Talk:Evergreen Mills

Unconfirmed bug
While attacking Evergreen, I was on the roof of the big building overlooking the behemoth cage, I threw a frag grenade in using VATS and it went off directly beneath the behemoth, this cause no damage to the behemoth but launched it straight up in the air twice as high as the building minimum. When VATS ended it dropped back down into the cage and died, assuming from the fall.

Radio freezing bug.
Has anyone else experieced a freezing issue when leaving from within evergreen mills into the wasteland?

I've experienced a freezing issue in which the radio(i had it on GNR at the time) would be playing on the loading screen and the loading screen would simply freeze and lockup and literally wait for the song that GNR was currently playing to completely finish before allowing the loading to continue and have me exit outside. Just wondering if anyone else experienced a similar issue. I thought it worth mentioning.Lionheart777 10:08, June 28, 2010 (UTC)

Quest?
So, this is just a flavour location to attack and not linked to any quest?
 * pretty much, yeah. There's one of five Behemoths here and also a nice unique weapon to be found here, in the Bazaar section. Deadlykris 01:04, July 12, 2010 (UTC)

Another Flying Behemoth
I released the SMB to tackle the raiders for me. After it was done 'playing' with them, I saw that it was down to only one bar of health. I took a few shots at it with an assault riffle, and killed it. When it died, it flew off and hit the cliff-side, before flopping back down to the bottom of the valley. I laughed, hard. RolandWolfheart 08:14, October 3, 2010 (UTC)

Second Behemoth
After killing the caged Behemoth with an assault rifle I head over to free the slaves and go into vats just to count the slaves and up above theme there was a second Behemoth. I am there right now looking at it and am wondering if anyone else has had this problem. --Bowser956

This one seemed to have the fire hydrant weapon and it had a lot of loot so it was not a duplicate of the caged one. Also when i attacked it it did not try and attack until it only had a sliver of health left. I was using the chinese stealth suit and had the combat shotgun equipped with the winterised power helmet. --Bowser956

I too have a second SMB. OK, so if I remember correctly: I dealt with all the raiders outside, cleared the outbuildings, freed the slaves, walked most of the way back to Megaton, fast traveled back, cleared out the main building, fast traveled to Megaton and back, and cleared out the Bazaar. When I came back outside I noticed a fire hydrant drop on the other side of the quarry, so I went to investigate, and discovered it's associated dead SMB. The normal SMB is still in the cage, and the fence is still live, but the gates are open. I didn't check the gates before, and all my attacks are sneaky, so the gates may have been wide open since I first arrived. I haven't actually killed the SMB yet; I've left it in peace for the moment: I hadn't got a dart gun with me, and I figured I'd come back when I'd got one of those nice Chinese Stealth Suits to go with my Terrible Shotgun ;-) --212.139.108.78 18:52, January 2, 2011 (UTC)Davii

About that second SMB: I'm pretty sure that's normal. If you follow the train tracks out of Evergreen Mills eventually you come to some wrecked train cars and one has a cage with a teddy bear inside. A SMB hangs out in this area and carries one of those fire hydrant clubs. It sounds like it followed you in. -- The Train!

216.231.36.126 23:30, July 4, 2011 (UTC)

Positive karma exiting foundry?
I'm playing though again on the PC GotY edition. I just completed the Scientific Pursuits and Tranquility Lane quest. I chose not to follow "dad" to Rivet City. When I reached Evergreen Mills, there were no slaves present. I cleared the outside area of raiders, but did not kill the caged super mutant. I entered the foundry, cleared it and the bazaar area of raiders. When I exited the foundry I received a message saying I had gained karma. I don't recall this happening before on the regular FO3 with no DLC. --jimnms 21:33, February 16, 2011 (UTC)

IS this a bug?????????
the raiders dont respawn and alot of the containers inside that dont respawn is this a bug cause ive been livin in the foundry for about 387 game days and kept the behemoth as a pet ( that wants to kill me) so oh and only 1 raider respawned like once i think so is this a bug or is it normal