User:GlassJAw667

A Little Bit About Me
I would like to give a shout-out to my friend for reviewing, and revising my New Vegas exploit, as well as offering me so much assistance and constructive criticism. I should also point out that he made my awesome avatar and chat link with the Finesse perk. I owe you big time brother!

My name is Rocco. I am obsessed with finding, and posting/cataloging glitches in the "Bugs" section of pages for Fallout 3 and Fallout: New Vegas. If you frequent this Wiki, there is doubt you have seen some of my glitch edits. It is certain I have my hands full with Lonesome Road and Gun Runners' Arsenal... I can hardly even play them! ARGH!

I've been a Paratrooper in the Army for almost 7 years now. I'm originally from Fort Wayne, Indiana, but I currently reside in Fort Bragg, North Carolina. I spent most of my free time on my last deployment playing Fallout 3 and my first deployment playing Oblivion religiously to the point where I can start a new game, and know exactly where to go for quests, weapons, bobbleheads, and loot without having to give it any thought. I'm here to learn more about the Fallout world, and make contributions to this site. I would like to learn more about the proper way to code/edit this site so that I can assist in improving pages as well as making new ones properly that don't currently exist. I thoroughly enjoy this site, and hope to make friends with more like-minded Fallout fans. Feel free to ask me any questions or just shoot the shit. If anyone knows any good ways to make my profile better let me know!

Fallout 3

 * Added the article/summary Shipping Worker to the Protectron (Fallout 3) page.
 * Added a major bug to Sydney's 10mm "Ultra" SMG.
 * Added spawn locations/glitches for Sam Warrick.
 * Added a minor bug to the Craterside Supply page, involving Moira and her Mercenary guard.
 * Added several bugs involving the Brotherhood of Steel NPC's inside Arlington Library.
 * Added Arkansas' and Rory Maclaren's glitches to the Paradise Falls page.
 * Added the 'wandering slave', and 'easy Super Mutant Behemoth kill' glitches to the "Bugs" section of the Evergreen Mills page.
 * Cleaned up the "Background" section of the Paradise Falls page.
 * Cleaned up the "Characteristics/Specifications" section of the Automated turret (Fallout: New Vegas) page.
 * Majorly cleaned up the Liberty Prime page for clarification purposes, and to make it more readable.

Fallout: New Vegas

 * Added the Big MT/Old World Blues unlimited weapons/caps exploit to the Fallout: New Vegas exploits page.
 * Added the "Notable Quotes" section to the Sink Auto-Doc page.
 * Added the "Bugs" section to the Lobotomite page.
 * Added the "Description" to the Cyberdog variant of the Cyberdog page.
 * Added the "Fallout: New Vegas Locations" section to the Footlocker page.
 * Revised the descriptions of most Protectrons and Mister Handy models for Fallout: New Vegas.
 * Added the Gobi Campaign scout rifle and Pulse gun (Fallout: New Vegas) locations to the Footlocker page.
 * Added the "Notes" section to the Sleepytyme page.
 * Added a major glitch relating to the option of changing your traits to the Sink Auto-Doc page.
 * Added several of the longer quotes made by Muggy.
 * Added Old World Blues-related bug to Love and Hate.
 * Added several notes and edits to Craig Boone's page. (With Admin support, I will completely overhaul this page.)
 * Added Scribe Counter glitch to Veronica Santangelo's page, and Valence radii-accentuator glitches to Veronica and Arcade Gannon's pages.
 * Added the 'Goo Pile' glitch that can lead to FPS lag to Arcade Gannon's page.
 * Added several glitches to the Brush gun page.
 * Added several notes to the Brush gun page.
 * Added Old World Blues gun glitch to Nightstalker, and Cyberdog pages. (When too close, all head shots will miss)
 * Added the location of one of the Walking eye robots in the Magnetohydraulics complex. (They will only be there when the Wild Wasteland trait is active, and are essentially a part of the background, and cannot be targeted, destroyed, or interacted with in any way.)
 * Added the Mojave Outpost Nightkin glitch inside the Barracks in which Lacey is killed.
 * Added the holotapes between Ulysses and Christine Royce to the "Detailed Walkthrough" section of the quest He Came... And Went.
 * Added the X-42 giant robo-scorpion glitch to the Old World Blues (quest) where it will not attack the player on the platform.
 * Added the endscene music glitch to the "Bugs" section of the Honest Hearts quest page Crush the White Legs.
 * Added the glitched Bobby pins to the Hopeville Women's Barracks page.
 * Added Deathclaw locations that will NOT give the player 'kill credit' for the 3-Star Deathclaw Pro Hunter GRA challenge to it's page.
 * Added the "Notes" section to the Two-Step Goodbye (GRA) page.
 * Added most of the notes to the "Notes" section of the Anti-materiel rifle (GRA) page.
 * Added glitches to the "Bugs" section of the Crackerjack Timing (Fallout: New Vegas) page.
 * Added Gaius Magnus to the Against All Tyrants page.

My Fallout Stats
I have logged 500+ hours each in both Fallout 3 and Fallout: New Vegas, and have played completely through each about 6 times a piece. A little more than half of the time spent on Fallout 3 was in Baghdad, and I was so motivated playing that game during all my 'free time' while deployed, I came home and got the Finesse Perk tattooed on my right tricep.

I have 100% completion on both games, to include all add-ons to date. I am pretty knowledgeable on both games, and I prefer Guns over Melee/Unarmed/Energy weapons.


 * I am ridiculously OCD when I play, and there are routines that I follow each time I start a new game in Fallout 3 or Fallout: New Vegas.
 * On each playthrough I obtain every unique weapon that is possible to obtain, and place them in their own crate.
 * I keep one of every standard weapon that can obtained, fully repaired and and modded, in it's own crate.
 * I keep War Trophies from every NPC I kill in it's own container, as long as it is a named/unique weapon or piece of armor, such as Salt-Upon-Wounds' power fist, and Caesar's armor.
 * I keep all loot from non-human enemies in it's own container, such as Deathclaw eggs and Cazador poison glands. I will also keep/store Human flesh in this container if I obtain it from Y-17 trauma override harnesses.
 * I keep all Chems, aid items such as Battle brew, and drinkable items such as Purified water in my Sunset Sarsaparilla vending machine or Refrigerator, depending on which Fallout I am playing.
 * I display certain unique items around the Lucky 38 presidential suite and My Megaton house, such as the Pint-Sized Slasher mask, and miniature Garden gnomes in Fallout 3, and the Evil gnome, and Maria in Fallout: New Vegas.

I wear Ranger battle armor with a Sheriff's hat and Ghoul mask in Fallout 3, and Desert Ranger combat armor or Elite riot gear with the 1st Recon beret and Elite riot gear helmet in Fallout: New Vegas, although I am still quite fond of the Stealth suit Mk II, even though it's an 8 point loss to DT. My favorite gun on Fallout 3 is The Terrible Shotgun, and my favorite on Fallout: New Vegas is a toss-up between Christine's COS silencer rifle, Bozar (Gun Runners' Arsenal), and the Gobi Campaign scout rifle, with second place being either the Ratslayer for weaker enemies, or the All-American for it's high number of shots in Vats, and general ass-kicking properties. I am still a fan of the Brush Gun (Both variants) and Anti-materiel rifle (Both variants) when stealth isn't necessary, or I know I can dispatch the enemy with a single shot. The Grunt Perk + All-American = Destruction. When it comes to handguns, I use the 12.7mm pistol (Both variants) or .45 Auto pistol with a silencer for some up-close-and-personal assassinations. If I just want to humiliate the enemy, I am now fond of sneaking up on them with Blood-Nap to 'put them to sleep'.

I recently started playing a new character on Fallout: New Vegas where I mostly stick to Melee Weapons/Unarmed weapons, and I am highly impressed with the amount of damage you can do with them, since I was always strictly a Guns player. I especially like the special gloves/fist weapons from Old World Blues such as the Saturnite fist super-heated, and also realized I am in love with Knock-Knock, being that the only non-gun weapon I used on semi-regular basis prior to this playthrough was the Chainsaw.

I took the Bloody Mess perk on my newest playthrough to deal with the bullshit Ghost people in Dead Money. It's going a lot smoother on my 2nd time through DM.

On my newest playthrough of Old World Blues, I realized (At least on my game, on the PS3, maxed at Level 50) that the Ratslayer does just as much, if not more damage than Christine's COS silencer rifle to Lobotomites/Y-17 trauma override harnesses, and can pull off all 8 shots in one round of Vats mode due to my high number of Action points. I wouldn't even have brought a weapon I figured wouldn't do much damage had I not recently decided to pick it up for my unique weapon collection in the Lucky 38, and subsequently forgotten to drop it off. My first time through I stuck to Christine's COS silencer rifle and the Brush gun. The silencer rifle deteriorates WAY too fast, and is expensive to repair, and I could only get 2 shots per round of Vats, and the Brush gun only gave me 3 shots per round of Vats, not to mention it likes to glitch repeatedly causing multiple shots to miss. The silencer rifle isn't a problem this time around (I have over 200,000 caps in my inventory, and have every implant in the game so far with the exception of the Charisma Implant, and every weapon that can be modded fully modded and stored in the Lucky 38), but was almost too expensive to keep repairing my first time through.

Recently finished my first playthrough of Lonesome Road, and I have to say it was my favorite so far. It had an amazing storyline, awesome weaponry, and my favorite set of armor to date. I decided to spare Ulysses through Speech checks, and rather than let ED-E sacrifice himself, I nuked Dry Wells. I was already Vilified by the Legion, as this playthrough was all NCR until the very end, where my loyal Securitron Army rolls up... Will be playing through again shortly on an entirely new character, although I'm spoiled now and really don't want to play OWB or LR without certain weapons, perks, and armors. But I'll figure it out and make it happen.

My Current Order Of Ranking The DLC's
1. Lonesome Road

2. Old World Blues

3. Dead Money

4. Honest Hearts

Lonesome Road
Coolest location design, and had the most serious story. It effectively gives the player a better understanding of the Courier's past, as well as a bit of Mojave history, to include Ulysses' and ED-E's (Some, anyway) stories. It had my new favorite set of armor (Elite Riot Gear), and awesome voice acting as well. Marked Men adorned like Legate Lanius, with Ex-NCR and Ex-Legion working side-by-side to kill you? Are you kidding me? AWESOME!

Old World Blues
Well put together with great voice acting, and very great due to the added comedy and wackiness. Gave the Courier the first glimpse into the mind of Ulysses, as well as bringing Veronica's storyline to life (Elijah & Christine, etc.). Gave me a great source of unlimited weapons and caps due to an exploit, which I have summarized here. (http://fallout.wikia.com/wiki/Fallout:_New_Vegas_exploits#Big_MT_weapons.2Fcaps_exploit)

Dead Money
Darkest DLC, with a great story and unforgettable characters. Gave the players a taste of survival horror, and had a nice twist at the end which exposed what could happen to the Courier for giving in to his curiosity (Which is a main point brought up by Ulysses). Too bad it was very linear.

Honest Hearts
Beautiful untainted landscapes with an awesome storyline. Brought the Burned Man to life, and gave the Courier a better understanding of the Legion, with ties to older Fallout games as well. Had some of the best DLC-based weaponry and an awesome story. Too bad it was so short, not to mention highly linear as well.

Gun Runners' Arsenal
GRA is awesome, but not a "DLC" by definition like the others above, although downloadable, it was nothing more than a weapon pack with trophies and challenges. It should be utilized as early as possible when starting a new character, especially for those playing on hardcore mode. GlassJAw667

My Favorite Pages
http://fallout.wikia.com/wiki/82nd_Airborne

http://fallout.wikia.com/wiki/Liberty_Prime

http://fallout.wikia.com/wiki/The_Vault:Fallout_3_creatures_project

http://fallout.wikia.com/wiki/The_Vault:Fallout_3_locations_project

http://fallout.wikia.com/wiki/Fallout_3_add-ons

http://fallout.wikia.com/wiki/The_Vault:Fallout:_New_Vegas_creatures_project

http://fallout.wikia.com/wiki/The_Vault:Fallout:_New_Vegas_locations_project

http://fallout.wikia.com/wiki/Fallout:_New_Vegas_add-ons



Who is Rocco, Codename: Apocalypse?
Fictional character created by GlassJAw667.

Rocco roams the Mojave doing contract work for the NCR and The Followers of the Apocalypse. His expert knowledge of pre-war Howitzers has made him a fast friend of the Boomers, and due to these alliances he has made many enemies, but they fear him more than they fear the 1st Recon Sharpshooters because although you will not only fail to hear the shot that killed you, but you may also miss the starting of the Chainsaw that maims you just for shame. His skills were built due to several tours of duty with the Desert Rangers of Nevada, but he became disgusted will all the useless killing and razing of people from their homes, done in the name of NCR 'progress'. Although still an ally of the NCR, Rocco sharpened his skills to a brutal point after meeting an ex-1st Recon Sharpshooter by the name of Craig Boone in Novac. Together they bonded and honed their skills, picking off Legion Patrols like ghosts.

He has spent the past several months as a 'Guardian Angel' of sorts to Courier 6, who he sees as a man of principle that can help free New Vegas of Tyrants, and give it back to the people that deserve it. Caesar has sent out several groups of Assassins to target and dispatch Courier 6, and his 'Guardian Angel', but only one Assassin has lived and was allowed to return. He was shown to Caesar shortly after Boone and Rocco got a hold of him, and there was one word repeatedly carved on his body, 'Progress'.

Not much more is known at this time, some say he is an escaped Android from the Commonwealth that was instilled with memories of a long-dead Paratrooper from the 82d Airborne Division. Some even believe him to be an old-world experiment with cryogenics, where he was a Paratrooper who volunteered to be frozen, only to awaken over 250 years later. These theories may prove correct, as he was always seen wearing a maroon beret with an old-world artillery flash and insignia before replacing it with a 1st Recon flash and insignia on the front. Wherever he did come from is of little importance in this new future, his tale will most likely be buried as if it never existed. He will become a ghost story to old Soldiers, and Legion alike.

Special Thanks to Current Wiki Users
The following individuals have helped me tremendously. They have always been there, and offered assistance as well as constructive criticism, and have never been rude, or disrespectful about it in any way. I really appreciate it guys, and my contributions will only get better having learned so much from you all. Thank you so much.


 * TheGuardianCalligraphy.pngGuardianoftheWastesTag.png
 * The Almighty One
 * BILLYOCEAN
 * The Arcadian Rook(talk)User blog: Arcadian Rook

Current Fallout: Wiki Friends
If you like following my blog, reading my nonsense, enjoyed my page, or just wanna shoot the shit about Fallout on a regular basis, feel free to place your name below.


 * Borya808
 * Joker

http://cheezburger.com/Chimaira667/lolz This my page, it's full of a lot of my hilarious creations. So far I have made the Very Demotivational and ICHC Homepages two days in a row. Feel free to leave me some votes and comments if you guys are bored, and feel like laughing.