User talk:Ant2242/Archive 4

Characteristics = Gameplay information
Characteristics in game articles is for gameplay information. If the readers look up a specific game's article, they aren't interested in the fluff, but hard information about the item in the context of the game. Tagaziel (talk) 15:32, 13 November 2014 (UTC)
 * Both are included, but under their respective headings. Do not place lore fluff in a section intended for gameplay information. You're creating needless confusion, as it's entirely irrelevant to gameplay what kind of fusion pack it mounts. Lore isn't gameplay. Tagaziel (talk) 16:36, 13 November 2014 (UTC)
 * In this context, it is. The characteristics heading is always for gameplay information in specific game articles, introducing exceptions to the rule is bad form. Tagaziel (talk) 18:52, 13 November 2014 (UTC)

Dialogue project tags
They're no longer necessary. Uploaded files are correct, as they're based on files exported from the game directly and are as complete as we can make them. I'll use DIRA again and remove them, please don't revert the changes. Thank you. Tagaziel (talk) 09:56, 15 November 2014 (UTC)

Hub
I don't know why it was altered; you would have to ask whoever wrote John Maxson's dialogue. Either way, it doesn't matter because the two responses are 86% identical, and there isn't any other dialogue that expands on the water merchant story. --Kastera (talk) 23:26, 18 November 2014 (UTC)
 * Let me weigh in: Check the audio file tag (Gen_67). It's the same for both, so it's a relic of earlier development. I'll check what comes up in the game. Tagaziel (talk) 07:20, 19 November 2014 (UTC)

Media
Sure. Something like Wikipedia has? Tagaziel (talk) 18:21, 19 November 2014 (UTC)

Altering source material to fit its use
So, back in September, Tag and I attempted to alter ref quotations to read better, like removing grammatically incorrect double ellipses from a sentence Elijah said as seen here or modifying Christine's pantomiming so it wasn't a sea of brackets as seen here.

A few days ago, I noticed that you made this edit where you modified game guide source material for the better, by joining some unnecessarily hyphened words so they would be complete words ("allow-ing" to "allowing", "grue-some" to "gruesome"). I agree that this edit should have been done and it's a perfect example of modifying source material to better fit its use.

Now can you understand why Tag and I were modifying the structure of a sentence to make more sense, while retaining the information presented? Even you did it. If not to improve readability of the reference, why did you make that edit on Tobar? --Kastera (talk) 19:00, 20 November 2014 (UTC)
 * Call me skeptic, but I don't believe you. Your grammar may be bad, but there is no way you would add hyphens to a game guide entry. It looks more like formatting in the book forced the words to become separated and got hyphenated instead. Then during copy-pasting from a .pdf, the hyphens remained. --Kastera (talk) 03:18, 21 November 2014 (UTC)

Save you some time
[Single brackets] don't serve any wiki mark up function, so there's no need to put them in a   markup, as you did in this edit. It's not wrong, but it's not required either. --Kastera (talk) 18:55, 25 November 2014 (UTC)

Navboxes
Don't edit live navboxes with WIPS. Use subpages. Also, remember that the navbox only supports up to 8 fields, so you won't be able to do them alphabetically unless you group them A-D etc. Tagaziel (talk) 10:48, 26 November 2014 (UTC)

Etymology
I was discussing The Vault earlier, and out of pride, I decided to check out The Vault's version of my Etymology article from Nukapedia. I noticed it was rather empty of content, enough to be considered a stub article, and I decided, as the sole author of the original content, that I would bring my work over, verbatim, with credit to those that personally helped me polish the article.

Doing this, however, displaced quite a bit of the sources you placed, as they mostly served as an information dump. Instead of outright removing those sources, which can definitely be useful, I decided to move them over into a sandbox of mine. I will give everything a look-over sometime, and see if there is anywhere I can fit those sources into. In the meantime, you are absolutely free to add the sources back in any way you see fit, as the move was only meant to be temporary since my merge caused for extraneous reference tags, as well as redundant categories. Thanks again for your work in recovering all of those text files, as they helped me a lot. GarouxBloodline (talk) 11:28, 27 November 2014 (UTC)


 * Awesome - I thought that would be the case. Cannot wait to see how everything fits in. And the information dump is fine - what matters is that the information is around. Always nice to have those around, as in the past, I would have to try and load up the originals in awkward places to try and gather a particular text feed for sourcing. GarouxBloodline (talk) 16:58, 27 November 2014 (UTC)

Navbox
I've sorted the holodisks by game, without a separate Add-On heading, as it was redundant. Using horizontal breaks to separate the holodisks by letter is kind of awkward. The next step IMHO would be to use sub-groups devoted to letter ranges, e.g. A-D, E-H, J-M, N-Q, R-U, W-Z. Tagaziel (talk) 21:55, 4 December 2014 (UTC)


 * 1) The cut holodisks should be in a separate field, ordered alphabetically, but not broken down into individual letters.
 * 2) It's my bad, one should redirect to the other. Your call as to which one's better for this purpose.
 * 3) I don't think we're missing anything, not to my knowledge. We may be missing some links, due to the way the wiki is structured, with many notes and holodisks that are separate in the game, being folded into one.

Tagaziel (talk) 21:17, 8 December 2014 (UTC)
 * We aren't missing things, they are simply misplaced. All the holodisks and notes were uploaded straight from the files. Tagaziel (talk) 20:24, 9 December 2014 (UTC)

OWB navbox
By all characters you mean alive characters and mentioned only characters? If so, don't. Only add any alive characters that aren't in the navbox. Shadowrunner(stuff) 05:08, 12 December 2014 (UTC)

GURPS and notes

 * 1) The GURPS descriptions are quotes from the Steve Jackson Games' source materials I could find. Fix them as you see fit.
 * 2) The notes aren't missing, as I said. I've checked them with GECK and the ones that seem missing actually belong to terminals, rather than being distinct notes in their own right. So no, we aren't missing any to my knowledge, except maybe for some image files. Tagaziel (talk) 13:40, 16 December 2014 (UTC)
 * No, the GURPS definitions are taken from SJG source books, because Fallout was basing on GURPS and used skills and abilities taken directly from GURPS.
 * Second, I'm not wrong. I specifically checked the GECK looking for notes you claim are missing. They are not. They are folded into terminal entries, because they are listed as terminal entries. E.g. the Shift Close Notes are not a note, but a terminal entry in the bank in PL.
 * I'd appreciate if you gave me specific links or things to look for, because I'm quite sure we have a complete collection. Tagaziel (talk) 14:34, 16 December 2014 (UTC)
 * Do you have a GECK? I can see about getting you one if you don't, so that you can see everything for yourself. Tagaziel (talk) 14:38, 16 December 2014 (UTC)

Repulsion device
To me, repulsion devices are things like force fields and electrical fences. Locks (mechanical or electronic) are meant to repulse people, they're just meant to keep something safe. Shadowrunner(stuff) 14:35, 20 December 2014 (UTC)

Two things
Hey Ant, two things: Circuit neuralizer has been rewritten and the first three revision purged. Don't put in text from other sources, especially the one we both know about. Rewrite, always (and I know you can write pretty well, given what I see). :)

Second, did you get my mail? Tagaziel (talk) 15:30, 20 December 2014 (UTC)


 * Ok, make it three:


 * Could you add them where needed? :) Tagaziel (talk) 17:57, 20 December 2014 (UTC)

Subtitles
The subtitle is used for non-name nicknames or titles (e.g. Malpais Legate or Burned Man); Bill is a normal name, so it should be represented as nicknames typically are (i.e. Given "Nickname" Surname). --Kastera (talk) 20:48, 20 December 2014 (UTC)
 * OK, forget what I said about non-name nicknames. Just read Wikipedia:Nickname conventions and you'll see that "Bill" shouldn't be a subtitle. It's just the guy's nickname, so it should be treated as convention dictates. --Kastera (talk) 23:21, 20 December 2014 (UTC)
 * It does not matter that it's not used on Wikipedia infoboxes; we're not Wikipedia. By your logic, we shouldn't use subtitles at all because Wikipedia doesn't. Please explain to me why you're fighting to keep his nickname in the subtitle where it doesn't belong, is unconventional and frankly looks out of place. --Kastera (talk) 03:50, 21 December 2014 (UTC)

Pre-War companies
Could you tell me where you found your recent additions to the company list page (game and location) so I can take a crack at finding them and creating the pages? --Kastera (talk) 18:33, 21 December 2014 (UTC)
 * Never mind, Tag told me that they were on the Point Lookout boardwalk. --Kastera (talk) 19:01, 21 December 2014 (UTC)
 * Sorry, can't tell. There appears to be a manufacture logo on the bumper of the cue, but the resolution is too low, so I just see a pixelly smear. --Kastera (talk) 01:41, 27 December 2014 (UTC)

Another section, another day *whistle*

 * 1) Just write from now on. I'm checking the articles that you do write and dude, your writing is good. Hell, your talk page messages show you have a finer grasp on English than a great many people.
 * 2) Unfortunately, not. I've been using the file as-is, mostly using Ctrl-F to find the text I seek.
 * 3) I think these deserve their own pages. Just make them according to the file names: "Tom's gun" and "Tenpenny Tower photo". Tagaziel (talk) 16:15, 23 December 2014 (UTC)
 * Seriously dude, you can write. How about you stop rolling eyes and try your hand at it, eh?
 * That's why I just use it as a reference source, to copy eg. character descriptions into the wiki.
 * Not that I know of, don't see anything in the files that would indicate they ever were included as a note or holo. Tagaziel (talk) 11:03, 24 December 2014 (UTC)

Glossary
Make it link directly to the page in question if it's an alternative name. Tagaziel (talk) 17:32, 26 December 2014 (UTC)

Ft. Independence laser rifle rifle
You have definitely missed a terminal. It's in the same room as all the other research terminals. As you enter the room, you face a row of three computers; it is the one on the far left. Trust me: I saw it as I confirmed the terminal entry was there twice, in addition to trying to find a wasteland legend outfit. --Kastera (talk) 16:50, 27 December 2014 (UTC)

Old World Blues
Old World Blues isn't so much a proverb as just a term. Proverbs are widely known sayings that contain a general truth, but the three words "old," "world," and "blues" together don't contain such a truth; their combination has to be explained in order to contain a general truth. --Kastera (talk)

Article appearance
Please, please, please, do not use strikethrough or color entire passages of an article that just went up on the FB feed. It's supposed to be an example of how good we can be when we cooperate. You, Kastera, and me made it into a shiny thing and an example of TV at our best. Coloring passages red and using strikethrough in the lead section makes us look like amateurs. FYI, I do pay attention to talk pages. Tagaziel (talk) 20:33, 14 January 2015 (UTC)

woowoowoo

 * 1) The Enclave really isn't pre-War. The term refers to the nation state that was formed out of the military-industrial complex fuckers who abandoned the country in March 2077 and hid, leaving it to rot. The Enclave only ever came into being after that fact and is a distinctly non-governmental organization. The fact that QV referred to it as the Conspiracy is pretty telling - it was simply the collusion between the wealthy, the powerful, and the influential at the highest echelons of power. If it was a formal organization, then they'd use their formal name. I specifically wrote the lead to be ambiguous, as it's hard to nail down who, exactly, ran away to the oil rig.
 * 2) The point is that there's no real difference between corporate or military control, because the oligarchy that controlled the United States controlled both. Remove it, if you wish.
 * 3) The federal government ceased to exist when the nukes fell. Whatever emergency or uniformed services did not disappear do not constitute the government - that was gone completely. It's the reason everything fell apart, as without government to coordinate efforts, everything goes sideways.
 * 4) It isn't an oversight. Every instance of the flag in Fallout 3 has twelve stars. The vast majority of flags in Fallout: New Vegas do have 12 stars too, except for Hopeville and the Survivalist's carbine, which was definitely marked after the annexation was completed. Twelve + one before the annexation, thirteen + one afterwards.

I'll do the references tomorrow, spent a total of six to eight hours on this today. Tagaziel (talk) 21:31, 14 January 2015 (UTC)
 * There is no reference stating that the Enclave existed pre-War. What did was the coterie of the rich and powerful, as I stated above. It did not exist as a formal organization, because it didn't need to. The fact that PoseidoNet lists the oil rig as Enclave is problematic, as the oil rig has been likely designated as the Enclave, not to mention the Enclave could have simply adopted the name. It's too ambiguous to be used as proof of it existing pre-War, especially since it is not corroborated by other sources.
 * I'm not sure what relevance Lorenzo's diary has to the Enclave or the MPLX Novasurge pistol for that matter. In fact, the lore surrounding the prototype is pretty explicitly contradicting the claim that Enclave existed as a formal organization before the war - if it did, it'd be referred to as the Enclave, not the Conspiracy.
 * That's why the passage says effectively nationalized. West-Tek was put under military command and dropped of the grid. If I come to your house and hold a gun to your head, ordering you to do things, I'm effectively your boss, even if there exists no formal contract between us. With Poseidon it's a moot point, since it's the archetypal megacorporation, tied to the government so close it's impossible to tell where the state ends and the corporation begins.
 * Even if they hold out, their existence doesn't mean the nation continued to exist. The nuclear war destroyed America on October 23, 2077. The social and economic structures supporting the state ceased to exist as the nuclear fire consumed the cities and nerve centers of the system. It's like with Japanese hold-outs: Their continued guerrilla fighting didn't mean Imperial Japan continued to exist as long as they fought.
 * I'm sorry, but you are wrong on the subject of flags. There was no official rendering of the flag before Fallout 3. Bethesda and Obsidian both used the flag throughout two games and their DLCs. Obsidian introduced the 13 star variant in New Vegas' DLCs, in a context that suggests they were created after the annexation of Canada. It's not Obsidian retconning Bethesda, but building on the lore provided by them. That's why there are twelve stars in the circle and one in the center, representing the thirteen commonwealths before the annexation, and thirteen stars in the circle afterwards. Tagaziel (talk) 11:43, 15 January 2015 (UTC)

Schematics
There is really no reason to include 'v2' and 'v3' in the infobox name. It looks cluttered and doesn't provide more any information. The fact that there is a section that talks about the different schematics is enough to tell people that there is indeed more than one schematic. --Kastera (talk) 23:39, 15 January 2015 (UTC)

Magneto-laser pistol
Looks like a simple modification on the Wattz 1000, so I'd treat it as such. --Kastera (talk) 02:07, 20 January 2015 (UTC)

Graffiti
Graffiti is back, though in a new, unique form. Couple of requests:


 * 1) Tables are kind of unwieldy. Use the gallery and annotate the graffiti in case it's not readable without significant effort.
 * 2) It's not necessary to include shots of the graffiti in situ.
 * 3) Neither is it necessary to include all of their locations. It's mostly bloat. :P

Regards and have fun. :) Tagaziel (talk) 18:48, 20 January 2015 (UTC)
 * The Gallery tdescription is enough to contain the necessary information. I'm not sure why you feel we need a separate description section, given that everyone can plainly see how the graffiti looks. Describing a graffiti that says "Here be dragons" with "This is a graffiti that says "Here be dragons"" is redundantly redundant. Tagaziel (talk) 12:10, 21 January 2015 (UTC)
 * We can convert to table format once we compile the information necessary for what you propose. Let's not go off half-cocked. Tagaziel (talk) 16:18, 21 January 2015 (UTC)

Concealed weapons
I think a simple note linking to the page would suffice, (e.g. "In the Pitt, Wernher offers the player a concealed .32 pistol/switchblade which becomes a regular .32 pistol/switchblade after the Lone Wanderer's inventory is confiscated.") --Kastera (talk) 03:05, 22 January 2015 (UTC)

Raws
I'm confused, which page are you using? The one I recently exported from the game or the old one? Moreover, why aren't you using the GECK? Tagaziel (talk) 18:19, 22 January 2015 (UTC)
 * The raw pages can be incomplete, which is why I exported the stuff anew and placed it on one my sub-pages. You shouldn't be using the raws at this point, but what I provide. :P
 * Maybe I can troubleshoot the GEKC? What error does it give? Tagaziel (talk) 12:36, 23 January 2015 (UTC)
 * The raw pages we have need to be updated. I linked you to the exported terminal data and notes, didn't I? I'm increasingly convinced we ought to revise our approach to terminals, as the terminal entries are increasingly confusing to use and navigate. If I exported the terminal lists from GECK or even mass-created them, would you then update them appropriately?
 * What, exactly, is the crash reason? What message does it display? What kind of system do you use? Tagaziel (talk) 07:57, 27 January 2015 (UTC)
 * Here's what I could find on GECK crashes in Vista: http://forums.nexusmods.com/index.php?/topic/640198-fallout-3-geck-crashing/ http://wiki.tesnexus.com/index.php/GECK_errors It's hard for me to look more in-depth, due to the fact that I know little of your setup. Have you considered upgrading to Win7? Tagaziel (talk) 21:18, 28 January 2015 (UTC)

Project
Kudos on bringing the topic(s) here, even though we usually know the consequences. The topic is a productive one, so I am glad to see it brought here without having a bunch of red-tape thrown around haphazardly. I will enjoy throwing some feedback at it, so I am going to sleep on it for now, and see about writing something out later this week. GarouxBloodline (talk) 08:28, 27 January 2015 (UTC)
 * I remember. I will be around tomorrow to release the WND, get started on next week's, and maybe do some editing as well. Will be around quite a bit, so I will make sure to throw some time at your forum, too. Let me know if there is anything else you need from me. GarouxBloodline (talk) 01:23, 1 February 2015 (UTC)

WND
I appreciate the link addage, and I will be doing so as well in a moment. However, for future reference, please ask first before making such drastic changes. Especially when the changes you made, did not remove any actual fiction - I would be more than happy to verify or discuss that sort of information with you. Also, please be careful about what information you add. I specifically left that one section vague, because otherwise, one of the answers to the trivia section was right there for everyone to read, which is the sort of pandering that I do not want in my blogs. I prefer knowledge over reading comprehension. :P GarouxBloodline (talk) 22:46, 1 February 2015 (UTC)


 * What do you mean? GarouxBloodline (talk) 23:43, 1 February 2015 (UTC)


 * There actually are clones wandering the wastes, as they can be found far away from their original vault - which is easy for them, seeing as in how their home vault is wide open. As for there being an army of them, try not to take everything so literally. ;) Simply using narrative freedom to add a bit of oomph to what I write. GarouxBloodline (talk) 01:27, 2 February 2015 (UTC)


 * I am referring to the fact that they have kidnapped and killed many wastelanders, with their bodies seen around and outside of the vault. Then, we have 54 Gary clones documented, yet 54 clones are never encountered within their home vault. Those are not even mentioning that it were the clones that opened the vault in the first place, after leading their little rebellion and killing everyone else. Honestly, I wish they did do more with Gary out in the actual wastes. I always thought it would be funny to add a raving horde of them through a Wild Wasteland event. GarouxBloodline (talk) 02:00, 2 February 2015 (UTC)


 * Do not need to always be out in the wastes, just to terrorize the wastes. ;) Having a deathtrap vault killing all wandering prospectors, is more than enough to make them terrors. As for whom opened the vault, keep in mind, again, that there were 54 Gary clones, and nowhere near that number is accounted for inside of the vault - whether alive or dead. Only one is accounted for outside of the vault, which still leaves quite a few that are not in the vault. The Outcasts' could not have forced themselves in, as they were shown to not have the equipment needed to breach vault doors, and had to settle on using a Pip-Boy interface, instead.


 * Since the vault was not one of those programmed to automatically open itself after a certain amount of time, since the project was to gather geneticists and see how they handled human cloning after the sudden death of their terminally ill Overseer, that only leaves two options: the survivors opened the door to flee from the clones, or the clones did so themselves. Either way is the direct fault of the Gary clones, which is further supported by the game-guide, which directly states that the Gary clones had enough intelligence to perform maintenance on their vault and keep a basic social structure going. GarouxBloodline (talk) 02:47, 2 February 2015 (UTC)

Dialogue files
I appreciate your effort to make it easier to navigate, but the Fallout (2) dialogue files category should contain all the dialogue files in the game. It doesn't matter whether it's for a character, a terminal, or an item, they are all dialogue files - they are referred to as such by the game, are categorized as such, and we really ought to retain that nomenclature, if only to not fiddle with message/text/holodisk names, which are just confusing.

I propose the following:


 * Fallout (2) dialogue files
 * Fallout (2) character dialogue files
 * Fallout (2) scenery dialogue files (this refers to any scenery item that is)
 * Fallout (2) terminal dialogue files (so that we can figure it out properly)
 * Fallout (2) item dialogue files (for all proper inventory items)

I'll automatically recategorize them, so don't you worry.

By the way, instead of adding the Stub template to the notes heading, you can just, y'know, use SCRIPTS.LST and the descriptions within to provide a description of the item in question. Tagaziel (talk) 16:58, 4 February 2015 (UTC)

Disambig and plastics
I don't see the harm in creating a disambiguation page to make a list of schematics; no need to edit all the schematic pages and add the For template atop each page, however. As for plastics, I don't know if plastic has enough information to warrant its own page. If needed, make a Plastics page that redirect to Oil#Plastics; if that section becomes to large, it can be transferred and replace the redirect. --Kastera (talk) 19:38, 16 February 2015 (UTC)

Quotations
Yeah, that's probably a good thing to have. Shadowrunner(stuff) 23:40, 25 February 2015 (UTC)

thumb'd images
I like the box around it, and like the idea around the green and black mimicking a monochrome screen, but the green is a bit to neon and, like you said, if something is linked in it, it's changed to and near unreadable blue. If we can change the colors around, this could work, but right now. Shadowrunner(stuff) 15:52, 27 February 2015 (UTC)
 * I fixed the link colors. They ought to be properly recached now.Tagaziel (talk) 15:42, 6 March 2015 (UTC)

Would you like to..
...receive a file containing the exported character statistics for *every* NPC in Fallout 3, so that you can add them to the wiki? You're the resident proto wizard and this ought to be no different. Tagaziel (talk) 15:42, 6 March 2015 (UTC)

Message files
I'm not exactly sure how to do that, I also don't have the FO3 GECK. Those message files I added where left in the New Vegas GECK. Shadowrunner(stuff) 23:46, 12 March 2015 (UTC)


 * I think I know how to make get the data for a raw data page now. I'll see what I can do, but it'll only be for FNV. Shadowrunner(stuff) 10:11, 13 March 2015 (UTC)


 * I was able to figure out how to export messages, but I'm not sure how to sort them. Only the contents are exported with no names or IDs attached. Shadowrunner(stuff) 06:16, 14 March 2015 (UTC)

Map
Yes, I did, because that's where they are according to the Maps. Vault 13 isn't under Mount Whitney, there's no reference to it being the case and if it was, it would be right next to Owens Lake and One Pine, which is not the case. I've used landmarks as reference when determining the locations of fictional places. Tagaziel (talk) 11:40, 21 March 2015 (UTC)
 * It's possible. That's what the map told me, after identifying the landmarks. Tagaziel (talk) 15:50, 21 March 2015 (UTC)
 * No matter where you put it, it's close. However, there's Death Valley and the Big MT in the way, so it's possible you just couldn't get there down 95. Tagaziel (talk) 09:54, 22 March 2015 (UTC)

FOT characters
Recruits do not have dialogue files. Also, don't put in the image parameter if there's no image accompanying it. :) Tagaziel (talk) 16:52, 30 March 2015 (UTC)
 * You could just save us all some work, you know. Tagaziel (talk) 17:38, 30 March 2015 (UTC)
 * I was talking about what I wrote above. Don't put in the image and size parameter, as we'll do it automatically when we have the images to go with them. Tagaziel (talk) 18:43, 30 March 2015 (UTC)

I've noticed that since you've been adding dialogue files to the FOT characters, you've been making multiple edits to pages to add information that could be added in a single edit; I see you editing a page four, five, six, even ten eleven times in the case of Dekker when once would suffice. If it's not too late, please organize the files by who has dialogue in them and then you can add all the dialogue links to a character's page in one fell swoop. --Kastera (talk) 23:19, 6 April 2015 (UTC)
 * I realize that, but I feel like you're deflecting from my original point: don't do in multiple edits what you can do in one. --Kastera (talk) 00:19, 7 April 2015 (UTC)

Merc inventory
Yup, the merc's orders are only on the Anchorage Memorial merc. --Kastera (talk) 21:48, 9 April 2015 (UTC)
 * Well, considering that the merc's orders only talks about the memorial extensively, I'm absolutely positive that the holotape is only part of the Anchorage Memorial's merc's inventory. --Kastera (talk) 23:14, 9 April 2015 (UTC)

Grave names
If it's a reference to a real person, just put it in the cultural references page and on the person's article (if they have one). If the name is unique and not an obvious reference to a real person, make a page for it, like if there's a grave in FO2 that say "here lies Tim Cain". No need for an article about the character Tim Cain. Shadowrunner(stuff) 20:29, 12 April 2015 (UTC)

Containers
I think it would be easier and more compact to do the containers a la Fallout 3 and New Vegas miscellaneous world objects. Makes more sense to join the two when they have so many of the same objects. Maybe just have sections dedicated to FO3 or FNV that show that they're exclusive to those games. --Kastera (talk) 02:43, 26 April 2015 (UTC)

Terminal page layout standardization
Yeah, that'll be for the best, other people might have some good suggestions to give on the layout. I'm largely fine with the standardization of the layout, but calling terminals just terminals makes them end up lost in the table of content and makes it difficult to reference on pages. I just think slightly more specific names are need for generically named terminals, just something to differentiate them among each other (as you saw with the hidden valley terminal entries page). Shadowrunner(stuff) 02:50, 30 April 2015 (UTC)

Inserting gibberish
Alright, here's the deal: I just spent the past five hours bringing the Fallout 2 cultural reference page up to snuff and I noticed that your past contributions were largely gibberish. You would post a character, their dialogue file and a Wikipedia link, when you could have at least tried to form coherent sentences to expand upon what was being referenced. Frankly, I have no pity for you that you can't write; when you publish incoherent string of links, it looks lazy and it makes the wiki look like shit. If you can't make it look acceptable, don't post it. Period. If I see you doing this kind of stuff again, I will ban you for inserting nonsense and gibberish into pages, and yes, I'm serious. I've been cleaning up your messes for far too long now and I was in the wrong to hold my tongue for so long. There will be consequences if you continue to contribute to the wiki looking like incomplete garbage. --Kastera (talk) 00:03, 2 May 2015 (UTC)
 * In other words, just write. You are capable of writing in coherent English and I've seen how you write articles. They're good. Tagaziel (talk) 10:47, 10 May 2015 (UTC)

Concept art
It's from the Fallout 3 Art Book distributed with the Collector's Editions, I think. Think we could throw these up? Tagaziel (talk) 10:47, 10 May 2015 (UTC)

Fallout guides
Overviews seems like overkill, I think a section listing the different variants and what's different about them is all that's necessary. Shadowrunner(stuff) 02:56, 20 May 2015 (UTC)

Karma and Intelligence
I think the low Intelligence options will be self evident because of their unusual stupidity. As for Karma requirements, they are few and far between, so they are easy to remember from gameplay. In fact, the only Karma dialogue I remember is the one with Grouse to get into Paradise Falls. Other than that, I'm not sure since I don't recall the dialogue requirements being posted in FO2. --Kastera (talk) 04:33, 31 May 2015 (UTC)

Town category
I think it's a little pedantic, but renaming it to "Settlements" would be fine. What are you thinking for the "specific settlement category"? I think "Fallout 1/2/3/etc. settlement" is specific enough. --Kastera (talk) 19:36, 31 May 2015 (UTC)

Locations by type
I'll give it a look over, and I don't think military and research facilities need to be broken up. It's fine as is unless you have some reason you think it needs broken up? Shadowrunner(stuff) 04:13, 3 June 2015 (UTC)

Re: Synth/s
No? The deathclaw overview, the brahmin overview, the laser rifle overview, and every other overview are singular. Besides, we don't need an overview for synths because they're a creature that has only appeared in one game. It gets the standard creature page. --Kastera (talk) 18:12, 15 June 2015 (UTC)
 * Indeed, but we're not talking about game overviews here. Those overviews are named correctly (e.g. Fallout 4 creatures, Fallout 4 weapons, etc.). We are talking about a specific creature that does not need an overview. We don't need to make an overview for Fallout 3 brahmins; we use the Brahmin (Fallout 3) page to discuss the different kinds of brahmin. The same logic applies here. --Kastera (talk) 18:28, 15 June 2015 (UTC)
 * Then that needs to be brought up and discussed in the forums and not just changed by you. --Kastera (talk) 18:49, 15 June 2015 (UTC)

Protos and PIDs
PIDs are file identifiers. For critters, subtracting 16777216 gives the critter's proto ID number.

The random encounters are coded into campaign.bos I believe. You have the PIDs above. :) Tagaziel (talk) 05:46, 19 June 2015 (UTC)

Atomic Command
I'm pretty certain it's not the Chicago Water Tower. While it's hard to make out, there is a clock on the tower in the screenshot and the Chicago Water Tower doesn't have a clock in it, but the Custom Tower House does. It just makes sense for it to be the Custom Tower House as it reinforces the location of Boston being significant in-universe. Shadowrunner(stuff) 19:32, 24 June 2015 (UTC)

Assault rifles
Please stop reverting my edits. There is no link between the M series and the M numbers (eg. M16 or M199). This is explained in the articles and requires the least amount of assumptions. Tagaziel (talk) 11:25, 30 June 2015 (UTC)
 * It is proven. The R91 appears as the main assault rifle of the United States in the Operation: Anchorage simulation and its the only American assault rifle in Fallout 3. The M199 is explicitly named as the current service rifle of the United States military. Assuming that the M199 is a different rifle that nobody has seen and doesn't exist insofar the series is concerned requires a lot more assumptions than simply accepting facts at face value.
 * Second, you yourself state that the M16 is a variant of the AR-15. There you have it. The R91 is to M199 how AR-15 is to M16. Tagaziel (talk) 11:54, 30 June 2015 (UTC)

G.E.C.K.
We use the G.E.C.K. for technical information, and characteristic confirmations. It is not used to dictate what is, and what is not proper grammar in regards to English. The info-box I can understand, since it is used for technical purposes (so I will be leaving that alone). But I will need a good reason if I am to let the reversion in the article-space stay.

By the way: I am officially active here on The Vault as of today, with all of this Fallout 4 news sucking me back into the wiki-life. Let me know if you ever need anything, as a fellow sysop. :) GarouxBloodline (talk) 18:19, 6 July 2015 (UTC)


 * You are much too kind. <3 It is great to be back - I have missed my editing days.


 * If that is the case, then I can understand your hesitation. You have my word, though, that I will be careful when it comes to this sort of capitalization - unfortunately, Bethesda/Obsidian left us with a bit of a mess in this regard, as they have a tendency to capitalize where capitalization is not proper.


 * As for the G.E.C.K... I recently came back to the Internet after a 3-month hiatus, because my old notebook went to shite, and I had been building a new computer. Only got back a few days ago, so I am still downloading the most basic things - in-short, I currently do not have access to the G.E.C.K. :(


 * I will likely be downloading that software again, for both F3 and NV, but I admit that it will likely be a while from now, as I have more pressing matters to dedicate my time towards. However, when I do get around to downloading the G.E.C.K. again, I will make sure that you are the first to know, and my services will be freely available to you. GarouxBloodline (talk) 18:40, 6 July 2015 (UTC)

Fallout Shelter weapons
Single page listing variants of a given weapon, as it is now. The descriptions are in the tooltips, but feel free to propose an alternate system to make them more accessible. Tagaziel (talk) 10:20, 7 July 2015 (UTC)

Leftover stuff
How can you not confirm it? The weird hair color or style or whatever isn't the issue with Dusty: the AI packages, his derived stats, and skill are. Assuming you didn't just pull those out of your butt, they don't need further confirmation. The very act of you finding them confirms them. If you're having issues confirming GECK stuff, talk to Garoux about it, whenever he gets his PC back up. --Kastera (talk) 16:49, 8 July 2015 (UTC)
 * Check out Dukov's page for an example: the AI packages, scripts, and GECK factions are all accepted parameters now. I still have no idea what energy level, responsibility and mood are, but that probably means they aren't that important :P. --Kastera (talk) 21:52, 8 July 2015 (UTC)

Displaytitle stuff
Don't know if you were going to do this already, but the skill books have to be italicized as well. How about you take the FO3 and FNV skill books, while I do the FO1/FO2 skill books? --Kastera (talk) 22:28, 8 July 2015 (UTC)
 * For consistency's sake, I suppose they should be italicized. However, I don't think we need to italicize every instance of a skill book throughout the wiki (not without a bot to help) – just the article titles for now. --Kastera (talk) 22:44, 8 July 2015 (UTC)

Reverting edits
Please don't revert Languorous Maiar's edits. In general, don't revert, but edit whatever problems you have into the most recent edition of the article. Reverting edits should only be used for vandalism or patently false edits. Rollback should be used sparingly - using it when you see a single error in an otherwise constructive edits discourages editors. Tagaziel (talk) 09:03, 9 July 2015 (UTC)
 * The edits didn't concern unused character stats, though. They also included packages etc., which are useful. Tagaziel (talk) 15:46, 9 July 2015 (UTC)

Please chill out - within three days, you have already maybe quite a few unnecessary, and flat-out wrong reverts to my edits. In this case, not only have you re-added speculation, but you have also re-added real-world comparisons, which is a violation of our content policies.

If you have questions/concerns, please ask me before blatantly reverting my edits for the worse. It bothers me when I make an edit, and then immediately have to make those edits again because of unnecessary reverts. GarouxBloodline (talk) 21:05, 9 July 2015 (UTC)

New Changes
Just letting you know to keep your eyes open on the recent changes tonight and tomorrow - if you want the gist of what to expect, give Tag's TP a read. Got a guide coming up, but the more important one is a discussion I plan on opening up, in which you might be interested in seeing if the subject-matter can improve your work and personal projects. GarouxBloodline 15:26, 13 July 2015 (UTC)

Cryo
Concerning this edit. Are you sure there is nothing relevant there? because EPA is part of the restoration project, and iirc it is based on cut content from FO2. Although I have no idea if that ref is from cut content material. --Pseudon2 (talk) 13:39, 16 July 2015 (UTC)
 * No problem, i'll be keeping an eye on those documents. --Pseudon2 (talk) 21:21, 16 July 2015 (UTC)

Section
Why have an empty 'Notes' section for a generic dialogue article detailing text in regards to dealing with generic doors? If this dialogue file was over a very specific door, it would make sense to have some clarity involved within a 'Notes' section. But in this case, I do not see the point in making a stub out an article that ought not be a stub. GarouxBloodline 20:50, 18 July 2015 (UTC)
 * Then why is a maintenance tag not being used, instead? Having an empty 'Notes' section accomplishes nothing, and makes the article look unprofessional. GarouxBloodline 22:47, 18 July 2015 (UTC)
 * Awaiting your answer - if you agree with a maintenance tag being used, instead, I will go ahead and make the change. GarouxBloodline 22:48, 18 July 2015 (UTC)

Cottonwood
Hmm... this might be a tricky one. In-game, the location is more specifically referred to as 'Cottonwood' in dialogue, suggesting that 'cove' might simply be an addition onto the location's name, in-order to specify a particular point in the general 'Cottonwood' area. Normally, I would consider leaving 'cove' capitalized, as it would be least speculative that way. But my reasoning is further justified since there are other 'Cottonwood' locations outside of the cove.

Since there are other locations within 'Cottonwood', that means that 'cove' is not part of the actual name of the location - it is just a specification. Similar to how we would not capitalize 'cinema' in, say, "Let's go to the Chattanooga cinema!" Those are my thoughts, at least. GarouxBloodline 03:43, 20 July 2015 (UTC)


 * That really depends - landmarks, inherently, are not capitalized unless certain rules are met: historic significance is one of those rules, such as seen with the 'Washington Monument' or 'Lookout Mountain'. However, when a word in a word cluster is used for specification, and not part of a location's actual name, then no similar rules can be applied. Since we have another location confirming that the area's true name is 'Cottonwood', 'cove' is merely a specification - not part of the area's name.


 * So it is under my belief, with areas like Cottonwood overlook (which also needs to be de-capitalized on quite a few of our articles - the article itself, has already been de-capped thankfully) existing, we can safely say that the area's name is 'Cottonwood', and 'cove' is there to specify a certain part of Cottonwood. Hope that makes sense. GarouxBloodline 05:39, 20 July 2015 (UTC)
 * I've checked it and it's named after the cove, Cottonwood Cove, on the Colorado River. See here. In the game there's also a sign specifically capitalizing it: here. :) Tagaziel (talk) 15:15, 22 July 2015 (UTC)


 * Good stuff! Always nice to be reminded of the small bits like that. With all of that now taken into consideration, consider my stance entirely withdrawn. GarouxBloodline 00:44, 23 July 2015 (UTC)

Settlements
Scrapheap should be put in the "Fallout settlements" category (doesn't make much sense to make a category that only one page will use). Westside, Freeside, North Vegas Square and New Vegas Strip are all FNV settlements. A mentioned-only settlement is a fine idea, but a category for add-on content seems a bit over the top. As for the miscellaneous settlements listed: Anchorage belongs in the Fallout 3 settlement category; Dayglow, New York City, Sac-Town, Salt Lake City, and Tel Aviv belong in the mentioned only settlement category; and Denver and Twin Mothers belong in the Van Buren settlements. --Kastera (talk) 00:41, 25 July 2015 (UTC)
 * No, as I said above, "a category for add-on content seems a bit over the top." If a settlement appears in a FO3 add-on, categorize it as an FO3 settlement; if a settlement appears in an FNV add-on, categorize it as an FNV settlement. --Kastera (talk) 01:08, 25 July 2015 (UTC)

GNR
1) We have absolutely no proof that Penelope was a human, instead of a ghoul.

2) She died during Herbert's escape - this has been confirmed. So how on earth did that story make it onto GNR, and how on earth did they get her, personally, to re-enact everything that happened with a ripped-out heart? What this means, is that there is no audio on her - both Argyle and Penelope had different people voicing them for GNR's-sake in the re-enactment. GarouxBloodline 21:57, 25 July 2015 (UTC)


 * 1) The issue there, though, is that I put the race as unknown; not as a ghoul. This is a standard precedent from quite a few years back.


 * 2) The dialogue might be associated with her, where it belongs in the 'Notes' section, but the dialogue is not directly from her - that means that the dialogue from GNR's re-enactment, does not belong on her article as technical information. For the same reason that we would never take Button Gwinnett's protectron re-enactment, and use that dialogue on our Button Gwinnett article as technical information. GarouxBloodline 22:24, 25 July 2015 (UTC)

Just to clarify, I do not want that dialogue in the info-boxes, alluding that the dialogue directly belongs to Penelope, meaning that the info-box templates do not belong. However, if the relevant dialogue files are uploaded onto their own article, for reference purposes, I do support adding a missing info tag onto the Penelope article so that the dialogue files may be added in the future within the 'Notes' section. GarouxBloodline 22:26, 25 July 2015 (UTC)


 * I can agree with that - if there is even a chance that I am making assumptions, then that should be addressed first. I currently do not have access to the G.E.C.K. - so is this something we can expect in the short-run, or the long-run? In any case, I will try and remember. GarouxBloodline 22:58, 25 July 2015 (UTC)

Drugs of Chems?
Why would it be Drugs? Chem is a more prevalent term throughout the game and most people search for Chem. You brought this up on Talk:Chems eight months ago and you see my reasoning there. --Kastera (talk) 13:05, 27 July 2015 (UTC)
 * I'm not sure on the subject, but we need to check which term is more prevalent - if Kastera is correct, then we should adopt the more prevalent term. Apologies if this is a reverse of my earlier stance.

Vaulttex
Look closely at the door console in the invasion ending. Tagaziel (talk) 12:43, 29 July 2015 (UTC)

Railgun
Given that there is only one mention for the light/heavy railguns in FNV, I would take them out of the main overview and delegate a mention for them in a notes section. Furthermore, Gauss rifles are railguns, but they already have their own overview page, so I would simply leave a See also section linking to them. In fact, these are easy fixes to I'll do it right after this message. --Kastera (talk) 18:17, 1 August 2015 (UTC)

Chat
Hey, Ant! I was wondering if there was a medium of contact we could use for more fast-paced discussions, when necessary? If you have Skype, I had created a Skype account specifically for wiki-discussions, at: GarouxBloodline1

If you do not have access to Skype, just let me know of any alternatives that we can use. Thanks a lot, Ant! Really looking forward to working with you. Also, I apologize for the copied message from Kas' TP - I am in a bit of a rush. ;_; GarouxBloodline 00:54, 2 August 2015 (UTC)


 * Ah... do you mean the IRC? I was never a big fan of those. ;_; GarouxBloodline 21:21, 6 August 2015 (UTC)

Transcript
An edit-summary allegation has been made over at our competition, suggesting that our information on the Dean Domino's blackmail evidence article is incorrect/fabricated.

I know of your data dumps used in the ongoing transcript project you have running, and I am almost 100% certain that the tool-tip information on that article came straight from the G.E.C.K. - can you please confirm this? Muchly appreciated. GarouxBloodline 02:13, 2 August 2015 (UTC)

P.S. Please give me an answer as soon as you can - I have a forum I am going to be writing out, and its message is entirely dependent on your answer/confirmation. GarouxBloodline 02:16, 2 August 2015 (UTC)


 * I got confirmation a bit before you answered me, so I went ahead and had the forum written out. For reference, please see:


 * As for my sig, that is me using ~ - I have a very basic signature, is all, for now. I plan on updating it once things with the competition cool down and I get some free-time. GarouxBloodline 03:56, 2 August 2015 (UTC)

Re: Railroad
What do you mean by "line order verification needed"? Manya and Tulips dialogue files aren't dubious or anything; I would understand if part of their dialogue was missing or something, but that's not the case. --Kastera (talk) 16:56, 2 August 2015 (UTC)

Concerning attribution and plagiarism
I have made a forum to discuss cooperation between The Vault and Nukapedia on forming a common attribution policy as well as a policy regarding the punishment of plagiarism. If you could share your thoughts on it at Forum:Attribution and plagiarism policy, it would be very appreciated. Thanks, Kastera (talk) 17:32, 10 August 2015 (UTC)

Comapnies template
It sounds like a fine addition to the company template, so I don't see why not. Shadowrunner(stuff) 02:35, 15 August 2015 (UTC)

HP and MT
I removed the FO3, FNV parameters because they already had their own section on the infobox that displayed the correct information; health doesn't regenerate at a daily rate in FO3/FNV as it did in FO1/FO2 and HP in the newer games isn't calculated like it is in the older games. I don't have Fallout Shelter, so I don't know those mechanics, and I left that parameter there out of ignorance.

As for your edits to Big MT, I'm glad to see you writing! However, you are still struggling with incomplete sentences (usually your sentence is missing a subject). Remember, if you read a sentence all by itself, you should know what is being talked about (subject) and what the subject is doing (verb). For example, reading your words: "Delving into new grounds with conventional weapons designs, such as the K9000 and FIDO cyborganic weaponry. While developing new types of energy weapons, such as the melee Proton axes," we have to ask, "Who is delving? Who is developing?"

I'm currently revising your edits and adding to some empty sections. If you could refrain from editing until you see me in the page history, I would appreciate it. --Kastera (talk) 00:51, 17 August 2015 (UTC)

Input requested
[Forum:Quests_formatting,_lists,_names Quest revisions]. Thank you! Tagaziel (talk) 16:52, 17 August 2015 (UTC)

Speculation
I have asked you before, to please speak with me if you have questions over my edits - especially when dealing with speculation. If you do not know what you are talking about, then all you are doing is adding a headache to my work-load. If you read into the lore of our mutual friend, the general, you will see that he was alive at the time of the Great War. What does this mean? It means that, without proof of him immediately dying as a human, there is a chance that he lived through the war, and might have even became a ghoul.

Being a pre-War human, does not immediately mean that in no way could he have become a ghoul or super mutant since the War. In fact, that argument is extremely illogical, as most ghouls were created during the Great War. I will need to see proof from you that he either died as a human, or lived on as a human. If you cannot find proof, I will be reverting you again. GarouxBloodline 03:38, 18 August 2015 (UTC)


 * I do not need proof - the burden of proof lies with proving that he died as a human, and not as a ghoul, super mutant, or some other meta/sub-human. So I reiterate: if you cannot provide proof, I will be reverting you, and I expect for the revert to stand. GarouxBloodline 03:55, 18 August 2015 (UTC)


 * This is an official warning: speculation is against our rules, and the burden of proof is on proving that the general remained a human during and/or after the Great War. Flipping the burden of proof onto me, is a fallacious argument, and is not one that I will be entertaining, nor will I be accepting it. I will be reverting you again - if you choose to go against this, again, I will be considering administrative action against you.


 * I hate to say that, but you are forcing an edit-war, and in the process, you are breaking our policies with the re-introductions of non-sourced speculation. GarouxBloodline 22:52, 18 August 2015 (UTC)

Reverts
Okay - I am officially getting stern with you, in regards to reverting changes that you are not knowledgeable over. I do make a few mistakes with capping/de-capping, such as when I made the dumb mistake to de-cap the wasteland in 'Capital Wasteland'. But I need to be clear, here: 'tower', by itself, is not a proper noun, and that includes when a designation comes after. When I travel to my my storage shed, it would not be proper to call it 'Storage Shed A' - it would be 'storage shed A'.

Second: 'wasteland', by itself, is also not a proper noun, for the same reason that I would not capitalize 'plain' or 'tundra' by themselves.

I absolutely hate having to do my edits over and over again, for no real reason. If I make a genuine mistake, I absolutely support you going in and fixing me. But in a lot of cases, you honestly have no idea what you are talking about. This is especially prevalent in regards to speculation and proper noun usage. If you are unsure of something, speak to me, first, instead of making assumptions, and forcing me to double/triple/quadruple-check work that should have been finished with in a single edit.

The stalking of everyone's edit, and making unnecessary reverts, has seriously got to stop. It is disrespectful. GarouxBloodline 03:50, 18 August 2015 (UTC)


 * The guides, nor the games, get to invent proper nouns that are not really proper nouns. For the same reason that we remove improper grammar from the guides, I will be removing any cases of improperly capped nouns. We use English conventions on this wiki - the only exceptions, are through technical terms, such as seen with transcripts.


 * I should also point out, that in no way should we be directly quoting the guides. We are our own entity - we do not need to be copying content from Prima verbatim. GarouxBloodline 04:06, 18 August 2015 (UTC)


 * You are not comprehending me: it is fine to have the Prima guide listings as reference material. It is not fine to be copying directly from Prima, verbatim. Especially when the content we are copying, does not even follow proper English conventions!


 * We are a unique wiki, that should be priding itself on containing entirely unique information in our own words. I will be very disappointed with you, as an editor, if you are suggesting that we should be content with unprofessional quotes in our articles, when we can, instead, build our own unique interpretations, and use the quotes as reference material.


 * I have also not seen any proof from you, in regards to the general. Since his fate is unknown, the default in this case is to list his race as 'unknown' - if you cannot find anything to contradict that default, then you will be reverted. This is a reminder, in case you have forgotten. GarouxBloodline 04:22, 18 August 2015 (UTC)

Dialogue
Can you please do me a favour, since you have access to the G.E.C.K.? Three Dog's dialogue article is missing Broken Steel content in its entirety, it seems, and I am in need of that content in order to verify a reference on the Johnny Twelve-Fingers article.

Your help would be greatly appreciated. GarouxBloodline 16:51, 18 August 2015 (UTC)


 * Nevermind - Tag got around to it for me. GarouxBloodline 17:35, 18 August 2015 (UTC)

Wiki coding
I have no idea what you're saying. Supertitle? More flexible? More neutral? --Kastera (talk) 01:23, 22 August 2015 (UTC)
 * I see. Sorry, can't help you. Try looking at the code of the template and finding patterns; that might give you a hint on how to make a new parameter or alter the super title. --Kastera (talk) 01:31, 22 August 2015 (UTC)

Image
I am glad to see that was a mistake. For a moment, there, I was genuinely concerned as to why you were adding such a huge image into an article. xD GarouxBloodline 05:02, 22 August 2015 (UTC)

Moving on
We have had a few issues over the past week, but I just wanted to say that there are no hard feelings from my end. I also wanted to say that I have been appreciating your work over reffing the wiki - once we can move on from the data dumps, we will really be benefiting from the work. Wish I had the patience for maintenance work - I content myself with re-writes, though.

Anyways, just dropping by for a moment. Happy editing. GarouxBloodline 06:11, 24 August 2015 (UTC)

Removing videos
Yes, if it's just a video on how to do a quest (not a hard part of one) or where to find a easy to find weapon or something of that nature, scrap them. Then notify the user posting them about the policy so they know what they're doing is wrong. --Kastera (talk) 23:41, 26 August 2015 (UTC)

Incinerator
Probably. I wonder if the flamers and incinerators should be included on one overview page. Nitty the Kitty! 02:06, 29 August 2015 (UTC)

AN
I will give it a look in just a bit - expect an answer tonight. GarouxBloodline 16:16, 19 September 2015 (UTC)
 * Actually, I have a bit of free time right now. Anyways, with all due respect to the article's writers, it looks like a well-meaning, but half-assed attempt towards educating our readers as to where they can find which components they need, and how much they can find at each location.
 * I would suggest that it just needs more work - likely from someone with a G.E.C.K., as tracking down fixed component locations is exceedingly tedious. GarouxBloodline 16:37, 19 September 2015 (UTC)
 * No comment - as I said, that work is rather half-assed, and is not what I would consider a quality article. I am sure that we can do something with that idea in the future, but right now, I believe we can agree on it being a dead article with all of the Fallout 4 content that is about to be dumped on us. I would convert that article into an inactive project page for now, and just delete what little has already been written. GarouxBloodline 19:22, 19 September 2015 (UTC)
 * Alternatives are certainly not closed off. The only real compromise that I would like to see, is that this work remains in the public's eye, as if we get some G.E.C.K. users that are interested in fleshing out fixed component locations for Fallout 3, then that would be awesome (as unlikely as that scenario is). I will leave the decision to your discretion - because, in the end, the quality present does not warrant an actual article. GarouxBloodline 21:18, 19 September 2015 (UTC)

Response
Downey and Norwalk are based on the location of the place on the Boneyard worldmap. Spent some time comparing them. :) Tagaziel (talk) 18:19, 21 September 2015 (UTC)

New Content
Looking through all of these new perks is pretty fun. :) In case you have not noticed, I have also been sitting down, in an attempt to figure out what we do know about Fallout 4, and what sort of content we need to have ready before the game's release. I have already tackled Diamond City, but definitely keep an eye out on more FO4 articles from me, as you are definitely the guy to help out in regards to sources and whatnot.

I want to avoid articles for now, where we are not 100% or even 90% sure of the name. But I am about to sit down and focus on confirmed locations and characters, so if you think I am missing anything, definitely let me know and I will get to work. GarouxBloodline 23:52, 24 September 2015 (UTC)

Special Encounters
Tag just went offline, so I am going to shoot this question your way while I wait for him to get back: do you happen to know as to why we do not have independent articles and a navbox for many of our Fallout Tactics special encounters? This was content that existed long before we came here to Curse, so I am confused as to why so much of our old Tactics content is missing. I want to make sure before I start making any serious additions/changes. GarouxBloodline 21:35, 27 September 2015 (UTC)

Grognak recreation
I say don't keep it on the page, but don't delete it. I put it on my page as something I have done that's become unneeded. Shadowrunner(stuff) 13:35, 28 September 2015 (UTC)

What makes you special
idk, I just capped according to how it was capped in the title card. Shadowrunner(stuff) 03:11, 1 October 2015 (UTC)
 * It would probably be a good idea to italicize the title. Shadowrunner(stuff) 03:50, 1 October 2015 (UTC)

Infobox templates
You have to remember that my presence here at The Vault is in its transitional stage. I am still having to get used to the fact that The Vault does not have a lot of the same parameters as Nukapedia does, and I keep discovering that a lot of navboxes and categories that I am used to working with, simply do not exist here. It will take time for me to realize what I have available to me here, and what I might need to change in the near/far future. GarouxBloodline 22:39, 1 October 2015 (UTC)


 * Reading my prior message, I realize that I definitely did come off as defensive - sorry about that. :P I do apologize in advance, though, as I will likely be making a lot of technical mistakes as I come to terms with the differences between the wikis.


 * I have a commitment for a bit, still, but the weekend is finally here and I will be able to devote some proper time into working on the quest/FO4 articles some more. So I will look into the business template(s) tomorrow, and I will let you know what I think/can do.


 * P.S. Do you happen to know if we have an active bot here on the wiki? I have created a bunch of new categories recently, and some automated work would be great to help fill them out. GarouxBloodline 22:59, 1 October 2015 (UTC)


 * That is a shame. :( I will have to sit down, then, and make the additions personally. Will try and squeeze that work in sometime this weekend. GarouxBloodline 23:05, 1 October 2015 (UTC)


 * Hmm. Informally I believe you have already been doing so (which is awesome), but I will go ahead and formally ask if you would be up for peer-reviewing me? I have recently joined in on the quest standardizing project, alongside Kas, and once I get these FO4 articles dealt with, I plan on starting my work back up on that project. I am signing off on the project directory, so it will be pretty easy to track my progress.


 * That is the big thing that I need help on. Everything else is mostly busy-work, which hopefully I can power through on a good day. GarouxBloodline 23:14, 1 October 2015 (UTC)

Infobox - businesses
I looked at your sandbox, and I see what you are asking. I can help out - send me parameters you want to see, and I will draft something up on Monday/Tuesday. GarouxBloodline 01:36, 4 October 2015 (UTC)
 * Awesome: I will see what I can do. I will run it by you and a few others once it is finished, and we can decide from there when to roll it out for use. GarouxBloodline 02:15, 4 October 2015 (UTC)
 * I will experiment - I am sure we can lump everything into one. While you wait, go ahead and help me out with icons. Stuff like a destroyed building for 'post', and maybe something retro for 'pre'. Will need an icon for each of the parameters we want to stuff into this template, and do not hold back on parameter options - I want to go ahead and make this template as thorough as possible the first time around. GarouxBloodline 02:22, 4 October 2015 (UTC)
 * I mean, I s'pose I can recycle some of the location infobox icons, such as with the settlements icon and the buildings icon. I had just presumed that we would want something unique for a new infobox template. I was also thinking that we will want new icons to help differentiate between corporations, companies, etc.


 * Also, companies template? GarouxBloodline 02:36, 4 October 2015 (UTC)


 * Oh - I thought you were asking for a brand new concept. So now I should ask for clarity... what exactly are you looking for, outside of renaming the templates from 'companies' to 'businesses' (which I would support)? Since there are already existing templates, I can just add new parameters as we want them, instead of what I was thinking of doing, in creating a brand new infobox template.


 * I can also see about merging the pre/post infobox templates. So if that is what you are looking for, then I can make this a lot more simple.


 * Started work today on my test wiki - I will update you when I make some tangible results with the templates. GarouxBloodline 00:36, 7 October 2015 (UTC)

Recorded logs
While messing around with one of the MZ articles, I noticed that we do not have articles for all of the recorded logs from the alien captives. Do you have that information in your sandboxes? And if so, can you help finish creating the articles that we are missing? Thanks a lot in advance. GarouxBloodline 21:10, 5 October 2015 (UTC)


 * Oof - no wonder you are looking for G.E.C.K. editors. Well, a friend of mine recently gifted me with Fallout 3 through Steam. I will have to restore it to its vanilla status, but I will see about jumping into the MZ DLC again, then. GarouxBloodline 21:31, 5 October 2015 (UTC)

GNR
Personally, I would rather keep the article together since both sites are relevant when a reader comes to this wiki and looks up information on the GNR area. However, the article certainly needs to be de-capped - good catch. GarouxBloodline 22:06, 5 October 2015 (UTC)
 * Definitely. I am almost willing to go so far as saying that GNR is a part of the LBoS faction. GarouxBloodline 22:47, 5 October 2015 (UTC)

Walkthrough
Strategy is against our policies - not walkthroughs, necessarily. I gave that article a skimming, and it seems to do a good job, at brief glance, of keeping a neutral tone and portraying all of the options available - not any particular one way of playing through the game. Maybe a skimming is not enough to determine that, and if the walkthrough gets to a point where it is more opinion than fact, then it probably should be deleted. But if there are only isolated cases of opinion, that can easily be re-written, then that is what I would advise - re-writing it. GarouxBloodline 00:30, 6 October 2015 (UTC)

Addiction overview
At first glance at the FO3 and FNV pages, it looks good. I'm in the process of cleaning them up now, so take a look at the changes I make and apply them to your split for the FO1/FO2/FOT pages. --Kastera (talk) 16:41, 11 October 2015 (UTC)

Update
Alright: I have recently been biting off far more than I can chew for personal projects, and so the infobox template(s) will have to go onto the backburner for a bit. When the competition concludes at the end of this month/beginning of next month, I will have a lot more time to sit down and pour over all of that code.

Sorry, as I know that is an annoying answer. I have added that work onto my calendar for next month, so I am being careful not to forget about it. GarouxBloodline 01:46, 12 October 2015 (UTC)


 * No arguments from me! Personally, I support the change to something more ambiguous. GarouxBloodline 03:54, 12 October 2015 (UTC)

Trailer overviews
Yeah, I think there probably should be. I was recently thinking about making the same thing, actually. You can make it, though. Shadowrunner(stuff) 03:55, 16 October 2015 (UTC)

Mysterious Stranger
As he has always remained the benefit of an unlockable perk, do you believe that is really all that necessary? With what little we have on the guy(s), I am not really seeing all that much issue with keeping said information present on a single article. GarouxBloodline 23:48, 16 October 2015 (UTC)
 * That is all just technical data, is it not? Similar to how Dornan is a male, but technically uses the female proto id. If so, then I would personally not consider that as justification for splitting/overviews, as in my opinion that is clutter. That sort of information would definitely constitute as notes/BtS - not sure if anything more than those, though. GarouxBloodline 23:59, 16 October 2015 (UTC)
 * Hmm... do we have models/cut-content/transcripts that we can work from, or is this a code remnant that you happened across? If we enough to work from, then I s'pose I can agree with a little something something to differentiate between the Mysterious Stranger content. But if we are only looking at a ghost in the system, then I do not really see the point. GarouxBloodline 00:12, 17 October 2015 (UTC)
 * If you feel strongly, then I will digress to your opinion. As to your original questions, do you think we can safely constitute the Mysterious Strangers as being a faction in of themselves? GarouxBloodline 00:25, 17 October 2015 (UTC)
 * Then I would suggest just keeping it simple, and giving the overview article the 'Mysterious Stranger' title. GarouxBloodline 00:38, 17 October 2015 (UTC)

Inquiries
Names are irrelevant right now, as the game will be out in less than a month, and we will have our confirmations. Right now, what matters is that we have a foundation set with generic names that are accurate enough to understand the gist. I already have a list that I am continually updating, of all of the items that I need to confirm once the game is in my hands, so I will personally make the changes myself, should I get to them first.

As for merging the misc. item articles, I would advise against that for now. We can get away with that for games like FO3 and FNV, because we only had to write an item description for a bunch of static items, which means there was no real clutter. But with FO4, we have an extensive crafting system that deals with pulling glass from a lamp, for instance. Once we figure out which items are static items, and which items are useless junk outside of being junk jet ammo, we can see about making any necessary merges onto "Super..." article for the sake of posterity. Everything else, that directly correlates with the crafting system, will likely need to remain as stand-alones. GarouxBloodline 15:36, 17 October 2015 (UTC)


 * While we are on this topic, how do you feel about separating some of our misc. item articles? For instance, with the bobble head article. I am thinking that we can just create a few disambiguation pages, especially with Fallout: New Vegas and Fallout 4 introducing new mechanics that are separate from the older games. GarouxBloodline 21:14, 17 October 2015 (UTC)

George
Just a couple of quick inquiries, as I admit that I could be missing something:
 * 1) Why are you referring to a meeting that takes place inside of a vault, as a "Town meeting.." - ? It is inaccurate to use that terminology, as vaults do not constitute towns.
 * 2) For all we know, the raiders that took over, proclaimed one of their own as the new overseer. It is speculative to assume that George was the last overseer of that particular vault, unless I am missing something. GarouxBloodline 03:28, 19 October 2015 (UTC)

That makes sense - read over the new references that you added, and I get where you are coming from in regards to the meeting. What about the overseer point? The raiders have taken over, and out of mockery, they could have made one of their own the new overseer of the vault. Seems like an assumption to make George out as the guaranteed last overseer, when we could leave it purposefully vague. GarouxBloodline 04:14, 19 October 2015 (UTC)


 * Outside of attempting to convince (you) to get them out of captivity, the captives are relatively useless. Especially in regards to the lore behind the vault. :/ GarouxBloodline 04:24, 19 October 2015 (UTC)

Overviews
Just as a heads up, I am adding links to overviews on all of the weapon articles that share a name/model with weapons seen in the prior games. This is for a reason, as later today I will be going through and renaming a bunch of articles, and putting overviews in their original places. GarouxBloodline 05:19, 21 October 2015 (UTC)

Splittage and Corpses

 * The fact that they're in the same place every time doesn't mean they're distinct characters. Unless there's any lore available, they should be kept out of the navbox.
 * Mysterious Strangers should be divided by game, as with every other character. Especially since they work a little bit different in every game.

Tagaziel (talk) 09:12, 22 October 2015 (UTC)

Micro Sledge
What are you doing? I loaded up an old Tactics save to get that information, so that I could write the article out of being a stub, and then you just remove all of the information and add the stub tag back. I understand if maybe some information needs to be re-written or fixed, but just blatantly removing that information and making the article a stub again, is pretty lazy. GarouxBloodline 20:31, 26 October 2015 (UTC)


 * I see what you are doing, now, but I am still confused as to why you would do what you are doing in this particular order. It seems weird to me, to remove that information and add in stub tags, just to immediately create a transclusion on the parent article. That process is both confusing and rather unnecessary. :/ GarouxBloodline 20:34, 26 October 2015 (UTC)


 * I get you. As for characteristics, that is what the knock-back effect part is for - I mixed that in with a bit of the weapon's personal characteristics, too. What I wrote is basically the only note-worthy characteristics of the micro-sledge, as far as I can tell from playing the game again. GarouxBloodline 23:07, 26 October 2015 (UTC)

Wastelander pages
Yeah, I don't see why not. They're pretty much the same, and I don't know why they're separate in the first place. Shadowrunner(stuff) 20:32, 28 October 2015 (UTC)


 * Wastelander since it'll be the only page with Wastelander as it's title. Shadowrunner(stuff) 20:48, 28 October 2015 (UTC)


 * Maybe do "Mysterious Stranger (characters)". Shadowrunner(stuff) 22:34, 28 October 2015 (UTC)