Chinese stealth armor (Fallout: New Vegas)

The Chinese stealth armor is a set of armor in Fallout: New Vegas.

Characteristics
The Chinese stealth armor is a light armor that grants the wearer a sneak bonus of +5. It is repaired with recon armor, or with other Chinese stealth armor. Unlike the Chinese stealth armor from Fallout 3, there is no invisibility field. This is likely because the suit has been improperly stored and its stealth capabilities have been damaged by time. The lower durability and lower DT also makes the recon armor more appealing. However, recon armor is considered 'Medium' armor and therefore reduces walking speed and ability to sneak well, while the 'Light' Chinese armor will not.

Locations
Two suits of Chinese stealth armor can be found on the office level of Hoover Dam. They are located in a storage room with some radioactive barrels, in a wooden crate to the left as the player enters the room. There are several wooden crates here, and all but the one containing the suits of armor is empty. Their existence is hinted at on the only accessible terminal on the same level, in an engineer's log entry noting that a suit made of "unknown material" was found after the NCR took the dam.

Presumably, these are the suits worn by the Chinese Infiltrators who were sealed inside Sub-level 1C during the Hoover Sabotage. Being an older model than those deployed in Anchorage and mainland China, this variant doesn't include the advanced stealth systems of the later models.

Bugs

 * When the Chinese stealth armor is equipped, your "Effects" panel on the Pip-Boy 3000 displays the armor name as "Initiate Armor". This happens because it uses exactly the same script with the recon armor.
 * The armor may disappear if it is dropped.
 * Wearing the armor at the Brotherhood of Steel bunker may make all inhabitants hostile to you, due to both copies of the suit being owned by the NCR.
 * "Fencing" the item (as described in the notes section) will stop this from happening. Arranging an NCR/Brotherhood truce during For the Republic, Part 2 will also solve the issue.
 * Sometimes when first equipping, the player will appear completely invisible in third person mode, even if changing armor or rooms. To fix this, set up a Hotkey for any weapon and select it until you are unarmed. (No ammunition or condition popping up.)
 * If you drop the armor and drag it, the armor will do constant 'loops' until either drop it or it gets stopped by an object. Note that the armor can only be dragged if dragged by the golden face panel part.
 * Whenever you enter the interrogation room for Lt. Carrie Boyd she takes away your weapons and the armor. When you leave you get your weapons back, but she keeps/wears the armor.
 * "Fencing" the armor will also solve the above issue.