Talk:Johnson Nash

i dont know how to edit pages and dont want to mess anything up, but i believe the proper last name for this person (on my version at least) is Nash. MathiasSlim 01:26, October 20, 2010 (UTC)

Wonder what's up with the info this guy gives you about a courier who stepped down so the main character would get the job... Doesn't seem like such a big deal for a DLC, though maybe DLC for NV will be more story-inspired than Fallout 3's more "standalone" DLC... --Penumbra 01:40, November 11, 2010 (UTC)

I was also wondering who he was talking about. A DLC for it sounds pretty likely though. -anon 11/11/10

From what can be assumed of Canyon Wreckage, he'll probably be the focal character of a DLC starting there. --Ray-The-Sun

Johnson Nash - Johnny Cash?
Come on...

The dude's black, he is wasting away as a lowly trader, and his wife makes odd wasteland meals... The relations between the two are purely name based and almost none even in that perspective. --FLaSHBaCK HaSH 01:13, January 19, 2011 (UTC)

Maybe its supposed to be related to John Nash, the Mathematician that won a Nobel Prize for his work in economics. The guy that Russel Crowe played in "Beautiful mind."24.21.183.122 23:58, March 16, 2011 (UTC)

Impossible to pickpocket.
I've tried everything, and this son of a ***** is un-pickpocketable. I have my 100 stealth char and when he is sleeping I try and take his caps, and he catches me everytime. I even use a stealthboy and un-equip all my items, and he still catches me if I try. Is this another of this games billion bugs? 81.206.246.223 15:10, July 3, 2011 (UTC)

Patch 1.06 prevents Nash from returning to store
I noticed on the Playstation 3 that the new patch is keeping Johnson Nash in the casino, but he won't trade with the Courier. He only says to speak to him when he returns to his shop, but he never does return. I went through new games and the same problem arises as long as the patch is installed. Lobsel Vith 17:44, October 3, 2011 (UTC)

I'm having this problem too. Is it definitely caused by the patch? I put Meyers as Sherrif, came back a few days later, got rid of the deserters, and he still won't leave.--Jolipinator 11:09, September 4, 2011 (UTC)

Yes, it's caused by the last patch (prior to the one recently released for Lonesome Road), because when I deleted the patch, everyone walked out of the Vikki and Vance casino, and Nash was found in his store. When the patch was put back, everyone walked into the casino, including Nash. Lobsel Vith 17:44, October 3, 2011 (UTC)

Are they ever going to fix this guy?
Thought I'd try stopping by Primm on they way to the Canyon wreckage and see if he had any ammo for me, but he was hiding in the Vikki and Vance Casino telling me to wait until he got back to his shop before he kept wandering around. And this is on a file where he'd already gone back to his shop before the patch that caused it. Message 05:17, September 21, 2011 (UTC)

Oddly enough, this is only a problem If you have made Meyers the sheriff. I was at that point in the game having this problem. I restored an earlier save, made Primm Slim the sheriff, and Johnson still wont leave the casino, but He'll sell to me. 96.244.15.38 03:19, October 23, 2011 (UTC)Jdengenis

I don't think the problem is linked to Meyers. I put the town under NCR control. Nash stays in the casino and won't sell to me. Dismissing and rehiring ED-E didn't help. --VaultCreeper 16:57, November 7, 2011 (UTC)

If it's true that there won't be any more patches to correct the problems that have arisen, then it doesn't look like Johnson Nash getting stuck in the Vikki and Vance (and refusing to do business unless Primm Slimm became Sheriff) will be corrected. The problem that arose with the patch isn't likely to be corrected. Lobsel Vith 18:33, November 7, 2011 (UTC)

Nash Dead
I started talking to Nash as he was getting up from a slot machine and when the conversation was over he dropped dead. Anyone else experience something like this? I've already made Slim the new Sheriff, but I haven't finished ED-E My Love. Is there any harm in leaving him dead? 99.249.145.119 00:58, October 27, 2011 (UTC)JP (on PS3)

Complete JN inventory

 * Number and Name of levelled list
 * Number of items from ONE count of each levelled list, so take whatever this is and multiply it by the number of levelled lists


 * 4 Caps90
 * Either 10, 20, 30, 40, 50, 60, 70, 80, or 90 bottle caps. (10% chance of nothing)


 * 1 VendorChestCapsSmall
 * Includes all of the following:
 * 100 caps from levels 1 - 4, 200 from 5 - 9, 400 from 10 - 15, 800 at >15.
 * Either 10, 20, 30, 40, 50, 60, 70, 80, or 90 caps
 * Either 1, 2, 3, 4, 5, 6, 7, 8, or 9 caps


 * 2 VendorChestFoodandDrink
 * Includes all of the following:
 * 2 checks for one of the following: beer, scotch, vodka, whiskey, wine, atomic cocktail. (25% chance of nothing)
 * 1 of the following: beer, scotch, vodka, whiskey, wine, atomic cocktail.
 * 2 checks for one of the following: nuka-cola, purified water, dirty water, sunset sarsaparilla. (25% chance of nothing, dirty water is listed twice so you have a 40% chance of dirty water and a 20% chance for each of the other drinks.)
 * 1 of the following: nuka-cola, purified water, dirty water, sunset sarsaparilla. (Dirty water is listed twice so you have a 40% chance of dirty water and a 20% chance for each of the other drinks.)
 * 2 of the following: brahmin steak, iguana bits, iguana-on-a-stick, crispy squirrel bits, squirrel-on-a-stick, squirrel stew, junk food, grilled mantis, gecko steak, pinyon nuts, maize, honey mesquite pod, banana yucca fruit, barrel cactus fruit.
 * 5 checks for one of the following: brahmin steak, iguana bits, iguana-on-a-stick, crispy squirrel bits, squirrel-on-a-stick, squirrel stew, junk food, grilled mantis, gecko steak, pinyon nuts, maize, honey mesquite pod, banana yucca fruit, barrel cactus fruit. (25% chance of nothing.)


 * 1 VendorStimpaks
 * Either 1 stimpak, or 5 75% checks for 1 stimpak each


 * 2 VendorWeaponsGunsTier1 (so 2 of the following)
 * 1 .357 magnum revolver - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 65% options added at levels 3, 5, 8, and 13 (yes, 65%, not 60% of other lists)
 * 1 varmint rifle - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 9mm pistol - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 silenced .22 - 30 or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13
 * 1 single shotgun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13


 * 2 VendorWeaponsGunsTier2 (so 2 of the following)
 * 1 10mm pistol - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 9mm submachine gun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 caravan shotgun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 cowboy repeater - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 service rifle - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13


 * 3 LootMagazine100
 * 1 random skill magazine, except True Police Stories.


 * 1 VendorWeaponsUnarmedTier2 (1 of the following)
 * 1 set of brass knuckles - 30 or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13
 * 1 bladed gauntlet - 30 or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13


 * 5 RandomCaravanBaseCards
 * 1 random card from the entire list, except the Sierra Madre cards


 * 5 VendorCraftingSuppliesAll
 * 1 of the following: wonderglue, leather belt, medical brace, surgical tubing, scalpel, forceps, empty syringe, scrap metal, glass pitcher, wrench, scrap electronics, duct tape


 * 6 VendorAmmoGunsLow
 * At level 1, this is a list of VendorAmmoGunsTier1. At level 4, an option for two copies of VendorAmmoGunsTier1 is added, as is an option for a single list of VendorAmmoGunsTier2. At level 8, an option for two copies of VendorAmmoGunsTier2 is added, as is an option for a single list of VendorAmmoGunsTier3.
 * VendorAmmoGunsTier1:
 * 1 5.56mm round, with 20 75% checks for +1 round each
 * 8 25% checks for +1 5.56 AP round each
 * 8 25% checks for +1 5.56 HP round each
 * 1 25% check for a 5.56 surplus box
 * 40 75% checks for +1 .223 round each
 * 1 .22 round, plus 30 75% checks for +1 round each
 * 10 25% checks for +1 .22 HP round each
 * 1 25% check for a .22 plinking box
 * 1 .357 magnum round, plus 12 75% checks for +1 round each
 * 5 25% checks for +1 .357 HP round
 * 18 75% checks for +1 .38 round each
 * 1 9mm round, with 50 75% checks for +1 round each
 * 10 25% checks for +1 9mm HP round
 * 15 25% checks for +1 9mm +P+ round
 * 1 20 gauge buckshot shell, plus 10 75% checks for +1 round each
 * 5 25% checks for +1 slug shell
 * VendorAmmoGunsTier2:
 * Similar to VendorAmmoGunsTier1, lacking .22 ammo. Double the values for 5.56mm, .357, and 20 gauge, triple the values for 9mm.
 * Also contains 1 10mm round, 50 75% checks for +1 10mm round, and 10 25% checks for +1 10mm HP round
 * VendorAmmoGunsTier3:
 * Compare to VendorAmmoGunsTier1, ditch 9mm, .357. Double the amount 5.56mm, triple the amount of .22 and 20 gauge. Also triple the amount of 10mm from VendorAmmoGunsTier2.
 * Also contains 1 .44 magnum round, 8 75% checks for +1 .44, 8 25% checks for +1 .44 HP, 16 75% checks for +1 .44 Special; 1 12 gauge buckshot shell, 10 75% checks for +1 buckshot, 2 25% checks for +1 bean bag, 4 25% checks for +1 slug.


 * 4 VendorAmmoEnergyLow
 * At level 1, this is a list of VendorAmmoEnergyTier1. At level 4, an option for two copies of VendorAmmoEnergyTier1 is added, as in an option for a single list of VendorAmmoEnergyTier2. At level 8, an option for two copies of VendorAmmoEnergyTier2 is added, as is an option for a single list of VendorAmmoEnergyTier3.
 * VendorAmmoEnergyTier1:
 * 16 75% checks for 1 SEC each
 * 8 25% checks for 1 OC SEC each
 * 1 25% check for a bulk SEC box
 * VendorAmmoEnergyTier2:
 * Double the amount of SEC + box from VendorAmmoEnergyTier1.
 * Also includes 60 flamer fuel plus 32 75% checks for +1 fuel; 10 MFC, 10 75% checks for +1 MFC, 3 25% checks for +1 OC MFC, and 1 25% check for a bulk MFC box.
 * VendorAmmoEnergyTier3:
 * Double the amount of MFCs and Flamer Fuel from VendorAmmoEnergyTier2, ditch the SECs.
 * Also includes 100 ECP, 30 75% checks for +1 ECP, 50 25% checks for +1 OC ECP, and 1 25% check for a bulk ECP box.


 * 4 VendorAmmoExplosivesLow
 * At level 1, this is a list of VendorAmmoExplosivesTier1. At level 4, an option for two copies of VendorAmmoExplosivesTier1 is added, as in an option for a single list of VendorAmmoExplosivesTier2. At level 8, an option for two copies of VendorAmmoExplosivesTier2 is added, as is an option for a single list of VendorAmmoExplovesTier3.
 * VendorAmmoExplosivesTier1:
 * 1 75% check for 2 sticks of dynamite, or 1 stick of long-fuse dynamite.
 * VendorAmmoExplosivesTier2:
 * Either 1 75% check for a frag grenade, one 75% check for a frag mine, or one 40mm grenade plus 6 75% checks for +1 40mm plus 2 25% checks for +1 incendiary 40mm.
 * VendorAmmoExplosivesTier3:
 * Either 3 75% checks for +1 pulse mine, 3 75% checks for +1 pulse grenade, 3 75% checks for +1 incendiary grenade, or 1 C4 + 1 100% condition detonator + 3 75% checks for +1 C4.

Also according to me and Tagz, this inventory remains constant regardless of who is made Sheriff in My Kind of Town. The only thing the quest does to Johnson Nash is change his prices: 25% discount with Meyers, 25% surcharge with NCR, nothing with Primm Slim. Nitty the Kitty! 13:28, 16 March 2014 (UTC)

Johnson Nash Gunrunner inventory
With GRA, Johnson Nash gets:


 * 48 75% checks for +1 20 gauge 3/0 buckshot shells
 * 1 33% check for any one random Gunrunner mod
 * 1 33% check for the baseball bat nails
 * 1 33% check for the chainsaw alloy frame
 * 1 33% check for the plasma pistol high energy ionizer
 * 1 50% check for either the baseball bat maple body, the laser pistol focus optics, or the plasma pistol magnetic accelerator

Nitty the Kitty! 21:33, 1 June 2015 (UTC)