First Aid

First Aid is a Fallout, Fallout 2, Fallout Tactics skill. In Fallout 3 and Fallout: New Vegas, First Aid was merged with Doctor into the Medicine skill.

Starting level
The initial skill is determined as follows:
 * 30% + (Perception + Intelligence)
 * and : 2 × (Perception + Intelligence)

Uses
In Fallout Tactics multiplayer games first aid allows you the ability to get your almost-dead warriors back to full health in one or two turns. This implies that you take one doctor in your squad with more than mediocre healing skills. Moreover, the healing via first-aid-kits is more cost effective than relying on stimpaks. The downside is that you mustn't move your healer and the healee, otherwise the process will be terminated (which means that you've wasted Action Points, which you don't want). Especially useful in conjunction with high hitpoint characters like brutish-hulkish Deathclaws.

All games

 * First Aid Book: permanent increase up to 91%
 * First Aid Kit: temporary +20% while using
 * Medic: permanent +20% (Fallout) or permanent +10% (Fallout 2)

Fallout 2

 * Vault City Training: permanent +5%
 * Field Medic First Aid Kit: temporary +40% while using