Dying mutant

The dying mutant is the commander of Scavenger Team Two of Unity in Fallout.

Background
This mutant was leading one of several super mutant assault teams, tasked with retrieving prime normals for the FEV mutation procedure. After encountering problems similar to another scavenger team (a sentry has gone missing, while other scouts reported something big and fast in the area), the commander decided to inspect the area around the camp personally, to identify the source of the disturbance. He did find it, or rather, it found him. Mortally wounded by the deathclaw, he was dragged to its lair for consumption.

Quests

 * Find the missing caravans.: When spoken to, the mutant hands the player the mutant transmissions holodisk, identifying the cause of the caravan disappearances.
 * The player can kill the mutant for 300 experience points, rather than speaking to him.

Appearances
The dying mutant appears only in Fallout.