Forum:Item percentages!

I've snapped! Completely lost every single marble! Time for those ITEM PERCENTAGES that I've been talking about since the dawn of time, so we LOOK MORE LIKE UESP. I've taken the liberty of adding loot percentages to all of the Old World Blues 'boss' creatures, as well as a handful of the NCR personnel at Camp Forlorn Hope. I'm using the latest version of FNVEdit, 3.0.21EXP, and I at least want to document how I'm going to interpret various levelled lists and figure out if we need to overhaul how specific item templates work for NPCs, robots, and creatures.

Rblahblah Ultimo Bot:

or

Firstly, should robots use the same template as NPCs, or as creatures? I've seen both in use, but since robots technically have all of their 'weapon' stats controlled by their own stats instead of their 'weapon' (and they all have no 'apparel'), should they use the creature template?

Nextly, ondeath v. otheritem: all of these items are simply lumped onto the sentry bot, but you can't exactly remove them from the sentry bot unless you actually kill it. Does that mean that they're ondeath items, even though that's a different class for NPCs? (see Polatli's tag)

NCR Major Polatli:

Cazador Specimen 73:

So, uh, yeah. What should I do? Nitty the Kitty! 02:14, 26 July 2012 (UTC)


 * What we need is a slightly modified version of the creature template for robots. Something that might be worth while also doing for non-named characters. User avatar tag.gifUser Avatar talk.png 23:07, 8 August 2012 (UTC)
 * Sounds good.

Here's a box I made for Mister Holdout's vendor wares. Jacked the template off of the Oil Rig page, there's sources in hiddentext brackets. How's it look? Nitty the Kitty! 20:51, 20 August 2012 (UTC)