Talk:Cliff Briscoe

Is that a rocket in your pocket?
Why is there a specific dialog option to buy all his rocket souvenirs if you only need 5? Seeing as they cant be sold, dropped or taken out of your inventory this seems like a pretty big blunder on the part of the developers if you ask me. Oh well, its not like there isn’t plenty of other “quest related” items stuck in your inventory anyway. I swear these idiots must not have even played their own game before they released it.ReapTheChaos 05:07, November 11, 2010 (UTC)

I am getting really pissed off at the moment... I did the mission, and he's not taking over the Hotel! I can't buy a room, BECAUSE NOBODY OWNS IT!!!! HELP!!!

NO HOTEL OWNER
No really, I'm serious! He wont take up the job, he's just continuing his normal routine! Somebody tell me wtf???

Check your reputation with Novac. It has to be Accepted or higher. Than talk to him again.

Infinite caps
In my game he has ~64000 caps (!) and selling him anything neither removes his caps nor adds me caps. Is there any solution to this problem?

Is there anyway to make him bet lower? I don't want the game to freeze from playing caravan with him...

New Patch
I haven't updated to the new patch, and I probably wont's because of the general nerfing it's causing, but can someone confirm if Cliff Briscoe is one of the merchants that have limited Caravan games?86.42.220.26 20:10, December 18, 2010 (UTC)

Random Mods "fixed"?
There's an edit here with (fixed) next to the entry about the ability to gain different mods from Cliff upon reloading from the main menu. Does this mean that this has been patched? And if so, for which platform(s)?
 * As far as Xbox, it’s not working. He has the same mods in stock before and after reloading.  Although, I can’t say for sure if it even worked before any of the patches. ReapTheChaos 18:11, January 6, 2011 (UTC)

Reset Cliff Briscoe’s inventory?
Does anybody know how to get Cliff’s inventory to reset? He has every last item I’ve ever sold him since the beginning of the game still in his inventory and its getting ridiculous to scroll through and see what he actually has.

I’ve tried the 3 day wait trick that works on other merchants, but seeing as he doesn’t stay in his store 24 hours it don’t work. I’m on Xbox so mods and console commands are out of the question. I’m half tempted to just buy everything he has and go sell it elsewhere. ReapTheChaos 04:30, June 13, 2011 (UTC)

Cost?
In my game I paid LEET caps to him. Should this be put in notes? Paladin Dark 16:47, August 8, 2011 (UTC)
 * Should what be put in? That you paid him caps? That seems hardly notable. --Kastera (talk) 17:07, August 8, 2011 (UTC)

Complete CB inventory

 * Name and number of the levelled lists
 * number of items from ONE iteration of each list, multiply by number of lists


 * Cliff Briscoe will always stock, regardless of the outcome of the following lists:
 * 3 boxes of Sugar Bombs
 * 1000 Dinky the T-Rex Souvenir
 * 1 Rocket Souvenir
 * 1 doctor's bag


 * 3 VendorMiscItem
 * 1 of the following: bobby pin, crutch, teddy bear, motorcycle gas tank, pilot light, motorcycle hand brake, vacuum cleaner, leaf blower, firehose nozzle, conductor, empty nuka-cola bottle, tin can, turpentine, abraxo cleaner, lunch box, cherry bomb, sensor module, wonderglue, leather belt, medical brace, paint gun, toy car, surgical tubing, steam gauge assembly, pressure cooker, bonesaw, scissors, scalpel, tweezers, forceps, empty syringe, clipboard, tin plate, coffee bot, lawn mower blade, nuka-cola truck, baseball, basketball, baseball glove, 8 ball, cue ball, scrap metal, fission battery, ashtray, brahmin skull, camera, pre-war money, carton of cigarettes, pack of cigarettes, coffee mug, cutting board, box of detergent, dog bowl, fork, cup, iron, metal cooking pan, paperweight, ceramic dinner plate, plunger, metal cooking pot, rake, shot glass, spatula, metal spoon, hot plate, cigarette, dinner plate, drinking glass, damaged garden gnome, glass pitcher, hammer, harmonica, butter knife, milk bottle, pencil, spork, whet stone, large whiskey bottle, empty whiskey bottle, wrench, ophthalmoscope, flour, wood chipper, toaster (post-war), chessboard, empty soda bottle, small ruined book.


 * 9 Caps90
 * Either 10, 20, 30, 40, 50, 60, 70, 80, or 90 bottle caps. (10% chance of nothing)


 * 1 VendorChestCapsSmall
 * Includes all of the following:
 * 100 caps from levels 1 - 4, 200 from 5 - 9, 400 from 10 - 15, 800 at >15.
 * Either 10, 20, 30, 40, 50, 60, 70, 80, or 90 caps
 * Either 1, 2, 3, 4, 5, 6, 7, 8, or 9 caps


 * 10 LootChemsNVHealingClean100
 * 1 of the following: Rad-X, stimpak, purified water, or a 50% check for a doctor's bag. At level 4, an option for RadAway is added. (stimpak is listed twice, so the chance of getting one is 40% before level 4 and 33% after.)


 * 6 VVendorWeaponsGunsCommonLow (so 6 of the following)
 * 1 10mm pistol - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13, plus 1 10mm round, 10 75% checks for +1 10mm round each, and 5 75% checks for +1 10mm case each.
 * 1 caravan shotgun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 .357 magnum revolver - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 65% options added at levels 3, 5, 8, and 13, plus 1 .357 round, 10 75% checks for +1 .357 round each, and 8 75% checks for +1 .357 case each.
 * 1 cowboy repeater - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13, plus 1 .357 round, 10 75% checks for +1 .357 round each, and 8 75% checks for +1 .357 case each.


 * 1 VendorWeaponsEnergyTier2 (so 1 of the following)
 * 1 laser rifle at 30, 35, 40, or 45% condition, with 50, 55, 60, and 65% options added at levels 3, 5, 8, and 13
 * 1 plasma rifle at 30, 35, 40, or 45% condition, with 50, 55, 60, and 65% options added at levels 3, 5, 8, and 13
 * 1 incinerator at 30, 35, or 40% condition, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13


 * 3 VendorWeaponsExplosivesTier1
 * Either a stick of dynamite, long fuse dynamite, or a powder charge.


 * 1 VendorWeaponsExplosivesTier2 (so 1 of the following)
 * 1 grenade rifle - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 frag grenade with 3 75% checks for +1 grenade each
 * 1 frag mine with 3 75% checks for +1 mine each


 * 3 LootMagazine100
 * 1 random skill magazine, except True Police Stories.


 * 1 VendorWeaponModsGunsTier1
 * 1 9mm pistol scope, 9mm mags, varmint silencer, varmint mags, .357 cylinder, .357 barrel, varmint scope, or one of the following: (reloading supplies are included twice - 2/9 chance of one reloading part, 7/9 chance of a mod)
 * Large pistol primers, small rifle primers, small pistol primers, rifle powder, pistol powder, 9mm cases, 5.56mm cases, .357 cases, shotgun primers, 20 gauge hulls (all in boxes or jars)


 * 1 VendorWeaponModsGunsTier2 (complicated: either a mod, something from the first reloading list, or something from the second reloading list. 12/15 chance of a mod, 1/15 chance for the first reloading list, 2/15 chance for the second reloading list. Second list's only difference is the addition of a 10mm case box.)
 * 1 cowboy repeater custom action, repeater long tube, repeater stock, hunting shotgun tube, shotgun choke, 9mm SMG drum, SMG light bolt, service rifle springs, receiver, 10mm mags, laser sight, silencer
 * Large pistol primers, small rifle primers, small pistol primers, rifle powder, pistol powder, 9mm cases, 5.56mm cases, .357 cases, shotgun primers, 20 gauge hulls (all in boxes or jars)
 * Large pistol primers, small rifle primers, small pistol primers, rifle powder, pistol powder, 10mm cases, 9mm cases, 5.56mm cases, .357 cases, shotgun primers, 20 gauge hulls (all in boxes or jars)


 * 1 VendorWeaponsModsEnergyTier2
 * 1 of the following: grenade rifle barrel, laser rifle scope, focus optics, splitter, plasma rifle mag accelerator


 * 1 VendorWeaponsUnarmedTier3 (so one of the following)
 * 1 set of spiked knuckles at 15 or 25% condition, with 35, 45, 55, and 65% options added at 3, 5, 8, and 13
 * 1 power fist, at 30 or 35% condition, with 40 and 45% options added at levels 3 and 6


 * 5 SugarBombs25
 * 1 box of Sugar Bombs (75% chance of nothing)


 * 6 VendorAmmoGunsMid
 * At level 1, this is a list of VendorAmmoGunsTier2. At level 8, an option for two copies of VendorAmmoGunsTier2 is added, as is an option for a single list of VendorAmmoGunsTier3. At level 12, an option for two copies of VendorAmmoGunsTier3 is added, as is an option for a single list of VendorAmmoGunsTier4.
 * VendorAmmoGunsTier2:
 * 1 10mm round, with 50 75% checks for +1 10mm round each
 * 10 25% checks for +1 10mm HP each
 * 2 5.56mm rounds, with 40 75% checks for +1 5.56mm round each
 * 16 25% checks for +1 5.56 AP each
 * 16 25% checks for +1 5.56 HP each
 * 2 25% checks for a box of 5.56 surplus each
 * 80 75% checks for +1 .223 round each
 * 2 .357 magnum rounds, with 24 75% checks for +1 .357 round each
 * 10 25% checks for +1 .357 HP each
 * 36 75% checks for +1 .38 round each
 * 3 9mm rounds, with 150 75% checks for +1 9mm round each
 * 30 25% checks for +1 9mm HP round each
 * 45 25% checks for +1 9mm +P+ round each
 * 2 20 gauge shells, with 20 75% checks for +1 buckshot shell each
 * 10 25% checks for +1 slug shell each
 * VendorAmmoGunsTier3:
 * Triple the amount of 10mm from VendorAmmoGunsTier2, as well as the same amount of 5.56mm and 50% more 20 gauge. Get rid of the .357 and 9mm.
 * 1 .44 magnum round, with 8 75% checks for +1 .44 round each
 * 8 25% checks for +1 .44 HP each
 * 16 75% checks for +1 .44 Special each
 * 1 12 gauge shell, with 10 75% checks for +1 buckshot shell each
 * 2 25% checks for +1 bean bag shell each
 * 4 25% checks for +1 slug shell each
 * 3 .22 rounds, with 90 75% checks for +1 .22 each
 * 30 25% checks for +1 .22 HP each
 * 3 25% checks for +1 .22 plinking box each
 * VendorAmmoGunsTier4:
 * Take VendorAmmoGunsTier3, ditch 10mm, 5.56mm, 20 gauge, and .22 (so just the .44 and 12 gauge ammo). Double the amount of .44.
 * 1 .308 round, with 8 75% checks for +1 .308 round each
 * 8 25% checks for +1 .308 AP
 * 8 25% checks for +1 .308 HP
 * 50 5mm rounds, with 25 75% checks for +1 5mm round each
 * 50 25% checks for +1 5mm AP each
 * 2 25% checks for +1 5mm surplus box
 * 50 25% checks for +1 5mm HP each
 * 1 .45-70 round, with 8 75% checks for +1 .45-70 each
 * 4 25% checks for +1 .45-70 HP each
 * 1 12.7mm round, with 50 75% checks for +1 12.7mm each
 * 10 25% checks for +1 12.7 HP each


 * 4 VendorAmmoEnergyMid
 * At level 1, this is a list of VendorAmmoEnergyTier2. At level 8, an option for two copies of VendorAmmoEnergyTier2 is added, as is an option for a single list of VendorAmmoEnergyTier3. At level 12, an option for two copies of VendorAmmoEnergyTier3 is added, as is an option for a single list of VendorAmmoEnergyTier4.
 * VendorAmmoEnergyTier2:
 * 60 flamer fuel, with 32 75% checks for +1 fuel each
 * 10 MFC, with 10 75% checks for +1 MFC each
 * 3 25% checks for +1 OC MFC each
 * 1 25% check for an MFC bulk box
 * 32 75% checks for +1 SEC each
 * 16 25% checks for +1 OC SEC each
 * 2 25% checks for a bulk SEC box each
 * VendorAmmoEnergyTier3:
 * Double the amount of both flamer fuel and MFCs from VendorAmmoEnergyTier2, get rid of the SECs.
 * 100 ECP, with 30 75% checks for +1 ECP each
 * 50 25% checks for +1 OC ECP each
 * 1 25% check for a bulk ECP box
 * VendorAmmoEnergyTier4: (prepare to be disappointed)
 * It's literally nothing except triple the amount of MFCs from VendorAmmoEnergyTier2, no other ammo.


 * 4 VendorAmmoExplosiveMid
 * You literally know the fucking drill by now.
 * VendorAmmoExplosivesTier2:
 * Either 1 75% check for a frag grenade, one 75% check for a frag mine, or one 40mm grenade plus 6 75% checks for +1 40mm plus 2 25% checks for +1 incendiary 40mm.
 * VendorAmmoExplosivesTier3:
 * Either 3 75% checks for +1 pulse mine, 3 75% checks for +1 pulse grenade, 3 75% checks for +1 incendiary grenade, or 1 C4 + 1 100% condition detonator + 3 75% checks for +1 C4.
 * VendorAmmoExplosivesTier4:
 * Either 3 75% checks for +1 plasma mine, 3 75% checks for +1 plasma grenade, 8 75% checks for a missile + 3 25% checks for an HE missile + 3 25% checks for an HV missile, or triple the amount of 40mm grenades from VendorAmmoExplosivesTier2.

I hate my liiiiife Nitty the Kitty! 16:31, 16 March 2014 (UTC)

Cliffy B Gunrunner inventory
With GRA, Cliff Briscoe gets:


 * 48 75% checks for +1 12 gauge 4/0 buckshot shells each
 * 32 75% checks for +1 20 gauge pulse slug shells each
 * 1 75% check for either a Gunrunner katana, chainsaw, or ripper, all at 99% condition
 * 1 Gunrunner baseball bat, 99% condition
 * 1 Gunrunner Plasma Defender, 99% condition
 * 1 Gunrunner power fist, 99% condition
 * 1 33% check for any one random Gunrunner mod
 * 4 66% checks for any Gunrunner laser pistol, plasma pistol, or power fist mod. There are 11 entries, with the laser pistol combat sights, plasma pistol recycler, and plasma pistol magnetic accelerator duplicated, so you have a 9% chance of getting any individual mod besides those, and an 18% chance of getting the duplicated ones.
 * 1 66% check for either the chainsaw carbide teeth, the katana authentic blade, or the ripper carbide teeth.
 * 1 66% check for either the chainsaw HD chain or the katana balanced grip.

In addition, he will stock one copy of the MF Hyperbreeder Alpha and the Paciencia, at 100% condition, and neither will refresh.

Nitty the Kitty! 21:58, 1 June 2015 (UTC)