warrior, Diplomat, Thief, etc.) then carve your niche around that style.  Based on your current selections, it sounds like you want to be a low-combat thinking and sneaking sort of character.  I would still put some points into some sort of combat skill (Small Guns most likely), as it is nearly impossible to get full enjoyment out of this game without shooting at some point.   Other than that, I usually stop actively putting points in around 80 (*including using +skill perks like "Thief" or "Daddy's Boy/Girl") because skill books and worn equipment will make up the difference on the rare occasion I need 100%.  The only skills that you *have* to have 100% in to accomplish some sort of goal are lockpick and science, and even those will not prevent you from finishing the game (100% in either of those may allow you to open certain doors to bypass harder areas, or safes to access nice equipment, or reprogram turrets, etc.).  Snicker 15:03, 8 January 2009 (UTC)


 * I have played through the game 4 times and am on my 5th, one for each weapon skill except explosives. My favorite character by far has been my fist fighter. They are extremely exciting to play while still being powerful. I found melee to be weak (even with a shishkabob and pyromaniac) and small guns to be boring. Big guns always felt over or underpowered to me, depending on where I was in the game. Energy weapons are alot of fun as well once you can actually get them. I am now thinking about starting a mad bomber character who specializes in pistols and explosives. Rogue scholar 03:52, 9 January 2009 (UTC)


 * I've played about as many builds, and I can agree on most of that. My melee fighter doesn't seem to be nearly as effective as the unarmed char, even with comparable armor, higher Str/End and the Shishkabab, using many of the same tactics. Big Guns are challenging, slower, not very accurate, chews through a lot of ammo for less effect than Small Guns, and for all the Rock-It Launcher's weaknesses it was at least the most fun weapon. The gun assassin, Sneak/Small Guns, is fun to play; precise, premeditated and lethal all through the game. What you can do with your skills depends on your playstyle, but I'd serious recommend against any perks that offer extra XP or levels, since you have limited levels and it's better to take your time and enjoy the game as you gain.--97.81.77.13 02:18, 13 January 2009 (UTC)

With comprehension everything can gain 50 book skill points. And since there's an unlimited number of U.S. Army: 30 Handy Flamethrower Recipes you can gain 100 in big guns from books alone. It's possible to max nearly every skill this way. But that's not what makes a great character build, perk planning and selection are perhaps the biggest factors. AshRandom (Talk) 19:36, 12 January 2009 (UTC)