User:Auridan

I'm here for the information, and to submit a minor edit or two on the rare occasion I beat everyone else to it. I play Fallout 3 on the 360. Anyone is welcome to add my Gamertag (Auridan) and drop me a line. Just let me know where you found me, or I'm liable to move into a Faraday cage and live through the Internet for fear of government surveillance.

Character Builds


 * Munky: Level 20; Very Good


 * My first experience with Fallout. Munky's a bit slapped together, and I wasted perks on Swift Learner because I had no idea just how much experience there was to be had. Still, all of his important skills are obscene and he does pretty much everything I want him to be able to do.


 * Lilith: Level 20; Very Evil


 * My thoroughly evil character, with whom I discovered a lot of things about what happens when you cripple an NPC's legs, and about corpses that refuse to despawn. There's a lot of those. I also discovered just how useless Mister Sandman is (I've never even used it, in fact), and that Cannibal, while good for the spirit of an evil character, is not nearly as good for healing as you'd think eating a human would be. I was disappointed to see that devoured corpses did not develop bite marks or missing chunks.


 * Buddha: Level 20; Neutral


 * Easily my best so far, and helped me realize that melee can be not just ridiculously effective, but unbelievably fun. The Anchorage DLC came out around Buddha's 15th level, so I went straight to it and fell dangerously in love with the Chinese Stealth Suit. He's got just about every melee perk a ninja could want (triple Iron Fist, Silent Running, Better Criticals, Finesse, and ninja) and a Deathclaw gauntlet that's never yet failed to one-hit anything but a Sentry Bot with a sneak critical. Just for kicks I also gave him Pyromaniac, so he does even more retarded base damage with the Shishkebab.


 * Auridan: Level 20


 * Straight out of the vault, I made a separate save and made a beeline for Vault 112. It was fairly easy, as I expected, because the map was populated with nothing worse than vicious dogs (although a Mr. Gutsy did take me by surprise and kick my ass the first time I got close). After escaping with Dad I went for the Anchorage mission, and when I come out of that I'll have fast-forwarded to a great many rewards without a great many hassles, and with plenty of leveling fun yet to do. Onward!


 * After making it through Anchorage, I realized I had not yet acquired a place to live, and thus a place to dump the four or five sets of power armor and all the heavy weapons I'd just acquired. I stuffed them all into a toolbox outside the elevator and left, praying they'd stick around while I exhaustively ground my way to level nine, just so I could raise my explosives skill to disarm Megaton's bomb. With that done, and several trips back to the Outpost to retrieve my swag, I saved and went back to the save where I was en route to Rivet City from Vault 112. I had planned to use that character instead, but when I finally made it to Project Purity (and since I had done NOTHING else yet, all Dad had to say was "You're a good person and it shows" rather than something about Megaton), I ran into so many game-destroying bugs that I deleted both saves and started COMPLETELY over.


 * This time I went to Megaton, talked Simms into giving me 500 caps for disarming the bomb, and went all the way to Rivet City without leveling to 3 until I got the Intelligence bobblehead. Let the real min-maxing commence.


 * I've just finished gathering every bobblehead and completing the main story. I have this character kitted with almost nothing but unique weapons and the winterized T-51b armor, which I took several close-up car explosions in without a scratch of CND loss. Pimp stuff, that armor. So here's the perk list: (Unfinished)


 * Educated
 * Comprehension
 * Intense Training (10)
 * Action Boy
 * Finesse
 * Strong Back
 * Tag!
 * Better Criticals
 * Silent Running
 * Grim Reaper's Sprint


 * I didn't really expect to be able to take all the Intense Training perks without missing another perk I wanted, but my rule of thumb is not to take a perk unless it does something you can't do yourself with enough skill or items.