Forum:How do stats impact VATs hitchances/damage?

I've searched all over the place but can't see anything on how the various skill's impact on your % hit chance in VATS. I'm assuming theres something like ((Constant)*(skill))/((Range)*(Spread))

Essentially I'm trying to establish how much I need to get big guns up by before the minigun becomes useful?


 * Its not that complicated, skill% is the main factor for getting to 95% within a weapon's given range (sweet-spot), note that unlike previous fallout games skills max at 100, so leave room for bonuses from books or its a waste. You can reach 95% at longer distances than skill alone with a combination of: Crouching (+10%), Commando/Gunslinger (+25%), and Wired Reflexes (+10%), the perk Sniper also helps, however it only increases headshot chances, thus not really helping gain overall distance, it mostly just puts the head on the par with the chest (which has its own advantages). [[Image:Ash_Nuke.jpg]] AshRandom (Talk) 23:16, 10 January 2009 (UTC)


 * As a result of helper perks, you can get away with 55% in weapon skill and still reach out as far as 100% skill (and no perks). But who'd want to do that? Weapon skill% boosts damage significantly (in fact its the only way to see the full damage of any corresponding weapon). [[Image:Ash_Nuke.jpg]] AshRandom (Talk) 23:27, 10 January 2009 (UTC)