Gloria Van Graff

Gloria Van Graff is the manager of the New Vegas branch of Van Graffs' mercantile empire, in charge of the Silver Rush in Freeside.

Background
Gloria is the ambitious daughter of the Van Graff matriarch, who has expanded her family's operations into the Mojave Wasteland (largely because she didn't get along with her parents). She is a firm believer in the rule that might makes right and regularly practices it. The first opportunity to do so came when the Van Graffs first came to Freeside in 2276. The Van Graffs took over the dilapidated Silver Rush casino. When the Kings protested, plasma weapons caused them to withdraw the objections, leaving the family free to ply their trade. Gloria quickly set about entrenching her position, openly trading Energy Weapons to her customers. This attracted the attention of the Brotherhood, the only thing saving her skin being Elder Elijah's preoccupation with Helios One.

Her general strategy is to maximize profits through official and unofficial deals, as well as undercutting the competition. To this end, she has formed a covert alliance with Alice McLafferty: In return for hitting competing caravan outfits, like Durable Dunn's or Cassidy Caravans, staging them as Brotherhood attacks, the Crimson Caravan Company would undermine the Gun Runners' market share, motivating clients to deal with the Van Graffs instead.

Of course, Gloria has bigger ambitions. As the Legion was making entreaties towards traders in the Mojave, she contacted one of their representatives and agreed to provide them with energy weapons. Unbeknownst to the Legion, the deal was actually a set-up: Gloria has negotiated a deal with the NCR. She would draw the Legion's representatives into a trap laid by the Army, and the Army would start purchasing weapons from her in return. This allowed her to overcome the hostility of the Republic to her family, earning her not only a big defense contract, but also connections in the NCR which could be leveraged to the further benefit of the family. If anything, the fact that she made five times more money on selling out the Legion to the Republic than dealing weapons to them and kept the Legion's payment as a bonus will make her mother listen.

Quests

 * Birds of a Feather: The player can take up a job as a guard, eventually becoming privy to the secrets of the caravan company.
 * Heartache by the Number: Cass wants retribution against Gloria and the Van Graffs for the destruction of her caravan.
 * I Could Make You Care: Visiting the Silver Rush and talking to Gloria is one of several instances that count towards starting Veronica's personal quests.
 * Tend to Your Business: Making Edgar Hardin Elder of the Mojave chapter of the Brotherhood will result in him asking the player to make an example of the Van Graffs, so that the Brotherhood can recover the weapons.

Endings

 * If the player is caught stealing the schematics from the Gun Runners and Heartache by the Number is resolved without killing Gloria and Alice McLafferty, the Gun Runners will have both caravan heads assassinated on their way to California.

Inventory
* See bugs.

Bugs

 * Gloria will spawn drained microfusion cells rather than drained small energy cells, as the leveled list WithAmmoPlasmaPistolLoot has the wrong kind of cell selected.
 * Gloria has the 'no low-level processing' flag ticked on her character, which means the contents of her vendor inventory will not refresh.

Appearances
Gloria Van Graff appears only in Fallout: New Vegas.