Forum:Activating Archimedes II from the console?

I've completed the quest That Lucky Old Sun (base ID 000e282d) opting to power Fremont and Westside. However, now I would like to play with the Archimedes II active. I have Euclid's C-Finder. I've gone back but can't change my settings for what to power. I played around with the console commands like resetquest, startquest and setstage but can't get it to a state where I can active Archimedes II correctly. Is there a command to just make the game think it is enabled? I was wondering if this could be accomplished by just giving the Euclid's C-Finder Ammo (0016aef9) but alas that would be too simple, it tries to uplink then fails. 24.6.150.246 22:08, October 24, 2010 (UTC)

This is also being asked:


 * Talk:That_Lucky_Old_Sun
 * Talk:Euclid's C-Finder

24.6.150.246 07:19, October 25, 2010 (UTC)

Alternatively there is a Mod which allows you to fire Euclid's even if you didn't activate Archimedes II.

Anonymous, November 29, 2010

set e282d.nPowerConfiguration to 4 set e282d.bRetargetcomplete to 1