Talk:Gunslinger

For PC, as of the 1.1 patch, this perk (along with Commando) does absolutely nothing. Way to go Bethesda!

Does it modify melee weapon attacks?
 * Since your chance to hit in VATS with a melee weapon is always either 0% or 95%, no. --Keebalicious 23:07, 13 January 2009 (UTC)

Relative Utility
Not anywhere near as useful as Commando.-Accountless avenger

No, but it's quite useful if you're planning a build around pistol-usage. Might seem silly, but it's another way to play when you're done / not interested in abusing the commando-sniper. Chris616263 00:18, 25 December 2008 (UTC)


 * The Perk is actually quite useful for stealthier characters, who make use of silenced weapons such as the Dart Gun and silenced 10mm pistol.

Actually, it can be more useful than you might think, if you keep in mind the particular characteristics of long vs. short weapons, especially in New Vegas. Consider:


 * In New Vegas, there are some fairly strong single-handed weapons, such as the submachine guns and the 12.7mm pistol.
 * Long guns work much better at long ranges, but at long ranges VATS chances are significantly lower and you may be better off sniping manually.
 * When wandering about the wasteland, you walk faster if you're carying a one-handed weapon at the ready.

Given this, you may find like me that you don't use VATS much at long range, where you generally have time to use a sniper weapon, but you do use it heavily in short-range surprise encounters. So you might want to take this perk, wander the wasteland with an SMG in your hand for the extra speed, and leave the long-range stuff to more precise "manually aimed" shots.

Multiplicative Percentages
What exactly does it mean that the percentage bonuses are multiplicative
 * It increases your accuracy by 25%. If you are at medium range and have a 50% chance to hit, the 25% is not added to the 50%, giving 75%.  Instead, you will only have a 62.5% (I don't know if it's rounded up or down).  --MadDawg2552 20:37, 26 January 2009 (UTC)

Bloody hell....
Really, does Bethesda even TRY to beta test their games, or do they just toss them at the shops the second they get all the coding in the right place? Or rather, what THEY believe to be the right place. It's bad enough that they release the buggiest game in history, but then they make it WORSE. This is why they should have left game design to the Japanese, ESPECIALLY in the case of consoles, namely the 360, those awful, overheating noise machines....

Does the 1.1.035 patch REALLY make gunslinger,sniper,commando, and wired reflexes do nothing?

I have FO3 for PS3 and I'm pretty sure I'm on the latest patch, and I havent noticed anything wierd with the perks. I think the problem might be PC only.

--Clon3Troop3r 01:40, 22 March 2009 (UTC)Clon3Troop3r


 * Many PC players have tested it through a prescribed method and recorded it. Here's a youtube vid that I made documenting it.  --MadCat221 02:29, 22 March 2009 (UTC)
 * Okay, I know Beth nerfed VATS in their patch, but are we sure it's effecting these specific perks, and not just lowering general hit percentages!? Techercizer (say hi)(pwnage) 02:34, 22 March 2009 (UTC)


 * Yes, I am sure. I have done the math.  Have you watched the video?  Dogmeat's torso was either 62% without Gunslinger or 78% with Gunslinger.  78% is 1.25 times the amount of 62%.  1.25 is the multiplier that Gunslinger applies to pistol weapons.  It works in the 1.0 version.  It doesn't in the 1.1 and 1.4 versions.  It is all laid out in the video.  I don't think I can make the facts any clearer. --MadCat221 05:09, 22 March 2009 (UTC)


 * Has anyone tested to see if VATS is just not displaying the increased %? Its possible that you are still getting an increased chance to hit, but VATS just doesn't display it correctly. Testing this would be pretty tedious, you'd have to find something that doesn't move so you can fire multiple times with the same chance to hit circumstances and then record which ones are hits/misses. It would probably be easier to do with a custom made Perk from GECK that gives a much larger bonus than Command/Gunslinger/Sniper, and if there is a bug it should affect it as well. I'll see if I can do a little testing. --Soliduck 18:24, 3 April 2009 (UTC)


 * I made a much quicker testing regimen: Extreme long range against a stationary target. I took Dogmeat, made him stay put at one end of the Rivet City bridge, then went to the other end, and console-added a custom perk with a 200x to-hit multiplier.  Used a laser pistol as the weapon, since I had 5 shots worth of APs with it.  Control test was with the v1.0 executable.  All five shots hit.  Switched to the v1.1 executable and repeated.  Not one hit.  I aimed at the legs on the side facing away from me, which read a 7% chance to hit (less than the legs on the near side because much of the far legs were occluded by the rest of him).  In 1.0 with the 200x multiplier, it read the max, 95%.  With 1.1, it read 7% still.  New testing regime still supports assertion that the afforementioned VATS perks are truly broken.--MadCat221 23:47, 3 April 2009 (UTC)

Fallout: New Vegas Perk?
This is on the the Perks list for New Vegas as well as Fallout 3 but there's no detail or reference to it in the text. Confirmation that it's in F:NV? (what? I'm level 5!!)

Yeah its definetely in the game.---Mended Flesh- 02:27, November 5, 2010 (UTC)

Works with Recharger pistol?
It is a pistol after all, but is not mentioned in the article. SkyHiRider 19:25, July 22, 2011 (UTC)