Goodsprings

Goodsprings is a town in the Mojave Wasteland in 2281. This is where the Courier recovers from being shot in the head, after being rescued by Victor and "patched up" at Doc Mitchell's house.

Background
Named after Joseph Good, a rancher whose cattle used the spring at the southeastern foothills of Spring Mountains, Goodsprings history is tied closely to the freshwater spring the town takes its name from and the rich deposits of lead, silver, copper, zinc and gold that were exploited for decades. The small mining settlement was largely tent cabins centered around a mill and a post office before the town was officially established in the early 1900s, during the mining boom across Nevada. Platted by mining companies from Salt Lake City, Goodsprings boomed, aided by the construction of a railroad between 1910 and 1911. More infrastructure followed, including the Goodsprings schoolhouse and Prospector Saloon in 1913 (the latter as Pioneer Saloon). The boom wound down after World War I and the economic crisis that followed, briefly picking up after World War II.

After the Great War, Goodsprings was abandoned, but its springs have not dried up. It was settled shortly before 2281, under a New California Republic grant in order to develop a low-risk mining environment near a reliable source of potable water, the Goodsprings source. Beyond supplying water to Republican miner, trappers, and farmers, it was a quiet, small town that saw little activity, until a series of setbacks shut down the Long 15. They caused the town's population to drop to about a dozen after the prison break at the NCR Correctional Facility unleashed the powder gangers on the region, while a deathclaw infestation at the Quarry Junction all but blocked off the Long 15 north. As a result, the town's primary products, namely water, bighorner meat, and skins, have a hard time reaching traders. Signs at the highway, pointing travelers towards Goodsprings, are simply of no use if there's no one to read them. To make matters worse, most traders simply pushed through toward either Primm or New Vegas, unless they're in dire need of supplies.

While Goodsprings survived the recent upheavals and its settlers continue to scratch out an existence among the ruined ranch houses, trouble is keen on finding a way into the town. While the deathclaws don't come near, the Powder Gangers led by Joe Cobb do and have been trying to find a Crimson Caravan trader named Ringo, who sought shelter in Goodsprings after his caravan was attacked on the highway. geckos and other wildlife are also a constant nuisance, finding their way into town, dipping from its water supply and occasionally attacking residents and bighorners.

Layout
Doc Mitchell's House is located in the west. It will be the first house you'll come out of when you start the game. The Prospector Saloon and Goodsprings general store with a Mojave Express dropbox located outside are to the north. Several settlers live in the town's houses, and farm bighorners.

There are three locations in Goodsprings which can be used for safe storage. Everything in Doc Mitchell's house is considered unowned, except the bed. Victor's shack is also considered unowned, but has few storage containers. The house due south of the Saloon is the most convenient, as it is the closest to the fast travel point. It has open beds and safe containers. Easy Pete sleeps there nightly, and a settler may wander in, but one bed is usually free.

Goodsprings contains an abandoned schoolhouse with some loot. An abandoned gas station west of Doc Mitchell's home contains some minor loot and can be used as a safehouse, as it contains a bed and safe storage, but it is locked until the Courier goes there to meet Ringo.

Behind the scenes

 * Goodsprings is based on the real-life town of the same name, located 40 miles (64 km) southwest of Las Vegas in Clark County, Nevada. Several landmarks are present in the real world location, such as the saloon, store, schoolhouse, cemetery, windmill, and elevated water tank. The town's layout in terms of roads, geographical location, and topography are also similar.
 * Goodsprings was designed by Eric Fenstermaker and Travis Stout.
 * Megan Parks was responsible for layout, prop placement, decoration, terrain shaping, and vistas in this location.

Appearances
Goodsprings appears only in Fallout: New Vegas