Heavy synth armor

 is a set of armor in Fallout 4.

Background
A specialized type of equipment manufactured after the War in the Institute's laboratories, this type of armor was tailored for Gen 2 synths to extend their lifespan in surface operations and effectiveness as policing force underground. The set is modular and designed to protect a synth's mechanics, rather than human's vitals, resulting in subtle differences. It's available in three grades, with increasing levels of protection achieved by layering additional synthetic armored plates and combining it with two different types of synth helmets.

The lightest variant offers minimal protection, focusing on the wrist and ankle joints, with the shoulder harness acting more as tactical rigging than protective equipment.

Characteristics
Synth armor consists of five different pieces that make up the entire set, one for each limb, and as well as a torso piece. They can be worn over thin clothing with ease, and can be modified with standard armor mods. Synth armor is tilted more toward protection against energy weapons although it does protect against ballistic based weaponry.

Synth armor limbs offer similar protection to combat armor limbs, yet weigh nearly twice as much (with both fully upgraded), which makes one wonder if the developers got the limb weight of these two armors backwards.

Adding a plackart to the previous level of protection this armor also supports a back piece. Which has some sort of pair of wires protruding from something into the bevor. The revebraces and vambraces shapes were changed (squared) and attached to one another via a long metal hinge extending from the top of one to the bottom of the other. The hinge of course is at the elbow. Two large hip and a single large rear fauld pieces have been added.

While the cuisse and the greaves were attached together in the same manor as the revebraces and vambraces. With the hinge at the knee.

Base Stats
These synth armor variants are post-War creations intended to be worn with the synth helmet or the synth field helmet. All synth armors are available in two variants: Dirty and clean. The differences are purely cosmetic, with the former representing gear used by synths on the surface and the latter gear used within the Institute. All Institute Gen 2 synths also wear a synth uniform (unplayable without mods).


 * Note: Due to the way the data files are structured, there are only six basic FormIDs for use with the console: (open helmet),  (closed helmet),  (chest),  (left arm),  (right arm),  (left leg), and  (right leg). Using these with the  command will spawn a random piece in the target's inventory.
 * To allow for more precise spawning, the Base ID column links to leveled item  that spawn items of that specific class.

Modifications
This item has the following modification slots: Material, Misc. All numbers are relative to the base stats.
 * Material mods can't be swapped between arms and legs, even though they cost the same and provide the same bonuses.
 * Misc mods that are available to both arms and legs can be swapped.
 * You can find Muffled arms as loot, but this is a bug. If the Muffled mod is removed from the arms, it cannot be re-added. It also likely provides no benefit on the arms.

Locations

 * Synth Armor begins dropping from Synths around level 20. They are usually found sporadically only on Gen 1 and 2 synths.
 * Synth armor can also be purchased from the Synth vendor located at the Institute concourse.