Forum:Ideas for Fallout 4

The new engine used in fallout 4 (same as ES5) should incompass parcour such as prone, a variety of roles. This would make the game extremely interresting and take to an extreme. I wished i could climb on to the statesmith hotel and snipe all the mutants in DC. In addition, there should be vehicles, such as microfusion cell motorbikes, cars, and vertibirds to travel in between multiple wastelands... yea i said it. For instance, if it took place on the east coast 20 years after the liberation of the capital wastelend from the enclave, giving the capital wasteland brotherhood time to healthy expansion into New York, Boston, as far north as Ronto. Where conflict emerges with the prospering remains of the royal canadian armed forces and remains of the american army fighting over control of the canadian area. Although, canada wasn't hit by as many nukes so we see some pre-war achitecture like in new vegas. Both of which have powerful pre-war tech along with unique post-war power armor, and guns keeping in mind the fallout theme. Furthermore, there should be a variety of guns AND energy weapons such as russian, chinese, european and american weapons. Giving the player a variety of choices. The advantages and disadvantages should be conveyed similarily to Call of Duty. Instead of an M4 being an assault carbine it should be an M4. After all it's engraved of the weapon.

The other cities should be in ruin but with seperate factions fighting over the specified area so it's not repetitive. With a brotherhood of steel stronghold in each, or on the outskirts of each. Trying to gain influence. Fruit for thought.

Please give feedback, and contribute Zodiakkiller 16:38, May 15, 2011 (UTC) —Preceding unsigned comment added by Zodiakkiller (talk • contribs). Please sign your posts with ~ !

Since I haven't seen Skyrim yet, except the promo trailer which does look good, I can't really comment on how good the new game engine will be although it will be a big step forward I'm sure.

It is pretty certain that FO4 will be set in the Commonwealth, the collection of states that make up New England I believe? This means the featured area will be around Boston most likely as in FO3 we learn that the Institute, which I think is MIT, has set up a very advanced society and we know they are capable of creating replicants/andriods with true AI.

I have no idea as to how far along the timeline they will set this story. FO:NV takes place 5 years or so after the events of FO3. Only a trickle of news of the events that have reshaped the Capital Wasteland have filtered back to the West Coast Core region. We get a hint that things are going well for the BoS there now from one of the scribes in the Hidden Valley bunker [I can't recall exactly who gives out this info] so we can infer from this that Owen Lyons has managed to get things moving back east.

Personally I'd rather see new factions introduced in FO4, with the BoS only playing a very minor role. Lets be honest, they'd have their hands full in keeping the DC area safe from raiders as well as trying to get a functional society up and running there. The only area they should be looking to take over is The Pitt for its industrial capacity. Anything else would mean they are spreading themselves far to thinnly and will suffer the same problems that the NCR are having in the Mojave, too much territory and too few trooops to defend/control it. Yes they do have some vertibirds and that is an enormous advantage but we don't know how many. They may have been able to get a hold of the VR simulators in Vault 112 and once they unplug Braun and let that evil bastard die, could install training software so their recruits could get up to speed much quicker. We know that they are working with Rivet City to help restore order to the CW so eventually, say after 20 years as you suggested Zodiac, the CW would be a bigger society than it is in FO3. But I don't see them being able to expand as rapidly as you think they could. Remember it took over a 100 years for the NCR to get to where it is by 2281 and they started from a little town called Shady Sands. Captain Taipan 00:05, June 21, 2011 (UTC)

Well, Fisrt it should be located in Florida, in the marshlands, and your character is the "Retired Raider" where you were captured and put into a vault, and then they free you giving back your supplies (Vault __ Outfit, Raider Badlands armour, 10mm Sub Machine gun, 2 stimpaks, and 78 10mm rounds) And you walk out into the wasteland. The story is that your kidnapped by the BoS, and they ask you where your crew is. you either tell them a lie (they are southwest of the nearest vault,) or you tell them you dont have one, which causes them to knock you out cold, and you wake up in a prison, and they tkae your equpiment, put you in a training room, and well, train you. and so they say that you must work for them. they give you power armour training and the armour, and a laser rifle with 58 MF cells. they tell you that they need you to fetch the sqauds in DC, so you get to switch inbetween wastelands, and you have to bring up 7 groups of 5 BoS soldiers, and bring them back to Florida, so you help the BoS with a new war between BoS and a new faction, The Florida Marshland Protecters (FMP) And they want the Brotherhood out of Florida, but the BoS refuses. So you decide to stay with the BoS, or betray them and join FMP. Oh, and after your done with the battle you still getto play, instead of ending the game. 68.100.185.75 01:10, June 22, 2011 (UTC)

I think that the game should start in a Vault Tech Milatary Training Facility in pre-war times. Thats where you create your character, all exept the face. When you first start the game your in an waiting room, you take a clip board off a desk thats where you put youre name and special (the special should be in check boxes). Once you're done with that you go through a door that was preiviously locked, and walk to a bus. The bus will take you to a "Vault Tech Milatary Training Facility" thats where they teach you how to use a weapon, create your skills, sneak, lock pick, hack a computor, and given a vault tech suit. Once you've learned all that, (or skipped it) you hear the bombs drop in the distance, hear a radio signal that says "Washington hit!!". You go into cryogenic freezing pods in a lead underground room with a vault door. As the vault door closes you see a brigh light and some of the blast enters the cracked vault door. the game goes into loading. When you wake up (the game stops loading) you see two men waliking around and one unfreezing you. still in the pod you see them open another pod and a feral goul jumps out and attacks the men. they quickly kill the goul, and you hear one guy say "keep an eye out this one might be feril. they realease you and you go into conversation with the first man. he tells you that youve been frozen for over 200 years and that you need to help him find the vault armament. onece you pick the lock or find the key you they will take you out side, load up the weapons, and the third guy will take you tawards a lake. Their he will knock you on the ground (you cant move) and draw his gun, then he gets shot by a fully auto weapon. the screen looks over at the people who shot him and its three men that play an important role through the whole game. they walk to you and notice your injurys and minor goulification they take you to a near by town and drop you off at an agravated docter who fixes you up ang gives you a face.

OK I've got one idea. You could either start off in a vault having a pip boy and vault suit and all that high tech stuff. Your vault experiment was to have security droids instead of a human force to see if they could replace all national security with droids. Something malfunctions and the robots become inactive, allowing for raiders to enter the vault. Your character gets knocked out and kidnapped. He wakes up in a raider camp and has to escape to a nearby town. The other on is you're a hunter in your tribe and you're out hunting when your group is attacked by a wild animal or something. Your friends are killed and you jump into a nearby lake to escape. Your side is a sheer cliff and you swim to the other side which is a river bank. You glimpse a town in the distance and head for it. This version of the character will have a hand written and drawn map with a monocular/magnifying glass for the highlighter. He will have a backpack or satchel to carry stuff in instead of... whatever the pip-boy does. You can find a pip boy later in game if you take this route but it's optional to use it

Luck-Favours-The-Damned 19:50, September 6, 2011 (UTC)