Mini nuke (Fallout: New Vegas)

The mini nuke is a type of ammunition in Fallout: New Vegas.

Characteristics
Mini nukes are much less common in Fallout: New Vegas than in Fallout 3: there are only 14 in the base game (12 with the Wild Wasteland trait). They weigh 3 pounds each in Hardcore mode and are shaped like the WWII atomic bomb "Fat Man". Their explosion is powerful, causing a characteristic mushroom cloud and leaving residual radioactivity, initially 40 rads/sec., but which quickly drops to low levels that linger for quite a while. The Lonesome Road add-on introduces the possibility of mini nukes randomly spawning in duffel bags and other containers.

Weapons using this ammunition

 * Esther
 * Fat Man (mini nuke only)
 * Fat Man (GRA)

Mini nuke, low yield (GRA)
Added with Gun Runners' Arsenal, it has less explosive power and a smaller kill radius than a standard mini nuke, but increased ballistic range.

Mini nuke, Big Kid (GRA)
Added with Gun Runners' Arsenal, this type is significantly more powerful than a standard mini nuke and produces more residual radiation. The increased damage comes at the cost of reduced range, which can cause serious harm to an unprotected player.

Mini nuke, tiny tots (GRA)
Added with Gun Runners' Arsenal, this type can be used for cluster bombing, with each tiny tots round releasing 9 miniature mini nukes, similar to an experimental MIRV shot. While descending, they make noise similar to incoming Boomer artillery.

Mini nuke, timed (GRA)
Added with the Gun Runners' Arsenal, this type has a 5-second fuse and will not detonate on impact. The time-only fuse allows the round to ricochet off objects or be bounced around corners.

Fixed locations
Fixed locations for mini nukes only, there are no fixed locations for any of the variants.

Vendors

 * Gun Runners, Vendortron has the Gun Runner mini nuke variants in stock.
 * The Commissary terminal has a 75% chance of stocking a single normal mini nuke each time it resets, after you reach level 16.

Bugs

 * There is a glitch where sometimes if you kill an enemy and equip the Fat Man, then go pick up the dead enemy's gun, the ammunition from the gun will be converted into mini nukes and will remain in your inventory. This can also be done with the alien blaster and almost if not all other ranged weapons.
 * When using the Tiny Tots mini nuke in buildings it may cause the game to freeze in place.
 * When using Tiny Tots, the noise they make when falling may not play or endlessly play if shot straight up, not always the case though.