Talk:White Noise Mind Suggestion Combat Experimentation

White Noise in real life
Is the description meant to be an in-game description of white noise? Because the description of "lack of sound being projected over an area. White Noise often manifests as a ringing in the ears." is utterly wrong. White noise is a sound wave composed of all the harmonics at the same magnitude. It does not manifest with a ringing in the ear and it certainly isn't "lack of sound".

In FO3's Vault 92, we can read about "low frequency white noise" which may stand for Pink Noise (which can be perceived as such and is essentially "noise with less high frequencies") or simply point to the fact that no PA system may actually be able to reproduce such kind of noise with a flat response. Actually, it probably is an inconsistency with the real world, as I may be the only one who ever cared about that detail. 94.162.20.147 19:32, February 8, 2010 (UTC)


 * Yeah, it should be an ingame explanation of White Noise. That said, I don't recall having read that White Noise is a "lack of sound being projected over an area." and that "White Noise often manifests as a ringing in the ears" somewhere in the game. It's probably some editor's attempt to explain what it is, given that there's no real definition in the game itself.


 * Inconsistencies with real world physics aren't really all that bad, they're part of the setting (see Divergence). -- Porter21 (talk) 19:45, February 8, 2010 (UTC)
 * I don't think it's inconsistent; the article's description is just incorrect. The vault 92 pa was clearly projecting something. You can't really project a lack of sound. -HughJackman 19:49, February 8, 2010 (UTC)


 * I think the "inconsistency" part was referring to the fact that a PA system wouldn't be able to transmit any kind of White Noise signal due to it being too low-tech. To be honest, I wouldn't know since I'm not really much of a physics expert - I was merely pointing out that the way physics and technology work in the Fallout world is pretty much inconsistent with the real world by definition.


 * But you're right, I seem to recall that some kind of noise could be heard when activating the "White Noise" in Vault 92. -- Porter21 (talk) 19:59, February 8, 2010 (UTC)
 * Oh, I see, that makes sense. But in any case the description needs to be tweaked, I think. Or maybe just link to the actual white noise article at wikipedia? -HughJackman 20:03, February 8, 2010 (UTC)


 * Yeah, the description needs to be corrected based on the Noise's ingame appearance. I'd include a wikipedia link in an "External links" section, given that White Noise in the real world does not seem to be the same as in the Fallout universe. -- Porter21 (talk) 20:12, February 8, 2010 (UTC)

Made an account just not to have multiple IPs for my own contribs. I'm "94.162.20.147" - Since English is not exactly my mother language I guess I misused the term inconsistency" although you quite understood what I meant. The "Noise flush" activation in Vault 92 doesn't send out white noise, at least the PC doesn't hear "real world white noise" but some kind of high pitched ringing sound with some noise added. Roby31 20:35, February 8, 2010 (UTC)
 * Yeah, you're right. Since you seem knowledgeable on this subject, would you be willing to edit the article? We invite you to improve it! -HughJackman 20:38, February 8, 2010 (UTC)
 * Although, it seems to me that the white noise they were projecting in the vault during the experiment and the noise flush the player can activate were/may be different things. -HughJackman 20:51, February 8, 2010 (UTC)

I agree with that. Noise flush seems to be a failsafe implemented to "spook the crazies" as stated ingame. This seems not to have anything to do with the actual posthypnotic white noise used to make the vault                              dwellers act like mindless soldiers. As for improving the page, I'll try as long as I get some more actual info                        and nobody has a better version about it. Roby31 21:01, February 8, 2010 (UTC)