Forum:Perk Ideas (moved from FO3 Perks article discussion page)

Perk ideas
I wonder why Bethesda had to put shitty perks in Broken Steel.... I mean whats up with those three karma changers? and 'cmon, Deep Sleep? thats bullshit... What I want is a perk that doubles or add at least 20% to your weapon's hp... That would be awesome.... Or a perk that can revive your companions pretty much like Puppies! but instead, to human companions... How 'bout a perk that gives your unarmed attacks a "punch", like they fly away when hit(pretty much like paralyzing but works outside of VATS and is a knockdown effect)... How about an animal friend version 2? Where animals follow you, but only one at a time...

Exactly. Fallout 1&2 had few useless perks but they were at least funny (like blood mess or kama-sutra master). But these ones ? Some of Fallout 3 perks already felt kinda lame. I actually ran out of ideas when I designed my character because I had like 5-6 empty perks slots since these was nothing good to pick left (well I took the Intense Training of course but that not very creative solution). And the broken steel ones are so MISERABLE, they actually offend my intelligence. Seriously I'd come up with lots of better perks in few hours with a cup of good coffee.

Bethesda I am disappoint. 212.244.141.34 01:05, 16 August 2009 (UTC)Kiryx

PERK IDEA: Reduce the spread of all scatter-shot weapons (shotguns, protecteron's gaze, etc)

PERK IDEA #2: Increase the distance from which you can attack w/ melee or unarmed in VATS significantly

PERK IDEA #3: The ability to target individual body parts in VATS w/ melee or unarmed (shouldn't need to be a perk, but would be worth taking)

PERK IDEA #4: A special 'disarm' attack for melee/unarmed users (can you tell that's me by now?) that cripples the enemies arm(s): I have trouble aiming for an enemies weapon when melee-ing, does anyone else? 68.192.9.90 06:37, September 13, 2009 (UTC)

C-C-COMBO BREAKER. Number 5, a perk that changes the Mysterious Stranger into Stephen Colbert. Nitty 02:18, September 9, 2009 (UTC)

YOU, SIR, ARE A GENIUS! - That would make the perk worth obtaining. 68.192.9.90 06:37, September 13, 2009 (UTC)

He should have Sweetness instead of the magnum!!! And the music would be replaced by the theme song from his show. 68.192.9.90 06:37, September 13, 2009 (UTC)

PERK IDEA #6: Decrease reload time (Great for single shot weapons) 68.192.9.90 06:37, September 13, 2009 (UTC)


 * A perk that increased movement speed would have been a nice addition in my opinion.--81.156.106.228 19:06, September 12, 2009 (UTC)

AHA! I knew I was forgetting something, glad to see I'm not the only one who wants to move faster.

So now:

PERK IDEA #7: Increased movement speed 68.192.9.90 06:37, September 13, 2009 (UTC)

Also: Stealth mode for followers, they won't attack anything unless you are in the [DANGER] state. Not a perk but needs to be implemented. 68.192.9.90 06:37, September 13, 2009 (UTC) Here are 2 that I can think of.

These are a couple of perks i thought of some time ago

Auto Mechanic: You have learned a thing or two about mechanical stuff, but now you know how to build your own transportation. You can now build bikes and other things and repair motorcycles and cars with the right parts. (Requires 7 Intelligence and 85 Repair and is earned around level 18)

Assassin: When hidden, you can sneak up behind a human, Ghoul, or other humanoid character and perform a special attack on them. (Need a one-handed bladed weapon in inventory to do it and requires a Sneak skill of 50 and Agility of 6) User:Riond55 25:07, July 13, 2010

Ghoul: Looks like you've hung around radiation a bit to much, not to worry though not only has you tolerance increased but while in a critical state you will slowly regain HP. You get it when you spend 5 hours while with advanced or higher radiation.

Pack mule: (strength 7, lvl 23, strong back) Bit too much on your back, worry not old friend you can now fast travel while over weight.

Collector: You need rare things. You're a maniac. Now your obsession is your advantage, you now do 12% more damage outside of V.A.T.S with all unique weapons.

Workman: You're good with your hands. Practice has improved your skill. Your repair skill has now been increased by 10. (make every home-made weapon)

Paranoia: Your worried about every thing, you think that everyone's out to get you. Good thing you're hard to sneak up on. (increases perception by 1) (lvl 15)

A friendly face: Its true, people just love you, now you can manipulate them for your own will. (Increase barter by 5, speech by 5 and charisma by 1) (Lvl 19) 20:09, July 13, 2010 (UTC)

Eyes in the back of your head: You probably shouldn't have spent all that time swimming in the Potomac, but at least it's hard for anyone to sneak up on you. (Second directional display on the HUD to show location of enemies).

Ringing in your ears: Damned flashbacks from Operation Anchorage have made lootable items / bodies / containers glow and make an irritating noise.

Ghoul vision: All that time underground has made low-light appear bright as daylight to you.

Get thee behind me Ian: You and your companions are now immune to friendly fire.

You feeling lucky punk?: All of your guns hold 3 more rounds.

Horned: So long as your karma is very evil your fire resistance is 85%

Holy spigot: So long as your karma is very good you can walk on water.

Terrifying badassery: Opponents who have fewer than 10% of your current hit points save you the trouble of chasing them down and drop dead for your convenience.

Plutonium guts: All that radroach meat has caused your innards to go slightly wrong, every hundred rads in food you eat causes you to ... uh ... produce ... a mini-nuke.

- Perfesser 22:29, July 16, 2010 (UTC)

Lurking Around: Your sneaky study of the mirelurks allowed you to find a way to gain their trust. You can now travel without worrying about any mirelurk chopping you up! (Gotten after placing observation thing by not killing any mirelurks in Anchorage memorial. Only works on capital wasteland mirelurks.)

Resourcefulness: You now can use scrap metal to repair any weapon or armor by 10% each time it is applied.

Magic Trick: You have mastered the art of magic. You can now pull a random weapon out of your enemies, even animals,ears! Actually, more like their dead bodies.

Aqua Cura!: Hey, who knew? Aqua Cura really DOES work! Your consumption of this horrid beverage allowed you to become used to the radiation. You still recieve radiation, but you regain health equal to the rads every second! (Recieved if you drank the aqua cura)

Sun's Glare: Your eyes have become used to the light. Of the Wasteland. When in daylight you are able to see red tick marks from far away, equal to five points of perception.

Radioman:You are now able to listen to EVERY radio signal, regardless where you are. (works in DLCs)

Explosive Pitcher: Your skills as the Vault's Little League pitcher have helped you greatly. Your accuracy in VATS with grenades is increased significantly.

That's all I have for now. DiarrheaDELUXE 15:29, July 17, 2010 (UTC)

Hmm...how about these? (DLC required!)

Anatomical Analyst (Level 24, INT 7, Medical 70): Your devotion to studying your enemies has allowed you to better cripple their movements. Take this perk and you'll do 50% more damage to limbs than normal. Oh, and headshots are 25% more damaging, to boot.

Longing Desires (Level 28): Did you miss out on a few perks earlier on? Not to worry! Take this perk, and you get to choose from any four perks from earlier in life! (NOTE: Not available at Level 30.)

Rad Immunity (Quest-related perk - must turn in the Modified FEV to the Brotherhood of Steel): Thanks to the minds of the Brotherhood, you've been injected with a special serum that makes your body immune to radiation like Super Mutants, but with none of the ugliness. Never worry about Rad-X or Rad-Away again!

Say Hello... (Level 24, END 7, Big Guns 70): There's a reason you lug around all that heavy ordnance, and this is it. All Big Guns now deal 50% more damage than normal.

Fist of the Divine (Level 26, Karma equal to Very Good): As long as you maintain a Very Good Karma Level, there's a 10% chance that an Unarmed Strike in VATS will instantly kill your target.

Fist of the Damned (Level 26, Karma equal to Very Evil): As long as you maintain a Very Evil Karma Level, there's a 10% chance that an Unarmed Strike in VATS will set your opponent ablaze, dealing a monstrous 80 fire damage per second for 10 seconds. Combine this with Pyromaniac for even more devastating results.

Engineer (Level 18, Repair 70): You really know your way around your equipment. Take this perk, and any weapons associated with a specific category can repair all other weapons belonging to that category.

Martial Arts Master (Level 24, END 7, Unarmed 70): You have such great mastery of martial arts that you use your opponents themselves as weapons. Taking this perk allows you to occasionally toss your hapless victims into your next target, dealing twice the damage a normal strike would have dealt.

That's about all I got for now. Titan AEX4 05:18, July 24, 2010 (UTC)

@Titan AEX4 you should change Fist of the Damned to "Right hand of doom" so it can be a reference to Hellboy.

20:18, July 24, 2010 (UTC)

Where? (Level 20, AGL 7, Sneak 75) Ooh, been spotted by that smart raider? Well now you can make him forget all about that. Now if you're seen by a hostile while in sneak mode you can return to hidden state by hiding within 3 seconds of being seen, but only once per person/animal within 1 hour.

Damn Wind (Level 10, AGL 6, Sneak 50) Did Lucas Simms hear you snooping around his house? Well if you had this perk you might still have a good reputation in Megaton. Now people can't hear you while you're in sneak mode.

Builder (Level 24, Repair 50) Need a Stealth Boy but don't have the caps? If you have scrap metal then you have a lot of stuff like that. For 10 pieces of scrap metal you can now make 5 mesmetron cells, a stealth boy, or a mini nuke with your spare scrap.

Ghoulification: (Level 30, 900+ rads) Radiation! You are a sad, sad sucker. All that radiation is catching up to you, you might become a ghoul. This perk gives a 50/50 chance of ghoulification. If you become a ghoul radiation poisoning detrements become positive(death=+1HP per sec.), but some will hate you for your change. If you don't ghoulify then you will become immune to death at 1000 rads, instead another detrement of -2 AGL will be applied.

Le Chef: (Level 4, 5 INT, STR>[less than]6) You're a good cook. With a frying pan you can cook up your meats to cut there radiation in half and double there HP+ and value.

Butcher: (END 5) Without a mom your cooking was testosterone fueled. You would slam down with the knife instead of a finesse ful swing. With this perk your melee weapons do +30% damage, with a range deduction of -35%

Yum Brahmin 02:35, July 27, 2010 (UTC)

DAMN GIRL/BOY - Your bowels are now so clogged up with radiation, you fart it! Decreases radiation -10 every 20s

Scrap God - You can make just about anything out of scrap metal. Use scrap metal to repair your guns

That S.P.E.C.I.A.L something - Raises any S.P.E.C.I.A.L stat to 10

Stylish - All Clothing/Armor now comes with a +2 CHR effect, and special dialogues

Emo - After examining all the raider scupltures, you are now manically depressed. The good news is after all the abuse you put yourself through, you now cannot be crippled

Overseer - I CAN SEE YOU. Boosts red tick by 10 Perception.

And this goes here - +20 to Science and Repair. Armor can now be repaired with any other type of armor, but less effectively. Hacking now is easier, but 5% chance terminal blows up from tinkering

THE CHINESE ARE COMING - +3 to Endurance, +5 to damage with snipers, +10 to sneak

We're out of perks - Get this perk and you die. DO IT!

Vault-BA 02:59, July 31, 2010 (UTC)