User talk:Pu239AndYou

 Welcome to The Vault! Hello, Pu239AndYou, and welcome to The Vault, the Fallout wiki! Thank you for your contributions, and we hope you'll stay with us and make many more.

Some links you may find useful:
 * Recent changes lets you see what other people are editing currently and where you can help. You can also check our community portal for things to do.
 * If you haven't already, create a user page about yourself. If you do, we'll be able to know you better as a member of our community.
 * If you are new to wikis, the help pages can help you learn how to edit and how use the wiki tools. For test edits, feel free to create a personal sandbox.
 * The Vault's policies and guidelines describe how we do things around here and can help you make even better contributions.

If you have questions, you can ask in our forums, join the live chat in our IRC channel or post a message on my talk page. We hope you enjoy editing here and look forward to working with you!

-- Gothemasticator (Talk) 23:35, November 1, 2010

Real-world weapon references
Don't add real-world references to weapons to article pages. -- 23:54, November 1, 2010 (UTC)
 * It's all good. People are adding RW references to weapons all the time, we don't always notice 'em when they're added; and some weapons do have real-world references, generally the guideline is that if the ingame name is the same as a specific (not generic) real-world weapon (or other item, such as the thermic lance), then having the real-world background is OK.
 * Feel free to make a user subpage of your user page with your observations on real-world weapon references, as an example I have a page detailing a few of my Fallout 3 mod weapons that I made: User:Deadlykris/My modded weapons. -- 02:46, November 2, 2010 (UTC)

Ways to help out
Thanks for your willingness to help out here at The Vault. There's always a lot to do, whether you are an experienced wiki editor or still pretty new to the whole thing. Projects are a good place to start. Toward the bottom of the linked page you'll find a list of active projects. I suggest looking over them until you find one you think you would enjoy contributing to. Then, add your name to the participant list, and contact the project leader with any questions, or just to say hi and announce your willingness to join the team and help out.

If you have any more questions, don't hesitate to ask!--Gothemasticator 19:48, December 3, 2010 (UTC)


 * If your looking for a way to contribute, I may have a something that involves your expertise in weapons. Contact me if you're intrested. ☣Avatar☣ 20:40, December 3, 2010 (UTC)


 * Well its actually one of the projects that I need help with, like you being a noob I learned the hard way about real world references. The issue is that the Fallout Universe and the real world are 2 different things, essentially diverging into 2 separate Universes in the 1950's. This makes referencing real world a hard job, think of all those 1950's black and white World of Tomorrow videos where clunky robots clean your house and death ray guns etc. That is essentially what the fallout Universe evolved into before the great war, so unless a canon source references something from the real world, we are unable to do the same. Especially the made up weapons that they may have taken real world inspiration from but not confirmed.


 * That being said the project I am currently working on is The_Vault:Item_page_overhaul_project, mainly at the moment being the weapons. Now some of these weapons that are real world or even weapon classes are lacking a background section, even vague ones. I was wondering how much you may know of there weaponology to be able to provide some context in that area. Obviously you will have to pass what you intent to add by Ausir to see what can and cant be added in reference to there background and the real wolrd. Ausir is also the project leader for this project, so it might be best to contact them direct first with the purpose of seeing how much you could contribute in this area. ☣Avatar☣ 20:16, December 4, 2010 (UTC)


 * If you want I can give you the complete noob tour, trust me its fresh in my mind since I am new to wikis having only ever contributed on this one and only being here for a month myself. It took me a lot of reading to get up to scratch and a lot of learning, but once you get into the swing of things it can be good fun helping and sharing. At first you will get knocked back a hell of a lot as you have experienced with the weapons comments, but you have to be stubborn and dont take it to heart. I took it to heart to begin with and was timid also, until I realized it wasn't about me, it was about the community as a whole and working together. Yeah sometimes you get hit hard for what you do, but you have to realize that these Nazis as they are called are doing there job as well and are a necessary evil to stave of fools who are only here to cause aggro and have fun at everyone else's expense, sometimes they just get carried away with this.


 * And yes the talk pages are the best place to discuss things on, both user talk pages and article talk pages ☣Avatar☣ 21:04, December 4, 2010 (UTC)

File Maintenance Project
I think the project is mostly inactive, although Jspoelstra has been doing a lot of work recently which would probably fall within its scope. Maybe you could contact him and see whether he'd be interested in joining/reviving the project along with you? -- Porter21 (talk) 10:44, December 7, 2010 (UTC)
 * I'd simply upload them at the size you're taking the screenshots at (with the right aspect ratio, of course). Even if the images are resized for display in articles, people can still enlarge them by clicking on them or by going to the file page. -- Porter21 (talk) 09:34, December 10, 2010 (UTC)

Image maintenance project
Hi there,

Well, this is an interesting project, i have to say. I knew about the Fallout overhaul projects in general, but not this one in specific. And i m interested to take part in this project, maybe even be a project leader. That of course i first have to ask Porter or Ausir. But i m enthousiastic, especially because with every npc image i have added or replaced so far i ve seen the quality of the wiki improving. So for me it s very rewarding and i enjoy doing it. Before you join this project, read the quidelines well, i ll do the same. For example the width-height ratio of images must be 1,4 - 1. But for now enough said, i ll contact Porter and if he s ok, me or him will let you know, so we can make a start, ok? --Jspoelstra 22:24, December 7, 2010 (UTC)


 * Just had contact with Porter21 and he s ok. I m the project leader now, so if you re not sure about things, let me know. And just like i said earlier, read the guidelines well. You can add your name to the project. Looking forward to some high quality contributions! Greets, --Jspoelstra 23:44, December 7, 2010 (UTC)


 * Ok, i ve read Fallout 3 overhaul project and the file-maintenance project in particular . I ll now try to answer the questions from your last mail. First of all, start Fallout 3 (i don t have Fallout 1 and 2 yet) by means of the Falloutlauncher, setting the resolution to 1024*768 and detail to High. That should be enough. It s good you know those console commands, you re going to need at least one of them extensively for this project, namely tm. Don t use tlb, it s good for walking around in dark environments, but not for creating images. I think it s bad and distorted lighthing. Also don t use fov (standard angle is good) and sucsm (it s related to tfc, don t use that either). To start, use the console command tmm 1, so that you have all map markers, then transport yourself to a location and go to all npc s there. If you take the image, do it outside during broad daylight if you can, around 12 to 1. That creates the best pictures. When you make the capture, make sure the npc is facing the sun, so you get a clear and bright shot. Before taking, walk to the npc to within normal talking range and start a conversation. The npc will zoom in a bit (you should see him/her from about the waist up i think}. Then use the tm command to remove the hud and make the capture. Earlier i said something about taking images outside; sometimes (like in Little Lamplight), npc s always stay indoors, where it s often dark. In that case, first look if there s some (very) good lighting close to the location where they normally are, and make the cap there. Otherwise use the prid and moveto player command to transport them outside, to you. But stay as close as you can to the location they live for a realistic capture. Now I have a program that creates a file during capture and i open it in Photoshop. I then use the crop tool setting the width-height ratio 14 to 10. The final picture should show the upper part of the npc, let s say most part of the breast and also leave a litte space above the head. To the sides you then have some extra space. Because you cut some off of the picture, the image size will go down to about 1000*700. Make it a little smaller (900*643). That s good enough i think. After that you should try to lighten dark images (from indoor shots) to see if that gives a better result. Then save it with .jpg extension. Not .png, that creates a way bigger filesize and is more for transparent images which we don t use. Then hit save and standard Photoshop will want to save it to quality 8. The filesize will then be around 150 kb in size, i think that s a good size with good quality and not too big. Maybe for a little more improvement you can set quality to 9. Choose a good filename, so it s recognizable. Now to upload it. Go to the page of the npc, for example Colin Moriarty and click on edit. At the top you have some buttons, click on add images (3rd from your right), select your file (Colin Moriarty.jpg) and upload it. License it to Fallout 3 and with Article options select Full size resolution. Then add the image. After that you re in edit mode again and your file is at the top of the box. Remove the brackets and File: and drag the filename to the image line. After saving you ll see the uploaded image in the infobox. You re not done yet, the image itself needs to be categorized. Go to your userpage, click the tab Contributions and click on the file you just uploaded. Click edit and place the cursor underneath the 2 license lines, then scroll down to the Wiki-markup box. Click on Category and scroll up again. You ll see that the text Category has been added. Remove the last 2 brackets and type Fallout 3 non player characters images (don t forget images at the end because it s the image itself that s being edited and categorized, not the page!). At a certain point the category will appear and you can click it. The line should be concluded with 2 brackets. After that the image is categorized. Lastly, at the first line (before the license line) you should also type the name and location of the npc. Then hit save. An example of a good image is Jenny Stahl. Well, this is it for now to help you get started. Good luck with the captures! --Jspoelstra 01:43, December 9, 2010 (UTC)


 * Hi Pu239. I don t have that kind of resolution, my max is 1280*1024. I said earlier that 1024*768 was ok, but after some more experimenting i now think switching to that higher res is better, so 1280*1024. I ve discovered that the file won t become that much bigger. And also Ultra setting like you suggest gives better results, so let s do that. About how to capture, i ve had problems in the beginning too. Shift Prt Scrn and other combinations don t work. I did some searching on the net and now i m using the program Fraps. It creates files you can open in Photoshop. Just hit F10 when you re in Fallout 3. The file will be in the Screenshot map. Then crop the image, size will be about 1000*700. Size it down to 800*572. But don t make so small that it fits in that little infobox. Because when visiting pages of npc s, users have the possibility to click on the image, and then it will be displayed in the original format, so much larger. When you size it down to the box-size, clicking on it wouldn t enlarge the image. The quality (so with not sizing it down to box-size) will be somewhat lower, that s a little sacrifice. Set the quality to 9 or 10, i think, so that the filesize is between 150 kb and 200 kb. I ve looked at the files that have already been done (add-ons of FO3), and some of them aren t even 100 kb. About licensing, i just told you in my earlier mail how that works. After all that, place checkmarks behind the images you ve done on the maintenance page, here: The_Vault:File_maintenance_project. Now i understand you think it would be nice to have images seeing the character in their daily behavior. That s fine, but not for the infobox. What you want we have galleries for. You can find an example on the Moriarty page at the bottom. If you want to upload some trial images, do it there. Every NPC can have a gallery, so take your pick. But the image in the infobox is most important and should be like i placed them in Megaton-character info boxes. Hope to have helped you on your way, Jspoelstra 00:53, December 11, 2010 (UTC) (i ve transfered your message to me to my page)

Point of Interest: .32 Pistol
I have removed the point of interest within that page, this is the main reason why real world weapons are not referenced unless done so by the developers. Something like that would only end up in a argument. Hell I had a argument with a admin who said that the Steyr and Ruger AC556F where SMG's and not assault rifles, this is how bad it gets here. ☣Avatar☣ 20:59, December 10, 2010 (UTC)

Black Ghost
The matter on this has been closed. What people think that a word means and what a word actually means are not the same. Nitty Tok. 22:00, January 31, 2011 (UTC)
 * I'm not 'sensetive' about it in the slightest; I'm just the one reverting edits. If you would kindly view the archives of the Talk:Chinese stealth armor (Operation: Anchorage)/Archive 1 page, you'd see that this has been argued about back and forth. The official Bethesda standpoint on the issue is to simply lock the thread asking about it, which means we aren't going to pay it any heed. Nitty Tok. 05:51, February 1, 2011 (UTC)
 * As far as we're concerned, Hei Gui is the name of the armor. Hei Gui translates to Black Ghost. That's it.
 * Maybe some guy called Hei Gui was involved in making it? We dunno. But we're going to leave it like that because that's what's official. Nitty Tok. 13:27, February 1, 2011 (UTC)
 * I have to say, you're one of probably one person to request parlay in such a lengthy and eloquent manner.
 * You learn to be staccato and blunt around here fast. :/ Nitty Tok. 22:04, February 1, 2011 (UTC)

File maintenance project
Where have you been all this time? I thought you were enthousiastic for this project (I am), yet you have made no contributions. I don't understand. It's late now and I can't concentrate well anymore. Tomorrow I'll read your message better and will get back to you on it. Greets, Jspoelstra 02:30, February 4, 2011 (UTC)


 * As far as Fallout 3 concerns, I can only offer you replacing images of characters in The Citadel, Raven Rock, Jefferson Memorial and miscellaneous locations anymore, the rest has been done. You can see the progress here. Click on show to open the table.
 * When you click on the hyperlinks you are directed to an overview page of characters of that location. I think that should be clear enough for the remaining 4 locations. There are some more character images to be replaced, but first these, then I'll get back to you on it, ok?


 * The guidelines of replacing them as explained earlier still stand, please take your time to make a good pic. I'll see them appear in the image box, should I have a comment you'll hear it on your talk-page. Greets, Jspoelstra 18:35, February 4, 2011 (UTC)

I understand that for new members it can be frustrating being pegged back a few times by an administrator when trying to make a good edit. It happened to me too in the beginning, although probably not as bad as with you. That's because I started with small, non-controversial edits, based on facts. Yours were too controversial. It's better to start easy, getting to know the game well and how things work here, grow in self-confidence, and then start (step by step and if you want to) with 'bigger' edits.

So better start relatively easy, with images. Why don't you give it a try with a few? I'm very active (also patient and of good will), and online practicly every day. I'll be checking the upload box of images and, if needed, give you feedback on your work. Good luck, Jspoelstra 23:44, February 4, 2011 (UTC)

Radscorpion article
They may not be native in the real world, but this is the Fallout Universe, and basing speculation on real world is not really acceptable in a article page. It is not different to basing speculation of a weapon being based on a real world comparion, which by the way happens so much there is actually a template to post on peoples talk pages rwwr. But the fact that in the fallout Universe they refer to the ancestry of the rad scorpion as a North American Emperor scorpion, can only mean that in the Fallout universe there existed a North American variant of the emperor scorpion. So yeah, none of the real world facts matter, when there is evidence in the Fallout world that contradicts it. This is something a lot of editors have problems with, distinguishing between the real world and the Fallout world. While on the matter, the whole section about the climate etc involved in there evolution is also boarder line on speculation, I have left it myself as it is boarder line and am keeping on the side of caution, but do not be surprised if it gets removed or reverted by someone else. ☣Avatar☣ 23:50, February 4, 2011 (UTC)


 * I am not even going to read past your first line, because it is evident that you did not read the link in the reason why I edited the page. From RAZLO.MSG and I quote "They seem to be extremely large versions of the north American Emperor scorpion." That is the dialogue file from a Fallout character, which happens to be a canon source, so therefore north American Emperor scorpion exist in the Fallout world, end of. ☣Avatar☣ 01:00, February 5, 2011 (UTC)


 * Put it higher if you so wish, you have no source for your assumptions. I have corrected your information and even provided sources and referenced them in the actual page (which is the main reason for you accusations). Secondly I do not need to contact anyone in regards to editing a page or other peoples contributions to a page, this is what a Wiki is about. You are demonstrating a attitude of ownership over the page itself, which is what is constitutive of the edit warring when you have no reference for your assumptions. You might want to stop and think about your actions before you let your emotions get in the way. ☣Avatar☣ 01:17, February 5, 2011 (UTC)

John Henry Eden
Heyy Puggs, what a beautiful image of John Henry Eden! I think I'm going to like your images to come. You don't bother me when it comes to images, especially with this quality and care you've clearly put into it. You were very close categorizing it correctly, it's exactly: Fallout 3 non-player character images (between double brackets). There seems to be a problem with licensing at this moment, leave it for now, when it works again I'll let you know (or you can check for yourself). Really good work. Jspoelstra 02:16, February 5, 2011 (UTC)


 * Ok, licensing is working (I didn't check it right). After having selected an image for upload, click on -More options- in the box. Then you'll see -Licensing- appear, select Fallout: New Vegas, click on -Add image- (left side) and it's uploaded and licensed. Then go to the contributions tab of your userpage and click on the file you just uploaded. Then you can categorize it like you know by now how to do I think. Can you upload another? I'm curious what you come up with :)

Radscorpions
I'm poking my head into the editing dispute regarding the radscorpion page. If you'll take a look at my recent edit, you'll see an example of me removing speculative language and unencyclopedic content. I have left this same message on Avatar's page as well.--Gothemasticator 06:08, February 5, 2011 (UTC)

north American Emperor scorpions
Here's the deal with in-game vs. real-world knowledge. In-game trumps real-world every time - even when in-game info is erroneous. I imagine that the writer of Razlo's dialogue just didn't know emperor scorpions aren't really indiginous to (n)orth America. Oh, well. Now it's canon. It's not just the divergence that creates differences between in-game information and real-world information; it's also whatever the writers put in there. So, Avatar was right in regards to the emperor scorpion edit. As to the rest of the article, I called attention to my large edit to give you an example of what is and is not acceptable in the articles. You made a comment earlier about speculation being needed or else the articles would be nothing but a set of lists and tables. Actually, the more we move toward lists and tables, the better the wiki becomes.--Gothemasticator 14:36, February 5, 2011 (UTC)
 * Here's my reasoning regarding Raszlo. Raszlo would know, if anyone would, about scorpions. The "seems" is regarding the resemblance of radscorpions to the north american emperor scorpion, not in regards to whether or not there exist north american emperor scorpions at all. And, he doesn't just "patch people up." He knows enough to make antivenom. Raszlo is different than, say, Davison, in that Raszlo is presented in-game as knowledgable. Davison is presented in-game as crazy. So, the game presents Raszlo as a man who would know, and he knows of something called a north american emperor scorpion. As I said above, I imagine that "knowledge" is the result of a writer's ignorance, but so be it. The in-game info is that they exist.
 * To take a wider view, I don't think it's right to apply real-world physics and history and other science to the games (I'm thinking here of passages on evolution that I removed from the radscorpion page), because it can get silly so fast - and not just because of the divergence. For instance, if you look at the running speed of the PC, it's ridiculous how far you can run, how much you can carry, etc. I think it's just as ridiculous to try to explain in-game things with real-world science.
 * Basically, I think I agree with your desire to take into account npc motives and reliability. I just find Raszlo trustworthy and knowledgable enough as the game presents him.
 * Hope this clears things up for you.--Gothemasticator 05:33, February 6, 2011 (UTC)

Autumn
Hi Puggs, I noticed the difference in image-quality between JHE and Autumn. What happened? JHE went so well, high quality and almost good ratio. Autumn has come out a bit crappy, with low resolution. You did take that image of JHE yourself in-game, I hope? Ok, Autumn's not gone quite well: the ratio isn't good. It should be width 14, hight 10. With your pic the width's smaller than height. So that needs to change. You can set the crop-ratio in programs like Photoshop, so use that. As for the image, there should be just a little room to spare above the head and go down to mid-breast size. Autumn's pic has gone down to the waist and that's way too far down. And (I'm a bit of a nitpicker but still) I don't like seeing shadows on faces; Autumns has a clear shadow on his left cheek. When you take a look at the recent images I uploaded you'll see that mine don't have shadows on faces, I've taken my time to avoid them.

Manually licensing goes as follows: go to your contributions tab, click on the image file and edit it. Then at the top line (second line if you include a description of the npc) type: ==Licensing==, (enter), on the line below that: {{Copyright FO3} (two accolades at then end) and lastly the category.

Yes, Fraps only can create BMP files when not registered, but I open them in PhotoShop and convert them into .jpg or .png (for background transparency) and still get good results. I hope you can get a hold of Photoshop, Paint Shop Pro or a similar program. These programs allow you to tweak the image and sometimes that's needed like in Raven Rock, where it's dark.

I suggest you take another shot at Colonel Autumn, taking my guidelines I earlier explained on your talkpage in mind. Try to get good quality, and size it down to 800*572 or 900*642, to around 250 kb max. Bigger size is not needed. When Autumn's gone well, I suggest you first do some more FO3 characters. Later on we can see about FNV characters, ok? Good luck, Jspoelstra 15:55, February 5, 2011 (UTC)


 * As you can see, I had a go at capturing Colonel Autums image myself. After Raven Rock there's one more opportunity left to capture him just right, in Jefferson Memorial during the endgame.


 * As for the kind of image in the infobox, a sort of schoolportrait as you name it, is needed. It has to be a clear shot, with ratio 14 to 10. More frivolous shots, with different angles, more distant or different ratio can be placed in the gallery at the bottom of the page.


 * You can, of course, also upload FNV character images. But if you do, only upload images which are better in quality than the current ones. So if you can upload images with the quality of John Henry Eden, then I'm all in favor. I've been thinking about it; it's ok if the size is bigger than 250k to reach that quality. I suggest you replace any kind of FO3 or FNV character image you want, and I'll take a look at it. I hope to be online then. Step by step we'll get there. Jspoelstra 18:43, February 8, 2011 (UTC)

Amends
Ahhh don't worry about it, I know where you're coming from as I have been in that place when I first started out here, so its no problem at all. As for interest in weapons, I really don't have that much. I was looking for some help on a project relating to cleaning the weapon pages and thought you might want to help and add bits I may have missed, but then you disappeared =( But it all got sorted now, well to the best that I can anyways =D ☣Avatar☣ 21:13, February 9, 2011 (UTC)


 * Nope, unfortunately they have all been completed, but your more than welcome to go over all the weapon pages for all the games and see if I missed anything. ☣Avatar☣ 22:20, February 9, 2011 (UTC)