Talk:Fallout 3 armor and clothing/Archive 1

Editors, please add the chart to the bottom of individual armor pages. AshRandom (Talk) 03:26, 30 January 2009 (UTC)

Some Clothing Missing (Children)
We're missing the data on some clothing, specifically child attire. I'd add them myself but I play on the 360 and therefore can't post the specific info or pic of it. However I know of a couple that we're missing:

- A picture for the Junior Officer Outfit (the article exists but it also needs to be added to the list).

- "Murray the Mole Hat", this is Zip's hat and can be reverse pick-pocketed off him. However you'll need a good helmet to do it (combat helmets actually glitch to the inside of the childrens' heads, so don't use those).

- Pretty much any other one of the childrens' clothes (except the ones already there) such as the striped shirt, the girl scout uniform (if that's even possible to take) and Mayor MacCready's outfit (not sure if this is possible either).

I already know that you can't legitimately take Eclair's hat or the police hat that Knick Knack and Knock Knock wear. So if anyone can get these then that would be great. --Clean Up 00:36, 30 January 2009 (UTC)

You can find the raw data at User:Mirar/Armors - this list contains all armor and clothing in the game. Some of the red links are due to mismatched capitalization, most of them however point to missing articles/items. // Porter21 U 00:53, 30 January 2009 (UTC)

I've also noticed the mole hat is missing. Can someone fix that?67.211.81.140 04:17, 27 April 2009 (UTC)Cavesloth

All armor
I made a list of all armor in the database, if anyone want to check figures (like base id). Here: User:Mirar/Armors.

misc
ItemCodes that are in bold red need to be tested to know wich one worls. (See Talk:Fallout_3_weapons ) Conradesc 17:37, 2 November 2008 (UTC)

Has anyone managed to locate a gas mask or a non-unique bandana yet? I haven't run across either yet (in 45+ hours of playing time) and think they might have been scrapped from the game. 68.49.115.157 10:07, 3 November 2008 (UTC)

This page is confusing to look at and there are too many item pages, I think we should just make one big item page and have tables for weapons, apparel, ammo, aid, crafted, and misc items, so that these things are organized. O.O 18:11, 3 November 2008 (UTC)
 * No, I think one page for all items would be too cluttered and there would be too many edit conflicts, with people constantly editing all of them. I think it's better to just have them link to each other. Ausir 18:19, 3 November 2008 (UTC)

More categories + Alphabetized
Things need to be put into alphebetical order. Also I think more categories like "Pre-War Gear", "Merc Outfits", "Wastelander Outfits", etc would GREATLY Clear this page up and make it look much more uniform and concise. IF and when I have the time I will undertake the task of doing this, untill then it is just a suggestion and anyone is more then welcome to clean up the article some. Also I think it would be a better idea to put the headgear with the right category and rename the current head gear to "other headgear/helmets" or whatever. That way all power armor gear is all together, same with raider gear etc. Then unique head gear will be seperate and easier to find and read.Grenade321 21:37, 3 November 2008 (UTC)

VALUES
Not sure if the column should be kept or not. Theres too many factors that decide the value and depending on someones barter it can vary a lot. Maybe remove the column all together? Same with the DR an armor gives. I think it should only be added if you can confirm the value with it at max Condition or put an *noting that this is the DR of the armor when you found it and that its not max condition value, untill someone can confirm max DRGrenade321 21:44, 3 November 2008 (UTC)

Taken from the condition page: Equipment condition in Fallout The condition of your weapon/armor directly affects its value and damage.

The value of an item can be approximated by MaximumValue * Condition ^ 1.5. For example, the 10mm Pistol has a maximum value of 225 bottlecaps when in perfect condition. At 25% condition, the pistol's value can be approximated as 225 * 0.25 ^ 1.5, which simplifies to 225 * 0.125, which simplifies to 28.125 bottlecaps.

As condition degrades, weapon damage will scale linearly from full damage at 100% condition to half of the maximum damage at 0% condition. The damage done by a weapon can be calculated by 0.5 * MaximumDamage * (1 + Conditon). For example, the 10mm Pistol will have a damage rating of 7 at 100% condition for some players (Depending upon Small Guns skill). At 25% condition, the pistol's damage would be 3.5 * (1 + 0.25), which simplifies to 4.375 damage. In game, this would be shown rounded as 4 damage.

If condition of a weapon degrades all the way to 0%, the item is broken and cannot be used until repaired.

Thats just approximated. It doesn't include how barter works. If someone can figure out barter then we can drop the value column(untill someone finds the max values for everything in the game) and at the bottom of item pages link them to a page that explains how to figure out an items value. idk ):


 * I'm confused of whether the formulas in the Condition page are correct or not. I found that the Vengeance at 0% condition had an in-game damage value that wasn't half of the full base damage with 100 Big Guns and no perks. The DR formula is also suspect, as it doesn't factor in the max DR for any given armor, which should be the case considering that different armors have different health and DR. By such a formula, Power Armor at 50% condition should have the same DR as Combat Armor at 50%. These equations need to be adequately explained/proven or else they hold no meaning.--Ehplee 17:17, November 12, 2009 (UTC)


 * You should be able to derive the influence of condition on weapon damage and armor DR from the weapon damage formula at the official GECK wiki. A couple of the values are not explained though. -- Porter21 (talk) 17:33, November 12, 2009 (UTC)


 * Thanks for the info. According to the formula, the gun damage at 0% condition should be 66% of the base damage and scales linearly.


 * However, in my testing, this works for single-shot weapons, but not full-auto weapons. Coming out of the vault, I used console commands to obtain Lincoln's Repeater and a Combat Shotgun. I set my Small Guns and Big Guns to 100, and saw that the Lincoln's Repeater does 50 damage, while the Combat Shotgun does 55. I then set their condition to 0% and saw that their damages were 33 and 36 respectively in the menu. I then obtained a Vengeance, 10mm SMG, and Assault Rifle and their damages were 176, 37, and 38 respectively. Setting their conditions to 0% led to damages of 95, 20, and 21. It turns out the damages for the full-auto weapons were about 54% of the base damages at 0% condition. The formula would be as follows.


 * With the Vengeance, this equation was off by 1 damage when I could repair it to 66%, rounded off. For the others, it was about right. Armor damage resistance is still a mystery, since I couldn't find anything about it. Anyways, this shows that the formulas in the Condition page is incorrect and I'm thinking about replacing them with these.--Ehplee 22:06, November 12, 2009 (UTC)

Enhancing Database
I saw a FAQ that includes nearly all special armor and weapons, but it was cached on google, so I cannot find the direct link, but if I can, there are lots of stuff that we can add. I don't know if this link works, but give it a try:


 * GameFAQs

Added another link, which also has a nice item database
 * GameFAQs Goekhan 23:30, 5 November 2008 (UTC)

If anyone can find the real one, please update my link here.

Also, I suggest, if we are going to ADD all of these, we should instead of making new rows/columns, for example Sniper Rifle, Victory Rifle, and Reservist's Rifle, we can include all of those in just one bracket maybe, to avoid wall-of-text and confusion Goekhan 12:55, 5 November 2008 (UTC)

Format Overhaul and Content Update
I have fixed the numerous format and style inconsistnaces and errors between the multipul body slot item tables, combined them into a single table, and made that table sortable for ease of use. Combining all body slot items into a single, sortable table makes finding the best gear available much easier than seperating the tables out into several different arbitrary style designations. Furthermore the previous style designations are too open to interpretation when the style does not appear in the item's name e.g. Tunnel Snake Outfit.

Still to do: Tetracycloide 18:35, 5 November 2008 (UTC)
 * Update Headwear table with style and format changes
 * Update Eyewear table with style and format changes
 * Fill in missing item codes
 * Possibly create a fourth table for items that cover multipul slots to visably indicate they cannot be worn in combination with other items e.g. the environmental suit cannot be worn with eye or headwear.
 * As a user and not an editor, i think the article was easier to read before you started making revisions.Venuism 19:53, 5 November 2008 (UTC)
 * i agree with venuism, though perhaps the end result be better overall Kh1ndjal 19:59, 5 November 2008 (UTC)
 * What piece or pieces of information was easier to find under the old format? If a user wanted to find a specific piece of body armor they had to first identify which subgroup it was in, not always an easy task given that it was not always part of the name.  With the new format all body armor pieces can be easily sorted by name, some names are adjusted to place similar items together but that can easily be removed if necessary.  If a user wanted to find the best DR armor that added luck i n the old format, for example, they had to search line by line through several different tables, none of which were sortable, and make comparison of items often seperated by significant page space.  Now the user must simply sort by DR and then read down the effects list until they got to the first armor with +x LK.  Tetracycloide 20:14, 5 November 2008 (UTC)
 * I also preferred the previous format myself. Maybe let's make a poll. Ausir 20:32, 5 November 2008 (UTC)
 * Previous format was better. Clothing/Armour/Power Armour/Overalls. Shaur M. S. Grizlin 20:37, 5 November 2008 (UTC)
 * if there's going to be a legitamite poll then users should have to identify more than arbitrary personal preferences as a reason for voting one way or the other. if this is supposed to be a encyclopedia like refernce on in game information then personal preferences should never superseed proper indexing and ease of use.  there is little to no basis to seperate out armor into types when the game itself treats all body armor as occupying the same slot and performing the same functions buffing DR, stats, and/or skills.  20:46, 5 November 2008 (UTC)
 * Just because the game itself does a terrible job of sorting the inventory list doesn't mean we should follow suit. Having separate tables for the different tables definitely improves the ease of use.  Throwing everything into a single table is both aesthetically unpleasant and clunky from an interface perspective.  --Killzig 21:54, 5 November 2008 (UTC)
 * I prefer having separate tables for the different defined classifications of equipment. It's easier to sort through a list of say "Power Armor" or "Vault Apparel" than it is to go through a humongous list of 'everything' based simply on their DR values. That doesn't work for me, and most users who visit the page will not know how to sort it out, either. Sol Invictus 22:44, 5 November 2008 (UTC)
 * Awesome, more 'users are actually retards' and 'it looks prettier' arguments masquerading as reasoning. Not a single user has even attempted to exlain how seperate sections makes it easier to compare one armor from each section, which is what the player actually has to do in game.Tetracycloide 05:21, 6 November 2008 (UTC)
 * 99% of Fallout players know which is the best between a raider blabla armor and a power armor. So, DON'T insult anyone. I'm not telling that I support this style or your style for the page. Your stlye, would be more wall-of-text if you try to include everything, no matter what you're looking for, or even using sorting, it'll be just a wall of text. On the other hand, I don't support this categorized one, BECAUSE: People started to categorize everything, vault apparel, raider apparel, what's next? Merc apparel? Combat armor, Power armor, more and more. Even some fail at this; Some power helms are under power armor, some under headgear. Some have duplicates, and some missing links. You people started to build a wall-of-text. If I'm going to a combat, I'll look for at least +20-25 DR gear. Everything else is junk for me unless they have some skill bonuses (+lockpick, science, etc...) and no way I'd carry them. So, 95% on the page, wall of text. What I proposed was, MANUALLY sort DR values and so on, categorize them by adding same kind of items into one row, including special ones, and categorize other stuff that do not have over 15 DR depending on if they're giving bonuses or not. Goekhan 05:51, 8 November 2008 (UTC)
 * Case in point, power armor is not 'the best' armor for all players nor is +20-25 DR gear. It's not even the best armor for 99% of all players.  For a stealth character the 'best' armor is one of the 1-4 weight armors or no armor at all.  Take a look at my user page if you want a better idea of what my version would look like in a more finished state.  It's not a wall of text and there's little to no repition and all of the useful information is sortable, not just weight and DR.Tetracycloide 18:21, 13 November 2008 (UTC)

Original format: Sections for types of body apparel
Instead of one big table, there were separate subsections for types of armor, like combat armor, power armor, raider armor, vault clothing, etc.


 * Ausir 20:32, 5 November 2008 (UTC)
 * I prefer compartments with sorting. --Killzig 20:34, 5 November 2008 (UTC)
 * MiquelXY 20:37, 5 November 2008 (UTC) My preference goes to sorting things out again, sorry
 * Separate sortable tables for clothing/armour/powered armour/overalls. Shaur M. S. Grizlin 20:38, 5 November 2008 (UTC)
 * ^ This. As a player, I do want to be able to compare different types of armour regardless of where or who it came from. But I don't need to compare my V101 Security Armour with my Lab Uniform; if I'm using equipment for it's non-combat stats boost I don't care what it's DR is (until I forget to take it off again afterwards). I'm happy with Power Armour being separate since it requires special training. Dafpants 22:56, 5 November 2008 (UTC)
 * Even though I have suggested a compromise, I do find the previous format more appealing. IMO no one likes looking at big chunks of information. Venuism 20:48, 5 November 2008 (UTC)
 * I'd go with the separate sortable tables for clothing/armor/pwoer armor/ etc. It's better than having a gigantic mess, or wall of text, as it were. Sol Invictus 22:45, 5 November 2008 (UTC)
 * Plus not every user would realise that the table is sortable. Venuism 21:00, 5 November 2008 (UTC)
 * Following that logic the table should not be segregated either because not every user would realise the first table didn't list every possible body armor type.... Tetracycloide 21:04, 5 November 2008 (UTC)
 * But they would, since they would have an indexed table of contents and a mouse wheel. Venuism 21:06, 5 November 2008 (UTC)
 * Yup, the "sort" icon is not that clear. Ausir 21:07, 5 November 2008 (UTC)
 * That's the best rational basis for the segragated page that can be produced; the sort icon is 'not that clear?' If the mob wants to revert the page changes without giving a reason then why bother with the farce of a poll, just make them.  the sooner the better so i don't waste my time fixing other things everyone would apparently rather keep broken.  Tetracycloide 21:14, 5 November 2008 (UTC)
 * That and the page looking too cluttered. Ausir 21:19, 5 November 2008 (UTC)
 * Actually the definition of cluttered is 'To make disorderly or hard to use by filling or covering with objects' which is much more accurate description of a page with a dozen or so different tables seperating similar items and preventing them from being directly compared with one another. The current page design certainly isn't as 'coverd with objects' as the old design was.  Furthermore the current design makes the information presented much easier to use by not forcing the reader to reference multipul tables manually.Tetracycloide 21:26, 5 November 2008 (UTC)
 * I think the [><] sort icons are apparent enough; people expect tables to be sortable in the headings, as long as there's something to click on there - this even has a pointy arrow for a tooltip. Dafpants 22:56, 5 November 2008 (UTC)


 * Using seperate tables is helpful, but to a point. Read my suggestion down there Goekhan 22:58, 5 November 2008 (UTC)
 * I prefer the one big table idea but what I really care about is seeing some way to distinguish between helmets which can be worn with eyewear and headgear that can't be worn with eyewear. I feel like this might be something that would be a candidate for a separate table. Environmental suits could also have their own table as they don't allow any headgear or eyewear to be worn. Parenthesis with text explaining this would be useful in the table titles. So basically something like this: "Helmets (can be worn with eyewear)", and "Headgear (cannot be worn with eyewear)". Helmet versus headgear is just my terminology to distinguish but feel free to use different vocabulary if you prefer. If a separate table is not something people like then how about just a column titled 'usable with eyewear' and just 'yes' or 'no' values for all equipment. Either way the environmental suits should probably be done the same way for consistency.

New format: One big, sortable table
See: http://www.falloutwiki.com/index.php?title=Fallout_3_armor_and_clothing&oldid=46525

The table is not divided into armor types, but is now entirely sortable.


 * No clear reason for segragating a table of items with similar functions has been presented other than the arbitrary personal preferences of the commenting users that are currently online and aware of this disscussion. It's hard to imagine how this issue can be legitamitly decided by concensus when one option has been clearly laid out with logical reasoning pertaining to the purpose of this page and the other has merely been supported only by personal preferences.Tetracycloide 20:56, 5 November 2008 (UTC)

Compromise
Maybe adding another column which details whether the item falls into the following: Vault apparel, Combat armor, Power armor, Raider armor, Other armor, Other clothing. If you don't want to add this, i will be willing to do so after you have finished your revisions.Venuism 20:39, 5 November 2008 (UTC)
 * Well, I still prefer subsections myself - the page seems less cluttered and you get a better view of it from the table of contents. Anyway, if someone prefers this proposal, he should also vote for "current format" above. Ausir 20:42, 5 November 2008 (UTC)
 * If someone else wants to sort out what falls into what designation and why I'd be more than willing to add such a column to the combined table myself. Tetracycloide 20:49, 5 November 2008 (UTC)

Possible Solution(s)?
Im personally torn between both formats. I cannot make up my mind without being biased. So, as a suggestion may I recommend that maybe we don't make the decision at all?


 * Perhaps leave it to others? Put a poll on the most popular Fallout 3 forum(s) and perhaps let the users decide what THEY like the best? Because between just us logical cases can be made for both formats and it's way too opinionated to have a solid arguement either way. We are few, although we use the Wiki, the vast amount of others users out there outnumber us millions to a handful. I think they matter more then anything, especially since we can't make a solid decision on either formatt. Whos to say that something "you", "me" or "us" prefer or dislike is hated or liked by the majority? the answer is "them".

If you do keep the "sort" feature here are my suggestions


 * Have a screenshot of the little sort icon(enlarged with a pic editor) at the top of the page(example on the right) and explain click this (insert sort icon pic?) to sort the armor. Also if possible, make the table a tiny bit bigger and add after each category and each sort icon Example: column 1 - Name - [sort icon](Sort by name).




 * As for the previous feature I already suggested that it needed to be alphabetized, etc, earlier. The sort feature makes them edits VERY simple. On the other hand, most users of this wiki are not going to be PC-savvy, much less proficient in "wiki-jargon". So basically IMO something has to be done about the sort icon feature. As people have stated, its too small, hard to notice, not labled, etc. What may come easy to us, other casual users of this wiki that pop in and pop back out, will in my honest opinion miss the sort feature.

Grenade321 21:37, 5 November 2008 (UTC)
 * As I stated this hazard can be totally bypassed with a small yet effective(via a picture) explanation at the top of the table and by possibly labeling each column. Cheers, hopefully this sheds some new light on the subject and we can all agree and move on to polishing other things.


 * I made all the tables the same width so the whole page reads as one large table, even if it is just several smaller tables Game widow 21:54, 5 November 2008 (UTC)


 * I was just going to suggest to compromise between both formatts :P, keep the sort feature, yet revert back to having everything seperated.Grenade321 21:57, 5 November 2008 (UTC)
 * The entire point of the sort feature was to rank all possible items for a slot by a given statistic. Without a combined table there is little reason to even bother with one.  Not that logic actually matters on this farce of a reference guide when all the changes are editor driven based on what looks pretty and not what actually best presents the information.  Tetracycloide 22:00, 5 November 2008 (UTC)

Its true people will be looking up what has the best armor stats and seperate sections will hinder this a tiny amount. Sorting makes this very easy to do, IF it sticks to fewer seperate sections - ie. Helm, Body, Eye Glasses. Its just won't work effectively with all the information in one place. Dont forget that some armors benefits lie not in thier DR but thier bonuses to a particular type of skill. People will want to know the best combo for sneaking etc in addition to DR combos. Also, people can read and figure out what's the best DR combo on thier own, almost just as easy as clicking the sort button. More DR is better - simple.
 * I like your idea.. It's just theres so many different types of armor(list is still incomplete) in this game that one giant block of information(sortable or not) is just too cluttered in many people's opinions. It's not just "oh it looks pretty", it's "ease of use".

People will also have to figure out on thier own that eye glasses can only be combined with certain helmets for more DR. Pople will also no doubt want look at and compare similarly classified armor types(seperate categories uses this effectively), which is also remedied by using 'sort by name'. I know im sort of being contradictive by argueing both sides, but I can see both working effectively which is why I said leave it to others to decide. Grenade321 22:21, 5 November 2008 (UTC)

Keep the sort button, but keep the tables as a default page for the armour/weps. for armor, put power armor, other armor, and apparel catagories, yes they will be big but it will keep it easy and no one really looks at those as much, witch is why power armour is seperate. and for each armour set, either put an entry for the helmet right below it or put a column in stating the DR of the helmet. J.J.-Lopez

Armor Additions
Added a crapload of armor that (mostly) can't be gotten in the game without cheating. But boy are they worth it in most cases, lol.

Also managed to put in some missing item codes that previous editors didn't have.

68.8.139.152 02:23, 11 November 2008 (UTC)

I saw that T51b Power Armor has a +2 strength stat written, is it true or someone just added it randomly? --SkyHi 01:25, 13 November 2008 (UTC)

--- Just checked again ingame, it's correct. At least the one I'm looking at. Code is 000A6F78 68.8.139.152 12:42, 13 November 2008 (UTC)
 * Well when I added the armor in my game using the code in the table, it didn't have the +2 str bonus, and neither was it a hidden bonus since I had 8 str without and after wearing it. --SkyHi 18:20, 14 November 2008 (UTC)


 * Thats certainly odd. I could screencap my version of it. Do you have a mod on or anything?
 * Don't have any mod that should mess with the armor, only better UI and increased max lvl. --SkyHi 20:58, 15 November 2008 (UTC)

Found the problem. I missed one of the mods I had on when I was making this. It only has the rad resistance as vanilla.

Can someone confirm there is no "Pre-war Businesswear" clothing ? I only see Dirty and Grimy prewar businesswear ... Conradesc 13:11, 15 November 2008 (UTC)

Armor template
I think we should change the template for armor information on the individual armor pages to include which types of armor repair that specific armor piece, like Ranger combat armor is repaired by Talon armor, Rivet city armor etc... This info could be added to weapons as well. --SkyHi 21:09, 15 November 2008 (UTC)

Move some armor types from one cathergory to another
Shouldn't Rivet City armor be in the combat armor category, since you can repair combat armor with it? Tenepny's security armor is said to repair combat armor too, so it should be moved also. --SkyHi 05:01, 17 November 2008 (UTC)
 * Since noone replied, I moved both of the armors into the combat armor category. If you disagree, either write here or remove the edit. --SkyHi 16:40, 17 November 2008 (UTC)

Power Armor on Charon
Dunno if it's just on Charon, but the "Power Armor" that's described here as not having a BoS symbol does have it, a white one, on the shoulder pads when it's on Charon.
 * You're right, I messed up. I'll fix the entry for Power Armor now.  Thanks for checking this.  Servius 13:34, 2 December 2008 (UTC)
 * You're welcome, although I wasn't deliberately checking it. I had a set of Brotherhood Power Armor and a set of Power Armor from way before I found Charon, and after glancing at the recent added information, took a look to see if I could get him unmarked armor. At the time I made the comment, I didn't have the ability to wear power armor so I'm not sure if it's just an issue with Charon, and if it has the emblem on the player. Hope you checked it out rather than just took me at my word. ;) 74.14.118.127 17:07, 2 December 2008 (UTC)
 * I checked it out on myself. Other than the name, there doesn't seem to be any difference at all between BOS PA and generic PA.  Servius 03:07, 3 December 2008 (UTC)
 * I edited the table for "Power Armor"-"looks identical to BoS Power Armor"--Hollow Points 01:36, 7 August 2009 (UTC)Hollow Points

Enclave Shock Trooper Helmet
Has anyone actually seen this helmet? I've never seen it, it doesn't have it's own page, and I'm wondering if it's just another object that's only accessible by hacking the game. Comments? Servius 13:50, 4 December 2008 (UTC)


 * I'm curious why it has a higher value than the others, when he's weight 5 and has the lowest DR. --76.64.54.60 17:28, 4 December 2008 (UTC)

Pointless confusion
Ok, what were those edits for? The IN-GAME name of the armors are "Tesla Armor" and "Enclave Power Armor", and the point of having the wiki is a reference for looking things up. The Tesla Armor in the table being renamed to Tesla Power Armor doesn't make much difference, but a newbie looking for Enclave Power Armor is NOT going to be able to find "Advanced Power Armor Mk. II".

Those were thoroughly pointless and anti-user friendly modifications, which I have removed. --76.64.54.60 19:28, 4 December 2008 (UTC)


 * Not sure if I know what you're talking about, but calling Enclave Power Armor "Advanced Power Armor Mk II" seems very user-unfriendly. The name of the armor in Fallout 3 is Enclave Power Armor.  Now fine, it may have been called Advanced Power Armor Mk II in previous Fallout games, but that's not what it's called in Fallout 3, and this list is a list of armor found in Fallout 3.  The reason for using the link to Advanced Power Armor Mk II, but showing it as Enclave Power Armor is that someone who's playing Fallout 3 can find an item in the game, look it up on this wiki by that name, and find the background of the suit from previous Fallout games if they like.  Changing the links to reflect their Fallout 3 names.  Servius 02:23, 5 December 2008 (UTC)


 * I was referring to someone who changed the Enclave Power Armor listing (and a few others) to Advanced Power Armor Mk II (and the respective ones for the others). I'd already reverted it back, and was looking for an explination why they wanted it changed. --DarkJeff 03:17, 5 December 2008 (UTC)


 * Ah, okay. It would be easier if the names of things were consistent across all the Fallout games, but oh well.  I was surprised to know that what Fallout 3 calls Enclave Power Armor is the same thing as the pre-Fallout 3 Adv. Power Armor Mk II.  I see some similarities in the eye lenses, but that's about it.  Servius 03:22, 5 December 2008 (UTC)

Recon Armor Helmet vs Outcast Recon Helmet
So the two helmets have the same DR, but the Outcast one has +1 PE? Really? --DarkJeff 15:50, 8 December 2008 (UTC)

Which are hats and which are helmets?
It would be nice to split up hats (that you can wear eyewear with) and helmets (that you can't wear eyewear with). It makes a big difference on how good a particular piece of headgear is, since you can get extra DR and stats with eyewear. 72.15.34.235 17:55, 10 December 2008 (UTC)

suggestion for the "Fallout 3 armor and clothing" page
Just a quick suggestion for this page. Add into the tables that list the armors and their various attributes a 'can be fixed with' column for a quick and easy reference by users who don't want to read through the entire article relating to the specific set of armor.

99.224.239.135 17:56, 30 December 2008 (UTC)


 * I'd think that would get huge and confusing rather quickly. --DarkJeff 19:31, 30 December 2008 (UTC)

Suggetion for eyewear & headgear columns
The Article page could be improved by marking which headgear won't allow eyewear to be worn with it and also making which apparel won't allow headgear to be worn with it. Perhaps we should start a new column for this information. - anonymous user 71.174.11.137

DLC armor
Should we add the armor from the DLC, such as the Chinese Stealth Suit, into the regular tables (maybe marking them with a different color), or should we add them in a separate table? Same question applies to weapons. Ausir 16:45, 8 January 2009 (UTC)
 * I vote for one seperate table for all new DLC items. --Sentinel 101 16:54, 8 January 2009 (UTC)
 * That's how we've handled it on the Weapons page. There's a separate table with all the placeholder columns.  We'll fill it in one the DLC is live, but I think the idea is to keep it separate until such time as those weapons are accessible to all players (which may never happen).  I think this matches some of the rational with keeping hack-only weapons separate, since only PC users can access them through the console.  Servius 18:00, 8 January 2009 (UTC)
 * I agree that the DLC apparel should be in its own section but I'd still like to see it broken up by which item slot or slots it takes up just like the apparel tables from the main game. It would be interesting if there were some way to have a database that allowed users to query the items however they wanted.

Reopening this discussion because currently the DLC armors (and weapons) are listed twice on the overview pages, once in an own DLC section and once in the respective armor/weapon sub-type sections (more or less, some weapons/armor were not added to the type sections - the joy of inconsistency). I'd suggest to move the DLC sections of the weapon and armor pages to the DLC overview articles and only add the weapons/armor to the sections here, marking them as DLC items (in the comments or by using a different color like on Fallout 3 weapons. This way we won't have them twice on one page and users can still get an overview of all the weapons/armors in a given DLC on the respective DLC article. -- Porter21 (talk) 16:33, 8 July 2009 (UTC)

Armor HP
Weapon health was found in the GECK, any chance we're going to get some HP data on armor? I'll update the pages if someone posts the raw data. AshRandom (Talk) 12:46, 13 January 2009 (UTC)

Apparel condition
I think it should be mentioned, as a note or something, that some apparel doesn't deteriorate. I made some testing and all the eyewear, except the Ghoul Mask, doesn't degrade. Also, from all the Headwear which is in the table, the following don't degrade: Bandana Chinese Commando Hat Enclave Officer Hat Eulogy Jones' Hat Hat of the People Head Wrap Hockey Mask Kid's Baseball Cap Ledoux's Hockey Mask Mysterious Stranger Hat Pre-War Baseball Cap Pre-War Bonnet Raider Arclight Helmet Red's Bandana Roving Trader Hat Sheriff's Hat Takoma Park Little Leaguer Cap Three Dog's Head Wrap Torcher's Mask I didn't tested the Power Helmets, but I think they'll degrade. The items were added via batch files in console. GobTheGoul 00:33, 28 January 2009 (UTC)

New Numbers

 * We can thank Fiddlesoup for taking the time to dig up item HP for the armor page. Armor Chart (thanks james!)
 * I've listed HP on the big charts, but it still needs to be propagated across all the individual armor pages.
 * If you'd like to help, insert the line "|HP=9999" into the FO3 armor info found at the top of the page.
 * Thanks guys ;) [[Image:Ash_Nuke.jpg]] AshRandom (Talk) 23:45, 29 January 2009 (UTC)

Merging
Some of the armor pages require heavy merging. E.g. we don't really need separate pages for clean and dirty versions of pre-war relaxedwear, do we? Ausir 02:20, 30 January 2009 (UTC)
 * I merged the dirty and clean pages, not sure if I should mess with the list itself. Eh? [[Image:Ash_Nuke.jpg]] AshRandom (Talk) 06:26, 30 January 2009 (UTC)
 * Nah, the list here can list all of them, I guess. I would remove the merged dirty clothes from the navbox template, though. Ausir 06:29, 30 January 2009 (UTC)
 * So do you want me to copy what you did there, adding the image to the bottom and such? [[Image:Ash_Nuke.jpg]] AshRandom (Talk) 06:47, 30 January 2009 (UTC)
 * IMHO it's better than having two long infoboxes with nearly the same contents on a mostly empty page. Ausir 06:52, 30 January 2009 (UTC)
 * Yeah, looks good that way. I think I got all of them. [[Image:Ash_Nuke.jpg]] AshRandom (Talk) 07:10, 30 January 2009 (UTC)

Base ID
Some items have multiple base IDs. Wouldn't it make more sense (especially re: sorting) for these items to have duplicated entries - one for each base id? Duncanxxxx 02:31, 7 February 2009 (UTC)

Eulogy Jones' Suit
This page lists it having two base IDs but the Eulogy Jones' Suit page only lists one. Which is accurate? Duncanxxxx 02:31, 7 February 2009 (UTC)
 * 34125 is for the suit, 34126 is for the matching hat. // Porter21 U 02:34, 7 February 2009 (UTC)

hoax
someone added what I think is a hoax - James' Gold Faceplate both here and at its own page. Anyone have some information? Jdw 03:47, 13 February 2009 (UTC)
 * doesn't appear in the GECK so I'm removing it. Jdw 05:30, 13 February 2009 (UTC)

Talon Combat Helmet
You can only get one Talon Helmet, by killing and looting Commander Jabsco's body.


 * i'm on it. --halfgod

What is this?
Recently I was looking through my fallout 3 game guide for the effects of the "Naughty Nightwear" and I stumbled across this; Negligee. I searched the wiki. Nothing. Not sure what the heck it is, but there are two listings:

Negligee:6 Val.: 1 Wt.: 1 Dr.: CH +1 Negligee:10 Val.: 1 Wt.: 1 Dr.: CH +1

Wtf? --Zyan 19:04, 17 May 2009 (UTC)Zyan
 * Were you looking for Naughty Nightwear ? --ThorX 16:36, 18 May 2009 (UTC)
 * Probably the Sexy Sleepwear; if I recall correctly, its name in the G.E.C.K. is "Negligee". -- Porter21 (talk) 18:03, 18 May 2009 (UTC)
 * The game guide was printed before the game was released. It was probably supposed to be called Negligee but it was changed into Sexy Sleepwear before game release.

Cheat-Only Gear
I suggest the items, no matter what category, that can only be obtained with console codes be removed and placed in their own table. What is the purpose of displaying non-ingame gear side by side for comparison with legitimate gear when 2/3ds of the game's platforms can NEVER access them? Most PC players will never see them either. Why even display them? 64.58.0.90 23:56, 19 May 2009 (UTC) Krag
 * Because we can. That Furry Bastard 06:19, 20 May 2009 (UTC)
 * They are there, so why not. Besides, they are already separated. And well, i wonder if 2/3rd of platforms is also 2/3rd of players. Nobody forces you to use them or console cheats, for that matter. --ThorX 13:37, 20 May 2009 (UTC)


 * No they are not already separated - hence my request. There are several items throughout the primary tables that have the quantity listed as unobtainable...which makes it pointless to include in comparison to other, usable gear. The tables should contain usable gear game data to compare against other usable gear game data, with separate tables listing editor-only equipment for those that need them. 64.58.0.90 23:32, 21 May 2009 (UTC) Krag
 * At least some of those unobtainable items are worn by NPC-s in game, so it gives you idea what you are facing even though you can't use it.

Hat of people.
How can I damage the hat of people?

Male and Female images
Can we please get some images for armors that have a difference in appearance between male and female versions? I'm sort of annoyed by this, due to my wondering how things will look on my new female character. The Metal armor page is a good example of this. Many of the armors added by the Pitt could use this work.--Hollow Points 01:55, October 7, 2009 (UTC)Hollow Points

Dead peolpe can change closing
If you pickpocket dead people and give them better armor than they will wear it after returning to that place.

--Sirpent 15:36, December 26, 2009 (UTC)

Add on Armor?
If you were to reverse pick-pocket armor such as Hellfire Armor on to a Ranger (Ex. Butch), take the the Ranger armor, then unload the add-on pack. Will they revert back to wearing the Ranger Armor?

I pick the ranger, beacuse of the limited number they have, but could be done on anybody. Just wandering if they get the orginal clothing back when the Add-on content is no longer there. If it works, then you possible get an unlimited number of unique clothing from people. I will probably try it once I get my new hardrive, if someone else has not already.GodsHand 16:37, March 18, 2010 (UTC)