User:Ant2242/sandbox01

Ant2242

I wish I knew all this coding before trying this!!
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Protectron of Super-Duper Mart & Loudspeaker Raider
https://www.youtube.com/watch?v=WaScVnit5Jg&list=PL80A8F651F270ABED

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Murphy (Fallout 3)
https://www.youtube.com/watch?v=yUGpqVX7tvE&list=PL80A8F651F270ABED

Barrett
https://www.youtube.com/watch?v=yUGpqVX7tvE&list=PL80A8F651F270ABED

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Tinker Joe
https://www.youtube.com/watch?v=Et0NABdelMc&list=PL80A8F651F270ABED

Anne Marie Morgan
Anne Marie Morgan: "We collect technology, and most people want what we've collected. Right now, we're pretty much stuck defending this Fort, but that won't be forever. Once we regroup, we'll continue our work and keep moving back west."

Lucky Harith
https://www.youtube.com/watch?v=2DgoAdlb-8g&list=PL80A8F651F270ABED https://www.youtube.com/watch?v=-bQ2cJI6ZBc&list=PL80A8F651F270ABED https://www.youtube.com/watch?v=esBTXkDv8sY&list=PL80A8F651F270ABED

Hoff
https://www.youtube.com/watch?v=M2BpCLG0LXE&list=PL80A8F651F270ABED https://www.youtube.com/watch?v=X0SNLtLGpYw&list=PL80A8F651F270ABED https://www.youtube.com/watch?v=CIMtRcYJIGQ&list=PLBC8A8ADE69A101FB

Talon Company merc
https://www.youtube.com/watch?v=2DgoAdlb-8g&list=PL80A8F651F270ABED

Slaver
https://www.youtube.com/watch?v=j7zGJwf5Qao&list=PL80A8F651F270ABED

Slave
https://www.youtube.com/watch?v=j7zGJwf5Qao&list=PL80A8F651F270ABED

Wasteland captive
https://www.youtube.com/watch?v=j7zGJwf5Qao&list=PL80A8F651F270ABED https://www.youtube.com/watch?v=-bQ2cJI6ZBc&list=PL80A8F651F270ABED

Dukov
https://www.youtube.com/watch?v=x6nWc_iqcSA&list=PL80A8F651F270ABED

Cherry
See the Rivet City page. User:Ant2242/dialoguecash07

Fantasia
https://www.youtube.com/watch?v=x6nWc_iqcSA&list=PL80A8F651F270ABED

Scavenger
https://www.youtube.com/watch?v=BLUJPySpClg&list=PL80A8F651F270ABED https://www.youtube.com/watch?v=Yc0fzUssoRc&list=PL80A8F651F270ABED

Crazy Wolfgang
https://www.youtube.com/watch?v=ncLguH2CWoU&list=PL80A8F651F270ABED

Crow
https://www.youtube.com/watch?v=gPOJp62NhGg&list=PL80A8F651F270ABED

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[[
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Protectron (Farragut West Station)
https://www.youtube.com/watch?v=zDAd3qmrMQM&list=PL80A8F651F270ABED https://www.youtube.com/watch?v=qDKHsCz9Hho&list=PL80A8F651F270ABED

Anna Holt
https://www.youtube.com/watch?v=X0SNLtLGpYw&list=PL80A8F651F270ABED https://www.youtube.com/watch?v=sJgEjk_tjac&list=PL80A8F651F270ABED https://www.youtube.com/watch?v=rozxy-3IyCA&list=PLBC8A8ADE69A101FB&index=71

John Henry Eden
https://www.youtube.com/watch?v=rozxy-3IyCA&list=PLBC8A8ADE69A101FB&index=71

Augustus Autumn
https://www.youtube.com/watch?v=-0K8Mn5wqAg

Williams
https://www.youtube.com/watch?v=-0K8Mn5wqAg

Fawkes
https://www.youtube.com/watch?v=RSaptSxWRnc&list=PLBC8A8ADE69A101FB 3:00

Reilly
https://www.youtube.com/watch?v=Yc0fzUssoRc&list=PL80A8F651F270ABED https://www.youtube.com/watch?v=Jqcde6NdISk&list=PL80A8F651F270ABED

Butcher
https://www.youtube.com/watch?v=5_B4NpV2hGY&list=PL80A8F651F270ABED https://www.youtube.com/watch?v=Jqcde6NdISk&list=PL80A8F651F270ABED

Brick
https://www.youtube.com/watch?v=5_B4NpV2hGY&list=PL80A8F651F270ABED https://www.youtube.com/watch?v=Jqcde6NdISk&list=PL80A8F651F270ABED

Donovan
https://www.youtube.com/watch?v=5_B4NpV2hGY&list=PL80A8F651F270ABED https://www.youtube.com/watch?v=Jqcde6NdISk&list=PL80A8F651F270ABED

Button Gwinnett (robot)
https://www.youtube.com/watch?v=2HJfs6FR-Hc&list=PL80A8F651F270ABED

[[
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Broken Steel
https://www.youtube.com/watch?v=Qgd0Dv6e1AE&list=PLBC8A8ADE69A101FB&index=76

Bigsley
https://www.youtube.com/watch?v=_bESL85PoFc&list=PLBC8A8ADE69A101FB&index=82 1:00

[[
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Yearling
https://www.youtube.com/watch?v=5y24afmiDIw&list=PL80A8F651F270ABED https://www.youtube.com/watch?v=OFGdNxQ3PJ8&list=PL80A8F651F270ABED ???????????????????????????????????????????????????????????????????  https://www.youtube.com/watch?v=CIMtRcYJIGQ&list=PLBC8A8ADE69A101FB

Toshiro Kago
https://www.youtube.com/watch?v=CIMtRcYJIGQ&list=PLBC8A8ADE69A101FB -Tatakai no kachimake ha, seme to seme no hazama ni aru.

Sally
https://www.youtube.com/watch?v=CIMtRcYJIGQ&list=PLBC8A8ADE69A101FB

Elliott Tercorien
https://www.youtube.com/watch?v=CIMtRcYJIGQ&list=PLBC8A8ADE69A101FB

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(perfectionist) :( w/ Guide check:
<!-- p.334-335: The Doodling in Your Head Stage "This first stage is crucial to the later development of the game. Usually, only a small team is on the project at this time—the Producers, the Leads, and maybe a few other team members to help explore new technology. These people put their heads together and come up with the story line as well as the general feel of the game. Usually the artists will come up with some rough sketches, concept art, of different game environments to set the art mood and tone for the game." ''"The design team will help to flesh out the story line and create a backstory for the game. The backstory tells what happened before the game and leading up to the events that the game portrays. Usually players don't see the backstory, but it's important because having that background to the game, laid out ahead of time, allows the rest of the story—the part that you'll play through—to make more sense. The design team will also flesh out the majority of the game's systems (things like weapons and damage, NPC reactions, or EPs). We spend a lot of time working on a compelling story that would connect to the story in Fallout 1." "If we're going to try new things with the engine, the programming team will start working on the programs to do those things. Often these take the form of tests to determine how something that we've thought of can best be programmed into a game. A larger part of the programmers' time was, initially, spent on improving NPC combat AI and NPC party member behavior." "The story can often vary wildly at this point from what you eventually end up playing. Our first story centered around around an intelligent computer that had created an entire town of androids based upon '50s and '60s television shows. This TV-town was the point of contention for the surrounding areas, who all wanted a piece of the town's technology for themselves. The ending to this first draft even included the PC going into space at the end." "A second set of drafts hypothesized the army of the Master (from Fallout 1) roaming the Wastes in a huge, armored land fortress, scooping up muties to use as slave labor. As you can see, neither of these stories made their way into the final game. Although some parts of them did—Lynette's head, for example, was once going to be the spokesperson for a group of scientists living in the ruins of a base in Area 51." "After quite a few different story ideas, we managed to brainstorm the current story, or at least progenitor of the current story. In the next developmental stage, we had to spin our wandering threads into something more cohesive and playable. The overall story doc was written, now we needed to fill in the details." p.335-336: The Spinning Wheel Stage "This stage is where facts meets fantasy. You may think that something is eminently desirable from a story perspective, but now you have to come face to face with the realities of implementation. I'd love to have an hour or so of full motion video in the game, with cut-scene movies for every important player decision. However, reality dictates that if we did that, we'd have no resources or time to create the game needed to spawn those movies. In that sense, everything is a compromise between what you'd like to have done and what can be done. You can do almost anything, but everything that you do (i.e., program, draw, or dialog out) has a cost in time and money. You have to make certain that what you're having the team spend their efforts on will payoff by giving the player the best possible game, rather than just being cool in an esoteric sense." "At this stage, each of the designers and programmers is assigned their areas. They should know how their areas are supposed to fit into the master story line of the game, but they still have a lot of design freedom within their areas." "Each area's mini-team comes up with a description of how their area (i.e., Klamath or the Den) works. This includes drawings (on paper) of the general layout of the area as well as a document that lists all of the major NPCs in town and what adventures, known as seeds, can be enjoyed by the player during a visit." "From this list of things you can do in town, a list of art is generated. For instance, when I designed Redding, I knew that I wanted a western mining-town feel for the place, so I requested that some mine elevators (creaky wooden things) be drawn rather than using the stainless steel, high-tech vault elevators that we already had. I also needed some special cages for the Mole Rat Mambo (as well as a sign announcing the event) to be drawn and then placed into the game." After outlining the area, the next step is to write the dialog for all of the NPCs in the area. Since most of our game is driven by things that you say to NPCs, and things they say to you, the designers spent the majority of their time writing dialog. As each character is written up, the finished character is given to the area's programmer, who fits the NPC's dialog and actions into the game engine (this is called scripting). When enough of an area is up and running, testing by the designer, the programmer, and Quality Assurance can begin. Each area in turn is completed in this way, withth modifications, additions, and deletions taking place as a result of actually playing the area. This testing and playing of the game leads directly to the next stage." -->
 * Fallout 2 Official Strategies & Secrets
 * Joanne Lynette
 * Area 51 p.335
 * TV-town p.335
 * Master's Army mobile fortress p.335
 * Adult Deathclaws p.28: "What does an Adult Deathclaw eat? Whatever it wants to. The Adult Deathclaw is always at the top of the food chain wherever it happens to be. Often, several Deathclaws live together and protect an Alfa-female with a brood of eggs. When you run into one Deathclaw, look around—there almost certainly will be more."
 * Baby Deathclaws p.28: "The Baby Deathclaw is a smaller version of its parents. It's not cute and cuddly, though; in fact, it's still extremely dangerous. Deathclaws cut their young loose early, so the presence of a Baby Deathclaw doesn't necessarily mean that mom or dad are nearby. However, that won't make your job much easier."
 * Intelligent Deathclaws p.28: "Intelligent Deathclaws come in both adult and baby sizes. They don't look different from other Deathclaws, but they do act differently—at least when they're angry. If a Deathclaw doesn't charge you on sight, it may be intelligent—it's possible to talk to Intelligent Deathclaws. However, Intelligent Deathclaws have the same ferocious abandon in combat as their dimmer brethren, so a policy of détente is definitely not recommended."
 * Shady Sands p.190: "The NCR is a clean town filled with honest, hardworking folk—at least that's how President-for-life Tandi would like to have it. The reality falls somewhat short of that goal. The NCR does keep order within its walls with a large and competent police force. Outside the walls, the NCR has so far been operating through others, buying and trading for things that they cannot yet take by open force."

Compilation Wasteland cookbook project
This is a comprehensive list of ALL mentioned food throughout the Fallout series. <!-- NcBarten.msg "{218}{}{One nuke on the rocks, comin' up.}" LOSER.MSG "{101}{}{Boy, am I hungry. I wish I had some brahmin burgers.}" RAE.MSG "{119}{}{I did that yesterday. Today I'm contemplating what the master would look like if I lit him on fire and roasted marshmallows over his putrid carcass.}" LOXLEY.MSG "{205}{LOX_37}{Oh, some bosh and bother that the Death Claw grabbed the caravans, and brought them up to its lair for an afternoon tea.}" Bcgengrd.msg "{138}{}{Hey, anyone remember what was in a Long Island Ice Tea?}" "{139}{}{Yeah, vodka, rum, tequila, triple sec, lime, and Nuka.}" Cccook.msg "{111}{}{I'm sorry, ya must be new to the army. Don't take offense to what I said, that's just what we call stuff here. Shit on a shingle's chipped beef on toast. Snow and fly shit's another name for salt and pepper.}" Scmikey.msg DcMom.msg "{250}{}{No, not really. I'm sorry. We just have rat-pie, rat-loaf, and spaghetti.}"

Gizmo GIZMO.MSG {219}{}{You know, I found something very interesting after you was last here. If there's one thing I can't stand more than a lousy pepperoni pizza, it's a snitch. Boys!} Shady Sands peasant PLEASANT.MSG "{106}{}{Got any brahmin burgers?}" Lydia Vcdwnbar.msg "{145}{}{We have synthetic beers and liquor...vodka-H, tequila derivatives W and W2. Oh, and water. And brahmin milk. Beer or liquor is ten bucks, water or milk's three bucks.}" "{230}{}{That's for sure. I used to have a... well, I used to know this merchant who had a bottle of Maddog 30/30. Bitter stuff...couldn't feel my tongue afterwards, but it was refreshingly different.}" Eldridge's dialogue: "{430}{}{(It's a pretty plastic square with holes in it and metal lines drawn all over it. Some funny word-symbol things are written on it. It reminds you of a mechanical pop-tart, and your mouth starts to water.)}" Klamath citizen Kcitizen.msg: "{178}{}{Geckos taste just like canned chicken, if you cook them right.}" Rose (Fallout 2) McRose.msg

Mechanic's dialogue: "{203}{}{Can we get you anything? A beer? Some water? A danish?}" Comedian's dialogue: "{4004}{}{How about the salami you get served?}" Pete McKneely's dialogue: "{305}{}{I like pizza, but I have to be careful with the crust}" Scrawpat.msg "{121}{}{Try the roasted mole-rat. It's the best around.}" "{128}{}{I had a Rad-a-Waster like that once...}" VCBARCIT.MSG "{133}{}{Can I get you a donut, Captain?}" Vcdwnbar.msg "{145}{}{We have synthetic beers and liquor...vodka-H, tequila derivatives W and W2. Oh, and water. And brahmin milk. Beer or liquor is ten bucks, water or milk's three bucks.}" "{230}{}{That's for sure. I used to have a... well, I used to know this merchant who had a bottle of Maddog 30/30. Bitter stuff...couldn't feel my tongue afterwards, but it was refreshingly different.}" VCGENFAM.MSG "{134}{}{Will you be staying for dinner, Captain? Our Servant is making a delicious goulash.}" "{135}{}{Would you like some donuts, Captain?}" "{142}{}{Please stay for dinner, Citizen. Our Servant is making a delicious goulash.}" VCWRKCIT.MSG "{133}{}{Can I get you a donut, Captain?}" Fallout 2 Official Strategies & Secrets

- Consumable(s)
 * Fallout 3 & New Vegas

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Cut content dialogue project
http://tcrf.net/Fallout:_New_Vegas/Unused_Dialog -Add dialogue & .ogg files to the wiki!!!

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Terminal entries project

 * ALL pages must be moved from "terminal entries" to "terminals"!!
 * Make the terminal information itself in the green and font of the games!! (As to better express the entries themselves and/or distinguish them from any notes that may be on the page.)
 * Make the new coding able to discern text art!!!
 * Make project page!!!!
 * GECK verify ALL terminal entries

Fallout 3 terminal entries

 * Rivet City terminal entries
 * Recently changed to one I got. This may change some how! This is the previous entry!!!!

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-Go Over All Terminal Entries!!!!!!!--
 * Enclave field terminal entries - Make More Accurate!!!
 * Fallout 3 Enclave outposts and camps - Update with above^^^!!!
 * Vault 112 terminal entries - FINISH THIS!!!!!!!!!!!!!!!!
 * National Archives terminal entries - UPDATE!!!! -- HAS refs for Protectrons Automated turrets National Archives New People Mr. Handys et cetera!!
 * Rivet City terminal entries -- HAS refs for Androids!

Fallout: New Vegas terminal entries
{{Expandable content| List of entries not reviewed by me yet... {{columns|4| }}
 * Lucky 38 terminal entries  -- Verification needed
 * Vault 21 terminal entries
 * Dead Money terminal entries
 * Sinclair: E.B.E -- Terminal name, Location, Content, and "Bugged" Status NEEDS to be Verified by GECK.
 * Honest Hearts terminal entries
 * "Randall Clark's journal" -- Either Overview or Deletion
 * Old World Blues terminal entries
 * Forbidden Zone Dome terminal entries
 * X-13 research facility terminal entries -- usual scripting, grammar, and what-have-you -- one item not accounted for, its parameter is needed as well
 * X-8 research center terminal entries -- usual scripting, grammar, and what-have-you -- Use the "xxxxx" to check for the specific sections requiring attention

{{columns|2| }} Fallout: New Vegas terminal entries
 * Lonesome Road terminal entries
 * Ulysses' temple terminal entries -- message files within the temple consoles
 * All Must be verified for Scripting, Grammar, Content, and Standardization.
 * 1) Scripting; the How, What, and Why of the Commands and Entries.
 * 2) Grammar; of the various Notes sections.
 * 3) Content; Must be a Direct copy-paste from the GECK editor!
 * 4) Standardization; As Follows


 * Standardized, Grammatically correct, header.


 * The Full Terminal Name as is in game, with absolutely no de-capitalizing or spelling corrections. It is to also be used with the 2nd level heading.
 * The Notes section(s) on where the individual terminal(s) are located, what kind it is, and what its Hacking level is. These section(s) are to be placed underneath the Main Header for that specific terminal(s).
 * The Content of the Terminal Entries - Must be a Direct copy-paste from the GECk editor!
 * The "loading notice" (term I'm using) must be added below whatever is being accessed with a  to differenciate that it is NOT part of the loaded text. Must also be a Direct copy-paste from the GECk editor, not all are the same either!

The Notes section for the terminal entries pages is for Notes about the page's content. Misspellings, grammatical errors, lore errors, et cetera, within the content are to be mentioned here.

Example Entry 1234
}}

Fallout 4 terminals

 * All entry pages are now called "terminals"; should we rename all Gamebyo pages similarly?
 * All must be re-verified with GECK eventually

Referencing project

 * Khans

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 * Cliff Briscoe dialogue for quest section
 * Fallout Bible 6 - somehow do these links ;_; ;_;
 * Nephi, Toquerville via Randall Clark's journal
 * Forced Evolutionary Virus & Lt Col Dr. Curling's dialogue
 * FEV Curling-13 same above
 * Navarro
 * Enclave
 * Dead Horses
 * Fallout timeline of course
 * Benny
 * ZAX.MSG - Refs for FEV-Mutant-Et Cetera
 * Dead Horse Point - dialogue ref this. Dead Horse Point not mentioned on Four States Commonwealth page why?
 * Theo‎ - needs check with Ranger Compound terminal entries
 * Fall of Nelson
 * Crimson River Trail
 * Commonwealth - see Android, DLC dialogue? Marcella terminal?

Terms project
NOTE:I May Have Not Gotten Everything In the Scope Of This Project!!! See the Dialogue File project below. My Reasoning 1: The dialogue files have errors in them from the bots that imported them and the editors that tried to fix them. 2: I have yet to go through all dialogue files for all the games, these are just a small amount of them. 3: All references in question will need to be gone over again once the dialogue files are repaired correctly. Note: All Gamebryo dialogue terms.
 * Glossary of Children of the Cathedral terms‎
 * Glossary of common wasteland terms

Chip
Short for Casino chips, an alternate term for money within New Reno.

lightbringers
Lightbringer - slang term for laser pistols, particularly within New Reno. Laser pistol; Used by the people of New Reno in FO2. <!-- NcBigJes.msg

{580}{}{(Senor Mordino looks at you for a long time, then nods slightly.) I have one last job for you. There… (Takes a deep wheezing breath, wipes sweat from his forehead.)… is a MAN who must die.} {581}{}{He's as good as dead. The corpse got a name?} {582}{}{Who is this man?} {583}{}{Who is this man you wish dead, Senor Mordino?} {584}{}{Whoa, nobody say anything about murder. Forget it.} {585}{}{I cannot take this job, Senor Mordino, I'm sorry. Goodbye.}

{595}{}{You come to me for work. I give you... work and you complain like a CHILD. (Takes a deep, rasping breath, then coughs.) You... are no longer welcome here... in my casino. Leave.} {596}{}{You come to me for work. You refuse my... offer. (Takes a deep, rasping breath, then coughs.) You... are no longer welcome here... in my casino. Leave.} {597}{}{Before I go, I had some questions I wanted to ask you...} {598}{}{I'm not done TALKING to you yet, "Big Jesus."} {599}{}{My apologies, Senor Mordino. I will leave at once.} {600}{}{Why don't you MAKE me leave?}
 * 1) 33. REFUSE JOB (18, 19, 26, 32, 35, 36, 52)

{610}{}{This man, Louis Salvatore… he has killed many of my men… many PROUD men of the Mordino family. He... butchered them in the street like... dogs. (His hand clenches into a fist.) It is my will that this man die.} {611}{}{If you got the chips, he's good as dead.} {612}{}{Wait a minute. Louis Salvatore who rules the Salvatore family? The ones that have the lightbringers that can slice men in half?} {613}{}{I will see the Mordino family avenged, Senor Mordino. I will return when I have completed the task.} {614}{}{I can't accept this assignment. I'm leaving.} {615}{}{All right then. I'll do it.}
 * 1) 34. THE CORPSE GOT A NAME? (32)

{620}{}{I shall pay you... when Salvatore breathes no more.} {621}{}{Wait a minute. Louis Salvatore who rules the Salvatore family? The ones that have the lightbringers that can cut men in half?} {1621}{}{Well... all right then. I'll do it.}
 * 1) 35. THE CORPSE GOT A NAME 2? (X)

NcEldrid.msg

{223}{}{Wonder where the Salvatores get those laser weapons...} {258}{}{Do the Salvatores buy their lightbringers here?} {259}{}{I brought you that laser pistol I promised.} {495}{}{(Blinks in surprise, then laughs.) Haw! No, no...those weapons are something else, ain't they? Sure would LIKE to get my hands on one, though...check out the range, power, fire rate...(Stares into distance, sighs.)} {496}{}{What if I offered to get you one?} {497}{}{I'd be nice to have one, all right. Say, I wanted something else...} {498}{}{Oh, well. Had to ask. Thanks, Eldridge.}

{505}{}{(Squints at you, as if deciding whether he can trust you.) I wouldn't say no...if you did it, quiet-like. I'd pay you for your trouble...(Frowns.)...assuming you didn't CAUSE any.} {506}{}{No trouble at all...I have one on me. Here you go.} {507}{}{I'll do it. Before I do, though, I wanted something else...} {508}{}{Nevermind then. Maybe you can help me with something else...} {509}{}{Done. I'll snag you one, then bring it back.} {510}{}{Can't promise that...me and trouble seem to travel together. See you later, Eldridge.}
 * 1) 24. WHAT IF I GOT YOU ONE? (23)

{520}{}{Well, piss on my back and tell me it's raining! } {521}{}{Well, hell then! True to my word, here's something for your trouble... } {522}{}{(Gives you a bunch of chips, takes the pistol.) Damn...strange lookin' thing, innnit? (Examines barrel.) Hmmm...}
 * 1) 25. LASER PISTOL RETRIEVED? (5, 6, 8, 24)

{800}{}{You have delivered a laser pistol to Eldridge.}

NCFTULLY.MSG https://www.youtube.com/watch?v=ZltJRk43pD8

{576}{}{You were talking about family Salvatore.} {800}{}{I wuz talking 'bout the Salvatores? (Blinks, shrugs, then drinks.) Can't imagine what I was saying. Family's as silent as death. An' you don't wanna cross 'em, either…know why?} {803}{}{Don't really need to know why right now, Father. Can I ask you some other questions?} {804}{}{Look, maybe I'll come back when you're sober.}

{810}{}{(Lumbers on drunkenly.) Cuz they got weapons like fires from heaven, weapons no one's ever SEEN before in New Reno or nowhere. Shoot beams of light, cut a man in two, leave him twitching in the dust.} {811}{}{Shoot beams of light?} {812}{}{Shoot beams of light? You mean laser weapons?} {814}{}{Wow...maybe I should try and get a hold of one. Well, thanks for talking with me.}
 * 1) 52. [YES/NO] SALVATORE (51)

{820}{}{Thaz what I heard them call them…lay-sers….but ta me, those weapons are the devil's own, foul lightbringers, tools meant for nuthin but death!} {821}{}{Yes, of course, Father. Tools of the devil and all that. What do the other families think of these 'lightbringers?'} {823}{}{Tools of the devil, huh? Maybe I should try and get a hold of one. Well, thanks for talking with me.}
 * 1) 53. LASERS (52)

{830}{}{One of them lightbringers can kill a dozen men…Other families useta fight with th' Salvatores, but now no one messes with 'em. Itz a peace of sorts…good as long azzit holds out, I s'pose.} {831}{}{Who's in charge of the Salvatores, Father?} {833}{}{I suppose. Well, thanks for talking with me, Father.}
 * 1) 54. TELL ME MORE ABOUT THE SALVATORES (52, 53)

{840}{}{Louie…LOUIS…Salvatore runz th' show. (Drains bottle, coughs slightly.) Cripple. Needz an oxygen tank ta keep breathin'... his lungs are messed up. Stays in th' top floor of his establisshment, never comes out.}
 * 1) 55. WHO'S IN CHARGE? (54)

NCHELI.MSG

{200}{}{(These guys give me the creeps...)} {000}{}{(Shut up. Here they come.)} {000}{}{*Zztttt* Do you have the cargo we requested? *Zzzttt**} {000}{}{Yes, the chemicals are all here. You can check them if you like.} {000}{}{*Zztttt* That will not be necessary. *Zzzttt**} {000}{}{*Zztttt* You know what will happen if the chemicals do not meet the specifications we requested. *Zzzttt**} {000}{}{Right, of course. Uh, and you brought the lightbringers...?} {000}{}{*Zztttt* The laser weapons are in our cargo bay. *Zzzttt**} {000}{}{*Zztttt* To insure your cooperation, we will transmit the arming sequence for them once the chemicals are loaded. *Zzzttt**} {000}{}{Uh...well...all right then. Load her up, boys --} {000}{}{*Zztttt* No. *Zzzttt**} {000}{}{*Zztttt* We will load the cargo. *Zzzttt**} {000}{}{Uh, right...right. Of course. Give them room, boys.} {000}{}{All right; we're good here. The rest of you guards...you, too, newbie...head back to Reno. We'll meet up with you.}

NcJules.msg - Light pistol - Massacre

The Chosen One: "{578}{}{Tell me about the Salvatore Family.}" Jules: "{695}{}{Quiet bunch. They're led by Louis Salvatore, an original gangster gettin' on in years. Their territory's on the West Side; their crib's this bar called Salvatore's on 2nd Street. Don't be making trouble there.}" The Chosen One: "{696}{}{Why not?}" Jules: "{710}{}{Some free advice: You see a Salvatore, keep your head down n' mouth shut, or they'll cut you in two. They got the best firepower this side of Cee-Ay, so nobody with any kinda sense fucks with them, understand?}"

The Chosen One: ''"{712}{}{Sounds like they got some pretty heavy shit. What are they packing?}

The Chosen One: "{711}{}{What kind of "firepower" do the Salvatores have?}" Jules: ''"{725}{}{Pistols…'cept they shoot LIGHT. Now, Reno's a city o' lights, but the light THOSE pistols shine can cut a man in two... *swuppp*... (Jules makes slicing motion.) Makes a clean burn 'tween the two halves, it does.}

The Chosen One: "{726}{}{They shoot light? Do they call the pistols 'laser pistols?'} Jules: "{735}{}{Well, uh, I don't really know… I ain't sure what you're talking about. But take my word for it: don't go asking the Salvatores about those pistols. They have this twitchy habit a killing people who're curious.}" The Chosen One: "{736}{}{By 'laser pistols,' Jules, I mean pistols that emit beams of coherent light. A beam of sufficient wattage - say, several megawatts - could do considerable damage if focused on a target for a few seconds, producing the effect you've described.}

The Chosen One: "{737}{}{Did they always have these pistols?}" Jules: "{750}{}{They didn't always have 'em…else they'd be in charge o' New Reno…ALL of New Reno. As it stands, they're just building up quietly. Those pistols showed up…maybe a few months back, 'round the time o' the massacre.}" The Chosen One: "{751}{}{Massacre?}" Jules: "{765}{}{Oh, yeah…two Salvatore boys with those pistols killed a buncha Bishop's men, then shot down some of Mordino's boys who'd been tryin' to muscle in on the West Side. Since then, the other families steered clear of the Salvatores.}"

The Chosen One: "{766}{}{Definitely sounds like lasers. Do you know how the Salvatores power their laser pistols? Do they employ battery packs, fusion cells, or cabled power systems of any kind?}"

The Chosen One: "{767}{}{Any idea where they're getting these pistols from?}"

Jules: "{780}{}{No idea, friend, I ain't asking, and you shouldn't neither…take my advice. You looking for weapons, there's other…safer…places you can try.}" The Chosen One: ''"{781}{}{Like where?}
 * 1) 40. ANY IDEA WHERE THEY GET THE LASER WEAPONS? (39)

Jules: "{795}{}{Uh... now, I don't know 'bout that, and... hmmmm. Y'know, you talk like one of them whitecoats over at the Stables. Y'sure you ain't one of them?}" The Chosen One: "{796}{}{Stables?}" Jules: ''"{810}{}{(Leans in.) Now, I don't want to go on 'bout the less PLEASANT New Reno sites, but there's a buncha whitecoats who talk like you in this building, the Stables, north o' town. Heavily guarded by Mordino's men.}
 * 1) 41. BY LASER PISTOLS I MEAN (37, 39)

NcMason.msg

{640}{}{Awright, the boss says you're coming along on a little TRANSACTION we're doing. Make sure you come armed…don't bring no pea-shooters…then come back and talk to me.} {642}{}{Mr. Salvatore said you were to give me a laser pistol.} {655}{}{Yeah, that's the word. Here you go…don't be playing with it, neither. You hurt ANYONE with that thing, and I'll shoot you dead.} {656}{}{Can you teach me how to use this?} {725}{}{(Grunts.) Goddammit…look, first off, hold it like THIS. (Adjusts your grip.) Now, the loading chamber is here…(After an hour, and some practice, Mason has improved your skill with Energy Weapons.)} {726}{}{So, why do I need something other than this? These pistols seem pretty powerful.} {715}{}{Why izzit you gotta question every thing I say?! Look: The OTHER party at this transaction ain't gonna be hurt by these lightbringers, okay? So make sure you have something ELSE with you.}

NcOrvill.msg

{640}{}{Wh -? "Poisoned?" What in hell's name are you talking about?} {642}{}{I found this Jet canister that Richard used… er, was used on Richard. There were traces of radscorpion venom in the cartridge.} {644}{}{He was poisoned with radscorpion venom. The Jet overdose was just a cover for the poisoning.}

{670}{}{Assuming I believe this for a second... and I ain't saying I AM... then who POISONED my son? And why did they go to the trouble of dosin' him with Jet?} {671}{}{Word is it was the Salvatores. They pumped him with Jet laced with radscorpion venom, then left him for you to find.} {680}{}{Now why in hell would they do that?} {681}{}{Way I see it, the Mordinos control the Jet in Reno. Naturally, you'd blame them for a drug overdose... and then there'd be war. IF you two didn't wipe each other out, you'd at least be weakened by the fight. That makes life easier for the Salvatores…all they have to worry about then is the Bishops.} {690}{}{(Stares at you for a long time, then a dry chuckle escapes his lips.) You give me an answer, and I can't do nothing about it. The Salvatores…goddammit. (Takes a deep breath.)} {691}{}{What's wrong?} {692}{}{"You can't do anything about it?" What do you mean?} {700}{}{Know what those Salvatore bastards are ARMED with, friend? Those damned lightbringers. ONE Salvatore packing that kind of heat can kill my whole family without batting an eye. To beat that, I'd need…} {701}{}{What?}

{702}{}{Don't worry about it, I've kicked the shins out from underneath the Salvatores already.} {710}{}{Ha! The ones in Reno maybe, but you got a lot to learn about the families... there's still Salvatores kicking around beyond Reno, and even if there's just one left, that's trouble. To beat them, I'd need...}

NewRVB.msg

{200}{}{(These guys give me the creeps...)} {201}{}{(Shut up. Here they come.)} {202}{}{*Zztttt* Do you have the cargo we requested? *Zzzttt*} {203}{}{Yes, the chemicals are all here. You can check them if you like.} {204}{}{*Zztttt* That will not be necessary. *Zzzttt*} {205}{}{*Zztttt* You know what will happen if the chemicals do not meet the specifications we requested. *Zzzttt*} {206}{}{Right, of course. Uh, and you brought the lightbringers...?} {207}{}{*Zztttt* The laser weapons are in our cargo bay. *Zzzttt**} {208}{}{*Zztttt* To insure your cooperation, we will transmit the arming sequence for them once the chemicals are loaded. *Zzzttt*} {209}{}{Uh...well...all right then. Load her up, boys --} {210}{}{*Zztttt* No. *Zzzttt*} {211}{}{*Zztttt* We will load the cargo. *Zzzttt*} {212}{}{Uh, right...right. Of course. Give them room, boys.} {213}{}{All right; we're good here. The rest of you guards head back to Reno. We'll meet up with you.}

NcSalvat.msg

{239}{}{I wanted to know where you get the lightbringers.} {339}{}{It could be a rough assignment: Can I have one of those laser weapons your family uses?} {370}{}{(Narrows his eyes. His next words are delivered in a rasping hiss.) ::You have not yet PROVEN yourself.:: Now go see Mason. He will have the…details of your assignment.} {371}{}{All right, then. Forget the pistols for now.} {372}{}{I understand, Mr. Salvatore. Forgive my question. I will go see Mason.} {557}{}{Could I have one of those laser pistols as part of my payment before I go?} {578}{}{Can I have one of those laser weapons you use?} {595}{}{Yesss. This time, yes. But you will carry other armaments as well. Talk to Mason about the details. He will give you one of the lightbringers.}

NcSalMen.msg - & Massacre

{247}{}{These new pistols have really allowed us to gain ground in New Reno.} {248}{}{These new pistols may look strange, but they are really easy to use.} {249}{}{I shot this one Bishop smartass with my new pistol, and it drilled a hole through him AND the wall behind him.} {250}{}{None of the boys really know where these new pistols are coming from. It's best not to ask.} {251}{}{The rest of the families have been givin' us a lot of space ever since the Massacre.} {252}{}{The other families have been giving us a lot of space since we got these new pistols. They know what will happen if they don't.} {253}{}{These new pistols fire beams of light. The beams drill through ANYTHING.}

-->

Servitors
See all FO1 dialogue files for them. CoC related term!!!

Chems

 * As a term where did "chems" start? Are these files indicative of a European version of Fallout? Please do not just delete these references.


 * Fallout


 * Fallout 2


 * Fallout 3


 * Fallout New Vegas

Pure Human, Pure Humanity - like Aryan race

 * SEE BELOW
 * Normal - Normals - Normies - Norms = Humans

Smoothskins - Smoothies - Smoothy = Human

 * Shuffler - derogatory term for Ghoul
 * Lumpy (term) Lumpy skin??? - derogatory term for Ghoul and/or mutants?


 * Hubber - Hub-Head (Hubbian ) = Resident of the Hub (the city) and/or Hub (the State) *needs its own page*).


 * Hubonites

Scrip Script - Scripts - Hubbuck - Hub bucks = Bottle caps

 * Morningstar mine scrip
 * Kokoweef mine scrip
 * "Chips" in New Reno in Fallout 2 = Casino chips! = A supplementary currency in New Reno.


 * Servants - slaves of Vault City


 * Outworlder - people not of Vault City; interchangeable of Outsider. Though it may have a more direct meaning of "a person not of my world."


 * Zombie = FO1 Term for converted to Unity.
 * By FO2 a derogatory term for Ghoul.

Greenskin(s)
Fallout 4 terminology for Institute super mutants

refs needed/ used throughout the Guide

"Prime normals"/"Normals"
{{Expandable content| NOE CLEAN UP REFERENCES BEFORE PROCEEDING {{Quotation|I will conquer it and turn all those pure strain humans into mutants. They will give me the army I need to bring peace to the entire wasteland.|The Master|Fallout}}

The terminology behind those regarded to as "pure humans," first originated from Unity. It has seen use throughout the Fallout series.

Background
Radioactive and biochemical contamination caused by the Great War has resulted in the elevation of the background radiation levels and an increased rate of genetic mutations and damage among the human population. These changes are minute and cannot be identified without specialized equipment.

A variety of terms have been used over the series to refer to humans with low levels of radiation or other mutagens-induced mutations/damage in their genetic code, including pure strain, prime normal, genetically pure, prime, normal, normie, norm, and similar. Conversely, humans that did not qualify for that status (due to various criteria) were referred to as lumpy, near-humans or simply mutants. All of which's meanings change depend on the context and faction that use them.

Origins (Synopsis of Unity's believes coupled with the Master's background)
After an expedition gone wrong while searching for the source of hostile mutants attacking nearby settlements, a man by the name of Richard Grey found himself stuck in one of the FEV vats for an extended amount of time after the others in his group with the exception of Harold were killed, and due to his being born in a vault and being relatively radiation-free, Grey underwent the most unique of FEV mutations, turning into the antagonist of the Vault Dweller most popularly known and referred to as "the Master". As the Master began experimenting with FEV and using other humans to expand his biomass, the Master soon came to the conclusion that FEV could be used to evolve and unify humanity in order to save themselves. However, the Master hit an obstacle in that most humans were coming out as either dead or mentally handicapped super mutants that were of little use to his vision.

But then, the Master came across another pure human, which after absorbing into himself, made him realize that humans with little or no radiation conformed better to the effects of FEV. After biologically linking himself to the Mariposa Military Base's super computer detailing FEV, this fact was confirmed and the Master began looking for sanctuaries of still pure humans. This proved to be fruitful in his endeavors, as those that were pure humans began making up the backbone of the Master's Unity, such as Lou Tenant and the nightkin.

=Implementation=

Unity
The terms originating with Unity are as follows;
 * Prime normal; is a combination of two concepts 1) "Prime" - by definition: of first importance; main. of the best possible quality; excellent. 2) "Normal" - which is a slang term for a human not, or not perceived to be, mutated (especially/specifically by radiation). Therefore sub terms like "prime human" and "pure-strain" are just synonyms of "untainted humans".

Since mutations and damage in the genetic code warp the functioning of the Virus, acquiring subjects that were not exposed to mutation factors was a critical component of the Master's plans. Humans without such damage fared a better chance to mutate into a super mutant when dipped into the Vats and exposed to the virus. Those whose genetic structure has significant enough changes/damage will change how the Forced Evolutionary Virus functions. Suffered worse fates, from amnesia and/or brain damage as a super mutant, up to and including death.

Fallout 2
By 2241 these terms came to mean more than just one with genetic damage due to the radiation and or mutagens. It became to be conceived as a racial term, one spoken especially with hatred.

Vault City
Considering themselves as ""Genetically pure" humans" (IE Those whose DNA is is absolutely not been altered by exposure to radiation and or DNA manipulation, VIA disease or otherwise).
 * "pure strain", also "pure-strain" - in this context is again synonymous with "Normal", with Vault City not considering anyone with minor alterations in their DNA, such as "Lumpy" John (with his radiation resistance). Thus the derogatory term "Lumpy". It however is also synonymous with the average "Normal."

Broken Hills

 * "Normal human" - redundant redundancies, but also may mean that he considers some humans as "Lumpy human", that is to say mutated in some way (originating with the Vault Dweller and the Prisoner (Fallout) - in context of Unity testing/breaking prisoners and freeing them -- Mariposa?)

The Enclave
The enclave came back o the continent in 2135? Exerimented on deathclaws and found a base with FEV. They did not fully invest themselves in researching the gennetics of the continent MORE IDEOLOGY SECTION HERE Curling FEV-13 airborne version - Horigan = cyborg SM

The terms they have come to utilize, and coin, are as follows;
 * "Primitive" - relating to, denoting, or preserving the character of an early stage in the evolutionary or historical development of something, in this context humankind. In this instance it means of how the Enclave perceive everyone that is not Enclave. It also is a derogatory term for Tribals, especially those that are literally living in the stone age.
 * "Real human" - In their context has the same meaning as "pure-strain", it also denotes that those with slight mutations of any sort out of perceived normality is "Less than" at best, and "Not" human at worse. Thus the racial term "near human", which means "Almost human" and "Sub human."
 * - "Real humans over mutants" - this again means the Enclave consider the populace as "Not human." "pre-war, human stock" - the people of Vault 13 - and "freshly mutated stock" - the villagers from Arroyo. "True humanity" - again this is their racial viewpoint. Exhibit A D. Johnson; "No price is too high for the survival of the human race. If you were human, you'd feel the same way." Exhibit B D. Johnson line 291, Exhibit C All of Henry's dialogue.

The Enclave
While FEV played a lesser role in Fallout 3, pure humans are still referenced and play an integral part in the main quest-line. While most humans in the Capital Wasteland are too damaged by radiation to create anything but the dumbest variety of super mutants, President John Henry Eden was able to create an even further modified strain of FEV based off of Curling's research. This version of the virus was modified to kill any human with more than the most minor of radiation exposure, while keeping pure humans alive. If introduced into the Potomac River, the virus is seen living up to its purpose, killing any normal humans or mutants that drink the water.

Fallout: Tactics

 * "Pure blood human" - synonymous with "pure-strain," is mentioned briefly on Terminal Alpha in Buena Vista, detailing the possibility of setting the Calculator's Emergency Pacification Protocol to target mutants first while leaving prime normals alone, to help ensure the survival of the human species.

Fallout: Brotherhood of Steel
A pure human turned super mutant by the name of Attis began further experimentation into FEV after the death of the Master, and discovered the Secret Vault, which held a unique variation of FEV that further evolved super mutants. For most super mutants, this included rapid cell regeneration and increased mass. But for pure humans turned into super mutants such as Attis, this variant of FEV resulted in multi-cellular beings of surprising mental capacity and aggression.

Fallout (film)
Pure, or pristine humans, are referenced at multiple times throughout the Fallout film treatment. The first time is in Dekker's club when, in innuendo form, the film treatment describes how semi-mutated women want to get their hands on the protagonist's 'pristine bodily fluids'.

Most importantly, the Master had been testing genetic combinations for years, but all his previous attempts had resulted in sterile mutants. He believes that the protagonist, preliminarily named Hero, and his female companion represent his last chance to create fertile mutants, unless he can capture the people of Vault 13. This all stems from the perceived purity of Vault Dwellers, though this is not expanded on in the same way as in the games.

==Gallery==

}}
 * Fallout 1


 * Fallout 2

Charles Curling QCCURLNG.MSG
 * "Primitive" - relating to, denoting, or preserving the character of an early stage in the evolutionary or historical development of something.- in this instance it means of how the Enclave perceive everyone that is not Enclave. It also is a derogatory term for Tribals, especially those that are literally living in the stone age. "Real human" - is the same as "pure-strain", it also denotes that those with slight mutations of any sort out of perceived normality is "Less than" at best, and "Not" human at worse. Thus the racial term "near human", which means "Almost human" and "Sub human."

Dick Richardson Qhprzrch.msg
 * - "Real humans over mutants" - this again means the Enclave consider the populace as "Not human." "pre-war, human stock" - the people of Vault 13 - and "freshly mutated stock" - the villagers from Arroyo. "True humanity" - again this is their racial viewpoint. Exhibit A; "No price is too high for the survival of the human race. If you were human, you'd feel the same way." Exhibit B line 291, Exhibit C All of Henry's dialogue.

Henry Schenry.msg

Guides
Fallout Official Survival Guide p.221-??? Fallout Journal One Woman's Path Through the Desert Fallout Official Survival Guide p.190: "The Military Base" "This is the super-mutant stronghold, a former military base ruled over by the Lieutenant, a highly intelligent super-mutant who is the Master's second-in-command. This is the source of the attacks that have been destroying caravans out of the Hub. Pure humans are captured to be "dipped" in the Vats in the lowest level of the facility, transforming them into super-mutants. The rest are killed." Fallout Official Survival Guide p.212-213: "The Master's Vault/The Master" "Description: A vault hidden beneath the Cathedral. It can only be accessed by way of doors hidden behind the Cathedral's altar." "This is the headquarters of the Master, the mutant human-computer hybrid who plans to turn all pure-strain humans into an army of super-mutants, with which he intends to conquer the world. He once was human but was transformed into what he is now through exposure to the FEV virus." Fallout Official Survival Guide p.212-213: "Military Base/The Vats" "Description: A former military facility now taken over by the super-mutants and used for their purposes. The upper two levels are known as the " Military Base," while its lowest two levels comprise a former secret research facility now known as "the Vats."" "From this base, the super-mutants launch their raids against passing caravans. The "untainted," meaning pure humans, are captured, while all others are killed. The pure humans are kept in cells until they are dragged to the Vats for their metamorphosis into mutants. The super-mutant base is a serious danger to all surrounding communities, as well as the caravans. The player will have to destroy this base to eliminate the threat." Fallout 2 Official Strategies & Secrets p.36: Strangers "Some characters were once human, but have been changed into something else in the years since the bombs scorched the land. Both Ghouls and Super-Mutants were changed by man—one accidentally, one intentionally." Ghouls "Ghouls were once humans, but they were caught outside of a protective Vault when the bombs dropped. The same radiation that turned their flesh into parched leather has given them an incredibly long life span. Those closest to the blast zones are still so radioactive that they continue to glow. These Glowing Ones, as they're called, have had some of their intellect burned away as well. Shunned by the people of the Wastes, most Ghouls have little to live for." Fallout 2 Official Strategies & Secrets p.37: Super-Mutants "The Master created Super-Mutants after the bombs fell by using a specially designated virus (the F.E.V. virus) to turn pure-strain humans into powerful warriors. The Super-Mutants thus created were to become the Master's own personal army of shock troops. However the virus didn't work as anticipated. The humans turned into powerful brutes, but as their muscles grew, their minds shriveled. The more intelligent Mutants were given uniforms as a mark of rank and authority, but they were few in number. Now, 80 years after the Master's defeat, fewer still Super-Mutants remain alive. Most humans fear Super-Mutants—few places offer them peace." "The day of the Master's Mutant army is now passed, but some people say that the experiments continue. The worst horrors are always created in the name of science and progress." ''"However, whatever the source, help and companionship should not be scorned. Companions can make the burdens you must face much more bearable and obstacles much easier to overcome."''
 * "A conversation between the Lieutenant and Van Hagan reveals that the Master knows about Vault 13 and will soon take steps to capture the pure-strain humans there."

Entomology of "Enclave"
Talk:Enclave {{Expandable content| {{Transcript|text= en•clave noun \ ˈän-ˌklāv\

Definition of ENCLAVE


 * a distinct territorial, cultural, or social unit enclosed within or as if within foreign territory

Origin of ENCLAVE

French, from Middle French, from enclaver to enclose, from Vulgar Latin *inclavare to lock up, from Latin in- + clavis key — more at clavicle First Known Use: 1868

Origin
The first mention of “enclave” mentioned in FO2 is through Metzger's dialogue: "{485}{}{The Enclave and New' hey. What the hell you care for? It's business. I need to be sure no one's trying to fuck me over. That's all you need to know.}"

… … … PoseidoNet Control Station ENCLAVE and ‘’’ENCLAVE Vault-Research Control’’’.

Maxson Bunker

Organizational name
However it is clearly used as a name of the organization by 2242.

Euphemism for direct definition
Richardson & VC generics }} }}

Dialogue file

 * Mutant transmissions
 * Vree's autopsy report
 * Richard Grey's audio diary

Dialogue File project
All dialogue MUST be checked for punctuation and correct spacing in the file as well as all correct and/or inclusion of related links. No "Notes" can be added to/left within the transcript of the file (see HICAVEIN.MSG)!!!


 * All references MUST be verified for correct order!!!!
 * MUST Verify what comes from where IE Kilcap Restoration Mod, USA version, Euro version!!! Differences should be recorded!

Note: I have no real idea on how to add the rest of the files to the wiki. Note: Do Not consider that all files are linked correctly nor completely. Note: "Drug(s)" to "Chem(s)" "Addict(s)" to "Reliant(s)" "Addict" to "Hook" "Addiction" to "reliance" is indicative of a NON-American (NOT ORIGINAL) upload. And therefore MUST be replaces with an Original American Version. Links, Transcript section where none belong, Notes sections
 * All categories MUST be verified!
 * If a file has any dialogue from a character it belongs in the "Category:GAME dialogue files".
 * If a file has a description of an action, location, inactive terminal/computer, or event it belongs in the "Category:GAME message files".
 * If a file has an accessible computer or terminal it belongs in the "Category:GAME terminal message files".
 * If a file is for or has the content of a holodisk it belongs in the "Category:GAME holodisk message files".
 * If a file has more then one parameter presented it must be added to the parameters' categories.

Fallout demo dialogue files that need repair

 * Note: These are not in the demo dialogue files...unless I'm mistaken.


 * Note: Are these the demo's game files?

Fallout dialogue files that need repair
FIND ALL MISSING DIALOGUE FILES - EVEN IF THEY ARE BLANK ALL Technical Message files NEED to be reviewed with the Original American Version.
 * Reputation message file?!

Fallout 2 dialogue files that need repair
FIND ALL MISSING DIALOGUE FILES - EVEN IF THEY ARE BLANK ALL Technical Message files NEED to be reviewed with the Original American Version. "NcChrWri.msg" Why is the file so different from the original upload. The Original American version must take precedent. Note: See summary.

Fallout Tactics: Brotherhood of Steel dialogue files that need repair
Add-on Dialogue Must ALSO be verified for ALL pages. All pages must be re-Wikified.

Gamebro engine
Add-on Dialogue Must ALSO be verified for ALL pages.

Fallout 3 dialogue files that need repair
"VOCIETYPE" line MUST be added to the character pages for future project, RE-Figure out how to extract correctly, RE-Format the dialogue file pages

Fallout: New Vegas dialogue files that need repair
RE-Figure out how to extract correctly, RE-Format the dialogue file pages ALL, Faction and generic lines must be linked to the dialogue page. "VOCIETYPE" line MUST be added to the character pages for future project, RE-Figure out how to extract correctly, RE-Format the dialogue file pages

Character layout project
Note: Critical chance and name needs a check for every character. Note: Change all pages to "Action points". Note: All companion characters for FO2 have a base proto number and several "Stage"s. For example: John Cassidy's base statistics are under proto number 89. However he has 4 "Stages" (proto numbers: 338, 339, 340, 341) each different "stage" has unique statistics. All the various statistics must be added!

Fallout 1 and 2
Template {{Expandable content| Action points: Carry weight: Unarmed damage: Melee damage: Sequence: Healing rate: Experience points: Normal DT/DR: /% Laser DT/DR: /% Fire DT/DR: /% Plasma DT/DR: /% Electrical DT/DR: /% EMP DT/DR: /% Explode DT/DR: /% (Stage 1) (Stage 2) (Stage 3) (Stage 4) (Stage 5) (Stage 6)
 * derived    =Hit points: Armor class:

(Stage 1) (Stage 2) (Stage 3) (Stage 4) (Stage 5) (Stage 6)

(Stage 1) (Stage 2) (Stage 3) (Stage 4) (Stage 5) (Stage 6)
 * tag skills =: % : % : % : %

Tag skills
(Stage 1) (Stage 2)  (Stage 3)  (Stage 4) }}

Character layout project
Note: ALL character's statistics are affected by their clothing! See other page

Inflation rate list

 * What is the hyperinflation of the United States dollar?
 * A brand new Corvega for only 199,999.99! File:Fo1 Intro Still Corvega Ad.png
 * A Grognac the Barbarian Comic for only 25 dollars! File:Fo3 Loading 3.png
 * A D.C. Journal of Medicine for only 48 dollars! File:Fo3 Loading 23.png
 * A Capital Post for only 56 dollars! File:Fo3 Loading 9.png File:Fo3 Loading 10.png File:Fo3 Loading 11.png
 * A Giddyup Buttercup for only 16,000 dollars! File:Fo3 Loading 8.png
 * Some Skill Magazines have prices on them!
 * Slots machines clearly say "$50" and "Insert Coin"; Implying a Fifty dollar coin existed File:Slot.png
 * Magazine vending machines slots say ".25"
 * File:Joes Spuckies.jpg A large Meatball Sub and a Tonic is "$55"
 * Hot Rodder Magazine costs "thirty five dollars"

FOT items
Will add when rest are completed.