Forum:Race - some GECK info would be useful

I'm looking over the Race article and related information scattered throughout the wiki and finding it wanting.
 * The Gamebryo engine games have a setting for race, and it would be nice to have a page detailing the options.
 * It would also be good to have a game-by-game description of what is meant by "race" in the game files, if indeed it exists as an attribute at all in certain games.
 * The existing Race article is terribly inconsistent and incomplete. It would be good to distinguish in the article what exactly is meant by "race."
 * In my opinion, there should be a disambig page pointing to Race (which should be rewritten to be a discussion of race, racism, etc. in the Fallout world) and to "Race (game engine designation)" (or something like that). Perhaps the game engine info could be included in subsections in the main article.

I'd be willing to do the article work, but I don't run the GECK, nor own all the games, so here is the info I'm looking for:
 * 1) Complete list of Gamebryo race designations. Is it just the four available to the player at character creation, or does the game specify additional races for npcs?
 * 2) Race info from Tactics. Specifically, are these race options in character creation called "races" in the game? If so, is that the only context in which the game files refer to race?
 * 3) Race info from BOS. Is there any game engine designation of race at all? Or is race strictly an in-game "cosmetic" aspect?
 * 4) In FO and FO2, I don't believe there is a game engine designation of race. Am I correct in this?

My main aim in this is to create some consistency across articles. For instance, the infoboxes for the Gamebryo games has a field for race, and there is not at the moment any clear guideline for what does and does not belong there. Is "android" a race? Is "ghoul?" By what reasoning are we to decide these questions?--Gothemasticator 16:27, October 7, 2011 (UTC)

In the Gamebryo games (FO3 in this case), the structure is like this:


 * Actor
 * NPC (attribute: "race")
 * AfricanAmerican
 * AfricanAmericanChild
 * AfricanAmericanOld
 * AfricanAmericanOldAged
 * AfricanAmericanRaider
 * Asian
 * AsianChild
 * AsianOld
 * AsianOldAged
 * AsianRaider
 * Caucasian
 * CaucasianChild
 * CaucasianOld
 * CaucasianOldAged
 * CaucasianRaider
 * Ghoul
 * Hispanic
 * HispanicChild
 * HispanicOld
 * HispanicOldAged
 * HispanicRaider
 * TestQACaucasian
 * Creature (attribute: "type")
 * Abomination
 * Animal
 * Feral Ghoul
 * Mutated Animal
 * Mutated Insect
 * Robot
 * Super-Mutant

As you can see, it's a bit messy. "Race" as an attribute is only applied to "NPCs", i.e. humans and ghouls, with no bearing on anything but looks. The same structure is used in FNV with a few additional "races" and creature "types" - I don't have all the DLCs yet, so someone else will have to provide a full list. -- Porter21 (talk) 09:44, October 8, 2011 (UTC)
 * Thanks. That's exactly the kind of info I was looking for. --Gothemasticator 15:03, October 8, 2011 (UTC)