Forum:Editing NV Perception page

I'm studing the GECK trying to find a way to recreate the stats of armors from FO1/FO2 into NV. While searching how damage resistance and damage threshold are applied in conjuction with percentage for the various type of attacks in the game (it seems it's an Object Effect condition, but this will require an individual entry for each armor available), I stumbled with the affirmation "Perception's in-game description states that Perception affects shooting accuracy, however this is only in V.A.T.S " in the Perception page.

There isn't a single entry related to damage, critical chance, critical damage, weapon damage, gun spread and VATS that uses Perception as an value, actor effect, weapon effect or VATS setting related to this attribute. Perception indeed affects the radar detection, some speech checks and is used to iniciate combat mode, but it's combat mode that will determine if a sneak attack is valid or not (FCombatDamageBonusSneakingMult + fDamageSneakAttackMult), not the Perception attribute itself.

I put a verification needed in the page, but I think this information is incorrect and should be removed, I'm asking first because I want to be certain about it. Brfritos 22:01, July 4, 2011 (UTC)