Forum:Ideas for Broken Steel

I just thought this would be interesting. I think it would be cool if at one point you and the Brotherhood have to hold out against an Enclave attack on the Citidel, after a while of fighting the Brotherhood Outcasts come and save the day and they join forces with the Brotherhood to defeat the Enclave. DipCheese 13:08, 3 April 2009 (UTC)

I know the forum has been spraypainted with the idea, but... GHOULIFICATON! Really, you should be able to turn into the world's coolest maggot farms, as they have both sky-high rad resistance and raspy voices. Then, when you got ghoulified, you wouldn't be killed when your geiger meter hit 1000, but instead, you would turn feral. AngryNorwegianDude 15:11, 3 April 2009 (UTC)

How about you go into a rampage for a short time (30 seconds?) and are uncontrollably for that time?after that time youd faint and wake up a few hours later(the same effect could happen if your health would run out) you could make chemicals that give you that effect as soon as you use them. Werewolfhell 18:03, 13 April 2009 (UTC)

More big guns and energy weapons, not "better" guns, seeing as we have metal blaster, gauss rifle, A3-21, but just more variation to 'em. more variations to the enemies and creatures aswell. Gabriel77cortez 19:51, 3 April 2009 (UTC)

Now for my idea: I believe that you should be allowed to join the Enclave if you follow the evil storyline and the Brotherhood of Steel if you follow the good storyline. Also, I believe the ghoulification is a cool idea, but you should gain health from radiation instead of being highly resistant to it. Finnaly, there should be a companion in the game who is a talking deathclaw, a lucky survivor from the end of Fallout 2. Seriously, what is cooler than a talking deathclaw bodyguard? -Xandus the Legend

They should make the traveling merchants invincible i'm sick of random encounters every time i travel to canterbury commons or leave megaton i swear sometimes i think my disc is bugged. Any tips will be welcome. --Uberly Bored 02:32, 4 April 2009 (UTC)

I think what would be wicked, wicked awesome would be a gatling plasma gun, turn everything in sight into a heaping pile of goo in seconds. Or a plasma launcher, shooting a really big plasma bolt.

In the museum of history (or technology, can't remember) there is mention of a experimental railgun, that'd be fun too. (and don't say the Gauss Rifle, that's an energy weapon, not really a railgun IMHO)

Also some new custom weapons would be nice. Most of the custom weapons either suck (railroad gun, Rock It Launcher) or are really good, but only 1 use (Nuka Grenade, Bottlecap mine). They have the unused Cyrolator to start with. Maybe a pipe rifle for starters(like from Fallout 1), needs a pipe, riflebutt, etc. to make.

Cattleprods would be tons of fun too (stuns target for 10 sec?) and they were in Fallout 1 I think.

How about a grenade launcher? Nuff said!

On the subject of really cool weapons, how about a Bow and Arrow/and or Crossbow (not like the wimpy dart gun)? It could come in different versions: Regular (arrow goes in a sticks there like the railroad spikes), Explosive, Incidiary, Poison, Pulse (for robots). Given that it is the post apocalyptic wasteland primitive weaponry like this would make sense, plus it'd be great for stealth kills (with the non-explosive ammo anyway).

I have to agree with the above. It really bugs me when one of the caravan guys dies (especially Wolfgang due to his high repair skill, or Lucky Harith with his ammo sales). If you want to minimize this, reverse pickpocket better armor on them (I use Tesla armor if possible), they'll put it on. They won't use better weapons AFAIK.

I'd have to say Ghoulification would suck though. Radiation is minor problem at best. Being a ghoul, big problem. The benefits don't outweigh the massive suckage.Cavesloth 03:02, 4 April 2009 (UTC)Caveslot.

I did give them armor but im thinking on packing them with some Tesla like you said and im gonna try to see if stimpaks work to. --Uberly Bored 03:12, 4 April 2009 (UTC)

I haven't had a problem with the 2 caravans I have left after give them the tesla. I haven't tried stimpacks, that'd be an available option much earlier.Cavesloth 03:22, 4 April 2009 (UTC)Cavesloth.

I gave all the caravans a full set of tesla 100%. Now back to ideas, how about another house we can use because my megaton house is getting boring :(. --Uberly Bored 17:29, 4 April 2009 (UTC)

I donno about a new house, but adding another story onto it would be nice, craming all my followers in there is kinda hard (I have all of them), and some more storage containers would be nice.Cavesloth 17:52, 4 April 2009 (UTC)Cavesloth

I would also like some display cases that would be awesome, you can put your favorite weapons on display :) --Uberly Bored 18:36, 4 April 2009 (UTC)

A very high powered sniper rifle like a 50 caliber would be nice and a Desert Eagle.Protectorhalstead 23:35, 4 April 2009 (UTC)

No offense but i think a 50 cal sniper would ruin the feel of fallout don't get me wrong i love the 50 cal sniper but i think its to "high tech" for fallout if you know what i mean. The pistol idea is good though but it needs to be a nice rustic version. --Uberly Bored 00:58, 5 April 2009 (UTC)
 * Dude F2 had tons of high-tec weapons, if you ask me F3 isn't high-tec enough. F3 just looks like a shithole.

Not to be rude Uberly Bored, but are you saying that plasma rifles are not as high-tech as 50-caliber sniper rifles? -Xandus the Legend

A neutral storyline where you fight alongside noone. A sort of a lone wolf thing. You take on the Enclave alone, refusing assistance from the Brotherhood of Steel. Do all the fighting, take all the glory.

Dumb, I know, but neutral karma characters would want an option, too!--71.162.20.216 22:30, 5 April 2009 (UTC)

Diseases!!!

Considering that the game is situated in an atomic wasteland, I am surprised that there are no diseases. Humanity has mutated to hell and back, why not bacteria or virus? This could work like a constant debuff, that could be cured at some doctors. However, if you got the disease enough times, you would get immune to that disease, preventing you from ever getting it again, and giving you a nice SPECIAL/DR/New perk-related ability.

Any thoughts? AngryNorwegianDude 18:49, 6 April 2009 (UTC)

Nah, F1,2,BOS,T didn't have diseases, oblivion had, this isn't oblivion, so I would not like them here, seems like oblivion would be smearing off it's gameplay onto the fallout series even more than it already has, but poison should make a return though. And highten the radiation level all over the wasteland more, significantly, becuse it isn't really a threat except at places like vault 87. Everytime I walk over a puddle of radiation that ooze with black smug over it I just laugh at the dangerous +1 rad!!!! OFMG I'M GONNA DIIIEEEE!!!!... Not... 5 hours later of gameplay, one rad-away, and continue on playing. It's ridiculous. Of course then we have the realism of the game, and yes they should've thought about diseases a long time ago, but since they didn't they're not there, and that's the way it should stay.Gabriel77cortez 19:17, 6 April 2009 (UTC)

There can't be diseases. Why?

...Because...all of the world's bacteria died in the Great War.--72.65.229.4 21:02, 6 April 2009 (UTC)

I didn't it mean it that way Xandus i just meant the 50cal is to much of a war weapon like Call Of Duty style. --Uberly Bored 23:52, 6 April 2009 (UTC)

Ah yes, I understand what you mean. You meant to say that a 50-cal sniper rifle seems too modern warfare style for fallout. -Xandus the Legend

but the minigun is ok because its common knowledge that in the future miniguns beceom common home defense weapons. naw im just kiddin i agree with you uberly bored - gbully4

Yea Xandus thats what i meant to say i just can't find the right words when i need them XD --Uberly Bored 01:57, 7 April 2009 (UTC)

I just wanted a sniper rifle with a little more umph and adjustable zoom. Or maybe since the guns seem....... older than modern day rifles and pistols, why not a Boise Anti-Tank rifle, or a shoulder mounted 50 cal. A perk for faster reloads and more action points some how.Protectorhalstead 05:39, 7 April 2009 (UTC)

They should add more Pistol-Types, unlike the weak Wild Bills Sidearm from the Pitt. I mean, what about the Gunslinger Perk? :< 217.85.173.76 10:07, 7 April 2009 (UTC)

I don't know if this has been brought up or if anyone even gives a damn about it, but I think that there should be some form of weather effects. I'm not talking snow or rain, I'm talking about the little stuff like...wind. Yes, wind. Rain and snow wouldn't really affect the game unless there was some form of temperature or disease system. Wind, well, I think everyone here knows how wind would affect gunfights.--71.126.35.75 12:31, 7 April 2009 (UTC)

What do you expect from the Broken Steel? I hope they will not only allow us to play after the main quest with some new storylines related to BOS and Enclave, but will conclude the F3 Main Quest in a different way. I guess they should give us a new boss (really, the main quest requires a Final Big Boss) - Colonel Autumn is a little boy compared to Frank Horrigan or The Master. Both guys were interesting opponents and chracters in their own way... while Autumn is not. Or what about the father's return... Autumn's mutation... or revealing of who created the Washington super mutants. Can't wait to see what bethesda will show us. Master Mold 16:58, 7 April 2009 (UTC)

In response to Master Mold:

If there is a major final boss at the end of Broken Steel, it should be whoever leads the Enclave at the time. For example, if President Eden lived, you fight him somehow. If you let Colonel Autumn live, he returns with some special prototype Gatling Laser and Power Armor, giving him more firepower and health than your character could ever dream of achieving. If they both die, then we get some new asshole.

Yes, my post seems completely unreasonable and unlikely, but I just think that something like that should be the final boss, should there be one.--71.162.22.65 00:39, 8 April 2009 (UTC)

I hope you can go back into Raven Rock if you didn't blow it up Gabriel77cortez 13:08, 8 April 2009 (UTC)

Has no one said this yet? Wow, Where the hell is the Cancer? You can have diseases without bacteria or viruses. Seriously, I know we have ghouls, but come on! I wanna see small settlements of tumor ridden wastelanders, some born with defects and messed up limbs. I mean, I know Ghouls are true to the roots of fallout, and I love them being in the game, but seriously, the only long term effects of high radiation is having your skin peel off and getting a raspy voice? And not only that, but getting to live for an ass-load longer than normal humans do? I don't see a huge downside to that as long as you live in underworld, and can get past the look! I was hoping we'd see better effects of radiation in the Pitt, with the trogs, but they're just smooth-skinned feral ghouls if you ask me. We also never see the stages of a ghoul, it's either "I have peeling skin and a nasty face" or "I have peeling skin and a nasty face, but I'm insane". I wanna see borderline feral ghouls, on the brink of losing all mental stability; or someone who's skin is dissolving away, and slowly gaining that ghoulish, raspy voice. I would also simply like more land to cover with other small houses and cities. I know we're forced into our small box of DC and a bit of Virginia, but I want more roaming space, a little more vegetation and yes, some weather. Wind and rain is all I'm asking for. I think I've read this somewhere on here, and it's a great idea, but make rain that ads Rads. I want to feel like my character is struggling for its life without having to bump the difficulty up to Very Hard. I want death from radiation to be a serious threat I can find spread out all through the wasteland, rather than just at the Vault 87 entrance, or sitting there drinking water for 15 minutes straight. We were given all these rad-resisting perks in the Pitt, but for what? So we could make it through all those oh-so-difficult 1-Rads/sec areas in water or near barrels of radioactive waste? I love this game, but there could be so much more brought to it to make it feel more alive. Yeah after 200 years, things should have calmed down, but radiation doesn't just "disappear", it stays there, the gamma-rays will always be there, and the radiation that does blow off is kept in the atmosphere, so it never goes away. I want swimming in water to give me like, 15 rads/sec, at least! I want to feel an urgency to actually get out of the area, besides the annoyance factor the Geiger-Counter can bring. I know Broken Steel isn't going to be some "game modding" dlc, it'll just extend the gameplay, but we can still dream.--Esscex 21:38, 8 April 2009 (UTC)

Well you are forgetting that ghouls are sterile, so you live a long time, but I'm guessing you don't get any hanky panky if you get my drift, so I'd say that's a major thing in the "Suck" column.
 * You do know that sterile means that they can't reproduce, it doesn't mean that they can't have sex.--Esscex 21:39, 10 April 2009 (UTC)

As for radiation, I completely agree. Other than Vault 87's entrance area (which is unrealistically irradiated compared to other areas which had direct hits: The White House, the crater near Fort Bannister) radiation is just a minor annoyance. You never really feel like, oh shit I'd better get moving or I'm a gonner.Cavesloth 02:26, 9 April 2009 (UTC)Cavesloth

Well i read a computer in vault 87 that there was a problem in FEV testing that made the radiation leak to the surface and its been doing so for 200 years which add up. but the white house and fort bannister crater had 200 years to "cool off" and i guess thats wy the rad levels are low.

Last thought about the Broken Steel... what if they decide to make Liberty Prime your enemy? :) Master Mold 16:22, 10 April 2009 (UTC)
 * But Liberty Prime's only enemies are communists (he yells it during Take it Back! all the time). Then, the Lone Wanderer will have to become a Commie!


 * Hmmm... Maybe the Chinese Remnant Army are looking for recruits? AngryNorwegianDude 17:46, 10 April 2009 (UTC)

Well given that when you become a ghoul a good portion of your skin falls off, I'd say it's a pretty safe to say your "Wing dang doodle" doesn't work anymore Esscex, if it hasn't completely fallen off.

About Liberty Prime: You mean that during the last quest the Enclave attacked by the robot are actually commies? :))

Nah... Maybe he's a little confused after the long break? And besides, the Enclave do look a bit evil. Can't blame him. AngryNorwegianDude 08:21, 13 April 2009 (UTC)

I WANA BE A POWER RANGER THAT RIDES DINOSAURS!!!!!11 or have the option to join factions...i mean really the brotherhood won't let you join despite the fact your have more combat expieriance than any of them and you've taken down god knows how many raiders and super mutants AND you took down A freakin behemoth and they STILL wont let you join!!?!?!?

Well at the end you are an honorary member of the Lyons Pride. It is kinda silly you can't join the Outcasts though seeing as how you could easily kill everyone in Fort Independence without even making much of an effort.Cavesloth 16:19, 13 April 2009 (UTC)Cavesloth

What would be interesting is if the Enclave got the ICBM in Fort Constantine working. I just think that it would be interesting. 71.162.16.183 16:24, 13 April 2009 (UTC)

To Xandus the Legend, i have been reading and it says that a talking deathclaw named Goris survived fallout 2(he can be a companion) and another one called Xarn depending on what you choose to do (kill him or free him).So i think that maybe they could put Goris in broken steel as a companion. maybe he travelled to the East Coast to learn more about human culture and maybe even do some bonding time with the deathclaws at old olney Silent.Killa78 >:) 06:50, 18 April 2009 (UTC)
 * What do you mean "Bonding" Sounds very very weird Im Watching You,bitch.(Leave A Message!) 19:22, 14 June 2009 (UTC)

No, most Fallout purists would hate that. Broeman 21:49, 18 April 2009 (UTC)