Forum:Giant, die instantly crater

Slightly northwest of Little Lamplight there is a crater that when you approach, you start to get radiation poisoning, and the closer you get, the more radiation per second, and I've seen it get up to 500 rads per sec. It appears there is a door in the cliff wall, so I ran towards it, taking radaway as I'm running, and when I get there without dying, the door in inaccessable, and I don't know if I died from dissapointment or rad poisoning or a mixture of the two. 74.194.156.183 12:24, 7 December 2008 (UTC)
 * That's Vault 87. Shaur M. S. Grizlin 12:57, 7 December 2008 (UTC)

Yeah the high amounts of Radiation peaks at 3,695 rad/sec - crazy huh? Biological 15:31, 7 December 2008 (UTC)

you have found the entrance to vault 87. It's part of the main quest but you're not supposed to get in. Yet.

-Just a thought, depending on how far north you went, it could be Raven Rock. which is the Enclave stronghold... which would be a part of the main quest. I dont think it is possible get in before you get that far in the quest itself. hope that helps :) Trinity 3


 * As previously stated, this is the *front* entrance to Vault 87. According to lore, a pretty direct strike has made that area inaccessible.  When you are directed to enter that vault, you are told to try to find a way in through Little Lamplight.  Snicker 15:57, 21 January 2009 (UTC)


 * Dont you think that after 200 years some of the radiation would have gone away. I'm pretty sure the radiation in Japan from Americas nukes is gone. User:Mr.alphabetomofo


 * The V87 entrance always felt a bit like a last minute change to me, I would have expected the remains of a nuke like near the Statesman Hotel or the entrance being hidden inside a bunker that was hit by a nuclear bunker buster, thus irradiating it´s inside for a long time, but instead it´s just plain wasteland that should have been highly eroded in the 200 years. Golan2781 20:54, 23 January 2009 (UTC)


 * In addition to a direct strike there are also suggestions on terminals found inside 87 that the G.E.C.K. chamber would not vent properly. So the chamber seemingly has a constant source of newly created radiation.  They also did lots of FEV experiments there and that would presumably create some radioactive waste.  Maybe the bomb strike cut off access to a proper disposal area.  Unlike our own modern America, Fallout's world was very nuclear centered, so they had 70+ years more than we have to perfect a bunker buster nuke that would burrow then blast creating much more fallout than an airburst.--JiNX Bloodfang 11:52, 24 January 2009 (UTC)


 * The problem with the G.E.C.K. chamber is that they can´t get the stuff out of the Vault properly, so it can´t cause the high radiation at the vault´s entrance. Disposing the radioactive material also seems to have been less of a problem (as opposed to getting rid of the radiation itself), as the Vault would have been designed to work autarkic and the experiments would have to have been stopped otherwise (granted, many of the Vault Tec people inside the Vaults were quite suicidal, but V87 personnel and equipment suggest that at least the Vault Tec scientist were not meant to be part of the Vault experiment directly). A nucular bunker buster would have to remain at the vault´s entrance to still emit radiation even after 200 years (apparently, F3 nukes are highly radioactive even after a long time as seen on the other nukes still remaining) but so far I haven´t been able to spot anything remotely resembling a nuke in Vault 87´s vicinity. When properly detonated, the radiation would have to be absorbed by something that could emit the remaining radiation over the centuries to follow (as said, a bunker around the entrance for example) but the radiation is clearly already deadly well before the V87 entrance. Then again, this might be applied Rule of Cool, but it strikes me as annoying that a game featuring tons of fridges employs such a high level of Fridge Logic... Golan2781 14:48, 24 January 2009 (UTC)

depending on what type of bomb was used,the radioactive elements in it could have a half life of 1000 years,which means its radioactivity halfs every 1000 years.im not surprised the vault 87 entrance is a hot bed--Bluemax 12:47, 26 January 2009 (UTC)


 * The terrain around Vault 87´s entrance wouldn´t let the radiactive material remain at that place though. 200 years would have eroded such a dry, barren surface well beyond the point at which the remaining radioactive material would be so absurdly higher than on any other place. Golan2781 14:40, 26 January 2009 (UTC)

It's funny how many people create a topic in the forum without bothering to look at the Fallout 3 Map for answers first. Mr.goodtrips 02:14, 1 June 2009 (UTC)

Here's what I'm thinking. Maybe the radiation around the Vault had eroded a lot after 200 years. Maybe the radiation was far worse when the bomb first hit, and 3,695 rads is just a fraction of what the radiation originally was. Broeman 11:04, 1 June 2009 (UTC)

Rational explanation
There's no lore about it. The reason there's so much radiation outside is because it's SUPPOSED to be inaccessible. They try to play it off as a direct nuclear strike but trust me, even in real life you would not be killed instantly from the radiation, no matter how well developed the nuclear blast is. The only way to do this would be to bombard every single cell in the body (and there are trillions), which would cause the cells to apoptose, or die, due to DNA damage. You'd have to get every single cell in the vital organs and brain to die from enough DNA damage, though. It would take a directed blast of gamma radiation (think a superhero with radioactivity powers, like Positron), not just lingering radiation from a nuclear strike, to accomplish this.PlasmaFox 13:03, 26 January 2009 (UTC)


 * Granted, Fallout (3) ´s radiation seems to behave... differently. Like in reality, only lightly irradiated water won´t kill you for just standing in it for a quarter of an hour, too. Sure, this makes it somewhat futile to think about anything in depth, but at this particular instance, it IMO seems odd how different the situation is from the rest of the setting. It just feels so cheap. Golan2781 14:40, 26 January 2009

(UTC)

I guess it's significant to note that we have no idea how much radiation a Rad really is. 90.201.91.94 22:03, 21 July 2009 (UTC)

Full Explanation
(be sure to read article about the G.E.C.K.!)

Well, the chamber which holds the G.E.C.K. is flooded with immense amounts of radiation and a small amount of wall (also considering that the G.E.C.K. in a matter creating device and atomic radiation deals with the effects of movement of atoms) would tell you that the G.E.C.K. would be unstable, thus giving off ALOT of radiation.
 * Except GECKs are not supposed to be radioactive. That Furry Bastard 10:54, 29 May 2009 (UTC)

Well, put it this way. If the y made the radiation sickness realistic, it would be stupid. IT would take so long to for it to have an effect, rad resistance would be pointless, all you have to do is drink water to heal your self, and once every like 10 levels take a radaway.
 * No, it wouldn't. Maybe they should've done it like in Fallout and Fallout 2, where you have to buy a separate Geiger Counter to monitor your rad levels, maintain it properly (as it'd wear down) and reduce the availability of Rad-Away and Rad-X, making radiation an actual threat, rather than it being currently just a minor annoyance, as, to use your expression, you have to take a RadAway once every few hours. http://images2.wikia.nocookie.net/fallout/images/thumb/5/5c/Scribe.jpg/15px-Scribe.jpg Tagaziel (call!) 04:54, 29 August 2009 (UTC)