User:Trizzip

= Trizzip =

Name: Brian Smith

Gender: Male

Age: 28

Location: Santee, CA

I was born in Louisiana and grew up in Mississippi. I first got into video games at the age of 5, however, I didn't get into role-playing until I was around 20 yrs old.

My RP used to be limited to fantasy MMOs (like Final Fantasy XI), but I've since expanded my RP to other mediums. My only other MMO RP experiance has been in 'City of Heroes'. I am now looking to engage in forum RP using the Fallout universe as the medium.

I first got into Fallout after F3 was released for the PS3. It wasn't until the upcoming release of New Vegas that I had become fully engrossed in the Fallout universe and all things 'post-apocolyptic'. I have now recently played both F1 and F2.

= Fan Fiction =

Before jumping right into Fallout RP, I wanted to construct some fan-fiction for some characters that I have created. I have plans to play through New Vegas with all three characters I have come up with so far.

I have background info already written for all three characters. I expect to expand on their background by writing additional lore that I will post to the Bethesda forums in the Fan Fiction section.

Below are the profiles of the characters I have created for the Fallout universe.

= Ghost =

Basic Info

 * Real Name: Jacob Moss


 * Birth Date: 2227


 * Age: 54


 * Family: Garret (Father), Jade (Mother), David (Brother)

Appearance

 * Height: Average
 * Weight: Average
 * Body: Average
 * Hair: Grey/Dark Brown
 * Eyes: Blue
 * Skin: Moderatly Tan

Personality
Becoming emotionally attatched to anyone ever again.
 * Fears


 * Talents

A natural at handling any gun. An incredible sharpshooter. Highly capable of surviving in the wilderness. Very skilled with any small bladed weapon.


 * Likes

Hunting deathclaws and cazadors. Wrangling bighorners. Drinking whiskey, smoking cigars, and chewing coyote tobacco. Befriending animals.

Those who take advantage of the weak. Government corruption. Greed. Advanced technology (Such as, securitrons, robobrains, protectrons, and sentry bots). Chems.
 * Dislikes


 * Demeanor

Ghost is often blunt and straight to the point. When his bartering skills aren't enough to solve an issue, he's quick to go to his guns. He very rarely stands for any sort of nonsense. Due to his lifetime of experiance, he generally has a lack of patience for individuals who tend to act a bit too cocky for their own good.

Other

 * Voice (soft, muddled, etc)

Ghost has a gruff voice with a slight southern accent that he had picked up from his father.

He is a creative thinker who is able to see unique solutions to problems that many individuals may not think of. Anytime he takes action, it usually is preempted by careful consideration of the circumstances.
 * Mind


 * Emotions

Keeps himself very passive, even when something upsets him. He likes to keep a cool head when needing to 'solve' a problem. Because of this, is passive aggressive nature will sometimes manifest through his words or his guns.

History
Ghost was born in the Core Region within Vault 15, within the small territory of the New Khans in the year 2227. His father and mother were able to provide him with a ‘relatively’ easy life within the confines of Vault 15. They never used chems and had a very strict work ethic when it came to being in top form for combat.

Before Ghost had gotten old enough to begin going out with his parents on various expeditions and raids, the New Khans ended up being almost wiped out by mostly NCR forces in the year 2242. At the young age of 15, Ghost had to deal with the loss of his mother at the hand of NCR forces while trekking across the desert with the remnants of the New Khans. This journey hardened Ghost’s spirit to the core while his father and younger brother had no sympathy to spare as they suffered in their own ways.

Unfortunately, the journey became even more difficult as they traversed the Mojave Wasteland. While fending off a hive of cazadors, Ghost’s father lost his life. The responsibility of taking care of his brother who was four years younger than Ghost was a burden he found difficult to handle. Luckily, two other Khans who had a child of their own, took it upon themselves to watch out for Ghost and his brother, David.

Once the Khans settled in Bitter Springs, life had become slightly easier for the time being. This only lasted for about a year, because over time, the two Khans raising the boys ended up addicted to chems. Interaction with other tribes had brought about opportunities to get a hold of chems, although since there were very few that knew how to make chems out in the Mojave at the time, the chem supply was pretty limited. This didn’t keep a couple of Khans from becoming addicted to chems that they would initially use to enhance their fighting prowess.

Once Ghost reached adulthood around the age of 18, he was finally ready to go through the ritual in which he would forever be known as ‘Ghost’. He had chosen the name because he always preferred to not be seen or heard. Ever since he had lost his father, Ghost had always kept to himself. Over time his relationship with his brother had become strained and foreign. Ironically, as Ghost went out with small scouting parties to hunt and raid, certain Khans took note of his natural ability in terms of stealth. Eventually, Ghost would be utilized to keep an eye on certain tribes in the area, using his talents to remain unseen to the Khans’ advantage.

By 2250, word spread from other tribes that NCR scouts had been spotted in the Mojave Wasteland. At the age of 23, Ghost was sent out in a small scouting party which included his younger brother. They were sent out to the far west of the Mojave to confirm the reports and bring back any intel as to NCR’s intentions. Unfortunately, the party did not go far before they were attacked by a group of young deathclaws along with it’s mother. Everyone in the party was slaughtered, except for Ghost, who had narrowly escaped. He was so badly wounded that he would have died had it not been for the intervention of a NCR ranger.

It took an entire month for Ghost to heal from his wounds. The ranger knew enough about the local flora that he was able to revive Ghost using local herbs. In the beginning, Ghost despised the ranger, but after witnessing the ranger’s selfless nature over the course of a month, Ghost’s opinion had changed. Even though the ranger’s selfless nature was still quite rare among NCR personnel, it still gave Ghost a different view on life.

Before the two parted ways, a pack of fire geckos attacked the camp. They were both able to fend off the small group; however, the ranger had ended up being badly injured in the fight. If he was to be left on his own in the Mojave, he would surely die. Ghost did not share the same selfless attitude that the ranger had shown him, and at first Ghost had left the ranger to his fate. As he began his journey back to Bittersprings, leaving the ranger behind ended up bothering him more than he had anticipated. Ghost turned around and returned to the ranger.

After week, the ranger was quite capable to make the trek back to the Core Region on his own. During that past week, though, the ranger had done everything he could to convince Ghost to join NCR. After how he handled the cazador, the ranger saw Ghost as a great asset to the NCR. While Ghost did not agree with many of the NCR’s motives, he also realized how futile the future would be for tribals everywhere. If a structured force like the NCR did not work to stabilize the area, it would be consumed by chaos. Eventually, Ghost agreed to return to the Core Region with the ranger. It was an uncertain decision, but he felt he was left with very few options.

At the end of 2250, Ghost began his training in Shady Sands. In 2253, Ghost temporarily returned to the Mojave as a private first class in the 3rd battalion, 2nd company to dispatch raiders who had been slaughtering NCR citizens. When he returned to the Core Region after the Mojave deployment, he was commended for his outstanding performance and was soon promoted to corporal. It is at this time where he is offered the opportunity to enter into training to become a ranger.

By 2255, Ghost became a ranger of the NCR and after 15 years he was promoted to the position of veteran ranger. In 2270, Ghost took part in the ‘Pacification of the Mojave’ under General Aaron Kimball, where tribes around the Bullhead City area were wiped out by NCR forces.

Ghost only returns to the Core Region for a short time before being deployed out to the Mojave once again. It is during this time that the desert rangers are trying to hold their own against Caeser’s Legion. Ghost is a witness of the ‘Ranger Unification Treaty’ that is signed in 2271. It is at the new Mojave Outpost that Ghost first meets Ranger Sarah Mason. Over the years, Ghost finds himself in love with the ranger.

After the battle of Hoover Dam in 2277, Ghost waits for any word from Ranger Mason who had been sent out on a special ops mission. Not long after, Ghost learns that she is yet another casualty of the Legion. As some peace made it’s way to the Mojave, many rangers ended up getting sent back to the Core Region, which included Ghost.

After a year of being stationed in Shady Sands, Ghost hears about the Bitter Springs Massacre, but is unaware of the details. One of his former squad mates who had taken part in the destruction of Bitter Springs ended up taking his own life over his guilt. This prompted Ghost to reconsider his upcoming reenlistment. After careful thought, Ghost ultimately left the NCR and disappeared into the Core Region.

In 2280, Ghost ended up back in the Mojave and sought out the remainder of the Great Khans to see what had become of his old tribe.

Lore
(Coming Soon)

= Cain =

Basic Info

 * Real Name: Cain Piscivorus


 * Birth Date: 2259


 * Age: 22


 * Family: Frank (Father), Jacklyn (Mother), Jane (Sister), Violet (Sister)

Appearance

 * Height: Average
 * Weight: Average
 * Body: Muscular
 * Hair: Black
 * Eyes: Green
 * Skin: Significantly Tan

Personality
(None)
 * Fears


 * Talents

Excellent at the art of stealth. Naturally talented with a bladed weapon. Has much experience with explosives.


 * Likes

The Great Khans. Watching others suffer. True warriors who are just as deadly with their bare hands. Instilling fear into others. Watching things explode.

The NCR. The weak who rely heavily on tech.
 * Dislikes


 * Demeanor

He is very intimidating to be around. He has very little patience for anyone.

Other
Rarely speaks, but when he does, it is a very soft yet commanding voice.
 * Voice (soft, muddled, etc)

He is psychologically damaged to the point that one could consider him a sociopath. He feels no sympathy or regret for anyone or anything. Despite the psychological damage, he is still very tactical minded in regards to his actions. He does not mind temporary alliances, as long as it benefits him in the long run. He is able 'act' as if he cares in order to lure individuals into a sense of safety.
 * Mind

Cold and calculated. A sociopath with no remorse for any of his actions.
 * Emotions

History
Cain’s father, Frank, had been a part of the New Khans in the Core Region. After the NCR (with the help from the Chosen One) wiped out the New Khans and forced many to travel east, Frank had been left behind. He was part of a scouting party during the time that the New Khans moved out of the area. Those few khans went their own ways while leaving behind the traditions of the New Khans. Frank ended up settling down to the south-east of Vault 15. It was in a small village where Cain’s father met his mother Jacklyn.

In 2259, Cain was born, being the youngest sibling of three. He had two older sisters, Jane and Violet. Living in a small harsh village, Cain did not have an easy upbringing. With limited access to ammo from various traders, many in the village had to rely on melee weapons for protection against any raiders or scavengers.

By 2272, a lot more traders and information came by the village as traffic increased thanks to the Mojave Outpost to the east. It was during this time that Cain heard stories of the Great Khans out east. From what Cain heard, and from what his father had told him, Cain had a genuine interest in the tribe. His father did his best to train him to be competent unarmed and with a bladed weapon.

In 2277, the village was overrun by a group of raiders. During the attack, both Cain’s mother and sisters were all slaughtered. Cain and his father traveled further east by themselves. Eventually, they found decent shelter in a cave that was located just to the south-west of the Mojave Outpost. It was in a prime location for Frank to hunt fire geckos and make a decent profit on the skins, which he tanned himself. The cave was only about half a day’s walk from one of the primary trails to the Mojave Outpost. Over time, many traders brought Frank good business for his gecko skins.

Eventually, the NCR learned of the significant influx of gecko skins and taxed the traders to the point that the traders were not able to pay as much for the skins. This would impact Frank’s lifestyle, which he would not allow. A trader who would not pay the caps that Frank wanted for the skins caused Frank to engage the trader. He single handedly killed both of his hired guards and allowed to let the trader walk away with his life since Frank finally got the caps he had expected to get. When word of the incident made it over to the Mojave Outpost, a small unit of NCR personnel was sent down to apprehend Frank.

In 2279, the NCR soldiers engaged Frank, who refused to be arrested. From a hidden vantage point, Cain watched as his father killed four armed NCR soldiers before he was brought down and killed. Since that day, Cain detested the NCR. On his own NCR controlled territory, he knew he had to migrate east. He made his way into the Mojave with the intentions of joining the Great Khans.

Lore
(Coming Soon)

= Dash =

Basic Info

 * Real Name: Dash


 * Birth Date: 2251


 * Age: 30


 * Family: Herbert Dashwood (Father), Veronica (Mother)

Appearance

 * Height: Tall
 * Weight: Average
 * Body: Lean
 * Hair: Black
 * Eyes: Blue
 * Skin: Light-Skinned

Personality
Being stranded without any tech. Being apprehended by slavers.
 * Fears


 * Talents

Handling and producing chems. Figuring out pre-war tech. A natural with energy weapons. Great at haggling for good deals.


 * Likes

Manipulating any sort of tech. Optimizing energy weapons. Using turbo and med-x for recreational purposes. Charming all sorts of women.

Over-strenuous physical activity. Slavers. Ignorant tribals.
 * Dislikes


 * Demeanor

Has great confidence in himself. Is a smooth talker, even towards is adversaries, in order to avoid unneccesary violence. Very methodical. Thinks everything through (most of the time).

Other
Deep, smooth, and sultry. Has excellent usage of grammer.
 * Voice (soft, muddled, etc)

Very complicated and methodical.
 * Mind

Selfish with very little sympathy for others. Always willing to help others when it will benefit himself in the long run. Very efficent at faking compassion and any other emotion to his own benefit.
 * Emotions

History
(Coming Soon)

Lore
(Coming Soon)