Forum:Fallout 3 Update Demands

Letter concerning Fallout 3 Updates
This is a focus to make Fallout 3 the best it can be. Giving supportive evidence and suggestions to Bethesda's Fallout 3 team, the idea is to encourage developement of a patch that will fix problems with Fallout 3.

(The Following was submited to Bethesda as an attempt to fix the faults of Fallout 3 through a downloadable patch. Please comment and support the effort to fix Fallout 3 by adding to the support section)

Bethesda's Fallout 3 Team,

For years, I've played the Elder Scrolls series, and with the Fallout 3 release I became a major fan of the Fallout series, thanks to Bethesda Softworks. In the past four to six years, Bethesda Softworks has produced games that have utterly blown my mind, along with the minds of all types of gamers. I believe that games like Oblivion and Fallout 3 have revolutionized gaming in a sense of limitless freedom and customization as gamers continue to find themselves playing these games non-stop. Having played Fallout 3 frequently since its release, several members of 'The Vault' (an online Fallout community) have discovered flaws of the game that most everyone agrees need some serious tweeking. These flaws to many gamers, are spoiling the Fallout 3 experience, giving games like Fallout 3, and future games from Bethesda Softworks, a bad name. For a game with such an impact and experience as that of Fallout 3, we agree that these should not be overlooked. I realize that it seems redundant, and maybe even impossible to make changes to the game now with its completed release, but I speak for members of 'the Vault', as I reccomend a patch, or free DLC update for the game, made possible through Xbox live, and/or the Games for Windows Network. Perhaps a good idea would be to fix these flaws with a few minor tweeks, and attach these changes to one of the anticipated upcoming DLC packs.

PLEASE CONSIDER...

*It may have been overlooked, or just decided that, in Fallout 3, after the player has killed half of a town, or killed an NPC's spouse, or an NPC's parents, or even an entire faction's leader, such as Lucas Simms, even if its done blatantly in front of an entire town, the player can just escape to a safer area away from the angry citizens, or even just find a room where the citizens cannot see them, and then return within a few hours to find that the NPCs who were perviously trying to kill the player mercilously have returned to their cheerful, happy-go-lucky selves, loving the player like no incident took place at all. Point being: All NPCs (with the exception of essentials like 'Dad') should hold grudges, and remain hostile toward the player once they've become hostile for a good reason, even if it's an entire town. The NPCs should remember a tragedy, not forget about it in a few hours. After all, it's the player's decision. Trust me, it seems afwully silly when you blow Lucas Simms' head to bite size pieces in front of all of Megaton, and then shoot several citizens, only to walk out, wait two hours, and return to find that the same people who you shot that witnessed Lucas Simm's explosive head are greeting you with smiles and gifts when just a few hours ago they wanted nothing more than to blow your brains out.

*Another glitch that is presumed overlooked, is that the NPCs have no reaction to a dead body, unless they just witnessed the death as a murder. This doesn't sound quite prominent, but considering the situations, it becomes more and more difficult to accept. Consider the idea of secretly killing Allistair Tennpenny, and then in broad daylight, carrying his head and throwing it at the security officers, or the people of Tennpenny tower, and getting no reaction what-so-ever. The NPCs will even talk about a dead character as if he or she were alive even as you throw their corpse onto the character. This one is easily fixed. The NPCs need some sort of reaction to a dead body the first time they see it. even if they witness a person die but don't see the player as they kill the person, the NPCs have no reaction to the sudden death of the NPC. The NPCs simply should be shocked to see a dead body if in a civil environment the first time that they notice it, whether they know what has happenned or not. Also, if in a settlement of NPCs, a dead body shouldn't just lay to rot forever, it should be gone within a few days atleast.

*The Stealthboy is meant to be a tool that works to make the player hard to see, almost invisible, obviously helping the player sneak. But it can be used in a non-hostile town or area in a way that just makes things seem- weird. If in Megaton, or any other settlement where the NPCs act civil, one can shoot and kill any number of people in front of anyone, and then use a Stealthboy to 'disappear', but this will just make the NPCs suddenly stop fighting and looking for the player. You can even be fighting an entire town, but then use a Stealthboy, making them suddenly not care any more, and then have a polite conversation with the same people who recently wanted you dead. Perhaps this glitch can be fixed the same way that the first one can be. But without fixing this, a player who has a few Stealthboys, has complete power an manipulation of any town or settlement.

*(Minor Complaint) You should only not be aloud to sleep in an owned bed if the owner IS STILL ALIVE.

Fallout 3 is a flawed gem. I honestly believe it's only a few quirks away from being perfect. I would like to sincerely thank Bethesda and the Fallout 3 team for taking the time to read and consider what was said in this letter. The people of 'the Vault' are grateful. Please do not let these minor flaws ruin the entire experience of Fallout 3 for many gamers, as these can easliy be fixed with a patch, or even by just a few tweeks that you can add on along with the upcoming DLC packs. In the meantime, I'll continue to play Fallout 3 and look forward to DLC expansions and maybe even some of the changes that I've suggested.

Again thank you,

(Mwals413 of 'the Vault', a huge fan)

THE PATCH SHOULD BE SWITCHABLE
In the case of anyone disliking or even hating the idea of patching up what we call flaws, they should have the ability to turn the patch off completey.

Another Flaw of the NPCs?
I encountered a flaw that irritated me recently. I sneaked into the Ranger Compound and everyone was sleeping. I killed Brick in her sleep, and awakened no one. However, they turned hostile, even though I escaped unnoticed. When I walked back into the compound, I was attacked. How is it that anyone knows I killed Brick, when they were all asleep, and remained asleep through the murder?

SUPPORT THE CHANGE
Please support this argument for a patch fixing the flaws of Fallout 3 by adding your comments below.

I've written about this before, but why are there vultures flying overhead? They never land. You never find them feeding on a carcass or laying dead on the ground.

Why did dogs, bears, cattle, cockroaches, crabs, flies and ants survive the bombing, but no other animals (other than the aforementioned vultures?) Reasonable explanations for these animals surviving exist. However, if these animals survived, others must have. If dogs made it then cats should have. I am sure some cats were taken into vaults. If ants and roaches, why not spiders? No reptiles? Alligators, lizards and snakes would make the wastes interesting. Fish? The first time I swam across the Potomac I expected to be attacked by some mutated fish, shark or gator. Nope. Disappointed!

^^^^ Response ^^^^ I see your point. considering the environment, it really does make sense when you think about it. Deer and other forest animals either migrated to a suitable place considering the fact that the forest no longer exists, or died out from the lack of food and shelter. Mutated fish may not have been able to develop enough to still be around before the radiation reached an ultra high ultimately killing them (considering that they NEVER STOP GETTING RADIATION being under water). As for alligators, even in present day time, in Washington D.C. you don't exactly run in to those... but in Fallout: Tactics, or Fallout: BOS (which ever one is set in Florida) mutated alligators can be found in the Florida everglades. Thus they do exist.

There were probably no animals allowed in vaults, because they could screw with the experiment. Broeman 12:06, 11 March 2009 (UTC)

Why does the character run so slow? Listening to the footsteps hardly sounds like running. A light jog, maybe. Trust me, if you were being chased by a deathclaw, you'd move faster than that. And, encumbrance should have a gradual affect on your movement. You pick up that last frag grenade and all of a sudden you move to a crawl?

Why is the facial creation software so limited? You could randomly generate a hundred faces and at least half of them would pass for twins.

And lastly, I want to see my character as I dress him/her in different clothing or armor. The only way to see your character's face is when you get a haircut, enter V.A.T.S. (sometimes) or wait long enough for the game to "pause" and wait for you. Oblivion allows you to see your character as you equip him. Fallout 3 should as well. LVTDUDE 05:20, 11 March 2009 (UTC)


 * As for your last request, you can see your character by entering third person mode and rotating the camera. Granted you have to exit your pipboy to do it, but it sure beats all the other methods you suggested. 68.49.187.181 06:13, 11 March 2009 (UTC)
 * And, since we are at customizing problems, Bethesda should fix the glitch where the picture disappears during a haircut/Facial Reconstruction. It is incredibly annoying! OK, maybe the Gene Projector is running slow after 200 years, but this is ridiculous! 80.232.90.20 15:54, 11 March 2009 (UTC)

I had that happen when I had Snowflake cut my hair and I thought it was a joke. Free haircut? Well, you aren't going to predict what you get! It makes more sense that it's a glitch.

And, I know you can see yourself in 3rd person, but you can't rotate the camera all the way around to get a front view can you? I guess I haven't tried it, so I don't know. LVTDUDE 22:43, 11 March 2009 (UTC)
 * Yep, you sure can. I know for a fact that it's possible on the Xbox 360 and PC versions. Not sure about the PS3 version but can't really see why that wouldn't have the option either. 68.49.187.181 01:13, 12 March 2009 (UTC)