Talk:Marksman carbine

The Vault policy on real world weapon references
We don't put real-world weapon references on article pages, unless it's the same name as the real-world weapon, or if is mentioned by a developer that the ingame weapon is intended to represent a specific real-world weapon.

Weird glitch
I was in nipton with the rifle, entered a house and used a terminal but it add glitch. then i dont know why, when i try to zoom using the marksman, i get the picture of a terminal. as anybody encounter the same kind of thing as me?
 * That's a common glitch actually. I'll try to find it on here for you. Great Mara 23:51, April 3, 2011 (UTC)
 * Fallout%3A_New_Vegas_bugs The 4th bullet in. Great Mara 23:56, April 3, 2011 (UTC)
 * Yep, it isn't actually a glitch with the Marksman carbine, its a glitch with all scopes. User avatar tag.gif Avatar talk.png 00:01, April 4, 2011 (UTC)

Actual AP cost to fire?
[PS3] My character has 7 Agility, both levels of the Action Girl perk, and the Fast Shot trait; which adds up to a total of 116 AP, and means all the AP costs for weapons are reduced by 20%. So, the Marksman Carbine should cost around about 11.5 AP to fire, which should equate to ten shots in V.A.T.S. for my particular character. However, my character can only fire it seven times in V.A.T.S. before hitting the wall. I'm unsure if this is an unusual bug, a glitch with the Fast Shot trait, or if the AP value for the Carbine has been misreported. Any ideas?

Attempted Vandelism
I was checking out the Markersman carbine's ammo link and it was "5.56mm round (Fmkmkkallout:New Vegas)" with the "mkmkk" ruining the link. I corrected it though. So be warned there may be a wiki vandel on the loose. Jun. 6 2011

Magazine?
Is it just me, or does the extended magazine look really bendy and weird?Danny323 11:42, July 21, 2011 (UTC)
 * Yes, it looks rediculous. Good thing it was cut from the game. Wiseman of the Wastes 10:14, July 22, 2011 (UTC)

May not always be found in Nellis
In my first game, the Marksman (my first, btw) was in Nellis, when doing the quest Ants Misbehavin'. In my second game it wasn't there, instead the two dead Boomers carried an Assault Rifle and a Grende Rifle. I assume this was because I had already been to Vault 34? Was carrying the All-American, whereas Cass had the Marksman. Probably not the greatest contribution to this site, but it's still info and bugged me enough the write this post.RadiationStorm 14:00, July 25, 2011 (UTC)
 * The Marksman Carbine is laying loose by the right-hand of the boomer in front of you when you enter the area and ins't considered part of the dead Boomer's inventory. If one of the ants explode it will be sent flying and you'll have to search high and low for it. There's been more than a few times where it's ended up in the room further down the catwalk. One reason I started making ED-E wait outside playing on a new file. UserGreatMara.png pistol.png 18:54, July 25, 2011 (UTC)
 * Yeah, ED-E managed to set off several artillery rounds when firing at ants on the floor below, but that was after I couldn't locate the Marksman and rushing through the compound, while reloading several times. My wording above was a little misleading, one of the weapons (the Grenade Rifle) was lying where the Marksman was in my game before. I looted both boomers and their weapons on the floor, without interference. The bodies were also in their normal positions, I even moved the one infront of the catwalk, to check if the Marksman maybe slid behind the file folders. Mind you, if the Marksman dropped/clipped or something, it still doesn't explain why there was a Grenade Rifle in it's place. Will do another thorough check though, when I'm in the area.RadiationStorm 08:29, July 26, 2011 (UTC)

It's always there. So is the Assault Carbine. However, the dead boomers may or may not have an explosive weapon in their inventory, and that weapon may be a grenade rifle (it could also be a grenade launcher or a missile launcher). Being placed items (that is, something just sitting in the game world), the Assault and Marksman carbines are always there, no matter what. Followers may pick them up and explosions may move them around, but when you first enter the place they're there. -- 23:00, September 2, 2011 (UTC)