Forum:Do you like Dead Money dlc or not

I hated Dead Money. The Story was boring, It was too 'not open world', the weapons were decent at best, the characters were unrealistic, Elijah was annoying, The ending was not cool at all, and everything depressed me from the dlc. Automatic Rifle and Holorifle was kind of sick though.

I my self thinks its horrible the gold at the end is cool but the rest is crap no stims, weapons, that freaking bomb collar, killing those ghost people,holograms,the cloud and every thing else but the holorifle is EPIC!!! 17:17, June 6,2011
 * No stims? You can get two holodisks that give you an indefinate supply of both versions from the vending machines. - RASIC Talk User blog:Crazy sam10 22:25, June 6, 2011 (UTC)
 * I like it for every reason you hate it. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 22:32, June 6, 2011 (UTC)
 * Same as you Tagaziel, Dead Money is great! Brfritos 03:37, June 7, 2011 (UTC)

I would have to agree with the above 2. It was difficult the first time I ran through it. But it's a nice diversion from just running around mindlessly questing and killing. Come on the rewards are amazing. Guns get the Police Pistol for a crit user it is a very potent gun with a high crit multiplier and adaptive ammo types, and the Auto Machine Gun shreds things in front of my very eyes (come on you have to like the BAR). Melee get a crit happy glowing knife and a completely broken op perk. Energy gets Holorifle nuff said. And unarmed gets a little screwed with the Bear Trap Fist which make the DLC itself laughably easy, so that's something. They need to give us an amazing explosive in OWB. Aside from that I think it plays like a horror survival game and is a very self contained experience. I kind of love it like I love the game. I just like how different the 2 DLCs have felt. They try to offer very different experiences to the player. I'm all about experience in Fallout.Cpanda 06:16, June 7, 2011 (UTC)

I liked it. It was a challenge for a relatively inexperienced gamer like me, but proper challenges are what we need in our day and age, especially with all the instant gratification bullshit thats come out as of late. 5t3v0 07:55, June 7, 2011 (UTC)

Other than the snow globe not showing up the three times I played through it, I have no problem with it. I don’t know why so many have problems with those ghost people, they’re pretty easy to kill, just get them with a head shot and if it don’t knock their head off shoot them while they’re unconscious.

The only thing that’s slightly annoying is the damn collar and those shielded speakers but even that’s not bad. But the fact that you can get free weapons repair kits, dr. bags, meds/chems in a never ending once you complete it is the best part about it. Overall I thought it was quite enjoyable, I just wish you could return whenever you wanted. ReapTheChaos 09:42, June 7, 2011 (UTC)

I thought it was okay, but some things were annoying. Like the explosive collar AND the posionous gas were kind of stupid - you shouldn't have to take ten minutes to navigate your way thru the speakers and stuff. Also, the villa was too dark and difficult to find your way through. The worst thing however was that you can't return. It is annoying to me that I paid $10 basically for a DLC that I can only play once. Especially since I didn't gamble enought at the casino to get the complimentarty voucher thing, so now I have thousands of dollars worth of them that I can't use. It did have some cool things like the weapons and gold bars (I got 35/37 of them) I just wish they would have let you return. Vault Dweller 5 13:05, June 7, 2011 (UTC)

By complementary vouchers, do you mean the sierra madre chips? Because in the BoS bunker there is a Sierra madre vending machine. 5t3v0 13:08, June 7, 2011 (UTC)

No I mean after you return to the mojave there is a drop box in the bunker. Every 3 days (or so) it gets replenished with 100 sierra madre chips and a complimentary voucher. The complimentary voucher can be redeemed for 1000 sierra madre chips at the vending machine, but only if you gambled enough at the sierra madre casino. (I think you had to win like 7500 chips or something, but I only got like a few hundred) Now I only get 100 chips every three days instead of 1,100. It isn't that big of a deal, but it is just annoying to me that you can't go back since I was unaware of this until I already left the sierra madre. Vault Dweller 5 13:17, June 7, 2011 (UTC)

I Love it. I'm on my 6th playthru. 1st time I sat back and let DOG kill everything, left with 6 bars. This last playthru, i'm in hardcore mode with the Monocyte breeder, went in at Lvl 12. Locks & Computers are leveled, nothing over 75. Dog has killed the first 2, Dean got 1 and I got the rest of the ghost people with a Cosmic knife clean. Found 4 Stealth Boys while cleaning the villa of all items. I have never been able to get Duck & Cover so I dislike that. Everything else I like. Squalor 16:27, June 7, 2011 (UTC)

I have mixed feelings about dead money because it was a different sort of experience from typical fallout quest formats. The only thing that I can think of that was really like it was the pitt in Fallout 3. But I liked the survival horror aspect to the dlc. I liked that ghost people were hard to kill and that the holograms were sort of like poltergeists. I think my only real complaints were that the devs didn't take it farther with the spooky nature of the quest and the lack of thought put into the new items. I think the ghost people or the holograms or both should have been invisible to your radar. I think being able to detect them only by sound or something would have been cooler. As for the weapons that they included, I was sorely disappointed by the gear that was included. I loved the assassin's suit but I really hate the hologram rifle. It's powerful yes, but the fact that they just reused the grenade launcher and added some doodads to it made me feel like they weren't trying all that hard. I do like the design of the automatic rifle but the implementation was disappointing. It was inaccurate and seemed like a more worthless version of the LMG. The collection of knives and spears which were in ridiculous abundance were really annoying. It was supposed to be the pinnacle of modern technology and the place was full of kitchen knives. They justified it by including one lousy computer message about a messed up shipping order and left it at that. I would have been able to overlook all that if you could have returned to the villa after the dlc was completed but it felt like sort of a waste of time because what you could actually bring away from it was so limited. It didn't really change the game world all that much besides adding the vending machine in the bunker. In fallout 3 the dlcs actually added something to the wasteland. broken steel added new enemy encounters. the pit left you a new place to explore and even take up residence if you wanted to. Point lookout, just like the pitt added a new map and new places to explore as well as a mess of new items. The only Fallout 3 dlc that sucked in opinion was mothership zeta. But anyway, I digress. The point I'm trying to make is that dead money really feels like you could just ignore it and never even miss it except for a few minor elements. I would have liked a better variety of new items with less emphasis on melee weapons. It would have been nice to be able to return after completion. I feel like the excuse that you can't find your way back again is sort of weak. All in all, I don't regret spending the money to get it, but I find playing through it to be more of a chore and less of a fun experience. I like the assassin's suit and limitless ammo for my sniper rifle, but that's about it. Zac hemker 18:33, June 7, 2011 (UTC)

Dead Money made me feel the same feeling as when I played the first day, with no equipment and on Very Hard mode, you can feel the game again, it's about survival, thinking where to go, searching for chips or any kind of food, sneaking and looking for ghost people at all time,and without shooting everywhere like some videogame with infinite ammo,it was awesome!! --Ladies and gentlemen, please die 01:57, June 8, 2011 (UTC)


 * I really wanted to like Dead Money. I really, really did. It's got a great atmosphere, great quests, great personas. It's well-crafted, story-wise. But between having massive framerate issues that doesn't appear to be fixable by any regular means and me running into at least one extremely annoying and frustrating bug, I just cannot find it enjoyable. It's just not in a playable state. http://imageshack.us/m/15/6929/luckmanngrenadesignatur.png Luckmann 00:38, June 9, 2011 (UTC)
 * I never had any real technical issues with dead money. I never encountered any game breaking bugs. I just get sick of going through it. I try to complete the quests as quickly as possible so I can get rid of that damned bomb collar and explore freely. I gather all the unique crap and vending machine codes and then I get the hell out of there as fast as I can. Zac hemker 18:52, June 10, 2011 (UTC)

i really think its shit, it trys to hard to be hard and make you care about what is happening but it really falls short. It could have done more but all in all it just dose not add up to what its trying to be. --MrDot01 19:02, June 10, 2011 (UTC)

Its sucks they take your loot away and has no Van Buren chips like Father Elijah who has nothing to do with Van Buren.The rest of the dlcs have Van Buren chips 68.229.224.66 23:12, June 10, 2011 (UTC)
 * ok, WTF are Van Buren chips? ReapTheChaos

Loved it but wondered at once whether it would be popular with many other players in the West. There is a very strong Buddhist strain in the story -- every major character is bound to the world and suffering through obsession or greed, and to get the "good" ending they have to transcend their earthly attachments and achieve a form of enlightenment. (The process is most easily seen in the "best" ending for Dog/God, where you integrate the two sides of his character.) The treasure at the end, which you have to abandon or it kills you (or you cheat to get it, itself a rather ironic commentary on the depth of worldly attachment). And at the end, Vera tells you it was all vanity and vexation, and that you came there and made yourself miserable looking for something you already had but didn't realize it (precisely the same as with enlightenment in Mahayana Buddhism, which consists not of becoming enlightened but in realizing that you already are enlightened and can never lose that state, only misunderstand it). Interesting.... especially since the next DLC, Honest Hearts, has a distinct Christian influence, with you making a choice between the Old Testament (Joshua) and the New (Daniel). I wonder if they're going to continue in this Religions 101 vein with future DLC. Wunengzi 17:55, June 13, 2011 (UTC)

I absolutely loved Dead Money, easily my favourite Fallout DLC, both the characters and the story were fantastic, the location was incredible, and I loved the challenge, the bomb collar and all the traps, the poisonous gas and the ghost people, it was all really, really fun. Plus the weapons were good to, that police pistol and bear trip fist are great, and so is the Holorifle. Plus after you beat it, you can use the Abandoned Brotherhood of Steel Bunker as the perfect housing, you get plenty of storage, a work bench and a reload bench and free Sierra Madre Chips on a regular basis to use with the machine in there, meaning you have access to an infinite and free supply of Doctor's Bags, Stimpaks, Super Stimpaks, Ammo, some chems like Buffout and food and whatnot. Really enjoyed all of it.

To be honest I missed the snow globe :( but I liked it but you couldn't play it real slow and explore everything like I like to do because of the stupid cloud. Other than that my only real problem was the fucking speaker bullshit