The House Always Wins I

The House Always Wins is the first of an eight-part main quest in Fallout: New Vegas.

Synopsis
Mr. House has big plans for his Strip and he needs a proper army to enforce them. To this end, he wants the Platinum Chip to upgrade his Securitrons on the Strip.

Walkthrough

 * 1) Go to The Tops and retrieve the Platinum Chip from Benny.
 * 2) Bring the chip back to Mister House at the Lucky 38.
 * 3) Follow Mr. House to the Lucky 38 basement and watch him demonstrate the Securitron weapon upgrades.
 * 4) Return to Mr. House to discuss more work.

Bugs

 * A message will indicate the quest has been failed, despite not having started, while deep within Vault 11. It is caused by the turrets down in the bottom level of Vault 11 being of the Lucky 38 faction. Killing them may be why you are failing this quest. Simply let your companions take out the turrets and you should be fine.
 * If you want to reset failed (grayed out) quest do the following: Open console and type * * *.
 * Note: Depending on at which part the long quest "The House Always Wins" failed, you have to enter different resetquest, setstage and setobjectivedisplay QuestIDs and StageIndexs. For example, to reset "The House always Wins, II", where Mr. House orders you to enter the Secret Bunker at Fortification Hill, you would have to enter  . See Fallout:New Vegas Quest IDs for a complete list of Quest IDs & StageIndexs and SetStage Info at TES: Construction Set Wiki for further details on the setstage command.
 * Sometimes when you retrieve the Platinum Chip from Benny, and are approached by the Legion emissary, you will be unable to tell your companions to return to the Lucky 38, nor will you be able to get Arcade Gannon to follow you after recruiting him for the first time.
 * If you kill Benny, take the chip, and/or speak with Yes-Man before meeting with House (and thus prior to starting The House Always Wins, I), once you bring the chip to House, two bugs may occur:
 * First, you may be able to use Barter to increase the payment to 1,250, but House will still only give you 1,000.
 * Second, House will teleport you to the basement to observe the upgrade, but once there, the quest freezes. You can walk to the waypoint marker on the observation platform but the quest will not update and since you can't interact with the elevator, you'll be trapped. This may also happen for another unknown reason. This portion of the bug can be fixed with this mod.
 * When you try to go to the Lucky 38 to talk to Mr. House, the robots attack you and the quest fails automatically. This happens if, when you show up on the strip for the first time you go see Benny (and follow the story to activate the Securitrons in the bunker) before you go see Mr. House.