Forum:Similaraties Found In G.E.C.K

Okay, I was in the GECK when I found some weird stuff. This entire game is based off of Oblivion and F03's systems. I mean the food is catagorized as ALCH(Alchemy) and many scripts use 'spells". Not to mention that there is a section called Megaton House in architecture and an actual Megaton House cell. So weird.
 * This wasn't news in 2008, and it's hardly news now. We knew back then that Fallout 3 was based heavily on Oblivion, and Fallout: New Vegas is nearly identical, under the hood, to Fallout 3. -- 20:00, October 27, 2010 (UTC)

That is correct, thats why the graphics look basically the same just maybe some tweaking to the code. I was maybe slightly disappointing that there wast much if any a graphical bump to the game, then again I doubt they can sqeeze much from an outdated graphics engine.

When reading the reviews they made it plain the graphics were the same, they also said this game seems to them like a big DLC. Well either way I do enjoy the game.

I just hope if they have a future release of a full game at ALL, it includes an updated engine, such as the Unreal engine which is very popular. DeathDealer
 * Well, ME uses the übber-ultra-hyper advanced Unreal Engine...2.0 (from 2002)! ME2 uses the "highlly advanced" version 2.5, wich only tweaked vehicles physics, rendering performance and added 64-bit support, the graphics are still the same. But they improved the graphics for the 2nd version of the game, isn't? I think if Obsidian had a little more time and budget to develop the game, the graphics would probably be better and different from FO3. Brfritos 09:36, August 30, 2011 (UTC)

Ya. Expect to see any new FO to be utilizing the Creation engine that Skyrim will be flaunting. Flagcaptured 23:34, August 30, 2011 (UTC)

If engines for games on this scale weren't reused and amortised over several games, well either there would be no games on this scale, or you'd need to pay a heck of a lot more to play them. They'd also take longer to make. Agent c 23:51, August 30, 2011 (UTC)