Forum:Using Set command with quest variables

Ok so I screwed up the quest I Put A Spell On You and caused the monorail to get blown up. I used the ResetQuest command to reset the quest (000e790f) and now when I follow Captain Curtis into the tower he will not initiate the radio dialogue. Apparently it is triggered by unlocking the door with the access tower code, so I used the lock command to re-lock it but Curtis still won't start the conversation.

I was trying to use the set command to just get passed this part of the quest so I can run to the monorail and disarm the bomb but I'm unable to get it to work. According to the wiki page with the gamebryo console commands (http://fallout.wikia.com/wiki/Gamebryo_console_commands) it says to use set with the quest variables (you can see them with the sqv command) but when I follow the format in the wiki the command gives me an error.

it says this on the guide


 * set <"base id".variable> to - change quest variable to value NOTE: Requires quotes around the base id of the quest

Example: In New Vegas, set "000E61A5".MetRangerAndy to 1 will fix Raul's quest if you've already spoken to Ranger Andy before you recruit him.

when I follow this format it tells me that i'm using an unknown variable name. for example i try "000E790F".EnableBomb to 1 but it doesnt work

what is wrong here? thanks for the help!!

72.218.131.130 03:01, June 15, 2011 (UTC)no one?72.218.131.130 03:01, June 15, 2011 (UTC) really?

72.218.131.130 21:33, June 17, 2011 (UTC)I'm gonna keep bumping this to the top til somebody bothers to help

72.218.131.130 03:59, June 22, 2011 (UTC)buuuuummmmmmmp

It should work if you take out the quotation marks. So for example, try E790F.EnableBomb to 1. It should work. Sorry about the late response, I only signed up today and I did so because I had a similar problem involving a quest variable that had not been set to 1 when it should have been. Squid881 06:25, July 18, 2011 (UTC)