Mama Murphy

Mama Murphy is a member of Preston Garvey's party who can be found at the Museum of Freedom in 2287.

Background
<!-- // This started as gathering refs for Dogmeat, now its for the entire troupe //

The Sole Survivor: "What happens now?" Preston Garvey: " Why don't you come with us? I could really use your help." The Sole Survivor: "What would I need to do? Note: This line is not on either dialogue file! " Mama Murphy: "You'd need to stay strong. Like you been. Cause there's more to your destiny. I've seen it. And I know your pain." The Sole Survivor: "My "destiny"? What do you mean? Note: This line is not on the dialogue file! " Mama Murphy: "You're a man/woman out of time. Out of hope. But all's not lost. I can feel... your son's energy. He's alive." The Sole Survivor: "Where is my son? Where is Shaun?" Mama Murphy: ''"Oh, I wish I knew, kid. I really do. But it's not like I can see your son. I can just... feel his life force, his energy. He's out there. {{Tooltip|And even I don't need the Sight to tell you where you should start lookin'.|Confident} The great, green jewel of the Commonwealth. Diamond City. The biggest settlement around." The Sole Survivor: "What's in Diamond City? Is Shaun there?" Mama Murphy: "Look, kid, I'm tired now. Maybe you bring me some chems later, the Sight will paint a clearer picture." Preston Garvey: "No! Mama Murphy, we talked about this. That junk... it's gonna kill you..." Mama Murphy: "Oh shush, Preston. We're all gonna die eventually. We're gonna need the Sight. And our new friend here, he/she's gonna need it too. Now let's get goin'. Sanctuary awaits." Preston Garvey: "Alright folks. Thanks to our friend here, it's safe to move out. We're heading for that place Mama Murphy knows about: Sanctuary. It's not far." Marcy Long: "She knows about it? You mean she had one of her "visions" while she was stoned out of her gourd. And now you want us to just head out on another wild goosechase based on no better plan than "Mama Murphy saw it"?" Preston Garvey: "It can hardly turn out any worse than..." Sturges: "Hold on, hold on. Everybody just take it easy. We're all in this together, right?" Sturges: "So, Marcy. You got a better idea of what we should do next?" Sturges: "Anybody?" Sturges: "Well, then. Sanctuary it is. Let's just hope it lives up to its name." Marcy Long: "Come on, Jun. It's time to go." Jun Long: "Oh, okay."'' (Preston Garvey's, Mama Murphy's, Sturges', Marcy and Jun Long's dialogue)

Greeting Sanctuary. I knew you'd join us here, kid. Your energy is tied to this place. I used to live here. A long time ago. Ah, but the distant past ain't so distant for you. I saw you leave that ice box. This whole world is like some bad dream you can't wake up from, isn't it? The Sight can help you, kid. It always has answers. Just gotta bring me some Jet, so I can see what it wants to tell you.

Stop it. That's none of your business. Sorry. I know to you it's private, but for me I can see it plain as day. You leaving that ice box. Waking up in a world that's not yours. The Sight can help you, kid. It always has answers. Just gotta bring me some Jet, so I can see what it wants to tell you.

I hope the color of my energy is blue. Ha ha. That's good. Humor's a good way to cope. 'Cause this world ain't yours is it? I saw you leave that ice box. The Sight can help you, kid. It always has answers. Just gotta bring me some Jet, so I can see what it wants to tell you.

My energy? What do you mean? Thought I told you before, kid. I saw you leave that ice box. I know your pain. This world, it's not yours, but here you are. The Sight can help you, kid. It always has answers. Just gotta bring me some Jet, so I can see what it wants to tell you.

What's Jet? Note: This line is not on the dialogue file! It's a little inhaler that packs a big kick. They say it makes you move faster, but at my age, it's more of a quick rush. The chems fuel the Sight, so it's not always gonna be Jet I'm askin' for. But that's what's on the menu this time.

// Note: The header an closer lines are always in this order, however the content changes depending on where you are in the storyline. All of which must be described in the notes line when ref-ing. //

Here. One hit of Jet. You did good. Now let me ride the high to where the Sight wants to take me. Diamond City holds answers, but they're locked tight. You ask them what they know, but people's hearts are chained up with fear and suspicion. But you find it. You find that heart that's gonna lead you to your boy. Oh, it's... it's bright. So bright against the dark alleys it walks. That's... that's what you need to do, kid. Follow the signs to the bright heart. Whew... wow... that... took more out of me than usual. I'm gonna need to rest now, kid.

Got a favor to ask ya, kid. I know it's silly, but I need a chair. Something with a nicer fit for these old bones. Can you do that for me? Can't you just use any chair? The Sight's been real exhausting lately. Got aches and pains, even when I'm lying down. Really don't have time. Ah, that's okay. But I can't really concentrate enough these days unless I'm comfortable. So if you need the Sight again, I'm gonna need that chair.

You need the Sight? It's telling me Mentats will give us the right high for another insight into your destiny. So it's Mentats this time? They're good. More of a chem for scientists and tech types. But who's to say ole' Mama Murphy ain't a closet genius? He he he. Here you go. Ah, that's it. I can feel the Sight opening up... You're looking for a man. He can help you, but he ain't gonna be the man you expect. He's somewhere... deep... and dark. Surrounded by folks with nothin' but cruel intentions. But there's... an echo... Something in the past that can help you. When you meet the fat man, and the angry woman, tell them to "remember the Quarry and Lilly June on the rocks", and they'll let you and your friend pass. *cough* Don't mind me, kid. *cough* The chems are just... acting up a bit. I'll be fine... eventually...

Come back for the Sight? I need Med-X this time. Another chem, another window to look through. Why Med-X? It's what the Sight wants. Med-X is a painkiller. Strips away a lot of feeling and let's you float out into the mystery of it all. Yeah. Here you go. Oooh... It just makes everything feel good, don't it? I'm starting to see clearly... You're walking into a sea, but it's not water you're afraid of drownin' in. It's something... invisible... but... radiant... It burns everything in it, but... no... I can feel them. There's people. Calling out to something. Chanting. They can show you the way... but... they're so hard to read... Be careful around them, kid. I can't... *heavy gasp* I almost thought I couldn't breathe there... Agh. Heart's beating like no tomorrow. Gonna need to rest...

We're gonna need a heavy hitter for the Sight to keep working, kid. Buffout ought to do it. Buffout now? Surprised a frail thing like me wants a muscle chem? What if I told you I used to pack a pair of arms thicker than both your fists put together? Ripped a Raider's head clean off once, I'll tell you. He he he. Buffout doesn't do much for me now, except help the Sight do its thing. Here. Go easy.
 * cough* Wow. Forgot how strong that stuff is. Whew. Okay... here it comes... I see you... the mighty hunter... only what you're hunting ain't an animal, or a man. It's something different. Maybe something more than human. But... what's this? I see a man in a white outfit. Standing over your prey. And he says something... it's hard to make out... But I'm tryin' kid... He says "Z2-47, initialize factory reset. Authorization code Zeta-5-3-Kilo"... Then he falls... And he's still... Oh god... *heavy gasp* *cough* *cough* Sorry, kid... old ticker just lurched there a few times. I'm fine... really... just need to stay still...

Ready for the Sight again, kid? Usually like mixing Psycho in with something else, but I'll need it straight this time. Psycho? Is that safe? No. But don't worry. *cough* Old Mama Murphy can handle a little pre-war, military-grade combat stim. I've got it. Oh lord... That's pure... Gonna be an interesting trip... I see you surrounded by outstretched hands. Everyone needs your help, kid. Everyone wants you to see things their way... And whether you want it or not... You're gonna have to decide which ways of life keep going in the Commonwealth... and which end... Oh no... *chuckle* Should've seen this comin'...

// After her death all the survivors have unique reactions. For example Marcy stops mocking the Sight and gets infuriated at its loss. Adds to the other characters personality. //

//Other visions // Note: "STADIUM CHAIRS" beneath Kellogg's house yeilds a key!! //

You're on the trail of the man who took your boy. I see a house. Locked up tight. Chains put on by a smiling shark. But there's another way. I can see it. A key. Lost and forgotten. Fallen down below. Search the chairs beneath the house. They hold the secret.

You walk into a house. The man who owns it has secrets. But he's no fool. He hides everything in a closet with no doors. But I see him, kid. He's sitting down. Brought out the red toolbox and the coffee. Then he reaches beneath where he's working, and the closet opens.

I can only see that you're on the right path. If you had any doubts in your mind, you shouldn't. The man you're after. He's the one. He wears all the pain he's caused like a shield. Be strong, kid. The Sight's getting... foggy... but your energy is glowing brighter than you know. You can win this. He can't hurt you anymore.

//Alternate last visions? //

You're wearing a lab coat. You're standing with... men of science. Visionaries. Brilliant but misunderstood. I see a land marked up, like a great experiment. Each test a new beginning. Each sacrifice an acceptable loss. You will not be loved, but you will save humanity. However you choose to define it.

You're standing with... the people. Working together. United. I see a land filled with hope again. Fear falls away as the brave step forward to join the ranks. You're a hero. A symbol for a better world. Our world.

You're wearing a suit of steel and energy. You're standing with... your brothers. Your mission. Accomplished. I see a land secured, contained. Dangerous objects taken from those who don't understand. Those who can't be trusted. You are the uniform, and you wear it well. And your rank and chain of command protect you better than the thickest armor.

You're wearing a mask. You're standing with... outcasts. The underdogs. The lanterns in the dark. I see a world that will never know your sacrifice. You have led the enslaved to freedom, but they must still hide from those who don't understand. But you'll be there for them. You'll see their humanity when no one else will. You'll be their guardian in the shadows.

Greeting You're tied to this place, kid. Your energy.

Mama Murphy's note Quincy ruins terminals Her home and business

Jun Long has requested the she use her powers to communicate with his deceased son Kyle Long, but she claims that the Sight has limits; with talking to the dead being one of them.

Other interactions

 * After finishing When Freedom Calls, she moves to Sanctuary Hills and offers to peer into the player's future.

Appearances
Mama Murphy appears only in Fallout 4.

Behind the scenes

 * Mama Murphy is based on the numerous psychics that musician-actress Cyndi Lauper has portrayed in films and on TV, even emulating Lauper's unique way of speaking.