Talk:Wild Card: Change in Management

Hostile Securitrons.
I'm reluctant to do this quest yet since it looks like i'll have to fight off some Securitrons after hacking the terminal. Is there a way around this? Can they lose their hostility after you talk with Mr. House or something? I was gonna plant C4 near all of them, but one is close to the terminal, so that may well kill me.--86.44.142.247 14:29, October 27, 2010 (UTC)


 * I think their hostility is unavoidable, but like all robots a single pulse grenade can kill multiples of them whilst causing minimal damage to the player. There are around six securitrons to fight off upon hacking the terminal, four of which will seek out and attack the player and a further two in the room unlocked by hacking the terminal. Because of the cramped area around the terminal (what with the stairs and all) two manually thrown pulse grenades should suffice for the first four securitrons and another thrown at the far securitron in the other room should take out the remaining two. To my knowledge, this is the only resistance you should meet on the way to killing Mr. House. Atomotron 14:57, October 27, 2010 (UTC)

Heh, I had almost forgot they are actually robots. They just seem like a whole new entity. I'll use my Pulse Gun and some grenades then, thanks.--86.44.142.247 15:11, October 27, 2010 (UTC)


 * Another thing you could do is plant a few pulse mines between the terminal and the furthest robots so that they'll get taken out when they come to attack you. That way you'll just have to worry about the ones nearest to the terminal.
 * Fixed :)


 * I preferred using the C4. I had saved up a lot. I just quietly planted them under each Securitron (and Jane) Then went to a safe location, the balcony overlooking the Penthouse, and set them off all at once. It did not damage the wall terminal that lets you into House's Control Room. I had trouble placing the Pulse Mines, and with grenades I would be taking the Securitrons out one at a time while others were still shooting. Taking them out simultaneously made things simpler. RedVideo (talk) 22:06, 24 August 2015 (UTC)


 * Don't need to fight any of 'em. Just access the terminal, run to the elevator terminal, access that, and head down the elevator to where House is. They aren't hostile when you get back up, and I only killed one (the one nearest the first terminal) before making a break for it. -- 18:45, October 28, 2010 (UTC)

Events happening out of order
K, weir thing here. For one, I never had to hack a terminal, they were all unlocked. Two, the Securitrons aren't hostile to me. Three, after completing wild card side bets, I got don't tread on the bear. However, I've never been able to tell yes man where to go, he's stayed in that hole in the wall in Benny's place. Somehow or another I got the change in management quest, but no one gave it to me, I just got it. Any explanation, is this a total wacked out bug or what? Aryeonos What!? 09:57, October 29, 2010 (UTC)


 * I believe that you get all of the "Wildcard" quests at the same time, so you can do them in any order. Either before or after killing Mr. House you should select the "Change in Management" quest and the pointer will lead you to Yes Man. As soon as you tell Yes Man what you did he will run over to the Lucky 38 and take over the systems. Yes, this triggered "Beware the Wrath..." but it did not fail me, so I went right to Caesar and told him the I had finished his mission. He chewed me out and made me promise to never hurt the Legion again, and I rolled my eyes and said "Yes, Dad". If you tell Yes Man that you have finished "Wild Card: Side Bets" that will get you in deep trouble with the Legion and NCR, so hold off on that news for a while.  RedVideo (talk) 21:53, 24 August 2015 (UTC)

Sequence
Are we sure about being able to come back to yes man? Personally, I started Things that go Boom, and then failed Don't tread on the Bear with a incident with a terminal (just after I killed Caeser). When I go to yes man (my only completion option) my only dialogue option is goodbye. --Grupa &#39;Zamamee 11:44, October 30, 2010 (UTC)

Lucky 38 VIP card?
I have killed House. I now have a quest note that says I have to "Obtain a Lucky 38 VIP Keycard." in addition to the one that says I need to go talk with Yes Man again. When I get off the elevator on the Casino floor, there are 2 quest markers to the north that are outside the walls of the Casino and one on the Casino door which I assume is leading me to Yes Man. Has anyone else seen this and know how to get the keycard? Servius 02:30, October 31, 2010 (UTC)

Getting This Quest Out of My Log?
I picked up this quest and have to kill Mr. House. The problem is, I am working for Mr. House and want to unlock his ending on my first playthrough. I'm a bit of a completionist though, and it bothers me when I have a quest in my log that I can't get rid of. Is there any way I can fail this quest or something to clear it from my log without actually killing Mr. House? 98.180.4.125 16:44, November 5, 2010 (UTC)

Possible Glitch
I had done some side quests before deciding to kill Mr. House. I got the Platinum Chip, upgraded the Securitrons, and freed Benny all before killing Mr. House. So I went to the Penthouse sweet, hacked the terminals, killed the securitrons, then killed Mr. House. Now I'm stuck inside the Penthouse. Unless I'm missing another way out, I'm stuck. Also, Vick became hostile when I hacked the computers, was that supposed to happen?

Oddities
So i went along doing Render Unto Caesar, destroying the bunker filled with the Securitons, and then i went with this quest, killing Mr. House and then uploading Yes Man, go through the shindig of seeing the upgraded bots and such. then i exit out, and when i speak to him again, He says that Destroying the Robots is going to make things...Challenging. Just an FYI for anyone who cares. Nosferus 04:03, November 25, 2010 (UTC)
 * You are not supposed to use Yes Man for the Caesar quest.--Kingclyde 05:24, November 25, 2010 (UTC)
 * Yes, but i still have the quest from when i initiated it. So when i was curious to see what would happen when the bunker was destroyed and going through the Yes man, he just said something, and i found it funny. That's all. Nosferus 05:51, November 26, 2010 (UTC)

Have go back 3 levels
So I'm at the end of this quest when yes man tells you to go to the basement. So any way it freezes and I'm like "oh it's ok it just autosaved" but then when I reset my Xbox and load to auto save it says somthing about downloadable content even though i don't have dead money and my earliest save was 3 lvls before this happand and i was a lvl 16 very good karma and it's very hard to lvl up when your a high lvl.(DeAdLy 1mPaCt 02:37, January 8, 2011 (UTC))

About the science check
The information about needing 75 science for interacting with the terminal and/or needing the Lucky 38 VIP card is accurate? I did a lot of playthroughs in wich I didn't had the VIP card or 75 science and was able to manipulate the terminal without problem. I'm on PC. Brfritos 12:48, March 6, 2011 (UTC)

Third Person inaccessible
Anybody else find that the third person view is no longer available following completion of this mission / approaching the final battle with Yes Man's ending? 99.239.4.31 19:44, May 1, 2011 (UTC)

disable
Is there a way to disable this quest in the console? Even if i finish it i keep getting "Return to Yes Man" message about every 10 seconds.

If you go ahead and give Mr House the Platinum chip, and he sends you to the basement to see how the upgraded Securitrons work, there is still an option in the dialog to threaten Mr House and try taking over. When I tried this I was unable to unlock the door to Mr. House's control room. The terminal acted like it was unlocking the door but nothing opens for me. Is there a way to extract the Platinum Chip from Mr House's setup in the penthouse? Will the Club 38 keycards let me get to his life-pod? Do I even need to bother with the Platinum Chip anymore?

If I don't threaten him I get the other missions, but I have already done them most of them on my own initiative. Up to the Brotherhood of Steel one. But, after I report on these I no longer get a dialog option to threaten him and attack. I'm guessing once you start taking care of these side missions there is no going back, at least not verbally. RedVideo (talk) 07:25, 23 August 2015 (UTC)