MediaWiki:Common.js

/* */

/* ######################################################################## */ /* ### JavaScript here is loaded for all users and all skins. ### */ /* ######################################################################## */

/* ######################################################################## */ /* ### SCRIPT LOADER                                                   ### */ /* ### ### */ /* ### Description: Loads all the other scripts                         ### */ /* ### Credit:     User:Porter21                                       ### */ /* ######################################################################## */

// Set up global variables var vaultConfig = { chevronDown: ' ', chevronLeft: ' ', chevronRight: ' ', chevronUp: ' ', loadIndicator: '' };

// Load scripts function vaultScriptLoader { // Always loaded addTitleIcons;

}

jQuery(function($) {  vaultScriptLoader; }); /* ######################################################################## */ /* ### TITLE ICONS (Template:Games)                                    ### */ /* ### ### */ /* ### Description: Add icons to article title                          ### */ /* ### Credit:     User:Porter21                                       ### */ /* ######################################################################## */

function addTitleIcons { var iconBar = $('#va-titleicons'); var previewBar = $('#va-titleicons-preview');

if (iconBar.length > 0 && $('a', previewBar).length > 0) { var firstHeading = $('#firstHeading').css({'overflow': 'visible', 'position': 'relative'});

if (firstHeading.length > 0) { iconBar.css('display', 'block').appendTo(firstHeading.css('padding-right', previewBar.width + 25)); }

$('#va-titleicons-more').append(vaultConfig.chevronDown);

iconBar.hover(        function  {            $(this).addClass('va-titleicons-hover');         }, function  {            $(this).removeClass('va-titleicons-hover');         }); } }

jQuery(function($) { /* Fallout 4 map generation */	var mapImageSize = 2048;	var topLeft = [-143810, 110476];	var bottomRight = [123810, -157143];	var fullWidth = bottomRight[0] - topLeft[0];	var fullHeight = topLeft[1] - bottomRight[1];	var upp = fullWidth / mapImageSize;	var generateMap = function {		var $e = $(this);		if ($e == null) return;		var width = $e.width;		var height = $e.height;		if (isNaN(width) || isNaN(height) || width <= 0 || height <= 0) return;		var data = $e.data;		var mapTopLeft = topLeft;		var mapBottomRight = bottomRight;		var mapUpp = upp;		if (data.zoom && data.zoom === true) {			var minX = bottomRight[0];			var maxX = topLeft[0];			var minY = topLeft[1];			var maxY = bottomRight[1];			$('div[data-coords]', this).each(function { var $m = $(this); var marker = $m.data; if (marker.coords) { var coords = marker.coords.split(','); if (coords.length < 2) return; var x = +coords[0]; var y = +coords[1]; if (isNaN(x) || isNaN(y)) return; if (minX > x) minX = x;					if (maxX < x) maxX = x;					if (minY > y) minY = y;					if (maxY < y) maxY = y;				} });			var center = [(minX + maxX) / 2, (minY + maxY) / 2];			minX = center[0] + ((minX - center[0]) * 1.2);			maxX = center[0] + ((maxX - center[0]) * 1.2);			minY = center[1] + ((minY - center[1]) * 1.2);			maxY = center[1] + ((maxY - center[1]) * 1.2);			var dX = maxX - minX;			var dY = maxY - minY;			// The following assumes a square map div:			var maxDist = dX > dY ? dX : dY;			if (maxDist / width < upp) {				maxDist = upp * width;			}			mapUpp = maxDist / width;			var delta = maxDist / 2;			mapTopLeft = [center[0] - delta, center[1] + delta];			mapBottomRight = [center[0] + delta, center[1] - delta];		}		var sizeX = mapBottomRight[0] - mapTopLeft[0];		var sizeY = mapTopLeft[1] - mapBottomRight[1];		var lX = 1 / sizeX;		var lY = 1 / sizeY;		var xScale = fullWidth * lX;		$e.css('background-size', (xScale * 100) + '%');		if (xScale > 1) {			// the position of our centroid within the original map area, // clipped by the margin of our extent: var originDX = mapTopLeft[0] - topLeft[0]; var originDY = topLeft[1] - mapTopLeft[1]; var bgpX = originDX / (fullWidth - sizeX); var bgpY = originDY / (fullHeight - sizeY); $e.css('background-position',				(bgpX * 100) + '% ' + (bgpY * 100) + '%'); }		$('div[data-coords]', this).each(function {			var $m = $(this);			var marker = $m.data;			if (marker.coords) {				var coords = marker.coords.split(',');				var x = (coords[0] - mapTopLeft[0]) * lX;				var y = (mapTopLeft[1] - coords[1]) * lY;				$m.css('left', (x * 100) + '%');				$m.css('top', (y * 100) + '%');			}			if (marker.rotation) {				$m.css('transform', 'rotate(' + marker.rotation + 'deg)');			}		}); };	$('.fallout4-map').each(generateMap); }); /* End Fallout 4 map generation */