Talk:Sierra Madre vending machine

No need to have locations here since there is a separate Sierra Madre Vending Machine Codes page. --Five Four Plus 01:55, January 12, 2011 (UTC)

Some "recipes" have multiple locations- added those to the page. I can't verify that you can get the weapon repair kit from the same terminal you get the demo charge from, as I had already found the holotape in the police station, but it seems reasonable, as the terminal talks about both. Baseproduct 17:47, January 3, 2011 (UTC)

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"the most popular item - Stimpaks - normally cost 75 caps apiece, and vendors rarely carry more than five of them - 25 chips acquired by making Sierra Madre Slugs with the Coin Operator perk cost only 38 caps (Half the cost!) and can be purchased in hundred-unit lots for just 2500 chips - 3800 caps."

Using slugs to purchase anything other than weapon repair kits (20 slugs each) from the vending machines is a waste of slugs. Even if your repair skill is low.174.0.106.101 11:58, January 5, 2011 (UTC)

Can anyone else confirm a bug I've encountered? When wearing the prewar outfits and returning them to the vending machines, the +1 agility bonus will remain. I have yet to finish the dlc and return, so I cannot confirm if it is totally permanent, but I can say that the bonuses of turning in multiple sets do stack. So if you equip one, turn it in, and equip another, and turn that one in, the bonus will become +2 to agility. 98.204.114.20 20:38, January 26, 2011 (UTC)

Yes, I can confirm the above "bug" does happen. You return the pre-war outfit while wearing it will give you an agility bonus that's permenant. You can do this multiple times and negate any penalties you may have. Gamefaqs has a user that confirms it as well. 170.37.240.10 01:24, February 22, 2011 (UTC)

After re-reading what I said I realized that I repeated what the guy above me said. Here is a link to the gamefaqs page. http://www.gamefaqs.com/boards/959557-fallout-new-vegas/58199004 170.37.244.10 01:36, February 22, 2011 (UTC)

Alright, I added the information to the page. This is my first time ever editing anything on this wikia, so if I didn't do it right I real sorry. Also, I don't know if I was to create new replies or add to my old, so sorry for that as well.170.37.244.10 01:49, February 22, 2011 (UTC)

why foods still contain rad??
I'm just thinking why foods from the machine still contains rad?? It says the food and items are made from the Sierra Madre chips. --James Jr 06:01, February 27, 2011 (UTC)

The machines break down the Sierra Madre chips through some nuclear reaction and convert them into the desired items. It's not unreasonable to expect it to leave any food made this way a little radioactive... --71.185.222.144 18:21, May 15, 2011 (UTC)

No Alchohol / Bug?
Vodka, Wine, and Scotch don't appear on the item list, even after I've obtained their codes. Anyone else have this problem?

The holotapes for those consumables (Vodka, Wine, Scotch) were only for the one SM Vending Machine IN the Casino area itself.

Steady
I was wondering why the vending machines offer steady even though it is clearly a post-war chem (empty sunset sarsaparilla bottle and makeshift inhaler)but no fixer or cateye. 92.226.89.3 10:22, May 25, 2011 (UTC)

Too Easy!
You can make 357. rounds?!?! Lucky, here I come!

OWB Vending Machine
Why isn't there a prototype Vending Machine at the Big MT...seems strange there isn't one along with the Holorifles.

Come on Avellone what gives?... Metro Tunnel Rat 20:15, July 23, 2011 (UTC)


 * Yeah, for the vending machines there should be some prototypes or at least some broken/unused models of it. For the Holorifles, though, they were made by Elijah, you can hear him saying on his radio broadcasts in random places in the Villa or if you trap him inside the Vault.
 * "Wish I still had that damn Holorifle...Spent forever making it. Need to find it when this is all done"

Also remember to sign your posts.  K1LL 16:02, July 23, 2011 (UTC)

Ah yes I just read up about the Holorifle. Just been using it around BigMT omg tears up Lobo's like no tomorrow!!.

Not a complaint but having no access to mutfruit (as Biological Research Station doesn't grow them!) to make Super Stims was a pain...had to be more careful how I tackled quests. Vending Machine would have been handy. Metro Tunnel Rat 20:15, July 23, 2011 (UTC)

Tragedy
The existence of these machines makes the Fallout universe even more tragic. If war could have been averted for just a bit longer, they could have achieved a Star Trek-esque, post scarcity society.--OvaltinePatrol 08:03, June 18, 2011 (UTC)


 * I thought that too, but when you think about the logistics it wouldn't be all that useful. It costs so much money that anything produced with it, would have been at a loss.  Simply growing food or manufacturing textiles would be more efficient, even if it can transmute chemical elements.  In-game they appear to have an infinite supply.  As the free chip vouchers keep getting delivered (which I guess would be a good way to find the casino...) to the Abandoned Brotherhood of Steel Bunker (also wait what, Elijah gave the casino his mailing address?!?), whose machine endlessly pumps out material goods.  However I think this can be discounted as a game mechanic/oversight, as making new matter ex nihilo is definitely not canon.  The chips themselves are stated by Elijah to also be used by the machines as batteries, and the counterfeit slugs are made using fission batteries.  So it stands to reason that you can't just recycle any old material.  Though I can't remember if they allow you to return items for chips in the bunker.  If so that could be another oversight, and it stands to reason that they need a continual supply of nuclear material to work or at least electricity.  There's also the matter of scaling.  Simply put the vending machines are small, but conventional means of production don't have to be.  They can scale up for greater efficiency.  It's doubtful anyone could replicate them, let alone build a bigger one and at that in any particularly efficient manner.  Whereas even for something complicated like making drugs the Khans can do just fine with some book learning.  Honestly it would be more revolutionary if people remembered how to make hearths so they can recycle all that metal just lying around doing nothing for nobody. 207.161.213.187 21:33, 17 April 2017 (UTC)
 * All good points, though I disagree about efficiency. We're both looking at it from the perspective of a world with limited energy, where it is a problem and synthesis of elements, not to mention replication, is prohibitively expensive. But the Fallout world has developed cheap, reliable fusion energy that would solve all the power supply issues and eliminate it as a concern, making the availability of easily usable raw materials the only limiting factor. It stands to reason that all the vending machines at the Madre are hooked into the casino's fusion reactor, while Elijah jury-rigged his and tapped into the Bunker generator or even the Mojave power network - not to mention, they skip all the levels of infrastructure required to manufacture eg. fine electronics, making it possible to manufacture items that no longer can be created through conventional means. Elijah's ability to program a synthesis recipe for holorifle mods is proof of that. So it does have a niche and if it could be scaled up... Tagaziel (talk) 07:07, 18 April 2017 (UTC)