Talk:Man Opener

Ignores Armor
A quick question--I read on the forums somewhere that the Man Opener ignores armor like the Deathclaw Gauntlet. But since I'm playing on the 360, I can't confirm this. Can someone with the GECK see if it actually ignores armor, or if it's just a slightly better AutoAxe? 75.185.77.44 12:14, 26 March 2009 (UTC)
 * Looks like it. Both the Deathclaw Gauntlet and the Man Opener have the "Ignores Normal Weapon Resistance" flag checked. The Auto Axe doesn't. –Rpeh•T•C•E• 15:59, 26 March 2009 (UTC)
 * : Excellent, thanks. 75.185.77.44 16:36, 26 March 2009 (UTC)

Hmm
This weapon has made a valiant attempt to defeat the pyroshish, but unfortunately has failed. With the AutoAxe perk the man opener does 42*1.25=52.5 damage. The shishkebab with pyromaniac does 35*1.5=52.5 damage (again). Hmm, balanced. You may even be fancying this weapon over the pyroshish since it ignores armor. However lets take a look at some more facts:
 * The shish weighs 3 pounds while the man opener weighs a whopping 20 pounds. Not a problem for some, but an obvious setback for many.
 * The shish actually has a critical hit multiplier (x2), the man opener has no such multiplier.
 * The shish only uses 28 action points per V.A.T.S attempt. The man opener drains a whopping 65.
 * The shish has a burning effect that is fairly effective when combined with pyromaniac.

Nevertheless, this is still a formidable melee weapon, even if it doesn't quite overcome the mighty pyroshish. For characters who have not chosen Pyromaniac, this is probably the melee weapon to use-
 * It penetrates armour- an effect which completely owns certain enemies.
 * It's high damage beats the non-pyro shish.

Hope this comparison will help.--Drifter 17:43, 26 March 2009 (UTC)
 * I was about to ask if someone had figured this out yet. Actually, if you ignore the logistics (weight, repair, etc.) and focus instead on the combat data (damage per second, criticals, etc.), I think it came out that the PyShish and unique AutoAxes were about even at really low values of luck. I say both unique AutoAxes, because at really high DR the Man Opener will always have the advantage, the two are about even at 22 DR, and lower than that The Mauler is superior. However, the PyShish is still the undisputed king for most foes. 'course, I'd still use the Shock Sword if the PyShish wasn't available. 173.89.142.80 21:46, 27 March 2009 (UTC)
 * your not too bright are you, you do know it does 51 dmg a hit, but it hits about 8 TIMES PER A SECOND, that's about 51x8 which makes it pwn pyroshish, if you have a follower stockpile rippers for you you pwn, because you can deal out infinite damage practically, i love pyroshish...but it doesn't ignore armor, which is why man opener wins, 51 damage 8 times per a second...plus ignoring armor...truly, we have a new champion.Toolazytomakeaaccount 17:20, November 5, 2009 (UTC)

What about Jack? That has 30 attacks per second, unless the whole article is wrong. But Jack has a 1x crit multiplier, and a crit damage of 15, where as neither of these auto axes have crit chances. Then there is ninja and better criticles, which applies to all melee weapons as apposed to pyromaniac which only applies to the one melee weapon. Just putting it out there.Aryeonos 08:37, March 1, 2010 (UTC)


 * For what it's worth, I did some testing against the Super Mutant Behemoth SW of the Jury Street Metro Station. I have no idea how much DR Behemoths have, but with 2k hitpoints, I figured they would make a good test platform for the raw effectiveness of Jack vs. the Man Opener. I re-ran the test several times to try and get kills where the Behemoth did not push me away with melee attacks (usually to do this, I'd open up my attack after a successful parry), and I found that with 10 Str, 10 Lck, Finesse, Better Criticals, Ninja, Superior Defender, Ghoul Ecology, and Auto Axpert, Jack would kill the Behemoth in about 9-10 seconds, while it would take the Man Opener around 12-13 seconds. The Man Opener might compare a little better against heavily-armored opponents, but after seeing what Jack can do to Enclave troopers (even Hellfire troopers), I don't know that I care how well the Man Opener can or can't do. Jack wins hands-down. I would assume that Jack would beat the Mauler just as badly.76.123.120.56 07:51, July 16, 2010 (UTC)

the problem with that is it doesnt ignore armor, thats what the real variable is here.Toolazytomakeaaccount 15:25, March 9, 2010 (UTC)
 * What the problem is that all of the attacks in one second will deal 51 (or whatever) total damage. That means that each of the 8 attacks is dealing 1/8th of 51 points of damage. Nitty Tok. 15:28, March 9, 2010 (UTC)
 * I don't think that's entirely accurate. As I stated above, I was able to bring down a Super Mutant Behemoth with a Man Opener in as little as 12 seconds on some of my better tests. A Behemoth has 2k hitpoints, which implies that I was somehow doing 166 damage per second with the Man Opener (targeting mostly the legs and/or torso).76.123.120.56 07:51, July 16, 2010 (UTC)

V.A.T.S Damage
How much damage does it do in V.A.T.S? Can't be 35 because V.A.T.S + Sneak Attack + Better Criticals + Ninja = one dead Super Mutant Master and they have 360 HP and 35 * 2(?) * 1.50 * 1.25 = 122.5. I may have got something wrong. Any help would be appreciated. 213.65.69.18 20:48, 22 June 2009 (UTC)

Damage in VATS seems different than damage in real time with this weapon. 68.192.9.90 16:20, October 11, 2009 (UTC)

It would appear that VATS uses a number of damage "ticks" all together, causing significant increase of damage after a swing that outside VATS wouldnt be so interesting. --Radnus 81.205.186.16 20:39, November 3, 2009 (UTC)

Criticals
I got a critical hit on a talon co. merc outside of the Jury Street Metro station. I was using VATS at the time, and got a critical. However, it appeared to do no extra damage.--Hollow Points 20:19, November 20, 2009 (UTC)Hollow Points

Marco The Theif
After i found the Man Opener and went back to the Mill i talked to Marco so that i could receive my Auto Axe and Marco stole the Man Opener from me! the message popped up in the corner saying that the Man Opener was removed. I play on the 360 and i was just wondering if this had happened to anybody else or if i just got unlucky? Wharfmaster 08:52, July 21, 2010 (UTC)