Forum:Housing, and a few other things

I have learned several things on my own about housing in fallout 3, among these is the inhabitability of Dukov's Place and it's features Mines, the spawn negation factor
 * Dukov's place is a good place to store equipment, as it is a lively and enjoyable location
 * if you have the naughty nightwear you can reverse pickpocket it to cherry, leave and reenter. she will be wearing it, and you will finally have found a... pleasurable purpose for it
 * a vertibird usually brings 2-4 enclave troops (variable kinds) and an officer
 * if you have the deathclaw controller, expect to hear a loud CRACK every time you battle the enclave and enter the place
 * the inhabitants will drink any alcohol you store
 * there are no beds you can use
 * dukov usually engages dialogue, and constantly hearing "watcha need" is mind racking
 * if you allow enclave to enter the place, dukov will help you fight them, however he may take some of your stored ammo and weapons to use in the fight.

As the name suggests, you can negate a spawn point by placing a mine within blast radius of the spawn point. This can make it so enemies cannot spawn near your home, making it safer and easier to travel. One important caviot, this wont work against enclave who appear via vertibird and certain emeies who are involved in a story line such as the super mutants of vault 87