Talk:Tenpenny Tower (quest)

About the note...
The sixth note: "Sometimes after letting the ghouls move in and then killing all the ghoul residents inside,...(etc)", is kind of confusing. Is this encounter even tested and verified yet? Kreivi Wolter 19:53, October 4, 2010 (UTC)

Yea I did this on a few playthroughs and never once came across this encounter. Has anybody actually see this?The Montreal Screwjob 01:13, August 3, 2011 (UTC)

Unflappable Residents Finally Flap and Fly Away
I think I understand now what's going on with the apparently glitched method of resolving the situation by killing the guards, after which the residents are supposed to flee, leaving the tower empty for the ghouls to occupy peacefully. It does work, but you need one more step before the tower empties.

I killed Tenpenny on his balcony with the sniper rifle, and took out Gustavo and the guards by head-shotting them one by one with the dart gun. As usual, the residents didn't give a damn. Then I gave the love letter to Millicent Wellington, which resulted in her killing her husband and Susan Lancaster and fleeing into the wastes. Finally, I cleaned out the cash registers and safes in all the stores. The day after doing this, when I went to visit Anthony Ling in his shop, he denounced Gustavo's incompetence, and declared he was disgusted with the situation and was leaving. THEN the message came up that I could go to Roy Phillips and tell him the ghouls were free to move into the tower.

It would thus seem that killing Tenpenny and all the guards = getting Tenpenny to agree to the ghouls moving in if you can eliminate opposition from some of the most important residents (which makes a certain amount of sense -- after taking flying lessons from his balcony, Tenpenny is in no shape to object). Millicent's murders and flight, and my robberies, apparently accomplished this. Wunengzi 19:40, October 6, 2010 (UTC)

Breaking the quest
If you decide to help roy, and go kill all of the residents yourself, and then open the door to let the ghouls in, the quest cannot be completed. If you then decide to kill roy phillips and co. the quest marker will tell you to go see gustavo, although he is already dead, and will also point to roy, saying tell roy the ghouls can move in. I was hoping to get the ghoul mask, but instead the game glitched.

Possible bug
I was in the tunnels with Roy and left, running into a Feral Ghoul Reaver and decided I would run away and use Roy and his friends to kill it as I was low on ammo and health. When I got to the hideout and hid behind a counter everything was fine for a bit, the stealth meter showing "Caution" then the Feral spotted me and went to attack and it caused Roy and co to attack me. Anyone else have this? or is it a bug? --Alpha Lycos 07:38, December 22, 2010 (UTC)

Its not a bug. Roy and his crew are anti-human bigots and will always take the side of other ghouls (even Feral ones) over you or other humans. This just goes to show where his true loyalty lies and why you should never take his side in this quest. --99.117.145.247 18:31, April 11, 2011 (UTC)

Karma?
I was thinking, in the article, it doesn't say if you let the ghouls in, you get bad or good karma. Which way is right, if you want to do a good character?


 * Good players are meant to let the ghouls in. I haven't gotten that far myself, but I do know that you get good karma for convincing each of the anti-ghoul bigots to leave the tower. I may never personally finish this quest because it frustrates me that I have to choose between getting good karma by causing a significant number of innocents (non-bigot residents of the tower) to die, or getting bad karma by killing a small number of bigots (Roy Phillips and company). I'm not sure if the point is supposed to be that you're ridding the world of more bigots by kicking the anti-ghoul ones out of the tower instead of killing the anti-human ones, or if it's to show that karma is awarded based on your intentions instead of their outcomes. Either way I find it frustrating enough of a prospect that it's the only quest from pre-DLC Fallout 3 that I never finished. --HunterZ 03:49, May 1, 2011 (UTC)

player
i let the ghouls assaut the tower to get the mask.. but before this i enslave susan, the ghouls in but i cant enter in my suite cause it saids that istill danger to acess the room, i go to the generator and spoke with michael and bessie, and when i was going back to the tower i found roy again.. he gave me another mask, now i got to.. and more ghouls in tower, i try to go to paradise falls kill susan but she was not in the pen, she dissapiers and i can't found michael and bessie again, only roy how has the same box dialogue. i hope you undestand this xD i'm not so good in inglish.

Ghoul mask bug
I sided with Roy Phillips. After I opened the door, he said: "Great job kid. Meet me around front. I have something to keep the ferals from gnawing on your head." Then I went around front and he was there. He just said thanks or something but didn't give me the mask. I tried talking to him again. The only speech options were "what's it like being a ghoul", "what's it like living in tenpenny tower", and "I have to go now". None of them results in him giving me the mask.

The only thing I can think of is that it's a bug related to "Strictly Business" as I enslaved Susan Lancaster before talking to Roy.

Dbbo 02:13, 17 September 2012 (UTC)