Alien blaster (Fallout 3)

The alien blaster is a weapon in Fallout 3.

Characteristics
The alien blaster is one of the most powerful weapons in the game because a critical hit is guaranteed. You will often be able to take down any foe you encounter with one well-aimed shot to the head.

This weapon also has the effect of disintegrating any enemy killed with a critical shot by it (which is every shot for creatures weaker than most super mutants), identical to a laser (with the exception that the disintegration effect is colored blue instead of red).

The alien blaster deals electrical damage, the only other weapons that do electrical damage are the Firelance, The Shocker, Jingwei's Shocksword, the Tesla cannon, the shock baton and the Captain's sidearm.

The weapon will break after 125 discharges, but will not jam until approximately 120 discharges; giving it only one chance to jam.

Variants

 * Firelance, an extremely hard to obtain, yet slightly weaker variant of the blaster, the Firelance causes fire damage if the target survives the initial blast and is affected by the Pyromaniac perk.
 * Captain's sidearm, a shotgun pistol used by the alien captain in charge of Mothership Zeta.

Locations

 * The alien blaster can be obtained next to the body of a dead alien lying a few feet away from his crashed spaceship. The Alien crash site is found due north of MDPL-13 Power Station and northwest of the Greener Pastures Disposal Site. There are also 120 alien power cells found at the crash site.
 * One can be found in Adams Air Force Base (with Broken Steel). It is held in the armory inside a locked box (Hard lock) in the giant mobile base crawler. There are also alien power cells in the numerous ammunition boxes around the room.

Bugs

 * The shots fired from the Alien Blaster have been known to actually follow the target in V.A.T.S. if you miss. For example: if you go to Deathclaw Sanctuary, the Deathclaw that guards the entrance might randomly start flying up in the air. If you target it in V.A.T.S. while it's still on the ground the shot fired might follow the Deathclaw up into the sky when it starts flying.