User talk:GhostAvatar/Archive 2

Template
I think it'd be best if you brought to Goth's attention. I'm not sure whether I'm up-to-date regarding the current procedures regarding bugs due to my absence(s); I remember there being a discussion about it at some point. I'm pretty sure Goth is up-to-date though :) -- Porter21 (talk) 20:49, January 15, 2011 (UTC)
 * Thanks for the heads up. I'll take a more careful look later tonight when I have some time. Cheers.--Gothemasticator 21:51, January 15, 2011 (UTC)
 * All right. I like the template. Using it could really help with bugs. But, could the "Fixed" parameter be edited to read "fixed as of Patch 1.02" rather than "fixed as of DATE"? And, could "Confirmed" read "confirmed DATE" rather than "confirmed as of DATE" ? Also, if you can make those changes, let me know, and I'll add a section detailing the template use in the bugs policy, and then I'll let admins know about it. Thanks.--Gothemasticator 05:04, January 16, 2011 (UTC)
 * Template looks great! Thanks. I'll get around to adjusting the bugs policy page and alerting people later on.--Gothemasticator 20:10, January 16, 2011 (UTC)

Creature articles
Just noticed your post on Goth's talk page - no, there isn't a creature article guideline (although I agree that one is needed). -- Porter21 (talk) 21:12, January 15, 2011 (UTC)
 * P.S. You should really archive your talk page some time, it's getting rather lengthy :) -- Porter21 (talk) 21:13, January 15, 2011 (UTC)
 * The existing guidelines were all created by the Unified page layout project. I doubt anybody would noticed if you posted there at this point though, so a forum post and discussion would indeed be the way to go. Your script idea sounds interesting, but I have quite a backlog of things to do already, so I can't promise I'll be able to take a look at it any time soon unfortunately. I'm putting it on the list of things to consider though. -- Porter21 (talk) 21:54, January 15, 2011 (UTC)
 * I've started the discussion at Forum:Article layout - creatures. You're more than welcome to chime in :) -- Porter21 (talk) 09:38, January 16, 2011 (UTC)

Creature stats
Should be fixed. -- Porter21 (talk) 08:44, January 16, 2011 (UTC)

A few requests
Hey Avatar, I have a few requests. Can you change the infobox image for Formal Wear?. It's been annoying me for some time now and should be replaced by a transparent image. I could do it, but you can deliver better quality. And I saw you replaced my Mantises images, but that's ok. Can you add another one to the galleries (or maybe 1 in the infobox) with its wings flapping? I like the colors are displayed then. And if you have time, maybe you could browse through the category armor and clothing images. There are some png images I uploaded but could do with better versions. Side-question: do you know where to find the playing card images, like this one? Couldn't find them in the GECK. Greets, Jspoelstra 22:28, January 16, 2011 (UTC)


 * Yes, I have noticed the work that needs to be done on notes and holotapes also. Today I removed the heritage of Fallout 3 paper notes out of the list of New Vegas notes. So that you know that no longer needs to be done. Greets, Jspoelstra 00:20, January 17, 2011 (UTC)

Chart
Yay! Porter's toy is getting some use! I have high hopes for it. I guess we'll see what potential it has for corruption by anons and overzealous editors.--Gothemasticator 02:28, January 17, 2011 (UTC)

Mass spam
Yeah, I noticed, but I think it's best to ban the IPs that have managed to spam the page before it was protected too. Ausir(talk) 23:00, January 17, 2011 (UTC)

thanks for the link.
I would like to thank you for telling me where the spam was coming from. I don't know what made people make a forum about me, on 4chan, but I'm actually kinda flattered that they care so much. if it wasn't for them changing my profile, I wouldn't have complained. thanks again. folf182

Ulysses
I don't mind at all, I'm actually more used to a talk page format where everything is kept in one place and people can join the discussion whenever. Anyway, I still think that both versions of the article are largely the same, just different worded. Both imply he was a courier (just not in the infobox), knew the Courier, and rescued Christine, I just think the pre-revert version was better worded. And I'm glad we agree that it is 99% certain that Christine's courier is Ulysses, all those lines were put in by the devs with clear intent to hint at Ulysses in a future DLC. And it is because it is 99% certain that I feel that the information should be documented - all of us know it's going to happen, but your average reader stumbling across the article won't if the information is removed, and I don't think that's fair - it's withholding information which is practically guaranteed to be true, which is against the principles of a wiki. I don't see a problem if we add at the top of the background section a disclaimer that the article is based on the assumption that Christine's courier "with the flag of the old world on his back" who is looking for our Courier, is the same as Johnson's courier who is looking for our Courier, who is the same as Ulysses (obviously better worded than that but you get the point). --Flower of Pock-Lips 08:14, January 18, 2011 (UTC)
 * I see your point. When I have time I'll try to create a version of the page that flows well but makes it clear that most of the information is well-founded speculation. In fact, I could probably leave the pre-revert version relatively intact if I make use of the reference tags. I'll have a look tomorrow. --Flower of Pock-Lips 23:08, January 18, 2011 (UTC)

Gambler suits
So, you still read my message... I removed it thinking later you have so much on your plate already. Ok, I'll see it appear then. --Jspoelstra 04:37, January 20, 2011 (UTC)

Location maps
Hi Avatar, I noticed you replaced 2 location maps I uploaded. Is this an experiment or are planning to replace more? I'll be honest with you, I wouldn't like it. In november I spent a lot of time on it and added location maps to all (200?) marked locations. And I like em. Recently I've started replacing them with better ratio/size/marker images.

On your maps, roads and environments are somewhat sharper but it misses something important in my opinion: an immediate reference to a major location so that people will know what part of the map they're on. My maps have all the names to the locations and there's always a recognizable one, like Goodsprings, Nipton, Novac, Boulder City, Camp McCarran. Your image ratio is also not as the guideline prescribes: it's 2 (width) to 1 (hight). That's the ratio used on FO3 maps (I find that to be a bit out of balance, 7 to 4 seems somewhat better). And I personally like the amber (Mojave Desert) color. It's a color that people recognize from the game (it's the standard color the game starts with).

In november I talked about the locations maps (I wanted to replace the FO3 ones also) with Porter, see here User_talk:Jspoelstra. He is working on it. Maybe he has something similar in mind as you, but I would appreciate it if you talked about this with him before you continue and then got back to me about it.

So I'll hear from you (or Porter), ok? Greets, Jspoelstra 10:12, January 21, 2011 (UTC)

I've thought about it some more and agree that hovering and linking through is a neat feature (I didn't know how that worked, now I do). Maybe we can combine some things. Your higher res map (can you tell me where to find this?:)), with the hover option to all locations, but also direct name placing of some recognizable major locations on the map (2 or 3 so). An example is Morning Star Cavern. The major locations would be Mojave Outpost and Nipton. Then there's an immediate reference without having to hover around. But as I said, Porter is also working on it, so before making major changes to location maps he should be informed. Well, those were my thoughts for the moment. Greets, Jspoelstra 21:34, January 21, 2011 (UTC)
 * Thx for explaining, I'll sleep a bit better now tonight.

Adminship
Given that you've been contributing here for 3 months now, how about you make an adminship request? Ausir(talk) 10:49, January 21, 2011 (UTC)
 * Thanks for pointing it out, changed protection level. I've disagreed with you on some things in the past, but I think you definitely have the necessary skills and level of activity to be an admin. Ausir(talk) 21:54, January 21, 2011 (UTC)
 * Yeah, seconded :) -- Porter21 (talk) 18:59, January 22, 2011 (UTC)
 * Too many files to delete at the rate you're marking them. Thirded. Please. You and Jspol. Nitty Tok. 03:43, February 1, 2011 (UTC)
 * Me, too! Me, too!--Gothemasticator 03:47, February 1, 2011 (UTC)

Links
Sorry, completely forgot to reply to this message. I removed the CSS which re-added a:visited (Wikia chose to have links not change color with the new skin) as it was causing links to change colors in places where they shouldn't (on interface elements etc). It won't be gone for long though; I'll look into this some more tomorrow. -- Porter21 (talk) 18:59, January 22, 2011 (UTC)


 * Well, you could add  to your personal wikia.css in the meantime if not having it hinders your editing efforts :) I'll look into it tomorrow morning either way though.
 * I've removed the  bits from Common.css since the default colors have enough contrast on the yellow background (for me at least). I guess they were a leftover from when that background was still a darker yellow. Thanks for notifying me :) -- Porter21 (talk) 19:39, January 22, 2011 (UTC)

Locations maps
I'm struggling a bit with the locations maps, so I'm going to leave it up to you uploading them. I saw the one of the Trading Post and it looks a lot better now. Maybe the square around the location could be a little bigger and the ratio could be adjusted somewhat (7 to 4). But good work again.

In the past you have uploaded perk images and I want to draw your attention to the Dead Money perks, here Dead_Money. They could use a little rehaul. Greets, Jspoelstra 22:13, January 22, 2011 (UTC)

Location maps
Well, for a change I'm not planning to use JavaScript :) The idea I have in mind is basically to create one template with the whole world map where all locations would be entered. The Fallout: New Vegas map would transclude the whole template, while the location articles would transclude only a part centered on the location in question. Each location would be marked with a little colored dot and would be clickable.

The advantages over an imagemap-based solution are that we wouldn't need an individual map image for each location and that we wouldn't have to set up the reference points in each individual article, but would be able to do it centrally. In addition, I would hopefully be able to spare users having to calculate the pixel coordinates for each individual marker - using imagemaps is not easy for the HTML-inexperienced :) All in all, it's going to be an ambitious project, but I think it'd be worth it as once the system is in place, we can easily use it for all other games as well.

Additionally, I'm also planning to create a template which would allow editors to mark spots on local maps (such as doors, notable loot, enemies etc) without using an image editing software. The more things people can do directly from the wiki (without needing access to the GECK or external programs), the more people can help us :) Console users make up a large chunk of FO3's and FNV's player base after all, and with these tools I think they should be able to contribute a lot more to mapping efforts. -- Porter21 (talk) 22:26, January 22, 2011 (UTC)

THANKS!
Thanks for remaking the oliver sniper.

oh didnt know that thanksNoahg11 19:06, January 23, 2011 (UTC)

Vegas and Hoover
Yeah, I was aware of that page but wanted to merge the Van Buren information back into the main page, in a similar manner to Joshua Graham or Arcade Gannon. I do agree that the Van Buren information took way too much of the background section though, which was part of the reason for the cleanup tag and the link to the Hoover Dam design document in my second version of the article. --Flower of Pock-Lips 13:56, January 24, 2011 (UTC)

That fancy template wizardry you used on the spacesuit page...
Any chance there's a similar piece of coding magic that I could plug into, say, the infobox on Varmint rifle so I could have a link in the ammunition parameter that went to 5.56mm round (Fallout: New Vegas), but had the title of just 5.56mm? Nitty Tok. 00:40, January 25, 2011 (UTC)
 * Eh, thought so. Thanks anyway. Nitty Tok. 01:31, January 25, 2011 (UTC)
 * Oooh! :D
 * Thanks! Nitty Tok. 02:08, January 25, 2011 (UTC)
 * There's a little trick with which you can use the pipe character in an auto-linked template parameter: Simply replace it with, e.g..
 * Still, in this instance I'd simply remove the link brackets from the template and patch up the affected pages by bot. It's simply more intuitive than having a second parameter for the name in my opinion. -- Porter21 (talk) 14:54, January 25, 2011 (UTC)
 * Changed my mind - I've kept the automatic linking but made the template automatically remove disambig suffixes from the displayed text. -- Porter21 (talk) 12:09, January 26, 2011 (UTC)

Blog
I guess it's been awhile since I have made a blog post for the news feed, but can you edit my blog post and put it up on the feed because I certainly don't know how to do that since I guess the code has changed since I've last made a news post. TrailerParkApe MkII 04:45, January 25, 2011 (UTC)
 * Thank you very much for that. Now when I have good news to post, I'll know what to do. TrailerParkApe MkII 21:20, January 25, 2011 (UTC)

Sentry bot
Are you really sure that the minigun military bot was cut? I seem to remember that both variants were rolling around in the wastes. Nitty Tok. 17:13, January 25, 2011 (UTC)
 * I know what's going on there; the Enclave sentry bot texture was added in Broken Steel, and all of the Enclave's sentry bots used the default grey texture until then.
 * Didn't all of the sentry bots in Point Lookout use miniguns? I'm just so sure that the military minigun model actually exists. Nitty Tok. 17:23, January 25, 2011 (UTC)
 * Eh, I don't believe it. I'mma go boot up my Xbox and check Turtledove and the National Guard depot. Nitty Tok. 17:33, January 25, 2011 (UTC)
 * Well, I did find one! :D
 * Want me to grab a picture off my TV with my phone, or do you trust me? Nitty Tok. 17:50, January 25, 2011 (UTC)
 * I was initially going to say that they were in the Dear Hearts and Gentle People trailer, but crap from the trailers gets cut a lot. :P Nitty Tok. 18:01, January 25, 2011 (UTC)

Why did you remove the welcome to New Vegas sign on the New Vegas page? Jspoelstra 01:23, January 26, 2011 (UTC)

Crazed Mister Handy
"Mister Handy" is clearly a proper name, ne pas? Shouldn't it be capitalized?--Gothemasticator 04:11, January 26, 2011 (UTC)

Disturbed anon
I'll ban him. It's a talk page and those things shouldn't be removed. It's on the talk page for a reason concerning the article, and if he is removing peoples posts, then he deserves to be banned. I'll start off light and if you notice he keeps it up, I'll make the ban more strict. TrailerParkApe MkII 21:37, January 26, 2011 (UTC)

Stephany
Really think so??? That would be something. Though I find it hard to believe. I think it's just a guy who has a little crush on her. Say, another thing, I see you're uploading some location images. Would you be interested adding your name to this project?


 * Mmm, you could be right about Steph, they look like self-taken webcam images. I found one on her twitter page.


 * Good point. Should we help her out a bit and place her images in a gallery?


 * It's Mikey himself I believe, Avatar, looking out for his girl. He responded to your message.

Fire ants
Hey Avatar. I'm confused. Right now I'm fighting fire ant workers and fire ant soldiers at Ant Mound, but when I look them up on the wiki I'm redirected to Fallout 3 fire ants. These 2 variants of the fire ant also appear in New Vegas, not just in Fallout 3. Can you take a look at it? Greets, Jspoelstra 03:14, January 30, 2011 (UTC)


 * The infobox -name- line of the soldier fire ant and worker fire ant is also not up to date, when compared to the text next to it. I'll leave it up to you to change it.

Tranquility Lane
Thanks for the tip! I didn't know it existed. I'll place it as an extra image. About the location images of FNV, before you upload revised images (how do you do that by the way), could you resize them just a bit? To lets say 800x600 (if the resolution allows it). Myself, new npc images I make 800*571, new location images 800*600 (4 to 3) or if possible 900*675. If you have anymore good tips, I'll be glad to hear them. Greets, Jspoelstra 00:36, January 31, 2011 (UTC)


 * Guess that wasn't correct English. Well, for example, you've taken some of my loc pics and enhanced them, so to speak. They look a bit sharper, the sky is more blue. What Photoshop options are you using to accomplish that?


 * I'll try it out, thx!


 * I've used some of your tips and the images are getting a bit better. Have to fiddle with it a little bit more though. About my loc pics: if they're too small or have the wrong ratio, and resizing would result in too much quality loss, you're free to replace them of course (an example is Nopah Cave, this one's too 'square' in my opinion. Personally, I'd like them all to become the same ratio, 4 to 3. Greets, Jspoelstra 22:49, January 31, 2011 (UTC)


 * Nice update on the REPCONN Test Site pic! If you see more loc pics I uploaded and who need a little work, you're welcome to change them.

Bug template
It's big and it has a date on it.

And it asks people to fill it in, when the template shouldn't be filled in unless somebody knows why the bug is caused (IE, the WithAmmoPlasmaPistolLoot dropping MFC instead of SEC, etc.) Nitty Tok. 02:41, January 31, 2011 (UTC)

Ciphers
The source for the Ciphers being upcoming content was this. --Flower of Pock-Lips 19:29, February 1, 2011 (UTC)


 * Yeah, I have DM and I can confirm that it really is a challenge, and that all the other triggers are accurate. My memory is hazy on the one about the Ciphers, which is why I added the verify tag in the first place, but since that's been removed I'll take it as confirmation. The page would be upcoming content because the challenge relates to upcoming content, and the content currently described on that page does not currently appear in any published Fallout game. --Flower of Pock-Lips 19:44, February 1, 2011 (UTC)


 * I'm happy to leave the page as it is now, I just think that the page should note somewhere, preferably prominently, that the Ciphers are confirmed to appear in a future game (probably Old World Blues, given their nature, but that's speculation and probably doesn't belong in mainspace), and I thought the upcoming tag was the best way of doing that. --Flower of Pock-Lips 19:58, February 1, 2011 (UTC)

Infobox
Drats!, just too late to escape your eye. I noticed my error yesterday, very late and was planning to change it today. I'll do it right away. Greets, Jspoelstra 19:35, February 1, 2011 (UTC)

Infobox item
Yeah, that's only for a few special Fallout 2 items anyhow, considering the dialogue file only contains related text. Thanks anyway ;) -- Ghouly89 (Talk) 20:56, February 1, 2011 (UTC)

Youtube sound linking
Thanks for the idea, but what I want to put on the wiki cannot be found on youtube. I have specific sound clips that I would like to upload for personal use in specific articles. -- Ghouly89 (Talk) 21:52, February 1, 2011 (UTC)


 * Thanks for telling me about the .ogg files. :) Too bad the MediaWiki player is the most ugly thing I've ever seen (case and point). ;) -- Ghouly89 (Talk) 03:43, February 2, 2011 (UTC)


 * Also, options for sound file copyrights need to be added to "Special:Upload" :P -- Ghouly89 (Talk) 03:54, February 2, 2011 (UTC)


 * MediaWiki:Licenses -- Ghouly89 (Talk) 04:12, February 2, 2011 (UTC)

(<--) Yeah, that does look a bit better. I'll do that from now on :) -- Ghouly89 (Talk) 21:08, February 2, 2011 (UTC)

Bottle caps
Sorry I hadn't realised about the section tag, and thanks for letting me know about the revert. --Flower of Pock-Lips 21:58, February 2, 2011 (UTC)
 * You wouldn't happen to know how easy it would be to add an image field to Gamearticlelist, would you? It's just that if we're going to be using it on overview pages for items from now on, it probably needs an image field since it'll be replacing the infobox. --Flower of Pock-Lips 19:20, February 3, 2011 (UTC)
 * That's generally true, but sometimes a single image can cover the whole topic (particularly in instances where an identical-looking item appears in both F3 and FNV, or both FO1 and FO2. The best example is this image, which can cover all bottle caps in all games. Obviously the image parameter wouldn't be useful on every item overview page, but could be used in quite a few. --Flower of Pock-Lips 19:38, February 3, 2011 (UTC)

Sunset Sarsaparilla bottle caps page(thanks)
Before you edited the page I was thinking "Hmm... aren't there missing locations?" because it was short so thanks for editing the page.

Roaringjohn 20:16, February 2, 2011 (UTC)

What is all this?
00

00

This junk shows up in the baseid section of the item template. It only appeared after your recent escapade into editing it, so what did you do? Nitty Tok. 03:29, February 3, 2011 (UTC)


 * By the way, the reason why I rolled back your edits to Infobox item was that you (probably accidentally) removed the "proto" field (replacing it with a duplicate "effects" field) and the other change seemed fairly inconsequential (whether "dialogue" is above or below "base id" doesn't really matter as there's no game which both would be used for). Just to clear that up ;) -- Porter21 (talk) 19:42, February 3, 2011 (UTC)

Moving the Nuka grenade article
So, the page Nuka grenade needs to be moved to Nuka-Grenade, or however you want to capitalize it. That IS the full, proper name for the weapon, hyphen and all. Unfortunately there are redirects there, otherwise I'd do it myself. -- Yukichigai 03:48, February 3, 2011 (UTC)
 * "Nuka-Grenade" is the in-game name. Yes, I know, I kind of did a double-take too, but that's what it's displayed as if you pay attention, and what it is listed as in the GECK. Same goes for the Schematics associated with it. -- Yukichigai 04:17, February 3, 2011 (UTC)
 * More like tired eyes, but yes I take your point. My bad. -- Yukichigai 04:29, February 3, 2011 (UTC)

Nuka
Just interjecting here; Nuka-Cola is capitalized because it's a product name.

Honestly, the capitalization is silly and wouldn't have won over if Grizzly and Tezzla weren't CONSPIRING AGAINST ME TO TAKE OVER THE VAULT >:(

So, Nuka-grenade shouldn't be capitalized, but Nuka-Cola should.

Or, y'know, you could capitalize it if you want to: I don't have any problems with it. Nitty Tok. 05:03, February 3, 2011 (UTC)
 * Very good, very good. >:3
 * That'll show them to mess with in-game standards! Nitty Tok. 05:16, February 3, 2011 (UTC)

Happy 10,000th edit
You, sir, are the 7th person on the wiki to achieve this enduring feat. In my book, that has to mean something lucky is coming your way! ;)Thanks for your dedication and continued editing at the Vault! :) -- Ghouly89 (Talk) 05:48, February 3, 2011 (UTC)
 * Maybe it's a good moment to apply for adminship? :) Ausir(talk) 05:55, February 3, 2011 (UTC)


 * As un-creepy as this is, I ended up navigating to your profile when you had exactly 9,999 edits, so I just refreshed the page until 10,000. Again, congrats! Maybe I'll be the 10th or something if I really kick it into high gear :D Plus, I would seriously consider Ausir's suggestion ;) -- Ghouly89 (Talk) 05:57, February 3, 2011 (UTC)

Oh no, I wouldn't call 10 minutes a long wait! *Shines his rifle while laughing maniacally* >:D

Alright, I'll give my final regards and it's off to bedy-bye land.. I actually have school tomorrow now that it isn't closed because of -30 degree weather outside ;) -- Ghouly89 (Talk) 06:08, February 3, 2011 (UTC)


 * Just kidding, here's my parting "gift". Take a read, it's just the beginning of a fan fiction I decided to write to restore faith in writers again ;)


 * Cheers -- Ghouly89 (Talk) 06:15, February 3, 2011 (UTC)


 * Eh, I'm giving myself 31 more minutes to edit, then going to bed ;) -- Ghouly89 (Talk) 06:29, February 3, 2011 (UTC)

Congratulations, Avatar, on making this mark. Too many more fine contributions, have one on me (and all of us, I'm sure) tonight.

And I believe you upload a ruins icon, what about a valley and crater icon? I could use em on some loc pages. Jspoelstra 20:17, February 3, 2011 (UTC)

Templates
Thanks for letting me know. Seems like Extension:StringFunctions is no longer installed (which used to be a Wikia-standard extension). I've contacted Wikia to see whether that's intentional - while waiting for the response, I'll try to find a workaround. -- Porter21 (talk) 09:14, February 3, 2011 (UTC)
 * I've fixed ID and DLC ID - please let me know if you run into any other templates which have ceased working. I can't really remember all templates where I used #pad, but it shouldn't be too many (if any) beyond the ones I've already fixed. -- Porter21 (talk) 16:21, February 3, 2011 (UTC)

Video Ban
Well, first of all thank you for answering on behalf of Gothemasticator.

The first argument that you brought up is regarding the Debug MegaPistol, and since The Disintegrator falls into the same category, I am going to talk about them as a whole. Of course both of these items are easy to obtain, however this does not excuse the fact that at the time when the videos were posted there was no phrase detailing how to practically obtain them. Let us assume the following scenario: I am a person who has never played Fallout before, nor have I heard of this wiki before. If I accidentally stumble across one of these articles I will end up confused after reading it all as I will still not know how to actually obtain the weapon. Furthermore, what concerns me most is your statement as follows: "if the first 30 seconds of the video explain how to obtain the weapon, how do you motivate the other 10 minutes?". First of all, the current video policy as interpretable, confusing and short as it is, completely denies the fact that ALL of the video must cover issues that are impossible or hard to cover in written form. In fact, the current policy as it is right now might as well say: "If the first second of your video covers the obtaining of an item and the other 12 minutes of it cover gameplay with that item the video is perfectly acceptable."...However, if that is what the policy is really supposed to mean, then this raises a BIG question:

Is any DECENT video accepted on this wiki?!

First of all, as a side note, I'm confident that nearly none of the videos EVER embedded into this wiki entirely apply to it's policy, so why were not they removed as well??

There is a common knowledge among video makers: a good video is always an entertaining video, and that is especially true when it comes down to youtube. In walkthrough videos of any type it is extremely hard to find issues that cannot be expressed through text, however most people tend to be predisposed to learning visually rather than by reading. After all, these articles are ultimately meant to help the people that come seeking them as much as they can, and not to strictly follow the wiki's policies when they might not be in the advantage of these people. Hereby, my point, what is so terribly wrong with a video that accompanies the main article when it it everyone's request?

This reply is probably getting insanely long by now, so I won't even barely mention the fact that not all of my videos are violating the wiki's policy, no matter how is it interpreted. Some of these videos include: a guide on Vault 34 all the way through finding the All-American, which can be confusing for most people, a guide on obtaining This Machine, which is followed by a pretty complex unmarked quest, a walkthrough of the elaborated quest Bye Bye Love, an upcoming walkthrough of the quest "How Little We Know" etc. These videos had absolutely no reason to be removed, and therefore I would appreciate an explanation for their removal, if I'm not asking too much. (I do realize that you were not the one who removed them, so I am addressing the last sentence to anyone that did.)

Ultimately, if I cannot convince you and the other "Vault Bureaucrats" to allow me and everybody else to embed videos into articles that we consider appropriate, then at leas stop removing the ones that respect the policy and giving bans all around instead of justifying your actions. I apologize if I have gone way beyond the subject in this reply, but I'm just trying to illustrate a point here and I do hope that you will find it correct.

Thank you for your time,

Yours sincerely,

--Mr.PlaysTheHouse 12:17, February 3, 2011 (UTC)

Infobox location
I don't think it's related to your actual edit; I'd hazard a guess that the activity feed excludes images which are used on a lot of pages (Wikia employs similar mechanics for other features), and the new icon isn't used on enough pages to be excluded yet. It'll probably go away eventually. -- Porter21 (talk) 20:40, February 3, 2011 (UTC)

Hoover Dam lower level
As soon as I saw an anon create this page with 'peace people peace' I was inspired. I'm a little surprised it's giving you problems. Check your local map on power plant 1, 2, 3 or 4 and one of the markers is directing to Hoover Dam Lower Level. It's about in the center of the map. Hope you find it. Greets, Jspoelstra 23:58, February 3, 2011 (UTC)


 * I think I know what caused your lapse of concentration today: it's probably all those bottlecaps-edits you had to make that are getting to you now ;) Can't see one for the next few weeks, right?

Centaur
I removed some of your changes to the Centaur page. The one-headed centaurs can be found both in the West and the East, as proven by New Vegas, so the part about the East Coast centaurs differing from the West Coast ones in that regard is not true. Also, in Gamearticlelist, the in-game name (simply "Centaur"), not "Two-headed centaur" etc. should be used, just like with our item articles. Ausir(talk) 03:10, February 4, 2011 (UTC)
 * Development-wise it was a simple reuse of assets, but lore-wise we can assume that there are both two- and one-headed varieties on the West Coast while only one-headed ones are found on the East Coast. Ausir(talk) 03:16, February 4, 2011 (UTC)
 * This was the part I was referring to, which was also in the main Centaur article. "The centaurs encountered in the Capital Wasteland are physically different from the centaurs from the Core Region, trading the dog-like head for a human one and the feelers on their back for 3 long, tentacle-like tongues" sounds as if this variety is encountered only in Capital Wasteland and not in the West, which we now know is not the case. But yeah, the biological traits should probably be moved to the "Characteristics" section now. Ausir(talk) 03:29, February 4, 2011 (UTC)

Nice job on Hoover Dam
Thanks for setting up all the stub subsections and cleaning up Office and Visitor Center. This area has been crying out for some TLC and I was going to put in some effort this weekend, but your work is way better than what I would have done. Nice! I'll fill in some of the stubs. PapaCharlie9 18:19, February 4, 2011 (UTC)

Goodsprings gas station
Don't you think you're making the sky a little too blue? As the game title says, the world is still suffering from post-nuclear effects... Just a thought I wanted to share with you. Greets, Jspoelstra 23:02, February 4, 2011 (UTC)

Radscorpion article
What are these edits about? the word 'likely' acknowledges speculation on whether these were pet store specimens or native populations. The pet store thing was already in the article, I couldn't say with certainty it should be removed, so I left it. Also,the Emperor scorpion, the visual model for F03/FNV radscorpions, is from AFRICA. They are imported as pets but not native whatsoever to N.Am. as far as I know.I'm not going to revert it until I hear from you, but if there isn't a good reason for claiming the Emperor scorpion is native to North America ('north' being part of a specific proper noun and thus capitalized) then the article should go back the way it was. See here for reference article, under habitat: http://www.angelfire.com/mo2/animals1/scorpion/empscorp.html I'd use wikipedia(it says that there too) but yuppy bandwagoners claim everything there is erroneous, so I didn't want that to be an issue. As for this 'pet store' scorpion theory, I don't know if it's from a canon source or just someone's imaginative explanation for why there are scorpions in places in the wastes the didn't live before- which, as I see it, is because all the wastes are a desert, which is the home of scorpions and the post-war climate is always summer, thus allowing them to wind up all over. Anyway, I don't mean to come across as rude, you and I have gotten along fine. I'm just real sick of my edits being reverted or changed within a few hours of publishing. I understand articles here are edited constantly, but I feel like anytime I try to add anything here I get my toes stepped on. Again, no offense, and best wishes, please advise on this topic. Pu239AndYou 23:29, February 4, 2011 (UTC)

Okay, a few points to make while I ignore your comments claiming I'm struggling to distinguish between RW and FO reality.

1. radscorpions existing in the Fallout universe is NOT evidence of Emperor scorpions being native to North America. 2. radscorpions existing in the Fallout universe in the games set long after the great war isn't evidence of ANY scorpions, emperor or otherwise, being native to anywhere or even existing pre-war. All we know is that radscorpions exist when and where the games are set. 4. You claim it is a fact the games state they are Emperor scorpions and that they are native to N.Am. As far as I know this is not true, if you can quote a canon source please do so. 3. Who said they were Emperor scorpions to begin with? It's one of the things I left in the article not knowing who put it there or what their validity for it was. 4. You only edited the main paragraph and left the same points in the rest of the article. 5. Some speculation is necessary in ALL articles here, otherwise all we could write is a numbered list of references from the games, without any coherent paragraphs at all. 6. Radscorpions ARE descended from scorpions(unless your saying since no Fallout game says that it's not true) so their environment effects them, including their evolution. I agree saying it has effected the specific changes in certain variants is speculation, but it is valid and helpful in the article. The wastes are unpopulated, and civilization is almost dissolved, plus all the un-mutated wasteland wildlife are more aggressive and larger as well, clearly effects of the land returning to the wild. Speculation not backed by canon? Yes. Hence why I pursed it in terms of being 'likely.'

I'm re-editing the part you changed to omit any statement claiming they are Emperor strain scorpions, or that the were ever native to anywhere. It's sufficient to simply state they are descended from scorpions, at least in the main article. I will leave the statement at the bottom of the page, as it was there before my streamlining edit. Please do not take this as warring; I'm happy to hold off and refer this to Admin discretion if you please.

Correcting typos and errors is fine, please get in touch with me BEFORE you edit the CONTENT of my contribs. Claiming Emperor scorpions are native to North America invalidates anything you've said about divergence & canon. Claiming they are imported pets is one kind of speculation(I didn't add that); Emperor scorpions were native ONLY to Africa in the Fallout world at the point of Divergence (1940s) because in the RW they were native only to Africa at that point. So any example of them since in N. Am. is migration or transplantation by humans, things other than 'an indigenous species.' I do believe calling them Emperors has stemmed from the idea radscorpions are pet-store runaways from the time of the Great War, as they are the variety popularly imported from Africa as pets. Citing the existence of mutated scorpions as proof the specific strain of Emperors was native to North America in the fallout universe is incredulous and erroneous, unless you have a canon source. (Which would put such a source in question as to the amount it is canon, as such an assertion is not only impossible but unnecessary-there are plenty of poisonous AND aggressive species of scorpion already native to North America) -Pu239AndYou 00:54, February 5, 2011 (UTC)

Clearly you DO need to read my above message, as one NPC stating their theory that something SEEMS a certain way is not proof that it in fact, IS. There isn't such a thing as a 'North American' Emperor scorpion.


 * You reverting the article once again constitutes edit-warring. I'm putting this matter on high.

I think that the various facts that you put into the article did constitute speculation, and they should probably be left out. AreYouGoingToEatThatNuke? 01:28, February 5, 2011 (UTC)

Sarsparilla
If Nuka-Cola machines can soon be found on every street in America AND Festus is programmed to say nice things about Nuka with the threat of 'legal action', they're rivals. Nitty Tok. 02:53, February 5, 2011 (UTC)
 * Nuka-Cola has dominance of the country except in the Mojave. It's worded just fine. Nitty Tok. 03:26, February 5, 2011 (UTC)

Radscorpions
I'm poking my head into the editing dispute regarding the radscorpion page. If you'll take a look at my recent edit, you'll see an example of me removing speculative language and unencyclopedic content. I have left this same message on PU's page as well.--Gothemasticator 06:08, February 5, 2011 (UTC)

In-game spelling
That's a fine solution. I didn't realize that was the in-game spelling.--Gothemasticator 14:31, February 5, 2011 (UTC)

Mercy
The side image is dark and completely unreadable against the dark background of the infobox. Mine shows the weapon in its entirety. Unless you are able to provide an image that shows the weapon in its entirety, don't change it. As an administrator, I'm surprised you don't know that. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 20:49, February 5, 2011 (UTC)
 * No, infobox images are supposed to be informative and show the weapon clearly. They can be in-game images as long as they meet the criteria for GECK images - they are clear, show the weapon in question and are informative. The problem with the first person model is that the ammo backpack is jammed up the arse of the grenade gun, thus making it useless as an infobox image. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 21:10, February 5, 2011 (UTC)
 * The GECK render doesn't show the ammo backpack either. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 21:29, February 5, 2011 (UTC)
 * To the contrary, my image clearly shows the weapon for the most part, whereas the GECK render and the current image still don't look properly agaist the dark background. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 23:14, February 5, 2011 (UTC)

Images
Images need to be visible against the dark infobox background, so I'm switching them to brightened ones. I don't know if you noticed, but the default render window makes guns almost black and that doesn't contrast well, neither on white nor black background. And since they are so dark, colours and features can't be discerned. I'm using a monitor on default settings, so it's pretty clear which images are dark and which are not. Bright images are actually visible. Replacing them with nearly invisible dark ones will be considered vandalism. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 00:21, February 6, 2011 (UTC) And just in case you don't get the point:

The left one is my image, the right one was the dark image I replaced. The background is taken directly from the infobox. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 00:27, February 6, 2011 (UTC)
 * My monitor is a CRT with average brightness and high contrast settings. I really fail to see how your monitor is a relevant argument. A dark image that makes it hard to see features or colour looks bad on a dark background. In fact, another user reverted your FNV service rifle image to one I submitted, with increased gamma, because yours was unreadable. That makes 2 against 1. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 00:35, February 6, 2011 (UTC)

Weapon argument
Yes, this argument with Tagaziel is unpleasant, I would't like it either. But no need to go mad, have a good night's sleep and it will probably already be better by tomorrow. I've added my opinion to the forum and see Ausir also made his point of view. That should help coming to a speedy solution to this matter. Greets, Jspoelstra 04:10, February 6, 2011 (UTC)

An apology
Hey GhostAvatar, sorry for the earlier hostility. I've nothing to excuse myself with and the rather rude behaviour was uncalled for. Sorry for that. At least something useful for the Wiki came out of it, which I guess proves that we both have its best interests at heart, except we pursue them in a different fashin - you're a master Craftsdwarf, I'm the Hammerer :) http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 20:48, February 6, 2011 (UTC)
 * It seems we share a passion for pretty stuff. I'm wondering, do you really have a 2.7k monitor? Or are you using an external 3D modelling program to create renders? http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 21:04, February 6, 2011 (UTC)
 * If you want to turn resolution up to 11 and go into overkill mode, grab NifSkope. Open the mesh, assign textures, align the item so that it fills the entire space (remember to detach the left hand menu showing the resources) and you can have monster-size images. That's how I reach the 1600 pixel limit for my monitor. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 21:17, February 6, 2011 (UTC)
 * It's good because it doesn't have the excessive lighting of the GECK, just the default light the colour of which you can set up yourself. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 21:26, February 6, 2011 (UTC)

New weapon images
This has to be almost a world record, 2950*850 resolution. Since you are replacing weapon images now, how about giving them a little more 'breathing' space under and above the weapon. A lot of weapon images are crammed in so tight the infobox now. I'd like it. Greets, Jspoelstra 23:46, February 6, 2011 (UTC)

Geck
The GECK is wrong about value. If you spawn a 9mm at 100% condition, it's worth 848 caps. Nitty Tok. 01:34, February 7, 2011 (UTC)
 * Then, we ought to use the bugged version as that's what most people will see. Nitty Tok. 01:54, February 7, 2011 (UTC)
 * Then the maximum value possible in-game should be listed, and the bug itself should be listed on, like, the Barter page. Nitty Tok. 04:21, February 7, 2011 (UTC)
 * Like I said, it should belong somewhere else. That happens with every gun, not just the 9mm. It really shows up on expensive shiz like the 12.7mm SMG. Nitty Tok. 01:14, February 8, 2011 (UTC)
 * It does affect value, yes. The gun will only ever sell for 849 caps. Nitty Tok. 03:54, February 8, 2011 (UTC)
 * I think we can just add notes a la the Anti-Materiel Rifle page, like what I had on the 9's page before. Editors could see it and not correct it then. Nitty Tok. 21:43, February 8, 2011 (UTC)

Amends
I call it as I see it, and I called 'North American Emperor scorpions' ridiculous. Turns out, the ridiculousness IS canon, you were right. Fatigue and frustration 1, brotherhood of man 0. Gothe left a few good points on my page, you might want to see them. The page needed streamlining, but I knew when I left it, as good as I could do it, there were a number of weak points, and adding more to 'balance' them out only does so much. I guess this route got the page the attention it needed, though I would have rather it been a positive thing that didn't leave me feeling embarrassed. So this is to say sorry. And on a further personal note, we still haven't explored each other's interest in small arms, aside from The Vault. If you'd be interested we should find a way to do that. I wish nothing but good luck and smooth feed ramps for you. -Pu239AndYou 00:14, February 8, 2011 (UTC)

By way of apology, a modern hand-cannon for the logistic-minded:

-> Yes I went on a long grueling trip for 3wks over the holidays and then my computer had some issues. I was going to leave a message on my profile but didn't get to it in time. So, you do or don't need help now? I wish I could have helped with some weapon pages, they are most of what I joined for originally. Pu239AndYou 22:14, February 9, 2011 (UTC)

Mercy and my non-cache problems
So, I checked the Mercy page and saw a stretched-out ill-cropped pic that was just plain ugly - in the infobox. After reading Tagaziel's response, I checked the page again and saw a fitted version of the pic that at least didn't "suck" as I said in my post. After your response, I see the current changes, which I approve of. But, what happened with my earlier misview, if not cache problems? Did I miss a change?--Gothemasticator 02:21, February 8, 2011 (UTC)
 * Ah, thank you. Well, I guess it didn't hurt anything to retract my statement.--Gothemasticator 03:55, February 8, 2011 (UTC)

Weapon mods
Incredible stuff you're uploading, Avatar. It's like you can almost touch them for real. No need anymore for lightening the infoboxes I think. I noticed you made a category weapon mods images. Personally I would have chosen weapon mod images, leaving the s after mod away. Just like in non-player characters - non-player character images, locations - location images etc. It's a bit double now: mods and images. See what you do with it, no problem. Jspoelstra 04:03, February 9, 2011 (UTC)


 * I see you've take my advice :) Can you take a look at the YCS-1861 page? I believe someone has replaced your image.

9mm SMG Light Bolt
Since you are producing weapon pictures and mods, can you kindly do the 9mm SMG Light Bolt? I need to use it. --ParaHaXz 17:35, February 9, 2011 (UTC)

Jspoelstra 04:28, February 19, 2011 (UTC)==Museum of Technology== Yes, I saw you made the necessary changes. I was kinda surprised such a mistake had been made in the past. Vault 106 is clearly visible on the door. Jspoelstra 01:32, February 12, 2011 (UTC)

i didnt notice the revert button earlier so i saved the earlier pictures and reposted them because they showed greater detail than the current picture

Nifskope
Say Avatar, can you tell me how to use Nifskope properly? After your forum discussion with Tagaziel about weapon images I read something on your talk page about it and tried it. I can't get the colors to work though. So how do you create those marvellous weapon images. It's with the help of this program, isn't it? Greets, Jspoelstra 04:04, February 19, 2011 (UTC)

Thanks, I'll try it tomorrow. My concentration is not so well anymore now. If I run into any problems I'll let you know! Greets, Jspoelstra 04:28, February 19, 2011 (UTC)


 * Well, I've made my first attempt with the Salesman Weekly magazine image. Did work out quite nicely. Still some figuring out to do but I'll get there. Can you tell me where you found those map-icons (like the one of the ruins)?


 * I notice yours too of course. Already feeling a bit anxious about Dead Money? Just a few more days and you can upload some new weapon images. Hope you get a hold of a copy soon. Jspoelstra 04:15, February 20, 2011 (UTC)

Seriously???
Why was yet another help video I posted removed? Another video had been up on that page for at least 10 days. Do the moderators have a tracking beacon on my posts or something? What is the point of not having a video? Videos are a vital part of any game, and the rule is just plain stupid since video displays can make games easier to understand since the person can see instead of being told through text.

So how would I go about suggesting a change to this policy? I know that a lot of the users do in fact use the wiki as a game guide, so it should be reconsidered.

Thanks XDerivative 02:54, February 20, 2011 (UTC)

And...
...why aren't you an admin as well?--Gothemasticator 04:14, February 20, 2011 (UTC)
 * But it's so great! You get to be abused all the time, targeted for vandalism, expected to participate in maintenance... What's not to like? :)--Gothemasticator 04:25, February 20, 2011 (UTC)

Question about editing
I'm new to editing a wiki, so I was wondering how you put in personal comments about your edits in order to explain why you did what you did.

Thanks. --XDerivative 04:38, February 20, 2011 (UTC)

Deletion backlog
I already had a feeling you were going to help me tag the remaining unused images for deletion today. It's gonna be so clean in 2 days, I'm going to enjoy watching the image categories then. And I noticed you added the factory icon to the infobox template. It was the reason I asked you where the icon images were located because I was missing that one. Greets, Jspoelstra 18:15, February 20, 2011 (UTC)
 * I know you can do it faster, but I want to learn these kind of things for myself too.