Talk:Vehicle

Eh right, thanks Ausir heh. Dan 11:31, 27 Feb 2005 (GMT)

I actually think Fallout: Tactics: BOS is more consistent here than the previous Fallout games (though I haven't played it, so I'm not sure). In the original Fallout, the Brotherhood had suits of power armor for almost everyone: if they had the technological know-how to create a fusion-powered suit of power armor dating that was originally designed with technology from 2076, why don't they have the technology to build cars? I mean, lessee, cars date from the early 20th century. True, there's no oil anymore (though there is coal, which can probably be converted to oil, as Germany did during World War 2), but look at it this way: we, in 2005, have the technology for gasoline-powered cars, but we don't have the technology for gasoline (or electricity, or whatever) powered power armor. This might be logically fallacious, but I'd say that this means that given a power source, power armor is harder to build than a car, so why can't the brotherhood build fusion-powered cars?

I don't really have a problem with the idea that the Fallout universe is primitive. It would be kinda neat if for the first 2/3rds of the game, you were trading your slingshots for a nice shiny new crossbow, and then, 2/3rds of the way through, you got your first 10mm pistol. Then, finally, at the end of the game, you manage to get an FN FAL and some combat armor, and you feel like the biggest badass on the planet. I don't mind Fallout being high-tech either. In fact, I don't even mind it being high-tech and primitive simultaneously. If you start off in a tribal village and you're really excited when you get your first slingshot, but by the end of the game, you're in power armor, that's fine. What I do object to, though, is the same people being high-tech and primitive. It's fine that the Brotherhood has power armor and that the Shi are selling gauss rifles and suits of power armor, but if that's so, I think they should also have some kind of transportation better than brahmin carts.

There could be some rationale for why high-tech organizations/towns in the Fallout genre have fusion-operated plasma weapons but not cars: I think that, if you gave me enough time, I could come up with a B.S. rationale. If there is such a rationale, I haven't seen it yet, though.

NOTE: I am in no way suggesting that we should adopt the Fallout: Tactics line on vehicles as canon and discard the Fallout stuff as non-canon, or anything like that. I'm not a fan of "my bizarre pet version of Fallout is canonical and yours isn't" type debates anyway. I'm just saying, there is a certain logic to thinking that people advanced enough for pulse rifles and power armor are advanced enough for cars. Jules 02:34, 11 Mar 2005 (GMT)


 * The problem with most cars is that they run on oil, which the future does not have. Judging from the oil crisis that lead to the Great War, I'd say that they still used this archaic fuel source instead of adapting to fission/fusion. The Brotherhood is mostly dedicated into preserving technology, not reproducing or advancing. Why bother keeping it such a big secret if you can replicate it? The only group with the scientific research required for the task would be the Enclave, who don't exactly care to develop care abilities anyways. If anything, the car in Fallout 2 was out of place. And in Tactics... they run on combustion somehow; fission/fusion engines don't rev. Ekarderif 07:29, 11 Mar 2005 (GMT)


 * The Brotherhood cannot build Power Armors. They rely only on the pre-war ones. And FOT still didn't make sense, as it had oil-powered cars. Ausir 07:43, 11 Mar 2005 (GMT)


 * Well, according to the timeline, the Chrysalis Highwayman fusion-driven car was developed in 2070. Whereas "the power armor that players find in Fallout 1" (T-51B) was developed in 2076. The FIRST suits of power armor were deployed before the Highwayman, in 2067, but these were earlier, clunkier version. Perhaps by the Great War, the majority cars were still running on petro, but a substantial portion of the U.S.'s civilian car fleet would probably be fusion powered: say 20% of vehicles sold post-2070 are fusion powered, and on average cars last 21 years and the average car is 10.5 years old. Then 1/15th (~7%) of cars would be fusion-powered. If the car fleet of the U.S. by this time is 200 million cars (in 2000 is was 133 million), then that's going to be 14 million fusion cars. Do you think, that in the one year between 2076 and 2077 they built 14 million T-51B power armor suits? Hell, did they even have 14 million people in the infantry? (military as a whole, I could believe, under widespread mobilization, but just the infantry of the army, without the airforce, mechanized units, or navy) Now granted, the Brotherhood was founded by military guys, so maybe they had plenty power armor units, but civilian cars weren't that common on their base (though really, this is a base with servicemens' families living inside it in Southern California, not some frontline base near the Sino-American border, so why wouldn't there be parking for civilian vehicles?). Still, they must have had SOME vehicles there: supply trucks, jeeps: y'know, the supply rooms and commissaries don't restock themselves.Jules 09:24, 11 Mar 2005 (GMT)


 * Considering the Chrysalis Highwayman is out of place and shouldn't belong in the first place, quoting its origins doesn't really help. If anything, Fusion powered cars have not been invented, not the route that Fallout 2 attempted to take (and failed). There's nothing that says otherwise in Fallout, and Fallout 2 tends to confuse many things already so this could be one of them. Ekarderif 17:13, 11 Mar 2005 (GMT)


 * Well, I don't really have a problem with fusion cars being out of place, really. I just think that if fusion cars are out of place, then so is power armor. As I said, I think it could have been a perfectly neat game if you faced the end boss as a badass wearing kevlar combat armor and carrying an M-60, but neither Fallout, Fallout 2, nor Fallout Tactics took that route. BTW: a correction on my post above: while the Chrysalis Highwayman was released in 2070, the first fusion-driven cars were released in 2060.Jules 01:01, 12 Mar 2005 (GMT)

Well...first of all, Fallout Bible have info about that there is approximatly 1 car per 100 residents in Fallout universe (at least- on terrirories, where Fallout 1&2 were happening). That's also could mean, that by the times of Fallout 2, Wasteland's workshops or re-built factories possessed the means to repair or even fully rebuild (three remnants of what was car dragged into LA (boneyard) factories --> one WORKING car or something of this kind) pre-War vehicles Second...vehicles cound not run on oil (Enclave control THE LAST remaining oil deposit) - they are either fusion-powered, using pre-war-made power converters and a supply of MFCs...or run on steam power (it was mentioned in Fallout 1) or use bio-fuel and diesels (also feasable), that's for examples built after the War Third - as about FOT - it was never explained in the game that vehicles run on oil....It could also be some pre-War high-tech fusion generators+electro-motors. But I still wonder - how did the Sherman tank survived up to 2190s. It would be more logical with Abrams, for example

Um...guys, im sure we all appreciate the poor mechanics so many of you seem to be showing. But a car isnt some magical device, it only runs on an engine that spins the wheels. If any group in the wasteland, like The Brotherhood, has simple power sources that produce huge output, then they can make a vehicle. What with all the spare frames and parts sitting around, that they couldnt build a car is pure nonesense. 121.215.56.12 09:42, 26 December 2008 (UTC) Harlequin

Working Vehicles in Fallout 3?
It would appear that cars are usable in Fallout 3, but not by the player. The old army trucks are used by the Brotherhood of Steel, evidenced by one located outside the Rockland Car Tunnel that has been packed with BoS crates. Should this be included on the page?

Exploding vehicles?
Personally I would like to know why the cars are always exploding in the game. And don’t tell me something stupid like “they are full of fuel/gasoline.” Any flammable liquids present in the vehicles would have long since evaporated in the 200+ years since the war. Even assuming the fuel didn’t evaporate flammables don’t have a shelf life of +200 years anyway so the flammability of the fuel would also have long since past.

As for fusion and or nuclear powered vehicles there is nothing inherently explosive about nuclear power. ReapTheChaos 03:13, January 30, 2010 (UTC)


 * I know this is an old post but it's probably because explosions are cool! End of! GamerAddict7796 16:43, May 18, 2011 (UTC)

Just straightening out the facts
so, i have been confused on this point for a while. And i think i got it figured out, there are fushion powered vehicles, but sitll gas stations around during the great war. And according to al lthe info this is basically because the world was in the transitional stages beetween fossil fuel vehicles, and atomic vehicles. . . is that right? and if it is it would be nice if that was stated somewhere ralok 08:34, November 2, 2010 (UTC)