Forum:DlC

Personally i think it isn't fair that the DLC's aren't on PS3 what do u guy think?

Dude, if you can afford to drop that much money on a single console, chances are you can afford to get more than one console.

Start bitching at sony, their fault from what I know. 81.234.140.17 20:28, 21 April 2009 (UTC)

Actually, it's because Microsoft paid off Beth to specifically NOT release DLC for PS3. Broeman 21:13, 21 April 2009 (UTC)

Fair? Meh... Stupid? Yup. LVTDUDE 00:14, 22 April 2009 (UTC)

Well, it's just business. - Dweller93 04:20, 22 April 2009 (UTC)

Wait, Bethesda actually accepted money to not release DLC for the PS3? Weird Mr.goodtrips 04:22, 22 April 2009 (UTC)

It's definantly unfair. I have a 360 though. Maybe they'll make a Game of the Year Edition like with Oblivion with the DLCs on it? DipCheese 11:20, 22 April 2009 (UTC)

I don't think i missed much with Anchorage (Some buggy weapons and shit) but I really want the Pitt. As for Broken Steel... Well, we'll see. It is kind of unfair, but it's just business. Let's just hope Sony buys the crap out of Fallout: New Vegas! AngryNorwegianDude 15:33, 22 April 2009 (UTC)

Well actually you did, the Chinese Stealth suit alone makes it worth it, it makes sneaking so easy, sometimes I actually bump into people and they don't even detect me ROFL. Plus so many exploits can be used from that DLC. Since I walked away with almost 100,000 rounds of 5.56 from Anchorage, when I went to the Pitt I was able to mill out 20000 rounds of ammo for my Blackhawk/Lincoln's Repeater, and 20,000 rounds of .32 ammo. Plus the extra headgear exploit from the Stealth suit is handy, as well as the unbreakable shocksword, rocket launcher, winterized combat armor and helmet, and others from that glitch means I literally never have to spend any money on repairs unless I want to.

The one thing I would concede is that the first two DLC are bit pricy for what you get out of them, hopefully Broken Steal will be more bang for the buck67.211.81.140 17:02, 22 April 2009 (UTC)Cavesloth

I see your point, but I don't care much about any of those things. Unbreakable armor? Eternal ammo from glitches? Super suits that make you invisible from everyone? Seems okay, but I like to play the game as it was intended: A post-apocalyptic experience featuring me, harsh conditions, scavenged equipment and the entire population of Douchebags-that-needs-to-be-killed County. I guess it would be fun to play like an invincible geist with no ammo problems, but I like playing as a character that just wants to survive based on his skill. That is the original Fallout experience, and the one I like best.

Although, I don't really suffer, one of my friends has a X-Box 360 and we have played through Operation:Anchorage and the Pitt on his console. The reason for me liking the Pitt more, Cavesloth, is that I felt the story was much better and, you know, more Fallout. Somehow, that gritty, inhumane Raider dump felt more close to home than a certain, blue-shimmering simulation. But that is just me.

As for the DLC equipment... well, it is both good and bad. Perforator, Man Opener, non-glitched Winterized T-51b? Awesome. Buggy Gauss Rifle, glitched T-51b, a freaking Shocksword (what's next? Lightsaber?), ammo glitch and a suit that makes you invisible when your character crouches? Meh. It takes away a part of the game, just like the Skeleton Key took away all that was cool about lockpicking in Oblivion. I feel that the game is not funny when there are no challenges anymore, and all challenges take a bullet to the groin when you can find equipment that does too much for you. That is, making you an invisible, Laser Sniper Rifle-wielding superhuman with eternal ammo. AngryNorwegianDude 18:45, 22 April 2009 (UTC)

The skeleton key does kill the lock-picking experience in Oblivion, but unless you're in the thieves guild getting a decent number of picks is a PITA. I use the skeleton key now, but I waited to get it until I was about level 28, and I had plenty of lock-picking skill already. LVTDUDE 00:08, 23 April 2009 (UTC)