Talk:Fallout Shelter rooms

Layout
Maybe instead of level 1/2/3 break down we can change the table to: general purpose (vault door\elevator), production and training.

Here is a possible layout for training table:

The arrows aren't neccessary, I couldn't find any css code for alternating color rows, but we can simply add border bottom color to better distinguish them. Anyway for your consideration. --Pseudon2 (talk) 11:49, 1 July 2015 (UTC)


 * I just noticed in Category:Fallout_Shelter_images that there are rooms images including their upgraded variants. Which can be useful as well. --Pseudon2 (talk) 12:12, 1 July 2015 (UTC)


 * I love the idea. Will definitely make it easier and more clear to navigate! I'd also add how their properties change as they develop. Might be useful for comparisons. :) Tagaziel (talk) 14:11, 1 July 2015 (UTC)

So something like that:

And maybe we can also merge the entries (akin to what you did with fallout weapons) so for example we will have one entry for Vault door standard, advanced and fortified where we can cover all related aspects e.g. how many guards can be stationed there. Same for Living quarters, Residence and Barracks, to avoid copy pasting info on soft\hard population caps. Besides IMO it would be better to have one entry that show all info and variants of the same room (upgraded\expanded) --Pseudon2 (talk) 02:04, 6 July 2015 (UTC)


 * I have made tables, I think they can be further improve if we merge the entries (I did so with Vault door to showcase it), but since I can't figure out if this is something you guys want or not (the weapons entries haven't been merged as well) I am holding off on that. --Pseudon2 (talk) 07:23, 10 July 2015 (UTC)

access
If we have a topic on rooms, it might be approriate to add a little info on "pathfinding" i.e. elevators and floors--Pseudon2 (talk) 12:16, 1 July 2015 (UTC)
 * I'm not too clear on how it works, but if you think it can help, it's going to be great. Particularly if you understand how raiders operate, those gorram bastards keep running away. Tagaziel (talk) 14:11, 1 July 2015 (UTC)

Layout project
Couple of facts:


 * Some rooms has unlocking conditions.
 * Building more of the same room, increase the initial cost.
 * Each room can be expended and upgraded twice, the cost of upgrading dependent on the room size.
 * Room size\level effect its efficiency. There is google doc somewhere (can't find it atm) that provide exact numbers.

All the above makes our tables not very useful and there is no way we can expand upon here without making the tables even more cumbersome, hence most of these values should be moved to the individual pages.

We need a simple and informative boilerplate layout to copy&paste between the base rooms articles. Please use Weight room(training) and Power generator(production) to help make one so we can update them all.--Pseudon2 (talk) 09:18, 14 July 2015 (UTC)