Talk:You Can Depend on Me

Does it really affect the availability of weapons? More info needed 90.210.214.222 21:25, October 29, 2010 (UTC)


 * If you’re asking about breaking into the gun runners factory, it hasn’t for me. In fact there is a pretty nice little exploit you can use there.  The two guards behind the fence both carry combat armor and hunting rifles, all in fairly decent shape (50% or better).  You can go into sneak mode, kill them (I use a silenced sniper rifle) and loot their stuff then turn right around and sell it to the protectron in the booth.  As long as you don't cross the fence line the guards wont turn hostile (unless you kill one in front of the other) even when you have a rifle pointed at their head. There is no penalty or karma loss for this and you can do it every time they respawn.  Each time you will net about 6000 caps.  I’ve built up a nice supply of weapons this way.ReapTheChaos 23:51, November 2, 2010 (UTC)

How often do they respawn? Does anyone know?

gun runner inventory
anyone knows if this quest affect the gun runners or blake's shop's inventory? 137.186.66.8

°On the PS3, I find that neither are updated nor changed including the prices. --FromHereOn 11:06, November 24, 2010 (UTC)

Gun Runners guard shift
I've tried twice to follow the second method of infiltrating the Gun Runners factory, but no guards ever pass through the gate. Am I misreading the article, or am I just unlucky? Sith Alchemy 101 18:07, November 28, 2010 (UTC)

Van Graffs turning hostile, when completing this quest the peaceful way
I completed this quest a long time ago and replaced Cass with other companions. I just came back to freeside and now all Van Graffs have a hostile attitude toward me. Can anyone confirm, that the van graffs turn hostile in this case, making Birds of a Feather impossible to obtain and fail? Zarathustra01 20:15, January 8, 2011 (UTC)

Crimson Caravan inventory expansion
Upon retrieving the specs from the Gun Runners, Alice mentions them expanding their inventory and giving you a discount on the weapons. Is it Blake that has his inventory expanded and does it occur on the next inventory cycle(i.e. are you screwed if his inventory is frozen?)? -- Shoggoth1890 01:55, January 14, 2011 (UTC)
 * The two times I retrived the Gun Runners specs I notice this, Blake inventory was somewhat upgraded, as Alice mentioned. Also the Vendortron inventory was not affected, as some people widelly spreaded (this quest is like Hard Luck Blues, serves the purpose of giving NCR fame to the player, nothing more). He had a more varied items regarding guns, but not too much. More important is the quantity of ammunition was increased and the variety was expanded, he usually was selling 5mm AP ammo by the thousands and .308 by 400 units after I retrieved the specs. I didn't pay attention to the prices though, since I was swimming in caps this two times and my barter was fairly high (at least 80). Brfritos 17:51, January 25, 2011 (UTC)

Strange greenhouse diversion
on the first objective of the quest, deliver the crimson caravan invoice to doctor hildern, for some reason although on world map the marker was on camp mccarran on the local map it directed me to the greenhouse in the sharecropper farms. I went in and it sent me straight out again. It then sent me to camp mccarran. Anyone else had this?

Bug in the dialogue
In this article describe the following bug: "Sometimes Henry Jamison may have no dialogue options, just "bye". It's like with Anders in "Aba Daba Honeymoon" quest. How to fix it?

Consequences?
So what are the consequences of telling Alice McLafferty that the Gun Runners job isn't the kind of work you do? What do you lose out on? --Aristatide 19:40, September 18, 2011 (UTC)

Nothing except some loot in the gun runner's factory and the visit of the site. This part of the quest is purely optional, it just shows Mc Lafferty is unscrupulous.--Croquignol 04:44, October 13, 2011 (UTC)