Forum:My take on Fallout 4

This is just an idea, don't criticise too much cause we all have them, even though we all know that Bethesda would never make our dreams come true...

Setting
Lets say Fallout 4 takes place in Central America (more towards the West), 11 years after the second battle of Hoover Dam (thats 2292 if you didn't work it out). The NCR gradually recovered after the Legion's large attack on the Dam and quickly exterminated remaining Legion troops from the face of California. The NCR's fast recovery was due to their President, President Clementine, elected 2 years after the second battle of Hoover Dam, due to unknown death of President Kimball. Clementine soughted out the NCR's disputes with citizens of New Vegas, mainly the Great Khans, and California quickly and soon began moving the NCR East to expand their armies and territory in hopes to make America the jewel it once was (seemingly harmless to begin with but his plans are bigger). NCR gains new territory and eventually rids Eastern America of all little tribes and gangs making a proper republic, continuing to slowly head East and eventually arrving in Central America in the year 2291.

Meanwhile out West in the Capital, Paladin Sarah Lyons, daughter of Elder Lyons, was made Elder of the Brotherhood after Elder Owyn Lyons passed away at the age of 79 after mortal wounds from a crazed Robot went off in the labs of the Citadel. Sarah Lyons in the year 2286, 2 years after Elder Lyons passing, gathered the Brotherhood of Steel together and introduced a new policy that citizens of the Capital Wasteland and the surrounding areas deemed worthy enough could now request entry to the Brotherhood. She is followed closely by Arthur Maxson. The new established Brotherhood was fledged to protected the citizens of the Capital Wasteland first and technology second. Sarah Lyons saw to it that the Brotherhood increased in numbers rapidly and using equipment from Adams Air Force Base, the Brotherhood drove out the remaining Super-Mutants in Downtown DC pushing them East and continuing to do so for 6 years, slowly ridding America of Super-Mutants and establishing new colonies. The BoS arrived just 4 months before the game takes place.

Up North a new force emerges, unknown about for years growing slowly in the dark with hundreds of followers, an alliance between the newly civilised raiders, known only as the Unity (not very creative I know) and the army of annexed Canada who had had been survivng in the cold in North Canada. Their alliance is known as Canadian Restoration Alliance (CRA), believing in the old ways and restoring a proper government to America and replace America with a new Canada. The CRA were formed in 2282, 3 years after the purifier incident at the Jefferson Memorial, when the Canadian Army heard rumours, in 2279, of this and began heading South in search of greater civilisation. 2 years of sending out search parties and scouts, finally a lone scouter came back with contact from the Unity, gradually the forces build a relationship and form the alliance 1 year after contact. The CRA head South in search of survivors to recruit into their battalion and democracy. 3 years later, the CRA have set up settlements along the Northern border and have been making alliances. Eventually they arrive in Central America, 2285, and are faced with a problem...

In Central America, a lot of Super-Mutants have been arriving due to the growing forces from the North, East and West. A new Super-Mutant army has emerged and has gained the support of the ghouls. Being the smarter side, the ghouls decided to take control and set up their new settlement in Central America (you can probably see where this is going) and decided to enslave a few colonies and settlements in the area. The Mutant army has been terrorising the area for a year now and are strong in numbers, the only establishment which has been defending has been none other than (guess who makes a grand entrance) the Enclave. The Enclave had been driven East by NCR and other forces (the Chosen One) and West from the Brotherhood. The Enclave remnants agreed upon trying to recover itself in the year 2280 and elected a new leader, President Gannon (yes Arcade Gannon if you were wandering). Ever since then the Enclave has been growing strong although, until the Mutant Army established itself in their back garden.

2292, a stalemate is reached. The city is occupied by the 3 human forces, whereas the mutants and ghouls take up residence in the South of the Wasteland. 4 districts were set up a while after the arrival of the oncoming forces to try and solve the disputes, CRA district (North), NCR Encampment (West), Alleyway (East) and Downtown (South). The Enclave remains in control of the majority of the city controlling the power plant and the city's defence systems, however have the fewest numbers of the 4 factions, but manage to maintain control by taking up residence in the Blockade. The Blockade is a fort set up in Alleyway around the power plant, it was designed to protect the pwoer plant and serve as the home of the Enclave restoration. Out of the city towards the East, the Brotherhood have established a temporary settlement in a Repconn facility used for testing robots. They are constantly hassled by the Mutants who have established their base in the South near the cities sewage and wastes area. Through here they gain access to Downtown and the NCR Encampment. The Brotherhood was refused entry of the city upon arrival as many of the Enclave were at Adams Air Force Base when the Lone Wanderer and Lyons Pride blew it up.

Plot
The story starts off with you coming out of a small settlement in the South-West. The player lives with his parents, 2 older brothers, a sister and an uncle. The player is about to turn 21 in a day when suddenly a Super-Mutant raid occurs, killing his/her parents and his/her eldest brother. Early in the attack the player is wounded in the left leg and is dragged to safety by an Enclave soldier patrolling the area along with their sister and uncle. The Enclave soldier takes the player into a basement and rushes off to assist the village in need, the player falls unconcious and wakes up the following day on the back of a brahmin being taken to the city for a doctor, barely being staying awake the player drifts in and out of conciousness until waking up 3 days later in a hospital in Alleyway General Hospital.

Over the next week the player is taken to the Blockade for trials to determine whether their leg will be healthy enough. The player is taught by Colonel Whitman, an experienced Enclave remnant who knows his stuff. This is wear the player is taught skills and other useful knowledge on the Wasteland and how to survive. At the end of the trials the doctor, Doctor Night, claims you fit enough to return to your family, however you're not let off that easy. The player is told by Night to report to Colonel Whitman for congratulations of recovery. Upon arrival at Whitman's office the player is informed of the ongoing war between the 4 factions and is told that he/she has potential to be the winning element and afterall "We did save your life, hehe."

The player is sent to discover what the other factions are planning on doing to break the stalemate. It is then discovered that each faction wants rule over America but are planning on ruling in very different ways. The NCR has devoloped a dictatorship from Clementine, the Brotherhood wants to gain control of the power station for the hidden technology unknown by the other factions, the CRA is actually planning on exterminating all Americans (turns out they betray the Unity) by stabbing everyone in the back and the Enclave wants a democracy restored under the leadership of President Gannon.

Half way through the story you learn that your brother survived and is currently being enslaved in the mutant settlement of Radiology. The player has 3 choices of freeing his brother:

1. Help the mutants.

2. Go in guns blazing blowing every Super-Mutant and ghoul's heads off!

or

3. Enlist for help from one of the factions.

The player chooses whose side to be on, however the decision isn't final until the end game. Throughout the story plot twists explode into making you choose whether to save or dissolve a faction and just when you think you know who the good guys are then out of knowhere they're betraying you.

NCR

Following Clementine in this makes you discover the Enclaves weakness and exploit them in order to gain control of the Blockade. He offers the other factions to surrender fast or the NCR troops will clear out the city. Half way through the story he willfind out about you doing work for the Enclave and will threaten to have you killed unless you assassinate President Gannon, the player can choose to assist Clementine or go in the other direction and kill Clementine to help Gannon. If the player sides with NCR then Central America is annexed into NCR and the CRA can be reasoned with to fall under NCR command. Afer completion the Enclave is once again destroyed and the BoS is forced back to the Capital Wasteland.

Brotherhood of Steel

Sarah Lyons is also unhappy with the player's relationship with the Enclave and asks of a way of sneaking BoS paladins into the Blockade so that the Brotherhood can claim control of the city. The player can then try and make an agreement with NCR and CRA to come to a mutual decision of who controls what of the city. Towards the end the Super-Mutants attack and the player can choose to help NCR and CRA or let them die whilst the Brotherhood relaxes safely in the Blockade. Alternatively if the player refuses to help the Brotherhood gain entrance to the Blockade then Arthur Maxson proposes that a complete destruction of the sewers and waste systems which would destroy the majority of the city. The player will then either cause great damage to NCR causing them to flee West and either save or kill the people of Central America.

Enclave

The Enclave know that their position is untouchable, however they are worried about the citizens of Downtown and are mainly concerned about their welfare and what the mutants may do. The NCR is considered a threat by Gannon and he asks you to muder Clementine in order to hopefully force a retreat of NCR troops back to Nevada. At the end game the Enclave will be fighting on to fronts, the city against the mutant army and the BoS on Wasteland front line. Upon completion the BoS are almost completely destroyed and only small regiments are left throughout the Wasteland.

CRA

The Canadian Restoration Alliance simply ask you to dissolve the other factions or murder their leaders. However if alliances aren't made then getting to thier leaders whilst being a CRA representative is very difficult. The player must branch out and gain the other factions trust only to stab them in their back, or alternatively the player can assume the role of CRA leader after murdering their leading 5 and making Central America a peaceful place but at the cost of heavy losses from the mutant attack.

Independence

Finally the player can choose to wipe the slate clean, kill off everyone and take their rightful place as ruler of Central America. This would be done by assisting the mutants in gaining access to all districts of the city and helping them enslave the human race. You however are rewarded for your efforts by the mutants ghoul leader who lets you rule NCR Encampment and CRA district. The Enclave and BoS are completely destroyed and NCR is hanging by a thread in the end with the CRA running back to Canada with their tails between their legs.

So what you think? Please comment below..

The Smoothe One

Comments
You should email this to bethesda I think it's pretty solid. Darkedge1111 22:55, January 3, 2011 (UTC)

Just a quick question in the first paragraph when you state the NCR is moving west do you mean that they are moving east, considering that they cannot move any more west with the Pacific ocean and all.

Thanks a lot, I thought pretty hard about it. And thanks for the correction ~ The Smoothe One