User:Kastera1000/sandbox

Legend

 * DMG: This information comes straight from the G.E.C.K. and shows the damage caused by a single round of ammunition.
 * DMG type: Which of the four damage types the weapon exploits: ballistic, energy, radiation, or poison damage. Some weapons exploit two damage types simultaneously.
 * AMMO: if the weapon is a firearm, this is the ammunition this weapon uses by default. If the weapon can be modified to accept other ammunitions, the munition at the top of the list is the default, while the subsequent munitions listed can be gained through modification.
 * AMMO CAP: the default ammo capacity when no modifications are installed.
 * MAX AMMO CAP: the maximum ammo capacity after installing a magazine modification.
 * ROF: the attack rate of a weapon; the higher the number, the faster the weapon attacks. Because unarmed and melee weapons do not have an exact number associated with them, "SLOW", "MEDIUM", "FAST" and "VERY FAST" will be used.
 * MAX ROF: the maximum attack rate of a weapon when modifications are taken into account.
 * RNG: the range increment of a weapon; the higher the number, the farther away a target can be for an effective attack. For explosives, the range indicates the area of effect (AOE) which denotes how close targets have to be to be caught in the blast.
 * MAX RNG: the maximum range of a weapon when modifications are taken into account.
 * ACC: the overall accuracy of a weapon; the higher this value is, the more accurate the weapon is.
 * MAX ACC: the maximum accuracy of a weapon when modifications are taken into account.
 * MODS: the number of modification slots a weapon has; the maximum is 6 (receiver, barrel, grip, magazine, sights, and muzzle), while some weapons only have 1 modification slot.

Unique: - A designation for any of the "named" versions of common weapons, the unique moniker will include the "default" damage of the modified weapon as well as the maximum statistic if it is modified further. Unique weapons are listed in yellow.