Forum:Near-perfect Character

Okay, I've just about created a near-perfect formula for a near-perfect sneak/lockpick/small gun character by level 17. Without having the trouble of finding all the books, and without scavenging every bobble head. I know it's not perfect, but if you wanna add suggestions, go ahead. Perks

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Thief/lvl 2/AG4 PE4 Educated/lvl 4/IN 4 Here and now/lvl 10 Mister Sandman/lvl 10/Sneak 60 Silent Running/lvl 12/AG6 Sneak 50 Action Boy/lvl 18/AG6 Better Critcals/lvl 16/PE6 LK6 Walk-through Okay, when you start off, and you have to do the "You're Special" objective, I found it useful using this buildup. ~Note~ Some of these skills are decreased, using the means of bobbleheads, which I'll put in the walk-through. 9AG- Get the bobble head at the Greener Pasture Disposal, in an office. 4ST- Get the bobble head from Lucas' Simms House in Megaton, on a desk. 6PE 6CH

Then, eventually, when you get to the 16th year, go take the goat. Try to answer all the questions in which you think would give you lockpick, sneak, and small guns points. If it turns out that those three skills weren't tagged, just simply tag them.

By the time you leave the vault you should have somewhere around 30-40sneak, 30-40small guns, and 30-40 lockpick.

You'll level when you leave the Vault, simply because you finished the quest, put all the points into small guns, nothing into lockpick, or sneak, this will be explained later. As your perk, get thief, this will give you +5 sneak and lockpick. Now, go to Megaton, and get the ST bobblehead in Lucas' house, you may have to kill him, or lockpick his house, or alternatively, if you don't wanna lose karma, and have the town after you; go to the Saloon and talk to Mr. Burke, and talk about blowing up Megaton, then tell Lucas about it, then when Lucas dies, take his key and go in his house and get the bobblehead. Then when you're high enough level, go get the AG bobblehead in the Greener Pasture Disposal, this one shouldn't be that hard.

Now, skipping along, here's the formula. Only put about 37-50 points into small guns, never any into lockpick or sneak. And, at every level pretty much until 12, put a point into the Thief Perk. This way, you'll have close to 100 sneak and lockpick, and an ass load of extra points to use on whatever you want.

And, if you find out you have about 90 small guns/lock pick/ or sneak, then just fill in the points.

So, there it is, by level 15, you can have a character with sneak, lockpick, small guns, and a bunch of other skills at lvl 100. -

If anyone has any suggestions about making this formula better, then post em' up. Inkel Finkel 03:43, 15 December 2008 (UTC)

The Thief perk has only three ranks, for a total of 15 points to the Sneak and Lockpick skills. The perk's fine to take at level 2 and 3 when the only other great perks for a Small Guns sneak attack character are Gun Nut and Intense Training, but I find its usefulness wanes with startling speed once you hit level 4-8 and have perks like Educated, Comprehension, Bloody Mess, Gunslinger, and Commando available. --DGoose 22:09, 29 July 2009 (UTC)