User talk:GhostAvatar/Archive 1

tesla
Thanks for clearing that up.--Gothemasticator 00:44, October 26, 2010 (UTC)

Capitalize
Regardless of how stupid our capitalization policy is (wink-wink, guys! >:[) everything is supposed to be lowercase, regardless of in-game spelling. Nitty Tok. 02:58, October 25, 2010 (UTC)
 * Nope. Currently, only locations named in-game, people, and named guns have capitalized names. The locations thing is especially baffling, because they're named in-game and that's the only given reason as to why they should be capitalized, while everything else in-game is ignored.
 * At this point, I've seen the decaps do more harm than good; anons are making decapitalized quest articles at a dizzying pace. Man oh man, I'm gonna have a lot of fun when I take over. :/ Nitty Tok. 03:06, October 25, 2010 (UTC)
 * Welcome to my life, dawg. Nitty Tok. 03:24, October 25, 2010 (UTC)
 * Yup. This place is a nightmare to operate, lemme tell you what.
 * If you're looking to cause some trouble, you could start a "re-capitalization" forum at some point. I'd support it, and I'm the second-most-powerful person here now that Porter's gone. :|
 * GET OUT WHILE YOU CAN Nitty Tok. 03:41, October 25, 2010 (UTC)
 * Actually, our policy is quite similar to wikipedia's capitalization policy. The only confusing part is in the perception of proper names. If I were talking to you at a gun shop and said, "Please hand me that assault rifle," you wouldn't think twice about using lower-case letters. But, put a gun in a video game and label it as an assault rifle in the files and suddenly it's a proper name and we think "Assault Rifle." The game devs don't help us either, since they do not follow any consistent standard in naming either in in-game usage or in file names. For my part, I'm quite happy with "The super mutant pulled an assault rifle on me, and I pulled out my trusty plasma Defender, but we were both blown to bits when a guy came around the corner holding a Fat Man."--Gothemasticator 03:53, October 25, 2010 (UTC)
 * It's not that casual artikle-speek shouldn't be exactly like that, it's that the official terms for stuff should be used whenever they're required, IE article titles, navboxs/infoboxes, opening sentence... Nitty Tok. 03:55, October 25, 2010 (UTC)
 * yeah, I know.--Gothemasticator 03:58, October 25, 2010 (UTC)
 * If you know it and I know it, why is it still happening, hmm? Nitty Tok. 04:00, October 25, 2010 (UTC)
 * Because there was discussion, and neither of us could articulate our point of view clearly enough to be a written policy. ;)--Gothemasticator 04:06, October 25, 2010 (UTC)
 * Two things, firstly its Plasma Defender and not plasma Defender =P. The second thing is the assault rifle example you brought up, when referring to a item group as a label then you are right not to use caps. Now here is the other part of that, if the item just so happened to be called Assault Rifle and you was referring to it by name and not type, then it would indeed be a proper noun and therefore caps should be used. Perfect example would be, could you pass me That Gun, when referring to That Gun. Other wise it would be lower case when referring to any other gun. All names should be in caps regardless GhostAvatar 04:11, October 25, 2010 (UTC)

I appreciate your point of view, but there's another thing to take into account here: community concensus. This is a wiki, not an English class. And, if you wanted, I could go to town on the rules of English being fluid. Well, wikis are one of those places where you can observe the fluidity. Standards are not lifted out of the ether, nor lifted from the rules any one of us has in our heads. Where there are questions, we discuss, we do our best to reach concensus, and we go from there.

I would have no objection whatsoever to opening the discussion again. But, I'll warn you, if you enter such a discussion with an attitude of "It's clearly this way," or "All... should always...," you won't get anywhere. It's just a different kind of beast.

In conclusion, while it's fine for you, me and Nitty to chat a little about our pet peeves and our opinions of how things ought to be, let none of us think we're absolutely right and the practice is absolutely wrong. It's all about what's agreed-upon and what's workable. --Gothemasticator 04:35, October 25, 2010 (UTC)


 * Honestly I could care less about it being proper English or not, so there is no need to get so annoyed about it and trying to take a higher ground. If that was the case I should honestly be annoyed with someone jumping in on a convo between me and Nitty, I was simply expressing a single point view of my own. What also does matter is the hypocritical nature of the rule, where by it applies to place names and weapon names, but not to item names etc. If you wish to express a need for the community then there should be a universal rule that applies to everything, instead of making it a point of issue and contention as it has right here. This will indeed make for many more people sitting there and scratching there heads on how to apply such sets of rules when they are so mixed up, especially to new comers who like me will very much trip up on this whole subject.
 * Then there is also the issue of this wiki being a reference to the games, therefore all references should be as they appear in the games to save even more confusion with contributors and end users alike. This is another part of the topic that can very well be debated considering the games are in fact the only reference point for such things. The content of the games should be considered canon and not corrected by us just because we think it is wrong, should we be going around correcting the mistakes within the Bible. If we are referring to something in the games, then we should refer to it as it is in the games and not correct it to our own liking. If that was the case then we should correct the spelling as well as exampled in this case "Anti-Materiel Rifle" with there incorrect use of materiel instead of material .... or is it hmmmmm. These are just a few of my viewpoints and you can take them as such or not, that is up to you. But trust me you wont get very far with me either if you try to take a holier than thou approach GhostAvatar 05:07, October 25, 2010 (UTC)
 * Yeah, I didn't mean to get all holier-than-thou, but I can see how it came out that way. Please forgive me.
 * My only real point was that community consensus is more important than one person's view of what is "correct." As to the questions of whether our current policy is reasonable or whether it is being implemented at all well... I agree that those are questions about which there could be much debate.--Gothemasticator 22:17, October 28, 2010 (UTC)
 * Yeah well, I cant say I have had a very good experience of "community consensus" here, more like elitist, so I doubt I will be here much longer as talk pages are pointless as well as debate.But I will say this, the scope should go beyond the community of just registered members to included the end users. GhostAvatar 01:41, October 30, 2010 (UTC)

Custom-built weapons
Only two weapons from that list still exist in the game files, Deathclaw gauntlet and Shishkebab, and those two are already listed where they should be. In addition to this, the deathclaw gauntlet is still cut content, whereas the shiskebab isn't obtained by crafting anymore, making the whole section rather redundant. In fact, the only craftable weapon in New Vegas is the Timebomb, so if one REALLY insists the section stay, it would have to be stripped significantly to only one entry.

What I did is perfectly justified by what is currently present in the GECK, and I won't be afraid to turn this over for an admin ruling should you insist on keeping incorrect information on the weapons page.


 * Well to whomever this is that didn't sign there comment, you may want to check out Fallout 3 weapons page as a example of what weapons are inclusive on the list. Frankly it is to early to start stripping information out you think is prudent instead of discussing it first in the talk page. GhostAvatar 00:44, October 30, 2010 (UTC)

Starting over
I thought you might like to read through the discussion and attempts at building a concensus regarding capitalization. It was not as elitist a process as it might seem now. For the record, neither am I, even though I certainly came off that way above. The capitalization issue is trickier than it first appears, as evidenced in the linked discussion. Also, it is important from a consensus point of view, because it affects every page on the wiki as well as daily practice.

Now, when I said above that I think our current policy is debatable, I meant it. And you and anybody else who cares to is certainly free to open the discussion again. If you did, I would participate. But I'll tell you one thing about consensus-building, it's tough. Most people on here edit one area (blog posts, weapons, the recent changes page, etc.) and never go anywhere else. To actually have a community discussion involves posting in a forum, then trying to get the word out, then reminding people when there is progress in the discussion, then calling a poll, then hoping people actually voice their opinions before the poll is out... When all is said and done, we do our best to reach consensus, but sometimes that looks like half a dozen people who don't quite agree trying to implement something workable.

We're just doing our best, just like you. Cheers.--Gothemasticator 02:54, October 30, 2010 (UTC)


 * Ahhh don't worry about it, the capitalization thing is nothing more than a annoyance to me. My issues stem from a encounter with DeadlyKriss, especially with his comments to other users calling them cry babies etc and his arbitrary actions, I really don't like his attitude. At the moment I am keeping clear of them as I am likely to loss my rag with them. 00:51, November 1, 2010 (UTC)

Violation of admin and content policy
I'm not sure what exactly triggered your comment on my talk page, but I'm sure the admin in question would be happy to discuss the reasons for the deletion with you and undo it if it was not justified.

There's certainly no disregard for other users and their contributions - you have to keep in mind that the admins are quite swamped with work due to the release of FNV, and they are only humans and make mistakes (generally speaking - as I said, I have no knowledge about the specific incident in question). -- Porter21 (talk) 06:31, October 30, 2010 (UTC)

Deletion
Whoops. Just doing too much too fast it seems. I saw your talk page comment, but I just looked at the X and read it as an agreement to delete. Page restored.--Gothemasticator 11:55, October 30, 2010 (UTC)

Stub template
Hi GhostAvatar! Word of advice, stub template's proper place isn't at the top of an article. It belongs to the end of an article. This statement can be read here. I don't know if it's a MUST, but I would recommend putting the template to the end of an article. Thanks. --Schredas 00:53, October 31, 2010 (UTC)

Guides
...are appropriate for user pages, forums and blogs but not articles. I've deleted the article page and posted the content on the user's talk page, so that s/he can use it again. On a side note, there is one exception to the guide rule: We have Per's excellent and historical Nearly Ultimate guide for FO and FO2 here on the wiki. They get special status as historical documents as well as just awe-inspiring thouroughness.--Gothemasticator 03:11, November 1, 2010 (UTC)

Thank you
Thank you for all the contributions you have contributed here at The Vault. I like seeing the newer users getting a lot of work done and keeping this place clean and with good edits that help out. Keep up the good work. TrailerParkApe MkII 04:29, November 3, 2010 (UTC)

Upcoming
You mean from the preload templates? I don't think any of them still have this template. If any still do, please let me know. Ausir(talk) 00:50, November 4, 2010 (UTC)

Rollback rights
Thanks! By the way, I've just given you rollback rights. Ausir(talk) 01:15, November 4, 2010 (UTC)

Monobook
You wrote, they just removed the skin tab and placed the option under the main User preferences tab until November 10th then it goes bye bye for good -- that information escaped my notice, where did you see that monobook would be removed? -- ◄mendel► 08:03, November 4, 2010 (UTC)
 * http://community.wikia.com/wiki/User_blog:Sannse/New_look_roll-out_--_phase_II
 * Read the update section at the bottom.
 * That extends Monaco for another week for the non-English wikis -- given that Sannse said they currently had no plans to scrap Monobook, I expect that to be available a bit longer, so the choice to switch to it would presumably be kept as well. -- ◄mendel► 16:35, November 4, 2010 (UTC)

Fabulous New Vegas sign
Do not mark it for deletion again. -- 19:47, November 4, 2010 (UTC)

Ammo box, 5.56mm surplus
Thanks for writing that page. I had just gotten done writing a different one that was also created with vandalism in it when I saw that one, so I just popped the section tag in it. -- 19:18, November 5, 2010 (UTC)

Thanks
Hey man thanks on the crafting page that is nice to have it does like that. that helps alot lol i know it wierd to get a thank you message. but no really that helps

Scott Lowe
It was neither Scott Love nor Scott Lewis, but Scott Lowe. -- 23:41, November 6, 2010 (UTC)

Notable bugs policy
Please weigh in on a proposed change in our written bugs policy.--Gothemasticator 01:11, November 9, 2010 (UTC)

Sortable Table for Fall out 3 Weapons page - Small Guns
Hi,

Would it be possible to request the small guns section of Fall out 3 Weapons page be modified so it's sortable? I noticed that the section was sortable until few days ago. After viewing the source code, I noticed the Small Guns section is the only one that's not using the sortable class template. Thank you.

The URL I am referencing is: http://fallout.wikia.com/wiki/Fallout_3_weapons

--76.17.248.47 01:28, November 11, 2010 (UTC) Falcon

Ammo Cases
Please don't create separate pages for ammo cases, instead please add a section to the article. If it's a multi-game article, add something to the Fallout: New Vegas section, otherwise use the article specific to Fallout: New Vegas. Thanks. -- 00:22, November 13, 2010 (UTC)
 * How about that's not your decision to make, and it's already been decided? -- 00:39, November 13, 2010 (UTC)
 * See Forum:Casings. I don't want to dissuade you from editing, you do good work. It's just this one thing, that's all. Also I regret the tone of my last comment, it wasn't necessary. -- 00:53, November 13, 2010 (UTC)
 * K then just forget what I said in this section of your talk page, and go ahead and do it like you were. I looked at the forum and even then I wasn't even sure how it should be done, not sure why I got the idea that it was ONLY to be listed on the ammo page, but there's no real reason why they shouldn't have their own page. I woulda gotten back to you sooner but I had to run - first to the store, then home from work, and my car was giving me issues besides. -- 02:36, November 13, 2010 (UTC)

Lakelurk egg clutch
It's a container. This isn't the first container page I've seen that inappropriately uses the Misc Item template - hence, your confusion when you couldn't find it in the Misc Items listing. Might wanna watch for that as you go through these pages, if something doesn't show up in the misc items listing, check the container listing instead. I've fixed this one, but there'll surely be others. There's no article template for container pages for some reason. -- 23:18, November 13, 2010 (UTC)

Locked topic
I have no objection to the discussion. In fact, it happens all the time all over the wiki. I locked that particular forum page for exactly the reasons I stated on the page itself. It was started by a troll and worded in such a way as to encourage flaming and discourage rational discourse. If you'd like to open a civilized discussion on the topice, feel free. Just choose your words wisely, and be aware of the volatile tempers around. But, I'm not going to squelch your freedom to speak.--Gothemasticator 03:59, November 16, 2010 (UTC)

Wikify template
Just a heads up, you're using the Wikify template in places where the Split template is more appropriate. -- 00:28, November 17, 2010 (UTC)

For template
The "for" template goes above everything else. Nitty Tok. 03:06, November 18, 2010 (UTC)

Ammunition template
Three brackets denote parameters, not template calls - i.e.  doesn't call Icon, the line you edited simply tells the template that a parameter called   (or  ) should be displayed there. The size of icons in infoboxes can be set with  (see e.g. Infobox location) - I'd recommend something between 25x25px and 45x45px (size of icons in Infobox location/Infobox quest).

On a sidenote, Icon is used for displaying predefined icons on many pages - using it for infobox icons would be rather impractical, as it'd mean you'd have to modify it for every icon you want to display :) -- Porter21 (talk) 16:56, November 19, 2010 (UTC)


 * That works as well, of course - it has the disadvantage of potentially causing unnecessary linebreaks if the title is a little longer though (by reducing the area available for title/supertitle). -- Porter21 (talk) 17:09, November 19, 2010 (UTC)

Ammo pages

 * Yeah, there's always more work to do ;) Just glad somebody is taking an interest in splitting the ammo pages; I've wanted to do that for a while, but there's always something distracting me... -- Porter21 (talk) 20:42, November 20, 2010 (UTC)
 * Yeah, thanks a lot for doing that! Of course, there's still lots of work to be done - there are many weapon, armor and consumable item pages that need to be split as well, for example. By the way, I think that you'll easily become admin here just as soon as the 3-month threshold is up. :) Ausir(talk) 21:45, November 22, 2010 (UTC)
 * The stats of FO1 and 2 items are mostly identical, so they do not need to be split. Same with some of the Fallout 3 and New Vegas items (as well as some FOT items that are identical to FO1/2 ones) - if they are identical stat-wise, they shouldn't be split. Ausir(talk) 20:16, November 23, 2010 (UTC)

Value to Weight ratio
A value of 0 will always have a V:W ratio of 0 regardless of weight. A weight of 0 will always have a V:W ratio of infinite unless the value is 0. The AP thing was for something I didn't end up changing (I think I forgot, and got it in the next edit, or something). Unless I misread the page, the edit was made to the Unused section, the Mysterious Stranger's .44 Magnum which has a weight of 3 and a value of 0. Honestly those revisions should show a lot more when it's a table. -- 20:18, November 20, 2010 (UTC)
 * BTW the formula you put on my talk page is backwards, it should be $$\text{value:weight}=\frac{\text{weight}}{\text{value}}$$ which would be $$\frac{\text{0}}{\text{3}}=0$$ -- 20:27, November 20, 2010 (UTC)
 * It's all good, we all make mistakes. -- 20:28, November 20, 2010 (UTC)

New Vegas ammo table thingey
So first off, thanks a ton for "table-izing" all the ammo. It really makes things easier to read.

Second, I had a suggestion I thought I'd drop. Two actually: One, you may want to put whether or not the ammo can be purchased from vendors in the table, e.g. a "sold" field, etc. Two, you might consider adding the BaseID of each ammo to the end of the table. I realize the ammo infobox has this information, but adding it to the side would make it just a touch more, dunno, "accessible" I think is the word for people trying to find the BaseID.

Anyway, that's my two thoughts. I am now going to pass out. -- Yukichigai 06:29, November 23, 2010 (UTC)


 * It's actually fairly simple to say whether or not the ammo is sold at all, e.g. a "yes/no" field, which is what I was getting at. The ammo entry in the GECK will mention what Leveled Item Lists and containers (both of which are used by vendors) it shows up on.  From that its pretty easy to determine when, where, and if the ammo is sold; I can say definitively, for example, that .44 Magnum SWC Hand Load rounds are not sold by anyone (this is true of all the "Hand Load" ammunition, as it turns out). -- Yukichigai 08:11, November 27, 2010 (UTC)

Images
Hey, I like that you're uploading a lot of images for weapons, but can you please categorize them so I and other admins don't have to to. Shadowrunner56 18:48, November 24, 2010 (UTC)


 * It's ok, but I didn't know you were uploading new versions of existing images so I just assumed you uploaded them yourself. Shadowrunner56 20:23, November 24, 2010 (UTC)

Vault boy image
Hello my friend =)

I don't understand why you replace my Vault Boy image, you post those are exactly the same pixel-ready.

Good evening to you. Itachou [~talk~] 22:03, November 26, 2010 (UTC)

Those of Porter21, not in black and white yes ;)


 * Oh well, I understand ;). Yes, those of Porter21 really need to be changed (was the beginning, we had not the technique) and thank you for doing them (hehe, if you continue I will have to discern a small gift like Porter21 did for you for the ammunitions pages =)).


 * Otherwise, yes mine are good but unfortunately I have made in 5-10 minutes to make one, you seem to do more quickly even if the result is slightly lower.


 * I wonder what technique you adopt in your side, it is rather delicate, it's not like the GECK images that are easily created by all. Otherwise, you must have noticed but I'm a big fan of the Vault Boy (one of the things I like most about Fallout since Fallout 1, it's stupid but that's how, we can do nothing ;))


 * Good night my friend, eagerly awaits your response and keep up the good works ! Itachou [~talk~] 22:23, November 26, 2010 (UTC)

Wow, great job on Vault Boy ! Caution still leaving those of Fallout 1-2-Tactics, and before those of Fallout 3, New Vegas and BOS. Don't worry, I will improve the Fallout 1-2 Fortune Finder (those of Fallout 1-2-Tactics are a little harder with the brown-yellow paper background, can you try a test on one to put in the standard format - White-Black and Transparent background, like Mental Block ?)

In any case, you amply deserve, I will file a personal gift with a Vault boy picture tomorrow, for thank you to your work and your motivation.

Good night my friend and see you soon ! Itachou [~talk~] 00:30, November 28, 2010 (UTC)


 * Hey, thank you =). Otherwise, the images of all Vault Boy of Fallout 1-2-Tactics are already on the site, from those in gray-white version with white background are all uploaded (come from the developers), simply just put a transparent background (shame on me, I confess that I have almost never taken the time to do so). Those remaining in a yellow-brown paper background are also all uploaded and they are the only was never put into white-gray by the developers, and they are like that in-game (come from the Pip-boy 2000 screen), impossible to have a better version (such as Mental Block). So you can already try to image the Mental Block perk (or another like Cult of Personality).


 * I would love to see your skills on these, since trying to keep the pixel and the quality is pretty difficult in a minimum of time (even in a long time). When they contain very few pixels and are of reasonable quality, I can vectorize almost keeping their original shape, and after, I modified something to have a result like perfectly the original Vault Boy. My best results is the karma title " Defender " but is unfortunately not easy.


 * I also saw that you replace some of my first Fallout 3- New Vegas image I uploaded, you did well, I was not very good and some remain white pixel in the contour of the image. Maybe later, for the the perks I really like, since it takes me more time than you but the result is a little better, I upload a new version (but well, it is in the order of 3-4).


 * This time I'm really going to bed, good night and good luck for the future, and I don't forget your gift ! See you tomorrow ! Itachou [~talk~] 01:14, November 28, 2010 (UTC)

Hello my friend and sorry for the late reply, I had a lot of work =).

For the picture, I've upload a .png version, try with this version it should be better ^^

http://img171.imageshack.us/img171/2872/mentalblock.png

For the gallery section, no no is not a bad idea ;), as do the police of the Vault boy is this, for the first image of the page it comes from its first appearance (Fallout 1 or Fallout 2 or Fallout Tactics or Fallout: Brotherhood of Steel or Fallout 3 or Fallout: new Vegas).

For the extra image, it comes from priority (Fallout 1, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics and Fallout: Brotherhood of Steel)

But well, add more than one extra image is enlarged the template for anything, I think that if more than two images (this is the case with Swift Learner) we will need only the image of his first appearance and creates a gallery section and put the others.

Good luck for the Mental Block and see you soon, good evening my friend ! Itachou [~talk~] 18:52, November 29, 2010 (UTC)


 * Hey my friend, you're gift !


 * Good evening to you and see you soon ;) !

Wiki
The forum thing should be fixed now; the other issues were caused by me accidentally saving an edit I didn't want to save (causing CSS conflicts). -- Porter21 (talk) 21:30, November 27, 2010 (UTC)

Images
I've noticed you making quite a bit of new images for perks, traits, ect but some are too small for example, Small Frame is entirely too small. 22:18, November 27, 2010 (UTC)

Thanks for explaining ;) Gheart 22:34, November 27, 2010 (UTC)

Only a month?
Seriously, you've only been here a month? You may be setting a record for fastest accumulation of edits. (Difficult to check that, actually...) In any case, thanks for all your quality work. I encourage you to seek adminship when you have fulfilled the 3-month time requirement. Cheers.--Gothemasticator 17:53, November 28, 2010 (UTC)

DPS inconsistencies
You might want to check out this forum page. Cheers.--Gothemasticator 02:10, November 29, 2010 (UTC)

Heavy Handed with Better Criticals
I imagine their interaction (using a Throwing spear as an example) is (7 - 60% = 2.8) + 50% = 4.2, it's the worst case scenario out of the possible ways it's calculated. How would I put that in the math code, and are you aware if that is the way it actually works or is it 7 - 10% = 6.3? Mictlantecuhtli 13:33, November 29, 2010 (UTC)

Categorizing
Hey GhostAvatar,

Greetings from a fellow Wiki editor. Been a member for around a month and already made quite some contributions, just like you. Recently I ve received a few tips from the admins and thought i d pass them on to you. When you upload images it s customary you categorize them. An easy way to do that is go to your Contributions and click on the file you ve just uploaded. Then click Edit to edit the image. Then go to the bottom of the page and click on the Wiki-markup Category. After that, type the category you want your image in. Then save of course. I ll give you an example using those niceee Perk images you ve been uploading (how do you make those by the way?) Clicking on Category results in [[Category:]] Then remove the last 2 brackets and type Fallout: New Vegas perk images. And voila, your perk image has been placed in the Category Perk images. All the files you upload need to be put in a category (Fallout wiki policy). So if you upload weapon images (like you ve been doing), put them in the Category:Fallout: New Vegas weapon images. And i m not sure you know, but also i d license the files to Fallout New Vegas. Furthermore, should you create a new page, that needs to be categorized also. So everything needs a category. You can see what kind of category a page is at the bottom of that page.

Now i ve categorized a few of your Perk images, maybe you can do the rest. I hope i ve helped you some with this. Greetz, --Jspoelstra 22:28, November 29, 2010 (UTC)


 * Sorry, just saw Shadowrunners comment on categories. Seems you know already.

Decompiling
What do you mean with decompiling the data files? And what needs to be done with the images in Photoshop? Can you explain that some more? Thx --Jspoelstra 22:50, November 29, 2010 (UTC)

Bugs policy revised: new poll
Please review and vote on the revised proposed bug policy changes.--Gothemasticator 05:03, November 30, 2010 (UTC)

Vindicator minigun
Instead of making it a disambiguation page, it should instead be a redirect to the Vindicator section of Minigun, just like Avenger minigun is. Same with all other similar pages. Ausir(talk) 00:05, December 4, 2010 (UTC)

Quality images
Hey Avatar,

Yes, i am using Photoshop, the Geck, and i could use some help with it. I don t know it too well, i can do transparency but for the rest it s a bit trail and error. I know some about how to improve resolution but you re better at it. I ve seen your weapon images and they re of high quality. Nice work. So i could use some pointers, maybe you can give me also some tips on how improve quality of the images i make in-game.

By the way, after that tip on the FO3 archive, i installed it and extracted .bsa files. But they re extracted to .nif and you said .dds files would be created. When i saw the .nif files i installed nifskope to get somewhere with that but all i get are red images. So that s where i m a bit lost now. What am i doing wrong? How do i get those .dds files?

I did install the plugin on Photoshop so that should be fine i guess.

Looking forward to some good advice! Greets, --Jspoelstra 00:15, December 4, 2010 (UTC)

Can t do much with them, but the perk images you can do something with. I ve read your comment about this on Itachou s page, but i don t quite understand it. I m not good enough with Photoshop, so your step by step help with similar and refining edges was helpful. Just used it on the White Glove Society image and got better result on the letters. Thx for the help, have a good weekend! Greets, --Jspoelstra 15:54, December 4, 2010 (UTC)
 * I ve extracted the texture files to dds now. Funny results, the images are taken apart and 2-dimensional now.

Weapons
Why do I always find out about the party just late enough to help clean up the mess?

Better late than never.

I won't leave you a 18 page message, but I can assure you that all things milled, turned, stamped, folded, ported and chrome lined are still at the top of my list of obsessions.

You haven't exactly given me a fully equipped CNC shop to go mad with, but it feels pretty close. Weapons were primarily why I joined the vault to begin with. Apparently, the grunts get in a tizzy over 'real life weapon references' which cut down my whirlwind spree of epic fact sharing down to 2 hours, 3 articles edited and one friendly brow beating from Kris and Ausir... yet I will still maintain to my dying breath that the FO3 R91 is a CETME Modelo B, and not a HK G3 with wood furniture.

So before I end up writing a Shakespearean epic here, I'll conclude that I'm very much excited to learn what a humble disciple of the forge can do for you!

I'm over to check out the projects for now, as per Gothe's advice.

-Pu239AndYou

Weapons, cont.
Well, if you read at least the head and foot of my RL weapons rant on my page it details my view on the whole divergence issue. I fell face first into the divergence trap because I had already seen numerous real life weapon references here at the vault, under "Behind the Scenes," but not on all, hence I thought they were wanted and I could provide them. I'm more than happy to help; but you can smell the noob all over everything I do here, I'm woefully new to wiki building and the protocol here, I feel like an alien trying to dance. I really need someone to get me on rail with everyone else, it's hard to ask for, not knowing anyone and not being sure what response you'll get... training greenthumbs is always a pain, but I'm timid to jump in knowing stepping on 16 different toes is no way to 'contribute.'

As for weapon knowledge I can't say what I do or do not know until I have something to chew on, but I'm hardly ever stumped. Civil weapons I'm a little fuzzy on, other than modern slide auto pistols and medium/large frame revolvers; however anything military from roughly the late 19th century forward to today I'm fairly well rounded on. Any and all action movies or war movies have been completely ruined for me since I was about 12, if that explains any. It's rare to find any weapon in any game that holds any mystery for me. The 'standard pak' used over and over; that is, Beretta 92f/MP5/M4/SPAS-12 that gaming sort of got stuck on stupid with for awhile I'm totally burned out. Fallout weapons are a bit refreshing, some faces you don't see often. I was instantly charmed by the F03 combat shotgun but I'm still in shock that it took anyone longer than 3 seconds to see that it was a Soviet WWII PPsh-41 with a thyroid condition. And why did they put the drum magazine 4 inches from the muzzle? To make the world's most imbalanced shotgun with 2 feet of useless 'barrel?'

Anyway, are these talk pages the best way to communicate? Until I get my bearings here i don't want to fill your talk page with miles of inane banter. -Pu239

Noobage
From chaos comes order. I never really think of admins as National Socialists; the rein holders, whoever fills that role, are the only reason things like wikis can exist. They have wikis for those who don't play well with others; their called blogs! I think I've been more intimidated by how fluidly run the Vault is; its all to easy to wrongfully and unknowingly crash a party online, and when you can't see actual faces, social cause and effect starts to get volatile.

Yes, I definitely need the noob orientation and maybe a copy of the handbook too.(insert yuk here) I'm excited to dig in, to learn how things are done and gather the needed tools- I've spent the morning looking at stills from Dr. Strangelove and researching obscure firearms. I have to run out for about an hour; meatworld calls. I'll be back on soon however. Can't wait to see what 'stumpers' people are working on and what I can do. AWL for now and back later.

-Pu239

Cattle prod
While unnamed in-game, the cattle prod in FNV is clearly nearly identical visually to the one in FO1 and 2, while the one in Van Buren is to the one in FOT, so these can be condensed on the overview page. Ausir(talk) 21:33, December 4, 2010 (UTC)
 * Yeah, it's based visually on the FOT one, but is probably meant to be the standard cattle prod, so I'll just add it to that one as well. Ausir(talk) 21:41, December 4, 2010 (UTC)
 * It looks like the FOT one, which is stated to be produced by Wattz. And given that it's just a standard cattle prod, and is from a canceled game, I wouldn't consider it important enough to have a separate entry. Ausir(talk) 22:48, December 4, 2010 (UTC)
 * Well, I just think that it's reasonable to assume that it was meant to be the same item as in FO1 and 2 - most VB ones were, unless specifically stated otherwise. Its use of the FOT image is probably a placeholder - they used a lot of FOT art as placeholder art, because they had it available in hi-res, unlike FO1/2 art at that time. For VB, given its unfinished state and what I generally know about its development, I'd generally assume that basic items there were meant to be the same ones as the ones in FO1/2 unless specifically stated otherwise. Ausir(talk) 23:42, December 4, 2010 (UTC)

SMGs
I've already got the whole template to work perfectly; it shouldn't need any changes. Things like the M-950 are technically SMGs, but are listed as pistols because that's the animation frame. It's a lot less technical than games that have unique models for each weapon. Nitty Tok. 18:13, December 5, 2010 (UTC)
 * I'm giving an example of why we use animation frames as opposed to real-world equivalents. Nitty Tok. 18:23, December 5, 2010 (UTC)
 * A "development". :P
 * I wouldn't call it an assault rifle based on looks alone, and I also wouldn't call the Steyr an assault rifle without knowing about bullpup assault rifles like the Groza. Nitty Tok. 18:31, December 5, 2010 (UTC)
 * But the 12.7mm submachine gun uses .50 caliber rounds, which are generally a rifle round in the real world. Your argument is invalid. :P Nitty Tok. 18:43, December 5, 2010 (UTC)
 * BUT SUBMACHINE GUN EHHHHH.
 * LEAVE IT. >:( Nitty Tok. 19:03, December 5, 2010 (UTC)
 * Except for the fact that the difference between an assault rifle and a submachine gun is the animation frame set. Nitty Tok. 20:17, December 5, 2010 (UTC)
 * I don't even know what you're trying to say at this point. The Ruger and the Steyr are submachine guns in Tactics. Nitty Tok. 21:16, December 5, 2010 (UTC)
 * I'm sorry, I didn't know video games were supposed to make sense. :/
 * They're submachine guns. Nitty Tok. 23:49, December 5, 2010 (UTC)

I support GhostAvatar here. I don't think the type of animation used actually determines what is an SMG and what isn't. Ausir(talk) 00:09, December 6, 2010 (UTC)

1st Recon survival armor
A very nice image. Could you get a similar one of a veteran decanus armor?

I guess for now you could post it in the veteran decanus page. http://fallout.wikia.com/wiki/Veteran_decanus Lichlord08 21:49, December 9, 2010 (UTC)

Thanks, Have you heard from Itachou in a while? after thanksgiving he hasn't been back on the site?

Ah i see. could i request one more image? Legion praetorian armor, with ballistic gauntlet if possible? http://fallout.wikia.com/wiki/Legion_praetorian_armorLichlord08 22:19, December 9, 2010 (UTC)

Thank you.Lichlord08 22:36, December 9, 2010 (UTC)

I have a question that has been bugging me for a while. which is higher in rank in the legion, the veteran legionary or the prime legionary?Lichlord08 22:44, December 9, 2010 (UTC)

Veteran Decanus
Hey Avatar, Nice work on the Veteran Decanus page with that total shot image. Lichlord asked me to provide him with one, but i couldn t find it in the Geck. 4 Veteran Decanus, but not 1 of them with his clothes on. How did you do it, i wonder, can you tell me? I m also glad to see that the Boone assault en recon armor page finally have been provided with nice images now. I tried it myself, but couldn t find those in the Geck either. Hope to hear it! Greets, --Jspoelstra 22:41, December 9, 2010 (UTC)
 * Learned something new and valuable again! Thx for explaining.

Point of Interest: .32 Pistol
I'm probably not the first to note this, but I nailed the 'true' (RW) identity of the .32 Pistol while stumbling through the web today. It's an Iver Johnson 'Safety Automatic' [proprietary internal safety bar, automatic case ejection when opened]. Apparently they made bicycles and very high quality early motor-cycles(motorized bikes). An exact model to the one in FO3 was apparently used by Leon Czolgosz when he did-in U.S. President William McKinley in 1901; to boot an Iver 8-shot .22 was what Sirhan Sirhan used to kill Bobby Kennedy. They had highly decorated molded grips, including 'wax stamp' (my wording) designs a-la Fabrique Nationale and S&W at the top of the grip and around the grip screw. The one at the top of the grip looks like an owl-face to me, but in-game F03 it seems to have been stylized exactly as Smith & Wesson's.

I'm still learning the ropes here, including licensing, but a Google images search will give you plenty. Here's the link to the wikimedia pic: http://upload.wikimedia.org/wikipedia/commons/6/66/Iver_Johnson_Safety_Automatic_Revolver_1533.jpg

Apparently even Bogart used the same .32 in the 1946 film adaptation of "The Big Sleep" Philip Marlowe detective series.

I'm going to update this to my long rant in my blog section, I thought you might find it interesting.

Pu239AndYou 22:51, December 9, 2010 (UTC)

Another Image
Hey man, if it's alright with you, could i request one more image? brotherhood elder robe? with mcnamara as the model used for it.http://fallout.wikia.com/wiki/Brotherhood_Elder's_robe Thanks in advance. :)Lichlord08 17:47, December 10, 2010 (UTC)

Thank you. it's a great image. the only one i'd like to see left on my list is benny, suit or otherwise, and the white glove society attire, with mask, though these aren't that major to be found. thanks again for posting.

three images.
Could i request 3 images today? Prime legionary armor http://fallout.wikia.com/wiki/Legion_prime_armor, Recruit Legionary armor http://fallout.wikia.com/wiki/Legion_recruit_armor, and a legion mongrel? thanks in advance.Lichlord08 18:08, December 11, 2010 (UTC)

thank you. I'm almost finished with the project I've been working on for two years now. I make word documents on various games or shows i like and keep them in a portfolio for future references. I'm trying to get into the gaming industry as a character modeler and these documents help me with ideas. Thanks for your help with posting these images.

Also thanks for posting the two armors, because now i can tell the difference3 between them other than their helmets. there are somethings about the legion's military page that i find odd? http://fallout.wikia.com/wiki/Caesar%27s_Legion_military_hierarchy Aren't the veterans higher rank than the prime? I would think that because of the armor of the veteran's looks fiercer. Do you know? I'll finally have new vegas this Christmas so i'll see what i can contribute to the dead money pages when it's released. again thank you for posting the images.Lichlord08 00:11, December 12, 2010 (UTC)

'Gunfights'
...right. I think I'm going to just start hacking out any and ALL behind the scenes RW weapon article statements, if they don't have an exact Real Life canon reference or special reason. Let me ask you, though, if it's such a hot button issue, why can't they just briefly mention ALL ideas of what it 'is' that remotely make sense. Clearly the only correct answer for what the .32 pistol 'is' is that it is a .32 pistol. The game got that pretty much on the head. It's not a Smith and Wesson, or a Harrington and Richardson, or an Iver Johnson- but all three made .32 revolvers almost identical to the game version, so I think it bears mentioning. I'd never heard of this model before FO3, and that's a shock. Not much I haven't heard of, arms wise. That 3 and probably more companies made almost exact same models of it is unique... it's not an M16 or John Browning pistol, it's just a civil stand-alone. I'm going to see if I can get an expert to track down exactly how many 'different' models of the exact same pistol (go google image 'harrington & richardson' 'iver johnson' and 'smith & wesson .32 top break' all 3 are triplets) were made and by who.

I didn't intend it for the article, I just thought you might personally take interest. Thx for chopping the old one out, I didn't look at the article closely until AFTER I wrote you. -Pu239AndYou 01:04, December 12, 2010 (UTC)

Images
Could i request a legion veteran armor http://fallout.wikia.com/wiki/Legion_veteran_armor, an explorer armor http://fallout.wikia.com/wiki/Legion_explorer_armor, and a legion mongrel http://fallout.wikia.com/wiki/Legion_mongrel? If you can, thank you, if not, it's alright. have a good day my friend. :)Lichlord08 18:14, December 13, 2010 (UTC)

Thank you:)

Legion Currency
There's an interesting issue regarding the Legion money page that I'd like your opinion on. Legion Aureus simply redirects back to "Legion Money", but Legion Denarius has its own page. I think we should either create a seperate page for Aureus, or merge Denarius with Money and redirect Denarius back to that page. Thoughts? Hal10k(Leonard Bernstein!) 03:07, December 14, 2010 (UTC)


 * Thanks for that. Hal10k(Leonard Bernstein!) 02:51, December 15, 2010 (UTC)

Unused images
Like I told Jspoelstra already, please do not tag images for deletion just for being unused. I've gone through some of them and quite a lot of them were tagged as such, even though they should be added to articles instead. When adding delete, just stating that they are unused is not reason enough to delete them - instead, you should specify that e.g. they are redundant or replaced by better version. For example, File:Phoenix_card.png and File:Mr. House human card.jpg, which you tagged for deletion, should have been added to the relevant articles instead (which I did). Ausir(talk) 03:15, December 14, 2010 (UTC)
 * Ah, OK then - I didn't notice that since it wasn't in the Aurelius of Phoenix article (it should be). Anyway, please give more specific reasons for deletion in the future (e.g. redundancy) rather than just "unused", since for each image just tagged as "unused" I need to check whether it should be used first before deleting. Ausir(talk) 03:23, December 14, 2010 (UTC)

Pulse Gun
Hi GhostAvatar

I'm called Unit 849 and i'm new, big fan of the site though, and I noticed that on the page on pulse gun's you ownly write there is one place to get it, there is three, thie first is the vault, the second is the silver rush in freeside, you can buy it and the third is carried by a feind in a abandoned house behind freeside which you might find on the way towards jacobtown whilst doing the mission 'ain't nothing but a hound dog' i tried to edit it but it won't let me so I wondered if you could do it for me so our readers will know.

thanks, Unit 849

Appearances
Did we decide to remove this section from articles entirely? If so please let me know when we came to this decision because I need to kinda be kept in the loop and sometime I fall out of it. Thanks. --Kingclyde 21:54, December 15, 2010 (UTC)

Redone Images
Nice work on redoing the Vault suit images, they look great. Could i request one image be redone? Could Elder Lyon's Robes http://fallout.wikia.com/wiki/Elder_Lyons%27_robe, be redone with Elder Lyons as the model wearing it? Thanks in advance.Lichlord08 00:09, December 16, 2010 (UTC)

.44 magnum
Hah, whoops. Well I do most of my edits these days from my iPhone (with UAFaker thanks to Wikia's idiotic non-disable-able mobile site), so navigating is a bit tricky. I miss things sometimes. -- Yukichigai 08:07, December 17, 2010 (UTC)

What's the difference
Between the two Colonel Autumn's laser pistols? 20:50, December 18, 2010 (UTC)

Ah, O.K. Sorry for the redirect to start with. 21:02, December 18, 2010 (UTC)

Prime
Brilliant solution! Thank you! Thank you! Thank you!--Gothemasticator 03:44, December 19, 2010 (UTC)

Background transclusion
It doesn't really make sense to transclude all the lengthy background from e.g. plasma rifle to game-specific pages, given that it often includes info on other models that are not relevant to that particular one and duplicates information already mentioned in other sections of the article. Best to just give a short summary of info related to that given model and put Main on top of that, like I just did at e.g. plasma rifle (Fallout). Ausir(talk) 01:44, December 24, 2010 (UTC)
 * The transclusion idea was proposed at first, but then it was never implemented, as it turned out not to be very practical in my opinion - I guess I never bothered to update the project page. There might not have been many continuity issues, but it's more of a question of focus - the articles ended up containing too much info irrelevant to a given game - e.g. info on other plasma rifles having claws is largely irrelevant to the articles on the FO3/FNV urban plasma rifle, and even within that very weapon, info on it being frequently used by Enclave soldiers in 2277 could potentially be confusing to someone reading the New Vegas article. I think it's best to simply decide on which bits of background to include, and which not to as not relevant enough within the context of each game-specific article. Often such overload of information from other games can end up confusing readers who will assume that a particular bit of info applies to a given game too (since it is a game-specific article) and not just to the universe as a whole.


 * As for this making it harder to synchronize the articles, it might be true to an extent, but on the other hand, the section transclusion syntax will end up confusing less experienced editors who will want to add missing information to articles about individual weapons. I think it's best to include a brief summary of a given weapon's background (limited in most cases just to a given model) in game-specific articles and treat the overview articles as the "main" ones for the background - I think indicating it by using Main is enough. Ausir(talk) 02:19, December 24, 2010 (UTC)
 * I think transcluding can be fine in some cases, but not for something as general and lengthy as plasma rifle general background. It's like including a lengthy definition and discussion of different types of pistols and their development in every single page about a pistol.


 * By the way, in what other articles did you transclude the background sections? Ausir(talk) 02:23, December 24, 2010 (UTC)
 * Please tell me, then. Anyway, we can always discuss it in the forum and have the community make the decision on what style to use. Ausir(talk) 17:53, December 24, 2010 (UTC)
 * There is no need for ad personam here - I am not delusional, and I am fully aware that the project has been neglected (and I'm very much grateful for your contributions). I just don't think that transcluding lots of irrelevant information into the game-specific articles is the way to go. I'm sure we can come to some kind of compromise there - e.g. transcluding only the background specific to a given item, not to its whole class, like with the plasma rifle. Ausir(talk) 16:57, December 26, 2010 (UTC)
 * I don't think it has anything with to do with the format used - it's simply because the project has been neglected to an extent, regardless of what format was or is being used in it. I am not deluded, and I do consider it a personal attack. Please go back to discussing the project itself, and not my alleged "delusion", which amounts to you disagreeing with me. Anyway, I think it's best to discuss it in the forum, not just between the two of us. I think both approaches have their advantages and disadvantages. Ausir(talk) 17:33, December 26, 2010 (UTC)

Darts
This is ancient, but the darts in Tactics are separate tiny weapons, not ammo. Nitty Tok. 17:22, December 25, 2010 (UTC)
 * 's alright. Just don't do it again. :D Nitty Tok. 19:31, December 25, 2010 (UTC)

Comments policy
I do think it would be good to have a written policy. That way, admins can be held accountable for their deletions and blocks. Would you give a go at writing up what you consider a usable and not abusable version? I think it would be helpful.--Gothemasticator 17:23, December 26, 2010 (UTC)

.44 magnum
There's a problem with all of the Vegas .44 magnum pictures. D: Nitty Tok. 15:29, December 27, 2010 (UTC)

Forum: Infobox too wide
I think I understand what User:Mirelurkhunterob is trying to explain. I've talked about it with Ausir, see User_talk:Ausir. He' s suggesting using the image_px parameter but it doesn't work. At least, I can't get it to work. the Papa Khan and Sergio are good examples, there is a large gap, so between the text: Interaction with the player character and the box General - Services - Quests. It looks nasty and I would like it gone too. Maybe a little adjustment to the infobox template? Can you figure it out? Would be appreciated. Greets, --Jspoelstra 21:43, January 6, 2011 (UTC)
 * update: Mmm, I see now that the |px=...px parameter works. Still, it shouldn't be needed.


 * I already had a feeling I could count on you for a more permanent solution to this problem. Thx!


 * Papa Khan has been fixed! Sergio on the other hand not. Can you give it another try?


 * I believe you have just made another big improvement to the Fallout wiki! Sergio's fine now too. Have all the NPC's pages changed now to the new format?

CSS issues
Thanks for drawing my attention to the various CSS issues which were brought up during my vacation - I'll look at them in more detail tomorrow. -- Porter21 (talk) 20:54, January 11, 2011 (UTC)
 * The issue with icons within infoboxes should be fixed.
 * The text color issue with tables nested inside infoboxes in Monobook should be fixed as well.
 * The issue with Interactions is actually an issue with Infobox; since this bug doesn't occur with (which I hope to finish this week), I guess trying to fix the old infobox template would be a waste of time at this point. I've slightly increased the empty space set aside for the infobox; this should do until the new infobox template goes live.
 * I'll go over your changes to the weapon infoboxes tomorrow and make the other modifications you mentioned (your adjustment to the DPS formula and adding support for a 4th perk).
 * Hope that covers all the messages you left me :) -- Porter21 (talk) 15:16, January 12, 2011 (UTC)
 * I already reverted the template changes related to the issues I fixed, at least as far as I could find them. Feel free to double-check whether I've caught them all :)
 * I've also undone the changes to Interactions. All templates which reserve space on the right for the infobox (like Interactions or Inventory) use a common CSS class for doing so ("va-infobox-space"), and I've simply increased the reserved space for the time being; changes to Infobox shouldn't be necessary. This puts less strain on the server than adjusting Infobox (which would cause all pages using the template to be re-cached) and can be easily reverted once goes live.
 * I'm a bit hesitant regarding the workaround for adding more top menu items, to be honest. I was part of beta group for the new skin (although I was absent during most of the beta), and Wikia staff stated on the beta forums that circumventing the menu limits would be considered a ToU violation. -- Porter21 (talk) 10:05, January 13, 2011 (UTC)
 * I'm currently leaning towards merging and  . As far as I can see, the FO3 template still produces a more accurate DPS output than the GECK itself, and otherwise they're pretty much identical. I've also posted in the related forum thread; comments welcome :) -- Porter21 (talk) 22:24, January 14, 2011 (UTC)

Consistent naming
I don't have a GECK so I can't look things up, but I have noticed it is called The Platinum Chip in the Pip-Boy. It's one of those things where the word "the" isn't entirely necessary for it. TrailerParkApe MkII 21:18, January 11, 2011 (UTC)
 * More than likely a non-essential prefix. The game is heavily inconsistent with what is capitalized and what isn't. TrailerParkApe MkII 21:29, January 11, 2011 (UTC)

Climb Ev'ry Mountain
Hey Avatar, nice work you're doing on the Climb Ev'ry Mountain quest (do you know which movie it's coming from?). Must be a lot of work. Some days ago you changed the interactions box of npc's for the better, but I thought I'd let you know that there's 6 mm to spare to the infobox, could it made be a little closer again? I'm on IE9. --Jspoelstra 23:35, January 11, 2011 (UTC)
 * Nice work indeed :) Good to see someone is making good use of Chart - was quite a bit of work to port it from Wikipedia. Incidentally, what you used it for is exactly what I had in mind for it (see e.g. User:Porter21/quest flowchart) :) -- Porter21 (talk) 10:13, January 13, 2011 (UTC)
 * Looks great indeed! Ausir(talk) 17:02, January 14, 2011 (UTC)

Not in the Fallout Universe?
I disagree with your removal of these statements from the articles - it's simply a convertion of inches to centimeters. As for "otherwise you could put it in the same gun", there is no "12.95 mm" nor "11.45 mm" ammo in the game. Ausir(talk) 16:59, January 14, 2011 (UTC)
 * Well, on the other hand, there's no need to mention that in these articles anyway. I guess I just disagree with your edit summary, not the removal itself. :) Ausir(talk) 17:02, January 14, 2011 (UTC)

Flour and "Flour"
I haven't put the article anywhere (someone else created it), I only moved some text from the intro section into a for template :) I think if we remove the now-duplicate "Flour" content from the Flour article and instead add another for disambig the distinction should be sufficiently clear. -- Porter21 (talk) 22:19, January 14, 2011 (UTC)

Thanks
So everything I have been experiencing is due to the patch then? Also, what do you mean by legacy content? TrailerParkApe MkII 23:48, January 14, 2011 (UTC)