Garl Death-Hand

Garl Death-Hand is the leader of the Khans in Fallout.

Background
A powerful man in charge of the first generation of Khans, Garl is violent and bloodthirsty. In his own words, the raiders under him only accept the meanest and toughest characters around, who are distinctively bloodthirsty, violent and extreme. One of the most notable facts about Garl's life is that he killed his own father to take control of the Khans. It seems that violence runs in the family, as Garl's father wasn't a particularly nice person and used violence on his son more than once.

Garl's family originally came from Vault 15. When the shelter was opened, his father was part of the group that left and formed the Khans. Since then, the Khans regularly raid Shady Sands for supplies, operating out of a ranch house in essentially the middle of nowhere. Despite his proclivity for violence, however, Garl has managed to find a woman willing to bear his child and by 2161 has a son: Darion.

Fate
Garl was killed along with most of the Khans by the Vault Dweller, breaking the raiders for decades and allowing the NCR to rise.

Quests

 * Join the Khans: In order to become a Khan, Garl orders the player to kill his female slaves.
 * Rescue Tandi from the Raiders.: To rescue Tandi, the player can use a variety of methods, including bartering, defeating Garl in unarmed combat one on one, killing everyone in the camp, or (with Luck 8 or more) counting on being recognized as the ghost of Death-Hand, Garl's father, and playing the cards right (50% chance).
 * Free the Slaves: To free the slaves, all of the Khans have to die.

Appearances
Garl appears in Fallout and mentioned in Fallout 2.