Forum:I can't finish Waters of Life quest!

I am having a problem during the Waters of Life quest where you have to clear out all of the super mutants out of Project Purity. I have scanned the building and each area many times and there is no signs of life, yet it still says I haven't completed it yet.

I have tried looking at quest objectives and it said I had 0 left. Why won't James acknowledge the fact that I killed them all? I tried restarting the quest but that just screwed up James and the scientists, I tried completing the objectives but I the Citadel door wouldn't be open, Dad would still be alive, and the Enclave wouldn't have shown up.

I have tried to fix this by spawning a couple super mutants inside PP to see if killing them would trigger the objective. It didn't.

Help?108.0.145.186 04:43, April 17, 2010 (UTC)


 * Ugh... I fixed up your horrible formatting. Have you cleared out the basement? That's probably where they are hiding. --MadDawg2552 20:20, April 17, 2010 (UTC)

Yes, I have checked it several times, even going as far as to use tcl and looking at the area from all angles, i also have a special mod armor that increases my perception to bs crazy amounts (I could detect enemies on the other side of the patomic). Nothing shows up. Also I already said I have scanned the building and the quest objectives said 0, so it's obviously some sort of script problem.108.0.145.186 22:13, April 18, 2010 (UTC)


 * There's no mention of this bug on the quest page or the talk page for that quest, so I don't know what could be causing the problem. My guess is that a mod you have is conflicting with it.  It's also possible that you've used some console commands that might have broken it, too.  Try disabling your mods and see if that fixes it.  If not, you can always try advancing the quest using console commands (I don't know what those commands would be off the top of my head).  If all else fails, you'll either have to deal with the fact you can't complete the main story, or start over (or load a previous save if you have one). --MadDawg2552 16:48, April 19, 2010 (UTC)
 * Maybe it's this one:
 * - complete quest
 * I'm not sure what that will do with this quest, but you can always give it a shot. --MadDawg2552 16:56, April 19, 2010 (UTC)

The problem with using auto-completion is just how much script and triggers happen, if I auto complete it then Dad is still alive, the enclave haven't shown up, and the citadel door is still closed. Do you know any special command to open the gate?108.0.145.186 15:21, April 20, 2010 (UTC)

Also Mad, if I disable mods will that remove all my mod shit from the game? Or will it just deactivate it for the time being.108.0.145.186 16:30, April 20, 2010 (UTC)


 * If you deactivate a mod everything in that mod will dissapear. I don't know if you get it back when you reactivate the mod.  My guess is that you don't.  There are more console commands concerning quests here:  Console Commands - Quests.  You should be able to get it working by playing around with those.  --MadDawg2552 18:05, April 22, 2010 (UTC)