Fallout: New Vegas reputations

Overview
Reputation in Fallout: New Vegas is a way to measure how major factions and settlements feel about the player character, like in Fallout 2. Unlike that game, the reputation scale is more intricate, while specific reputation levels will bring certain advantages and disadvantages for the player character.

The reputation system in New Vegas is composed of two scales, measuring the amount of points accumulated as positive reputation (Fame) and negative reputation (Infamy), denoted in game mechanics and console as 1 and 0 respectively.

Points are accumulated by various means. Completing quests, helping people and generally making oneself useful will result in accumulating positive reputation points. Negative reputation can be earned by killing people affiliated with a given faction or town openly (+30 infamy points each time), being caught stealing (+2 infamy) or (rarely) completing quests for the opposite side. Each action that gains fame or infamy is assigned a set value in the editor, which is added via script:


 * Example: a script that says would result in a very major reputation bump, adding 12 points of fame and instantly promoting the player an entire reputation level.

The player character's standing with a given faction is a measure of both his positive and negative reputation, in accordance with this table (green means positive attitude, red negative, black neutral):

As seen in the above table, the scales are divided into four distinct levels each. As the number of accumulated points reaches a certain threshold on either (different for each faction and town), the player's status changes.

Having a specific reputation may result in any number of events. High positive reputations will result in the player being given discounts, gear, access to faction-specific safehouses and more. High negative reputations may result in being denied service, visited by death squads or even attacked on sight. Mixed reputations are tricky and may result in unique quest outcomes or dialogue options. The game typically uses thresholds to identify reactions.

With the exception of the White Glove Society, Great Khans and Powder Gangers in Vault 19 all factions will attack a player with a significant negative reputation.

Resetting reputation
There is no way (unless you are using console commands on PC) to remove reputation points from either scale, except for the NCR and the Legion:
 * visiting Mr House will trigger an invitation to Ambassador Crocker, clearing the negative reputation pool for the NCR,
 * confronting Benny will trigger an invitation to Caesar and clear the negative reputation pool for the Legion.

It is possible to temporarily remove one's current reputation by putting on a disguise (faction-specific clothing, like the NCR trooper armor or Legion prime armor). A disguise will set the player character's standing with the respective faction to "neutral," ignoring any positive or negative points accumulated. Such a disguise will only work on common members of that faction; officers, security guards and dogs will be able to see through it. The second caveat is that any faction hostile to that associated with the currently worn disguise will also be hostile towards the player.

=Reputations=

Foreword

 * The reputations are listed below in alphabetic order.
 * Disguises are only available for the five big factions (Brotherhood, Legion, Khans, NCR, and Powder Gangers) and, as such, only mask the standing with those five factions. Other reputations are unaffected.
 * White Glove Society attire is special, since it masks reputations with six factions; the five mentioned above and the Society.

Boomers


Impressing the reclusive gun-toting tribe is an art.

Consequences
Positive reputation yields the following:
 * A positive reputation is required to receive the howitzer firing mechanism without stealing it in I Hear You Knocking.
 * If Accepted, Pearl will give permission for Janet to enter Nellis during Young Hearts.
 * If Liked, the player will be able to trade with Argyll and the Boomer munitions manager.
 * If Idolized, the player can start the final phase of the quest Volare!.
 * If Idolized, Pearl will give permission for the howitzer firing mechanism to be taken by the player for I Hear You Knocking.

Positive

 * Donate scrap metal to Jack (+1 each).
 * Donate missiles (any type) to the Boomer munitions manager (+1 for one, +2 for five, +7 for ten)
 * Mini Boomers:
 * Yield to the Red-Brick Mini Boomer (+1).
 * Give a Rocket souvenir or a Dinky the T-Rex to a Mini Boomer (+1).
 * Respond to a Mini Boomer with: "Oh mighty Fantoma, I hope one day I can fight for the forces of good by your side!" (+1).
 * Respond to a Mini Boomer with: "I have no money for your toll, surely you will let a fair traveller pass through your gate." (+1)
 * Respond to a Mini Boomer with: "I bet when you get bigger you'll be able to fly your own plane." (+1)
 * Respond to a Mini Boomer with: "I'm a vicious velociraptor. ROAR!" (+1)
 * Respond to a Mini Boomer with: "You don't need toys, I bet you can get a fun game of Boomers and targets." (+1).
 * Respond to a Mini Boomer with: "That's right. I've battled giant mutated animals, crazed raiders, and braved many other dangers." (+1).
 * Listen to Pete's story in the Nellis Boomer museum (+1).
 * Ask questions of Pete about Boomer history and comment positively on each of them (+1 each).
 * Ask questions of Pete about Boomer history and pass a skill check for each positive comment (+2 each).
 * Find Mr. Cuddles for Lindsay (+2).
 * Offer additions to the Boomer school curriculum for the Boomer teacher with skill checks (+4 each).
 * Heal an injured Boomer at the Nellis medical station with a high Medicine skill (+7 each).
 * Complete Sunshine Boogie (+7; +12 if the efficiency was also increased).
 * Complete Ant Misbehavin' (+12)
 * Complete Young Hearts (+12)
 * Complete Volare! (+12).
 * Complete Lonesome Road by nuking both the NCR and the Legion (+12).

Negative

 * Offer a Mini Boomer radioactive gum drops (-1).
 * Offer the Red-Brick Mini Boomer Psycho (-1).
 * Lie to Lindsay about Mr. Cuddles, regardless of Speech check (-1).
 * Walk off during Pete's story in the Nellis Boomer Museum (-1).
 * Ask questions of Pete about Boomer history and comment negatively on each of them (-1).
 * Worsen the condition of an injured Boomer at the Nellis medical station due to a low Medicine skill (-2).
 * Kill an injured Boomer at the Nellis medical station due to a low Medicine skill (-7).
 * Attack a Boomer (-12).
 * Kill Pearl, Loyal, Argyll, Jack, or Raquel (infamy set at -40).

Brotherhood of Steel


The military order is quite a bit demanding when it comes to establishing your reputation with them.

Consequences
Positive reputation yields the following:
 * If Liked, the player will be provided with energy ammo in a restocking crate in the Hidden Valley bunker.
 * If Liked, the player will be able to tell Ignacio Rivas that they are a member of the Brotherhood.
 * If Liked, Torres will sell an extended array of goods.
 * If Idolized, Torres will sell her entire stock.
 * If Liked, the player will be able to identify Christine Royce as a Brotherhood Scribe.

Mixed reputation yields the following:
 * If Unpredictable or higher, Torres will sell goods cheaper.

Negative reputation yields the following:
 * Veronica will warn the player if their reputation becomes negative.
 * If Hated or worse, irate Paladins may attack on the topside while in Hidden Valley.
 * If Vilified, Veronica will attack when spoken to.

Positive

 * Complete Pistol Packing. (+1)
 * Complete Still in the Dark, installing Hardin as Elder. (+4)
 * Complete Still in the Dark, retaining McNamara. (+12)
 * Complete Lonesome Road by disabling the missiles. (+12)

Negative

 * Inform the Ranger in Hidden Valley about the Brotherhood's presence. (-12)
 * Activate the self-destruct in the Hidden Valley bunker. (-1000)

Caesar's Legion


The nomadic army from the East can be notoriously hard to impress, while being incredibly easy to offend.

Consequences
Positive reputation yields the following:


 * Allows completion of I Put a Spell on You in favor of the Legion.
 * Allows completions of Silus Treatment by helping Silus escape from Camp McCarran.
 * Boone and Arcade will refuse to accompany the player. If already hired, Boone will confront the player, demanding them to break ties. Failure to do so will mean losing the companion.
 * If Neutral or better, the Legion will also provide various items within boxes outside of Cottonwood Cove; for more information, see the quests Caesar's Hire and Caesar's Favor.
 * If Liked or better, Lucius will give the key to the Caesar's Legion Safehouse.
 * If Liked or better, Lucius will teach Legion Assault.

Negative reputation yields the following:
 * Legionary assassins will be sent after the player throughout the wasteland,
 * Legionaries will attack on sight.

Positive

 * Defeat Benny in the Arena at the Fort (+1).
 * Defeat the first two slaves in the Arena at the Fort (+1).
 * Defeat Sgt. Andrews in the Arena at the Fort (+2).
 * Defeat Ranger Stella in the Arena at the Fort (+4).
 * Defeat Lupa in the Arena at the Fort (+4).
 * Blow up the monorail, but fail to frame Pvt. Crenshaw (+7).
 * Blow up the monorail, and frame Pvt. Crenshaw (+12).
 * Complete Lonesome Road by nuking the NCR (+12).

Negative

 * Completing Back in Your Own Backyard in any way.
 * Reporting to Colonel Moore or Mr. House that the Omertas have been dealt with in For the Republic, Part 2 or in The House Always Wins, or by completing both Wild Card: Change in Management and Wild Card: Side Bets, will cause infamy with the Legion and turn them hostile.
 * After completing How Little We Know by siding with Cachino and speaking to Caesar, the player will be warned that further crimes against the Legion warrant death. Completing Restoring Hope, Oh My Papa by breaking up the Legion alliance, or I Put a Spell on You by siding with the NCR and speaking to Caesar after this warning OR speaking to Caesar again after failing to confess all crimes will result in Legion infamy and the Legion permanently going hostile. Note that certain scripts, such as Caesar's dialogue on House's death, will override his 'warning' dialogues.
 * Complete Lonesome Road by nuking the Legion (-100).
 * Complete Lonesome Road by nuking both the NCR and the Legion (-100).

Followers of the Apocalypse


The Followers respond well to charity and acting in the interests of the common wastelander.

Consequences
Positive reputation:
 * If Smiling Troublemaker or better, Arcade Gannon can join the player's party without further persuasion.
 * If Smiling Troublemaker, Tom Anderson can be convinced to confess that he killed Cpl. White during The White Wash.
 * If Smiling Troublemaker or better, Julie Farkas will offer the player a discount on supplies.
 * If Good-Natured Rascal or better, Dr. Usanagi will give the player a 5% discount and will pay 5% more for items.
 * If Idolized, Julie Farkas will offer the player membership in the Followers after the completion of Friend of the Followers, resulting in unique gear and access to the Followers safehouse.

Negative reputation:
 * Arcade Gannon will refuse to join.

Positive

 * Talk to Ignacio Rivas after completing That Lucky Old Sun:
 * Activating Archimedes II (+4).
 * Directing power to Freeside and Westside (+7).
 * Directing the power everywhere (+12).
 * Make a 500 cap donation to Dr. Usanagi at the New Vegas Medical Clinic (+4).
 * Politely refuse Emily Ortal's quest (+1).
 * Comfort Emily Ortal after she reveals her little stint with Benny:
 * "Getting sucker punched by Benny happens to the best of us." (+1)
 * "Alcohol is the only way Benny could ever get any action from a smart girl like you." (+2)
 * "Don't be so hard on yourself. Life would be dull if it weren't for all the little mistakes." (+2)
 * Complete The Moon Comes Over the Tower (+4).
 * Complete Long-Term Care (+4).
 * Donate medical chems to Julie Farkas for Short-Term Treatment.
 * Donate one chem (+1).
 * Donate two chems at once (+2).
 * Donate three chems at once (+4).
 * Donate a total of nine chems of a given type (+4 for each type, +12 total).
 * Complete the donations (+12).
 * Complete High Times with both Jacob Hoff and Bill Ronte working for the Followers (+12).
 * Complete High Times, but with only one of them alive (+4).
 * Cover up Tom Anderson's actions during The White Wash and ensure that Westside continues to receive water (+12).
 * Complete Lonesome Road by disabling the missiles (+12).

Negative

 * Kill Jacob Hoff and Bill Ronte (-1).
 * Rudely refuse Emily Ortal's quest (-1).
 * Insult Emily Ortal about sleeping with Benny (-2).
 * Kill Julie Farkas (-36).

Freeside


The community on the outskirts of the Strip has its own code, accepting to those that help, and shunning to those that do not.

Consequences
Positive reputation:
 * If Accepted or better, a random King will regularly approach the player and give them ammunition, chems or caps.

Negative reputation:
 * Freeside thugs won't attack the player.

Positive

 * Complete Long-Term Care (+2).

Negative

 * Kill Julie Farkas (-12).

Great Khans


Khans value strength, determination, and resilience.

Consequences
Positive reputation:
 * Required to complete Diane's tasks in Aba Daba Honeymoon without faction armor.
 * If Smiling Troublemaker or better, the armory master will sell weapons to the player.
 * If Accepted or better, Jerry the Punk will react negatively to the player.
 * If Liked or better, the player can be named Papa Khans heir after completion of We Are Legion.

Mixed reputation:
 * If Unpredictable or higher, Diane will not offer Aba Daba Honeymoon.

Negative reputation:
 * If Sneering Punk, Jack will offer a 20% discount on wares and buy items for 20% more caps.
 * If Vilified, Melissa Lewis will refuse to work with the player and not offer Don't Make a Beggar of Me.

Positive

 * Teach Jack new recipies (+1 per recipe).
 * During Aba Daba Honeymoon:
 * Save Anders (+2).
 * Deliver the package to Motor-Runner safely (+4).
 * Complete Aba Daba Honeymoon (+2).
 * During Boulder City Showdown:
 * Wipe out the NCR troops (+12).
 * Bribe the NCR troops (+12).
 * Convince the NCR to escort the Great Khans to Red Rock Canyon (+12).
 * Complete Don't Make a Beggar of Me without exposing the operation to the NCR (+4).
 * Complete Oh My Papa (+7).

Negative

 * Betray the Khans during Boulder City Showdown (-12).

Goodsprings


A small, sleepy town that can quickly become an ally; or an enemy.

Consequences
Positive reputation:
 * If Good-Natured Rascal, or more, Joe Cobb will not offer Run Goodsprings Run.
 * If Accepted or better, Trudy will offer a 25% discount on her wares and buy items at 25% higher prices.

Mixed reputation:
 * If Mixed or more, Chet will offer a 25% discount on his wares and buy items at 25% higher prices.

Negative reputation:
 * If Merciful Thug or worse, Ringo will not offer Ghost Town Gunfight.

Fame

 * Complete Trudy's Radio Repair (+1).
 * Save the Goodsprings Settler at Goodsprings Source during Back in the Saddle (+4).
 * Complete Ghost Town Gunfight (+12).

Infamy

 * Complete Run Goodsprings Run (-12).

New California Republic


The largest post-nuclear nation state offers plenty of opportunities for good people to shine and brutal retaliation to its enemies.

Consequences
Positive reputation:
 * An NCR Ranger will give the player an NCR emergency radio
 * Allows access into Helios One without high Speech, Science or Sneak.
 * A high reputation, along with a Speech of 50 allows the player to trade with quartermaster Bardon in Hoover Dam without starting the Moore questline.
 * If Accepted, the player will be permitted to handle Silus during Silus Treatment.
 * If Liked, James Hsu will give the player a key to the NCR Ranger Safehouse.
 * If Liked, allows the player to convince each camp in No, Not Much to send reinforcements to Bitter Springs without completing their quests.
 * If Liked, the player can ride the monorail without the NCR becoming hostile or a disguise.
 * If Idolized, allows the player to convince the mercenaries in Unfriendly Persuasion to leave without fighting, paying them, or passing the Speech check.

Negative reputation:
 * Cass will refuse to join.
 * Craig Boone will refuse to join.
 * With significant low reputation, the quests Don't Poke at the Bear! and Don't Tread on the Bear! will trigger.
 * NCR hit squads will warn the player to improve their reputation with the NCR within 3 days. If this is not done, they will hunt down the player.

Positive

 * Scout Ranger station Charlie for Ranger Andy (+4).
 * During Boulder City Showdown:
 * Free the hostages, betray the Khans (+1).
 * Wipe out the Khans (+4).
 * Convince the NCR to escort the Great Khans to Red Rock Canyon (+12).
 * Returning NCR dogtags to Quartermaster Mayes in Camp Forlorn Hope as part of unmarked quest Stocking Up, also known as Tags of Our Fallen.(+?)
 * Complete Lonesome Road by nuking the Legion (+12).

Negative

 * Reporting to Caesar that the White Gloves will or will not ally with him in Render Unto Caesar will cause infamy with the NCR and turn them hostile. Note that the only consequence the player will experience from working with Yes Man or House with the NCR is being unable to receive work from Dennis Crocker or Cassandra Moore; reputation with the NCR will not be affected.
 * Complete Lonesome Road by nuking the NCR (-100).
 * Complete Lonesome Road by nuking both the NCR and the Legion (-100).

Novac


Plenty of things to do in good ol' Novac to impress the locals. Or alienate them.

Consequences
Positive reputation:
 * If Smiling Troublemaker or better, Jeannie May Crawford (or Cliff Briscoe if Jeannie is dead) will give the player the key to the motel room at the Dino Dee-lite motel.
 * If Liked or better, Cliff Briscoe will sell goods 30% cheaper and pay 30% more when buying.

Mixed reputation:
 * If Unpredictable or more, Cliff Briscoe will offer a discount on his wares.

Positive

 * Scout Ranger station Charlie for Ranger Andy (+4).
 * Complete The Screams of Brahmin (+4; +2 if 3 or more brahmin are dead).
 * Complete Come Fly With Me (+12).

Negative

 * Complete Andy and Charlie with doing the speech check at the end.

Powder Gangers


The Gangers are violent and hate the NCR with a passion. Be violent enough and you'll fit right in.

Consequences
Positive reputation:
 * If Liked, Powder gang merchants will sell to the player at a 1-to-1 exchange rate.
 * If Smiling Troublemaker or better, Eddie will give the player 1 stick of dynamite, 4 pistol powder and 4 rifle powder every 24 hours. Each successive positive reputation level will multiply the reward: At Idolized, the player receives 5 sticks of dynamite and 20 powder of each type.

Fame

 * Work with Joe Cobb in in Run Goodsprings Run:
 * Kill Ringo (+1).
 * Coerce Chet to supply powder gangers with weapons and armor (+1).
 * Coerce Doc Mitchell to supply the powder gangers with medical supplies (+1).
 * Work with Eddie in I Fought the Law:
 * Shake down the fake water merchant (+1).
 * Scout Primm and learn of the NCR's plans (+1).
 * Defend the NCR CF from the NCR attack, keep Eddie alive (+12).
 * Work with Samuel Cooke in Why Can't We Be Friends?:
 * Kill the geckos (+1).
 * Work with Philip Lem in Why Can't We Be Friends?:
 * Convince Philip Lem to join the Great Khans (+1).
 * Destroy the sulfur deposits in Vault 19 (+1).
 * Complete Booted (+4).
 * Complete Run Goodsprings Run (+12).
 * Complete Lonesome Road by nuking both the NCR and the Legion (+12).

Infamy

 * Kill Eddie (-12).
 * Complete Ghost Town Gunfight (-12).

Primm


Though not active in game, it is included for the sake of completeness.

The Strip


New Vegas, baby!

Consequences
Positive reputation:
 * Marjorie will sponsor the player as an honorary member of the White Glove Society during the quest Beyond the Beef.
 * If Accepted or better, Mr. Holdout will sell weapons at an inflated price.
 * If Liked or better, Mr. Holdout will not sell weapons.

Negative reputation:
 * Mr. Holdout will sell weapons at a discounted price.

Fame

 * Complete Talent Pool (+2 per hire)
 * Enter and leave Lucky 38 for the first time (+2).
 * Complete Classic Inspiration (+4).
 * Convince Heck Gunderson to continue trading meat to the Strip (+12).

Infamy

 * Convince Heck Gunderson to blockade food deliveries to the Strip (-12).
 * Completing How Little We Know by siding with Big Sal will lower the Strip reputation by one whole level.

White Glove Society


The elite society only accepts the finest candidates.

Positive

 * Cooperate with Mortimer in his plans (+12).
 * Expose Mortimer and talk to Marjorie (+12).
 * Frame Heck Gunderson for the murder of his son (+12).
 * Lie to Heck Gunderson about who took Ted Gunderson when taking him back to Heck (+12).
 * Convince Heck Gunderson against cutting off the food supply to the Strip (+12).
 * Complete Beyond the Beef by listening to Mortimer (+12).

Negative

 * Telling Marjorie that the player "eat[s] people, too" (-1).
 * Completing Beyond the Beef by tattling on the White Glove Society to Heck Gunderson. (-12)
 * Convince Heck Gunderson to blockade meat deliveries to the Strip (-12).

Bugs

 * It is possible for the game to not register taking off faction armor properly when switching directly to another piece of armor. Putting on any kind of faction armor and taking it off again usually restores the players faction standing. Even if it displays the message, "You are no longer dressed as a member of..." when removing faction armor it may not register correctly.
 * If the game manages to load a Powder Ganger while the player character has neutral or negative reputation, then that non-player character will permanently remain hostile, even if they respawn and the player character later gains positive reputation. Additionally, the Powder Gangers at Whittaker Farmstead will be hostile regardless of your Powder Ganger reputation; however, killing them does not seem to affect your reputation.