Forum:Who do you like better, the Vault Dweller, the Chosen One, the Lone Wanderer or the Courier?

+1 for Lone Wanderer with DLC. Ive always been a fan of mistyped numbers and funny glitches. Arggme 04:52, March 23, 2011 (UTC)

In order

1.Lone Wanderer 2.Vault Dweller 3.The Chosen One 4.The Courier 5.Warrior(Tactics)

The Lone Wanderer's life is just the most emotional. inb4 never played fallout or fallout 2--PUKEBOT2000 05:25, March 23, 2011 (UTC)PUKEBOT2000

I wish we could know more about The Prisoner from Fallout: van buren. gears of duty

In order from favorite to least favorite

1. Chosen One

2. Lone Wanderer

3. Vault Dweller

4. Courier

Shepard of the Wastes|Shepard of the Wastes 03:57, June 15, 2011 (UTC)

I'm going for the following order: Vault Dweller, Courier, Lone Wanderer & Chosen One [I didn't like FO2 as much]. Captain Taipan 00:15, June 16, 2011 (UTC)

I never played the first fallout games, only Fallout 3 and New Vegas, so between the two I would say the Lone Wanderer.

The character seemed more personal, you had a back-story of growing up in the vault, even though you couldn’t return to see them, you knew you had family and friends nearby. Then searching for and helping your father seemed more personal as well.

In fact I think Fallout 3 made the whole game feel more personal, even things like the news broadcasts. In this game you’re never given credit for any of the things you do. When you do its something generic like “an alert civilian contractor.” I miss that recognition in New Vegas, in fact it’s the reason I seldom listen to Mr New Vegas. ReapTheChaos 12:28, June 17, 2011 (UTC)

In fallout new vegas you were, for me, recognized for your actions to broadly. If you killed an NCR patrol cause you felt like it and you killed them all without anyone seeing the NCR would know and become hostile. If you make any of the main factions hostile it can become annoying. If you made the NCR hostile then everywhere you went you had to wear NCR gear or kill people. It shuts off a large part of the game. In fallout 3 there is no wide recognition which is good. The faction idea was great but maybe the penalties for crossing factions could be lowered. I mean if you met the courier as an NCR officer and hes been helping you do jobs which are flatly impossible for one man to do eg wipe out cotton wood cove then if he kills four of your guys you might forgive him, instead of trying to kill him on the spot.
 * Um.. Where do I start with this? Ok, well first off, if you kill an NCR troop and you’re in sneak mode they don’t notice and you wont loose reputation with them.  However to answer the broader question here, if you came to my house and did me a bunch of favors, then turned around and killed my friends or family, I’d despise you too, regardless of how much “good” you had done in the past.  How does this not make sense to you? ReapTheChaos 18:16, June 22, 2011 (UTC)

In order: 1. The Chosen one because he was a cocky smart ass who always had some clever quip to throw in the bad guy's face. 2. The Courier because he seems like a hardcore grade A bad ass. 3. The Vault Dweller because he started it all. 4. the Warrior (from Fallout Tactics) Because he was a battle hardened BOS super elite. 5. The Lone wanderer because he is basically a sissy daddy's boy; however he is, so far, the only protagonist who can actually become a full-on cyborg. Zac hemker 09:26, June 24, 2011 (UTC)
 * What? The Vault Dweller, Chosen One and the Courier all can become cyborgs. Nemean for example? Brotherhood augmentations in Fallout 1? http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 09:35, June 24, 2011 (UTC)


 * There is a difference between receiving combat implants and taking the 'Cyborg' perk. At no point are the specifics of the combat implants detailed as far as what exactly they are comprised of, save for the implants in New Vegas which are obviously some sort of computer chips. The ones in fallout 1 and 2 are simply called implants or enhancements and left at that. They could be chemical delivery systems or bio-tech. We don't know for sure. In new vegas the implants would be considered cybernetic in nature and so I yield to your point, however the Cyborg perk is certainly more definitive for the point that I was making. I do have one other point to make: Dude, are you going to contest every single thing I post in the forums? These are opinion pages after all. I appreciate your dedication to story continuity and attention to detail, but let's take it down a notch. Zac hemker 03:49, June 27, 2011 (UTC)
 * And the Courier can become even more of a cybord. For crying out loud you can walk out of the big empty with a synthetic heart, spine and brain! TestECull

The original Vault Dweller will always be legendary - the guy who kickstarted the whole series as we know it, and being cast out of Vault 13 despite losing much of himself to ensure their safety. I'd then rate the Chosen One 2nd, because of how he had to follow in his grandfather's footsteps and the pressure he faced in doing so, then the Courier because of his amazing influence in the Mojave. The Chosen One would rank 4th (last) because, compared to the others, his journey had far too many black or white/ good or bad choices which were way too easy to pick - whereas everyone else had to face ambiguous choices all the way through. Willooi 09:41, June 24, 2011 (UTC)

1. Vault Dweller- Because he is the Ass-Kicking, mutant stomping, rebuilding, bad ass who started it all 2. Lone Wanderer- Because he has a great story line. only reason. 3. The Chosen One- Read Tagazie's entry 4. The Courier- He is a ass-kicking cowboy, but his story line sucks. 5. The Warrior- a dumb ass with a shit story. the only good part is Vault 0 Well thats my 2 caps worth. Colonel Aaron

1) The Courier - mine is super hot (without MODs), and fun to play - she came back from the dead afterall. 2) The Chosen One - there were sooo many hilarious lines and conversations, a lot of which related to his title. 3) The Lone Wanderer - you got to see him grow up. 4) The Vault Dweller - because he was the Vault Dweller. None was more important, or better known. --Tag! 03:39, September 9, 2011 (UTC)

I like the Chosen One's dialogue choices the best. I think the Vault Dweller and the Courier are tied for the best arc, though Lonesome Road may push the Courier ahead. The Warrior was a complete blank. The Lone Wanderer was too much of a cosmic linchpin for my liking, not to mention elements jacked from the Vault Dweller and Chosen One.--OvaltinePatrol 09:45, September 10, 2011 (UTC)

Hmmm I think the lone wanderer is probably my most favorite,and even though you guys say he was a sissy, I personally made him do the most evil things(nuke megaton, infect the water, sell Bryan Wilks to slavers, etc.) My next favorite would be the Chosen One, he was awesome, then the Vault Dweller, then the Courier( a courier?really?you couldn't make it more badass?)FalloutKiller 13:01, September 12, 2011 (UTC)

I've only played Fallout, Fallout 3 and New Vegas, so my favorite from most to least out of those three are: 1) Courier - I think his/her story is the best. 2) Lone Wanderer - Ok story 3) Vault Dweller - started the Fallout series Bldudas 14:43, October 17, 2011 (UTC)

Vault Dweller
He is the embodiment of Fallout, more so then any of the others. It isn't simply that he started the Fallout series, he is the Fallout series. The NCR would not exist without him, the Brotherhood of Steel and the West Coast might all be Super Mutants if not for the Vault Dweller. Without him, the Chosen One as we knew him, would have not existed. 2. Joshua Graham. What? Hes not a main character? He should be..............damnit! 3. The Courier. While I am slightly annoyed with a lack of a clear understanding of who he is, nonetheless what I do know of his back story makes him sound like he could have been the most competent of all the main antagonists. 4. Chosen One. Meh 5. Lone Wanderer. Meh

Courier first. LW second. Other two are tied in a distant third. I didn't enjoy the gameplay of the first two games so I never finished them, just read the plot on the Vault, and as such never really built much of an attachment to them. TestECull