User:Veryblackraven/Fallout engine

Fallout engine is a video game engine created by Interplay Entertainment and used for both original Fallout and Fallout 2.

History of development

 * Development started c. 1994 (screenshot of an early prototype)
 * At first developed solely by Tim Cain as his personal project
 * Legacy (some sub-systems were used in later Interplay games e.g. Star Trek)
 * Legacy (some sub-systems were used in later Interplay games e.g. Star Trek)

Technical information

 * C/C++? (to double-check)
 * Hex-based (pros and cons - more 'natural' grid vs. hard to place walls etc.)
 * Technical limitations (had to lower props' palette, 256 colors only)
 * Cross-platform (platform-specific functions are all put in one library, Mac version programmed during 1 weekend by Tim Hume (to check))