Talk:Blake (Fallout: New Vegas)

Doesn't have quest item
I can't buy "Stress and the Modern Refugee: A Primer" from Blake. What's going on?

Return when Blake is at his little outpost...if he's in the building he won't have it on him, but it returns once you're trading with him at his store.

Blake is Missing
I've searched all over the Crimson Caravan. No Blake. There are only two buildings to search, as far as I'm aware. Am I missing something?

RE: Sometimes there is a little glitch where he's not at his post. If this happens, try the Barracks in the Crimson Caravan Company. I was looking for him for ages too and when I went into the Barracks, he was inside and ran past me, out the door and back to his post.

I'll give it a whirl. I've "lost" companions several times, and they always seem to show up sooner or later, so maybe the same is true of Blake. Anyone know how good his supplies are? I didn't see much mention. 69.76.13.134 02:13, November 8, 2010 (UTC)

I found Blake. Turns out, the Caravaneer's building had a bit of stuck code. Theere was a crowd of at least 15 of them all stuck together. As soon as I entered the room they began moving on their programmed paths again. After I exited the building, the place was alive with people milling around (funny I hadn't noticed how dead the town had been). Blake was back in his usual spot. I guess walking into an area and seeing it first-hand forced the bugged code to start moving forward again.David Simpson 03:19, November 8, 2010 (UTC)

im missing blake as well, ive searched all buildings

nevermind, when i re-entered the compound blake spawned right beside me.

blakes dead i have just found blake dead ?, was looking for the varmint riffle silencer tried at novac,goodsprings and 188 no joy !

Blake never restocks his store
I waited at least 3 weeks for him to do it and he never ever does and I didnt go into the same cell as him for at least a week and he still didnt.---Mended Flesh- 12:41, December 18, 2010 (UTC)
 * I had the same problem. Waiting for three days while standing directly in front of him fixed it.174.0.106.101 00:23, December 27, 2010 (UTC)

same here. nu patch, eh?

I have the same problem, waiting 3 days infront of him restocks, but every time you visit him you have to wait 3days again. Patch 1.3.0.452.

Blake's Store crashes Xbox 360

Just a note to any 360 players, if you buy any caravan cards from Blake your console will freeze when you press "X for Accept" button in the trade menu.
 * if you read the main page it addresses this issue, you can't buy more than 2 at a time.--64.126.90.132 18:24, October 26, 2011 (UTC)

Complete Blake inventory

 * 10 checks for one of the following: bobby pin, crutch, teddy bear, motorcycle gas tank, pilot light, motorcycle hand brake, vacuum cleaner, leaf blower, firehose nozzle, conductor, empty Nuka Cola bottle, tin can, turpentine, Abraxo Cleaner, lunchbox, cherry bomb, sensor module, wonderglue, leather belt, medical brace, paint gun, toy car, surgical tubing, steam gauge assembly, pressure cooker, bonesaw, scissors, scalpel, tweezers, forceps, empty syringe, clipboard, tin plate, coffee pot, lawn mower blade, Nuka Cola truck, baseball, baseball glove, 8 ball, cue ball, scrap metal, fission battery, ashtray, brahmin skull, camera, pre-war money, carton of cigarettes, pack of cigarettes, coffee mug, cutting board, box of detergent, dog bowl, fork, cup, iron, metal cooking pan, paperweight, ceramic dinner plate, plunger, metal cooking pot, rake, shot glass, spatula, metal spoon, hot plate, cigarette, dinner plate, drinking glass, damaged garden gnome, glass pitcher, hammer, harmonica, butter knife, milk bottle, pencil, spork, whet stone, large whiskey bottle, empty whiskey bottle, wrench, opthmaloscope, flour, wood chipper, toaster, chessboard, empty soda bottle, small ruined book.
 * 1500 caps at levels 1-4, 3000 from 5-9, 6000 from 10-14, 12000 from 15 onwards.
 * 3 random skill magazines, except for True Police Stories.
 * 2 VendorWeaponModsGunsTier1
 * 1 9mm pistol scope, 9mm mags, varmint silencer, varmint mags, .357 cylinder, .357 barrel, varmint scope, or one of the following: (reloading supplies are included twice - 2/9 chance of one reloading part, 7/9 chance of a mod)
 * Large pistol primers, small rifle primers, small pistol primers, rifle powder, pistol powder, 9mm cases, 5.56mm cases, .357 cases, shotgun primers, 20 gauge hulls (all in boxes or jars)


 * 2 VendorWeaponModsGunsTier2 (complicated: either a mod, something from the first reloading list, or something from the second reloading list. 12/15 chance of a mod, 1/15 chance for the first reloading list, 2/15 chance for the second reloading list. Second list's only difference is the addition of a 10mm case box.)
 * 1 cowboy repeater custom action, repeater long tube, repeater stock, hunting shotgun tube, shotgun choke, 9mm SMG drum, SMG light bolt, service rifle springs, receiver, 10mm mags, laser sight, silencer
 * Large pistol primers, small rifle primers, small pistol primers, rifle powder, pistol powder, 9mm cases, 5.56mm cases, .357 cases, shotgun primers, 20 gauge hulls (all in boxes or jars)
 * Large pistol primers, small rifle primers, small pistol primers, rifle powder, pistol powder, 10mm cases, 9mm cases, 5.56mm cases, .357 cases, shotgun primers, 20 gauge hulls (all in boxes or jars)


 * 2 VendorWeaponModsGunsTier3 (either one weapon mod or one item from either reloading list. 8/11 chance for a mod, 1/11 for the first reloading list, 2/11 for the second)
 * .44 scope, heavy frame, 10mm SMG mags, compensator, hunting rifle scope, action, mags, .22 SMG drums
 * Large pistol primers, small rifle primers, small pistol primers, rifle powder, pistol powder, 10mm cases, 9mm cases, 5.56mm cases, .357 cases, shotgun primers, 20 gauge hulls (all in boxes or jars)
 * Large pistol primers, large rifle primers, small rifle primers, small pistol primers, rifle powder, pistol powder, 10mm cases, 5.56mm cases, .44 cases, .308 cases, shotgun primers, 20 gauge hulls, 12 gauge hulls (all in boxes or jars)


 * 2 checks for any of the following: grenade rifle long barrel, laser rifle scope, laser rifle focus optics, laser rifle beam splitter, plasma magnetic accelerator
 * 20 random caravan cards, except Sierra Madre cards
 * 1 of the following: Rad-X, stimpak, dirty water, empty syringe, Med-X, xander root, broc flower. After level 4, there is an option for RadAway. Stimpaks are listed three times.
 * 1 of the following: Buffout, jet, mentats, psycho, empty syringe, med-x, cateye, fixer, rebound, steady, turbo, xander root, broc flower, hydra
 * 5 checks for this entire list of bullets each
 * 1 10mm round, 50 75% checks for +1 round, and 10 25% checks for +1 HP round
 * 1 .308 round, 8 75% checks for +1, 8 25% checks for +1 AP, 8 25% checks for +1 HP
 * 1 .44 Magnum round, 8 75% checks for +1, 8 25% checks for +1 HP, 16 75% checks for +1 .44 Special
 * 50 5mm rounds, 25 75% checks for +1, 50 25% checks for +1 AP, 2 25% checks for +1 box of 5mm surplus, 50 25% checks for +1 HP
 * 1 5.56mm round, 20 75% checks for +1, 8 25% checks for +1 AP, 8 25% checks for +1 HP, 1 25% check for a 5.56 surplus box, 40 75% checks for +1 .223
 * 1 12 gauge shell, 10 75% checks for +1, 2 25% checks for +1 bean bag shell, 4 25% checks for +1 slug
 * 1 .22LR round, 30 75% checks for +1, 10 25% checks for +1 HP, 1 25% check for a box of .22 plinking
 * 1 .357 Magnum round, 12 75% checks for +1, 5 25% checks for +1 HP, 18 75% checks for +1 .38
 * 1 40mm grenade, 6 75% checks for +1, 2 25% checks for +1 incendiary 40mm
 * 1 .50MG round, 12 75% checks for +1, 4 25% checks for +1 AP, 4 25% checks for +1 incendiary .50
 * 1 9mm round, 50 75% checks for +1, 10 25% checks for +1 HP, 15 25% checks for +1 +P+
 * 1 .45-70 Gov't round, 8 75% checks for +1, 4 25% checks for +1 HP
 * 1 25mm grenade, 20 75% checks for +1, 7 25% checks for +1 HE
 * 1 20 gauge shell, 10 75% checks for +1, 5 25% checks for +1 slug
 * 1 BB, 75 75% checks for +1
 * 1 12.7mm round, 50 75% checks for +1, 10 25% checks for +1 HP


 * 5 checks for this entire list of energy ammo each:
 * 10 microfusion cells, 10 75% checks for +1, 3 25% checks for +1 OC cell, 1 25% check for a bulk box
 * 16 75% checks for a small energy cell, 8 25% checks for +1 OC cell, 1 25% check for a bulk box
 * 16 75% checks for a small energy cell, 8 25% checks for +1 OC cell, 1 25% check for a bulk box
 * 10 microfusion cells, 10 75% checks for +1, 3 25% checks for +1 OC cell, 1 25% check for a bulk box
 * 100 electron charge packs, 30 75% checks for +1 ECP, 50 25% checks for +1 OC cell, 1 25% check for a bulk box


 * 3 of the following:
 * 1 VendorArmorTier1


 * a suit of leather armor, at 15, 25, 35, or 45% condition
 * a radiation suit, at 45, 55, or 65% condition
 * a suit of painspike armor at 20, 25, or 30% condition
 * a suit of sadist armor at 20, 25, or 30% condition
 * a suit of badlands armor at 20, 25, or 30% condition
 * a suit of blastmaster armor at 20, 25, or 30% condition
 * a suit of painspike armor at 30, 35, or 40% condition
 * a suit of sadist armor at 30, 35, or 40% condition
 * a suit of badlands armor at 30, 35, or 40% condition
 * a suit of blastmaster armor at 30, 35, or 40% condition
 * a suit of painspike armor, 40, 45, 50%
 * a suit of sadist armor, 40, 45, 50%
 * a suit of badlands armor, 40, 45, 50%
 * a suit of blastmaster armor, 40, 45, 50%
 * 1 VendorArmorTier1 + 1 VendorArmorTier2, available after level 6


 * a suit of metal armor, 15, 25, 35, or 45%
 * a metal helmet, 45, 50, 55, or 60%
 * an advanced radiation suit, 45, 55, or 65%
 * a suit of reinforced leather, 15, 25, 35, or 45%
 * 1 Tier1, 1 Tier2, and 1 Tier3, available after level 11


 * a combat helmet, 45, 50, 55, and 60%
 * a suit of combat armor, 45, 50, 55, and 60%
 * a suit of recon armor, 15, 25, 35, and 45%
 * a recon helmet, 15, 25, 35, and 45%
 * a suit of reinforced metal, 15, 25, 35, and 45%
 * a reinforced metal helmet, 45, 50, 55, and 60%
 * 1 Tier2, 1 Tier3, and 1 Tier4, ditching Tier1, available after level 16


 * a suit of reinforced combat armor, 45, 50, 55, and 60%
 * a reinforced combat helmet, 45, 50, 55, and 60%
 * 1 Tier3, 1 Tier4, and 1 Tier5, ditching Tier2, available after level 21


 * a mark II combat helmet, 45, 50, 55, and 60%
 * a suit of mark II combat armor, 45, 50, 55 and 60%
 * 5 of the following: either a stimpak or 5 75% checks for +1 stimpak, a doctor's bag or a 75% check for a doctor's bag after level 2, or a Radaway or a 75% check for a Radaway after level 3
 * 15 of any of the following: turpentine, wonderglue, scrap metal, wrench, scrap electronics, duct tape
 * 15 of any of the following: leather belt, medical brace, surgical tubing, scalpel, forceps, empty syringe
 * 10 of any of the following:
 * 1 VendorWeaponsGunsTier1 (one of the following)
 * 1 .357 magnum revolver - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 65% options added at levels 3, 5, 8, and 13 (yes, 65%, not 60% of other lists)
 * 1 varmint rifle - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 9mm pistol - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 silenced .22 - 30 or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13
 * 1 single shotgun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13


 * 1 VendorWeaponsEnergyTier1 (one of the following)
 * 1 laser pistol - 25, 30, or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13
 * 1 plasma pistol, at either 25, 30, 35, 40, or 45% condition. (No levelling in this list.)
 * 1 recharger rifle - 30, 35, 40, or 45% condition at level 1, with 50, 55, 60, and 65% options added at levels 3, 5, 8, and 13
 * 16 75% checks for one small energy cell each, 8 25% checks for one overcharged SEC each, and one 25% for a bulk energy cell box


 * 1 VendorWeaponsExplosivesTier1
 * Either a stick of dynamite, long fuse dynamite, or a powder charge.


 * 1 VendorWeaponsMeleeTier1
 * 1 knife at 45% condition, with 55, 65, and 75% options added at level 3, 5, and 8
 * 1 police baton at 35% condition, with 45, 55, and 65% options added at 3, 5, 8
 * 1 pool cue at 25% condition, with 35, 45, 55, and 65% options added at 3, 5, 8, and 13
 * 1 straight razor, at 35, 45, or 55% condition (no levelling)
 * 1 cleaver at 30% condition, with 35, 40, 45, and 50% options added at 3, 5, 8, and 13
 * 1 throwing hatchet, with an option for 2 throwing hatchets added at level 4
 * 1 throwing knife, with options for 2 and 3 knives added at levels 4 and 8


 * 1 VendorWeaponsUnarmedTier1
 * 1 set of boxing gloves, at either 15 or 25% condition (15% is duplicated, so 2/3 chance of 15% and 1/3 chance of 25%), with 35, 45, 55, and 65% options added at 3, 5, 8, 13
 * 1 set of boxing tape, at either 15 or 25% condition (15% is duplicated, so 2/3 chance of 15% and 1/3 chance of 25%), with 35, 45, 55, and 65% options added at 3, 5, 8, 13


 * 1 VendorWeaponsGunsTier2, after level 6
 * 1 10mm pistol - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 9mm submachine gun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 caravan shotgun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 cowboy repeater - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 service rifle - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13


 * 1 VendorWeaponsEnergyTier2, after 6
 * 1 laser rifle at 30, 35, 40, or 45% condition, with 50, 55, 60, and 65% options added at levels 3, 5, 8, and 13
 * 1 plasma rifle at 30, 35, 40, or 45% condition, with 50, 55, 60, and 65% options added at levels 3, 5, 8, and 13
 * 1 incinerator at 30, 35, or 40% condition, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13


 * 1 VendorWeaponsMeleeTier2, after 6
 * 1 baseball bat at 30% condition, with 35, 40, 45, and 50% options added at 3, 5, 8, 13
 * 1 switchblade, at 15, 25, or 35% condition. Another 35% option, plus a 45, 55, and 65% condition option are added at 3, 5, 8, and 13 respectively
 * 1 nail board, at 45, 55, or 65% condition (no levelling)
 * 1 machete, at 35, 45, or 55% condition, with a 65% option added at level 3
 * 1 nine iron, at 35, 45, or 55% condition, with a 65% option added at level 3
 * 1 hatchet at 30% condition, with 35, 40, 45, and 50% options added at 3, 5, 8, and 13
 * 1 throwing spear, with options for 2, 3, 4, and 5 spears each added at 3, 5, 8, 13.


 * 1 VendorWeaponsUnarmedTier2, after 6
 * 1 set of brass knuckles - 30 or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13
 * 1 bladed gauntlet - 30 or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13


 * 1 VendorWeaponsGunsTier3, after 11
 * 1 10mm round, 10 75% checks for +1 10mm, 5 75% checks for +1 10mm case, and a 10mm SMG at 30, 35, 40, 45, 50, 55, or 60% condition, with a 65% option after level 13
 * 1 .308 round, 7 75% checks for +1 .308, 4 75% checks for +1 .308 case, and a hunting rifle at 30, 35, 40, 45, 50, or 55% condition, with a 60% option after level 13
 * 1 12 gauge shell, 10 75% checks for +1 12 gauge, 8 75% checks for +1 12 gauge hull, and a sawed-off shotgun at 15, 25, 35, 45, or 55% condition, with a 65% option after level 13
 * 1 .44 round, 10 75% checks for +1 .44, 8 75% checks for +1 .44 case, and a .44 revolver at 30, 35, 40, 45, 50, or 55% condition, with a 60% option after level 13
 * 1 .22 round, 20 75% checks for +1 .22, and a .22 SMG at 15, 15, 25, 35, 45, or 55% condition, with a 65% option after level 13
 * 1 20 gauge shell, 10 75% checks for +1 20 gauge, 8 75% checks for +1 20 gauge hull, and a lever-action shotgun at 15, 25, 35, 45, or 55% condition, with a 65% option after level 13


 * 1 VendorWeaponsEnergyTier3, after level 11
 * a flamer, at 30, 35, 40, or 45% condition
 * a recharger pistol, at 30, 35, 40, 45, 50, or 55% condition, with a 60% option after level 13
 * a laser RCW, at 30, 35, 40, 45, 55 or 60% condition, with a 65% option after level 13 (no 50% option)
 * a multiplas rifle at 15, 15, 25, 35, 45, or 55% condition, with a 65% option after level 13


 * 1 VendorWeaponsMeleeTier3, after level 11
 * a ripper, at 35, 45, 55, or 65% condition
 * a combat knife, at 15, 25, 25, 35, 45, or 55% condition, with a 65% option after level 13 (2 25% options)
 * a lead pipe, at 35, 45, or 55% condition, with a 65% option after level 13
 * a sledgehammer, at 30, 35, 40, or 45% condition, with a 50% option after level 13
 * a rebar club, at 30, 35, 40, 45, 50, or 55% condition, with a 60% option after level 13
 * a bumper sword, at 30, 35, 40, 45, 50, or 55% condition, with a 60% option after level 13


 * 1 VendorWeaponsExplosiveTier3, after level 11
 * an incendiary grenade and 3 75% checks for +1 grenade each
 * a brick of C4, a detonator at 100% condition, and 3 75% checks for +1 brick each
 * a plasma grenade and 3 75% checks for +1 grenade each
 * a pulse grenade and 3 75% checks for +1 grenade each
 * a plasma mine and 3 75% checks for +1 mine each
 * a pulse mine and 3 75% checks for +1 mine each


 * 1 VendorWeaponsUnarmedTier3, after level 11
 * a set of spiked knuckles, at 15, 25, 35, 45, or 55% condition, with a 65% option after level 13
 * a power fist, at 30, 35, 40, or 45% condition


 * 1 VendorWeaponsExplosiveTier4, after level 16
 * a missile launcher at 30, 35, 40, 45, 50, or 55%
 * a grenade launcher at 15, 15, 25, 35, 45, 55, or 65%


 * 1 VendorWeaponsMeleeTier4, after level 16
 * a shishkebab at 30, 35, 40, 45, 50, 55, or 60%
 * a fire axe at 30, 35, 40, 45, 50, 55, or 60%
 * a chainsaw at 35, 45, 55, or 65%
 * a cattle prod at 30, 35, 40, 45, 50, 55, or 60%


 * 1 VendorWeaponsUnarmedTier4, after level 16
 * a zap glove at 15, 35, or 40%, with a 45% option after level 20
 * a mantis gauntlet at 15, 35, or 40%, with a 45% option after level 20


 * 1 VendorWeaponsExplosivesTier5, after level 21
 * a Fat Man at 25, 35, or 45, with a 55% option after level 23
 * a grenade machinegun at 30, 35, 40, 45, 50, 55, or 60%


 * 1 VendorWeaponsMeleeTier5, after level 21
 * a super sledge at 45, 50, 55, or 60%
 * a thermic lance at 45, 50, 55, or 60%


 * 2 VendorWeaponsUnarmedTier5, after level 21 - the list is included twice, so after level 21, you're statistically more likely to get tier 5 unarmed weapons than any other weapons
 * a ballistic fist at 15, 35, or 40%, with a 45% option after level 23
 * a displacer glove at 15, 35, or 40%, with a 45% option after level 23

I cannot find anything that actually changes the Crimson Caravan inventory if you successfully steal the Gunrunner schematics - I think it's the same case as Johnson Nash not actually offering any additional ammunition if the NCR takes over Primm. Nitty the Kitty! 06:39, 20 April 2015 (UTC)