Forum:Trade one of those with Concentrated Fire.

So, after seeing how Concentrated Fire really works, I decided to put it on my character. The problem is, I need to sacrifice a perk to do that. Here's the list of perks I plan in getting(he's somewhat like a power character, good in every combat style. He's also already level 10.)
 * Action Boy
 * Silent Running
 * Grim Reaper's Sprint
 * Strong Back
 * Toughness
 * Cyborg
 * Better Criticals
 * Sniper
 * Commando
 * Paralyzing Palm

So, which perk do you think I should remove to fit Concentrated Fire?

Personally, I think Toughness would be a choice to remove, as it's only 10%. And even on Very Hard difficulty that doesn't protect you from much. Otherwise try getting rid of Paralyzing Palm, as most of your perks seem to be based around using weapons and Paralyzing Palm would seem like a bit of a waste if thats what you'll be doing ;). I hope this helps! DipCheese 09:01, 21 January 2009 (UTC)

Thanks for the tips!BSMaker 14:36, 21 January 2009 (UTC)

I've never gotten much use out of silent running. With high enough AG, I can avoid most traps and mines. --Nux Matrix 14:45, 21 January 2009 (UTC)

Nah, i think Silent Running is just too good. Nothing better than pushing a raider off of a cliff without he even realizing you are there.BSMaker 14:57, 21 January 2009 (UTC)

Get rid of strong back and make your companion carry your stuff. LVTDUDE 23:37, 21 January 2009 (UTC)

Get rid of paralyzing palm. Unless you are planning on using fist weapons, this one is pretty useless. I'm about 99.9999% sure that you will take more damage trying to use a fist weapon than if you were to use a melee weapon or a gun. Also the palm strike is based on a chance like crit striking and not guaraunteed to work when you need it most.