Free Vic from his debt by getting his radio from his house in Klamath and paying Metzger.

Free Vic from his debt by getting his radio from his house in Klamath and paying Metzger is a quest in Fallout 2.

Background
After tracking down Vic within the Den, it can be discovered that the elderly mechanic had gotten himself in trouble, due to attempting to sell a broken radio to Metzger, the local slave master, who promptly imprisoned him until he gets it fixed. Problem is, Vic does not have the parts or the money to get himself out his predicament.

Walkthrough
The first step is actually talking to Vic. In order to do so, the player character can:


 * Talk to Metzger, and obtain his permission to release Vic prematurely.
 * Become a Slaver, and earn a positive reputation with Metzger.
 * Have Science or Repair tagged or above 59%, in order to offer to repair the radio in Vic's stead.
 * Offer a bribe, pass a Barter check, and pay Vic's door guard $300.
 * Ask the door guard nicely, and pass a Speech check.
 * Pass a Barter check, and tell the guard to screw himself, then continue to nag him until he finally relents.
 * Fail two Speech or Barter checks, then nag the door guard continuously.
 * Have an Intelligence below 4, and use the "Meko veek" and "Seve" options.
 * Lockpick the door while in Sneak mode.
 * Talk with Vic through the window outside of the guild building.

Vic will ask to have his personal radio brought back to him from Klamath. Generic radios will not do, here, and Vic will refuse them as alternatives, should they be brought to him as an offering. After Vic receives his radio, Metzger will agree to sell Vic off for $1000 in turn. Female player characters with at least 6 Charisma can choose to sleep with Metzger in order to lower the price tag to $500.

Either way, once Vic is free, he will place Vault City's location on his saviors map, which will also award 200 experience

Reward

 * 200 experience
 * +5 Karma

Bugs
The player character can abuse the system and drop the money used to buy Vic out via the barter interface, as the game only checks for its presence in inventory when determining if the dialogue option to pay should be displayed.