Talk:Carter (Fallout: New Vegas)

Complete Carter inventory

 * Name of levelled list
 * Number of items from ONE count of the levelled list, (chance of none)
 * all lists should be presumed to be 'one of these things' unless otherwise noted


 * 10 VendorChemsDrugs75:
 * 1 Buffout, Jet, Mentats, Psycho, empty syringe, Med-X, Cateye, Rebound, Fixer, Steady, Turbo, Xander Root, or Broc Flower (25% chance of nothing)


 * 5 VendorMiscItems:
 * 1 of the following: bobby pin, crutch, teddy bear, motorcycle gas tank, pilot light, motorcycle hand brake, vacuum cleaner, leaf blower, firehose nozzle, conductor, empty nuka-cola bottle, tin can, turpentine, abraxo cleaner, lunch box, cherry bomb, sensor module, wonderglue, leather belt, medical brace, paint gun, toy car, surgical tubing, steam gauge assembly, pressure cooker, bonesaw, scissors, scalpel, tweezers, forceps, empty syringe, clipboard, tin plate, coffee bot, lawn mower blade, nuka-cola truck, baseball, basketball, baseball glove, 8 ball, cue ball, scrap metal, fission battery, ashtray, brahmin skull, camera, pre-war money, carton of cigarettes, pack of cigarettes, coffee mug, cutting board, box of detergent, dog bowl, fork, cup, iron, metal cooking pan, paperweight, ceramic dinner plate, plunger, metal cooking pot, rake, shot glass, spatula, metal spoon, hot plate, cigarette, dinner plate, drinking glass, damaged garden gnome, glass pitcher, hammer, harmonica, butter knife, milk bottle, pencil, spork, whet stone, large whiskey bottle, empty whiskey bottle, wrench, ophthalmoscope, flour, wood chipper, toaster (post-war), chessboard, empty soda bottle, small ruined book.


 * 4 Caps90:
 * Either 10, 20, 30, 40, 50, 60, 70, 80, or 90 bottle caps. (10% chance of nothing)


 * 5 VendorStimpaks75:
 * 3 stimpaks or 1 super stimpak (25% chance of nothing)


 * 1 VVendorArmorCommonLow:
 * Either 1 piece of leather armor, either at 15, 25, 35, or 45% condition, 1 piece of metal armor, either at 15, 25, 35, or 45% condition, or 1 metal helmet, either at 45, 50, 55, or 60% condition. The metal helmet appears 20% of the time, the armors 40% each.


 * 2 VendorWeaponsGunsTier1 (so 2 of the following)
 * 1 .357 magnum revolver - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 65% options added at levels 3, 5, 8, and 13 (yes, 65%, not 60% of other lists)
 * 1 varmint rifle - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 9mm pistol - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 silenced .22 - 30 or 35% condition at level 1, with 40, 45, 50, and 55% options added at levels 3, 5, 8, and 13
 * 1 single shotgun - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13


 * 2 VendorWeaponsExplosivesTier1
 * Either a stick of dynamite, long fuse dynamite, or a powder charge.


 * 1 VendorWeaponsExplosivesTier2 (so 1 of the following)
 * 1 grenade rifle - 30, 35, or 40% condition at level 1, with 45, 50, 55, and 60% options added at levels 3, 5, 8, and 13
 * 1 frag grenade with 3 75% checks for +1 grenade each
 * 1 frag mine with 3 75% checks for +1 mine each


 * 10 RandomCaravanBaseCards
 * 1 random card from the entire list, except the Sierra Madre cards


 * 1 VendorDoctorBag100
 * 1 doctor bag at level one, but at level 2, a 75% check option is added. After level 2, your chance of getting a doctor bag is 87.5%


 * 3 VendorRadaway100
 * 1 RadAway at level one, but at level 3, a 75% check option is added. After level 3, your chance of getting a RadAway is 87.5%

So, compared to Chet, Carter stocks more guns, no energy weapons, and more high-quality explosives, as well as more chems, but significantly less ammo (read: fucking none) and no weapon mods. Nitty the Kitty! 17:48, 11 August 2014 (UTC)