Forum:How do you like my new follower?



What do you think? Should he be implemented into the game? I made him in the G.E.C.K.

Goes by the name of Superfreak.

Pararaptor 10:50, 1 May 2009 (UTC)

Well, he deserves his name. What are his SPECIAL stats? And more importantly, can he do tricks? AngryNorwegianDude 12:09, 1 May 2009 (UTC)

Looks pretty wicked. What's his story? Is he a ghoul or some other type of F.E.V. creature?Angelonedge 21:25, 1 May 2009 (UTC)

Hmmm... Haven't thought about that. His SPECIAL? Strength: 8 Perception: 4 Endurance: 7 Charisma: 3 Intelligence: 2 Agility: 9 Luck: 6

I guess he's just an alien. I want to put him in as a follower, so I think I'll put down his story when that happens.

Pararaptor 01:35, 2 May 2009 (UTC)

He looks like a burnt turd...--OfficerBlue 04:31, 2 May 2009 (UTC)
 * More like a possessed piece of broccoli... AngryNorwegianDude 08:18, 2 May 2009 (UTC)
 * Now that's scary!--OfficerBlue 10:17, 2 May 2009 (UTC)
 * Indeed. Demonic vegetables tend to be that way... AngryNorwegianDude 11:07, 2 May 2009 (UTC)

I'd name him "Slick", as in "Oil Slick." He could be a ghoul that was created by being blown into a vat of crude oil when the bombs fell. He should get really fiery when hit by flame-type weapons. LVTDUDE 14:18, 2 May 2009 (UTC)
 * In that case, he should be named Napalm, and the oil and radiation should have made him fire resistant, but highly flammable. Just a thought, although it would be downright awesome: Imagine a burning, green Ghoul wielding two Shishkebabs!


 * However, as he has only 3 INT, and already is a bit of a mutie, he should only be able to say his own name in varying tones, like the Garys. I can see it now:


 * ''"The Raiders flee against the exit. They have been attacked by the Vault Dweller! Suddenly, a green figure wielding two flaming swords blocks the door. Eyes trembling with blood lust, he jumps at them as he yells: "NAPALM!!!"


 * Vault Dweller: That sure was a good fight, Nape. Wanna camp here for the night?


 * Napalm: *nods* NAPALM!


 * Vault Dweller: Nice. I'll light you on fire, so we stay warm.


 * Napalm: *smiles* NAPALM!!!


 * Oh, the adventure it would be! Bethesda should make a DLC dedicated to this guy. He could even have his own quest; The Vault Dweller has to save him from the Enclave, who wants to use him to heat their Cram! AngryNorwegianDude 16:01, 2 May 2009 (UTC)

That's going to make it a FUCK of a lot easier to do his dialogue.

Pararaptor 08:15, 3 May 2009 (UTC)

lol, sounds too much like a Pokemon, no? Napalm use thunderbolt!...I mean...dual..flaming...swords....

I CAST FLARE!!! AngryNorwegianDude 21:03, 3 May 2009 (UTC)

The eyes need to be shaded a bit, too much contrast. Otherwise I think he'd fit like a burn victim or something Gabriel77cortez 23:16, 3 May 2009 (UTC)

Hmmm.... alien. Is the body from the alien crash site available for this sort of thing? A companion with unlimited ammo for an alien blaster would be pretty unbalanced, but still. You wouldn't even need to bother pulling out your own weapon.Imp of the Perverse 02:21, 4 May 2009 (UTC)

In that case, I'd rather have an army of Feral Ghouls! "Attack, my pretties, attack!" AngryNorwegianDude 06:10, 4 May 2009 (UTC)

Ghoul Army? Could be closer than you think...

Pararaptor 06:16, 4 May 2009 (UTC)

Get rid of the bright ass purple eyes and he'll be good i guess. He needs just the typical ghoul eye's like Gob's. Also I'd try and make the tone of his, "skin" more natural, earthy tones, instead of a bright, dark green, (no I'm not contradicting myself, lol.) Unless your going for the glowing bright colors. --Esscex 08:04, 4 May 2009 (UTC)

While you are at it, making a burning, Shishkebab-wielding Ghoul retard, you should give him night vision. Or at least yellow glowing eyes, like the Little Sisters from Bioshock. AngryNorwegianDude 14:47, 4 May 2009 (UTC)

I didn't texture the eyes. That's what happens when you give a ghoul 'brown eyes'. Pararaptor 07:42, 5 May 2009 (UTC)
 * In other words, it's a missing texture. Anything that doesn't have a texture will default to bright purple. --Macros 08:15, 5 May 2009 (UTC)
 * How do you put an eye texture from the Actor Data list into the NPC's head part list?Pararaptor 10:49, 5 May 2009 (UTC)