Talk:Space walk

Hey Porter, you say you need a local map, but you can't access the pipboy during the spacewalk. Is the some way to open it during the sequence? 'enableplayercontrols' perhaps? Spoon 18:11, 6 August 2009 (UTC)

Movement Speed Glitch?
I am running the PC version of Zeta, it seems that there is a movement speed glitch after wearing the Space Suit, can anyone confirm this?

75.187.135.127 01:47, September 13, 2009 (UTC)

ship design
am i the only one having trouble understanding how this ship is designed? the other ship at the end, which is presumably identical to your own, is a complete disk, there is know space, so wtf dose this ship look like?--87.177.17.190 14:44, October 25, 2009 (UTC)

ship design
am i the only one having trouble understanding how this ship is designed? the other ship at the end, which is presumably identical to your own, is a complete disk, there is know space, so wtf dose this ship look like?--Katikar 14:45, October 25, 2009 (UTC)

Medical aspects of the Pipboy glove
The note about the effects of the pipboy glove should probably be removed as it's pretty much layman's guesswork.

There *was* a recorded incident of an astronaut's glove being depressurised in real life for an extended period of time. Firstly, the structure of the spacesuit ensured only the glove area lost pressure, I'm not sure of the internals of a spacesuit but the depressurisation was restricted to the glove only. Secondly, the astronaut's hand expanded significantly, but after being re-pressurised it returned to normal in a matter of hours and he experienced no long term ill effects for it.

Finally, "explosive decompression" is a myth, the human body is a lot stretchier than is given credit and space is a vacuum, and a typical thermal flask uses a vacuum to keep heat *in* so people would in fact find space very cosy, not cold, as such a person exposed to hard space can expect to be fully conciouss for around 12-15 seconds followed by a couple of minutes window to get them re-pressurised before they suffer potentially fatal internal injuries.

That's not to say having you head explode in fallout isn't hilarious, just maybe the science bit should be left off the page ;)

--94.76.168.216 00:27, November 18, 2009 (UTC)
 * Well, do you have a source for the event? Nitty 00:31, November 18, 2009 (UTC)


 * Here we are, found it, it was Joseph Kittinger's jump from 102,000ft (well above any meaningful atmosphere) during project excelsior: http://en.wikipedia.org/wiki/Project_Excelsior#Test_jumps . And here's some more general stuff on decompression in animals: http://en.wikipedia.org/wiki/Vacuum#Effects_on_humans_and_animals --94.76.168.216 14:11, November 18, 2009 (UTC)


 * That is totally awesome. Kittinger was a complete hard-arse, imagine noticing your glove wasn't sealed and going ahead with it anyway Ishotamaninnewreno 14:37, November 18, 2009 (UTC)

Gravity
I feel it should be noted in the page that it is likely that there is a gravitational field around the space walk area in order for the ship's crew to maintain it, therefore it is not unusual to have earth-like gravity.

HELLO SPACE

Fun thing to do...
On the PC version, screw with the Setscale command to make yourself huge or small then run off the side. &#91;&#91;User:PoopskinTheLiar&#124;PoopskinTheLiar, local retrocomputing geek&#93;&#93;!

Sound in a vacuum
I know a lot of science fiction movies don't give a crap about physics, but being this a fallout game(well, almost) it's ridiculous. Sound needs a material medium to travel, in space no sound can be heard outside the spacesuit. It would be both correct and cool that you could only hear your respiration in the spacesuit.

I remember when fallout 1 gave you a lot of detail of how the FEV and the advanced weapons worked, even if it that was impossible, they tried really hard to make it convincing and realistic. This is completely retarded. Come on! Making us walk on the hull of a flying saucer just to make us insert a couple of panels? That was an unessesary section and lacked a lot of imagination, and thats exactly how I feel about this whole dlc: Unnecesarry and Superficial.

Who cares? Does it really matter if you can things outside of your spacesuit even though that in reality you can't? that guy who likes to use the tesla cannon 20:39, May 15, 2010 (UTC)

I thought 50s Sci-Fi movie physics is what Fallout physics are based off of. Honestly if you couldn't hear the aliens it would confuse me purely because it doesn't fit with the way Fallout is presented. It doesn't have to make sense now, it just had to make sense to a 50s Sci-Fi movie director. Honestly the space walk bit was fun for me just because it was awesome (plus I fell off the side, which was even more awesome), so what if it is unamaginative. The DLC being Unnecesarry and Superficial is a bit of an exaggeration, it gave a nice snapshot of what an Anchorage soldier was like without being, y'know, something a mentally insane general thought up. Plus it adds another piece of awesome to the Lone Wanderer's awesome folder. "Was abducted, but broke out extremely quickly, killing tons of aliens and becoming the captain of an alien spaceship in the process."Turnoverman 01:13, July 30, 2010 (UTC)

Well, perhaps they overlooked it. Sparky (Radio) 01:17, July 30, 2010 (UTC)

Realism is Boring, this bit was fun i thought .. Now the lone wanderer Has:

1- Given the Capital wasteland Purified water and saved them from the enclave ( maybe not saved?) 2- Saved the world and Became captain of an Alien ship 3- Seen Snow in a post apocalyptic world, Cool , 4- Beaten the Chinese !! 5-Had a chunk of his Brain removed and still retained intelligence 6- Became leader of an industrial Town (Awesome!!) 7- Not to mention the other Quests he has done the Lone wanderer is Da Best !!!!