Infiltrator (weapon)

The Infiltrator is a weapon in the Fallout 3 add-on The Pitt.

Characteristics
The Infiltrator is a suppressed and scoped assault rifle; shortened from its lack of a stock. It is a second-tier, special purpose automatic firearm. It has the lowest DAM and DPS of any weapon in the assault rifle class but the integral sound suppressor permits repeated sneak attacks, while the scope permits enhanced spotting (though not necessarily accuracy). The Infiltrator's AP cost, spread, magazine capacity, and critical multiplier are identical to that of assault rifles.

Despite this weapon's scope, it still suffers from the typical inaccuracy of assault rifles. Combined with the fact that each bullet doesn't hit particularly hard, this weapon is not viable for long distance fighting. On higher difficulties, the Infiltrator's low damage outweighs its firing volume benefits. However, due to the silenced nature of the gun, one can get several sneak attack criticals on a group before they know what hit them.

Variants

 * Assault rifle, an unsupressed, unscoped variant.
 * Perforator, a unique variant of the infiltrator with more damage and less spread, but a slower rate of fire.

Locations

 * It is wielded by the last enemy the player must fight, Gruber, in the Hole, the combat arena of The Pitt.
 * At the entrance into The Pitt's Downtown area, past The Pitt bridge, two Pitt raiders and their chief Mex stand guard. They all carry Infiltrators. Note that Mex can also spawn a normal Pitt raider weapon, but will carry the Infiltrator regardless.