Talk:National Guard depot

Basicly i cant find the switch to get in to the armouy iv searched every floor and im getting rally annoyed can some one please please give me directions
 * The article mentions that you have to leave the Offices to the Depot to find the switch for the armory's door. It's been annoying me too, but now I have a better idea of where to look now. Revelation-23 04:51, 11 November 2008 (UTC)


 * After you go through the offices, you'll come back to the main part of the building... You'll have to jump back down, and below, there will be a nuka-cola machine that's knocked down on its back. BEFORE you jump down there, look around and you should be able to find the switch on the wall to the left. Molechops 12:08, 11 November 2008 (UTC)
 * It's easy to miss. If you don't feel like going through the offices, on the third floor, there is a hallway you leading into the room with the utility door. There are several spots where the ceiling has been knocked down; use a barrel or cart to climb up a debris ramp onto the top floor. Carefully walk around the edges until you can drop down onto the floor of the third floor; There's a bit stick out with an over turned computer gizmo on it. Jump onto that. Facing the utility door, turn to your right. You'll see a doorway. It's in there, immediately behind you on your right. Dirk Gently 01:47, 5 January 2009 (UTC)

FYI, even with 100% lockpick you can't get into the Armory without hitting the switch; it gives you a "this object is activated somewhere else" message.

This location seems more of a 'nod' to the Sierra Army Depot from Fallout 2 rather then the Glow.

Ok people,ive added a way to glitch into the Keller family bunker,it will definely help save your life's and time Werewolfhell 17:07, 24 January 2009 (UTC)
 * I'm right at this point, and your instructions aren't clear enough. Perhaps a youtube video would help. 173.48.118.42 19:33, 24 January 2009 (UTC)
 * Correction, I just got this to work. It helped if I crouched, was in third person, and then just kept scanning around between the door, the corner, and the console (I finally found the switch when the cursor was over the door, just next to the frame) 173.48.118.42 19:43, 24 January 2009 (UTC)

Good for you,but you dont need to crouch,trust me,i did it while standing,however seeing as you managed to confirm my method,the tips for finding the keller transcripts have been obsoleted Werewolfhell 16:29, 25 January 2009 (UTC)
 * I have posted a youtube video yesterday, to show people how the glitch works. Am I allowed to add it under 'youtube videos'? Here is the video: http://de.youtube.com/watch?v=tMnr_ovRZoQ

Note:Im suprised you didnt credit me as the initial person that discoverered,oh and you seriously dont need to crouch,ive done it while standing Werewolfhell 17:31, 23 February 2009 (UTC)
 * I did not know you were the first person to discover this glitch. It is not my intention to steel your credit, but I would like to apologize if you felt I did. Since I couldn't find a (youtube) video which showed how to do it, I made one and someone else posted it for me on youtube. Also, as you can see I have now added the video in the article.

A NOTE- on the shelfs as you enter, there is a .32 pistol and (5) .32 rounds. there are 5 members of the keller family. a coincidence?


 * I noticed that 2 days ago, maybe one of them went insane and murdered everyone in the bunker?

I'm in the room with the Average Locked safe and I can't find the Tales of Junktown Jerky Trader book. Anyone else not finding it? ABCoLD 08:58, 23 February 2009 (UTC)
 * It's definitely there. Not sure about the safe, but there is a Tales of a Junktown Jerky Vendor in the Depot Training wing. -- Porter21 (talk) 09:03, 23 February 2009 (UTC)
 * Found it, I was looking the room with the safe, not the room through the destroyed wall in front of it. Is very confusing to call it one room, when there was definitely a wall (in universe) between them at one point. :D ABCoLD 10:28, 23 February 2009 (UTC)

Ok, just managed to find the bloody switch by using the vanity mode (on xbox hold LB, move RS around to pan the camera). Get to that corner, and move the camera TOWARDS the room, whilst your character faces the door. It worked for me after a bit of moving around. :D


 * See people? My glitch obsoletes the keller family transcripts,so...............heh go me......even though i dont care.... Werewolfhell 13:38, 16 April 2009 (UTC)

Stealth Boy in the Training Wing
I don't see it in the lockers. I'd say it was a random loot spawn (why do people keep listing those!), but it might have meant it was physically *on* the lockers and mine just dropped somewhere. Can someone else take a look? Addendum: What's up with the Stealth Boy listed under Offices? Is the safe in the Offices or the Training Wing? PositronicSpleen 18:27, 5 April 2009 (UTC)

Just saw this after I posted on the the same issue below. Since we have two reports of no stealth boy, I'm going to go ahead and remove it from the list. Dbbo 17:26, 17 September 2012 (UTC)

Realestate crap
Okay,if I'm correct your companions level up with you right?So that would make me and Charon level 18.So if we can find our way though all of the bunker,will it truly make a good home? HuangLee 00:11, 15 June 2009 (UTC)

Not all companions level up with you. Fortunately for you, Charon does. The robots and other stuff wont re-spawn inside the bunker, so you can use it to store your things.--Дикий Человек Вампира 17:17, 25 July 2009 (UTC)

Enclave
When I climbed the staircase up one floor from the entrance of the Depot a Vertibird flew over the building where the roof is missing. But I have never seen any Enclave in the area, is it just flying past? Spellunker 16:07, 2 July 2009 (UTC)

one of the most powerful weapon in the national guard depot
the Experimental MIRV is in the bunker with the keller family, the Experimental MIRV just lies in the national guard depot.

Ahhh, so that's where it is, thanks. 81.147.67.155 17:04, December 31, 2009 (UTC)

nonono
i tested it on liberty prime and he died within 3000 hits of mini nukes or was it 2600, well i forgot, it must have been a glitch.

Thank you
Thanks to those that made the video and worked out the technique, it ended hours of frustration for me. Very clear and concise. I had actually been up on that higher floor looking for places to jump down but never notice the switch. Derned wall switches get me every time!! Hehe, thanks again, Invader Q 06:39, 10 July 2009 (UTC) (I hope all of the BH locations are so clear ;) I'm on 22 and want to make sure I put my skill points in the right places before 30!)

Help
In an attempt to get all weapons in the game, I have prepared myself in every way to get the coveted Experimental MIRV. One problem however; I cant find the Depot. Could someone please give me directs? Downtown is divied up by debris; its nearly impossible to get there. If someone could give waypoints to metro stations or whatevers near, I would be eternally grateful.
 * It's not in the city. It's on the wasteland worldmap, on the northern edge of Downtown. http://images3.wikia.nocookie.net/fallout/images/thumb/4/4a/Naglowaa_se.gif/11px-Naglowaa_se.gif Tagaziel (call!) 21:45, September 27, 2009 (UTC)
 * You can go almost directly south of Vault 108 to get there. --ArmeniusLOD 21:49, September 27, 2009 (UTC)

Warning. Dont try to get there from chevy chase. On the map it looks quite close to the National guard depot, but chevy chase is part of the downtown map. I wasted quite some time trying to find a way out of chevy chase to the depot, there insn't one. 81.147.67.155 17:08, December 31, 2009 (UTC)

Non Hostile Glowing One
when i entered the bunker where the experimental MIRV is i found the glowing one to be non hostile i went right up to it and it just looked at me

all the instructions and videos seem to idicate it is immediately hostile

is this a bug or is it meant to be non hostile?


 * When I opened the door the Glowing One was hostile. Did you have the Ghoul Mask on? If not, then maybe it's some sort of glitch. --98.180.4.125 01:56, October 5, 2009 (UTC)

Plasma Grenade?
The "notable loot" section for the armory lists a plasma grenade in a large pot on a shelf. I have scoured the armory and I can find no such pot, nor can I find a plasma grenade. I do not have a plasma grenade in my inventory. False information? Or perhaps I'm blind? EDIT: It should be noted that the Plasma Grenade is past the bunker door, not in the main armory. This is what confused me. --98.180.4.125 01:47, October 5, 2009 (UTC)

Door-glitch
I think the articcle should probably be edited tomove the wiew around the door, because it took me about 10 frustrating minutes to work that out.

82.32.12.232 21:26, February 26, 2010 (UTC)

Game Crashing Bug
Ok, I utilized the national guard bunker as my secondary player home, putting some weapons and armour in there and customizing the area. I can get into the depot itself, but when I try to get into the bunker, my game crashes at the loading screen. Any suggestions?

72.204.136.126 02:24, June 8, 2010 (UTC)

National Guard Depot door glitch, load screen freezing.
This is exactly the same thing that happened to me, I cleaned out the bunker and stored a bunch of stuff in it. I left Dogmeat in side to go do some realy dangerus stuff, didn't want him to get killed...anyway 30min. later I got a pop up message that Dogmeat was waiting for me at vault 101. Went and got him went back to the depot and when I tryed to go in to the bunker the load screen froze, it's been like this sence 2/09 totaly sucks I lost raygun, ex. MERV, all kinds of stuff I had stored inside.

Persistent Guards
Has anyone else had the two Protecteron robots just outside the front door to the Armory respawn? I've shot those guys three times already and they always seem to resurrect themselves after I leave the area. Wunengzi 12:58, August 18, 2010 (UTC)

Not Patched
In the bugs section is says the side where the rad suits are has been patched so you can't hit the switch, my game is fully patched and i am able to open it on this side still. can others test this?--Silverfox6000 21:25, October 2, 2010 (UTC)

Robots in here seem tougher than in the Wasteland
I wander about with Chinese stealth suit and a shotgun taken from the Anchorage sim, and I've never met a Sentry bot who could survive a sneak attack from point blank. But all of them in this place seem to manage it, no trouble..

Notable loot
It seems to me that the notable loot mentioned in the armory section does not meet the guidelines. Most of these items aren't exceptionally rare or valuable, and there isn't an exceptional number of any one type of item. I think it would be suitable simply to mention that the area contains an assortment of weapons, ammo, and armor. Dbbo 22:46, 16 September 2012 (UTC)

I have added a dubious tag to the claim that the training wing contains a stealthboy in the row of lockers. I looked carefully at every open locker, on top of the lockers, above them, and in them. It is possible that I am experiencing a bug, so I'm waiting for someone else to confirm that there is a stealth boy in this location. If it cannot be confirmed, I will remove the claim from the article. Dbbo 23:05, 16 September 2012 (UTC)