Synth (Fallout 4)

These s are the first and second generation of humanoid robot created by the Institute in Fallout 4.

Characteristics
Synths are similar to human adversaries, appearing in large groups and fielding mass produced energy weapons or shock batons. Their sheer number coupled with the innate resistance make them enemies not to be taken lightly, especially since at higher levels they also spawn with synth armor and improved versions of all Institute weapons: Institute rifles and Institute pistols in various configurations, as well as shock batons. Inside the Institute, all gen 2 guards wear full body armor and any attackers will have to face unique, high level synths: A-2018, Z4K-97B, and XPN-20A.

Variants

 * Synth
 * Synth strider
 * Synth patroller
 * Synth seeker
 * Synth trooper
 * Synth assaulter
 * Synth stormer
 * Synth eradicator

Locations

 * Synths spawn everywhere the Institute has an interest.