User:Gauzz Rifle/sandbox6

About
Welcome to Gauzz Rifle's Fallout IV design document! A page that lists all of Gauzz Rifle's ideas in Fallout IV.

Part 1: Story
The game is set on a place east of Nevada, more likely New Mexico. The story is, there is a caravan heading on to the the post-apocalyptic city of Albuquerque (Albuquerque plays a main part of the story). Post-apocalyptic Albuquerque is a home to a trading company called 'New Mexico Caravan Company', one of the most powerful merchant houses of the Four States Commonwealth. The unlucky caravan heading to Albuquerque got sacked by an unknown group of rebels. The caravan's goods were taken away, including three caravaneers and a caravan guard (player). After the rebels kidnapped the caravan guards, the hostages were taken to their leader. The leader of the rebels decide what is the fate of every hostage the rebels get. Two hostages were sentenced as a worker, and the player is sentenced to be in a raiding group. That's were the basic tutorials come in. A raiding group member gives the player a bag, which he can store items. After the tutorial, the leader of the rebels will give a small quest to the player, as a test of what the player learned during the tutorials. It regards about sacking a caravan. After the player finished the small quest, the player will be given a Pip-Boy from the leader. The player's items stored in the bag will be 'transferred' in the Pip-Boy, and the bag will be taken back. After that, the leader will now allow the player to travel to the Wasteland.

Part 2: Features
In this game, there is a lot changes. The game now has rain, and some weather effects added. Female body should be changed as well. Reputation is improved in the game as well. You can marry a specific character. It requires a karma requirement, some S.P.E.C.I.A.L, and the most important requirement for marriage is faction reputation. Let us go to the equipments. In Fallout IV, you can armor certain outfits, remove the armor from certain outfits using workbench. It is also applicable to weapons. You can remove weapon mods through workbench. Now, let's speak of wielding. In Fallout IV, choosing a perk that will allow you to dual wield is now available. With the perk, you can only dual wield pistols and SMGs. You can dual wield selecting two different pistols in the weapons tab of your Pip-Boy.

Part 3: Factions

 * Citizen's Republic of New Mexico - is a group of rebels who turned away from the dictatorial system of gov't of Albuquerque. Their rebellion made their step towards the better of the aformentioned city. Their combat skills are very impressive, they are very well armed, knowledgeable and always have an advantage to their enemies. Using their skills of attacking caravans, they are able to procure weapons, technology and armor, and using their knowledge, they can craft their own improvised weapons, such as piercing ranged weapons and improvised explosives. Some eggheads of the rebels can tinker a laser rifle.