Forum:Characteristics from the first 2 Fallouts you'd like to see in Fallout 4

I'd like the ability to kill anything (you could kill children in the first Fallouts) and a car to drive around in. oh and the Gifted trait! But I still want the gameplay to be like NV and F3--FalloutKiller 12:37, September 12, 2011 (UTC)
 * Killing children is something that is not allowed in any game these days, as graphics in games have become more "realistic". --HunterZ_tiny.png(talk 17:53, 8 January 2012 (UTC)

Well, I don't like Gifted to be in Fallout 4 because you need skill points (unlike Fallout and Fallout 2). I wish to have Floaters (but let them be less creepy). Also, I'd like Desert Eagle .44 (and similar weapons from Fallout 2) to be in newer Fallout.

I want the city killer combat shotgun. I would also like to see more skill check scenarios that are not combat oriented and I would love it if your followers could specialize in certain non-combat skills like science and medicine like they could in FO2. I've been playing a lot of mass effect lately and I was thinking how cool it would be if followers in Fallout had more interaction with the world like commenting on player actions and being involved in dialogues with other npcs and each other. I'd also like to have more than one human follower at a time without using glitches. I liked in FO1 and 2 being able to actually have a band of adventurers. It made a lot more sense to have the additional support and more diverse skill sets. Maybe they should remove the hot-key buttons and instead only allow you to toggle between a couple of weapons and ammo types and then the directional buttons could be used to give squad commands to your followers. Zac hemker 00:22, September 13, 2011 (UTC)

Good story, characters, setting and the AK-112 EBTalk 00:24, September 13, 2011 (UTC)

I want them to bring back character reputations like "Slaver" so your decisions make other characters treat you differently, regardless if they're associated with any sort of faction. --Fezgod 17:15, September 17, 2011 (UTC)
 * Lol like child Killer--FalloutKiller 02:09, September 18, 2011 (UTC)
 * I half-expected to get "gravedigger" in FNV, but didn't :( --HunterZ_tiny.png(talk 17:53, 8 January 2012 (UTC)

I suppose I think having a party size of more than "you, one companion, and one dog or somesuch" would be good. I think it would be neat to have more interactions (positive or negative) between your party members. See my previous thread on companions. Idhan 03:07, September 20, 2011 (UTC)

Something I liked in Fallout 2 was that some recruitable NPCs could pick up your slack for certain skills: Lenny with Doctor, Myron with Science, and Vic with Repair come to mind. I think they should go back to a world map: being able to traverse the entire wasteland on foot and poke your head into every nook and cranny is neat but I think the game ultimately suffers for it; that's how you wind up with bustling towns of 5 people and unscavenged buildings within short walking distance of established scavengers. Instances separated by a world map would allow for more fleshed out towns and adventure sites as well as a greater diversity of random encounters.--OvaltinePatrol 07:29, September 20, 2011 (UTC)
 * I think they tried to capture the NPC skills thing a bit with the companion perks in FNV. As for the world map idea, I'm on the fence because I think jumping from area to area and having invisible walls around each would probably reduce immersion. --HunterZ_tiny.png(talk 17:53, 8 January 2012 (UTC)

The Metroid style running for your life in the end as the countdown goes down. Dr. Lobotomy 00:52, September 21, 2011 (UTC)

More grit and a retro 50's feel. Fallout 1 felt very retro. --Mastertarium 09:52, 8 January 2012 (UTC)

The lack of a single working ground vehicle in FO3/FNV is rather ridiculous, especially since air vehicles and robots are not uncommon. --(talk 17:48, 8 January 2012 (UTC)