Forum:Mods

I noticed that mods redirect to Fallout 3 modding FAQ, which is tagged with "This subject is not covered by The Vault".

I think that modding has been very prominent to the Fallout experience, and it didn't start with Fallout 3 nor will end with it. And while this wiki doesn't cover Fallout mods, in my opinion a rudimentary entry on the topic (that doesn't redirect to FO3) is in order. --Pseudon2 (talk) 14:37, 16 June 2015 (UTC)

I second that there should be at least our policy of why we don't cover mods.... and maybe a hatnote to weapon and armor and clothing modifications.--Ant2242 (talk) 14:56, 16 June 2015 (UTC)

I added some bare bones info on modding at the mods article. --Pseudon2 (talk) 21:11, 13 July 2015 (UTC)

I support The Vault making the transition into covering professional mods. However, I do not support us half-assing the concept - if we are to ever make the transition, we would have to start with a compromise, first, and tread shallow water by only covering official mods from Bethesda, or sanctioned mods by Bethesda. Stuff like the JSawyer mods, and if I remember correctly, Project: Brazil was recognized by Bethesda (I will have to look into that again later).

And while I support minimal rules in practice, covering mods in any capacity, will require some pretty strong groundwork; else we will end up with mod content such as "KPac's green teddy bear mod." GarouxBloodline 00:20, 14 July 2015 (UTC)

To clarify, I am not eager to cover specific mods there are sites dedicated to that, but we shouldn't ignore the topic altogether. Since the beginning Mods had a huge impact on Fallout keeping the community alive, and FO4 will bringing those riches to the consoles as well. I think that at the very least we should provide rudimentary info on the topic i.e. what it is, what it offers (and to who), and link to more specific resources on the topic.--Pseudon2 (talk) 05:49, 14 July 2015 (UTC)


 * I think that's an excellent idea. I've been toying with the concept for a few months, actually, but never came through. Things like killap's restoration patch are excellent mods and we could cover those. We are, after all, the Fallout Wiki. Tagaziel (talk) 08:57, 14 July 2015 (UTC)


 * If we are going to cover specific mods as well, then I would second the idea for clear guidelines on inclusion criteria. So that this won't become an haphazard unattended broken list that people drop one liners for self-promotion. See Tes4Mod:Mods for ideas. --Pseudon2 (talk) 09:39, 14 July 2015 (UTC)