Doctor

Doctor is a Fallout, Fallout 2 and Fallout Tactics skill. In Fallout 3 and Fallout: New Vegas, Doctor was merged with First Aid into the Medicine skill.

Starting level
The starting level formula:


 * 15% + (Perception + Intelligence)/2
 * and : 5% + (Perception + Intelligence)

Uses
Crippled limbs do not heal on their own, only with this skill or visiting a doctor and paying for the service. The doctor skill can heal crippled limbs or replenish hit points with successful use. The skill can only be used successfully 3 times every 24 hours; failed uses do not count toward this limit. In Fallout, where one is on a time limit from the start of the game, some use of this skill can save time vs Waiting.

In addition to healing crippled limbs, the doctor skill also heals 4-10 hit points per successful use, and can be used even when one couldn't wait due to enemy proximity. The amount of healing can be increased by the Healer perk, with 2-5 extra Fallout or 4-10 extra Fallout 2 and Fallout Tactics.

The main use of this skill is to allow access to the Living Anatomy perk (requires 60% Doctor), especially if one is an unarmed character. A doctor skill of 76% is also required to access the Vault City medical terminals and learn about the combat implants.

All games

 * Good Natured trait: permanent +15%
 * Medic: permanent +20% (Fallout) or permanent +10% (Fallout 2)
 * Living Anatomy perk: permanent +5%
 * Doctor's Bag: +20% when used
 * Paramedics bag: +40% when used

Fallout 2

 * Vault City Training: permanent +5%
 * Pip-Boy Medical Enhancer: permanent +10%