Talk:Medicine Stick (GRA)

Symbol on Stock
Followers of the Apocalypse? It looks more like a native thing since it's got feathers as well. The name 'Medicine Stick' already sounds tribal. Maybe we'll find out after it's released. --Felix BrehhUser Avatar talk.png 00:51, September 27, 2011 (UTC)

apparently the indians make a pretty damn fine rifle --Corporal grif 03:54, September 27, 2011 (UTC)


 * I've heard it is Crazy Horse's 1860 Henry Repeater. I think this should be looked into. --71.55.138.194 15:43, September 27, 2011 (UTC)


 * No. --an0my(talk) 19:04, September 27, 2011 (UTC)

Seriously guys, it is NOT a symbol from the Followers of the Apocalypse. Clearly it's Native American due to the feathers and beads.


 * That it is. It's a dream catcher symbolically; I reverted the latest edit because it was a bad link, but if someone can find an appropriate link to illustrate it, that'd be peachy. (checked what it was trying to link to, Medicine Wheel on wiki, and it didn't seem to be appropriate, relating to much larger ground-based structures) ~Anon
 * Medicine wheels aren't dream catchers. A simple google search shows people making "handhelds" as well. See here, as references state that "a personal medicine wheel can be made using fetishes such as crystals, arrowheads, seashells, feathers, animal fur/bones, and so on". This would make the most sense anyway considering it's called a "medicine stick". 72.95.244.42 11:36, October 21, 2011 (UTC)
 * Doesn't give you the right to revert it to an inappropriate link, as the wiki medicine wheel page shows NOTHING about personal/handheld varieties, as well as details it as a geographical phenomenon. The one illustrated on the Medicine Stick not only follows the dream catcher's willow loop format for the outer framework (that being a circle of willow wrapped round with leather cording/strips) but the feathers hanging from it as well. The only thing that differs froma traditional dream cather is the inner portion, which instead of being a woven net or web is made resembling the medicine wheel structure. Instead of being an ass in your comment as to why you're undoing the revision edit and not linking appropriately next time, actually link to some relevant information. ~Anon

Acronyms
Please avoid acronyms whose long versions aren't obvious. I had to google to see what an ADS is. The long version (Aim Down Sight) doesn't work very well, because it's a verb being used as a noun.

(off topic) A Brush Gun with bigger mag and I don't have to download a mod to remove the obnoxious rear sight? Yes please. --Rooker75 09:59, September 27, 2011 (UTC)

A bit pricey.
So far I like this weapon. The Brush gun was my go to weapon before so this is an obvious improvement. The rear site is much better, the extra 2 ammo capacity is nice as well, but its damage over the regular Brush Gun is very little and at over 21,000 caps it’s a little on the pricey side.ReapTheChaos 16:28, September 27, 2011 (UTC)

WHY???
Why Couldn't Obsidian call the gun "Boom-Stick" instead of "Medicine-Stick," couldn't they have alluded to Bruce Cambell at all?

It looks Native which is a nice touch. Being part Native American I can see the humor in the name. --Felix BrehhUser Avatar talk.png 18:22, September 27, 2011 (UTC)

Boom-stick would have ot be a shotgun anyways so maybe you should wonder why they didn't add an unsawed of shotgun instead.

Well there is the Big Boomer. Not necessarily alluding to Bruce Campbell Evil Dead Army of Darkness but its a shot gun with Boom in its name. --Mrnotwen 23:17, October 22, 2011 (UTC)

Meh Damage
78/78? Meh, I guess it's alright considering the other features. --an0my(talk) 23:11, September 27, 2011 (UTC)


 * Not really. Someone had the wrong info in there earlier (from their Pip-Boy I think). It does 78 normal / 78 crit vs 75 / 75. DPS is a bit higher because of the larger capacity.
 * FYI, here is a pic of the iron sights. Effing love it compared to the horrible default:  --Rooker75 20:32, September 27, 2011 (UTC)


 * Mind if I upload that pic on here so people see the difference? :3 --Felix BrehhUser Avatar talk.png 20:42, September 27, 2011 (UTC)


 * Nah, go ahead. --Rooker75 23:21, September 27, 2011 (UTC)


 * Oh nice I like the iron sights. --an0my(talk) 23:05, September 27, 2011 (UTC)

Anybody willing to share what the DPS is and the reload time? We need to fill in all the info. --Felix BrehhUser Avatar talk.png 21:49, September 28, 2011 (UTC)

Not so 'meh' now.
119 with most perks, sounds good. --Felix BrehhUser Avatar talk.png 23:34, September 27, 2011 (UTC)

I'm getting 132 per shot with the Cowboy Perk and my Semi Wad Cutter rounds. -- Implodinggoat

D:<
Why can't we have pictures on the Gallery? The pictures really help the people who don't know what the sights look like. --Felix BrehhUser Avatar talk.png 15:11, September 28, 2011 (UTC)

Wow, just wow
I did some rough calculations and figured that this gun (with cowboy and lord death) does enough bare damage with hollow point rounds to off set the negative aspect of them. I think the enemy would have to have a DT of about 25-28 for hollow points to do less damage than a normal bullet. And since nobody but BOS would have that, this weapon just got a whole lot sweeter.unknown

With all my perks (Cowboy, Bloody Mess, Lord Death) I'm getting...

110 damage with standard rounds. 192 damage with hollow points with 3X to DT, and...    132 damage with SWC rounds and a -6 to DT.

So for me Hollow Points beat out regular ammo on any enemy with DT under 27.3 and Hollow Points even beat out SWC rounds on any enemy with a DT under 14 and they deteriorate the weapon a third as fast as SWC rounds to boot. Implodinggoat
 * So you're telling me, that hollow points will be more effective on enemies that normally need armor piercing rounds like legion assassins? --Felix Brehh User Avatar talk.png 04:21, September 30, 2011 (UTC)

Yep, Hollow Points do 82 more damage than standard rounds and to offset that difference an enemy would need a DT of 27.3 (27.3 X 3 = 82) and the DT for most high level Legion Assassins is only 15 DT and even if they come at you wearing Centurion armor they still aren't going to break 25 DT. Implodinggoat

You're doing the math wrong. It's actually better than that. For a DT of 27.3, the Medicine Stick would deal 110 damage with HP bullets, correct, but the Medicine Stick with normal bullets would be doing 110-27.3 damage, or 82.7 damage. The actual break-even point is at DT 41, where the Medicine Stick would do ~69 damage with HP or regular rounds. Kamov

I just want to say
I love this gun, omg, it is the BEST weapon I could ever hope for! I'm so glad I contributed to this page with a large amount of info ♥ --Felix Brehh User Avatar talk.png 06:35, October 1, 2011 (UTC)

Raul and this gun
Anyone tested if Raul's offensive perk increases the fire rate of this weapon? It should as it should work on all Cowboy weapons, but I am unsure if it copies the Cowboy weapons list or has it's own separate one. SkyHiRider 17:10, October 10, 2011 (UTC)

Does it have a VATS glitch or not?
Moved from notes section for further discussion:
 * The Medicine Stick does not seem to have many of the glitches the standard brush gun is known for, such as firing several rounds in V.A.T.S. mode and dealing zero damage. Although it may still glitch when firing at nightstalkers and cyberdogs, where none of the rounds cause damage even with a Guns skill of 100.
 * While it does seem to perform marginally better than the Brush Gun, the same V.A.T.S. bugs associated with that weapon do manifest. (e.g. Firing four back-to-back, non-queued rounds, each at 95% hit-chance, consistently resulted in four misses. The probability of missing four consecutive rounds at 95% is 1/160,000).--Gothemasticator 15:33, October 26, 2011 (UTC)

strength req missing
I don't see the strength req 6, that the brush gun has listed on Medicine stick.--71.223.228.161 03:08, November 2, 2011 (UTC)devinpatterson

Iron Cazadores
Has anyone had problems killing cazadores with the Medicine Stick? I've got the Living Anatomy perk, and I often hit cazadores in VATS with the Medicine Stick with a single shot that should kill them, and their displayed HP drops into the negatives, but when I exit VATS again, they're at full health again, and it takes a second shot to actually kill them. This became a serious issue in the paths north of Red Rock Canyon, and I was forced to switch weapons to something less suited for the situation.
 * Something similar happens to me when I try to kill them with explosives. UserGreatMara.pngge 01:07, November 7, 2011 (UTC)