Forum:Need help with perks for new sniper

Also posted on bethsoft forums

I want to remake my character and I need help with the perk planning for this sniper I have remade twice already. I have THREE perk slots on paper and FIVE perks. I could use some help. Plus I want to restart on account of recalculating the books from dead money.

S 6

P 6 With Implant brings it to 10 at times

E 4

C 4 With implant

I 3 With implant makes two perks possible

A 8

L 9 With implant comes to 10 I love this as a sniper

Just going to note perks Start: Four eyes and either small frame or trigger discipline I haven’t decided.

Lvl2 Rapid reload

Lvl4 Educated

Lvl6 Bloody mess

Lvl8 Commando

Lvl10 Finesse

Lvl12 Comprehension

Lvl14 Sniper

Lvl16 Better crit

Lvl18 Center of mass

Lvl20 Silent running

Lvl22 Jury rig

Lvl24 Weapon Handling

Lvl26 Nerves of steel

Lvl28 Gunslinger* Up for debate as well

Lvl30 ______Reason for posting

Lvl32 ______Reason for posting

Lvl34 ______Reason for posting

At this point I have three slots and a bunch of perks I would like to consider. Kind of trying to use vats more as a way to play the game using vats more and it is kind of confusing me.

2 Action boy - for the 15x2 AP

Grim reapers sprint - for the +20 AP per kill in vats as I am a sniper

Math wrath - 10% less AP needed

Pyromaniac - with both the sniper and Gobi being kind of nerfed, I would like to start to rely more on the incendiary .50 rounds. I haven’t even experimented with hand load ammo and I don’t know if that is even worth it since the two guns I would use them with are missing their 5x crit. All I know is at level 35 it takes me more bullets than one to take down a deathclaw and that is unacceptable.

The contact 17:01, December 26, 2010 (UTC)

Hand Loading is Awesome! Definitely get it. It'll give all your high end weapons a lot more punch. Toughness (always good), Strong Back (if you're playing in Hardcore .50 cal ammo is Heavy!), Grim Reapers Sprint is great against groups. Action Boy is probably better than Math Wrath, and if you need more AP you can always take chems like Jet.

Have you considered taking the Built to Destroy trait? It gives +3% to crits. You could lower your Luck and spend those 3 Attribute points on something else, like Strength (to carry Anti-Material Rifle fer example), or Endurance to get more Implants.

Good-Natured is also an excellent Trait, sure your weapon skills go down, but you're likely specializing in only 1 of them while 5 of your non-combat utility skills all get a +5 point boost. Good trade-off. - Mae Hemme