Sulik

Sulik is a tribal warrior from the Primitive tribe and a possible companion located in Klamath in Fallout 2.

Background
A tall, muscular tribal, Sulik is a warrior who has heavily decorated his body with tattoos and various forms of primitive piercing. Although his image evokes stereotypical reactions about primitive tribals, Sulik has a confident, composed demeanor and offers surprising amounts of insight into the affairs of the wasteland. Whether that is due to his innate intelligence and talents or communing with the spirits is not clarified. Regardless, Sulik is a talented warrior focusing on close quarters combat, with plenty of adventuring experience, travelling from the shores of the Pacific Ocean (or Great Salt Water) to the home of biting lizards (southern Oregon).

The largest piercing is Grampy Bone, located in his nose. The entire tradition body modification is connected to the tribal lore of his family and village; through Grampy Bone, Sulik is supposedly able to speak to his grandfather and other important dead spirits of his tribe, who give him advice, cryptic as it may be.

The Chosen One comes across Sulik in Klamath, where the warrior is working off a debt to Maida Buckner. Sulik was tracking slavers who kidnapped his sister, Kurisu. She was kidnapped while out trading, and Sulik's only real lead was Vic the trader. When the trail's gone cold in Klamath, the warrior sought solace in drink. In his own words, he got drank like a fish, then the spirits of Anger and Chaos took him over. When the Arroyo tribesman comes, Sulik still has $350 to work off. <!--

{797}{}{I have some questions for you.} {761}{slk44a}{We and I know many things. Travel from Great Salt Water to home of biting lizards.}

{763}{}{Tell me about the Great Salt Water.} {771}{slk45}{The tribe's home is next to Great Salt Water. Two moons from here, fren.} {773}{}{Two moons? That's a long ways. How did you travel so far safely.} {787}{slk50}{Fren, with all the spirits walking with me, not afraid to travel anywhere.}

{764}{}{Biting Lizards?} {775}{slk46}{Geckos. The little dudes don't bite hard. It's the Goldens. They go through your leg like an old pipe stem.}

{913}{}{Sounds like slavers to me. Have you found anything out about them?} {290}{slk22}{We and I know there's slavers at Den. When we're free, we're outta here.}

{783}{}{You have to pay for damages?}

{798}{}{Where can I find trade, a healer, or a room?} {804}{slk55}{So many questions. Ardin takes care of trade here and her mother, Ardin, takes care of the rooms. No Shaman in town, but you may be able to trade for medicine.} {799}{}{Ever hear of a Garden of Eden Creation Kit?} {807}{slk56}{Never heard of it. But Maida's been keeping us busy.} {808}{}{Who's Maida?} {310}{slk25a}{She's the boss. We pay off and go find sis.} {311}{slk25b}{Maida used to run our life. She think she like us - she's not happy we're free.}

{800}{}{What's going on in town?}

{126}{}{Who's we?} {140}{slk6a}{The spirits with me, fren! They be all around. Sometimes talk.} {142}{}{What spirits?} {170}{slk6d}{Spirits be everywhere. Travel with we and I. Grampy Bone do most the talking.}

This Needs verification and completion {126}{}{Who's we?} {141}{}{Kind of like extra bats in the belfry, huh?} {150}{slk6b}{That be funny, fren. At least, Grampy Bone think so. He say you got wit. Say you going to need it.} {151}{}{Why?} {160}{slk6c}{Him got feeling about you. Grampy Bone one smart spirit.} {162}{}{What feeling?}

This Needs verification and completion {152}{}{Who's Grampy Bone?} {190}{slk6f}{Him strong spirit. Much honor carrying him.} {191}{}{Wait. You mean that bone in your nose?} {200}{slk6g}{Keep him close. Easier to touch his spirit. That's why he talk the most.} {201}{}{Hey, I can only hear you talking so far.}

{769}{}{Would you like to come with me? We might be able to find your sister in the course of my travels.} {791}{slk52b}{We're there. Grampy Bone say we might find sis with you.} {793}{}{I hope so. In any case it will be nice to travel with you, and, uh, your Grandfather's bone.}

Consulting spirits Chances Places -->

Later life
Sulik returned to the primitive tribe for a few months after breaking paths with the Chosen One, then headed east in search of his sister.

Companion

 * To recruit Sulik, the player has to pay $350 to Maida or give the money to Sulik. Alternatively, they can complete the Rescue Smiley the Trapper quest, if they can survive combat with golden geckos. Finally, if the player complete Rustle the brahmin and Rescue Torr quests, Sulik will be free to go.
 * As a close-combat companion, Sulik works best with melee or unarmed weapons and large pistols/submachine guns. A spear or knife at the start gives him an extra attack more per round than his starting sledgehammer weapon. Although burst weapons are, of course, always hazardous, Sulik will put the 10mm and subsequent submachine guns to good use as he will always close distance and then fire. He can use any melee weapons, though the best choices for him are the super sledge, Ripper, or the power fist and submachine guns such as the H&K P90c or H&K G11E.
 * Team members can only use weapons they have the animation frames for. As a result, Sulik cannot throw grenades or knives, although he has points in the skill. The .223 pistol is one of a handful of weapons whose animation does not fit their weapon type; it uses the SMG animation, and Sulik can use it even though it is a pistol.

Quests

 * At the beginning, Sulik requests that the player help him find his sister; the trail leads to the slaver Metzger, but Sulik's sister, Kurisu, is not found. This was originally intended to be Sulik's companion quest, but was scrapped later in development.

Effects of player actions

 * There are several ways in which the player can lose Sulik's services:
 * Won't join or rejoin the team if the player's town reputation in Klamath is Hated or lower.
 * Will leave the party if the player becomes a Childkiller or Berserker or the Chosen One's karma becomes -101 or lower.
 * Will attack the player if they join the slavers.
 * Will attack if the player attacks anyone in Klamath, even the nefarious Dunton brothers.

Other interactions

 * Sulik will provide poetic yet nebulous phrases describing the player's current situation when asked to consult the spirits. While most are flavor, there are numerous replies that provide foreshadowing or insight into the player's current situation. These are chosen at random from a large pool.
 * The player can sell Sulik to Metzger in The Den for $1200–1600.

Behind the scenes

 * Sulik returned to the primitive tribe for a few moons (months) after breaking paths with the Chosen One, then headed east in search of his sister. It is left open for future games and fan opinion to close out Sulik's story and decide whether the story of Kurisu, told in Van Buren, is part of it.
 * Sulik said that his "sis gone trading another village and never come back". Upon further questioning, he divulged that when he investigated, he found "One survivor. Dude was in bad shape. Said evil warriors with magic torches came. Fire would lick tribe warriors and they'd go to the spirit. [...] The evil warriors tied up the rest and took off. Sis with 'em. Fren, we be find her or dying trying." The description is remarkably similar to that of Hakunin's upon the assault on Arroyo by Enclave soldiers. It is possible that this village was raided by the Enclave as well, snatching captives for experimentation with the weaponized FEV.

Bugs

 * It is possible for Sulik to join the player's party with a stupid player character. To do so, the player has to have $350 in inventory, then talk to Sulik, withstand his mockery (hole in the head, Sulik?), and then he will agree to join. It's only possible to do this on the first try.
 * 

Appearances
Sulik appears as a companion and a talking head in Fallout 2.