Milo

Ranger Milo is an NCR patrol Ranger tasked with locking down the road leading to Nelson and preventing legionaries from leaving or hapless travelers from entering. He's normally assigned to Camp Forlorn Hope. Milo is encountered in Fallout: New Vegas.

Background
An experienced Ranger surrounded by greenhorn Army recruits, Milo has taken the lead on securing the read into Nelson after Dead Sea and his troops attacked it, together with Carmine, his repeater. Although he has no formal authority over the troopers, he tries to help as best he can, preparing for the bid to retake Nelson. His biggest problem are the hostages crucified in the clearing, among Nelson's buildings. The Legion has leverage and the advantage of terror on their side as long as they're there. Outnumbered and with no backup, he believes that the only way to help them is to mercifully take them all out at a distance, to deny both advantages to the Legion. <!--

// The first line is an alternate for the latter line. - Not. On. The. Fucking. Dialogue File. Page. // Is there anything I can do to help around here? Anything I can do to help? Maybe. I'd like to know who I'm dealing with, first.

// This line is spoken with... NCR idolized? //

// GREETING - upon returning from Nelson during the quest //

// These two lines are alternate prompts... that are - if you can believe it or not - not in the dialogue file page. // Okay. I'm in.

Fine. Let's go. Good. We clear out the hostages and they lose their advantage. They're down in a clearing, crucified on some telephone poles. I'll cover you from the ridge. Just make it quick. These boys should be put out of their misery, not plinked to death with some old varmint rifle. And don't get any dreamy notions about playing the hero and dragging those boys out. You'll get swarmed. Now let's go.

I can... do bad things. [FAILED] Right. You have trouble even saying the word "bad". Go on, get out of here if you know what's good for you. If you want to do some good, head up to Camp Forlorn Hope. I'll mark it on your map for you.

// PARAMETERS // The name's &PCName;. I've heard of you. You're just the kind of person I'm looking for. Not afraid of stepping on a few toes to get a job done. Think you can lend a hand?

// PARAMETERS // The name's &PCName;. Is that so? Can't say I've ever heard a good word about you. Lot of bad ones, though. So why don't you just turn your butt around and scoot back down the road before I blast some daylight through you?

// PARAMETERS // The name's &PCName;. My apologies, but that name and face ain't ringing the old school bell upstairs. Afraid I can't let you through until the "situation" is resolved.

// PARAMETERS // You may not know me, but I'm no friend of the Legion, and I'll lend a hand to get rid of them. [SUCCEEDED] Fair enough. It's not like any of the troopers around here are jumping up to volunteer.

I changed my mind about helping you with your Legion problem. I'm in. Good. We clear out the hostages and they lose their advantage. They're down in a clearing, crucified on some telephone poles. I'll cover you from the ridge. Just make it quick. These boys should be put out of their misery, not plinked to death with some old varmint rifle. And don't get any dreamy notions about playing the hero and dragging those boys out. You'll get swarmed. Now let's go.

// PARAMETERS // I'd really like to help. And what's the worst that could happen, Nelson stays captured? [SUCCEEDED] Good point. Anyway, it's your hide. Guess I should take all the help I can get.

// PARAMETERS // Like I care what anyone says about me. Do you want help dealing with the Legion or not? [SUCCEEDED] Well, I suppose I don't care much, either. At least not enough to turn down an offer for help.

// PARAMETERS // You've got five seconds to get out of my sight before I shove that rifle where the sun don't shine. Son of a bitch!

GREETING

-->

Quests

 * Back in Your Own Backyard: The player can offer to help Milo in his grim endeavor with a good NCR reputation or Speech 35.

Other interactions

 * Milo is one of several characters who have unique interactions if the player character has less than 4 Intelligence. When he makes a reference to Legion snakes, the player can ask why they don't just shoot them, since they're small. Milo will explain that he was using a metaphor, realizing that he's dealing with a special needs person.
 * The Ranger will joke that if he has a few dozen Psycho, he could juice up the troopers and make them storm the town. If the player has 24 doses, they can call his bluff, and the impressed Ranger will explain he was just joking.

Inventory

 * - The repeater is only called Carmine in dialogue.

Behind the scenes

 * Spare Us the Cutter
 * Lots of early or unfinished dialogue topics. Most seem to have been rewritten as the lines used in the final game, but interestingly the player can suggest that he simply snipes all the Nipton captives as a mercy killing. There are no reply lines, just the player's dialogue.

Appearances
Milo appears only in Fallout: New Vegas.