User:Bloodwars4089


 * I've worked hard to try and make this a one stop shop for every useful piece of information on this wiki relating to items and character planning (which basically comes down to whether you want to use Power Armor or Ranger Battle Armor, choosing 9 Perks (since the other 10 are generally written in stone), and very minor stat choices (due to Perk requirements and game mechanics favoring certain stats (not named Charisma) over others). Hopefully you can find something useful here ;).

Useful Links
Useful Links - Fallout 3 map, SPECIAL points modifiers, Fallout 3 console commands, Fo3 Character Builder, Fallout 3 Nexus - Mod Downloads
 * I think I've finally proven that starting with 3 Intelligence is a good idea©.

New Non-VATS Ninja/Sniper
Notes: This is a purely non-VATS build that works well with mods like Mart's Mutant Mod,
 * and alternative AP use mods like Sprint Mod and Bullet Time.

Ninja/Unarmed

 * You lose out on Child at Heart, Robotics Expert, and Adamantium Skeleton for Rank 3 Iron Fist...
 * Paralyzing Palm Works best with Plunkett's Valid Points due to the VERY low AP, Unfortunately a
 * perk has to be thrown away to obtain them, but at least you get some caps for your trouble.

Stealth/Sniper
Notes: You can switch Commando with Gunslinger and use Blackhawk, Dart Gun or unique energy pistols -
 * or stay with commando and use Lincoln's Repeater, The Terrible Shotgun , or a Scoped Gauss Rifle.

Skill Points & The Case For Stupidity

 * The general thought that 9 Intelligence is worthwhile might be a bit misguided (at least to those of us focused on end game strength/extensive character planning and the like). Here's a quick look at skill point breakdowns between a 9 IN character and a 4 IN one. Remember that the goal is 1300 Skill Points, which would max out all 13 skills. While extra points above 100 can help guard against stat debuffs dropping skill totals, extra stat points tend to be much more useful.
 * Please keep in mind that these two scenarios only assign 30 and 24 (of 50+) stat points, respectively, and assume the WORST case for the remaining points with no accounting for additional ranks of Intense Training. (The 50 stat point figure includes 40 points from creation, 7 from Bobbleheads, 1 from a Lucky 8 Ball, 1 from an Ant Perk, and 1 rank of Intense Training which is forced on the player by level 3. Also, it should be noted that looking for all these skill books is a pretty lame endeavor and is reserved for the ultra dedicated.
 * TheMagnus - You should remember some builds need certain amounts of IN for certain Perks...

High Intelligence - 9 to start, 10 by level 2:

 * 1505 (1595) Skill Points total

Low Intelligence - 3 to start, 4 by level 2, yielding 6 extra stat points:

 * 1391 (1481) Skill Points total

Skill Point Increases

 * All skills can receive +60 skill points over the course of a game (25xBooks w/ Comprehension) + Bobbleheads)
 * -there are only 24 Barter Books, but unlimited Big Guns and Science Books), which means that no skill should be raised
 * above 40 (or above 0 for Big Guns or Science).


 * This means that these are the maximum values skills should be raised to upon leveling
 * (INCLUDING planned future stat increases due to Bobbleheads or Perks) :


 * Note: If you depend on Ranger Battle Armor and Three Dog's Head Wrap for 2 points of Luck,
 * Most of the buffs will give 1 less skill than listed due to the Luck stat loss.

Useful Quest Perks
Important note about quest perk codes: Trying to add them before doing the quest required may cause game to crash or corrupt.

Helmets

 * Note: Enclave and normal Power Armor Helmets are used for The Outcast Collection Agent Quest

Stat/Skill Gear

 * Note:* Eyeglasses can be worn with all of the marked (*) headwear above

Useful Weapons

 * Note: Energy Weapons are also used for The Outcast Collection Agent Quest

Useful Items

 * Note: for cheating in the PC version: In order to gain any stat raises from a bobble head they must be picked up from the game world, rather than added to your inventory. To get the stat increase without finding the bobble head, it is recommended that you zoom out, go into the console, click yourself, then type "placeatme [objectid of desired bobblehead]" in the console. This should spawn the bobble head at your feet where you can easily pick it up and get the stats.
 * Additionally, consider the player.forceav Console command, which will let you set your skills and attributes to whatever you like.
 * 25 of each type of skill book exist, except 24 for Barter and unlimited for Big Guns and Science (the 25th Speech book is titled Paradise Lost); each Bobblehead is unique.

Misc. Useful Items

 * False Pre-war books exist - they have a value of 5 and a junk icon (instead of 1 value and a book icon) - 111 real books exist, though Lydia may occasionally refresh with more.