Talk:Fortune Finder

[in fallout 3] Not as useful as Scrounger. Especially when Scrounger finds you a big-'ol-cache of flamer ammo which you can sell for 3 caps each.-accountless avenger

[Fallout 3] Basically useless for the same reason Scrounger is. If you cart off most valuable items you should easily find yourself with thousands of bottle caps in excess after the early game. Focus on high value/weight items to cut down on the tedium of multiple runs (and bring a follower). 71.215.125.34 22:18, 23 December 2008 (UTC)

I dont know how to edit this, but the base id for this perk is 31de3 not what is listed

I'm using Fallout 3 patch 1.5, Broken Steel expansion, and this perk does absolutely nothing for me when I take it, I find the same tiny ammount of caps just about anywhere. Bug? Feature? 82.104.11.44 17:36, 23 May 2009 (UTC)

Worth returning to old haunts
One thing I've noticed with Fortune Finder is it'll stick bottlecaps in locations I've already been to and containers I've previously searched. Has anyone else seen this happen?

(Xbox 360) Yes. This is normal even without fortune finder... & coming back to office locations every 73 hours (or so) will even respawn items like any type of cigarette (packs, cartons, etc..) cups, coffee mugs, empty soda bottles, caps... all kinds of stuff. I've even had weapon making items show up. I've also noticed that the higher my luck is, the more often I find stuff, too. Don't know if it's luck for sure, though but it seems to be the only logical explanation other than lvl. That's without the perk. It's a good perk if you're a beginner learning the ropes or for anybody who doesn't know where to loot. I'll also note that the perk may have nothing to do with how often anybody is finding those item's either. If I were to test it, I would probably create a character with no luck, and choose the perk at level 30 to see if a dramatic change occurs in the probability of finding caps. It would probably resolve the issue of whether or not it actually works good enough to be useful. Just an idea.--HeadphoneDisaster 02:35, 30 August 2009 (UTC)

Useless perk? Not for me.
I don't see why people think it's useless. There's nothing wrong with finding 50-120 caps where you would normally find nothing at all. It adds on nicely with selling anything that isn't nailed down, and is how I can amass 20,000 caps by the time I get to Vault 112 while focusing solely on the main quest. Then again I could see it being viewed useless for people that just blast a foo' and loot the body. I, myself, find the majority of the perks in Fallout 3 somewhat useless as I tend to play as a sneaky free-aim sniper type with some sort of cloaking device on hand at all times.

Sign your posts, makes the talk pages easier to read. I changed the "nonexistant" to "debatable" in the FO3 description because not every player has a high Repair skill, neither is willing to take heavy enemy armor to sell back in town. A fully repaired raider armor doesn't sell for much more than you'd find in a few containers you'd check anyway. I personally find investing in a level 6 perk (when you don't have a lot of appealing choices available, anyway) much more convenient than having to nail everything in sight for a few extra pennies--201.35.133.151 08:11, November 27, 2010 (UTC)