Forum:What should the plot for the next fallout game be?

So We've seen someone grow up in a vault and leave. And a courier trying to find the person who left him for dead.But we haven't seen someone grow up a Pitt Raider, or a child survivor of a slaver raid. What do you think the plot for the next fallout game should be? Post your response here.

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Maybe someone who was raised by wolves, leaving the den after someone kills all the wolves. In all seriousness, maybe an escaped slave running from the Legion sounds pretty cool. There can be an underground tunnel called the underground railroad. A nice history lesson for the younger generation. Or maybe a successful business person, or a high ranked something or another framed for murder or conspiracy or something serious, running for his life/freedom. Something where your on the run from something or someone dangerous.Pappy002 00:05, April 22, 2011 (UTC)

maybe your just trying to live your life in some god forsaken place maybe texas or kentucky some where south maybe missisippi and the next morning you wake up in some lab and you can't remember a thing everyone around you on the other tables are dead you look at them and somehow someway you know it's your family. and you find like an assualt rifle you bust out of there get like leather armor or something and then you try to find out who you are and find the people that killed your family and stole your memories and kill them. maybe there could be like ten of them as bosses and the finding out who you are to find them could be the other main quests like each quest could be another memory and depending on the way you did the quest the memory would be different.--75.223.203.87 02:41, April 22, 2011 (UTC)

Let them finish up Van Buren with the dlcs first. You are lucky I don't delete all the discussions threads and post because they SUCK!!!

If they get their rights to it I am sorry to say this but FOOL is going to be Fallout 4 there are just certain things you can do online that you can't in one game.

I like the slab idea but I'd change it. How about the subject #417 idea, you wake on the slab with no memory inside a secret facility, rescued by slavers. The only identification you have is the tag found on your toe, identifying you as subject #417. You free yourselves from the slavers and set out to track down those responsible for the facility and find out who you are. After several false leads you uncover the group responsible and discover that they are part of a horrible plot to destroy the Wasteland. Saving the wasteland becomes your goal, as you suppress your desire to learn about your past in order to have a future. Fade out of character walking into the sunset, voiceover "Subject #417 lost any chance of discovering who he had been when he destroyed the ? base, but whatever he had been before being captured by the ?, the entire wasteland knew what he had become." 75.67.224.12 05:40, April 22, 2011 (UTC)

You should start off in a slave camp, as one of the captives about to be sold off, and then you should break out. 124.169.245.37 12:47, April 22, 2011 (UTC)

hey 75.67 that idea is tight the PC would be a blank slate with finding who did this to him and his family and kick some serious slaver butt. we have had the vault dweller the chosen one the initiate the warrior and the lone wanderer and the courior i say we get the rebel. and three dog shoud get his signal expanded down there so butcher pete can still be hackin and whackin and smackin! but seriously though three dog rules. and maybe some cool easter eggs like a shrine to the vault dweller. a mission could be stoping vandals from trashing the place or something.--75.223.107.85 13:37, April 22, 2011 (UTC)

Most of those ideas are like Chaser and Assasins Creed combined... I like the slave idea but try coming up with 20 hours of having no idea whats going on looking around the wasteland aimlessly. And the breaking out of the slave place sounds like Mothership Zeta. An idea is you and your friend are a slave, being transported in a cage, on a cart or something, and then it gets attacked, and the people who attacked it are killing the slaves. So you escape, and in the game you are trying to find out stuff about the slavers/find out stuff about the people who attacked it/find your friend.

New York City would be a pretty cool setting. I know it's overused in gaming in general, but with the Fallout universe it would still be original. You could have the five boroughs controlled by warring factions and possibly unite two or three of them together for the main quest. You'd have the abandoned United Nations to explore as well. For DLC they could throw in Philly and possibly The Institution in Mass. --Pyoobez 22:58, July 17, 2011 (UTC)

Two main factions, one east that is primarily controlled by the remnant of a pre war mega corporation. The one to the west is mostly a community built around a national guard or army base. Each faction has a city and between them is several neutral settlements (a mall, a shanty town, a technophobic community living in an old renaissance fairground, a survivalist community, and a picturesque neighborhood denying the war ever happened) torn between a growing cold war between the rich mega-Corp faction and the good, well armed, but less financially well of faction. The cold war is growing worse as the "good" plot involves the player discovers the mega-Corp is starting to work with a warlord to the south who intends to invade the local wasteland, and to stop them the player must aid the good faction by fighting to get to a long forgotten train station where a single train is loaded with war material intended to go to the war in china. The player can choose which faction gets the goods, adding significant weight to either faction. The player then takes part in a massive battle between the good faction and the mega Corp- raider warlord alliance. WastelandRanger al 02:50, July 18, 2011 (UTC)