Croup Manor

Croup Manor is a location and possible settlement on the northern tip of Nahant in the Commonwealth.

Background
This coastal mansion once belonged to the distinguished Croup family of Nahant. Although far enough from the blast zones to avoid annihilation, this property took the full force of the nuclear fallout and quickly became dilapidated, and the historic family underwent ghoulification.

Unable to bring himself to end their suffering, the only survivor, Theodore Croup, would both gather the shuffling remains of his family together and lock them in the basement in January and February of 2078 before going out to look for other survivors. Meeting both ghoul and human alike, all shared the experience of ending those who turned into monsters and tried to kill the non-feral survivors.

Unable to let go, Theodore came to the conclusion that the old world was dead and they all could start over again without their debt. Going about to try and rehabilitate his family: to talk, function, and act like normal people again. The property would become a hot spot for ferals, its remoteness proved to be its greatest asset. Far enough away from the main paths, it was avoided by the majority of wastelanders, leaving Theodore to rehabilitate in peace.

For the next two hundred years he would do his best, but around 2287 his frustration boiled over. After spending all that time trying to trying to teach these creatures how to act human, he had nothing to show for it, except for the possibility that his cousin James could spot the difference between a salad fork and a regular fork. As for his aunt Belinda Croup, he could not reach her at all, threatening to "bust her head" if she did not start listening to him. Ultimately, he did, and the remains of his family would finally slaughter him.

Settlement information
Once the locale is cleared of feral ghouls, this settlement centers around the manor, extending a short way down the driveway and to the cliff surrounding the house. The area is littered with dead trees and a couple junked vehicles for wood and steel (a sedan Corvega, a Rocket 69, and a Lone Wanderer), but lacks other junk materials. The manor rest in a dangerous part of the Commonwealth, and raids are frequent; the locale has a few fences already built, but they will not discourage any raiding parties.

Once the trees are taken out, there is an ample amount of land to build new structures. Despite its proximity to the water, there is not open water in the construction zone, meaning wells are a must. There is adequate land around the house (particularly in the back) that can be used for crops.

Layout
The manor home consists of four stories; the ground floor hosts the living room, dining room and a staircase to the basement. The settlement workbench outside the house against the western wall. Another staircase leads to the second story, which hosts a study, and the third story, which has a holds the master bedroom. The manor's basement is kept Master-locked door, and is partially flooded. The west side of the basement contains Theodore Croup's terminal, a weapons workbench, an Advanced-locked safe, and a steamer chest.

Inhabitants

 * Theodore Croup (deceased)

Notable loot

 * There is a mini nuke on the couch in the basement.
 * The Croup bedroom key is in the Novice-locked desk on the second floor.
 * The Croup basement key - in the dresser of the Croup bedroom.

Appearances
Croup Manor appears only in Fallout 4.