Forum:What to take for Lonesome Road?

So, with Lonesome Road out tomorrow, I've been thinking about what to take with me (in terms of weapons and apparel). At the moment, I've loaded myself up with a Brush Gun (modded of course) and J. Graham's armour. The only disadvantages with the BG+ are the rare ammo, but I have about 400 rounds and it has a long reload, which I've worked out how to bypass; see the wiki page.

Other than that, it is absolutely devastating with good range, accuracy and power, as well as onlu weighing 5 pounds. Hopefully it will also get a few new mods with the GRA add-on. As for the SLCPDSWAT armour, it is quite light, offers good protection, easy repairable with Jury Rigging and has a nice Crit-hit bonus.

Opinions/suggestions/comments anyone? Q-35 09:38, September 19, 2011 (UTC)

AM Rifle All American Assault rifle Minigun Hunting shotty Sonic emitter

Out of those, the Dinner Bell would be the best bet - a shotgun with the same effective range as an assault rifle? hell yeah! - especially with 12 gauge slugs, but the rest are too heavy. Q-35 13:13, September 19, 2011 (UTC)


 * Hmm...i prefer energy weapons myself so...i would take the Sonic Emitter, a Multi-plas, the Prototype laser rifle, can't remember the exact name, the Tesla Beaton, and a LAER. I also might carry along an Automatic rifle, and a Light Machine gun. Possibly and anti-material rifle. ---bleep196- 13:34, September 19, 2011 (UTC)

Im taking the bare minimum so that i can bring my treasures back in one go. Im going to bring the assassin suit from DM, with the desert ranger helmet, A light shining in darkness, Anti-materiel rifle and the survivalists rifle or the all-american. I might also take the desert ranger combat armor just for extra protection, but its likely i will aquire some armor whilst playing through LR LUCIAN-44 18:02, September 19, 2011 (UTC)

It's funny you mention the ALSID pistol because I was reading up on it about 10 mins ago and it seems to have one pf the best damage to weight ratio around. Also, the ammo is easy to buy in the Mojave at my level. Also, the same ammo is chambered in the .45 SMG (surprise, surprise). It also goes nicely with J. Graham's armour. Maybe I'll take both because it only weighs around a pound. Q-35 18:50, September 19, 2011 (UTC)

I'm making my playthrough as realistic as possible. Van Graff combat armour with the lobotomite mask and goggles. For weapons... the automatic rifle for ranged and the cosmic-knife spear for melee. Only taking .308 rounds with an assortment of food (only 10 stims) and some weapon repair kits. Skål! 19:04, September 19, 2011 (UTC)

I'm taking a merc troublemaker armor and ALSITD so I can go in with a low weight. I'm fairly certain that I'll find more than enough armor and weapons to be a uniquely decked out badass by the time I reach Ulysses.

—

Maria and two 9mm bullets. It's really too bad Doc Mitchell didn't give back the two bullets he pulled out of the Courier's brain, it'd have made it all the better to hand load them back and put them in Ulysses' skull as they were meant to be. Dr. Lobotomy 23:11, September 19, 2011 (UTC)

A Light Shining in Darkness, Survivalist's Rifle, my fully modded Cowboy Repeater, Holorifle, Maria, my Protonic Inversal Axe to fight Ulysses, The Scripture, Desert Ranger Combat armor. I've walked Zion, The Sierra Madre, and the Big Empty. All that's left is the Lonesome Road, where Ulysses' Outfit and my custom NCR flag outfit will be my trophies. 76.199.174.203 00:01, September 20, 2011 (UTC)

Christine's COS silencer rifle with ~200 JPS handload rounds, a Laser RCW with plenty of ECP (max. charge), Thump-Thump with ~30 grenades and of course, the Stealth suit Mk II. Expecting heavy loot I will travel as light as possible...--Yull 08:37, September 20, 2011 (UTC)

As tempting as it will be to play through asap I think I might wait until the dlc packs are released and then decide. The Gun Runners pack especially will have at least one thing i'll want to bring with me. Portfan 15:09, September 20, 2011 (UTC)

Caps. Bring a buttload of caps. You can buy Riot armor (which is very good) almost as soon as you start and can pick up reinforced versions later, so I'd dress lightly going in. You can get an arc welder right away, which does bonus damage against the robots guarding the place, but it's probably better to bring a high damage rifle with AP ammo for that. The arc welder honestly isn't that good, at least against sentry bots.

Also, there is energy weapon ammo all over the place, so any energy weapon would do great. 5.56mm, 10MM, 12G, .50 and .308 seemingly all over, plus rockets for the rocket launchers you can pick up. Also, nails. That nailgun is pretty nasty. And you can buy pretty much anything you need from commissary vending machines all over the place. --Rooker75 02:17, September 22, 2011 (UTC)