Sydney

Sydney is a relic hunter in Fallout 3., and a possible temporary companion in Fallout 3.

Background
Sydney is an independent mercenary who specializes in obtaining relics. She prefers going for the most dangerous scores (like the Declaration of Independence) and takes risks. She is beautiful, but finds men approaching her irritating. She is a loner. She prefers not speaking about her dark past. When she was very young, her mother was raped and killed by Raiders. She spent years perfecting her combat skills and never welshes on a deal.

Sydney was orphaned when her father was killed after a deal gone bad at the Statesman Hotel. She had to wander the wasteland alone, but she was able to handle herself as her father had taught her how to handle and maintain and modify guns at an early age. Sydney eventually became a relic hunter when she stumbled upon a deceased relic-hunter and his information to the Constitution of the United States. After she recovered it, she sold it to Abraham Washington. Afterward she took the job to acquire the Declaration of Independence.

Eventually she becomes a weapons dealer out of Underworld.

Interactions overview
 * If she finishes the quest alive and makes it to Underworld.

Quests

 * Stealing Independence: Sydney is encountered in the first room of the National Archives. She will become a companion until the quest is completed.

Effects of player actions

 * Bragging Rights: If the Lone Wanderer refuses to team up with Sydney in the National Archives, she and her friend Emaline will attack the Lone Wanderer in a random encounter.
 * A note from Little Moonbeam's father is a note Sydney's father left her when he was dying in the Statesman Hotel. If the Lone Wanderer gives it to her after she tells her story, she will give the Lone Wanderer Sydney's 10mm "Ultra" SMG.(This process can be repeated as many times as one likes. Simply re-selecting the conversation option about Sydney's father gives the Lone Wanderer access to an infinite supply of Sydney's 10mm "Ultra" SMGs.)
 * If Sydney remains alive at the end of the quest, she will travel from Rivet City to the Ninth Circle in Underworld and set up shop as a vendor, stating that she likes to hang out at Underworld because the ghouls do not constantly hit on her.

Appearances
Sydney appears only in Fallout 3.

Behind the scenes
Sydney is a reference to the character Sydney Fox from the TV show Relic hunter.

Bugs

 * There is an exploit that makes it possible to receive an unlimited supply of Sydney's 10mm "Ultra" SMG in perfect condition and 10mm ammunition. It can be found under the Sydney's 10mm "Ultra" SMG article.
 * You can't pickpocket Sydney after recruiting her - neither during the quest nor after completing it. You just get the talk option when crouching.
 * When she walks into the Museum of History she sometimes gets stuck on the stand where the dinosaur skeleton is or on a bench in the same room.
 * Sydney can get stuck on her way from Rivet City to Underworld. Usually by a train in the metro tunnel she travels through to get to the Mall. She can be unstuck by pushing into her and talking to her and backing away to reset her walk path. It's a little tricky and may take a few tries but eventually will work.
 * When she's in the bar in Underworld, she can sometimes die and will be slumped over the floor. It is unknown what causes this.
 * Sydney can get stuck when exiting Oasis. Usually close to the door. If you go back towards the gazebo and fast travel out of Oasis while near the gazebo she will arrive with you, however if you fast travel and are near the Oasis door she will still be stuck in Oasis.
 * Sydney may disappear during the quest.