Forum:Who else is looking forward to the Hardcore mode?

I am stoked for this feature. If it is implemented well it could potentially make this game the benchmark for future FPSRPG's, especially since this genre is becoming an increasing trend thanks to FO3 and Borderlands.

The idea that you need to not only survive the onslaught of hostiles in the wastes, but also nurture your primal needs such as eating, drinking and sleeping gives that game that extra dimension that very few games have managed to do well. Hopefully they have it right this time and not as silly as MGS3 made it. Downpour guy 12:38, February 16, 2010 (UTC)

Well I think that if its going to be hardcore and realistic, enemies should only take a few bullets to take down--KieranBOS 12:54, February 16, 2010 (UTC)

I don't know if I agree, especially since most enemies are mutants or mutated animals. Since the weapons used in fallout games were developed to kill a human they would only factor in the endurance of the average human. Since Super Mutants have a much higher endurance, and animals such as the radscorpions and such have hardened shells it may take alot more to kill them.

Saying that though, just a few points in small guns and a 10mm can take out a mole rat or a dog in 1 shot to head. A few more to the body. Hopefully they add in a feature that factors in bleeding and other effects of being shot. Downpour guy 12:59, February 16, 2010 (UTC)

But with mutated animal life, it still shouldnt take as many rounds to kill say a radscorpion than in Fallout 3 on normal--KieranBOS 15:05, February 16, 2010 (UTC)

Yes, hopefully the difficulty isn't increased as well. Adding a survival mode and then increasing the difficulty would make it silly. Downpour guy 15:15, February 16, 2010 (UTC)

And also, if ammo has weight, you are'nt going to waste all your ammo on one creature, it would just ruin the game. I also wonder about if theses rules apply to companions, because I don't want to have to spend half my time feeding them amd making sure they aren't dying of thirst in the desert--KieranBOS 15:22, February 16, 2010 (UTC)

What about taking the idea from Farcry 2.Like when you get shot to many times you get a bullet lodged in your arm,leg ect or an explosion, shrapnel may get lodged in your body if you to close so you need to take care of it by taking the bullet/shrapnel out and mending the wound and depending on your Medical skill (if they still have it) how well you do to mend it this will also provide more medical stuff such as dressing, patches ect.Also if you fall down a cliff or ledge you can dislocate you leg or ankle(braking it maybe but that seems a bit stupid because then you won't be able to walk and if it's real it'll take ages to heal)you have to put it back in place befor walking again.

Say does any one agree with me?.....HYPH3N8T0R 06:43, February 17, 2010 (UTC)

That could work, and say if you got a companion who is a doctor, healing is speeded up. But I think that dressing your own wounds and having relocate your dislocated leg might be a bit extreme.--KieranBOS 11:24, February 17, 2010 (UTC)
 * Bring back the separate Doctor and First Aid skills, make it so you can stop, apply first aid in the field (maybe not whilst under direct fire), and then when you find a sleeping location, you can use Doctor skills to trigger a brief animation of your character (or Lenny) setting a bone/digging out shrapnel as it fades to black. Make that the only way to heal crippled limbs. Hardcore. Ishotamaninnewreno 14:48, February 17, 2010 (UTC)

Can I lose an eye, like, permanently? Like at the end of Fallout, where you get bone stuck in your eye? Maybe the half of the screen where the eye was could be black and fuzzy, like MGS3? Nitty Tok. 14:50, February 17, 2010 (UTC)
 * MGS3 is god. But anyway, losing an eye would be awesome. I also agree with Reno's idea of healing in Hardcore. Mmm, Crispy... 14:56, February 17, 2010 (UTC)

Well, F3 was actually just a few differences away from realism when it came to wounds. Since you're limping, your leg probably isn't broken, otherwise you'd die of shock by walking. Since it isn't broken, a few days of rest would actually solve that problem, however 1 hour wouldn't. With that taken into consideration, there needs to be varying levels of injury:

1- A bruise, worthless.

2- A scratch, does almost nothing.

3- Bruise+scratch=Ow

4- Wound seeping blood.

5- Bullet wound.

6- Shrapnel wound.

7- Sprained limb.

8- Fractured/medium amounts of blood.

9- Broken/Hemorrhaging.

10- Incapacitated/Mostly dead.

Turn it up to 11 = Dead.

--Master of cheeZ 00:20, February 19, 2010 (UTC)


 * What would be really cool in hardcore mode would be if you are somewhere near say, 10-40 HP, Your character has to crawl on the ground untill he heals himself. It would be annoying, but if you select this mode you should be willing to put up with annoying game elements. I mean seriously someone who is that close to death is NOT going to be hopping along like he/she has nothing wrong with him. Anyways, I know i will enjoy this mode. Fallout 3 was good but, one of my biggest problems with the game is how your character never had to satisfy basic human needs.Grave Digger of the Wastes 02:56, February 19, 2010 (UTC)