Sonic emitter - Gabriel's bark

The sonic emitter - Gabriel's bark is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics
The sonic emitter - Gabriel's bark is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike knockback" effect, knocking enemies down on critical strikes. This sonic emitter is named after Dr. Borous' cyberdog Gabriel, and the holodisk containing the upgrade is found in one of Gabriel's digging spots in the X-8 research center. This sonic emitter modulation has a burgundy oscilloscope.

As a one-handed Energy Weapon, the sonic emitter - Gabriel's bark is affected by The Professional perk, and counts as an improved holdout weapon.

Variants

 * Sonic emitter - revelation, a weaker variant of the sonic emitter that paralyzes targets on critical hits.
 * Sonic emitter - opera singer, a variant of the sonic emitter that cripples limbs of the target on critical hits.
 * Sonic emitter - robo-scorpion, a more powerful variant of the sonic emitter wherein the sound wave explodes on a critical hit.
 * Sonic emitter - tarantula, a more powerful variant of the sonic emitter that lights targets on fire on a critical hit.

Locations
The holodisk containing this upgrade is found in the X-8 Research Center Residential Test facility, in same room as Dr. Borous's dog, Gabe.

Bugs

 * The knockback effect is a ripped and modified version of the script that bighorners use in their melee attack. The repurposing of the script broke it in its entirety for the bighorners, though it does work for the sonic emitter.
 * Lonesome Road includes a new bighorner script to fix this.
 * Sometimes, after entering the testing area and killing Gabe, leaving while the Think Tanks are still talking, then returning to the testing area and acquiring the Gabriel's Bark holotape, even though the holotape was picked it up, it is missing from inventory.
 * In some playthroughs, Audio Sample - Gabriel's Bark will not spawn in any of the digging spots and there is no way to get the holotape to re-spawn through a previous reload or otherwise.