Talk:Turtledove Detention Camp

On level 30 (hard mode) I came across 3 reavers, 3-4 glowing ones, 4-6 other ferals at the same time. Hardest area in Point Lookout and perhaps the entire capital wasteland. Amorality 01:26, 24 June 2009 (UTC)
 * You lucky person i had 6 reavers and 7 glwoing ones along with some damn swamp ghouls and normal ferals chasing me.....i was playing on very hard and only wearing a merc veteran outfit Butter 15:42, 25 June 2009 (UTC)

Same
For me (I'm Level 24), it was about 3 sentry bots, 4-6 glowing ones, and about 12 roamers. I just arranged them into a group and just threw a few frags using Vats... worked like a charm

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SplittingTheAtom 14:18, 24 June 2009 (UTC)

Needs Help!
This page is a major point in PL, we need to move on improving it.
 * Also, I had 3 reavers, 2 sentry bots, 2 Mr. Gutsys, 3 Turrents, 6-10 Swampgouls, and a bunch of roamers. They seemed to come in waves...
 * Starting moving things around, deleting others. WTF is stuff like this doing under its description: "There is also a glowing one with a strange aura around him. He glows much brighter than the other ghouls or glowing ones". More like a glitch, but we need confirmation.

Confirm the 5 graves near the sewer exit from the Internment Camp - Various loot and weapons. PJ

Update
Alot of the opening paragraphs are speculation, should they be included? --RedTracer7 23:50, 25 June 2009 (UTC)
 * I removed the third paragraph, I really don't think a bunch of captured, weapon-less commies would have rose against the well-armed men and robots of Turtledove. Nitpicker of the Wastes 23:48, 25 June 2009 (UTC)
 * You can find, on the Camp "Superintendent"'s terminal, that some of the prisoners were intending to escape using a drainage pipe in the morgue. The actual pipe does have a corpse in it, but I can't find any mention of a riot. (Besides the "Last Stand" look some of the Barracks have).--RedTracer7 23:51, 25 June 2009 (UTC)
 * Yeah, maybe after all them flashpoints showed up on the horizon, as the Hillbillies slowly picked off the outer patrols. But that sure doesn't belong in the article, as vague as it was. Nitpicker of the Wastes 23:53, 25 June 2009 (UTC)
 * Hmm. Grizzly put it back. Alright. But makeshift weapons? All I found was a lawn-mower blade. Nitpicker of the Wastes 23:56, 25 June 2009 (UTC)
 * Take a guess. http://images2.wikia.nocookie.net/fallout/images/thumb/5/5c/Scribe.jpg/15px-Scribe.jpg Tagaziel (call!) 00:05, 26 June 2009 (UTC)
 * The Chinese were emo kids and tried to cut themselves with the lawnmower blade since there was no knife available? :P -- Porter21 (talk) 00:07, 26 June 2009 (UTC)
 * There are actually several bloodstains nearby and one skeleton draped over it... Nitpicker of the Wastes 00:08, 26 June 2009 (UTC)

While Going into hut B, i found a peice of armor not listed on the page, Something like, Wander Legend Outfit. From the pipboy look, it seems like a merc charmer gear, but when i put it on, GLITCH city. The Game was not playable as the screen collasped on itself. Even in third person few, it appears invisible on my charcter. Has anyone else found this peice? Do you have the same problem? Its not hard to find, its on the left end of the hut's room near the bunkbeds. - Devil of the South
 * Was it inside the footlocker? It was probably a Wasteland Legend Outfit. I couldn't find any armor, despite not having swept the area before. Nitpicker of the Wastes 14:35, 27 June 2009 (UTC)

It wasn't in a footlocker, just on the floor folded up. It didnt seem to have any distinguishing stats, so yah could have been the wasteland outfit, I'll double check it. - Devil of the South

Good sneaking strategy
I am L30 with 100 Sneak and Silent Running. I approached in sneak from the side gate with the truck in between the two gates. When I got inside the first gate and touched the inside gate the Ghouls started attacking the camp with the turrets and sentry bots responding. Neither faction noticed me as long as I was sneaking and did not shoot.

Most of the initial few waves of ghouls were cut down. A reaver killed one sentry bot and probably a turet or two as well but eventually was killed.

This left 1 turret near administration building. 1 sentry in that area. A few roamers/glowing ones on the opposite side of the camp from the admin building. In sneak I was able to work my way around and pick off the ghouls with the lever rifle. Killing the turret from a distance is pretty easy. The only enemy I had to really face was one sentry bot.

It's a trap!
3 Sentry Bots, 3 Mr. Gutsies, 5 Reavers. This is the first time I died in F3...

Funny thing about this trap. I showed up at level 13, and there wasn't a single Sentry Bot or Turret. Just a lot of Ghouls wandering around.

Morgue?
No mention of the morgue and it's cremation furnace? Seems a bit odd to have such an elaborate device and no function. Or am I missing it somewhere? 84.92.169.252 14:37, 1 August 2009 (UTC) actually, the mourge is part of a quest where you have to take the place of a chinese spy and blow up a pre-war submarine. your reward is the backwater rifle and possible death by rads. 98.142.49.26 19:17, February 25, 2010 (UTC)
 * I haven't found any use for it. Looks like it is just for show I suppose. --Jimimorrison 19:09, October 10, 2009 (UTC)

Interrogation Room C?
Someone has listed an Interrogation Room C, but I have found no such place and it doesn't show on the Pip Boy Local Map. There was no Interrogation Room B listed so I added it. I assume it was just an error and should have been Interrogation Room B instead of C? Anyone have any input on this whether they actually know Interrogation Room C exists?--Jimimorrison 19:12, October 10, 2009 (UTC)

"Opposition" section needs work... Seriously.
The last half of it looks like some rambling speculation of why the ghouls are there (Huh? Pre-war ghouls?). Obviously, the fallout generated by the Great War would have reached Point Lookout, and ghoulification would have surely followed for many of the residents. Metalfrenchtoast 05:45, October 17, 2009 (UTC)

Strategy Moved from Article
If you want to rid the camp of all ghouls, you should wait until the ghouls have completely rid the camp of all Sentry Bots. Once they have cleared the base (if you come upon the site and wait for a few days this will happen) put on a Ghoul Mask to mark all ghouls as friendly. There should be a bunker of sorts next to Interrogation A with only one entry point. Depending on what types of ghouls are closest, you will need to cover the entry with 3-4 Frag Mines or Bottlecap mines. Go into sneak mode (if you have a stealth boy or Chinese Stealth Armor use it) and wait until you are hidden. Using an Alien Blaster or other high powered weapon, sneak attack a Feral Ghoul Reaver. All Ghouls will attack you now. Switch to a Precision Gatling Laser (if you do not have one, you can try a Gatling Laser or Eugene, DO NOT try a Minigun!) and wait until they are all in the same room with you. Start firing randomly and you'll eventually clear the area due to only one being able to attack you at once. --Gothemasticator 19:22, October 31, 2009 (UTC)

Floor Safe under desk
There's an entry for the Admin office mentioning an "Invible Floor Safe under desk" (sic) but I believe it's just that you can open the wall safe while looking at the floor near the desk (the contents are the same and you are pushed forwards slightly by the safe door opening)

Jaywhoopee 23:21, August 3, 2010 (UTC)

Creature Respawns?
Im curious as if the robots and ghouls respawn. anyone know? Cuz I lovw atching them fight :) i made a save before getting to close to the camp and i just replay it over and over and over again. NPCs fighting is SO entertaining :D

Creature Respawns?
Im curious as if the robots and ghouls respawn. anyone know? Cuz I lovw atching them fight :) i made a save before getting to close to the camp and i just replay it over and over and over again. NPCs fighting is SO entertaining :D06:53, June 10, 2011 (UTC)~
 * The ghouls and robots don't respawn after they're all killed. Kastera (talk) 17:51, June 10, 2011 (UTC)

Confederate hat skeleton and Ancient Swampfolk attack?
Are the confederate hats in the Administration in loot spawns? Because those don't count to lore due to their unintentional nature. ie there is not a separation between un-looted pre-War and post-War containers.

As for this skeleton with the hat, if it is there would this mean that there was a swampfolk attack as the riot took place? Could the hat have been dropped at the locale since the War?--Ant2242 (talk) 05:41, 15 July 2018 (UTC)


 * I will have to do some testing to check regarding loot spawns, do you know when loot tables generate? so that I could confirm one way or another? it would change things for sure.


 * However, it is unlikely the hatted skeleton is a swampfolk, as there are no dolls or any other totems associated with them nearby, not to mention the automated security. Further, though it would make a fair bit of sense, I have not seen confederate hats directly associated with Swampfolk elsewhere. So the hat-guard connection seems the only viable explanation to me.--Runninfar (talk) 05:52, 15 July 2018 (UTC)


 * A quick check using two separate characters has confirmed the confederate hats are totally randomized besides the one skeleton must have been a fluke of luck because in the past I always found one in the main office desk. I'll edit the page.--Runninfar (talk) 06:07, 15 July 2018 (UTC)
 * When I was referring to swamfolk I was referring to the pre-mutated swampfolk. For example what happened at the crashed jet site. As far as I can tell the dolls are territory markers for post-War swampfolk. It wouldn't apply to the camp. Unfortunately I do not know how loot spawns. Nor am I able to check.--Ant2242 (talk) 07:41, 15 July 2018 (UTC)

Um... my question is why would a camp guard be wearing a confederate hat? If it were a military instillation, would the guards not be wearing combat helmets or something instead of regalia from traitors 300 years ago? It's entirely possible that the axe murderer scene is just an Easter egg that has no basis in lore. --Kastera (talk) 15:33, 15 July 2018 (UTC)
 * It also could just be another murder scene from post-War... Whichever the scenario, we need more images of this locale. In particular the skeleton scenes.... we need lots of images of the skeleton scenes throughout the series.--Ant2242 (talk) 17:35, 15 July 2018 (UTC)

This is sorta the problem with recording pure environmental storytelling on a wiki I guess. The lead level designer on 3, PL, and 4 said they intentionally come up with, but don't reveal, the events causing these kind of scenes, So they will always be up for a large degree of interpretation.

In terms of the traitor angle, In the modern day confederate admiration is controversial, but widespread, especially in the south, given the extreme jingoism of the pre-war government, its not so big a stretch to say it would be accepted just as much, if not more.

The post-war explanation does have some basis, since there is at-least one living post-war confederate memorabilia collector. Runninfar (talk) 14:33, 16 July 2018 (UTC)


 * Confederate admiration is definitely a thing, but not in any official capacity; if you've ever met any marines (the branch that ran the camp) they're very proud and very disciplined, so I don't think a marine would do away with their cover in favor of a confederate hat, no matter how far out in the boonies they are. The post-war murder makes more sense to me. --Kastera (talk) 19:02, 16 July 2018 (UTC)