Forum:Fallout Shelter and Fallout 4 observations

What I've found when reviewing the E3 footage and Fallout Shelter experience, this list is a WIP;

In the "Survival Guide" there are 139 Weapons, 90 Outfits, and 21 Dwellers. There are unique posters throughout the various rooms of your vault. They change when upgrading.
 * Fallout Shelter

Posters throughout the various rooms must be accounted for.
 * "Eat Well Live Well" - Restaurant
 * Medic poster - Clinic
 * Stimpak posters - Medbay
 * Four different posters between the Weight room & the Athletics room
 * "We're all in this together We mUSt win!" - Armory
 * Much different poster that I cannot decipher - 2 Armory together
 * Much different poster that I cannot decipher - 3 Armory together
 * Thumbs up Vault Boy poster - Lounge
 * Thumbs up Vault Boy with Guitar poster - Lounge
 * "Achieve Perfection" - 2 Athletics together
 * Much different poster that I cannot decipher - Classrooms together
 * four separate posters and one banner - Nuka-Cola bottler

Characters mentioned
 * Wounded Sheriff
 * Merchant
 * Ghoul (non feral, female and friendly)
 * Escaped Slave
 * Fugitive Slave

Creatures seen in vault are
 * Radroaches
 * Rat (non mutated)
 * Raiders
 * Mole Rats
 * Deathclaw
 * Mister Handy

However there are creatures mentioned in adventuring;
 * Ghoul (non feral, female and friendly)
 * Centaur
 * Feral ghoul
 * Feral ghoul roamer
 * Feral ghoul reaver
 * Giant ant
 * Giant Worker ant
 * Giant soldier ant
 * Mole rat
 * Bloatfly
 * Radroach
 * Radscorpion
 * Giant radscorpion
 * Mirelurk
 * Mirelurk Hunter
 * YauGui
 * Deathclaw
 * Enclave Deathclaw
 * Guard Dog
 * Scavenger's Dog
 * Vicious Dog
 * Savage Dog
 * Fire ant soldier
 * Fire ant warrior
 * Super Mutant
 * Super Mutant Master
 * Super Mutant Overlord
 * Super Mutant Behemoth

Containers/Locations mentioned
 * Safe
 * Refrigerator
 * Broadcast Tower
 * Abandoned Shack
 * Locker

Weapons/Devices used in Fallout Shelter
 * Bumper Swards - carried by the raiders whom attack the Vault
 * Fire extinguisher - used to put out fires in the Vault
 * Garden Water pitcher

Weapons seen in Fallout Shelter
 * Armory
 * 10mm submachine gun
 * Infiltrator
 * AK? or R91 Assault rifle?
 * AER9 laser rifle
 * Automatic rifle? or Anti-materiel rifle
 * Lots-o-bombs
 * Missile launcher
 * Fitness room
 * Baseball bat


 * The 12 star flag in the Classroom.
 * "PIP Ball" - Pinball in the Gameroom
 * Pool, Bingo, Ping-Pong, & posters?
 * Carrots, Apples, Lemons?, Roman Lettuce?, Mutfrut?, - Garden
 * All SPECIAL upgrades have a unique sound
 * Hammer sound when Strength is upgraded
 * Computer beeping when Perception is upgraded
 * Endurance
 * Guitar riff when Charisma is upgraded
 * Computer beeping when Intelligence is upgraded
 * Coin slot clinking when Luck is upgraded
 * Upgrading every room changes its layout and adds things like new posters
 * Dwellers when exploring always equip a weapon with 17 base?
 * In the recent patch, "Rare" items are now in a blue background in the inventories of the Dweller that is exploring.

There are two pictures that pop up, One for Rating the App, the Other for noticing the 1/2 off for purchasing the lunchboxes. The former is close to the Abe Lincoln Head of State Vault-Boy image, the other is of Rosie the Riveter.

I've also noticed that the "Please Stand By" loading screen is a GIF with its own messages, and that the dwellers icons change with their outfits.

I've noticed that the Images are of the items themselves and don't include the Cards (Front and Back) nor the Icons From the Cards, nor the badges within the "Survival Guide."

Although I did not list all the amount of materiel required to create all the objects mentioned, some can be obtained from the E3 trailer.
 * Fallout 4

The Materiel for Weapons are;
 * Adhesive
 * Aluminum
 * Circuitry
 * Crystal
 * Fiberglass
 * Fiber Optics
 * Gear
 * Glass
 * Nuclear material
 * Oil
 * Plastic
 * Rubber (a Tire can be scrapped for 4, and a Tire Wall for 30)
 * Screw
 * Spring
 * Steel

The materiel from Structures are;
 * Rubber
 * Steel
 * Wood
 * Concrete

The modifications of and for weapons are a bit more complicated; Long Scope Adhesive Duct Tape Wonder Glue Glass Alarm Clock Desk Lamp Microscope Baby Bottle Screws Typewriter Toy Car Globe Handcuffs Steel Toaster Wrench Coffee Pot Tin Can

Builds of weapons are the deciding factor in naming, only time, and Fallout 4, can tell what the base weapons truly are ...and how we should chart/program this complex variances. 10mm pistol (Standard Receiver, Barrel, Grip, Magazine, More...) 10mm Fire Rate 46 Range    83 Accuracy 59 Weight   3.7 Value    53

Pipe pistol (Standard Receiver, Stub Barrel, Standard Grip, Magazine, More...) .38 Fire Rate 55 Range    83 Accuracy 56 Weight   2.3 Value    20

Cedar Baseball Bat (Type of bat material is a mod?) Damage   18 Weight   3 Value    25

The exterior modifications for power armor, that I could read, is;
 * Atom Cat Paint
 * No Materiel Mod
 * Military Paint
 * Vault-Tec Paint
 * Lead Plating
 * Explosive Shielding

Here is a bit of the structures crafting. I believe that this will revolutionize how we handle world objects. Structures > Wood > Prefabs > Floor and Roof Corner Hallway End Walls Shack Wall - Doorway Shack Wall and Roof Shack Wall - Outer Cap Floors Shack Floor Roofs Shack Roof Miscellaneous Door Furniture > Beds Mattress Bed Bed (ruined) Chairs Airplane Seat (single) Airplane Seat (double) Airplane Seat (triple) Chair (parameter) Chair (parameter) Containers Cabinet Shelves Magazine Rack Bookcase Decorations > Wall Decorations > Mounted Creatures Mounted Brahmin Heads Floor Coverings Floor Mats Miscellaneous Doghouse

They also have shown a container or Shelf and placement of items on it; Items are removed from the inventory and to the world object via a window. Stand (Bobblehead Stand) Agility Bobblehead Barter Bobblehead Charisma Bobblehead

They also have explained the town creation mechanics pretty well. Here is what they have shown so far; Stores > Trader Trading Stand

Resources > Food > Tomato Plant Water > Water Pump Power > Generators Generator - Small Connectors & Switches Switched Power Pylon Lights Construction Light Miscellaneous Terminal (makeshift) Defense > Turrets Laser Turret Machinegun Turret Guard Posts Guard Tower --Ant2242 (talk) 08:33, 24 June 2015 (UTC)

Comments
Three more creatures mentioned --Ant2242 (talk) 15:34, 30 June 2015 (UTC)
 * Super Mutant
 * Enclave Deathclaw
 * Super Mutant Master
 * Super Mutant Overlord
 * Super Mutant Behemoth
 * Bumper Swards are carried by the raiders.
 * Working fire extinguisher

I am honestly intrigued about the fire extinguisher - it was shown, during a scene in which there were grenades being thrown around, that the environment is now destructible - so it could be, in-order to gain access to certain areas that are on-fire, or have collapsed into a pile of rubble, the PC will need certain items and/or skills in-order to access certain areas in the game. Got to admit - that would be pretty badass, and would really help the game feel even more like a RPG. GarouxBloodline 15:03, 22 July 2015 (UTC)
 * Scene? in a trailer?--Ant2242 (talk) 01:56, 23 July 2015 (UTC)

There are signs for GNN and BosCom (Radio and Television Services) --Pseudon2 (talk) 05:30, 25 July 2015 (UTC)