Forum:Weak DLCs

If anyone here has played the Oblivion expansions, you'll know what I'm talking about.

I don't understand why the expansion for Fallout 3 are so small. All together, they only give you an estimate 10 hours of gameplay. Also, the expansion barley have any quests and the Pitt expansion has only one town with no merchants! Seriously, the Oblivion Expansions doubled the game experience and gave you access to hundreds of new items and artifacts.

Well, go to the official site and read that guys diary about the DLC's, if I remember correctly, he said that they changed Operation Anchorage in midproduction and that they had a bad deadline or something. And they decided which one of these two were gonna be released first and which one had to be worked on alot more, and they chose Operation Anchorage for first release, and The Pitt to work a little more on. So that could be why Operation Anchorage became so small, and we can just hope that The Pitt will be bigger. They didn't even plan to do Broken Steel at all, they just looked at what we fans said about lvl cap and the ending and they started to work on Broken Steel becuse of us. Also, Shivering Isles is 1600MS points, these are just 800. I also recall that they said "For now, we're going to focus on these three DLC's". Meaning that they could have something bigger and better up their sleeve for a future release. And last note, Oblivion was released 20th march 2006 and Shivering Isles, was released 26th march 2007. It was a whole year between them.[¤This was my post¤] Gabriel77cortez 22:18, 6 April 2009 (UTC)

The Pitt does have vendors, just don't side with that tool Werhner.Cavesloth 17:21, 5 April 2009 (UTC)Cavesloth


 * The last I checked, expansion packs are around $30 and add about 30 hours of gameplay. These DLCs are around $10 and add about 10 hours each.  I sense a pattern emerging...  --MadDawg2552 20:52, 5 April 2009 (UTC)

If I can give my opinion on the matter. DLCs are more often than not nothing more than just extras. Extra content that you can get if you want and don't have to if you don't. But that's the problem with DLC. You don't know if it's good or bad until you slap the money on the table. In the past, you got it for free, but now you need to pay for it, and if you don't like it, you can't get your money back. If this is unrelated to the topic, please delete this. I just wanted to state my opinion on DLC.--72.65.229.4 20:59, 6 April 2009 (UTC)

Well I don't see it as alot of money, 90 kronor's, swedish money, since I smoke I waste 50 kronors every other day yknow, so I'm wasting alot of money on a stupid addiction, so a DLC for this little, I coulden't care less. Oh and a game in the U.S of A cost 69.9 $ right? in sweden it cost 699 kronors, soooo... 10 kronors is 1 dollar, you do the math from there. Since this is a non-linear game they should focuse on that alot more, I would be happy as HELL with the dlc's if some faction would start using the infiltrator, hei gui, autoaxe, gauss rifle in the capital wasteland and also the spider drones. But since only YOU the PC get it I find it stupid. The things they add should be aviable to loot from some sort of faction in the main wasteland. Seeing as Broken steel take's place there, I really hope that the new weapons will be aviable in shops and from raiders, and that the new ghouls, super mutants and maybe some other new variety of a creature respawn.Gabriel77cortez 22:18, 6 April 2009 (UTC)

I also recall that they said "For now, we're going to focus on these three DLC's". Meaning that they could have something bigger and better up their sleeve for a future release. Gabriel77cortez 22:18, 6 April 2009 (UTC) A game this big and this cool screams for an addon/expansion. If they don't make one, they're pretty stupid. Besides, there's hundreds of mods out to improve the thing already. The DLC's werent weak, it was what I expected on such short development time and for the money. They're pretty good if you think about it, extra armors and weapons and stuff. Never wore power armors up until the Pitt, i hated the agility loss. But now, Tribal armor replaced my worn Ranger armor. The only drawback I can think of right now is that you can't go back and do Anchorage again and again. Perj 23:00, 6 April 2009 (UTC)

I think every month or every other month they should release mini DLC's, that cost 100-300MC that have special merchants that come through with different and special/better versions of weapons, armor, items, etc. Or a new gang of enemies flow through the wasteland with new weapons and armor in between these big DLC's.Protectorhalstead 05:50, 7 April 2009 (UTC)

There are so many lies in the OP's post that I don't know where to begin. Let's start with his first point: Fallout's DLC's are small. Especially when compared to the likes of Horse Armor and Spell Tomes. Ok, got it. Next: barely any quests in them. I see where you're coming from, there are only 4 quests in each. I mean, The Orrery and Mehrunes' Razor had at least five. Right? Finally: "doubled the game experience and gave you access to hundreds of new items and artifacts." If you think Knights of the Nine "doubled the game experience and gave you access to hundreds of new items and artifacts" you must have failed 2st grade math. In fact, if you added the four remaining DLC's I hadn't mentioned till now, it still wouldn't have "doubled the game experience and gave you access to hundreds of new items and artifacts." God, I hate forums. That's why I use wikis now. --Macros 10:13, 7 April 2009 (UTC)

I think i got into this with some guy on youtube. What people don't seem to get, when comparing the extra content for Oblivion and Fallout 3, is that there was only ONE real expansion, which was the Shivering Isles, which was released like over a year after the game had been out, while FO3 has only been out for about 4.5 months. In between Oblivion's release and SI, they just released a bunch of petty DLC-ish material, adding a couple houses, horse armor and extra spells, the only other good one being Knights of the Nine, which is more true to what the Fallout DLCs are. People go running their mouths when we haven't even seen everything extra Bethesda has pumped out for us. OP: Anchorage was meant to be a linear type action add-on, which was a cool idea imo. The Pitt was awesome, and added a whole shipment of new Armor and Weapons (as much as Shivering Isles did for Oblivion really). And now we just have to wait and see what Broken Steel offers us, which I feel Bethesda will really deliver on this one, I can just tell. Also, while there are reports that Bethesda will stop with DLC after Broken Steel, I'd be willing to bet that there will be much more to download eventually, that's just Bethesda's style. So people just need to wait and see what all there is too get out of these DLCs before tey mark them as "weak"--Esscex 03:21, 8 April 2009 (UTC)