Talk:Karma/Archive 1

How much karma do you lose per ear?
Anybody know what the karma loss via Contract Killer is to include it in the articles? It looks like the karma gained per finger via the Lawbringer perk is +10, so is it -10 per ear?

-mannon 20:28, 9 June 2009 (UTC)

I remember reading somewhere that both perks raise or lower your karma on either side by 10. TheLoneWanderer2 21:15, 9 June 2009 (UTC)

Where is the missing picture?
In Fallout 3 you can give psycho to Pualie Cantelli( I think) and it will give you negative Karma, I am unsure to how much though. I would add it if I knew how much Karma it took so if anyone knows how to find out or they know the amount of Karma, please add it.
 * I could try to confirm but don't know who Pualie Cantelli is or where to find her. -mannon 21:01, 9 June 2009 (UTC)
 * Er him... I found Paulie Cantelli. -mannon 21:03, 9 June 2009 (UTC)
 * I'll make a redirect page for Pualie Cantelli since it's a rather simple misspelling. -mannon 21:13, 9 June 2009 (UTC)
 * Tested on 360, you take -100 karma for indirectly killing him, same as shooting him in the head, but nobody turns hostile. ;p -mannon 05:43, 11 June 2009 (UTC)

Fallout 3 Bad karma title bug
Ive discovered that when you lvl up to lvl 21 (with a plugin or via command, doesnt matter) the game crashes if you have bad karma. If you have good karma, you can lvl up normally with no crash. But the moment your karma becomes bad after lvl 21 the game crashes again. Just to let you ppl know why is the game crashing if you got the max lvl increased. Cheers, Sky


 * This has been noted by the original mod creator for the "level 30" and "level 40" mods. Other mods have come out since then that do the same thing (or more), and do not have the neutral/positive karma requirement.


 * This is because the titles file doesn't cover levels 21+, and while positive/neutral karma just resets to default, negative karma tries to access something that doesn't exist, and your game goes boom. Better to just reset your level to 19 instead. --DarkJeff 16:15, 15 December 2008 (UTC)


 * This does not apply to the new DLC Broken Steel and only applies to mods. :)--Will, June 7, 2009

GOOD KARMA and BAD KARMA
I have been testing the difference between good and bad with two different characters. It seems that you earn more caps by being evil but you lose a lot of options that a person with good karma will have. said by Erlend Nicolaisen.

If you blow up Megaton, then you are losing more than you winning if you ask me. It seems that I will have earned more if I enslaved the people in megaton before I blew the place up for example. Said by Jonas Svennson - bad guy.

Hi there, I myself would like to direct you to being good. I'm level 30 very high karma, infact even if I kill every rivet city resident I still have very high karma, but of course I didn't save. Also money wise, I have 312,000 caps and never sold a single slave, infact every paradise falls slaver is dead. So come on, be good, it's way more rewarding and you feel like you've accomplished more after a quest. Said by Two dog, reject of GNR

Scrap Metal Donations
When you give Walter scrap metal, you can choose to accept caps as payment, or refuse, with an altruistic statement. Now, I would assume doing the latter would give you more karma. Someone should look into the difference (I would but have it for XB360).


 * Not so much 'more' karma as 'karma', period. Selling him scrap nets no karma at all (Patched PC version). --DarkJeff 16:21, 15 December 2008 (UTC)

Dirty Water Donations
Does donating Dirty Water give 50 karma like donating Purified Water? What would make sense is if it gave less karma Oh, and out of curiosity, is the guy you can donate dirty water to a random encounter? Because I think I ran into him outside Vault 106 on two different games, but he also disappeared on me, so yeah I don't know. NightChime 07:49, 16 November 2008 (UTC)
 * I think you can only give the "beggars" Purified Water. On the Fallout 3 Quests page it says : A lot of Wastelanders need non-radiated water. Giving them this gives you positive Karma. Denying them water causes them to die at the next map change, even if they were given purified water before. 68.39.40.221


 * Beggars only accept purified water, (picky bastards!). Blahguy 08:24, 28 December 2008 (UTC)


 * I think the beggars don't die if you don't talk to them. If you purposely talk to them and tell them no, then they die.

75.56.55.185 22:24, 6 April 2009 (UTC)The Frogger

There is a begger named Ben Canning who accepts any type of water. He is a random encounter since I found him siting in front of Rockopolis.

Megaton?
What about nuking or saving Megaton? Would be useful to know what karma they give.

I believe the strategy guide says that you lose all your Karma down to -1000 for nuking Megaton.--TheUsedVersion 10:28, 5 December 2008 (UTC)

Most likely the large karma loss is because of not only destroying the town,but by killing all the residents *except moira and possibly jericho* and the children aswell,so thats why its a large karma loss Werewolfhell 19:55, 2 January 2009 (UTC)
 * Actually, if you blow up megaton you will lose 1000 of karma, but if you kil everyone in megaton and then detonate the bomb, you will lose even more

The first thing i would probably want to do is kill Moira! 71.32.123.68 21:14, 4 January 2009 (UTC)
 * Moira can't be killed.
 * --AnyLameName 04:26, 8 February 2009 (UTC)
 * Yes she can- I got caught pickpocketing in her store and her merc started attacking me, I planted a mine, but Moria stepped on it first. -She died- It said "Moria is dead, and will never finish her book." (I was working on the Wasteland Survival Guide quest.)


 * Regarding Moira, I think he ment that she is supposed to survive the nuke taking out Megaton and show up later as a Ghoul. 64.81.161.45 07:11, 22 June 2009 (UTC)
 * Moira can be killed... I killed her before and after I nuked Megaton. (She didnt come back, I loaded a save because everyone in megaton ganged up on me.) 68.13.214.116 10:45, June 4, 2010 (UTC)
 * Moira can be killed... I killed her before and after I nuked Megaton. (She didnt come back, I loaded a save because everyone in megaton ganged up on me.) 68.13.214.116 10:45, June 4, 2010 (UTC)
 * Moira can be killed... I killed her before and after I nuked Megaton. (She didnt come back, I loaded a save because everyone in megaton ganged up on me.) 68.13.214.116 10:45, June 4, 2010 (UTC)

Uh, yeah - I think that completely obliterating an entire city simply because it's "an eyesore on the horizon" is asking for pretty heavy karma!--206.72.84.130 20:20, 5 February 2009 (UTC)

Betrayer
I noticed that in the loading screen in fallout 3, it sometimes shows a drawing of Vault Boy's 'pal' sitting in a chair. There is a picture of Vault Boy that is signed 'My Pal' behind him, in a frame. Is this the same person in the picture of the Betrayer title that Vault Boy is Stepping on? 71.32.123.68 21:12, 4 January 2009 (UTC)

well you would be a betrayer if you promised to save a town from an atom bomb then subsequently blow it up for nothing but some caps and a suite in the "stuck up B*******" tower

Which is better?
So which one offers the most benefits?So far I think EVIL is best!I love enslaving children,overthrowing hotels and nuking the crap out of people.But I want to know which one is seriously the better.Consequences,benefits...Thoughts? HuangLee 04:00, 4 February 2009 (UTC)

I have tested both, You earn a lot of more money by being evil. But you followers sucks compared with the followers a good karma dude would have the option to recruit. Not fully though, Charon is still a goddamn tough follower, better than all the neutral and evil karma guy and he follows you all the time without a question Setimir92 08:57, October 10, 2009 (UTC)

I think bad karma rocks. I have an good guy in lv 20 who have spared money and sold all items he has found over in the wasteland, he have bought ammo for 2542 caps but he only have 13 896 caps. I have played on that person in 67 hours. And I have a bad guy who is in lv 12, played on it in 15 hours and he have 35 769 caps, he have used 6984 caps on ammo and weapons.


 * Good OR bad, you should never have to buy ammo. If you HAVE to buy ammo, you're doing something wrong. Most likely not searching enough. Also, 67 HOURS? Are you not selling off spare weapons/armor? What is your barter skill at? (for each character.)

I think that good karma is probably better beacause towards the end of the game with good karma you can get two of the best followers fawkes and star paladin cross, plus with bad karma people attack you

I switch between both depending on the situation. :D

Very Evil Characters
The guide says "+100 karma is given for killing a very evil person." Who is a very evil person? Grouse? Jericho? And what is a "Good" creature? I can only think of Dogmeat. --75.56.55.185 22:30, 6 April 2009 (UTC)TheFrogger

"Good" foes: Rivet City guards. They're good, and pretty simple to kill, as one is posted just across the bridge, with no backup, and easy to "sneak attack" on. And hey! You get a 10mm MG every time! Any Outcasts (random encounter or otherwise), or any members of the Brotherhood of Steel. Also, generally, citizens of any city you can sell items in. If they show green on your bar, they're probably "good", even if they turn red after you kill one of their friends.
 * He asked what good creatures are. not good humans.

Pickpocketing
Karma loss for pickpocketing isnt listed, can someone put that in? yes you get bad karma for pickpocketing.

Quests in maximun level of Karma
If you reach the maximum level of Karma (+1000), are you able to continue giving Purified Water to the beggars? Where can I see my level of karma in numbers? to steal some items or ammo before continue my good path.

Yes, you can. And, player.getav karma in the console. It's impossible to see your karma if you're on 360 or PS3.


 * It's impossible to see it directly, but you can determine what your exact karma is with a little deduction and monotony. Simply check the article to see what the various good, neutral, and evil levels are and their karma ranges. Then you will want to see how much karma it takes to change you from whatever category you are in to an adjacent one. Generally speaking it is probably easiest to get a precise amount via bottle cap donations.
 * To keep from having to go by the tiniest increment at a time make a guess as to how much Karma you think it will take to change your status, then it's like an artillery game. Save your game before you make any changes to karma and then donate 100 caps at a time until your status changes, counting how many caps you donated. Then from there you have two options. Either reload your save and donate the same number of caps minus 100, then donate 10 until change and hone in on the exact number this way. Or don't reload and instead lower your karma in a predictable manner such as stealing or accessing a private terminal until it changes (subtracting the appropriate amount of karma from the total). Then when it changes again go back to donating bottle caps to refine it.
 * At any rate it really shouldn't take that long to determine with the help of just a little addition and subtraction exactly how much karma you have. Once you do, just reload your saved game so that you get all your caps back and undo the karma changes... unless you want to keep them. ;p Any karma changing means can be used in this process though caps are likely to be the most precise and unless you're hurting for caps it's simple enough to just start with them rather than going through donating purified water over and over. It's also far easier to repeat donating 100 caps than donating water. If need be just sell all your gear first, you can always revert back to your save. (Warning... Don't rely on auto saves, and don't save over your save. make two if you need to.) Sorry this is a bit verbose, but I'm too tired to edit it, and it is a discussion page, so meh.
 * -mannon 05:33, 9 June 2009 (UTC)

Spamming hack terminals for negative karma
I didn't see it mentioned anywhere else. If you have good karma and you're trying to get evil (for Xbox achievements, etc), you can spam the hack terminals. I use the one in Moriarty's saloon. Normally you'd activate the terminal, wait for it to open, then close and re-cycle. While the terminal is closing, for that one second, you can activate the terminal 4-5 more times. Constantly activate it and as soon as it opens, quickly close it, and continue activating it until it reopens, etc. So, instead of -5 each time, you could get -30. In about 1 minute you can go from Very Good to evil. 69.250.240.114 19:55, 24 May 2009 (UTC)

Paradise Falls
I was cleaning out the Slaver camp at Paradise Falls and started helping myself to their stuff. I never got a "You've Lost Karma! :(" message, despite stealing a dozen different shiny things. Is it that stealing from Evil people is alright, or just that they were all dead already?


 * stealing from evil characters is fine. --Pratstercs 15:02, 17 August 2009 (UTC)

Failsafe Karma?
Does anyone know how much Karma you gain for activating the Failsafe in the Tranquility Lane simulation. The picture for it is the Very Good "Jesus" face, so I'm guessing more than 250. --91.109.62.157 19:19, 12 August 2009 (UTC)

Why bother with Karma?
That's the real question, isn't? If you have bad karma, Regulators chase you; if you have good karma, Talon Mercs chase you. Also, is very easy to change your karma level to your desire. I don't think someone who detonate an atomic bomb in Megaton should be allowed to change the karma level so easy.

And the real question is: why bother with karma, there's no impact in your game or consequences for the player (the Talon/Regulator thing is a joke!).

Is a shame Bethesda don't put some real consequences for the player on the game, apart the achivement for XBox/PS3. Brfritos 08:30, September 9, 2009 (UTC)

Why bother with Karma?
That's the real question, isn't? If you have bad karma, Regulators chase you; if you have good karma, Talon Mercs chase you. Also, is very easy to change your karma level to your desire. I don't think someone who detonate an atomic bomb in Megaton should be allowed to change the karma level so easy.

And the real question is: why bother with karma, there's no impact in your game or consequences for the player (the Talon/Regulator thing is a joke!).

Is a shame Bethesda don't put some real consequences for the player on the game, apart the achivement for XBox/PS3. Brfritos 08:31, September 9, 2009 (UTC)

I guess it's more for roleplaying really, the little bits like dialogue from unnamed characters in places like Paradise Falls or Megaton is kinda fun. Also it does have a marginal difference, low karma will allow you to enter paradise falls. Karma, I think, also affects speech checks. But yeah, I think reputations should be included with karma, I mean you blow up Megaton then everybody should remember that you're a mass murderer even if you give confesor cromwell all the caps in the goddamn wasteland. Setimir92 09:02, October 10, 2009 (UTC)

I wish sometimes the AI was more intuiative of karma and PC initiated events. For eg, the lady in megaton that gives you stuff if you have good karma, talk to her however and she says 'I dont trust strangers, leave me alone' or 'why are you being so friendly?, get away from me'. Or how noone in the towers seems to realises Tenpenny is dead. 86.153.175.155 22:19, November 25, 2009 (UTC).

Lvl 29 good title (BS)
Just noticed that the title "Earthly Angel" could be a reference to the song "Earth Angel" which was a 1950's song by the Penguins(?). Just thought I'd mention it. Lord Snip...No, wait, King Snip!. 09:55, September 21, 2009 (UTC)

earth angel is in back to the fuotture

Last, Best Hope of Humanity
Has anyone seen Sunshine? At one point, Cillian Murphy's character says "It's our last, best hope" - perhaps the name of the karma rank is taken from here?91.105.63.133 22:45, November 29, 2009 (UTC)
 * Yeah, it's also on the PIP-Boy under your Karma rating.--KnightNapier 03:40, December 6, 2009 (UTC)

Fallout 1
Is there any repeatable way to get good karma/rep in Fallout 1 because an article says i need good karma for the 'save the initiate' quest to get the Power Armour? Bio Enhancment 411 17:10, May 4, 2010 (UTC)

Fallout 3 Karma Titles+
Can someone list the (Good, Neutral, Evil) introduction phrases Three Dog uses when announcing the Lone Wanderer's deeds? Maybe it could be put in the Trivia section idk. I don't have the PC version so I can't just look them up via console commands and playing through three more times would be kind of a chore. Just throwing it out there.

Hamster doom360 13:58, May 20, 2010 (UTC)hamster_doom360 Well, hot dog! That'll learn me for not being more thorough. You have my thanks TheBearPaw --Hamster doom360 14:09, May 24, 2010 (UTC)
 * These are listed in the Galaxy News Radio page --TheBearPaw 17:28, May 20, 2010 (UTC)