User:Crazy sam10/Sam's Plasma rifle

Sam's Plasma rifle is a unique weapon in Fallout 3.

Background
Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which found applications in military and industrial fields. The bolt forms in a special chamber, which is then sent down a superconducting barrel, and in some models stabilized by electromagnetic claws upon exiting it.

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the US Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.

Regardless, all types of plasma weapons have a common feature - when a critical hit is delivered, they can literally melt down enemies. While most industrial casters aren't powerful enough to dissolve bones too, subsequent models have no problem converting the target into a puddle of goo.

This plasma rifle is a lightweight urban warfare weapon created by REPCONN Aerospace for the US Army based on engine parts from the failed Z43-521P - "Green Bean" plasma-powered rocket. Like the AER9 laser rifle, it uses a micro fusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconductor barrel. In contrast to the Winchester P94, it does not have the electromagnetic claws.

As of 2277, these plasma rifles can usually be found in use by Enclave soldiers on the East Coast. By 2281, they can be found less commonly throughout the Mojave Wasteland.

Characteristics
Sam's Plasma rifle is an upgraded version of the normal plasma rifle.
 * It does 5 more damage at max energy weapons and condition.
 * This weapon has a critical % multiplier of 2.5, compared to the standard version's 2.
 * It can be repaired with normal plasma rifles, although it is very durable and will not need to be repaired often.
 * It has a 33% higher max condition value.

Sam's plasma rifle can fire a total of 800 bolts, or about 67 full cells, before breaking.

Location
It is now in the possession of Sam, who is known to wander the wastes.