Forum:Difficulty

hey, exactly what happens when the difficulty is turned up??

Can you all tell me if


 * 1) Does the amount of ammo dropped by enemies decrease?
 * 2) Do your guns do less damage/enemies have more health?

I doubt it affects drops, which I think are pruely level based. I know in oblivion it increased enemy damage by x times, and decresed your damage by 1/x times (or vice versa if made easier) -DragonJTSLeave me a message 01:12, 8 May 2009 (UTC)

I think chances of finding more powerful weapons in random spots decreases (Magnum in mailbox after leaving vault), AI is better (Enemies seemed to move around more........... multi-task per say.), Scrounger perk results with less ammo found in cases than on easier setting. Fight more enemies at once [GNR....... fight about 2-3 more Super Mutants than on easy + more of them are leveled up to Super Mutant Masters(I was on level 6)]. --T-51b Power Armor 01:29, 8 May 2009 (UTC)

The only thing that is affect when the difficulty is changed is the damage your character deals to enemies and the damage enemies deal to your character. It's just like in Oblivion, I think Very Hard means Enemies deal 6x normal damage and you deal 1/6 normal damage. --Esscex 02:24, 8 May 2009 (UTC)

I like playing on Very Hard, but I don't anymore, mainly because your weapons degrade a lot quicker than on normal. It's unrealistic too I guess. Five plasma rifle head-shots to kill a shitty raider? Binary-Fishing 05:23, 12 May 2009 (UTC)

Does anyone have exacts amounts of damage modifiers for different difficulties?--69.67.94.166 15:20, 12 May 2009 (UTC)

On normal, your damage is 1/1 of the weapon damage with skill modifiers added and you take damage with the same formula. It's easy to count the modifiers for the other difficulties: Very Easy: 2/1 Damage Done, 1/2 Damage Taken Easy: 3/2 DD, 2/3 DT Normal: 1/1 DD, 1/1 DT Hard: 2/3 DD, 3/2 DT Very Hard: 1/2 DD, 2/1 DT Got it?

Hmm... I'm pretty sure difficulty makes your allies stronger too, I mean on Medium Dogmeat could be killed relitively easily by a Yao Guai, but on VH he is near invincible.--Grandmaster Chen 17:46, 10 August 2009 (UTC)

While the above mentioned is mostly true, increased damage taken and less damage done, this does affect your allie's health. So i usually play on VH, but i switch to VE sometimes. Why?
 * Very Hard
 * Followers extremely hardy
 * Actually presents a challenge


 * Very Easy
 * Followers weak, but do a ton of damage that kills all threats anyway
 * Much easier to obtain stuff since you dont waste Aid items/Ammo -Hooz

Very Hard difficulty affects mostly damage done and recieve, and the amount of XP gained by killing enemies

I've done 2 playthroughs on very hard, and im not ever doing it again, because you progress thru levels very fast, in my current game, I'm level 19, and have just finished Tranquility Lane, and haven't gone out of my way to level up or to find bobbleheads. And I only gone thru OP Anchorage so far (I have all DLCs installed)

Hard seems to get slightly comical, with the game suffering the same lameness that Oblivion did at high levels, where even mooks become Godly invincible. The sight of VATS'ing half a minigun clip into a Raiders unarmoured face only to have him keep coming just seems ridiculous.

ammo's the same, NPC have more health Deathclawpoop 23:22, October 17, 2010 (UTC)