Talk:Thought Control

Desmond
I quicksaved before deciding on whom I would be side with and started out with the Brain but there was no sign of Desmond after the explosion of the mansion so I just thought something else would happen when I loaded and then chose the other option and sure enough dear Desmond was there in good health but I guess it was a glitch the first time around? —Preceding comment was unsigned. Please sign your posts with ~ !

SIGN YOUR POSTS! AAAAH! --DragonJTSLeave me a message 03:10, 29 June 2009 (UTC)

I don't know about anyone else but in my game (on 360) there were lots of dropped frames in the ferris wheel area. My game froze up as well. There must be something around here that bogs down the CPU. --66.189.139.8 13:33, 29 June 2009 (UTC)fauljosh

Who ever didn't sign on the last post, Desmond is waiting for you in the *SPOILER(?)* lab hidden in the light house. A Note that I would like to add is that it seem if you destroy the Cogwave jammer, the Tribal(even unnamed ones) will remain friendly. I am adding this to the main article since everyone is missing it --Scarvet 00:50, 1 July 2009 (UTC)

Calvert
Changed small, but important, detail per: http://fallout.wikia.com/wiki/Talk:Hearing_Voices. 84.92.169.252 04:15, 31 July 2009 (UTC)

Theres also a great bloomin' spoiler on this page aswell seeing as you don't find out that Desmond is still alive until A Meeting of The Minds. Grr. 84.92.169.252 04:49, 31 July 2009 (UTC)

Removed section
I removed the trivia section, which had only this to say:


 * The name of this quest may be a reference to Pink Floyd's song Another Brick In the Wall, with the lyrics saying the famous line "We don't need no thought control".

given that you are literally deciding between two different forms of thought control, it seems a stretch. 99.6.39.6 03:11, September 14, 2009 (UTC)

Is siding with Calvert really the "good" side?
Since the Tribals all drop fingers if you have the Lawbringer perk, wouldn't siding with Calvert be the "bad" path, if karma were assigned to the quest chain? 67.193.109.219 01:06, October 12, 2009 (UTC)

Glitch with jammer
k so i crushed the jammer, then i (glitch) put it on ferris wheel. wheel doesn't turn. quest says go to masion, so i go. the place explodes, but the quest doesn't update, and desmond isn't in the panic room. i was wondering: did i confuse the game to think i made two decisions with the jammer, therby jamming calvert AND destroying the jammer at the same time? would something like that cause a stop in quest progression? i figured it would switch to desmond's quest path. --User:Valoopy

Well.......
I believe that Siding with Desmond is the most profitable choice, now if you just want the respect of the tribals and more acsess to Point Lookout without being attacked, but then again Desmond has the most items to gain and a lot of fingers, (Lawbringer Perk) but what the hell why not just try both.......

Flashback9010 08:01, October 28, 2009 (UTC)Flashback9010Flashback9010 08:01, October 28, 2009 (UTC)

It is I (,Leclerc?)
When you approach the wheel to plant the jammer, Calvert introduces himself through the intercom with something like: it is I, Proffessor Calvert. That might be a link to the eighties tv show allo allo!. Where a character named Leclerc always introduces himself with It is I, Leclerc. I am not sure about this one but it is possible.--87.211.193.250 12:38, December 13, 2009 (UTC)
 * "It is I" is a common phrase. No reference to the TV show.--Gothemasticator 22:04, December 13, 2009 (UTC)

Thanks for clearing up, my knowledge of the english language failed on me this time ;).--Heineheine 20:56, December 26, 2009 (UTC)

Contradiction
This part doesn't make any sense: ''Technically speaking this is the better karmic decision (although no actual karma is granted or removed) since you save the tribals and Desmond lives anyway. You can still loot fingers off of any Tribals you kill (meaning they are "bad" NPCs), which actually makes Desmond's option not only the better karmic decision, but also the more profitable one if you have the Lawgiver perk'' So both are good karmic decisions? I've left it cause I dont know which one is right, if any. That's for someone else to choose. Besides, Desmond isnt all that good either, I usually kill him for insulting me and not providing any good loot.90.198.53.207 17:58, December 15, 2009 (UTC)
 * It's not a matter of "good" or "evil" - the fact that they drop fingers could be an oversight. Either way it should be up for the player to decide whether something's the right thing to do, not some arbitrary karma system which quite frankly is the worst designed part of the whole game.

--78.146.133.112 17:54, October 30, 2011 (UTC) Anonymous User

Thought control bugs
Added two bugs to the main page:

Technically, when the Brain speaks to the player when you approach the Wonder Wheel, it's actually an NPC speaking that is nearby in an inaccassible area. Because this NPC is not allied with the tribals that attack you if you decide to attach the Cogwave Jammer to the Wonder Wheel, one of the tribals on the roof will search for him (to kill him), making it impossible to kill the tribal, as he will always stay at the rear end of the roof.

Sometimes the tribals will notice Panada (the merchant) and attack her.

To fix the first bug through the toolset, add the tribal faction as a friend to the brain faction (or add the Brain faction as a friend to the tribal faction, doesn't matter) so that the tribal on the roof doesn't get agitated by the Brain's presence

To fix the second bug, add the Panada faction (yes, Panada and her Protectron robot got their own faction) as a friend to the Tribal faction (DLC04TribalHostileFaction or something like that, check in the GECK).

BTW, you can actually see the Brain blue marker on the radar when you are near the Wonder Wheel. lol. I think the developers checked the wrong flag in his AI package. It should be "Always Sneak", not "Always run." haha. this is funny. WRFan 11:13, December 23, 2009 (UTC)

Major crash ps3 GOTY
When I head to the ferris wheel up the ramp the game freezes and crashes, when I head to the compactor it works, but immediately afterwards, no matter what direction I take to calvert mansion or if I fast travel or even press start the game also crashes and freezes. On top of that now wherever I go in point lookout it seems to crash slot more, so I can no longer go to point lokout :(

anyone got solutions?

From twodog

Point Lookout PS3 Major Crash - GOTY
After completing the bit where you put the Jammer on the ferris wheel i try to travel back to the mansion. I get half way down the board walk and each time it freezes the game. (To the point the the whole console to frozen.)

I've tried taking other routes back and the same thing happens. I've tried fast travelling there, and that doesn't work. I've also tried fast travelling via another location. Normal travelling via another location. Waiting a few hours and then all of the above.

When walking the game freezes, when fast travelling the game gets stuck in a never ending loading screen. (It on next to me at the moment, 30 minutes and counting.)

I emailed the tech support guys and they said to try deleting the game and settings file on the PS3. Tried that and no difference. They said about problems with the console itself etc... It isn't hardware though as every other game have has no problems!

Honestly, why do they bother releasing such buggy games?! Do they even test them properly?

I hope they dont bring this sort of crap to the next game.

Any ideas?

Regards,

A Depressed Fallout Fan.

81.154.166.135 10:03, March 5, 2010 (UTC)

that's almost exactly what happened to me. See above comment.

It's ridiculous.