Forum:Tell the outcasts or BOS about zeta?

You think that you should have an option of telling lyons or casdin about MZ if you have proof that you were there? like give them an alien weapon, then tell them what they have to do to get up there and next time you go up, you see a BOS or Outcasts wielding some alien tech?

There are alien power cells in Fort Independence and in the Enclave's mobile crawler, so the Outcasts and Enclave should know about them already. That should set the stage for some interesting plot elements that tie things back to the wasteland, but it seems like Bethesda is trying to keep the purists happy and leave the alien content as more of an easter egg. That makes some sense, you can't really bring alien invasion into the picture without shifting the focus of the game in an entirely different direction. The Fallout universe has something relatively unique going on (there's Stalker, but not much else in the post apocalyptic mutation genre), and expanding too much on the invasion aspect runs the risk of turning Fallout into another banal alien shooter. Imp of the Perverse 17:54, 4 August 2009 (UTC)

On the same hand though, don't you feel that the whole fallout 3 game idea should be different, i mean yes the people who played the first 1 and 2 would be pretty pissed, but what about the new people playing, the ones who have only just started playing fallout. I feel that the whole game should be open to changing direction at any time, i mean, the americans blwoing up the world during a war! if you can believe that then surely you can believe arliesn. *cough* sarky yes i know *cough* --Maverick vault 23:34, 10 August 2009 (UTC)

Dunno, I was sort of excited about MZ when I heard about it, it seemed like a good opportunity to introduce some fresh elements, but they blew off story and creativity for some trite alien shooting. If there was a way, through some twist in the plot, to reintroduce those initially responsible for the destruction of earth as an evil entity that the player could exact some revenge upon (or join up with), it would introduce a huge, emotional motivator into the game. An alien conspiracy would be one way to do that. I'm sure there are other ways, though, that would keep the ultimate outcome from being the predictable "here come the aliens, time to start shooting them" theme that shows up in so many other games. Imp of the Perverse 07:03, 11 August 2009 (UTC)