Forum:Create a new group you would like to see in FO4

well in saints row 2 there are many gangs howabout a 50's style rolling gang kinda like tunnel snakes bout outsise da vault I was thinking that I would like to see some new powerhouse groups in future Fallout games... It seems that we've only been exposed to a few (i.e. Enclave, BoS, etc.) and new groups would really help to liven up the story.

My vote would be for an uber religious cult that actually has a stranglehold on an entire state (Maybe Utah or something?). I know that there are cults in FO, but they're generally fringe outfits that wield no real power. I'm thinking that in a post apocalyptic world (especially one where social advancement seemed to get stuck in the 50s) a religious cult could rise to power pretty quickly and start marching through the rest of the FO universe "converting" people. I already really like the idea of the Children of Atom, so maybe they could do something with that. If the next FO game takes place years in the future, perhaps this group could have risen to power.

Any other ones?

--SpiderJerusalem2 16:35, September 10, 2009 (UTC)

I'd like to see a form of makeshift ghoul military,or have the beastlords return.And for fucks sake,give us real raiders. Captain TattyBoJangles Care to talk? 16:38, September 10, 2009 (UTC) I Like the religious Idea but i would like to see an orginized Slaver/Raider Group or the ability to start a Personal Army after a certine Point so you have to use Strategy Game tactics with RPG.Antily3f 02:05, September 11, 2009 (UTC)

Sentient Centaurs... Pararaptor 09:13, September 11, 2009 (UTC)

The Skulls, I have a wall of text for them but let's keep it simple: They are addicts and hobo's that were kicked out of the towns and settlements for not contributing towards rebuilding society. They crossed roads with The Colt Raiders and eventually joined up with them creating a sister-gang called The Night Crawlers. They brutally raided caravans, settlements and towns and believed in total anarchy. When they've taken most of the area they decided to branch out, scout for targets to raid. The Night Crawlers went north but met up with Enclave Remnants, after most of The Night Crawlers were wiped out they fled. Knowing that these kinds of forces walked the wastes they decided to abandon the total anarchy concept so they woulden't attract as much attention. They started a new gang, The Skulls. Which actually had a goal. This is were the player character comes in: ''They raid caravans and people but does not kill them unless they really have to defend themselves. Once settlements and towns are too afraid to venture out they will start a "guard service" and stage caravan attacks, The Skulls is the raider name, Caliph Mercenaries is the guard name. Once they have their name on the map as the good mercenaries they will end The Skulls persona and start a town for mercenaries, "Arageth". In which good or bad services are provided.'' Gabriel Cortez 14:30, September 12, 2009 (UTC)


 * Da Ass Rippas, thats self-explnatory.-Comrad Stalin

A large, misguided and ultimately crazy religious group FTW! They seem harmless, then you're the messiah and then they all want to kill you!Universal-remonster 20:41, September 12, 2009 (UTC)Remonster

An army of M60-wielding trolls

A rich leader like tenpenny who's empire expands or shrinks depending on your actions. Maybe sending mercs after you or ordering discounds in shops under his control. Competiotion or merger kinda stuff. 131.37.206.6 20:36, September 13, 2009 (UTC)Remonster

Im completely thinking something else then all you guys smart deathclawsXD that can help you like a companion(ultimate melee)XD lieka deathclaw group that travlas with other mutant things:DZ3R0Chance 00:59, September 18, 2009 (UTC)Z3R0
 * Intelligent deathcaws are extinct a decade or two after Fallout 2. Goris and Xarn were the last two by the end of it but they did not reproduce, so they cannot return, unless bethesda dosen't care what's canon what so ever... Gabriel Cortez 23:38, September 24, 2009 (UTC)

The Tunnel Snakes should have evolved into a powerful, massive organization by FO4. 205.156.136.229 16:18, September 24, 2009 (UTC)
 * That would be kind of cool to see actually, Butch get's his final breakthrough and gets his gang, but he didn't expect them to be so ruthless. By the time of Fallout 4 he could be trapped in his own gang, like, he dosen't want this kind of a life anymore but he can't leave becuse he knows that the others will think of it as deserting and won't take kindly to it. Gabriel Cortez 23:38, September 24, 2009 (UTC)
 * ^^^THIS! THIS! A BILLION TIMES THIS!!!^^^ Tunnel Snakes rule! ...  Nitty 03:11, September 25, 2009 (UTC)

the return of freemasonry, which leader is the real descendent of the president. (not those spin-off presidents like eden and richardson). Frank Horrigan 03:07, September 25, 2009 (UTC)

I'd like to see a cult of warrior-monks descended from the Secret Service and the President's bodyguards, cabinet, and personal staff who believe that the United States' leaders were gods. Because of this belief, they launch a crusade against raiders and super mutants to reclaim the glory and relics of the pre-War era (places like the Capitol and the Washington Monument). They'd be allied with the Enclave. --Twentyfists Talk to me 17:02, September 25, 2009 (UTC)


 * Shoota Boys, the standard orc infantry.(orcs can be infantrymen!)--Comrad Stalin 03:16, September 28, 2009 (UTC)