Forum:WOO-HOOO! I got it!!

During the final battle in Operation: Anchorage, I kept trying and trying and trying to get Jingwei's (I love his Moo-Shu Pork!) Shocksword, and of course I was taking more damage from (un)friendly fire than from the enemy, including Jingwei's cut-up routine. He died yet again, and I couldn't search his body, so I said aww fuck-it and just opened up on his (hopefully still-breathing) corpse with my shotgun. Well, blast-after-blast was a bit soothing, but then I obliterated his sword arm in a mass of lovely bloody gushings, but the pig-sticker was still there, and I ''grabbed it!!!!' Yeeeahhh boyyyyyy!!

Now let's see if it carries over into the real world...

BTW: I created this new character this morning, for the sole purpose of seeing how well a low-level character could survive the Alaskan ordeal, including the initial battle with the Mutants. Well, no problem, although it is my favorite when an ally steps right in front of your field of fire, especially in front of the sniper scope. ... Man, I almost twisted the controller into a pretzel!

Anyways, I couldn't think of a name for this new character, I was trying all sorts of special ops movie name take-off, including Bond, James Bond; Jim Bond; et al. But suddenly, I had a flash of inspiration and couldn't stop laughing for like 5 minutes. The name?

Joel Fleischman

HAHAHAHAHA

--Wally 00:09, 20 February 2009 (UTC)

Ok, back in the real world. Aww shoot! It didn't carry over. Oh well, yet another experiment done for the good of mankind. I guess.

BTW: Its amazing how much he does look like Rob Morrow -aka- Joel Fleischman. His nose is a little wide, but I'll be able to fix that when he visits Rivet City's broken bow.

--Wally 00:28, 20 February 2009 (UTC)

you do realize go get the sword from the armory right? MaccyMan 22:37, 22 February 2009 (UTC)

Yeah, I know, I know. But it was bit of a challenge to see if I could do it, and I planned to give the 2nd sword to a follower or just display it in the house somewhere nice. It looks so cool. But, whatever y'know? =)

--Wally 01:05, 24 February 2009 (UTC)

i hope they put a battle axe into the game and that its has a special killing video for vats! MaccyMan 06:30, 24 February 2009 (UTC)

With the upcoming DLC that will allow characters to continue to level, with new Perks, up to lvl 30, I've had some ideas on some of those new, powerful Perks. To give you one idea: Dual Wield!, and I have some thoughts on how it would be implemented.

But maybe this should be its own topic? Talk to me people!

--Wally 07:56, 24 February 2009 (UTC)

i have to say this, AWESOME idea dont know about others but i would very much like to see some good perks for thwe third dlc as well as some new places to explore, like a new vault or base. MaccyMan 19:26, 24 February 2009 (UTC)

I tried to make a mod for dual-wielding pistols, but it didn't go anywhere. It would be very cool to see this as a perk, as well as a bloody mess type perk that adds extra style to your VATS kills. Nichos354

Lol, you do know you can carry items and things over from inside the simulation into the "real" part of the game. It's on the Op. Anchorage page, but it's a glitch, I have 2 shock swords, one of them never degrades, a set of winterized combat armor, a sniper rifle that never degrades, two gauss riffles, one that never degrades...lol you get the picture, it's an awesome glitch, but yeah, if you had done a step before you entered the simulation, you could have had two swords. --Esscex 01:04, 28 February 2009 (UTC)

wonder if there will be a way in one of the dlcs to repair the gauss. MaccyMan 01:52, 28 February 2009 (UTC)

Do you mean the glitch where you have to manipulate the dead Gary (Gaaaaarrrreeeeee heh) into the simulator chair, et al? I read about that, but it sounded like a whole bucket of frustration.
 * Lol, nah it's not that hard, you just drag him up into the simulator, right infront of the chair, and in clickable range, and basically while exiting the sim and loading the real world, keep clicking 'A' (or whatever your action button is) and dump your sim inventory into Gary. It's really nice having versions of those one-of-a-kind items that never degrade. --Esscex 20:10, 1 March 2009 (UTC)

--Wally 02:17, 28 February 2009 (UTC)

what? MaccyMan 02:39, 28 February 2009 (UTC)

Yah, I read it here:

http://fallout.wikia.com/wiki/Operation:_Anchorage#Keep_your_simulation_Inventory:

But for me, I'm happy as it is and not ready to go through what sounds like a very tough juggling act. YMMV Its gotta be what I was partially remembering when I tried to grab ahold of Jingwei's overcharged cattleprod, the reason for this topic.

--Wally 05:30, 28 February 2009 (UTC)

hmm... MaccyMan 23:33, 28 February 2009 (UTC)

Thanks Esscex, that makes things a lot clearer & simpler than the long instructions in the article. My only problem is that all my characters, if memory serves, have gone through the DLC already, so I'd have to make yet another one to explore this glitch.

BTW: During The Guns of Anchorage, all these missiles that you find amidst other ammo... what's their purpose? I can't have missed a Missile Launcher somewhere all the many times I've played through the DLC, could I? If so, then where is it? If not, then what're the missiles for?

--Wally 20:58, 1 March 2009 (UTC)

There is a class you can choose that uses a missle launcher. If you never switch weapon classes, you will never get to use the different ammo. Gsmikem 21:49, 1 March 2009 (UTC)

Yes, I know, but that's after The Guns of Anchorage quest. You lose all your weaponry after that, before you meet the general in his tent. So that's why I'm asking if there's any missile launchers to be had, for all these missiles you find, during The Guns of Anchorage.

--Wally 22:45, 1 March 2009 (UTC)

i never saw one but you dont really need it as your indoor for most of it.Maccy Man the man with no plan. 23:39, 1 March 2009 (UTC)

This is somewhat true, dependent on player style, but I still wonder why they're there. There are quite a few places where missiles would prove useful, indoor or out, in that initial quest. I especially like sniper/gauss zoom aiming for the slits in bunkers, and then switching to the missile launcher and blowing up a nice bunch of that bunker's interior. In fact, this seems to be the only way to get at the Chinese soldier "observer" in the bunker high above and adjacent to the first fuel tank in the Chimera mission.

--Wally 00:31, 2 March 2009 (UTC)

would have been nice to have more guns in anchorage.Maccy Man the man with no plan. 00:40, 2 March 2009 (UTC)