Nuka-World (DLC)

Nuka-World is the sixth, and final, add-on for Fallout 4, developed by Bethesda Game Studios and published by Bethesda Softworks.

Release and availability
Nuka-World was released on August 30, 2016 for all platforms.

Overview
The final Fallout 4 add-on takes one to the Nuka-Cola Corporation's ruined theme park: Nuka-World. Gangs of raiders have taken over sections of the park, but also wish to expand further into the Commonwealth. After surviving the Gauntlet meant to kill them and entertain the raiders, the Sole Survivor becomes the new overboss of Nuka-World. From here, they may choose to sabotage the gangs so the power structure topples on itself, restoring Nuka-World as the trade hub it used to be, or run with the gangs, leading them into the Commonwealth and taking over settlements where lawlessness rules supreme.

Characters
Nuka-World characters, 3

Creatures
Nuka-World creatures, 3

Apparel
Nuka-World apparel, 3

Consumables
Nuka-World consumables, 3

Weapons
Nuka-World weapons, 3

Locations
Nuka-World locations, 3

Quests
Nuka-World quests, 3

Soundtrack

 * Nuka-World introduced a new radio station, Nuka-World Radio, helmed by RedEye, with seven all-new tracks.
 * 1) Gimmie What You Got
 * 2) Quit Raidin' My Heart
 * 3) One Last Score
 * 4) The Legend of RedEye Part I
 * 5) The Legend of RedEye Part I
 * 6) The Legend of Atlas Part I
 * 7) The Legend of Atlas Part II

Key art
"First art direction image for Fallout 4: Nuka-World. Needed to quickly convey the main themes and ideas to the team before any concept work was done. "Raiders & Rides" in a heavily branded Nuka Cola environment surrounded by wasted landscape. I also wanted to establish the main color palette knowing it would include plenty of the established Nuka Cola red.

DLCs are a riff off of the game so it seemed like a good base for communication to start with a riff off of my favorite key art for the game. I removed the player to show the DLC was allowing the player to reinvent themselves. To save time and match the rendered quality of the original key art I sourced most of my textures from in engine. For the park I set up a quick model in 3dsMax.

Special thanks John Gravato who painted the Nuka Rocket and Nuka Girl paintings used and supported the art direction throughout the DLC."

- Mark Teare