Talk:Nerves of Steel/Archive 1

not useless
this perk would still be usefull with GRS if you don't actually land a kill (from a miss, or not enough AP to finish them, etc) Dragonjts 15:07, 21 April 2009 (UTC)
 * For me, that doesn't happen very often. Also,if you carry some Nuka-Cola Quantum with you all the time, you can easily drink a few of those to make up for a missed shot.--Melankh 10:34, 10 May 2009 (UTC)
 * Drinking Quantem? Are you crazy? --L3art 08:14, 1 June 2009 (UTC)
 * Quantum Chemist :D Rydiak 12:35, 1 June 2009 (UTC)
 * Nuke Cola is pretty rare too! --L3art 13:36, 14 June 2009 (UTC)

Does anyone else think it is possible for this to be a quest perk? I mean.. nerves OF STEEL sounds sorta BoS-themed. Maybe Puppies! will be a questperk too and Bethesda actually didn't announce any Lvl-Up-Perks yet. 217.85.250.250 11:59, 3 May 2009 (UTC)

Not entirely sure this affects anyone besides me as i've not seen it mentioned anywhere, but i've stopwatch-tested this perk atleast 15 times before and after taking it and my AP regenerates at the same speed regardless of whether or not I have Nerves of Steel. Just thought it was worth mentioning as if this is the case for everyone then it actually is useless. 81.156.9.215 14:40, 8 May 2009 (UTC)

Sorry about this, but I forgot to mention that I'm playing on the 360 all patches up to date. 81.156.9.215 14:48, 8 May 2009 (UTC)

Can anybody confirm whether this perk works? --Thq95 09:44, 9 May 2009 (UTC)

Perk doesn't work. PC, patch 1.5 Rist 22:49, 10 May 2009 (UTC)

Confirmed that the perk has no effect on XBOX 360 as of 17th May 2009. Tested by depleting 102 Action Points both before and after taking Nerves of Steel perk using 6 10mm pistol shots. Recharge time is approximately 25 seconds both before and after the perk is taken.--79.76.218.200 20:25, 17 May 2009 (UTC)

To verify, I conducted a similar test as in previous note (from may 17th) with identical results. It would seem this perk is in fact useless as of now. (Fully updated XBOX 360; May 19th 2009)

Well? Does anyone know if Bethesda plans on fixing this?
Seems like an obvious choice to avoid this perk if it doesn't do anything. However, I'm thinking about taking it for my current character anyway, on the assumption that surely they intend to fix it someday. Right? ....Right? I mean, has anyone heard anything? :( 68.53.137.48 11:07, 26 May 2009 (UTC)

I wouldn't get your hopes up, Bethesda doesn't exactly have a good track record in this department. They tend to only focus on game breaking glitches, and alot of the time they don't even fix those. --Thq95 08:11, 30 May 2009 (UTC)

It does work, just barely
The script in GECK (DLC03APRegenScript) is as follows: ScriptName DLC03APRegenScript

Float MicroRegen

Begin ScriptEffectUpdate Set MicroRegen to ScriptEffectElapsedSeconds / 10 RestoreAv ActionPoints MicroRegen End That means the perk regens 1 AP every 10 seconds. Modifying the time elapse to something ridiculous like 0.01 seconds means you would regen 100 AP every second. Testing this in game DOES work, and proves that the perk does indeed work. The problem is the uselessness of 1 AP every 10 seconds, since your regular AP regen is MUCH higher than that. A single plugin fix to the script makes it much more functional to something like 2 AP a second. Rydiak 22:41, 29 May 2009 (UTC)


 * Can we agree that it'd be useless for a console user? J. Smythe 20:06, 29 May 2009 (UTC)
 * Absolutely. Unless it is officially patched, people who can't use plugins are screwed with an underpowered perk. Rydiak 22:41, 29 May 2009 (UTC)
 * It's a shame. I could really do with faster AP regeneration with these more powerful enemies. I think Bethesda may have missed a decimal point in there or something but I doubt they'll patch it. At level 26 I'd like at least 2 AP/sec for my work. J. Smythe 00:35, 30 May 2009 (UTC)

(Removed my previous long-winded comment) Well, here's an observation. There are at least two other perks which use the "1 point per 10 seconds" rate: Solar Powered and Rad Absorption. Most of the complaints related to these perks seem to revolve around the slow rate of regeneration, but in the case of Nerves of Steel, it's even worse, since Action Points are needed specifically in combat. (Then again, health points are pretty useful in combat, but at least Solar Powered will give you back all your health after the battle is over. Getting AP back after a fight is a given, with or without this perk.)  So I'm just wondering if this "1 per 10 seconds" is consistent across all three perks for a reason. I still think it would be more appropriate if it worked on "game time," which would be 30 points per 10 seconds, or 3 points per second... not for this perk only, but for all three.12.204.48.130 08:51, 16 June 2009 (UTC)
 * Just to be exact, Rad Absorption is actually 1 RAD every 20 seconds. However, with a plugin I made that changes Nerves of Steel to 2 AP/sec I feel that any more regen would be almost cheating.  An additional 2 AP/sec make a big boost, it is just too bad that the unmodded Nerves of Steel is so lackluster. Rydiak 10:33, 16 June 2009 (UTC)

Removed the ad for Fallout 3 Nexus
This is not a site for personal advertisement. No Fallout 3 Nexus links. Rydiak 16:54, 17 June 2009 (UTC)
 * The link was not meant to be an advertisment. The only reason that I linked to my mod was that there are plenty of users out there who do not know how to alter the script. And if advertisment is not allowed, why is the UFP regularly mentioned on several pages? However, I give a f' about that, but is it at least allowed to mention that there is a mod to be found on the Nexus? Second to that, why do you consider this advertisment? Giving a link with the hint that this is meant for users who are not familiar with the editor is no ad in my opinion. I would call that "help". I do not need to popularize my mod by using this wiki, 'stead I use this wiki to help people. But alas, help does not seem to be appreciated.93.202.103.160 21:07, 19 June 2009 (UTC)


 * Wow, seriously? Links to the best Fallout 3 modding site aren't allowed?  I guess if you play Fallout on a kiddie console, that's no big deal, but those of us who play on a PC know full well that the "vanilla" Fallout is only a tiny fraction of the whole experience, and where would we be without the Nexus??  Thanks to them, I have played through the entire game as a 12-year-old kid who lived in a swanky luxury apartment in Rivet City, and my current character has collected most of the weapons from the original games... just waiting to find more 4.7mm ammo before I start using the Vindicator Minigun.  Thanks to that "other" web site, Super Mutants in my game are actually carrying M60s like they're supposed to.  And I don't think I would even play Fallout 3 ever again if I couldn't use my trusty .223 pistol.  I understand that FO3 Nexus fulfills a very different role from this site, but please be reasonable.  "Banning" links to that other site shows a lack of respect for the hard work and dedication of a very large and creative community that is making Fallout 3 better - all with Bethesda's support and encouragement, I might add.  (That's exactly why the GECK was released, after all.)  Lastly, to the best of my knowledge, FO3 Nexus is 100% free to use, so I'm not sure the word "advertisement" is even appropriate to use in this context.  It's not like anyone is making any money from traffic that comes from this wiki.  I agree with the above poster that anyone who wants to link to ANY Fallout-related web site for the purpose of helping other people with the game should certainly be allowed to do so.  You're right to discourage shameless self-promotion, because this is meant to be an informational site, but I recall reading the post in question before it was deleted, and I don't remember anything beyond, "hey, here's a mod that fixes this broken perk."  Personally, I would like to have that link, by the way.  I can just surf over to the "verboten" web site and search for it myself, I guess.  I must admit, I was unpleasantly surprised to stumble on this conversation, because I was under the impression that this was a community web site.  Oh, well. To the above poster: I do appreciate the help, and I intend to go and download your mod very soon.  THANK YOU. 12.204.48.130 07:51, 20 June 2009 (UTC)
 * I'd appreciate if you didn't jump to conclusions but ask an admin for the OFFICIAL stance on the Fo3Nexus rather than take some random users opinion as fact. We allow Fo3Nexus links as long as they are relevant to the article. A patch fixing a broken perk/weapon/skill? All for it. A mod that makes supermutants pink and names them "My Little Mutated Ponies"? Fuck no. http://images2.wikia.nocookie.net/fallout/images/thumb/5/5c/Scribe.jpg/15px-Scribe.jpg Tagaziel (call!) 08:25, 20 June 2009 (UTC)
 * Tee hee... Word. I'm Norwegian and Angry.  08:38, 20 June 2009 (UTC)
 * Please accept my apologies. I'm a n00b to this site, and I didn't know that there was an official stance on the FO Nexus... or anything else, for that matter.  I also didn't know that some people were "admins" and others were not, as I've assumed from the beginning that, since this site has "wiki" in the name, it functions like Wikipedia, which is pretty much owned and edited by the internet community in general.  But that's apparently just me jumping to conclusions again.  Sorry!  I didn't mean any disrespect to the people who obviously work very hard to make this site as great as it is.  Thank you for the clarification.  If there are any issues I'd like to discuss in the future, how can I find out who these admins are?  Is there a page that lists them somewhere?  I would much rather do things the proper way; I just don't know how.  Again, sorry.  Lastly, I see the link to the (relevant) mod has been added to the main article, and I wanted to say thank you for that. 12.204.48.130 09:36, 20 June 2009 (UTC)
 * EDIT: I just found the page listing who the admins are. Now I can check that next time I feel like someone is overstepping his bounds.  (I sincerely thought that "Rydiak" was acting on behalf of the site's leadership when he posted his "no links to Nexus" spiel above... and that's how I wound up making a fool of myself.  Won't happen again.) 12.204.48.130 09:54, 20 June 2009 (UTC)
 * Can't say I agree with it, but I will admit when I am wrong. I was wrong for removing the plugin link.  I'm just afraid of The Vault becoming one giant link Free For All to Fallout 3 Nexus.Rydiak 18:52, 20 June 2009 (UTC)
 * Ok, this is the author of the Plugin again: firstly, this goes to Rydiak: I can completely understand your point of view: I agree with you, if you say it's not right to advertise mods like making pink mutants :> There is no point to argue that. But as soon as we go to bugfixing (and hell yeah, this was kind of a cheap bug that could everyone fix), I think it is OK to "advertise" these mods. Well, everything I wanna say was stated before. However, it would be nice to have a clear word of the admins on that. My POV: if it's bugfixing, how minor it may be, it should/may be linked. If it is modding (well, I hope you know what I mean), it should not be linked/it should be discussed. Lastly: I do not want to step over my bounds. I just think (and I guess I am right on that point) that there are people out there who "may" know what that specific script may do. But that's it: they do not know how to alter or what the f' ever. They just want to have ther friggin' bug fixed. Either by MSentis, Rydiak or 0815whatever. And now last for real: any typo or whatever... I'm helluva drunk, so please forgive me :>
 * By the way, Wikipedia also has admins. Ausir 01:59, 21 June 2009 (UTC)

Does this work on the PS3 version? It doesn't say so on the article unless it's the same 1 AP per 10 seconds. 67.174.95.30 04:55, April 30, 2010 (UTC)