Forum:Fallout 3 Mod Requests

For all of you out there who lack the scripting skills of the ubergamers, this is a forum post for ideas, remarks, and requests for the type of Fallout 3 mods you would like to see. Please be detailed, so as modders will want to read them and bring these ideas to life.

The Landscapers Of A Dream:

Did you thoroughly enjoy Tranquility Lane and Operation Anchorage, but were frustrated with the ignored potential for the virtual simulators? Well here is a neat idea of how to incorporate these nifty dream machines into Fallout 3 in a fun and unique way.

The Landscapers Of A Dream quests starts with a new radio signal advertising a new caravan which offers entertainment instead of resources. This entertainment comes in the way of Dreamscapers (slumberpods, simulators, what have you). This caravan drags around 8 sets of slumberpods in a massive convoy of prewar trucks dragged by Brahmen. They hold contests called Scapathons, in which 8 denizens in the capitol wasteland compete in a virtual race through Dreamsacpes of various activity (like seen in operation anchorage and tranquility lane). The winner is the last one standing after all the others have fallen asleep from exaustion. Around the slumberpods wooden seats and benches and scrap from cities are set up for an audience to watch the activity of the 8 dreamers on computers screens. A prize of 15,000 caps is awarded to the winner of the competition.

All is not as it seems however. The caravan charges each competitor 3,000 caps to participate in the race. Meaning they collect a profit on the 7 people who lose. Ontop of that the game is rigged. The same person always wins, and is employed secretly by the caraven. So in reality they make 24,000 caps on the competitors alone, cheating the hopeful denizens out of their hard earned caps. Minus the wage of the employed winner. On top of this the caravan charges admission for spectators. The plot is even more sinister however. The caravan merchants are much like Tobar in that they are slick and seem friendly, however they themselves don't know how to work the machines. They "employ" a slave to run the simulations, write them, code them, and fix them and the pods. This slave often suffers physical abuse if the simulations arnt rigged properly to allow the rigged winner to easily out compete all the rest.

Now for the part about you, the player. After hearing the radio broadcast a map marker is placed and the quest is activated. Upon travel to the marker you initiate dialog with the doorman, saying you would like to compete. The doorman will tell you to talk to the head of the caravan. He then tells you it will cost 3,000 caps, aswell as the usual "where did you come from" "who are you" "what is this" type questions. Upon your commission as a contestant you are shown around the tents. Here you meet the slave, dressed in a robco jumpsuit, and looking fairly well kept to hide the fact that he is a slave. Upon your first conversation with him he is slim in dialog, and obviously wary. You are then taken to your slumberpod and ask to wait a bit. After waiting a few hours there will be 7 other contestants, including the rigged one, a girl I am thinking. The contest is explained again by the head of the caravan acting as the ringleader. the stands are full and packed with wastelanders, mercs, and everyone inbetween, except raiders. You then enter your slumberpod and the simulations commence. You all start in a master hotel room, where you can then converse with the other contestants, and based on your karma level, can recruit temporary followers who accompany you through the simulation by promising them a cut of the money (at this point the PC doesnt know its rigged) A door materializes and you all walk into the first simulation. These simulations would include things like an Invasion into China, where you can see prewar china and fight lots of chinese in your powerarmor. Another one with a Twilight Zone type mystery sci fi feel to it, using your speech prowess to be a used chryslus car salesman, and other such scenarios that tests your abilities with your various skills. After each scenario there is a break and a few contestants are eliminated due to weariness. (presumably would be based on the NCP's random stamina levels.)These give you the opportunity to talk to the people in the stands, and the slave working on the equipment to learn the story and truth behind the opporation. You are then called back to proceed with the sims. Each simulation offers a break, which offers you a chance to speak to the slave and confront the caravan merchants. Once the caravan merchants realize you've caught on their slick politeness goes out the window. Here the quest ends in several options.

Good Karma: Tell the caravan drivers that you will expose them to the public, in which case only the merchants turn hostile. You kill them, loot them, and return all the contestant's buy in of 3,000 caps. The slave will take over the caravan, hire new workers, and then proceed to run it legitimately. You can return to the pods and retake the simulation as many times as you like and get payed the 15,000 caps each time you win.

Bad Karma: Negotiate a deal with the caravan merchants in which you convince them that you are the best player overall, and that you should take the place of their rigged contestant. They merchants agree, and call the origional rigged girl over and put a bullet in her brain. You then compete regularly and get payed a salary of 24,000 caps every time you play. No change in the status of the slave.

No Karma: Demand that they pay you to keep the secret, and walk away. Just walk away.

4th Option: Blow the merchants, the slave, and the contestants away upon first stepping into the slumberpod arena and loot all their stuff. You will not get as much caps as the other contestants have not arrived yet and payed their 3,000 entry fee. Also, the stands alone hold 10 to 15 people, plus the merchants, plus the weak slave. Though the voyeurs and the slave are relatively weak there are a lot of them.

P.S. Your entrance fee can be significantly reduced based on your speech level.

Someone PLEASE make this into a Mod. It's worth your time.

-Hemms2

You have NO idea how much work would go into that. That's not something that has any possibility of coming out before Fallout: New Vegas is released, so it would likely be made as a New Vegas mod rather than a Fallout 3 mod. -- 22:34, September 13, 2010 (UTC)

Yeah I know it would be a LOT of work. And I wouldn't expect it to be completed anytime soon. Weather in Fallout 3 or New Vegas. And its not like it's Copywriten. It is just a basic platform for an Idea. Hell if I had a computer that could handle fallout I would do it myself. If made a reality it would be SOOOOOO much fun to play! -Hemms2
 * Kris is right. There's a reason that The Eagle Has Landed is the only real total conversion mod, and why there are so few quest mods. There's so much stuff that actually has to go into a mod, especially when you need voice actors. Nitty Tok. 03:00, September 14, 2010 (UTC)


 * And it's not like it's just G.E.C.K time and effort; we're talking new models required here, which means Blender and Nifskope at the very least; and most mods which add dialogue don't bother with voice acting (though one fabulous exception is a mod for Oblivion called Better Benuirus Manor), since voice talent is much less common, and the bar for acceptability is a much higher level of quality, than 3D modeling; meaning people are more likely to forgive moderate errors in a 3D mesh but less likely to forgive the tiniest error in voice dialogue.

At any rate, I wouldn't expect to see anything like this, ever; people don't seem to take to Fallout mods like they did to Oblivion, and the difference in the number of revolutionary, high-quality mods for Fallout 3 is a sign of that. Despite being the older game, Oblivion still gets more modder attention that Fallout 3. -- 03:29, September 14, 2010 (UTC)

This forum post isnt just for this Mod. You can post your other ideas too. --Hemms2
 * Better to post them on the Bethesda forums, Nexus forums, or the sister wiki for modding, VT Labs. -- 17:15, September 14, 2010 (UTC)