Talk:A Meeting of the Minds/Archive 1

The quest
What do you think will be the last quest about? Judging from the picture (remember, all the achievement pictures ALWAYS shows exactly what happens in the quest), we will have to deal with (and probably, kill) something which has "big brains". I believe it is a sort of creature that mind controls Tribals or Hillfolk or both or... You. What do you think?
 * No.Amorality 16:43, 14 June 2009 (UTC)
 * Vulcan Mind Meld. Nitpicker of the Wastes 16:45, 14 June 2009 (UTC)
 * Maybe Desmond's treasure is a special Robobrain....they were made before the war after all Werewolfhell 16:46, 14 June 2009 (UTC)

This has something to do with the icon for the preceding quest as well, I'm thinking. Note that in that icon, there is an obvious indication of brain surgery (shaved head with prominent stitches over the frontal lobe). So I would guess that both quests have to do with brains. Exactly what is happening to these brains, and exactly whose brains we're talkin' about, is anyone's guess... for all we know, maybe they're the key ingredient in the Hillfolk's fave dish - BRAIN GUMBO! Hence the name of the first quest, "Local Flavor"... okay, I'm all grossed out now... and probably (hopefully) WAY off. We'll have to wait and see!12.204.48.130 07:13, 18 June 2009 (UTC)
 * I think i have an idea.....In thw post at gamefaqs or something the guy said "One quest requires you to go back to the dunwhich building"...i was thinking it might involve that oboleisk where jaime is....maybe it controls.....something Butter 16:47, 23 June 2009 (UTC)

i seem to have run into a glitch in this quest, there's a door (that closes and has a turret above it) that has an invisible barrier i can't get through. There also seems to be an invisible barrier under the machine to the left that won't let me open the ammo boxes. regardless, the first invisible barrier is hindering my completion of the quest, and any help would be appreciated.-Silent (6-24-09)
 * ok, it seems reloading to the autosave from when i entered the building fixed the bug. It may have had something to do with the fact that i disabled the turret or the robobrain before destroying them.
 * same problem here, i just cant open the ammo-boxes, but the door had no barrier 213.39.151.16 22:46, 19 July 2009 (UTC)

Has anyone attempted to use the mesmetron on the brian? Considering theres mez ammo all over the place, you think it might affect him?

walkthrough revision
There was a line in the walkthrough that read "When you get a good ways down, your character starts to have moments were the screen goes fuzzy like when drug effects wear off." I removed this because it has little to do with the quest, and happens because the robobrains cripple the player's head.

MY BRAINS!!!
So I got my chunk of brain back from Tobar... Can I do anything with it, or is it nothing more than decoration now? I want it back inside me!

You can't do anything with it..But its really nice for decoration :D

Who to Kill?
I'm on the final part of the main quest and I don't know what decision to make.Help?

Killing Calvert is the "preferable way" (by which I mean the good guy way) to do it. He's going to have to be killed one way or another, and his plans on using his brainwaves to take over the world aren't exactly in your best interest. --Clean Up 01:08, 14 July 2009 (UTC)

Well now.
I thought zombies loved BRAAIIINSSS.
 * Ghouls arent zombies...there people screwed over by life and look zombies....rememebr it. Chaoswolf75 15:52, 28 June 2009 (UTC)

???
"After siding with Calvert originally (crushing the Cogwave Jammer), and then killing Desmond under the lighthouse, instead of seeing the large glass tube containing "The Brain", there was no glass tube at all, but a Vault-tec bobblehead floating at the top of where the tube should have been. I moved to activate the bobblehead and it was named "The Brain"; upon activating, an empty dialog box opened for a moment, and then disappeared. Nothing further happened, and the reward vault door was standing open. (XBOX 360)" can you give proof? like a picture or something? this seems a little far fetched... TheLastNinJew 19:40, 1 July 2009 (UTC)

I saw a friendly creature in point lookout near the ferris wheel in a Pulowski Preservation Shelter named "The Brain".It can be reached only with "tcl".It was transperent.I will upload a picture when can.

The door glitch
Confirming the door glitch again, happened to me. I hacked the computer to open the door, then went into the room where the robotrain emerges from, so I go in there and the robotrain comes out, I kill it, grab the key/security, but then I'm locked out of that door. Can't go through it, just an invisible wall that you can't shoot through either. It's a drag. Can't do anything with it.24.107.233.76 04:32, 3 July 2009 (UTC)

No door glitch here, but Desmond
No problem with unlocking the door with the terminal here, but Desmond ran off into the wrong direction and then suddenly teleported himself right in front of me before entering the next part of the map at that point...

I killed the ferryman, but there was no brain in his inventory and no brain in the room was pickupable... where can i find it? --213.39.151.16 22:42, 19 July 2009 (UTC)

Unrelated to the topic but the piece of brain that you can pick up is the one on the table, and there's only one table in the room so you can't miss it, if it's not there, you're kinda screwed :P TheZiggyman 06:13, November 6, 2009 (UTC)

Killing Desmond
It is also possible to kill Desmond when you first meet him the the lighthouse. One of the alternative options to joining him is to threaten to kill him, once you do this he will become hostile and you can kill him.

When you arrive in the lab you still have to kill Calvert after he sets his robots on you.

The ending is the same as if you had killed Desmond in front of Calvert, but as the added bonus of not having to put up with Desmond for the trip down to the lab.

Door Glitch
I have been experiencing the glitch with the door in the underground lab. Once i bypassed the security using the terminal the door opens but I can't walk through, it like there's an invisible barrier preventing me from getting through. Any idea's who to get through. I have already tried reloading from the autosave and I tried exiting the lighthouse and going back in but nothing seems to work. Also, the solid arrow indicating a quest objective on the compass keeps on pointing at Desmond but there is nothing new I can ask him and he will only move if he follows me.

Found the problem. I had to 'equip' the security pass in the notes tab of the pip-boys data section.

Rich?
Desmond claims helping him will make us stinking rich, I got no caps or anything, except a microwave lol.