Forum:Primm problem

Why is it, that you're expected to take out a huge group of convicts in Primm all by yourself when not even the NCR will do it? I mean, just before that, you needed the whole town of Goodsprings to help take out six lightly armed Powder Gangers. Now you're just supposed to be a super soldier all of a sudden? It doesn't add up.
 * Artistic license. This is a videogame, after all.  If you get bogged down in this stuff you'll go crazy.  Dead Money alone is chocked full of so much irrational behavior and inconsistency that I don't have the energy to complain about it all.Minor Edits 07:44, January 9, 2011 (UTC)


 * [tongue firmly in cheek] You can take out the guys in Primm because you're at least level 3 by then! But,as Minor Edit has so eloquently pointed out, its artistic license. The designers have scripted the game play in such a way that you're "encouraged" to head in a certain direction as the challanges are more easily overcome if you head on that path. However, you can choose to try you luck and see if you can get by the more challanging obsticles by going north instead.Captain Taipan 08:09, January 9, 2011 (UTC)

Let us not forget ED-E who becomes available to you in Primm. Also, you ought to have a half decent Varmint Rifle by then - maybe also a few Frag Mines and Powder charges? (not forgetting gallons of Sunset Sarsaparilla). Take it easy and it 'is' easy, especially if you explore a little around Goodsprings at the outset and get yourself aquainted with killing and maybe a level-up. Don't be afraid to run away either - LOL. :-) P3dantic 21:59, January 9, 2011 (UTC)