Forum:Fallout: 4 - China

So we all know the Great War was between America and China. Obviously some bombs fell in China, and it unrealistic to assume they didn't have some sort of protection against the weapons. so I think It would be fun to set Fallout 4 in the ruins of Beijing. It would provide the larger Map a lot of player are wanting, and Due to its layout and design it would be a very interesting place to explore. 99% of the Weapons and Equipment in Fallout 3 would have to be replaced, but as you can see below, I've started work on it and I hope to update fairly regularly with more details. Here is what I have fleshed out: Weapons

QBZ-97 Light Rifle - Rough equivalent of the Chinese assault rifle in Terms of damage, but far more accurate and with a Greater Critical chance. Quite Rare. Uses 5.56mm ammo.

Chinese Assault Rifle - Identical to the Fallout 3 version

Chinese Pistol - Identical to the Fallout 3 version

Chinese Carbine - More Powerful than the Chinese Assault Rifle, but less accurate. Short-to-medium ranged. Uses 7.62mm ammo.

Type 52 Pistol - Like a Chinese Pistol but with a slightly larger clip and with more accuracy. Uses 7.62mm ammo.

QSZ-92 Pistol - Similar to a Magnum in terms of Damage, but slightly weaker. Uses 9mm ammo. Low AP cost.

Type 79 Submachine Gun - Short Ranged, equivalent to assault Rifle in terms of Damage, Large clip. Uses 7.62mm ammo.

P-90 Submachine Gun - Light, very Large Clip, lots of Damage and very accurate. Only one in the game. Uses 5.7mm ammo.

PF-97 Fuel Air Explosive Launcher - Similar to the Missile Launcher. Does slightly less damage, but sets all enemies nearby on fire, doing 5 Damage per second for 10 seconds.

PF-98 Anti-tank Rocket Launcher - Very Powerful Rocket launcher. Does twice the damage of the Missile Launcher in Fallout 3, but ammo is rarer and more expensive.

Type 87 Grenade Launcher - All types of Grenades can be loaded, Up to 12 at a time. Fires Fully automatic, so an be used to take out clusters of powerful enemies, but Heavy and of course, grenades have weight. Rare outside of Upper-mid-level zones and above. Unique Variant called the Pepperer with a 24-round Clip and a longer range, found in an illegal weapons bunker.

Heavy Biocapsule Launcher - Fires Capsules which do 20 Damage, and an additional 300 damage to organic Targets. Similar to the Fatman, ammo is extremely expensive and/or hard to find.

Electromag Cannon - Fires 'Bolts' of energy. Does 100 damage to Robots and enemies in Power Armour only.

XP998 Heavy Railgun - Most Powerful Gun in the Game, extremely long ranged and accurate and does 600 Damage. Uses 2mm Reinforced Tungsten rounds, which would cost a fair amount. Loses condition very fast, about 2.5% per shot, but Ignores armour and can fire through some walls. Has a 0.01% chance of being torn in half when it reaches 0%, reducing the weapon to -15% condition (so It costs a lot more to repair) and instantly does huge damage to the player.

Sonic Rifle - Uses Microfusion Capsules. (the equivalent of Microfusion Cells) Equivalent of the Plasma Rifle in terms of Damage, but fires a 'faster' projectile.

Sonic Pistol - See above. Like a Plasma Pistol.

XP988 Rail Rifle - Like the Railgun, uses the Same ammo, but less damaging and Breaks slower.

Alien Psycoplastic Catapult - Uses solid-core ammunition. Each core fires ten shots. Fires up to 25 shots per second, Though each shot only does 5 Damage. Can only be found in a Xenotech research facility which is extremely hard to get into. Found with 100 Cores. Very low V.A.T.S cost, but only fires one shot per selection.

Terrorist RPG - Exactly like a Missile Launcher, except like one that can only be repaired to 50%. Fires Grenades, which have to be modified using a workbench beforehand.

Flamestreak Cannon - Fires a fuel-core round. Trails a flaming streak of burning liquid, which allows you to hit long lines of enemies with a single shot. Eventually explodes, setting anyone nearby on fire.

Needle Rifle - Does 1 damage per shot. Fire 50 Shots per second. Ammo is extremely cheap. Uses Energy Weapons skill.

Needle Sniper - Fires a Needle, which is coated in a deadly Neurotoxin. Scoped of course, and does much more damage than the Needle Rifle.

Needle Grenade - Throws out spines when it detonates. The stick into enemies and have to be pulled out or they do DOT.

Frag Grenade - As Fallout 3.

Sonic Grenade - As Plasma Grenade from Fallout 3, but with a slightly larger blast radius.

Fireball Grenade - Craftable grenade, made with a can of petrol, a compression chamber (looted from a Vac-Form machine or similar device and difficult to find) and a Match. Does 400 damage, and sets enemies nearby on fire.

EMP Grenade - works like the Pulse Grenade in Fallout 3.

Molotov Cocktail - Works like a grenade (though the Type 87 Cannot fire it) but is craftable from Whiskey, Vodka, Beer or another flammable liquid plus a Rag and a Lighter. Does a mid-small amount of damage, then sets the target on fire.

Goo Rifle - Fires blobs of green Goo which can be dodged at long range but does 35 damage to anything it touches and then a further 35 damage over 5 seconds. Uses unique ammo which can be found in a Purification facility and respawns every week.

Armour

Chinese Stealth Armour - As Fallout 3

Chinatown Trader outfit - Low DR but adds +10 to Barter

Combat Scuba Suit - Mid DR, Allows the wearer to Breathe Underwater and Ignore Rads when in water. Necessary for a quest.

Mechanics Suit - Low DR, +10 to Repair

Pneumatic Defence Suit - Very Very High DR, But -2 Agility and -1 Charisma. Extremely Hard to acquire, and makes you move at 80% speed.

T-51b Power Armour - A few suits can be found scattered through the ruins. (they were deployed in China After all)

Chinese Combat Armour - 34 DR, plus a bonus +10 to Small Guns

Locations

Missile Launch Station

Lao's Garage

Chinatown

Bicycle Factory

Chinese Attack Submarine

Illegal Weapons Bunker

Chai-ying Space Centre

Chow Mein Station

Beijing Station North

Sewer Access Station

Teddybear Factory

Laser Control Bunker

Fort Yao Weapons Cache

General Plot You emerge from a Bunker having been born there after the bombs fell. The generator in the complex has failed, and there is only a matter of time until the Food production system fails, forcing all in the bunker outdoors. You begin by attempting to appear the reactor, but Its quickly clear that this is no accident. America intercepted the shipment and sabotaged it. Your journey take you across the ruins of Beijing, as you eventually discover that the Enclave plans to launch another Nuclear attack after the Chinese are forced above ground, using a specially designed satellite. You must battle through hordes of American troops to close in on the Missile launch station, and fire an Anti-Satellite missile at the approaching american outpost. On the way, you may complete hundreds of different side quests and defeat many mutated or otherwise hostile creatures.

Thats all for now, but I'll try to update soonish. Let me now what you think ;)

I really like what you've come up with, it has a great set up but it should have some elements of 50's China in the ruins, faction wise, there could be the descendants of American troops deployed at Yangtze but remember China was years behind America tech wise. They were deeply invested in a biological and viral weapons program so maybe you could have a modified stealth suit that is used to spread toxins, poison gas, virueses etc. The stealth suit could of been planed to inflitrate America to spread disease. For a Chinese faction you could ex soldiers who survived the war ( according to anchorage holotape there was alot of them to spare) Enlcave on the other hand. meh. I imagine they would be more concerened about whats left of America. Oh and MEC Gauss Minigun has to be somewhere. Anyway tell me what you think and i'll tell you my idea for Europe. Sec 19 22:52, December 11, 2009 (UTC) Sec 19
 * i like it, excluding the plot though, reminds me too much of fallout 1, machine breaks, you go try to repair it, you need to do many tasks to get it repaired, then what though? so you saved china, really enclave aren't a huge issue because they only care about helping America, or there perverse variation of helping America, china was in a similar state of disrepair though, good idea about using china though, the entire country is so small, hell, through downloadable content it would be so easy to explore every inch of china soil, oooo....the great wall of china...that would be an interesting location, keep up the good ideas, if you want to respond to my post similarly go ahead, id love to help in a small way, doubt i could though, honestly, i would've hated every other fallout game, i liked fallout 3 was easy and there was so much less difficulty then the other games, sweet stuff.Toolazytomakeaaccount 06:24, December 12, 2009 (UTC)