Talk:Alien blaster

aren't all the shots critical?
on the page it has two different damages, i am just wondering that since the alien blaster has critical chance of 100 what's the point. Shouldn't you just have the one damage since technically it never does do extra critical damage.
 * Well at first this would seem right but, for some odd reason, not all shots go critical. I've sveral encounters with Deathclaws a few shots didn't go criticalKnightNapier 16:21, January 2, 2010 (UTC)

Also, when playing on very hard, and coming to the last mission, where you are to fight. col automn i used the alien blaster but was dissapointed when it required 3 shots to the head.

ACCUMULATING AMMO for the ALIEN BLASTER
''' With thanks to others who have pointed out that this was possible.- FIRST FIND YOURSELF A RAIDER or MERC- SECOND - Using VATS and the GAUS RIFLE if you have it DESTROY HIS/HER WEAPON- THIRD CUT HIS/HER STRENGTH DOWN TO a one shot KILL.You will need this later - NEXT.Drop your Alien blaster on the ground in front of him/her - then drop 1 round of Alien ammo and watch carefully for him/her to to pick it up- WAIT for the raider to take aim at you with the blaster before killing in VAT mode to the head.- If you shoot too early you will not get the maximim ammount of ammo - When the raider is dead search the body and recover the Blaster along with the Alien ammo.- When you then check you ammo stock you will see that it has now been incresed by up to 10 rounds of ammo.- REPEAT as often as you need to stock up with ammo.- This method saves having to kill a Raider and hide the weapon and ammo in a body.- It would seem that the AI equips the Raider or MERC with up to 10 rounds of ammo and not just the one you left on the ground --ThousandHoursFalloutThreeUK 19:11, 25 July 2009 (UTC)___________________________________________________________ Fallout 3] I scoured the countryside west of greener pastures and cannot find any fallen UFO or weapon of this description.

follow the radio signal, its at the center 69.140.35.147 02:01, 20 June 2009 (UTC)

Has nobody noticed that this blaster looks almost identical to the one from Looney Toons?


 * I've confirmed this on the PS3 with both the Alien Blaster and the Firelance. It seems to work best with groups of Raiders, like in Fairfax, Bethesda Ruins, Springvale School, etc. since most of them will go down with one full AP round of VATS or less. If you do the trick right you can start with just 1 alien power cell and easily come out with 2 or 3 dozen each area if you are careful to only kill the raiders who pick up the blaster from another body and fire at you.


 * I didn't think of bringing the condition down of the Blaster or Firelance so I won't take as much damage while doing this trick though so thanks for the tip. I used the T-51B armor and a shot of med-x and quite a few stimpacks. This will save me from using up my meds.


 * And yes, the AB and Firelance kind of look like "Marvin the Martian's" disintegrator from Loony Tunes. =p

--Derragorn 16:49, 27 July 2009 (UTC)

repair
Can you repair this gun if it get damaged?


 * Well... as it's unique you can only repair it at a trader (for 54% or something. max). Or you can summon another one from console. --Merinid 22:43, 8 November 2008 (UTC)
 * Thanks to some new contribution we now know for sure that it can be repaired using Firelance. They are not unique, but still quite rare.
 * But why the hell would anyone repair it with a BETTER version?
 * In addition, if you invest twice in Crazy Wolfgang, he can repair it up to 75% for you, which is pretty darn good! --Shizaara 08:29, 27 November 2008 (UTC)
 * Can you just give it to Outcast Casdin and steal it back? I've tried, it will be full condition while pickpocketing, but I failed to steal it even with stealth boy. If it really works, it can be repaired as often as you need!--ManMadeGod 21:33, 8 December 2008 (UTC)
 * Here comes good news! I just got one successful try with 89 sneak.--ManMadeGod 16:48, 9 December 2008 (UTC)

I think you can get it repaired by crazy wolfgang at 88% once you upgrade his caravan from Uncle Roe.

—I know that if you invest in Lucky Harith twice, he can repair your alien blaster to 82%24.193.252.111 02:14, October 1, 2009 (UTC)
 * If you have the Paralyzing Palm perk, you can trade the blaster to Casdin, and paralyze him to get it back at 100%. If Casdin has the Alien Blaster equipped, be sure to take the Alien Power Cell ammo from him first, then leave and re-enter his inventory so that he unequips the blaster, otherwise it may crash your game. More details van be found in this link. --Derragorn 16:55, 27 July 2009 (UTC)


 * Trade it to Casdin (make sure he DOES NOT have APC's in his inventory), shoot his weapon w/ Gauss or Victory rifle (sneak attack) and pickpocket it from him. TADA! 68.192.9.90 20:54, November 1, 2009 (UTC)

Rate of weapon condition loss?
By the way, does any skill or stat of the PC have any influence over items' losing condition by using it? For instance a repair or weapon-related skill? --Merinid 12:27, 20 November 2008 (UTC)
 * The rate of degradation for weapons appear to be controlled by the weapon itself (That is, all Laser Pistols degrade at the same rate, all Hunting Rifles, etc.), which is why each has their own rate. As the unique versions have a different item reference, and thus different statistics, they degrade at different rates. The only other influence appears to be VATS - weapons degrade at x4 rate during VATS. This is all as far as I know, anyhow. --76.64.54.60 17:11, 4 December 2008 (UTC)

Alien Blaster - Firelance sky falling event.Xbox 360.... You can get the Firelance EVERY TIME you play the game from the beginning. Proof: After leaving the Vault go STRAIGHT to Megaton+ Go to Crater Supplies and see Moira+ Take the Minefield task whixh marks your map + Run from Magaton to Minefield+Go into the Gibson House on the left+Immediately leave the Gibson House+.SAVE location standing outside the Gibson House+Go nowhere else+ Walk up the steep path at the side of the Gibson House towards the water tower+ If the FIRELANCE event is goung to occur on that walk, there will be a sonic boom as you pass the Pylon with the wire hanging down,4 paces actually,and in front up in the sky,will be  a trail of puffy smoke from left to right, followed to by two explosions over the top of the Water Tower.You will see a spiral of blueish light that vanishes into a spot, followed by an explosion a short distance away above the tower. The FIRELANCE and 24 single cells will fall in and arround the compound which will become RAD 1 for a few seconds.You may see some bits fall over the cliff to your right. Some may or may not fall over the cliff into Minefield.Depending up the event,the placings of the gun and ammo are random and you may need Dogmeat to find either all the ammo or the Firelance since it falls over rocky places and can get hidden.Unlike the Alien Blaster the Firelance is undamaged and brand new. If the event does not occur on this trip you can reload from outside the Gibson house and will find a variety of up to 100 different events that will occur at random at the rear of the water tower compound.From a Giant Rad scorpions with a Fridge, to raiders, to a pack of savage dogs, to 3 Talon mercs,to A female doctor who will help,, to Ben  Canning buried up to his waste, to 4 raiders beating up one raider who if you go to help then attacks you,lol, to A crippled Death Claw with a dead Wastelander, to a group of Zombies standing round an oil drum fire, 4 mole rats, and a number of other combinations as well .Maybe over 100 in all. But one of these earlier events will include the FIRELANCE EVENT during your trip to the water tower. You can get the FIRELANCE event in every game from the start as long as you don`t leave it too long or the event will ccur on its own somewhere else and others may pick it up. You can then leave this site and follow the pylon line north until you come across the UFO signal, the RAD1 exposure, the house cut in half by the Alien Saucer as it crashes, the Alien, the Alien blaster with its 120 double stacked ammo cells that fits the Firelance as well. Doug Mills --ThousandHoursFalloutThreeUK 11:26, 1 July 2009 (UTC)Hope this is of some help+++++++++++++

I managed to proc the random sky explosion event outside the memorial near the tepid sewers and a few dozen of the power cells landed all around me. I searched everywhere but i could not find an alien blaster on the ground. I did, however, find a Firelance. Perhaps the random sky falling explosion randomly picks one of the two to drop? Tetracycloide


 * 23:43, 9 November 2008 (UTC)I would say yes, as they both use the same ammo and are both "alien"-type weapons. Grenade321 23:43, 9 November 2008 (UTC)
 * Well I myself already got two of these random "alien crash" events. And both of 'em dropped a Firelance and a little bit of ammo. So i'm beginning to believe that only (or mostly) Firelances are dropped by it. I think the only way to get this for sure is to see through the script that triggers this topic event. --Merinid 05:58, 10 November 2008 (UTC)
 * I too have had this event happen, and it too occurred at the Anchorage War Memorial. I found a Firelance, so it looks like that is, like Merinid said, either the only or most likely weapon to be dropped.  --Shizaara 08:29, 27 November 2008 (UTC)

Actually, (to my knowledge) the event drops one Firelance, and 24 single (not stacked) Alien Power Cells. The problem here is that the power cells are extremely difficult to find. When I had it happen, I was only able to find 13 of the cells.Fiddlesoup 03:21, 16 December 2008 (UTC)

Use Dogmeat to find the Firelance and all of the ammo. He can find all of it even if it fell somewhere unreachable.


 * Luck set at 10 on Level 4. Supersonic bang overhead by the Water Tower on top the cliff above Minefield. Firelance and ammo fell from the sky. Firelance fell into water tower compound and ammo was scattered all around. I had to get Dogmeat to retrieve it as a number fell over the cliff into minefield in difficuly locations. Firelance as new: Damage 51 WG 2 Val749. Effects HP-2(5s) CND full .Total retrieved 24 single  cells. 17th May 2009.UK.1000hrs Fallout.

Went to Alien crash site. Stood 35 yards away outside radiation zone. Sent Dogmeat in to collect Alien Blaster. As found: Damage 56 Wg 2 Value 262 Effects Not listed. CND 3/4 Alien stacked power cells 10x12 (120) Dogmeat has a range of 35 yards and takes 40 seconds for the round trip to collect ammo from radiation areas. Ammo also fits Firelance. Damage: Alien blaster is more damaging at CND 0.75 DAM 56 than the Firelance at CND 1.0 DAM 51 but of far less value. 262caps against 749caps 18th May 2009.UK. 1000hrs Fallout.

Um well the ship is SUPOST to drop a fire lance at the crashed ship theres the ALIEN BLASTER FIRE LANCE IS BETTER

--71.70.80.147 19:00, 31 May 2009 (UTC)
 * Don't be decieved by the Firelance's 20% redution in power (it's that way for a fully repaired 100 Energy weapons skill at least). The Firelance may do less damage per shot but it makes up for that in the fire damage which tacks on a total of ten damage. Also, if you take the Pyromanaic Perk, you can increase the damage of the Firelance by 50%, giving it the edge over Alien Blaster. I'll get back at the final damage tally.
 * Damage Tally-
 * Alien Blaster with Ghoul Ectology, Xenology Expert, Bloody Mess and 100 Energy Weapons skill: 130 damage per shot


 * Firelance with Ghoul Ectology, Xenology Expert, Bloody Mess, Pyromaniac and 100 Energy Weapons skill: 171 damage.


 * In short, Firelance wins. Even if you take away the other perks, Firelance plus Pyromaniac will trump Alien Blaster. Still if you don't take Pyromaniac, Alien Blaster deals 20% extra damage and, even with 100 Energy Weapons, the max that the Firelance will do is 90 total damage.--KnightNapier 16:48, January 2, 2010 (UTC)

Location
If you're still having problems, head due west from Greener pastures. When you reach the bridge, tune in to the Beacon the UFO is broadcasting and head up the hill that's to the NE. Once your Geiger counter starts clicking, you'll know that you're close.

Be ready for some Deathclaws, too.

Revelation-23 08:05, 10 November 2008 (UTC)




 * Maybe you'd better post this into the very article, as not everyone looks into "Discussion" tab ;) Especially picture of a map, as it's very useful for anyone who havent been at Greener Pastures yet --Merinid 08:14, 10 November 2008 (UTC)


 * Good idea. Didn't think to do that before.  I wanted to get back to the game.  Hopefully I didn't screw up the formatting along the way. Revelation-23 10:45, 10 November 2008 (UTC)


 * No that's quite nice =) And as I said quite useful as wandering near deathclaws' nest is a bit too dangerous on levels higher then hard ;) --Merinid 12:12, 10 November 2008 (UTC)

Another way to find this is to follow the water caravan in broken steel. It will pass very close to the crash site, close enough that you should be able to pick up the radio signal and then follow the signal to the location. Of course, this method takes a very long time, but if you're going to follow the caravan for fun anyway, you might as well grab the blaster while you're there. 72.235.91.236 09:58, 7 June 2009 (UTC)

Damage: Firelance vs. Alien Blaster
If you compare the reported Damages of the Alien Blaster and Firelance, you would assume that the Alien Blaster does more damage. In my experience, this is not the case; at Energy Weapons skill level 99, the Alien Blaster did 100 Damage, but the Firelance did a whopping 119 Damage. I need someone else to verify this before I edit the article(s) accordingly (because I'm also unsure what weapons skill level the Damage values are based off of; I heard 50, then 75, but the Alien Blaster Damage is clearly based off of 100!). See my Talk page for more details and screenshots of the Damage numbers. --Shizaara 08:29, 27 November 2008 (UTC)

The Firelance does base damage of 80. You have the Pyromaniac perk, which strangely enough affects the Firelance. 81.153.120.178 12:08, 28 November 2008 (UTC)


 * Ah, that makes sense. Thank you so much for clearing that up for me! I was so confused as to why my numbers were opposite the numbers on here, but I didn't remember that Pyromaniac affected it (or even that I had that perk!). :) --Shizaara 19:20, 28 November 2008 (UTC)

According to the db entry in the .esm, the Alien Blaster and Firelance both have a base crit chance of 100 -- all other weapons have crit chances in the single digits or decimals. Alien Blaster has a crit damage bonus of 100%, Firelance only 80%, but with extra fire damage. They're about equal at top condition, as condition comes down, Alien becomes the better weapon. --97.81.77.13 20:20, 28 November 2008 (UTC)

Fire Lance shoots alien laser with fire that burns you to crisp

Alien Blaster shoots alien laser

Fire with laser

or laser

FIRE LANCE IS CHAMPION!

--Kirby888 19:02, 31 May 2009 (UTC)

I don't exactly see what all the fuss is about. I mean, if you take into account the fire bonus of the firelance, and then the critical bonus of the Alien Blaster, I'd say they come out equally in any situation (Although I'm sure in certain SPECIFIC situations each would have their advantage over the other). I mean, personally, I'd go with the Alien Blaster, but these two guns have essentially identical capabilities as far as the damage can go, but at the same time these capabilities are different. Kirby888, it's not a competition, so calm down. 24.110.27.221 18:21, August 7, 2010 (UTC)

Blaster Stolen
(Ummm... I don't know if this has happened to anyone else but.. I just witnessed the Brotherhood of Steel, STEALING my Alien blaster out of My Megaton Home. Maybe I shouldn't have made that one of the first things on my To-Do List for my second playthrough?) -- 74.184.140.216


 * This is not a surprise, nor unique. NPCs can and will pick up gear better than theirs. Why are the BoS inside your home? --DarkJeff 07:07, 5 December 2008 (UTC)


 * 74.184.140.216 is likely referring to Paladin Hoss and Initiate Pek. I've spoken to several people who are under the impression that those two are regular, run-of-the-mill BoS NPCs (not realizing that they are only associated with the Lost Initiate quest), and they also believe that all BoS members will follow them home and theive their goods. LOL - Fembot G.g3 08:10, 2 March 2009 (UTC)

Lmao this bit of talk made me laugh how would a bos member go to your slummy house and steal a Blaster lmao! rofl+++++Xbox3..After meeting the Bos at the outpost by the talltower DC and killing three to get decent armour for Charon I had my Megaton House cleared out "Lock stock and barrel", all my stored goods went,hundreds of items stolen including Firelance.Someone said it was a faulty house reset but perhaps it was the BoS.Dialed 911 but no one was interested. lol .May 2009 User:1000hrs Fallout3 UK.

Talon Mercs got it before I did
As I was approaching the spacecraft, I was jumped by Talon Mercs. I chucked a grenade at them; one died and the other two fled. I get to the craft. There's ammo, but no gun. So I start wandering off confused and then BAM: I'm an ash pile, and a merc is holding the blaster. =[ BPS 03:50, 8 December 2008 (UTC)
 * Yeah, the enemies are quiet intelligent. Facing a group of super mutants, of which one had a minigun, they kept picking it up after I killed the current wielder to use it on me, preferring it over their hunting rifles. --DarkJeff 21:41, 8 December 2008 (UTC)

Yes unfortunately,enemies do have a habit of picking up gear better than their's,it can be quite a problem if you encounter the firelance event,when it happened to my,the crash happened to a water tower and the firelance flew towards a regulator,and hegrabbed it in mid-air,but luckily i had the standard alien blaster to kill him with,which i sacrificed to fully repair the firelance Werewolfhell 17:04, 3 January 2009 (UTC)


 * I can never get anyone in Bigtown to pick up a better weapon.

I had a problem like that. When i went to the Super Duper Mart a raider was using the Alien Blaster. There was also Alien Power Cells all across the parking lot.

The Alien Blaster is not even close to that location. You're talking about the Firelance, it's a random encounter. --Uncle Leo 03:08, 27 June 2009 (UTC)

Blaster Missing
When I went to the crash sight, there was no ammo to be found. However When I venture SE-E I ran across a wasteland junkie being attacked by a robot. Being the nice person I was, I saved the junkie who then opened fired on me with the blaster. I killed him and retrieved the gun. I guess any random encounters near the sight will result in the AI picking up the blaster. So a tip to players who find the gun missing is to look around the nearby area for a any people as they'd most likely have the gun. --[[Special:Contributions] 05:36, 17 January 2009 (UTC)Anon


 * Or you could use Dogmeat to find the firelance and ammo after you hear or see the blast.

When the firelance event happened to me on a game, it came down in the irradiated plains near fort bannister, sadly i think talon comp mercs got it first and to date on that game have not found the weapon.

Damage type
The GECK says the damage type is physical, not energy. As in, it uses regular damage resistance instead of EnergyResist like all other energy weapons. The Firelance is the same way. Most likely a bug. --Macros 14:34, 18 January 2009 (UTC)

My alien blaster is gone!
i went to the crash site picked it up but forgot to use it for a while. when i went to use it it was gone. not in tennpenny safe of charon, where i might have put it. ahywhere i can get a new one? if not is there anyway i can get a firelance appart from just randomly walking around the wasteland waiting for it to fall out of the sky?

Was a follower using it if a follower uses it he needs ammo the gun is useless and he MAY drop it. I dout it this happened or maybe you forgot to but it in tenpenny and droped it by accident. The best to hope for is wait for the fire lance to crash. That is the ONLY way to get another alien weapon. SAD FACE :( --Kirby888 19:07, 31 May 2009 (UTC)

actually no its not the only other way. I found another in 1 of the three place i forget which. Mothership Zeta,Fort Constatine,or Fort Independent if that not the name for last fort then independence :D

"HEED THIS WARNING"?!
LMAO!! Okay, I think the added drama is a great effect and all, but considering that it is merely a warning that it might take a few extra tries to pickpocket Defender Casdin (and also considering that the author of that section also mentioned that he successfully pickpocketed Defender Casdin the first time), might it be a good idea to remove the


 * ***HEED THIS WARNING***

from the main wiki article? Or perhaps move that section to the discussion page? I do not think that one player's failed attempt at "pushing his luck" should constitute a section in the main wiki. When I saw "***HEED THIS WARNING***" written on the main page, I was expecting some dire, low-level-player-beware type of event (like Defender Casdin went ballistic and ripped off the Lone Wanderer's head and ate it). I was slightly disappointed to see that it was merely a matter of multiple pickpocket attempts.

That sort of comment is what discussion pages are for, imnsho. I'll leave the removal/editing to the authors, however, in case my nsho is vetoed here. - Fembot G.g3 08:31, 2 March 2009 (UTC)

Smart Followers...Yay
Due to Bethesda's radiant AI, I find it very difficult to test the combat effectiveness of any of my followers in my megaton house. As soon as I start a fight, they run straight to my weapons locker, grab the alien blaster (and ammo), and blast the sh*t out of me. It's actually really irritating. I can't test the effectiveness of any of MY new weapons either. Particularly, I am wondering why they always grab the alien blaster when I know there are weapons in the locker that have a higher "DAM" stat.

Well due it's higher critical rate plus it's fairly high ROF, it really does more damage than anything besides a mininuke, and they'd be stupid to use that indoors anyway.67.211.81.140 16:07, 3 May 2009 (UTC)Cavesloth

Why in the WORLD would you put alien blaster cells in there? there waitless its not the smart follow its the stupid player. --Kirby888 19:10, 31 May 2009 (UTC)
 * NPCs spawn their own ammo when they pick up a new weapon Kirby888 WouldYouKindly 04:20, 26 June 2009 (UTC)
 * -Well, normally NPCs spawn their own ammo, but one of your companions will not. This can be inconvenent when you, say, want Fawkes to use a misstle launcher.  He will not only USE the ammo you give him, but he will also PICK UP ammo for it.  Oh, and for the slower players, your companion CANNOT use a non-default wepon (defult wepon being one your commpanion starts with, like Fawkes's Gattling Lazer) without ammo.
 * -Well, normally NPCs spawn their own ammo, but one of your companions will not. This can be inconvenent when you, say, want Fawkes to use a misstle launcher.  He will not only USE the ammo you give him, but he will also PICK UP ammo for it.  Oh, and for the slower players, your companion CANNOT use a non-default wepon (defult wepon being one your commpanion starts with, like Fawkes's Gattling Lazer) without ammo.

I see a bunch of spelling errors on the comment above.Some are wepon,gattling,lazer, and inconvenet.:D

Broken Steel:Spoilers
Someone said there is a second alien blaster in Adams Air Force base.

Yup, i was pleasantly surprised by that since i gave my original to Casidin. It's in the crawler's armoury.--92.9.32.94 13:46, 6 May 2009 (UTC)

I sold mine, and when I found the alien blaster in the ship I wasnt so surprised, being that there were alien power cells in the Olney Powerworks. 74.170.163.209 15:08, 6 May 2009 (UTC)

Which one is in better condition? --T-51b Power Armor 01:22, 8 May 2009 (UTC)
 * Original I think, and the new one is usually taken by Armory Master (from my experience) so it has less DR then the original one.--D4rkSh4d0w 19:26, 23 May 2009 (UTC)
 * Thought it was worth mentioning here: Someone stole the second alien blaster. I unlocked the case, and it was empty. I found one of the Enclave squad sigma soldiers just outside the armory with APC's in his inventory, but no blaster. Can NPC's take items from locked containers, just like dogmeat?
 * Thought it was worth mentioning here: Someone stole the second alien blaster. I unlocked the case, and it was empty. I found one of the Enclave squad sigma soldiers just outside the armory with APC's in his inventory, but no blaster. Can NPC's take items from locked containers, just like dogmeat?

Addition to Main Page Needed
I noticed that some people have mentioned it already in the discussion and since I don't have the permission to edit the main page, somebody who does needs to add that:

Alien Power Cells can be found in The Olney Powerworks, in a room ajoining the Tesla Coil. Obviously only added with Broken Steel.

Lyco499 00:14, 2 June 2009 (UTC)

Also, for some reason, my addition was edited out of the main page. I thought it was relevant to the Alien Blaster specifically, because it is the only way to get the Alien Blaster to 100% WITHOUT resorting to killing Casdin. At the moment, I am unaware being able to to this otherwise as you cannot pickpocket anything from Casdin even with 100% sneak, Stealth Boy activated, etc. The original addition has been included below should a moderator or the original article writer choose to re-include this relevant information. If not, then hopefully the average wiki reader can make the connection from here.


 * Casdin's inventory can also be accessed using the Paralyzing Palm perk. For more details on how to get the Alien Blaster at 100% condition WITHOUT resorting to killing Casdin, please refer to the following Link.

--Derragorn 17:18, 16 July 2009 (UTC)

Comments on recent Article deletion by Kingclyde:


 * The only ways to repair the Alien Blaster is through vendors, sacrificing the Firelance to repair the Alien Blaster or using the Alien Blaster that is located at Adams Air Force Base (option only if you have Broken Steel installed). Alternatively, it can be given Protector Casdin, and then pickpocketed back, using the regular pickpocket skill (if very lucky) or the Paralyzing Palm perk . It will be at 100% condition. Note: Killing him does not always leave the Alien Blaster on his corpse.


 * (that's already covered in the paralyzing palm article and quest article. It does not belong here nor does unneeded linking)

I understand the need to keep the article page clean and the need to eliminate redundancies, but has the base notion of the original article of pickpocketing Casdin actually been tested in the game? It "matter of factly" presumes that pickpocketing Casdin is easy to perform when that simply is not true.


 * I would argue that even with 100% sneak and a Stealth Boy activated, and using save and reload just in case you fail, you can literally try dozens of times to pickpocket the Alien Blaster and not succeed even once. The same goes true for any item in his inventory save for Scrap Metal. (Tested on the PS3)


 * It is therefore my contention that in order to get the Alien Blaster at 100% condition easily and WITHOUT killing Casdin is to use the Paralyzing Palm perk.


 * Just use the Victory/Gauss rifle to shoot his ripper in a sneak attack and pickpocket it from him. He will take no damage, remain friendly, and this can be repeated 98.249.220.131 02:33, November 8, 2009 (UTC)


 * To leave this detail out and stick with the original conclusion that the Alien Blaster could simply and easily be pick pocketed from Casdin's inventory would be at worst, grossly misleading to the Wiki readers.


 * There is also a nasty glitch that may crash the game if a player tries to take the Alien Blaster from a paralyzed Casdin while it is still equipped, so if you choose to include the information, a Link to the Discussion Page would also be prudent.


 * I'll leave it to the Wikia staff to sort it out from here, but please reconsider this minor change as it is relevant to attaining a 100% condition Alien Blaster without resorting to killing Casdin and important quest NPC, or "trying your luck" using normal pickpocketing and saving/reloading if you fail.

--Derragorn 19:36, 16 July 2009 (UTC)

Haley's Hardware repair glitch
I saw no info on this on the Haley's Hardware article or discussion. Can someone explain the glitch please? V.A.T.S. addict 18:10, 3 July 2009 (UTC)

Every time you enter Haley's Hardware it should boost Haley's repair skill by 5 pts all the way to 100 WastelandAtheist 11:23, 3 August 2009 (UTC)

mothership zeta removal?
Since I think the alien blaster was supposed to be found by random exploration do you think bethesda will remove it because you have to go to the Alien Crash Site or do you think they'll leave it so you can have a fiar chance against the aliens Lancer AR 07:38, 28 July 2009 (UTC)

I would think they would not remove it but it might be a good idea to get it before you load the DLCYou have failed again young one 07:43, 28 July 2009 (UTC)

PLEASE NOTE the alien blaster is not removed after installing mothership zeta, however it is impossible to retrieve it without dogmeat.

It is possible after the DLC, just head north of the beacon. - RASICTalk 06:13, December 31, 2009 (UTC)

what are you guys talking about? its still there, it dosnt move an inch, it just acts more like an 'end of DLC prize' than a secret weaponKatikar 00:27, February 13, 2010 (UTC)

While playing F3 for about the dozenth time, when I came back from the mothership, the alien blaster was gone. The alien was there with all the ammo around him, but no blaster. I backed up to an earlier save, replayed the end of the DLC, came back down, and it was still gone. I've played the DLC at least 3-4 times and never had this happen before. 64.149.19.162

What REALLY inspired the design of this weapon
Instead of some other cultural reference, i think it's more likely that the inspiration for the design of this weapon came from the small guns lookin and acting in a similar way which were used by the ugly big headed aliens of the 90's Tim Burton movie "Mars attacks!".

I tried editing the page regarding this however it's locked for some reason.--85.107.168.227 03:54, 31 July 2009 (UTC)

i think its just a joke, everything else is 40s-50s even 60s era stuff, so why not the alien technology? its just a joke on the era's scifi stuff, retro alien you know?Katikar 00:29, February 13, 2010 (UTC)

Scorch?
Well, am I the only one that has noticed that instead of bringing up blood like all other usual weapons, the Alien Blaster burns/blackens the area it disperses on?

It's just been niggling at the back of my mind, and probably isn't even worth mention =P --Experiment 33 10:46, 3 August 2009 (UTC)

pickpocketing is all down to your luck in rl not in game e.g with 100 sneak i have to try and pickpocket a bigtown resedent 20 times to get him crappy weapon while yesterday i was stunned when i actualy managed to pickpocketed 79 full health enclave power armour from protector casiden then i whent to see if i could pickpocket the 95 stimpacks i gave him was 100 but he used 5 anyway that worked to then i saved and tryed for the helmets but i got caught to i blew his head of whent back to the save and then sold back the armour sometimes i have had to try over 150 times just to pickpocket a few alien power cells back of of him and then that lol Crisscross1993 11:13, 3 August 2009 (UTC)

Bannnister Mystery
I have the Prima guide for Fallout 3 and it says that the Bannister Crater has an Army truck overturned with an Alien and the Alien Blaster plus ammo for it. I got the Crash Site Blaster first and then went to Bannister but only found Power Cells? Prima's generally spot on about what to find at places so is it a glitch or can you only get one Alien Blaster per game. This however can't be right as the Mobile Crawler has one in it too...--KnightNapier 20:08, 18 August 2009 (UTC)


 * there is no blaster there it is just a misprint in the guide Five Star Genral Of The Dead BigDog 20:10, 18 August 2009 (UTC)
 * Because of other errors in the guide (like the Makeshift Gas Mask) does that mean that there was, at one time, supposed to be a second Alien Blaster there? It's kind of odd that there are random alien power cells lying around and nothing else.--KnightNapier 16:52, January 2, 2010 (UTC)

Question:
I DON'T have Pyrotechnic, should i repair my Blaster with Firelance

^^72.193.105.104 01:47, 22 August 2009 (UTC)^^

If you want to sacrifice it go ahead, but I wouldn't and none of my characters have the perk either, if it needs repairs best to go find a merchant. But like I said it is mainly up to you. - RASIC 01:50, 22 August 2009 (UTC)
 * Use Alien Epoxy. Fiedoggist High Priest 16:12, 22 August 2009 (UTC)

ok im getting mothership soon so ill do tht^^ 72.193.105.104 19:13, 22 August 2009 (UTC)

you find powercells on mothership it takes long to complete be sure to do it when you got things you want to do done ok and i didnt find a second alien blaster in mother ship but i did find one in another place and currently have two (2) in my inventory.

Tips
If you're playing on PC then heres a few things you can do to make the Alien Blaster even better/cooler:

Using the geck
 * Change ammo type
 * Increase HP
 * Increase DMG
 * Decrease AP cost
 * Increase Crit. Multiplier and Crit DMG
 * Increase Clip Size
 * Increase RoF
 * Change model to shinier version if you have MZ

--Master of cheeZ 22:33, September 2, 2009 (UTC)


 * Can't you do that w/ any weapon? 68.192.9.90 01:45, September 23, 2009 (UTC)
 * Yeah, but why do that with just ANY weapon?? It's a FRICKIN' ALIEN BLASTER. A.K.A totally BADASS. Pimp that mother effer out. 24.110.27.221 18:34, August 7, 2010 (UTC)
 * Yeah, but why do that with just ANY weapon?? It's a FRICKIN' ALIEN BLASTER. A.K.A totally BADASS. Pimp that mother effer out. 24.110.27.221 18:34, August 7, 2010 (UTC)

Alien Blaster - Additional Ammo
Hey everyone. Today I stumbled across a crater east of Fort Bannister packed with radioactive crates. Down in it sat a lone Enclave Scientist crouched over something. I shot teh' bastard >:] and went to check out what he was looking at. And there it was, just about the same amount of ammo for the Alien Blaster that you'd find at the crash site.


 * Yep. Fort Bannister Ground Zero. Nitty 20:48, October 17, 2009 (UTC)

Additional Repair Resouce
You can have it repaired up to a certain extent by one of Reilly's Rangers. I just did so on my PC version of the game. Bannon at Rivet City will also. NukaNukaYay 18:10, October 19, 2009 (UTC)
 * Speaking of which, anyone else find it even the slightest bit odd that the Lone Wanderer can't repair it at 100 repair skill since they have no similar weapons (except maybe Firelance or the second Blaster from BS), but every shopkeeper seems completely capable of repairing it to the max condition they can repair to? For other weapons it makes sense (since shopkeepers probably have spare parts lying around even if the player does not), but how many of the game shopkeepers have alien technology lying around? 67.162.113.118 06:07, December 9, 2009 (UTC)
 * Well it dosn't need to be alien tech that needs replacements, you might just need a new trigger. - RASICTalk 10:23, December 9, 2009 (UTC)
 * Duct tape. http://images3.wikia.nocookie.net/fallout/images/thumb/4/4a/Naglowaa_se.gif/11px-Naglowaa_se.gif Tagaziel (call!) 12:32, December 9, 2009 (UTC)
 * And chewing gum. -- Porter21 (talk) 12:36, December 9, 2009 (UTC)

Somah from Mothership Zeta addon can repair it to 100% (same with all your other weapons). 86.153.175.155 15:30, December 20, 2009 (UTC)

I thought it was 100% Critical hit chance?
I was doing The Wasteland Survival Guide Quest and i was in The Anchorage Memorial place when a Mirelurk King popped out and since i was low leveled i shot and killed him with the Alien Blaster in V.A.T.S, but he didn't turn into a pile of ashes, it was still his body. Any idea why???
 * Well, it's not a 100 percent chance, it's a 100 multiplier. So if you have 5 Luck, your critical chance for them is 500%. Now, I've encountered the same thing of it not producing a critical hit. It's something about the game engine.--KnightNapier 16:54, January 2, 2010 (UTC)

(WALKTHROUGH) Firstly select your pipboy and then select fort independence if you dont know where that is you can find it near fairfax ruins to the left of your map. ok when you are there you should see a bridge with a outcast group kill them or one but watch it one of them is has a gatling laser and a turret witch is on the bridge will turn against you once you have killed one of them search them and it should say fort indepenence key obtain that then if you look somewhere on your left when you are looking at fort indipendence there should be some steps going down with a terminal. go through the door using the key and then you will see a set of stairs go down them bute NOTE there will be outcasts that have turned against you for tresspassing in there base! what i done was i had my alien blaster with me to kill them because 2 of them have flamers 1 has plasma rifle and the other has a ripper. when you go down the stairs you should see two doors the one on your right has 3 first aid kits and the left door has a guard with a plama rifle. go into the door and kill the outcast with the plasma rifle and you should see many terminals with diffrent weapon research then look to the left of the room then you can see a door that secured go to it but NOTE you need a LOCKPICK SKILL OF 75 or you can go back upstairs and see a bunk bed with a box saying easy lockpick. once your in the room you shall see a Missile launcher called miss launcher, a minigun, laser rifle, plasma rifle, 6 boxes of amunition that include the alien power cells. HAPPY LOOKIN!

Firelance, obtainable without Zeta?
Hi there. I've been playing Fallout 3 for a while and I havn't had the firelance fall from the ski in a random encounter. I was wandering if you needed the Mothership Zeta add-on for the encounter to happen. Thanks.

FAT MAN.


 * No, you don't need Mothership Zeta to get the Firelance random encounter. Kris (talk) 16:28, July 24, 2010 (UTC)

fallout guy
can you get alien blaster after mothership zeta because i have just started it and i don't know whether i should load back to capital waste land

- after downloading zeta i believe your two choices for getting it are, 1. get abducted by alians in a big space ship, escape from a super advanced holding cell by attacking your acomplace and then attacking super intelligent green things with superior technology who come in with no armor and only little tazer/clubs that barely do anything, let a little girl out of her super advanced cell who somehow knows alot about the ship, kill alot of psycodic green freaks hell bent on killing you, wake up a medic, a cowboy, and a samurai who does not speak english and convince the first two to help you, preform the moonwalk in a space suit, say hi to the psycodic green freaks leader, use the super advanced weaponry to destroy another ship full of psycodic green freaks, have someone else that escaped with you to press a questionable looking button when you are not looking, beam back down to earth, and retrieve the super awsome psycodic green freak weapon and the not so awsome amount of psycodic green freak ammo around it, option 2. get your dog to get it

Get the Alien Blaster before Zeta
I was wondering if you could get the Alien Blaster before the abduction. If anyone knows please tell me

From:MEGAHYPERION

You may use dogmeat to obtain the alien blaster at the crash site. Dogmeat is located at the scrapyard southwest of the minefield.

Infinite Alien Blasters- Massive amount of ammo, grenade, radway and stimpacks also!
It is indeed, possible to generate infinite copies of the alien blaster, this works in every console

However, you need to get the 2 only alien blasters in the whole game, the one in the crash site, and the one in the enclave crawler (broken steel needed)

Simply, give both alien blasters to casdin, use any ko method to render casdin unconcious, enter to his inventory, and VERY IMPORTANT, select the WEAPONS tab, make sure the only thing in his WEAPONS inventory is the "Alien Blaster (2)", after that, select the "take all" option, now, give him just one of your alien blaster, ko casdin, and take it back, now after he wakes, try to pickpocket him again, this time, make sure he catches you...

If done correctly, you won´t have any alien blasters left in your inventory, however, if you speak to casdin, you will see you can still give him alien blasters, give him the alien blasters, keep reapeating this, and there will spawn more alien blasters in casdin´s inventory infinitely as long as you repeat this, you just need to take it from it...

BTW, alien blasters are the most valuable item when exchaging it to casdin, worth massives amount ammo, which combined with the ammo mill should be extremely profitable

SEC in NV
Will Small Energy Cells power the Alien Blaster in New Vegas, or did I mess up royally by using up almost all (22 left) of my Alien Power Cells?--Outermost Toe 17:45, November 7, 2010 (UTC)
 * I hope you used most of those on Deathclaws, 'cause you're about out, permanently. -- 17:51, November 7, 2010 (UTC)
 * Most of them yes. Some on Giant Radscorpions and Cazadors.--Outermost Toe 18:00, November 7, 2010 (UTC)
 * Seems like a waste against Cazadors unless you were swarmed, but it seems like you got your money's worth, so to speak. -- 18:33, November 7, 2010 (UTC)
 * Pretty much. There were only a few cases where I was swarmed that I actually used it on Cazadors - most of the time Oh, Baby! made short work of them..