Forum:What do you want to see in Fallout 4

Anybody have great ideas for fallout but are too big to be in an FNV DLC? Share them here. One of my ideas was a weather changing program. ramdomly thoughout the game the weather changes depending on the time of year, it may get cloudy, sunny, or have a huge storm roll in. Durring the winter it may snow. all of this can be foreseen by listening to the radio, the newsman will say "chance of rain/snow tomorrow" any in 24 hours the snow will begin to fall. also durring the holiday season (mid-November/December) a radio staion will play holiday music, theres tons of songs sung by famous singers from 1950s. just few ideas.Apod1010 23:50, December 5, 2010 (UTC). A more interesting Radio DJ like three dawg the radio stations so far are too boring

They need to keep the Faction thing. Sure it can be confusing, but much more complicated and realistic. When I noticed the 'Yes Man' option, I realized they finally let the player think, "hey why not let me take over?". However I'd let the player become a 'faction'. Imagine managing your own army or maybe caravan company. Either for income or power. You still have the option of joining people like the BoS, NCR or others if you so choose. I would love the idea of going rouge by making deals and building up allies. The payoff would be at the final battle where your army can throw a wrench in others plans.--Vault Master 04:46, December 6, 2010 (UTC)

I would like to see wealthy areas which contain new buildings made of new materials. And also, of course, a new game engine.

i would like for the story to be something long the lines of -Chinese invading the NCR at some point along the cost and u start off as a prisoner of the NCR that gets freed during an attack then goes on to ether help the NCR or the Chinese- as far as gameplay i would like more useage of vats like was in FO3 but more focus on disableing arms, legs, and weapons rather then just shooting the head also more options for companion AI being able to tell them to hang back and only attack when things get so close or maybe telling them to search out enemy's and being able to control them picking up items or not would be very nice 19:35, December 21, 2010 (UTC)Evilkord

Irradiated, mutant, underwater wild life of a sunken city. The challenge, to do them originally and in accordance to their condition - radiated mutation.

I've said elsewhere here that I'd like to see FO4 set in the North East of the Us, the area refered to as the Commonwealth. However, another area that could be looked at is the North West, with states like Oregon, Washington and British Columbia [occupied Canada] being part of the area in which the game takes place. For a plot who about something more horror related, something evil lurks in the mountains and woods etc. Again, the potential for something reasonably original but still tips its hat to past popular culture [as is the trade mark of Fallout] would be welcome here. Captain Taipan 06:08, December 22, 2010 (UTC)

I personally don't like the faction thing, it gets too confusing at times. If an FO4 is made, they should leave out the Faction system. The setting for FO4 should be in the same area as FallOut Tactics. The story could be that, as in FO3 you take the role of a Vault dweller. The change would be that your vault is invaded and the residents are slaughtered, leaving you as the only survivor. You leave the Vault to find who's responsible and exact revenge. A changing weather system would be a neat idea. I'd also like to see a remake of FallOut and FallOut 2 using the graphics engine used for FO3 and FO:NV.--Ryker61

SergeantDornan: Agree with you about everything but taking out Factions. That was one of the best parts of New Vegas! I just wish they would have let you oficially join a faction, instead of being a freaking errand boy. That sucked, I would have LOVED to have been able to become an NCR soldier and work my way through the ranks, until becoming an elite ranger! I think FO4 needs to have a faction system, and a more complex one then FONV offered. Hopefully they will.

A remake of FO1 and FO2? I'd sure as hell buy them, so long as it wasn't as glitchy as NV is. My list for FO4 must haves: 1.A storyline 2.A LOT of exploration 3. Dogmeat.

Anything beyond that is icing on the cake, my Fallout Friends :)

The Creation Engine... Dante Aligheri 18:10, February 16, 2011 (UTC

i love the idea for underwater wild life! but if fallout 4's set in another desert im gunna cry its what i really hate about new vegas. the factions should stay and an option to officially join one or create your own would be better. NO INVISABLE WALLS EITHER! mods for weapons and more than 1 type of mod for each weapon, like the option for a night scope or adjustable zoom scope, a grenade launcher attatchment or a bayonet. i like the game engine but i think it makes the AI so stupid, if you were being attacted youd take cover rather than run around! maybe even be able to fly vertibirds and use there weapons.

I think Bethesda should include all of the weapons from FO1, FO2, FO3, and FO:NV in FO4. Weapon mods are definitely a good idea. Two things though: add Sniper Rifle Silencer mods and NO MORE DEATHCLAWS(I bloody hate those things).--Ryker61

deathclaws are the best! there more challenging than other creatures

Ryker, there already is a silencer mod for the Sniper Rifle. It's sort of rare to come by though, your best bet being either the Crimson Caravan vendor or the Gunrunners. What they need is a silencer for the AMR--a silenced AMR would be damned near the *perfect* gun for a stealth player. And as annoying as Deathclaws are, I would hate to see them removed, because they add an intense sense of danger to the game. I actually DREAD running into them, in much the same way as I do Cazadores which I loathe, but hope they keep in the game. I agree about including ALL of the past major Fallout game weapons though, I hope they do just that, and spice it up with some new arrivals! --SergeantDornan 02:42, February 17, 2011 (UTC)

The 188 vendors also carry the sniper rifle suppressor often, although with Alexander not restocking the way he should in the latest patch you are more likely to get it from the arm's merchant than him.

I like the idea of making the PC a vault dweller again, although I'd be more interested in revenge against the bastards who designed the vault so that (insert whatever fiendish trick was played on the vault in question) than on some invaders.

Whatever design there needs to be a sense of the unknown and the epic. In FO1 you set out to find a waterchip to save your vault and wind up defeating a supermutant army which is going to overrun the world (well the known world), in FO2 you set out to find a GECK to save your village and wind up wiping out the evil Enclave which is planning to destroy the world (at least the non-enclave people), in FONV you set out to finish a delivery boy job and extract some personal revenge and wind up helping some powerful group become more powerful. One of these plots is not epic, and it's the one that from the beginning lets you know where you are going to wind up.75.67.224.12 18:37, February 17, 2011 (UTC)

I'd love to be in Chicago, as it is THE city of that era. I love the faction system, like the weather idea, and want the Deathclaws, it's the weapons i'm concerned about. Fallout should have early cold war era weapons. FO3 did quite good at that, and so did FO1, but the 2 started weering of track, and Tactics, well... Scarface11235 18:59, February 17, 2011 (UTC)