Forum:Backpacks.......Come on! Seriously!

Its been about three long years since the breakthrough of realistic RPG game known as fallout 3, not long ago we had fallout new vegas, even more realistic with its "Hardocre mode."

What id like to know is how a pip-boy has the power to store weapons and amour by crushing down there atoms and storing them into its banks, ready to be dispensed like a futuristic japenese condom machine.

I might be rambling here but what iv always wondered is why don't they include Backpacks or rucksacks into the game. If our reading this and thinking im going on about something pointless then stop reading cause this is essentially the point of this thread....

The game could of used many types of backpacks for example, but all could be activated in the same way. Drop the pack on the floor, select it. A menu would pop up asking if youd like to store stuff in it, or equip it. Placing stuff in the bag would add to its weight a little, but would take more off of your overall cary weight.

Types of backpacks could include.


 * Regular duffle bag- Used for storing your stuff really, simple.


 * Camping bag- Bag can carry more equipment, but has a bedroll attached to the back. When dropped on the ground, The pop up menu has the option to "Set up camp" Setting up a fire and the bedroll and the backpack could be used as a cushion to sit down on.


 * Camel Pack- Assuming you know what a camel pack is, (Water pack, bladder pack,etc) This would be poor mans answer to the vault 13 canteen (Poor as in, couldn't afford to pre-order the classic pack) This can still carry a small amount of equipment, but the pop-up menu, it has the option to put water into the camel pack in the back. Like the Prototype medic Armour from F3, or the advanced assassin suit, This would dispense water to you when your h20 gets to high. However it would have to be refilled with purified water.


 * Medic bags- When worn, this could increase the users Med skills as well as triage major wounds, repair broken limbs or purge your rads...time delay after each use.


 * Expedition Kit- The Adventuring mans Dream! Essentially, a BIG ass bag! When You have the expedition kit, you can set up your own small base, in a fixed position, allowing you to literally live anywhere. When unpacking camp, an hour would pass and a large tent would be set up, inside would be your bed roll, crates for storage, maps etc. If youd rather live indoors and dont have the need for a mobile base, it can be used to carry alot of stuff!

The reason i raise this point because i fell in love with fallout's realism and the prospect of always moving around a vast expanse of wasteland, remaining nomadic and never staying in one place for long. I was really turned off with the fact that the pip-boy acted like some gift sent from the gods with the power to compress a house into its inventory and let it be dispensed really easy.

A back pack would be great for realism and adding to your extra carrying weight, so whether your a role-player, looking for all the good weapons or simply have some insane attachment to hoarding and collecting financial clipboards and bent tin cans, its a win-win situation. Please tell me there's a few people out there who feel the same as i do. And i hope to god that the developers read this, maybe we'll see some in lonesome road. fingers crossed.

If you actually read this, then please have a cookie :)

PS im aware there's mods for this but im an xbox player.

Ciao

i agree 100% have a base carry weight of like 20-40 lbs and the pack adds the rest and or atributes like a bed roll ect thats a great ideal i too am a xbox player and feel the invey for mods :( --Gogoloco 03:43, August 22, 2011 (UTC)

Must agree with this. EBTalk 03:47, August 22, 2011 (UTC) _______________________________________________________________________________________________________________________

"Fallout's realism" that's a good one. Anyway, "realism" rarely equates to fun in game design. So even the weakest man on earth can haul 160 pounds of crap without breaking a sweat, who cares? We're not organizing a weekend camping trip, we're out there blowing shit up, shooting mutants with plasma rifles, taking whatever isn't nailed down and being a god damned historical figure in a post-apocalyptic world. Dr. Lobotomy 04:20, August 22, 2011 (UTC)

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^This is the best disciption of Fallout ever (not sarcasm)

Movin' on. The bag idea is ok, but then you come into a bigger problem with realism. The current system doesn't really have a logical way of working other than weight and because of this we don't have to worry about storage space. A bag is not limited by weight alone, you'd have to deal with the space taken up by items put in. For instance one gun might weigh as much as 50 cans but they don't have the same volume. Also how tall is the bag? A missle launcher wasn't ment to be put in a camping bag...

Want more of an explanation of the current system? Just imagin the pip-boy is capable of digitally storing equipment info, and upon selecting an item it spontaniously is materialized. Your idea brings in the question of should there be mini-cut scenes for eating, getting dressed, or using a hot keyed item? There's a balance that must be kept between realistic and fun, if we started to nit pick this it just opens the door for issues. . .Like my ability to spontaniously go from buzz cut and clean shaven to blastback and survivalist.

Just enjoy the game for what it is and complain about the inability to customize your pip-boy

XxSick DemonxX 06:13, August 22, 2011 (UTC)

________________________________________________________________________________________________________________________ I honestly think the next game should have Hardcore mode have all of this, instead of just dehydration and starvation. I mean, keep Casual mode where it's like Fallout 3, but add in a Hardcore mode where there's animations and stuff for setting things up like mentioned in the original post, animations for dropping and picking up items, backpacks, and other things like that. I also think that pockets and bandoliers need to be utilized for smaller items/ammo... C93 X 06:31, August 22, 2011 (UTC)

@SickDemon can go fuck himself, toldd you not to read it if you didnt care for it.

As for everyone else, its just somthing i feel a bit strongly about. I mean i for one only carry around a rifle, pistol,knife, binocluars and stimpacks, you know,stuff that can be on your person at all times. (pistol in holster, binoculars on belt etc.) Id just like a damn backpack to complete my badass "Wanderer" look

Wow such language! And I never said this was "pointless" what I did was point out what I thought to be problematic, there are ways a pack could work, but when the responce is F you it doesn't help. Defend your ideas, thats how they get better or you realise they aren't worth wanting. If someone put in the work to make a bag that had a volume limit as well as a weight limit that would move in the right direction. But as I said earlier, you have to limit how realistic something is. After all even in hardcore mode caps don't weigh anything, and that would need a bag especially for those, and the same for currency from factions. Then theres stimpacks and other random medical items and drugs, they currently don't weigh anything but even with a medical bag they take up a good amount of space. You also have to think about magazines another weightless item type. Before long you need more bags than you have places to put them. The only solution I could think of os having a pack bramin as a follower, which isn't a bad idea but it would have issues as well. For now the easiest fix for you would be if there were bags as appearal and equiping them would give you a "make camp" option under aid. Just remember for everything you'd like to add in terms of realism, its going to have effects on game play. XxSick DemonxX 17:45, August 22, 2011 (UTC)

Ok sick demon, i apologise for my language, i assumed that you were attacking me verbaly, i see your point, its just having a backpack would make alot more sense than having a small portable god on your wrist.

I understand the arguement against the way the pip-boy works, but it is god like simply because the scale of your effects on the world. While Fallout is post-apocolyptic, it's not entirely survival based. You aren't exactly a normal person you, yourself become very powerful. What you want comes down to your ability to role play inside the game and a bag being added would help but in this type of game it wouldn't be all you wanted. Probably just something visual if anything

And as for help from a game mod, I once asked if there was a place to get them on a console, this was the only reply

"Reply---> Yeah, you can. Go on to http://www.game-tuts.com/community/modio.php and download Modio. Look up Gamesaves for Fallout 3 or Fallout: New Vegas (there's a lot of really cool ones). Click download to device. Once it's downloaded, stick the USB (You can do this while on Live) in your Xbox 360 and you can either play directly from the USB device or move the gamesave you downloaded to your harddrive and you can play while on Live."

I haven't had a chance to try it yet so you might want to see how safe it is, but its at least something

XxSick DemonxX 18:45, August 22, 2011 (UTC)

Ok I definetly get what ur sayin and think its a good idea but until they come out with sumptin like this just use ur imagination just carry one pair of clothes and carry only 1 or 2 weapons and equip ur main weapon and just pretend your second weapon is in a holster more towaard the front of your body so you cant see it in 3rd person and as for food and ammo only carry 3 meals a day and you can pretend those meals are stored in a compartment on your person the same goes for ammo

I agree there should be some sort of duffel bag that holds items. at least in a visual sense. you see other characters carrying bags on their brahmin or carrying bags. it may just be laziness or oversight on Bethesda's part. i don't see the pip boy as being able to store any items but more of an easily accessible inventory list for what you are carrying in your "bag". JimmyDreznaut017 03:58, August 23, 2011 (UTC)

Anyway, "realism" rarely equates to fun in game design. Actually, no, you can make games based on 'fake' realism, like the first Call of Duty and Fallout 1/2, and still have a good time. Of course, when done properlly, something FO3 devs missed the point sometimes. Common, 200 years after the war and most places are still radioactive craters? This doesn't make sense! The same applies to the thirsty/sleep/hunger in NV, it would be better if they actually follow realistic terms, because the way is implemented they are more an annoyance than a challenge. Brfritos 20:48, August 23, 2011 (UTC)
 * You kinda lost me there after "fake realism". What is that supposed to mean and in what way does it counter my argument about realism often hindering the design of an enjoyable game? Dr. Lobotomy 01:17, August 24, 2011 (UTC)

Hi Guys, Original poster here, How about if i use the term "Immersive" Rather than "Realistic"? lol

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I agree with you on a backpack but with: a khaki 1940s army design n material, it should be optional and pickup/dropable from the pipboy. Your max carry weight should be 150max additional pounds on your person and another 150pounds with the pack equipped. im not gonna work out how all this affects your STR strength stat though. the pack would be treated as an apparel item - forget objects volume/size realism though there's no way u can fit a minigun, gatling or fatman (even just one on its own) in a camping sized pack. and what happens to the pack that you are wearing once u equip a mini gun in 3rd person or holster any rifle - clipping, that's what would happen, if you implemented a pack in the current F:NV build. so i agree with many a back pack would make more sense than just shoving them up your butt or whatever the players character does with all those guns. CDEagle147A - i have no witty sig. for now. 20:29, August 25, 2011 (UTC). _______________________________________________________________________

This would make the game very tedious, Realism isnt fun sometimes .. i mean if they were going to do this, why not make bullets kill you depending on where they hit , and and make the mutations in the game all just disappear because anys and bugs and animals do not change size by radiation in excessive amounts ... you see , make the game too realistic and it sucks all the fun out of it ...

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This is largely smart and albeit it would be frustrating to use, this would add a nice amount of realism, which i've always felt made games like COD so popular. And I agree with Gogoloco + "the guy that talked about the space of items." The backpack could just be apperal that has an effect of adding carryweight (not strength), and items should have a 'space' stat that is affected by the size of an item, but if you're equipping the item then it momentarily loses that space stat. So there are 2 stats of an item that affect how much you can carry, and if the space stat hits the max, then you can't put in any more items, unlike encumbrance. NCRFirstReconSniper 00:53, August 30, 2011 (UTC)

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They do listen to our prayers!, we're one item closer to our dreams - its not a full mobile campsite with lightable campfire as i had hoped but we got the sleepingbag! 15pounds tho - bit heavy for fabric and nylon!? CDEagle147A  "jesus cripes theres a thousand pigs!!" 22:30, September 21, 2011 (UTC).

________________________________________________________________________________ Console player too here X-box! I totally agree. If the pip boy does microsize things wouldn't the Fallout Universe be a better place to live68.229.224.66 03:48, September 22, 2011 (UTC)

We can hope for something in the next engine.--NCRandproud123 22:55, October 26, 2011 (UTC)

If you're going to complain about the unexplained God like powers of a Pip-boy why not complain about the fact that supposedly posh places like the Ultra-lux have cracked and stained walls and ceilings despite the access to new concrete and paint? Mrgoodtrips 00:58, October 30, 2011 (UTC)