Talk:Free Radical

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Is this perk bugged? I had racked up like about 380 rads from a visit to an irradiated vault, and I had just gotten this perk. So I used another Rad-Away, which said it would now take away 37 rads each second for 10 seconds. But when it wore off, only about 100 rads had been removed total. --Desert Ranger 09:21, November 2, 2010 (UTC)

It definitely seems bugged. When using a Rad-Away the effects tab shows ~10/s as opposed to the 30+ that it should.--Snapjak 03:07, November 3, 2010 (UTC)

A user made plugin which fixes this perk: http://newvegasnexus.com/downloads/file.php?id=35074 --60.234.217.233 15:32, November 5, 2010 (UTC)

Actually, only the display is bugged. The perk gives a 20% bonus, but on hardcore it shows as a lot more, because those 20% are removed instantaneously, but displayed as "Without Perk + 20% Perk Bonus (X seconds)"!89.0.51.106 19:57, November 11, 2010 (UTC)

Nexus check
With the Nexus back up again giving me a chance to look at the linked bug fix... Well, let me put it this way. Either the creator of that bug fix actually believed that Free Radical was supposed to be absurdly more powerful in Hardcore mode than it is in normal mode and then defied that design decision, or the creator knowingly used a display bug as an excuse to buff the effects in both game modes in a way that wouldn't have the same bug in the display. Logic and reason would say that the mod creator would have no reason to upload, distribute, and lie about a cheat mod, but I have a suspicion logic and reason has no place here. If anyone needs evidence that I'm not making stuff up, take a look at RadAway in FalloutNV.esm via FNVEdit. 50 if the hardcore variable is off, 5/s for 10 seconds if the hardcore variable is on, plus 10 if the perk variable is on (regardless of Hardmode status). 67.235.184.239 03:05, 12 July 2014 (UTC)


 * Deleted my earlier comment since it wasn't useful now that I've done some more digging, and I have to eat my words. The bug fix modder did recognize that s/he was wrong about what actually needed fixing, and the more recent version of the mod supposedly does fix the actual bug. My suspicions of intentional... shenanigans were wrong. The mod page was just never updated to reflect the fix to the fix.
 * On the other hand, I don't think the newer bug fix works. I realized it's the same fix that was included in YUP after adding it to the comparisons I was looking at in FNVEdit, and it's broken in both of them. If i'm reading the syntax right, this "fix" reduces the effectiveness with the perk to 20% instead of boosting it to 120%. As such, I really do not recommend adding that link back to the article. 67.235.184.239 06:55, 12 July 2014 (UTC)