Talk:Silent Running

Fallout 3 This is THE perk for sneaky characters. THE perk. There is no other perk like it, +10 to the skill and able to move faster in sneak without attracting attention, if you're a sniper, GET THIS PERK.-Accountless Avenger

Agreed, the change is significantly noticeable.Fiddlesoup 04:56, 16 December 2008 (UTC)

Its possibly the most powerful perk in the game, it makes sneaking everyone's favorite pastime, has the effect of increasing accuracy, doubling attack power and keeping the player aware of impending attacks. If it was a choice between Silent Running and Grim Reaper's Sprint, it would be one hell of a difficult decision. --AshRandom 05:12, 16 December 2008 (UTC)

'and running no longer factors into a successful sneak attempt', this line i am a little confused about, does this mean i no longer have to go into 'sneak mode' (hidden/caution/danger) and can just go around whilst in normal stance ?--Skyvia 20:30, 16 January 2009 (UTC)
 * You have to be in sneak mode for this perk to work. If you are sneaking without holding down the walk key, you are running, which makes you easier to spot. --MadDawg2552 20:32, 16 January 2009 (UTC)
 * That makes more sense, even if it's slightly disappointing. Maybe you should have been able to take the perk a second time to remove the need to crouch. That'd be awesome, more ninja-like than the Ninja perk for sure. NightChime 05:53, 2 May 2009 (UTC)
 * How do you run/sneak on the 360? there's no run/walk button AFAIK - Ashran111 03:18, 18 January 2009 (UTC)
 * The walk button only applies to the PC, as keyboard keys are not pressure sensitive. To walk on the 360, you push the L-stick about halfway in the direction you want to go, rather than pressing it down all the way to run.

Removes armor weight penalty?
Has anyone fact-checked (ideally in the GECK) the 10 February 2009 change by user:SushiSquid that claims that armor weight is no longer a factor in sneaking with this perk? The Perk description makes no such claim, and my gut feeling is that heavy still matters, particularly with power armor that still make the clinking noise as you move. Of course, for a long time I thought accidentally kicking cans and carts would give me away, and only discovered later that the game inexplicably ignores that source of noise, so I could be wrong on this. I'd just like confirmation from someone who could read the associated effect/script in the GECK before sneaking around in 50 lb armor. ShadowRanger 18:24, 7 July 2009 (UTC)

It should. Do note that the T-51b does not penalize your skills or stats in any way relating to Sneaking, so if it still worries you grab a T-51b. Besides that the T-51b is the best armor ingame, even if it is difficult to get and keep repaired... TestECull 05:59, August 1, 2010 (UTC)

I actually checked in the GECK, and didn't see anything regarding the armor weight penalty, so I'm gonna have to say that this does NOT have any effect on it. Kris (talk) 06:04, August 1, 2010 (UTC)

ultimate combo for quick death's
Chinese Stealth Armor+Perforator+Silent Running+100 sneak= ultimate victory, boo-ya, we need a strategy section in silent running to post at least the CSA combo, and yes i think its overpowered, but that's kinda the point.Toolazytomakeaaccount 17:58, November 10, 2009 (UTC)

The ultimate perk for doing extremely stupid stuff
With this perk and the Chinese Stealth Armor (or a bunch of stealth boys if you don't have the armor) you can (actually pretty easily) kill Brawler Swampfolk without them noticing you... with a BB gun. Without Ghoul Ecology or any other thing that increases BB gun damage, I killed a Brawler Swampfolk without it going into full [DANGER] mode against me, only [CAUTION]. It took a stupidly long time, but it was more fun than a barrel of monkeys. I got the idea when I stabbed one of the Swampfolk that have BB guns to death with my trench knife (again, without him noticing me) and took his BB gun and ammo. I actually spent most of my time doing it with the Brawler running into me and otherwise getting extremely close to me, but he never noticed me. I think my sneak was like 64 plus whatever the Chinese Stealth Armor improves it by, I might have actually had it higher than that, but I'm not sure. I would like to try it on the other swampfolk, but I play on a PS3 so it freezes up before I have the chance to completely kill the ones with higher HP. After I finish up with point lookout I'll try it on the various levels of super mutant.Turnoverman 20:06, July 30, 2010 (UTC)


 * The Mysterious Stranger is a jerk. He keeps ruining my tests. I really need to stop using V.A.T.S. while doing this. (I'm trying to cripple their heads so that they take the hit to Perception). Also, kinda pointless to mention since I already said I killed a Brawler, but it is possible to do against scrappers and creepers too (Mysterious Stanger tried to ruin that test too, but he ended up shooting a rather short wall inbetween him and the swampfolk). Turnoverman 00:16, August 20, 2010 (UTC)

Armor?
In New Vegas, say I have 100 Sneak and Silent Running - is the armor (Light, Medium, Heavy) I wear still going to affect my visibility? How significant of a difference is it between wearing no armor and wearing Power Armor with a Sneak skill of 100? And does the weight-rating of hats/helmets matter at all? Thanks everybody.

Value in terms of SPECIAL (New Vegas)
One of the easiest ways I find to analyze how valuable a perk is in Fallout games is to translate it into how many SPECIAL points it equalizes. For example, Weapon Handling reduces your need to invest 2 points into strength in order to meet weapon requirements. If you have no need for the other benefits of strength (like you supplement carry weight with Strong Back or Pack rat for example) then Weapon Handling essentially translates into 2pts of strength. At the start of the game all you would need to do is lower strength by 2pts and invest those 2pts else where.

Anyway, what I'm wondering is if this Perk is better than Intense Training (aka 1 SPECIAL point). I find on average a point of intelligence effectively gives me 20 useful skill points. My thoughts are, maybe you could reduce the amount skill points you invest in the sneak skill, reduce intelligence by 1pt at the start of the game, and pick up this perk later. Then as I eluded to at the beginning, the question would then become how much Silent Running equates to in Sneak skill. Or close enough to it I suppose. I have absolutely no idea where to begin here though because I don't understand the mechanics behind sneaking in the game.

But, say if we did, and Silent Running is just as good as say, 30pts of Sneak skill, then that would make it better than Intense Training, which, at max can only give you 20 useful skill points via 1pt of intelligence. So to sum it up: I'm basically asking whether or not you supplement a weak sneak skill score with Silent Running, which would allow you to siphon SPECIAL points from intelligence(since you don't need as many skill points) at the beginning of the game to another SPECIAL. --74.65.102.32 09:52, July 3, 2011 (UTC)


 * All my characters start with either 10 intelligence or 9 and run to get the implant at level 1 anyways. So I guess for people like me, your saying that it's invaluable as a skill fiend. I even took Tag! as one of my perks, But won't know if i'll regret it or not until later I guess. (there are basically 2 skills I can live without maxing) 76.198.70.129 07:57, July 12, 2011 (UTC)


 * I found Silent Running to have gotten seriously less useful in NV than in FO3. Disregarding the obvious nerf of the +10 to Sneak it had in FO3, I found Silent Running to be at its best(beyond making the Stealth Armor god-like) when avoiding hostile random encounters out in the wastes without wasting too much time slowing down, NV does not have randomly generated encounters so after a couple play through you're not going to be surprised much when traveling. Dr. Lobotomy 18:55, July 17, 2011 (UTC)

@1nd reply - Yeah I worded that in a really confusing way. I wasn't trying to say it was invaluable to a skill fiend, was just wondering if it can be comparable to other perks that give skill points such as Tag! as you pointed out, but also other stuff like Intense Training. Because with perk choices being as tight as they are in New Vegas, I'm trying to find every way possible to find the most efficient skill-boosting perks available. And I figured this perk might have potential for reducing how much we spent in to the sneak skill, which might allow us to drop some other, less efficient skill boosting perk (maybe Weapon Handling?). And thus ultimately siphon points from the now-less-useful intelligence to another SPECIAL.

@2nd reply - That's sort of the general feeling I've been getting about this perk from various sources. I think you were right about it being better in FO3, considering we had more perks to choose from (every level vs. every other level in New Vegas) and that it had a +10 sneak skill bonus before. With both of those aspects factored in, I can't see this perk being viable anymore in comparison to everything else we have available. --69.205.180.81 08:17, July 20, 2011 (UTC)