Fallout Tactics multiplayer

Fallout Tactics is the first Fallout game to feature a multiplayer mode. In this mode, each player controls a squad of characters and faces off against opposing players. During game setup, players are granted a number of points with which to purchase squad members and gear.

Originally there were three ways to play a multiplayer game: LAN, Direct TCP/IP and using the GameSpy network. Nowadays the game can be played with the help of a third-party software like GameRanger, Coopnet or Hamachi.

Game options
The player can either host a game or join one already created by another player. Host can set the game options. These cannot be changed once the game starts.
 * Turn Based - This option allows to choose a game mode: CTB (Continuous turn based), Individual or Squad.
 * Bandwidth - Low, Medium, or High.
 * Line of Sight - Squad (player can only see what his/her squad can see), Team (player can see what his/her allies can see) or Off (player can see everything all the time).
 * Max Squad Members - This option sets the maximum number of characters per squad.
 * Time of Day - Default, Pre-Dawn, Day, Evening, or Night.
 * Friendly Fire - This option sets the likelihood that the player will hit his/her own squaddies if they stand in the line of fire. Defaults to 25%, can be set from 0% to 100%.
 * AP Regeneration Rate - How fast Action Points regenerate in CTB mode. Defaults to 100%, can be set from 25% to 200%.
 * Turn Time Limit - How many seconds players have to act on their turn in Individual or Squad Turn-Based modes. 0 seconds means no limit.
 * Game Time Limit - How long the game will last, in minutes. 0 means the game will not end until all enemy squads are defeated.
 * Points - This determines the maximum number of points players can spend on their squad.

Game types
Fallout Tactics mutiplayer features four game modes: Assault, CTF, Skirmish and Scavenger Hunt.
 * In Assault, one side plays the defenders and the other side is the attackers. The attackers must throw a switch in the defender's base to win. The defenders must stop the attackers from accomplishing their mission.
 * In CTF (Capture-the-flag), players must capture an object and deliver it to their base.
 * In Skirmish, players must simply defeat each other's squads.
 * In Scavenger Hunt players are collecting items placed on the map. To win the player must collect more items than opponents.

Points
Players spend points on adding characters to their squad, setting their level and equipping them with armor, weapons and items. The following table shows the value of a character depending on level and race.

Maps
Micro Forté created a number of maps for every game mode. These official maps are listed below. Maps can also be created by fans using Fallout Tactics Tools.