Forum:Disappointed

Is it just me, or is anyone else disappointed with the lack of explorable buildings in NV? F3 had an abundance of buildings to clear of enemies. To name just a few: Dunwich, Hubris Comics, Fort Bannister, Fort Constantine, German town Police HQ, the Bethesda Ruins,and not to mention all the metro stations. It seemed like every time I found a new place in NV, it was just nothing. One of the best things of F3 to me was emptying a building of enemies, then looting the place of whatever I could carry. Am I the only one who feels this way? BatHulk 03:02, December 29, 2010 (UTC)

No, you're not alone! :-)P3dantic 09:18, December 29, 2010 (UTC)
 * Huh? It has plenty of buildings to explore. Granted, not all of them are separate interiors, but the amount of locations rivals that of Fallout 3. Have you been to Hell's Motel? Nevada Highway Patrol station? Wolfhorn Ranch? Devil's Throat? North Sewers? Guardian Peak caverns? Deathclaw promontory? http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 10:08, December 29, 2010 (UTC)

I was a little disappointed but there are still a good few places and my god I never want to go back to the deathclaw promontory it was like hell. Knight Captain Kerr 14:08, December 29, 2010 (UTC)

That's what I mean, the number of locations is on par with F3, but there was not much to do at most of them! I'd get stoked whenever I'd see a new place on my compass, get there, and it would be abandoned buildings you can't enter, or they would be tiny. I did'nt get the same feeling of exploration. Still a good game, though, that's what counts. BatHulk 16:44, December 29, 2010 (UTC)

I think the theme of less [explorable] buildings in NV is for the player to focus on epxploring the wasteland rather than [ahem] dungeon crawling. Mind you, there are still quite a few very good interiors in the game. The RepCo facility is one of them. However, I don't really understand why the designers will place "locked" buildings in the landscape? You know the ones you see with the boarded up doors etc that you can't get inside of. Seems to me if you had a fire axe, you should be able to smash your way in and see whats inside. Persoanlly I'd like to be able to investigate ruins of buildings, exspecially in New Vegas itself. In Freeside there are loads of shop fronts that are inaccessible which is a pity. I suppose it may have something to do with the scripting but there are mods out there now that insert more buildings into the game. I'm using World of Pain from the FO:NV Nexus site. Plenty of new areas to explore but the modder has been a tad overly generous with the loot I think which makes it a bit too easy at the start of the game to gain decent weapons and armor. Captain Taipan 02:06, December 30, 2010 (UTC)