Forum:Anyone notice this bug?

I play the 360 version, and this started appearing after I got Anchorage, which was the same time I got the latest patch. When I activate a container (or mostly any other object) for the second time, the sound will play twice, and the second sound will start a fraction of a second later than the other one. If I open a door, I hear a normal door-opening sound. When I close that same door, the sound will play twice and they'll overlap. So far I've noticed this on doors, containers, and those wall-mounted terminals with the keyboard that folds out. While on the subject of bugs, I went through the Red Racer factory earlier today. When I shot the ghouls there in the head it didn't explode as it often does when you shoot it, but it exploded a few seconds after the ghoul was dead, regardless of where I shot it. 76.209.31.38 04:57, 7 February 2009 (UTC)

I haven't had the double door sound glitch, but i was also in the red racer factory today, and yeah, everything that I killed in that building, their heads would explode like 2 seconds after killing them, also while in the building, when i would gain exp. instead of a "ka-ching" noise, i would get the beep from a frag mine...only happened in the Red Racer factory though...it was weird. --Esscex 09:45, 7 February 2009 (UTC)

There is a scientist in the Red Racer Factory and those ghouls and muties are his experiments. Their heads pop due to collars much like the ones from Paradise Falls. There are a couple terminals inside that explain it. I have not been inside the factory however since finishing Op: Anchorage and have not experienced double SFX anywhere I have been since.--JiNX Bloodfang 10:15, 7 February 2009 (UTC)