Talk:Lighting the Lighthouse

Most pointless quest ever? Amorality 21:27, 25 June 2009 (UTC)
 * Reign of Grelok (beta). Nitpicker of the Wastes 02:11, 26 June 2009 (UTC)

The reward is aestetic - lighthouse looks very nice and mysterious at night (not on my very slow for that game pc, though... :) --BillyFckwards 21:58, 25 June 2009 (UTC)

btw a the note is also at the hardware store tooooo :P

Did anyone else notice that the ntoe isn't added to your Pip-Boy when you pick it up? I got the damn thing but have never been able to find out what it says because apparently, I "don't have it," which is obviously bullshit.
 * The same thing happened to me. Does anyone know the ID of this note so I can spawn it again or simply add it to my Pip-Boy through console commands? RizzleQ 07:32, 10 August 2009 (UTC)

Smugglers appear before installing bulb.
It isn't turning it on that attracts the smugglers and adds the extra items. I'd already gone into the basement and much later came back with the light bulb to find the new residents present. Must be something else. BigMill 06:16, 29 June 2009 (UTC)

I think the completion of the main quest Meeting of Minds triggers it. I play the Main quest about five times (to see if there is ANY difference, which turns out, none except I let Desmond live); On the first play through I go back to Capital Wasteland to unload some loot, then come back to Point Lookout and ambush by smugglers at Pilgrim's Landing; second time to I fast travel to Point Lookout Pier, put some loot in the footlocker and ambush by smugglers at Pilgrim's Landing again. This suggest the fight between Desmond and Calvert somehow keep the smugglers in check. scarvet00:43, 1 July 2009

Sorry for more edit, but that can also been proven by the fact that the two smuggler appear in the Skeleton Green house after Calvert Mansion is destory --Scarvet 14:51, 30 June 2009 (UTC)

You could surmise that Calvert's defences kept the smugglers away until after the final fight. Desmond disappears after this also. I replaced the bulb before finishing Meeting of the minds and no smugglers appeared in the lighthouse. I did find a sniper gun wielding smuggler on the sand bar with the lean-to on it south of the lighthouse, before I finished Meeting of the Minds, and before I replaced the bulb. I can't recall if he respawns to snipe you when you leave via the "rear" entrance to the underground complex, (that is to say I don't recall if I killed him before using that exit or not). Also, smugglers appear around the Ark & Dove Resting Grounds also. I'm not sure if clearing the area of ghouls causes this or not. Before finishing the main quest, the only Smugglers I found was a dead one near House of Wares, and some sitting around a camp fire near the truck wreck, but they weren't doing anything at the time. Finishing the main quest seems to spur them into action.

people please sign you most there are several unsigned post on this page You have failed again young one 18:11, 29 July 2009 (UTC)

No lightbulb and floating stuff outside
I'm playing it on PS3 and there is no light bulb in the truck. There's also a bunch of stuff floating outside the truck, some of it really high. There's stuff like shopping carts and crates and I see some yeast and a crutch. There's a lot of stuff. I see a few things that could be light bulbs but they're to far away. Nothing moves when I shoot it either.

Yeah it's a comfirmed bug, just stumbled upon it aswel... the lightbulb in my case was up in a tree >.> the game was purposely teasing me since it was just out of reach ... oh and yeah like you said, shooting doesn't work, missiles, tesla cannon shots, mini nuke, nothing....78.20.187.74 19:53, February 18, 2010 (UTC)