Gunners

The Gunners are a ruthless mercenary army that operates mainly in the Commonwealth in 2287. The Gunners are most known for their no prisoners mindset and have been known to wipe out entire settlements, like common Raiders, but are more organized and equipped.

Background
 The Gunners are a violent mercenary outfit, for whom no job is too brutal to undertake. They are commonly regarded as no better than common raiders, as they will attack anyone they believe is too weak to defend themselves. As long as it improves their bottom line, everyone's a potential target. As a result, while Gunners claim to be soldiers for hire, but throughout the Commonwealth, they have a well-earned reputation as being a highly militarized gang of thugs; with combat training considered equivalent to the Brotherhood of Steel. Aggressive and fiercely territorial, Gunners are guaranteed to attack anyone who wanders into an area they’ve claimed as their own. They’re well equipped and well organized, and a group of Gunners almost always includes at least one combat-ready robot.Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.36: "GUNNERS Gunners claim to be soldiers for hire, but throughout the Commonwealth, they have a well-earned reputation as being a highly militarized gang of thugs. Aggressive and fiercely territorial, Gunners are guaranteed to attack anyone who wanders into an area they’ve claimed as their own. They’re well equipped and well organized, and a group of Gunners almost always includes at least one combat-ready robot. Gunners can be found in Mass Bay Medical Center, Hub City Auto Wreckers, and many other locations throughout the Commonwealth. Gunner Humans ''Low-ranking Gunners are usually limited to the protection offered by simple clothing, accessories, and the occasional piece of leather armor. Gunners who have reached the rank of Private sport a few pieces of combat armor. Further promotions grant Gunners better-quality pieces of combat armor. Gunners also enjoy a vast arsenal of weapons. Combat rifles and laser rifles are popular choices—and no Gunner would ever be caught relying on a handmade pipe gun—but virtually any projectile weapon weapon has a chance of appearing in a Gunner’s hands. Even valuable plasma weapons can be found on high-level Gunners. Batons and rippers are sometimes used, as are fragmentation grenades, Molotov cocktails, and a variety of heavy guns. Gunner Robots With the exception of custom paint jobs, Gunner robots are identical to their standard counterparts. When fighting a Mr. Gutsy, check its arms to estimate its offensive capabilities, then attack its eyes and torso. It’s often best to slow an Assaultron by crippling its leg. Simply using your most powerful weapons against a Sentry Bot is usually your best option."'' (Fallout 4 Vault Dweller's Survival Guide Groups, Gangs, and Factions)

Perhaps the most heinous crime the Gunners perpetrated was the Quincy Massacre, when they attacked the southern settlement in force. A desperate defense could not withstand their onslaught and the ruined town fell - with it, the Commonwealth Minutemen. Only twenty people made it out of there alive.

Curiously, the Gunners seem to be following the orders of another party, but to date, nobody has learned who pulls their strings. 

Organization
Gunners take inspiration from the pre-War United States Armed Forces in their organization, with certain modifications. Their military rank system is lifted wholesale from the pre-War Army: Gunners rank from the basic recruit, through privates, all the way to colonel. However, they also tattoo their members on the forehead to distinguish their membership and ensure loyalty. Blood types are also tattoed, to expedite medical care.

In terms of training, the Gunners are one of the most well trained military forces out there, on par with the Brotherhood of Steel, but lacking the corresponding moral fiber. They operate in a strict military fashion, with a well-defined chain of command and procedures for dealing with unforeseen circumstances, such as losing a ranking officer in the field or running operations while off the grid (without radio contact with Gunner command. To improve their power projection capabilities, the Gunners operate and operate a variety of strongholds throughout the Commonwealth, located in strategic spots that are easy to defend. Even temporary camps, such as those established during long range reconnaissance missions, are always set up in a way that makes them difficult to attack.

Low-ranking Gunners are usually limited to the protection offered by simple clothing, accessories, and the occasional piece of leather armor. Gunners who have reached the rank of Private sport a few pieces of combat armor. Further promotions grant Gunners better-quality pieces of combat armor. Gunners also enjoy a vast arsenal of weapons. Combat rifles and laser rifles are popular choices—and no Gunner would ever be caught relying on a handmade pipe gun—but virtually any projectile weapon weapon has a chance of appearing in a Gunner’s hands. Even valuable plasma weapons can be found on high-level Gunners. Batons and rippers are sometimes used, as are fragmentation grenades, Molotov cocktails, and a variety of heavy guns.

With all of their assets, the Gunners lack coordination on a strategic level. As a result, Gunners are deadly on a tactical level (as exemplified by the Quincy massacre, but are unable to take control of the Commonwealth.

Outside relations
As a mercenary outfit, the Gunners will accept any contract, no matter how violent or heinous. As long as the pay's good, they will take it, much like Talon Company. Despite their lack of scruples, they are one of the top choices when it comes to escorting caravans (Old Man Stockton in particular is fond of hiring these mercenaries) or special orders by wealthy residents of Diamond City, particularly when they entail dealing with dangerous wildlife. They also deal in the securing and extraction of technology, in the form of tech salvage missions.

One thing to note is that they do not take prisoners and will kill everyone who gets in their way, likely to score any potential bounties that might be out on their targets. Perhaps as an extension of their violent nature, Gunners are not known to surrender.

Deacon is known to be on their most wanted list, several times under different names.

Technology
While they are de facto raiders, Gunners have adopted a military aesthetic and focus on acquiring pre-War military gear whenever possible. Their standard uniform is inspired by pre-War Army fatigues and typically combined with military-grade armor, primarily various types of combat armor, worn with bandanas, sunglasses, and military caps. The Gunners also have access to heavy weapons such as Fat Men and missile launchers, as seen used by high ranking members such as Baker and Bridget. In certain regions of the Commonwealth, Gunners also have vertibirds at their disposal.

They are also known to use a variety of robots to bolster their ranks, ranging from Mr. Gutsy units all the way to Assaultrons and Sentry Bots.

Interactions with the player character

 * Gunners are one of the raider gangs encountered frequently throughout the Commonwealth. They are almost invariably hostile to the player and utilize a variety of military grade firearms and armor.
 * Their permanent emplacements are typically centered around former military areas, with the primary base located in Quincy ruins.
 * You can however, convince a couple of Gunners in Vault 95 to cease firing upon you, but not to "follow" you as you can command other enemies.

Appearances
The Gunners appear in Fallout 4 and its add-on Nuka-World.