Energy Weapons

Energy Weapons is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics skill. This skill determines the players combat effectiveness with energy based weapons.

Fallout, Fallout 2 and Fallout Tactics
The initial level is determined by the following calculation:


 * 10% + Agility
 * and : 0% + 2 x Agility

Example: A starting Agility of 5.
 * 10% + 5 = 15%
 * and : 0% + 2 x 5 = 10%

Fallout 2

 * New Reno, Miss Kitty: permanent +10%, complete the Bring 10 Cat's Paw magazines to Miss Kitty quest to receive the Cat's Paw Issue No.5.
 * New Reno, Mason: permanent +5%, when accepting the quest to guard a secret transaction in the desert, the player can ask Mr Salvatore for a laser pistol; Mason will issue it and the player will be able to ask for training.

Affected weapons

 * Fallout

Fallout Energy Weapons skill weapons, 2


 * Fallout 2

Fallout 2 Energy Weapons skill weapons, 2


 * Fallout Tactics

Fallout Tactics Energy Weapons skill weapons, 2

Fallout 3
The initial level is determined by the following calculation:
 * 2 + 2 x Perception + Luck/2

Example: A starting Perception of 5 and Luck of 5.
 * 2 + 5 x Perception + Luck/2 = 15

Permanent

 * Bobblehead - Energy Weapons (+10)
 * Cyborg (+10)
 * Tag! (+15)
 * Nikola Tesla and You (+1, or +2 with Comprehension)

Temporary

 * Armored Vault jumpsuit (+5)
 * Tesla armor (+10)
 * Colonel Autumn's uniform (+5)
 * Enclave officer uniform (+5)
 * Enclave officer hat (+5)
 * Mentats (+2-10 depending on Perception, a perfect Perception of 10 will see no benefit)
 * Metal master armor (+10) (The Pitt)

Affected weapons
Fallout 3 Energy Weapons skill weapons, 2

Fallout: New Vegas
The initial level is determined by the following calculation:
 * 2 + 2 x Perception + Luck/2

Example: A starting Perception of 5 and Luck of 5.
 * 2 + 5 x Perception + Luck/2 = 15

Permanent

 * Nikola Tesla and You (+3 or 4 with Comprehension)
 * Tag! (+15)

Temporary

 * Future Weapons Today (+10 or 20 with Comprehension)
 * Remnants Tesla armor (+10)
 * Gannon family Tesla armor (+10)
 * Absinthe (+6 with 100 Survival, a perfect Perception of 10 will see no benefit - 8-9 will see reduced benefit)
 * Enclave officer uniform (+10)

Affected weapons
Fallout: New Vegas Energy Weapons skill weapons, 2

Fallout

 * Lieutenant, high commander of the Mutant Army and right hand of the Master.
 * Vincent, guardian of LA Vault's scientists and in charge of psykers in LA Vault.

Fallout 2

 * Frank Horrigan, secret service agent of the Enclave and president bodyguard.
 * Mason, right-hand of Louis Salvatore.

Fallout 3

 * Fawkes, an intelligent Vault 87 super mutant and possible companion of the Lone Wanderer.
 * Cross, a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.

Fallout: New Vegas

 * Arcade Gannon, Follower of the Apocalypse and possible companion of the Courier.
 * Christine Royce, former scribe of the Brotherhood of Steel and a companion of the Courier (Dead Money add-on).
 * Father Elijah, former Elder of the Mojave Chapter of the Brotherhood of Steel (Dead Money add-on).
 * Jean-Baptiste Cutting, second-in-command of the Mojave branch of the Van Graffs.
 * Veronica Santangelo, active Brotherhood of Steel member and possible companion of the Courier.