Forum:Why isnt there any vault security or security armor in Fallout 3 vaults (not 101)

why isnt there any security?

There aren't any security in any Vaults other than Vault 101 in Fallout 3 because the other Vaults were not successful and the security could not continue as the Vault's opened their doors or failed. (This is my 1,000th edit)--Vault4 20:37, March 16, 2010 (UTC)

This seems plausible, and also since Vault 101 was designed to be a full time, non stop vault that never opened or got any outside help, unlike the others, it seems only logical that they would not need a full on security force. Even if there was a security force, it is possible that it was evacuated (the security fled the vault), or they could have been killed and looted and taken.SoProTheyGoWoah 00:50, March 18, 2010 (UTC)
 * WRONG. Vault 101's mission was to test the behaviour of an omnipotent overseer, not to remain indefinitely closed. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 13:39, March 18, 2010 (UTC)

Technically, the Robobrains in Vault 112 serve as Vault Security. Also, GARY!

Although the lack of Vault Combat Armor is pretty well explained by SoProTheyGoWoah, it doesn't explain why a generic Vault Armor isn't part of the armor loot tables in Vault lockers and stuff... they've got Power Armor in some, why do they have it just laying around? Nitty Tok. 00:54, March 18, 2010 (UTC)


 * The explanation is simply that Bethesda are really crap at story writing. (And programing. It's fucking crashed AGAIN!). 80.12.81.14 10:53, March 18, 2010 (UTC)

To Tagaziel: Not to nit-pick, but I am fairly certain that Vault 101 was meant to be closed permenantly, because the overseer never left the vault and it says in the intro sequence no one ever leaves. Your point is valid in addition to mine. For the Robobrains in 112, I would like to add that they are only there to assist with the transition into the simulation (Tranquility Lane), and provide no combat protection against a potential threat. This is proved by the fact that they will not shoot back if you damage them in any way. Gary was not meant to be security, he was a seperate experiment that went wrong. He was not meant to even be hostile, only to test Cloning experiments. And also, the generic Vault armor piece said by Nitty is not really all that plausible. Vaults were meant to be peaceful, albeit extremely cruel experiments on unknowing humans. They would not need any protection, and were not given any. The power armor lying around is most likely left over from scavengers who died in the vault for whatever reason, or because the game randomly generates loot. Hopefully none of my conjectures will cause ill will between us on this page, as I only seek to make this issue clear and resolved. Hopefully it is not or closer than it was before this post started. Thanks!SoProTheyGoWoah 23:57, March 18, 2010 (UTC)

I must disagree Pro. The Vaults may have been meant to be peaceful, but just because something is meant to be something doesn't mean that it will. Since the Vaults were designed to hold great numbers of people for long periods of time, I think it would be prudent to assign some kind of security force to be able to take care of normal policing duties. The existence of the vault security armor is further backed up by notes and terminal entries in the vaults that mention security being called in when everything went to hell (clones breaking free, people going crazy from the white noise experiments). Since various weapons and medicine can be found in the vaults, I dont think the missing armor can be explained away by looting either. The best explanation I can come up with for its absence is that its made of cloth and must have just rotted away. Raymorn 06:59, March 19, 2010 (UTC)

Wasn't Valt 101 the only Vault still functioning? Before you left it that is. The other vaults would have been looted and cleaned out.Azzaman 09:15, April 1, 2010 (UTC)