Herbert Dashwood

Herbert "Daring" Dashwood is a retired adventurer residing in Tenpenny Tower in Fallout 3.

Background
Herbert Dashwood, born in 2207, spent his younger days as a traveler and adventurer, and amassed a big enough fortune to buy his way into Tenpenny Tower for a comfortable retirement. But while he equals the other residents of Tenpenny Tower in wealth, Herbert Dashwood is friendly, down-to-earth, and possesses a self-ingratiating sense of humor. In other words, he’s a normal guy—not a stuck-up pseudo-aristocrat like everyone else. Dashwood is also a great resource; because he’s traveled everywhere, he possesses a wealth of information about the Capital Wasteland. If asked, he’ll gladly talk about the things he’s done, places he’s been, and creatures he’s encountered. He occasionally sneaks into the rooms of other people as a way of keeping himself amused and keeping his adventuring skills honed in case he ever needs to come out of retirement. His exploits are often played on Galaxy News Radio. "The Adventures of Herbert ‘Daring’ Dashwood and his Ghoul Manservant Argyle" is a favorite program across the Capital Wasteland.

His adventures earned him great prestige and acclaim, though in Galaxy News Radio's dramas, Dashwood is portrayed as little more than a mouth while his 'stalwart ghoul manservant' Argyle does all the work and fighting. Although Argyle really did save Dashwood's life more times than Dashwood did his (Dashwood himself admits this in his journals), Dashwood was still a capable fighter and adventurer. Their adventures ended when Dashwood was seduced by Penelope Chase into leading her to the secret underground society of Rockopolis of which only Dashwood and Argyle knew. Despite Argyle's warnings, Dashwood took her there where she revealed she was a double agent for the slavers of Paradise Falls. Argyle quickly ripped her heart out before she could kill Dashwood, but it was too late to stop the slavers from attacking the underground society. In the confusion, Dashwood and Argyle were separated. Dashwood never saw Argyle again but refuses to believe he died, believing that "He's still out there somewhere."

Daily schedule
Herbert will walk around Tenpenny Tower and occasionally play a joke on Irving Cheng by messing with his terminal.

Quests

 * A Manhandled Manservant: If you have found Argyle's body you can tell Dashwood of him and gain a key to his safe, which has some good loot. Be aware that taking the contents of the safe will cause you to lose karma and turn Dashwood hostile even though you have the key.
 * The Replicated Man: Dashwood is in possession of a Replicated Man holotape.
 * Tenpenny Tower: While you are looking for the Key to Tenpenny Generator Room, he implies you should steal it from him as a game. If you do try to steal it and fail, he goes hostile in the usual way. Just ask him to give you the key, whereupon he will tell you that you are no fun.

Appearances
Herbert Dashwood appears only in Fallout 3.

Bugs

 * Sometimes Herbert continues dialog thanking the Lone Wanderer for helping the ghouls and opening the minds of the Tenpenny residents, even if the ghouls are killed. Further dialog options to gain access to the safe are still not available however.
 * If the ghouls are allowed to take over, Dashwood and sometimes others may survive the attack and resume life in the ghoul-occupied tower.
 * Herbert may not carry the key to his safe on him for pickpocketing. Instead he will carry a generic key called "Tenpenny Tower Resident's Key", which will not work on his safe. Thus, if the player does not speak to him about Argyle before killing Roy Phillips, they will be unable to obtain the key and access Dashwood's safe.