User:AR700SAW554

Notable Trophies
Platinum on both Fallout 3, Fallout: New Vegas and their respective DLC's.

Fallout 3 Section
"What the hell were you meant to be?!"

- Me, on seeing my first Deathclaw, later called Snuggles

Bioshock 2 Big Daddy (Or at least Alpha Series) Look-alike:
Eyebot Helmet

Ghoul Mask

Raider Iconoclast Armor (The Pitt)

Drone Cannon (Mothership Zeta)

Or:

Swap the two pieces of headwear for Raider Wastehound helmets.

Having trouble finding missing Megaton NPC's?
(Can't post the map I made directing you to where this is, so:)

Location

Now, with the DLC's, the location (on PS3 at least) is:

See Springvale School (On the Pip-Boy map)?

And the water above it (On the Pip-Boy map)?

If you see those, look for the faint lines that cover the entire map. See them?

Look for the bridge right above Springvale School. And see the line being intersected by it through the middle? (Line is horizontal)

Follow that line until the Springvale School icon is right below it (Following the line would cause you to run into the school if you were in the Wasteland)

Okay, Springvale School is roughly a third the way up that vertical line. Go another third up that line, and your NPC's should be there :)

(I know that sounds confusing but it's the best I can do :/)

Frag Grenade Glitch (Well, it works for me at least! [PS3])
Go to Point Lookout, then the Ritual Site.

Kill all of the Swamp Folk.

Check their corpses.

See a large/ abnormal amount of Frag Grenades on them?

Wait about 20 seconds

Check the corpse again

They should have spawned another Frag Grenade!

Quotes
'You have exactly 3 seconds until I introduce Sledgehammer to face.'

Entertainment
Introducing Jack to the peaceful town of Megaton

Killing anyone who uses a Chinese Assault Rifle (Noise really annoys me)

Having one-on-one fist fights with Rivet City Security (Pickpocket their ammo first)

Rigging My Megaton House with multiple explosives

Using the Missile Launcher glitch, 'decorate' Megaton with the gas from Bio-Gas Canisters

Placing a mine trail outside a town, then turn them all hostile while running backwards from them

Rigging Rivet City's Bridge with a multitude of mines

Current Character Equipment
(Male, Caucasian)

Enclave Hellfire Armor

Naughty Nightwear (To increase Speech)

Dart Gun

Eugene

21 Frag Grenades

Gauss Rifle

Jack

Metal Blaster

Steel Knuckles

Skills:

All 100, except Speech, which is 79

SPECIAL:

All 10

Current Projects
None Yes

Favourite Weapons
Pregnant Lady

Death Ray MKII

Blood Lust

Gatling Gun

Perforator

Fertilizer Shovel (Love the sound it makes when it connects)

Knock-out Needle Launcher (For my Mother and random NPC's)

Nuka Grenade

Metal Blaster

Steel Knuckles (Paralyzing Palm)

Stink Bomb

Fallout: New Vegas Section
"My character needs a beard."

Current Wishlist
Less bugs!

Oh, and for randomness, a Desert Eagle in Lonesome Road using .50 ammo!

Removing Pip-Boy Glove (PS3, PC and XBOX 360 Confirmed)
Equip this and your Pip-boy glove will be permanently removed.

Current Character
Skills:

Barter 100

Energy Weapons 100

Explosives 87

Guns 100

Lockpick 100

Medicine 100

Melee Weapons 100

Repair 100

Science 100

Sneak 100

Speech 77

Survival 100

Unarmed 100

Level:

50

Damage Threshold:

35.2

Perks:

Abominable (3)

Agility Implant

Animal Control (3)

Beautiful Beatdown

Brainless

Bug Stomper (3)

Burden to Bear

Camarader-E (5)

Camel of the Mojave

Charisma Implant

Chemist

Confirmed Bachelor (For the damage bonus)

Day Tripper

Dead Man's Burden

DNAgent

DNAvenger (3)

Educated

Endurance Implant

Fast Times

Free Radical

Ghost Hunter

Grunt

Hand Loader

Heartless

Heavy Handed

Heavyweight

Implant C-13

Implant GRX (2)

Implant M-5

Implant Y-3

Implant Y-7

Intelligence Implant

Jury Rigging

Lady Killer

Living Anatomy

Lonesome Road

Long Haul

Lord Death (3)

Luck Implant

Machine Head (2)

Marked

Monocyte Breeder

Pack Rat

Paralyzing Palm

Perception Implant

Piercing Strike

Power Armor Training

Pyromaniac

Ranger Takedown

Rapid Reload

Reinforced Spine

Scribe Counter

Shotgun Surgeon

Sierra Madre Martini

Slayer

Strength Implant

Strong Back

Sub-Dermal Armor

Tag!

Tough Guy

Toughness (2)

Travel Light

Wild Wasteland

Equipment:

Weapons:

12.7mm Submachine Gun (GRA) (All mods)

Anti-Materiel Rifle (GRA) (All mods)

Big Mountain Transportalponder!

Codac R9000 (Can't drop it)

Laser Detonator (Can't drop it)

Saturnite Fist Super-Heated

Clothing:

Daniel's Hat (Equipped)

Elite Riot Gear (Equipped)

Motor-Runner's Helmet (Can't drop it)

Rebreather

Sunglasses (Equipped)

Vera's Outfit (Worn with Sunglasses)

Caps, NCR Money and Legion Coins: (Gained through exploiting the Vikki and Vance Casino or trading in the Sierra Madre)

Caps:

429,929,276

NCR:

$100: 312,018

$20: 106

$5: 271

Legion:

Aureus: 122,366

Denarius: 240

Pre-War Money

12,148

Quotes
-Insert witty comments here-

Theories
Since ED-E went missing on my best save, I've been thinking of ways to get him back/ kill him completely. If the Dead Money DLC comes out on PS3, I think I have the solution; since it removes your companions, it should, in theory, either remove ED-E from being a follower, so he can be recruited; kill ED-E permanently or keep him as a 'lost' follower. Anyone that has any other ideas, please post them on my talk page. P.S. The Vault 22 elevator glitch doesn't work (In fact that's where I lost him, right after where you have to *Possible spoilers* help a ghoul destroy the spores), plus he already had his laser upgraded. Theory has since been proven to work!

Outfits (Male)
Outfit One:

Desperado hat

Explorer's Gear

Authority Glasses

Outfit Two:

Joshua Graham's Armour

Authority Glasses/Rebreather

Daniel's Hat

Outfit Three:

Joshua Graham's Armour

Desert Ranger Combat Helmet

Outfit Four: (Current Outfit)

Daniel's Hat

Elite Riot Gear

Sunglasses

Implant GRX Duration Guide
Bold = answers

Standard:

2 seconds (standard duration at rank one) x 5 (all uses with rank one) = 10 seconds. This is with the game clock, and because the game clock is slowed down to about 0.33, you get 30 real-life seconds.

3 seconds (standard duration at rank two) x 10 (all uses with rank two) = 30 seconds. Once again, pretty much times it by 3 for the real-life time (90 seconds).

Day Tripper (I believe it adds 33%, so):

2 seconds (standard duration at rank one) x 1.33 (Day Tripper) x 5 (all uses with rank one) = 13.3 seconds. Times 3 again for real life time = 39.9 seconds.

3 seconds (standard duration at rank two) x 1.33 (Day Tripper) x 10 (all uses with rank two) = 39.9 seconds. Times 3 again gives you 119.7 seconds.

Now add in Chemist as well as Day Tripper (Chemist doubles the time chems last, so):

2 seconds (standard duration at rank one) x 2 (Chemist) x 1.33 (Day Tripper) x 5 (all uses with rank one) = 26.6 seconds. Times 3 again gives you 79.8 seconds real time.

3 seconds (standard duration at rank two) x 2 (Chemist) x 1.33 (Day Tripper) x 10 (all uses with rank two) = 79.8 seconds. Times 3 again gives you 239.4 seconds real time.

Also, Fast Times does not affect the GRX.