Talk:Skilled

Old World Blues bug?
According to no less a source than some guy on one of the news items' comment threads, this trait is bugged: if you create a character with it, you get +5 to all skills. But then when you leave Goodsprings, if you choose the trait again, you get ANOTHER +5 to all skills. This should be confirmed. I suppose we should also check to see if the penalty is doubled as well, although I suppose that is less likely. The calculator 11:30, July 20, 2011 (UTC)

-This IS TRUE! I was playing and I had 50 repair before leaving Goodsprings, I did the above idea, and I had 54. (I had put one point into it after leveling up, so it was really 49, without the level up.) However, I do not know of the penalty.

I've confirmed this on PS3 patch 1.07. Cjstokyo 23:39, September 4, 2011 (UTC)

Skilled vs. Swift Learner
The 'bug' it lists for the PC version doesn't seem like a bug at all, it seems like math. If you take this trait, you will be getting 90 percent of the total experience that you would. If you then take swift learner, that adds ten PERCENT, (as opposed to percentage points) which brings your total earned experience up to 99 percent, not 100. Can I get someone to back me up on this before I go editing anything?
 * Your math certainly adds up. And Swift Learner doesn't say percentage points, so I can't see anything conflicting with your (and apparently the programmer's) interpretation. 217.214.231.216 11:04, August 9, 2011 (UTC)

logical fallacy
"This trait goes great when coupled with the Good Natured trait. The main setback for Good Natured is -5 points for all combat skills and +5 for nonviolent skills (speech, repair, etc.), but with the skilled trait it gets rid of Good Natured's setback and adds an additional 5 points to every other skill."

how's that greater than the sum of the two separate traits? mental accounting much?

should be removed.

Mechanics
I don't have access to the G.E.C.K., but it looks like Skilled has a fairly simple implementation. It would appear that the game drops 5 points into each of your skills when the Perk is gained, and then the actual Trait's only effect is -10%XP. Considering how it works with the Rebuild Character and Autodoc screens, this seems like what's under the hood (which makes sense, because otherwise it would have a constant "temporary" buff like Reinforced Spine, making it less useful (for qualifying for Perks, etc). Can anyone confirm that that's how it works? Super Duper Mutant 22:50, September 28, 2011 (UTC)