Talk:Vengeance/Archive 1

Weapon usage and the sex of Fawkes
The section about uses is not correct. On my game Fawkes ONLY uses vengeance. also there is inconsistency calling Fawkes she then him. Unless anyone objects with good reason I'm going to delete this section - Derek505

That's no inconsistency, Fawkes was a female before being transformed into a Super Mutant (which effectively turned her genderless). - Echo11
 * Contrary to a comment about Fawkes' gender made by his voice actor, lead designer Emil Pagliarulo has confirmed "No, Fawkes was absolutely a male. This was a mistake. Wes gave an interview and he was mistaken. Trust me, Fawkes is and was male." Bethesda forum page


 * I have the feeling some other mechanism than "will use" is in action anyway - I haven't experienced much, but removing all other weapons and giving ammunition to the weapon you want the NPC to use seems to work pretty well? Except with Dogmeat, who can't use weapons at all... It's possible that having another weapon and they will prioritize that due to giving them more damage (since big guns might be low and small guns high).
 * Anyway, feel free to remove that section for now... /Mirar 08:27, 19 December 2008 (UTC)
 * Most people seem to think Vengeance cannot be used by him. I haven't been able to get Fawkes to equip it. How would you tell anyway since Fawkes uses a Gatling laser by default? Would disappearing ammo be enough?
 * You can find out if an NPC has a weapon equipped when you ask to trade equipment with them. If the weapon has a white square next to it then that means he has it equipped. If no weapons have a white square next to them, then that means he has one of his default weapons equipped.

You are all thinking of the medical terminal that says subject some code number or whatever and says female but if you read the main doctor's terminal he says all those test subjects from some code through some code were killed and that cell was among those killed suggesting Fawkes was place in that observation room later maybe even after they destroyed that terminal he was using... i dont think i saw a destroyed terminal in his room. Anyone confirm that small fact? 72.199.254.240 05:33, April 16, 2010 (UTC)Michael72.199.254.240 05:33, April 16, 2010 (UTC)

Critical Hit Question
How is the roll for a chance of a Critical Hit for Vengeance (Indeed, all gatling lasers and miniguns) rolled? Is it per shot? Per charge-up? Per cluster of shots? It seems like a weapon that fires 30 shots a second with only a .5 critical multiplier would be scoring criticals all over the walls... Techercizer (say hi)(pwnage)

Whenever i use it, it rarely scores a critical hit. And i have have 10 luck and finesse on every character. I dont mind though, .5% more damage makes very little difference when you can hammer out like 50 rounds in a second lol.

But yeh, i also thought it would score a lot of critical hits due to the rate of fire.--92.10.83.213 02:21, 27 April 2009 (UTC)


 * Let's say you have a 15% critical chance (10 luck & Finesse)


 * Vengeance has a critical multiplier of 0.05; 15% x 0.05 = 0.75%


 * This means that on average, 75 shots out of 10,000 would be crits. Without the crits, those 10,000 shots would do 110,000 damage.  With the crits, the total damage skyrockets to 110,900 damage.


 * This means that if you fire a full clip of 240 shots, on average about 2 would be crits, adding approximately 24 crit damage to 2640 non-crit damage.


 * Long story short, the rate of fire may be high, but this weapon does not crit a lot; it is after all a sustained-fire/dps weapon, and not a burst weapon.

You guys using VATS or free-fire? Best I can understand from reading on these pages, there is a difference in the way critical hits are calculated depending on whether you're using VATS or free-firing. If you're firing a full-auto weapon in VATS, the crit chance is calculated on the entire burst. In free-fire, though, each shot has a chance to crit. VATS grants a 15% bonus chance to crit, though. The critical multiplier of "0.5" on this weapon means that your normal chance is reduced by HALF. That means if you have, say, a Luck of 7, the Finesse perk, and you didn't give the "snide" answers in the wasteland guide quest, you would normally have a 12% chance to crit. This weapon reduces that to 6%. (I don't know whether that affects the 15% VATS bonus or not...) Now, if you compare the "Precision Gatling Laser" from Broken Steel, with a crit multiplier of 4, the same character would have a 48% chance to crit. There's a bit of a debate over which weapon is better, even with the difference in crit multipliers, but I for one can't wait to try them both out and see for myself. I HAVE to think that with a high crit chance and the Better Criticals perk, firing the PGL in free-fire mode has got to be a crit-tastic avalanche of death... 12.204.48.130 09:07, 19 May 2009 (UTC)

EDIT: OK, after a bit more reading, I found this on the Fallout 3 "Weapons" front page (here on this wiki):


 * "Please note that, for automatic weapons (assault rifles, SMGs, Miniguns, etc.) the Crit % Mult stat in the GECK is divided by the GECK's Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired."

...so that explains why we don't actually see "72% of shots critically striking" as the Precision Gatling Laser page claims to be possible. The developers must have realized how overpowered that would be and tampered with the mechanics so that automatic weapons don't crit too much. Pity. However, the fact remains that the PGL has EIGHT TIMES the critical chance that Vengeance has. So if you're bummed about never getting crits with Vengeance, get your hands on Broken Steel and snag yourself a PGL to try out. Like I said, I'm going to try both in-game before I make up my mind. Happy zapping! 12.204.48.130 09:17, 19 May 2009 (UTC)

Strategies (moved from article)

 * Making it past the Deathclaws can be difficult, so if you're set on getting the weapon, then you should use whatever means necessary to clear a path. This includes sneak attack headshots, Flamers, the Dart Gun, shotguns, and/or explosives (such as a Bottlecap Mine or Nuka Grenades). The Deathclaw article has more detailed instructions on how to deal with them.


 * With some luck, a player can sneak past the Deathclaws without starting a fight at all. Items such as Stealth Boys and the Chinese Stealth Suit will help if you don't think you can fight them.


 * If you can get mostly headshots by using the Firelance or Alien Blaster in VATS, it can be fairly easily to acquire Vengeance by simply killing all of the Deathclaws with it. However, it is recommended that you only do this if have a ridiculously large supply of Alien Power Cells, or if you can get one hit kills every time, as the trade-off of alien power cells and degradation of the Firelance/Alien Blaster against finding Vengeance is rather unworthy.


 * Another effective method is to use Fawkes to clean up the Deathclaws. He's extremely tough, and his Gatling Laser can mow them down pretty easily, especially if you're providing decent fire support of your own.


 * With the Broken Steel add-on, some have found that Dogmeat at higher levels is quite capable of tanking Deathclaws. Team him up with Fawkes and Deathclaws get exterminated pretty quickly without any help required from you (of course, you won't get any experience with this strategy).
 * If your Energy Weapons is very high, the Alien blaster can be a very good choice. The Alien Blaster can be found near Minefield. (Two shots can kill Deathclaws very easily.)


 * Another great tactic is to use The Terrible Shotgun. It can one-hit-kill Deathclaws if sneak critical attack is used. its very effective.

bug unconfirmed

 * Will often glitch, causing the laser it fires to turn invisible, aside from the red splashes that occur at the location from which the laser comes and the impact point (not a harmful bug, but still mentionable.)--Kingclyde 17:53, October 13, 2009 (UTC)

Vengeance in the stone
During my first visit to the death claw sanctuary (sometime after Water of Life quest) I noticed that Vengeance wasn't there at the pool of blood, I reloaded to another save outside the sanctuary and reworked my way there once again, no vengeance.

This time around I brought Dogmeat (to search for it), I didn't loot a single thing, made Dogmeat search for a weapon and he ran all the way SE from entrance towards Vengeance. He started running in place into the wall of the rock formation hiding the pool. Made him follow me into the pool of blood and asked him to find a weapon, he ran outside the pool again to the same spot, from what I can tell (Dogmeat too) Vengeance was stuck in the wall behind the glowing green mushrooms near the pool. Happen to anyone else? PS3 version so "clipping" isn't an option for me. :[ --Chr1st0ph3rlulz 13:11, October 16, 2009 (UTC)

I've never had this happen to me before (despite the fact that Fallout 3 has caused more crashes and has more glitches in it than any other PS3 game i have even heard of) which is a shame considering that Vengeance is one of the most powerful weapons of its class (or in the game in general)try reloading a previous save before you entered the sanctuary for the first time and try again. I know its going to be a pain in the ass to get past all of those Deathclaws again but the reward will far outweigh the pain. --BattleBen 04:59, October 19, 2009 (UTC)

I have the same problem (also on PS3), and there doesn't seem to be a solution. Since i didn't go after the SPECIAL bobbleheads until after level 30 i didn't bother going for Vengeance until after the Enclave show up at the Deathclaw Sanctuary. I think that their presence has something to do with the glitch.

Same thing happened to me, but when I got out I noticed that my follower (Star Palladin Cross) had a gattling laser in the hands. I checked it and it was Vengeance.

Vengeance disappears
So i stored Vengeance in my Megaton house, in the metal drawers upstairs, next to the bed, and some time after that Vengeance was gone. Nowhere to find. I am normally very careful with repairing my guns, and certainly there was no fight with a npc who could have taken it (all followers checked). Where is it now?

Also, I'm not sure if that is a xbox360 only glitch, but you guys shouldn't store it anywhere and keep it in your inventory.


 * Did you see Paladin Hoss at anytime before you lost it? He seems to occationally take things out of the storage devices in the megaton house after he has been initiated...Willhel55 04:48, November 20, 2009 (UTC)

In the Megaton house, only store items and weapons in the locker next to the door or in the Pristine Nuka-Cola Machine (if you have it). Those are secure storage containers and cannot be stolen from afaik.

Ammo
this has alwase confused me, in this article, and in others, it insits that ammo is 'common' or 'easy to find' yes I have found plenty of EC packs, but not nearly enough to sustain the ammo cunsuption of this weapon, it just shoots too quickly, even when I try and conserve ammo and fire in bersts, im out of ammo in minuets, i even have the scrounger perk, and theres STILL not enough ammo, were is everyone finding this? the same gose for .44 ammo, except for ammo consuption, one of my save filles is at level 14, and i only have about 150 or so shells, and thats when im saving them, for 14 levels, so where is all of the ammo? and im on Xbox, so i cant just spawn it.Katikar 16:51, January 20, 2010 (UTC)

I buy them from vendors. It is very common to see vendors sell EC in 300+ amounts. Check every vendor so you know who to keep coming back to. Flak and other guy in Rivet City always have this ammo. Lucky Harith carries this as well. Moira sometimes. Gustavo in Tenpenny Towers. Lydia Montenegro sells ammo as well, but I've never perused her offerings so I cannot confirm if she has EC packs. Basically, buy from the vendors and you will start storing a huge amount of EC packs. .44 is so rare, I had to buy from every vendor who offered them. Nutso 17:13, February 23, 2010 (UTC)

V.A.T.S. shooting glitch
Sometimes when I perform a headshot in V.A.T.S. with vengeance, it glitches when firing: the character points the gun dowward at an angle and the shot comes out at an upward angle. The beam hits the targets head but does no damage. This does not occur when aiming at any other body part, and simply leaving and reentering V.A.T.S. seems to correct this (though at least one shot in V.A.T.S. is of course wasted).