Securitron

The RobCo PDQ-88b Securitron model 2060-B is a security robot created and mass-produced by House Industries via its child company RobCo Industries and H&H Tool Company. All known units carry the H&H Tools Company manufacturer's plate.

A number of Securitron units were also acquired by Big MT for reverse-engineering, though they failed to improve on the original.

Specifications
The PDQ-88b Securitron is a fairly large, monowheel robot with a titanium alloy housing, resistant to shrapnel and small arms fire, with a screen capable of displaying a wide array of images, from static images to pre-war commercials. The PDQ-88b Securitron is heavily-armed. Its left arm contains its primary weapon, a Glastinghouse, Inc. X-25 Gatling laser for medium range engagements. For close-range suppression and crowd control, the Securitron mounts a 9mm machinegun in its right arm. However, these are only secondary weapons: concealed compartments on its shoulders contain M-235 missile launchers for long range and surface-to-air engagements, and a rapid-fire G-28 grenade launching system for close range engagements. The robots also have onboard auto-repair systems to repair any damage sustained from combat. Thus armed, a Securitron can handle nearly any combat situation.

The PDQ-88b Securitron supports two operating systems: Mk I and Mk II. The Mk I operating system lacks drivers for the auto-repair systems and shoulder-mounted weapons, limiting the robot's arsenal to the built-in X-25 Gatling laser and the 9mm cannon. The Mk II operating system enables the M-235 missile launchers, the rapid-fire G-28 grenade launching system and the auto-repair system. As estimated by Mr. House and Yes Man, the combat effectiveness of each Securitron unit is improved by 235% by the upgrade.

A large number of PDQ-88b Securitron units was acquired by the Big MT company for reverse engineering (fueled by Dr 0's bitter hatred of Robert House), with the aim of creating a superior model. However, these efforts were ineffective: the only functional unit created by Doctor 0 was Muggy, a miniature, cookware-obsessed robot. Other Securitrons, while benefitting from increased accuracy, firepower and more efficient self-repair routines provided by Big MT firmware (Mk I through VI), are either berserk or irreparably damaged due to critical errors in Dr 0's operating systems.

A final feature of the Securitron is the housed printer inside their chassis, able to receive broadcasts and print leaflets, such as obituaries, should such an occasion occur.

Gameplay attributes
Securitrons in the Mojave Wasteland are the hands and eyes of Mr. House. Notably, they patrol the New Vegas Strip and guard its north entrance. Like all robots, Securitrons cannot be pick-pocketed, and attempting to do so will just trigger the Securitron to say one of their quotes. The player may upgrade the units to the Mark II operating system through the use of the platinum chip.

The dysfunctional units in Big MT are all hostile to the player, with the exception of Muggy.

House Industries
These are the models created by House Industries, the original creator of the PDQ-88b Securitron, with the help of RobCo Industries. After the Great War, the only known Securitrons are controlled by Mr. House and can be upgraded via the platinum chip.

Mark I
The Securitron Mk I can only use the X-25 Gatling laser and the 9mm cannon, and it can not use its auto-repair systems. The unit's face is that of a policeman.

* Possibly due to developer oversight, the Securitron Mk I's on the Strip have a DT of 0. The Securitrons in Freeside and inside the Lucky 38 have the normal DT of 20.

** Despite what YesMan and Mr. House say, the Mk I units actually have access to the Machine Gun & Grenade launcher, similar to the Damaged models.

Mark II
Through the use of the platinum chip, the Courier may upgrade the Securitrons of Mr. House or Yes Man at The Fort and around the New Vegas Strip to the Mark II operating system. The Securitron Mk II can use all the weapon available as the X-25 Gatling laser, the 9mm sub machine gun, the M-235 missile launchers, the rapid-fire G-28 grenade launching system and can also use the auto-repair systems. Its armor is increased and the unit's face is that of an American Army infantryman.


 * Despite what YesMan and Mr. House say, the Mk II units actually have access to the Gatling Laser & Shoulder Missiles, much like the Berserk models.

Big MT copies
Securitrons of Big MT are units acquired by the company for reverse engineering by Doctor 0 and his robotics team. Fueled by bitter hatred of the successful billionaire, 0 attempted to create a better, more powerful Securitron. However, while he was able to create an operating system that offered increased firepower, accuracy and more efficient self-repair routines, the Big MT OS was totally unstable, rendering Securitrons upgraded with this software either damaged or, in worst case scenarios, berserk.

The only actual functioning Securitron copy made by Doctor 0 is Muggy, who is, well, not quite the upgrade 0 envisioned.

Berserk units
The unit's face of the berserk PDQ-88b Securitron is a distorted face, similar to the "angry moon" public domain clip art. The berserk model has the ability to use the rocket launchers in its shoulders and the laser in its arm, but not the grenade launcher or machine gun.

Damaged units
The unit's face of the damaged PDQ-88b Securitron is the berserk one's face reversed and crossed out. It can use the grenade launcher and machine gun, but not the other weapons.

Notable PDQ-88b Securitrons

 * 010011110110111001100101
 * Jane
 * Marilyn
 * Muggy
 * Victor
 * Yes Man

Notable quotes

 * "Trespassers will be shot!"
 * "Trespassers will be shot!"
 * "Trespassers will be shot!"
 * "Trespassers will be shot!"
 * "Trespassers will be shot!"
 * "Trespassers will be shot!"

Behind the scenes
"Working on the Securitron was a grand adventure. He was one of the main characters and part of the main narrative of the game. The player spent quite a bit of time hanging out around the Securitron. The Securitron creature had just over 80 animations and 5 weapon types. It was fun trying to figure out where he was hiding all 5 weapon types, and how to get him to equip and reload them. I had a blast working with the character artist who molded him. We worked out how to switch screens, switch weapons, and blow off his body parts. With the advice of one of the other animators we got him to vibrate a bit all the time that way it looks like some type of car engine was working somewhere beneath his exterior. I used a lot of little tricks I've collect over the years to make this implausible character look plausible. Good times. :D"

- Shon Stewart


 * Kevin Manning created the Securitron model.
 * If the Courier has taken the Wild Wasteland trait, Securitrons may say "Your move, creep!" This is a reference to RoboCop, who uses the same line. Likewise, if the player chooses to frame Heck Gunderson for his son's murder during the "Beyond the Beef" Quest, the Securitron will say "Dead or alive, you're coming with me" before shooting him dead.
 * When in combat, Securitrons will occasionally say "Exterminate!" This is a reference to the Daleks from Doctor Who.
 * The berserk Securitrons in Old World Blues have a face similar to a piece of clip art known as "Angry Moon". This piece of clip art was taken from the cover of sheet music to the song "Stingy" by J. Fred Helf and Ed. Gardenier published in 1904.

Bugs

 * While inside The Strip, if you kill a Securitron with a head shot and destroying its TV monitor, the screen will still be present but the surrounding edges around the screen shows that the screen was destroyed.
 * One of the Securitron gatekeepers (top right) will be missing from its post when fast-traveling or just heading regularly to the Strip's gate. It can be found in an alleyway to the east of the gate, seemingly stuck between a light post, a dumpster, and the wall of the building to the north. Pushing it from this spot will cause it to roll back to its post. What causes this is unknown, but it may be that the robot spawns in the said position.
 * The Securitrons may sometimes keep swapping weapons without even attacking the enemy.
 * The Securitron's, both Mk I and Mk II, pathfinding skills and ability to engage the enemy is so that they often get stuck in their location or refuse to move and shoot at hostile targets.
 * Sometimes, companions will attempt to talk with a Securitron, even though Securitrons have no greeting dialogue. For example, it will reply: "Please, do not stand in the fountains" when greeted hello (or similar). Occasionally, your companion will stay there indefinitely until you talk to the Securitron and your companion.
 * When passing the Science check with the Securitron gatekeeper, and talking to it again saying goodbye, the Securitrons might turn hostile while attempting to enter the Strip.
 * Even if the Securitrons on the Strip are not fully upgraded, it is possible that they will still use their grenade launchers against you.
 * It is possible that opening Mr. House's Antechamber may only cause a couple of his Securitrons in his penthouse to become hostile, even after destroying some of them.

Appearances
PDQ-88b Securitrons appear in Fallout: New Vegas and the add-on Old World Blues.