Talk:Lock

XP Rewards
Are you sure about the xp rewards? I get 10xp for a very easy lock. Fat Man Spoon 17:45, 11 June 2009 (UTC)
 * They're from the official guide, might be wrong (guide was printed before FO3 release). Feel free to correct them (and the XP amounts in Terminal as they should be the same). -- Porter21 (talk) 17:48, 11 June 2009 (UTC)
 * The XP values for hacking and lockpicking should be 20, 30, 40, 50, 60 for Very Easy to Very Hard respectively. Verified on PC and 360. TheOutlawTorn 07:21, September 7, 2009 (UTC)
 * Currently, there is contradicting information on the page. In the table, it gives TheOutlawTom's data, in "XP Rewards" section, it gives numbers confirming Fat Man Spoon's finding. Please find out what it is and correct it. I7Grendel 18:08, August 27, 2010 (UTC)

Skill affecting minigame?
Does the actual lockpick skill affect the minigame? The only part of the minigame description that mentions skill (aside from forcing the lock) is the third item in the "Strategies for PC" section, suggesting that the "success arc" size and/or position may be affected by lockpick skill (above and beyond the minimum needed to make the attempt). But, I just ran a test on a "very easy" lock (Moriarty's cabinet) and found that a lockpick skill of 1 seemed to offer roughly the same success arc as a lockpick skill of 100. I suppose it's possible that the orientation of the arc is affected, though. &mdash; Wisq (talk) 22:28, 22 July 2009 (UTC)
 * Are you on the PC, Xbox, or PS3 version? If you have the PC version, there is a mod you can find that displays the lockpick debug menu. You need the mod to get it to work right with PC controls, as it's designed for the 360 controller (or you can use a controller if you happen to have one). Using the mod, you can see the exact area the bobby pin needs to be in to open the lock. I would suggest using this and comparing a hard lock at 75 and 100 skill, and seeing how it looks there, where a difference would be much more noticible. On a very easy lcok, the "success arc" is so large, any difference might be undetectable, or even nonexistent. --Mike | Contrib 13:07, 12 August 2009 (UTC)

Picking a lock without a bobby pin?
I did this once and thought it was just a bug, but, oops, I did it again. Both were 85% at a 100 skill. Could pls someone check? XBox360. tks.--Sonicthreat 01:31, September 21, 2010 (UTC)
 * It's called "forcing" a lock. It's not new, nor is it a bug. 01:33, September 21, 2010 (UTC)

I thought I could only force a lock with both, the screwdriver and the bobbypin. So, what´s the point of having bobbypins? If a fail an attempt to force lock without a bobby pin does the lock also breaks?

I have two 'major saves' of fallout 3. each has 300+ hours of gameplay. I also have minor saves each with maybe 20, 30 hours of gameplay. I almost have thousand hours of fallout and becuz of yr answer, I feel really, really, really dumb. really noob. sorry :)--Sonicthreat 01:38, September 21, 2010 (UTC)
 * The lock will still break, yes. If you want to, just save before trying to force a lock. As my saves wound down, I found that bobby pins were either harder to find, or I just stopped looking. If the lock breaks, reload and try again. It can get tedious, but it is a valid way of getting through a game somewhat more lazily. 01:55, September 21, 2010 (UTC)

This page needs to be updated to accommodate New Vegas info. I'd do it myself, but I'm exhausted.&mdash;Neo(talk) 00:41, February 2, 2011 (UTC)

Shouldnt it be put in that you dont need bobby pins to force a lock open

Locks not needing to be picked
I am playing the PS3 version, and I have a lock pick skill of 100. Because I suck at picking locks I began employing a strategy where I would simply begin turning the screwdriver without ever moving the bobby pin, if on the first attempt it began to break I would immediately exit the lock and re-enter doing the same thing [trying to turn the screwdriver without moving the bobby pin]. I would repeat this until the lock either simply opened with the bobby pin in the default position, or opened enough that manipulating the pin became less of a struggle.

I am now at level 20, and have began to notice ALL locks open with the bobby pin in the default position. I mean from very easy to very had. All locks now open without me moving the bobby pin.

Can anybody else confirm this? Is it a glitch or a result of my constantly employing this strategy when attempting to pick locks?

Keep in mind I am not complaining, personally I think the whole lock picking concept is moronic [anyone can simply continuously exit the lock and re-enter to try again so lock picking only wastes time as far as I am concerned, right up there with hacking. Fun the first few times but then it get tedious].

List of locks necessary?
Are these lists actually of any use? The F:3 list on the page now is only the v. hard locks, and it's huge. Add in the other locks, then a list from F: NV, and they will take up most of the page.

All the information is already on the relevant location pages. Would any player really check here before exploring to make sure they had a high enough Lockpick skill?

--FourWayDiablo(talk) 15:56, September 12, 2011 (UTC)
 * Don't think so. UserGreatMara.pngge 16:01, September 12, 2011 (UTC)

Electronic locks
Shouldn't these also be here?--Ant2242 (talk) 16:27, 28 December 2013 (UTC)

Lore, world objects, and game mechanics
Shouldn't this page be about the different types of locks rather than the lock-picking or game mechanics?--Ant2242 (talk) 01:57, 27 November 2015 (UTC)