Talk:Vault 11

at the end
the way i did was used a stealth boy and i had robotics expert and just shut down all the bots.

I still had some pulse mines from the Helios One tower. I didn't realize this till maybe the third or fourth try. After setting two down, I discovered they could go through the wall and just three the last three through them. They went off as soon as the doors opened and left a single turret in the corner where I set the first two down outside the wall. 173.87.3.163 00:08, October 22, 2010 (UTC)

I just checked out V11 for the first time yesterday. I headed into the 'light' forewarned and forearmed. 4 frag mines (didn't want them to blow me up too, and had NO pulse devices) were placed two on each side. A stealth boy and 4 clips of ammo through a LMG later(4x90x 5.56) and the 'sacrificial chamber' was no more.

So, no pulse devices, a light machine gun, a few frag mines, and level 12. I was proud. The multiple turrets were the hardest part, the Sentry bot ran into TWO of the frag mines before I even gave my position away.

Differential Pressure Controller
In the fully submerged area of the lower levels, in a cabinet in one of the rooms, you can find a "Differential Pressure Controller," but I can't find any use for it. I finished the story of that vault, so it apparently doesn't have anything to do with that. Is there a quest I can get somewhere, in which this is useful? It doesn't weigh anything, so I'll keep it with me. Just wondering if anyone had found a use for it yet...

Yes, it's part of the "Still In the Dark" quest.

Careful with the vault door, guys!
I 'bout locked myself out of the Vault. I went in, rummaged around a bit, left, shut the door behind me and forgot about it. Came back several levels later and nearly had to resort to console commands to get the sucker open again. Even when it did open, the audio played 5-10 seconds before the door itself did anything. Vault 108 had a similar problem back in DC. Be careful, and if someone's willing to confirm possibly we could add it to the bugs. I haven't done so since I've only seen it happen on my machine. Oh, and I'm vanilla at the moment. TestECull

It happened to me on the 360. I had the same problem at Vault 92 and 108 in Fallout 3. I have found that clicking the door itself and then hitting the contron pad seems to work. This seems to be caused by leaving the map cell befor the door has completly finished it's closing animation.The Emporer 03:33, October 27, 2010 (UTC)

One mistake on vault 11. They didn't wittle themselves down to 5 people via sacrifices. The last 5 people were what survived the civil war that broke out when the Justice Bloc staged a coup.

My personal bet is the female voice in the first recording is from Overseer Stone.

"My personal bet is the female voice in the first recording is from Overseer Stone." --Apart from the gender absolutely nothing confirms that idea.

Also, she is assumed dead, as "her fate was sealed". --  Valoopy 00:27, June 7, 2011 (UTC)

Absolutely nothing disallows the idea, and while her 'fate was sealed' by being overseer, it certainly suggests the violent coup (that would have killed her, or maybe not) occured not long after her election, and long before the sacrifice was required. The above poster 'bet' that it was Overseer Stone recorded in the end. The word bet perfectly sums up the dearth of evidence, thus the next two posts reveal logical flaws with the two of you, not the original poster. (I agree in that I have a gut instinct that wanted Mrs. Stone to survive, despite NO evidence to directly suggest it. It IS possible, despite some people's know it all attitude.

The last vault dweller
Ok this is my understanding. Voice 3 says 'I'll go first,' to which Voice 5 says 'Ready, Harry?' Voice 3 is then confirmed as Harry. Harry then says 'Yeah.' Harry(V3) and Voice 1 cannot be the shooter as their quotes are far too off for them to be the shooter. That leaves only Voice 2, 4 and 5. Since 5 asked Harry is he was ready, he is most likely the shooter as Harry previously wanted to be the first to be shot and 5 wanted to grant his wish. Next, we hear 4 shots in succession. Voice 1 whimpers (although it sounded more like a sigh) and there is the sound of the pistol falling onto the ground. The consecutive 4 shots tells us ALOT. If you think about it, in such situations, the gunmen that is executing his friends and finally himself, will pause awhile to think about shooting himself since suicide by gunpoint without consideration is hardly humane. Also, the pause will also be there when he turn the pistol to himself and shoots. SO, Voice 1,2,3,4 have all been shot dead. Voice 5 is the remaining, living Vault Dweller and is very liekly roaming the Wastes. He never mentioned about killing himself, only that the story of Vault 11 shall never be told. The only way I can infer this to be is that Voice 5 left Vault 11 and kept quiet about his life in a vault. He could have assumed a new identity. I think we all hope for a DLC, or at least one to include Voice 5, to be released for this part of New Vegas cos' it would be really cliffhanger for the hardcore fans.

P.S. Also it is possible, that the survivor is in fact Voice 1. Suicide was a voluntary action and the vault dwellers had little reason to kill the one, who didn't want to die. So V5 could shoot V2, V3 and V4, shoot himself and after that Voice 1 would sigh (for he couldn't save his friends from death), turn the recording off and step out of the vault. But that is without considering the 4 gunshots in succession

-I dont know about you, but the audiotape Voice 1, sounded remarkably similar to an old man in Novac, No-Bark. Could it be that his experience and the death of all his fellow vault dwellows drove him to insanity? Also the character No-Bark himself seems intent on telling people truths that only he knows, a common driving motive that Voice 1 appeared to share.

-Yeah, I thought of it as well, seeing as Novac is the closest town from Vault 11. But the voice similarity can be just due to the same voice actor. Many New Vegas characters share voices after all.

-I believe the game developers are hinting (by showing the vault door at the beginning) that is indeed YOU! the player character that is the sole survivor.

-Doubtful, since the Courier can be a woman, as well as a man, and we know for a fact that Vault 11 survivor's gender is male.

-Has some one tested that the holotape isn't different for male and female characters? It is possible that it is you, considering how easily you seem use the pipboy 3000 and V.A.T.S right from the start as though you have used them before, after all, no physical person actual tells you that V.A.T.S. even exists, let alone how to use it.

Why could not #4 have shot #2, #3, #5 and then himself? that way #1 wouldnt have to have shot the others against his will to fit the story. 99.61.40.108 02:51, November 14, 2010 (UTC)

"Why could not #4 have shot #2, #3, #5 and then himself?" - Yes, it is possible although we can't confidently say that the shooter is V4. The scenario you describe was already mentioned in the discussion.


 * You have it backwards. #3 is Henry (Not harry, and not voice 5), and asks if he's ready. It's likely #3 is the survivor. As to the guy saying it's No-bark, voices in New Vegas aren't very varied. (The african american male voice is heard on over 50 NPCs) 71.3.180.155 21:58, November 29, 2010 (UTC)

Has anyone thought it could be Doctor Mitchell, Since he gave you the Pip-Boy at the Beggining, Thus making us Infer He has had it for a long time. Lenov 00:54, December 21, 2010 (UTC)

- Doc Mitchell is from the vault in the Vegas Strip. The "owner" of the vault talks bout how she made fun of Doc Mitchell calling him Molerat (or something like that). I dunno about "Voice 1" "Voice 2" and all that. But for me it was pretty clear that one man killed 3 other people then killed himself. They were going to kill themselves, but no one said that they re going to kill all of them. So, just the people that wanted to suicide got killed, and the one that didnt, got out of the vault. Its simple as that, i dunno why everybody its making a fuss of it if its really simple. One guy was trying to convince the other 4 to not commit suicide but failed, the 4 people killed themselves (you hear the *sigh* in the holotape) and the only guy left is the one that got out of the vault. BTW, the Courier seems to be from california since he heard about that singer in New Reno. I do think that the guy that got out of the vault is No-Bark, seems reasonable.

"Unlike other Mantis in the Mojave, Vault 11 giant mantis' arms will explode when taking them into your inventory"
This is not true, as I've had the same experience with the Mantis at Vault 22.--Penumbra 17:08, November 1, 2010 (UTC)

I just take the forelegs off just to see a mini explosion, all of the manti do it... --Pi face dude 20:50, November 11, 2010 (UTC) The Mantis In GoodSprings School dont do it--DMK961 19:58, December 3, 2010 (UTC)

This seems to always happen, save for one or two exceptions, with giant mantises, but not giant mantis nymphs or females. Take 1ne 16:14, December 15, 2010 (UTC)

Turrets in the sacrificial chamber.
They were non hostile towards me, possibly because i killed Mr. house during the NCR questline.

It was the same for me too. Nukey  ☢ talk 00:13, November 2, 2010 (UTC)

"They were non hostile towards me, possibly because i killed Mr. house during the NCR questline." What's the connection between Mr. House and the Vault?

Turrets in the vault belong to the Strip faction... programming error most likely. --Penumbra 01:59, November 3, 2010 (UTC)

An oversight by the developers, most likely. The turrets are a member of the Lucky 38 faction. I released a fix to remove that membership. http://www.newvegasnexus.com/downloads/file.php?id=35210 --Macacan 00:44, November 11, 2010 (UTC)


 * I had an incident myself where I failed "The house always wins" when I killed the turrets in [Hidden] mode. 71.3.180.155 21:53, November 29, 2010 (UTC)

NCR Trooper found in Vault 11
It was strange, I found an NCR trooper inside Vault 11, it was only 1 though. It was on the 360 version, not sure if it was intended or if just bugged out and decided to spawn there.
 * I found one too. Figured it was someone who went in to investigate and got overwhelmed and killed. -- 16:30, November 5, 2010 (UTC)


 * I also saw an NCR trooper (PC ver) and thought it strange. She was in the vault door area where the supposid survivors had killed themselves. She automatically talked to me and said not to enter certain areas of the vault (sorry dont quite recall her exact words). At first I thought NCR had taken over the vault or something but she was the only one there. She proceeded to wander the vault after that and I assume died at some point from the beasties within. I saw a dead NCR trooper down the left corridor from the vault entrance afterwards and assumed it was her, but that turned out to be a male. I cant find any trace of her now, not even a body, even tried reloading an older save and going to the vault, but that time no living NCR trooper appeared at all. --Neobunny 11:03, November 8, 2010 (UTC)
 * Also found a dead trooper close to the entrance. I'm guessing, if scripted, it's supposed to be a soldier from the nearby El Dorado Substation that's gone in to take a look around and met his end. Or it could be one of the guards has just followed a hostile Bark Scorpion inside or something and died. Some people have encountered two guards, but I've only come across the one. Seems to be the close proximity of El Dorado and Vault 11's nasties. 110.174.91.113 10:44, November 22, 2010 (UTC)

I found a live trooper in the entrance chamber, so i just followed them when the dialogue finished. It just got really wierd the trooper just walked down into the lower levels and flopped about for a bit and i suppose... died... is this just mine??? thought it must be a glitch or something :/

08-18-11 Hey just played through. Did NOT find any live NCR troopers in the main entrance, or anywhere. DID find the dead male 'NCR Trooper' (not named dead, just actually dead) flat on his back in one of the hallways related to the dorms. This isn't truly the 'lower levels' but I think that's what above people meant. Was he lying perfectly straight, face up, right around a corner, head towards the corner and feet pointed down long hallway? Assuming the live female isn't a mistake, what are the odds these two are meant to be NCR deserters, people who took off into the wastes just after pay call?

I Found a ncr trooper here, he was dead, i found it odd in thier cuz the first time i was here he wasnt here at all 65.6.1.27 20:58, October 19, 2011 (UTC) Dnk45

there is usually a dead ncr inside but sometimes when you come from the el dorado substation there is a force conversation and if you leave the area before it triggers the ncp will follow you trying to start the conversation, when it happened to me not only did the guy follow me but as soon as he was done a female ncr was standing next to him doing the same thing so that could be the reason they are sometimes in there. but also when i stayed at the substation there was no female conversation only the male.--64.126.90.132 22:11, November 6, 2011 (UTC)

The image of the door
File:Vault 11.png is perfectly acceptable, why does it keep getting marked as a bad image, or worse, changed out for one with a HUD showing? -- 20:49, November 6, 2010 (UTC)

2 La Fantoma Loot should Be Removed?
I believe this is random loot in the lockers. I did not finD two La Fantomas in the lockers in the classroom west in the entry area.De stijl 05:22, November 29, 2010 (UTC)

i don't find any magazines in vault 11. also, sometimes there will be containers that are empty that don't say (empty).

Stealth Boys are random loot?
The "Layout" section of this page claims there is a Stealth Boy in the female dorm. "'There is a copy of Pugilism Illustrated in the Female dorm, second door on the right. There is a Stealth boy in the same room.'" The "Notable Loot" section, on the other hand, says it's in the room next to the security office. "'■ Mini Nuke, Stealth Boy and some ammo behind the hard locked door in Living Quarters.'"

After searching both rooms thoroughly and repeatedly, I have been unable to locate a Stealth Boy in either of the two rooms, or anywhere in the vault. Science-Doer 12:35, November 29, 2010 (UTC)


 * After quite a bit of searching, I found a Stealth Boy in an ammo box in the locked room (Armory?) next to the security office. Did not find one in the female dorm room indicated, however.-LawdyMissMaudy 06:40, July 29, 2011 (UTC)

The House Always Wins glitch
Added a section in bugs about failing The House Always Wins when taking out the turrets. Just happened to me, and by The House Always Wins page it's a fairly common thing. I'm a PS3 player, so I can't check turret factions for myself, but it seems to be pretty well documented on the House Always Wins page. Don't know if someone wants to check if I haven't said any obvious lies, though. It's hard for me to tell.

Also, not being able to complete it yet makes me sad. Had to load a save from before entering the Vault. Don't want to fail THAW yet, so before I go back in I've either got to wait until I've got far enough in the story that I've failed it by myself (going for Independent Vegas), or wait until one of my companions is hard enough to take the turrets by themselves. As it was, Veronica and ED-E both went down in under a minute. Freaking Sentry Bot. xP Zakrael 04:10, December 5, 2010 (UTC)

Identity of the survivor
We can assume through various sources' logic that either voice 5 or voice 1 survives. Voice one, according to one source, is voiced by Peter Renaday, who also voices Loyal, Doc Henry, Heck Gunderson, and No-Bark Noonan. We can immediately cut out 3 of them, as Loyal was from vault 34, Doc henry was from an enclave rig, not a vault, and Heck is simply too young, although his father could have been the survivor. So either it was Papa Gunderson or No-Bark Noonan. No-Bark is approximately the right age, is insane, and therefore could be from anywhere, and lives alone. Therefore, No-Bark is most likely the survivor of vault 11.
 * I doubt there is supposed to be a link to any NPC in New Vegas and the Vault 11 survivor. It's just a twist to keep the logs interesting. Sure, it shows you that somebody survived, and is out there walking the same desert as you, but I think that's about all this log is supposed to entail. 110.174.91.113 12:44, December 12, 2010 (UTC)

I agree, above post is bogus. It's not supposed to be a certain NPC; if it was, you'd never expect who. It's supposed to be a secret. It's also VERY obvious that the events in Vault 11 occurred SO long ago, that if you did find the one survivor, he'd probably look exactly like his 4 compadres by now(2281). That is, is long since dead by now.

The survivor was supposed to be in the game but was cut from the final version.

Hey post above this one, that wuz dumb to cut the survivor from the game 65.6.1.27 21:03, October 19, 2011 (UTC) Dnk45

Water Glitch
Upon reentering the Lower Level, my FPS rate dropped drastically. Wondering why, I continued on into the section. Lo and behold, the water decided to jump all over the lower level. There were "pockets" of water all over the place. You could not drink them. It was actually quite comical to watch the PC swim through random parts of the vault. But the FPS drop is annoying. 99.225.162.83 15:45, December 25, 2010 (UTC)

Ulysses?
Anyone wonder if the Vault 11 survivor is Ulysses? The fact that he wears an American flag might mean he has some connection (or grudge?) with democracy and in Vault 11 we see democracy in action with terrible consequences.

You have a fairly good theory. Pretty much everything about Ulysses is a mystery, like his age or birthplace, so it may be possible that he's the survivor.

Some canon author just expressed a death wish when you posted that. It isn't Ulysses. He's a tribal and a waste-walker. You aren't supposed to know WHO survived, just that one, unnamed dweller made it out bc they didn't want to commit stupid-cide in the main entrance. Who is not really a relevant question, they're probably already dead.

You do have a great point, but I think Ulysses personality is WAY TOO crazy for it to be the last survivor. Remember the Last Survivor was trying to convince his fellow Vault Dwellers not to commit suicide, an assuming how Ulysses acts in the game it seems like he would have cared less and moved if he was indeed the survivor. As I been told, ITS A MYSTERY............. 65.6.1.27 21:09, October 19, 2011 (UTC) Dnk45

loot list
Im pretty sure anything in a locker is random loot, not entirely sure though, listing the loot thats inside lockers is kind of pointless

"Milgram experiment" reference inaccurate
Claiming the story of Vault 11 is a reference to the Milgram experiment is inaccurate. The whole point of the Milgram experiment was to show that people will obey orders simply because they come from an authority figure; in Vault 11, people only begin to obey the AI because their lives depend on it. While this may seem like a small difference to most, the inclusion of punishment in the Milgram experiment would've changed the purpose of the experiment entirely. I think it's best that someone remove the claim of a "Milgram experiment reference" from the Notes section. "DF"71.163.128.20 18:42, January 16, 2011 (UTC)


 * Actually, there is a rather huge reference to the Milgram experiment right at the end. If you do not sit in the chair immediately, a voice will tell you to several times, and the wording it uses is almost exactly the same as the wording of the instructions used in the Milgram experiment (the wording was important to the experiment, see http://en.wikipedia.org/wiki/Milgram_experiment#The_experiment ).  Rather than removing the claim, I for one think it should be expanded to include this information. --217.155.69.206 06:36, February 7, 2011 (UTC)

Infinite XP as vault loot
according to the recently updated PS3 version of this game, there is no way to gain xp more than once from the only terminal in the room at the end of the sacrificial chamber. Accessing it once gains the player 500 xp but accessing any time after that shows only a blank screen. Can anyone confirm that this terminal glitch works?

Don't exit out of the terminal. Keep selecting the option that gives you exp. Sign your posts. 24.210.237.223 22:44, March 4, 2011 (UTC)

ED-E Disappeared in sacrificial chamber!
I had Cass and Ed-e as my companions, Cass' AI didnt figure out how to follow me inside but Ed-E did. Once the door closed and after the walls came down, starting the fight with the robots, Ed-e vanished. No dead companion message (Hardmode), no loss of perk, and NPCs all around the Mojave react as if Ed-E is still following me. This has made it impossible to see Caesar at Fortification Hill as the guard reacts to the glitch as Ed-E is still following me. I'm on the X-box

Goodbye, reputation! (360)
I left Vault 11 and happened to check my reputation when leaving to check my Brotherhood status (I was finishing "Still in the Dark") when I noticed it did the exact same thing as the white glove society attire does - deletes all of my reputation for The Brotherhood, NCR, The Khans, Caesar's Legion, and the Powder Gangers with the nice bonus of making my idolized rank within the White Glove Society turn into Vilified. This may not be because of this exact Vault, as I hadn't checked after leaving Vaults 3 and 22.

Also, I left Vault 22 last.
 * This seems to fixed on the PS3 version. However, I still experienced the white glove glitch. My NCR rep. was left intact, however. --72.177.165.50 18:06, July 26, 2011 (UTC)

Annual Sacrifice and Odd Entry...
First let me start out by saying that No-Bark is a very unlikely candidate to be the last Vault 11 Dweller. Here's why: in the Sacrificial Chamber there are 16 skeletons, 7 on one side, 9 on the other, nicely tucked away behind the walls from where the robots come from. Since the sacrifice is an annual event, this would mean that Vault 11 opened up around 16-18 years after having closed. The prepared speech claims it must have been decades, this can be no more than a feeling. Keeping with 17 years (one year before the first sacrifice, one year after the last) this would mean that Vault 11 opened up in the year 2094. No-Bark shows no signs of Ghoulification, and is not very likely to have had access to human preservation tech like House (which wouldnt be a good alternative considering the state of House's body). In NV it is the year 2281, which would make the Vault 11 Survivor around 187 years old. Much can happen in fiction, but even in the FO universe an explanation is given to exceptionally high age.

Also, I find it very odd, and more likely an oversight on the devs behalf, that the last survivors of Vault 11 found out the vault's purpose by entering the Chamber amidst the chaos of civil war, or its aftermath, and not being killed by the robots. There are corpses everywhere in the Vault, except for the initial Chamber room (before the walls go up revealing the 16 skeletons) and the halway leading to it. There are also no signs of corpse removal/disposal in the Chamber, suggesting that the 16 corpses are indeed the first sacrifices. Then it would be odd for the last survivors to reach the mainframe without being vaporized and get the response they have fulfilled their duty, and that the vault would be open permanently, effectivly handing control of the Vault over to the dwellers. Why would they close the Chamber? To cover the horrific truth of the Vault? Perhaps. Why would the Courier have to undergo the ritual to find out just as the last survivors if the vault was open to enter and leave? Or, in other words, why would the Courier have to undergo an obsolete ritual if the purpose of that ritual was to open the vault, which it was? that's not entirely clear to me. Also, after the Courier leaves, the Chamber does not reset, and it's very unlikely, after having heard the "good news" that the survivors would have reset it, instead make a run for the exit ASAP. Just my 2 cents... --Radnus 01:10, April 28, 2011 (UTC)

Radnus, From what I understand, they refused to send anyone into the sacrificial chamber all together. This was when the mainframe gave them the message(essentially like an "auto reply" email) that they were free to go. Perhaps I misunderstood it? -Bova, 11:34 central time for USA August 8, 2011

Right, Radnus. You're assuming things. Just because you killed all the bots and accessed the messages on the mainfraime ITSELF, that does not mean that was where the vault dwellers were standing when they MADE the message. After all, if they were standing in the mainframe room, they would have killed all the bots and turrets (very unlikely, for vanilla NPCs). This means, by your logic, they would have already defied the computer, AND confronted the 'evil chamber' and destroyed it. (At least the deadly part). IF that was the case, Radnus, would they have recorded quite a message like that? Heck no. Would they have said they weren't going to send anyone else DOWN THERE if that is where they were standing when they said it? Laughably, no. The message was sent, to the mainframe, from elsewhere in the vault after almost everyone died in the coup, that was started by the justice bloc over order 754. The evidence in the game suggests very strongly that the Courier (if indeed they do go down there) is the only one EVER to enter the sacrifical chamber, other than the original sacrifices. They are still there, too, the robots pull them behind the hidden doors so the newest sacrifice won't see them. Cleanup, or wrapping up the end of the experiment was NEVER considered by project safehouse. Their only concern was what would transpire the first time, when the vault was sealed. This also seemed to be the sentiment of the 5 survivors, screw it. Nothing ever suggested that the coup-war or survivors entered or were forced into the overseer's office, much less the tunnel or chamber. If you thought that, you dreamed it up. The robots were programmed to drag off the body, clean the blood, and get back behind the metal curtains in preparation for the next year's sacrifice. Just because you could access the mainframe from the sacrificial chamber ( and only the mainframe that ran the experiment, not other systems, it seems) doesn't mean any of the original vault inhabitants (or the 1st overseer, for that matter) ever KNEW that it could be accessed in such a way, or ever went down to try. The recording and the auto-response (which would have ended the experiment computer's programming, i.e. a dead end and no re-loop to the beginning. This makes sense with the project safehouse M.O. and goals-) were left to be found on the mainframe, but no part of your post made ANY sense.

Female Voice sounds familiar
Am I the only one who thinks the female voice in the recording sounds an awful lot like Tandi?

Stuck in Chair, both playthroughs
I'm surprised this isn't listed as a bug, but both playthroughs of New Vegas, I've sat in that chair, and after the walls open I'm left staring at my back unable to move or get up while robots shoot me to death.
 * Tried getting up before the projector clip ends? UserGreatMara.png pistol.png 17:34, July 7, 2011 (UTC)

2nded. I didn't have trouble. The first time I sat there like a 'good little boy' until the movie was over, but leapt up with my machine gun the second the flick asked me to consider the afterlife.

The second time (i died, didn't place the mines right) I waited until Mr. Vault Video said (You HAVE NO CHOICE- SIT in the chair!) until I sat. I then got up again immediately. I never once waited until I was being shot IN the chair to get up. After all, if the walls made all that scary noise, then flew open to reveal angry red-eyed robots... would YOU keep sitting?

I'll go act like a true sacrifice of Vault 11 and if I do it soon enough, I'll post back here and suggest a for-real addition to the bug section.

Patched?
Does the Mantis Leg EXP Glitch still work after downloading the Latest Patch? (version 1.4.0.525) Zac hemker 23:22, July 9, 2011 (UTC)

Time of Freedom?
Is there any records of when the Vault doors opened? The skeletons of the dead survivors (man, that sounds weird to say) are skeletons, so it must have been a while.

No, I agree with you. I don't think most people quite appreciate that it has been a VERY long time since the events at Vault 11 transpired. Every body from the revolution, everybody in the entrance (the final 'survivors'), every body down in the sacrificial chamber, ALL dessicated skeletons. I know a body will no longer look 'fresh' after only a few weeks, but that level of degradation requires decades or fractions of a century to happen, and the 'newest' dead looked identical to the oldest. I know this is just the standard pre-war skeleton from FO3 that Black Isle used here, but I think it's obviously intentional. If you want MHO, the final survivor walked out (or whatever they did) no later than 2245, and probably before that. Even the giant pile of posters in Gottlieb's (which means god's love, if your curious. how morbid) room that were presumably just printed NEW when the vault 'fell,' show signs of heavy age. These posters would not have been scattered like that, they were obviously new prints, considering Gottlieb ran the bloc they were for. The age of them alone attests to how long ago the coup and refusal to send a sacrifice happened.

Giant Rats?
So, I just 'did' Vault 11 from top to bottom yesterday. I noticed a difference from the article in my experience. Giant freakin' rats. The green-glowing eye freeside ones. There were giant mantises, enough to kill rambo, but NO BARK SCORPIONS as the article here (and, I assume, ppl's exp in-game) said. Not outside(not really, MANY cells away) and not inside. Only giant mantis and giant rats. There was about a giant rat to every other corner or long hall. Has anyone else seen this, and is it confirmable? Is it a leveling thing? I was, I think, level 12-13-14 or in there when I went. I can go look it up w/ a save game if anyone really cares. I remember there were only rats and mantis, NO SCORPIONS, because I though I didn't need to give Veronica armor against such weak organics. (Ooops.) Couldn't figure out how a single mantis at a time, or a couple rats, were killing her. Turns out her combat animation struggles if it would clip with any part of the cramped quarters or static items. This is only conjecture, but it looked like her combat ani would 'jam' and she would get cycled out of her combat turn. Anyway, we both made it out eventually. Also, when I 'sacrificed' the bots down in the chamber with my wasteland firepower, this was the count: on the left side (from the door, facing the screen) one Robco Protectron, one Gen. Atomics Robo-Brain. On the right, a Robco Sentry Bot and Protectron. The four turrets I'm assuming stay the same, but while I was scared going in of the sentry bot, I gotta say: I was really disappointed by the 'trap.' Assuming decent skills and an automatic weapon, it was a joke. Should I have waited to be a higher level? And is this a normal population for the sac. chamber or not? (the two models of protectron and the robo-brain were ALL in U.S. Army livery. They were not named anything unusual, but were presumably 'hardened' to standard military model specs.

-- I can confirm, Vault 11 was full of giant rats and mantises when I did it as well. Not a scorpion in sight. A few giant ants were outside in the El Dorado Dry Lake area, but I didn't see a scorpion anywhere. I was level 18 when I entered the vault, 19 when I left. 71.8.49.46 06:31, September 13, 2011 (UTC)IRISH

Lower Level Save/Load Bug or Corruption?
I just entered the Lower Level and killed a rat when I got the warning that my dehydration level had increased (it was at 201). I checked my other stats, sleep was 90 and food was at 144. I drank and ate to bring them down near zero. I quick saved the game and quit for a few minutes to get some real food. When I loaded my game, I was getting warnings about dehydration, food and sleep. I checked my stats and my H2O is up to 807, food 378 and sleep 231!

I loaded the auto save from entering the lower level and it was the same. I exited and renamed the quick and autosave .bak files and loaded them in the game. The backup quick save was made right before entering the lower level, and it had the same messed up stats. The backup auto save was from when I entered the living quarters area and my stats there were fine.

This is the first time this has ever happened and the first time in this game that I have entered Vault 11. I haven't played the game in about 6 months, and have no DLC installed. --jimnms 11:21, October 23, 2011 (UTC)


 * It might have just been a random bug. I tried, but I can't recreate it.  I didn't pull out a stop watch or anything, but it also seemed like I was dehydrating faster in here than usual in here.  --jimnms 18:28, October 23, 2011 (UTC)

Sloppy level design
I just started exploring this vault, and I've already encountered numerous examples of objects clipping through each other badly, including:
 * The backs of lockers protruding through walls into another room.
 * A garbage can clipping through a toilet stall.
 * A wall decoration clipping oddly through a wall in the infirmary.

This is one of those cases where it's unfortunate that the Vault's policy (if I remember correctly) is to consider clipping issues as non-notable. Obsidian really ought to be called on the carpet for the lack of quality control here. --(talk 21:17, 19 January 2013 (UTC)
 * I've never encountered these issues. They may be related to bugs or corrupted saves (I've seen a fair amount of issues related to save corruption, including missing pieces of terrain and scenery). Tagaziel 18:13, 21 January 2013 (UTC)
 * I just loaded up Vault 11 (interior area Vault11a) in the GECK with only FalloutNV.esm (to ensure that DLC and/or addons didn't change things), and all 3 issues I mentioned are clearly visible (plus a StreetLitterDark01 object that hangs partially in mid-air over the top of a stairwell, which I noticed in-game after posting my comment above). I think it's mostly just the entry level that has these poor object placement issues, though, as I don't think I've encountered anything major further into the vault. --HunterZ_tiny.png(talk 18:30, 21 January 2013 (UTC)