Talk:Impartial Mediation

30 points to speach is nothing to sneeze at. But it's pretty difficult to maintain a neutral karma. Though it's probably amusing to kill innocent NPCs one minute and then turn around and donate tons of caps to chairity the next. Besides, you can always save before a speach challange and reload every time you fail, annoying but 100% effective.-Accountless avenger

Why not just save before every single step you take? Your bound to be 100% successful at everything you do eventually. Pafema 13:26, 8 December 2008 (UTC)

? What was the point of that comment?

Saving before every speech check is rather tedious, and it is not always effective when you must pass multiple speech checks in a single conversation that you can not exit and resume later. I forget exactly where such a conversation exists but I know that it does. Nevertheless, getting 100% speech is a heck of a lot easier than maintaining neutral karma.76.123.119.26 16:11, 17 January 2009 (UTC)
 * A moderately relevant note from an anon - One place where such a challenge exists is while talking to Vance, during the Blood Ties quest; two 8% chance speech challenges (My character prefers to persuade NPCs to give up their loot using... Non-traditional methods.) is not an inviting prospect to try multiple times. 198.189.140.185 17:35, 11 February 2009 (UTC)
 * If you have 1 Charisma (to increase other SPECIALs) and have not touched Speech (like me), this is very helpful, since it effectively multiplies your speech by 4.75 (from 8 to 38). This is quite awesome, but if you don't care to raise your speech anyway, you probably don't care to waste one of your perks on it, even though it is useful (given I have an average of ~8% to succeed with 8 speech, that's ~38%). Neutral Karma is actually pretty easy, I maintain it by just not choosing any evil path, and stealing everything I can. However, I always do good quests, so that might help.Crimmastermind 09:15, 12 March 2009 (UTC)

Except you need at least 5 charisma to obtain this perk...


 * Still, staying neutral the whole game has its benefits, and as long as you've figured out some way of karma farming, its ok. Addicts/Water Beggars work well for bad/good karma.  Also, if you're neutral, you won't have to worry about those pesky bounty hunters.  70.108.158.34 22:31, 9 July 2009 (UTC)

The problem is the game wasn't designed as a RPG, really. So, there's very little opportunity to use this Perk. If they had thought about giving players more options - say, dialogue with some of the Raiders whereby you might be able to convince them: not to kill you; pay them off in exchange for your freedom; offer to join them; etc. - then this might have been a pretty cool Perk to wait to acquire at lvl 8.--66.253.113.38 22:39, October 25, 2009 (UTC)