Talk:Feral ghoul (Fallout 3)

=Archive originally from Talk:Feral ghoul roamer=

Why is this article named "Ghoul Roamer" instead of "Feral Ghoul Roamer", seeing as the latter is the in-game name? Elanorea 13:16, 25 April 2009 (UTC)

Intelligence
With the Chinese stealth suit I have been able to sneak up into groups of Ghouls many times and from what I seem that look to be slightly intelligent I have before seen a Feral Ghoul Roamer praying at a makeshift cross constructed from Bones and sticks. (Or at least it looked like a cross to me) They also seem to care about each other, In these colonies I've seen the Ghouls form a sort of perimeter around some form of radiation and the damaged ones go in to heal themselves.--Anzoon 19:56, October 21, 2009 (UTC)
 * That would make sense as Feral Ghouls are only Feral because their mind is completely gone, but their intelligence shouldn't be. They should still retain some intelligence but their brains have reverted to a more primitve existance.--KnightNapier 17:18, December 19, 2009 (UTC)

Feral Ghoul Reaver Mineproof
For some reason I've already come across a few of these in my current game and they just walk over mines like nothing. I laid down about 15 inside of a long hallway and none of them went off. I don't know if this is a bug or what but I think it should be noted since it's happened multiple times that I've faced them in different places. 71.103.182.71 10:27, May 18, 2011 (UTC)


 * Yeah, those things definitely don't set off mines. I've tried a few more times and they just run right over them. 71.103.182.71 23:31, May 20, 2011 (UTC)

Feral Ghoul Reaver Radioactive Projectile
Reavers have an attack similar to the centaur spit attack. It is very powerful causing +7 rad per second and -10 hp per second for some time after hitting. Effect named something like Radioactive poison. 72.204.13.126 23:55, 2 March 2014 (UTC)