Forum:Fallout Detroit

–Zachattak471 15:48, January 12, 2011 (UTC)

I really feel like this would make a good game. I mean, since the in-game universe veered off around the forties, it would make for an awesome game since Detroit was swinging in that time. They could implement the old cable cars, all of the giant, beautiful buildings, and just the all-around completely right for Fallout feel of it.

http://detroittransithistory.info/28313_1-Wood-Monroe_6-19-1951.jpg

there's a picture for those confused by what I'm getting at.

What are your thoughts?

I think they did it already. Was it BOS? Or was it one of the cancelled projects? MoonshadowDark

No, they never did anything like it. BOS was in texas, wasn't it?

I'm pretty sure there were no games designed by Black Isle that took place in Detroit or even in the state of Michigan. The closest one was Brotherhood of Steel in 2004 in think which took place in and around Chicago and Iowa and Illinois. But hell that sounds like a great setting for the main setting of a Fallout game. Is that all you have for this supposed Fallout game, just the setting? Its a good start at least. Everyone is interested at seeing a Fallout Detroit I think. I cant believe I didnt come up with this setting. You know what, Im so intrigued by this setting and the idea that I'm going to help come up with a plot and other ideas for this Fallout Detroit or Fallout 4. Zachattak471 10:41 January 12, 2011 (UTC)

Rust Belt cities would be great settings for future Fallout games, as The Pitt showed us. Especially since in this universe, they're all still industrial powerhouses. --GaussRifle 22:22, January 12, 2011 (UTC)

Zachattak471 is back and I have the beginning part of this game. I chose to begin the game on September 30th, 2297. Why I chose this date is because it would be in our time the 300th anniversary of the release of Fallout by Interplay in 1997. This year also marks the 200th birthday of the Brotherhood of Steel's first Elder, Elder John Maxson. The player is a born into member of the Midwest branch of the Brotherhood of Steel who goes through teaching and skills training at the Midwest BoS Citadel, a pre-war motor/ammunition factory that built some of the first fusion powered cars for America and Ammunition for the Alaskan Frontline and American Army stationed in Canadian cities to "keep the peace." The Brotherhood has fortified it with Mark IV laser turrets and heavily trained and combat skilled guards. Though this faction of the Brotherhood seems strong, their numbers have been dwindling for the past four decades. They have resulted to taking in wastelanders and training them but this doesn't work well as the new recruits don't like the Brotherhood's Codex that states they have to preserve and maintain pre-war technology and keep wastelanders like the ones they've taking in from having it. Feuds sprang up within the ranks in the few short years before the beginning of the game. The player goes through small stages of learning through childhood just like the player had to go through before leaving Vault 101 in Fallout 3. The game starts with you being born and seeing your father and your mother's faces in the clinic. It is here you can choose your character's sex, name and physical features. When the nurse hands them you, you pass out and awaken ten years later in bed when Elder Henry Stark comes to wake you up from a nightmare you're having. He tells you everything is okay and that he's there and you only have you can only say that the nightmare was about your parents who were killed in an ambush some years before. After the conversation you fall back to sleep and awaken five years later to get up and take a skills test, basic training and a Pip-Boy 3000 given by a friend who got it from her father, a funny story as to how you get it on your arm. After completion you look up at the sun from the training courtyard and flash forward three years now back in the same courtyard know learning how to use power armor and firing and throwing weapons. After this completion you finally go to the last flash forward to find yourself in front of Elder Stark who is informing you the situation with the new recruits and Codex. He wants you to explore the wastes for a satellite radio transmitter to call for back up from either the Westcoast Brotherhood or Eastcoast Brotherhood and explore the wastes for resources but while exploring the wastes your personality changes and you discover devilish plots, signs of hope and kindness, characters of all sorts in the Detroit Wasteland and creatures. So this is the beginning of this game but I can still work on it to make it great and the rest is still being created and thought up and the only problem I'm having is other locations to put in the game world that relates to Detroit, so I kind of need a person from the area to give me info on the area.--Zachattak471 05:24, January 18, 2011 (UTC)

I'm in the Detroit area, or at least around it. I know the cities and areas around there, and basically the Midwest in general. What do you need to know?

I need places and that would be great to place in and around Detroit. Think about like the Fairfax Ruins, Bethesda Ruins, and Germantown Ruins from Fallout 3. Which cities or towns are worthy enough to be placed in the fallout map ready to be explored?--71.233.50.128 21:50, January 24, 2011 (UTC)

Im making concept art of the Detroit skyline after getting a Fallout make over but the concept art also includes skyscrapers of todays Detroit and one question in mind was should I include the Renaisance Center in the concept art. If no then I'll replace the area where it would be with a more early to mid 20th century architecture building--Zachattak471 06:03, January 29, 2011 (UTC)

Well, there's really no need for a game to be centered around the Brotherhood again, and there isn't anything interesting going on in the middle of the country. The focus needs to be directed towards the west more. AreYouGoingToEatThatNuke? 06:07, January 29, 2011 (UTC)

Out west MORE? It's all been out west, dude. Fallout 1, 2, and New Vegas were all in California. Van Buren was in Utah, so technically more central US, but west. If there's one place that we don't need to go, it's west. 70.62.62.18 22:21, February 23, 2011 (UTC)

I think Zachattak471 has a good idea for the beginning of the game. But, the story should be that there is a civil war between two elders in the Midwest Brotherhood of Steel. Oh, and there should be less flashes from time to time. The nightmare should teach you how to walk and all of that then you wake up and learn how to shoot and wear power armor. Then when released from the wastes you pick to stay with the side that raised you or the other side. Thats what I have. I don't mind criticism.

I Go to Detroit A lot i would love to see some of the "modern buildings" in the game. How about sort of a plot were the detroit area is has been brought back up to speed with the rail cars and hell throw a nive 50's version of the people mover around. The problem with it is Detroit is huge u can fit Chicago, Manhattan, and san fran, all in the city limits so the ways of getting around would have to be better than walking like how about driving :-P Another big thing is the rouge factory. Something keeps saying to me somefaction should control downtown, and another the rouge factory. They have got along great until the kids took over and it became all about caps. theres a lot you can do with detroit hell even throw in a faction that controls Lake Huron and such. AND THROW IN A VERSION OF ROBO COP! - XIGRIMxREAPERIX

Unfortunetly there XIGRIMxREAPERIX, both Chicago and San Francisco alone are almost twice the size of Detroit. Detroit is 148 sq. miles and San Fran is 238 sq. miles. The Pip-Boy map will be able to hold all of Detroit and many of the subburbs like Deerborn and Wayne. This Fallout could be the most urbanized game of them all. The northwest section of the map would look similar to most of what the Capital Wasteland looked like. Dead trees of forests and abandoned shacks, houses and buildings would be in that section along with a large irradiated lake. The subburbs are made up of delapidated houses and small businesses. Most can be entered. These areas also run a mock with raiders and frightful creatures in the dark areas and sewers of Detroit and subburbs. Creatures like mutated giant spiders, flies (bloatfly), giant killer hornets, giant ants, and giant household pet scorpians. The more industrial and commercial downtown would be buzzing with activity with mobsters fighting off raiders. Alot of the buildings are collapse and blocking off streets and so the only way around is the sewers and subway tunnels. Alot of them being dangerous and radio active. Before the Great War, Detroit was one of the most pleasant and wealthiest cities in America. They had few downfalls in its economy and by the 2060s' was producing most of America's automobiles and electronics like the Pip-Boy, and home computors. During the Sino-American War (Alaskan Occupation) Detroit produced most of the nations ammunition from 5.56mm to micro-fusion cells. With wealth came great power as the last mayor of Detroit managed to put in a defense system across the city able to protect it from oncoming bombers and missiles. A total of 108 missiles and bombs were aimed at the city. 91 nukes were destroyed or disabeled. Some nukes and bombers are scattered across the city and subburbs. In all this system costed over $1.1 billion. A makeshift buggy will be able to be driven across the streets and landscape. --Zachattak471 03:22, March 31, 2011 (UTC)

As for the city, I think it should be pretty destroyed. I liked in New Vegas how it was all nice but we need an area of pure destruction. Obviously, leave some buildings up, but have it pretty messed up.--PUKEBOT2000 01:49, May 5, 2011 (UTC)PUKEBOT2000

There had be at least one dealership with some in-tact cars in it. I know it's 200 years post war but dammit someone somewhere has a car that isn't a rusted heap of shit. It doesn't have to be a showroom model like the one in Zeta, but just the same it has to appear as though it's functional. And I'd like it to be a pickup truck. I&#39;m the best at space!
 * If you've got a way of keeping rust off metal for centuries with no maintenence required, then we should talk. I could make a fortune out of... I err mean with you. Agent c 23:10, May 15, 2011 (UTC)
 * I don't think you quite comprehended what I said. I don't care about a little body rust. Hell my real life ride has quite a bit of body rust. What I meant when I said 'in-tact' was 'it will still move under it's own power'. Detroit's the home of American automotive industry, for crying out loud, someone is going to know how to keep those things running. We may not see it actually running during whatever game takes us there, but just seeing a car that conceivably would run(PErhaps parked in different spots on different visits?)...I can't imagine reviving an old pickup truck is anywhere near as difficult as repairing vertibirds, after all... I&#39;m the best at space!

I think they should make you have to search the detroit wasteland for clues to the trasmitter and go through places like warren, royal oak, pontiac and hazel park and search holotapes and find out its in a secret vault put under detroit where they had some top secret vault tec scientist and it was ment for rebuilding civilization the only way to get in is to find a vault tec facility in the basement of a dealership and get to the entrance through the basement of that facility and find that vault where the transmitter is but a couple of sceintist only will give it in exchange for something. I live in metro detroit and would love to see fallout: detroit. -$cott, aka the detroiter

Well we know from ED-E that there are still Enclave in Chicago. I'd like to see a game where the Enclave aren't monolithic bad guys and you can actually have legitimate reasons for joining them, like the Legion. Plus, New Vegas has really been going with the letting go of the past theme and this could be a good way to explore that further. Do you go with the morally suspect Chicago based Enclave American government projecting power into Detroit, or do you go with some upstart power instead. Also, we could see a real Jazzier kind of feel with a Detroit based Fallout 4 as well, music wise, that would be cool. Fugue