Forum:Perks that should have been in the game

The perks in Fallout 3 range from the extremely useful to the obscure. But somehow, I feel that if I was allowed to put in some perks, I would implement these, just because they COULD have been useful to some characters. What about:

Requirements: Level 15, Repair 60%
 * Self-made is Well-made

You have always been good with weapons that have been tinkered with. You get a 10% damage bonus and 10% accuracy bonus to all makeshift weapons. This includes: Sawn-off Shotgun, Scoped .44 Magnum, All Schematic weapons and Nail Board.

Requirements: Level 10, Unarmed 50%, Melee weapons 50%
 * Punch Drunk

You are a well-trained bar fighter, and you don't let the fact that you're drunk stop you. When you are addicted to any sort of Alcohol, your Strength and Endurance is raised by 2 and you get a +15% bonus to Melee Weapons and Unarmed.

Requirements: Level 16, Medicine 50%, Science 50%, Intelligence 7
 * Nerd of the Wastes

You gain a bonus of +20% to The Medicine and Science skills, and more dialogue options while talking to smart Characters (Intelligence over 5), but your Charisma is dropped by 2, and you always lose Speech challenges with the opposite sex.

Requirements: Level 8, Agility 6
 * Hollow Bones

An unintentional mutation has caused your skeletal system to lose bone mass. While you are light as a feather, you have also become weaker and less suited for the trials of the Wasteland. You get +15% to Sneak and +2 to Agility, but your endurance is dropped by 1, and your limbs take 25% more damage.

Requirements: Level 14, Big Guns 50%
 * Doctor Strangelove

Just the thought of nuking something makes a sadistic smile on your face. You get +25% to Radiation resistance, and you gain a +50% damage bonus to all nuclear weaponry, such as the Fat Man and and the Nuka Grenade.

Does anyone else have any ideas for "unimplemented" perks? Drop me a line!

AngryNorwegianDude 16:43, 16 February 2009 (UTC)

Nice,you got some good ideas going there,you should get a PC version and become a peerk uploader Werewolfhell 16:52, 16 February 2009 (UTC)

Requirements: Level 18, Agility 10, Perception 10, Luck 10
 * Faster than a speeding bullet (AKA "The Remo Williams")

Your heightened senses, cat-like agility and reflexes allow you to dodge any bullet, unarmed or melee attack when unarmored. Armor significantly reduces your odds of evading attacks. (Power armor only allows 10% chance, Combat Armors, 30%, and Recon or Leather Armor allows 60% chance.)

Requirements: Level 8, Agility 10, Strength 6
 * Mad Hops

Able to leap SMALL buildings in a single bound. Traveling the wastes has greatly transformed your lower body. Your massive thighs and calves allow you to spring to places normally unreachable. The lighter your load, the further you can jump. Cliffs and small buildings no longer impede your progress.

LVTDUDE 18:15, 16 February 2009 (UTC)

Requirments:Level 20, Agility 10, Small Guns 55, Melee Weapons 55, Unarmed 55
 * Hunter of the Wastes

Your time out in the wastes has greatly increased your survival instincts and as such,you gain a 20+ bonus to the melee weapons,small guns and unarmed skill,and take less damage from all sources and have an increased jump height and range,and finally,you get a 2+ perception.

Requirments:Level 8
 * Wasteland Medic

Your keen instincts in terms of medicine have helped you and others around you greatly,and you get a 15 bonus to the medicine skill and find considerably more medical supplies and chems throughout the wastes

Requirments:Level 10, Sneak 60, Agility 8, Perception 10
 * Professional Robber

Your acts of desperation have forced you to enact many robberies,and as such,you have gained a 20 Bonus to your sneak skill,and your armor no longer affects your sneaking abilitys.

You Know Who

Thanks Werewolfhell, but I am a PS3 player and I don't plan to use the PC version. But here are some more ideas:

Requirements: Level 20, Endurance 8
 * It's Only A Flesh Wound

Your life in the Wasteland has given you a huge tolerance for pain. A crippled limb will no longer grant you any of the common reactions related to the injury.

Requirements: Level 6
 * Gourmet

You know how to appreciate a rotten, irradiated piece of food. You gain twice the amount of health every time you eat something.

Requirements: Level 18, Perception 7
 * Dodge This

Good aim comes naturally to you, and you always hit where it hurts the most. You become 10% more accurate in V.A.T.S with all weapons.

Requirements: Level 10, Melee Weapons 50%
 * Hammer Time

You are known as "Mr. Concussion" for a reason. You get a +25% damage bonus to all blunt Melee Weapons, including the Baseball Bat, Sledgehammer, Super Sledge and Lead Pipe.

More perk ideas, anyone?

AngryNorwegianDude 18:51, 16 February 2009 (UTC)

Dodge This = Wired Reflexes - Ashran111 19:55, 16 February 2009 (UTC)

I'm also a PS3

But heres a couple

Overdone Level 18' Big Guns 70%

You Finally Lost your mind, thanks to your bloodlust in seeing explosive body parts from using more then enough firepower your big guns has incresed to 100% and all over sized wepons do 10% more Damage

The Ghost level 18' Sneak 80% Small Guns 80% Perception 8

The wastland has fine tuned your hunter abilities. allowing you to still do a sneak attack critical even in cation mode, But your assassins abilities scare the locals (Charisma -3)

This one is kind of an upgrade to the barkskin perk

Barkskin

Your exposer to harolds fev infectted blood mutated you skin to be as hard as tree bark and has given you the lifespan of a tree. DR 5% Endurance +1

Raz0R3312 Feb 16 09

Thanks Razor, didn't know about Wired Reflexes. What about:

Requirements: Level 16, Melee Weapons 70%, Agility 6
 * On The Edge

You have the blade skills to make Chop Suey out of everyone bothering you. You get a +30% Damage Bonus to all Edged Weapons.

Requirements: Level 19, Unarmed 60%
 * Animalism

The Wasteland has brought out the beast in you. You get +2 modifiers to Agility, Strength, Endurance and Perception, but your Charisma and Intelligence is lowered to 2.

Requirements: Level 17
 * Guts of Steel

After too long exposure to radiation, the skin covering your torso has adapted the properties of Kevlar. However, this has also affected your lung tissue, causing you to be short-breathed. Your Natural Damage Resistance goes up by 20, but your Endurance is lowered by 2.

Requirement: level 8
 * Rambo

You have started to use tactics from a pre-war action movie. However, it was a pretty stupid movie. You get +15% modifiers to Small Guns and Melee Weapons, but your Intelligence is dropped by 1

AngryNorwegianDude 21:59, 16 February 2009 (UTC)

Can you add perks to the game for real?

RaZ0R3312 Feb 17 09


 * Nope, I just started the thread to find out what perks people think should have been implemented in the game. This is not mod thread, I would rather eat my legs than to mod Fallout 3. The thread is just for fun. Capische? You can add perks while modding, by the way, but I wouldn't. It takes the edge off a survivalist post-apocalyptic game :) AngryNorwegianDude 10:47, 18 February 2009 (UTC)

How about a perk that lets you dual wield pistols? User:Nichos354

Requirements:Endurance 10, Strength 10
 * Battle Hardened

You have experienced it all,All or nothing fire fights and close quarter duels,you finally learn what it means to survive.Your starting to under stand:Why be the prey when you can be they predator?(10 perception and 35 extra DR)


 * Blood of the damned

Requirements:Level 20

Your bloodthirsty nature and attitude have driven you over the edge,and you gain the ability to move faster and damage limbs much quicker,on top of that,you gain the ability to instantly kill an enemy that has bled dangerously.

Requirements:level 20, Sneak 100
 * Gone but never forgotten

You spend your time stalking and murdering people,many people know your presence,but they cannot see you.With this perk you gain the ability to go invisible untill you kill something,and your accuracy in vats while sneaking goes up by 30%

Always ready for blood.


 * Master Repairman

Requirements: Level 16, Repair 75, Small Guns 50, Big Guns 40, Energy Weapons 30

After tinkering with your weapons so much, you have developed superior repair skills. +10 to your repair skill and all of your weapons have 50% better durability. TheoQ99 00:42, 19 February 2009 (UTC)


 * Famous

Requirements: lvl 19 Ranks: 2

Your escapades in the wastes have made you famous! A talk-back radio station has been mounted by a fan club, documenting your adventures; new locations discovered, Side, Main & unmarked quests, admirers phoning in with praise. The second rank of this perk will generate a rival station, run by your enemies trying to spread word of your faults.


 * Wasteland Shrink

Requirements: lvl 15, Speech 50%, Intelligence 8 Ranks: 1 You're not dumb, & all that time spent talking to people forced to lie for their survival has taught you how to analyze people's minds. New dialogue options can be used to most people, including Talon Company Mercs & Regulators.


 * Unbreakable Reputation

Requirements: lvl 17 Ranks: 1

Everyone's heard of you by now, Word of greatness travels quickly in the wastes. You can choose any Karma level to remain at, providing you remind people that you're still here. Your Karma will slowly move to the Neutral Karma level, but will revert back to your chosen level when you talk to someone.


 * Demonic Possesion

Requirements: lvl 10, Very Bad Karma Ranks: 1

When you get at it, you can't stop! A new, weightless weapon has been slipped into your pocket, & you don't know how you got. It's called your fist. After killing 6 enemies in quick succession, at least one good, all Unarmed weapons' Damage rating jump to 666, for 666 seconds, real time.


 * Psychokinesis

Requirements: lvl 10, intelligence 8, luck 7 Ranks: 3

You're special, You've got a special power, & you finally know how to use it. When opening VATS, the first rank of this perk will open up a new option to teleport behind the the enemy & fire upon them. You will not, however, teleport you back. The second rank of this perk adds another option that allows you set fire to your enemy, from any distance, so long as it can be targeted in VATS. The third rank shreds off the armour/clothes of a person, & on occasion, their limbs & head. This also works on non-human enemies such as Giant worker ants & ghouls. Much less often against Super Mutants, Deathclaws & Giant Radscorpions. Be forewarned: The shredded garments of your chosen target will be unusable, & power armour will damage anything to close with flying plates & circuitry. All these options use all AP, regardless of improved levels.

Pararaptor 06:53, 19 February 2009 (UTC)

--I-am-a-panda 00:19, 21 February 2009 (UTC)
Requirements: Lvl 8, medicine 40, endurance 7>
 * Sensitive System

Ranks:1

You're body suddenly takes a greater hit off medication. The power of stimpacks, radaway and rad-x all improve by 25%, but the addiction rates on all chems is now 50%

Requirements: Lvl 12, speech 60, small guns 60>, big guns 60>
 * Guns don't kill people...

Ranks:1

You are ever the pacifist. People know you're the one for talking, not shooting.Your speech is raised by 10 and you're unarmed by 10, but your small guns and big guns drop by 10 each.

Requirements:Lvl 18, Endurance 7, Strength 7
 * Deathclaw Smeathclaw

Ranks:2

You are finally competent with Deathclaws. In the first rank, all your skills are boosted by 10 whilst you can perceive a Deathclaw (i.e. it shows on your compass). The second rank allows you have a 50% damage booster for criticals on Deathclaws.. However. each rank will increase the Deathclaw's perception of you. Also the damage of the Deathclaw gauntlet takes in 15% of an opponents armour when attacking instead of ignoring it.

Requirements: Lvl 14, Charisma 6
 * Magnetic Personality

Ranks: 1

You are extremely popular with everyone. 1 more follower is added to your follower count.

Gun Smith

all guns degrade 35% slower. All guns do 15% more damage.Maccy Man the man with no plan. 06:31, 22 February 2009 (UTC)

Take Opening

When you cripple a body part in VATS you instantly make a free(no AP or ammo cost)critical strike on the crippled body part 72.20.72.40 06:39, 22 June 2009 (UTC)

Requirements: Level 16, Endurance 7, Unarmed 80%
 * Bullet-Proof

15% of all ranged attacks(Missile, .32, plasma)get nullified and you don't take any damage when equipped with an unarmed weapon, 10 if you're equipped with a melee. Gabriel Cortez 10:23, 22 June 2009 (UTC)

Requirements: Level 24 Intelligence 8
 * The Shotgun Pro

The shotgun is your best friend, and you've tuned it so it's spread is less. changes the spread to 1.0 Gabriel Cortez 10:28, 22 June 2009 (UTC)

Requirements: Level 18
 * Managerial Decisiveness

When dealing with 5 or more enemies in your perceived area, you can choose to instantly kill any 1 enemy with a special command in VATS with no cost to AP. However, in order to get the VATS command again, the other 4 or more enemies must be killed. Butcher Pete 19:00, 22 June 2009 (UTC)

Requirements: Level 14
 * Spontaneous Combustion

When using any form of combat, every so often one of your shots, explosives, punches, or melee strikes will randomly set an enemy on fire, and +15% damage is added to weapons that were already fire-based like the Flamer and Shishkebab. Butcher Pete 19:12, 22 June 2009 (UTC)

Requirements: Level 16, Charisma 5
 *  Wasteland Princess 

Just like the fairly tale princesses that call their woodland friends to help them, you now have the ability to choose and summon ANY 1 (can vary every time) Wasteland creature that will spawn out of nowhere to come to your aid in battle, indoors or outside. Be warned! As soon as all enemies are dead, the creature will turn hostile. Butcher Pete 19:32, 22 June 2009 (UTC)

Requirements: Level 16
 * InstaMash]]

Instamash... 'Nuff said. Fat Man Spoon 19:37, 22 June 2009 (UTC)


 * Show off

15% DAM increase to all weapons when a friendly NPC (Not follower, temporary or otherwise) can see you.


 * Tactical Environment

When in VATS you have the option to target any explodable bus, car or motorbike, blowing it up with one shot.

Pararaptor 06:30, 23 June 2009 (UTC)