Talk:Fallout 4 weapons

Will the stat list here include only the 50 base weapons, or also their possible modifications ? --Pseudon2 (talk) 02:16, 17 June 2015 (UTC)


 * Mods will have their separate page, probably something like Fallout: New Vegas weapon mods. Shadowrunner(stuff) 03:05, 17 June 2015 (UTC)
 * Is that going to be enough? It looked like there was a serious amount of permutations, and it looks unclear how many of these stats are contained solely in the base weapon.The14th (talk) 22:13, 22 October 2015 (UTC)
 * Alright. Thanks for helping me navigate around the place. --Pseudon2 (talk) 03:52, 17 June 2015 (UTC)

Pistol Whip
Did anybody else see the player pistol whip a raider in the trailer? I can't help but think this will further complicate the weapons page. The14th (talk) 21:35, 17 July 2015 (UTC)


 * I don't think it'll complicate it that much. It's probably just another stat to add to the infobox. It'll be easy to differentiate, like we could call shooting main dmg/attack or shot dmg/attack, and the melee would be alt dmg/attack or melee dmg/attack. Shadowrunner(stuff) 00:41, 23 October 2015 (UTC)

Bayonet + Stock
The bayonets say they increase melee damage, while the stock says it increases bashing damage. In game terms, it makes sense that the damage from both would stack. I real life terms, it doesn't. The different wording also makes me wonder. Any ideas on how to find out for sure? --Trifler500 (talk) 23:44, 13 November 2015 (UTC)

Legendary Weapons
I managed to survive an attack from a "Legendary" creature and it dropped a Plasma-Charged Bolt-Action Pipe Pistol. It's a standard Bolt-Action Pipe Pistol with +10 Energy damage per shot on top of the normal ballistic damage. I don't know if these monsters are random spawns or fixed. I'm wondering what the best way to mention Legendary weapons is. They're not the same as Unique weapons. --Trifler500 (talk) 23:44, 13 November 2015 (UTC)
 * I think we're going to need to leave all legendaries off this page, since many of them are just templates rather than unique items. There needs to be a new page or section to list them, otherwise the weapon list will be unreadable.The14th (talk) 05:28, 16 November 2015 (UTC)
 * I agree that they shouldn't be listed separately. I do think we need at least a paragraph describing Legendaries somewhere though. I'm mostly asking where such a paragraph should go, if there is a plan for such already, etc. --Trifler500 (talk) 08:25, 16 November 2015 (UTC)

Displayed Damage
I noticed the damage currently listed on many of the weapons are different from what I've got in the game, for non-modded weapons. I'm certain perks you get that increase damage for a particular type of weapon, will change what the displayed damage is (that is, the damage the game tells it does when you are looking at the pip-boy, inspect mode, modding, etc.). What I DON'T know, is if your SPECIAL stat also changes the displayed damage of a weapon. Can anyone verify if this is the case? If not, I can probably just do a quick test on it and check myself. And if it does affect it, how should we set the base damage of a weapon? Assume the associated SPECIAL stat is 1? --Xtkbilly (talk) 04:45, 5 December 2015 (UTC)
 * Decided to go ahead and do the testing. Gaining any perks related to a weapon does increase that damage, for the base weapon as well as mods. The damage for range weapons seems correct, but the melee weapons on this page is already showing for 10 STR, which is double the weapons base damage. Should we show the base damage for the weapons and mods (damage before STR is calculated)? --Xtkbilly (talk) 07:03, 5 December 2015 (UTC)
 * STR affects unarmed and melee weapon damage. PER affects ranged weapon accuracy in VATS, but none of the SPECIAL stats affect the base damage of ranged weapons. So, melee weapons are the main concern. --Trifler500 (talk) 08:00, 5 December 2015 (UTC)
 * Mmmk, I think what I'll do is change the melee weapons to be their actual base damage, both on this page and each individual page. In addition, in the mods section for weapons, I'll change them to be based on the percentage increase the mod gives, instead of flat numbers. --Xtkbilly (talk) 22:20, 5 December 2015 (UTC)