Matters to Settle

 is a repeatable quest in Fallout Shelter.

Synopsis
''Three Dog reports that the Pests and the Hungry are about to face off right where a settlement stands! We need to stop them and save as many Settlers as possible. Also, we should be on the lookout for Weekly Exposition reporters, and use the codeword “eagle” after they talk about Nuka-Cola.''

Objectives
Save a settlement caught between the Pests and the Hungry.

Dialogue

 * Only a few. Most people got out in time thanks to Three Dog's warning. Please save them. (_Conversation_1_NPCEnd_1);
 * Weapons free, folks! Fire at w- (_Conversation_1_NPCStart_1);
 * Wait! Hold! (_Conversation_1_NPCStart_2);
 * Who are you? Are you here to help? (_Conversation_1_NPCStart_3);
 * Yes! We've come to stop this madness. Are there any more Settlers trapped in here? (_Conversation_1_Team_1);
 * Alright then. I'll see you back at your Vault. (_Conversation_2_NPCEnd_1);
 * That's mighty kind of you to say. I won't let you down. (_Conversation_2_NPCEnd_2);
 * Thank you! We're out of ammo and thought we were done for. (_Conversation_2_NPCStart_1);
 * Those Pests and Ghouls aren't after us specifically, but they don't avoid us either. (_Conversation_2_NPCStart_2);
 * You've saved us, so if you need help in your Vault, I'll go back with you. (_Conversation_2_NPCStart_3);
 * The Vault always needs extra hands. You'll fit right in. (_Conversation_2_Team_1);
 * The offer is appreciated, but you belong here, protecting the other Settlers. (_Conversation_2_Team_2);
 * No problem, no problem! I was just on my way out. (_Conversation_3_NPCEnd_1);
 * Yes... exactly. And then I'd still be hungry. Silly me. (_Conversation_3_NPCEnd_2);
 * Oh good, I can finally stop talking about hunger. Here's a gun I found. I hope it helps. (_Conversation_3_NPCEnd_3);
 * That's... nice. How about we each just go on our way? (_Conversation_3_NPCEnd_4);
 * Don't shoot! I'm too hungry to fight! It's unbearable! (_Conversation_3_NPCStart_1);
 * Only an ice cold Nuka-Cola would satisfy my hunger. (_Conversation_3_NPCStart_2);
 * Hunger this! Hunger that! It's all I can talk about! (_Conversation_3_NPCStart_3);
 * Leave this settlement now and things won't have to get ugly. (_Conversation_3_Team_1);
 * Don't you mean “quench your thirst”? (_Conversation_3_Team_2);
 * The eagle flies over the brahmin herd. (_Conversation_3_Team_3);
 * The quail rustles in the bushes. (_Conversation_3_Team_4);
 * It is not. The Warshippers will be very upfront about trying to kill you on the way to War. (_Conversation_4_NPCEnd_1);
 * Still your weapons, brave warriors. I've come to talk, not fight. (_Conversation_4_NPCStart_1);
 * I have a message from the great Horseman War, may he live forever. (_Conversation_4_NPCStart_2);
 * You've fought well here, and he appreciates your efforts against his foes. (_Conversation_4_NPCStart_3);
 * So he requests a parley with you to discuss mutual concerns. (_Conversation_4_NPCStart_4);
 * It's a trap, isn't it? (_Conversation_4_Team_1);
 * Yes! TO BE CONTINUED! (_Conversation_5_NPCEnd_1);
 * What does War want to discuss with you? (_Conversation_5_NPCStart_1);
 * Will the fourth Horseman, Death, finally join the fray? (_Conversation_5_NPCStart_2);
 * And will the Pests ever find a snappier name? (_Conversation_5_NPCStart_3);
 * Find out all that and more when the story continues in Part 2! (_Conversation_5_NPCStart_4);
 * To be continued?! (_Conversation_5_Team_1);