User:Whisk40509

Er...

Me and shit
I was thinking of making a mod that fixes and remedies stuff in the game that I think is abit wrong, here are the ideas I written down this morning (note that I have no idea how hard or easy this will be, also certain I'll give up before I get anywhere significant. At least if I put the idea out there in the ether someone might actually... think it's good).

 Vendors have a lot more if not infinite caps. I hate having to be selective about binning my junk. You couldn't rob them of their pieces of eight though. UI resized and readdressed. There are mods out there that do this, I'd probably steal from them. Just makes sense to use all the screen estate available and have smaller typefaces on the pc version. There would be an npc that you can talk to in order to RESET YOUR SKILLS/SPECIAL. What can I say... fuck rolling alts I would much rather work on one character and be able to respec. This would be expensive, at level one 500 caps and up 500 each level to 10,000 caps at twenty. It would remove all skills points from levelling (worked out as the total number of skill points per level gained) and remove perks from level ups. It would preserve bobbleheads and skill books (including comprehension). It would include special and tag skill setup from the very beginning, then allow you to assign various perks and skill points. This would mean perks like comprehension and educated would be freed up at end game as they would no longer be required (much like levelling up in world of warcraft with one spec then respeccing for end game as the player requires different mechanics). less parentheses in hacking, but they always replenish allowance. I also wondered about making the terminals more up to date as they look like they are from the victorian times when there's loads of hi tech technology floating about (power armour and pip-boy anyone?) Bindable keys for 1-8 and the three pipboy shortcut keys. Individual Holster and flashlight key so you needn't hold a key. Basically I never reach for 7 or 8. They are just too far to be accessible in a moments-count situation and pointless to bind otherwise. All vendors repair to 100% for a vastly reduced caps cost. I would somehow have to balance this with selling weapons and armour to the vendors, otherwise you could make caps very easily by buying their bad weapons then having them repair them to full and selling them back. It just annoys me when I encounter a unique item and know thats as good as the quality will ever get. Also seems terrible that the vendors can repair without spare parts (making them better than you) but can't repair to full. Hud and pipboy colour options in the main menu. RGB sliders to choose your colours, along with the standard presets. Pretty clear that you can mod your pipboy and hud colours in all the colours of the rainbow. Might as well have that in the game menu. Same as above for screen element positions. Both of these are values in the ini files anyway, just a matter of allowing them to be customized in game.</li> HP in numbers? Not really bothered but would be nice to see an option for it.</li> Option to buy a motorcycle, quad bike, jeep or something vehicular and fun at level 20. Dunno if you feel the same but I think Fast Travel is a really vacuous, weak form of travel that cheapens the game and reduces the sense of any of it being real. It would be awesome to be allowed in the exterior cells to whip out a quad bike and chip about the wasteland.</li> Something to make food and environmental water's hp contribution scale better with medicinal skill. 6hp? Really?</li> </ul>

So thats the full disorganised list of my ideas. Some are clearly far far more work than others. If anyone about is a mod author or wants to work on these ideas don't let me stop you cause I bet you'd do it and do it better than I ever would.