Talk:World map

I added a cleanup-reorganize tag to the main page after creating the template for it from the base cleanup template. The page itself is rather a disorganized mess in the text sections, and the images should be thumbnailed in the article and linked to since they are so large.

Perhaps splitting the page up into sections based on which game is being discussed would work, with thumbnails for each map in the appropriate section. The Fallout 3 map needs reorganized into a single map, there is a good one already available on the wiki here: Fallout 3 map Bsdasym 19:03, 4 January 2009 (UTC)

Very nice pictures. --dotz 08:41, 24 May 2008 (UTC)
 * What about merging all these maps and suplementing Nevada gap (Las Vegas necessary) with Google map? (F1-F2 joined is present somewhere there
 * vB: Ouroborus? Rather Ouroboros.

Here are the new maps I have been working on to show all Fallout sites. I tried the different color idea for each games' sites but it had a terrible effect on the overall map so I tried the letter idea. Let me know of any suggestions and/or skewed placements.





Daesch 16:36, 6 June 2008 (UTC)

Well, what about Iron Mountain, Alabama? mentioned by Gecko terminal as well as Rocky Mountain Arsenal mentioned at Boulder design document? Cheyenne Mountain could be marked T/V (Crater present at Boulder design document). I got new idea for Bakersfield/Necropolis problem - it can be understant as two diffrent locations (of course under condition there is no references to Vault 12 connected with Necropolis in canonic sources; I think I am right with this matter)--dotz 09:34, 7 June 2008 (UTC)
 * The maps are great! Vault 12 is meant to canonically be Necropolis. It was not said outright, but it was heavily implied and confirmed by the devs (why would it be mentioned at all, otherwise?). But maybe it would be better to place Necropolis where it is in-game, other than where it was supposed to be... Ausir 16:27, 8 June 2008 (UTC)
 * why would it be mentioned at all, otherwise? - as well as tons of unfinished stuff; assesing its honestly it is just very strong suggestion made by Vaults Holodisc; btw not all devs' knowledge is a canonical one; I agree my proposition can look strange, but is really simple solution for Bakersfield/Necropolis problem; it can't/shoulden't be explained with Divergence (Bakersfield was probably older and there should be quite new story with its moving east - it is not what Ockham liked)--dotz 05:25, 9 June 2008 (UTC)
 * Nope, explaining it that way is just fanwank. It was simply an error and we should accept it as that, just like any other continuity error in the Fallout games (the difference being this one is within Fallout 1 itself). And if you insist on explaining it, why not simply an error by the guy who made the holodisk and mixed up Barstow and Bakersfield? Anyway, the simplest solution is not making up far fetched explanations, but simply acknowledging it as an error. Ausir 10:11, 9 June 2008 (UTC)

Another Van Buren location to place on the map - New Jerusalem (Salt Lake City). Also, according to some FO3 previews, Springvale is in Chevy Chase, Maryland. Ausir 10:54, 9 June 2008 (UTC)
 * IMHO, I feel Necropolis should be where Barstow is and since we have a consensus I'll move it there! I'll add the other site suggestions also, probably this weekend.  Daesch 21:08, 9 June 2008 (UTC)
 * The location of Broken Hills is wrong - it should be north of New Reno and south of SAD, not south of both. On the other hand, Raiders should be north of both SAD and New Reno, and now it's between them, where Broken Hills should be. As for Necropolis I asked Jason Anderson and he said he'd go with what was written (Bakersfield). Ausir 22:24, 9 June 2008 (UTC)
 * OK, I can leave Necropolis where it is also. lol. As for Broken Hills, I actually placed it over the real-life location of Broken Hills.  It could be possible that it isn't the same Broken Hills as the one in our world.  What would you suggest?Daesch 22:56, 9 June 2008 (UTC)
 * Maybe say so in the No Mutants Allowed thread and discuss it there? It might have just been moved on the in-game map for gameplay reasons by someone who didn't know that it's a real-world location, just like Necropolis. Ausir 23:05, 9 June 2008 (UTC)
 * Done Daesch 23:22, 9 June 2008 (UTC)

Springvale cannot be in Chevy Chase, as it lies south of the Potomac (assuming the river has not changed course). A quick glance at a ma shows the closest real world locale to likely be McLean, Virginia. Oddly, this is down the street from CIA headquarters at Langley, which does not make an appearance in the game. Perhaps the Langley facility was not built in the FO universe? I also feel that it may be useful to expand the scope of the map to include "The Institute", assuming this is a reference to MIT in Cambridge, Massachussetts. Lochias 12:21, 26 April 2009 (UTC)