User:Nittykitty/Range

Weapons in Fallout 4 have a 'range' statistic, which is related to a new damage fall-off mechanic, and may or may not be related to how NPCs react in combat regarding their weapon. For example, the 10mm pistol is set up to have a fall-off penalty of 50%, while the double barrel shotgun has a fall-off penalty of 90%.

Weapon range is calcuated as a flat 11 units, plus a value equal to 12 times the range modifier of the related weapon mod slot - usually the barrel. On a plain 10mm pistol, with the default 'short barrel', the weapon displays a range of '83' in the Pip-Boy (11 + 12*6) and has a GECK-defined minimum range of 47 (11 + 12*3).

Does damage fall-off kick in after the minimum range or the maximum range? What is the point of minimum range? Does a weapon still do damage after maximum range? What is the new unit scale, 'cause it used to be 128 units for six feet?