Talk:Come Fly With Me

(PC) I saved in the Launch room and it broke my save, it crashes every time I try to load (PC).

Does anyone else feel that this quest also makes several references to the Heaven's Gate mass suicide cult? --98.25.242.245 06:27, October 20, 2010 (UTC)

i also feel they made some references to Halo with their "Great Journey", and "Demons".

I added an image of the ghouls shortly after takeoff. Paximilian 05:56, October 21, 2010 (UTC)

The giant bug warning about corrupting save files is not 100%. I have picked it up and my 360 saves are perfectly fine.

Through the window in the basement where the rockets used to be before the launch a ghoul with a hunting rifle can be soon patroling. wonder why they left him behind...maybe he overslept?

I reset the navigation but I refuse to murder a dozen misguided people. This is a big karma oddity in this game. You should take a huge hit for launching them to death, but you don't. Unless and until there's info about what happens to them later, that launch button will stay unpressed. Also, did anyone find the non-ghoul scientist who was going to move to Novac? Did he stay there? Where can he be found?TheTrueBlue 18:27, October 21, 2010 (UTC)


 * I agree about the karma hit. They aren't ferals and none of them has done anything to offend you. But I launched them all the same, after correcting the trajectory. Lacking any other information, I have to assume that Jason knew what he was talking about and was bound for some definite destination -- perhaps to land in the middle of some nearby radioactive wasteland that would be murder for ordinary people but paradise for ghouls (those rockets are way too small, I think, to make it into space). And if he is committing suicide.... it's not my fault, and not my responsibility, since I have no certain knowledge that the trip will end in death. Wunengzi 07:11, December 29, 2010 (UTC)


 * I found him in Manny's room in Novac. Just stumbled into him, doesn't say a lot, but he might otherwise wander around the hotel area.

Also, I picked find fuel, but the marker led me to the dead guy in the rad suit in Clark Fields where I got the ignition powder instead, then I robbed Dino-lite of the souveneir rockets, but the non-ghoul scientist only takes the powder, and I can't sell or unload the rockets. They're just a zero-weight 300 caps worth of space... TheTrueBlue 18:31, October 21, 2010 (UTC) The rockets can be given to boomer children, so they're not with you for ever. --Grupa &#39;Zamamee 16:58, October 23, 2010 (UTC)

There are also rockets in the REPCONN Headquarters in the locked room located directly to the left from where you enter the building. These rockets also works as fuel for the quest and they don't count as stealing (I triggered the alarm before discovering them so I don't know if it is counted as stealing before the robots goes hostile).--217.210.1.229 12:49, October 25, 2010 (UTC)

Where are they heading?
I don't have the game yet but exactly where are they going...California?
 * They're flying in colorful toy rockets, powered by contaminated fuel from old Souvenir Rockets, and infused with ignition powder found on some dead guy in a puddle of radioactive waste. Most of the "Brotherhood"'s members are rotting away to varying degrees of feralness as they walk around. The leader of the group is insane. The head researcher/technician is borderline insane. The escape velocity for Earth is about 11,000 Miles Per Hour. Yeah, this will end well. TheTrueBlue 07:52, October 22, 2010 (UTC)
 * Ok, I've found proof that ***SPOILERS*** they don't necessarily die (somehow), no further details are known though. So I will go ahead and push that button now. TheTrueBlue 09:19, October 22, 2010 (UTC)
 * DLC opening, anyone? I doubt if they were going far in those rather small rockets. Oh, and the word you're probably looking for is not "insane" but "delusional." Jason is fully functional mentally. He can reason perfectly well and interact socially, but at the same time he's obsessed with some really weird ideas. Wunengzi 07:21, December 29, 2010 (UTC)
 * Does your choice to sabotage/not sabotage have any effect on the rest of the game?Wck604 14:21, November 7, 2010 (UTC)
 * No idea about that one. However, the choice to accept/complete this quest does have a significant impact on whether you have to delete the last several of your gamesave files in order to escape the "DLC not found" corruption glitch.  Seriously, I realize some people have managed to complete this quest without corrupting their last 5-6 gamesave files (and I honestly wish those people no ill will at all, lucky bastards) but for the vast majority of people reading this, if you haven't started/completed this quest yet, and there still isn't a patch/TU to fix the problem, just consider yourself lucky and move along.
 * BTW, kudos to whoever added the "warning" text near the top of the walkthrough -- but I really wish there was something even bigger/bolder to alert users of the danger. Something classy, like a black skull and crossbones on a neon yellow background, with big bold text proclaiming: "Warning!  Completing this quest this may cause you to scream uncontrollably...oh and you might lose hours/days worth of progress due to multiple save file corruption, on top of the screaming, so, you know, just thought you oughta know."  You know, something nice and professional-looking like that.  :)  &oplus;Fjord 19:01, November 19, 2010 (UTC)
 * A cameo in the Divide would be nice. (By cameo, I mean wreckage.)

Jason not appearing in Launch Room?
Anyone who got this problem... Like I did... Can first try to go back to his base on the top floor. He can be found stuck/walking against an object or wall and thus not able to go down. Never hurts to warn the other players! Much wandering fun to all! Serphilith 19:12, October 23, 2010 (UTC)

"Halo" References
The similarity to the Halo backstory issue of the "Great Journey" jumped out at me as soon as the NPC ghouls said “The holy fire will carry us to our salvation!" The further into the quest I got, the more the references became obvious. I love Fallout, but were the folks at Bethesda/Obsidian playing Halo while coming up with the ideas for this quest?

I wrote an article on this and hopefully will get to explore more of these similarities as the quest unfolds. Really though, these story similarities seem too big to ignore.

You're not supposed to ignore them. They're blatant references, the same way Cassidy tells you he wishes he had a Limit Break when he's in combat in Fallout 2. You're overthinking. --75.139.222.209 09:20, October 24, 2010 (UTC)

Oh. I've caught onto plenty of other references before, but this one in particular seemed to be more of a macro story idea than just a reference. My bad.

I think the Halo references are clearer than that of the Christ allusion. Plenty of other non-bungie related developers have implemented Halo references. Look at Fable 2 - they had a master chief costume, sword, and AR for it. The Great Journey, the fact that Jason Bright refers to himself as a Prophet, the suddenness of the Demon attack and ruining their plans all point to Halo. Please sign your posts, --FLaSHBaCK HaSH 03:38, October 29, 2010 (UTC)

All those references sound like pretty generic prophet/religious/cult type things. Try reading a bit more widely and you will see Bungie never thought of it first.

Loading Bug?
When i try to load a save after completing this quest (i'm loading in the gift shop[i wanted to see what happened if i told the guy i killed his friend]) it crashes on me and says some stuff about DLC. I didn't even touch the space suit 'cos i'd already read about the crashes.

Anyone got any tips to fix this? Cos i don't want to start again just yet!

Davison turning hostile
Davison will turn hostile and scream that you killed his kin, if you killed the Nightkin. Easy fix is to let your companions wait at where you have to use the ternimal and go to Davison and as soon he turns hostile use a stealth boy. You should have one from the killed Nightkins. After he turned friendly, he was invisible all the time.

I gave this a shot, but all it did was make him stand there and refuse to talk to me. he didnt attack me, but he wouldnt initiate the quest either. i waited quite a while as well. i went to the right when i went in to the basement so by the time i ran into him i had killed all the rest of the nightkin. maybe it works if you already started his segment. i dunno, i just killed him and moved on since its optional.

I actually didn't have a problem with this. I killed all the Nightkin on the way in and Davison didn't notice or care for some reason. I didn't have a companion with me, and his quest started right up.--Thobie1 22:36, November 4, 2010 (UTC)

I actually tried this a couple times. I found that as long as i did not kill the jailer nightkin I could kill all the rest of them. killing the jailer, for my game at least, triggered the hostile Davison. ---Drossious Kryxan 11:40, November 5, 2011 (UTC)

The best way to kill the Nightkin
Does anybody know it? I finally figured out what I think was the best way after they were all dead. Use a stealthboy and equip the rebar weapon that they use. Sneak up on them and melee them to death. For a long time I tried to shoot at them and run around and it was a mess.--Thobie1 18:10, October 29, 2010 (UTC)

My character isn't strong enough to swing a rebar club. Cowboy Repeater with the increased ammo capacity, lots of Jet, Med-X and Psycho plus a nap after each one. CarlCorey 04:26, November 1, 2010 (UTC)

i did similar to the above using a cowboy repeater though without mods. start with a sneak attack critical, then using vats to finish them off. i took very minimal damage and didnt need to use chems or rest, but i have my character set up to have very good vats with Fast Shot trait, and other perks... i get a lot of vats shots and they just died.

Boone took care of all of them for me.99.120.102.106 06:09, February 8, 2011 (UTC)

Hubology
The whole idea reminds me of the hubologists in san fransisco trying to build that ship. I always wanted to see them use it but alas, it was never completed in that game. So looks like the idea may have fleshed out here with a cinematic sequence and all.

One of the cooler quests imo.

Harland sees thru Stealth Boy
The walkthrough says to use a Stealth Boy to get by Harland and search his room and that if you don't use a SB, he gets hostile. I used a SB and stayed crouched and turned of the PipBoy light, and he started a dialogue with me as soon as I walked in, and the only peaceful way out was to agree to find his friend (or just give up). I even tried coming back in a SB later and he again intercepted me and asked if I found his friend. I have the latest patches. It seems like the walkthrough is wrong (or at least not 100%).

Also, Harland takes off as soon as I tell him his friend is dead, and I was concerned about him killing some Nightkins and ruining my quest with Davison. Sure enough, I heard gunfire soon after, but later on found Harland's corpse and the quest with Davison ended normally.75.10.33.1 21:06, November 4, 2010 (UTC)

/ Harland is scripted to initiate conversations with the PC.

Davison only gets hostile if YOU kill any Nightkin. "Davison hostile to PC if Harland kills Nightkin" equals "NCR hostile to PC if Vulpes Inculta kills Troopers" to the game-engine. He is not related to you besides quest-giving. /

Astro Zombies
For those who enjoyed this quest. Mictlantecuhtli 02:52, November 16, 2010 (UTC)

Trailer footage
In the New Vegas trailer, you see three medium sized rockets hitting the ground. Coincidence? I think this is the result of the rockets' launch, but these may be 3 completely different rockets...
 * You can make them hit the ground if you so choose, assuming you have high enough stats, by fiddling with the console next tot he launch console. It is one of three options.  Pharmboy 01:36, December 1, 2010 (UTC)

So no one knows?
What does that console by the viewing port do? If you have a Science 55 you can adjust the co-ordinates. What happens after that? No one has said!--XboxAnnihilator 17:53, November 24, 2010 (UTC)


 * You get the option to alter the rockets' course to make them either, take a more efficient path to their destination, or crash on take-off. You gain karma for the former, and I assume lose karma for the latter.

Reward: Space suite & Helmet?
After completing the quest, I did not receive either item. So I was wondering if that is a mistake, or a error in my game. I know you can find the items beneth the facility, and take them anytime you want.GodsHand 22:22, November 26, 2010 (UTC)
 * They are not rewards, they are just on a shelf, you just pick them up. It isn't stealing.  Pharmboy 01:35, December 1, 2010 (UTC)

Chris Haversam / Cut Scene Glitch
The article currently suggests, "2. Exit and fast travel to Novac, wait 3 hours." I didn't have to. I simply asked Chris if he can hold off the launch for a bit, then I waited for the quest objective notifications to disappear, and talked to him again.

This one scene took far too much effort to figure out what was going wrong, and the end result was disappointing, since Chris hinted at being available as companion in his initial dialogue but he's not. — Lovable Sociopath 08:18, November 29, 2010 (UTC)

I always thought that line was there specifically so you could respond with the second choice: Haversam: So you want me to accompany you on your adventures across the Wasteland, is that it? You: Come to think of it, sabotage is a great idea.  - 12.202.168.210 21:45, December 14, 2010 (UTC)

He was being sarcastic.. jeez

Davison becoming hostile!
Davison becomes hostile if you carry another brahmin skull! (not Antler) --190.49.35.103 07:23, March 31, 2011 (UTC)

Slaughter
Let's say a certain courier is feeling lazy and doesn't want to spend all his time helping some wacky ghoul cult reach the moon. Would shooting up the Bright Brotherhood fix Manny's ghoul problem and get him to rat out Benny? --Wierdperson31 03:06, April 8, 2011 (UTC)

I was hoping for the same thing. Tried it, but got no quest update. Maybe I missed a few who ran out of the factory? I think it's unlikely though, and that this is a missed opportunity on the writers part (if I'm wrong, I will libel no more!). Flagcaptured 21:24, August 9, 2011 (UTC)

Too many bugs
Any idea when if this quest will be addressed in the patch? A lot of people are having problems in this chat, and I myself am currently locked out of the research room (nonexistent key required) even though I killed all the nightkin and helped Harland out.

did you go back upstairs and talk to jason bright? you don't say that you did and thats the only way to unlock that door don't assume its a glitch there is no glitch people just don't know what they're doing most of the time.

Chris appearing in Novac after the quest?
I fast traveled to Novac and found Chris in front of the hotels,i talked to him and he said the laibch is ready to begin,but the quest is completed,and he walked into Manny's room? This normal? Spraynpray9932 00:53, April 23, 2011 (UTC)

Clarify Atomic Fuel
The page indicates that the character needs to find "atomic fuel for the rockets" and that atomic fule is found north of Clark Field, etc. If "atomic fuel" a different item from the "Rocket souvenirs"? I realize that Rocket souvenirs can be used (5). Does this mean that either (1) Atomic Fuel item or (5) Rocket Souvenir items can be used? If so, and Atomic Fuel exists outside of the rocket souvenirs, I have not been able to find a page that details exactly what "atomic fuel" is.

You can use either rocket souvenirs or the isotope found at clark field, don't pick both up or you will have one left in your inv when the quest is done.

Agreed the wording is silly. There are 2 possible agents that can be used as "atomic fuel." The Isotope-239 Igniting Agent can be found on Mr. Radical near Clark Field. 5 Souvenir Rockets can also be used as "atomic fuel" an0my(talk) 16:39, September 27, 2011 (UTC)

Detail cost reduction for Thrust Controllers
The page indicates that Thrust Controllers can be bought for 500 caps from Old Lady Gibson. The page indicates that she will give the character 50% off "with either a speech or barter check". Please clarify at what levels (Speech and Barter) the discount applies.

I believe both the Speech and Barter checks were skill level 50. an0my(talk) 16:40, September 27, 2011 (UTC)

Basement
Is it possible to get into the room where all the rockets are? On the local map it says there is 2 doors that lead there but in the game I cant find said doors. - Ilya-108

It isn't possible without console commands, the doors leading there are for the NPC gouls to use (since NPCs can walk through locked doors... somehow). If you do get into the room it's very glitchy; several walls are missing, there's no ceiling and the rockets have no collision detection allowing you to clip through them.

Feral ghouls
I didn't see it mentionned in the article or in the REPCONN site's page. If you don't kill the feral ghouls in the building, they are also in the launching area with Jason at the end of the quest. Their number depends of how many you killed during the first part of the quest (On different games I counted from 1 to 6) Of course if you killed them all none will appear here. They don't wear spacesuit and they are not hostile. Sorry if this is already mentionned elsewhere, otherwise perhaps it could be added in the notes Croquignol 12:27, July 20, 2011 (UTC)

Multiple Space Suits?
I followed the uh, "Followers", out of the Research Lab and they didn't spawn! They just appeared in the room with the rocket in the basement. Is that because of a patch update or is my game glitched or am i just doing something wrong? 'cause i want a bunch of space suits! --DrunkenSushi 04:21, August 8, 2011 (UTC)

thats just what happens someone said you can target jason in vats before he enters the hatch and you'll be in the room.--64.126.90.132 17:34, November 2, 2011 (UTC)

can't complete "get rid of the nightkin in the basement"
I've had this bug with 2 games in a row, makes me think it might be a mod haha... basically I killed all the nightkin in the basement (they all came running at me as soon as I stepped through the door, even the jailer! maybe it was ed-e's sensors?), told harland his girl was dead, and then killed Davison. There are absolutely no living creatures left in the basement but it won't move on to the next objective :( I've tried doing setstage 00080664 40 but it skips a bunch of parts of the quest, I can't seem to get it to work with the console.
 * While in the basement, enter into the console the command and see if that advances the quest (it might take a moment for it to register). If so, that means that there's a Nightkin somewhere in the basement that you can't find or can't get to. If not, then it might mean that a mod is interfering in a different manner. Note that this will kill Harland if he's still there. I've also noticed that ED-E's sensors don't always work right indoors. -- 14:17, August 13, 2011 (UTC)

Jason Bright Teleporting
This isn't really a bug or anything but I found it amusing. I already had the fuel and the thrust module before doing the quest so I gave them to Haversam immediately after the initial dialog. Jason Bright was still down in the same area and since he was supposed to talk to Haversam over the intercom in the next scene, he just disappeared and teleported out of the area like how the companions do when you dismiss them. :D Gary 42 10:07, August 26, 2011 (UTC)

Anyone think they're heading for the sun?
"It is never mentioned where or what the 'sacred place' is, nor any reference that it may have already been mentioned within the Fallout series, yet No-bark Noonan claims it is the Moon."

When playing this mission I get a strong feeling that it isn't the moon their heading for, it's quite possibly the sun, possibly even as a reference to a series of The Simpsons where the world is ending and there is two rockets, one heads towards the sun with all the annoying people on board, whilst the other heads to colonize a new planet, and Bart and Homer end up getting on the wrong rocket.

The reason I think it could well be the sun as well is because of Jason Bright's reference when asking about Chris going with them, he mentions that not only would the radiation around the rockets kill Chris, but also the radiation in the place they are going is so strong it would also kill Chris, and where else would you find lots of radiation?

Also I think as well that Jason's idea was not to actually save the ghouls, but to kill them all. I get the impression that he knew he was going to kill them all and that the place they can be at peace would be heaven, but he was doing it in a way that the other ghouls would genuinely believe him that he is saving them and not killing them.

Btw as for some of the other comments about how far those rockets go, once they leave earths gravitational pull they wouldn't need any more fuel as once in space everything keeps moving outwards at the same speed until it hits something - space is a vacuum so there is no friction to slow anything down.

well if you remember right almost all cults end with all members commiting suicide so i think that you are right than again i was so fast on the mission the only person to go onto the rockets was jason--Corporal grif 07:20, September 13, 2011 (UTC)

PS3 Slowdown near launch pad in basement
Has anyone else noticed a considerable lag/slowdown when coming back into the basement from outside the test site? I noticed it when fetching the items (fuel and thrust modules). If I move toward the launch pad, it gets insanely choppy, and continues to be that way until I leave the basement. All other zones in the REPCONN site are fine, just the basement is choppy/laggy, and worse near launch pad.