Forum:Perks you would like to see

Almost every Fallout game has had a lot of crappy perks compared to all the good ones. So what you would like see for perks in New Vegas? Cpt. E. Blackadder 22:18, July 2, 2010 (UTC)

I'd like to see Improved Range Damage make a return. As much as I despise the gameplay of the original Fallouts, they got one thing right: miniguns should tear through things in horrible, messy ways. Fallout 3's miniguns just didn't pack enough punch without the Defender perk, IMO. IRD would work like Defender's damage bonus, a modest bonus to the damage of each bullet/pellet. With the return of Damage Threshold, damage boosting perks will be necessary for some weapons to deal any damage at all. -Schneidend 23:16, July 2, 2010 (UTC)

i want to see more perks that will help out the person that likes to play sneaky, or in other werds people who like the ninja play throughMrDot01 18:36, July 3, 2010 (UTC)

I think the current ratio of perks to the three play styles is about right. Sure, at first glance about 14% of perks are stealth-exclusive, but if you add in the perks that help characters of all types, you get about 34% which will help a stealth build. Personally I want to see less useless perks like Here and Now or Fast Learner and more perks that allow you to do completely new things instead of grab a couple of skill points. Ishotamaninnewreno 13:45, July 4, 2010 (UTC)
 * You're going to get your wish, I think, Ishot. They've said they're removing the perks that increase your skills to try and mitigate the ability to max out all your skills. Comprehension is making a return, though, but now magazines only work temporarily, and you have to find skill BOOKS to improve your skills. -Schneidend 22:02, July 4, 2010 (UTC)

I got an idea for a perk. How about "The Butcher" get twice as much meat of animals as usual.BLACK LENNY 00:11, July 5, 2010 (UTC)

How about a perk thats allows you to equip and use two guns at once. But not with two "big" machine guns, just small "sub-machine guns". 174.25.84.51 07:29, July 5, 2010 (UTC)
 * Only if by doing so your spread is quintupled, and your chance to hit in VATS is capped at 5%. There's a reason nobody "dual-wields" guns in real life. -Schneidend 08:13, July 5, 2010 (UTC)

Barely Human- After an accedent with radiation, burns, gunshot wounds, and cuts, a shipment came in from the common wealth to the east, and your insides were replaced with android parts. You can now go much longer without food, water and sleep. Keith3618
 * "Adrenline Shot" - A perk that makes your player run faster. You move so sloooowwww in Fallout 3. Telos 08:18, July 5, 2010 (UTC)

^^^Love this. Espesh with Harcore mode.

I have an idea; How about a perk that makes outfits with trench coats or capes sway realistically, rather than appear to cling to your legs? If they don't change that, the signature armor, the NCR armor, will look rather silly.

@Kieth3618- Sweet idea, just I hate androids, but I think some visible changes from perks would be cool such as radiation style perks make you have a faint glow and a robot eye with Barely Human.

Bigot- Ghouls can't stand you, they talk behind your back and give you snide comments. But there fear of you putting a bullet in their heads gives you extra dialouge options out of fear, and a 5% damage increase to ghouls. Mr White 20:42, July 24, 2010 (UTC)

I think my Barely Human perk is good, but i just put the little android thing in their just to give it a little story, this could be a perk you aquire by questline, or a high level one

It would be cool if you could get a perk that increases your range with a combat knife from the standard 2 foot to now 10 foot, and if you take this perk your character automatically dies as they would be a noob loser, but respawns in a set respawn point but everybody is hostile to them.

Liam Spencer 13:13, July 31, 2010 (UTC)

Robot salver-this perk makes robots non hostile but if you take it again they will help you in fights86.147.45.103 13:43, July 31, 2010 (UTC)
 * Animal Friend knockoffs are terrible.
 * The runner up to the perk contest that Beth had was a good idea; you get a puppet, and the puppet has dialogue. Nitty Tok. 14:35, July 31, 2010 (UTC)

Couple of perks for realism mode would be nice, like having to eat, drink or sleep less often. - RASICTalk 16:04, July 31, 2010 (UTC)

I would like perks that are actually useful to players that don't rely on that joypad crutch we call VATS. I play Fallout games as a sneaky free-aim sniper type, rarely relying on anything except sheer distance, a high powered rifle and a stealth field to do the job. As such most of the perks in FO3 were really only taken as filler, I never used them. Fortune Finder, Scrounger, Rad Resistance, Black Widow, Robotics Expert, those were pretty much the only perks that actually did much for me. Oh and Strong Back comes in handy. How about some perks for assault rifle fans that give you a +10 DR and/or +2 Agility if you charge in full speed strafing around like a maniac? Perhaps a +2 Perception boost to snipers while they're scoped in?

@ Mr White 20:42, July 24, 2010 (UTC) this would be really good as a trait where ghouls hate you but you do more damage when fighting them. Knight Captain Kerr 22:48, 3 September, 2010 (UTC)

I would enjoy more perks that give unique dialouge options. I love talking to people before I kill them or watch someone else kill them. Mr. Vault Freak,  You need something?  23:56, September 4, 2010 (UTC)

How about a knock of the bark skin perk from oasis[+5% overall DR]......How about this: Rex Nemorensis [Whenever you deal combat damage with a melee weapon it is treated as if it were poisoned big time +30% D-per/sec and it looks like they are growing trees and stuff out of there skin] adds special dialouge for all humans found outside of a city + you get an awsome cool toga/shift[male or female dresslike thing].....................http://fallout.wikia.com/wiki/User:Rohtvak

I wouldn't mind a perk that makes your weapons degrade slower. "Gunsmith" or something. I actually broke Vengeance in FO3 trying to kill Reavers in the Presidential Metro and had to continue with the Perforator, which was itself nearly broken by the time I was done. I understand how it makes the backstory more realistic but rapidly-degrading weapons was a game mechanic I'd have been happy without. Rooker75 22:25, October 1, 2010 (UTC)