User:Vaultboogieman

VAULT 29

This Vault's experiment was devised by scientific genius Derek Greenway. He wanted the Vault to be populated by older parents with infant children. The parents would most likely pass on soon after insertion into the Vault. Instead of a human controller, Vault 29 would have a ZAX super-computer. The ZAX would be programmed to raise children with the aid of robotic helpers, educate them in a primitive culture, and upon their reaching maturity, release them into a controlled environment. They would then be free to rebuild society from the ground up.

At one point Greenway explained his plans for Vault 29 to Diana, the human brain connected to a powerful computer, to see what her opinion would be. He was quite surprised when Diana was appalled at the idea. She said that, although the idea had merit, she found it to be morally objectionable on several levels. She recommended that the plan be scrapped. When Derek refused to do so, Diana took it upon herself to become involved with the project without his knowledge.

When the war started and civilization began to fall apart, Diana appropriated control of a satellite dish and aimed it at Vault 29. She then transmitted a series of security codes to the Vault's ZAX unit, and gained control. Over the years that followed, Diana was able to see to the upbringing of the children, who founded the village of Twin Mothers on top of the vault, in her own nature-goddess religion. Every year she ordered a worker robot to leave the vault under the pretext of checking conditions outside. In reality they were preparing an area to receive the Vault populace when they were ready to leave. Finally, she had a series of projectors installed at strategic locations, ready to project her chosen image. She was ready to play god.

By 2253, the Vault itself ceased working long ago, but it's still a holy place to the inhabitants of Twin Mothers.

[edit] Appearances
The Twin Mothers and Vault 29 did not appear nor were mentioned in any of the published games, but were to appear in the cancelled Fallout 3 project by Black Isle codenamed Van Buren. It is not certain if it will appear in any future Fallout game. Vault 29 was mentioned in Fallout and Fallout Bible.

[edit] Notes
According to early Van Buren leaks, Twin Mothers was Vault 31. It is unknown whether the number was changed, or whether the early leaks were simply a mistake.

There are some inconsistencies between the Fallout Bible description and the design document. While in both sources the vault initially was mostly populated by children, according to the Fallout Bible no one in this Vault was over the age of 15 when they entered, and parents were redirected to other Vaults on purpose, while according to the Twin Mothers design document, it was populated by older parents with infant children.

VAULT 77

During the first months, the Vault 77 Dweller went through the initial panic and depression caused by being locked alone in a Vault while the world ended outside. He didn't actually open the puppet crate until one year, three months and twelve days after the lock-up.

After opening the crate, he takes particular interest in a dog puppet (which he named Reverend Hound, and also decided to make Sheriff), a king puppet, and a grandmother puppet.

These puppets appear to give him something to do and keep him company for a while, until he finds a Vault Boy puppet in the crate that he'd missed earlier. This puppet seems to have a mind of its own and to speak directly to the Vault 77 Dweller, which the other puppets do not; it is never specified if it truly does possess its own (evil) consciousness, or if this is just a symptom of the Dweller's further descent into insanity. One night, the king puppet is found "dead"; when the Vault 77 Dweller confronts the most likely suspect, the Vault Boy puppet tells him that in fact they did it together and must flee before Reverend Hound comes for them.

The Dweller opens the Vault door, only to find a gigantic Radscorpion holding up a car in each claw. The Dweller decides they should sleep on the plan. Later, he somehow manages to leave the Vault, befriending a giant ant which he takes as a mount.

Some time after sharing a campfire meal with an unnamed but civil Ghoul (possibly from Necropolis, as he also wears the tatters of a Vault Suit and hints he originally came from a Vault), he is captured by Slavers who are uncertain whether to make him a slave or just eat him. The Dweller tries to warn them not to hang around him as his puppet is an insane killer. Later that night, the threat becomes a reality as the slaver home camp is razed, with the Vault 77 Dweller standing amid the carnage afterwards, both he and the puppet covered in blood.

The comic ends with a conclusion that Vault 77 didn't turn out so good but reminds the reader that "the Vaults were never meant to save anyone."

[edit] List of puppets
List of known puppets from the crate and the names given to them by the Vault 77 Dweller:
 * The King
 * Grandma
 * Reverend Hound
 * Vault Boy

[edit] Notes
A Vault 77 Jumpsuit can be found in Fallout 3, alongside an audio recording of an obviously worried slaver, saying how it scares the others and it should be burnt, and that 'he' may be back for it. The slavers obviously fear 'him', hinting that it may belong to the dweller who killed the slavers who captured him. The jumpsuit appropriately boosts one's melee and unarmed skills (given that these were the Puppet Man's ways of murdering). However, despite this suggesting that Vault 77 can be found somewhere in the Capital Wasteland, it is not in any current version of the game. It is unlikely that Vault 77 is very near the Capital Wasteland, being that it is not mentioned on the Vault-Tec Computer in the Citadel and it does not appear on the Citadel's map of Vaults.

[edit] Appearances
Vault 77 appears only in the official Fallout 3 Penny Arcade Comic, written by Jerry Holkins and illustrated by Mike Krahulik, in cooperation with Emil Pagliarulo.

[edit] External links

 * Fallout 3 Penny Arcade Comic