Vortis

Vortis is a slaver running a thinly-veiled slaving operation right outside Shady Sands in Fallout 2.

Background
A slaver best described as ancient, Vortis is a scrawny creature with three teeth left, clothes and fingers stained with ink, glasses at the end of his nose, and a faded Slavers Guild tattoo on his forehead. However, it is not his physique that's important, but his intellect. He knows the NCR laws well, better than most of its citizens, and used that knowledge to establish a business for slave owners: Since the Republic has outlawed slavery in its territories, he set up a holding center outside its capital's gates (i.e. outside its territory, technically), where slave owners can store their slaves whenever they visit the capital. He defends it as a legitimate business to whomever dares object, even citing that he allegedly has licences to operate it.

He doesn't particularly care about the Republic, as while they make his business, they are also the hosts of his biggest problem: New California Republic Rangers, an abolitionist militia that seeks to eradicate slavers and slavery. Information on where these Ranger operate would greatly benefit his business.

Quests

 * Get the map from the NCR Rangers, for Vortis the slaver.: The player is asked to retrieve a map of Ranger safehouses in the north, so that the Slavers Guild can gain an edge in their war against the NCR Rangers.
 * Free the slaves in the slave pen, for the Rangers.: Vortis is marked for death by Elise. Technically, the player only has to free the slaves, but putting a hole in Vortis' head is a prerequisite.

Appearances
Vortis appears only in Fallout 2.