Gustavo

Security Chief Gustavo is a resident of Tenpenny Tower in Fallout 3.

Background
Gustavo was born in 2235. Prior to becoming security chief of Tenpenny Tower, Gustavo worked his way up to become leader of a mercenary band of professional fighters. Mister Burke was rescued by Gustavo and his band, and quickly hired him and his men to form the security force at the Tower. Admittedly, he is gruff, but also good natured in a "Don't give me grief, I'm just doing my job, ma'am" sort of manner. However, he soon becomes a loud no-nonsense hard-ass when his team or his charges are in immediate danger. He is particularly hostile to ghouls. "The only good ghoul is a dead ghoul," is a fond saying of his, particularly if ghouls are nearby. He expressed that "it's only a matter of time before they go zombie" and people shouldn't take the risk. He even goes as far to say that you would be doing them a favor by putting a bullet between their eyes.

In charge of the protection of Allistair Tenpenny as well as the other residents, Gustavo is naturally concerned with the intentions of Roy Phillips and his gang, and speculates that he is planning to rush Tenpenny Tower with hordes of feral ghouls. While Tenpenny is a massive bigot and "doesn't care how big their pile of bottle caps is," Gustavo might not even care about the ghouls, but they are really starting to get on his nerve with their amount of pleading. Considering his past and his quick temper, he is not someone to rile up.

Daily schedule
After the Lone Wanderer's first encounter with Gustavo, he is found sitting in the lobby of the hotel or sleeping outside during the night, most of the time he will stand guard at the entrance.

Quests

 * Tenpenny Tower: Gustavo will task you with getting rid of the ghoul menace if asked.

Appearances
Gustavo appears only in Fallout 3.

Bugs

 * If the player chooses to kill the ghouls in the Tenpenny Tower quest, Gustavo might erroneously mention Tenpenny letting the ghouls into Tenpenny Tower.
 * If all humans and Chief Gustavo are killed and the are ghouls living in Tenpenny Tower, the ghoul residents will still comment about Chief Gustavo as he was still alive.
 * If Tenpenny is killed, most of Gustavo's dialogue is still carried out as if Tenpenny is alive, but he has dialogue about how he took over after Tenpenny died.
 * Sometimes, Gustavo will be asleep on a mattress in the ruined building southeast of Tenpenny Tower.
 * If you kill Gustavo after killing Tenpenny then decide to take the ghoul's side in the Tenpenny Tower Quest, his body will spawn the generator room key.
 * If the player turns the residents of Tenpenny Tower hostile towards them, Gustavo may run out of the hotel and not return making it very difficult to find him.
 * Sometimes when meeting Gustavo will be standing near the front gate intercom with all normal dialogue still available, but he won't ever move from that spot unless he is rendered hostile towards the player or attacked by a nearby creature. After surviving an attack he will stand wherever he was when the battle finished and not move again from his new spot.
 * Sometimes if you set movement speed to 20 and toggle clip after killing the ghouls, Gustavo will be outside the gate suspended in midair (dead) with one leg blown off and no hostiles around.
 * Sometimes when you fail at pickpocketing him, he will take your equipped weapon and put it in his inventory, particularly when using a silenced 10mm pistol.
 * Gustavo may completely disappear from Tenpenny Tower without notice.