User talk:Sadist King

hi
hey great work on the Regulator locations

Wesleyeye 20:00, April 7, 2010 (UTC)

Same for me well at the moment im playing Mercenaries 2:World in Flames but i played Fallout 3 100's of hours and your right i noticed the same it might happen butt they rarely appear in the open wasteland 2 times on the same place, when leaving an building the chances are already increasing, btway what i did notice is that at the metro entrance near Rivet City there is always a group of 3 regulators from which 1 is indicated friendly on my HUD also they appear a lot, and keep up the good work, your really helping the Vault with this.

i hate to make myself good but i have so far tested all drops from fingers and ears not so easy as it sounds becasue on the PC its easi;ly done with cheats etc but i did it all on my Xbox360 becasue no1 else did it also atm im busy organizing the Bug sections on the pages.

srry if i talk(typ) too much.

Wesleyeye 20:16, April 7, 2010 (UTC)

hope ur an stayer like me finally another person who also actually first test and add his findings on missing info.

Wesleyeye 20:20, April 7, 2010 (UTC)

well ofcouyrse its no duty its all voluntory but a new editor would be nice there not so many at the moment so any new face is welcome besides the Mods its just about only (which i can think of) TommyGunner32, AreYouGoingToEatThatNuke?, Tezzla Cannon, phoenix(...) and me.

Wesleyeye 20:36, April 7, 2010 (UTC)

aah metro 2033 ok so how is the game i considered buying it but i think i wait till it drops in price but broke at the moment and good luck with the Wikia from it.

Wesleyeye 20:36, April 7, 2010 (UTC)

well i like that kind of games but its more on rail if im right also i prefer open world games like FO3, oblivion and mercenaries 2:world in flames and the ps2 version mercenaries:playfround of destuction which can be played for hundreds of hours becasue i cant play online.

Wesleyeye 12:29, April 8, 2010 (UTC)

Re: ???
A vandal left a message on your talk page and I removed it. That's why no message is shown :) -- Porter21 (talk) 16:01, April 13, 2010 (UTC)
 * Yeah. One account blanked pages and another spammed messages. I removed a message from the latter from your talk page. -- Porter21 (talk) 16:06, April 13, 2010 (UTC)

Interactions subsections
Hi! I can see that you intend to remove useless subsections from NPC pages. Thanks for taking on a big task. However, in many cases, those subsections are not useless; they just haven't been given attention yet. For instance, see Maggie. All her information is in a block of text at the article opening, when it should be redistributed into other sections, like Background, and some of the Interactions subsections you removed. We added those subsections with a bot in order to facilitate moving information into them as appropriate.--Gothemasticator 16:59, April 21, 2010 (UTC)
 * Don't feel bad about it. We on the project have been slow to fill them in. Just thought I'd throw you some info. You can always check out the FO3 NPC project talk page to get a feel for the current status of things.--Gothemasticator 18:24, April 21, 2010 (UTC)

Admin Request.
To make other people admins you need to be a bureaucrat; "normal" admins cannot change other people's user rights. If you are one, you can simply go to Special:UserRights on your wiki, enter a user name and tick the "Administrators" box under "Groups you can change". After saving, the user will be an admin. -- Porter21 (talk) 06:14, May 15, 2010 (UTC)


 * You shouldn't need to contact him; you are a bureaucrat actually (see here) ;) You should be able to use Special:UserRights just fine. -- Porter21 (talk) 06:23, May 15, 2010 (UTC)


 * No problem :) -- Porter21 (talk) 06:26, May 15, 2010 (UTC)

New articles
Thanks for adding a new article to The Vault. Next time, instead of starting with a blank page, please use our handy pre-loaded article templates - they automatically add the standard page layout for a given type of article. This makes the administrators' work much easier. Thanks! Ausir(talk) 20:39, October 23, 2010 (UTC)