Forum:Goddamn Aliens

I've said this to Maccy enough times, but I'll say it again: I do not want any alien DLC. I'm still praying that Bethesda will admit that Mothership Zeta is just one huge joke. In my opinion, aliens do not belong in Fallout as anything more than easter eggs that allow you to get powerful weapons. Putting aliens into Fallout 3 as a serious part of the plot just seems idiotic to me. Fallout is a post-nuclear game. If you want to play a game where you shoot aliens, I say you should play Crysis, which is a great game in its own right. Now if you want to play a game where you shoot ten foot tall yellow Frankensteins in slow motion, then Fallout is for you. Please reply with your opinion! Broeman 14:58, 24 May 2009 (UTC)

I don't see what you are so worked up about, I'm excited about it.Cavesloth 16:18, 24 May 2009 (UTC)Cavesloth

And besides, this DLC will mean we will get huge amount of alien power cell!!!!24.64.223.205 16:48, 24 May 2009 (UTC)omega2255

This again? Dude, the alien dlc is a sidequest kinda thing, it dosen't have a major impact on future releases, the alien easter egg will probably be present in future games aswell but I doubt they'll make them a major part of every future release yknow, and by the way, you don't like it? Don't buy it. That simple. And we've already heard people say "NO I DON'T WANNA!!!", just stop, the DLC IS going to happen. It just get's annoying to hear people say the same thing over and over and over and over and over and over and over and over (I'm not kidding) and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again. And by the way, fallout is post apocalyptic right? In the 50's theme? "with" futuristic energy weapons and advanced robots and even androids. Who is to say that alien technology and culture dosen't fit into that? Again, the aliens will probably not be prominent in future realases, you don't like this dlc, don't buy it. I quite frankly like it becuse fallout 3 is a great game, the perk and stat and special system is great, the containers and lockers with stuff to search through rocks, the weaponary is vast and interesting etc, so yea, we "could" go play another game with aliens but it probably won't have any of these things in 'em. So it gives us a small alien game with fallout 3's functions in my opinion. Which is a nice change from the CW. Besides, from my point of view bethesda already fucked up with the helpful lyons pride and bringing back the enclave but I overlooked those facts becuse fallout 3 is a great gameso I'm just going to sit back and enjoy the ride till they do a major fuckup which will make me dislike the game as a whole. So far I'm loving it, so it will take a serious blow to make me dislike it. Maybe you should overlook your problem with the aliens or ignore the fact that they exist in the universe at all. 81.234.140.17 17:02, 24 May 2009 (UTC)
 * Oh and don't get me wrong, I don't want the aliens to have a prominent part in future series becuse look what happened to resident evil. 1,2,3,C:V,O,OF2 were great but 4 and 5 with "uruboros" just made the game too much action and it lost it's creepy horrific attitude. Too much change will destroy the game. So I'm excited and skeptic about all of this. 81.234.140.17 17:07, 24 May 2009 (UTC)

I am waiting to see how the whole thing will go down. It may be a giant, half-assed flop, or it could be awesome. I think (or at least hope) Beth will be a little self-ironic on this one: Maybe it will play out like a homage to all bad B-movies related to aliens.

However, I totally see your point: Aliens have just been featured in the Fallout series as easter eggs. If they were to get their own DLC, Beth could be focusing a little too much about them, and thus, make something that will make F3 non-canon. The big ol' nerds sure have worked to paint the whole game black (not mentioning any names).


 * You forget, Bethesda owns the franchise, so they decide what's cannon. If they wanted to make a DC alien invasion part of Fallout cannon, they could. They're smarter than that, though. I'm sure this alien abduction thing will have no ramifications in the storyline (unless Bethesda decides to make alien-themed DLC for future Fallout games, but that's hardly a ding to the main, pre-DLC stories of each game), it'll just be a little side quest that the Lone Wanderer experiences. Naturally weirded out by the whole thing, the LW will refrain from mentioning the event to friends, and the event fades into the background of Fallout lore. All this DLC will really do is confirm that there are aliens out there, and they visit Earth periodically (really no different from what UFO geeks think today). 74.215.114.200 22:06, 25 May 2009 (UTC)

But, I think we are missing the point here. Bethesda is a developer that fits into one of the genres for "good" developers, as they are trying to make good games to please their fans (with an emphasis on "trying", to please the ol' nerds reading this post). Also, they are not stupid. If they were to release a DLC featuring aliens, they must have put some thought to it. I am honestly hoping that this DLC will feature irony, humor and more of the Fallout setting.

...Although, that may be kind of hard when they are placing god damn aliens into the franchise. Hopefully, this DLC won't be the turd in the chocolate box. AngryNorwegianDude 17:28, 24 May 2009 (UTC)

When you're creating a game with 200+ hours of gameplay even without a second or fifth playthrough, the players of which are aghast when the storyline comes to an end, you have to be creative and open minded if you want to keep things interesting, as well as justify the cumulative pricetag of about $100. I'm surprised they haven't thrown in Fallout golf and a Fallout flight simulator yet. Now where's my alien jet pack? And nine iron. Imp of the Perverse 19:28, 24 May 2009 (UTC)

After reading more about the whole thing, I'm warming up to it, but I'm still skeptical. Maybe I'll get it, if I hear that Beth did really well on it. BTW, is Mothership Zeta only available on the GOTY edition? If so, there is absolutely no chance of me getting it, unless they allow you to trade in your old copy of Fallout 3 for it. Broeman 11:15, 25 May 2009 (UTC)

Tsst, I will buy it even if it sucks, just becuse... Well... Come on, alien power cells and alien blasters! How could you ever resist that? 81.234.140.17 15:23, 25 May 2009 (UTC)


 * 1.Its not been confirmed if they'll even use alien power cells or be lootable 2.If they do all use alein blasters and you find 15 of them at a time,chances are youll die Werewolfhell 15:29, 25 May 2009 (UTC)

--

'Do want?' Xdarkdragonx 15:58, 25 May 2009 (UTC) Dragon

If you come across fifteen of them at once, it will finally justify the MIRV. They also don't really look that tough, damage resistance wise.

Anyway, I'm picturing something like this: a beam of light shines down from the sky out in the wasteland. Your vision fades to white, and the next thing you know, it fades back in with you flat on your back on an operating table, with your inventory stripped, including your pipboy, and an alien probe up your arse, a big eyed alien in a surgery mask staring down at you, surprised. You then have the option to:

A) [Strength] Pull the probe out of your arse, and commence beating the alien to death with it. You will eventually be given the option to befriend one of your fellow test subjects, which could be anything from a Wookie to the queen from Aliens.

B) Convince the alien scientist to join you, through either a Black Widow, Lady Killer, or speech check, in which event you and your new alien blaster wielding companion proceed to clear out the ship, after he/she shows you where they stashed your stuff, hopefully in an alien armory full of awesome weapons recovered from a few dozen planets, including a full set of predator armor (about time I upgraded my pipboy...) and a light saber.

C) Cower in fear, the only option available to low level characters, in which case the alien finishes the probing, turning you into a brainwashed slave before returning you to Earth with a similar probe, to seek out more victims in preparation for the imminent invasion. You then go about your usual business, but if you catch an NPC asleep, you can probe them, collecting data and implanting a dormant mind control device.  The data can then be exchanged for high level alien tech and the rest of your stuff.  Once your character hits about level 18 or 20, with sufficient speech or charisma, a speech check will become available that will convince your alien contact to turn off the mind control and join your cause, giving you access to the ship and letting you eliminate the alien threat, preventing a schism in the canon.

When you then manage to return to the wastes with your alien companion, I'm hoping random NPC chatter is updated to reflect it, with most people going "Gah, what the fuck is that?" or "Take me to your leader." The crashlanded alien mothership also becomes available as a second home, with the ship's Hal-like onboard AI taking the place of a robotic butler, and the residents of Bigtown deciding they've finally found a place that makes leaving Little Lamplight not suck, unless you're a negative karma player, in which case you either share it with the Paradise Falls crew or keep it to yourself. It's also the only place with a jetpack recharging station. Any friendly alien test subjects that aren't currently your companion either hang out there, or go off to mingle in some other part of the wastes, including one that makes cameos on GNR. The ship AI also went through something of a psychotic break after you slaughtered its alien creators, with part of it becoming subservient to you, and the other part uploading itself into the alien's version of liberty prime, which you will then have to contend with after exiting the crashed ship. "I'm sorry, Dave, but some of my subroutines don't seem to like you very much." It sets up a pretty awesome cutscene when the thing shows itself, with the sun being blotted out, lots of ground shaking footsteps, and alien disintegration bombs. Any of you ever make it to the end of Doom 3? Imp of the Perverse 20:04, 25 May 2009 (UTC)


 * Since when do aliens not belong in a game that takes place in the FUTURE? Explain that to me, Broeman.  λ T 22:31, 25 May 2009 (UTC)

Im sorry m8 but i dont get why you are so worked up about this at the end of the day if you dont want the aliens dont download the DLC simple really then your perfect fallout world will remain unspoilt as for the rest of us we will just be happy that bethesda are bothering to provide quailty DLC for a long time to come and a chance to see what they think a future invasion by aliens in a post nuclear apocalyptic world will be like. Also if aliens did exist and they were planning an invasion then this would be the perfect time as there would be little resistance .............. except the lone wanderder of course.

I'm guessing the aliens are not going to have alien power cells just lying around or they're going to be son-of-whore tough, five times stronger than an overlord or something. Seriously, if you got your hands on an alien blaster, you'd wipe out Mothership Zeta in five minutes, as opposed to five hours. They're going to have some other kind of weapon, I bet.Pararaptor 07:14, 26 May 2009 (UTC)

Hmmmm the end of doom 3...*shudder* lets not go there freakin demon and tiny demons but..soul cube. Anyway I think this dlc will be pretty fun not to be too maccy about it. I bet the aliens will go war of the worlds on us and die out because of a disease(radiation anyone)how about death by deathclaw, mole rate digging through helmets, heres one i like GNR broadcasting to the aliens and 'splodin their heads (mars attacks anyone?), or just a plain old everyone is invited to a good ol' alien leg breaking. Mr snip 07:49, 26 May 2009 (UTC)

The blasters make balancing the game difficult, and you can't just throw a bunch of companions at it like liberating the germantown police station, because they'd be impossible to keep track of, and end up getting picked off one by one like a round of Counter Strike even if you were dominating everything in your path. It stands to reason though that if the aliens came up with the blasters, they'd come up with blaster resistant armor, and as long as the player manages to pick up a set before transitioning from stealthy to Rambo-y, there'd be no problem, just an alien-helmet-shattering-melee-free-for-all. Imp of the Perverse 08:28, 26 May 2009 (UTC)
 * The base damage on the alien blaster is 100, which isn't that much higher than the tri-beam lasers. The kicker, though, is the 100 critical damage and 100% critical chance (at least according to the weapons table on this site).  It does 200 damage, and half of that ignores armor.  So special armor with an inherent critical chance multiplier of 0 should make the blasters something you could face, even if it's DR wasn't all that high. Imp of the Perverse 05:28, 29 May 2009 (UTC)

Seems like a cool idea, Fallout 3 at least already has nearly everything from time travel (Operation Anchorage) to doomsday robots so aliens make sense, I think there should be a "Lone Wanderer phone home" kind of thing at the end of the DLC.

There wasn't any time travel in O:A, it was a virtual reality simulation. Broeman 13:02, 29 May 2009 (UTC)

What's wrong with aliens? If you don't like it, just don't play it ;) --SuperMutantBrute 13:52, 1 June 2009 (UTC)

OMG He said Fallout GOLF. Pip Boy Caddy FTW!! I'm all about FO3 DLC. V.A.T.S. addict 12:51, 2 June 2009 (UTC)