Talk:Operation: Anchorage (DLC)/Archive 1

you gotta shoot them in the head bug?(360 & PC)
I accepted the quest from mr crowly and then before completing it did the oporation anchorage quest...after exiting the sim i noticed that the YGSTITH quest was marked as completed...i didnt notice any other quests being completed. this was played on a fresh game with all DLC's installed. anyone else notice this?


 * It's already in the article. Picking up the T-51b armor from the armory completes that quest if you have already started it. You may either not pick up the armor and complete the quest, pick it up and screw the quest, or reload a save before the simulation, complete the quest, then complete the simulation again. Or, if you started it recently, you may consider loading a save before you even started the quest. TearsOfBlood 03:30, 19 May 2009 (UTC)


 * Bug exists on PC version too.

pip boy radio (bug?)
While playing Operation Anchorage I was in the simulation already when I checked my Pip-Boy and I found that all of my radio stations were removed. However, Wernher's Distress signal from The Pitt DLC was not, it was still accessible.. so I wanted to put this here on fallout wiki but I didn't know whether it was a bug or not. I put it under the "notes" section but if anyone disagrees with me let me know..


 * It is most likely not a bug, I have discovered the same thing. TearsOfBlood 03:32, 19 May 2009 (UTC)


 * Actually, it is very likely a bug. To keep the continuity of the game, you shouldn't be able to access a radio station broadcasted 200 years in the future, even if you are in a simulation, if all of the others were taken out.  Also, they may have accidentally forgotten to take out the radio station, as The Pitt was released after Operation Anchorage.  --XG33Kx 04:08, November 15, 2009 (UTC)

Operation Anchorage: No fat man team? (360)
I downloaded the O.A. DLC and beat it with one of my characters. I tried it again with another one of my characters, but when I get to the mine field and disable the mines, the team with the power armor and fat man never show up (so obviously I can't complete the quest). Thankfully the game saves right before you enter the Simulation but it's still bugging the crap out of me. I tried it a couple times, making sure to kill EVERYONE just in case they get stuck. I even went back and looked around for them, but I didn't see them and I'm pretty sure they just spawn right around the corner.

Anyone else have this problem?

Yes this has happened to me reloading fixes the problem.(360)

No door to Bailey's Crossroads Metro
I just downloaded the Operation Anchorage expansion for Xbox 360. I checked to make sure the files were on the console, and not corrupted before running the game. I got the distress call for Operation Anchorage, but the door to Baileys Crossroads Metro isn't there. I went to exactly where it should be (diagonally across the intersection from Red Racer Factory in the wall, next to a poster) and it's just not there. How do I fix this bug?Christylynne 00:20, 19 April 2009 (UTC)Christylynne

Just so you know and you might not. But you don't go into the metro station because its blocked with debris you go into the door about 10 feet away from it. if the door isn't there remove Operation Anchorage from your hard drive and re-download it

Gary 23 Placement
Could we get a picture or video of how to properly place Gary 23 to exploit the bug? 68.41.145.24 15:32, 25 April 2009 (UTC)

http://www.youtube.com/watch?v=fRYHo-gZefc Jdw 02:45, 24 May 2009 (UTC)

Freezing Problems
For some reason or another, I've been having a lot of problems with my game freezing when I try to enter the simulation. Out of about 10 tries, only twice was I able to enter the simulation. Does anyone else have this problem? I won't boter adding it as a bug if not. I play on an Xbox 360. It may also be important that I note I had returned to Megaton to drop of loot from the outpost, put on my neural suit while there, then went back to the outpost. TearsOfBlood 08:32, 19 May 2009 (UTC)

Nor for me... I just got the diskpack which includes this and the pitt yeseterday and have doen them both twice, both time looting the base beforehand. Never crashed for me. Ive got the most recent patch and running from HDD, by the way.86.16.153.191 04:25, 11 July 2009 (UTC)

Operation: Anchorage - Mysterious Stranger... (bug or just odd?)
Hi, while playing the 'Operation: Anchorage' DLC on the 360 - I was heading for the 2nd big gun after blowing the 1st in the first section of the sim. - when I took out a chinese soldier using VATS. My 'Mysterious Stranger' PERK kicked in but, and here's the odd bit, I saw the 'Mysterious Stranger' take at least one hit (possibly from the sergeant working with me while he was aiming at the chinese chap we'd just taken down) and then the 'stranger' crumpled to the steel walkway and vanished in the same way as the dead soldier. I was wondering if anybody else has seen this and whether it's some sort of weird bug. I've not seen the 'Mysterious Stranger' since but as I'm level 30 I don't expect to see him for a while anyway. I'll add to this post if/when I do see him. Happy to report that my Mysterious Stranger was fit for duty a little while later back in the Capital Wastelands and seemed none the worse for his experience in the sim! lol.

Lol, when i was on the outside of the recon station (or whatever it is) when i was at the top, outside i was killing chinese enemies in vats when mysterious stranger appeared and then got killed and disappeared like you. Silent.Killa78 >:) 09:37, 20 May 2009 (UTC)


 * Maybe every corpse evaporates like that (except the quartermaster... hmm...). But then this is even more strange since I thought the Mysterious Stranger was essential. Jdw 02:48, 24 May 2009 (UTC)


 * That stinks, sorry. Probably just a bug, but it would be annoying if he was really dead and never showed up again D: --XG33Kx 04:11, November 15, 2009 (UTC)

Outcasts not listed ?
Why aren't the Outcasts in the post listed under New Allied/Enemies ? I mean, they are new characters exclusive to the DLC... --Penumbra 22:20, 26 May 2009 (UTC)


 * Negative, the faction is in the base game too, just not those particular Outcasts.--Amitakartok 20:44, 28 May 2009 (UTC)

Simulation 10mm silenced pistol reverse pickpocket idea.
EDIT: Here's an idea I haven't tried it before,has anyone tried pickpocketing the Silenced 10mm pistol you get at the beginning onto montgomery? Then taking it back when the first quest is over?

I'll edit your grammar and spelling for you should I? Werewolfhell is terrible when it comes to spelling >.> TheLoneWanderer2 11:12, 9 June 2009 (UTC)

Getting attacked when you try to take rewards
At the end of the sim on two different of my pc's I was attacked out of nowhere by the outcasts. I assume this is a bug becuse first they went apeshit on each other then the survivors attacked me. I only ask because it isn't mentioned on the wiki about this.

This is unconfirmed. However, after you finish the simulation most of the outcasts become hostile. This is supposed to happen. See Operation: Anchorage MassiveTool2 11:09, 9 June 2009 (UTC)


 * They become hostile after the end of the simulation, when you open the door. I was having too much fun playing with the weapons and stuff to watch and listen to what happens, but there is some conflict and the Outcasts turn on some guy.  I got a gatling laser and a minigun out of it, though, and a bunch of power armor to sell :P --XG33Kx 04:13, November 15, 2009 (UTC)

Homage?
Does this DLC remind anyone of Metal Gear (the one for PS or PS2 that was Winter style)? V.A.T.S. addict 19:53, 19 June 2009 (UTC)
 * Leedle bit like MGS1. But not much. Fat Man Spoon 19:57, 19 June 2009 (UTC)

From the icons for the aiding the outcast quest {The Vault Boy giving a guy in outcast armor a box that says aid} and the one for paving the way{The vault boy standing near the same dude that was in outcast armor but hes wearin what looks like T-51b} and The fact that the winterized T-51b is the sim version I get the impression that in early in the planing for O.A the PC was not ment to recive the T-51b {at least not directly or with out negative karma} the fact that the outcast recive nothing and Mcgraw says theres plenty for everybody makes me think this even more67.186.39.155 18:49, 20 June 2009 (UTC)

release date
i read some where (PS3 forum i think) that it was to be released on the 25th of June?!? can anyone confirm and if this is correct can we update the page! also what's the release date for the UK?

June 25th was simply the last PSN update in June. Due to issues in the conversion coding(and wanting to avoid the a buggy release like on the 360), the release was pushed back into july. However they have yet to say WHEN in july. So would the person who edited to say late july on the main page, stop editing it to say that or site a source.--LordVukodlak 08:12, 2 July 2009 (UTC)

New PS3 release date july 16th.And the dates been pushed back because the PS3 is ridiculously hard to program for this is also the reason that Modern Warfare 2 isnt being released on it.67.186.39.155 01:51, 13 July 2009 (UTC)

Re: modernwarefare 2 it is alerady being advertised for ps3 and Xbox by infinityward also this is the fallout wiki head over to the CoD wiki for that

Getting attacked by the Oucasts is ok...
If you go into the storeroom and then go back out you can catch the conversation between McGraw and Sibley. Sibley wants you to get nothing, McGraw insists he made a deal, Sibley and the others attack McGraw (and become generally aggressive), and Olin comes to McGraw's aid.

Vandiemen5 11:26, 3 July 2009 (UTC)

Yep, for me i killed all the hostile people and after the resulting bloodbath it was just me and odin left. She can repair items, by the way.86.16.153.191 04:28, 11 July 2009 (UTC) If McGraw survives he will comment on the fight so it is meant to happen.

Faction Issues
I have not yet played Operation Anchorage. However, I gave the Alien Blaster away to Casdin earlier in the game, and I'm thinking of Raiding Fort Independence to get it back, just for shits and giggles(I know I can pick pocket him). Will doing so prevent me from playing OA, or will I just have to battle my way into the Outpost? --Cdoring1 03:38, 16 July 2009 (UTC) —Preceding unsigned comment added by 24.195.240.70 (talk • contribs). Please sign your posts with ~ !


 * Killing all Outcasts in Fort Independence will not make the Outcasts related to Operation: Anchorage hostile. However, it DOES open up a new conversation topic with Protector McGraw which will render the Outcasts hostile (though you're not forced to take this conversation topic). Please sign your posts with four tildes ( ~ ). --Sentinel 101 18:10, 15 July 2009 (UTC)

Cleanup
The Notes section should be removed; the entries should be merged with the respective pages (e.g. stuff about the simulation should be in Anchorage Reclamation simulation etc). -- Porter21 (talk) 20:03, 30 July 2009 (UTC)

Cut Effects?
Hello, I looked at the picture of the Gauss Rifle in this article, however it shows a Gauss Rifle with those energy coils lit up or whatever some special effect around them. However that is not in the final game. How can that be? --87.52.71.146 12:21, 22 August 2009 (UTC)

OA won't activate for me!
--71.184.246.81 16:55, 23 August 2009 (UTC) I downloaded OA at level 23, and the game told me that i would need to restart to activate the content. it said "all unsaved progress will be lost" so I assumed that meant I did not have to begin at level 1 again, and re-do the entire game. I loaded my last save and kept playing. But the radio message never appeared. I even went to Fort independence and tried to talk with random Outcasts in the wastes.

I re-downloaded the content. Nothing changed. Does it not work if I have already downloaded Broken Steel? I would really appreciate some help with this.


 * Try going to the entrance of Bailey's Crossroads Metro, south of Red Racer Factory and see if you can enter it. There should be a door in the west side of the Arlington wreckage before it turns east.  Also check and make sure that you don't already have the radio frequency.  ArmeniusLOD 20:32, September 27, 2009 (UTC)

T51b-whatever Power Amour ends "You've Got to Shoot Them in the Head" quest
When I finished Operation Anchorage and collect the Winterized Power Armour, it automatically ended "You've Got to Shoot Them in the Head" quest I had available. Just wondering if it's a bug or if anyone else experienced that

Dude, it's listed on the OA page. The game mistakes the Winterized armor for the normal T51b and thinks you've beaten YGSTITS (I love that acronym)--Thulu 01:42, October 28, 2009 (UTC)


 * That's a long known bug, check out the OA page before posting in the discussion. There isn't really a fix except for finishing the quest or OA first, but don't take the armor with you if you do OA first. --XG33Kx 04:16, November 15, 2009 (UTC)

Reverse-Pickpocketing?
I was wondering if it was possible to reverse-pickpocket the winterized chinese soldiers outfit using the winterized combat armor? I know that it was possible for the grease monkeys and the Chinese Dragoons (although the wasteland version is much better). I've tried with the chinese soldiers before, but all they did was equip the combat armor without the chinese outfit in their inventory.

Return
When i beat operation anchorage. Am I able to return? --Evanejd 20:24, September 27, 2009 (UTC)
 * No, you are not. Once you complete the simulation and the armory is open there is no more need to interact with it.  ArmeniusLOD 20:27, September 27, 2009 (UTC)
 * Thats so stupid. I dont really feel like getting it now if im only going to be able to do it once. whats the freaking point? -someone who just got kinda angry
 * Well the only point to go back after completing the quests would be to get more items. You can't get any items from the sim anyway unless you use the exploit, which is game-breaking in my opinion.  --ArmeniusLOD 13:23, September 28, 2009 (UTC)
 * or if I feel like killing some more stuff. if its a simulation shouldnt i be able to do it whenever i want? can i atleast go back and walk around? -still irritated


 * It was kind of disappointing how short it was, but I mainly did it for the power armor (finding a gauss rifle was a nice plus ^.^) but while I agree with the game-breaking, it was good exp, in my opinion. --XG33Kx 04:18, November 15, 2009 (UTC)

Follower bug?
I installled OA and went to give it a shot. I had Jericho as a follower, with a Combat Shotgun equipped. Finished all quests, killed the hostile outcasts, Jericho was waiting outside. Here's the weird part, when I came out Jericho was equipped with a Gatling Laser along with a bunch of ammo for it and started attacking the outcasts. It's not that I'm compaining or anything, he's quite good with it, I wonder however if anyone else had a similar bug with any follower.

Maybe the game now thinks Jerico is Fawkes? When I came out of the sim, I only had Fawkes. Still had the gatling laser, but was also immortal. No matter what hit him, no health was ever deducted. Odd. KaisarDragon 17:26, April 28, 2010 (UTC)

Change to Language Regarding PSN Availability
Changed the language regarding the fact that as of about 2 AM it is now available on the PSN. - Zanshikaze

Why is the content not there
Why is OA not out on PSN for me and what is this about laungauge changes


 * Should be out by now. I don't know why but all add on content was released late on PS3.  I won't post my personal opinions for the sake of preventing this discussion from becoming a flame, so don't post yours. --XG33Kx 04:19, November 15, 2009 (UTC)

Operation: Anchorage not Norwegian PS Store?
Hmm... Strange thing that Norway has gotten all four DLC's but not this. Anyone knowing anything about it?

Edit: It has arrived.


 * It's weird, why were all of the DLC's released late on PSN? Even for Norway, apparently. --XG33Kx 04:20, November 15, 2009 (UTC)

Addiction to Psycho in the simulation - possible?
Something I just thought of after playing through this DLC... Has anyone actually tried getting addicted within the simulation to Psycho? You can find 7 in the sim, two in the command tent, five from Doctor Adami. If you take that much Psycho at once in the Wasteland, the chance for becoming addicted to it is almost 100%, but what about in the simulation, since it is "So far removed from reality"?

I used the Psycho quite often during the whole thing, but not once did I get a warning about becoming addicted. I wasn't sure if I was resisting addiction purely because it's a simulation and not real, or if it was in part due to the fact that the character I played had the Chem Resistant perk.

On the same note, Protector McGraw says to you that dying in the sim means your body will enter massive cardiac arrest in reality. I wonder if that means if addiction to a chem would carry over to the real world as well AFTER you finish the simulation, (And the eventual withdrawal effects.) if it's even possible, being that the safeties on the sim are disengaged. Fascinating stuff, someone should try it. --24.90.156.106 21:29, October 30, 2009 (UTC)

That's cool, I picked them up but I didn't use any of them. --XG33Kx 04:21, November 15, 2009 (UTC)

I picked up all the Psycho, used one while in the Sim and immediately became addicted, which was odd because I normally don't take any of the drugs. The withdrawal effects didn't follow me through getting out of the sim though.--67.237.135.172 06:04, December 21, 2009 (UTC)

Indestructible Gatling laser
Is it possible to obtain one? I tried shooting it out of the hands, but it didnt work.


 * Where do you see a Gatling Laser? I was able to get a Minigun and Flamer, so I'd love to try getting that and getting back to you. Yet i've never seen one. Tzaro the Outcast 16:14, January 18, 2010 (UTC)

Is this significant?
I thought it was kind of funny, when you exit the main camp you may see a US Soldier executing 4 captured Chinese soldiers. If you kill one of the Chinese soldiers, the US Soldier will will still shoot where he was. I am using an XBox 360. There wasn't a "bugs/glitches" section and I can't think of any others, so I didn't add this one. --XG33Kx 04:37, November 22, 2009 (UTC)
 * Without having looked into that technically, I'd assume the developers just did the unique walk-by-and-shoot-them animation and sent a kill command to the chinese prisoners at the appropriate time, so he is not really shooting them in the way it's done usually in game (i.e. firing a shot, calculating if it hits, then decreasing HP etc.). Reason being that it is easier to do, and also assures that really happens what is intended (otherwise a prisoner might survive a randomly misplaced shot). So it's not a bug, just a shortcoming that can be revealed by a player who doesn't play as he is supposed to do ;) But since this is a computer game within a computer game, don't expect too much realism^^ --87.158.235.58 17:27, March 9, 2010 (UTC)

Sim Weapon Pictures
Should We get pictures of the Pre-War weapons in Op. Anchorage and at least put them or at least links to them in the weapons' corresponding pages? I would, but I lack a GECK. —Preceding comment was unsigned. Please sign your posts with ~ !

I've asked Kingclyde about it. Nitty Tok. 22:40, December 5, 2009 (UTC)

I made the comment. I didn't notice it was not signed.--Hollow Points 19:52, December 7, 2009 (UTC)Hollow Points

Invincible!
When you enter, Olin tells you that if you died in the Sim you would die in real life, if you die whilst in the Sim you simply 'respawn' as though it was a videogame! Admittedly Fallout 3 IS a video game but I meant the Sim within the game!


 * Dieing in the sim respawns you to your last save like in the real world, Not right back to your spot, like if you jumped off a cliff. Tzaro the Outcast 16:15, January 18, 2010 (UTC)

Hostility
I am hostile to the Outcast,can I still do this mission?

Gender Confusion
Not sure if someone already mentioned this, but has anyone else noticed that many if not all the people in the simulation refer to you as "sir" even if you're a woman? At first I thought it was because there were no female soldiers at the time, so the simulation was programmed to assume you were a man, but there are many female soldiers to be found in the U.S. army in Anchorage. Is this some sort of overlook, or can it be explained somehow? It's sort of frustrating =/ Ashlyyn 03:20, March 21, 2010 (UTC)

Sometimes, the human units you requisition are female, too. I got a female infantyman once. You could assume the program was already wired up for a previous soldier in the database and Olin used that as login credentials to start the simulation. Or you can be realistic and know there just wasn't seperate dialouges made for a female player. General Chase was also in charge of the simulation and oversaw all of its production. Given how gruff and strict he was, the sim could be programmed to treat all soldiers as that. Meaning everyone is a sir in this man's army. KaisarDragon 17:23, April 28, 2010 (UTC)