User talk:GhostAvatar/Archive 13

Infobox person
Since there haven't been a lot of replies on my forum thread regarding Infobox person and I'd like to go ahead with this before I leave on Friday, I figured I'd ask what your thoughts regarding the formatting of the former infobox content (employment history and game credits) are.

My current idea is to create two sections: "Employment history" and "Game credits". "Game credits" would have a sub-section for "Fallout games" and one for "Other games". I'd use tables for both employment history and game credits; columns being "from"/"to"/"company" for the former and "year"/"game"/"credited for" for the latter. The tables would probably be template-based (like e.g. Location table) so we achieve a standardized and easily maintainable look.

I'd then add a hidden category, wrap the whole auto-generated thing into comment tags and put it at the end of the article so it can be consolidated with the existing article content at people's leisure without creating a huge mess in the meantime. What do you think? -- Porter21 (talk) 01:15, 14 December 2011 (UTC)


 * I'll go ahead with this shortly. The table templates can be found at Credits table and Employment history table - if you think something's missing, please let me know. -- Porter21 (talk) 13:27, 15 December 2011 (UTC)

Paper dolls
Just an idea that popped into my mind:

http://www.falloutwiki.com/Ulysses#Inventory

Accompany inventory headings with renders of how the character actually looks in full. Tagaziel 13:10, 17 December 2011 (UTC)
 * I don't really like treating the gallery as an image dump. I think it's a bit more intuitive to place images in the proper context. Most inventory images don't make use of the OnDeath field, so that's one way to compensate. Tagaziel 22:11, 18 December 2011 (UTC)

Could you review?
http://www.falloutwiki.com/Mariposa_super_mutant

MAde substantial changes, needs peer-reviewing. Tagaziel 12:27, 18 December 2011 (UTC)

http://www.falloutwiki.com/Forced_Evolutionary_Virus

Review. Can you also fix it? I worked for nearly two hours on rewriting this. I need a rest. Tagaziel 16:00, 19 December 2011 (UTC)

Cut content page image
Bloody Mess is a better way to identify cut content, not the Ripper. Give me your response. Please. From a Lone Wonderer named Webtv2 20:27, 20 December 2011 (UTC)


 * How about a .png image of the cut content scissors?--Ant2242 20:51, 20 December 2011 (UTC)


 * Personally I think anything with a blade is fine, blowing apart something with a gun isn't exactly cutting. >_>; Great Mara 22:51, 20 December 2011 (UTC)

@ Web, the bloody mess does not really symbolise in any way what cut content is. @ Ant, the standard is to use a VaultBoy image for such overviews navigation boxes. @ Great Mara, agreed, anything that suggests cutting is ok. The ideal image would be a VaultBoy cutting film, but I dont think that exists. User Avatar talk.png 21:53, 21 December 2011 (UTC)


 * I guess you win. From a Lone Wonderer named Webtv2 02:15, 22 December 2011 (UTC)

Crafting
I see Porter got around to making the crafting template. Would you like some help coverting pages from text to template, or are you making a macro for you bot? --Kastera (talk) 18:34, 23 December 2011 (UTC)
 * Alright, I'll start at the end and meet you somewhere in the middle. --Kastera (talk) 19:03, 23 December 2011 (UTC)


 * What do you want me to do about workbench crafting items like Super stimpak (Fallout: New Vegas)? Should I keep Veronica's and ED-E's workbench perk or leave them out?
 * Alright, all Fallout: New Vegas craftable consumables, weapons, and miscellaneous items have been upgraded (add-ons too!). And it only took me about five hours. I plan on doing Fallout 3 weapons and Fallout: New Vegas ammunition later. Maybe tonight, maybe tomorrow... --Kastera (talk) 03:14, 24 December 2011 (UTC)
 * Update: I've done the FO3 weapons, and about half of the FNV ammo, but the other half have no data on crafting, so the process will take longer than expected.

I agree; you can see for yourself here and here if you haven't seen already. The energy weapons ammo probably should keep their tables. Otherwise, I think I'm done. All consumables, ammunition (excluding energy), armor, and miscellaneous items that can be crafted have been upgraded! :D --Kastera (talk) 19:06, 25 December 2011 (UTC)
 * So what you're saying is place the crafting recipe for, say, 12 gauge slug in the variants section under slug?
 * Done.

Abuse filter
Weird, it should be showing to admins now... Ausir 21:35, 23 December 2011 (UTC)
 * Ah, you're right, looks like that right was missed. Filing a ticket now. Ausir 22:12, 23 December 2011 (UTC)

It should finally be fixed now. Ausir 01:01, 3 January 2012 (UTC)


 * Sorry, I missed that one. I'll have it changed asap. Ausir 18:11, 13 January 2012 (UTC)

Stumbled upon this
Do you know what's going on with this? Cause I tried making the page, but says it can't be saved when I save the page. Shadowrunner56 23:35, 26 December 2011 (UTC)


 * Kay, thanks. Also, If I find anymore, how do I fix them? Shadowrunner(stuff) 23:46, 26 December 2011 (UTC)

Wikify
I was looking through the wikify tagged articles and came across brahmin steak. I agree that it should be put into an overview page, but brahmin meat (the prospect overview page) is an article that only addresses FNV, since F3 had only brahmin steak. We can't make "Brahmin meat (Fallout: New Vegas)", because there's only one brahmin meat in-universe. Since you put up the wikify tag, can I ask you what you had in mind? --Kastera (talk) 00:05, 29 December 2011 (UTC)
 * In that case, I'll get started on that immediately. I'll let you know when I'm done, so you can review it. --Kastera (talk) 04:15, 29 December 2011 (UTC)
 * Alright; done. --Kastera (talk) 05:32, 29 December 2011 (UTC)

Adminship
Could you please finalise my application in whichever way you seem fit GA? Thanks :)

Glasses
I recently split the Glasses page, but I've come to a hiccup. There two kinds of Sunglasses (Fallout: New Vegas), one base ID is 0005c99f and the other is 000acda4. My memory fails me now so I can't remember what the second ID pair of glasses look like (something tells me it's tinted reading glasses, but I've been wrong in the past). When you get a free moment, could spawn the glasses and put the info on the sunglasses page? --Kastera (talk) 21:07, 1 January 2012 (UTC)

Did you just sort out the YouTube players?
And make them possible to fit into just a bar again? If so, thanks! κηδεμόνας μιλώ  20:42, 3 January 2012 (UTC)

Chat
Mind to pop into chat for a moment? I'm in need of your assistance. Hugs  "Say 'ello to my little friend!"


 * Could you also make my bot an admin now that I am? κηδεμόνας  μιλώ  17:20, 4 January 2012 (UTC)


 * Either way, thanks for both :D κηδεμόνας  μιλώ  21:13, 4 January 2012 (UTC)

Cowboy hats
I recently split the cowboy hats into their separate articles (which for some reason were redirected by a user with less than 250 edits sometime in Oct. 2010 and it went unnoticed - but I digress). The problem is, a lot of the links for an NPC's inventory or locational loot for say, Desperado cowboy hat are formatted in Cowboy hat#Desperado cowboy hat|desperado cowboy hat. That being said, I was wondering if you could program your bot sometime to change Cowboyhat# to the name of the actual hat, so it doesn't redirect to the overview page. --Kastera (talk) 19:51, 6 January 2012 (UTC)

An actual problem, or me being stupid?
I've been looking through the "wanted pages" and a lot of them are to non-existent archive pages, but most of those archive pages aren't actually linked to anywhere. The page has the normal template, but it must somehow conjure up a magical second link that isn't shown at the top of the page, but leads to an archive page that doesn't exist. Could you take a look at this? Hugs  "Say 'ello to my little friend!"
 * 'Nother problem with the wanted pages (I'm starting to suspect that, yes, I'm missing something <.<). When looking through the pages that are supposedly housing redlinks - notably the first three pages, Redding included - I'm not seeing any redlinks at all. No redlinks in normal view mode, no links hidden in source mode. This is starting to annoy me. Could you be a dear and inform me of what's actually going on? Hugs [[file:MadeMan2.png|20px|link=User:Scarface11235]] "Say 'ello to my little friend!"
 * Answered via chat. User avatar tag.gif Avatar talk.png 18:37, 7 January 2012 (UTC)

FOT
Thanks. I just noticed and it seems our recruit data is completely wrong in many cases. I have the GOG.com 1.27 FOT installed and when editing .ent files for recruits (eg. my favourite Clarise), I noticed that the traits, perks etc. are completely different in 1.27 than on the Wiki. Would it be possible for you (if you own Tactics) to check if its the same over at your end? Or better, zip the vanilla 1.0 recruit entities and send them over? Regards. Tagaziel 21:38, 7 January 2012 (UTC)
 * That'd help. Also, since Tactics can be installed with specific patches: we reflect the latest one, noting differences? Tagaziel 10:49, 8 January 2012 (UTC)

Thanks
Just wanted to say thanks for looking over my recent edits and making further tweaks. You've added things that I didn't think of, and removed preexisting stuff that I didn't have the confidence to completely remove on my own. And thanks especially for not knee-jerk reverting my edits! This has encouraged me to keep contributing to The Vault as I play through FNV.

Also, I was wondering if you or another staff member might be able to help me out with a nontrivial page move? I originally asked Tagaziel, but I think he might be busy with some other cleanup projects. Here is my post on his user talk page: User talk:Tagaziel --(talk 22:01, 7 January 2012 (UTC)
 * You're right, he did already move it. I was foolishly looking for it in my watchlist but hadn't tagged it as watched! --HunterZ_tiny.png(talk 22:23, 7 January 2012 (UTC)

Sheriff's hat link
I saw you changed the sheriff's hat link on the Sheriff McBain's corpse article, so I made the same change to Primm sheriff's office. However, I noticed that this link goes to a redirect that leads to the sheriff's duster article. I'm pretty sure that links to redirects are undesirable, but I'm not sure what (if anything) would be a better link.

I also noticed that the Sheriff's hat variant linked in the infobox of the sheriff's duster article links to a redirect to Paulson's outfit. I should mention as well that I found it confusing that the "(Mothership Zeta)" part was suppressed from that link, but I didn't change it because I realized that it is probably more "proper" (if less informative) to have it match the in-game name. --(talk 23:20, 7 January 2012 (UTC)


 * Thanks, I like those changes! --HunterZ_tiny.png(talk 23:43, 7 January 2012 (UTC)

Trouble merging accounts
That'd be awesome, my old account name was actually a misspelling of this one. It's the name of Metallica's Master of Puppets and Welcome Home (Sanitarium)combined concert so if you could keep this name but merge everything else, that'd be great. Thanks.

--Mastertarium 09:43, 8 January 2012 (UTC)

- Cheers. --Mastertarium 22:16, 8 January 2012 (UTC)

FOT Redux
All the .bos archives are actually renamed .zip archives, so you should be able to open them with any archive tool. I need the recruits folder from entities_0.bos. Tagaziel 19:08, 8 January 2012 (UTC)

New signature
I created a new signature today. Here it is:  Visit me if you can 19:35, 8 January 2012 (UTC)

Divide
Well, it does have the location in the parentheses, so it's pretty unambiguous. I prefer shorter article titles, since they're clearer. Open to suggestions tho. Tagaziel 21:06, 8 January 2012 (UTC)
 * So maybe Brotherhood Divide in the Capital Wasteland? Tagaziel 07:07, 9 January 2012 (UTC)

Re: Notable loot
Thanks for that link, I'll make sure to refer to it (looks like you've started adding some FNV stuff too). I've seen your follow-up edits to some of my other recent changes that were giving me a feel for this, but I wasn't yet confident completely removing long-standing article content. I was actually waiting to see if you axed those parts that you just did to confirm suspicions that I had about their notability.

I do think that it might be worth considering a slightly lower notability threshold for FNV, though, due to hardcore mode and such, and I personally would enjoy more detail since I tend to grab every non-owned loot item that I can get my hands on. However, I definitely respect that the wiki has a decently-documented policy on this and will follow it as best I can.

Also, I'm a little concerned about removing the note on the Novac article about the ramifications of killing Daisy Whitman. I suppose people who consult a wiki should know to consult the article for an NPC before killing them, though. --(talk 22:43, 8 January 2012 (UTC)

FOOL
Yup, sounds like it. I think it's best to have IPLY's FOOL at Project V13 and have Fallout Online as a page on FOOL in general, including previous attempts as well as any possible future ones by Bethesda/ZeniMax, same as with Van Buren. Ausir 00:25, 10 January 2012 (UTC)

Expedition
Since the definition of Expedition is: an excursion, journey, or voyage made for some specific purpose, as of war or exploration. Dosen't the BoS expedition to Washington DC qualify it for its own event page?--Ant2242 23:39, 11 January 2012 (UTC)

-_-
No problem ;) Sorry for not replying to your messages so far - still wading through the three-week-backlog of talk page messages here and on various Wikia wikis as well as forum threads I've missed during my absence. -- Porter21 (talk) 17:23, 13 January 2012 (UTC)

Re: Bugs
Thanks! You get some credit for talking me into installing the GECK editor. Turns out that it's easier to poke around with than I feared; I actually made a little pipboy light mod for FNV that I like better than the other ones out there (increases distance but decreases brightness to avoid losing visibility due to HDR). I've also thought about making a mod pack for replacing the Novac motel room radio with one that is tuned to a working station, but with the myriad choices for player housing in FNV I'm not sure if anyone would care or not. --(talk 18:24, 16 January 2012 (UTC)
 * I actually wonder if it wasn't done on purpose as a kludge to make the radios play static. I noticed that there are others tuned to Black Mountain Radio where it is out of range, so it's almost as if they were purposely finding out-of-range stations to get static. Then again, they may have just assigned some randomly and never fixed them; a case in point is the radio in the Goodsprings saloon, which plays the Mojave music station even though the shopkeeper says she likes to listen to Mr. New Vegas on it. What would be really neat is a mod that lets you change what station a radio is tuned to via an in-game menu; I wonder if NVSE can do this? --HunterZ_tiny.png(talk 20:06, 16 January 2012 (UTC)

French developers
Hey, I noticed that you have been creating articles for all the developers who worked on the French version of Fallout: New Vegas. I am left wondering how notable these people are for each to have their own article, and how much we can truly say about them other than "he/she was part of the dialogue team" or whatnot. Would it not be more prudent to just list them in a separate article? -- Bovell 22:56, 16 January 2012 (UTC)
 * Yes I understand that they are listed in the credits, but is that cause for them to have their own article? Are they notable enough? How informative are they to readers? If a specific developer was interviewed a bunch of times, is present in numerous developer diaries, and perhaps even makes his own mod for a game, then yes, I can see the argument for having an article. But detailing every single person who worked on the game, regardless of how few or many, does not seem practical, and I would think beyond the scope of this wiki. -- Bovell 23:07, 16 January 2012 (UTC)
 * Then I would motion for a community discussion regarding article notability. The necessity for two-liner articles is dubious, especially when they will likely end up orphaned and forgotten by editors. In this specific case, an article titled "List of Fallout: New Vegas developers" can achieve the same effect. -- Bovell 23:22, 16 January 2012 (UTC)
 * Articles should not be created because they are red links. In fact I am curious as to why there was even a mass-liking of that list anyway. If a developer is repeatedly mentioned in news postings and such, then I think there might be reason to have a page for him/her, but at the moment, two-liner articles are not likely to get much bigger. There's not even a biography for someone like Frédéric Dalmasso on the web - how and why are we supposed to expand such an article on him? -- Bovell 00:53, 17 January 2012 (UTC)

RE: Keys
Thanks, I had no idea that feature existed! I just assumed that I couldn't possibly link deeper than the topic level, and figured that would be an improvement over the article-level links that were originally being used. --(talk 23:02, 18 January 2012 (UTC)

Item value
The approach sounds sensible (although on some pages multiple weights could be listed; thinking of the FO3OA armors/weapons). I'm wondering though whether those items really cannot be repaired to 100%; I seem to recall Obsidian/Bethesda intentionally made weapon repair kits only repair up to 99.9% in some patch (http://www.formspring.me/JESawyer/q/212975692055350720) but it shouldn't affect e.g. vendor repair. -- Porter21 (talk) 12:46, 21 January 2012 (UTC)

Gojira
Wouldn't Gojira be classified as a unique character creature, like Ruzka or Ghost of She, deserving of it's own page? --Kastera (talk) 18:20, 22 January 2012 (UTC)

Abuse Filter
Yup, it did. -- Porter21 (talk) 18:02, 29 January 2012 (UTC)