Forum:Skill and special questions

Ok so here's what I am thinking concerning the best possible combination of SPECIAL and skills to min/max my character at the start and through the progression of the game. I have a couple of questions as well that I hope you guys can help with.

Ok so at start all stats are at 5 with 5 points to add. I want to max the number of skill and SPECIAL points possible so I am thinking putting 4 of my starting points into INT and the last one into STR (for more carrying capacity but I tend to not use melee weapons so maybe not the best choice, although carry weight is always a problem for me), Agility (for more vats points), or Luck (criticals are awesome). Not sure where to put that last point, give me some advice please.

Now the 9 points in INT will max out my skill points until I can get to Dr. Usanagi and get the +1 INT cyborg piece. Now I have calculated that I lose 14 skill points, if I understand the calculation correctly, (off of taking a ten INT at the start) if I can get to the Dr. by level 8. Think thats possible? And is this a good plan for maxing skills and SPECIALs as much as possible?

Doing things this way gives me lots of intense training points for my other SPECIALS and if I have calculated it correctly after taking 10 ranks of IT and getting all seven cyborg implants I will end up with:

STR 8 PER 6 END 9 CHA 6 INT 10 AGI 9 LUC 8

Now since we only get a perk every two levels that means only 15 selectable perks? So using ten of my perks on IT and one on the one that gives you two more skill points per level (Eductated? I think?) leaves me with only 4 perks to pick from, Confirmed Bachelor and Ladies Man for the extra chat options?, the DT perk for the extra battle toughness? Im not sure where to go from there,

I love to snipe things and I love to waste things with shotguns. In FO3 my skill progression was guns,locks,science,speech, barter, energy weapons. Should I do something similar here?

lol Didnt mean for this to turn into an encyclopedia but Ive been thinking.

Tavyn 204.193.118.11 15:20, October 29, 2010 (UTC)

While maxing out Intelligence as early as possible is a fairly huge boon, I think you're wasting way too many perks on Intense Training. Except for Strength and Intelligence, SPECIAL stats are largely overrated unless you need to meet perk requirements. Choosing Perks and Traits that work well together are where the real power in the game comes from. Decide what kind of weapons you want to use, then look at Traits and Perks and see which ones will affect your fighting style. For instance: Take the Fast Shot trait and the Kamikaze trait for a 20% discount on Action Point costs for NRG/Guns and an extra +10 AP. Then focus on your Energy Weapons and Science skills, take the Math Wrath (10% AP discount), Plasma Spaz (10% AP discount on Plasma Weapons), and both ranks of the Action Boy/Girl perks for a total of +40 AP and a 40% AP cost discount for such mighty weapons as the Multiplas Rifle and Plasma Defender. Schneidend 18:23, October 29, 2010 (UTC)