10mm submachine gun (Fallout 3)

The 10mm submachine gun (SMG) is a small gun in Fallout 3.

Characteristics
An incredibly powerful weapon in close combat, the SMG can eat through enemies extremely fast thanks to its high fire rate. Its efficiency rapidly decreases with range, as without Concentrated Fire it is too inaccurate. However, it remains a powerful weapon in confined spaces, particularly against particularly durable enemies, such as mirelurks and mirelurk kings.

Note that it requires a large ammo pool due to its fire rate. It also degenerates fairly rapidly and can fire 1186 rounds, or about 40 magazines, before breaking. However, it's common enough to make repairing it easy.

Variants

 * Sydney's 10mm "Ultra" SMG: A customized variant with expanded magazines and improved firepower.
 * The sim version from Operation: Anchorage is a variant with 999,250 hit points, making it invulnerable. It is not available outside the simulation. A separate version, called the 10mm alloy steel submachinegun is included in the game's files, indicating that the weapon was supposed to have an unique skin and be available outside the simulation.

Locations

 * Loot
 * National Guard Depot: Plenty to be found throughout.
 * L.O.B. Enterprises: Multiple throughout.
 * Non-player characters
 * Rivet City: All guards carry these as standard issue.
 * Brotherhood Outcasts and Lyons' Brotherhood of Steel troops carry these at low levels.
 * Paradise Falls and Lincoln Memorial slavers carry them
 * Raiders can spawn with them.
 * Doc Hoff, Dukov, the Child slaver, Michael Masters, Murphy and Robert.