Talk:Vault 112/Archive 1

Access Code to Overseer's Office?
I think not. This doesn't exist, not on the PS3. And.. there's 2 medical units. Vokiel 21:09, 2 December 2008 (UTC)


 * It's in the storage room, behind a hard terminal.

Ye, it is one one of the tables. You can't miss it.

Bug
If you activate the failsafe, you'll be able to pickpocket the chinese commandos, and then when you try to activate your Pip-boy (The watch), the game will freeze. Westside Rep 01:46, 13 December 2008 (UTC)

Found that random lockers will automaticly regenerate contents. Check all the lockers and take everything. Leave the vault and enter back into Smith Casey's garage. Enter the vault again, then recheck all the lockers. You'll find random lockers will not be empty anymore but will generally contain either Recon Armor & Helmet or 2 Cartons of Cigarettes & Clipboard. There seems to be no limit to how long you can do this, and I stocked up on lots of armor and cigs. Note, this only seems to work before starting the Tranquility Lane quest. After that quest, the lockers stay empty. --98.203.95.102 18:29, 28 January 2009 (UTC)

Killing Stansilaus Braun
This was completly weird(and raandom),i found Brauns office after getting the password,then targeted his tranquility lounger in first person,rotated the camera round to third person,then fired my flamer at him,and strangely,killed him,he doesnt have any loot though,except a vault 112 jumpsuit,however i tried this again with high luck,and he had a perfect scoped .44magnum with 400 rounds on him,must be a glithc Werewolfhell 18:32, 2 January 2009 (UTC)

Wow you lie alot.184.8.119.64 00:10, April 22, 2010 (UTC)

Losing A Follower
I'm not sure if I'm asking in the right place, but when I entered the lounger, I had Charon (you know, the kick ass Ghoul) with me as a follower. When I exited the lounger after activating the failsafe, Charon was not there. To this day, I have no clue where he is or how the hell I get him back. If anyone here has any clue at all, tell me. I want Charon back!--72.65.229.162 00:27, 3 January 2009 (UTC)
 * If you're playing on the PC then check out the article on how to recover lost NPCs.
 * I play on Xbox 360. No problem anymore. Just today, when I was standing before Tenpenny Tower, a message came up that said "Charon has returned to the Ninth Circle." He's back to being my follower now.

Canister of Jet
Well, in a recent edit, it is claimed there is a canister of Jet in the Overseers Office... Do we have any confirmation that this is Jet? I am intrigued. Jetty 78.145.236.162 19:00, 1 February 2009 (UTC)

Don't THINK that's supposed to be there.
Removed "and this is when the monkey gives butt sex to the gorilla while getting a fist stuck up his butt by a kangaroo. " from the main section. Something tells me that isn't one of the various simulations. Though anything, hypothetically, is possible.


 * No, this is impossible. While the primates are known for excessive sexual proclivities, they would never get a marsupial to share in their sexual immorality.  --Webgiant 20:07, January 18, 2010 (UTC)

Broken Chair Discovery
It is a broken chair it the vault 112. I know why it is broken. Pinkerton at River City stole parts from the chair in the vault. He even took the mine of the male subject in the chair and gave it to Harkness. THe parts he took he uset to do the face surgery and memory trasfering on Harkness. It is all on his terminal. Check it youself, I am the first one to find this information. It feels like I have solved the clima problem at the globe. Me, Erlend Nicolaisen tells you that this discovery is true. Today 26. Marsh 2009, I made a discovery that will change fallout 3 forever.

Please sign all posts. Thankskingclyde 22:36, 26 March 2009 (UTC)kingclyde


 * Pinkerton says he stole a memory chip from Vault 112. Thats all Pinkerton says.  The rest of your comment ("a broken chair it (sic) the vault 112.  I know why it is broken", "took the mine (sic) of the male subject", "THe parts he uset (sic) to do the face surgery and memory trasfering (sic)") is pure speculation and not confirmed by anything in the game or by any of the developers.  You're the first one to "find" this information because you just now made it up. --Webgiant 20:07, January 18, 2010 (UTC)


 * MISS ELK: "My theory by A. Elk. Brackets Miss, brackets. This theory goes as follows and begins now. All brontosauruses are thin at one end, much thicker in the middle and then thin again at the far end. That is my theory, it is mine, and belongs to me and I own it, and what it is too." - "My Theory By A. Elk", Monty Python's Flying Circus. I had to mention this as his comment sounded entirely too much like the old Monty Python sketch, albeit Miss Elk's idea was more supported by available evidence. --Webgiant 20:07, January 18, 2010 (UTC)

Pint-Sized Slasher
There should be a link and some info about http://fallout.wikia.com/wiki/Pint-Sized_Slasher on the Vault 112 page, I did the quest and didn't even know about the doghouse and I missed the gear.


 * Wrong. The Pint-Sized Slasher link should only be on the Tranquility Lane article.

Vault home?
The article says Vault 112 can be used as a house, what im wondering is to what extent?
 * How many weed did you smoke? I can't find anything about using Vault 112 as a house... ? --I3art 06:59, 28 May 2009 (UTC)

"Due to the vault's one-time use, it can be used as extra storage space, or another home, to the Lone Wanderer. Safety of items stored here has been confirmed." It says this at the very bottom of the notes section on the Vault 112 page. And again I am wondering to what extent can it be used as a house? (storage,sleeping,are all the containers safe,etc...)

Nevermind I obtained a high enough science skill and have tested it. The whole thing may be used as a home including the garage above. As for the bed issue, the garage includes a bed that i hadnt notice earlier. All in all the vault/garage can be used as a HUGE home tons of storage.

The Vault can be used as a house, every room with tables can be used for whatever purpose you choose for it. I used the room near the Tranquility Loungers, because I can open and close the door via computer, and it has many lockers. - AreYouGoingToEatThatNuke?

Abosolutely, I used it as a home and every part of it can be used.- Jstarsupreme

hostile chinese soldiers?
I have the PC version, and I did indeed try using the knife on the chinese soldiers just to see what happens. Nothing for me. They just stood there stoically and immortally. Can anyone confirm if they do indeed react, and if so, on which versions?

The chinese soldiers are set as friends with the player. They are essential and they ignore crime. Being friends with the player they don't react to direct attack and being essential they can't be killed.Croquignol 05:56, May 19, 2010 (UTC)

Failsafe
After activating the Chinese Invasion Failsafe, it is possible to punch the soldiers till they fall unconcious. But since they are not dead, you cannot loot them. It is possible to pick-pocket their ammo, follow them, and eventually pickpocket their weapon. However, without a Pip-boy, you cannot normally equip the rifle. Console users can type player.equipitem 80b. Shooting the soldiers only makes them go unconscious. They do not react to being punched or shot. Shooting the civilians kills them, but you are not allowed to loot them.--Ripvanwinkle111 23:07, 5 July 2009 (UTC)

Bug
If you stand next to Dad's pod, switch to third person and rotate your view, you can access a dialogue to talk to Dad. He has nothing to say. On one occasion, this activated the Tranquility Lane quest, with the task of talking to Betty and looking for Dad. This seems to be quite rare as I could not replicate it after several attempts.--Ripvanwinkle111 23:35, 5 July 2009 (UTC)   when i did that dad gave me a vault 112 jumpsuit it was kind of weird (81.111.51.82 12:35, May 14, 2010 (UTC))

Behemoth attracting bear
I was on my way to vault 112 and i found a bear left in a cage. I just could not let stay there so i picked it up and moments later a behemoth came and killed all my follwers so i reloaded and i forgot the bear. This time nothing. I tested my bear 3 times each time a beheoth came.

That has nothing to do with the quest you were doing. That was one of the many Behemoths in the game. It simply kept a teddy bear as a toy, and because you tampered with it he got mad and was all like "THAT'S MY TEDDY BEAR!! GIVE IT BACK!!"--FawkesGamer360 00:51, October 9, 2009 (UTC)

This isn't true, on PS3 version, all I had to do was sit there and it came running a bit to the right of the metro tunnel, so this disproves the teddy bear being a switch trigger to script the Behemoth to appear and run towards you. - AreYouGoingToEatThatNuke?

Getting in!!!
How the heck does the lone wanderer get in, i know he DOES but how... no one told him the codes (there are no holotapes on the matter), and surely they would not leave it unlocked, even james isn't stupid enough to leave it unlocked when he found out how to enter as he didn't expect company. - 92.3.17.169 19:29, 26 August 2009 (UTC)

Its also a game and I dont think bethesda cares if its unlocked, maybe they want to mess with your mind with the help of chris angle(mind freak)!!! the vault was locked, now its not! HOW DO THEY DO IT!!! WHAAAOOOHNukacolacap 17:12, December 11, 2009 (UTC)nikacolacap


 * Regarding Vault 112 being unlocked, and bearing in mind that this is speculation:
 * 1) It is unlikely that anyone would go into a car mechanic garage expecting to find a Vault unless they knew it was already there.  Hidden in plain sight.
 * 2) Secondly, there are quite a lot of Robobrains inside Vault 112, and since the 1950s meant mass production over individuality, you'd expect the twin hand-mounted laser pistols Robobrains have on the outside to be present on the Robobrains on the inside.  A dozen robots armed with energy weapons defending your location generally gives one a sense of security.
 * 3) Finally, Stanislaus Braun may have deliberately left the door open, hoping for more new people to wander in so Braun could torment them. --Webgiant 20:39, January 18, 2010 (UTC)

Also why the heck would the robobrain in the entrance let him in, it must know that the nuclear war has gone by and that all the residents were already there! it's a machine! it uses logic! Why couldn't it figure out that 203.7 years is just a little bit over time? It makes no sense. Will someone please explain this! - 92.3.17.169 19:29, 26 August 2009 (UTC)

Um, It's Bethesda. There are irregularities all over the place. Spoon 19:31, 26 August 2009 (UTC)

The Robobrain is broken. 68.192.9.90 09:58, September 13, 2009 (UTC)


 * Bethesda's 1950s robots are consistently silly when it comes to figuring out the significance of time and its relationship to the present day. The Button Gwinett robot in the National Archives (in the "Stealing Independence" quest) seems to believe that the Revolutionary War has gone on for 500 years, and that Thomas Jefferson could still be alive and well 500 years later, despite likely having access to historical records stating otherwise.  Milo the (robotic) Foreman (in the Nuka Cola Plant) can be easily made to assume that you are the new employee who started work 200 years ago.  The weird bit is that this means that Bethesda got something right in the game, by making all its robots consistently non-linear when it comes to figuring out time: if one robot does it, its a mistake, but if all robots do it, thats deliberate and thus part of the canon. --Webgiant 20:39, January 18, 2010 (UTC)

A better question would be why you think they would build a complex AI into a robot designed simply to mantain the vault. It's like an intelligent toaster. There's simply no point in spending any more time programming it than needed. Giving it the ability to decide that 200 years is too late makes no sense because where do you put the cutoff? Or do you just ignore it and assume that anyone entering the vault is a vault resident?


 * Remember this is based on the mentality of the 1950s. Mass production means the robots are all made the same way, regardless of their implementation in military, civilian, or secret Vault applications.  It'd be more surprising to not find a complex AI in a robobrain, especially given that the actual human brain inside the robobrain was put there because of its complex computing power (unavailable to a society which was dependent on vacuumn tubes and only invented the transistor a year before the bombs fell).  Oh, and sign your comments in the discussion section. --Webgiant 20:07, January 18, 2010 (UTC)


 * The cutoff becomes the point at which Vault 112 was activated (perhaps Vault 112 was activated early, due to Stanislaus Braun wanting to start torturing the residents as soon as possible). --Webgiant 20:39, January 18, 2010 (UTC)


 * Also, it occurs to me that since there were two Tranquility Loungers still open, two intended Vault 112 residents may not have made it to the Vault in time, to the annoyance of the sadistic desires of Stanislaus Braun. This means the robots up front were still expecting two more Vault 112 residents. When you finish the quest, they no longer consider you to be a late Vault 112 resident who isn't in his Tranquility Lounger yet, so the programming may have been finally resolved (after 202.3 years) by the arrival of your father and you.  Any more "late arrivals" without 200 year old Vault-Tec passphrases will likely be shot on sight. --Webgiant 20:39, January 18, 2010 (UTC)

Residents Wearing Vault 77 Suits
I think this may be like another nod to the "puppet master" since like, Braun is playing with the vault residents like puppets, i was reading the notes and i went and checked it out and yeah, they do have 77 suits on, and i thought, puppets, i mean, i'm not saying it has to be but it seems like the sort of nod that is very prevelant throughout the game.
 * It's laziness. They should be wearing V112 jumpsuits. http://images3.wikia.nocookie.net/fallout/images/thumb/4/4a/Naglowaa_se.gif/11px-Naglowaa_se.gif Tagaziel (call!) 17:40, December 11, 2009 (UTC)
 * Given that there's no Vault 77 in the game, and it's only referenced in a Penny Arcade comic that is referenced in another part of the game, what you call laziness is very obviously an easter egg.
 * No, it's laziness. They simply copied the templates for Vault dwellers, without so much as assigning them the correct jumpsuits. Vault 112 jumpsuits are already in the game. http://images3.wikia.nocookie.net/fallout/images/thumb/4/4a/Naglowaa_se.gif/11px-Naglowaa_se.gif Tagaziel (call!) 11:55, January 18, 2010 (UTC)

But there is no V77, so it would make sense if they were to assign them any random vault dweller jumpsuit it'd be one of a vault that actually exists in the game, being as the only obtainable (without hacks, mods etc.) would be the puppet masters suit in paradise falls, i highly doubt they'd use a unique piece of clothing out of laziness, which is why i orgininally thought it might be an easter egg, since to me they seem like puppets to braun, maybe it was laziness, but it seems very unlikely they'd do something like that out of laziness.
 * Vault112J.JPG The jumpsuit already exists in the game, but the devs didn't add it to the occupants. It would qualify as an Easter Egg if it was generally somehow accessible in the game, rather than through the GECK. http://images3.wikia.nocookie.net/fallout/images/thumb/4/4a/Naglowaa_se.gif/11px-Naglowaa_se.gif Tagaziel (call!) 08:20, January 21, 2010 (UTC)

is it really laziness though? they never intended anyone to see their backs so maybe they didnt feel the need to give them 112 suits. 99.226.125.119 00:37, April 11, 2010 (UTC)

Pinkerton's Stolen Memory Chip
Pinkerton most likely did not steal "Old Lady Dithers'" memory chip, because Harkness does not think he is an elderly black woman (he thinks he is a male war veteran), and Pinkerton says he didn't mess around with the memories, he just pulled out the chip and then copied the memories into the head of Harkness. --Webgiant 01:04, January 12, 2010 (UTC)

Let Me Google That For You
Can anyone provide me with a screenshot of it's location on the map?I plan on buying the game very soon and I want to know where it is.Please.-User:HuangLee


 * Since you're reading this here, you've already been to the main page where a screenshot of Vault 112's location is shown on the PipBoy map. Of course, the game goes out of its way to tell you where Vault 112 is, since its vital to finishing the main quest. --Webgiant 20:07, January 18, 2010 (UTC)

Female Residents Had a Lobotomy?
Has anyone noticed that on the heads of the women in the Tranquillity Loungers, there seem to be some scars. It's on the left side I believe. They are somewhat similar to that which you get after a quest in Point Lookout. Or is this just a glitch?
 * It's a bug in the model. Scars weren't introduced until Point Lookout. Besides, if they had a lobotomy, you'd be interacting with inert, drooling women in the sim. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 07:10, May 16, 2010 (UTC)