Forum:Weapon categorization

The current weapon categorization scheme is a mess. We should probably categorize all of them by relevant skills per-game, e.g. "Fallout 3 Small Guns skill weapons" or "Fallout: New Vegas Unarmed skill weapons" - the names might not sound very elegant, but at least they are unambiguous, unlike the current ones, when it's not clear whether they mean the skill used or an in-universe category.

In addition to that, perhaps we could have a more in-universe categorization tree alongside the skill one, e.g. with skills like "Pistols", "Rifles", "Firearms", "Energy weapons", etc. What do you think? Ausir(talk) 01:03, June 6, 2010 (UTC)


 * I think I agree... Insane! 03:57, June 6, 2010 (UTC)


 * Fully agree. As a suggestion for the category names, maybe something like "Fallout 2 weapons using Unarmed skill" is a bit more elegant (if lengthy). Not sure about the in-universe categorization; I think it could possibly lead to confusion, at least if the category names are too similar to skill names (like "Firearms" and "Energy weapons" above). -- Porter21 (talk) 08:44, June 6, 2010 (UTC)
 * Well, it's not as if anyone other than us (that is, admins and other regulars) will be categorizing them anyway. And I think in-universe categorization is also useful, especially for overview pages. Skill-based categories will have clear, if lengthy, names, so I don't think there will be that much confusion. Ausir(talk) 10:47, June 6, 2010 (UTC)
 * Sure, valid point. I guess it mostly depends on how exactly the in-universe categories are named; I think we should simply avoid using names which are too close to skill names. -- Porter21 (talk) 08:13, June 7, 2010 (UTC)
 * Yes, although in some cases it will be hard, like energy weapons and explosives. Ausir(talk) 08:44, June 7, 2010 (UTC)
 * "Directed-energy weapons" (which is also more precise) and "explosive devices"? -- Porter21 (talk) 08:51, June 7, 2010 (UTC)
 * Well, I wouldn't call dynamite a device. Ausir(talk) 08:53, June 7, 2010 (UTC)
 * Explosive weapons, then. Although dynamite bundles with attached timers look like devices to me. -- Porter21 (talk) 08:59, June 7, 2010 (UTC)
 * Yeah, but looks like in FNV you can throw single dynamite sticks. Ausir(talk) 10:11, June 7, 2010 (UTC)
 * Care to draw up a scheme for the in-universe categories? -- Porter21 (talk) 07:02, June 11, 2010 (UTC)
 * I like the idea of naming them with the game in the category; especially now that Vegas is going with just "Guns". Nitty Tok. 19:38, June 17, 2010 (UTC)

Reviving the thread
So, let's forget about the in-universe categorization for now, and let's just recategorize all weapons in the correct skill-based categories before New Vegas is out.

E.g. every weapon now in "Fallout 2 weapons" and "Small Guns" should be moved to "Category:Fallout 2 Small Guns skill weapons". Every weapon in "Fallout: New Vegas weapons" and "Energy Weapons" should be moved to "Category:Fallout: New Vegas Energy Weapons skill weapons" etc. Ausir(talk) 02:27, October 10, 2010 (UTC)