Deathclaw (Fallout)

Deathclaws are mutated creatures in Fallout and Fallout 2. They are large, agile, and strong species of mutant horned Jackson's Chameleon.

Fallout
Deathclaws have a very limited presence in the game and are treated as myth by most characters the player interacts with. They are encountered in three instances:
 * 1) In a random encounter in an area northeast of the Hub, which are the hunting grounds of the creature.
 * 2) In a cave that Uncle Slappy can lead the player to in the Hub, while investigating the missing caravans.
 * 3) In the warehouses in the Boneyard, blocking access to the Gun Runners.

The deathclaw is a powerful adversary and shouldn't be taken lightly at any moment, especially with its high amount of action points and damage output. The one at the Hub can be confronted with as little as Dogmeat, a metal armor, and a shotgun, but will require a supply of stimpaks or a lot of luck while taking shots to the eyes. The ones at the Boneyard appear in groups of three, with 250 hit points each and grant 1000 experience points per kill. They respawn every hour unless the mother is killed. She's found in the basement and has 320 hit points. Killing her nets 1500 experience points.

Animal Friend does not affect deathclaws.

Fallout 2
Deathclaws are much more numerous, especially down south. They are commonly found in random encounters in the Central Valley. They are fast, lethal, and durable, sometimes accompanied by the smaller juvenile deathclaws.

The game also features a tribe of intelligent deathclaws, located at Vault 13. The pack is led by Gruthar and Goris, his son, is a potential companion for the player.

Appearances
The deathclaw appears in both Fallout and Fallout 2. The tough deathclaw version appears only in Fallout 2.