Talk:Rad Absorption

exactly how fast does one "absorb" radiation? is it worth it?--98.233.124.163 22:47, 6 May 2009 (UTC)

I'm considering not finding out. I have 42 Radaways right now. Don't really see the use in grabbing this.

It seems to be 1 rad every 10 seconds, similar to the Solar Powered perk. Hk37 11:32, 19 May 2009 (UTC)

Although the article states that this perk is a waste because the player can just fast-travel home and use My First Infirmary, I usually find it pretty inconvenient to do so. For one thing, you're not always in a location which allows you to fast-travel (i.e. you're inside a building). Who wants to spend even a few minutes navigating their way out of a building or a metro system just to save a Rad-Away or two? Especially if you need to go BACK to where you were. But with this perk, you can theoretically put radiation on your "don't worry about it" list. It seems to me that a lot of the perks are designed to put various worries on this list. Can't find enough Nuka-Cola Quantum? Get the Chemist perk and put it on the "don't worry about it" list. Tired of having to buy ammo? Get Scrounger and put ammo on the list. Tired of having a limb broken every time a raider lobs a rocket at you? Get Adamantium Skeleton and put that on the list. Although there are indeed other perks that add neat little things to the game, like Mysterious Stranger, those perks are usually more attractive to first-time players. I've noticed that after playing the game through a few times, I find myself getting the perks that I never considered before, just because they make life a little bit easier. I think this one fits into that category. Incidentally, can anyone confirm that this effect works while you're "waiting?" If you wait for one hour, that's 3600 seconds, which ought to remove 360 rads if it works properly. Or does it only work while you're actively playing? 12.204.48.130 08:02, 16 June 2009 (UTC)

It is 1 RAD every 20 seconds
ScriptName DLC03RadAbsorbScript

Float MicroRegen

Begin ScriptEffectUpdate Set MicroRegen to ScriptEffectElapsedSeconds / 20 RestoreAv RadiationRads MicroRegen End

Not 1 per 10 seconds, but rather 1 per 20 seconds. Rydiak 02:13, 17 June 2009 (UTC)


 * Ugh, that blows. Thanks for looking it up!  I would still like to know if this works with the "wait" command.  That would be equal to 180 rads per "hour" spent waiting, which actually only takes a second or two from the player's perspective.  Unless you're trying to stay "well rested" or there are enemies nearby, it seems to me that using the "wait" command in conjunction with this perk would be a pretty good way to wipe unwanted rads very quickly.  I guess I'll test it out for myself.12.204.48.130 05:55, 17 June 2009 (UTC)


 * Please report back with your findings. I'm curious on that point myself. ShadowRanger 18:28, 7 July 2009 (UTC)


 * I tested it today. I lost 6 rads for every hour that I waited. Not great, but may still be helpful.--HAZMAT82 02:28, 2 August 2009 (UTC)


 * Well, one rad every 20 sec (real time) = one rad every 20 min (in-game time). 1 hour = 60 min = 3 * 20 min = 3 * 1 rad = 3 rads / in-game hour?? Someone tell me where I went wrong here please.


 * 60min(game) / 30 = 2min(real) = 120sec(real). 120sec / 20 = 6 rads --AtomicDryad


 * The last guy is right. 1 in-game hour lasts 2 real-world minutes. That is where everyone is getting confused. The perk definitely removes 1 rad every 20 real-world seconds. Since waiting 1 in-game hour is equivalent to 2 real-world minutes... 120 seconds / 20 = 6 rads removed per 1 in-game hour. So if you had 999 rads... 999 / 6 = 166.5. You have to wait 167 in-game hours to remove 999 rads. Timzamp 15:29, September 29, 2011 (UTC)

sounds useful
Radiation can be extremely annoying if you have to sit in water for hours waiting for a mureluk hunter turn its face to you to score a sneak attack to the face (for some reason they always face a wall!) or waiting for a ghoul to come closer in some radiated area. If you are a sneaky sniper character, this perk is for you. Unfortunately, rad reduction is very slow. You take 1 rad per second in radiated areas, but this perk only reduces 1 rad per 20 seconds. Well, better than nothing. My character had an endurance of 1. To meet the requirements, take "No weakness" perk, find the endurance bobblehead, then take another 1 pt Endurance as a perk to meet the End 7 requirement by lvl 28. WRFan 15:32, December 3, 2009 (UTC)

Changes to article
I've redone the article to be slightly more factual and less opinion. I do feel this perk, in many cases allows you to effectively forget about your rad amount. I realise the other ways to clear radiation are shown in the Radiation article but they were also in this one before, I've just changed the layout. The returning grass 23:58, May 2, 2010 (UTC)

i think this perk would be more useful in FO:NV hardcore mode as you have to constantly eat/drink to avoid the starvation/dehydration debuffs and most items have some level of rads associated with them. considering how late game of a perk it is, im not sure if its really worth the perk slot if there is something else you want, but it would certainly make life more convenient if you have a perk slot to spare.

PRID is 31da9
The PRID for Rad Resistance is 31da9, not 0011bd as stated in the article. 98.109.133.181 02:27, January 17, 2011 (UTC)

Quit with the back-handing.
Someone keeps saying that this perk is one-tenth as effective as the one from fallout 3. Shouldn't it be ten times MORE effective if it takes 6 rads per hour instead of Fallout 3's 1? Also noting the lack of the "my first infirmary", this perk should be given MORE credit than that of Fallout 3's. — Castor Savage —99.21.205.38 19:38, July 1, 2011 (UTC)
 * Ah, sorry, I reverted that once, I got it all mixed up in my head. I apologize. Scar: "Say 'ello to my little friend!" 19:41, July 1, 2011 (UTC)
 * It isn't ten times more effective though, 6 rads per in-game minute would mean the perk removes 360 rads per in-game hour, which is incredibly overpowered. So I am inclined to believe that it is 1 tenth as effective as Fallout 3. Mictlantecuhtli 17:33, July 2, 2011 (UTC)


 * Overpowered means more effective. Why would it be 1 tenth AS effective as fo3? -Castor Savage-99.21.205.38 21:26, July 2, 2011 (UTC)
 * Perhaps its because there are fewer irradiated areas, regardless though 360 rads per hour is roughly equivalent to x3 rad aways with 50 medicine. Until someone looks this up in the geck I am inclined to believe the one tenth claim. Mictlantecuhtli 21:08, July 3, 2011 (UTC)
 * I'm trying to look into this with the GECK but running into brick walls. First, I can't have both GECKs open at the same time. Second, the FO3BS perk just adds an ability called DLC03PerkRadAbsorb with an effect called "Rad Absorption" and a magnitude of 0. I can't find where the effect itself is defined; just that its editor ID is DLC03RadAbsorb so it must be added to the game with the DLC. I'm gonna close this GECK now and look at the FNV GECK. -- 23:14, July 4, 2011 (UTC)
 * Scratch that, I found it finally, buried six feet deep in an iron coffin. It calls a script:

ScriptName DLC03RadAbsorbScript

Float MicroRegen

Begin ScriptEffectUpdate Set MicroRegen to ScriptEffectElapsedSeconds / 20 RestoreAv RadiationRads MicroRegen End


 * Now I'll grab the FNV script and paste it here to compare. Now that I know what I'm looking for it should be much faster. -- 23:16, July 4, 2011 (UTC)

Here's the FNV equivalent: ScriptName DLC03RadAbsorbScript

Float MicroRegen

Begin ScriptEffectUpdate Set MicroRegen to ScriptEffectElapsedSeconds / 20 RestoreAv RadiationRads MicroRegen End
 * An astute observer will note that they are the same, right down to the redundant (for New Vegas) "DLC03" in the editor ID of the script. Someone should figure out the exact effect it has on rads, and update the article with that info and the fact that there is no difference in effect between the two games. -- 23:21, July 4, 2011 (UTC)