Missile Silo Bravo

Missile Silo Bravo is a location in Fallout 76.

Background
Missile Silo Bravo is one of three prewar silos that housed and manufactured intercontinental ballistic missiles, or I.C.B.M's, in Appalachia that constituted the Appalachian Automated Launch System. Located between the Toxic Valley and the Savage Divide, it was a last-ditch effort in the event of a foreign invasion or attack on America. When the Great War came, the missiles never launched: The general never arrived, with the missileers abandoning the site. Only a single private, Jeffers, stayed behind. He eventually lost his mind, starting to chase an imagined infiltrator before deciding that he was the infiltrator and abandoning the site as well, to turn himself in.

Points of interest

 * There is not much of interest above ground, aside from an Overseer's Cache box that contains the site holotape.

Interior

 * As expected, the missile silo is crawling with military-grade robotics, ranging from Eyebots to Assaultrons and Mr Handies (even a sentry bot in the storage area). Bringing heavy ordnance along is recommended just to survive. The silos cannot be accessed until the player completes Officer on Deck and becomes an US Army General. As per the AALS system regulations, the player will still have to fight through the base, as they are not accompanied by a missileer. any robots lost will be replenished periodically by the system.
 * The silo is an expansive, but linear location, divided into five parts, each with its own event to take care of. As long as a security event is active, the player will have to fight enemy robots off.
 * The residential sector. The first area entered from the surface is organized around an L-shaped corridor, connected to the main security checkpoint. It has all the necessary facilities for the missile crew. Clockwise, they are:
 * The biometric identification machine room, where players wipe old biometric IDs and fabricate new ones for Mission: Countdown,
 * The bunk room, connecting to the showers, laundry, and gym, with plenty of biometric cards lying around,
 * The recreation room where the officers would spend their free time,
 * The infirmary, with Med-Tek's Sympto-Matic machines that are used to take biometric samples for the ID card,
 * The mess hall and pantry (best to raid when someone is low on spare food stuffs),
 * The security station, with an adjacent workroom and storage, where players finally log their ID cards with the system.

Notable loot

 * The facility is a military-themed location with a vast amount of various loot, including high level crafting items, weapons, plenty of hazmat suits in the reactor area, and so on and so forth.
 * Power armor
 * Storage facility, located in the southeastern workshop.
 * Bobbleheads
 * Reactor, on the terminal overlooking the main reactor.
 * Mainframe chamber, in the access corridor.
 * Storage facility, on the shelves in the southeastern corner of the main room.
 * Launch control chamber, upper level, on the northern window overlooking the missile.
 * Magazines
 * Reactor, western side of the main chamber, under the wall.
 * Mainframe chamber, in the sunken area with the yellow floor, on the cabinet.
 * Holotapes and Notes
 * Overseer's Log - Site Bravo: Located in the above-ground Overseer's Cache box in the elevator shaft building.
 * Dynamic spawns

Appearances
Missile Silo Bravo appears in Fallout 76.