Reilly

Reilly is the leader of a small mercenary unit known as Reilly's Rangers in Fallout 3.

Background
This rough and tumble lass was born in 2247. Growing up in the ruins of Washington, D.C. without parents, Reilly encountered a military man who took her in and taught her everything there was to know about combat, tactics and survival. When he died 12 years later, she carried his body all the way to Arlington Cemetery, and gave him the best military burial she could.

In 2273, at the age of 26, she founded Reilly's Rangers. Her initial contract from an anonymous "Mr. Smith" entailed super mutant eradication in the ruins. Eventually, Reilly proposed to him a plan to map the Capital Wasteland, noting any areas of interest. The employer accepted the proposal and thus began a massive mapping exercise of the Capital Wasteland.

Following the deaths of Dallas and Kira, Reilly hired Theo to fill in. The first real deployment after this change in roster, to Vernon Square, proved disastrous: the Rangers were overwhelmed by mutants, pushed into the Our Lady of Hope Hospital and then the Statesman Hotel, only to end up besieged at the roof. Reilly made a break for it to get help, but was wounded by super mutants and found unconscious by ghouls of the Underworld, where she remains in a coma with multiple lacerations, contusions, a broken leg, some internal bleeding and blunt force trauma. Nurse Graves was not entirely sure Reilly would even live through the night. After recovery, all she cared about was the status of her men, even more so than her own health.

Since her recovery, she has been blaming herself for leading her men into a corner and being currently unable to help them. After her squad mates are rescued, she intends to stay with them but still wonders if she is still cut out for the job like she used to be. She has a high sense of honor, repaying any debts she has and always going through with a contract. As such, she abhors Talon Company, saying they give mercenaries are bad name.

Relationships
Reilly keeps notes of her teammates in her terminal and treats them like one big family. According to her computer files, she and Butcher are in a relationship, and began sleeping together recently. She also has a contact in Lyons' Brotherhood of Steel.

Quests

 * Reilly's Rangers: After reviving Reilly, she knows something has gone wrong and urges the Lone Wanderer to investigate the whereabouts of her mercs, somewhere in the Vernon Square area.
 * Geomapping with Reilly: After rescuing her mercs from the Statesman Hotel, she will ask the Lone Wanderer to take a geomapper module and help her map out the D.C. area.

Effects of player actions

 * If you constantly pick the meanest (bottom) speech option when first talking to her, Reilly gets mad and will never talk to you again.
 * Depending on how you wake her up, Reilly's legs are crippled and can be seen limping if you use your medical skill to wake her up. But she will look like normal if you pass Doctor Barrows' speech check to wake her up.

Other interactions

 * If asked why there are so many mutants in the area she tells you that Brick thought there is something in the area they are looking for.
 * If you have the Gun Nut perk you get a speech option saying that you've heard of Reilly Rangers before, and that they pack serious firepower. This has no further effects.

Inventory
* Only when she is in Underworld

Appearances
Reilly appears only in Fallout 3.

Bugs

 * Sometimes Reilly, when in Underworld's hospital, gets stuck in a dialogue with no exit options. This seems to occur when you listen to her quest suggestion Reilly's Rangers, choose to think about it and return later, but the quest already appears on your Pip-Boy and states "Find Reilly in Underworld". Carrying out a quick save before talking to her is recommended.
 * If you have the Gauss rifle, and you remain hidden, in Underworld's hospital, then shoot Reilly while she is still unconscious, she will fall off the bed and stand up, but you wont be able to talk to her, though you are able to revive her with the required 60 Medicine