Talk:10mm pistol (Fallout 3)

I've noticed a glitch that is rare, but sometimes the game's data gets mixed up and the 10mm sounds like a 44.magnum and does the damage of the mysterious strangers version,and sometimes it crashes upon having this glitch,so beware.

Doesn't match up...
This gun seems FAR too large for the size of the round it fires, and a relatively tiny magazine capacity; once again, considering its ammunition. Its receiver and general bulk make it look like it was designed to fire .50AE, or at least .357 at a minimum.


 * A 10mm projectile is larger than a .357 projectile. 1 inch=2.54 cm, and 10mm=1cm. So, 1/2.54=.3937. .357 just has a larger powder charge. As far as I can tell, the barrel diameter is pretty much accurate. Also, judging from the angle of the grip, the magazine would be inserted at an angle, which makes perfect sense. Footnote: Desert Eagles are made chambered for .357, just not all of them. In the Fallout world, I could see a Deagle-esque weapon chambered for the common 10mm.--Hollow Points 21:54, December 7, 2009 (UTC)Hollow Points


 * The .357 Magnum modeled Desert Eagles are rare, because the .357 Magnum's casing tail makes for semi-automatic feeding problems. .357 Magnum is only one millimeter larger in diameter than a 9mm Parabellum with essentially a larger powder charge. Read http://en.wikipedia.org/wiki/List_of_handgun_cartridges ... and the handgun size does not implicate "how big of a round it should fire." The size of a handgun (mass) absorbs the residual force from the bullet, thereby reducing recoil. And some persons (me included) think that the magazine capacity of some real life guns (the Colt M1911) have "relatively tiny" magazine capacities (7-8). Sign your posts, OP'er. Killchain 05:41, December 16, 2009 (UTC)

it could fire the .41AE like the desert eagle s baby brother the jericho 941. Seems to have a large, chunky accessory from the muzzle to the trigger guard, doesn't seem to be rails though... Maybe a LAM like the H&K Mk.23 USSOCOM. Same thing with the 10mm SubMachine gun.

Simulation version
Everytime I trie to get the sim version of this gun I get the silenced 10mm pistol. Can anyone help me?

The code for the Sim 10mm is: player.additem xx003f49 1 100. The silenced 10mm is player.additem xx003f4a 1 100.--Hollow Points 03:08, December 8, 2009 (UTC)Hollow Points

Butch's gun
I added butch's gun because it is different than the regular 10 mm--Kingclyde 05:28, 29 July 2009 (UTC)

The "Behind The Scenes" Section
It's a completely different design, so let's at least figure out how much real gun it is and how much fiction it is. First, I feel the need to link you to this discussion over the same thing (by the way, edit it and DIE): (Just read the sections relating to the pistol, ignore the rest if you want)


 * The gun is a reference to this picture. The slide design on the picture might look like a Deagle, but the Deagle has no relation to the design of the 10mm. Nitty Tok. 17:02, January 3, 2010 (UTC)



http://www.darinmurphy.com/images/firearms/Desert_Eagle.jpg



Compare. They are similar, because they need to eject such large rounds. (.50 is the only round that a Deagle should use. .50 is 12.7mm.) Nitty Tok. 17:06, January 3, 2010 (UTC)

DR bug...
For some reason this gun and like all my other pistols (normal) got like a 10 Dr boost to damage and my SG skill is 100 but it still shouldnt do as much dmg anyone else have this happen?
 * Ghoul Ecology and Superior Defender. Nitty Tok. 13:14, February 12, 2010 (UTC)

Shots before breaking
Just wondering, why in gods name is this on the info page of every weapon? Why do I care that much about how exactly how many shots/clips it can fire before it breaks? The information is already there, indirectly, under item health, but it's not really noteworthy enough to deserve an actual sentence in the article under "characteristics". If people care, fine, they can infer it from the item health. But this is of no practical use or interest to the average reader, unless the health is extraordinarily low or high. Nobody is going to actually be using a weapon until it completely degrades, there is nothing especially significant about the exact number, why is this on the characteristics page of every single weapon?


 * There was an editor that added all that information. It really isn't hurting anything so we have left it in. Please sign your posts. Thanks. --Kingclyde 10:07, April 19, 2010 (UTC)

IMHO it's a bit of a waste of space though. Equally relevant statistics would be repair cost per % or, hell, number of shots to kill an overlord with shots to the face acounting for weapon degradation :P. It's a bit silly, really. If we wanted to list every possible derived statistic it'd be double in length. Articles should be informative but succinct, yes? Not to mention it isn't actually on all the weapon pages, just a lot of them, so it also makes the wiki inconsistent. 98.119.43.234 13:12, April 19, 2010 (UTC)
 * Give me one good reason why we shouldn't include this tidbit. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 13:38, April 19, 2010 (UTC)
 * Considering the fact that the editor recently began adding them, I doubt he/she has had all the time in the world to do this to all weapons. I'm sure there are more important things you could be using your time editing on than this topic. Arguing something this silly is a waste of time both yours and mine. And to be honest, there really isn't anymore info about the weapons that already isn't listed. Good day. --Kingclyde 16:57, April 19, 2010 (UTC)

Okay.
 * I added it because the item HP is a bullshit number that seemingly has no regards on how a weapon degrades. The R91 can fire more bullets than the Chinese Rifle despite having the same HP, and Vengeance can fire 2 more shots despite having 500 more HP than the Gatling Laser. Nitty Tok. 23:59, April 19, 2010 (UTC)

sound
the sound file is the one from New Vegas and this is the Fallout 3 pistol, so should that not be changed?

I agree, it should be switched to the correct one. If somebody could find the appropriate Fallout 3 variation, that would be be nice.--Nothing. 10:05, August 10, 2011 (UTC)