Forum:If you could what changes would you make to FO3's storyline

First things first, No Brotherhood. It was just stupid having them in the game. Instead I would replace them with a completely new technologically advanced organization who has seized control of the Pentagon. This new organization would be a blend of the Great Khans and Reavers ( Fallout tactics group). For now lets call this group the Steel Clan.

no brotherhood? are u on jet or something? and the great khans from new vegas i think sucks... only thing i didnt like in FO3 was that it ended... need to make more addons please, dont lett it end! fallout 3 is fallout!!!!

Project puriety has been seized by the Clan and distributes water in exchange, Invasion from the Pitt is iniment, the Enclave have made a sudden reappearence, and the Commonwealth has a mysterous presence in the Capital Wasteland.

You can ally yourself with any of these factions and the resulting battle takes place all over the capital wasteland. What I mean is that your not in one location listening to a radio hearing about whats going on. In your characters exploring and travelling, he/she will come across towns and cities that are gripped with rioting, hysteria and violence and key area's in the game are being violently sought and fought over by the main factions.

What do you think of this and how would you change the story of FO3

86.163.33.173 19:48, January 25, 2011 (UTC) Sec 19

I would'nt change a thing, FO3 had a great story , and it should be left alone ...

^ Umm. What? No. And sign your posts o.O'

I'd make it so you don't have to help your father. Why waste a GECK capable of restoring the Wasteland to purify water that can be cleaned with Mr. Handy robots? You should get an actual choice in whether you join your father & the Brotherhood, help the Enclave, or help the Outcasts (I'd make them an important faction.)

I'd fix some loose ends up, like all of the Vaults in the area, except 101. How did the insane survivor from Vault 106 survive if it's assumed that the Vault experiment failed a century or more before the game's events took place? How did the Vault suits in Vault 92 degrade when all the Vault suits (except 87s) remain intact? When did Vault 108 fail, and how did Gary clones remain alive if it failed a century or more before F3? How did they even continue to reproduce?

The Talon Company. <--- The biggest plot hole in Fallout 3. There's absolutely no story behind them besides what little the NPCs say. No matter what you do they're always opposed to you. It doesn't make sense.

There were also a few minor pieces of conversation that seem like they should have led to a quest or something. Ranger Sarina 02:59, January 28, 2011 (UTC)

Hmm...okay, my turn.

I mentioned this in a much, MUCH earlier topic, but I'd like to see a splinter faction of the Enclave that realized that no good will come of their actions if they remain with their superiors, and thus form a "Good" Enclave you can join/ally/enlist/etc. In addition, I'd like to see the Brotherhood and this faction team up with each other to assist the people of the wastes.

I'd also like to know a bit more about the Institute. What little we know comes from A3-21 and Dr. Zimmer, but they don't really tell much about the establishment. Who knows? Maybe the Institute is even better preserved than New Vegas. Titan AEX4 01:34, March 12, 2011 (UTC)

I'd like to have seen more info on the Talon Company. Also, more encounters with the Enclave. Also, have sidequests that involved all of the vaults in the area.--Ryker6107:13, April 29, 2011 (UTC)~12:12am 4/29/2011

I agree with removing the Brotherhood of Steel, they weren't portrayed correctly. I think a faction like the NCR would have fit the role better, though obviously not the NCR because FO3 isn't in California. Apart from that, I wouldn't change much. The Brotherhood was the only thing that really bugged me about FO3's story. --Lionhaert 23:06, May 8, 2011 (UTC)

They could have made fallout three the greatest game ever, if they focused more on the Enclave. Give them a story and quests, make more like the Legion, with some good motives, and allow you to make your desision on what to do with the GECK and more or less TRULY decide the fate of the wasteland ToestheUnwholy 17:33, May 11, 2011 (UTC)

Omit most references of the Enclave and brotherhood, Hire basically most of the people who wrote the original fallouts, and maybe continue on the original story arc... Oh wait, they did that. Its called Fallout: New Vegas. Sadly, a large majority of us NewFa- er, Newtants dont see New Vegas as the underappreciated gem that it is and write it off as a clone and "Buggy", completely disregarding the fact that people had similar problems in Fallout 3, but those people arent around to complain anymore.

Though, in all seriousness, I think it would be to actually make it more believable. Contrary to popular belief, No. DC is not a believable place to have a post apoc. scenario. It wouldnt even exist apart from a massive crater of possibly half of Divergent history China's Nukes.

And I would truly omit the Brotherhood unless they were done correctly. Personally, the outcasts and the C.W (I know I said no to it, but im not crossing my points here) Brotherhood should be switched around, and the enclave should have really died with the death of Richardson]Dick Richardson.

And to top it all off... HAROLD SHOULDNT BE ROOTED IN THE CAPITOL WASTELAND FOREVER. That is all. 5t3v0 07:51, May 12, 2011 (UTC)

I think the Brotherhood Outcasts should have a larger role.Pappy002 03:25, May 14, 2011 (UTC)

---

I should have checked this thread before I posted my own over in the Fallout series discussion forum!

I agree that the Brotherhood would be better off left out. Californians shouldn't have their hands in everything. Maybe you could have a Californian or two in the Capital Wasteland, but with no more frequency or prominence than you'd have a Capital Wastelander in California.

The biggest change I'd make: make Fallout 3 a prequel to Fallout 1. Set it in 2121, 40 years before Fallout 1, and only 44 years after the bombs fell.


 * Keep the Brotherhood or its replacement in T-45d power armor, but since the Enclave didn't develop Advanced Power Armor until 2215, they'll have T-51b instead. However, T-51b is still superior enough to T-45d that people with well-maintained T-51b suits seem really scary.


 * Raven Rock as the Enclave's refuge after the destruction of the Poseidon Oil rig would have to be reversed -- the Poseidon Oil rig would be the Enclave's refuge after the destruction of Raven Rock instead. I'm not sure why the Enclave has an AI president, but it's a mistake they won't repeat.


 * Since it's only 44 years since the bombs dropped, the following make more sense:
 * Everything is more irradiated: decaying radioactive waste have only been through 1/5th as many half-lives as in a game set in 2277, and only 1/2 as many as a game set in 2161.
 * The Enclave appealing to American nationalism, and residual anti-communist sentiment (e.g., in the Republic of Dave), makes more sense (as opposed to Eden appealing to American nationalism 200 years after the US's obliteration, which makes about as much sense as appealing to Mughal Empire nationalism now.)
 * The Enclave hasn't gotten as far-removed from the people of the Wasteland, and is willing to leave people who aren't too mutated (a very small fraction, admittedly) alive -- and Autumn even has qualms about that. Almost humane compared to Richardson's kill-everyone plan.
 * Eden's "When I was a child, growing up in rural Kentucky..." speech is no longer transparently insane.
 * Not everything has been scavenged-out, as it would be after 200 years, so an economy based on scavenging (and raiding) without new production is more viable.
 * If you *do* keep the Brotherhood of Steel in, 2121 is within about a decade of 2134, when another dissident faction of the Brotherhood of Steel lead the expedition to the Glow. The conflicts within the Brotherhood -- as well as the expedition to the East Coast in general -- could be portrayed as part of a larger issue of the Brotherhood still trying to figure out its ideology and goals, which included the expedition to the Capital Wasteland, the expedition to the Glow, and the Civil War, etc. Although personally I'd rather see the Californian hegemony scaled back a bit and see a different but analogous group with East Coast origins take the place of the Brotherhood.
 * Ghoul Chinese Communist troops still think they're fighting the good fight against the running dog lackeys of capitalist imperialism.
 * The Capital Wasteland supermutants are only now running low on FEV, even though they're continually running down pre-war stocks rather than producing any more.
 * Braun and the other people of Vault 112 are old, but not bi-centenarians like Mr. House, so successful radical life extension doesn't need to be as common or have such a high success rate.
 * Allistair Tenpenny could have come from the UK to the US when there was actually a functioning transatlantic transportation system, rather than somehow crossing the ocean at some point in the 23rd century.

It does sort of seem like for Fallout 3 they decided to do a kind of reprise of "Fallout's Greatest Hits." Getting water is the problem, as in Fallout 1? Check. A GECK is needed, as in Fallout 2? Check. Super mutants who want to turn others into super mutants with FEV are the villains, as in Fallout 1? Check. The Enclave which wants to kill people with FEV is the villain, as in Fallout 2? Check. The Brotherhood of Steel is around? Check. Dogmeat? Check.

Idhan 06:31, May 29, 2011 (UTC)