The Vault:Fallout: New Vegas dialogue project

The Fallout: New Vegas dialogue project is a project which aims to create pages that contain information from the dialogue files of NPCs that can then be referenced from other articles.

Scope
This project should affect any existing articles by expanding and verifying upon said articles content and context.

Guidelines
Every dialogue article must include the following:

An infobox which contains:
 * which game or DLC the dialogue appears in
 * the NPC that uses this dialogue
 * the vioce actor of the dialogue
 * the writer of the dialogue
 * the data file the dialogue is contained in
 * the name of the dialogue file
 * the total number of lines in the original files (not including the column title line)
 * For Example:

The order of each page will be as follows:


 * 1) Infobox dialogue gamebryo
 * 2) Dialogue file table


 * Dialogue file table:

Multiple files
If a character has multiple files, each file must be separate. For example;
 * Infobox example
 * editor ID     =CG03MrBrotch MrBrotch
 * Dialogue file table example

Generic files
Section for the generic dialogue a character says

Audio files
Every dialogue article must include all relevant audio files, especially those that can be referenced.

Audio file example
John Henry Eden's dialogue
 * Radio
 * RadioEnclaveInspirationalQuotes
 * RadioEnclaveInspirationalQuotes
 * Arbitrary power is most easily established on the ruins of liberty abused to licentiousness.
 * RadioEncla_RadioEnclaveIns_0004590E_1 Radioencla radioenclaveins 0004590e 1.ogg
 * Arbitrary power is most easily established on the ruins of liberty abused to licentiousness.
 * RadioEncla_RadioEnclaveIns_0004590E_1 Radioencla radioenclaveins 0004590e 1.ogg

Examples
Important quotes are quotes which can be used to establish the authenticity of the lore. Important quotes are to be grouped together by dialogue line. When adding the quotation to the page(s) it must be in the standard reference format.
 * Examples:
 * Important quote:



''

Result:


 * The Courier: "Why is Caesar's Legion so... strange?" Caesar: "I used imperial Rome as the model for my Legion precisely because it was so foreign, so alien. I'd seen what had become of the NCR's attempts to emulate the culture of Pre-War America - the in-fighting, the corruption. Rome was a highly militarized autocracy that effectively integrated the foreign cultures it conquered. It dedicated its citizens to something higher than themselves - to the idea of Rome itself. In Rome I found a template for a society equal to the challenges of the post-apocalyptic world - a society that could and would survive. A society that could prevent mankind from fracturing and destroying itself in this new world, by establishing a new Pax Romana." (Caesar's dialogue)


 * Note: Please note the context of the "Script notes" section of the table. These developer notes helps to clarify the context of the individual dialogue lines. Use Template:Tooltip to add them to the text, as in the example above.

Non-notable quotes are dialogue lines that would prove useless in verifying the authenticity of any particular Lore or notes. These quotes at are useful for the "Notable quotes" section in articles or as the opening quote of an article.
 * Unimportant quote:
 * The Courier: "No, and I don't really care." Joshua Graham: "Living in willful ignorance is an ugly thing, but God often speaks loudest in the wild places of his creation, like Zion. Zion is a place, and a state of being, that has been lost to us several times in the past. Each loss is a new fall of man. And after each fall, we weep in strange new lands and dream of Zion, dream of visiting vengeance upon those who took it from us. But this is the waking world in which we live. There is no need to cry, no need to dream. We can act now and stop the White Legs here." (Joshua Graham's dialogue)

Participants
To participate, simply add your name below using. Place every participant on a new line.

Active
- project leader - ancillary character... at best

Inactive
- former project leader

Progress
This is a list of events involving the completion of the Fallout 3 dialogue project. If a file or character is not mentioned here, then progress has not yet started.

old Progress list
This is a list of events involving the completion of the Fallout: New Vegas dialogue project, in order of newest to oldest.


 * Joshua Graham's dialogue created. --VaultPowerUser (talk) 08:42, 10 June 2013 (UTC)
 * Edgar Hardin's dialogue
 * Ulysses' dialogue
 * Caesar's dialogue
 * Made changes to Category:Fallout: New Vegas dialogue files --VaultPowerUser (talk) 08:42, 10 June 2013 (UTC)
 * Added link to Fallout: New Vegas dialogue files to Dialogue file --VaultPowerUser (talk) 08:42, 10 June 2013 (UTC)
 * Added link to Fallout: New Vegas dialogue files to Source text --VaultPowerUser (talk) 08:42, 10 June 2013 (UTC)
 * Added link to Fallout: New Vegas dialogue files to Template:Navbox source texts --VaultPowerUser (talk) 08:42, 10 June 2013 (UTC)

If a file or character is not mentioned here, then progress has not yet started.