Talk:Gifted

For those of you bad at math, an average character who takes the gifted trait will lose 51.5 initial skillpoints (or only 47 if the game rounds down for every 10% calculation).

An average char gets 15 SK/level A boosted char gets 17 SK/level But, he has that nasty -5 SK, so he gets only 12SK a level.

CONTEXT: IN fallout 2.

DILIGENT READERS: IGNORE THE ABOVE

I just realized I confused % and"hard points". Is it 10% of X% skill? Or X% - 10%? I dunno. If the former, the loss is negligible. If the latter, the loss is so severe that the few bits you gain from stat increases (which total to 27) are so minimal that they aren't worth calculating.
 * It's X% - 10%. Confirmed, you can to just by going into the character creation and observing.  For example, I had X skill set at 50% (the primary stat was at 10 so as to be unaffected by the increase Gifted gives).  Instead of dropping to 45%, by 5%, which is 10% of 50%, the skill dropped to 40% and by 10%.  This shows that instead of basing the 10% around current skill value, the 10% is based around 100% skill value, always.  Interestingly, the bonus from the increase in primary stat subtracts from the penalty.  68.51.95.206 22:27, 3 April 2009 (UTC)

Speedrun
For some reason,this is a good perk for a speedrun,once youve finished the game just use Mutate! Perk to get a diffrent trait and then get the fallout 2 hintbook to Raise your stats to 10 so you dont need gifted anymore Werewolfhell 17:07, 5 June 2009 (UTC)