Forum:Energy Weapons Build help needed!

With the release of the new DLC we have up to level 40 so I would like some help developing a build specifically as technology lover/stormtrooper build, one of those build where I run around with a laser weapon disentigrating stuff :)

Tag Skills: Traits: SPECIAL: Suggested Perks: Suggested Weapon/ Armor :

Thanks for any help 64.31.220.161 03:25, May 20, 2011 (UTC)Stealthology

Try this one: http://vault106.com/characters/EnergyNVCompatible NegativeCreep 07:30, May 20, 2011 (UTC)

I Personally am a big fan of energy weapons, in my experience when I want to centre a build around energy weapons then I try to put SPECIAL into Luck, to capitalize on the high crit rates, Agility, to capitalize on the low AP costs, and to a lesser extent Perception because of the range/accuracy of energy weapons and the free points to the skill itself. As to tags I tend to go with Repair, whilst more common in NV energy weapons are still relatively rare, Explosives/Lockpick, good to have if you have points in perception, Science is a blessing in terms of recycling and perks for an energy weapon user, Unarmed is a great backup skill as it has low a AP cost and work great in tandem with the high agility. Sneak is pretty useful if you have good agility and want more reliable criticals. Hope this helps :D --CiaoGamer 10:50, May 20, 2011 (UTC)

I have actually had great success with an energy user who had very different stats from the one suggested. This build is not optimal but was made with rp in mind. I started with S)4 P)5  E)8  A)3  C)6  I)8  L)5

and ended with

S)5 P)6 E)9 A)4 C)6 I)9 L)6 with both Sub Dermal and Monocyte Breeder implants

My Trait selection was Built to Destroy and Good Natured My Tags were Energy Weapons Science and Speech My Perks are 2)Black Widow   4)Educated   6)Toughness   8)Vigilant Recycler 10)Math Wrath  12)Hit the Deck   14)Jury Rigging   16)Meltdown 18)Splash Damage  20)Strong Back   22)Spray n Pray

I have paid no attention to Sneak Barter Guns Unarmed Melee Weapons and Survival but everything else is 80+ so I could see this build easily getting by with less Int. This build not optimal it was only my stab at making a different kind of energy user. For Hard No Hardcore though things have been a breaze and Splash Damage and Meltdown with an End of 9 and Power Armor turn your character into a walking tank.

To be honest though I wish I bumped Survival up early and tagging it over science so I could get Rad Child at level 4. This build had a specific goal in mind though and is unable to get many VATs related perks due to its low Agi score. You could easily movie 1 point of starting Int to Agi so it starts at 4 and take Intense Training Agi at level 2 along with the implant would raise it to 6 and give you access to VATs related perks. And you could move 4 points from Char to Lck and take Crit based perks instead of explosive perks.