Talk:Lacey

It seems that she can loose the ability to play caravan, ie the dialog doesn't show anymore, bug or feature?
 * This is a feature of the latest patch. It sets limits on the number of games certain characters will play. Lacey and many others now will only ever play you 5 games of caravan ever.

High-stakes
She seems to bet a lot while playing Caravan. Over 1000 caps first time I played her.

Complete Lacey inventory

 * Name and number of the levelled list
 * Items from ONE rendition of the levelled list, multiply by the number of lists


 * Lacey will always stock, regardless of the outcome of the following lists:
 * 4 stimpaks
 * 3 purified water
 * 5 dirty water
 * 2 whiskey


 * 3 VendorChemsHealing75
 * 1 of the following: Rad-X, stimpak, dirty water, empty syringe, Med-X, xander root, broc flower. At level 4, an option for a RadAway is added. (25% chance of nothing, stimpak is on there three times so your chance of getting a stim is 33% before level 4 and 30% after.)


 * 3 VendorChestDrinksOnly
 * Includes all of the following:
 * 2 checks for one of the following: beer, scotch, vodka, whiskey, wine, atomic cocktail. (25% chance of nothing)
 * 1 of the following: beer, scotch, vodka, whiskey, wine, atomic cocktail.
 * 2 checks for one of the following: nuka-cola, purified water, dirty water, sunset sarsaparilla. (25% chance of nothing, dirty water is listed twice so you have a 40% chance of dirty water and a 20% chance for each of the other drinks.)
 * 1 of the following: nuka-cola, purified water, dirty water, sunset sarsaparilla. (Dirty water is listed twice so you have a 40% chance of dirty water and a 20% chance for each of the other drinks.)


 * 3 VendorChestCapsMedium:
 * Includes all of the following:
 * 300 caps at levels 1 - 4, 600 caps from levels 5 - 9, 1200 from 10 - 14, 2400 from >15.
 * Either 10, 20, 30, 40, 50, 60, 70, 80, or 90 caps
 * Either 1, 2, 3, 4, 5, 6, 7, 8, or 9 caps


 * 1 VendorWeaponsGunsTier1 (so 1 of the following)
 * 1 .357 magnum revolver - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 65% options added at levels 3, 5, 8, and 13 (yes, 65%, not 60% of other lists)
 * 1 varmint rifle - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 9mm pistol - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 silenced .22 - 30 or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13
 * 1 single shotgun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13


 * 1 VendorWeaponsGunsTier2 (so 1 of the following)
 * 1 10mm pistol - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 9mm submachine gun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 caravan shotgun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 cowboy repeater - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 service rifle - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13


 * 1 VendorWeaponsExplosivesTier1
 * Either a stick of dynamite, long fuse dynamite, or a powder charge.


 * 1 VendorWeaponsExplosivesTier2 (so 1 of the following)
 * 1 grenade rifle - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 frag grenade with 3 75% checks for +1 grenade each
 * 1 frag mine with 3 75% checks for +1 mine each


 * 1 VendorWeaponsMeleeTier2 (so 1 of the following)
 * 1 baseball bat at 30% condition, with 35, 40, 45, and 50% options added at 3, 5, 8, 13
 * 1 switchblade, at 15, 25, or 35% condition. Another 35% option, plus a 45, 55, and 65% condition option are added at 3, 5, 8, and 13 respectively
 * 1 nail board, at 45, 55, or 65% condition (no levelling)
 * 1 machete, at 35, 45, or 55% condition, with a 65% option added at level 3
 * 1 nine iron, at 35, 45, or 55% condition, with a 65% option added at level 3
 * 1 hatchet at 30% condition, with 35, 40, 45, and 50% options added at 3, 5, 8, and 13
 * 1 throwing spear, with options for 2, 3, 4, and 5 spears each added at 3, 5, 8, 13.


 * 3 LL0NPCNCRWater75
 * Either a purified water or a dirty water. (25% chance for nothing, the list is two entries of purified and three entries of dirty so if you do get water, it's a 40-60 split)


 * 1 VendorWeaponsUnarmedTier2 (1 of the following)
 * 1 set of brass knuckles - 30 or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13
 * 1 bladed gauntlet - 30 or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13


 * 7 RandomCaravanBaseCards
 * 1 random caravan card from the entire list, except Sierra Madre cards


 * 1 VendorDoctorBag100
 * 1 doctor bag at level one, but at level 2, a 75% check option is added. After level 2, your chance of getting a doctor bag is 87.5%


 * 3 VendorRadaway100
 * 1 RadAway at level one, but at level 3, a 75% check option is added. After level 3, your chance of getting a RadAway is 87.5%


 * 8 VendorAmmoGunsLow
 * At level 1, this is a list of VendorAmmoGunsTier1. At level 4, an option for two copies of VendorAmmoGunsTier1 is added, as is an option for a single list of VendorAmmoGunsTier2. At level 8, an option for two copies of VendorAmmoGunsTier2 is added, as is an option for a single list of VendorAmmoGunsTier3.
 * VendorAmmoGunsTier1:
 * 1 5.56mm round, with 20 75% checks for +1 round each
 * 8 25% checks for +1 5.56 AP round each
 * 8 25% checks for +1 5.56 HP round each
 * 1 25% check for a 5.56 surplus box
 * 40 75% checks for +1 .223 round each
 * 1 .22 round, plus 30 75% checks for +1 round each
 * 10 25% checks for +1 .22 HP round each
 * 1 25% check for a .22 plinking box
 * 1 .357 magnum round, plus 12 75% checks for +1 round each
 * 5 25% checks for +1 .357 HP round
 * 18 75% checks for +1 .38 round each
 * 1 9mm round, with 50 75% checks for +1 round each
 * 10 25% checks for +1 9mm HP round
 * 15 25% checks for +1 9mm +P+ round
 * 1 20 gauge buckshot shell, plus 10 75% checks for +1 round each
 * 5 25% checks for +1 slug shell
 * VendorAmmoGunsTier2:
 * Similar to VendorAmmoGunsTier1, lacking .22 ammo. Double the values for 5.56mm, .357, and 20 gauge, triple the values for 9mm.
 * Also contains 1 10mm round, 50 75% checks for +1 10mm round, and 10 25% checks for +1 10mm HP round
 * VendorAmmoGunsTier3:
 * Compare to VendorAmmoGunsTier1, ditch 9mm, .357. Double the amount 5.56mm, triple the amount of .22 and 20 gauge. Also triple the amount of 10mm from VendorAmmoGunsTier2.
 * Also contains 1 .44 magnum round, 8 75% checks for +1 .44, 8 25% checks for +1 .44 HP, 16 75% checks for +1 .44 Special; 1 12 gauge buckshot shell, 10 75% checks for +1 buckshot, 2 25% checks for +1 bean bag, 4 25% checks for +1 slug.


 * 2 VendorAmmoEnergyLow
 * At level 1, this is a list of VendorAmmoEnergyTier1. At level 4, an option for two copies of VendorAmmoEnergyTier1 is added, as in an option for a single list of VendorAmmoEnergyTier2. At level 8, an option for two copies of VendorAmmoEnergyTier2 is added, as is an option for a single list of VendorAmmoEnergyTier3.
 * VendorAmmoEnergyTier1:
 * 16 75% checks for 1 SEC each
 * 8 25% checks for 1 OC SEC each
 * 1 25% check for a bulk SEC box
 * VendorAmmoEnergyTier2:
 * Double the amount of SEC + box from VendorAmmoEnergyTier1.
 * Also includes 60 flamer fuel plus 32 75% checks for +1 fuel; 10 MFC, 10 75% checks for +1 MFC, 3 25% checks for +1 OC MFC, and 1 25% check for a bulk MFC box.
 * VendorAmmoEnergyTier3:
 * Double the amount of MFCs and Flamer Fuel from VendorAmmoEnergyTier2, ditch the SECs.
 * Also includes 100 ECP, 30 75% checks for +1 ECP, 50 25% checks for +1 OC ECP, and 1 25% check for a bulk ECP box.


 * 4 VendorAmmoExplosivesLow
 * At level 1, this is a list of VendorAmmoExplosivesTier1. At level 4, an option for two copies of VendorAmmoExplosivesTier1 is added, as in an option for a single list of VendorAmmoExplosivesTier2. At level 8, an option for two copies of VendorAmmoExplosivesTier2 is added, as is an option for a single list of VendorAmmoExplovesTier3.
 * VendorAmmoExplosivesTier1:
 * 1 75% check for 2 sticks of dynamite, or 1 stick of long-fuse dynamite.
 * VendorAmmoExplosivesTier2:
 * Either 1 75% check for a frag grenade, one 75% check for a frag mine, or one 40mm grenade plus 6 75% checks for +1 40mm plus 2 25% checks for +1 incendiary 40mm.
 * VendorAmmoExplosivesTier3:
 * Either 3 75% checks for +1 pulse mine, 3 75% checks for +1 pulse grenade, 3 75% checks for +1 incendiary grenade, or 1 C4 + 1 100% condition detonator + 3 75% checks for +1 C4.

All numbers are correct until I say they're not. Nitty the Kitty! 15:24, 16 March 2014 (UTC)

Lacey Gunrunner inventory
With GRA, Lacey gets:


 * 48 75% checks for +1 20 gauge 3/0 buckshot shells each
 * 32 75% checks for +1 20 gauge pulse slug shells each
 * 1 Gunrunner 5.56mm pistol, 99% condition
 * 1 Gunrunner baseball bat, 99% condition
 * 1 Gunrunner laser pistol, 99% condition
 * 1 Gunrunner plasma pistol, 99% condition
 * 1 33% check for any one random GRA mod
 * 1 33% check for the 12.7mm SMG stacked magazine
 * 1 33% check for the assault carbine extended magazine
 * 1 33% check for the baseball bat cork core
 * 1 33% check for the hunting revolver match barrel
 * 1 75% check for either the laser pistol combat sights, the laser pistol recycler, the baseball bat nails, or the plasma pistol high energy ionizer

Nitty the Kitty! 21:42, 1 June 2015 (UTC)