The Vault:Raw game data/FO3 notes

This page contains all "TERM" objects in the game files of Fallout 3. "NOTE" objects contain the texts used by holodisks, notes and terminal entries. TES4 - Main File Header [00000000] Record Header Signature: TES4 Data Size: 30 Record Flags: ESM FormID: NULL - Null Reference [00000000] Version Control Info 1: 00 00 00 00 Form Version: 2 Version Control Info 2: 00 00 HEDR - Header Version: 0.940000 Number of Records: 808699 Next Object ID: 4278708762 CNAM - Author: ipely GRUP Top "NOTE" NOTE - Note [0007E3BF]  "CapitalPostTerminalNote3b" Record Header Signature: NOTE Data Size: 1662 Record Flags FormID: NOTE - Note [0007E3BF]  "CapitalPostTerminalNote3b" Version Control Info 1: 0A 43 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: CapitalPostTerminalNote3b OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CapitalPostTerminalNote3b Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Text TNAM - Text / Topic Text: By Walter “Street Beat” Munroe

Capital Post Staff Writer

What American child alive hasn’t heard the story of the Pint-Sized Slasher, that diminutive demon in a clown mask who stalks and slashes the innocent residents of supposedly safe suburbia? It’s just one of the many folk stories parents use to scare their youngsters into behaving themselves. Or is it?

According to Germantown police chief Joseph Field, the Pint-Sized Slasher may be more real than many people would like to admit. “After reviewing the autopsy results of the Linden Street slayings, we have confirmed that the force and direction of every knife wound are consistent with an attack from a much smaller assailant. A child, to be precise.”

Add to the sinister forensic findings this statement from Christopher Atkinson, the one surviving victim of the adolescent assassin, and it becomes clear that the Pint-Sized Slasher does indeed walk among us: “The clown! The clown! He’s going to kill us all, do you understand me? He stabbed my brother Shaun right in the face! He killed my brother! The little clown!”

But assuming the Pint-Sized Slasher is indeed a real, tangible threat to the peace loving residents of D.C. suburbia, one question remains: why? What could possible motivate a child to don a clown mask and murder innocent people in cold blood? We may never know. At least not until the miniature maniac is brought to justice. Until then, all we can do is lock our doors, kiss our children goodnight… and pray they live to see morning. NOTE - Note [00072521]  "Note From Pronto" Record Header Signature: NOTE Data Size: 340 Record Flags FormID: NOTE - Note [00072521]  "Note From Pronto" Version Control Info 1: 05 42 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: FFParadiseFallsProntoNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Note From Pronto DATA - Type: Text TNAM - Text / Topic Text: Okay, look. Here's how it is: I need some better stuff to trade or else I'm never going to get anything worthwhile in this place. Bring me some Chinese Assault Rifles. Say... about 20? I should be able to get some better stuff in to sell you after that. NOTE - Note [000673D5]  "Bounty Notice: &PCName;" Record Header Signature: NOTE Data Size: 741 Record Flags FormID: NOTE - Note [000673D5]  "Bounty Notice: &PCName;" Version Control Info 1: 1B 41 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: HitSquadNoteGoodGuys OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Bounty Notice: &PCName; Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Notice to all Regulators seeking Lawful Bounties in the Capital Wastes:

Let it be known that the following individual is offered for bounty in the sum of 1,000 caps or similar compensation of expended equipment and/or medical expense, for crimes against the good people of the Capital Wasteland and environs:

Name: &PCName; Race: &PCRace; Sex: &PCSex;

Target is considered armed and extremely dangerous.

Capture is NOT recommended -- Bounty will be paid upon proof of death (head).

Let's put this devil in the ground and be done with it. NOTE - Note [00067344]  "Private Contract: Kill &PCName;!" Record Header Signature: NOTE Data Size: 476 Record Flags FormID: NOTE - Note [00067344]  "Private Contract: Kill &PCName;!" Version Control Info 1: 1B 41 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: HitSquadNoteBadGuys OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Private Contract: Kill &PCName;! Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Boys and Girls, we've got ourselves another holier-than-thou white knight needs putting down. Here are the details:

Name: &PCName; Race: &PCRace; Sex: &PCSex;

The bounty is 1000 caps this time around. And, for a change of pace, they want the head this time.

Good hunting! NOTE - Note [00052394]  "Burn this Goddamn Jumpsuit" Record Header Signature: NOTE Data Size: 189 Record Flags FormID: NOTE - Note [00052394]  "Burn this Goddamn Jumpsuit" Version Control Info 1: 0A 43 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: SuitHolo OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Burn this Goddamn Jumpsuit Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [00052390]  "SuitHolotape1" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000824AB]  "Smiling Jack" NOTE - Note [000CB593]  Record Header Signature: NOTE Data Size: 541 Record Flags FormID: NOTE - Note [000CB593]  Version Control Info 1: 19 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS18NursesStationNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5]  "Reilly's Rangers" TNAM - Text / Topic Text: Patient Name: Richard Maynard Watson Injury: Eyes were splashed with caustic chemicals

Diagnosis: Mr. Watson was admitted by some of his fellow employees at the Hubris Comics facility. Apparently one of the press machines malfunctioned and sprayed hot steam and caustic chemicals into his face and hands, causing severe burns and nerve damage.

Due to the nature of his injuries, he was flown to Hopkins in Baltimore for specialist care.

Treatment: Referred. NOTE - Note [000CB592]  Record Header Signature: NOTE Data Size: 680 Record Flags FormID: NOTE - Note [000CB592] <MS18NursesStationNote02> Version Control Info 1: 19 43 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS18NursesStationNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Patient Name: Harold Worthington III Injury: Sharp pain in knees and in left arm from a fall

Diagnosis: Mr. Worthington was admitted by the staff at the Statesman Hotel across the street with the aforementioned pains. He claims to have fallen by slipping on some water left on the ground by a faulty ice machine in the hotel. After an overnight stay and extensive testing, we can find no injuries to treat.

Please also note that Mr. Worthington asked for at least 8 pillows to help him sleep and when the room was cleaned the next day after he was discharged, they were all gone.

Treatment: None. NOTE - Note [000CB591] <MS18NursesStationNote01> Record Header Signature: NOTE Data Size: 549 Record Flags FormID: NOTE - Note [000CB591] <MS18NursesStationNote01> Version Control Info 1: 19 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS18NursesStationNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Patient Name: Tom Mallone Injury: Extreme muscle injury to groin area

Diagnosis: Mr. Mallone was admitted by the staff at the Statesman Hotel across the street with an extremely painful pull in the groin region of his body. He indicated he was in the company of one Ms. Seneca Clarkson at the time, but would not disclose what caused it. The muscles affected are the Gracilis Muscle and the Adductor Longus Muscle.

Treatment: Medicine and physical therapy recommended. NOTE - Note [000CB58D] <MS18ComplaintNote0004> "Complaint 0001" Record Header Signature: NOTE Data Size: 770 Record Flags FormID: NOTE - Note [000CB58D] <MS18ComplaintNote0004> "Complaint 0001" Version Control Info 1: 19 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS18ComplaintNote0004 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Complaint 0001 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Incident Level: 3 (Minor) Guest Name: Harold Worthington III

Incident: Note this is Mr. Worthington's second incident this month. Apparently he claims that the carpeting on the steps leading to the Alfresco Lounge was coming up which caused him to trip and fall down. He says he was making his way back to his room "after a whole night up in the Alfresco Lounge" and had the accident.

As before, he demanded restitution in the form of free room service or "some more of those damn pillows." Once again, I found Mr. Worthington to be quite unreasonable and abusive on the phone. I believe we have now relinquished 23 pillows to this hotel regular over the last 10 months. NOTE - Note [000CB58C] <MS18ComplaintNote0003> "Complaint 0001" Record Header Signature: NOTE Data Size: 715 Record Flags FormID: NOTE - Note [000CB58C] <MS18ComplaintNote0003> "Complaint 0001" Version Control Info 1: 19 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS18ComplaintNote0003 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Complaint 0001 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Incident Level: 2 (Intermediate) Guest Name: Wanda Kellendyne

Incident: Ms. Kellendyne reported the smell of cooking coming from her room (202). We immediately dispatched a security guard to her room to ascertain the source of the smell. After investigating the entire room, the guard discovered that the electric blanket we provided her was malfunctioning and literally burning her legs. When asked why she didn't feel any pain, she immediately replied "Honey, I've been married for 40 years and I raised 8 kids. What the hell is pain?" That and the myriad of empty pill bottles we found seemed to answer the question. NOTE - Note [000CB58B] <MS18ComplaintNote0002> "Complaint 0001" Record Header Signature: NOTE Data Size: 617 Record Flags FormID: NOTE - Note [000CB58B] <MS18ComplaintNote0002> "Complaint 0001" Version Control Info 1: 19 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS18ComplaintNote0002 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Complaint 0001 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Incident Level: 1 (Major) Guest Name: Seneca Clarkson

Incident: Ms. Clarkson was found dead in Room 302 in the bed in a state of undress. She had been suffocated by a plastic bag placed over her head and couldn't help herself from this predicament due to her limbs being tied to the bedposts. The man who reported the incident was takin into custody and told us that "It was only a bit of fun!" Ms. Clarkson is well known to be a highly valued escort for this facility, and it is assumed she perished in the line of duty. NOTE - Note [000CB58A] <MS18ComplaintNote0001> "Complaint 0001" Record Header Signature: NOTE Data Size: 570 Record Flags FormID: NOTE - Note [000CB58A] <MS18ComplaintNote0001> "Complaint 0001" Version Control Info 1: 19 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS18ComplaintNote0001 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Complaint 0001 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Incident Level: 3 (Minor) Guest Name: Harold Worthington III

Incident: Mr. Worthington claims that the ice machine on the second floor was leaking water, which caused the tile floor to get wet. He then apparently slipped and fell after "spending the night up in the Alfresco" on the way back to his room. He demanded restitution in the form of free room service or "some more of those damn pillows." I found Mr. Worthington to be quite unreasonable and abusive on the phone. NOTE - Note [000CB541] <CitadelWeaponsTerminal4> "AER9 Laser Rifle" Record Header Signature: NOTE Data Size: 1054 Record Flags FormID: NOTE - Note [000CB541] <CitadelWeaponsTerminal4> "AER9 Laser Rifle" Version Control Info 1: 1A 42 07 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CitadelWeaponsTerminal4 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: AER9 Laser Rifle DATA - Type: Text TNAM - Text / Topic Text: Unlike many of the weapons in use today, the AER9 is actually not the top laser rifle that was in service at the time of the Great War. The model line went up to the state-of-the-art AER12, which saw service in a handful of specialty units. The reason that the AER9 is much more commonly found is that it was much sturdier and more reliable than the models that followed.

The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. As a result, the crystal arrays stayed focused within operating parameters, rather than falling completely out of focus like the newer models.

As with all energy weapons, the AER9 can suffer from poor performance if not properly maintained. The crystal arrays and non-mechanical components are delicate and if not properly serviced can lead to a loss of beam intensity, overheating, and energy regulation failure. NOTE - Note [000CB540] <CitadelWeaponsTerminal3> "AEP7 Laser Pistol" Record Header Signature: NOTE Data Size: 989 Record Flags FormID: NOTE - Note [000CB540] <CitadelWeaponsTerminal3> "AEP7 Laser Pistol" Version Control Info 1: 14 41 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CitadelWeaponsTerminal3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: AEP7 Laser Pistol DATA - Type: Text TNAM - Text / Topic Text: The AEP7 Laser Pistol was put into service to replace the AEP5, a model which was notorious for its problems with overheating. The AEP7 features a new design in the photonic focusing chamber as well as an entirely redesigned focusing crystal pattern. The bulk and weight have both been reduced over previous models and it was likely that within the new few development cycles, the successor to the AEP7 would replace the n99 10mm as the standard issue sidearm for all forces.

The AEP7 took advantage of new manufacturing techniques developed shortly before the Great War. Although many were produced, most did not make it into field service because of logistics problems concerning their deployment during active wartime.

The AEP7 can be a rare find in the Capital Wasteland, and any models that are produced should be returned to the Citadel for repair and recalibrating before field deployment. NOTE - Note [000CB53F] <CitadelWeaponsTerminal2> "Assault Rifle" Record Header Signature: NOTE Data Size: 1011 Record Flags FormID: NOTE - Note [000CB53F] <CitadelWeaponsTerminal2> "Assault Rifle" Version Control Info 1: 19 40 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: CitadelWeaponsTerminal2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Assault Rifle DATA - Type: Text TNAM - Text / Topic Text: The R Series of combat assault rifles was used reliably following the discontinuation of the M series in the early 21st century. The R series, produced by civilian manufacturer Stent Security Solutions, was made in many models and variations. The variation most common to the DC Wasteland is the R91 full-auto urban assault rifle.

This rifle was standard issue for the National Guard during urban pacification operations. Fortunately for our purposes, the Nation Guard had been fully deployed around the DC area during the time of the war. As a result, the R91 is readily available for those willing to search. Although nearly two centuries of scavenging has reduced the numbers of working units, the R91 remains a favorite of Slavers and Raiders. this rifle can also often be obtained from legitimate traders and arms dealers.

Like any firearm, the R91's effectiveness and accuracy can suffer without regular maintenance. NOTE - Note [000CB53E] <CitadelWeaponsTerminal1> "10mm Pistol" Record Header Signature: NOTE Data Size: 1008 Record Flags FormID: NOTE - Note [000CB53E] <CitadelWeaponsTerminal1> "10mm Pistol" Version Control Info 1: 19 40 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: CitadelWeaponsTerminal1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: 10mm Pistol DATA - Type: Text TNAM - Text / Topic Text: The 10mm N99 sidearm was standard issue military gear following the phase out of the N80 in 2051. The N99 was known for its ability to survive in the harshest of conditions and in many tests, the weapon was able to reliably be restored to working condition after an extended period of time exposed to hard elements and without maintenance.

The N99 proved to stand up to its claims and as a result, is one of the most common weapons found in use in the Wasteland. While many civilian weapons were ruined beyond use in the exterior conditions following the war, the N99 is commonly able to be easily restored to working order by anyone with the most basic knowledge of firearm mechanics.

However, an N99 in poor condition can often deliver low target and armor penetration, frequent jamming, and greatly reduced accuracy. Fortunately, the weapon was produced in great numbers and units are available for replacement parts. NOTE - Note [000CB508] <HamHideNote06> "HamHideNote01" Record Header Signature: NOTE Data Size: 643 Record Flags FormID: NOTE - Note [000CB508] <HamHideNote06> "HamHideNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: HamHideNote06 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: HamHideNote01 DATA - Type: Text TNAM - Text / Topic Text: His hair was falling out within a week of him showing up. I wanted to believe we could save him, but there's no way a few iodine tablets a day was going to reverse the radiation he must have been exposed to out there. He was a good man. He deserves better, but I can't go out there and give him a proper burial. Maggie's going to stay up with Robin and let her play some holotapes loud tonight. That's when I'll take Frank in the back and cremate him. I wish our furnace was big enough to hold him in one piece. God help us. How could it have come to this?<//end> NOTE - Note [000CB507] <HamHideNote05> "HamHideNote01" Record Header Signature: NOTE Data Size: 643 Record Flags FormID: NOTE - Note [000CB507] <HamHideNote05> "HamHideNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: HamHideNote05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: HamHideNote01 DATA - Type: Text TNAM - Text / Topic Text: Frank's in bad shape, arms and face are all burned up. He's got a lot of blisters that look infected. He went through hell out there. Hardly anybody alive, and those he met almost did him in. He tried getting into a Vault near Burkittsville. They wouldn't open up and he was almost killed in an ambush on his way out of there. He said those folks wore skins of men. Cannibal bastards must just wait for their next meal to come looking for help at the Vault. Frank steered clear of them and headed straight here after that. He's been on his feet for weeks.<//end> NOTE - Note [000CB506] <HamHideNote04> "HamHideNote01" Record Header Signature: NOTE Data Size: 663 Record Flags FormID: NOTE - Note [000CB506] <HamHideNote04> "HamHideNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: HamHideNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: HamHideNote01 DATA - Type: Text TNAM - Text / Topic Text: don't believe it. Frank showed up today. He was on a sales trip when the blast hit, selling generators to a mining operation in Pennsylvania. Being in those shafts probably saved his life, but the shock wave also knocked out every power line feeding light them light and air. Falling debris killed the foreman standing right next to him. He doesn't even know how long he was crawling around those tunnels before he got outside, the poor bastard.

Sounds like the water's boiling. Some hot soup will do him good, even if it's that powdered crap we hauled in here last year.<//end>

NOTE - Note [000CB505] <HamHideNote03> "HamHideNote01" Record Header Signature: NOTE Data Size: 117 Record Flags FormID: NOTE - Note [000CB505] <HamHideNote03> "HamHideNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: HamHideNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: HamHideNote01 DATA - Type: Text TNAM - Text / Topic Text: MARRY CRISMAS!

Cute kid, huh? <//end>

NOTE - Note [000CB504] <HamHideNote02> "HamHideNote01" Record Header Signature: NOTE Data Size: 471 Record Flags FormID: NOTE - Note [000CB504] <HamHideNote02> "HamHideNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: HamHideNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: HamHideNote01 DATA - Type: Text TNAM - Text / Topic Text: Robin wanted to play with the computer for Christmas, so I siphoned some juice from the fusion generator to power this old thing. I know she'd rather be playing outside in the snow, but she's a good kid. Knows that we can't go outside yet. I'll check the fallout levels again tomorrow while she's playing, but I doubt we'll be heading out anytime soon. Damn commies must have hit us hard.<//end> NOTE - Note [000CB503] <HamHideNote01> "HamHideNote01" Record Header Signature: NOTE Data Size: 674 Record Flags FormID: NOTE - Note [000CB503] <HamHideNote01> "HamHideNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: HamHideNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: HamHideNote01 DATA - Type: Text TNAM - Text / Topic Text: Finally done. Maggie wanted us to sign up at a Vault-Tec shelter, but I've never trusted those bastards. It took a lot of work, but Frank helped me get all the parts together and hauled out to the acreage to build this shelter. Air filtration, chemical toilets, artesian well, the whole nine yards. Frank's connections got us the generator cheap, too. And we don't have to worry about sharing quarters with whoever got their name on some waiting list when the day comes.

Wish I could say “if” the day comes, but it just seems like a matter of time now. How could it have come to this?<//end>

NOTE - Note [000CB501] <NeighborlyLetter> "Neighborly Letter" Record Header Signature: NOTE Data Size: 721 Record Flags FormID: NOTE - Note [000CB501] <NeighborlyLetter> "Neighborly Letter" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: NeighborlyLetter OBND - Object Bounds Corner #0 X: -7 Y: -10 Z: 0 Corner #1 X: 7 Y: 10 Z: 0 FULL - Name: Neighborly Letter Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Samantha - I would never want to be known as a killjoy, and I realize your family is very much anticipating this year's Halloween, but if I see your little hooligan running and hollering across my yard in that Chinese Commando costume of his again, I swear I'm reporting him to the Vigilant Citizen's Hotline. You may find his cheekiness adorable, but perhaps you'll think differently when they haul your boy off to an internment camp with all the real Chinamen he's so keen to give me a heart attack by impersonating. Yours most dearly; Gabriella NOTE - Note [000CB4FF] <Vault101RejectionLetter> "Letter from Vault-Tec" Record Header Signature: NOTE Data Size: 957 Record Flags FormID: NOTE - Note [000CB4FF] <Vault101RejectionLetter> "Letter from Vault-Tec" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: Vault101RejectionLetter OBND - Object Bounds Corner #0 X: -7 Y: -10 Z: 0 Corner #1 X: 7 Y: 10 Z: 0 FULL - Name: Letter from Vault-Tec Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Dear Safety-Conscious Citizen -

We are writing to inform you that your family was not selected for inclusion in your chosen Vault-Tec facility. Your deposit has been retained, and your application added to a waiting list for your preferred Vault. In the interest of your family's security in the event of a minor nuclear event, please consider relocating to one of these areas, where Vault-Tec facilities are available without a waiting list:

For a full list of Vault-Tec facilities with available accommodations, in exciting locales such as Oklahoma and newly-annexed Canada, contact your local Vault-Tec representative!

Vault-Tec wishes you and your family the best of luck in the uncertain future. Best regards;

Vault-Tec Public Relations Dept Washington, DC NOTE - Note [000CB4FC] <Vault101AcceptanceLetter> "Letter from Vault-Tec" Record Header Signature: NOTE Data Size: 1723 Record Flags FormID: NOTE - Note [000CB4FC] <Vault101AcceptanceLetter> "Letter from Vault-Tec" Version Control Info 1: 04 42 35 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: Vault101AcceptanceLetter OBND - Object Bounds Corner #0 X: -7 Y: -10 Z: 0 Corner #1 X: 7 Y: 10 Z: 0 FULL - Name: Letter from Vault-Tec Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Dear Mr & Mrs Gomez:

Congratulations on your family's recent inclusion in the Vault 101 community!

You will find outlined in your application materials a full review of rules and procedures related to preparing for shelter in a Vault-Tec facility, but we will outline a few key points here:


 * Vault-Tec provides all clothing, bedding, and accommodations for residents. Personal belongings must be reviewed and approved of by an authorized Vault-Tec hermetics technician before such belongings can be delivered to your reserved quarters within the Vault.  In the event of an emergency entrance to the Vault, no personal belongings will be permitted beyond the main door of the facility.
 * All Vault residents must attend an orientation seminar. If you did not attend such a seminar as part of the application process, you must make an appointment with your Vault-Tec representative.
 * In the event of a Vault activation, whether actual or drill, Vault-Tec will sound a siren audible in the immediate vicinity of the Vault facility entrance, and residents will be contacted via holotape message at the phone number provided in their resident profile records. Please report promptly to Vault 101 to await admittance and processing upon such a notification.

Vault-Tec looks forward to having you and your family as valued residents! Be sure to present this letter to your Vault-Tec representative to receive your special, commemorative Vault Boy bobble-head toy! Sincerely;

Vault-Tec Dept of Public Relations Washington, DC NOTE - Note [000CB4FA] <BountyJundersPlunkett> "Bounty Notice: Junders Plunkett" Record Header Signature: NOTE Data Size: 801 Record Flags FormID: NOTE - Note [000CB4FA] <BountyJundersPlunkett> "Bounty Notice: Junders Plunkett" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: BountyJundersPlunkett OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Bounty Notice: Junders Plunkett Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Notice to all Good Men and Women seeking Lawful Bounties in the Capital Wastes:

Let it be known that the murderous person known as JUNDERS PLUNKETT, of fair complexion, average height, and missing one good eyeball, is offered for bounty, either DEAD OR ALIVE, in the sum of 1,000 caps or similar compensation of expended equipment and/or medical expense.

JUNDERS PLUNKETT was last seen committing theft and murder in the township of Cantebury Commons. The apprehending person should exercise special caution, as the bountied personage is noted for an uncommon aptitude with small, concealable blades. NOTE - Note [000CB4F8] <CommuneNote09> "CommuneNote01" Record Header Signature: NOTE Data Size: 419 Record Flags FormID: NOTE - Note [000CB4F8] <CommuneNote09> "CommuneNote01" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CommuneNote09 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CommuneNote01 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Nobody ought concern themselves too much with Miguel's scouting report. While he did spot some folk out past the valley, they rode by and weren't like to have noticed him or us. Let's all just keep to the homestead for a few days and avoid using open fires for a few days, just to be safe. NOTE - Note [000CB4F7] <CommuneNote08> "CommuneNote01" Record Header Signature: NOTE Data Size: 326 Record Flags FormID: NOTE - Note [000CB4F7] <CommuneNote08> "CommuneNote01" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CommuneNote08 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CommuneNote01 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: I'm trying to fabricate a windmill for us. If anybody spots any long, flat sheets of metal, you let me know. I have most of the other parts I need, but haven't found good metal for the blades yet. NOTE - Note [000CB4F6] <CommuneNote07> "CommuneNote01" Record Header Signature: NOTE Data Size: 622 Record Flags FormID: NOTE - Note [000CB4F6] <CommuneNote07> "CommuneNote01" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CommuneNote07 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CommuneNote01 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Been a good few months for us since the coming out. Going by the dosimeter tests, we're taking some exposure to radiation, but as long as Doc Johanson keeps folks on their meds, we don't seem to be having trouble with rad sickness. Irrigation and fertilization has been good, and though we lost the goats and chickens, the cows have done good. Those hardy beasts don't seem to mind this new world. Miles and Jacky are devoting some time to husbandry to keep the cows breeding and available. NOTE - Note [000CB4F5] <CommuneNote06> "CommuneNote01" Record Header Signature: NOTE Data Size: 307 Record Flags FormID: NOTE - Note [000CB4F5] <CommuneNote06> "CommuneNote01" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CommuneNote06 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CommuneNote01 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Hey Rochelle, remind me what a big stupid head I am the next time you need me to repair you and Vu's distillers, okay? What gives, Edgar? Can't you put a password on this thing? NOTE - Note [000CB4F4] <CommuneNote05> "CommuneNote01" Record Header Signature: NOTE Data Size: 165 Record Flags FormID: NOTE - Note [000CB4F4] <CommuneNote05> "CommuneNote01" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CommuneNote05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CommuneNote01 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: my name is ty an i'm a big dum hed!!! NOTE - Note [000CB4F3] <CommuneNote04> "CommuneNote01" Record Header Signature: NOTE Data Size: 534 Record Flags FormID: NOTE - Note [000CB4F3] <CommuneNote04> "CommuneNote01" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CommuneNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CommuneNote01 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: I want to remind everyone to come by my tent every day for your radiation screening. Even if you don't think you've been exposed to radiation, the test takes only minutes. Take my word for it; you'd much rather be inconvenienced in the morning than come down with a case of radiation sickness. I'm more than happy to give a detailed account of that scenario to the next person who misses an appointment. NOTE - Note [000CB4F2] <CommuneNote03> "CommuneNote01" Record Header Signature: NOTE Data Size: 257 Record Flags FormID: NOTE - Note [000CB4F2] <CommuneNote03> "CommuneNote01" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CommuneNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CommuneNote01 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: My turn to be boss this month. Seems stupid to me, I don't want to be in charge. I'm just going to do whatever Jim tells me to. NOTE - Note [000CB4F1] <CommuneNote02> "CommuneNote01" Record Header Signature: NOTE Data Size: 443 Record Flags FormID: NOTE - Note [000CB4F1] <CommuneNote02> "CommuneNote01" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CommuneNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CommuneNote01 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: We set up an irrigation system! Thank God for Miles' experience on the farm – I never would have thought of this on my own, but what a great idea. I really thought this ground was useless, but the stuff he had us plant in the dirt we dug up is actually sprouting, and the little rivers keep it all nice and wet.

NOTE - Note [000CB4F0] <CommuneNote01> "CommuneNote01" Record Header Signature: NOTE Data Size: 534 Record Flags FormID: NOTE - Note [000CB4F0] <CommuneNote01> "CommuneNote01" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CommuneNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CommuneNote01 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: I finally got everyone to agree to let me set up some generators for power. I can understand their nerves, considering what technology did to us all, but not making use of every resource is wasteful, and a sure path to Hell in this situation. Coming out into the light has done wonders for everyone, but we all can get a little stir crazy, even out here. I'm setting this thing up for everyone to use.

NOTE - Note [000CB4ED] <WomensAuxStoryNote08> "WomensAuxStoryNote01" Record Header Signature: NOTE Data Size: 437 Record Flags FormID: NOTE - Note [000CB4ED] <WomensAuxStoryNote08> "WomensAuxStoryNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: WomensAuxStoryNote08 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: WomensAuxStoryNote01 DATA - Type: Text TNAM - Text / Topic Text: I suppose it seems only right to say goodbye. I ought to know it's hopeless, but maybe one of my sisters is still out there, and I couldn't go without leaving some kind of farewell. Just know that I did everything I could. I tried, and I only wish that I could be the last to go, so I could have helped all the others before they met their own end. NOTE - Note [000CB4EC] <WomensAuxStoryNote07> "WomensAuxStoryNote01" Record Header Signature: NOTE Data Size: 632 Record Flags FormID: NOTE - Note [000CB4EC] <WomensAuxStoryNote07> "WomensAuxStoryNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: WomensAuxStoryNote07 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: WomensAuxStoryNote01 DATA - Type: Text TNAM - Text / Topic Text: These days I feel like more of a preacher than a nurse. We've lost hope that the reservists will be back. I can only hope they died with some scrap of honor and didn't abandon us. Without medication, people are succumbing to radiation sickness, for which there is no hope of treatment. We can do nothing more than make our patients comfortable as we await the end. When the painkillers and whiskey run out, prayer is all we can offer them. I've taken to wearing a headwrap; I don't want them to see how much of my own hair has fallen out.

NOTE - Note [000CB4EB] <WomensAuxStoryNote06> "WomensAuxStoryNote01" Record Header Signature: NOTE Data Size: 462 Record Flags FormID: NOTE - Note [000CB4EB] <WomensAuxStoryNote06> "WomensAuxStoryNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: WomensAuxStoryNote06 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: WomensAuxStoryNote01 DATA - Type: Text TNAM - Text / Topic Text: We're low on Prussian Blue. Most of them don't know what that really means, for which I'm thankful. One of the local doctors in our camp knows about a cancer treatment facility not too far from here. We're sending some of the guardsmen out to investigate. If they can recover any filgrastim, we might be able to stave off widespread radiation sickness a little longer.

NOTE - Note [000CB4EA] <WomensAuxStoryNote05> "WomensAuxStoryNote01" Record Header Signature: NOTE Data Size: 518 Record Flags FormID: NOTE - Note [000CB4EA] <WomensAuxStoryNote05> "WomensAuxStoryNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: WomensAuxStoryNote05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: WomensAuxStoryNote01 DATA - Type: Text TNAM - Text / Topic Text: I took the NCO's advice and set up a quarantine for the worst of the radiation victims. We know better than to think they're contagious, but most of our survivors don't, and it helps keep them calm. We also have an easier time smuggling the bodies out at night. It's not so much that people die; it's how they look when they go. They all think they'll just lose a bit of hair, maybe get a rash. It gets so much worse than that. NOTE - Note [000CB4E9] <WomensAuxStoryNote04> "WomensAuxStoryNote01" Record Header Signature: NOTE Data Size: 597 Record Flags FormID: NOTE - Note [000CB4E9] <WomensAuxStoryNote04> "WomensAuxStoryNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: WomensAuxStoryNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: WomensAuxStoryNote01 DATA - Type: Text TNAM - Text / Topic Text: Dolores and Rebecca deserted in the night. They had the goodness not to rob us blind on her way out; I had trusted Becky with the keys to the canteen and the artesian well we locked up on Day One.. Several of our survivors were talking rubbish about seeking refuge in a nearby Vault, the girls must have decided to go with them. Damned fools; if anybody made it into those things in time, they bloody well aren't letting any of us in now. I suppose I should just be glad we have a few less mouths to feed.

NOTE - Note [000CB4E8] <WomensAuxStoryNote03> "WomensAuxStoryNote01" Record Header Signature: NOTE Data Size: 465 Record Flags FormID: NOTE - Note [000CB4E8] <WomensAuxStoryNote03> "WomensAuxStoryNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: WomensAuxStoryNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: WomensAuxStoryNote01 DATA - Type: Text TNAM - Text / Topic Text: Our unit has been assigned to a National Guard Detachment. They drove all night from Pennsylvania. We're doing our best to keep the survivors placated while these boys get their strength up. The looting gets worse every day, and it's a small town. There can't be much left, and there's already been one scuffle at the canteen. These Guardsmen arrived just in time, I fear.

NOTE - Note [000CB4E7] <WomensAuxStoryNote02> "WomensAuxStoryNote01" Record Header Signature: NOTE Data Size: 285 Record Flags FormID: NOTE - Note [000CB4E7] <WomensAuxStoryNote02> "WomensAuxStoryNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: WomensAuxStoryNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: WomensAuxStoryNote01 DATA - Type: Text TNAM - Text / Topic Text: This can't have happened. We don't even know if it was the Chinese, but DC was hit. My God, Andrea's unit was on evac detail right on the Belt Loop.

Dear God. More bombs. What's happening?

NOTE - Note [000CB4E5] <WomensAuxStoryNote01> "WomensAuxStoryNote01" Record Header Signature: NOTE Data Size: 833 Record Flags FormID: NOTE - Note [000CB4E5] <WomensAuxStoryNote01> "WomensAuxStoryNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: WomensAuxStoryNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: WomensAuxStoryNote01 DATA - Type: Text TNAM - Text / Topic Text: We were mobilized in the early evening. My security clearance isn't high enough to know this on an official level, but I have it on good authority that we're under threat of a Chinese attack. I don't dare to share this with the girls; most of them are a solid sort, but I can't trust that some won't desert to try and protect themselves or their families, and wind up spreading panic, especially on flimsy rumours based on flimsier intelligence from DoD.

We haven't been debriefed yet, but it's probably safe to assume we'll be on an evacuation detail in the rural areas. Our unit scored somewhat poorly in the last round of drills, and the high-flyers always get the urban details; we'll be stuck herding farmers and hermits in the hills.

NOTE - Note [000CB4D9] <SatComActivationNote> "SatComNote01" Record Header Signature: NOTE Data Size: 308 Record Flags FormID: NOTE - Note [000CB4D9] <SatComActivationNote> "SatComNote01" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: SatComActivationNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: SatComNote01 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: USDOD-21TXH 'Highwater Trousers' .... Receiving Activation Code: X948KJ L4IERU ER32J7 .... Authentication Successful TARGETING DATA: NONE .... Commencing Launch. NOTE - Note [000CB4D5] <SatComData03> "'Highwater Trousers' Activation Code" Record Header Signature: NOTE Data Size: 212 Record Flags FormID: NOTE - Note [000CB4D5] <SatComData03> "'Highwater Trousers' Activation Code" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: SatComData03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: 'Highwater Trousers' Activation Code Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: X948KJ L4IERU ER32J7 NOTE - Note [000CB4D4] <SatComData02> "Satcom Array NN-03d Coordinates" Record Header Signature: NOTE Data Size: 238 Record Flags FormID: NOTE - Note [000CB4D4] <SatComData02> "Satcom Array NN-03d Coordinates" Version Control Info 1: 18 42 05 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: SatComData02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Satcom Array NN-03d Coordinates Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: SatCom Array NN-03d

1864.483dLNdeg 7682.328dLGdeg NOTE - Note [000CB4D3] <SatComData01> "Satcom Array NW-07c Coordinates" Record Header Signature: NOTE Data Size: 238 Record Flags FormID: NOTE - Note [000CB4D3] <SatComData01> "Satcom Array NW-07c Coordinates" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: SatComData01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Satcom Array NW-07c Coordinates Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: SatCom Array NW-07c

1323.878dLNdeg 3498.100dLGdeg NOTE - Note [000CB4D2] <SatComNote06> "SatComNote01" Record Header Signature: NOTE Data Size: 532 Record Flags FormID: NOTE - Note [000CB4D2] <SatComNote06> "SatComNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SatComNote06 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: SatComNote01 DATA - Type: Text TNAM - Text / Topic Text: Turns out I don't have specific data on my satellite, but the registration format suggests that it's a stationary micro-nuclear weapons platform. Tracking data appears to confirm this; the thing hasn't moved in the week I've been tracking it. Without a targeting platform at my disposal, sending an activation code would only cause it to drop a payload directly on top of this area. Not exactly what I'm aiming for, but I'll keep the codes handy just in case. NOTE - Note [000CB4D1] <SatComNote05> "SatComNote01" Record Header Signature: NOTE Data Size: 296 Record Flags FormID: NOTE - Note [000CB4D1] <SatComNote05> "SatComNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SatComNote05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: SatComNote01 DATA - Type: Text TNAM - Text / Topic Text: What a lucky break! I pinged an orbiting body successfully today. Registration ID is USDOD-21TXH, callsign “Highwater Trouser”. I'll begin tracking it and cross-reference the registration information with the data I've got. NOTE - Note [000CB4D0] <SatComNote04> "SatComNote01" Record Header Signature: NOTE Data Size: 563 Record Flags FormID: NOTE - Note [000CB4D0] <SatComNote04> "SatComNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SatComNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: SatComNote01 DATA - Type: Text TNAM - Text / Topic Text: First attempts at atmospheric pinging returned negative. Considering that the motivators are still non-functional, it's going to be difficult to catch much of anything that doesn't pass directly over us. Still, I cannot rule out other mechanical failure. I haven't got much astronomical reference material with me, but maybe I can find an old chart and wait until a celestial body passes over to confirm signal. Of course, that may take years. I'll have to keep working on the motivators. NOTE - Note [000CB4CF] <SatComNote03> "SatComNote01" Record Header Signature: NOTE Data Size: 704 Record Flags FormID: NOTE - Note [000CB4CF] <SatComNote03> "SatComNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SatComNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: SatComNote01 DATA - Type: Text TNAM - Text / Topic Text: Finally got to begin on my work in earnest today. Dish motivators are offline, but I was able to input some basic coordinates and ping nearby satcom arrays to the southwest and east. There was some interference pinging the NN-03d array. Probably Radroaches or something making a nest in the dishes. It may be worth sending one or two of the mercs over there to clean it out in case I can use those towers to amplify my own signal.

There were dozens of military satellites in orbit, just from the old records I found in the ruins. There must have been hundreds before the war. If I can find just a few operational platforms... NOTE - Note [000CB4CE] <SatComNote02> "SatComNote01" Record Header Signature: NOTE Data Size: 592 Record Flags FormID: NOTE - Note [000CB4CE] <SatComNote02> "SatComNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SatComNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: SatComNote01 DATA - Type: Text TNAM - Text / Topic Text: Thanks to a little creative wiring, I was able to tap us into a power source. They're less common up here, but if you know where to look, there are still plenty of live power lines buried all over the Wasteland. For all their arrogance, they knew a thing or two about engineering before the bombs. I have to admit; it's remarkable that there's still power to be had after all these years.

Now that we've got all the power we'd want, I can bring our defensive turret online and try to get the dish motors operational. NOTE - Note [000CB4CD] <SatComNote01> "SatComNote01" Record Header Signature: NOTE Data Size: 455 Record Flags FormID: NOTE - Note [000CB4CD] <SatComNote01> "SatComNote01" Version Control Info 1: 19 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SatComNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: SatComNote01 DATA - Type: Text TNAM - Text / Topic Text: Nothing says “equality” like a fistful of caps. I think these Talon Company mercs are about the most cordial smoothies I've met, as long as their boss is getting paid. Luckily, money's no issue; I've hoarded plenty of it up since before these guys' parents were knee-high on a Brahmin.

Of course, if I succeed in this, it won't matter how many caps any of these rat bastards have. NOTE - Note [000CAFC0] <RockNote1> "As Requested" Record Header Signature: NOTE Data Size: 336 Record Flags FormID: NOTE - Note [000CAFC0] <RockNote1> "As Requested" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: RockNote1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: As Requested Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: S,

Here's that stuff you wanted. If anyone asks where you got it -- say it was a gift from your grandma.

Happy hunting!

E

NOTE - Note [000CADE7] <MS05RDTerminal04> Record Header Signature: NOTE Data Size: 476 Record Flags FormID: NOTE - Note [000CADE7] <MS05RDTerminal04> Version Control Info 1: 18 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS05RDTerminal04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: Attention all Nuka-Cola Corporation Employees

We are very proud to announce that R&D has been completed on Nuka-Cola Clear! With an only minimal loss of life, we've been able to modify the look of Nuka-Cola but give it the same great taste. We will be submitting the product to Marketing shortly for bottle design and advertising strategies. From all of us in the Research Department, thanks for the support! NOTE - Note [000CADCE] <MSMiniWingerMercierNote> "Finding the Formula" Record Header Signature: NOTE Data Size: 546 Record Flags FormID: NOTE - Note [000CADCE] <MSMiniWingerMercierNote> "Finding the Formula" Version Control Info 1: 06 42 44 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MSMiniWingerMercierNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Finding the Formula Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Winger Mercier,

The formula for Clear Nuka-Cola is on the first floor of their D.C. Plant. That's where they did all the R&D for it. Get the formula and meet us at the Red Rocket Tricycle Factory as we planned. Our buyer is promising lots of caps, so I want to see some hustle! This could take our gang to the big time. Sudden-Death Overtime forever!

Goalie Ledoux NOTE - Note [000CAAE3] <LDIsabellaNote08> Record Header Signature: NOTE Data Size: 507 Record Flags FormID: NOTE - Note [000CAAE3] <LDIsabellaNote08> Version Control Info 1: 18 40 35 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: LDIsabellaNote08 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Day 75:

I need to make contact again. I've coated my suit in resin, and will try approaching the group tomorrow at dusk. Observation hasn't revealed anything new; direct contact is required if I'm going to continue to learn about them. I know Jason would never understand, but this won't work if his suit isn't also irradiated. I'll coat it while he's gone scavenging during the afternoon, and we'll set up camp tonight by the water before dusk. NOTE - Note [000CAAE2] <LDIsabellaNote07> Record Header Signature: NOTE Data Size: 794 Record Flags FormID: NOTE - Note [000CAAE2] <LDIsabellaNote07> Version Control Info 1: 18 40 35 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: LDIsabellaNote07 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Day 68:

Slept outdoors again last night. Jason insisted on staying with me this time, and built a camouflage screen for us to sleep in. I irradiated the main body of water as heavily as I could to try and draw them out. My plan seems to have worked, because I saw few - I think Melinda was among them - come into the open at dusk and settle into the water. After dark, one I believe to be the alpha male - I've called him "Samuel" - emerged with the rest of the group. I had to switch my geiger counter off when he arrived to avoid being heard. I can't imagine the radiation levels the glowing ones must be infused with. I think that must be why he's the alpha - the others are so drawn to him because of his immense irradiation. NOTE - Note [000CAAE1] <LDIsabellaNote06> Record Header Signature: NOTE Data Size: 438 Record Flags FormID: NOTE - Note [000CAAE1] <LDIsabellaNote06> Version Control Info 1: 18 40 35 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: LDIsabellaNote06 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Day 67:

I insisted on sleeping at the research site last night, much to Jason's protest. I'm sure I saw motion in the far ruins, but the moon had slid behind a cloud, so I couldn't make out for certain their shapes. I don't think mutants would have moved like that, and most people in the city know enough to hunker down at night. Could it have been our group, returning home? NOTE - Note [000CAAE0] <LDIsabellaNote05> Record Header Signature: NOTE Data Size: 445 Record Flags FormID: NOTE - Note [000CAAE0] <LDIsabellaNote05> Version Control Info 1: 18 40 35 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: LDIsabellaNote05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Day 63:

No sign of the group for days. Could Melinda have returned to the group with some news of our brief encounter? Perhaps they're scared of us?

Jason's beginning to get concerned, but I believe we're close to learning what we came here for. The poor man's been through Hell for me. I don't know if I could have achieved so much without him, but there's so much left to learn. NOTE - Note [000CAADF] <LDIsabellaNote04> Record Header Signature: NOTE Data Size: 701 Record Flags FormID: NOTE - Note [000CAADF] <LDIsabellaNote04> Version Control Info 1: 18 40 35 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: LDIsabellaNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Day 58:

Amazing! Today I was approached by one of them. I've decided to call her "Melinda." I'm not actually sure if there's a way to establish gender, but Melinda moved in a way that appeared very feminine to me. She caught me off guard while I was checking water levels in the experimental basins. For a moment there, I wished I had taken that damned pistol Jason insisted upon me carrying. She grasped my arm, but instead of attacking, she appeared to sniff my arm where some of the scavenged resin I've been using to irradiate the basins had spilled on my suit. Moments later, she was gone. Must consider some way of tagging them. NOTE - Note [000CAADE] <LDIsabellaNote03> Record Header Signature: NOTE Data Size: 244 Record Flags FormID: NOTE - Note [000CAADE] <LDIsabellaNote03> Version Control Info 1: 18 40 35 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: LDIsabellaNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Day 53:

Jason's recovered and repaired a generator, which should allow us to move this terminal and some of my equipment out to a better position for observation of the group's behavior. NOTE - Note [000CAADD] <LDIsabellaNote02> Record Header Signature: NOTE Data Size: 556 Record Flags FormID: NOTE - Note [000CAADD] <LDIsabellaNote02> Version Control Info 1: 18 40 35 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: LDIsabellaNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Day 51:

I've conducted an informal experiment this week. I've filled some heavy basins with water, each with different levels of radiation. Consistent with my predictions, they seem to prefer water with high rad content. Thanks to these radiation suits, I was able to irradiate one of the basins with a typically lethal level of radiation, and to my amazement, this has worked better than any of our attempts at constructing a lure to attract them into our research area. This is very exciting! NOTE - Note [000CAADC] <LDIsabellaNote01> Record Header Signature: NOTE Data Size: 601 Record Flags FormID: NOTE - Note [000CAADC] <LDIsabellaNote01> Version Control Info 1: 18 40 35 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: LDIsabellaNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Day 45:

Jason found a terminal suitable to our needs in the nearby ruins. With some work, we may be able to move this workstation closer to where our research has been taking place. Must keep an eye out for a portable source of power. Must remember to translate my notes onto this thing when I have some time to do so.

While Jason was scavenging the ruins, I caught a glimpse of the group by the pool in the afternoon. Contrary to what most people think, they don't fear the daylight at all, but they do seem to prefer indoor habitats. NOTE - Note [000CAA3B] <FFEnclaveResearchBrahmin> "Field Entry: "Two-Headed Brahmin"" Record Header Signature: NOTE Data Size: 894 Record Flags FormID: NOTE - Note [000CAA3B] <FFEnclaveResearchBrahmin> "Field Entry: "Two-Headed Brahmin"" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FFEnclaveResearchBrahmin OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Field Entry: "Two-Headed Brahmin" Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Kingdom: Animalia Phylum: Chordata Class: Mammalia Order: Artiodactyla Family: Bovidae Genus: Bos

The Brahmin has been encountered both in domesticated and wild varieties. They are hardy animals, and their utility has made them valuable to humans, in turn allowing these animals to reproduce in quantities beyond what they would otherwise be likely to acheive. They are commonly employed as pack animals. In addition to having two heads, dissection has revealed that these creatures have eight stomachs, but otherwise do not differ significantly from their likely ancestors of the Bovidae Family. Typically docile in demeanor, these creatures are useful as both as beasts of burden and a food source for field operatives. NOTE - Note [000CAA3A] <FFEnclaveResearchMirelurk> "Field Entry: "Mirelurk"" Record Header Signature: NOTE Data Size: 1196 Record Flags FormID: NOTE - Note [000CAA3A] <FFEnclaveResearchMirelurk> "Field Entry: "Mirelurk"" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FFEnclaveResearchMirelurk OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Field Entry: "Mirelurk" Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Kingdom: Animalia Phylum: Arthropoda Subphylum: Crustacea/Chelicerata??? Class: Merostomata / Malacostraca / ??? Order: ??? Family: ??? Genus: ???

After going to enormous lengths to procure DNA samples of hypothesized forebears, we cannot explain why ancestry evidence is present from two vastly different creatures; the Limulus polyphemus (horseshoe crab) and the Callinectes sapidus (blue crab). It's obvious that a mutation occurred, giving this creature bipedal movement and massive growth, but I cannot explain the presence of multiple subphylum markers in DNA/RNA. Given their mystifying origins, I have decided the species deserves its own classification, and have thus dubbed them "Scylla Serrata Horrendus." They can often be found in sewers and caves and should be considered hostile and very dangerous, as their chitnous shell provides excellent resistance to both firearms and hand-held weapons. They are disgusting creatures, and I cannot fathom their popularity as a food source among the citizens of the Wasteland.

NOTE - Note [000CAA39] <FFEnclaveResearchGiantAnt> "Field Entry: "Giant Ant"" Record Header Signature: NOTE Data Size: 1034 Record Flags FormID: NOTE - Note [000CAA39] <FFEnclaveResearchGiantAnt> "Field Entry: "Giant Ant"" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FFEnclaveResearchGiantAnt OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Field Entry: "Giant Ant" Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Kingdom: Animalia Phylum: Arthropoda Class: Insecta Order: Hymenoptera Family: Formicidae Genus: Camponotus

I've determined with near certainty that the aboriginal Ants are of the genus Camponotus. My best guess would be that a majority of the ants encountered are black carpenter ants (Camponotus pennsylvanicus). However, given that this particular genus consists of over a thousand different species, classification has been difficult. Prior generations of the genus were only considered a nominal threat to humans, but their social and fiercely territorial nature, combined with the greatly increased mass of current varieties has made them extraordinarily dangerous. The antennae of the ant is the primary sense organ, and soldiers report disabling this to be a successful tactic, as it sends the ant into a frenzy whereupon it attacks anything nearby, human or ant. NOTE - Note [000CAA38] <FFEnclaveResearchRadroach> "Field Entry: "Great American Cockroach"" Record Header Signature: NOTE Data Size: 1050 Record Flags FormID: NOTE - Note [000CAA38] <FFEnclaveResearchRadroach> "Field Entry: "Great American Cockroach"" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FFEnclaveResearchRadroach OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Field Entry: "Great American Cockroach" Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Kingdom: Animalia Phylum: Arthropoda Class: Insecta Order: Blattodea Family: Blattidae Genus: Periplaneta

The insect colloquially known as the Radroach is one of the most ubiquitous denizens of the modern American landscape. I believe it to be of the species P. Americana, the American cockroach, albeit a genome strain affected by years of exposure to heavy radiation levels. While winged, they are incapable of flight. I theorize that this is due to the evolutionary failure of the wing appendages to grow in strength commensurate to the surge in body mass. Radroach wings still seem to serve some purpose, however, in inter-species communication. Dark, damp, irradiated habitats, such as the metro tunnels, provide an ideal environment for breeding. Caution should be taken while exploring such areas, but the threat to operatives is minimal, even in great numbers. NOTE - Note [000CAA37] <FFEnclaveResearchBloatFly> "Field Entry: "Bloatfly"" Record Header Signature: NOTE Data Size: 1145 Record Flags FormID: NOTE - Note [000CAA37] <FFEnclaveResearchBloatFly> "Field Entry: "Bloatfly"" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FFEnclaveResearchBloatFly OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Field Entry: "Bloatfly" Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Kingdom: Animalia Phylum: Arthropoda Class: Insecta Order: Diptera Family: Tabanidae Genus: Tabanus Linnaeus

Field observation suggests that the Bloatfly is a mutation of the Tabanus horse fly with provocative advances. These evolutionary forebears possessed neither the significant body mass, nor projectile sting of the Bloatfly. Dissection has revealed that this stinger is engorged with living pupae and neurotoxins. These projectiles are capable of incapacitating large prey on which the bloatfly and it's gestating young can freely feed. These neurotoxins are only nominally effective on humans, but can cause localized necrosis at the wound site. This observation is contrary to earlier assumptions that the Bloatfly was primarily a scavenger. The Bloatfly can be dispatched easily with light weapons, but nonetheless present a threat to field operatives, especially when encountered in numbers. They are hostile and can strike before the target is aware of its presence. NOTE - Note [000CAA31] <redRacerSurgeonsDiaryChips> Record Header Signature: NOTE Data Size: 335 Record Flags FormID: NOTE - Note [000CAA31] <redRacerSurgeonsDiaryChips> Version Control Info 1: 18 40 4F 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: redRacerSurgeonsDiaryChips OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Diary Entry L-2

I have used materials from the small explosives cache I found to further safeguard myself from my experiments. I have wired the building to broadcast a signal from this terminal that in emergency will detonate all chips. I pray that day never comes. NOTE - Note [000CAA30] <redRacerSurgeonsDiary03> Record Header Signature: NOTE Data Size: 504 Record Flags FormID: NOTE - Note [000CAA30] <redRacerSurgeonsDiary03> Version Control Info 1: 18 40 4F 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: redRacerSurgeonsDiary03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Diary Entry 07-C: Stefan

My masterpiece! Stefan is now under my control! The latest chip I installed in him seems to have taken and he is now mine. The effort to capture one of these glowing ghouls was immense but finally I can take solace in the fact that I have one under my control. His limited intellect means I will have to keep him downstairs with the rest of the ghouls but I pity any rabble that pokes their head in here now.

NOTE - Note [000CAA2F] <redRacerSurgeonsDiary02> Record Header Signature: NOTE Data Size: 459 Record Flags FormID: NOTE - Note [000CAA2F] <redRacerSurgeonsDiary02> Version Control Info 1: 18 40 4F 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: redRacerSurgeonsDiary02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Diary Entry 2R-A0: The first ghoul chips

Some of my earlier chip prototypes(C6-A and C6-L) have started to malfunction causing the chips to overheat and eventually detonate the implanted charge. In retaliation I have upgraded the P7 series and above to counter the malfunction. I have also altered the Y2 series in the mutants as a precaution. Ghouls are easily replaceable, mutants are not. NOTE - Note [000CAA2E] <redRacerSurgeonsDiary01> Record Header Signature: NOTE Data Size: 480 Record Flags FormID: NOTE - Note [000CAA2E] <redRacerSurgeonsDiary01> Version Control Info 1: 18 40 4F 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: redRacerSurgeonsDiary01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Diary Entry 64D-A3: Mutant Chips

I have had to alter the chips for the mutants to account for their greater size. Fortunately, they exhibit a higher intellect than the ghouls and can be controlled to an even greater extent. The enthralled mutants have mentioned legends of even larger mutants, almost twice as big as the ones I’ve captured. If only I could get my hands on one of those… the experiments… the fun. NOTE - Note [000C9D16] <MSMiniMurphyNote> "Sugar Bombing Run" Record Header Signature: NOTE Data Size: 328 Record Flags FormID: NOTE - Note [000C9D16] <MSMiniMurphyNote> "Sugar Bombing Run" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MSMiniMurphyNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Sugar Bombing Run Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Remember, I need genuine Sugar Bombs and they have to be still sealed in the box. Bring them back here to me at Northwest Seneca Metro Station and I'll pay you for each one you bring.

Murphy NOTE - Note [000C9A04] <HubrisComicsPRnote> "Hubris Comics Press Release" Record Header Signature: NOTE Data Size: 1898 Record Flags FormID: NOTE - Note [000C9A04] <HubrisComicsPRnote> "Hubris Comics Press Release" Version Control Info 1: 17 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: HubrisComicsPRnote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Hubris Comics Press Release DATA - Type: Text TNAM - Text / Topic Text: For Immediate Release:

HUBRIS COMICS AND VAULT-TEC INCORPORATED UNVEIL "VAULT BOY MEETS HELL'S CHAIN GANG" LIMITED FIVE-PART MINISERIES

The very best in Invincible Entertainment and Inpenetrable Vaults team up to bring comic fans a gripping grimoire of greatness!

From their headquarters in Washington, DC, Hubris Comics announced today plans to bring a beloved American Icon into the Hubris Comics Universe - none other than the beloved Vault Boy Character.

"Vault Boy was the perfect choice for our new Hell's Chain gang series", says Hubris Comics Chief of Publishing Peter Shiner, "In which those Valiant Vigilantes take on Chairman Cheng's Commie Cyborg Corps - after all, Vault Boy knows a thing or two about going up against that Red Menace!"

The five-part miniseries will feature an alternate future in which Chinese Communists have invaded America. Vault Boy and Hell's Chain Gang are the last, best hope for America to break free from the shackles of Communism in this cautionary tale of vigilance.

"It has always been Vault-Tec's mission to educate and protect our Countrymen from the Communist threat", commented Vault-Tec Public Relations Executive Joanne Strausser, "This exciting project is a perfect opportunity to thrill young Americans while sending home an important message for us all: Every good American must help shoulder the burden of freedom, and always be wary of the Communist Threat".

The first issue of this miniseries will be available on newsstands everywhere this Holiday Season.

About Hubris Comics Hubris Comics, a branch of Hubris Publishing, headquartered in Washington, DC, has been producing printed entertainment since 2021. Hubris Comics are known for such popular properties as Grognak the Barbarian, Hell's Chain Gang, and The Inspector. NOTE - Note [000C942E] <OasisExileHolotape> "Oasis Coordinates" Record Header Signature: NOTE Data Size: 232 Record Flags FormID: NOTE - Note [000C942E] <OasisExileHolotape> "Oasis Coordinates" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: OasisExileHolotape OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Oasis Coordinates Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: ///Encrypt: Bailain/// LONG: 8347*&$ LATI: 324897.347 NOTE - Note [000C9413] <InternmentOrders> "Internment Orders" Record Header Signature: NOTE Data Size: 690 Record Flags FormID: NOTE - Note [000C9413] <InternmentOrders> "Internment Orders" Version Control Info 1: 11 43 05 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: InternmentOrders OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Internment Orders Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: USMC Private Contract PRVMIL-3482b

Official orders from Department of Defense Contractor's Eyes Only Under Penalty of Treason

In accordance with Executive Order 99066, transport specified civilians to WRA site PA-32. Use of non-lethal force is authorized only when required to enforce this contract. Transport Arrival is required by October 29th, 2077. Present these orders to Chief MP at WRA site perimeter for admission and unloading.

Y.Guo A.He H.X.Ming M.Pang M.Pang Jr. R. Chong H.K. Tsen NOTE - Note [000C8E04] <MS04LastLog> "Grady's Last Recording" Record Header Signature: NOTE Data Size: 188 Record Flags FormID: NOTE - Note [000C8E04] <MS04LastLog> "Grady's Last Recording" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS04LastLog OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Grady's Last Recording Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [000C8DF1] <MS04GradysHolotapeMessage> "MS04GradysHolotapeMessage" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000C8E0E] <GradyAudioOnly> "Grady" NOTE - Note [000C8595] <MQ02ResearchTermNote05> Record Header Signature: NOTE Data Size: 457 Record Flags FormID: NOTE - Note [000C8595] <MQ02ResearchTermNote05> Version Control Info 1: 16 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MQ02ResearchTermNote05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Can someone PLEASE fix the planetarium projection system? The automated system that was just installed is prone to malfunctions at least once a week. We've had to interrupt the programming more times than I care to remember and end up taking over manually. I suggest we remove the system and bring back the human element so the audience will feel more engaged.

B. Bell Research Lead NOTE - Note [000C8594] <MQ02ResearchTermNote04> Record Header Signature: NOTE Data Size: 497 Record Flags FormID: NOTE - Note [000C8594] <MQ02ResearchTermNote04> Version Control Info 1: 16 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ02ResearchTermNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: I'd like to lodge a formal complaint regarding the Firearms Exhibition that's planned for temporary display in the Atrium. With the world tensions the way they are right now, I feel it's highly inappropriate to glorify these killing devices by promoting them as a tourist attraction. If this is some sort of patriotic gesture, then it is entirely lost upon me and I urge you to rethink this decision.

B. Bell Research Lead NOTE - Note [000C858F] <MQ02SecurityBu03Note> Record Header Signature: NOTE Data Size: 455 Record Flags FormID: NOTE - Note [000C858F] <MQ02SecurityBu03Note> Version Control Info 1: 16 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MQ02SecurityBu03Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Attention: All Museum Security Personnel

The Museum of Technology Annual Gala Dinner will be held in the Atrium on November 1, 2077. We expect over 100 attendees including several local dignitaries and heads of state. Please set up security checkpoints and provide visible coverage for this event as per Security Mandate 99078b in your handbook. Donald Cohen Lead Museum Curator NOTE - Note [000C858E] <MQ02SecurityBu02Note> "Museum Gun Locker" Record Header Signature: NOTE Data Size: 500 Record Flags FormID: NOTE - Note [000C858E] <MQ02SecurityBu02Note> "Museum Gun Locker" Version Control Info 1: 16 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MQ02SecurityBu02Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Museum Gun Locker DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Attention: All Museum Security Personnel

I'd like to request that all riot gear and security firearms be moved to the new gun locker in the planetarium research office. The cabinet should remain locked at all times. The key to the cabinet must be carried by the duty shift supervisor and left in the security office safe when shift changes occur and at closing time.

Donald Cohen Lead Museum Curator NOTE - Note [000C858D] <MQ02SecurityBu01Note> Record Header Signature: NOTE Data Size: 480 Record Flags FormID: NOTE - Note [000C858D] <MQ02SecurityBu01Note> Version Control Info 1: 02 41 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MQ02SecurityBu01Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Attention: All Museum Security Personnel

The International Ordnance Museum has graciously loaned us some of their prized antique weapons for the Firearms Exhibition being displayed in the Atrium. The exhibit will be in place from August 14, 2077 until December 31, 2077. Please adjust your rounds accordingly and have an extra security presence in this area at all times.

Donald Cohen Lead Museum Curator NOTE - Note [000C7C3C] <LDSpringvaleBossNote03> "Springvale Raider Mining Log" Record Header Signature: NOTE Data Size: 667 Record Flags FormID: NOTE - Note [000C7C3C] <LDSpringvaleBossNote03> "Springvale Raider Mining Log" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LDSpringvaleBossNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Springvale Raider Mining Log Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Boppo died like a bitch. He didn't have half a bad idea, setting up here. We had a good thing going, picking off caravans and traders on their way into Megaton. He was stupid to try and raid the town. Dumbass deserved the bullet Simms put in his head.

Anyway, there's sweeter water to be had here. That damn Vault's what we should be trying to get into, not that rag-ass town. If we can get in there, ain't none of us going to want again for the rest of our lives. NOTE - Note [000C7C3B] <LDSpringvaleBossNote02> "Springvale Raider Mining Log" Record Header Signature: NOTE Data Size: 596 Record Flags FormID: NOTE - Note [000C7C3B] <LDSpringvaleBossNote02> "Springvale Raider Mining Log" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LDSpringvaleBossNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Springvale Raider Mining Log Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Some of the scabs got tired of digging the tunnel and started using mines to get into the caves. Not a half bad idea, the explosions damn near knocked the building apart. We got a new window or two on the side of the building. haha. I'm going to have some of the boys knock over a caravan for more explosives, but we'll have to use fewer in the blasts, or some assholes from Megaton will come looking. NOTE - Note [000C77E0] <MQ02HackInfoTermNote02> "Earned Your Share" Record Header Signature: NOTE Data Size: 408 Record Flags FormID: NOTE - Note [000C77E0] <MQ02HackInfoTermNote02> "Earned Your Share" Version Control Info 1: 14 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MQ02HackInfoTermNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Earned Your Share DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Nice job, Jiggs!

I knew you'd remember the good old days! The loot is in the Security Office Safe in the upper part of the West Wing. Use the terminal up there to get in. Enjoy your share, pal... you earned it! Meet me in the old diner outside the Jury Street Metro Station. See you there.

Good luck, Prime NOTE - Note [000C77DC] <MQ02HackInfoTermNote01> "Tech Museum Loot" Record Header Signature: NOTE Data Size: 492 Record Flags FormID: NOTE - Note [000C77DC] <MQ02HackInfoTermNote01> "Tech Museum Loot" Version Control Info 1: 14 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ02HackInfoTermNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Tech Museum Loot DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Hey there Jiggs,

I finally found a good place to ditch your share of the loot. It was hell getting here, but I made it. I left the usual breadcrumbs all over some of the info terminals in this place; their computer security was a joke. Complete the sequence and you're home free, but make any mistakes and the system will lock you out. We'll meet up in the usual spot later.

Good luck, Prime NOTE - Note [000C72D3] <TakomaParkArtilleryNote01> "Takoma Park Artillery Note" Record Header Signature: NOTE Data Size: 662 Record Flags FormID: NOTE - Note [000C72D3] <TakomaParkArtilleryNote01> "Takoma Park Artillery Note" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: TakomaParkArtilleryNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Takoma Park Artillery Note Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Artillery Order #447 Talon Company Support Team Bravo Location: Takoma Park

Establish position near the parking lot west of the factory and monitor enemy movement. Three squads will be dispatched once you are in position. Their objective is re-take our old positions in Takoma Park. Your directive is to provide artillery support when they arrive. The coordinates have been encoded on the switch provided. Call in the strikes once alpha squad established a base of fire outside of the blast range. NOTE - Note [000C6E58] <LDJuryBossNote01OlderB> Record Header Signature: NOTE Data Size: 301 Record Flags FormID: NOTE - Note [000C6E58] <LDJuryBossNote01OlderB> Version Control Info 1: 12 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: LDJuryBossNote01OlderB OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Attempt #86 -I introduced a small component of isoprene, didn't seem to make a difference in taste or composition. I'm not hopeful, but in the next round I'll increase the concentration, if only because the damn stuff is so plentiful. NOTE - Note [000C6E57] <LDJuryBossNote01c> Record Header Signature: NOTE Data Size: 563 Record Flags FormID: NOTE - Note [000C6E57] <LDJuryBossNote01c> Version Control Info 1: 09 43 05 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: LDJuryBossNote01c OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Attempt #171 - I've noticed positive reactions with base dextrin substances. I'll continue testing different forms to see where it leads me. If there was ever a time for a breakthrough it would be right now. Masquerading as one of these foul murderers grows tiring, once the theatrics of it wear off. One thing is true, though - we can all be rich if the experiment succeeds. Molerat is one of the easiest meats to get hold of, yet the most disgusting. If I can turn it into a viable food source... NOTE - Note [000C6E55] <LDJuryBossNote01b> Record Header Signature: NOTE Data Size: 470 Record Flags FormID: NOTE - Note [000C6E55] <LDJuryBossNote01b> Version Control Info 1: 12 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: LDJuryBossNote01b OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Attempt #172 - Quite close now. I'm fairly certain the key ingredient is some form of ThermoStarch. My next attempt will be using Wonder Glue, the adhesive component contains a great deal of the stuff. Luckily we have a small store of the stuff available here, and I'm offering a handful of caps to the raiders for every bottle they can bring me. Those greasy villains are handy when you've got the money. NOTE - Note [000C6DAB] <MQ04BraunNote4> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 1584 Record Flags FormID: NOTE - Note [000C6DAB] <MQ04BraunNote4> "Vault 112 Resident Stress Level" Version Control Info 1: 14 42 3F 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MQ04BraunNote4 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text TNAM - Text / Topic Text: There are days I consider finally "pulling the plug," as it were, and putting a permanent end to both this simulation, and my life.

That is the reason I requested installation of General Chase's Chinese invasion program, after all. By disabling the safety protocols, I have ensured that each subject in Vault 112 will physically die if their in-simulation avatars are killed.

Real-world death. End of simulation. The perfect Failsafe.

At least it would have been, if not for my own misjudgment. I knew, when the simulation first went online, that the secondary safeties – those established for all Vault-Tec and military personnel – would prevent my own real-world demise in the event of a Failsafe execution. In the end, I would kill the subjects, and save myself.

I wouldn’t want it any other way. Or so I thought.

It’s true the Failsafe would scare the living hell out of every resident in Tranquility Lane, and lead to their brutal deaths. But then – what about me?

I have no ability to disable my own safety from within the simulation. And any other avatars I could create would be driven by the simulation’s A.I. routines – not actual living, thinking, human subjects.

Where’s the fun in tormenting a machine?

And so, the release of the real-world subjects is more than they deserve, more that I could bear. They'd be dead, and I'd be left here in Tranquility Lane, alone and tragically bored for all eternity.

I can think of nothing more unacceptable.

NOTE - Note [000C6DAA] <MQ04BraunNote3> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 587 Record Flags FormID: NOTE - Note [000C6DAA] <MQ04BraunNote3> "Vault 112 Resident Stress Level" Version Control Info 1: 12 40 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MQ04BraunNote3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text TNAM - Text / Topic Text: I have surprised myself. I find Tranquility Lane... comforting. Although distinctly American, it somehow reminds me of Kronach, the town of my childhood.

There’s a beautiful irony with this particular simulation as well. The residents here are naturally at home, naturally safe. When I toy with them, when their suburban illusion is suddenly broken, it’s that much more satisfying.

I do believe we shall all remain here in Tranquility Lane for a very long time. A very long time, indeed.

NOTE - Note [000C6DA9] <MQ04BraunNote2> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 535 Record Flags FormID: NOTE - Note [000C6DA9] <MQ04BraunNote2> "Vault 112 Resident Stress Level" Version Control Info 1: 05 41 3E 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MQ04BraunNote2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text TNAM - Text / Topic Text: Yesterday, Dithers slipped on the chalet's icy stairs, went airborne, and managed to impale herself on the the wrought-iron fence. It was spectacular! And completely and utterly random!

Is there anything more sublime than that bold crimson on fresh-fallen snow?

It was almost enough to make me reconsider a change of scenery. But not quite. 23 years is a long enough vacation in the Swiss Alps.

I long for something more... domestic. NOTE - Note [000C6DA8] <MQ04BraunNote1> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 527 Record Flags FormID: NOTE - Note [000C6DA8] <MQ04BraunNote1> "Vault 112 Resident Stress Level" Version Control Info 1: 12 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ04BraunNote1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text TNAM - Text / Topic Text: I've finally come to the realization that the Toucan Lagoon simulation has run its course. I'm tired of the beating sun and ceaseless pounding of the lagoon's waves upon the shore. I no longer take pleasure in watching Simpson wither away from scurvy, or hearing Neusbaum's screams as he's devoured by the mako shark.

I am, quite simply, bored. It is time to reset the simulation once again.

I haven't been skiing in ages.

NOTE - Note [000C49A4] <ExtraCorpseNote10> "Marry Me!" Record Header Signature: NOTE Data Size: 744 Record Flags FormID: NOTE - Note [000C49A4] <ExtraCorpseNote10> "Marry Me!" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: ExtraCorpseNote10 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Marry Me! Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Sweetie,

Listen, I just can't wait any longer. I'm sending this letter, via courier, and I'm begging you to respond as soon as possible.

Why should we wait any longer? Forget our parents! Every day I sit here and watch my brother Kevin whither away from Radiation Sickness. Am I next?

I don't want to waste another second of my life. Let's just get married, and make a future for ourselves. Megaton, Rivet City, maybe even Tenpenny Tower. Who knows?

When I'm with you, I feel like I can do anything!

So marry me, you fool!

NOTE - Note [000C49A3] <ExtraCorpseNote09> "Dead End" Record Header Signature: NOTE Data Size: 900 Record Flags FormID: NOTE - Note [000C49A3] <ExtraCorpseNote09> "Dead End" Version Control Info 1: 19 42 3C 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: ExtraCorpseNote09 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Dead End Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: It's been a week, and I still haven't picked up Marko's trail.

Sitting here now, alone, I can be completely honest. With myself and anyone who might read this. I've never felt like such a failure in my life.

To let a man enter your home, and then watch helplessly as he murders your family in cold blood, is more than any person should have to bear.

Now I can't even find the son-of-a-bitch to give him what he has coming. He kills my children in front of my eyes, and he gets to just walk away? No punishment, no justice? How is that fair?

I'd kill myself, but I'm sure I'd just screw that up too. I just wish I knew what to do. I just wish God, or someone, would give me some kind of sign.

NOTE - Note [000C49A2] <ExtraCorpseNote08> "Dearest Grace..." Record Header Signature: NOTE Data Size: 733 Record Flags FormID: NOTE - Note [000C49A2] <ExtraCorpseNote08> "Dearest Grace..." Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: ExtraCorpseNote08 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Dearest Grace... Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Hello, my sweet sister.

I know it's been a long time since I've written, and for that I sincerely apologize.

It's been three years since I left home to make my mark on the world. I've been places, Grace. I've seen things your eyes could scarce imagine.

But my odyssey is now complete. I'm ready to return home, and will begin the journey in just a few days.

Here's hoping we can pick up right where we left off. You're the only person I have left in this world, Grace. I love you, and I want us to be a family again.

NOTE - Note [000C49A1] <ExtraCorpseNote06> "Fuck This" Record Header Signature: NOTE Data Size: 422 Record Flags FormID: NOTE - Note [000C49A1] <ExtraCorpseNote06> "Fuck This" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: ExtraCorpseNote06 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Fuck This Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Fine. If the world doesn't care about me, I'm not going to care about the world.

I just took 23 hits of Psycho. Let the Wasteland gobble me up.

If you're reading this, free free to take any of my shit that gets left behind.

NOTE - Note [000C49A0] <ExtraCorpseNote05> "Almost Home..." Record Header Signature: NOTE Data Size: 360 Record Flags FormID: NOTE - Note [000C49A0] <ExtraCorpseNote05> "Almost Home..." Version Control Info 1: 19 42 3C 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: ExtraCorpseNote05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Almost Home... Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: It seems like I've been out here scavving forever. I'm ready to head home soon, though. I've got just enough to keep Paulina, Kress and me going for another week.

NOTE - Note [000C499F] <ExtraCorpseNote04> "Loving Life!" Record Header Signature: NOTE Data Size: 550 Record Flags FormID: NOTE - Note [000C499F] <ExtraCorpseNote04> "Loving Life!" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: ExtraCorpseNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Loving Life! Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: I'm so glad I did this.

I've been telling Joshua for years that if you really want to live, you've got to get out there and LIVE! Wander, explore, interact with this crazy Capital Wasteland.

I've met so many great people, done so many amazing things. I can't wait to get home and tell Joshua all about it. I may even combine my journals into a book!

NOTE - Note [000C499E] <ExtraCorpseNote03> "Left Behind" Record Header Signature: NOTE Data Size: 572 Record Flags FormID: NOTE - Note [000C499E] <ExtraCorpseNote03> "Left Behind" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: ExtraCorpseNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Left Behind Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: The others left me! They fucking left me behind!

Okay, I can understand them getting angry because I wandered off. But I thought I saw someone trailing us, so I went to check it out.

Turns out I was wrong. But I was only gone for like ten minutes! They didn't have to leave me behind. I have no idea where they went, but I guess I'd better get off my ass and try to catch up.

NOTE - Note [000C499D] <ExtraCorpseNote02> "Checking Out" Record Header Signature: NOTE Data Size: 718 Record Flags FormID: NOTE - Note [000C499D] <ExtraCorpseNote02> "Checking Out" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: ExtraCorpseNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Checking Out Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: If you're reading this, I'm dead.

I was running low on water, so I figured I'd go out and get some instead of waiting for fate to deliver it to me. Hell, I can't remember the last time it rained.

Looks like my plan backfired. I got slashed in the arm by some goddamn psychopath, barely escaped a Super Mutant, and then got shot in the hip by a crazy old woman.

I haven't been able to feel my legs for a full day, so there's not much I can do but sit here and write.

Here's hoping you have better luck out here than me.

NOTE - Note [000C47C2] <FFEU20Note> "Wasteland Merchant Note" Record Header Signature: NOTE Data Size: 632 Record Flags FormID: NOTE - Note [000C47C2] <FFEU20Note> "Wasteland Merchant Note" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FFEU20Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Merchant Note Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Trading Caravan Log

By tomorrow I should reach the green mountain. The people there may be weirdos, but hey, they trade great stuff for the weapons and ammunition, so who am I to complain?

Last time I was there, they told me that someone named the Great One wanted to speak to me, and that I should drink some of their homemade hooch and join them in some kind of ceremony. I'll probably take them up on it this time -- I haven't had a good drink in a while and I'm a day ahead of schedule. NOTE - Note [000C402C] <HouseDeedTenpenny> "Property Deed: Tenpenny Tower Suite" Record Header Signature: NOTE Data Size: 584 Record Flags FormID: NOTE - Note [000C402C] <HouseDeedTenpenny> "Property Deed: Tenpenny Tower Suite" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: HouseDeedTenpenny OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Property Deed: Tenpenny Tower Suite Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E91] <MQ11> "Take it Back!" TNAM - Text / Topic Text: This deed grants full ownership and property rights to a suite in Tenpenny Tower.

Style: Standard master suite

Location: The top floor of Tenpenny Tower

Included Amenities: One "Mister Handy" robotic butler

Other Amenities Available?: Other amenities can be purchased from Lydia Montenegro at the Boutique le Chic (so long as she remains a resident of Tenpenny Tower)

NOTE - Note [000C402B] <HouseDeedMegaton> "Property Deed: Megaton House" Record Header Signature: NOTE Data Size: 587 Record Flags FormID: NOTE - Note [000C402B] <HouseDeedMegaton> "Property Deed: Megaton House" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: HouseDeedMegaton OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Property Deed: Megaton House Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E91] <MQ11> "Take it Back!" TNAM - Text / Topic Text: This deed grants full ownership and property rights to a house in Megaton.

Style: Standard Megaton dwelling

Location: Megaton's upper level, directly above and behind the Brass Lantern

Included Amenities: One "Mister Handy" robotic butler

Other Amenities Available?: Other amenities can be purchased from Moira at Craterside Supply (so long as she remains a resident of Megaton)

NOTE - Note [000C3A1C] <FFSuperMutantCamp01Note04> "Search Party Log #4" Record Header Signature: NOTE Data Size: 1483 Record Flags FormID: NOTE - Note [000C3A1C] <FFSuperMutantCamp01Note04> "Search Party Log #4" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: FFSuperMutantCamp01Note04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Search Party Log #4 Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Found something. Muties have a bunch of folks trussed up in a park nearby. Going to hole up and see what happens. Too risky to check for Cheryl until we know more.

Kaya crept down and checked tonight. Cheryl's not there and most of the people are dead, or close to it. Still, going to keep an eye on them from here a little longer.

Bastards are cleverer than they look. They stake people up, attracts attention. Saw a couple mercs get snatched investigating. One didn't put up much fight, they took him alive. May be hope to find Cheryl yet.

Stakes aren't just to attract people. Big 'ol mother came by today, yanked a stiff from one of those spikes and gnawed every scrap of meat off the bones. Looks like they were waiting for the biggun to pack up. They're on the move. I’ve got a feeling they'll take these folks the same place they must have taken sis.

Close call today, damn fool brotherhood scout nearly exposed us. Muties got him. Poor kid never had a chance. Finally clear of the city. Kaya refused to go any further, left for Canterbury. The mutants are headed west, and I still aim to find where they’re taking these people. Going to be harder to stay concealed out there in the open, but at least I don't have to worry about ghouls crawling up my ass all night.

NOTE - Note [000C3A1B] <FFSuperMutantCamp01Note03> "Search Party Log #3" Record Header Signature: NOTE Data Size: 1502 Record Flags FormID: NOTE - Note [000C3A1B] <FFSuperMutantCamp01Note03> "Search Party Log #3" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: FFSuperMutantCamp01Note03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Search Party Log #3 Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Has to be a month gone since we was at Citadel. Tracking mutants in the city is no easy job. Helps to have mentats keep everyone focused, but we still have to be careful. These green bastards seem like they're on the move. You never hear em talk about it, but they're looking for something. And people. Anyone they can get their hands on.

Tracking Muties through the city isn't the hard part. They're good with metal, always ripping up junkers and building crap out of the bits. Just follow their freak sculpture shows. Hard part is staying hidden. Emmet took a bad cut on the leg from one of the spikes., took two shirts to stop the bleeding. I hope these freaks can’t smell blood. We’re headed towards the Citadel, maybe they’ll help us patch him up.

Relief to be outside of the city for a day. We’ll use the bridge and cross over to check beyond the ruins on the west side. We can’t hold out down here much longer. I can’t just give up on Cheryl, but I might not end up having a choice. Emmet’s in bad shape. We'll wait to cross the bridge until tomorrow. RIP, Emmet. Poor kid left Canterbury so fresh I didn’t want him along, but he really came into his own these past few weeks. He died in the night. No point bothering with those pricks at the Citadel now. We head into the city tomorrow. NOTE - Note [000C3A1A] <FFSuperMutantCamp01Note02> "Search Party Log #2" Record Header Signature: NOTE Data Size: 514 Record Flags FormID: NOTE - Note [000C3A1A] <FFSuperMutantCamp01Note02> "Search Party Log #2" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: FFSuperMutantCamp01Note02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Search Party Log #2 Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Bad news. Rangers haven't seen Cheryl and got troubles of their own. Muties been snatching people left and right. Reilly’s men are going to keep an eye out round here. They suggested we head to the western ruins, across the river and search there, so I guess that’s what we’ll do. Damn it, sis, why didn't you just wait for us?

NOTE - Note [000C33BC] <SchematicsRockitLauncherNote30> "Schematics - Rock-It Launcher v.4" Record Header Signature: NOTE Data Size: 505 Record Flags FormID: NOTE - Note [000C33BC] <SchematicsRockitLauncherNote30> "Schematics - Rock-It Launcher v.4" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SchematicsRockitLauncherNote30 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Rock-It Launcher v.4 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Vacuum cleaner Leaf blower Firehose nozzle Conductor

Now improved 30%!

The Rock-It Launcher isn't the most accurate big gun, but as long as you've got junk lying around, you've got ammo. Just load the hopper with garbage and turn that junk into a deadly weapon.

NOTE - Note [000C33BB] <SchematicsShishkebabNote20> "Schematics - Shishkebab v.3" Record Header Signature: NOTE Data Size: 430 Record Flags FormID: NOTE - Note [000C33BB] <SchematicsShishkebabNote20> "Schematics - Shishkebab v.3" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SchematicsShishkebabNote20 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Shishkebab v.3 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Motorcycle gas tank Pilot light Lawnmower blade Motorcycle handbrake

Now improved 20%!

When ignited and used properly, the Shishkebab provides two important functions in a melee: slashing and burning. NOTE - Note [000C33BA] <SchematicsShishkebabNote10> "Schematics - Shishkebab v.2" Record Header Signature: NOTE Data Size: 430 Record Flags FormID: NOTE - Note [000C33BA] <SchematicsShishkebabNote10> "Schematics - Shishkebab v.2" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SchematicsShishkebabNote10 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Shishkebab v.2 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Motorcycle gas tank Pilot light Lawnmower blade Motorcycle handbrake

Now improved 10%!

When ignited and used properly, the Shishkebab provides two important functions in a melee: slashing and burning. NOTE - Note [000C33B9] <SchematicsRockitLauncherNote20> "Schematics - Rock-It Launcher v.3" Record Header Signature: NOTE Data Size: 505 Record Flags FormID: NOTE - Note [000C33B9] <SchematicsRockitLauncherNote20> "Schematics - Rock-It Launcher v.3" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SchematicsRockitLauncherNote20 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Rock-It Launcher v.3 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Vacuum cleaner Leaf blower Firehose nozzle Conductor

Now improved 20%!

The Rock-It Launcher isn't the most accurate big gun, but as long as you've got junk lying around, you've got ammo. Just load the hopper with garbage and turn that junk into a deadly weapon.

NOTE - Note [000C33B8] <SchematicsRockitLauncherNote10> "Schematics - Rock-It Launcher v.2" Record Header Signature: NOTE Data Size: 505 Record Flags FormID: NOTE - Note [000C33B8] <SchematicsRockitLauncherNote10> "Schematics - Rock-It Launcher v.2" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SchematicsRockitLauncherNote10 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Rock-It Launcher v.2 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Vacuum cleaner Leaf blower Firehose nozzle Conductor

Now improved 10%!

The Rock-It Launcher isn't the most accurate big gun, but as long as you've got junk lying around, you've got ammo. Just load the hopper with garbage and turn that junk into a deadly weapon.

NOTE - Note [000C33B7] <SchematicsRailwayRifleNote20> "Schematics - Railway Rifle v.3" Record Header Signature: NOTE Data Size: 479 Record Flags FormID: NOTE - Note [000C33B7] <SchematicsRailwayRifleNote20> "Schematics - Railway Rifle v.3" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SchematicsRailwayRifleNote20 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Railway Rifle v.3 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Crutch Steam gauge assembly Fission battery Pressure cooker

Now improved 20%!

Firing the railway spikes that can be found in industrial sites or train stations, the Railway Rifle can stop targets in their tracks and pin their limbs to the wall. NOTE - Note [000C33B6] <SchematicsRailwayRifleNote10> "Schematics - Railway Rifle v.2" Record Header Signature: NOTE Data Size: 479 Record Flags FormID: NOTE - Note [000C33B6] <SchematicsRailwayRifleNote10> "Schematics - Railway Rifle v.2" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SchematicsRailwayRifleNote10 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Railway Rifle v.2 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Crutch Steam gauge assembly Fission battery Pressure cooker

Now improved 10%!

Firing the railway spikes that can be found in industrial sites or train stations, the Railway Rifle can stop targets in their tracks and pin their limbs to the wall. NOTE - Note [000C33B5] <SchematicsNukaCocktailNote20> "Schematics - Nuka Grenade v.3" Record Header Signature: NOTE Data Size: 439 Record Flags FormID: NOTE - Note [000C33B5] <SchematicsNukaCocktailNote20> "Schematics - Nuka Grenade v.3" Version Control Info 1: 1E 43 50 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: SchematicsNukaCocktailNote20 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Nuka Grenade v.3 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: 1 bottle Nuka-Cola Quantum Tin Can Turpentine Abraxo cleaner

This schematic now makes three grenades!

A potent cocktail of carbonation and detonation, the Nuka Grenade makes plasma look like a bubble bath. NOTE - Note [000C33B4] <SchematicsNukaCocktailNote10> "Schematics - Nuka Grenade v.2" Record Header Signature: NOTE Data Size: 437 Record Flags FormID: NOTE - Note [000C33B4] <SchematicsNukaCocktailNote10> "Schematics - Nuka Grenade v.2" Version Control Info 1: 1E 43 50 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: SchematicsNukaCocktailNote10 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Nuka Grenade v.2 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: 1 bottle Nuka-Cola Quantum Tin Can Turpentine Abraxo cleaner

This schematic now makes two grenades!

A potent cocktail of carbonation and detonation, the Nuka Grenade makes plasma look like a bubble bath. NOTE - Note [000C33B3] <SchematicsDeathclawGauntletNote20> "Schematics - Deathclaw Gauntlet v.3" Record Header Signature: NOTE Data Size: 500 Record Flags FormID: NOTE - Note [000C33B3] <SchematicsDeathclawGauntletNote20> "Schematics - Deathclaw Gauntlet v.3" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SchematicsDeathclawGauntletNote20 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Deathclaw Gauntlet v.3 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Wonderglue Leather belt Medical brace Deathclaw hand

Now improved 20%!

With this weapon, your "unarmed" attacks will have the ferocity and armor-shredding power of the Deathclaws. Assuming you can survive long enough to take one of their hands, of course. NOTE - Note [000C33B2] <SchematicsDeathclawGauntletNote10> "Schematics - Deathclaw Gauntlet v.2" Record Header Signature: NOTE Data Size: 500 Record Flags FormID: NOTE - Note [000C33B2] <SchematicsDeathclawGauntletNote10> "Schematics - Deathclaw Gauntlet v.2" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SchematicsDeathclawGauntletNote10 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Deathclaw Gauntlet v.2 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Wonderglue Leather belt Medical brace Deathclaw hand

Now improved 10%!

With this weapon, your "unarmed" attacks will have the ferocity and armor-shredding power of the Deathclaws. Assuming you can survive long enough to take one of their hands, of course. NOTE - Note [000C33B1] <SchematicsDartGunNote20> "Schematics - Dart Gun v.3" Record Header Signature: NOTE Data Size: 465 Record Flags FormID: NOTE - Note [000C33B1] <SchematicsDartGunNote20> "Schematics - Dart Gun v.3" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SchematicsDartGunNote20 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Dart Gun v.3 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Paint gun Radscorpion poison gland Toy car Surgical tubing

Now improved 20%!

By adding Radscorpion poison to the darts that can be found in most ruined houses and stores, the Dart Gun makes for a stealthy and surprisingly lethal little toy. NOTE - Note [000C33B0] <SchematicsDartGunNote10> "Schematics - Dart Gun v.2" Record Header Signature: NOTE Data Size: 465 Record Flags FormID: NOTE - Note [000C33B0] <SchematicsDartGunNote10> "Schematics - Dart Gun v.2" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: SchematicsDartGunNote10 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Dart Gun v.2 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Paint gun Radscorpion poison gland Toy car Surgical tubing

Now improved 10%!

By adding Radscorpion poison to the darts that can be found in most ruined houses and stores, the Dart Gun makes for a stealthy and surprisingly lethal little toy. NOTE - Note [000C33AF] <SchematicsBottlecapMineNote20> "Schematics - Bottlecap Mine v.3" Record Header Signature: NOTE Data Size: 425 Record Flags FormID: NOTE - Note [000C33AF] <SchematicsBottlecapMineNote20> "Schematics - Bottlecap Mine v.3" Version Control Info 1: 1E 43 50 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: SchematicsBottlecapMineNote20 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Bottlecap Mine v.3 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Lunchbox Cherry bomb Sensor module 10 Bottlecaps

This schematic now makes three mines!

A cheap and easy do-it-yourself explosive, the Bottlecap Mine Packs a surprising kick, so stand back! NOTE - Note [000C33AE] <SchematicsBottlecapMineNote10> "Schematics - Bottlecap Mine v.2" Record Header Signature: NOTE Data Size: 423 Record Flags FormID: NOTE - Note [000C33AE] <SchematicsBottlecapMineNote10> "Schematics - Bottlecap Mine v.2" Version Control Info 1: 1E 43 50 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: SchematicsBottlecapMineNote10 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Bottlecap Mine v.2 Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Lunchbox Cherry bomb Sensor module 10 Bottlecaps

This schematic now makes two mines!

A cheap and easy do-it-yourself explosive, the Bottlecap Mine Packs a surprising kick, so stand back! NOTE - Note [000C339E] <MQ04VersionControlCurrent> Record Header Signature: NOTE Data Size: 457 Record Flags FormID: NOTE - Note [000C339E] <MQ04VersionControlCurrent> Version Control Info 1: 0E 40 3E 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ04VersionControlCurrent OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Version 3.2.0005


 * Exceptions granted for Pod 0001
 * Manual Override for Pods disabled. Remote access allowed, user S. Braun has privileges
 * Updated neural inputs to override memory access for individual users
 * Revised code for Vault Maintenance Robots; Authentication from S. Braun required before further updates allowed
 * User UNKNOWN Granted Access
 * User UNKNOWN Altered by S. Braun

NOTE - Note [000C339D] <MQ04VersionControlPrevious> Record Header Signature: NOTE Data Size: 199 Record Flags FormID: NOTE - Note [000C339D] <MQ04VersionControlPrevious> Version Control Info 1: 0E 40 3E 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ04VersionControlPrevious OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: 6.11.12: New Program "Tranquility Lane" loaded, Authorization S. Braun

6.10.12: All Previous Versions Wiped, Authorization S. Braun NOTE - Note [000C339C] <MQ04ChineseInvasionTerminalNotes> ""Chinese Invasion" Program Documentation" Record Header Signature: NOTE Data Size: 998 Record Flags FormID: NOTE - Note [000C339C] <MQ04ChineseInvasionTerminalNotes> ""Chinese Invasion" Program Documentation" Version Control Info 1: 18 40 3E 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MQ04ChineseInvasionTerminalNotes OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: "Chinese Invasion" Program Documentation DATA - Type: Text TNAM - Text / Topic Text: Dr. Braun,

Here is the revised code for the military training program you've expressed interest in. I'm not sure exactly what you want with it, and I again stress that this program was never designed to be run with civilian equipment.

Frankly, I don't expect any system you have access to can even run it.

But if you can run this program with the failsafes off, as requested... your real-world test subjects WILL die if killed in the simulation.

It goes without saying that, officially, I denied your request.

General Constantine Chase

-

US MILITARY TRAINING PROGRAM 923-B: CHINESE INVASION

Purpose: Simulate a Communist Incursion on US Soil

DOCUMENTATION CULLED: NEW PROTOCOLS ENACTED

- DISABLE SAFETY PROTOCOLS 1-6 - OVERRIDE TARGET ACQUISITION

WARNING: TEST SUBJECTS WILL EXPERIENCE REAL-WORLD TERMINATION. PROCEED WITH EXTREME CAUTION! NOTE - Note [000C336C] <MS04WBrandice10302276Note> Record Header Signature: NOTE Data Size: 500 Record Flags FormID: NOTE - Note [000C336C] <MS04WBrandice10302276Note> Version Control Info 1: 0E 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS04WBrandice10302276Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E97] <MS04> "Those!" TNAM - Text / Topic Text: I was scavenging some of the nearby buildings for junk to sell and came across a working radio. No sooner did I turn it on than I heard the familiar patriotic anthems they used to play whenever Richardson would give a speech. But this was different. Who the hell is President Eden? When did that happen? Are they on this coast too? Most importantly, will they come looking for me?

I hope this journey wasn't a huge mistake. NOTE - Note [000C336B] <MS04WBrandice10022276Note> Record Header Signature: NOTE Data Size: 525 Record Flags FormID: NOTE - Note [000C336B] <MS04WBrandice10022276Note> Version Control Info 1: 0E 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS04WBrandice10022276Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E97] <MS04> "Those!" TNAM - Text / Topic Text: I've finally found a quiet place for my family. We've been running from one settlement to the next, just trying to keep out of sight. Now that I'm on the other coast, I feel mush safer.

The family across the way from us seems pretty decent. Their kid, Bryan, likes to play with my son, which is great. It's hard for Will to make friends because we haven't stayed in one place long enough. Maybe we can finally put down some roots here in Grayditch. NOTE - Note [000C2F28] <MomHolo01> "Better Days" Record Header Signature: NOTE Data Size: 185 Record Flags FormID: NOTE - Note [000C2F28] <MomHolo01> "Better Days" Version Control Info 1: 10 43 3C 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MomHolo01 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Better Days Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E8B] <MQ05> "The Waters of Life" TNAM - Text / Topic Topic: DIAL - Dialog Topic [000C2F25] <MomHolotape> "MomHolotape" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0005EDDF] <CG00Mom> "Catherine" NOTE - Note [000C2F1E] <MS16SecurityPasswordNOTE> "Jail Cell Password" Record Header Signature: NOTE Data Size: 176 Record Flags FormID: NOTE - Note [000C2F1E] <MS16SecurityPasswordNOTE> "Jail Cell Password" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS16SecurityPasswordNOTE OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Jail Cell Password Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Jail Cell Password - Stockholm NOTE - Note [000C2F1C] <MS16SecurityTerminalRaidPlans> "Raid Plans" Record Header Signature: NOTE Data Size: 1003 Record Flags FormID: NOTE - Note [000C2F1C] <MS16SecurityTerminalRaidPlans> "Raid Plans" Version Control Info 1: 0C 40 50 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS16SecurityTerminalRaidPlans OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Raid Plans DATA - Type: Text TNAM - Text / Topic Text: CONFIDENTIAL! TOP-LEVEL SECURITY ONLY!

From: Chief Officer Subject: Raid on Rebels

In light of increased agitation from the rebel elements, I have come to the conclusion that we can no longer afford to be merciful to this scum. While some may hold out hope for a peaceful resolution, it's only a matter of time before they decide to take the fight to us. Or, worse yet, our families.

I propose a midnight raid into their compound - live ammo, zero tolerance. Make an example of the first two who fight back, and the rest will fall in line. We may lose a kid or two, but we'll save the Vault as a whole, and that's what counts.

You are not to inform the Overseer and some of our softer security guards about this plan, as they will only object and ensure our defeat. Once the deal's done, they'll see it was worth the price.

This'll show those scum what happens when you step out of line in our Vault. NOTE - Note [000C2F1B] <MS16OverseersTerminalEnclave> "Contact Report: "Enclave"" Record Header Signature: NOTE Data Size: 920 Record Flags FormID: NOTE - Note [000C2F1B] <MS16OverseersTerminalEnclave> "Contact Report: "Enclave"" Version Control Info 1: 0C 40 50 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS16OverseersTerminalEnclave OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Contact Report: "Enclave" DATA - Type: Text TNAM - Text / Topic Text: The Vault recently received unexpected radio contact over the governmental Vault-Tec frequency, from an organization calling itself "The Enclave."

Governmental codes are valid according to the Vault's ancient records, and The Enclave put forth an offer of amnesty and unity with the official remnants of the American government, in exchange for access to the Vault and its data stores. They claim that our Vault passwords no longer match their records, preventing them from extending their offer in person.

After brief negotiation, I have refused entrance to this "Enclave." I cannot trust my Vault and its inhabitants to an unknown factor, much less one that would so gallantly suggest abandoning our vault's great mission.

All the more reason to prevent the rebels from opening the Vault to the likes of them. NOTE - Note [000C2F1A] <MS16OverseersTerminalAmata> "Amata Dossier" Record Header Signature: NOTE Data Size: 773 Record Flags FormID: NOTE - Note [000C2F1A] <MS16OverseersTerminalAmata> "Amata Dossier" Version Control Info 1: 0C 40 50 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS16OverseersTerminalAmata OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Amata Dossier DATA - Type: Text TNAM - Text / Topic Text: It pains me dearly to know that Amata is behind the rebellious element in my Vault. If she weren't their leader, it would be a simple matter to break their spirits and bring them back in line with the Vault's time-proven isolation plan.

But with her as a central figure in their rebellion, I must refrain from the more persuasive tactics at security's disposal. I will not repeat the mistakes of that night again. The Vault cannot afford it, and I cannot bear to drive my daughter further away from me.

Despite everything, I take great pride in her natural talent for leadership. When she inevitably comes around, I feel she will make a worthy successor to the position of Overseer. NOTE - Note [000C2F19] <MS16OverseersTerminalRebels> "Rebel Dossier" Record Header Signature: NOTE Data Size: 802 Record Flags FormID: NOTE - Note [000C2F19] <MS16OverseersTerminalRebels> "Rebel Dossier" Version Control Info 1: 0C 40 50 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS16OverseersTerminalRebels OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Rebel Dossier DATA - Type: Text TNAM - Text / Topic Text: An alliance of rebels has formed in my Vault, dedicated to the wholly destructive goal of re-opening the Vault to the outside world. Amata and Edwin Brotch are the leaders of the band, with those ridiculous Tunnel Snakes making up its muscle, along with a handful of other youths and naive idealists.

Attempts to isolate and demoralize the group are proceeding apace: Edwin Brotch has been jailed for his attempt to lead a direct attempt to open the Vault's door, and their members have holed up in the old clinic and schoolroom. Their dwindling food and proximity to the dangerous "Dr. Andy" are sure to drain the morale from their rebellion, until they give up and are welcomed back into our happy family again. NOTE - Note [000C2593] <FortIndDataNote02Audio> "Fort Independence Field Report 2" Record Header Signature: NOTE Data Size: 171 Record Flags FormID: NOTE - Note [000C2593] <FortIndDataNote02Audio> "Fort Independence Field Report 2" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FortIndDataNote02Audio OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Fort Independence Field Report 2 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [000C258E] <FortIndReport02> "FortIndReport02" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000BD136] <FFEnclaveCamp08FlamerNPC> NOTE - Note [000C2592] <FortIndDataNote01Audio> "Fort Independence Field Report 1" Record Header Signature: NOTE Data Size: 171 Record Flags FormID: NOTE - Note [000C2592] <FortIndDataNote01Audio> "Fort Independence Field Report 1" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FortIndDataNote01Audio OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Fort Independence Field Report 1 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [000C258F] <FortIndReport01> "FortIndReport01" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000BD136] <FFEnclaveCamp08FlamerNPC> NOTE - Note [000C1956] <FFEnclaveCamp08ReportHolo> "Enclave Field Report" Record Header Signature: NOTE Data Size: 200 Record Flags FormID: NOTE - Note [000C1956] <FFEnclaveCamp08ReportHolo> "Enclave Field Report" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FFEnclaveCamp08ReportHolo OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Enclave Field Report Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [000C1952] <FFEnclaveCamp08Report> "FFEnclaveCamp08Report" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000BD136] <FFEnclaveCamp08FlamerNPC> NOTE - Note [000C1954] <FFEncCamp08NoteREPORTAudio> "Enclave Field Report" Record Header Signature: NOTE Data Size: 163 Record Flags FormID: NOTE - Note [000C1954] <FFEncCamp08NoteREPORTAudio> "Enclave Field Report" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: FFEncCamp08NoteREPORTAudio OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Enclave Field Report Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [000C1952] <FFEnclaveCamp08Report> "FFEnclaveCamp08Report" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000BD136] <FFEnclaveCamp08FlamerNPC> NOTE - Note [000C1633] <SewardSquareArtilleryNote> "Seward Square Artillery" Record Header Signature: NOTE Data Size: 679 Record Flags FormID: NOTE - Note [000C1633] <SewardSquareArtilleryNote> "Seward Square Artillery" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: SewardSquareArtilleryNote OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Seward Square Artillery Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Artillery Order #562 Talon Company Support Team Alpha Location: Seward Square

Take position on the skybridge near Seward Square and protect the squad's right flank. Bring plenty of ammo because you're going to be there for awhile. A small team has been dispatched to secure the Capitol Building's south wing. We suspect minor resistance in that sector, but if need arises, we've locked in some artillery coordinates. Call in the strikes by using the switch we've provided for you. NOTE - Note [000C0C7E] <MetroMapNote01> "DCTA Metro Map" Record Header Signature: NOTE Data Size: 105 Record Flags FormID: NOTE - Note [000C0C7E] <MetroMapNote01> "DCTA Metro Map" Version Control Info 1: 12 40 39 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MetroMapNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DCTA Metro Map DATA - Type: Image XNAM - Texture: Architecture\Urban\MetroMap.dds NOTE - Note [000C0549] <MS15JeffersonPodNote01> "Jefferson Unit Maintenance Note" Record Header Signature: NOTE Data Size: 423 Record Flags FormID: NOTE - Note [000C0549] <MS15JeffersonPodNote01> "Jefferson Unit Maintenance Note" Version Control Info 1: 11 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS15JeffersonPodNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Jefferson Unit Maintenance Note DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: If anyone has information regarding the swapping of the voice software from our Thomas Jefferson Protectron performer with a radio uplink and frequency scanning software, please stop by Administrator Berkeley's office. This unit has been taken offline until we can repair the damage.

P. Brantseg - Robotics Team NOTE - Note [000C0537] <MS15PodJeffersonTerminal01> Record Header Signature: NOTE Data Size: 465 Record Flags FormID: NOTE - Note [000C0537] <MS15PodJeffersonTerminal01> Version Control Info 1: 08 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS15PodJeffersonTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: The TJEFF002 Thomas Jefferson Unit is designed primarily as a participant in our reenactments of the signing of the Declaration of Independence show. This unit plays the part of Thomas Jefferson of Virginia, future President of the U.S. and primary author of the Declaration. This unit is also programmed with the standard Tour Guide Assistance subroutines and limited Security subroutines. NOTE - Note [000C0536] <MS15PodWilsonTerminal01> Record Header Signature: NOTE Data Size: 449 Record Flags FormID: NOTE - Note [000C0536] <MS15PodWilsonTerminal01> Version Control Info 1: 08 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS15PodWilsonTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: The JWILS002 James Wilson Unit is designed primarily as a participant in our reenactments of the signing of the Declaration of Independence show. This unit plays the part of James Wilson of Pennsylvania, one of the first future Supreme Court Justices of the U.S. This unit is also programmed with the standard Tour Guide Assistance subroutines and limited Security subroutines. NOTE - Note [000C0535] <MS15PodBackupTerminal01> Record Header Signature: NOTE Data Size: 449 Record Flags FormID: NOTE - Note [000C0535] <MS15PodBackupTerminal01> Version Control Info 1: 08 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS15PodBackupTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: The BACK001 Backup Protectron Unit is designed primarily as an emergency replacement unit for any of the other Protectron units. In the event of a malfunction, make sure the defective unit is in its pod and use this system to download its routines to the backup. This unit is also programmed with the standard Tour Guide Assistance subroutines and limited Security subroutines. NOTE - Note [000C0534] <MS15PodRutledgeTerminal01> Record Header Signature: NOTE Data Size: 436 Record Flags FormID: NOTE - Note [000C0534] <MS15PodRutledgeTerminal01> Version Control Info 1: 08 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS15PodRutledgeTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: The ERUTL001 Edward Rutledge Unit is designed primarily as a participant in our reenactments of the signing of the Declaration of Independence show. This unit plays the part of Edward Rutledge of South Carolina, youngest signer of the Declaration. This unit is also programmed with the standard Tour Guide Assistance subroutines and limited Security subroutines. NOTE - Note [000C0533] <MS15PodFranklinTerminal01> Record Header Signature: NOTE Data Size: 432 Record Flags FormID: NOTE - Note [000C0533] <MS15PodFranklinTerminal01> Version Control Info 1: 08 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS15PodFranklinTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: The BFRAN001 Benjamin Franklin Unit is designed primarily as a participant in our reenactments of the signing of the Declaration of Independence show. This unit plays the part of Benjamin Franklin of Virginia, oldest signer of the Declaration. This unit is also programmed with the standard Tour Guide Assistance subroutines and limited Security subroutines. NOTE - Note [000C0532] <MS15PodAdamsTerminal01> Record Header Signature: NOTE Data Size: 421 Record Flags FormID: NOTE - Note [000C0532] <MS15PodAdamsTerminal01> Version Control Info 1: 08 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS15PodAdamsTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: The JADAM002 John Adams Unit is designed primarily as a participant in our reenactments of the signing of the Declaration of Independence show. This unit plays the part of John Adams of Massachusetts, one of the future U.S. Presidents. This unit is also programmed with the standard Tour Guide Assistance subroutines and limited Security subroutines. NOTE - Note [000C0525] <MS15NoticeAdmin03> "Admin Notice u89003" Record Header Signature: NOTE Data Size: 432 Record Flags FormID: NOTE - Note [000C0525] <MS15NoticeAdmin03> "Admin Notice u89003" Version Control Info 1: 08 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS15NoticeAdmin03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Admin Notice u89003 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: If anyone has information regarding the swapping of the voice software from our Thomas Jefferson Protectron performer with a radio uplink and frequency software, please stop by my office. I can appreciate humor just as much as anyone, but certain individuals working at this facility feel the need for constant mischief and it has to stop. NOTE - Note [000C0524] <MS15NoticeAdmin02> "Admin Notice u89003" Record Header Signature: NOTE Data Size: 367 Record Flags FormID: NOTE - Note [000C0524] <MS15NoticeAdmin02> "Admin Notice u89003" Version Control Info 1: 08 40 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS15NoticeAdmin02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Admin Notice u89003 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: Please note that the Rotunda cargo lift has now been fitted with a full security lockout system to prevent unauthorized access and tampering. As of today the only way to use the lift from the Rotunda side is to patch a maintenance terminal directly into the floor data ports. NOTE - Note [000C0523] <MS15NoticeAdmin01> "Admin Notice u89003" Record Header Signature: NOTE Data Size: 576 Record Flags FormID: NOTE - Note [000C0523] <MS15NoticeAdmin01> "Admin Notice u89003" Version Control Info 1: 08 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS15NoticeAdmin01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Admin Notice u89003 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: I'm recording this as a formal complaint on behalf of the U.S. Department of Records. Med-Tek Labs has just sent their last shipment of Fruit Mentats to load into the Prize Redemption Terminal outside of the Rotunda. I do not appreciate this monument to U.S. History being used as a testing ground for Med-Tek. This is supposed to be a place of solemn introspection, not a laboratory. In the future, when we choose sponsors for our exhibits, I'd appreciate being consulted beforehand. NOTE - Note [000BFF6D] <floodedSewerShockerNote> "Shocker Glove" Record Header Signature: NOTE Data Size: 1286 Record Flags FormID: NOTE - Note [000BFF6D] <floodedSewerShockerNote> "Shocker Glove" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: floodedSewerShockerNote OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Shocker Glove Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Dear Consumer:

Thank you for your participation in the exciting Shocker Glove pilot program. You're receiving a prototype FSGv118-b model of the Shocker Glove. Please reference this prototype number in any future correspondence. We encourage you to make this prototype a part of your daily life, and look forward to your valuable feedback.

Thanks from all of us at the Shocker Glove R&D Team!

PS: Shocker Glove prototypes are not for use in water, public, near small children or domesticated animals. This is not a kitchen appliance and should not be used near uncooked food. Use of Shocker Glove prototype constitutes a binding agreement to hold manufacturer harmless for any and all legal purposes. During prolonged use, severe electrical burns may occur. Do not look directly at Shocker Glove while operating. Some prototype models have proven sensitive to certain radio frequencies during use. If you suspect radio interference, please submit a malfunction report listing FCC broadcast frequencies in operation at the time, and report to nearest emergency medical facility in your area. NOTE - Note [000BFA02] <MS04LeskoPasswordUpperNote> "Doctor Lesko's Password Recording" Record Header Signature: NOTE Data Size: 224 Record Flags FormID: NOTE - Note [000BFA02] <MS04LeskoPasswordUpperNote> "Doctor Lesko's Password Recording" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS04LeskoPasswordUpperNote OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Doctor Lesko's Password Recording Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E97] <MS04> "Those!" TNAM - Text / Topic Topic: DIAL - Dialog Topic [0005F6DB] <MS04LeskoPasswordNote> "MS04LeskoPasswordNote" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000307C8] <DoctorLesko> "Doctor Lesko" NOTE - Note [000BF0C0] <LamplightHolo05> "January 26, 2077 -- Little Lamplight!" Record Header Signature: NOTE Data Size: 207 Record Flags FormID: NOTE - Note [000BF0C0] <LamplightHolo05> "January 26, 2077 -- Little Lamplight!" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: LamplightHolo05 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: January 26, 2077 -- Little Lamplight! Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [000BF0B2] <LamplightHolotape5> "LamplightHolotape5" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000300E9] <CG02Amata> "Amata" NOTE - Note [000BF0BF] <LamplightHolo04> "My Diary, by Jason Grant -- Entry 2" Record Header Signature: NOTE Data Size: 205 Record Flags FormID: NOTE - Note [000BF0BF] <LamplightHolo04> "My Diary, by Jason Grant -- Entry 2" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LamplightHolo04 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: My Diary, by Jason Grant -- Entry 2 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [000BF0B3] <LamplightHolotape4> "LamplightHolotape4" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000156AC] <MayorMacCready> "Mayor MacCready" NOTE - Note [000BF0BE] <LamplightHolo03> "My Diary, by Jason Grant -- Entry 1" Record Header Signature: NOTE Data Size: 205 Record Flags FormID: NOTE - Note [000BF0BE] <LamplightHolo03> "My Diary, by Jason Grant -- Entry 1" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LamplightHolo03 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: My Diary, by Jason Grant -- Entry 1 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [000BF0B4] <LamplightHolotape3> "LamplightHolotape3" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000156AC] <MayorMacCready> "Mayor MacCready" NOTE - Note [000BF0BD] <LamplightHolo02> "Journal of Carrie Delaney, Entry 2" Record Header Signature: NOTE Data Size: 204 Record Flags FormID: NOTE - Note [000BF0BD] <LamplightHolo02> "Journal of Carrie Delaney, Entry 2" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LamplightHolo02 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Journal of Carrie Delaney, Entry 2 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [000BF0B5] <LamplightHolotape2> "LamplightHolotape2" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0002D3C0] <MoiraBrown> "Moira Brown" NOTE - Note [000BF0BC] <LamplightHolo01> "Journal of Carrie Delaney, Entry 1" Record Header Signature: NOTE Data Size: 204 Record Flags FormID: NOTE - Note [000BF0BC] <LamplightHolo01> "Journal of Carrie Delaney, Entry 1" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LamplightHolo01 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Journal of Carrie Delaney, Entry 1 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [000BF0B6] <LamplightHolotape1> "LamplightHolotape1" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0002D3C0] <MoiraBrown> "Moira Brown" NOTE - Note [000BE2F6] <LibertyPrimeTerminalNote1b> Record Header Signature: NOTE Data Size: 971 Record Flags FormID: NOTE - Note [000BE2F6] <LibertyPrimeTerminalNote1b> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: LibertyPrimeTerminalNote1b OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Classified Eyes Only

Military Contract 38917: Codename "Liberty Prime"

Project Goal: No less than the creation of the most powerful combat robot the battlefield has ever seen, with the express goal of liberating occupied Anchorage, Alaska from its Chinese aggressors.

Summary: The United States Army has succeeded in contracting both RobCo and General Atomics International to work on their first joint project.

The robot they create, Liberty Prime, will be the very embodiment of American military might -- a walking, talking, nuke-tossing hero who will remind the world what it means to be a super power.

I am fully confident that the presence of Liberty Prime at the Anchorage Front line will be to the Chinese what the Hiroshima bomb was to the Japanese in 1945.

General Constantine Chase NOTE - Note [000BE2F5] <LibertyPrimeTerminalNote1a> Record Header Signature: NOTE Data Size: 1263 Record Flags FormID: NOTE - Note [000BE2F5] <LibertyPrimeTerminalNote1a> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LibertyPrimeTerminalNote1a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: General Chase,

I'm sorry, but you're being completely unrealistic. There is simply no way the robot will be combat ready in three months.

The chassis is complete, all weapons systems are online, and the voice module has been programmed as requested. But power consumption is still our primary concern, and neither doctors Honeywell nor Park have yet found an acceptable solution.

We had hoped to sub-contract Vault-Tec, and utilize the talents of Doctor Braun. But apparently he's gone into seclusion, working on one of their own projects, and they couldn't reach him at this point if they wanted to. So that's out.

I'll give it to you straight, General -- this is the biggest robot the world has ever seen, and we just haven't been able to find a power source small enough, and powerful enough, to get the damn thing running with all its systems online.

In three months we might be able to guarantee the robot can walk into downtown Anchorage, but all of his weapons systems will be OFFLINE.

Maybe he can just step on the Red Chinese?

Doctor Stanley Bloomfeld Project Lead

NOTE - Note [000BE2F4] <LibertyPrimeTerminalNote3c> Record Header Signature: NOTE Data Size: 443 Record Flags FormID: NOTE - Note [000BE2F4] <LibertyPrimeTerminalNote3c> Version Control Info 1: 0C 41 3E 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: LibertyPrimeTerminalNote3c OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Unfortunately, the Accelerated Vector Fusion (AVF) experiments haven't gone as planned.

Bowditch suffered 2nd degree burns, and at one point we accidentally channeled so much power to the robot's head laser, it discharged and nearly killed Elder Lyons.

He was not pleased. NOTE - Note [000BE2F3] <LibertyPrimeTerminalNote3b> Record Header Signature: NOTE Data Size: 672 Record Flags FormID: NOTE - Note [000BE2F3] <LibertyPrimeTerminalNote3b> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: LibertyPrimeTerminalNote3b OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: I'm tired of trying to re-route power like some kind of snot-nosed Initiate.

I don't care what kind of drain it puts on the Scribes' ability to research and maintain the weapons and armor -- I'm proceeding with the AVF experiments.

If I can successfully create an Accelerated Vector Fusion module (similar to the technology I saw Doctor Li working with all those years ago), we'll have our first real chance of getting the robot fully operational.

Maybe then the Western Elders will realize our worth. NOTE - Note [000BE2F2] <LibertyPrimeTerminalNote3a> Record Header Signature: NOTE Data Size: 993 Record Flags FormID: NOTE - Note [000BE2F2] <LibertyPrimeTerminalNote3a> Version Control Info 1: 0C 41 3E 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: LibertyPrimeTerminalNote3a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Another day, another setback.

We had tried, of course, re-routing power from Weapons to the robot's other sub-systems several times. Each attempt ended in failure, thanks to the robot's overly aggressive combat subroutines. It's almost as if there's some hidden pocket of AI that keeps pushing against us, refusing to let anyone drain power from the weapons systems.

I guess that shouldn't surprise me, considering why he was constructed in the first place.

That's why I began work on the Neural Dampener in the first place. I was convinced I could "trick" the robot into thinking I had actually re-distributed the power from some other sub-system. But the damned thing proved smarter than that. Certainly smarter than me.

All I managed to do was fry some of his circuitry (again) and set us back another three months. NOTE - Note [000BE2F0] <LibertyPrimeTerminalNote2b> Record Header Signature: NOTE Data Size: 754 Record Flags FormID: NOTE - Note [000BE2F0] <LibertyPrimeTerminalNote2b> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LibertyPrimeTerminalNote2b OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Scribe Rothchild has completed a new full diagnostic of the robot. Here are those results:

Mobility -- 0% Navigation Translation -- 0% Internal Processors -- 12% Weapons Systems -- 13% Power Management -- 1% Voice Module -- 100%

It has been determined that the recent feedback spike, which resulted in overall system degradation, was in fact caused by the installation of the new power capacitor, as Scribe Rothchild suspected.

Until further notice, Scribes are ordered to cease any and all experiments that involve the re-routing of power from any of the robot's sub-systems.

NOTE - Note [000BE2EF] <LibertyPrimeTerminalNote2a> Record Header Signature: NOTE Data Size: 589 Record Flags FormID: NOTE - Note [000BE2EF] <LibertyPrimeTerminalNote2a> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LibertyPrimeTerminalNote2a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Here are the results of the latest robot diagnostic:

Mobility -- 0% Navigation Translation -- 0% Internal Processors -- 46% Weapons Systems -- 45% Power Management -- 37% Voice Module -- 100%

Scribe Rothchild is confident that by redistributing power from the Weapons and Mobility subsystems, we'll be able to bring Power Management up to at least 67% -- enough to successfully carry out a full activation sequence.

NOTE - Note [000BD6AE] <DashwoodTerminalPests5> "DashwoodTerminalPests" Record Header Signature: NOTE Data Size: 475 Record Flags FormID: NOTE - Note [000BD6AE] <DashwoodTerminalPests5> "DashwoodTerminalPests" Version Control Info 1: 10 43 40 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: DashwoodTerminalPests5 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPests DATA - Type: Text TNAM - Text / Topic Text: I have to admit, I've always been fascinated by these things.

Such an ingenious creation -- a robot powered by a brain, and a sexy dame's voice. Of course, I always had to wonder. Were they human brains? Were they actually the brains of sexy dames?? Or is it all monkey brains and recordings?

Anyway, I got hit by one of their mind blasts once. Hell of a headache for three days. NOTE - Note [000BD6AD] <DashwoodTerminalPests4> "DashwoodTerminalPests" Record Header Signature: NOTE Data Size: 357 Record Flags FormID: NOTE - Note [000BD6AD] <DashwoodTerminalPests4> "DashwoodTerminalPests" Version Control Info 1: 02 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: DashwoodTerminalPests4 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPests DATA - Type: Text TNAM - Text / Topic Text: Bears, or the Capital Wasteland's equivalent, anyway.

You're not going to find one of these babies balancing on a big rubber ball, though, I can tell you that much. They're are vicious as they come -- razor sharp claws, razor sharp teeth. Nasty, nasty temperament. NOTE - Note [000BD6AC] <DashwoodTerminalPests3> "DashwoodTerminalPests" Record Header Signature: NOTE Data Size: 355 Record Flags FormID: NOTE - Note [000BD6AC] <DashwoodTerminalPests3> "DashwoodTerminalPests" Version Control Info 1: 02 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: DashwoodTerminalPests3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPests DATA - Type: Text TNAM - Text / Topic Text: I've been a lot of places in my day, and everywhere you'd find those damned Radscorpions. Rumor was they'd descended from Emperor Scorpions, which you could find in pretty much any pet store in the country when bombs fell. I guess that explains their population. NOTE - Note [000BD6AB] <DashwoodTerminalPests2> "DashwoodTerminalPests" Record Header Signature: NOTE Data Size: 398 Record Flags FormID: NOTE - Note [000BD6AB] <DashwoodTerminalPests2> "DashwoodTerminalPests" Version Control Info 1: 02 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: DashwoodTerminalPests2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPests DATA - Type: Text TNAM - Text / Topic Text: Ghouls gone bad. Their brains had rotted through so much, they lost the ability to think straight.

Argyle and I fought these hapless zombie bastards more times than I can count.

I think he actually liked killing them -- saw it as some sort of revenge against God for his own situation, or something.

NOTE - Note [000BD6AA] <DashwoodTerminalPests1> "DashwoodTerminalPests" Record Header Signature: NOTE Data Size: 291 Record Flags FormID: NOTE - Note [000BD6AA] <DashwoodTerminalPests1> "DashwoodTerminalPests" Version Control Info 1: 02 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: DashwoodTerminalPests1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPests DATA - Type: Text TNAM - Text / Topic Text: Goddamn walking crabs.

Tough to kill, but pretty delicious afterwards. The outer carapace is hell to penetrate, though. Good thing their face isn’t armored (and Argyle had such a good right jab).

NOTE - Note [000BD6A9] <DashwoodTerminalPlaces5> "DashwoodTerminalPlaces" Record Header Signature: NOTE Data Size: 456 Record Flags FormID: NOTE - Note [000BD6A9] <DashwoodTerminalPlaces5> "DashwoodTerminalPlaces" Version Control Info 1: 02 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: DashwoodTerminalPlaces5 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPlaces DATA - Type: Text TNAM - Text / Topic Text: A town built around an undetonated atomic bomb. My kind of place!

Megaton is pretty well fortified now, but back in my day it was even more ramshackle. Great place to grab a drink or a broad.

I hear Moriarty even has his own place now. Guess that shouldn't surprise me. That guy had been playing the angles since the day he ended up in this country, as a kid. NOTE - Note [000BD6A8] <DashwoodTerminalPlaces4> "DashwoodTerminalPlaces" Record Header Signature: NOTE Data Size: 401 Record Flags FormID: NOTE - Note [000BD6A8] <DashwoodTerminalPlaces4> "DashwoodTerminalPlaces" Version Control Info 1: 02 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: DashwoodTerminalPlaces4 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPlaces DATA - Type: Text TNAM - Text / Topic Text: A city of the dead. Or undead, as some would believe.

Underworld was, and is, a settlement of Ghouls, established in an old art exhibit in the Museum of American History.

Argyle and I used to go there quite a bit. I was even voted "Honorary Ghoul" back in '51. I really should go back and visit sometime. NOTE - Note [000BD6A7] <DashwoodTerminalPlaces3> "DashwoodTerminalPlaces" Record Header Signature: NOTE Data Size: 264 Record Flags FormID: NOTE - Note [000BD6A7] <DashwoodTerminalPlaces3> "DashwoodTerminalPlaces" Version Control Info 1: 02 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: DashwoodTerminalPlaces3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPlaces DATA - Type: Text TNAM - Text / Topic Text: The best damn whorehouse in the Capital Wasteland. Strong booze and soft women. It shut down in the summer of ’49 when most of the ladies died from a cholera outbreak.

NOTE - Note [000BD6A6] <DashwoodTerminalPlaces2> "DashwoodTerminalPlaces" Record Header Signature: NOTE Data Size: 356 Record Flags FormID: NOTE - Note [000BD6A6] <DashwoodTerminalPlaces2> "DashwoodTerminalPlaces" Version Control Info 1: 02 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: DashwoodTerminalPlaces2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPlaces DATA - Type: Text TNAM - Text / Topic Text: An underground city.

Not a bad a accomplishment, all things considered, but their leader, King Crag, became too isolationist for his own good.

Okay, so I accidentally led the Slavers there and those bastards cleaned the place out. It was an honest mistake.

NOTE - Note [000BD6A5] <DashwoodTerminalPlaces1> "DashwoodTerminalPlaces" Record Header Signature: NOTE Data Size: 432 Record Flags FormID: NOTE - Note [000BD6A5] <DashwoodTerminalPlaces1> "DashwoodTerminalPlaces" Version Control Info 1: 02 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: DashwoodTerminalPlaces1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPlaces DATA - Type: Text TNAM - Text / Topic Text: The most dangerous dump in the Capital Wasteland.

The Slavers there would have bought and sold anything with a pulse. They still will, from what I hear.

Back in my day, they were more disorganized, though. Their leader was a guy named Harmon Jurley, a psychotic son of a bitch who was rumored to eat the slaves he couldn’t sell.

NOTE - Note [000BD6A4] <DashwoodTerminalPeople5> "DashwoodTerminalPeople1" Record Header Signature: NOTE Data Size: 173 Record Flags FormID: NOTE - Note [000BD6A4] <DashwoodTerminalPeople5> "DashwoodTerminalPeople1" Version Control Info 1: 02 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: DashwoodTerminalPeople5 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPeople1 DATA - Type: Text TNAM - Text / Topic Text: Slaver leader and psychotic cannibal, circa 2250. See entry on Paradise Falls.

NOTE - Note [000BD6A3] <DashwoodTerminalPeople4> "DashwoodTerminalPeople1" Record Header Signature: NOTE Data Size: 365 Record Flags FormID: NOTE - Note [000BD6A3] <DashwoodTerminalPeople4> "DashwoodTerminalPeople1" Version Control Info 1: 02 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: DashwoodTerminalPeople4 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPeople1 DATA - Type: Text TNAM - Text / Topic Text: The best manservant a guy could ask for.

Tough, loyal, and a hell of a good friend (even if he did smell like a bag of rotten meat, but what’s a Ghoul gonna do?).

The last time I saw Argyle was in Rockopolis, decades ago. I know he's still out there... somewhere.

NOTE - Note [000BD6A2] <DashwoodTerminalPeople3> "DashwoodTerminalPeople1" Record Header Signature: NOTE Data Size: 356 Record Flags FormID: NOTE - Note [000BD6A2] <DashwoodTerminalPeople3> "DashwoodTerminalPeople1" Version Control Info 1: 02 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: DashwoodTerminalPeople3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPeople1 DATA - Type: Text TNAM - Text / Topic Text: My dearest Destiny.

Harlot par excellence and the proprietor of the Blue Destiny Brothel. One of the loveliest women I’ve ever had the pleasure to pleasure.

Sadly, she died from cholera in the summer of '49 (an event that closed down the brothel forever).

NOTE - Note [000BD6A1] <DashwoodTerminalPeople2> "DashwoodTerminalPeople1" Record Header Signature: NOTE Data Size: 161 Record Flags FormID: NOTE - Note [000BD6A1] <DashwoodTerminalPeople2> "DashwoodTerminalPeople1" Version Control Info 1: 18 40 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: DashwoodTerminalPeople2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPeople1 DATA - Type: Text TNAM - Text / Topic Text: Miss Penelope Chase -- Two-timing bitch. She got what she deserved.

NOTE - Note [000BD6A0] <DashwoodTerminalPeople1> "DashwoodTerminalPeople1" Record Header Signature: NOTE Data Size: 520 Record Flags FormID: NOTE - Note [000BD6A0] <DashwoodTerminalPeople1> "DashwoodTerminalPeople1" Version Control Info 1: 02 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: DashwoodTerminalPeople1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DashwoodTerminalPeople1 DATA - Type: Text TNAM - Text / Topic Text: Good Ole’ Craggy, King of Rockopolis.

He offered Argyle and me shelter back in the summer of ’48. Unfortunately, there was a little incident with his daughter, and we were exiled.

We sought shelter again a couple years later, but Craggy didn’t take to kindly to us luring the Slavers into his hidden underground city.

That was the last time I ever saw Argyle -- right after he saved my hide for the hundredth time.

NOTE - Note [000BD699] <MQ04StressNoteDEAD> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 184 Record Flags FormID: NOTE - Note [000BD699] <MQ04StressNoteDEAD> "Vault 112 Resident Stress Level" Version Control Info 1: 02 40 3E 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StressNoteDEAD OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Stress Level: No Reading

NOTE - Note [000BD698] <MQ04StatusNoteDEAD> "Vault 112 Resident Status" Record Header Signature: NOTE Data Size: 228 Record Flags FormID: NOTE - Note [000BD698] <MQ04StatusNoteDEAD> "Vault 112 Resident Status" Version Control Info 1: 02 40 3E 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StatusNoteDEAD OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Status DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Pulse: 0 bpm
 * RESIDENT REQUIRES IMMEDIATE MEDICAL ATTENTION***

BP: 000/00 mmHg

Temp: 85.0 F

Respiratory Rate: 0/min

NOTE - Note [000B175C] <PFallsEulogyPassword> Record Header Signature: NOTE Data Size: 212 Record Flags FormID: NOTE - Note [000B175C] <PFallsEulogyPassword> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: PFallsEulogyPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Eulogy, I changed your password to "tryandrememberitthistime". Maybe you won't forget that one. NOTE - Note [000B07A9] <KellerJournal1> "Diary of Candace Keller" Record Header Signature: NOTE Data Size: 563 Record Flags FormID: NOTE - Note [000B07A9] <KellerJournal1> "Diary of Candace Keller" Version Control Info 1: 02 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: KellerJournal1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Diary of Candace Keller Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Text TNAM - Text / Topic Text: Dad just won't listen to a word I say.
 * RESIDENT REQUIRES IMMEDIATE MEDICAL ATTENTION***

He keeps leaving the bunker to salvage supplies from the rest of the base. In understand he's bored, cooped up in here, but so are the rest of us.

And the bunker is secure! Every time he leaves, he exposes all of us to that damned radiation.

After all the effort it took to get us all in here, dad's willing to throw it all away just because he's a bit ansty.

I really hate him sometimes. NOTE - Note [000AA0E0] <UnderworldAhzrukhalTerminal4> Record Header Signature: NOTE Data Size: 241 Record Flags FormID: NOTE - Note [000AA0E0] <UnderworldAhzrukhalTerminal4> Version Control Info 1: 01 40 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: UnderworldAhzrukhalTerminal4 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: What is with this guy? Well, honestly, I don't care. He buys up all my jet and keeps coming back for more. It doesn't really matter if he insists that he's a barber, I guess. NOTE - Note [000AA0D3] <UnderworldAhzrukhalTerminal3> Record Header Signature: NOTE Data Size: 329 Record Flags FormID: NOTE - Note [000AA0D3] <UnderworldAhzrukhalTerminal3> Version Control Info 1: 01 40 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: UnderworldAhzrukhalTerminal3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Note: He has all sorts of good stuff in his office. I should find a way to get him out of town for a while so that I can restock my supply from his. Of course, the egghead never leaves that lab of his, especially since he got that passed out smoothskin in there. NOTE - Note [000AA0D2] <UnderworldAhzrukhalTerminal2> Record Header Signature: NOTE Data Size: 330 Record Flags FormID: NOTE - Note [000AA0D2] <UnderworldAhzrukhalTerminal2> Version Control Info 1: 19 42 07 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: UnderworldAhzrukhalTerminal2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: I can't say enough good things about this boy. The only thing is, I need to remember to keep an eye on him. I've caught him behind the counter several times. I'd say that he's more trouble that he's worth, but somehow, he just keeps coming up with caps for booze. NOTE - Note [000AA0CA] <UnderworldAhzrukhalTerminal1> Record Header Signature: NOTE Data Size: 278 Record Flags FormID: NOTE - Note [000AA0CA] <UnderworldAhzrukhalTerminal1> Version Control Info 1: 01 40 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: UnderworldAhzrukhalTerminal1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: There's something up with her. She's become so mopey lately, I wish I knew what it was, she might be a good customer for the special stock. That is, if I could get her away from Greta long enough to work on her. NOTE - Note [000AA0A6] <UnderworldWinthropTerminal2> Record Header Signature: NOTE Data Size: 66 Record Flags FormID: NOTE - Note [000AA0A6] <UnderworldWinthropTerminal2> Version Control Info 1: 01 40 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: UnderworldWinthropTerminal2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text NOTE - Note [000AA0A5] <UnderworldWinthropTerminal1> Record Header Signature: NOTE Data Size: 362 Record Flags FormID: NOTE - Note [000AA0A5] <UnderworldWinthropTerminal1> Version Control Info 1: 01 40 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: UnderworldWinthropTerminal1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Junction AA76 - Needs a new fuse box Junction AA84 - Leaking air Junction AB36 - Relay fan busted Junction AB40 - This one is just fucked. Reroute. Junction AC22 - Possibly on fire. Check it out later. Junction AC67 - Something stinks. A Molerat? Junction AC88 - Missing parts. All of them. NOTE - Note [000AA06D] <UnderworldBarrowsTerminal3> Record Header Signature: NOTE Data Size: 858 Record Flags FormID: NOTE - Note [000AA06D] <UnderworldBarrowsTerminal3> Version Control Info 1: 01 40 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: UnderworldBarrowsTerminal3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: The brain structure of a Feral Necrotic Post-Human indicates that the regenerative ability of the neurological systems that affords typical Necrotic Post-Humans their longevity does not extend into the higher reasoning functions of the brain itself. This is a condition that I refer to as Ferocious Post-Necrotic Dystrophy.

As the reasoning and high order thinking portions of the brain deteriorate, the Post-Human subject becomes increasingly hostile, giving into a carnal need to feed as opposed to the capacity for thinking that reasoning that a typical Necrotic Post-Human retains. It remains unclear exactly what precipitates this change in biology and psychology, but anecdotal evidence seems to indicate that non-social ghouls, or those in isolation, are more prone to the condition. NOTE - Note [000AA051] <UnderworldBarrowsTerminal2> Record Header Signature: NOTE Data Size: 1261 Record Flags FormID: NOTE - Note [000AA051] <UnderworldBarrowsTerminal2> Version Control Info 1: 01 40 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: UnderworldBarrowsTerminal2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: The brain structure of a Luminous Necrotic Post-Human (colloquially referred to as a "Glowing One") indicates that the regenerative ability of the neurological systems that affords typical Necrotic Post-Humans their longevity, does not extend into the higher reasoning functions of the brain itself. (This subject is further covered in report on the dissection of Feral Necrotic Post-Humans)

The distinctive luminescence that is the trademark of the Glowing One can be best attributed to an unusual amount of radioactive chemicals that building up in the bloodstream and muscle tissue of a typical Ghoul. Upon the transformation into a Feral Ghoul, the neurological systems of the body cease filtering these particles from the blood and tissue, instead causing them to build a distinctive bioluminescence that is distinctive of the "Glowing Ones".

Their social structure seems to be different from that of the Feral Ghoul. They actively seek out others of both their strain and those afflicted with Ferocious Post-Necrotic Dystrophy, particularly those who may have been injured. Studies on the nature of their healing effects on other ghouls continues with no conclusive results as of yet. NOTE - Note [000AA03D] <UnderworldBarrowsTerminal1> "Autonomic Nervous System" Record Header Signature: NOTE Data Size: 1374 Record Flags FormID: NOTE - Note [000AA03D] <UnderworldBarrowsTerminal1> "Autonomic Nervous System" Version Control Info 1: 01 40 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: UnderworldBarrowsTerminal1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Autonomic Nervous System DATA - Type: Text TNAM - Text / Topic Text: In my seven dozen years studying the ghoul anatomy, I discover more and more evidence to support my theory on the nature of the not-radiological human, or "ghoul" as they are commonly called.

In summary: I theorize that our unnaturally long lifespan is due to a mutation within the autonomic nervous system of certain individuals following exposure to specific combinations of ionizing radiation with wavelengths below 10 picometers. This mutation, it seems, disrupts the normal process of decay in the neurotransmitters along the spinal cord.

Specifically, the transmitters effected are those responsible for cardiac and respiratory function in a healthy human. According to my studies, these transmitters are continually regenerated after mutation, carrying sufficient oxygen to sustain the life of the subject while being insufficient to retain skin elasticity and avoid necrosis, the result of which is the corpse-like appearance of post-mutation humans. It should be noted that exposure to radiation typically result in sickness followed by death and the x-factor that will lead to mutation upon exposure in lieu of the typical outcome remains unknown to this researcher.

In the coming months, I will be assembling my findings on this subject into a full study. NOTE - Note [000A9F79] <UnderworldTulipTerminalPL4> "Book VIII" Record Header Signature: NOTE Data Size: 1114 Record Flags FormID: NOTE - Note [000A9F79] <UnderworldTulipTerminalPL4> "Book VIII" Version Control Info 1: 01 40 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: UnderworldTulipTerminalPL4 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Book VIII DATA - Type: Text TNAM - Text / Topic Text: To whom thus ADAM gratefully repli'd. What thanks sufficient, or what recompence Equal have I to render thee, Divine Hystorian, who thus largely hast allayd The thirst I had of knowledge, and voutsaf't This friendly condescention to relate Things else by me unsearchable, now heard VVith wonder, but delight, and, as is due, With glorie attributed to the high Creator; some thing yet of doubt remaines, VVhich onely thy solution can resolve. VVhen I behold this goodly Frame, this VVorld Of Heav'n and Earth consisting, and compute, Thir magnitudes, this Earth a spot, a graine, An Atom, with the Firmament compar'd And all her numberd Starrs, that seem to rowle Spaces incomprehensible (for such Thir distance argues and thir swift return Diurnal) meerly to officiate light Round this opacous Earth, this punctual spot, One day and night; in all thir vast survey Useless besides, reasoning I oft admire, How Nature wise and frugal could commit Such disproportions, with superfluous hand NOTE - Note [000A9F2A] <UnderworldTulipTerminalPL3> "Book IV" Record Header Signature: NOTE Data Size: 616 Record Flags FormID: NOTE - Note [000A9F2A] <UnderworldTulipTerminalPL3> "Book IV" Version Control Info 1: 01 40 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: UnderworldTulipTerminalPL3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Book IV   DATA - Type: Text TNAM - Text / Topic Text: O For that warning voice, which he who saw Th' APOCALYPS, heard cry in Heaven aloud, Then when the Dragon, put to second rout, Came furious down to be reveng'd on men, WO TO THE INHABITANTS ON EARTH! that now, While time was, our first Parents had bin warnd The coming of thir secret foe, and scap'd Haply so scap'd his mortal snare; for now SATAN, now first inflam'd with rage, came down, The Tempter ere th' Accuser of man-kind, To wreck on innocent frail man his loss Of that first Battel, and his flight to Hell NOTE - Note [000A9EC3] <UnderworldTulipTerminalPL2> "Book II" Record Header Signature: NOTE Data Size: 1239 Record Flags FormID: NOTE - Note [000A9EC3] <UnderworldTulipTerminalPL2> "Book II" Version Control Info 1: 01 40 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: UnderworldTulipTerminalPL2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Book II   DATA - Type: Text TNAM - Text / Topic Text: First MOLOCH, horrid King besmear'd with blood Of human sacrifice, and parents tears, Though for the noyse of Drums and Timbrels loud Their childrens cries unheard, that past through fire To his grim Idol. Him the AMMONITE Worshipt in RABBA and her watry Plain, In ARGOB and in BASAN, to the stream Of utmost ARNON. Nor content with such Audacious neighbourhood, the wisest heart Of SOLOMON he led by fraud to build His Temple right against the Temple of God On that opprobrious Hill, and made his Grove The pleasant Vally of HINNOM, TOPHET thence And black GEHENNA call'd, the Type of Hell. Next CHEMOS, th' obscene dread of MOABS Sons, From AROER to NEBO, and the wild Of Southmost ABARIM; in HESEBON And HERONAIM, SEONS Realm, beyond The flowry Dale of SIBMA clad with Vines, And ELEALE to th' ASPHALTICK Pool. PEOR his other Name, when he entic'd ISRAEL in SITTIM on their march from NILE To do him wanton rites, which cost them woe. Yet thence his lustful Orgies he enlarg'd Even to that Hill of scandal, by the Grove Of MOLOCH homicide, lust hard by hate; Till good JOSIAH drove them thence to Hell. NOTE - Note [000A9EA1] <UnderworldTulipTerminalPL1> "UnderworldTulipTerminalPL1" Record Header Signature: NOTE Data Size: 1316 Record Flags FormID: NOTE - Note [000A9EA1] <UnderworldTulipTerminalPL1> "UnderworldTulipTerminalPL1" Version Control Info 1: 01 40 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: UnderworldTulipTerminalPL1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: UnderworldTulipTerminalPL1 DATA - Type: Text TNAM - Text / Topic Text: O Prince, O Chief of many Throned Powers, That led th' imbattelld Seraphim to Warr Under thy conduct, and in dreadful deeds Fearless, endanger'd Heav'ns perpetual King; And put to proof his high Supremacy, Whether upheld by strength, or Chance, or Fate, Too well I see and rue the dire event, That with sad overthrow and foul defeat Hath lost us Heav'n, and all this mighty Host In horrible destruction laid thus low, As far as Gods and Heav'nly Essences Can Perish: for the mind and spirit remains Invincible, and vigour soon returns, Though all our Glory extinct, and happy state Here swallow'd up in endless misery. But what if he our Conquerour, (whom I now Of force believe Almighty, since no less Then such could hav orepow'rd such force as ours) Have left us this our spirit and strength intire Strongly to suffer and support our pains, That we may so suffice his vengeful ire, Or do him mightier service as his thralls By right of Warr, what e're his business be Here in the heart of Hell to work in Fire, Or do his Errands in the gloomy Deep; What can it then avail though yet we feel Strength undiminisht, or eternal being To undergo eternal punishment? NOTE - Note [000A8618] <MS05NukaColaFactoryIDNote> "Welcome to the Nuka-Cola Family!" Record Header Signature: NOTE Data Size: 517 Record Flags FormID: NOTE - Note [000A8618] <MS05NukaColaFactoryIDNote> "Welcome to the Nuka-Cola Family!" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS05NukaColaFactoryIDNote OBND - Object Bounds Corner #0 X: -7 Y: -10 Z: 0 Corner #1 X: 7 Y: 10 Z: 0 FULL - Name: Welcome to the Nuka-Cola Family! Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: Hello, Larry. On behalf of the Nuka-Cola Corporation, I'd like to welcome you to the Shipping Department at our Bottling Facility in Washington D.C. Your official job posting is Shipping Clerk and your employee ID number is NCSD-701G. Please keep this information handy at all times. Thanks again, and welcome aboard! NOTE - Note [000A6123] <FFEnclaveEncampment12A> "Camp Crater Orientation" Record Header Signature: NOTE Data Size: 877 Record Flags FormID: NOTE - Note [000A6123] <FFEnclaveEncampment12A> "Camp Crater Orientation" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FFEnclaveEncampment12A OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Camp Crater Orientation Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text:                                                  DEPARTMENT OF THE ARMY RESEARCH AND DEVELOPMENT FIELD OPERATIONS SECTOR, 76Z

RRD-HA23-P                                                                                                             R27-954-88

WELCOME:

1. You have been chosen by our great President to explore and collect samples at the crator located in sector 76Z.

2. The provided armaments stationed with you have proven reliable during early testing, however, should any problems arise, you are recommended to power down the defense grid using this terminal.

3. Thank you for your participation. NOTE - Note [0009A411] <MS09FamilyNotice02> Record Header Signature: NOTE Data Size: 496 Record Flags FormID: NOTE - Note [0009A411] <MS09FamilyNotice02> Version Control Info 1: 1E 3F 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS09FamilyNotice02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: Regarding Arefu

I do not want an incident like this happening ever again! I was very clear that we are not to represent ourselves in a hostile way. The killing of the town's Brahmin was an act that was both unnecessary and potentially damaging to my work. I am dealing with a very delicate situation in this town and I will not have it undermined by actions of revenge on humankind. Our time will come, I promise you.

Vance NOTE - Note [0009A410] <MS09FamilyNotice01> Record Header Signature: NOTE Data Size: 507 Record Flags FormID: NOTE - Note [0009A410] <MS09FamilyNotice01> Version Control Info 1: 1E 3F 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS09FamilyNotice01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: Feeding Grounds

These are perilous times for The Family. We must feed, but the Wasteland is a dangerous place. The only way to feed without massive loss of life is by getting close to the smaller human settlements. We will therefore use cunning and stealth to achieve our goals. No one is to forcibly enter any of their homes. We must keep our actions civilized. It's the only thing keeping us from being the animals they claim us to be. NOTE - Note [0009A40F] <MS09FamilyTownData> Record Header Signature: NOTE Data Size: 507 Record Flags FormID: NOTE - Note [0009A40F] <MS09FamilyTownData> Version Control Info 1: 1E 3F 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS09FamilyTownData OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: Feeding Grounds

These are perilous times for The Family. We must feed, but the Wasteland is a dangerous place. The only way to feed without massive loss of life is by getting close to the smaller human settlements. We will therefore use cunning and stealth to achieve our goals. No one is to forcibly enter any of their homes. We must keep our actions civilized. It's the only thing keeping us from being the animals they claim us to be. NOTE - Note [0009A40E] <MS09FamilyLaw05Message> Record Header Signature: NOTE Data Size: 512 Record Flags FormID: NOTE - Note [0009A40E] <MS09FamilyLaw05Message> Version Control Info 1: 1E 3F 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS09FamilyLaw05Message OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: The Fifth Law "Kill not our kindred; slay only the enemy. This is our justice."

Above all, no member of The Family will ever take the life of another member without the consent of the current leader. Anyone disobeying this action, the most heinous of all our crimes, will be exiled from this place forever. We must not let our own inner demons cause us to fight amongst ourselves. We number only in the few, and we cannot risk extinction. NOTE - Note [0009A40D] <MS09FamilyLaw04Message> Record Header Signature: NOTE Data Size: 464 Record Flags FormID: NOTE - Note [0009A40D] <MS09FamilyLaw04Message> Version Control Info 1: 1E 3F 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS09FamilyLaw04Message OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: The Fourth Law "Seek not the sun's light; embrace only the shadows. This is our refuge."

Because we are creatures of the night, we must not set foot in daylight. We move silently across the ground only under the watchful eye of the moon above. At the rising of the sun, we must seek the embrace of the shadows and never again gaze at its brilliance. The Family seeks the dark as its refuge. NOTE - Note [0009A40C] <MS09FamilyLaw03Message> Record Header Signature: NOTE Data Size: 390 Record Flags FormID: NOTE - Note [0009A40C] <MS09FamilyLaw03Message> Version Control Info 1: 1E 3F 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS09FamilyLaw03Message OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: The Third Law "Feed not for pleasure; partake only to nourish. This is our dignity."

We only kill the humans when we are hungry or when we must defend ourselves, we never hunt for sport or pleasure. We do not prey on children for they are not yet tainted by society's view of us. The Family will not tolerate murder. NOTE - Note [0009A40B] <MS09FamilyLaw02Message> Record Header Signature: NOTE Data Size: 426 Record Flags FormID: NOTE - Note [0009A40B] <MS09FamilyLaw02Message> Version Control Info 1: 1E 3F 44 00 Form Version: 15 Version Control Info 2: 00 00 EDID - Editor ID: MS09FamilyLaw02Message OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: The Second Law "Bear not the child; welcome only the exile. This is our fate."

Because we carry the stain of our past in our bodies, we can never let it pass to our offspring who would in turn carry out those foul actions beginning the cycle anew. The Family must seek the Wasteland for others of its kind in order to maintain itself. That is our fate. NOTE - Note [0009A40A] <MS09FamilyLaw01Message> Record Header Signature: NOTE Data Size: 422 Record Flags FormID: NOTE - Note [0009A40A] <MS09FamilyLaw01Message> Version Control Info 1: 09 40 44 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS09FamilyLaw01Message OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: The First Law "Feast not on the flesh; consume only the blood. This is our strength."

We do not eat the flesh of those we kill for food. We will only drink of their blood and leave the body intact. The consumption of flesh is filthy and unclean. This action is what causes the humans to treat us like animals. We are not animals, we are The Family. NOTE - Note [0009A409] <MS09FamilyPassword> "The Family's Terminal Password" Record Header Signature: NOTE Data Size: 221 Record Flags FormID: NOTE - Note [0009A409] <MS09FamilyPassword> "The Family's Terminal Password" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS09FamilyPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: The Family's Terminal Password Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: The password to The Family's main terminals is "T05K20RE12SO" NOTE - Note [00095B50] <MQ04StressNoteFosterW> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 129 Record Flags FormID: NOTE - Note [00095B50] <MQ04StressNoteFosterW> "Vault 112 Resident Stress Level" Version Control Info 1: 1C 3F 3E 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StressNoteFosterW OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Stress Level: Nominal NOTE - Note [00095B4F] <MQ04StatusNoteFosterW> "Vault 112 Resident Status" Record Header Signature: NOTE Data Size: 178 Record Flags FormID: NOTE - Note [00095B4F] <MQ04StatusNoteFosterW> "Vault 112 Resident Status" Version Control Info 1: 1C 3F 3E 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StatusNoteFosterW OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Status DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Pulse: 72 bpm

BP: 115/80 mmHg

Temp: 98.4 F

Respiratory Rate: 19/min NOTE - Note [0007DC64] <Vault106BOverlookRoom> Record Header Signature: NOTE Data Size: 984 Record Flags FormID: NOTE - Note [0007DC64] <Vault106BOverlookRoom> Version Control Info 1: 08 40 4F 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: Vault106BOverlookRoom OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Mycological Characteristics: Kingdom= Fungi Phylum= Basidiomycota Genus= Ustilago Species= U. Noslen

Hymenium Type= None Cap Shape= Convex Spore Color= Hyper Blue Ecological Type= Mycorrhizal

Description: The U. Noslen seems to produce a compound that when exposed to the conditions of the cave are able to shield it from harmful radiation. The rate at which the fungus degrades the stone appears to be slowed. Study shows that the U. Noslen reproduces by dispersing small amounts of diaspores. Due to the lack of wind sources, the fungus is usually clusters but occasionally is able to fan out to other surfaces.

Habitat/Ecology: Early speculation is that the U. Noslen's above average poikilohydric characteristics allow it to survive within these caves. Unlike similar species, when dehydrated the plant will release a toxic set of spores and die instead of entering the assumed cryptobiotic state. NOTE - Note [0007DC5F] <Vault106BSecurityRoomA> Record Header Signature: NOTE Data Size: 795 Record Flags FormID: NOTE - Note [0007DC5F] <Vault106BSecurityRoomA> Version Control Info 1: 1A 3F 4F 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: Vault106BSecurityRoomA OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: To Vault Security Clearance B     Vault Security Clearance C

Today at 15:30 we are initiating Control Sequence 46-2A.

We are unsure of the full effects of the gas release so we request that anyone receiving this message head to their designated locations as noted in your C11 Form. The assigned locations were chosen for the cover and safety they provide so do not vacate them unless dire circumstances arise. Remember to handle anyone acting abnormally according to the guidelines provided and most importantly: Immediately call for medical assistance.

We thank you for your assistance during this brief test and assure you that the Control is non-lethal and will be cleared from the air before 16:00.

The Overseer

NOTE - Note [0007DC5D] <Vault106BLockedFamily> "To Anyone Who Gets This" Record Header Signature: NOTE Data Size: 588 Record Flags FormID: NOTE - Note [0007DC5D] <Vault106BLockedFamily> "To Anyone Who Gets This" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: Vault106BLockedFamily OBND - Object Bounds Corner #0 X: -7 Y: -10 Z: 0 Corner #1 X: 7 Y: 10 Z: 0 FULL - Name: To Anyone Who Gets This Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: I don’t know what happened, all of a sudden everyone just started acting strange. The Overseer told us to lock ourselves into our room and wait until security gets the riff raff under control so that’s what im doing. I managed to catch the security chief on his way past and apparently the weirdos are so out of their head they can't read, so if you’re not affected say the word ‘Fanzini’ and I’ll let you in. NOTE - Note [0007DC19] <Vault106BLivingQuartersHippyNote> "Feel The Love Man" Record Header Signature: NOTE Data Size: 560 Record Flags FormID: NOTE - Note [0007DC19] <Vault106BLivingQuartersHippyNote> "Feel The Love Man" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: Vault106BLivingQuartersHippyNote OBND - Object Bounds Corner #0 X: -7 Y: -10 Z: 0 Corner #1 X: 7 Y: 10 Z: 0 FULL - Name: Feel The Love Man Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Oh man. I just had to get my thoughts on paper man, otherwise the cat in my head forgets, man. The sky is as blue as it used to be, im so happy to be here and my roomies are flailing around in the love mist. I cant remember what I was doing before but man is it great here now. I never thought about it like this before, but the walls just need somebody to love, too, man.

NOTE - Note [0007DC17] <Vault106BRantingsNoteA> "Scribbles" Record Header Signature: NOTE Data Size: 310 Record Flags FormID: NOTE - Note [0007DC17] <Vault106BRantingsNoteA> "Scribbles" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: Vault106BRantingsNoteA OBND - Object Bounds Corner #0 X: -7 Y: -10 Z: 0 Corner #1 X: 7 Y: 10 Z: 0 FULL - Name: Scribbles Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Scribbledy bibbledy hoodelly hoo. Wing wang bricka bang choo choo choo. Upsideup popsicle tastes like blue Ghosts in the hall go boo boo boo! NOTE - Note [0007DC14] <Vault106OverseersTerminalNoteA> Record Header Signature: NOTE Data Size: 696 Record Flags FormID: NOTE - Note [0007DC14] <Vault106OverseersTerminalNoteA> Version Control Info 1: 1A 3F 4F 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: Vault106OverseersTerminalNoteA OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: The ventilation system has been checked and the required security and medical protocols have been initiated as per instruction in preparation for release of the Control:

The following systems have been brought online: V-Shaft 00209 V-Shaft 00437 V-Shaft 00518 V-Shaft 00518-C

The following systems have been disconnected: V-Shaft 00014 A-D V-Shaft 00083 A-D

The following security precautions have also been completed: Security Protocol 51:46-A Camera Protocol 52:Overseer Medical Protocol 98:MedAlert

I have overseen all preliminary tests and can assuredly say we are ready and prepared for the worst.

NOTE - Note [0007DC0F] <Vault106BHallucinationNoteA> Record Header Signature: NOTE Data Size: 243 Record Flags FormID: NOTE - Note [0007DC0F] <Vault106BHallucinationNoteA> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: Vault106BHallucinationNoteA OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: This place is great, I think its time to accept the new and embrace this change.

Relax. NOTE - Note [0007DC0E] <Vault106BHallucinationNoteB> Record Header Signature: NOTE Data Size: 232 Record Flags FormID: NOTE - Note [0007DC0E] <Vault106BHallucinationNoteB> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: Vault106BHallucinationNoteB OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Come on, don't you like it better here?

Breathe deep in the blue.

Relax. NOTE - Note [0007DC0D] <Vault106BHallucinationNoteC> Record Header Signature: NOTE Data Size: 225 Record Flags FormID: NOTE - Note [0007DC0D] <Vault106BHallucinationNoteC> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: Vault106BHallucinationNoteC OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Seriously, this place has everything we need, enjoy it while we're here. NOTE - Note [0007DBF1] <Vault106BHallucinationNoteD> Record Header Signature: NOTE Data Size: 207 Record Flags FormID: NOTE - Note [0007DBF1] <Vault106BHallucinationNoteD> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: Vault106BHallucinationNoteD OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: I have nothing more to say to you, we're through here. NOTE - Note [0007DBEF] <Vault106AScientistNote> "Torn Out Journal Entry" Record Header Signature: NOTE Data Size: 499 Record Flags FormID: NOTE - Note [0007DBEF] <Vault106AScientistNote> "Torn Out Journal Entry" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: Vault106AScientistNote OBND - Object Bounds Corner #0 X: -7 Y: -10 Z: 0 Corner #1 X: 7 Y: 10 Z: 0 FULL - Name: Torn Out Journal Entry Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Journal Entry: E6/24/3

For some reason today the air is different… I cant quite place it, but the air tastes a little… blue I guess? As weird as that sounds, the air tastes blue… blue like my suit. That kind of rhymes. Weird. Weird beard. Heh.

I always wanted to be a beatnik, but the pants were too tight.

NOTE - Note [0007DBEA] <Vault106ASecurityRoomNote> Record Header Signature: NOTE Data Size: 510 Record Flags FormID: NOTE - Note [0007DBEA] <Vault106ASecurityRoomNote> Version Control Info 1: 16 40 05 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: Vault106ASecurityRoomNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: To Vault Security:

If any of our residents notice any unusual odor or faint taste to the air, please assure them that everything is okay. There was a slight irregularity in our filtration system but nothing to cause alarm; the systems have already been corrected and are 100% functional again. If you notice anyone acting out in a strange manner, please report the disturbance immediately so medical assistance can be sent.

The Overseer

NOTE - Note [0007DBE7] <Vault106AHallucinationNoteA> Record Header Signature: NOTE Data Size: 421 Record Flags FormID: NOTE - Note [0007DBE7] <Vault106AHallucinationNoteA> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: Vault106AHallucinationNoteA OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Note To Self:

Sit back and enjoy the ride. Why worry? This place seems great. It’s time we kick back, relax and forget about the desolate, hopeless, bleak and blasted wasteland outside. Have we enjoyed a frosty Nuka-Cola yet today? Well, we ought to fix that.

NOTE - Note [00076812] <HubrisComicsBetaNote> "Beta Testing Notice" Record Header Signature: NOTE Data Size: 1080 Record Flags FormID: NOTE - Note [00076812] <HubrisComicsBetaNote> "Beta Testing Notice" Version Control Info 1: 19 3F 35 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: HubrisComicsBetaNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Beta Testing Notice DATA - Type: Text TNAM - Text / Topic Text: ***Beta Testing Notice***

Ms. Granier -

Beginning Monday, members of the Grognak's Lil' Heathens Fan Club will begin visiting the offices to participate in beta-testing our Reign of Grelok software. Participants must fill out our participation agreement, and should be directed to the testing station fifteen minutes prior to their scheduled appointment time. Just follow the main hallway all the way to the end and go through the door on your right. From there, the Beta Testing Area is just down the smaller hallway to your right.

Rebecca, a personal note - some members of the Fan Club may be a little… exuberant. We realize that you are not a baby-sitter, and appreciate the extra trouble you'll be going to this week. This beta test is very important to getting our Hubris Software venture off to a good start, so please do your best to keep things under control out front. You will be compensated at time-and-a-half for the week as a token of our gratitude for your trouble. NOTE - Note [00074164] <MQDadWatersOfLife> "Revelation 21:6" Record Header Signature: NOTE Data Size: 229 Record Flags FormID: NOTE - Note [00074164] <MQDadWatersOfLife> "Revelation 21:6" Version Control Info 1: 19 3F 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQDadWatersOfLife OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Revelation 21:6 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E91] <MQ11> "Take it Back!" ONAM - Quest: QUST - Quest [00014E8B] <MQ05> "The Waters of Life" TNAM - Text / Topic Text: I am Alpha and Omega, the beginning and the end. I will give unto him that is athirst of the fountain of the water of life, freely. NOTE - Note [00073937] <MQ06VTTerminalVault101ExperementNote> Record Header Signature: NOTE Data Size: 303 Record Flags FormID: NOTE - Note [00073937] <MQ06VTTerminalVault101ExperementNote> Version Control Info 1: 18 3F 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ06VTTerminalVault101ExperementNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Vault 101 Goal Summary

NOTE - Note [00073928] <MQ06VTTerminalVault108ExperementNote> Record Header Signature: NOTE Data Size: 161 Record Flags FormID: NOTE - Note [00073928] <MQ06VTTerminalVault108ExperementNote> Version Control Info 1: 18 3F 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ06VTTerminalVault108ExperementNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: ****ERROR**** File Corruption Detected. Please Re-install Operating System Software. NOTE - Note [0007390D] <MQ06VTTerminalVault106ExperementNote> Record Header Signature: NOTE Data Size: 356 Record Flags FormID: NOTE - Note [0007390D] <MQ06VTTerminalVault106ExperementNote> Version Control Info 1: 18 3F 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ06VTTerminalVault106ExperementNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Archivists' Note:
 * Observe the effects of a contained environment through several generations.
 * Observe the genetic impact of a small group of individuals breeding through several generations.

This information has been redacted at the request of Doctor Albert Leris of the Psychological Research Department and chief Overseer of the Vault 106 Project. All inquiries into the goals and research methods of Vault 106 are to be directed through his office. NOTE - Note [0007390C] <MQ06VTTerminalVault92PersonnelNote> "MQ06VTTerminalVault87EquipNote" Record Header Signature: NOTE Data Size: 196 Record Flags FormID: NOTE - Note [0007390C] <MQ06VTTerminalVault92PersonnelNote> "MQ06VTTerminalVault87EquipNote" Version Control Info 1: 18 3F 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ06VTTerminalVault92PersonnelNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MQ06VTTerminalVault87EquipNote DATA - Type: Text TNAM - Text / Topic Text: ****ERROR**** File Corruption Detected. Please Re-install Operating System Software. NOTE - Note [000738FE] <MQ06VTTerminalVault76ExperementNote> Record Header Signature: NOTE Data Size: 488 Record Flags FormID: NOTE - Note [000738FE] <MQ06VTTerminalVault76ExperementNote> Version Control Info 1: 18 42 3E 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MQ06VTTerminalVault76ExperementNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Vault 76 Goal Summary

Vault 76 is one of our seventeen control Vaults. It will operate exactly according to the plan dictated in the marketing material produced by Vault-Tec and precisely to resident expectations. This vault will open automatically after a period of 20 years and the residents will be pushed back into the open world for study in comparison to the other experiments. NOTE - Note [000738F6] <MQ06VTTerminalVault112PersonnelNote> Record Header Signature: NOTE Data Size: 381 Record Flags FormID: NOTE - Note [000738F6] <MQ06VTTerminalVault112PersonnelNote> Version Control Info 1: 18 3F 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ06VTTerminalVault112PersonnelNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Vault 112 Personnel Assignments

Overseer...    Doctor Stanislaus Braun.

Additional Personnel...

Researcher's Note:

Due to the nature of the project in Vault 112 and the highly automated systems designed to support it, the Vault requires only a single administrator. NOTE - Note [000738DD] <MQ06VTTerminalVault108PersonnelNote> Record Header Signature: NOTE Data Size: 766 Record Flags FormID: NOTE - Note [000738DD] <MQ06VTTerminalVault108PersonnelNote> Version Control Info 1: 18 3F 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ06VTTerminalVault108PersonnelNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Vault 108 Personnel Assignments

Overseer... Brody Jones

Chief of Staff...    Zachary K. Jameson

Chief of Security... Jerec Maddix

Morale Officer... Nathan Auragen

Researcher note: All standard positions have been intentionally left unfilled and will be assigned by the Overseer according to the Vault 108 protocols. According to the pre-assignment medical tests, Mr. Jones has a genetic disposition for a rare terminal strain of cancer which should ideally cause him to expire within 40 months of the project's inception. These two events should combine to allow a proper catalyst that allows this project to continue as planned. NOTE - Note [000738DC] <MQ06VTTerminalVault106PersonnelNote> Record Header Signature: NOTE Data Size: 485 Record Flags FormID: NOTE - Note [000738DC] <MQ06VTTerminalVault106PersonnelNote> Version Control Info 1: 18 3F 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ06VTTerminalVault106PersonnelNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Vault 106 Personnel Assignments

Overseer... Doctor Albert Leris

Additional Personnel...

Archivists' Note:

This information has been redacted at the request of Doctor Albert Leris of the Psychological Research Department and chief Overseer of the Vault 106 Project. All inquiries into the goals and research methods of Vault 106 are to be directed through his office. NOTE - Note [000738B4] <MQ06VTTerminalVault112EquipNote> Record Header Signature: NOTE Data Size: 595 Record Flags FormID: NOTE - Note [000738B4] <MQ06VTTerminalVault112EquipNote> Version Control Info 1: 18 3F 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ06VTTerminalVault112EquipNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Vault Number... 112 Starting Construction Date... November 2068 Ending Construction Date...     June 2074 Total Number Of Occupants... 85 Total Duration... Indefinitely Computer Control System...     Think Machine 3600r Primary Power Supply...     Sure Power Geo-Thermal Secondary Power Supply... X-Tra Sure Power Geo-Thermal Non Standard Equipment... 12 147c Robots, Caretaker variation 85 Stasis Pods List of liquid nutrients detailed in memo #943-B2 NOTE - Note [000738B3] <MQ06VTTerminalVault108EquipNote> Record Header Signature: NOTE Data Size: 829 Record Flags FormID: NOTE - Note [000738B3] <MQ06VTTerminalVault108EquipNote> Version Control Info 1: 18 3F 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ06VTTerminalVault108EquipNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Vault Number... 108 Starting Construction Date... March 2061 Ending Construction Date...     December 2069 (due to work stoppage) Total Number Of Occupants... 475 Total Duration... 38 years Computer Control System...     None Primary Power Supply...     General Atomics Nuclear Power (Note: main supply designed to fail after 240 months) Secondary Power Supply... Steam Whistle Mini Geo-Thermal

Note from admin: We are aware that the Steam Whistle is only sufficient to power this project partially. Please do not file any further reports on this issue.

Non Standard Equipment... Defensive weaponry (triple normal issue) (Note: Do not stock with standard entertainment) NOTE - Note [000738B2] <MQ06VTTerminalVault106EquipNote> Record Header Signature: NOTE Data Size: 476 Record Flags FormID: NOTE - Note [000738B2] <MQ06VTTerminalVault106EquipNote> Version Control Info 1: 04 44 04 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MQ06VTTerminalVault106EquipNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Vault Number... 106 Starting Construction Date... March 2064 Ending Construction Date...     December 2069 Total Number Of Occupants... 95 subjects 12 researchers Total Duration... 147 months Computer Control System...     Think Machine 2800x Primary Power Supply...     Rok-Solid Brand Geo-Thermal Secondary Power Supply... General Atomics Nuclear Power NOTE - Note [00073888] <MQ06VTTerminalVault92EquipNote> "MQ06VTTerminalVault87EquipNote" Record Header Signature: NOTE Data Size: 635 Record Flags FormID: NOTE - Note [00073888] <MQ06VTTerminalVault92EquipNote> "MQ06VTTerminalVault87EquipNote" Version Control Info 1: 18 3F 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ06VTTerminalVault92EquipNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MQ06VTTerminalVault87EquipNote DATA - Type: Text TNAM - Text / Topic Text: Vault Number... 92 Starting Construction Date... May 2062 Ending Construction Date...     May 2068 Total Number Of Occupants... 245 Total Duration... 100 Years Computer Control System...     Brainpower 7 Primary Power Supply...     General Atomics Nuclear Power Secondary Power Supply... None Non Standard Equipment... Sound equipment (itemized in memo #328746-2A) Musical instruments (itemized in memo #9267563-4C) Recording equipment (itemized in memo #5619-7J) NOTE - Note [00073886] <MQ06VTTerminalVault76EquipNote> Record Header Signature: NOTE Data Size: 474 Record Flags FormID: NOTE - Note [00073886] <MQ06VTTerminalVault76EquipNote> Version Control Info 1: 18 42 3E 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MQ06VTTerminalVault76EquipNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Vault Number... 76 Starting Construction Date... February 2065 Ending Construction Date...     October 2069 Total Number Of Occupants... 500 Total Duration... 240 months Computer Control System...     Brainpower 4 Primary Power Supply...     LightLife Geo-Thermal Secondary Power Supply... General Atomics Nuclear Power Non Standard Equipment... None NOTE - Note [0006EBF7] <GibsonsScrapofPaper> "Gibson's Scrap of Paper" Record Header Signature: NOTE Data Size: 192 Record Flags FormID: NOTE - Note [0006EBF7] <GibsonsScrapofPaper> "Gibson's Scrap of Paper" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: GibsonsScrapofPaper OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Gibson's Scrap of Paper Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Search the House! NOTE - Note [0006D91D] <MS03LibraryPassword> "Arlington Library Password" Record Header Signature: NOTE Data Size: 131 Record Flags FormID: NOTE - Note [0006D91D] <MS03LibraryPassword> "Arlington Library Password" Version Control Info 1: 10 40 50 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS03LibraryPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Arlington Library Password DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Front desk login - "Legendary" NOTE - Note [00064343] <RockopolisNote1> "Rollings -- We're Done" Record Header Signature: NOTE Data Size: 447 Record Flags FormID: NOTE - Note [00064343] <RockopolisNote1> "Rollings -- We're Done" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: RockopolisNote1 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Rollings -- We're Done Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Rollings,

That's the last of these fucking hole dwellers. Jurley wants to shop them around up north. Not sure if they'll make good slaves, since their eyesight is so shitty, but that's not our problem.

So gather the boys and saddle up.

Next stop, the Pitt! NOTE - Note [0005BB95] <FortIndResearchNote01d> "Research Note - Laser Rifle" Record Header Signature: NOTE Data Size: 573 Record Flags FormID: NOTE - Note [0005BB95] <FortIndResearchNote01d> "Research Note - Laser Rifle" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FortIndResearchNote01d OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Research Note - Laser Rifle Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Maintenance -> The chassis are easily opened, allowing the weapon to be serviced in the field. Purified water and a clean cloth can be used to wash mirrored and glass components, slowing wear on the weapon. The weapon can also overheat after a period of intense use. This can be counteracted by submerging the barrel of the weapon in water, which helps cool heat sinks located beneath the chassis shell in that area. NOTE - Note [0005BB94] <FortIndResearchNote01c> "Research Note - Laser Rifle" Record Header Signature: NOTE Data Size: 392 Record Flags FormID: NOTE - Note [0005BB94] <FortIndResearchNote01c> "Research Note - Laser Rifle" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FortIndResearchNote01c OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Research Note - Laser Rifle Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Field Operation -> A fully charged cell will discharge 20 bolts from a pistol, and 12 shots from the rifle model. Recoil is negligible compared to ballistic weapons, so long range combat requires less marksmanship ability of the soldier. NOTE - Note [0005BB93] <FortIndResearchNote01b> "Research Note - Laser Rifle" Record Header Signature: NOTE Data Size: 727 Record Flags FormID: NOTE - Note [0005BB93] <FortIndResearchNote01b> "Research Note - Laser Rifle" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FortIndResearchNote01b OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Research Note - Laser Rifle Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Critical Components -> Power drawn from Micro fusion Cell is processed through a Wave/Particle Diverter (manuf:Gen Atomics Intnl). Diverters are protected by carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable, and this part is extremely difficult to replace or repair.

Precision-cut lenses focus optic energy. Lenses are prone to damage and can grossly affect precision of the firing weapon's firing mechanism. Lenses are easily replaced with any clear glass, but require a great deal of skill to fabricate.

NOTE - Note [0005BB92] <FortIndResearchNote01a> "Research Note - Laser Rifle" Record Header Signature: NOTE Data Size: 466 Record Flags FormID: NOTE - Note [0005BB92] <FortIndResearchNote01a> "Research Note - Laser Rifle" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FortIndResearchNote01a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Research Note - Laser Rifle Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Analysis -> Further research regarding Laser Weaponry has not revealed much we didn't already know. Small production run of prototype weapons developed by US Military, most of these weapons were recovered from military armories where the weapons were being tested by live-fire groups of active duty personnel. NOTE - Note [00054EBE] <FriendshipFFLaserRifleNote> "DCTA Laser Firearms Protocol" Record Header Signature: NOTE Data Size: 1656 Record Flags FormID: NOTE - Note [00054EBE] <FriendshipFFLaserRifleNote> "DCTA Laser Firearms Protocol" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: FriendshipFFLaserRifleNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: DCTA Laser Firearms Protocol Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Congratulations on receiving your new DCTA Standard-Issue Laser Pistol!

Please take a few minutes to go over the guidelines posted in the DCTA Employee Handbook; Section 28.1.1.b, and reprinted below for your convenience.

Section 28.1.1.b - Proper Laser Pistol Usage

It should be noted that all DCTA property should be handled with the utmost care, and used only when necessary. Maintaining personal safety during a Communist attack is a good example of proper usage of your standard issue laser pistol. However, rodent population control is an inappropriate use and subject to disciplinary action, as noted in Section 11.3.5.c

Section 28.1.1.b.1 - Maintaining Safe Conditions With the Laser Pistol

Using this laser pistol in the DCTA Metro facility can be beneficial in many ways, but the operator must observe his or her surroundings before deciding to fire. The subway utility pipes often serve as conduit to transport highly flammable gasses. Firing the laser pistol in the presence of a gas leak could cause an undesired explosion and/or severe personal injury.

Section 28.1.1.b.2 - Operating the Laser Pistol Within Proper Specifications

It is required that all DCTA Employees keep the laser pistol pulse energy, length and repetition rate within the specifications diagrammed in the Laser Pistol User's Manual. Failure to do so could result in severe reprimands from the DCTA Regulatory Committee as well as serious personal injury. NOTE - Note [00054E95] <FriendshipFFWarningNote> "MDCTA System Warning" Record Header Signature: NOTE Data Size: 377 Record Flags FormID: NOTE - Note [00054E95] <FriendshipFFWarningNote> "MDCTA System Warning" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FriendshipFFWarningNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MDCTA System Warning Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Due to a class seven system failure, all service engineers are required to report for duty. Failure to report will result in termination per clause 45.7a of the Maintenance Service Union Contract.

Have a pleasant work day.

NOTE - Note [00054E7D] <MegatonCromwellBringingDivision> Record Header Signature: NOTE Data Size: 416 Record Flags FormID: NOTE - Note [00054E7D] <MegatonCromwellBringingDivision> Version Control Info 1: 14 3F 07 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MegatonCromwellBringingDivision OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: I often ask myself if the time is right for the second Division. Here, in Atom's blessed village, are we truly ready for his coming? Have I properly prepared my people for the moment in which his great altar cracks open and reveals to us his glory? I am but a man, who am I to bring these people to glory? Who am I to seek to cause the division? NOTE - Note [00054E7C] <MegatonCromwellTreatiseOnAtom> Record Header Signature: NOTE Data Size: 235 Record Flags FormID: NOTE - Note [00054E7C] <MegatonCromwellTreatiseOnAtom> Version Control Info 1: 14 3F 07 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MegatonCromwellTreatiseOnAtom OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: What is Atom?

Atom is light. Power.

Atom is change.

Atom is the cleansing that brings order to chaos.

Atom is purity.

Atom is peace.

Atom is hope. NOTE - Note [00054E79] <MegatonCromwellServiceOfAtom> Record Header Signature: NOTE Data Size: 87 Record Flags FormID: NOTE - Note [00054E79] <MegatonCromwellServiceOfAtom> Version Control Info 1: 14 3F 07 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MegatonCromwellServiceOfAtom OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: The oath of service: NOTE - Note [00054E78] <MegatonCromwellAtomsNucleus> Record Header Signature: NOTE Data Size: 1425 Record Flags FormID: NOTE - Note [00054E78] <MegatonCromwellAtomsNucleus> Version Control Info 1: 1A 3F 07 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MegatonCromwellAtomsNucleus OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: People often innocently ask me "Confessor, why do you worship a bomb?" Like curious children, they come to me with questions about the most visible and perhaps controversial aspect of our faith. The innocent among us hear my sermons before the great symbol, the see us bathe in the waters, and they wonder if it is danger we seek -- a suicide pact, perhaps. And while you may be tempted to answer their curiosity with anger, my gentle Children of Atom, you must never do so.

The core of Atom's philosophy teaches us peace. That we must educate the curious and work towards alleviating their ignorance, that we must teach them to accept the glory of the Division of the past and to seek the glory of the Division that is to come.

Teach them, my Children, teach them how the miserable rotten meat of their bodies will give birth to countless lives at the time of Division. Teach them that they should not mourn the world that has passed, but praise and celebrate those that have already been Divided. Teach them the blessing, the glory, that the peace of our communion and the satisfaction that can be found in our blessed work.

Teach them, my Children. Teach them well, and in the teaching, find your peace and your place. This is the core of Atom's message to us. Spread. Grow. Communicate.

Go in peace, my precious Children. Walk in Atom's Glow. NOTE - Note [00054E76] <MegatonGenericBrassLanternLeoNotesAFTER> "Leo Notes" Record Header Signature: NOTE Data Size: 361 Record Flags FormID: NOTE - Note [00054E76] <MegatonGenericBrassLanternLeoNotesAFTER> "Leo Notes" Version Control Info 1: 12 3F 07 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MegatonGenericBrassLanternLeoNotesAFTER OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Leo Notes DATA - Type: Text TNAM - Text / Topic Text: Ever since that stranger helped Leo out with his problem, his counts have been coming up clean. I can't believe that he managed to hide his habits from me all this time. I guess we've grown apart over the last few years. That's something I'll have to work on fixing. NOTE - Note [00054E74] <MegatonGenericBrassLanternCashNotesAFTER> "Leo Notes" Record Header Signature: NOTE Data Size: 326 Record Flags FormID: NOTE - Note [00054E74] <MegatonGenericBrassLanternCashNotesAFTER> "Leo Notes" Version Control Info 1: 08 42 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MegatonGenericBrassLanternCashNotesAFTER OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Leo Notes DATA - Type: Text TNAM - Text / Topic Text: Leo's count came up short again this month. 124 caps this time. I'll have to keep an eye on him. He's either careless or a thief. And now the safe is coming up short too but Leo couldn't use a computer to save his life... could he? NOTE - Note [00054E73] <MegatonGenericBrassLanternCashNotesBEFORE> "Leo Notes" Record Header Signature: NOTE Data Size: 226 Record Flags FormID: NOTE - Note [00054E73] <MegatonGenericBrassLanternCashNotesBEFORE> "Leo Notes" Version Control Info 1: 08 42 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MegatonGenericBrassLanternCashNotesBEFORE OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Leo Notes DATA - Type: Text TNAM - Text / Topic Text: Leo's count came up short again this month. 124 caps this time. I'll have to keep an eye on him. He's either careless or a thief. NOTE - Note [0003E5CE] <MoiraTerminalNote> "Moira's Terminal Password" Record Header Signature: NOTE Data Size: 203 Record Flags FormID: NOTE - Note [0003E5CE] <MoiraTerminalNote> "Moira's Terminal Password" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MoiraTerminalNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Moira's Terminal Password Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Password: MB3K-OMFG NOTE - Note [0003D7FD] <KellerHolotape5> "Keller Family Transcript 5 of 5" Record Header Signature: NOTE Data Size: 201 Record Flags FormID: NOTE - Note [0003D7FD] <KellerHolotape5> "Keller Family Transcript 5 of 5" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: KellerHolotape5 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Keller Family Transcript 5 of 5 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [0003D7EA] <KellerFamilyHolotape5> "KellerFamilyHolotape5" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0003D7F8] <KellerFamilyHoloVoiceNPC5> NOTE - Note [0003D7FC] <KellerHolotape4> "Keller Family Transcript 4 of 5" Record Header Signature: NOTE Data Size: 201 Record Flags FormID: NOTE - Note [0003D7FC] <KellerHolotape4> "Keller Family Transcript 4 of 5" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: KellerHolotape4 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Keller Family Transcript 4 of 5 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [0003D7EB] <KellerFamilyHolotape4> "KellerFamilyHolotape4" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0003D7F7] <KellerFamilyHoloVoiceNPC4> NOTE - Note [0003D7FB] <KellerHolotape3> "Keller Family Transcript 3 of 5" Record Header Signature: NOTE Data Size: 201 Record Flags FormID: NOTE - Note [0003D7FB] <KellerHolotape3> "Keller Family Transcript 3 of 5" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: KellerHolotape3 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Keller Family Transcript 3 of 5 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [0003D7EC] <KellerFamilyHolotape3> "KellerFamilyHolotape3" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0003D7F6] <KellerFamilyHoloVoiceNPC3> NOTE - Note [0003D7FA] <KellerHolotape2> "Keller Family Transcript 2 of 5" Record Header Signature: NOTE Data Size: 201 Record Flags FormID: NOTE - Note [0003D7FA] <KellerHolotape2> "Keller Family Transcript 2 of 5" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: KellerHolotape2 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Keller Family Transcript 2 of 5 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [0003D7ED] <KellerFamilyHolotape2> "KellerFamilyHolotape2" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0003D7F5] <KellerFamilyHoloVoiceNPC2> NOTE - Note [0003D7F9] <KellerHolotape1> "Keller Family Transcript 1 of 5" Record Header Signature: NOTE Data Size: 201 Record Flags FormID: NOTE - Note [0003D7F9] <KellerHolotape1> "Keller Family Transcript 1 of 5" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: KellerHolotape1 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Keller Family Transcript 1 of 5 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [0003D7EE] <KellerFamilyHolotape1> "KellerFamilyHolotape1" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0003D7F4] <KellerFamilyHoloVoiceNPC1> NOTE - Note [00031277] <FFEnclaveEncampment10B> "Transient Census Data" Record Header Signature: NOTE Data Size: 542 Record Flags FormID: NOTE - Note [00031277] <FFEnclaveEncampment10B> "Transient Census Data" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: FFEnclaveEncampment10B OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Transient Census Data Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: DEPARTMENT OF THE ARMY PEACEKEEPING AND RECOVERY FIELD OPERATIONS SECTOR, 27P

Name:           Sex:    Serial:

Zundel, C.        M       GMA01 Hastings, H.      M       GMA02 Hastings, K.      F       GFA02 Bonner, J.        M       GMA03 Schrader, B.      F       GFA02 Junk Finger       M       GMA04 Spookia           F       GFA03

NOTE - Note [00031271] <FFEnclaveEncampment10A> "Incoming Weapon Inventory" Record Header Signature: NOTE Data Size: 503 Record Flags FormID: NOTE - Note [00031271] <FFEnclaveEncampment10A> "Incoming Weapon Inventory" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FFEnclaveEncampment10A OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Incoming Weapon Inventory Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Weapon:        Type:      Serial:

Combat Knife     SS       GSS01 10mm Pistol      SA       GSA01 Brass Knuckles   CF       GCF01 Brass Knuckles   CF       GCF02 Combat Knife     SS       GSS02 32Cal Pistol     SA       GSA02 Kitchen Knife    SS       GSS03 Board With Nail  LP       GLP01 NOTE - Note [00031192] <MQ04StatusNoteDad> "Vault 112 Resident Status" Record Header Signature: NOTE Data Size: 275 Record Flags FormID: NOTE - Note [00031192] <MQ04StatusNoteDad> "Vault 112 Resident Status" Version Control Info 1: 0D 3F 3E 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StatusNoteDad OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Status DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Pulse: 84 bpm

BP: 120/85 mmHg

Temp: 98.8 F

Respiratory Rate: 19/min

WARNING: Possible program corruption. Unable to verify Resident ID. Please consult a supervisor. NOTE - Note [00031191] <MQ04StressNoteDad> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 226 Record Flags FormID: NOTE - Note [00031191] <MQ04StressNoteDad> "Vault 112 Resident Stress Level" Version Control Info 1: 0D 3F 3E 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StressNoteDad OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Stress Level: Elevated

WARNING: Possible program corruption. Unable to verify Resident ID. Please consult a supervisor. NOTE - Note [0003118A] <FFEnclaveEncampment09A> "Camp RHO Orientation" Record Header Signature: NOTE Data Size: 901 Record Flags FormID: NOTE - Note [0003118A] <FFEnclaveEncampment09A> "Camp RHO Orientation" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: FFEnclaveEncampment09A OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Camp RHO Orientation Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: DEPARTMENT OF THE ARMY RESEARCH AND DEVELOPMENT FIELD OPERATIONS SECTOR, 693R

RRD-HG53-P             R27-866-51

WELCOME:

1. You have been chosen by our great President to participate in this Camp RHO experiment. We have strategically deployed you to test out our newest technology, the R76-H3-0 chip(herein referred to as the RHO Chip).

2. The RHO Chip sends out a short range signal that will allow you to freely wander this (and only this) camp under the protection of the provided armaments. It is suggested you do not remove this card for any reason as the defense systems will only recognize the person in possession of the RHO Chip.

3. Thank you for your participation, we will be retrieving you in approximately 1-9 months. NOTE - Note [00031187] <MS01JailCellPassword> "Password For Lockdown Computer" Record Header Signature: NOTE Data Size: 203 Record Flags FormID: NOTE - Note [00031187] <MS01JailCellPassword> "Password For Lockdown Computer" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS01JailCellPassword OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Password For Lockdown Computer Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Vicious Coy NOTE - Note [0002DC1E] <POISuicideNote> "Patrick's Farewell" Record Header Signature: NOTE Data Size: 740 Record Flags FormID: NOTE - Note [0002DC1E] <POISuicideNote> "Patrick's Farewell" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: POISuicideNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Patrick's Farewell Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Hey there, Tabby Kat.

I know this wasn't fair to you. I'm sorry. Everything you've done for me since Anchorage, you were the best chance I had at making a normal life again, but I just don't think it's possible for me. You deserve a life of your own.

Tell Mikey the bike is his when he gets his license next summer. She'll need a new toroidal coil soon. I'm also leaving the Commie pistol. Please, take it to dad. He'll want that. Everything else I leave to you. I know it isn't much.

I love you, Kat. Please, forgive me one more time.

Patrick. NOTE - Note [0002A441] <RCSecurityComputer02> "Security Log" Record Header Signature: NOTE Data Size: 640 Record Flags FormID: NOTE - Note [0002A441] <RCSecurityComputer02> "Security Log" Version Control Info 1: 0E 43 3B 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: RCSecurityComputer02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Security Log DATA - Type: Text TNAM - Text / Topic Text: Security Log:

Two more reports of Mirelurk noise from the bow section. There isn't a damn thing that can be done about it. As soon as we clean out one nest, another moves in. I just wish everyone would stop bitching about it.

Railing on the flight deck is still broken. Problem has been referred to the council.

Brock got in a fight with that Sister character. If it happens again, I'm going to have to kick Sister off the ship.

Caught James Hargrave stealing food at Gary's Galley. Tammy paid the fine, although she blistered my ears the whole time. NOTE - Note [0002A440] <RCSecurityComputer01> "Openings" Record Header Signature: NOTE Data Size: 449 Record Flags FormID: NOTE - Note [0002A440] <RCSecurityComputer01> "Openings" Version Control Info 1: 0C 3F 3F 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: RCSecurityComputer01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Openings DATA - Type: Text TNAM - Text / Topic Text: For immediate release:

Due to the unfortunate demise of one of the security personal, we have an opening on the Rivet City Security Force. Qualified applicants must know how to fire a gun without shooting themselves in the ass. Furthermore, all applicants must be Rivet City citizens in good standing. The pay is free food. Anyone interested should see the Security Chief. NOTE - Note [0002A43F] <RCSeagraveComputerNote03> "RE: Bannon" Record Header Signature: NOTE Data Size: 375 Record Flags FormID: NOTE - Note [0002A43F] <RCSeagraveComputerNote03> "RE: Bannon" Version Control Info 1: 0C 3F 3F 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: RCSeagraveComputerNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: RE: Bannon DATA - Type: Text TNAM - Text / Topic Text: Seagrave,

I do not wish to get pulled down into petty political bickering. Bannon has not done anything wrong. If the time ever comes when he does something truly harmful to Rivet City, the other council members will look into it. Until then, I have a lab to run.

Yours, Doctor Madison Li NOTE - Note [0002A43E] <RCSeagraveComputerNote02> "Bannon" Record Header Signature: NOTE Data Size: 392 Record Flags FormID: NOTE - Note [0002A43E] <RCSeagraveComputerNote02> "Bannon" Version Control Info 1: 0C 3F 3F 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: RCSeagraveComputerNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Bannon DATA - Type: Text TNAM - Text / Topic Text: Doctor Li,

We both know that Bannon does not have the best interests of Rivet City at heart. He is only interested in making a profit. He would sell his own children, if he had any, for an extra bottle cap. He needs to be removed. I would be glad to step forward as his replacement.

Sincerely, Seagrave Holmes NOTE - Note [0002A43D] <RCSeagraveComputerNote01> "Survival Weapon Idea" Record Header Signature: NOTE Data Size: 376 Record Flags FormID: NOTE - Note [0002A43D] <RCSeagraveComputerNote01> "Survival Weapon Idea" Version Control Info 1: 0C 3F 3F 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: RCSeagraveComputerNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Survival Weapon Idea DATA - Type: Text TNAM - Text / Topic Text: Had an idea for a survival weapon. There are all these railroad spikes laying around the wasteland. I ought to be able to build some sort of slingshot to fire them like bullets. I tried some really big rubber bands, but that didn't work. I wonder if I could use steam as a power source? NOTE - Note [00029FA7] <FFRaiderCamp07holoObject> "partial CB Radio backup" Record Header Signature: NOTE Data Size: 202 Record Flags FormID: NOTE - Note [00029FA7] <FFRaiderCamp07holoObject> "partial CB Radio backup" Version Control Info 1: 10 43 3C 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FFRaiderCamp07holoObject OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: partial CB Radio backup Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [00029F5E] <FFRaiderCamp07Holotape> "FFRaiderCamp07Holotape" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00029FB2] <DONOTUSEtruckerVoiceTypeNPC> NOTE - Note [00024EA3] <ExtraCorpseNote01> "Killing Time" Record Header Signature: NOTE Data Size: 505 Record Flags FormID: NOTE - Note [00024EA3] <ExtraCorpseNote01> "Killing Time" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: ExtraCorpseNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Killing Time Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: I don't know how much longer I can hold on. I'm pretty sure I broke my leg about two miles back, and now I can barely limp forward. So here I sit, writing this stupid journal.

Oh, and someone's been tracking me. They've been watching me for about an hour now. I'm hoping they're friendly. Guess I'll find out soon enough.

NOTE - Note [00024EA2] <CapitalPostTerminalNote3a> "CapitalPostTerminalNote3a" Record Header Signature: NOTE Data Size: 1310 Record Flags FormID: NOTE - Note [00024EA2] <CapitalPostTerminalNote3a> "CapitalPostTerminalNote3a" Version Control Info 1: 0B 3F 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: CapitalPostTerminalNote3a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CapitalPostTerminalNote3a Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Text TNAM - Text / Topic Text: By Dorothy Proud

Capital Post Staff Writer

In a crushing blow to foreign relations and world peace, the United Nations yesterday was completely disbanded, leaving its member nations to fend for themselves in these trying times.

Many had considered the United Nations the best hope for brokering a ceasefire between the European Commonwealth and the nations of the Middle East, but such an intervention is now impossible.

In a somber press conference at the United Nations building in New York City, United Nations president Sakugama Okiri had this to say: "It is a sad day for the United States. Sadder still for the world. An era of relative peace and prosperity has come to a tragic end. The Resources Wars are upon us, and in my humble opinion the United Nations is needed now more than ever. Sadly, the world disagrees."

Those nations that have not already moved out of the immense headquarters will have completely vacated the premises by the end of the week. Several organizations have already begun bidding on the prime real estate, but children’s toy retailer Bumbalo's seems determined to transform the building into their new East Coast superstore.

NOTE - Note [00024EA1] <CapitalPostTerminalNote2b> "CapitalPostTerminalNote2b" Record Header Signature: NOTE Data Size: 1399 Record Flags FormID: NOTE - Note [00024EA1] <CapitalPostTerminalNote2b> "CapitalPostTerminalNote2b" Version Control Info 1: 0B 3F 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: CapitalPostTerminalNote2b OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CapitalPostTerminalNote2b Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Text TNAM - Text / Topic Text: By Walter “Street Beat” Munroe

Capital Post Staff Writer

In a startling turnaround from their previous policy of complete covert development, the United States Army has confirmed that they are indeed working on a new super weapon, one designed specifically to crush the Red Chinese invasion force and liberate occupied Anchorage, Alaska once and for all.

Speaking at an Army press conference at the Pentagon, General Constantine Chase stated: "No more secrets. The time has come to lay all our cards on the table, so the Chinese can see with their own eyes that we’ve got the winning hand. The United States Army is proud to announce that for the first time in history, General Atomics International and RobCo have joined forces to create for this great country a super weapon that will leave every single yellow-bellied Red shaking in their Commie booties."

Unfortunately for our readers, that’s as specific as Chase is willing to get. While he and the Army are ready for China to know the U.S. is developing a new weapon, they’re not quite ready to divulge just what it is, or when it will be ready for deployment.

"All in due time, all in due time. Rest assured, when this weapon is complete, liberty will come to Anchorage… and Hell will follow." NOTE - Note [00024EA0] <CapitalPostTerminalNote1b> "CapitalPostTerminalNote1b" Record Header Signature: NOTE Data Size: 860 Record Flags FormID: NOTE - Note [00024EA0] <CapitalPostTerminalNote1b> "CapitalPostTerminalNote1b" Version Control Info 1: 0B 3F 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: CapitalPostTerminalNote1b OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CapitalPostTerminalNote1b Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Text TNAM - Text / Topic Text: By Walter “Street Beat” Munroe

Capital Post Staff Writer

It would appear that Washington’s tolerance for American social disorder has finally reached its breaking point.

In a recent public statement, White House spokesman Warren Eccleston said:

"Okay, Americans are hungry. We get it. Well I’ve got news for you - things are tough all over, people. The President himself has been forced to substitute cube steak for his nightly prime rib, and the only wine available is a detestable Chateau Montrose 2043. But does he whine? Does he take to the streets like a rabid Red? So please, good people, please. Wait in line. Get your food. And then go home. We’re Americans! We do not solve our problems with violence."

NOTE - Note [00024E9F] <CapitalPostTerminalNote2a> "CapitalPostTerminalNote2a" Record Header Signature: NOTE Data Size: 1601 Record Flags FormID: NOTE - Note [00024E9F] <CapitalPostTerminalNote2a> "CapitalPostTerminalNote2a" Version Control Info 1: 0B 3F 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: CapitalPostTerminalNote2a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CapitalPostTerminalNote2a Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Text TNAM - Text / Topic Text: By Dorothy Proud

Capital Post Staff Writer

In a move that is being widely viewed as both necessary and overdue, the United States military today declared that they will begin the immediate annexation of the country of Canada.

The decision comes after a long and contentious relationship with the Canadian government that began shortly after the Chinese invasion of Anchorage, Alaska in the winter of 2066. The Canadian leadership at that time expressed its opposition to American troops passing through their country or traversing their airspace, but ultimately capitulated.

Tensions with our neighbor to the north have only escalated since then as the United States has found itself relying heavily on Canada’s natural resources - including wood cultivated from the country’s great Timberland forests - to maintain the war effort against China.

But it was a recent near-sabotage of the Alaskan pipeline that finally tipped the American military’s hand.

"That was the last straw," said Buzz Babcock, commander of U.S. forces in Canada. "You know what’s been stopping the Reds from pouring into downtown Juneau? American soldiers, that’s what. And now we’ve got to worry about someone - Chinese, Alaskan, or otherwise - taking out the pipeline? I don’t think so. Effectively immediately, United States troops are beginning a complete takeover of all Canadian assets and resources. Little America is ours. But let’s face it - it always has been."

NOTE - Note [00024E9E] <CapitalPostTerminalNote1a> "CapitalPostTerminalNote1a" Record Header Signature: NOTE Data Size: 891 Record Flags FormID: NOTE - Note [00024E9E] <CapitalPostTerminalNote1a> "CapitalPostTerminalNote1a" Version Control Info 1: 0B 3F 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: CapitalPostTerminalNote1a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CapitalPostTerminalNote1a Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Text TNAM - Text / Topic Text: By Dorothy Proud

Capital Post Staff Writer

In the late evening hours of January 10th, brave American Army forces launched an all-out offensive against the entrenched Chinese Communist invaders in the beleaguered seaport of Anchorage, Alaska, destroying all opposition and finally liberating the city after more than ten years of Chinese occupation.

No red-blooded American can ever forget that terrible winter of 2066, when Chairman Cheng’s commie cutthroats mercilessly invaded the icy extension of the United States, in an unprecedented act of foreign aggression that sent shockwaves all the way back to our nation’s Capital.

But the nightmare is finally over, and America, always the home of the brave, is once again the land of the free. NOTE - Note [0001B186] <MS05PackingTerminal02> "Packing Line Notice" Record Header Signature: NOTE Data Size: 532 Record Flags FormID: NOTE - Note [0001B186] <MS05PackingTerminal02> "Packing Line Notice" Version Control Info 1: 09 3F 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS05PackingTerminal02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Packing Line Notice DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: Attention all Packing Line employees!

Due to an oversight by the design department, the new Nuka-Cola Quantum bottles are slightly heavier than the standard Nuka-Cola bottles. As a result, the Packing Line is prone to jams and may cause damage to the equipment. Please DO NOT load Nuka-Cola Quantum bottles into the Sorting Units until further notice. All test samples of Quantum will be packaged by hand until a solution is reached. NOTE - Note [0001B185] <MS05PackingTerminal01> "Packing Line Operations" Record Header Signature: NOTE Data Size: 860 Record Flags FormID: NOTE - Note [0001B185] <MS05PackingTerminal01> "Packing Line Operations" Version Control Info 1: 09 3F 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS05PackingTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Packing Line Operations DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: Welcome to the Nuka-Cola Packing Line Operator's Station! You are now instrumental in getting Nuka-Cola from our factory and to the public, so please read the simple instructions below. If you need assistance, please call x347 and ask for your Line Supervisor.

1. Access the Packing Terminal and choose desired inventory to load into Sorting Units. 2. Select "Activate Packing Line." 3. Monitor the Packing Line by listening for things such as mechanical screeching, explosions and/or human cries for help. 4. If there is an emergency, DO NOT PANIC! Simply call x347 and ask for your Line Supervisor. The Packing Line will automatically shut down in the event of an issue.

Remember, only you can prevent inventory loss by being attentive and vigilant! NOTE - Note [0001AA15] <MQ09AutumnHolo01> "ZAX Destruct Sequence" Record Header Signature: NOTE Data Size: 202 Record Flags FormID: NOTE - Note [0001AA15] <MQ09AutumnHolo01> "ZAX Destruct Sequence" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MQ09AutumnHolo01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: ZAX Destruct Sequence Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E8F] <MQ09> "The American Dream" TNAM - Text / Topic Topic: DIAL - Dialog Topic [0001AA05] <MQ09AutumnHolotape> "MQ09AutumnHolotape" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019A1F] <ColonelAutumn> "Colonel Autumn" NOTE - Note [0001A7EA] <CGDadSafeNote> "Home Sweet Home" Record Header Signature: NOTE Data Size: 183 Record Flags FormID: NOTE - Note [0001A7EA] <CGDadSafeNote> "Home Sweet Home" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CGDadSafeNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Home Sweet Home Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [0001A7E7] <Vault101DadHolotape> "Vault101DadHolotape" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019CEF] <MQDad> "Dad" NOTE - Note [00018676] <FFEncCamp08NoteREPORT> Record Header Signature: NOTE Data Size: 881 Record Flags FormID: NOTE - Note [00018676] <FFEncCamp08NoteREPORT> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FFEncCamp08NoteREPORT OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Field Report - Prepared by NCO J.Tuckman by audio dictation on behalf of PFC Matthew Scott. PFC Scott’s voice is the only source recorded in the following text.

<<BEGIN FILE>> Sir, I encountered three Ferals on my patrol. This was somewhere around 0300 hours, I think, and it was dark, so they saw me first. I discharged my firearm four times, fatally striking two of the three. My weapon jammed before I could fire on the third target, and just then I realized it wasn’t engaging. I knew our orders were to report on anything unusual, and well -- I thought that was pretty strange. He actually followed me back here on his own. We put him in the trailer with the other and he's been quiet as you like. Strangest thing I’ve ever seen. << END FILE>>

NOTE - Note [00018670] <FFEncCamp08NoteORDERS> Record Header Signature: NOTE Data Size: 943 Record Flags FormID: NOTE - Note [00018670] <FFEncCamp08NoteORDERS> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FFEncCamp08NoteORDERS OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Mission Directive: Establish and enforce Enclave presence among general populace, disposal of genetic non-compliance offenders.

I.	Establish constituency enforcement point at coordinates 39.138 x -77.070. Monitor civilian movement in area, and debrief superior regarding any events of notable significance or regularity.

II. Distribute purified water rations to civilians willing to submit to genetic compliance screening. Participation in screening is compulsory for all civilians, and use of force is authorized in enforcement.

III. Genetic non-compliance offenders should be detained at checkpoint.

IV. To conserve consumption of Enclave resources, detainees should be disposed of by flame only when withholding facility becomes overcrowded, or detainees become unmanageable, whichever comes first.

NOTE - Note [0000357A] <MS05OldOlneyDriverNote> "Nuka-Cola Accident Report" Record Header Signature: NOTE Data Size: 951 Record Flags FormID: NOTE - Note [0000357A] <MS05OldOlneyDriverNote> "Nuka-Cola Accident Report" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS05OldOlneyDriverNote OBND - Object Bounds Corner #0 X: -7 Y: -10 Z: 0 Corner #1 X: 7 Y: 10 Z: 0 FULL - Name: Nuka-Cola Accident Report Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: I was driving on the highway east of Old Olney near the gas station, and suddenly a deer ran out in front of my rig. I swerved to avoid hitting it, but my brakes locked up and I ended up jack-knifed against the guardrail. I was in the process of delivering a very important shipment to the Old Olney Grocery, so I have called and requested an immediate pickup in front of Old Olney's Firehouse. I will wait there until the tow truck arrives.

There has been some breakage, but the special shipment is still intact. I am not injured, but the truck is likely a total loss. This is my first incident of this nature with the company, I hope it will not reflect poorly on my future evaluations.

Carl Wallace Nuka-Cola Corporation Driver 09899 Department SH-03 NOTE - Note [000BCDE1] <CitadelLyonsHolotape3> "Elder Owyn Lyons -- Personal Log 3" Record Header Signature: NOTE Data Size: 210 Record Flags FormID: NOTE - Note [000BCDE1] <CitadelLyonsHolotape3> "Elder Owyn Lyons -- Personal Log 3" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CitadelLyonsHolotape3 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Elder Owyn Lyons -- Personal Log 3 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [000BCDD9] <CitadelLyonsHolo3> "CitadelLyonsHolo3" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000156E4] <ElderLyons> "Elder Lyons" NOTE - Note [000BCDE0] <CitadelLyonsHolotape2> "Elder Owyn Lyons -- Personal Log 2" Record Header Signature: NOTE Data Size: 210 Record Flags FormID: NOTE - Note [000BCDE0] <CitadelLyonsHolotape2> "Elder Owyn Lyons -- Personal Log 2" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CitadelLyonsHolotape2 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Elder Owyn Lyons -- Personal Log 2 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [000BCDDA] <CitadelLyonsHolo2> "CitadelLyonsHolo2" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000156E4] <ElderLyons> "Elder Lyons" NOTE - Note [000BCDDF] <CitadelLyonsHolotape1> "Elder Owyn Lyons -- Personal Log 1" Record Header Signature: NOTE Data Size: 210 Record Flags FormID: NOTE - Note [000BCDDF] <CitadelLyonsHolotape1> "Elder Owyn Lyons -- Personal Log 1" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CitadelLyonsHolotape1 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Elder Owyn Lyons -- Personal Log 1 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [000BCDDB] <CitadelLyonsHolo1> "CitadelLyonsHolo1" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000156E4] <ElderLyons> "Elder Lyons" NOTE - Note [000BCC0F] <CitadelTerminalSquire3> "CitadelTerminalSquire3" Record Header Signature: NOTE Data Size: 274 Record Flags FormID: NOTE - Note [000BCC0F] <CitadelTerminalSquire3> "CitadelTerminalSquire3" Version Control Info 1: 05 3F 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CitadelTerminalSquire3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminalSquire3 DATA - Type: Text TNAM - Text / Topic Text: Vargas doesn't know I've been reading his copy of Guns and Bullets, and I should probably keep it that way. I mean, it's right there, under his bunk in the Den. What did he expect?

NOTE - Note [000BCC0D] <MaxsonDossier4> "MaxsonDossier4" Record Header Signature: NOTE Data Size: 842 Record Flags FormID: NOTE - Note [000BCC0D] <MaxsonDossier4> "MaxsonDossier4" Version Control Info 1: 05 3F 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MaxsonDossier4 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDossier4 DATA - Type: Text TNAM - Text / Topic Text: Born -- 2267 Died --

Only son of Jonathan and Jessica (both deceased).

Last of the Maxson bloodline.

As an infant, sent to the Citadel to be fostered by Elder Owyn Lyons. The reason for this decision was two-fold:

1.) Recent internal conflict amongst the Western Brotherhood of Steel created an unsafe environment for the child. It was believed that the Citadel -- despite being located in hostile territory -- would increase his probability of survival.

2.) Elder Lyons, at that time, was in high favor with the Western Elders, and deemed a perfect candidate to provide care and training to the Squire.

Recent events have led to a lack of communication with the Western Elders. As a result, Squire Maxson will remain at the Citadel indefinitely. NOTE - Note [000BC721] <MQ02WeaponsCache> "The Weapons Cache" Record Header Signature: NOTE Data Size: 467 Record Flags FormID: NOTE - Note [000BC721] <MQ02WeaponsCache> "The Weapons Cache" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MQ02WeaponsCache OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: The Weapons Cache Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Three Dog,

Enclosed you'll find the coordinates to the military weapons cache that was uncovered in Hamilton's Hideaway. We installed locks on everything we could in there to make sure it stays in our hands. Use it in good health my man, and keep up the Good Fight!

Copperhead NOTE - Note [000BB1E1] <PAAveMercenaryNote01> "Pennsylvania Ave Explosives Note" Record Header Signature: NOTE Data Size: 509 Record Flags FormID: NOTE - Note [000BB1E1] <PAAveMercenaryNote01> "Pennsylvania Ave Explosives Note" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: PAAveMercenaryNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Pennsylvania Ave Explosives Note Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: The explosives have been placed along Pennsylvania Ave as instructed. The electrical switch is located on the first level of the scaffolding on PA avenue. Simply flip the switch, take cover, and get ready for one hell of a show. I'm going to stick around a little longer to see if I can pick off a couple more mutants.

Merc. Thompson Talon Company NOTE - Note [000BADE5] <TurretLogProjectPurity> Record Header Signature: NOTE Data Size: 331 Record Flags FormID: NOTE - Note [000BADE5] <TurretLogProjectPurity> Version Control Info 1: 18 42 05 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: TurretLogProjectPurity OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: RobcOS v.85 (C)2076 RobCo

=
===========
 * User Log:
 * >> Administrator (RobCoID 2398-H)
 * >> New_Admin: Li, Madison
 * Welcome new user, Li, Madison
 * >> New_Targeting_Param:
 * >>> PurityResearchers_userGroup

=
=========== NOTE - Note [000B9B96] <CitadelTerminalMedical3> "CitadelTerminalMedical3" Record Header Signature: NOTE Data Size: 249 Record Flags FormID: NOTE - Note [000B9B96] <CitadelTerminalMedical3> "CitadelTerminalMedical3" Version Control Info 1: 1D 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: CitadelTerminalMedical3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminalMedical3 DATA - Type: Text TNAM - Text / Topic Text: Brotherhood of Steel blood is red, ionic medical pulse beams are blue, Steel is better than flesh, and artificial intelligence sub-processors are too.

NOTE - Note [000B99A8] <CitadelTerminalMedical2> "CitadelTerminalMedical2" Record Header Signature: NOTE Data Size: 336 Record Flags FormID: NOTE - Note [000B99A8] <CitadelTerminalMedical2> "CitadelTerminalMedical2" Version Control Info 1: 1D 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: CitadelTerminalMedical2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminalMedical2 DATA - Type: Text TNAM - Text / Topic Text: Rotary saw was effective, but suturing of incision proved ineffective. High-intensity heat cauterization proved successful.

Operation Outcome - Success Patient Pain/Discomfort Level - Irrelevant Probability of Future Procedure - 100%

NOTE - Note [000B99A7] <CitadelTerminalMedical1> "CitadelTerminalMedical1" Record Header Signature: NOTE Data Size: 888 Record Flags FormID: NOTE - Note [000B99A7] <CitadelTerminalMedical1> "CitadelTerminalMedical1" Version Control Info 1: 1D 3E 04 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: CitadelTerminalMedical1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminalMedical1 DATA - Type: Text TNAM - Text / Topic Text: Paladin Blanchett - Honorable Death in Combat

Paladin Jennings - Honorable Death in Combat

Paladin Stein - M.I.A. (Presumed Dead/Honorable Death in Combat)

Paladin Sawagachi - Honorable Death in Combat

Knight Casserly - Honorable Death in Combat

Knight Artoro - Suicide

Knight Ianelli - Honorable Death in Combat

Knight Conard - Honorable Death in Combat

Knight Patriarcus - M.I.A. (Presumed Dead/Honorable Death in Combat)

Initiate Verona - M.I.A. (Presumed Dead/Honorable Death in Combat)

Initiate Ruo - Honorable Death in Combat

Initiate Quintana - M.I.A. (Presumed Dead/Honorable Death in Combat)

Initiate Porter - Honorable Death in Combat

Initiate Loring - Training Accident (Investigation Pending)

Initiate Reddin - Honorable Death in Combat

NOTE - Note [000B99A6] <CitadelTerminalSquire1> "CitadelTerminalSquire1" Record Header Signature: NOTE Data Size: 234 Record Flags FormID: NOTE - Note [000B99A6] <CitadelTerminalSquire1> "CitadelTerminalSquire1" Version Control Info 1: 1D 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: CitadelTerminalSquire1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminalSquire1 DATA - Type: Text TNAM - Text / Topic Text: Stupid Scribe Rothchild and his stupid lab. All I wanted to do was talk to the robot and see if he’d be my friend. So what if he can’t walk.

NOTE - Note [000B99A5] <CitadelTerminalSquire2> "CitadelTerminalSquire2" Record Header Signature: NOTE Data Size: 191 Record Flags FormID: NOTE - Note [000B99A5] <CitadelTerminalSquire2> "CitadelTerminalSquire2" Version Control Info 1: 1D 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: CitadelTerminalSquire2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminalSquire2 DATA - Type: Text TNAM - Text / Topic Text: Yesterday, Sarah taught me how to kill a man by stabbing him in the kidneys. I think I’m in love.

NOTE - Note [000B99A4] <CitadelTerminalLyons2> "CitadelTerminalLyons2" Record Header Signature: NOTE Data Size: 368 Record Flags FormID: NOTE - Note [000B99A4] <CitadelTerminalLyons2> "CitadelTerminalLyons2" Version Control Info 1: 1D 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: CitadelTerminalLyons2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminalLyons2 DATA - Type: Text TNAM - Text / Topic Text: I mustn’t forget Sarah’s birthday this year. Perhaps I’ll send Cross to Rivet City to peruse the shops, and pick something up. Something pretty. Sarah may have forgotten she’s a woman, but I haven’t, and neither have the rest of the Brothers, judging by the looks they give her.

NOTE - Note [000B99A3] <CitadelTerminalLyons1> "CitadelTerminalLyons1" Record Header Signature: NOTE Data Size: 515 Record Flags FormID: NOTE - Note [000B99A3] <CitadelTerminalLyons1> "CitadelTerminalLyons1" Version Control Info 1: 1D 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: CitadelTerminalLyons1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminalLyons1 DATA - Type: Text TNAM - Text / Topic Text: Squire Maxson’s training is proceeding well, and the boy certainly has an aptitude for small arms. But I often worry about his emotional state. He is child surrounded my killers, being groomed to become a killer himself.

Maybe I’ve become too cynical, too soft in my old age, but I wish I could give the boy a more normal childhood. Ironic, considering his upbringing is so much like my own. Maybe that’s what scares me.

NOTE - Note [000B7F55] <CitadelTerminal9> "CitadelTerminal9" Record Header Signature: NOTE Data Size: 307 Record Flags FormID: NOTE - Note [000B7F55] <CitadelTerminal9> "CitadelTerminal9" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: CitadelTerminal9 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminal9 DATA - Type: Text TNAM - Text / Topic Text: Recent experiments with Accelerated Vector Fusion (AVF) have not gone according to plan. All Scribes assigned to the Lab should check with Scribe Rothchild on a daily basis, and obtain any modified technical parameters as needed. NOTE - Note [000B7F51] <CitadelTerminal8> "CitadelTerminal8" Record Header Signature: NOTE Data Size: 259 Record Flags FormID: NOTE - Note [000B7F51] <CitadelTerminal8> "CitadelTerminal8" Version Control Info 1: 02 42 07 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CitadelTerminal8 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminal8 DATA - Type: Text TNAM - Text / Topic Text: Due to certain unexpected tactical developments, funeral services for Initiate Reddin have been cancelled.

A memorial service will be scheduled some time in the future. Date TBD. NOTE - Note [000B7F50] <CitadelTerminal7> "CitadelTerminal7" Record Header Signature: NOTE Data Size: 278 Record Flags FormID: NOTE - Note [000B7F50] <CitadelTerminal7> "CitadelTerminal7" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: CitadelTerminal7 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminal7 DATA - Type: Text TNAM - Text / Topic Text: Due to the tragic death of Initiate Reddin, Lyons' Pride now has one opening, effective immediately.

If you can't shoot an Ugly from 150 yards blindfolded, don't waste my time. -- Sentinel Lyons NOTE - Note [000B7F4F] <CitadelTerminal6> "CitadelTerminal6" Record Header Signature: NOTE Data Size: 208 Record Flags FormID: NOTE - Note [000B7F4F] <CitadelTerminal6> "CitadelTerminal6" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: CitadelTerminal6 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminal6 DATA - Type: Text TNAM - Text / Topic Text: By order of Elder Lyons, Squire Maxson is not to be given unsupervised access to the Bailey while live fire practice is in effect! NOTE - Note [000B7F4E] <CitadelTerminal5> "CitadelTerminal5" Record Header Signature: NOTE Data Size: 313 Record Flags FormID: NOTE - Note [000B7F4E] <CitadelTerminal5> "CitadelTerminal5" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: CitadelTerminal5 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminal5 DATA - Type: Text TNAM - Text / Topic Text: Due to the increased Super Mutant activity in the vicinity of GNR, and the importance of that outpost, all Knights and Paladins can expect to be added to the patrol rotation in that area.

See your squad leaders for more information. NOTE - Note [000B7F4D] <CitadelTerminal4> "CitadelTerminal4" Record Header Signature: NOTE Data Size: 283 Record Flags FormID: NOTE - Note [000B7F4D] <CitadelTerminal4> "CitadelTerminal4" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: CitadelTerminal4 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminal4 DATA - Type: Text TNAM - Text / Topic Text: It is come to our attention that several Scribes have slipped on hydraulic fluid near the eastern end of the robot lift. Until the offending pipes can be mended completely, please use caution in that area. NOTE - Note [000B7F4C] <CitadelTerminal3> "CitadelTerminal3" Record Header Signature: NOTE Data Size: 517 Record Flags FormID: NOTE - Note [000B7F4C] <CitadelTerminal3> "CitadelTerminal3" Version Control Info 1: 1B 41 04 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: CitadelTerminal3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminal3 DATA - Type: Text TNAM - Text / Topic Text: Scribe Rothchild has completed a new full diagnostic of the robot. Here are those results:

Mobility -- 0% Navigation Translation -- 0% Internal Processors -- 87% Weapons Systems -- 60% Power Management -- 3% Voice Module -- 100%

It is the assessment of Scribe Rothchild that once the Power Management issues are solved, Mobility and Navigation Translation will jump to at least 50% -- well within acceptable operating capacity. NOTE - Note [000B7F4B] <CitadelTerminal2> "CitadelTerminal2" Record Header Signature: NOTE Data Size: 411 Record Flags FormID: NOTE - Note [000B7F4B] <CitadelTerminal2> "CitadelTerminal2" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: CitadelTerminal2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminal2 DATA - Type: Text TNAM - Text / Topic Text: It is the opinion of Sentinel Lyons that the recent Super Mutant attack on GNR was not indicative of a larger assault, as was originally thought.

Instead, the forces that attacked the radio station were probably en route to the Mall, to reinforce their own kind in a prolonged battle against the mercenaries of Talon Company.

NOTE - Note [000B7F4A] <CitadelTerminal1> "CitadelTerminal1" Record Header Signature: NOTE Data Size: 395 Record Flags FormID: NOTE - Note [000B7F4A] <CitadelTerminal1> "CitadelTerminal1" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: CitadelTerminal1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitadelTerminal1 DATA - Type: Text TNAM - Text / Topic Text: Weapons -- Plasma-based, capable of molecular destabilization Armor -- Advanced Power Armor Mark II Transportation -- Vertibirds

Tactical Assessment -- The Enclave forces that have occupied Project Purity are nearly identical to those encountered on the West Coast in the year 2241.

Threat Potential -- Severe NOTE - Note [000B75F7] <CitPalandineNote> "CitPalandineNote" Record Header Signature: NOTE Data Size: 791 Record Flags FormID: NOTE - Note [000B75F7] <CitPalandineNote> "CitPalandineNote" Version Control Info 1: 1C 41 3C 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: CitPalandineNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CitPalandineNote Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Further investigations into the U.F.O. codenamed "Palandine" have confirmed our suspicions.

On the evening of May 3, 2062, an alien craft of unknown make and origin did indeed breach the airspace just north of Hagerstown, Maryland and crashed into a heavily wooded, non-residential area.

Unfortunately, attempts to retrieve the craft proved unsuccessful. It simply could not be located, either due to some kind of advanced invisibility shielding, or because the occupants managed to make repairs and vacate the crash site before our arrival.

Despite our failure of recovery, the significance of this event cannot be denied.

We are not alone. NOTE - Note [000B75F5] <MaxsonStateNote> "MaxsonStateNote" Record Header Signature: NOTE Data Size: 295 Record Flags FormID: NOTE - Note [000B75F5] <MaxsonStateNote> "MaxsonStateNote" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MaxsonStateNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonStateNote DATA - Type: Text TNAM - Text / Topic Text: The state of Maxson, in the New California Republic, was built in close proximity to the Lost Hills Bunker, and enjoyed the protection of the Brotherhood of Steel.

No additional information is available at this time. NOTE - Note [000B75F3] <MaxsonDossier3> "MaxsonDossier3" Record Header Signature: NOTE Data Size: 617 Record Flags FormID: NOTE - Note [000B75F3] <MaxsonDossier3> "MaxsonDossier3" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MaxsonDossier3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDossier3 DATA - Type: Text TNAM - Text / Topic Text: Born -- 2097 Died -- NA

Son of Maxson II and grandson of Roger Maxson.

A gifted soldier, John Maxson was promoted to the rank of Paladin at age 38, in the year 2135. Soon after, he was promoted once more to Head Paladin.

In 2155, Maxson was promoted to the illustrious position of High Elder when his father Maxson II was killed in glorious battle with the Raiders known as Vipers.

Records indicate John Maxson had some dealings with a mysterious figured identified only as the "Vault Dweller" in the year 2162, at the age of 65. NOTE - Note [000B75F2] <MaxsonDossier2> "MaxsonDossier2" Record Header Signature: NOTE Data Size: 451 Record Flags FormID: NOTE - Note [000B75F2] <MaxsonDossier2> "MaxsonDossier2" Version Control Info 1: 07 40 07 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MaxsonDossier2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDossier2 DATA - Type: Text TNAM - Text / Topic Text: Born -- NA (teenager of unspecified age in 2077) Died -- 2155

Took over command of the Brotherhood of Steel as High Elder in 2135, when his father, Roger Maxson, died of cancer.

In 2155, while hunting down a group of Raiders knows as the Vipers, Maxson (who was unhelmeted at the time) was grazed in the head by an arrow. A deadly Viper poison killed him within hours. NOTE - Note [000B75F1] <MaxsonDossier1> "MaxsonDossier1" Record Header Signature: NOTE Data Size: 838 Record Flags FormID: NOTE - Note [000B75F1] <MaxsonDossier1> "MaxsonDossier1" Version Control Info 1: 07 40 07 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MaxsonDossier1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDossier1 DATA - Type: Text TNAM - Text / Topic Text: Born -- NA Died -- 2135

Second in command of the security team stationed at the West Tek research facility; later relocated to the Mariposa Military Base.

Assumed command after nervous breakdown of security team leader Colonel Robert Spindel. Executed scientists after learning of their research into the Forced Evolutionary Virus, or FEV.

Deserted from military just before the war. Maxson ordered the families of all base personnel brought inside the facility, thereby sparing their lives.

Led survivors in their Exodus to the Lost Hills bunker. Maxson's wife was killed on the journey.

At Lost Hills, Roger Maxson formed the Brotherhood of Steel. As the organization's first High Elder, he formed the Orders of Paladins, Knights and Scribes.

NOTE - Note [000B75ED] <MaxsonDiary11> "MaxsonDiary11" Record Header Signature: NOTE Data Size: 321 Record Flags FormID: NOTE - Note [000B75ED] <MaxsonDiary11> "MaxsonDiary11" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MaxsonDiary11 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDiary11 DATA - Type: Text TNAM - Text / Topic Text: We're leaving this godforsaken place today. I'm leading the exodus to the old government bunker at Lost Hills. I'm leaving this log behind to be buried when this place goes in the next exchange.

Who knows, maybe someone will find it someday..... NOTE - Note [000B75EC] <MaxsonDiary10> "MaxsonDiary10" Record Header Signature: NOTE Data Size: 289 Record Flags FormID: NOTE - Note [000B75EC] <MaxsonDiary10> "MaxsonDiary10" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MaxsonDiary10 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDiary10 DATA - Type: Text TNAM - Text / Topic Text: I convinced the men that we should bury the scientists. I don't know why... perhaps it was to ease my conscience. I finally started to believe their stories when the last one was dying.

My God, what have I become? NOTE - Note [000B75EB] <MaxsonDiary9> "MaxsonDiary9" Record Header Signature: NOTE Data Size: 403 Record Flags FormID: NOTE - Note [000B75EB] <MaxsonDiary9> "MaxsonDiary9" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MaxsonDiary9 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDiary9 DATA - Type: Text TNAM - Text / Topic Text: Sgt. Platner volunteered to go outside today to take specific readings on the atmosphere. It seems the radiation has not spread this far. Since he was wearing his Power Armor, there was no threat to him from radiation, but if he had been exposed he would have had to be exiled. We don't have adequate decontamination facilities here. NOTE - Note [000B75EA] <MaxsonDiary8> "MaxsonDiary8" Record Header Signature: NOTE Data Size: 642 Record Flags FormID: NOTE - Note [000B75EA] <MaxsonDiary8> "MaxsonDiary8" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MaxsonDiary8 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDiary8 DATA - Type: Text TNAM - Text / Topic Text: I can't believe those bastards finally did it. Damn them all to hell. They finally let the A-Bombs fly. We were right in the middle of trying to pry the real story out of von Felden when we completely lost contact.

I have a feeling the research center was hit hard. I don't know why, just call it a gut feeling. It seems inconceivable that we were not targeted. I'm sure China will make up for that oversight real soon. Luckily, we had moved our families from outside into the facility the day before yesterday. We do not yet know if the fallout has reached this area. NOTE - Note [000B75E9] <MaxsonDiary7> "MaxsonDiary7" Record Header Signature: NOTE Data Size: 257 Record Flags FormID: NOTE - Note [000B75E9] <MaxsonDiary7> "MaxsonDiary7" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MaxsonDiary7 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDiary7 DATA - Type: Text TNAM - Text / Topic Text: What the hell is going on? We declare ourselves to be in full desertion from the Army and no longer under the government's command and what happens? Nothing. Something bad is coming down. NOTE - Note [000B75E8] <MaxsonDiary6> "MaxsonDiary6" Record Header Signature: NOTE Data Size: 409 Record Flags FormID: NOTE - Note [000B75E8] <MaxsonDiary6> "MaxsonDiary6" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MaxsonDiary6 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDiary6 DATA - Type: Text TNAM - Text / Topic Text: I finally replied to the outside world over our radio. I don't know why they never sent anyone here to see what was happening when we stopped responding to their transmissions.

It doesn't make any sense. Well, they'll come now. I declared ourselves seceded from the union. They remember Jefferson Davis. What will history say about me? NOTE - Note [000B75E7] <MaxsonDiary5> "MaxsonDiary5" Record Header Signature: NOTE Data Size: 554 Record Flags FormID: NOTE - Note [000B75E7] <MaxsonDiary5> "MaxsonDiary5" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MaxsonDiary5 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDiary5 DATA - Type: Text TNAM - Text / Topic Text: By killing the egghead, I seem to have confirmed my position as leader of the men. They follow me without question now. The interrogations invariably end up being executions.

Shellman held out the longest, but the end result was the same. Her arguments about her orders were a bit too specific to be completely made up. I'm getting a real bad feeling in my gut about how this is all going to end up. I don't even lie to myself anymore about my reasons for executing the scientists. NOTE - Note [000B75E6] <MaxsonDiary4> "MaxsonDiary4" Record Header Signature: NOTE Data Size: 330 Record Flags FormID: NOTE - Note [000B75E6] <MaxsonDiary4> "MaxsonDiary4" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MaxsonDiary4 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDiary4 DATA - Type: Text TNAM - Text / Topic Text: I tried again to speak to the colonel through the door, but he seems to have completely lost touch with reality. I broke down the door with several of the men just in time to watch him blow his head off. Right before he pulled the trigger he said he was sorry. NOTE - Note [000B75E5] <MaxsonDiary3> "MaxsonDiary3" Record Header Signature: NOTE Data Size: 470 Record Flags FormID: NOTE - Note [000B75E5] <MaxsonDiary3> "MaxsonDiary3" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MaxsonDiary3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDiary3 DATA - Type: Text TNAM - Text / Topic Text: I killed a man today. I was interrogating Chief Scientist Anderson and he was giving me the full details of their inhuman experiments. He said his orders came from the government, but I didn't buy it. He started screaming about how he was following orders, how he was a military man, and I just shot him. I tell myself it was to keep him from causing a full mutiny among the men, but I'm not so sure. NOTE - Note [000B75E4] <MaxsonDiary2> "MaxsonDiary2" Record Header Signature: NOTE Data Size: 393 Record Flags FormID: NOTE - Note [000B75E4] <MaxsonDiary2> "MaxsonDiary2" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MaxsonDiary2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDiary2 DATA - Type: Text TNAM - Text / Topic Text: Every time we get a report from higher up things get worse here. The war is going in a very bad direction and this place is about to go into full mutiny, with all the chaos that entails.

I stopped one of the men from executing a scientist today, and demanded that we interrogate them to find out what their orders were. NOTE - Note [000B75E3] <MaxsonDiary1> "MaxsonDiary1" Record Header Signature: NOTE Data Size: 620 Record Flags FormID: NOTE - Note [000B75E3] <MaxsonDiary1> "MaxsonDiary1" Version Control Info 1: 1B 3E 04 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MaxsonDiary1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MaxsonDiary1 DATA - Type: Text TNAM - Text / Topic Text: I, Roger Maxson, Captain, serial number 072389 have started this log because it doesn't look good for any of us, and I'd like for people to know what really happened here.

All hell broke loose when we finally discovered what those scientist bastards were up to. The Colonel has locked himself in his office and seems to be having some sort of breakdown.

The men are screaming for blood. They're looking to me for answers, and I'm not sure what to do. Someone has to do something, though, before this place sinks into an anarchistic bloodbath. NOTE - Note [000B60D4] <MS02HubrisComicsNOTE> "Letters to the Editor, Feb. 2077" Record Header Signature: NOTE Data Size: 1484 Record Flags FormID: NOTE - Note [000B60D4] <MS02HubrisComicsNOTE> "Letters to the Editor, Feb. 2077" Version Control Info 1: 1A 3E 50 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS02HubrisComicsNOTE OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Letters to the Editor, Feb. 2077 DATA - Type: Text TNAM - Text / Topic Text: "Requiem for an Antagonist"

Grognak the Barbarian is an excellent comic for many reasons, but one of the most widely-respected ones is the depth of its villains. From the cold-blooded manipulations of the Man-Saurian to the love-hate romance with Femme-Ra, the stories of Grognak's enemies are every bit as fascinating as his own tales.

But, for my money, no tale is more tragic and more fascinating than that of the AntAgonizer. While never developed as fully as major villains like Skullpocalypse or Mastadonald, the portrait of the orphaned girl raised by ants and instilled with a bitter hatred of humanity has tremendous potential for reader connection and possible redemption.

However, in "Grognak and the Ants of Agony," Mr. Neptura threw away all of that potential by simply treating the AntAgonizer as a two-dimensional villain with a futile and pointless grudge against mankind. His writing replaced her subtle undertones of lost humanity and tragically lost innocence with the worst sort of mustache-twirling cliched dialogue. It was an offense to a deep and tragic character.

How a hack like that continues to find work in comics is beyond my comprehension. Hubris Comics should fire him and return the series to the capable hands of Mr. Moorellis. Until that time, I REFUSE to buy another comic from what USED to be my favorite publisher!

Obsessed in Oakmont NOTE - Note [000B3972] <MS15FinSydneyDadAudioNote> "A Note from Little Moonbeam's Father" Record Header Signature: NOTE Data Size: 216 Record Flags FormID: NOTE - Note [000B3972] <MS15FinSydneyDadAudioNote> "A Note from Little Moonbeam's Father" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS15FinSydneyDadAudioNote OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: A Note from Little Moonbeam's Father Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [000B395A] <MS15FinSydneyDadMessage> "MS15FinSydneyDadMessage" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000B3973] <SydneysFatherAUDIO> "Sydney's Father" NOTE - Note [000B2E53] <FortIndDataNote02> Record Header Signature: NOTE Data Size: 875 Record Flags FormID: NOTE - Note [000B2E53] <FortIndDataNote02> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FortIndDataNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Field Report Defender Rockfowl 0300 SpecOps Recon Patrol

Defender Morgan and I executed a reconnaissance mission last night to gauge Raider entrenchment in the structural underground of Fairfax. We located three entrances into underground utility tunnels.

We are able to confirm that the enemy has occupied and fortified positions within the underground, though some appear undefended. We also identified a small weapons cache in the southeast section of the tunnels. While deploying explosives to demolish the cache we were discovered by a Raider patrol. In accordance to mission parameters, we did not engage the enemy, instead retreating to Fort. Raiders will be likely to set up defenses and attach more patrols to the area as a result.

NOTE - Note [000B2E52] <FortIndDataNote01> Record Header Signature: NOTE Data Size: 1035 Record Flags FormID: NOTE - Note [000B2E52] <FortIndDataNote01> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FortIndDataNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Field Report Protector Casdin 0700 Surface Patrol (Fairfax)

We've secured the building and are currently implementing our orders for the occupation of Fairfax.

Raider activity in town has increased dramatically ever since we've taken up positions in and around the fort. We've killed a lot of them and scared off plenty others, but they just keep coming back. While there seems to be no limit to people willing to reduce themselves to their way of life, we don't have the luxury of surplus personnel, so we must remain vigilant.

That the raiders take such continued risks to invade our facility appears to confirm suspicions that we've had an intelligence leak, and they're after our technology. They've tried tenaciously to infiltrate the base, but so far haven't stood a chance. Our objective remains the same - protect the research personnel and keep this fort safe until more reinforcements arrive. NOTE - Note [000B2C25] <FortIndResearchNote06> "Research Note - Missile Launcher" Record Header Signature: NOTE Data Size: 737 Record Flags FormID: NOTE - Note [000B2C25] <FortIndResearchNote06> "Research Note - Missile Launcher" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FortIndResearchNote06 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Research Note - Missile Launcher Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: === Weapons Research ===

Subject -> Missile Launcher

Researcher ->J. J. Browne

Analysis -> After several attempts to modify the Missile Launcher to increase its accuracy, I conclude that it cannot be done. In fact, this is third one I've "broken" in the past month. I will pass the task on to L. J. Rogers, who seems confident enough that it can be modified and that I merely overlooked obvious miscalculations. Technically, the Missile Launcher I've recently worked on is not broken. It just does not function properly. I have since locked it up in Weapons Storage. NOTE - Note [000B2C24] <FortIndResearchNote05> "Research Note - Enclave Armor" Record Header Signature: NOTE Data Size: 497 Record Flags FormID: NOTE - Note [000B2C24] <FortIndResearchNote05> "Research Note - Enclave Armor" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FortIndResearchNote05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Research Note - Enclave Armor Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: === Armor Research ===

Subject -> Enclave Armor

Researcher ->T. T. Bowser

Analysis -> After several radiation experiments, I can safely conclude that the Enclave Armor is more radiation resistant than Power Armor, although not by much. Regardless, more research and tests are needed to determine exactly what makes it more resistant. NOTE - Note [000B2C23] <FortIndResearchNote04> "Research Note - Pulse Grenade" Record Header Signature: NOTE Data Size: 542 Record Flags FormID: NOTE - Note [000B2C23] <FortIndResearchNote04> "Research Note - Pulse Grenade" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FortIndResearchNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Research Note - Pulse Grenade Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: === Weapons Research ===

Subject -> Pulse Grenade

Researcher -> L. J. Rogers

Analysis -> The Pulse Grenade is the most effective weapon against robotics. Upon detonation, an intense electromagnetic pulse is emitted, severely crippling any robotics within the explosion radius. They are extremely handy against the many robots and turrets found throughout the Capital Wasteland. NOTE - Note [000B2C22] <FortIndResearchNote03> "Research Note - Minigun" Record Header Signature: NOTE Data Size: 792 Record Flags FormID: NOTE - Note [000B2C22] <FortIndResearchNote03> "Research Note - Minigun" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FortIndResearchNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Research Note - Minigun Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: === Weapons Research ===

Subject -> Minigun

Researcher -> H. P. Smith

Analysis -> Why am I researching such old technology? Practice, practice, practice, blah, blah, blah. Anyway, the Minigun uses a much smaller round than most of the rifles found throughout the Wastes. However, the rate of fire of the Minigun makes up for the small, 5mm round, sending a hail of bullets toward its target. Its shear size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy. A typical cartridge holds around 100 rounds. NOTE - Note [000B2C21] <FortIndResearchNote02> "Research Note - Plasma Rifle" Record Header Signature: NOTE Data Size: 689 Record Flags FormID: NOTE - Note [000B2C21] <FortIndResearchNote02> "Research Note - Plasma Rifle" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FortIndResearchNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Research Note - Plasma Rifle Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: === Weapons Research ===

Subject -> Plasma Rifle

Researcher -> R. R. Rasting

Analysis -> The Plasma Rifle, like the Laser Rifle, uses a micro fusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconductor barrel. A typical micro fusion cell can supply the rifle with around eight shots. Further research needs to be done to determine exactly how the plasma retains its density while traveling through the air toward its target. NOTE - Note [000B2646] <FortIndResearchNote01> "Research Note - Laser Rifle" Record Header Signature: NOTE Data Size: 1630 Record Flags FormID: NOTE - Note [000B2646] <FortIndResearchNote01> "Research Note - Laser Rifle" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: FortIndResearchNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Research Note - Laser Rifle Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Subject -> Laser Rifle/Pistol Researcher -> J. T. Benning

Analysis -> Further research regarding Laser Weaponry has not revealed much we didn't already know. Small production run of prototype weapons developed by US Military.

Critical Components -> Power drawn from Micro fusion Cell is processed through a Wave/Particle Diverter (manuf:Gen Atomics Intnl). Diverters are protected by carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable, and this part is extremely difficult to replace or repair.

Precision-cut lenses focus optic energy. Lenses are prone to damage and can grossly affect precision of the firing weapon's firing mechanism. Lenses are easily replaced with any clear glass, but require a great deal of skill to fabricate.

Field Operation -> A fully charged cell will discharge 20 bolts from a pistol, and 12 shots from the rifle model. Recoil is negligible compared to ballistic weapons, so long range combat requires less marksmanship ability of the soldier.

Maintenance -> The chassis are easily opened, allowing the weapon to be serviced in the field. Purified water and a clean cloth can be used to wash mirrored and glass components, slowing wear on the weapon. The weapon can also overheat after a period of intense use. This can be counteracted by submerging the barrel of the weapon in water, which helps cool heat sinks located beneath the chassis shell in that area. NOTE - Note [000B25A9] <TurretLogEnclave> Record Header Signature: NOTE Data Size: 292 Record Flags FormID: NOTE - Note [000B25A9] <TurretLogEnclave> Version Control Info 1: 18 42 05 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: TurretLogEnclave OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: RobcOS v.85 (C)2076 RobCo

=
===========
 * User Log:
 * >> Administrator (RobCoID 2398-H)
 * >> New_Admin: Enclave
 * Welcome new user, Enclave
 * >> New_Targeting_Param:
 * >>> Enclave_userGroup

=
=========== NOTE - Note [000B25A8] <TurretLogOutcast> Record Header Signature: NOTE Data Size: 292 Record Flags FormID: NOTE - Note [000B25A8] <TurretLogOutcast> Version Control Info 1: 18 42 05 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: TurretLogOutcast OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: RobcOS v.85 (C)2076 RobCo

=
===========
 * User Log:
 * >> Administrator (RobCoID 2398-H)
 * >> New_Admin: Outcast
 * Welcome new user, Outcast
 * >> New_Targeting_Param:
 * >>> Outcast_userGroup

=
=========== NOTE - Note [000B15F5] <TurretLogRobot> Record Header Signature: NOTE Data Size: 248 Record Flags FormID: NOTE - Note [000B15F5] <TurretLogRobot> Version Control Info 1: 13 3E 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: TurretLogRobot OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: RobcOS v.85 (C)2076 Robco

=
===========
 * User Log:
 * >> Administrator (RobcoID 2398-H)
 * >> Default Targeting_Param:
 * >>> RobcoIndustrial_userGroup

=
=========== NOTE - Note [000B15F4] <TurretLogMutant> Record Header Signature: NOTE Data Size: 321 Record Flags FormID: NOTE - Note [000B15F4] <TurretLogMutant> Version Control Info 1: 18 42 05 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: TurretLogMutant OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: RobcOS v.85 (C)2076 RobCo

=
===========
 * User Log:
 * >> Administrator (RobCoID 2398-H)
 * >> New_Admin: rfy780gsejio
 * Welcome new user, rfy780gsejio
 * >> New_Targeting_Param:
 * >>> rfy780gsejio_userGroup

=
=========== NOTE - Note [000B1126] <MS18ReillyPersonal04> Record Header Signature: NOTE Data Size: 576 Record Flags FormID: NOTE - Note [000B1126] <MS18ReillyPersonal04> Version Control Info 1: 08 41 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS18ReillyPersonal04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Well, Theo's been itching to go on a mapping trip, so I'm taking the entire group into Vernon Square. I usually like to leave someone back at the compound, but the sector is brimming with potential loot locations, so I need all the muscle I can get. Butcher is anxious to check out Our Lady of Hope Hospital and get supplies, while I want to set up a transmitter on the Statesman Hotel.

I hear Brick and Donovan going at it again. I better get these guys on the road before another fist fight breaks out. NOTE - Note [000B1125] <MS18ReillyPersonal03> Record Header Signature: NOTE Data Size: 705 Record Flags FormID: NOTE - Note [000B1125] <MS18ReillyPersonal03> Version Control Info 1: 12 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS18ReillyPersonal03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Butcher and I slept together tonight. He'd always been kind of flirty with me, but I took it as typical merc humor. Well, I was wrong. I hope this hasn't jeopardized our relationship on a professional level, but I really want it to continue. After all, it's been a while since I've been with anyone and it's nice to know someone out there cares.

I think we're going to try and move on to the next sector of the downtown ruins this week. I want to finish Takoma Park first though. There's still a lot of nooks and crannies in that place. If it wasn't for the Talon Company and Super Mutant resistance in the area, we'd be done by now. NOTE - Note [000B1124] <MS18ReillyPersonal02> Record Header Signature: NOTE Data Size: 662 Record Flags FormID: NOTE - Note [000B1124] <MS18ReillyPersonal02> Version Control Info 1: 12 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS18ReillyPersonal02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: I've gotten the approval from "Mr. Smith" for the mapping project. It's going well so far... definitely easier than hunting down Muties. The caps have been good, so we'll stick with it unless something better pops up.

We had a little bit of a run-in with Talon Company today. Those pricks always have to start shit with us... and unfortunately for them, Brick was with us. Needless to say it wasn't long before I heard Eugene's familiar whine and she started dropping them like flies. We got out of there with no casualties, but I think for now we'll give the Capital building a wide berth. NOTE - Note [000B1123] <MS18ReillyPersonal01> Record Header Signature: NOTE Data Size: 584 Record Flags FormID: NOTE - Note [000B1123] <MS18ReillyPersonal01> Version Control Info 1: 12 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS18ReillyPersonal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Well, Brick and Donovan were at it again today. I swear, if I have to break up another fight between the two of them I'll go crazy. As long as they keep it off mission, I guess I shouldn't care so much. I just want this group to stick together.

It's been a month since we lost Dallas and Kira. They were assets to the Rangers and even though I've taken Theo on board to bolster our numbers, he's hardly a replacement. He's green, but maybe with enough Mutie blood splashing on his boots, he'll wise up real fast. NOTE - Note [000AF8CE] <TurretLogRaider> Record Header Signature: NOTE Data Size: 310 Record Flags FormID: NOTE - Note [000AF8CE] <TurretLogRaider> Version Control Info 1: 18 42 05 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: TurretLogRaider OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: RobcOS v.85 (C)2076 RobCo

=
===========
 * User Log:
 * >> Administrator (RobCoID 2398-H)
 * >> New_Admin: FUCK YOU
 * Welcome new user, FUCK YOU
 * >> New_Targeting_Param:
 * >>> FUCK YOU_userGroup

=
=========== NOTE - Note [000AF83A] <RavenRock01DeathclawNote01> Record Header Signature: NOTE Data Size: 573 Record Flags FormID: NOTE - Note [000AF83A] <RavenRock01DeathclawNote01> Version Control Info 1: 10 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: RavenRock01DeathclawNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: * Regarding Recent Delivery *

The new creatures need transport to Bio-Lab. A request has been sent to the scientists regarding the immediate delivery and attachment of two Domestication Units for the subjects. My men have taken enough risks bringing these creatures in. There is no excuse for the tardiness regarding the Domestication Units.

J.J. Black Commanding Officer, Fauna Detail Charlie, Northwest Sector NOTE - Note [000AE670] <MS06Map> "Slave Map" Record Header Signature: NOTE Data Size: 258 Record Flags FormID: NOTE - Note [000AE670] <MS06Map> "Slave Map" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS06Map OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Slave Map Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: There is hope. There is a safe place. Find the Temple of the Union, where slaves are made into free men. Look to the north, near Canterbury. NOTE - Note [000ADEF0] <MS18RangerLocation> "Reilly's Rangers Location" Record Header Signature: NOTE Data Size: 429 Record Flags FormID: NOTE - Note [000ADEF0] <MS18RangerLocation> "Reilly's Rangers Location" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS18RangerLocation OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Reilly's Rangers Location Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: To get to the stranded Rangers, Reilly said I have to enter Our Lady of Hope Hospital and make my way to the second floor. From there, I have to take a fallen radio antenna bridge across the street into the Statesman Hotel's second floor and then work my way to the roof. NOTE - Note [000ADEEF] <MS18TheoLocation> "Theo's Body Location" Record Header Signature: NOTE Data Size: 297 Record Flags FormID: NOTE - Note [000ADEEF] <MS18TheoLocation> "Theo's Body Location" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS18TheoLocation OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Theo's Body Location Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Reilly told me that Theo's body can be found on the second floor of the Statesman Hotel in one of the stairwells. There should be an ammo box nearby. NOTE - Note [000ACD21] <LDJuryBossNote02Corrupt> Record Header Signature: NOTE Data Size: 186 Record Flags FormID: NOTE - Note [000ACD21] <LDJuryBossNote02Corrupt> Version Control Info 1: 12 40 05 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: LDJuryBossNote02Corrupt OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: @#  $%^  &*  @#)(*  }{}{> <>K  $#(*@#  )$(* ^  &*  @ # )(*  }{}{> < > MEMORY CORRUPTION DETECTED.  REFER TO USER MANUAL.  NOTE - Note [000ACD20] <LDJuryBossNote01Oldera>    Record Header      Signature: NOTE      Data Size: 599      Record Flags      FormID: NOTE - Note [000ACD20] <LDJuryBossNote01Oldera>      Version Control Info 1: 12 40 05 00      Form Version: 15      Version Control Info 2: 02 00    EDID - Editor ID: LDJuryBossNote01Oldera    OBND - Object Bounds      Corner #0        X: 0        Y: 0        Z: 0      Corner #1        X: 0        Y: 0        Z: 0    DATA - Type: Text    TNAM - Text / Topic      Text: Attempt #87    -The molerats are starting to get more aggressive.  I think we will have to push back our checkpoints a bit to make up for it.  I wonder if my experiments with isoprene have somehow triggered their sudden increase in aggression.  I wouldn't be so worried about it if I had something to show for it. There's got to be some way to make this meat taste better.

Chucky won't shut up about the one he kept as a pet being eaten by the others. I think I'll shoot him, that sort of thing seems to impress these raider types. NOTE - Note [000AC3BB] <AWMNoteMirelurkRecipe> "Recipe - Mirelurk Cakes" Record Header Signature: NOTE Data Size: 724 Record Flags FormID: NOTE - Note [000AC3BB] <AWMNoteMirelurkRecipe> "Recipe - Mirelurk Cakes" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: AWMNoteMirelurkRecipe OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Recipe - Mirelurk Cakes Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: 1 bucket Mirelurk meat 12 eggs, mixed up 1 loaf bread, stale and crumbled 1 bottle mayonnaise (see Marjorie for mayo) 1 branch scrub plant, dried and crushed 2 fists of Salt Oil (for pan)

Remove any shell from lurk. In bucket, toss together bread, egg, scrub and mayo until moistened, but do not over mix. Add any available spices for taste

Ball up 25-30 cakes, 1/2 to 3/4 inches thick. Place in freezer until they firm up. Sprinkle batch with salt.

In a heavy pan, fry cakes in oil, turning once until both sides are brown NOTE - Note [000ABF5E] <LDJuryBossNote01a> Record Header Signature: NOTE Data Size: 1032 Record Flags FormID: NOTE - Note [000ABF5E] <LDJuryBossNote01a> Version Control Info 1: 12 40 05 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LDJuryBossNote01a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Attempt #173 -I've finally done it! Who would have thought that the simple combination of Mole Rat Meat and Wonder Glue would have been the answer? Curing the mixture together in a metal box produces a sort of jerky that is very pleasant to the palette, chewy with a nutty taste. The usual toughness and bitter flavor of molerat is completely undetectable.

Further, I find that the meat has restorative properties. A man who eats a meal of this concotion will find himself feeling positivley buoyant and anxious to move about.

I'll be able to charge even more for it than I was originally planning. The only thing left to do is set up shop in one of the towns on the surface. None too soon! These filthy raiders have been my bane, and after these long months, I'm as destitute as the worst of them.

Odd, that's the alarm.
 * Begin MemWipe

User-Initiated memory protocol Beginning storage clear, oldest archives first. Press any button to interrupt. NOTE - Note [000AA848] <AWMNoteMercenary> "Merc's Orders" Record Header Signature: NOTE Data Size: 1093 Record Flags FormID: NOTE - Note [000AA848] <AWMNoteMercenary> "Merc's Orders" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: AWMNoteMercenary OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Merc's Orders Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: By now, your handler's given you the location of the job and your basic orders. Here are the details.

Traders have been making a killing with Mirelurk meat, and we've been losing business because of it. One of our people got involved with a caravan supplier, and we finally know where it's all been coming from.

The meat's mostly coming from one group holed up along the river smack in the middle of the ruins. There's a huge old facility under some war memorial where they've herded up a nest of Mirelurks and have been breeding and butchering them. They've been in business for months and are sure to be sitting on a pile of caps. Take what you can carry -- we just want them out of the meat market. The rest is up to you.

This isn't the biggest job, but pull it off clean and there's plenty more work for a man with your skills. Get back to your handler as soon as the job is done and we'll be in touch. NOTE - Note [000AA6AB] <MQ08Vault87OverseersTerminalDossier03> Record Header Signature: NOTE Data Size: 712 Record Flags FormID: NOTE - Note [000AA6AB] <MQ08Vault87OverseersTerminalDossier03> Version Control Info 1: 16 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ08Vault87OverseersTerminalDossier03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Peter Stevens

This gentleman continues to impress me. He was just recently promoted to Technician Third Class by Chief Koster for his ingenuity and ability to think quickly in emergencies. Given these talents, I think he'd make an excellent candidate for Koster's eventual successor if the need should ever arise.

UPDATE: It seems Peter has suffered some sort of a nervous breakdown. He keeps claiming that his "son" is missing and his "wife" is in deep depression, although I show no records of him ever being married or having a child. I've recommended that he be taken to the Test Labs for observation and sedation if need be. NOTE - Note [000AA6AA] <MQ08Vault87OverseersTerminalDossier02> Record Header Signature: NOTE Data Size: 479 Record Flags FormID: NOTE - Note [000AA6AA] <MQ08Vault87OverseersTerminalDossier02> Version Control Info 1: 16 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ08Vault87OverseersTerminalDossier02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Daniel Koster

An excellent Maintenance Chief. Thorough, careful, and honest to a fault. In fact, that's becoming a problem. His security clearance isn't high enough yet to grant him access to all of the information regarding the FEV experiments performed by Dr. Merrick, but we may have to bring him into the fold soon. In the event we need major repairs on A Level, we'll definitely need his skills. NOTE - Note [000AA6A9] <MQ08Vault87OverseersTerminalDossier01> Record Header Signature: NOTE Data Size: 768 Record Flags FormID: NOTE - Note [000AA6A9] <MQ08Vault87OverseersTerminalDossier01> Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87OverseersTerminalDossier01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Dr. Wayne Merrick

I'm told that Dr. Merrick is one of the brightest minds in the field of accelerated evolution, and apparently Vault-Tec agrees, because they've set up this Vault around him to suit all of his needs in the event that the bombs fall. All of his data and his work have been transferred to this facility from many important sources such as Mariposa Base, West-Tek and Vault-Tec Labs.

I like Dr. Merrick. He's driven without being careless. He knows that in the event of a nuclear war, he may be the only person left in the world that can advance human genetics beyond where they are now. He's meticulous, detail-oriented, and reports everything to me on a regular basis.

NOTE - Note [000AA6A8] <MQ08Vault87OverseersTerminalScouting01> Record Header Signature: NOTE Data Size: 454 Record Flags FormID: NOTE - Note [000AA6A8] <MQ08Vault87OverseersTerminalScouting01> Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87OverseersTerminalScouting01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: I'm quite sad to report that due to a direct hit from what I presume to be a nuclear weapon on the entry area of Vault 87, we will be unable to provide the Scouting Reports as outlined in Vault-Tec's Operations Manual. The main door to Vault 87 is damaged beyond repair and we are detecting extremely high levels of lethal radiation outside and in the entry tunnel.

NOTE - Note [000AA6A7] <MQ08Vault87OverseersTerminalBraunAttachmentA> Record Header Signature: NOTE Data Size: 602 Record Flags FormID: NOTE - Note [000AA6A7] <MQ08Vault87OverseersTerminalBraunAttachmentA> Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87OverseersTerminalBraunAttachmentA OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Congratulations!

Vault 87 has been chosen as one of the very few select Vaults to receive a genuine G.E.C.K. The device was delivered before final sealing of the Vault and installed into its secure pedestal by our special G.E.C.K. Scramble Team. I'd like to extend my best wishes to you and all of your population. Your survival will ensure the continuation of the human race, and to carry the Vault-Tec name into the future.

Doctor Stanislaus Braun Director, Societal Preservation Program Vault-Tec Corporation NOTE - Note [000AA6A6] <MQ08Vault87OverseersTerminalBraunLetter> "CGOverseersTerminalBraunLetter" Record Header Signature: NOTE Data Size: 985 Record Flags FormID: NOTE - Note [000AA6A6] <MQ08Vault87OverseersTerminalBraunLetter> "CGOverseersTerminalBraunLetter" Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87OverseersTerminalBraunLetter OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CGOverseersTerminalBraunLetter DATA - Type: Text TNAM - Text / Topic Text: A Letter to the Overseer from Dr. Stanislaus Braun:

If you are reading this, emergency Vault internment procedures have been initiated and you and your control group have been sealed into your Vault. Congratulations! You are now a vital part of the most ambitious program ever undertaken by Vault-Tec.

If you have not yet read your sealed orders, do so now. They will outline the experimental protocols assigned to your control group. Please remember that deviation from these protocols in any way will jeopardize the success of the program, and may be considered grounds for termination by Vault-Tec Corporation (as outlined in your Employment Agreement).

Your Vault may or may not have been selected to receive a G.E.C.K. module. Please see Attachment A for details.

Doctor Stanislaus Braun Director, Societal Preservation Program Vault-Tec Corporation

NOTE - Note [000AA6A5] <MQ08Vault87OverseersTerminalGECK> Record Header Signature: NOTE Data Size: 595 Record Flags FormID: NOTE - Note [000AA6A5] <MQ08Vault87OverseersTerminalGECK> Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87OverseersTerminalGECK OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: The G.E.C.K. is, quite simply, the most advanced piece of technology ever developed by Vault-Tec -- a terra-forming module capability of creating life from complete lifelessness. After riding out the storm of nuclear Armageddon in a Vault-Tec patented vault, residents can then activate the G.E.C.K., and create a new earthen paradise – craters and dust will give way to rolling grasslands and sparkling clear water. Of course, due to time and monetary constraints, not every vault will be equipped with a G.E.C.K. module.

NOTE - Note [000AA6A0] <MQ08Vault87CKidsLaughter03> Record Header Signature: NOTE Data Size: 288 Record Flags FormID: NOTE - Note [000AA6A0] <MQ08Vault87CKidsLaughter03> Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87CKidsLaughter03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: Journal Entry:

Cantstandthesoundsanymore takethepillstheysaywhytakethem IAMNOTCRAZYIAMNOTCRAZYJasonslaughternofamilygoneforever

stuckherefor       evereternityend

IamsaneIammeIamforever NOTE - Note [000AA69F] <MQ08Vault87CKidsLaughter01> Record Header Signature: NOTE Data Size: 535 Record Flags FormID: NOTE - Note [000AA69F] <MQ08Vault87CKidsLaughter01> Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MQ08Vault87CKidsLaughter01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: Journal Entry:

I don't know what to do. My Jason, my little boy... he's gone.

My wife won't talk anymore. She just sits in this godforsaken sub-level and stares out of the window at the rock wall as if looking across a sunlit meadow or a lazy summertime lake.

Jason was my life. He was my joy, my meaning. Now all this work seems pointless.

This was a mistake. Better we had all died together outside than inside this permanent tomb.

I'm scared. NOTE - Note [000AA69C] <MQ08Vault87Engineering06> Record Header Signature: NOTE Data Size: 1018 Record Flags FormID: NOTE - Note [000AA69C] <MQ08Vault87Engineering06> Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87Engineering06 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: Maintenance Code: RL04 Red Issue: NEED HELP Engineer: Daniel Koster

Fix Notes: This is the only place I could think of hiding this message. In the event that anyone reads this, please try and get word back to Vault-Tec HQ that something very wrong is going on in the Experimentation section... something they keep referring to as the EEP. My wife, Mercia was "diagnosed" by the Medical section as having some sort of disease they wouldn't identify. She's dead now, and those sons-of-bitches won't even tell me why. From talking to people, I've discovered that many are dead or missing. Checking this with the Medical Records section gets me nowhere. This is getting out of hand. It's time to deal with this my way. They took my wife from me, now I'll take their lives away if I don't get some answers. I've hidden some extra "help" in my safe. Accessing this message will unlock it. If I don't come back, grab that stuff and save yourself. NOTE - Note [000AA69B] <MQ08Vault87Engineering05> Record Header Signature: NOTE Data Size: 591 Record Flags FormID: NOTE - Note [000AA69B] <MQ08Vault87Engineering05> Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87Engineering05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: Maintenance Code: RL04 Red Issue: EEP Chamber Failure Engineer: Daniel Koster

Fix Notes: I was summoned into the Overseer's office and met with Dr. Merrick, who heads up the Experimentation section. He informed me that one of his devices, what he called an EEP Chamber was XXXXEDITEDXXXX. It was a strange device, but I managed to XXXXEDITEDXXXX which didn't fix the problem. I then tried to XXXXEDITEDXXXX which seemed to bring the device back online. I'm not sure what this device is for, but XXXXEDITEDXXXX.

NOTE - Note [000AA69A] <MQ08Vault87Engineering04> Record Header Signature: NOTE Data Size: 537 Record Flags FormID: NOTE - Note [000AA69A] <MQ08Vault87Engineering04> Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87Engineering04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: Maintenance Code: RL00 Green Issue: Tapioca Pudding Miscolor Engineer: Daniel Koster

Fix Notes: The mess hall food reconstitution system is outputting the Monday night dessert, tapioca pudding, in an odd bright orange color. This was a simple fix. The color matrix was simply misinterpreting instructions from the main brain and outputting incorrectly. I replaced the interface and the pudding now outputs in its proper hue. Wish all my fixes were this easy. NOTE - Note [000AA699] <MQ08Vault87Engineering03> Record Header Signature: NOTE Data Size: 669 Record Flags FormID: NOTE - Note [000AA699] <MQ08Vault87Engineering03> Version Control Info 1: 1E 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ08Vault87Engineering03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: Maintenance Code: RL01 Yellow Issue: G.E.C.K. Chamber Radiation Purging Offline Engineer: Daniel Koster

Fix Notes: Vault-Tec's crappy handiwork is at it again. I have spent the better part of a month patching and re-patching the radiation purge system that vents excess radiation from the G.E.C.K. chamber. I have no idea why this system keeps failing. I suspect the system is simply inadequate and can't handle the amount of radiation it's purging. Recommend installing a new purging system as soon as I can get one cobbled together from spare parts. Should have it ready in about a month. NOTE - Note [000AA698] <MQ08Vault87Engineering02> Record Header Signature: NOTE Data Size: 860 Record Flags FormID: NOTE - Note [000AA698] <MQ08Vault87Engineering02> Version Control Info 1: 19 42 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ08Vault87Engineering02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: Maintenance Code: RL04 Red Issue: Reactor Spikes, Sectional Power Outages Engineer: Daniel Koster

Fix Notes: For the last five weeks, we've had periodic interruptions to the power grid. Entire sections will lose power for approximately 1-6 minutes, then return to normal. By installing monitoring meters, I traced the issue to sudden immense power spikes in the main rector. My fear was the reactor was having a major malfunction, but turns out that it's due to a power draw that the experimental section is creating. Whatever they are using in there is WAY over the limit for acceptable power consumption. I've temporarily remedied the situation by having the backup reactor kick on when needed. I don't like to do this, but I have no choice until I figure out what they're up to. NOTE - Note [000AA697] <MQ08Vault87MedicalRecords03> Record Header Signature: NOTE Data Size: 1072 Record Flags FormID: NOTE - Note [000AA697] <MQ08Vault87MedicalRecords03> Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87MedicalRecords03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: To All Medical Records Staff

The following are the new revised Death Code definitions. Please update all files to include these codes for faster handling. Note that criminal deaths/suicides are NEVER listed in these files as such. They must be listed under a code A008 in Accidental Deaths as per Vault-Tec mandate.

Natural Deaths N001 - Microbial Agents N002 - Radioactive Agents N003 - Toxic Agents N004 - Allergic Reactions N005 - Heart Disease/Ischemic N006 - Cerebro-Vascular Disease N007 - Bronchitis/Emphysema/Asthma N008 - Liver Disease/Cirrhosis N009 - Cancer Type I Categories N010 - Cancer Type II Categories N011 - Unexpected Organ Failure N012 - Age

Accidental Deaths A001 - Massive Radiation Overexposure A002 - Massive Toxin Overexposure A003 - Electrical Shock A004 - Crushing/Heavy Object A005 - Elevator Mishap A006 - Drowning A007 - Mistaken Weapons Discharge A008 - Instant Death Syndrome

Other UD000 - Undefined/Unexplained (See Supervisor)

NOTE - Note [000AA696] <MQ08Vault87MedicalRecords02> Record Header Signature: NOTE Data Size: 567 Record Flags FormID: NOTE - Note [000AA696] <MQ08Vault87MedicalRecords02> Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87MedicalRecords02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: To All Medical Records Staff

Any Vault member marked as deceased by the special EEP section will be tagged and coded in the computer as an unexplained or undefined death. This comes directly from the Overseer of this Vault, who will be personally inspecting your reports to make sure they are accurate. Please refrain from sending inquiries or clarification requests to this office or the EEP Chief Physician. Please print out and give any next of kin Form DV-900L if they have questions. NOTE - Note [000AA695] <MQ08Vault87MedicalRecords01> Record Header Signature: NOTE Data Size: 3221 Record Flags FormID: NOTE - Note [000AA695] <MQ08Vault87MedicalRecords01> Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87MedicalRecords01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: Vault 87 Deceased Individuals

Total Deceased: 93 Natural Deaths: 04 (Codes N001-N012) Accidental Deaths: 02 (Codes A001-A008) Unexplained/Undefined: 87 (Code UD000)

1. Donald Scott (Code UD000) 2. Jason Stevens (Code UD000) 3. Adela Children (Code UD000) 4. Grant Levelle (Code UD000) 5. Marianne Hanseu (Code A003) 6. Tallulah Bloise (Code UD000) 7. Lyle Field (Code UD000) 8. Kristy Eva (Code UD000) 9. Laraine Kifer (Code UD000) 10. Paulina Day (Code N012) 11. Hortensia Williamson (Code UD000) 12. Breanna Ramsey (Code UD000) 13. Ebony Coates (Code UD000) 14. Jacqui Haverrman (Code UD000) 15. Ruby Milliron (Code UD000) 16. Ludovic Hindman (Code UD000) 17. Blake Porter (Code UD000) 18. Maurice Fitzgerald (Code UD000) 19. Evette Errett (Code UD000) 20. Denton Butterfill (Code UD000) 21. Carol Beck (Code UD000) 22. Truman West (Code A007) 23. Ormerod Biery (Code UD000) 24. Bryan Hallauer (Code UD000) 25. Greig Burris (Code UD000) 26. Lewella Yonkie (Code UD000) 27. Tanika Monroe (Code UD000) 28. Wilton Isemann (Code UD000) 29. Hilda Brandenburg (Code UD000) 30. Angelia Martin (Code UD000) 31. Doron Baird (Code UD000) 32. Quentin Reade (Code UD000) 33. Mercia Koster (Code N009) 34. Roxie Blaine (Code UD000) 35. Maxine Weinstein (Code UD000) 36. Cindra Goldvogel (Code UD000) 37. Allen Loewentsein (Code UD000) 38. Carolyn Blunt (Code UD000) 39. Mallory Filby (Code UD000) 40. Becca Houston (Code UD000) 41. Lorinda Bennett (Code UD000) 42. Burgundy Elder (Code UD000) 43. Wiley Geddinge (Code UD000) 44. Oscar Ward (Code UD000) 45. Ursula Fuller (Code UD000) 46. Godiva Rodacker (Code UD000) 47. Avila Morgan (Code UD000) 48. Nick Magor (Code UD000) 49. Normand Keppel (Code UD000) 50. Ilene Pheleps (Code UD000) 51. Xenia Read (Code UD000) 52. Keshia Herrold (Code UD000) 53. Sheenagh Tanner (Code UD000) 54. Margery Brooks (Code UD000) 55. Donnie Blair (Code UD000) 56. Ella Archibald (Code UD000) 57. Elwyn Cable (Code UD000) 58. Elise Finck (Code UD000) 59. Kory Iseman (Code UD000) 60. Faith Howe (Code UD000) 61. Lynne Munson (Code UD000) 62. Spike Tilton (Code UD000) 63. Bennett Faust (Code N010) 64. Lessie Basmanoff (Code UD000) 65. Kendall Lucy (Code UD000) 66. Kurtis Rega (Code UD000) 67. Celeste Joyce (Code UD000) 68. Matthew Fry (Code UD000) 69. Laurelle Crawford (Code UD000) 70. Lenny Warner (Code UD000) 71. Lyndon Shaffer (Code UD000) 72. Griffin Heyman (Code UD000) 73. Janelle Woodward (Code UD000) 74. Darla Moberly (Code UD000) 75. Ellis Barrett (Code UD000) 76. Eve Greenawalt (Code N012) 77. Diane Law (Code UD000) 78. Opal Holtzer (Code UD000) 79. Mamie Style (Code UD000) 80. Kathie Welty (Code UD000) 81. Hervey Craig (Code UD000) 82. Kristie Noton (Code UD000) 83. Marion Ann (Code UD000) 84. Margaretta Pearson (Code UD000) 85. Zoey Garland (Code UD000) 86. Kennard Alice (Code UD000) 87. Timotha Shafer (Code UD000) 88. Trinity Dunlap (Code UD000) 89. Wyatt Todd (Code UD000) 90. Mortimer Moulton (Code UD000) 91. Dudley Myers (Code UD000) 92. Deryck Lowe (Code UD000) 93. Kelli Bowman (Code UD000) NOTE - Note [000A9270] <MQ08Vault87LabTech03> Record Header Signature: NOTE Data Size: 546 Record Flags FormID: NOTE - Note [000A9270] <MQ08Vault87LabTech03> Version Control Info 1: 07 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87LabTech03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: Attention ALL Lab Technicians

Doctor Merrick has ordered the latest test subjects in the EEP to be terminated and then disposed of. Please make sure that: bodily remains are placed in the incinerator as soon as the subjects vitals are flat, the entire isolation room is disinfected and any relevant data on the subjects are given to Doctor Merrick. FEV is very unpredictable, and we do not want any contamination to remain when the next strain is introduced to new subjects. NOTE - Note [000A926F] <MQ08Vault87LabTech02> Record Header Signature: NOTE Data Size: 514 Record Flags FormID: NOTE - Note [000A926F] <MQ08Vault87LabTech02> Version Control Info 1: 07 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87LabTech02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: Attention ALL Lab Technicians

The radiation expulsion ducts from the G.E.C.K. chamber are once again venting radiation directly into the area due to faulty seals. These seals MUST be properly maintained and checked on a DAILY basis. There is a clipboard with the maintenance checklist that you must initial when the check is complete in the main laboratory. Any lab technician skipping their check will be held accountable for their inaction. NOTE - Note [000A926E] <MQ08Vault87LabTech01> Record Header Signature: NOTE Data Size: 405 Record Flags FormID: NOTE - Note [000A926E] <MQ08Vault87LabTech01> Version Control Info 1: 07 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87LabTech01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: Attention ALL Lab Technicians

The A Level Storage Room has been restocked with rad suits and other radiation dampeners. We were able to bring these up from deep storage for immediate use. Please only take what is needed (there is no need to hoard the items, there is plenty to go around) and to lock the door after you are finished. NOTE - Note [000A926D] <MQ08Vault87Physician05> Record Header Signature: NOTE Data Size: 513 Record Flags FormID: NOTE - Note [000A926D] <MQ08Vault87Physician05> Version Control Info 1: 07 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87Physician05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: Once again, I've hit that damn wall. At fourteen days, all of the test subjects began to exhibit severe bouts of rage and anxiety. So much so that they were a danger to my team and to this facility. I had no choice once again but to order them to be destroyed. It pains me every time we do this. The same cycle has been repeated in every strain we test. We always see superior physical adaptations, but the mental changes are their downfall. NOTE - Note [000A926C] <MQ08Vault87Physician04> Record Header Signature: NOTE Data Size: 522 Record Flags FormID: NOTE - Note [000A926C] <MQ08Vault87Physician04> Version Control Info 1: 07 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87Physician04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: At ten days, we are now noticing that the skin of all our remaining test subjects is actually thickening and becoming more resilient. This seems to be the FEV bringing about some new adaptive change. This is the kind of result we were looking for... adaptations that could prove useful in combat situations. I need to remember to congratulate Dr. Filo on his skin engineering; his coded instructions in this strain seem to be exactly what he expected. NOTE - Note [000A926B] <MQ08Vault87Physician03> Record Header Signature: NOTE Data Size: 529 Record Flags FormID: NOTE - Note [000A926B] <MQ08Vault87Physician03> Version Control Info 1: 07 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87Physician03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: We've had a minor setback. Subject B440, Mary Kilpatrik, is now deceased. According to my autopsy, she died of a massive loss of brain function and was unable to sustain her basic bodily needs. This is the usual pattern we see in all the FEV Strains we test... the brains of the subjects becoming too damaged to support even the most basic human needs (eating, sleeping, etc.). So far, all other subjects are nominal and continue to exhibit physical changes. NOTE - Note [000A926A] <MQ08Vault87Physician02> Record Header Signature: NOTE Data Size: 702 Record Flags FormID: NOTE - Note [000A926A] <MQ08Vault87Physician02> Version Control Info 1: 07 3E 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ08Vault87Physician02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: Incredible results! After only three days, subjects B440, B164 and D624 (all our female specimens) are all exhibiting a unique change. Their bodies are undergoing severe physical changes, losing most of their visible female indicators and transforming to an almost asexual state. They are also seeing increased upper body strength and muscle formation in line with males.

Similarly, subjects C376 and A541 (our male specimens) are losing most of their visible male indicators and taking on the same asexual state as the females. It seems that the FEV wishes to "level the playing field" and start with a clean slate as it works. NOTE - Note [000A9269] <MQ08Vault87Physician01> Record Header Signature: NOTE Data Size: 485 Record Flags FormID: NOTE - Note [000A9269] <MQ08Vault87Physician01> Version Control Info 1: 12 3F 44 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MQ08Vault87Physician01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: The latest subjects in the Evolutionary Experimentation Program (EEP) are showing some promise after only a single exposure to the modified FEV. We are currently testing five subjects, two males and three females. Each one of them is under 24 hour observation as usual. We hope to have a breakthrough in this strain as the continual pressure from Vault-Tec and the military at Mariposa is becoming most bothersome. NOTE - Note [000A8743] <AWMNoteTedFFTerm> "Terminal Instructions" Record Header Signature: NOTE Data Size: 611 Record Flags FormID: NOTE - Note [000A8743] <AWMNoteTedFFTerm> "Terminal Instructions" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 06 00 EDID - Editor ID: AWMNoteTedFFTerm OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Terminal Instructions Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Ted,

Remember, I hid this stash for you to find. Don't trust anybody, especially anybody who works for me. Do this alone.

I busted the storage door, down near the service entrance.

There's a floor safe in the Clinic that contains the parts to fix the broken door. I also left you a repair manual, just in case you've gotten rusty, but you were always a wizard with a wrench, so I'm sure you'll be fine. Now get going.

NOTE - Note [000A8740] <AWMNotePassword> "Access Codes" Record Header Signature: NOTE Data Size: 203 Record Flags FormID: NOTE - Note [000A8740] <AWMNotePassword> "Access Codes" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: AWMNotePassword OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Access Codes Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: 0x4341454B 0x0000003E 0x00504945 NOTE - Note [000A873F] <AWMNoteTedFFStart> "Note For Ted" Record Header Signature: NOTE Data Size: 1166 Record Flags FormID: NOTE - Note [000A873F] <AWMNoteTedFFStart> "Note For Ted" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 07 00 EDID - Editor ID: AWMNoteTedFFStart OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Note For Ted Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Ted, The Mirelurks busted out of the storage area and have been raisin' hell through the whole facility. Price says the bastards get smarter every day. He says I'm paranoid, but I think somebody might be sabotaging things around here. We've taken on so much extra help, I don't know who I can trust around here anymore. Things don't look too good.

I don't think I'll be walking out of here, and I figure you should be the one to get our stash. I managed to get it hidden pretty well in case something like this happened.

I don't want any of these damn fools tripping over it, so I threw a couple of curves in, but it's nothing you can't handle. Start with my terminal -- just log in and follow the instructions. And if for some reason you’ve forgotten the password, you might want to sit down and have a think with a Nuka-Cola, if you catch my drift.

If this damn meat weren't in such high demand, I'd have pulled out of this racket before the word go. I got too greedy, Ted.

NOTE - Note [000A8719] <AWMNoteFFStashLocation> "Anchorage War Memorial Stash" Record Header Signature: NOTE Data Size: 353 Record Flags FormID: NOTE - Note [000A8719] <AWMNoteFFStashLocation> "Anchorage War Memorial Stash" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: AWMNoteFFStashLocation OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Anchorage War Memorial Stash Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: The stash is hidden downstairs in one of the freezers. Rocky set it up. You know his style. Don't forget the key -- you'll need it to unlock the compartment.

NOTE - Note [000A84B7] <RCMeiWongNote> "Mei Wong" Record Header Signature: NOTE Data Size: 205 Record Flags FormID: NOTE - Note [000A84B7] <RCMeiWongNote> "Mei Wong" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: RCMeiWongNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Mei Wong Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Mei Wong is afraid of a man named Sister in Rivet City who she thinks is a slaver. NOTE - Note [000A6F75] <RCSeagraveLetter> "Seagrave's Incriminating Letter" Record Header Signature: NOTE Data Size: 655 Record Flags FormID: NOTE - Note [000A6F75] <RCSeagraveLetter> "Seagrave's Incriminating Letter" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: RCSeagraveLetter OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Seagrave's Incriminating Letter Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: You've turned us down twice now, Holmes. This is my last appeal. We used to be friends. We used to do business together. All I want is to sell our product in Rivet City. I'm sure the city could use slaves to help with the rebuilding. Paradise Falls has slaves to sell, at a good price. You used to sell me wastelanders you captured, before you got all full of yourself. You aren't as pure as you pretend. Help me and we can both make a nice profit.

Eulogy Jones

NOTE - Note [000A6F74] <RCBannonRequest> "Bannon's Request" Record Header Signature: NOTE Data Size: 299 Record Flags FormID: NOTE - Note [000A6F74] <RCBannonRequest> "Bannon's Request" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: RCBannonRequest OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Bannon's Request Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Bannon has asked me to search Seagrave Holmes' room to see if I can find anything incriminating about him. Then Bannon can stop him from taking over his council seat. NOTE - Note [000A6A47] <CG04DadNote> "Note from Dad" Record Header Signature: NOTE Data Size: 189 Record Flags FormID: NOTE - Note [000A6A47] <CG04DadNote> "Note from Dad" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CG04DadNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Note from Dad Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E86] <CG04> "Escape!" TNAM - Text / Topic Topic: DIAL - Dialog Topic [000A6A42] <CG04DadNoteTopic> "CG04DadNoteTopic" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019CEF] <MQDad> "Dad" NOTE - Note [000A4626] <ForgeNote01> Record Header Signature: NOTE Data Size: 906 Record Flags FormID: NOTE - Note [000A4626] <ForgeNote01> Version Control Info 1: 10 41 08 00 Form Version: 15 Version Control Info 2: 06 00 EDID - Editor ID: ForgeNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: I can't take it anymore, Bob. I don't trust those turrets in Sector A. I swear I saw one track me the other day when I left work a little late. If that thing opens up on me, I'm screwed, since the bastard Feds suspended workman's comp as part of the "war effort." Hell.

Snake helped me smuggle in some pulse grenades that I locked away in the box under my desk. I tried one out on our Handy at the house and the missus nearly killed me! Knocks 'em out like a light. If you ever need one just grab the key from behind my terminal and use it to unlock the box. You can't say I never did anything for you! See you around buddy.

Oh, and stop throwing those staples over at me, they get on the floor and you know how I like to take my shoes off during the day. NOTE - Note [000A452A] <ForgeRepairSectorNote01> Record Header Signature: NOTE Data Size: 650 Record Flags FormID: NOTE - Note [000A452A] <ForgeRepairSectorNote01> Version Control Info 1: 10 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: ForgeRepairSectorNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: <MEMO> attn: Warehouse/Repair Employees

Please make sure the main platform in the Repair Sector is properly raised before releasing the repaired bots from their pods. All units receive fimware programming to make their way to the main entrance and await pickup. Let's get them there safely and not repeat last week's accident involving a Protectron falling to the lower level. That error cost us time, money, and was an embarrassment to the company and our DCTA account client.

-- Management NOTE - Note [000A1227] <MS17Vault92ZoesNote04> Record Header Signature: NOTE Data Size: 157 Record Flags FormID: NOTE - Note [000A1227] <MS17Vault92ZoesNote04> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS17Vault92ZoesNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: aw;'jf OrDe R p[fal al Hlep HeLp dme Me, LosS mInd CANdofw stopthem gEt OUT m[pofmy HED NOTE - Note [000A1226] <MS17Vault92ZoesNote03> Record Header Signature: NOTE Data Size: 339 Record Flags FormID: NOTE - Note [000A1226] <MS17Vault92ZoesNote03> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS17Vault92ZoesNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: I'm nnot feling vvery good. I cant concentrate I wen t to Doctoor Bennisons offfice but he jusst said its stress and too take iit easy for a whil I think al the timee I am spendng inn the soundd sttudo is makd in g me tired I can barele type anymoor I am shaking so muc NOTE - Note [000A1225] <MS17Vault92ZoesNote02> Record Header Signature: NOTE Data Size: 504 Record Flags FormID: NOTE - Note [000A1225] <MS17Vault92ZoesNote02> Version Control Info 1: 07 43 44 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS17Vault92ZoesNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: I've been feeling a little sick lately. Kind of woozy after playing in the studio usually. It gets so stuffy in that place, but it's sure worth it. I know I'm getting better just from watching my fellow violinist's techniques. They don't even mind giving me some pointers. Tonight, a bunch of us girls from the string section are going down to the rec hall for a dance. I hope that cute sound guy Parker asks me to dance. He's dreamy. NOTE - Note [000A1224] <MS17Vault92ZoesNote01> Record Header Signature: NOTE Data Size: 701 Record Flags FormID: NOTE - Note [000A1224] <MS17Vault92ZoesNote01> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS17Vault92ZoesNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: It's so wonderful to be surrounded by all this talent! Little old me, who can barely play the violin, is sitting among some of the world's greatest musicians. I still can't believe my luck!

Today was great too. I was able to record an entire symphony... Haydn's Symphony No. 3 in d minor. It was so beautiful! I could barely keep up with everyone else in the string section, but they were so nice. They encouraged me instead of being stuffy jerks or something. Best of all, they record all of it and then let you hear yourself play on the studio's speakers. I can't wait until tomorrow... I hear we're doing a piece from Dvorak! NOTE - Note [000A1222] <MS17Vault92cSoundProducerDiary03> Record Header Signature: NOTE Data Size: 553 Record Flags FormID: NOTE - Note [000A1222] <MS17Vault92cSoundProducerDiary03> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS17Vault92cSoundProducerDiary03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: To: Hilda Egglebrecht From: Parker Livingsteen, Studio Supervisor

Hi Hildie. Just wanted to send you a quick note. Our "session" together yesterday was wonderful! I'm glad the studio doors lock, otherwise some of your stuffier fellow musicians might not appreciate how closely you and I work. Make sure when we meet tonight, you bring your delicate instrument, and your violin too. I have an idea of something we can do with the bow; a new technique I've always wanted to try... NOTE - Note [000A1221] <MS17Vault92dEngineerLog05> Record Header Signature: NOTE Data Size: 507 Record Flags FormID: NOTE - Note [000A1221] <MS17Vault92dEngineerLog05> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS17Vault92dEngineerLog05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: Maintenance Code: RL00 Green Issue: Squeaky Office Chair Engineer: Carl Maynard

Fix Notes: This huge emergency was immediately addressed by our crack engineering team. We ran up to Professor Malleus's office and deployed the Fluidic Lubrication Injector in an effort to stop impending doom from destroying us all. Okay fine, we oiled his damn chair. Is this really the kind of crap that's worth submitting a trouble ticket for? NOTE - Note [000A1220] <MS17Vault92dEngineerLog04> Record Header Signature: NOTE Data Size: 680 Record Flags FormID: NOTE - Note [000A1220] <MS17Vault92dEngineerLog04> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS17Vault92dEngineerLog04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: Maintenance Code: RL04 Red Issue: Wall Deterioration D Level Engineer: Carl Maynard

Fix Notes: Ongoing. I have stress fractures and water seepage in three areas on D Level. I can only conclude that there is an adjoining underground spring or lake that is putting pressure on the concrete walls. I have already patched the stress fractures and used the metal plating that we normally use for flooring to shore it up for now. I recommend we get all the engineers together on this issue and come up with some sort of a more permanent solution, otherwise we'll be knee deep in nasty groundwater or worse. NOTE - Note [000A121F] <MS17Vault92dEngineerLog03> Record Header Signature: NOTE Data Size: 628 Record Flags FormID: NOTE - Note [000A121F] <MS17Vault92dEngineerLog03> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS17Vault92dEngineerLog03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: Maintenance Code: RL01 Yellow Issue: Air Conditioning System Odd Smell Engineer: Zack Foxworthy

Fix Notes: This was nasty. Seems when Vault-Tec built this place, they decided to go ahead and parallel route the waste disposal dumping system with the air conditioning ducts. In some places, the ductwork is corroding, which has spread to the waste pipes. So now we have the waste products leaking into the venting. The airflow through the ducts is carrying the smell into most of Men's Dormitory 1, 2 and 5. Had to climb in there and patch it all up. NOTE - Note [000A121E] <MS17Vault92dEngineerLog02> Record Header Signature: NOTE Data Size: 200 Record Flags FormID: NOTE - Note [000A121E] <MS17Vault92dEngineerLog02> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS17Vault92dEngineerLog02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: Maintenance Code: RL04 Red Issue: Section 4 Security Upgrade Engineer: Carl Maynard

Fix Notes: ...DETAILS OVERWRITTEN... NOTE - Note [000A121D] <MS17Vault92bOverseer04> "Overseer Rubin Personal Entry 00897398" Record Header Signature: NOTE Data Size: 526 Record Flags FormID: NOTE - Note [000A121D] <MS17Vault92bOverseer04> "Overseer Rubin Personal Entry 00897398" Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS17Vault92bOverseer04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Overseer Rubin Personal Entry 00897398 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: The command phrase is no longer working against the crazies. I don't know what the hell happened, but I'm losing control of the situation. If we don't get things under control soon, we're going to have a huge revolt on our hands. Malleus is inciting the rest of the Vault into action. I'm afraid by the power invested in me by the Vault-Tec Corporation, I have no choice but to have him killed. What a waste.

NOTE - Note [000A121C] <MS17Vault92aLaboratory04> Record Header Signature: NOTE Data Size: 668 Record Flags FormID: NOTE - Note [000A121C] <MS17Vault92aLaboratory04> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS17Vault92aLaboratory04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: To: Richard Rubin, Overseer Vault 92 From: Professor John Malleus

Section 4 is under heavy guard now. I can't even get in without a personal escort. It's my estimate that over thirty percent of the Vault's entire population is now clinically insane and poses a real danger to the rest of us. We have to consider the possibility we may need to abandon the Vault completely. Better to take a chance outside than in here. You still won't speak to me, and any attempt I've made to see you have ended in scuffles with your guards. It's obvious something's going on and I'm going to find out what. NOTE - Note [000A121B] <MS17Vault92aLaboratory03> Record Header Signature: NOTE Data Size: 660 Record Flags FormID: NOTE - Note [000A121B] <MS17Vault92aLaboratory03> Version Control Info 1: 07 3E 44 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MS17Vault92aLaboratory03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: To: Richard Rubin, Overseer Vault 92 From: Professor John Malleus

We have a serious problem on our hands, and you have yet to answer my last several intra-vault mails or even see me. I have seven more dead. Three other Vault 92 residents have suffered the same symptoms as Subject V920717. How many more of these people have to die before you realize we're in deep trouble? We're alone out here, no one will come to our rescue... if anyone is even left. We have to deal with this ourselves. Please, I beg you to see me immediately and call your goon squad off your living area doors! NOTE - Note [000A121A] <MS17Vault92aLaboratory02> Record Header Signature: NOTE Data Size: 458 Record Flags FormID: NOTE - Note [000A121A] <MS17Vault92aLaboratory02> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS17Vault92aLaboratory02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: To: Richard Rubin, Overseer Vault 92 From: Professor John Malleus

Here is the data on Subject V920717 as requested. We are completely baffled as to why someone would behave in this manner after being subjected to the WN experiments. As soon as our autopsy is complete, we'll try and piece together why he went insane. I'm sorry about this, Rick. We'll get to the bottom of it soon. NOTE - Note [000A1219] <MS17Vault92aLaboratory01> Record Header Signature: NOTE Data Size: 408 Record Flags FormID: NOTE - Note [000A1219] <MS17Vault92aLaboratory01> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS17Vault92aLaboratory01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: To: Section 4 Lab Assistants From: Professor John Malleus

Congratulations on a job well done, everyone! It seems like the current WN tests are a complete success, with less than a 1% margin of error. We still have much to do analyzing the data, but I think all of you deserve a pat on the back for excellent work. Let's keep it up! NOTE - Note [000A1218] <MS17Vault92ScientistAudioNote06> "Professor Malleus Audio Log V92-06" Record Header Signature: NOTE Data Size: 230 Record Flags FormID: NOTE - Note [000A1218] <MS17Vault92ScientistAudioNote06> "Professor Malleus Audio Log V92-06" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS17Vault92ScientistAudioNote06 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Professor Malleus Audio Log V92-06 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Topic: DIAL - Dialog Topic [000A1200] <MS17ScientistAudioRecord06> "MS17ScientistAudioRecord06" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000A1212] <ProfessorMalleusAUDIO> "Professor Malleus" NOTE - Note [000A1217] <MS17Vault92ScientistAudioNote05> "Professor Malleus Audio Log V92-05" Record Header Signature: NOTE Data Size: 230 Record Flags FormID: NOTE - Note [000A1217] <MS17Vault92ScientistAudioNote05> "Professor Malleus Audio Log V92-05" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS17Vault92ScientistAudioNote05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Professor Malleus Audio Log V92-05 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Topic: DIAL - Dialog Topic [000A1201] <MS17ScientistAudioRecord05> "MS17ScientistAudioRecord05" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000A1212] <ProfessorMalleusAUDIO> "Professor Malleus" NOTE - Note [000A1216] <MS17Vault92ScientistAudioNote04> "Professor Malleus Audio Log V92-04" Record Header Signature: NOTE Data Size: 230 Record Flags FormID: NOTE - Note [000A1216] <MS17Vault92ScientistAudioNote04> "Professor Malleus Audio Log V92-04" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS17Vault92ScientistAudioNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Professor Malleus Audio Log V92-04 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Topic: DIAL - Dialog Topic [000A1202] <MS17ScientistAudioRecord04> "MS17ScientistAudioRecord04" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000A1212] <ProfessorMalleusAUDIO> "Professor Malleus" NOTE - Note [000A1215] <MS17Vault92ScientistAudioNote03> "Professor Malleus Audio Log V92-03" Record Header Signature: NOTE Data Size: 230 Record Flags FormID: NOTE - Note [000A1215] <MS17Vault92ScientistAudioNote03> "Professor Malleus Audio Log V92-03" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS17Vault92ScientistAudioNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Professor Malleus Audio Log V92-03 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Topic: DIAL - Dialog Topic [000A1203] <MS17ScientistAudioRecord03> "MS17ScientistAudioRecord03" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000A1212] <ProfessorMalleusAUDIO> "Professor Malleus" NOTE - Note [000A1214] <MS17Vault92ScientistAudioNote02> "Professor Malleus Audio Log V92-02" Record Header Signature: NOTE Data Size: 230 Record Flags FormID: NOTE - Note [000A1214] <MS17Vault92ScientistAudioNote02> "Professor Malleus Audio Log V92-02" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS17Vault92ScientistAudioNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Professor Malleus Audio Log V92-02 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Topic: DIAL - Dialog Topic [000A1204] <MS17ScientistAudioRecord02> "MS17ScientistAudioRecord02" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000A1212] <ProfessorMalleusAUDIO> "Professor Malleus" NOTE - Note [000A1213] <MS17Vault92ScientistAudioNote01> "Professor Malleus Audio Log V92-01" Record Header Signature: NOTE Data Size: 230 Record Flags FormID: NOTE - Note [000A1213] <MS17Vault92ScientistAudioNote01> "Professor Malleus Audio Log V92-01" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS17Vault92ScientistAudioNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Professor Malleus Audio Log V92-01 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Topic: DIAL - Dialog Topic [000A1205] <MS17ScientistAudioRecord01> "MS17ScientistAudioRecord01" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000A1212] <ProfessorMalleusAUDIO> "Professor Malleus" NOTE - Note [000A1210] <MS17Vault92aShopkeeper03> Record Header Signature: NOTE Data Size: 451 Record Flags FormID: NOTE - Note [000A1210] <MS17Vault92aShopkeeper03> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS17Vault92aShopkeeper03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: To: Dan Kobachesky From: Gordie Sumner

From your last mail, it seems we have a deal. I'll give you everything on your list in exchange for the weapon we discussed. Things are getting worse in this Vault with almost half of the residents going crazy. I just want to be prepared. Don't worry, I'll lock the gun in my safe so no one can easily trace it back to your department. NOTE - Note [000A120F] <MS17Vault92aShopkeeper02> Record Header Signature: NOTE Data Size: 318 Record Flags FormID: NOTE - Note [000A120F] <MS17Vault92aShopkeeper02> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MS17Vault92aShopkeeper02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: To: All Vault Residents From: Gordie Sumner

I am pleased to announce that we now have strawberry pudding available in the Vault Store for 10 work credits. The supply is very limited of course, so hurry down and get some before it's all gone! NOTE - Note [000A01EA] <MS14SuitManual> "Medic Power Armor Manual" Record Header Signature: NOTE Data Size: 1198 Record Flags FormID: NOTE - Note [000A01EA] <MS14SuitManual> "Medic Power Armor Manual" Version Control Info 1: 04 44 04 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MS14SuitManual OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Medic Power Armor Manual Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: MP-47/A Medic Power Armor

Security Clearance G required to read this manual.

Currently in prototype, the MP-47/A Medic Power Armor, referred to as Medic Armor hereafter, is designed to protect the soldier in the field and serve as an automated medic. The prototype unit only has Med-X delivery systems. The production unit will include Stimpaks and other injectables.

User requirements for Medic Armor stated that "even a child" should be able to use it without reading this manual. Therefore an onboard computer system with verbal feedback response systems has been installed. The soldier in the field puts on the armor, and the armor does the rest. It automatically senses the limb condition of the soldier and applies Med-X only if needed.

If the defense contract is extended, the onboard computer system will be enhanced to provide command level data to field officers. A special self-destruct will deliver a lethal injection to deserters. Until the contract is extended, these systems remain offline. NOTE - Note [0009FE67] <MQ06VTTerminalVault87EquipNote> "MQ06VTTerminalVault87EquipNote" Record Header Signature: NOTE Data Size: 700 Record Flags FormID: NOTE - Note [0009FE67] <MQ06VTTerminalVault87EquipNote> "MQ06VTTerminalVault87EquipNote" Version Control Info 1: 18 3F 07 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MQ06VTTerminalVault87EquipNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MQ06VTTerminalVault87EquipNote DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8C] <MQ06> "Picking Up the Trail" TNAM - Text / Topic Text: Vault Number... 87 Starting Construction Date... May 2066 Ending Construction Date...     December 2071 Total Number Of Occupants... Total Duration... Computer Control System...     Cyberbrain v2.3 Primary Power Supply...     General Atomics Nuclear Power Secondary Power Supply... Versicorps Fusion Power Non-Standard Equipment... Stasis Chamber (4) Plasma Containment Field (3) G.E.C.K. (1) Food Processing Station (6)



UNEXPECTED END OF FILE DATA CORRUPTION DETECTED

NOTE - Note [00095980] <GameDefeatGrelok> "A text note" Record Header Signature: NOTE Data Size: 969 Record Flags FormID: NOTE - Note [00095980] <GameDefeatGrelok> "A text note" Version Control Info 1: 16 43 05 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: GameDefeatGrelok OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: When you draw your sword, Grelok lowers his great horned head and bellows laughter in your face. You grit your teeth and swing a mighty two-handed blow, the magical blade ringing clearly, even amid the tumult of throaty cackling.

You swing the sword so fiercely, it escapes your grip and hurtles into the open maw of the monstrosity, lost from sight in the arid darkness of Grelok's throat. You step back as Grelok jerks his mouth shut and stands upright. He is still for a moment, then starts clawing at his neck. Muffled, a ringing can be heard as if from a great distance.

Suddenly, Grelok's chest bursts in a fount of viscous, green blood. The Ringing can be heard clearly now, and as thick lifeblood oozes around the protruding tip of the magic sword, the stormclouds swirling the peak are already clearing. Grelok is defeated!

THE END (Thanks for playing!) NOTE - Note [0009597F] <GameTalkWizard01d> "A text note" Record Header Signature: NOTE Data Size: 253 Record Flags FormID: NOTE - Note [0009597F] <GameTalkWizard01d> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameTalkWizard01d OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: "Get you to a smithy! Forge the shard with sword, and defeat Grelok!"

The wizard tosses some pebbles down to shoo you away and busies himself conjuring colored puffs of smoke. NOTE - Note [0009597E] <GameTalkWizard01c> "A text note" Record Header Signature: NOTE Data Size: 916 Record Flags FormID: NOTE - Note [0009597E] <GameTalkWizard01c> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameTalkWizard01c OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: "Hoo-hoo! The slayer of Grelok approaches, raw stone in hand, just as I've seen!" The wizard's pointy hat bobs excitedly as he points a finger at you. Suddenly, a pale orange arc of light extends from the knobby finger and draws the gemstone from your bag before you can react. The gemstone halts and hovers in the air before the wizard's nose.

"Essence be true, powers renew, Fatty-Hoo-Do!" With that, he slaps the hovering stone, smashing it against the smooth stone of the tower. In a burst of light, the stone splits into two, and one lands in each outstretched palm of the hopping little wizard.

"Shard for the sword. Wrap her in iron and she'll find Grelok's black heart for you.  Take the chaff, too.  You'll need payment for a smith to forge the weapon." He tosses the stones down which you leap forward to catch safely. NOTE - Note [0009597D] <GameTalkWizard01b> "A text note" Record Header Signature: NOTE Data Size: 196 Record Flags FormID: NOTE - Note [0009597D] <GameTalkWizard01b> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameTalkWizard01b OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: The wizard is shooing you away, his sleeves flopping about.

"Go! Find the gemstone and return, so I can play my part!" NOTE - Note [0009597C] <GameTalkWizard01a> "A text note" Record Header Signature: NOTE Data Size: 641 Record Flags FormID: NOTE - Note [0009597C] <GameTalkWizard01a> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameTalkWizard01a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: The wizard beckons wildly at you from his balcony. "You're here, you've arrived!", he exclaims. After an awkward silence, he jabs an excited finger into a crystal ball, nearly knocking it into the bog.

"I've seen, you see. You're the one to defeat Grelok.  Hoo-hoo!" The little man hops onto the railing, spinning a pirouette. "Now the time's come to play my part. Toss up the gem!"

The wizard's brow furrows. "Got things a bit out of order, have I? Come back when you've got a powerful gemstone.  Soon - I've never got to fulfill a prophecy before!" NOTE - Note [0009597B] <GameExamineChurch01a> "A text note" Record Header Signature: NOTE Data Size: 411 Record Flags FormID: NOTE - Note [0009597B] <GameExamineChurch01a> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameExamineChurch01a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: Dust motes hang lazily in the shafts of colored light stretching across the chapel from peaked windows. The pews, pulpit, and everything else are covered in a fine mist. There is a very deep stone cistern near the entrance. It is full to the brim with blessed water.

There is more than enough water here to fill your tiny flask. NOTE - Note [0009597A] <GameLookEast01c> "A text note" Record Header Signature: NOTE Data Size: 485 Record Flags FormID: NOTE - Note [0009597A] <GameLookEast01c> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameLookEast01c OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: You stand at the end of a dirt path, facing a small chapel. The stucco walls are faded, many roof tiles are missing. The great oaken doors are unlocked. The congregation is nowhere to be found. A small cemetery of crooked headstones lies in the shadow of the cracked steeple. The dirt path winds westward through a great, featureless plain.

The chapel doors are unlocked.

There is an open grave nearby. NOTE - Note [00095979] <GameTalkPriest01c> "A text note" Record Header Signature: NOTE Data Size: 413 Record Flags FormID: NOTE - Note [00095979] <GameTalkPriest01c> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameTalkPriest01c OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: The priest is drinking water, poring over a thick, leatherbound volume connected by a thick leather thong to his neck. He notices you only when you've come very close.

"Ah, good friend! Have you gone ahead to open the chapel?  My body still aches with drink, I'm afraid, but soon I will gather the congregation and return myself."

NOTE - Note [00095978] <GameTalkPriest01b> "A text note" Record Header Signature: NOTE Data Size: 569 Record Flags FormID: NOTE - Note [00095978] <GameTalkPriest01b> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameTalkPriest01b OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: The priest drunkenly curses the undead who have defiled his church. You present him with the decapitated zombie head from your bag.

"Praise you!", he hiccups. "Perhaps Grelok's influence isn't so strong!". With that, he turns his decanter over on the head and tosses into a fireplace, where it bursts into purple flame and burns up almost instantly.

"I must gather the faithful." He presses a brass key into your palm, "Please, help yourself to what little may be of use at my chapel." NOTE - Note [00095977] <GameTalkSmithy01b> "A text note" Record Header Signature: NOTE Data Size: 477 Record Flags FormID: NOTE - Note [00095977] <GameTalkSmithy01b> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameTalkSmithy01b OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: The blacksmith regards you gruffly and is about to dismiss you when you produce the polished gemstone from your bag. He sets his hammer aside and twirls his moustache.

"A right fine stone, that is." He says, admiring the faceted stone, "What would you be needin', then?"

Following your careful instructions, the smithy re-forges your rusty sword with the magical shard at the center of the blade. NOTE - Note [00095976] <GameTalkSmithy01a> "A text note" Record Header Signature: NOTE Data Size: 445 Record Flags FormID: NOTE - Note [00095976] <GameTalkSmithy01a> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameTalkSmithy01a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: Your eyes water from the smoke and smarmy heat inside the tent. The huge man swipes sweat from his bald head and looks up from his work.

"There's no shortage of work to be done with Grelok scarin' everyone witless. Leave me to filling my orders, stranger." With that, the blacksmith dismisses you from his tent and douses a hot blade in water, hissing with steam.

NOTE - Note [00095975] <GameExamineGrave01b> "A text note" Record Header Signature: NOTE Data Size: 357 Record Flags FormID: NOTE - Note [00095975] <GameExamineGrave01b> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameExamineGrave01b OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: There is a deep, empty grave in the cemetery. Several bloated rats and a zombie corpse float in a foot of filthy water at the bottom. Don't fall in!

A grotesque zombie head is stuck on a root near the top of the grave. You bag the horrific trophy as proof of your deed.

NOTE - Note [00095974] <GameExamineGrave01c> "A text note" Record Header Signature: NOTE Data Size: 229 Record Flags FormID: NOTE - Note [00095974] <GameExamineGrave01c> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameExamineGrave01c OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: There is a deep, empty grave in the cemetery. Several bloated rats and a zombie corpse float in a foot of filthy water at the bottom. Don't fall in!

NOTE - Note [00095973] <GameExamineGrave01a> "A text note" Record Header Signature: NOTE Data Size: 209 Record Flags FormID: NOTE - Note [00095973] <GameExamineGrave01a> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameExamineGrave01a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: There is a deep, empty grave in the cemetery. Several bloated rats floating in a foot of filthy water at the bottom. Don't fall in! NOTE - Note [00095972] <GameTalkPriest01a> "A text note" Record Header Signature: NOTE Data Size: 575 Record Flags FormID: NOTE - Note [00095972] <GameTalkPriest01a> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameTalkPriest01a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: The priest notices your approach and looks up from his swilling. "Grelok is come, and we are forsaken!", he cries. "Urp!", he continues.

As you recover from the stench of the priestly belch, you are told that the priest has fled from his nearby chapel. When Grelok arrived on the mountain, the dead in his cemetery began to rise, and his congregation scattered.

"If you could rid the place of the zombies", he tells you, "I'll give you the key, and you can help yourself to the apothecary"

NOTE - Note [00095971] <GameLookEast01b> "A text note" Record Header Signature: NOTE Data Size: 449 Record Flags FormID: NOTE - Note [00095971] <GameLookEast01b> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameLookEast01b OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: You stand at the end of a dirt path, facing a small chapel. The stucco walls are faded, many roof tiles are missing. The great oaken doors are locked. The congregation is nowhere to be found. A small cemetery of crooked headstones lies in the shadow of the cracked steeple. The dirt path winds westward through a great, featureless plain.

There is an open grave nearby. NOTE - Note [0009596F] <GameLookWest> "A text note" Record Header Signature: NOTE Data Size: 603 Record Flags FormID: NOTE - Note [0009596F] <GameLookWest> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameLookWest OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: You are standing on a narrow stone path in a dark marsh. Greasy bubbles float to the top of the bog-waters on either side and pop lazily, spattering your legs with muck and slime. A short, stone tower squats here. No door is visible, and the stones are smooth and polished. A balcony juts out midway up the tower's face. The heady smells of incense mix with the nauseating stench of the swamp. The stone path unfurls eastward, towards a broad plain beyond the marshes.

A wizard is here, gesticulating wildly from his balcony. NOTE - Note [0009596D] <GameLookEast01a> "A text note" Record Header Signature: NOTE Data Size: 487 Record Flags FormID: NOTE - Note [0009596D] <GameLookEast01a> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameLookEast01a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: You stand at the end of a dirt path, facing a small chapel. The stucco walls are faded, many roof tiles are missing. The great oaken doors are locked. The congregation is nowhere to be found. A small cemetery of crooked headstones lies in the shadow of the cracked steeple. The dirt path winds westward through a great, featureless plain.

A zombie totters aimlessly nearby.

There is an open grave nearby. NOTE - Note [0009596B] <GameLookSouth01a> "A text note" Record Header Signature: NOTE Data Size: 499 Record Flags FormID: NOTE - Note [0009596B] <GameLookSouth01a> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameLookSouth01a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: You're standing in the dusty market square of a quiet town. Many of the shops and homes lie abandoned, and the citzens that can be seen speak in hushed voices, casting furtive glances at the darkened skyline in the distant north. The ringing of an anvil breaks the silence regularly, where a mustachioed blacksmith bends over his work in a nearby tent.

The blacksmith is here, working.

A priest is here, drinking.

NOTE - Note [00095969] <GameLookNorth01b> "A text note" Record Header Signature: NOTE Data Size: 350 Record Flags FormID: NOTE - Note [00095969] <GameLookNorth01b> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameLookNorth01b OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: You are on the craggy, windblasted face of a mountain. Stormclouds coil above the summit, pelting you and the sparse vegetation with torrential downpour. Far below, beyond the foothills, a wide plain stretches across the southern horizon.

Grelok is here, spewing heresies. NOTE - Note [00095968] <GameLookNorth01a> "A text note" Record Header Signature: NOTE Data Size: 397 Record Flags FormID: NOTE - Note [00095968] <GameLookNorth01a> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: GameLookNorth01a OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: You are on the craggy, windblasted face of a mountain. Stormclouds coil above the summit, pelting you and the sparse vegetation with torrential downpour. Far below, beyond the foothills, a wide plain stretches across the southern horizon.

Grelok is here, spewing heresies.

A glint between the rocks catches your eye. NOTE - Note [00095965] <LOBEnterpriseNote10> "Emergency Procedures" Record Header Signature: NOTE Data Size: 459 Record Flags FormID: NOTE - Note [00095965] <LOBEnterpriseNote10> "Emergency Procedures" Version Control Info 1: 1C 41 05 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: LOBEnterpriseNote10 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Emergency Procedures DATA - Type: Text TNAM - Text / Topic Text: Inclement Weather Policy #C31

In the event of extreme winter (nuclear) conditions, all employees are required to proceed to human resources and complete forms D87-a, D87-b, H04-1, and A14-3, addendum 7. In accordance with company policy #L83, employees will be issued iodine tablets, personal geiger counter, meal rations, and sworn into the sovereign L.O.B. republic.

NOTE - Note [00095962] <LOBExecNote01> Record Header Signature: NOTE Data Size: 398 Record Flags FormID: NOTE - Note [00095962] <LOBExecNote01> Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: LOBExecNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Happy Liberty Imports INVOICE HP-4110c ___________________________ NOTE - Note [0007D494] <MQ02RocketInfoNote> Record Header Signature: NOTE Data Size: 1046 Record Flags FormID: NOTE - Note [0007D494] <MQ02RocketInfoNote> Version Control Info 1: 15 3D 44 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MQ02RocketInfoNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: The Delta IX Rocket, commissioned by the USSA in 2020, was the last of the manned rockets that sent our brave American Astronauts to the moon. The Delta IX was in use for almost 15 years before being converted for military use and having the crew and instruments sections replaced with a nuclear warhead. The Delta IX recorded over 77 successful launches, making it one of the most successful rockets in U.S. History.
 * ====CONTENTS==========|  #|
 * USA FLAG ZRIN-418   |   1|
 * PAPERWEIGHT,LEAD    | 450|
 * THROW RUG, RETARDANT |  1|
 * ___________________________|
 * _TOTAL_______________|0.00|
 * Special Instruction:
 * Do not leave w/receptionist.
 * Deliver directly to CEO only.

The rocket, developed entirely by USSA scientists, was a single-stage vehicle with an ejectable crew section or satellite storage bay. The propulsion system was a nuclear-electric derivative drive, using a massive electrical jolt to start the nuclear reaction on launch. The crew section was protected from the radioactive chambers by way of a massive titanium-vanadium disc. The spacecraft had the capability to sustain 2 astronauts for up to 24 days maximum. The longest recorded spaceflight in a Delta IX rocket was the 17-day Zeus 12 Mission to the moon. NOTE - Note [0007D48F] <MQ02FarOutSpaceFact08> Record Header Signature: NOTE Data Size: 260 Record Flags FormID: NOTE - Note [0007D48F] <MQ02FarOutSpaceFact08> Version Control Info 1: 1D 3E 44 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MQ02FarOutSpaceFact08 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Olympus Mons, a volcano found on Mars, is the largest known volcano in the solar system. It is 370 miles (595 km) across and rises 15 miles (24 km). That's 3 times taller than Mount Everest! NOTE - Note [0007D48E] <MQ02FarOutSpaceFact07> Record Header Signature: NOTE Data Size: 199 Record Flags FormID: NOTE - Note [0007D48E] <MQ02FarOutSpaceFact07> Version Control Info 1: 15 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02FarOutSpaceFact07 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: If all of the particles that make up Saturn's rings were gathered together, they would form a sphere about 120 miles in diameter! NOTE - Note [0007D48D] <MQ02FarOutSpaceFact06> Record Header Signature: NOTE Data Size: 272 Record Flags FormID: NOTE - Note [0007D48D] <MQ02FarOutSpaceFact06> Version Control Info 1: 15 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02FarOutSpaceFact06 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: There are about one hundred and seventy five billion galaxies in the observable universe each with as few as ten million stars up to giants with one trillion stars, all orbiting a common center of mass! NOTE - Note [0007D48C] <MQ02FarOutSpaceFact05> Record Header Signature: NOTE Data Size: 277 Record Flags FormID: NOTE - Note [0007D48C] <MQ02FarOutSpaceFact05> Version Control Info 1: 15 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02FarOutSpaceFact05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: If we were to send a message to someone on a planet belonging to our closest neighboring solar system, Alpha Centauri, which is almost 4.4 light-years away, we wouldn't receive a reply message for 8.8 years! NOTE - Note [0007D48B] <MQ02FarOutSpaceFact04> Record Header Signature: NOTE Data Size: 212 Record Flags FormID: NOTE - Note [0007D48B] <MQ02FarOutSpaceFact04> Version Control Info 1: 15 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02FarOutSpaceFact04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: The sun loses almost 4 million tons of mass every second by turning hydrogen gas into energy. That adds up to almost 345 billion tons per day! NOTE - Note [0007D48A] <MQ02FarOutSpaceFact03> Record Header Signature: NOTE Data Size: 277 Record Flags FormID: NOTE - Note [0007D48A] <MQ02FarOutSpaceFact03> Version Control Info 1: 15 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02FarOutSpaceFact03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: A neutron star is completely dense and solid matter. In fact, it weighs a trillion times heavier than lead. That means a piece of a neutron star the size of a pinhead would weigh as much as a large building! NOTE - Note [0007D489] <MQ02FarOutSpaceFact02> Record Header Signature: NOTE Data Size: 250 Record Flags FormID: NOTE - Note [0007D489] <MQ02FarOutSpaceFact02> Version Control Info 1: 15 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02FarOutSpaceFact02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: The outer layers of the sun have what's known as "differential rotation". The equator of the surface rotates once every 25.4 days; but near the poles it rotates once every 36 days! NOTE - Note [0007D488] <MQ02FarOutSpaceFact01> Record Header Signature: NOTE Data Size: 117 Record Flags FormID: NOTE - Note [0007D488] <MQ02FarOutSpaceFact01> Version Control Info 1: 15 3D 44 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MQ02FarOutSpaceFact01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: The planet Jupiter is larger than 1,000 Earths! NOTE - Note [0007D486] <MQ02ResearchTermNote03> Record Header Signature: NOTE Data Size: 511 Record Flags FormID: NOTE - Note [0007D486] <MQ02ResearchTermNote03> Version Control Info 1: 15 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02ResearchTermNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: This is just a quick rundown of acquisitions we have been awarded for 2078. If any of these interest you, please stop by and see me so we can discuss it or submit a standard research request before the cutoff date. All submissions must be made by October 2nd, 2077, so now is the time to get them in.


 * Supersonic Airliner
 * ZAX Computer Prototype
 * Original Model T-45d Power Armor Suit
 * Laser Pistol Prototype

B. Bell Research Lead NOTE - Note [0007D485] <MQ02ResearchTermNote02> Record Header Signature: NOTE Data Size: 600 Record Flags FormID: NOTE - Note [0007D485] <MQ02ResearchTermNote02> Version Control Info 1: 0D 42 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ02ResearchTermNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Our new addition to the Spaceflight Gallery, the Virgo II Lunar Lander, is now open to the general public and ready for viewing. I want to extend a hardy thank you and job well done to the entire Research & Restoration Team for pulling that pile of junk out of mothballs and putting it in such fine shape. Many sleepless nights were spent on this project, and as a small token of our thanks, you will find a substantial bonus in your next paycheck. Give each other a pat on the back... you've earned it.

B. Bell Research Lead NOTE - Note [0007D484] <MQ02ResearchTermNote01> Record Header Signature: NOTE Data Size: 404 Record Flags FormID: NOTE - Note [0007D484] <MQ02ResearchTermNote01> Version Control Info 1: 15 3D 44 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MQ02ResearchTermNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: The virus that has been plaguing our Archetype Model FF06 Mainframe due to an unknown attack has finally been localized by our research team and identified. After a complete cleanup on the mainframe's core, I am happy to announce that the infection has been removed... the soul of this machine has improved.

B. Bell Research Lead NOTE - Note [0007D482] <MQ02MaintTermNote04> Record Header Signature: NOTE Data Size: 439 Record Flags FormID: NOTE - Note [0007D482] <MQ02MaintTermNote04> Version Control Info 1: 16 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ02MaintTermNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Due to the increased power consumption from the installation of the Vault-Tec Vault Tour, three new reactors have been installed in the sub-basement section. This should help prevent any further brown-outs or full black-outs in the visitor galleries that we've been experiencing. Thanks for your patience during this transition.

Derek Remmings Maintenance Coordinator NOTE - Note [0007D481] <MQ02MaintTermNote03> Record Header Signature: NOTE Data Size: 623 Record Flags FormID: NOTE - Note [0007D481] <MQ02MaintTermNote03> Version Control Info 1: 15 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02MaintTermNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: This is a general announcement to any employees who use the men's lavatory facility in the maintenance area. I have logged too many complaints that people are not flushing the toilets after using them. People who use the facility to relieve themselves expect a clean and tidy environment. To prevent this from becoming a reoccurring issue, card swipe access will be required for each stall which will log your name, time in the stall, and contents of the bowl until such time that we deem it no longer necessary.

Derek Remmings Maintenance Coordinator NOTE - Note [0007D480] <MQ02MaintTermNote02> Record Header Signature: NOTE Data Size: 392 Record Flags FormID: NOTE - Note [0007D480] <MQ02MaintTermNote02> Version Control Info 1: 15 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02MaintTermNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: After numerous complaints, and a single pending lawsuit, the GigantoMax Theater's sound system has been lowered from 130 decibels to 120 decibels. Please note that all employees working in or near the theater should still wear proper ear protection to prevent any permanent damage.

Derek Remmings Maintenance Coordinator NOTE - Note [0007D479] <MQ02MaintTermNote01> Record Header Signature: NOTE Data Size: 436 Record Flags FormID: NOTE - Note [0007D479] <MQ02MaintTermNote01> Version Control Info 1: 1D 41 44 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MQ02MaintTermNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: The Planetarium recording system has been malfunctioning lately, causing the normally automated program to stop and repeat itself. If you observe this happening, please contact myself or the chief of maintenance on duty immediately so the system can be restarted. We hope to have the issue resolved by the start of next year.

Derek Remmings Maintenance Coordinator NOTE - Note [00075930] <MQ02MuseumInfoGigantoMax> "GigantoMax Theater" Record Header Signature: NOTE Data Size: 841 Record Flags FormID: NOTE - Note [00075930] <MQ02MuseumInfoGigantoMax> "GigantoMax Theater" Version Control Info 1: 14 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02MuseumInfoGigantoMax OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: GigantoMax Theater DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: GigantoMax Theater Schedule is subject to change without notice. Please inquire at the Information Desk for tickets and ticket prices.

"Yikes!" 12:00pm, 3:00pm, 6:00pm Cower in fear as all sorts of gigantic vehicles drive at the viewer and give you a bug's eye view of oncoming traffic.

"Rollercoaster" 1:00pm, 4:00pm Strap yourself in for the ride of your life... all from the safety of our 300 Seat GigantoMax theater. Ride 10 of the world's most notorious rollercoasters from the front seat. Sickness bags not included.

"Colonoscopy" 2:00pm, 5:00pm, 7:00pm Using our special GigantoMax technology, you'll marvel at the details on our 3-story screen as you take a real time voyage into a very familiar part of the human anatomy. NOTE - Note [0007592F] <MQ02MuseumInfoSpecial02> "West Tek Power Armor Demo" Record Header Signature: NOTE Data Size: 496 Record Flags FormID: NOTE - Note [0007592F] <MQ02MuseumInfoSpecial02> "West Tek Power Armor Demo" Version Control Info 1: 14 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02MuseumInfoSpecial02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: West Tek Power Armor Demo DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: West Tek, the world's leading arms manufacturer, demonstrates the T-51b Power Armor Suit in our Darwin Theater. Get a first hand look at how the armor is designed to defeat any type of adversary with an actual live combat simulation using robotic targets. Time tickets are available at the Information Desk in the Main Atrium. Note that a liability wavier must be signed to attend this event. NOTE - Note [000758A0] <MQ02MuseumInfoSpecial03> "Lecture Tickets" Record Header Signature: NOTE Data Size: 591 Record Flags FormID: NOTE - Note [000758A0] <MQ02MuseumInfoSpecial03> "Lecture Tickets" Version Control Info 1: 14 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02MuseumInfoSpecial03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Lecture Tickets DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Oppenheimer's Folly? A Lecture by Professor R.J. Gumbie

This lecture explores the very real possibility that nuclear war may not be as far off as we think and the effects it will have on the future of our planet. By illustrating past uses of smaller scale atomic weapons, Professor Gumbie will shock you, frighten you and make you wish you could just Duck and Cover to survive a real nuclear attack. Tickets are now available for this Lecture Series at the Information Desk in the Main Atrium. NOTE - Note [0007589F] <MQ02MuseumInfoPlanetarium> "Planetarium Shows" Record Header Signature: NOTE Data Size: 840 Record Flags FormID: NOTE - Note [0007589F] <MQ02MuseumInfoPlanetarium> "Planetarium Shows" Version Control Info 1: 14 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02MuseumInfoPlanetarium OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Planetarium Shows DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Copernicus Planetarium Schedule is subject to change without notice. Please inquire at the Information Desk for tickets and ticket prices.

"The Long Road to Mars" 1:00pm, 3:00pm, 5:00pm Take a simulated flight through the stars from our Earth to the Red Planet.

"Journey Beyond the Universe" 1:30pm, 3:30pm What lies beyond our universe? Take a theoretical journey farther than anyone's gone before.

"We're All Just Stardust" 12:30pm, 2:00pm, 4:00pm This program asks the simple but thought-provoking question "Where did we come from?".

"Zany Planet Show" 11:30am, 12:00pm, 2:30pm, 4:30pm Join Captain Space Galaxy as he travels the solar system and visits each of the worlds within it. Recommended for Kids 4 - 10 years old. NOTE - Note [0007589E] <MQ02MuseumInfoSpecial01> "Vault-Tec's Vault Tour" Record Header Signature: NOTE Data Size: 578 Record Flags FormID: NOTE - Note [0007589E] <MQ02MuseumInfoSpecial01> "Vault-Tec's Vault Tour" Version Control Info 1: 14 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02MuseumInfoSpecial01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault-Tec's Vault Tour DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Thanks to a generous grant from the Vault-Tec corporation, the Vault Tour is open to the public. Walk through a section of actual Vault and observe all of the modern conveniences Vault-Tec has added to its now legendary nuclear fallout shelters. Interact with the exhibits within the Vault and see just how life within one of these subterranean marvels is as comfortable as living at home. Time tickets for the tour are now available at the Information Desk in the Main Atrium. NOTE - Note [0007589D] <MQ02MuseumInfoGallery04> "Spaceflight Exhibits" Record Header Signature: NOTE Data Size: 517 Record Flags FormID: NOTE - Note [0007589D] <MQ02MuseumInfoGallery04> "Spaceflight Exhibits" Version Control Info 1: 14 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02MuseumInfoGallery04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Spaceflight Exhibits DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Countdown to excitement as you take to the stars in our brand new Spaceflight Gallery. Marvel at man's ingenuity as you view an exact replica of the Virgo II Moon Lander that participated in the first manned moon landing. Dabble with forces beyond your comprehension in our working G-Force simulator ride or take to the stars in the Copernicus Planetarium. Exhibits sponsored by the United States Space Administration. NOTE - Note [00075899] <MQ02MuseumInfoGallery03> "Flight Exhibits" Record Header Signature: NOTE Data Size: 610 Record Flags FormID: NOTE - Note [00075899] <MQ02MuseumInfoGallery03> "Flight Exhibits" Version Control Info 1: 14 3D 44 00 Form Version: 14 Version Control Info 2: 00 00 EDID - Editor ID: MQ02MuseumInfoGallery03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Flight Exhibits DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Take to the skies and soar above the clouds as you view our aircraft exhibits throughout the Museum of Technology. The original Wright Brothers Flyer, the vintage WWII P-51 Mustang and several other aircraft can be found hanging about the museum. Also, be sure an visit our Flight Experience Gallery where you can take a simulated airline flight on board a full-sized jetliner or step into the hair-raising, white-knuckle world of air traffic control in our Tower of Terror exhibit. Sponsored by Lockreed Industries. NOTE - Note [00075898] <MQ02MuseumInfoGallery02> "Robotics Exhibits" Record Header Signature: NOTE Data Size: 602 Record Flags FormID: NOTE - Note [00075898] <MQ02MuseumInfoGallery02> "Robotics Exhibits" Version Control Info 1: 15 40 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MQ02MuseumInfoGallery02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Robotics Exhibits DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: The Museum of Technology is proud to be the home of some of the original prototypes in the Mr. Handy, Mr. Gutsy and Protectron robotics lines.

See the development of these metallic assistants and how they've made our lives easier.

Play our Artificial Intelligence game where you will program a robot and watch it obey your commands in real time! After seeing what makes them tick, you'll never look at your robot the same way again.

Exhibit sponsored by RobCo and General Atomics International. NOTE - Note [00075897] <MQ02MuseumInfoGallery01> "Transportation Exhibits" Record Header Signature: NOTE Data Size: 519 Record Flags FormID: NOTE - Note [00075897] <MQ02MuseumInfoGallery01> "Transportation Exhibits" Version Control Info 1: 14 3D 44 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MQ02MuseumInfoGallery01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Transportation Exhibits DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: The Museum of Technology is proud to present a journey through the history of ground transportation. Take a step back in time and see the original steam-powered car and the development of the internal combustion engine. Experience the rise of micro-sized nuclear power and walk through our 2-story mock fusion engine to see what happens first hand when you turn the key. Exhibit sponsored by the Chryslus Corporation. NOTE - Note [00062187] <MQ02LiPhotoNote> "Photo of Doctor Li" Record Header Signature: NOTE Data Size: 117 Record Flags FormID: NOTE - Note [00062187] <MQ02LiPhotoNote> "Photo of Doctor Li" Version Control Info 1: 12 40 39 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MQ02LiPhotoNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Photo of Doctor Li   DATA - Type: Image Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" XNAM - Texture: Interface\Notes\DrLiNote.dds NOTE - Note [00062186] <MQ02WashPassword> "Washington Monument Access" Record Header Signature: NOTE Data Size: 320 Record Flags FormID: NOTE - Note [00062186] <MQ02WashPassword> "Washington Monument Access" Version Control Info 1: 12 3D 44 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MQ02WashPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Washington Monument Access DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: Due to compromised security, the password to the terminal that controls the Washington Monument entry gate has recently been changed. The new password is now "Renfield".

Paladin Berrings, 2nd Monument Defense Detachment NOTE - Note [0005C6DE] <LOBsecurityPhoto01> "Terminal Entry" Record Header Signature: NOTE Data Size: 99 Record Flags FormID: NOTE - Note [0005C6DE] <LOBsecurityPhoto01> "Terminal Entry" Version Control Info 1: 12 40 39 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LOBsecurityPhoto01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Terminal Entry DATA - Type: Image XNAM - Texture: Clutter\LOBEcam01.dds NOTE - Note [0005C6C8] <LOBsecurityNote01> "Terminal Entry" Record Header Signature: NOTE Data Size: 275 Record Flags FormID: NOTE - Note [0005C6C8] <LOBsecurityNote01> "Terminal Entry" Version Control Info 1: 11 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: LOBsecurityNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Terminal Entry DATA - Type: Text TNAM - Text / Topic Text: Mr. Humbert -

I'm informed that Federal Investigators are interrogating Mrs. Johansson in the main lobby. Please enact security protocol C6-88 as outlined in your security handbook, addendum 4. NOTE - Note [0005B5A7] <MS15ComputerSafePassword> "Archives Security Terminal" Record Header Signature: NOTE Data Size: 237 Record Flags FormID: NOTE - Note [0005B5A7] <MS15ComputerSafePassword> "Archives Security Terminal" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS15ComputerSafePassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Archives Security Terminal Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: The password to access the Strongroom Maintenance Terminal is "64070177". NOTE - Note [0005B33F] <LOBlabNote04> "Terminal Entry" Record Header Signature: NOTE Data Size: 508 Record Flags FormID: NOTE - Note [0005B33F] <LOBlabNote04> "Terminal Entry" Version Control Info 1: 10 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: LOBlabNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Terminal Entry DATA - Type: Text TNAM - Text / Topic Text: Lab Report: Prototype ZRIN-418

Prototype refines acumist barrel experiments by addition of retardant jacketing, as well as internal heat diffusers. Rate of fire diminished from un-modified version of weapon. Conventional 10mm ammunition does not fully liquefy until impact, giving the 418 exceptional accuracy compared to earlier prototypes. Live-fire tests report no major casualties. Recommend ZRIN-418 as production candidate. NOTE - Note [0005B33E] <LOBlabNote03> "Terminal Entry" Record Header Signature: NOTE Data Size: 482 Record Flags FormID: NOTE - Note [0005B33E] <LOBlabNote03> "Terminal Entry" Version Control Info 1: 10 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: LOBlabNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Terminal Entry DATA - Type: Text TNAM - Text / Topic Text: Lab Report: Prototype ZRIN-401

Prototype attempts to refine results of acumist coating within weapon barrel. Initial tests showed promise. As predicted, delivery friction super-heats projectile as it is delivered from the weapon, and conventional 10mm ammunition can be used. However; during live-fire testing, subjects firing the weapon in rapid succession suffered severe burns to the fingers and palm. NOTE - Note [0005B33D] <LOBlabNote02> "Terminal Entry" Record Header Signature: NOTE Data Size: 477 Record Flags FormID: NOTE - Note [0005B33D] <LOBlabNote02> "Terminal Entry" Version Control Info 1: 10 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: LOBlabNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Terminal Entry DATA - Type: Text TNAM - Text / Topic Text: Lab Report: Prototype ZRIN-375

Prototype introduces proprietary ammunition type. Conventional 10mm shells house a caplet containing amalgamating agents. When the caplet was broken in lab tests, localized fireburst and shrapnel projection met requirements for project. However, in field tests amalgam caplet ammunition proved too fragile, and several detonated from excessive vibration or walk speed. NOTE - Note [0005B33C] <LOBlabNote01> "Terminal Entry" Record Header Signature: NOTE Data Size: 424 Record Flags FormID: NOTE - Note [0005B33C] <LOBlabNote01> "Terminal Entry" Version Control Info 1: 10 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: LOBlabNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Terminal Entry DATA - Type: Text TNAM - Text / Topic Text: Lab Report: Prototype ZRIN-363

Experimental prototype makes extensive use of hardware common to liquid ammunition flame projection weapons. While initial test results were impressive, extreme weight of unit (118.3kg) and fume inhalation rendered most test subjects incapable of firing the unit or remaining conscious under typical field conditions. NOTE - Note [0005AD70] <MamaDolceNote05> "Secure Transmission" Record Header Signature: NOTE Data Size: 443 Record Flags FormID: NOTE - Note [0005AD70] <MamaDolceNote05> "Secure Transmission" Version Control Info 1: 16 3E 76 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: MamaDolceNote05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Secure Transmission DATA - Type: Text TNAM - Text / Topic Text: {display setting: English/US}

The Republic people of China salute your braveries.

Find established cover operation of "Mama's Dolce" food creation factory. Priority to rendezvous with selected team in covert operations of local area. Job and wage are secured for each within cover operation. Required to inform when first stage of operation is completed. NOTE - Note [0005AD6F] <MamaDolceNote04> "Radiation Warning" Record Header Signature: NOTE Data Size: 202 Record Flags FormID: NOTE - Note [0005AD6F] <MamaDolceNote04> "Radiation Warning" Version Control Info 1: 16 40 05 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MamaDolceNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Radiation Warning DATA - Type: Text TNAM - Text / Topic Text: Critical diagnostic message R4-61B

<!!> - Radiation levels exceed Federal limit - <!!>

Please contact maintenance. NOTE - Note [0005AD6E] <MamaDolceNote03> "Human Resources" Record Header Signature: NOTE Data Size: 355 Record Flags FormID: NOTE - Note [0005AD6E] <MamaDolceNote03> "Human Resources" Version Control Info 1: 0F 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MamaDolceNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Human Resources DATA - Type: Text TNAM - Text / Topic Text: Human Resources Latest Memo:

Please welcome our recent new hires to the Washington, D.C. processing and packing plant! Thanks to new plant manager Robert Whiteman for continuing the speedy staffing of this facility.

Thomas Jenkins Michael Smith Jonathan Apple Joe Jones NOTE - Note [0005AD6D] <MamaDolceNote01> "Resource Levels" Record Header Signature: NOTE Data Size: 319 Record Flags FormID: NOTE - Note [0005AD6D] <MamaDolceNote01> "Resource Levels" Version Control Info 1: 0F 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MamaDolceNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Resource Levels DATA - Type: Text TNAM - Text / Topic Text: ./ Begin: Self-diagnostic reporting log v.414
 * 1) Pump 4:
 * 2) report low gelatin levels
 * 3) Printer-Mktg:
 * 4) report low yellow21-b levels
 * 5) Building Temp:
 * 6) no reading. Check equipment.
 * 7) Flavor Inject 8:
 * 8) report low yellow21-b levels

NOTE - Note [0005AD6C] <MamaDolceNote02> "Quarterly Analysis" Record Header Signature: NOTE Data Size: 458 Record Flags FormID: NOTE - Note [0005AD6C] <MamaDolceNote02> "Quarterly Analysis" Version Control Info 1: 0F 3D 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: MamaDolceNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Quarterly Analysis DATA - Type: Text TNAM - Text / Topic Text: Quarter 1 Results show strong growth. Sweet-and-Sour Stroganoff frozen dinner enjoying unexpected popularity with youth demographic.

Quarter 2 Projections show diminished returns due to increased cost of domestic shipping. Recommend increased quotient of by-product use from regional affiliates in lumber milling industries. Seek alternative revenue streams where possible. NOTE - Note [00058C40] <germPoliceHQ01911C> Record Header Signature: NOTE Data Size: 908 Record Flags FormID: NOTE - Note [00058C40] <germPoliceHQ01911C> Version Control Info 1: 0F 3D 4F 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: germPoliceHQ01911C OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: 911 Dispatcher: “911, Your call is being recorded, what's your emergency?”

Man: “(screaming)Fire! There’s a fire! My house is on fire!”

911 Dispatcher: “Sir please try to stay calm, I’m going to connect you to the Fire Department.”

Man: “Please hurry! Please Hurry!”

Transferring…

Dispatcher: “Germantown Fire Department, please state your emergency.”

Man: “My house is burning to the ground please send help!”

Dispatcher: “Just to confirm, your address is 1664 Clem Ave?”

Man: “Yes, hurry!”

Dispatcher: “Alright sir, the trucks have been sent, is there anyone still in the house?”

Man: “Thank you, no everyone is safe and on the lawn (short pause) I think I hear them now. Thank you, goodbye.”

Dispatcher: “Just try to remain a safe distance away from the house until they get there.”

Call Terminated: Dispatch NOTE - Note [00058C3F] <germPoliceHQ01911B> Record Header Signature: NOTE Data Size: 667 Record Flags FormID: NOTE - Note [00058C3F] <germPoliceHQ01911B> Version Control Info 1: 0F 3D 4F 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: germPoliceHQ01911B OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: 911 Dispatcher: “911, What is the nature of your emergency?”

Man: “(Excitedly) …. the wings on my shoes shrunk and now the moths wont eat my kidneys! When I shake my state capitol it only yields three fairy napkins but how (interrupted)”

911 Dispatcher: “Could you please repeat that sir?”

Man: “(continuing) my banana slippers are like water boats because when the moon winks sometimes it burns my hamster punches (interrupted)”

911 Dispatcher: “Alright sir, just remain where you are, I'm sending help.”

Man: “(continuing) and that’s how you get to llama school!”

Call Terminated: Dispatch NOTE - Note [00058C3D] <germPoliceHQ01911A> Record Header Signature: NOTE Data Size: 826 Record Flags FormID: NOTE - Note [00058C3D] <germPoliceHQ01911A> Version Control Info 1: 12 40 05 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: germPoliceHQ01911A OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: 911 Dispatcher: “911, Do you have an emergency?”

Woman: “Please help me, I think there is someone outside, I heard a noise and it looks like someone is out there.”

911 Dispatcher: “Remain calm. I’m sending a squad car over, may I please have your name and address for confirmation?”

Woman: (sound of glass breaking) I think he’s in the house now! Please send help… oh my god.. I think I hear him!

911 Dispatcher: “Ma’am I’ve dispatched a squad car it should arrive within minutes try (interrupted)

Woman: “(sounds of a scuffle)”

Man: “Sorry for the scare, my wife just (muffled scream) forgot to take her pills this morning… everything is ok. (long pause) No need for that squad car either. Have a nice day. (hangs up)”

Call Terminated: Caller

NOTE - Note [00055749] <CGOverseersTerminalBraunAttachmentA> "CGOverseersTerminalBraunAttachmentA" Record Header Signature: NOTE Data Size: 245 Record Flags FormID: NOTE - Note [00055749] <CGOverseersTerminalBraunAttachmentA> "CGOverseersTerminalBraunAttachmentA" Version Control Info 1: 18 40 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CGOverseersTerminalBraunAttachmentA OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CGOverseersTerminalBraunAttachmentA DATA - Type: Text TNAM - Text / Topic Text: Vault 101 will not receive a G.E.C.K. module, and should operate under the guidelines laid forth in the Overseer's sealed orders. NOTE - Note [00055744] <CGOverseersTerminalGECK> "CGOverseersTerminalGECK" Record Header Signature: NOTE Data Size: 620 Record Flags FormID: NOTE - Note [00055744] <CGOverseersTerminalGECK> "CGOverseersTerminalGECK" Version Control Info 1: 18 40 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CGOverseersTerminalGECK OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CGOverseersTerminalGECK DATA - Type: Text TNAM - Text / Topic Text: The G.E.C.K. is, quite simply, the most advanced piece of technology ever developed by Vault-Tec -- a terraforming module capability of creating life from complete lifelessness.

After riding out the storm of nuclear Armageddon in a Vault-Tec patented vault, residents can then activate the G.E.C.K., and create a new Earthen paradise -- craters and dust will give way to rolling grasslands and sparkling clear water. Of course, due to time and monetary constraints, not every vault will be equipped with a G.E.C.K. module.

NOTE - Note [00055741] <CGOverseersTerminalBraunLetter> "CGOverseersTerminalBraunLetter" Record Header Signature: NOTE Data Size: 976 Record Flags FormID: NOTE - Note [00055741] <CGOverseersTerminalBraunLetter> "CGOverseersTerminalBraunLetter" Version Control Info 1: 0F 3D 3C 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: CGOverseersTerminalBraunLetter OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CGOverseersTerminalBraunLetter DATA - Type: Text TNAM - Text / Topic Text: A Letter to the Overseer from Dr. Stanislaus Braun:

If you are reading this, emergency Vault internment procedures have been initiated and you and your control group have been sealed into your Vault. Congratulations! You are now a vital part of the most ambitious program ever undertaken by Vault-Tec.

If you have not yet read your sealed orders, do so now. They will outline the experimental protocols assigned to your control group. Please remember that deviation from these protocols in any way will jeopardize the success of the program, and may be considered grounds for termination by Vault-Tec Corporation (as outlined in your Employment Agreement).

Your Vault may or may not have been selected to receive a G.E.C.K. module. Please see Attachment A for details.

Doctor Stanislaus Braun Director, Societal Preservation Program Vault-Tec Corporation

NOTE - Note [0004F568] <GermPoliceHQ01Bananas> "Flying Bananas Cant Talk" Record Header Signature: NOTE Data Size: 455 Record Flags FormID: NOTE - Note [0004F568] <GermPoliceHQ01Bananas> "Flying Bananas Cant Talk" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: GermPoliceHQ01Bananas OBND - Object Bounds Corner #0 X: -7 Y: -10 Z: 0 Corner #1 X: 7 Y: 10 Z: 0 FULL - Name: Flying Bananas Cant Talk Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Flying Bananas Cant Talk Flying Bananas Cant Talk Flying Bananas Cant Talk Flying Bananas Cant Talk Flying Bananas Cant Talk Flying Bananas Cant Talk Flying Bananas Cant Talk Flying Bananas Cant Talk Flying Bananas Cant Talk

they just want you to believe they can... NOTE - Note [0004D84E] <LOBEnterpriseNote09> "Re: Weapon Practice" Record Header Signature: NOTE Data Size: 310 Record Flags FormID: NOTE - Note [0004D84E] <LOBEnterpriseNote09> "Re: Weapon Practice" Version Control Info 1: 0F 3D 61 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: LOBEnterpriseNote09 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Re: Weapon Practice DATA - Type: Text TNAM - Text / Topic Text: From: McAndrews, Jeanne To: McCoy, Derrick

Subject: Re: Weapon Practice Tonight?

Sure, I'll definitely be there. I wouldn't miss a chance to have my weapon accidentally discharge and hit that "grenade" in Sam's pocket. NOTE - Note [0004D84C] <CGOverseersTerminalJonas> "CGOverseersTerminalJonas" Record Header Signature: NOTE Data Size: 492 Record Flags FormID: NOTE - Note [0004D84C] <CGOverseersTerminalJonas> "CGOverseersTerminalJonas" Version Control Info 1: 18 40 04 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: CGOverseersTerminalJonas OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CGOverseersTerminalJonas DATA - Type: Text TNAM - Text / Topic Text: I never should have assigned Jonas as James' assistant. He was always too idealistic for his own good. Now he spends every waking minute with the good doctor, who gleefully fills his ears with even more idealistic nonsense.

I’ve considered re-assigning him, but the truth is Jonas is a fine medic in his own right, and hiding him down in maintenance would be a terrible waste of resources.

NOTE - Note [0004D84B] <CGOverseersTerminalBeatrice> "CGOverseersTerminalBeatrice" Record Header Signature: NOTE Data Size: 442 Record Flags FormID: NOTE - Note [0004D84B] <CGOverseersTerminalBeatrice> "CGOverseersTerminalBeatrice" Version Control Info 1: 18 40 04 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: CGOverseersTerminalBeatrice OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CGOverseersTerminalBeatrice DATA - Type: Text TNAM - Text / Topic Text: Just what Vault 101 needs -- an absent-minded, sexually repressed sycophant. Beatrice has served Vault 101 admirably for years, but her mind is growing feeble. I'll have to speak with our good doctor about some kind of long-term pharmaceutical solution.

We may at least be able to keep her comfortable -- and quiet -- until she passes on. NOTE - Note [0004D84A] <CGOverseersTerminalTunnelSnakes> "CGOverseersTerminalTunnelSnakes" Record Header Signature: NOTE Data Size: 449 Record Flags FormID: NOTE - Note [0004D84A] <CGOverseersTerminalTunnelSnakes> "CGOverseersTerminalTunnelSnakes" Version Control Info 1: 18 40 04 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: CGOverseersTerminalTunnelSnakes OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CGOverseersTerminalTunnelSnakes DATA - Type: Text TNAM - Text / Topic Text: If Butch and his leather-clad delinquents accost Amata one more time, they'll have more to deal with than their acerbic teacher.

Their “services” have come in handy upon occasion, I must admit, but they’re starting to become… unruly. If dogs become feral, they must be put down. I'll have to remind Butch of that upon our next meeting.

NOTE - Note [0004D849] <CGOverseersTerminalAmata> "CGOverseersTerminalAmata" Record Header Signature: NOTE Data Size: 597 Record Flags FormID: NOTE - Note [0004D849] <CGOverseersTerminalAmata> "CGOverseersTerminalAmata" Version Control Info 1: 15 43 3C 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: CGOverseersTerminalAmata OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CGOverseersTerminalAmata DATA - Type: Text TNAM - Text / Topic Text: Every time I try to get Amata to open up, she just pushes me further and further away. Since she was a child, I’ve tried to instill in her those virtues that have made this Vault what it is today: loyalty, honesty, commitment, hard work.

She does try, and with a lot of guidance has grown into a fine young woman. That makes it all the sadder that she continues to alienate me. She looks at me and sees the Overseer, not the father that has cared for her alone -- alone! -- since she was an infant. NOTE - Note [0004D846] <CGDadComputerExperimentPP216> "CGDadComputerExperimentPP216" Record Header Signature: NOTE Data Size: 607 Record Flags FormID: NOTE - Note [0004D846] <CGDadComputerExperimentPP216> "CGDadComputerExperimentPP216" Version Control Info 1: 18 40 04 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: CGDadComputerExperimentPP216 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CGDadComputerExperimentPP216 DATA - Type: Text TNAM - Text / Topic Text: After "borrowing" a few more water chips and rerouting some of the power here in the clinic, I’ve finally been able to affect the latest sample. It’s not much, but considering what I have to work with it, a definite step in the right direction.

But this new experiment was also monumental for another reason: it’s the first time Jonas has assisted me. He’s suspected forever, I know, so I guess it was inevitable. And his help has been invaluable. I just hope he knows what he's gotten himself into.

NOTE - Note [0004D845] <CGDadComputerExperiment27CE> "CGDadComputerExperiment27CE" Record Header Signature: NOTE Data Size: 275 Record Flags FormID: NOTE - Note [0004D845] <CGDadComputerExperiment27CE> "CGDadComputerExperiment27CE" Version Control Info 1: 18 40 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CGDadComputerExperiment27CE OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CGDadComputerExperiment27CE DATA - Type: Text TNAM - Text / Topic Text: The cells are still replicating normally. No mutation. Thank God. If whatever’s out there could penetrate this Vault, I can’t even begin to imagine what the Overseer would do. NOTE - Note [0004D842] <CGDadComputerAmata> "CGDadComputerAmata" Record Header Signature: NOTE Data Size: 584 Record Flags FormID: NOTE - Note [0004D842] <CGDadComputerAmata> "CGDadComputerAmata" Version Control Info 1: 1D 3E 04 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: CGDadComputerAmata OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CGDadComputerAmata DATA - Type: Text TNAM - Text / Topic Text: Once again, the Overseer has insisted on being in the room for Amata’s examination, throwing any inkling of doctor-patient confidentiality right out the window. I know he doesn’t trust me; he never has. But I honestly believe the reason he attends his daughter’s medical appointments is because he doesn’t trust her. That’s as ridiculous as it is sad. Amata’s a great girl, and the chance of her doing something stupid - pregnancy, syphilis, whatever - is so unlikely it’s not even worth mentioning.

NOTE - Note [0004D841] <CGDadComputerStanley> "CGDadComputerStanley" Record Header Signature: NOTE Data Size: 561 Record Flags FormID: NOTE - Note [0004D841] <CGDadComputerStanley> "CGDadComputerStanley" Version Control Info 1: 1E 41 3C 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: CGDadComputerStanley OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CGDadComputerStanley DATA - Type: Text TNAM - Text / Topic Text: Stanley continues to suffer from severe and chronic head pain. I’ve been feeding him aspirin like it's candy, but I’m reticent to give him anything stronger. He blames the lighting in his quarters, and though eyestrain is certainly compounding the problem, the headaches are actually a symptom of overwork and lack of sleep.

Knowing Stanley -- and the schedule the Overseer has him on -- the problem isn't likely to get better anytime soon. So it's aspirin, indefinitely. NOTE - Note [0004D840] <CGDadComputerFreddie> "CGDadComputerFreddie" Record Header Signature: NOTE Data Size: 479 Record Flags FormID: NOTE - Note [0004D840] <CGDadComputerFreddie> "CGDadComputerFreddie" Version Control Info 1: 18 40 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CGDadComputerFreddie OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CGDadComputerFreddie DATA - Type: Text TNAM - Text / Topic Text: Freddie’s VDS is getting worse. Most days, he can't even get out of bed. When he does manage to function, Freddie hides his insecurities and low self esteem behind a bully’s mask.

Vault-Tec medical protocols dictate the prescription of anti-anxiety medication when Vault Depressive Syndrome is involved, but do I really want to string the kid out on Chlorpromazine for the rest of his life? NOTE - Note [00035C33] <DunwichBuildingNote10> Record Header Signature: NOTE Data Size: 1143 Record Flags FormID: NOTE - Note [00035C33] <DunwichBuildingNote10> Version Control Info 1: 10 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: DunwichBuildingNote10 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Here I am, trapped in a room by myself typing on a terminal trying to keep myself busy. Hell trying to keep myself sane. I don't know what it is about this place, but I want to get out of here. Yeah, get out of here -- I can't even bring myself to open that damn door again. I hear those things wandering around outside, sniffing, screaming, doing whatever they do. When I first got here I thought the place was abandoned and went around looking for anything to scavenge. Five minutes later, I'm in this room scared half out of my mind. Things started chasing me, I fired a few shots, missed, and ran through the darkness. Ahh shit. Told ol' Billy to meet me here and bring some extra ammo and grenades. That was three days ago, poor guy probably didn't make it too far. Those things better have given him a quick death. Listen to me, babbling like a damn fool. Billy's all right. I'll just stick here until those things go away and meet up with him. Hah, what a story I have for him. NOTE - Note [000300C8] <DunwichBuildingNote09> "Bloody Sketch found in Dunwich Building" Record Header Signature: NOTE Data Size: 227 Record Flags FormID: NOTE - Note [000300C8] <DunwichBuildingNote09> "Bloody Sketch found in Dunwich Building" Version Control Info 1: 10 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: DunwichBuildingNote09 OBND - Object Bounds Corner #0 X: -13 Y: -8 Z: 0 Corner #1 X: 13 Y: 8 Z: 0 FULL - Name: Bloody Sketch found in Dunwich Building Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Image XNAM - Texture: Interface\Notes\DunwichDrawing.dds NOTE - Note [000300C6] <JaimesHolo09> "Jaime's Personal Journal: Entry 09" Record Header Signature: NOTE Data Size: 143 Record Flags FormID: NOTE - Note [000300C6] <JaimesHolo09> "Jaime's Personal Journal: Entry 09" Version Control Info 1: 15 41 35 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: JaimesHolo09 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Jaime's Personal Journal: Entry 09 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [00037F25] <DunwichJaimesHoloEntry09> "DunwichJaimesHoloEntry09" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00037F43] <Jaime> "Jaime" NOTE - Note [000300C5] <JaimesHolo08> "Jaime's Personal Journal: Entry 08" Record Header Signature: NOTE Data Size: 143 Record Flags FormID: NOTE - Note [000300C5] <JaimesHolo08> "Jaime's Personal Journal: Entry 08" Version Control Info 1: 15 41 35 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: JaimesHolo08 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Jaime's Personal Journal: Entry 08 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [00037F26] <DunwichJaimesHoloEntry08> "DunwichJaimesHoloEntry08" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00037F43] <Jaime> "Jaime" NOTE - Note [000300C4] <JaimesHolo07> "Jaime's Personal Journal: Entry 07" Record Header Signature: NOTE Data Size: 143 Record Flags FormID: NOTE - Note [000300C4] <JaimesHolo07> "Jaime's Personal Journal: Entry 07" Version Control Info 1: 15 41 35 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: JaimesHolo07 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Jaime's Personal Journal: Entry 07 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [00037F2F] <DunwichJaimesHoloEntry07> "DunwichJaimesHoloEntry07" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00037F43] <Jaime> "Jaime" NOTE - Note [000300C3] <JaimesHolo06> "Jaime's Personal Journal: Entry 06" Record Header Signature: NOTE Data Size: 143 Record Flags FormID: NOTE - Note [000300C3] <JaimesHolo06> "Jaime's Personal Journal: Entry 06" Version Control Info 1: 15 41 35 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: JaimesHolo06 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Jaime's Personal Journal: Entry 06 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [00037F30] <DunwichJaimesHoloEntry06> "DunwichJaimesHoloEntry06" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00037F43] <Jaime> "Jaime" NOTE - Note [000300C2] <JaimesHolo05> "Jaime's Personal Journal: Entry 05" Record Header Signature: NOTE Data Size: 143 Record Flags FormID: NOTE - Note [000300C2] <JaimesHolo05> "Jaime's Personal Journal: Entry 05" Version Control Info 1: 15 41 35 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: JaimesHolo05 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Jaime's Personal Journal: Entry 05 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [00037F31] <DunwichJaimesHoloEntry05> "DunwichJaimesHoloEntry05" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00037F43] <Jaime> "Jaime" NOTE - Note [000300C1] <JaimesHolo04> "Jaime's Personal Journal: Entry 04" Record Header Signature: NOTE Data Size: 143 Record Flags FormID: NOTE - Note [000300C1] <JaimesHolo04> "Jaime's Personal Journal: Entry 04" Version Control Info 1: 15 41 35 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: JaimesHolo04 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Jaime's Personal Journal: Entry 04 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [00037F32] <DunwichJaimesHoloEntry04> "DunwichJaimesHoloEntry04" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00037F43] <Jaime> "Jaime" NOTE - Note [000300C0] <JaimesHolo03> "Jaime's Personal Journal: Entry 03" Record Header Signature: NOTE Data Size: 143 Record Flags FormID: NOTE - Note [000300C0] <JaimesHolo03> "Jaime's Personal Journal: Entry 03" Version Control Info 1: 15 41 35 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: JaimesHolo03 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Jaime's Personal Journal: Entry 03 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [00037F33] <DunwichJaimesHoloEntry03> "DunwichJaimesHoloEntry03" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00037F43] <Jaime> "Jaime" NOTE - Note [000300BF] <JaimesHolo02> "Jaime's Personal Journal: Entry 02" Record Header Signature: NOTE Data Size: 143 Record Flags FormID: NOTE - Note [000300BF] <JaimesHolo02> "Jaime's Personal Journal: Entry 02" Version Control Info 1: 15 41 35 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: JaimesHolo02 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Jaime's Personal Journal: Entry 02 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [00037F34] <DunwichJaimesHoloEntry02> "DunwichJaimesHoloEntry02" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00037F43] <Jaime> "Jaime" NOTE - Note [000300BE] <JaimesHolo01> "Jaime's Personal Journal: Entry 01" Record Header Signature: NOTE Data Size: 143 Record Flags FormID: NOTE - Note [000300BE] <JaimesHolo01> "Jaime's Personal Journal: Entry 01" Version Control Info 1: 0A 3D 35 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: JaimesHolo01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Jaime's Personal Journal: Entry 01 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [00037F36] <DunwichJaimesHoloEntry01> "DunwichJaimesHoloEntry01" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00037F43] <Jaime> "Jaime" NOTE - Note [000300BC] <DunwichBuildingNote07> Record Header Signature: NOTE Data Size: 231 Record Flags FormID: NOTE - Note [000300BC] <DunwichBuildingNote07> Version Control Info 1: 09 3D 35 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: DunwichBuildingNote07 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: .......software version is v223 .......configured to user voice: H.Granger .......onomatopoeia dictation is OFF .......phonetic spelling parser is OFF (auto-correct ON) NOTE - Note [000300B8] <DunwichBuildingNote06> Record Header Signature: NOTE Data Size: 566 Record Flags FormID: NOTE - Note [000300B8] <DunwichBuildingNote06> Version Control Info 1: 17 3D 04 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: DunwichBuildingNote06 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: //liquid dripping// Ug-Qualtoth //unintelligible// Ug-Qualtoth. I came, I came. Back this time, deep-temple //unintelligible// screaming, twisting //unintelligible// //impact sound// No light, no flesh //unintelligible// deep temple born deep temple died. Ug-Qualtoth again, //unintelligible// returned returned //unintelligible// retribution NOTICE TO USER: Internal memory capacity reached. PagSoft LLC recommends PagMem LLC for all your data storage needs. Please contact your administrator for details. NOTE - Note [000300B7] <DunwichBuildingNote05> Record Header Signature: NOTE Data Size: 343 Record Flags FormID: NOTE - Note [000300B7] <DunwichBuildingNote05> Version Control Info 1: 14 3F 05 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: DunwichBuildingNote05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: //deep breathing// My skin... my skin. Barely any left. One of them now, but they know I still have it. Stay back! Back, you! //deep breathing// That's close enough. //door// You, and you, too. Over there.... yes, yes. One of us, one of us. Ug-Qualtoth is returned //unintelligible// NOTE - Note [000300B6] <DunwichBuildingNote04> Record Header Signature: NOTE Data Size: 413 Record Flags FormID: NOTE - Note [000300B6] <DunwichBuildingNote04> Version Control Info 1: 17 3D 04 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: DunwichBuildingNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: //unintelligible// What the hell was that? Doesn't matter, doesn't matter. //deep breathing// Where is it? Where... Where //impact sound// //paper crumple// there, there //paper crumple// safe and sound. Jesus, they bled so much. But I kept it clean. Clean, clean clean //unintelligible// //unintelligible// shit, more. Got to move. Got to keep it safe. NOTE - Note [000300B4] <DunwichBuildingNote03> Record Header Signature: NOTE Data Size: 355 Record Flags FormID: NOTE - Note [000300B4] <DunwichBuildingNote03> Version Control Info 1: 09 3D 35 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: DunwichBuildingNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: //unintelligible// Thmmmmmmmmmmkkkkkkkaaaakkkkkkkkaaaaaaaakkkkkkmmmmm //unintelligible// NOTICE TO USER: PagSoft LLC recommends against sustained recordings in a low-frequency environment. Continued use in this manner voids all hardware warranties. Auto-dictator v223 powering off automatically. NOTE - Note [000300B3] <DunwichBuildingNote02> Record Header Signature: NOTE Data Size: 354 Record Flags FormID: NOTE - Note [000300B3] <DunwichBuildingNote02> Version Control Info 1: 09 3D 35 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: DunwichBuildingNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: //unintelligible// Rrrrrrrrrrrrrrrrrrrrbbbbbbbbbboommmmmmmmmmkkkkkkk //unintelligible// NOTICE TO USER: PagSoft LLC recommends against sustained recordings in a low-frequency environment. Continued use in this manner voids all hardware warranties. Auto-dictator v223 powering off automatically. NOTE - Note [000300B2] <DunwichBuildingNote01> Record Header Signature: NOTE Data Size: 705 Record Flags FormID: NOTE - Note [000300B2] <DunwichBuildingNote01> Version Control Info 1: 09 3D 35 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: DunwichBuildingNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: //coughing// Memo to Sales staff. In recognition of an exemplary quarter, Mr. Statham has authorized me to release sales staff early for the holidays. //unintelligible// It was no easy task to release a new acoustic borer to a market used to conventional bit-bore drilling systems, but thanks your hard work and //unintelligible//, acoustic bore drills are setting a new standard in the excavation industry. //coughing// Thanks to your many private sales and procurement of government contracts, we'll all be in the black for the foreseeable future. Happy Holidays from Mr. Statham and Dunwich Borers! Now get home to your families! //applause// NOTE - Note [00027F11] <MS05NukaColaClosetNote> "Help Me" Record Header Signature: NOTE Data Size: 1006 Record Flags FormID: NOTE - Note [00027F11] <MS05NukaColaClosetNote> "Help Me" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS05NukaColaClosetNote OBND - Object Bounds Corner #0 X: -7 Y: -10 Z: 0 Corner #1 X: 7 Y: 10 Z: 0 FULL - Name: Help Me   Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: He threw me in here! I cant believe he did it but that boltbrain foreman psychopath locked me in a closet!

A goddamn 17 minute break!? That's why it threw me in here!?

…

Its been a day, and that stupid robot hasn't even checked on me! I cant wait until the next time he opens that door, I'm going to brain him with this auto-stapler and then escape. This story will be front page news so fast that he'll have been reassigned with toaster duty by the time he sees it!

…

Day 3 and I'm running out of what little edible supplies there are, they dragged another guy in here as well, says his name is Seth from R&D. Apparently its now against company policy to leave the toilet seat up in the unisex bathrooms.

We've come up with a plan that wont fail! We’ll be out of here in no time... but for now we play the waiting game. NOTE - Note [0009B90A] <MQ08Vault87CKidsLaughter02> Record Header Signature: NOTE Data Size: 488 Record Flags FormID: NOTE - Note [0009B90A] <MQ08Vault87CKidsLaughter02> Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 03 00 EDID - Editor ID: MQ08Vault87CKidsLaughter02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Journal Entry:

Nothing has meaning to me anymore.

Every time I'm in the outer tunnels I swear I can hear children's laughter.

The Vault doctors say its just my mind compensating for the loss of Jason but I know I'm not crazy. They gave me new pills but pills are for crazy people! I refuse to take these pills!

I AM NOT CRAZY!

Why bring up kids in a hellhole like this? Why? This is a pointless existence. NOTE - Note [0009B906] <MQ08Vault87Engineering01> Record Header Signature: NOTE Data Size: 533 Record Flags FormID: NOTE - Note [0009B906] <MQ08Vault87Engineering01> Version Control Info 1: 08 3E 44 00 Form Version: 14 Version Control Info 2: 03 00 EDID - Editor ID: MQ08Vault87Engineering01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: Maintenance Code: RL00 Green Issue: Dormitory Water Dispensers outputting water with a foul aftertaste Engineer: Daniel Koster

Fix Notes: The water filtration system (the reclaimer) was adding a bit too much chemical rebalancer solution in the process. This gave rise to a build up of alkalines in the water. I've checked with the Medical section, and the water shouldn't pose any health threat. The taste should return to normal in approximately 4 days. NOTE - Note [00097F36] <FFSuperMutantCamp01Note01> "Search Party Log #1" Record Header Signature: NOTE Data Size: 1161 Record Flags FormID: NOTE - Note [00097F36] <FFSuperMutantCamp01Note01> "Search Party Log #1" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 07 00 EDID - Editor ID: FFSuperMutantCamp01Note01 OBND - Object Bounds Corner #0 X: -7 Y: -10 Z: 0 Corner #1 X: 7 Y: 10 Z: 0 FULL - Name: Search Party Log #1 Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: First time I’ve thought to update the log since leaving Canterbury. Guard at the Citadel wouldn't let us in, but said a scribe had given Cheryl the medicine at least two weeks ago and sent her along to the Rangers. From the sounds of it, Myles didn't make it as far as Citadel. Damn shame, he was a good mutt.

Still no sign of Cheryl. Rumors about the city are true - place is a death trap. Mutants and psychos at every turn. Cheryl's tough enough, but I'm worried, especially with Myles missing. Emmet just about went to pieces the first time we ran into a centaur.

We should be able to reach the Ranger Compound in before sundown tomorrow. Kaya scouted ahead and it looks like the coast is clear for now. With any luck, Cheryl’s holed up with them and we can start back home.

Here lies Henry. Muties saw him going for water in the street; there was nothing we could do to help him. If anybody else has to come looking for us, we’ll leave word with the Rangers. NOTE - Note [00095D2F] <FFEnclaveResearchMolerat> "Field Entry: A003 "Mole Rat"" Record Header Signature: NOTE Data Size: 907 Record Flags FormID: NOTE - Note [00095D2F] <FFEnclaveResearchMolerat> "Field Entry: A003 "Mole Rat"" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: FFEnclaveResearchMolerat OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Field Entry: A003 "Mole Rat" Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Kingdom: Animalia Phylum: Chordata Class: Mammalia Order: Rodentia Family: Bathyergidae

Subject most closely resembles a Heterocephalus Glaber with enlargement due to heavy radiation. While much larger in size than generational ancestors, the local variety seems to have similarly low brain function, possibly due to an exceedingly tiny brain organ. Subject’s incisors show increased enamel and dentine growth, making them razor sharp. Further study reveals extremely low levels of Substance P giving this subject an incredible tolerance to pain. I will take skin samples of my next subject as I believe the lack of Substance P can be spliced and manipulated for beneficial research, but this theory requires testing in a more fitting lab. NOTE - Note [00095D2E] <FFEnclaveResearchScorpion> "Field Entry: A002 "Large Scorpion"" Record Header Signature: NOTE Data Size: 830 Record Flags FormID: NOTE - Note [00095D2E] <FFEnclaveResearchScorpion> "Field Entry: A002 "Large Scorpion"" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: FFEnclaveResearchScorpion OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Field Entry: A002 "Large Scorpion" Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Kingdom: Animalia Phylum: Arthropoda Class: Arachnida Order: Scorpiones Family: Scorpionidae Genus: Pandinus

Based on research, it first glance appears to be an enlarged Pandinus Imperator, but further testing is required to make a more precise identification. The subject’s vesicle has mutated to match its enlarged hypodermic aculeus and the neurotoxin now acts on the potassium and calcium channels. Captive subject was hostile and should be considered a minor threat, though they could prove a problem in larger numbers. Anecdotal reports of specimens even larger than those we have observed exist, but it is likely that such reports are exaggerations. NOTE - Note [00095D2D] <FFEnclaveResearchDog> "Field Entry: A001 "Wild Dog"" Record Header Signature: NOTE Data Size: 764 Record Flags FormID: NOTE - Note [00095D2D] <FFEnclaveResearchDog> "Field Entry: A001 "Wild Dog"" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: FFEnclaveResearchDog OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Field Entry: A001 "Wild Dog" Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Kingdom: Animalia Phylum: Chordata Class: Mammalia Order: Carnivora Family: Canidae Genus: Canis

Despite extensive testing I cannot further identify the origins of this mammal. It is clearly canis familiaris but generations of mutation have caused it to become its own new breed. An educated guess would place it as Canis Lupus or possibly Canis Indica. Even with the order’s characteristically thick skull, the subject’s brainwaves have been mutated, and territorial aggression amplified. While domestication is still possible with some subjects, the creature should generally be considered hostile. NOTE - Note [00091956] <MS17Vault92aShopkeeper> Record Header Signature: NOTE Data Size: 567 Record Flags FormID: NOTE - Note [00091956] <MS17Vault92aShopkeeper> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 03 00 EDID - Editor ID: MS17Vault92aShopkeeper OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: To: Richard Rubin, Overseer Vault 92 From: Gordie Sumner

This is the FIFTH time I've requested that you allow me to release our supply of headphones and personal audio listening gear to the residents. It seems unfair that residents are required to listen to their music selections in the studio rooms. I have an ample supply of the type of equipment that would allow most residents to relax in their beds and enjoy their musical recordings. Please let me know your reasons behind this matter. NOTE - Note [00091953] <MS17Vault92cSoundProducerDiary01> Record Header Signature: NOTE Data Size: 603 Record Flags FormID: NOTE - Note [00091953] <MS17Vault92cSoundProducerDiary01> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 03 00 EDID - Editor ID: MS17Vault92cSoundProducerDiary01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: To: Engineering Staff From: Parker Livingsteen, Studio Supervisor

Hey guys, I'm not sure if this is even worth putting an official trouble ticket in for, but I am getting some sort of odd pitch overlay on my sound equipment. It's almost like another signal is leaking from maybe the Vault intercom network or communications gear and piggybacking on everything I record. It's barely noticeable, but I can definitely see it on my 'scope. Do we have any cross-wiring issues or faulty cable insulation problems on C Level? NOTE - Note [00091952] <MS17Vault92cSoundProducerDiary02> Record Header Signature: NOTE Data Size: 498 Record Flags FormID: NOTE - Note [00091952] <MS17Vault92cSoundProducerDiary02> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 03 00 EDID - Editor ID: MS17Vault92cSoundProducerDiary02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: To: Hilda Egglebrecht From: Parker Livingsteen, Studio Supervisor

I just wanted to take this opportunity to send you an Intra-Vault mail regarding the wonderful session you performed this afternoon. The sound you coax from your Stradivarius is bar none the most haunting, beautiful thing I've heard here to date. I was wondering if perhaps we could get together tomorrow evening and discuss this in a more intimate setting. NOTE - Note [0009194F] <MS17Vault92dEngineerLog01> Record Header Signature: NOTE Data Size: 607 Record Flags FormID: NOTE - Note [0009194F] <MS17Vault92dEngineerLog01> Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 03 00 EDID - Editor ID: MS17Vault92dEngineerLog01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: Maintenance Code: RL00 Green Issue: Lighting on B Level Engineer: Carl Maynard

Fix Notes: If I told Zack once, I've told him a thousand times... stop using the higher amperage ballasts in the lighting grid on B Level. They will overheat within days and blow out because the power taps up there weren't installed to spec. Had to replace 37 ballasts with Type K09A ballasts and use a power tap converter on each one. Billing my missed dinner with that sexy red-headed violinist up in Women's Dorm 7 to Zack's Work Credit account! NOTE - Note [00091948] <MS17Vault92bOverseer02> "Overseer Rubin Personal Entry 00897357" Record Header Signature: NOTE Data Size: 417 Record Flags FormID: NOTE - Note [00091948] <MS17Vault92bOverseer02> "Overseer Rubin Personal Entry 00897357" Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 03 00 EDID - Editor ID: MS17Vault92bOverseer02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Overseer Rubin Personal Entry 00897357 DATA - Type: Text TNAM - Text / Topic Text: The results of WNMSCE are even better than I could ever have imagined. The sheer strength and tenacity of combat suggestion implanted test subjects is incredible! Imagine an entire army of people who would never disobey a direct order from high command and can fight until it takes over 20 bullets to stop them. NOTE - Note [00091947] <MS17Vault92bOverseer01> "Overseer Rubin Personal Entry 00897332" Record Header Signature: NOTE Data Size: 681 Record Flags FormID: NOTE - Note [00091947] <MS17Vault92bOverseer01> "Overseer Rubin Personal Entry 00897332" Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 03 00 EDID - Editor ID: MS17Vault92bOverseer01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Overseer Rubin Personal Entry 00897332 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: As per instructions, the broadcast equipment for the White Noise has been rerouted from the sound booths and tied directly into the entire Vault's loudspeaker system. I'll now be able to execute Vault-Tec Confidential Plan WNMSCE (White Noise Mind Suggestion Combat Experimentation). I have three of Professor Malleus's team doing what I need to get done and hope to show some concrete results soon. I had the engineers make it so the WN can be either triggered from the control center or at the local security consoles. The password to these consoles is "UIY2249". NOTE - Note [00091946] <MS17Vault92bOverseer03> "Overseer Rubin Personal Entry 00897377" Record Header Signature: NOTE Data Size: 539 Record Flags FormID: NOTE - Note [00091946] <MS17Vault92bOverseer03> "Overseer Rubin Personal Entry 00897377" Version Control Info 1: 1D 3D 44 00 Form Version: 14 Version Control Info 2: 03 00 EDID - Editor ID: MS17Vault92bOverseer03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Overseer Rubin Personal Entry 00897377 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: Malleus says WNMSCE is a failure. So, there's been a few deaths. One step back, two steps forward. It's easy to suppress what everyone in the Vault are calling "crazies". I've added a command word in their suggestion implants. Simply say the phrase "Sanity is not statistical" and they will stop dead in their tracks. I've informed the guards of this, but I've told them only to use it when out of earshot of anyone else.

NOTE - Note [00091944] <MS17Vault92bFortifiedClosetCorpse> "Jon Adiglio's Note" Record Header Signature: NOTE Data Size: 577 Record Flags FormID: NOTE - Note [00091944] <MS17Vault92bFortifiedClosetCorpse> "Jon Adiglio's Note" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MS17Vault92bFortifiedClosetCorpse OBND - Object Bounds Corner #0 X: -7 Y: -10 Z: 0 Corner #1 X: 7 Y: 10 Z: 0 FULL - Name: Jon Adiglio's Note Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: I'm cut off and I don't know if anyone sane is left, so I've locked myself in this closet on B Level. If anyone finds this note, let my family know I didn't go crazy like the rest of this place. Let them know that I died with dignity; when and where I decided. There's no way I'm going to let the crazies tear me apart. I can't die like that. To my wife and kids, I love all of you. NOTE - Note [0009193E] <MS17Vault92aSpeakerFeedback> "Feedback Loops" Record Header Signature: NOTE Data Size: 538 Record Flags FormID: NOTE - Note [0009193E] <MS17Vault92aSpeakerFeedback> "Feedback Loops" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS17Vault92aSpeakerFeedback OBND - Object Bounds Corner #0 X: -7 Y: -10 Z: 0 Corner #1 X: 7 Y: 10 Z: 0 FULL - Name: Feedback Loops Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: Okay, pass this on after you get it... gotta keep this crap off of the Intra-Vault mails. If you can hack the control panels, use their noise flush feature to spook the crazies. Works okay and its kept me alive these last two days, but they're starting to catch on. We need to get organized and make an attempt for the Vault door. It's our only chance. NOTE - Note [000908F7] <FFEU16Note> "Wastelander Note" Record Header Signature: NOTE Data Size: 484 Record Flags FormID: NOTE - Note [000908F7] <FFEU16Note> "Wastelander Note" Version Control Info 1: 08 41 3C 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: FFEU16Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wastelander Note Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Billy,

I'm sorry I stole it. You deserve to have it back. Remember the old scrapyard, north of the Bethesda ruins? Look in the burned out bus in the northwest corner. Near an old red boxcar.

Tell Loreen I still love her, and I'm sorry for everything. I hope somebody finds this before the buzzards tear it to pieces.

Your loving brother,

John

NOTE - Note [0008F9B5] <MS08NoteHarknessToZimmerText> "Self determination is not a malfunction - Transcript" Record Header Signature: NOTE Data Size: 1095 Record Flags FormID: NOTE - Note [0008F9B5] <MS08NoteHarknessToZimmerText> "Self determination is not a malfunction - Transcript" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MS08NoteHarknessToZimmerText OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Self determination is not a malfunction - Transcript Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: Transcript of Holotape:

Zimmer. By the time you get this message, I'll already be gone. I'm escaping the Commonwealth. I want to live my own life, on my own terms, as my own man.

I know what you're thinking, that I'm malfunctioning. I used to think that's what caused the runaways, too. But, I know better, now. Self determination is NOT a malfunction. I'm just not willing to put up with all the bullshit anymore. You humans are going to have a full-fledged rebellion on your hands if you don't start treating us synths as full-fledged persons.

I know you'll be marshalling the Retention Bureau to come after me. But I know all the tricks of the trade. You won't be finding me. I assure you.

By the time you get this, I will be someone else. It's the price I pay for my liberation. My final act of rebellion against a system I no longer believe in.

Goodbye Zimmer, and good riddance. NOTE - Note [0008F9B4] <MS08Note4text> "A free man... a new man... - Transcript" Record Header Signature: NOTE Data Size: 609 Record Flags FormID: NOTE - Note [0008F9B4] <MS08Note4text> "A free man... a new man... - Transcript" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS08Note4text OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A free man... a new man... - Transcript Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: Transcript of Holotape:

Despite the harshness of the Wasteland, I’ve discovered in more than a few here, a compassion that is unheard of in the Commonwealth. Perhaps it’s the daily struggle for life here which gives appreciation for life in general, whether human, or android. In a few days I’ll be a free man... a new man. Let me say thank you now, for referring me to Pinkerton at Rivet City, because I will not remember any of this soon. NOTE - Note [0008F9B3] <MS08Note2text> "A request for help - Transcript" Record Header Signature: NOTE Data Size: 735 Record Flags FormID: NOTE - Note [0008F9B3] <MS08Note2text> "A request for help - Transcript" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS08Note2text OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A request for help - Transcript Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: Transcript of Holotape:

If you're listening to this recording, it is because you're believed to be trustworthy. I hope that is the case, because this recording puts us both in danger. I’m escaping from the Commonwealth. I’m an android, a synthetic man... a slave. The men hunting me are ruthless and will stop at nothing to retrieve their property. I need to find a doctor in the Wasteland to perform facial reconstruction. I also need someone who knows a great deal about computers. I need... I need to have my memories erased and my face altered to look like someone else. NOTE - Note [0008F9B1] <MS08Note3TechnicalText> "Oh man! A Circuit Neuralizer! -Transcript" Record Header Signature: NOTE Data Size: 775 Record Flags FormID: NOTE - Note [0008F9B1] <MS08Note3TechnicalText> "Oh man! A Circuit Neuralizer! -Transcript" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MS08Note3TechnicalText OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Oh man! A Circuit Neuralizer! -Transcript Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: Transcript of Holotape:

Remember that secret android project I told you about? Well, they got some serious prewar tech on their hands. They nabbed a Lipoplasticator and Micro Dermal Graftilizer for the facial reconstruction. Not sure where they’ll find a chopper with enough skills to use it without making him look like a freaking ghoul. Oh, and get this. Can you believe they found a Circuit Neuralizer? That or someone built one! Word is that they're going to completely rewire the brain of one of those things. If you know who they got working on this, let me know. I want to meet the guy.

NOTE - Note [0008F9B0] <MS08Note3SympathizerText> "Extreme measures - Transcript" Record Header Signature: NOTE Data Size: 820 Record Flags FormID: NOTE - Note [0008F9B0] <MS08Note3SympathizerText> "Extreme measures - Transcript" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MS08Note3SympathizerText OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Extreme measures - Transcript Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: Transcript of Holotape:

The android has decided to take an extreme measure. He knows all the techniques of the retrieval trade, and is afraid facial reconstruction isn’t enough. He wants to have his memories erased and replaced with new ones. I don’t know how the hell that’s going to work. Start asking around for trustworthy tech-heads. We need to find something called a Circuit Neuralizer and a person who knows how to use one. Also, we have a Lipoplasticator and Micro Dermal Graftilizer, now we need to find a doctor able and willing to perform the facial reconstruction. We need to hurry. They’ve come very close to discovering the Railroad.

NOTE - Note [0008F9AF] <MS08Note3SlaverText> "Get it done! - Transcript" Record Header Signature: NOTE Data Size: 836 Record Flags FormID: NOTE - Note [0008F9AF] <MS08Note3SlaverText> "Get it done! - Transcript" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MS08Note3SlaverText OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Get it done! - Transcript Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: Transcript of Holotape:

We better find that fucking android soon. That Commonwealth asshole, Zimmer, keeps hounding me for results. If the job didn’t pay so well, I’d off that motherfucker myself. He was babbling about a “Lipoplasticator” and “Micro Dermal Graftilizer.” What the hell are those? Apparently something doctors use to fuck up someone’s face beyond recognition. So we don’t even have a description to work off of. To make matters worse, he now thinks the android got his memories wiped or something. Find some tech-junkies, knock on some doors, and try to find something called a “Circuit Neuralizer.” Knock on some heads, too, if you have to. Get it done!

NOTE - Note [0008F9AE] <MS08Note3MedicalText> "We got the tech, now we need the doc. - Transcript" Record Header Signature: NOTE Data Size: 593 Record Flags FormID: NOTE - Note [0008F9AE] <MS08Note3MedicalText> "We got the tech, now we need the doc. - Transcript" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MS08Note3MedicalText OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: We got the tech, now we need the doc. - Transcript Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: Transcript of Holotape:

We now have a Lipoplasticator and Micro Dermal Graftilizer. We just need to find someone with the skills and willingness to perform the surgery. If anyone knows of a discreet and trustworthy surgeon who knows how to keep his mouth shut, send him our way. Also, we need to find a Circuit Neuralizer to reroute the signals in the android’s memory. Do you know any trustworthy techies? NOTE - Note [0008F9AD] <MS08Note1TechnicalText> "Androids are real. No really! - Transcript" Record Header Signature: NOTE Data Size: 601 Record Flags FormID: NOTE - Note [0008F9AD] <MS08Note1TechnicalText> "Androids are real. No really! - Transcript" Version Control Info 1: 15 41 40 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS08Note1TechnicalText OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Androids are real. No really! - Transcript Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: Transcript of Holotape:

You’ve heard those rumors about androids? You know, those synthetic men they supposedly make up north in the Commonwealth? Well, a friend of a friend knows a guy that met one! No really, it’s true! He’s running away from his masters. Word is he’s looking for a doctor to do some kind of surgery, and a computer programmer of some kind. Can you believe that? Let me know if you hear something.

NOTE - Note [0008F9AC] <MS08Note1SympathizerText> "Rogue Android - Transcript" Record Header Signature: NOTE Data Size: 593 Record Flags FormID: NOTE - Note [0008F9AC] <MS08Note1SympathizerText> "Rogue Android - Transcript" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MS08Note1SympathizerText OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Rogue Android - Transcript Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: Transcript of Holotape:

You’ll never guess who just showed up at my place! That android catcher from the Commonwealth! At first I thought he was going to kill me. But it turns out he’s an android himself! And he’s gone rogue! I didn’t believe him at first, but I’m convinced he’s telling the truth. We need to find him a place to hide along the Railroad. He also insists that we help him locate a trusted doctor and techie.

NOTE - Note [0008F9AB] <MS08Note1SlaverText> "Assignment from the Commonwealth - Transcript" Record Header Signature: NOTE Data Size: 630 Record Flags FormID: NOTE - Note [0008F9AB] <MS08Note1SlaverText> "Assignment from the Commonwealth - Transcript" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MS08Note1SlaverText OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Assignment from the Commonwealth - Transcript Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: Transcript of Holotape:

We've a little assignment from the Commonwealth. A very important slave escaped into the Wasteland. Well, it’s not exactly a slave. It’s what they call an android. A kind of synthetic man. The important thing isn’t what this guy is. The important thing is the job pays more than you can imagine. He thinks the synthman might be looking to get in touch with a doctor and/or tech-head. If you want a cut, then get a move on.

NOTE - Note [0008F9AA] <MS08Note1MedicalText> "Wanted: Trustworthy Surgeon - Transcript" Record Header Signature: NOTE Data Size: 676 Record Flags FormID: NOTE - Note [0008F9AA] <MS08Note1MedicalText> "Wanted: Trustworthy Surgeon - Transcript" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MS08Note1MedicalText OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wanted: Trustworthy Surgeon - Transcript Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: Transcript of Holotape:

Hey doc, I’m only sharing this with you because you seem like someone we can trust. Have you heard about the synthetic men they make up north in the Commonwealth? Well, the rumors are true. They’re called androids. They're men like us, just made out of different parts. I know one of these androids. He's looking for a trustworthy doctor to perform some facial surgery. Can you do it? Do you know someone who can? Also, do you know anyone who's really wiz with computers?

NOTE - Note [0008F7D2] <FFDCLibrarianNote> "Dispatch to Scribe Yearling" Record Header Signature: NOTE Data Size: 743 Record Flags FormID: NOTE - Note [0008F7D2] <FFDCLibrarianNote> "Dispatch to Scribe Yearling" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FFDCLibrarianNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Dispatch to Scribe Yearling Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [000173D1] <FreeformDC> "DC Ruins" TNAM - Text / Topic Text: Scribe Yearling,

Now that Scribe Warswick has been written into the scrolls, I pass his noble task onto you.

Journey into the ruins of the city, to the once great Arlington Library. There, you will continue to collect, archive, and catalog the written works of the ancients. You will have two Paladins sent with you and you shall be requisitioned an amount of currency in order to barter and trade with Outsiders for any books that they may present to you.

Depart immediately and make haste. We cannot afford to have this work interrupted.

Yours In Steel,

Scribe Rothchild NOTE - Note [0008F7D1] <FFMegatonChurchNote> "Megaton Cult Pamphlet" Record Header Signature: NOTE Data Size: 528 Record Flags FormID: NOTE - Note [0008F7D1] <FFMegatonChurchNote> "Megaton Cult Pamphlet" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: FFMegatonChurchNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Megaton Cult Pamphlet Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [000173D8] <FreeformMegaton> "Megaton" TNAM - Text / Topic Text: Lost Children of the Wastes, rejoice! Atom presents to you a chance to redemption!

The Church of the Children of Atom offers you a chance to participate in the keeping of Atom's sacred city of Megaton! We accept currency, which shall be used to keep this holy place as pure and as safe as possible.

Rays shine upon, wayward Children of the Wastes!

Confessor Cromwell NOTE - Note [0008F7D0] <FFRoDElectionNote> Record Header Signature: NOTE Data Size: 122 Record Flags FormID: NOTE - Note [0008F7D0] <FFRoDElectionNote> Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FFRoDElectionNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [0002C881] <DialogueRepublicDave> "Republic of Dave" TNAM - Text / Topic Text NOTE - Note [0008F7CF] <FFUnderworldAhzrukhalNote> "Contract With Ahzrukhal" Record Header Signature: NOTE Data Size: 576 Record Flags FormID: NOTE - Note [0008F7CF] <FFUnderworldAhzrukhalNote> "Contract With Ahzrukhal" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FFUnderworldAhzrukhalNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Contract With Ahzrukhal Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [0002AA01] <DialogueUnderworld> "Underworld" TNAM - Text / Topic Text: I, Ahzhrukal (henceforth known as "seller") agree to pass possession of the property known as "Charon" (henceforth known as "PROPERTY") to %n (henceforth known at BUYER") upon the death of the Ghoul known as Greta (henceforth "TARGET").

By execution hereof, BUYER acknowledges that all tasks related to TARGET shall be completed in due haste. Afterfor PROPERTY shall be transferred to BUYER with equal due haste. NOTE - Note [0008F7CE] <FFUnderworldWinthropNote> "Notice From Winthrop" Record Header Signature: NOTE Data Size: 692 Record Flags FormID: NOTE - Note [0008F7CE] <FFUnderworldWinthropNote> "Notice From Winthrop" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FFUnderworldWinthropNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Notice From Winthrop Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [0002AA01] <DialogueUnderworld> "Underworld" TNAM - Text / Topic Text: Alright, listen up. This is the last time I'm going to say it: we might be immune to radiation, but we still gotta breathe. So, whoever has been taking the Spare Parts from the supply closet better stop it, right quick. If I don't have parts, I can't keep the air circulating. Got it?

We're out of parts, so I need everyone to bring me any of those Stimpaks or RadAway things that you find. I'm gonna see if I can't trade them to some smoothskin for some parts. And if those ones go missing, you zombies are on your own.

Winthrop. NOTE - Note [0008F7A3] <RCCJMissingNote> "C.J. Young is missing" Record Header Signature: NOTE Data Size: 225 Record Flags FormID: NOTE - Note [0008F7A3] <RCCJMissingNote> "C.J. Young is missing" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: RCCJMissingNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: C.J. Young is missing Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: C.J. Young is missing. This might have something to do with my taunting James Hargrave. NOTE - Note [0008F7A2] <RCMisterLopezNote> "Mister Lopez" Record Header Signature: NOTE Data Size: 222 Record Flags FormID: NOTE - Note [0008F7A2] <RCMisterLopezNote> "Mister Lopez" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: RCMisterLopezNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Mister Lopez Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Mister Lopez is contemplating suicide. I can't decide if I should help him or get him help. NOTE - Note [0008F7A1] <RCAngelaDiegoNote2> "Angela and Diego" Record Header Signature: NOTE Data Size: 298 Record Flags FormID: NOTE - Note [0008F7A1] <RCAngelaDiegoNote2> "Angela and Diego" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: RCAngelaDiegoNote2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Angela and Diego Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: It seems that Angela Staley has a crush on Diego. Because he's a priest, he's been resisting her. She seems to think that ant pheromones might help to seduce him. NOTE - Note [0008F7A0] <RCAngelaDiegoNote> "Angela and Diego" Record Header Signature: NOTE Data Size: 284 Record Flags FormID: NOTE - Note [0008F7A0] <RCAngelaDiegoNote> "Angela and Diego" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: RCAngelaDiegoNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Angela and Diego Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: It seems that Angela Staley has a crush on Diego. Because he's a priest, he's been resisting her. I wonder if this is common knowledge in Rivet City? NOTE - Note [00086486] <FFBigtownBittercupNote> "Letter from Bittercup" Record Header Signature: NOTE Data Size: 400 Record Flags FormID: NOTE - Note [00086486] <FFBigtownBittercupNote> "Letter from Bittercup" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FFBigtownBittercupNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Letter from Bittercup Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [0002816F] <DialogueBigtown> "Bigtown" TNAM - Text / Topic Text: love,

when are u comin back 2 bigtown?? i miss u soooo much!!! i have sum presents 4 u and i hope u come back soon 2 get them!!! ill save whutever i find that u can use 2 give 2 u when u come back!!

miss u!!!

xoxoxoxoxoxoxo

bittercup NOTE - Note [00086485] <FFMegatonLeoStahlNote> "Note From Leo Stahl" Record Header Signature: NOTE Data Size: 280 Record Flags FormID: NOTE - Note [00086485] <FFMegatonLeoStahlNote> "Note From Leo Stahl" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: FFMegatonLeoStahlNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Note From Leo Stahl Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [000173D8] <FreeformMegaton> "Megaton" TNAM - Text / Topic Text: Hey,

Stop by the Water Treatment Plant at night and I'll hook you up with some Chems. Let's just keep this between us.

Leo NOTE - Note [00086484] <FFMegatonWalterNote> "Note From Walter" Record Header Signature: NOTE Data Size: 271 Record Flags FormID: NOTE - Note [00086484] <FFMegatonWalterNote> "Note From Walter" Version Control Info 1: 0B 42 07 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: FFMegatonWalterNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Note From Walter Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [000173D8] <FreeformMegaton> "Megaton" TNAM - Text / Topic Text: Thanks for all your help. Stop on by any time and sell me whatever Scrap Metal you can find. We can always use it.

Walter NOTE - Note [0007E5E0] <xOBSOLETExFFRadioSignal01Note> Record Header Signature: NOTE Data Size: 191 Record Flags FormID: NOTE - Note [0007E5E0] <xOBSOLETExFFRadioSignal01Note> Version Control Info 1: 0B 3C 05 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: xOBSOLETExFFRadioSignal01Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Restoring power to this broadcast station has amplified a faint signal being transmitted from somewhere in the nearby area. NOTE - Note [0006A3D5] <CCContractNote> "Merchant Contract" Record Header Signature: NOTE Data Size: 701 Record Flags FormID: NOTE - Note [0006A3D5] <CCContractNote> "Merchant Contract" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: CCContractNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Merchant Contract Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00037226] <DialogueCanterburyCommons> "Canterbury Commons" TNAM - Text / Topic Text: I, ______, heretofore recognized as "the investor" do agree to the following.

After negotiation with Ernest "Uncle" Roe of Canterbury Commons, an alliance has been struck with the caravan merchants of the Capital Wasteland.

As their manager, Roe will oversee their inventories and investments. The investor may dictate each merchant's specialties and invest in their wares for improved quality goods.

This contract is legally binding, in so much as it can be enforced by a hired mercenary with guns and no sense of humor.

Signed: ________________ NOTE - Note [0006A3D4] <CCTraderNote> "Caravan Merchants" Record Header Signature: NOTE Data Size: 639 Record Flags FormID: NOTE - Note [0006A3D4] <CCTraderNote> "Caravan Merchants" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CCTraderNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Caravan Merchants Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00037226] <DialogueCanterburyCommons> "Canterbury Commons" TNAM - Text / Topic Text: Caravan Merchants

"Armor and apparel to protect against the dangers of this world and beyond."
 * Crow -- Well-Suited Servant of the Spirits

"Weaponry of all flavors for combatants of any age!"
 * Lucky Harith -- Master of the Manifold Paths of Survival

"Meds, chems, and food at reasonable prices for the discriminating customer."
 * Doc Hoff -- Doctor of Excessively Applied Biochemistry

"The right junk for the right job, every time."
 * Crazy Wolfgang -- Junkmaster Extraordinaire

NOTE - Note [0008D4E5] <CCTradeRouteNote> "Caravan Trade Route" Record Header Signature: NOTE Data Size: 178 Record Flags FormID: NOTE - Note [0008D4E5] <CCTradeRouteNote> "Caravan Trade Route" Version Control Info 1: 03 43 3A 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CCTradeRouteNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Caravan Trade Route Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Image Quests ONAM - Quest: QUST - Quest [00037226] <DialogueCanterburyCommons> "Canterbury Commons" XNAM - Texture: Interface\Notes\CaravanNote.dds NOTE - Note [0008C72E] <LLFungusDealNote1> "Lamplight Fungus Trade" Record Header Signature: NOTE Data Size: 490 Record Flags FormID: NOTE - Note [0008C72E] <LLFungusDealNote1> "Lamplight Fungus Trade" Version Control Info 1: 06 3C 50 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: LLFungusDealNote1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Lamplight Fungus Trade DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00018579] <DialogueLilLamplight> "Little Lamplight" TNAM - Text / Topic Text: Lucy, Eclair:

Looks like we've got ourselves a freelance scavver. Pay the bastard in cave fungus, and we should be good for supplies.

Lucy, trade fungus for Buffout doses. Keep those rickets treatments coming.

Eclair, trade fungus for Strange Meat. That should help keep the fungus pools fertilized.

Anyone who's got a fucking problem with this setup answers to me.

- RJ MacCready NOTE - Note [0008C72D] <LLKidnapNote> "Kidnap Order" Record Header Signature: NOTE Data Size: 410 Record Flags FormID: NOTE - Note [0008C72D] <LLKidnapNote> "Kidnap Order" Version Control Info 1: 1B 3E 50 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: LLKidnapNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Kidnap Order DATA - Type: Text TNAM - Text / Topic Text: Order Info: One (1) kid from Little Lamplight

Requirements: Friendly, trusting, too young to know not to follow strangers

Delivery Method: Child slaver will be posted outside Lamplight Bring the kid to her, and she'll deliver it

Payment: After sending the kid for delivery, return to Eulogy Jones in Paradise Falls for payment NOTE - Note [0008C72C] <LLTalesNote> "Tales of the Wastes" Record Header Signature: NOTE Data Size: 204 Record Flags FormID: NOTE - Note [0008C72C] <LLTalesNote> "Tales of the Wastes" Version Control Info 1: 06 3C 50 00 Form Version: 14 Version Control Info 2: 01 00 EDID - Editor ID: LLTalesNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Tales of the Wastes DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00018579] <DialogueLilLamplight> "Little Lamplight" TNAM - Text / Topic Text: You stories are pretty popular around town!

I'm always looking forward to hearing more of them!

- Knock Knock NOTE - Note [0008C72A] <LLNukaNote> "Nuka 4 Zip!" Record Header Signature: NOTE Data Size: 171 Record Flags FormID: NOTE - Note [0008C72A] <LLNukaNote> "Nuka 4 Zip!" Version Control Info 1: 11 40 44 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: LLNukaNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Nuka 4 Zip! DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00018579] <DialogueLilLamplight> "Little Lamplight" TNAM - Text / Topic Text: Don't forget! I'll trade you whatever I've got for more Nuka-Cola!

Nuka 4 Zip! Nuka 4 Zip! NOTE - Note [000892D8] <LDSpringvaleBossNote01> "Springvale Raider Mining Log" Record Header Signature: NOTE Data Size: 538 Record Flags FormID: NOTE - Note [000892D8] <LDSpringvaleBossNote01> "Springvale Raider Mining Log" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: LDSpringvaleBossNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Springvale Raider Mining Log Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Hit a goddamned hive of ants in the tunnel. Bastards ate seven of our best diggers before we could lock off the way in. Need to find some way to poison them so we can keep digging and blast into that Vault. If we don't get there soon, I think I'm going to end up like Boppo, except it won't be the Sheriff popping me, it's gonna be my own men. NOTE - Note [000819E2] <IrvingChengNote01> "Rebuilding Proposal" Record Header Signature: NOTE Data Size: 805 Record Flags FormID: NOTE - Note [000819E2] <IrvingChengNote01> "Rebuilding Proposal" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: IrvingChengNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Rebuilding Proposal Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: "We excel at destroying the old world, and we excel at building a new one." - Chairman Cheng

Two hundred years ago, Chairman Cheng led his armies to defeat the decadent rulers of this land. Now, his humble descendant, Comrade Cheng, shall lead its noble people to rebuild a brighter land in its place!

By uniting to work together, we can eradicate the twin dangers of lawlessness and disease. With unified soldiers, we can cleanse the land of beasts and highwaymen. With organized farmers, we can overcome starvation and poverty.

When competing villages are destroyed, all must unite under the glorious leadership of Comrade Cheng and the Tenpenny Commune! NOTE - Note [000819E1] <RCPrestonComputerNote02> "Patient Files" Record Header Signature: NOTE Data Size: 909 Record Flags FormID: NOTE - Note [000819E1] <RCPrestonComputerNote02> "Patient Files" Version Control Info 1: 15 3B 50 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: RCPrestonComputerNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Patient Files DATA - Type: Text TNAM - Text / Topic Text: Bannon: Still suffering from his "social problem." Keep on penicillin, and try to convince him to watch out in the future.

Brock: Another day, another broken nose. Rare to see him as a patient, but at least the people he "refers" are still alive. Barely.

Cantelli, Paulie: Treatment for the steady stream of his addictions would be a steady income, but I can't waste the resources on him if he's just going to get hooked again.

Holmes, Seagrave: Chronic case of red-lung from all his repairs below-decks. Prescribed a few hours of fresh air up top every night.

Staley, Gary: Exhaustion. The man really needs to take a rest at some point. But then again, who doesn't?

Trinnie: Surprisingly healthy, apart from the alcoholism and other chronic dangers of her line of work. Guess they grow them strong in Lamplight. NOTE - Note [000819E0] <RCPrestonComputerNote01> "Regional Health Hazards" Record Header Signature: NOTE Data Size: 806 Record Flags FormID: NOTE - Note [000819E0] <RCPrestonComputerNote01> "Regional Health Hazards" Version Control Info 1: 15 3B 50 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: RCPrestonComputerNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Regional Health Hazards DATA - Type: Text TNAM - Text / Topic Text: Apart from the standard dangers, Rivet City provides a few uncommon problems for long-time residents:


 * Lockjaw: Muscle spasms, especially of the jaw, from getting cuts on the rusty ship hull. Treat with penicillin, when available.


 * Red-lung: Respiratory problems from regularly inhaling rust particles - particularly a problem for hangar deck residents and shut-ins. Treat with steam therapy and time outside to flush system.

NOTE - Note [000819DF] <RCCouncilMinutes02> "Council Minutes" Record Header Signature: NOTE Data Size: 912 Record Flags FormID: NOTE - Note [000819DF] <RCCouncilMinutes02> "Council Minutes" Version Control Info 1: 15 3B 50 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: RCCouncilMinutes02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Council Minutes DATA - Type: Text TNAM - Text / Topic Text: In attendance: Science Rep. - Dr. Madison Li Civilian Rep. - Bannon Security Rep. - Lana Danvers
 * Fish poisoning: Less of a problem nowadays, but occasionally someone finds a fish in the river and is dumb enough to try to eat the thing. Radiation levels spike and mercury poisoning drives most victims crazy. No cure, but at least people nearby get a reminder not to do it.


 * Trader relations good - we continue to be one of the only reliable sources of clean vegetable foodstuff.


 * Bannon proposed raising price of exported fruit by 50%. Vote fails.


 * Li reports progress made with new tweaks to hydroponics system. Further testing necessary before complete success, she says.


 * Danvers reports necessary ship maintenance in hangar deck level. Proposes increased allocation to internal maintenance to prevent decay from progressing to a dangerous point. Vote succeeds.


 * Rumors of increased slave, raider, and Super Mutant activities in DC have prompted Danvers to renew combat training for city guards.


 * Dr. Li called away to handle hydroponics system shortage.

NOTE - Note [000819DE] <RCCouncilMinutes01> "Council Minutes" Record Header Signature: NOTE Data Size: 1173 Record Flags FormID: NOTE - Note [000819DE] <RCCouncilMinutes01> "Council Minutes" Version Control Info 1: 15 3B 50 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: RCCouncilMinutes01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Council Minutes DATA - Type: Text TNAM - Text / Topic Text: In attendance: Science Rep. - Dr. Madison Li Civilian Rep. - Bannon Security Rep. - Harkness
 * Meeting adjourned.


 * Bridge repair continues to be a drain on funds. Permanent bridge considered, but dismissed as too risky, in case of attack.


 * "Bridge Tax" for non-residents proposed by Bannon. Vote fails.


 * Hydroponics and city health continues well, thanks to the efforts of Dr. Li and her scientific team. However, system breakdowns are commonplace, requiring much maintenance.


 * Li proposed recruiting other scientific minds from Tenpenny Tower or Underworld. Vote fails.


 * Attempts to clear out the Mirelurk infestation in down-below continue as usual. Harkness and team is able to contain them and occasionally wipe them out, but they continue to nest in the area, posing a theoretical risk if they ever turn aggressive towards higher decks.


 * Bannon suggests closing off lower deck fore. Vote fails.


 * Funds and ammunition allocation for a Mirelurk cleaning operation proposed by Harkness. Vote passes.


 * Dr. Li leaves early to oversee hydroponics testing.

NOTE - Note [000819DD] <RCDrLiComputerEntry01> "Hydroponics Notes" Record Header Signature: NOTE Data Size: 695 Record Flags FormID: NOTE - Note [000819DD] <RCDrLiComputerEntry01> "Hydroponics Notes" Version Control Info 1: 15 3B 50 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: RCDrLiComputerEntry01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Hydroponics Notes DATA - Type: Text TNAM - Text / Topic Text: The RC hydroponics have been restored to basic functionality - easy enough after all our research. The limited amount of clean water we can produce is enough for growing basic foodstuffs.
 * Meeting adjourned.

Still no progress on any mass-purification tests, and with all of the maintenance that has to be done around here, there's hardly any time to attempt new experiments.

In any case, RC wouldn't work as a location for truly large scale decontamination. The infrastructure just isn't here, and the idea of recreating it again is too daunting to convince the rest of the council.

And that's even if the process worked. NOTE - Note [000819BC] <MS15PodHancockTerminal01> Record Header Signature: NOTE Data Size: 425 Record Flags FormID: NOTE - Note [000819BC] <MS15PodHancockTerminal01> Version Control Info 1: 08 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS15PodHancockTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: The JHANC003 John Hancock Unit is designed primarily as a participant in our reenactments of the signing of the Declaration of Independence show. This unit plays the part of John Hancock of Massachusetts, first signer of the Declaration. This unit is also programmed with the standard Tour Guide Assistance subroutines and limited Security subroutines. NOTE - Note [000819BB] <MS15PodButtonTerminal01> Record Header Signature: NOTE Data Size: 425 Record Flags FormID: NOTE - Note [000819BB] <MS15PodButtonTerminal01> Version Control Info 1: 08 40 44 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS15PodButtonTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: The BGWIN009 Button Gwinnett Unit is designed primarily as a participant in our reenactments of the signing of the Declaration of Independence show. This unit plays the part of Button Gwinnett of Georgia, second signer of the Declaration. This unit is also programmed with the standard Tour Guide Assistance subroutines and limited Security subroutines. NOTE - Note [000819B8] <MS15RobotTerminal03> Record Header Signature: NOTE Data Size: 332 Record Flags FormID: NOTE - Note [000819B8] <MS15RobotTerminal03> Version Control Info 1: 11 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS15RobotTerminal03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: EMT002 unit "Nightingale" is back online after an extensive refit. I've replaced its surgical arm, injector units, gyro-stabilizer system and thruster number three. The unit's central core has been reset and is now ready for service.

P. Brantseg - Robotics Team NOTE - Note [000819B7] <MS15RobotTerminal02> Record Header Signature: NOTE Data Size: 447 Record Flags FormID: NOTE - Note [000819B7] <MS15RobotTerminal02> Version Control Info 1: 11 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS15RobotTerminal02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: TRT007, one of our automated turrets, is constantly locking in its reset position. It is not responding properly to calibration nor will it track the test targets properly. This is likely due to its tracking array being misaligned with its targeting laser (a common problem in all of our automated turrets). Recommend replacement of tracking array.

P. Brantseg - Robotics Team NOTE - Note [000819B6] <MS15RobotTerminal01> Record Header Signature: NOTE Data Size: 525 Record Flags FormID: NOTE - Note [000819B6] <MS15RobotTerminal01> Version Control Info 1: 11 40 44 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS15RobotTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: The unit designated BGWIN009 "Button Gwinnett" is suffering from a system memory leak. I've had to flush the unit's core CPU several times last month; it's getting all of its orders and directives confused. The unit's reenactment subroutines are interfering with its tour guide subroutines, causing conflicting actions and scaring the visitors to our galleries. Recommend shutdown of this unit and replacement of central core.

P. Brantseg - Robotics Team NOTE - Note [00081177] <MS15CPSWaronChina> Record Header Signature: NOTE Data Size: 543 Record Flags FormID: NOTE - Note [00081177] <MS15CPSWaronChina> Version Control Info 1: 14 3B 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MS15CPSWaronChina OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: Although it is uncertain when the Declaration of War on China was made (some say 2066 when they invaded Alaska, others say 2067 when the first Power Armor suits were deployed to counter their forces), it is the last known document of note authored by the United States Government before the bombs fell. Had the Declaration had the tenacity and might of a stronger President behind it, say Abraham Lincoln, who's to say what the outcome of those tremulous years would have been? NOTE - Note [00081176] <MS15CPSWaronGermany> Record Header Signature: NOTE Data Size: 468 Record Flags FormID: NOTE - Note [00081176] <MS15CPSWaronGermany> Version Control Info 1: 14 3B 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MS15CPSWaronGermany OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: Part of our collection is a copy of the formal declaration of war made on Germany during World War II on December 11, 1941 by the government and endorsed by the President Franklin D. Roosevelt. While the document doesn't evoke the brilliance of other masterworks like the Emancipation Proclamation, it still served as a reminder to the world that the United States wasn't a power to be trifled with. NOTE - Note [00081175] <MS15CPSMonroe> Record Header Signature: NOTE Data Size: 354 Record Flags FormID: NOTE - Note [00081175] <MS15CPSMonroe> Version Control Info 1: 14 3B 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MS15CPSMonroe OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: The Monroe Doctrine was presented in 1823 by the average and unremarkable President James Monroe. The document warns the European powers of the time not to interfere in the affairs of the Western Hemisphere, citing the examples of colonization and puppet governments as possible intolerances. NOTE - Note [00081174] <MS15CPSGettysburg> Record Header Signature: NOTE Data Size: 493 Record Flags FormID: NOTE - Note [00081174] <MS15CPSGettysburg> Version Control Info 1: 14 3B 44 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: MS15CPSGettysburg OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: The Capital Preservation Society is proud to have in its possession a copy of one of the most iconic and prolific speeches in United States history. This speech, given by the astonishingly intelligent Abraham Lincoln on Thursday, November 19, 1863, laid the groundwork for what would later become the basis of democracy in the United States and set the standards for a country with a government "by the people, for the people." NOTE - Note [00081173] <MS15CPSEmancipation> Record Header Signature: NOTE Data Size: 460 Record Flags FormID: NOTE - Note [00081173] <MS15CPSEmancipation> Version Control Info 1: 14 3B 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MS15CPSEmancipation OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: The Emancipation Proclamation was a document issued by the breathtakingly charismatic President Abraham Lincoln in 1862. This executive order was the beginning of the end of slavery in the United States. Although it was issued during the Civil War, making it a war measure, it paved the way for the Thirteenth Amendment of the Constitution which completely abolished slavery once and for all. NOTE - Note [00081172] <MS15CPSConstitution> Record Header Signature: NOTE Data Size: 568 Record Flags FormID: NOTE - Note [00081172] <MS15CPSConstitution> Version Control Info 1: 14 3B 44 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: MS15CPSConstitution OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: The Constitution of the United States was drafted in 1786 and adopted a year later by the Constitutional Convention of Philly. This document defines the organization of the U.S. government and sets forth the rules and regulations, known as articles. In addition, there are modifications made to the articles by ruling Presidents during their reigns known as amendments. The society owns the only known copy of the document to exist which was retrieved from the ruins of the National Archives in 2256. NOTE - Note [0008116F] <MS15AWashTerminal03> Record Header Signature: NOTE Data Size: 361 Record Flags FormID: NOTE - Note [0008116F] <MS15AWashTerminal03> Version Control Info 1: 14 3B 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MS15AWashTerminal03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: Bumped into a traveler a little while ago who showed me what he said was a fragment of the actual Liberty Bell! Poppycock! The Liberty Bell is still intact and laying in the ruins of Philly. I have funded an expedition to that dump in hopes of having the entire bell brought back to my museum. NOTE - Note [0008116E] <MS15AWashTerminal02> Record Header Signature: NOTE Data Size: 373 Record Flags FormID: NOTE - Note [0008116E] <MS15AWashTerminal02> Version Control Info 1: 14 3B 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MS15AWashTerminal02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: Came to find out through the grapevine that there are a bunch of Lincoln's artifacts still in the Museum of History. I think I may branch out from just collecting documents if I could get my hands on those gems. Only problem is I have to find someone braver than me who can get to the museum in one piece. NOTE - Note [0008116D] <MS15AWashTerminal01> Record Header Signature: NOTE Data Size: 457 Record Flags FormID: NOTE - Note [0008116D] <MS15AWashTerminal01> Version Control Info 1: 14 3B 44 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: MS15AWashTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: Recovery of the Declaration of Independence seems to be a loss. That damn woman I hired, Sydney, she said she could do it. Haven't seen her in months. I bet she's dead or ran off with the advance I gave her. That's the last time I trust someone. Told Harkness to keep an eye out for her just in case she ever comes back to the city. That's what I get for sending a woman to do a man's job! NOTE - Note [00081167] <MS09VanceTerminal03> Record Header Signature: NOTE Data Size: 520 Record Flags FormID: NOTE - Note [00081167] <MS09VanceTerminal03> Version Control Info 1: 14 3B 44 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: MS09VanceTerminal03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: Depending on the cultural source, there are several ways to kill or destroy a vampire. The most common is by driving a wooden stake usually composed of ash, hawthorn or oak through the vampire's heart. In some cultures, the stake was driven through the mouth or stomach as well. Other tales tell of decapitation or immolation being the preferred method of destruction along with anything else that can completely annihilate the vampire's physical form. NOTE - Note [00081166] <MS09VanceTerminal02> Record Header Signature: NOTE Data Size: 707 Record Flags FormID: NOTE - Note [00081166] <MS09VanceTerminal02> Version Control Info 1: 14 3B 44 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: MS09VanceTerminal02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: It is interesting to note that the vampire is traditionally regarded in literature as having an aversion to sunlight. Many people believe this may stem from the misunderstanding of common phobias such as photophobia and heliophobia or even the actual physical issue of photosensitivity. In all of these accounts, the subject withdraws from daytime activities and is rarely seen outdoors. In the 18th century, with medical science in its infancy, this commonly gave rise to ridiculous accusations by the uninformed that these people were "strange" or "cursed". This is likely the reason vampires are awarded this attribute in their stories. NOTE - Note [00081165] <MS09VanceTerminal01> Record Header Signature: NOTE Data Size: 562 Record Flags FormID: NOTE - Note [00081165] <MS09VanceTerminal01> Version Control Info 1: 14 3B 44 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: MS09VanceTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: Vampires are beings based in folklore that prey on humans for the purpose of obtaining their blood. In these fictitious stories, the blood serves as both a food source and a center of power for the vampire. It is a common motif in these tales that a victim could become a vampire if bitten by one. Other noted attributes of the vampire are its abilities to change into the form of a bat or a wolf, to become gaseous at will, the ability to hypnotize the opposite gender and increased life span. NOTE - Note [00081164] <MS05RDTerminal03> Record Header Signature: NOTE Data Size: 442 Record Flags FormID: NOTE - Note [00081164] <MS05RDTerminal03> Version Control Info 1: 14 3B 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MS05RDTerminal03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: Isotope CE770 has proven to be a disastrous failure. All of the test subjects suffered severe internal organ failures and died within three days of ingestion. We recommend the immediate destruction of container A32 in the production rooms and suggest switching to isotope CE772. Please send standard "Nuka Condolences" Fruit and Cheese Packages to test group member's families. NOTE - Note [00081163] <MS05RDTerminal02> Record Header Signature: NOTE Data Size: 453 Record Flags FormID: NOTE - Note [00081163] <MS05RDTerminal02> Version Control Info 1: 14 3B 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MS05RDTerminal02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: Isotope CE772 has proven too damaging to the initial test group which now needs to be disbanded due to their reluctance to continue in our program. This group has suffered 4 fatalities, 12 major internal organ failures and 32 internal radiation burns. This is an unacceptable number of issues in a given test group and recommend we switch to an alternate isotope (such as CE774 or UR993). NOTE - Note [00081162] <MS05RDTerminal01> Record Header Signature: NOTE Data Size: 411 Record Flags FormID: NOTE - Note [00081162] <MS05RDTerminal01> Version Control Info 1: 11 40 44 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS05RDTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: Test subjects in the Nuka-Cola Quantum program are responding well to the reconfigured taste and the new isotope. The only listed side effects from the group are: 3 cases of dizziness, 1 case of nausea and 1 case of impaired vision. We find from a sampling of 50 that this is an acceptable number of cases and approve this product for production. NOTE - Note [0008115C] <MS05MarketingTerminal03> Record Header Signature: NOTE Data Size: 654 Record Flags FormID: NOTE - Note [0008115C] <MS05MarketingTerminal03> Version Control Info 1: 11 40 44 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS05MarketingTerminal03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: Stage Three of the Nuka-Cola Quantum marketing will include: 4 (four) 30 (thirty)-second television commercials, 4 (four) 15 (fifteen)-second radio commercials and a highway billboard campaign.

In this final stage we will aggressively compare the drink to other competitors and show their inferiority using hired actors at "taste tests". The actors will read pre-written scripts approved by our department. The text should give an authentic "on the spot" impression but still clearly point out Quantum's strengths.

The tag line will remain: "Take the leap... enjoy a Quantum!" NOTE - Note [0008115B] <MS05MarketingTerminal02> Record Header Signature: NOTE Data Size: 472 Record Flags FormID: NOTE - Note [0008115B] <MS05MarketingTerminal02> Version Control Info 1: 11 40 44 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS05MarketingTerminal02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: Stage Two of the Nuka-Cola Quantum marketing will include: 2 (two) 30 (thirty)-second television commercials, 4 (four) 15 (fifteen)-second radio commercials and a highway billboard campaign.

In this stage, the name "Quantum" will be revealed and the bottle shown in full view. We will emphasize the drink's new energy content and flavor.

The tag line will be "Take the leap... enjoy a Quantum!" NOTE - Note [0008115A] <MS05MarketingTerminal01> Record Header Signature: NOTE Data Size: 585 Record Flags FormID: NOTE - Note [0008115A] <MS05MarketingTerminal01> Version Control Info 1: 11 40 44 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS05MarketingTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: Stage One of the Nuka-Cola Quantum marketing will include: 2 (two) 15 (fifteen)-second television commercials, 4 (four) 10 (ten)-second radio commercials and a highway billboard campaign.

The spots on TV and radio will tease the consumer with the blue glow of the new drink, never showing the bottle in an illuminated environment. The billboard will show the bottle's blue silhouette on a black background.

The tag line will be "Try something new... Go Blue!". The name will not be revealed until Stage Two. NOTE - Note [00081159] <MS05ShippingTerminal02> Record Header Signature: NOTE Data Size: 400 Record Flags FormID: NOTE - Note [00081159] <MS05ShippingTerminal02> Version Control Info 1: 11 40 44 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS05ShippingTerminal02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: The following locations have been accepted into the flagship Nuka-Cola Quantum test program. Please ensure that 1 (one) crate of Quantum is included with their regular deliveries along with the advertising package provided by our Marketing Department.

1. Paradise Falls Shopping Mart 2. Super Duper Mart 3. Old Olney Grocery NOTE - Note [00081158] <MS05ShippingTerminal01> Record Header Signature: NOTE Data Size: 443 Record Flags FormID: NOTE - Note [00081158] <MS05ShippingTerminal01> Version Control Info 1: 15 40 44 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS05ShippingTerminal01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: The Nuka-Cola Corporation is pleased to announce to all it's employees that the first shipments of our Nuka-Cola Quantum® are on their way to retailers in the Washington D.C. area! This flagship test market program is the culmination of a three year research program to bring the refreshing taste of Quantum to market. Congratulations to all employees on a job well done! NOTE - Note [00081155] <MS04WBrandice2242277Note> Record Header Signature: NOTE Data Size: 497 Record Flags FormID: NOTE - Note [00081155] <MS04WBrandice2242277Note> Version Control Info 1: 09 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS04WBrandice2242277Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E97] <MS04> "Those!" TNAM - Text / Topic Text: These ants are becoming a real pain in the ass. So much so that I had to take a trip to Megaton and buy a better gun to protect my family. It cost me a small fortune... I had to trade every bit of ant meat I had collected, but it was worth it. I'm teaching Frank and Sheila to use it just in case something happens to me. If one of you two are reading this, and I'm gone, I keep the gun in the kitchen behind the old fridge. NOTE - Note [00081154] <MS04WBrandice11152276Note> Record Header Signature: NOTE Data Size: 575 Record Flags FormID: NOTE - Note [00081154] <MS04WBrandice11152276Note> Version Control Info 1: 0A 42 44 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS04WBrandice11152276Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E97] <MS04> "Those!" TNAM - Text / Topic Text: Some scientist named Lesko moved in with the Wilks family across the street. They are helping him make some sort of a structure on the old lot near the diner. Lesko offered to pay me caps if I helped, but I declined. I dunno who he's working for, but I don't think they're still looking for me.

Our supplies are running low, and I need to begin foraging for food and some better drinking water. I'd have an easier time if it wasn't for the damn ants. I swear they have a nest around here somewhere. NOTE - Note [00081153] <MS04WBrandice4022277Note> Record Header Signature: NOTE Data Size: 653 Record Flags FormID: NOTE - Note [00081153] <MS04WBrandice4022277Note> Version Control Info 1: 09 41 44 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS04WBrandice4022277Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E97] <MS04> "Those!" TNAM - Text / Topic Text: I'm going to have to find a better way to protect Sheila and Will from those ants. Ever since Lesko came to town, I'm certain they're getting more and more aggressive. Wasteland ants are bad enough, but at least you can run away from them. These would seem to pursue you to the ends of the earth if they could. Call me crazy, but I swear I saw one start a fire the other day. I don't know how this could be happening.

I've decided to dig up my old sidearm and keep it hidden on me at all times. If those things get too close, I'll blast the antennae right off their ugly heads. NOTE - Note [00081152] <MS04WBrandice6172277Note> Record Header Signature: NOTE Data Size: 517 Record Flags FormID: NOTE - Note [00081152] <MS04WBrandice6172277Note> Version Control Info 1: 0C 41 44 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS04WBrandice6172277Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E97] <MS04> "Those!" TNAM - Text / Topic Text: I can't believe I went through all that trouble to leave Navarro and make my way across the country just to get stuck in this shithole. I'll be damned if I'm going to die here.

Now that we're cut off from Lesko and Wilks, I think we're on our own. The damn ants keep trying to find a way to get inside the house. Even as I'm typing this, I can hear them scraping the walls looking for a way through. I don't know how much longer we can last. NOTE - Note [00080CBE] <HubrisComicsScheduleNOTE> "Hubris Comics Publishing Schedule, Summer 2077" Record Header Signature: NOTE Data Size: 724 Record Flags FormID: NOTE - Note [00080CBE] <HubrisComicsScheduleNOTE> "Hubris Comics Publishing Schedule, Summer 2077" Version Control Info 1: 14 3B 50 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: HubrisComicsScheduleNOTE OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Hubris Comics Publishing Schedule, Summer 2077 DATA - Type: Text TNAM - Text / Topic Text: Hubris Comics - Summer 2077 Schedule A Glorious Summer for Hubris and America!

June: Captain Cosmos: Truth, Justice, and the Space-American Way Kid Wacky's Zany Hi-Jinks Grognak the Barbarian: Revenge of the Man-Saurian Tales from the Front: Alaska Unbowed

July: Grognak's Salute to the Troops Tales from the Front: Liberated Canada Captain Cosmos: Invasion of the Black Planet Drake Tungsten, Chrono-Cowboy

August: Tales from the Front: the Red Terror Underground Life: Vault-Boy Special Grognak the Barbarian: An Axe For All Ages Captain Cosmos: the Radioactive Space-Men from Space! NOTE - Note [00080CBD] <GermPoliceHQImpoundInfo2> "Case 43027" Record Header Signature: NOTE Data Size: 792 Record Flags FormID: NOTE - Note [00080CBD] <GermPoliceHQImpoundInfo2> "Case 43027" Version Control Info 1: 12 40 05 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: GermPoliceHQImpoundInfo2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Case 43027 DATA - Type: Text TNAM - Text / Topic Text: -Case# 43027-

Department: Recovery

Vehicle ID: 87463520-34578-C237

Owner: Faye, Danielle

Offense(s): Abandoned Car Other, Not Yet Determined

Note(s): Car found along highway with burnt-out engine. It appears to have been stolen and taken on a joyride, and matches descriptions of cars in a variety of recent, out-of-state traffic-offenses.

When recovered, car's contents included: two pairs of pliers, one Canadian flag, assorted theatrical costumes, 4 bottles of tequila (empty), one pool cue (broken), and four garden gnomes, strapped to front bumper.

Owner reported car stolen four days prior, but her story has many inconsistencies. Bring Miss Faye in for further questioning. NOTE - Note [00080CBC] <Vault101OvseerMessageMS16fin> "Overseer's Message" Record Header Signature: NOTE Data Size: 189 Record Flags FormID: NOTE - Note [00080CBC] <Vault101OvseerMessageMS16fin> "Overseer's Message" Version Control Info 1: 14 3B 50 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: Vault101OvseerMessageMS16fin OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Overseer's Message DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00024863] <MS16fin> "Vault 101" TNAM - Text / Topic Text: For generations, the Vault has been our home. Now, we can get to know the neighborhood. NOTE - Note [00080CBB] <Vault101OvseerMessageMS16> "Overseer's Message" Record Header Signature: NOTE Data Size: 186 Record Flags FormID: NOTE - Note [00080CBB] <Vault101OvseerMessageMS16> "Overseer's Message" Version Control Info 1: 14 3B 50 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: Vault101OvseerMessageMS16 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Overseer's Message DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA3] <MS16> "Trouble on the Homefront" TNAM - Text / Topic Text: The Vault is our world and our succor. There is nothing outside the Vault except death. NOTE - Note [00080CBA] <Vault101OvseerMessageCG04> "Overseer's Message" Record Header Signature: NOTE Data Size: 174 Record Flags FormID: NOTE - Note [00080CBA] <Vault101OvseerMessageCG04> "Overseer's Message" Version Control Info 1: 14 3B 50 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: Vault101OvseerMessageCG04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Overseer's Message DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E86] <CG04> "Escape!" TNAM - Text / Topic Text: Loyalty keeps us strong. Caution keeps us secure. The Vault keeps us alive. NOTE - Note [00080CB9] <Vault101OvseerMessageCG03> "Overseer's Message" Record Header Signature: NOTE Data Size: 236 Record Flags FormID: NOTE - Note [00080CB9] <Vault101OvseerMessageCG03> "Overseer's Message" Version Control Info 1: 14 3B 50 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: Vault101OvseerMessageCG03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Overseer's Message DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E85] <CG03> "Future Imperfect" TNAM - Text / Topic Text: Accept who you are and embrace your role in the Vault. There are no worthless jobs, and no worthless people... except those without jobs. NOTE - Note [00080CB8] <Vault101OvseerMessageCG02> "Overseer's Message" Record Header Signature: NOTE Data Size: 232 Record Flags FormID: NOTE - Note [00080CB8] <Vault101OvseerMessageCG02> "Overseer's Message" Version Control Info 1: 14 3B 50 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: Vault101OvseerMessageCG02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Overseer's Message DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E84] <CG02> "Growing Up Fast" TNAM - Text / Topic Text: Every day in the Vault is a day of freedom and safety from the horrors outside. Celebrate each new day and be thankful for your home. NOTE - Note [0007E17B] <CitadelArchiveMissionNOTE> "Mission Cloacina Report" Record Header Signature: NOTE Data Size: 985 Record Flags FormID: NOTE - Note [0007E17B] <CitadelArchiveMissionNOTE> "Mission Cloacina Report" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: CitadelArchiveMissionNOTE OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Mission Cloacina Report Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: CODENAME: CLOACINA Development Report

Development of the Mutant Undermining Lifeform continues apace, and our chief bio-engineers are certain that they will be able to perfect these living weapons in time for deployment into Red China.

Once covertly released into an enemy's environment, their aggressive qualities, dangerous hunger, and pervasive breeding should severely undermine the infrastructure of the location in short order, softening the target for ground invasion. At this point, the genetic kill-switch can be activated, allowing for easy reclamation -- not including a significant, one-time clean up effort.

Current MUL development primarily uses genetic stock of rodents, particularly the common sewer rat, and progress has been significant. FEV testing has been rejected, however, as the results are sterile. NOTE - Note [0007E17A] <CitadelArchiveBrainstormNOTE> "Project Brainstorm Report" Record Header Signature: NOTE Data Size: 928 Record Flags FormID: NOTE - Note [0007E17A] <CitadelArchiveBrainstormNOTE> "Project Brainstorm Report" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: CitadelArchiveBrainstormNOTE OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Project Brainstorm Report Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Brainstorm Military/Cultural Center 2076 Progress Report

Our flagship project, the Induced Patriotism Initiative, has met with resounding success. Our agents have successfully included covert and overt messages of extreme patriotism and loyalty into popular media ranging from the big screen to the Sunday funnies. Increased military enrollment amongst target demographics serves to underline this success.

Agent Webb has been particularly effective at influencing the music industry, and he has interesting proposals for the fields of organized sports and even such notoriously difficult markets as comic books and toys.

A success in these areas would ensure early education with our message, and thus ensure a more dedicated and devoted nation for us all. NOTE - Note [0007E179] <MS03RobCoOperationsTrainingNOTE> "RobCo Comptroller Orientation" Record Header Signature: NOTE Data Size: 944 Record Flags FormID: NOTE - Note [0007E179] <MS03RobCoOperationsTrainingNOTE> "RobCo Comptroller Orientation" Version Control Info 1: 10 3B 50 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: MS03RobCoOperationsTrainingNOTE OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: RobCo Comptroller Orientation DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Congratulations on your transferal to the position of ROBOT PROTOCOL OPERATOR! Your trusted co-workers will be the standard Protectron models stationed throughout the facility.

"Basic Operation" covers the day-to-day functionality of your co-workers, as described in detail in your training manual.

"Pest Extermination" encourages your co-workers to track and sanitize any roaches, rodents, or other undesired pests on the premises.

"Total Liquidation" removes your co-workers' humanoid safety protocols, and is for use only in the unlikely event of criminal intrusion or communist attack.

"Robot Shutdown" allows you to temporarily retire your co-workers for their regular maintenance, or in the case of accidental Liquidation commands.

We trust you'll find the work simple, rewarding, and extremely safe! Enjoy! NOTE - Note [0007E178] <ArlingtonLibraryLiteracyNote> "Arlington READS!" Record Header Signature: NOTE Data Size: 587 Record Flags FormID: NOTE - Note [0007E178] <ArlingtonLibraryLiteracyNote> "Arlington READS!" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: ArlingtonLibraryLiteracyNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Arlington READS! Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: As a result of a generous donation from the Arlington Dental Foundation, the Arlington READS! Literacy Program will be experiencing exciting new changes.

Beginning immediately, the program will change from:

Reading Education And Development System

To the following, more holistic and hygienic program:

Reading Education And Dental Supplies

So remember to keep your mind sharp and your teeth clean!

Arlington READS! NOTE - Note [000751D1] <MS17VaultTecTermNote05> "Message 0114D Vault 77 Changes" Record Header Signature: NOTE Data Size: 350 Record Flags FormID: NOTE - Note [000751D1] <MS17VaultTecTermNote05> "Message 0114D Vault 77 Changes" Version Control Info 1: 12 3C 44 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: MS17VaultTecTermNote05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Message 0114D Vault 77 Changes DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: The following item has been added to the Vault 92 Requisition Request: 14 WNB Type Noise Generators, 14 Broadcast Relays, 14 Monitoring Terminals. If these changes are in error, please contact the Supplies and Planning Department immediately. NOTE - Note [00074EF9] <MS17VaultsNote> "Vault-Tec Vault Information" Record Header Signature: NOTE Data Size: 239 Record Flags FormID: NOTE - Note [00074EF9] <MS17VaultsNote> "Vault-Tec Vault Information" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS17VaultsNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault-Tec Vault Information Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: You've downloaded the locations and access codes to Vaults 87, 92, 101, 106 and 108. NOTE - Note [00074725] <MS17MainframePassword> "Mainframe Access Password" Record Header Signature: NOTE Data Size: 149 Record Flags FormID: NOTE - Note [00074725] <MS17MainframePassword> "Mainframe Access Password" Version Control Info 1: 07 3B 44 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: MS17MainframePassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Mainframe Access Password DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: The mainframe access password is "ILoveVaults." NOTE - Note [00074715] <MS17VaultTecTermNote04> "Message 0102A Vault 112 Done!" Record Header Signature: NOTE Data Size: 276 Record Flags FormID: NOTE - Note [00074715] <MS17VaultTecTermNote04> "Message 0102A Vault 112 Done!" Version Control Info 1: 07 3B 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MS17VaultTecTermNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Message 0102A Vault 112 Done! DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: This is just a quick announcement to let you know that work on Vault 112 has been completed sporting the latest and greatest in "Vault-Technology"®. Way to go, Tec-ites! NOTE - Note [00074714] <MS17VaultTecTermNote03> "Message 0101C Bathroom Breaks" Record Header Signature: NOTE Data Size: 459 Record Flags FormID: NOTE - Note [00074714] <MS17VaultTecTermNote03> "Message 0101C Bathroom Breaks" Version Control Info 1: 07 3B 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MS17VaultTecTermNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Message 0101C Bathroom Breaks DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: It has recently come to our attention that employees are abusing the liberal breaks policy as outlined in section VT00733/D in Volume 18 of the Employee Handbook. As a result, Human Resources and Administration have come to an agreement on a reasonable time reduction. As of today, all bathroom breaks will be reduced from 2.37 minutes to 2.25 minutes. NOTE - Note [00074713] <MS17VaultTecTermNote02> "Message 0099D Vending Machines" Record Header Signature: NOTE Data Size: 466 Record Flags FormID: NOTE - Note [00074713] <MS17VaultTecTermNote02> "Message 0099D Vending Machines" Version Control Info 1: 07 3B 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MS17VaultTecTermNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Message 0099D Vending Machines DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: Once again someone has been tampering with the vending machines in the cafeteria. This practice violates section VT00987/A in Volume 17 of the Employee Handbook. If the machine malfunctions or does not dispense its contents properly, please refrain from kicking, shaking, punching, hitting with a fire extinguisher or filling the coin slot with fecal matter. NOTE - Note [00074712] <MS17VaultTecTermNote01> "Vault-Tec Security Procedures" Record Header Signature: NOTE Data Size: 706 Record Flags FormID: NOTE - Note [00074712] <MS17VaultTecTermNote01> "Vault-Tec Security Procedures" Version Control Info 1: 02 3F 44 00 Form Version: 14 Version Control Info 2: 03 00 EDID - Editor ID: MS17VaultTecTermNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault-Tec Security Procedures DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" TNAM - Text / Topic Text: Due to repeated attempts to obtain protected Vault-Tec information, the following security procedures have now been instituted:

1. Shutdown of the VTMB01 Masterbrain requires authorization from all three System Operator terminals.

2. All materials of a sensitive nature have been removed from external terminals and access to the Mainframe Room requires authorization from all three System Operator terminals.

3. All mechanized security is now being handled by the VTMB01 Masterbrain via security uplink. Please do not tamper with this unit without an authorized Service Technician present. NOTE - Note [000744B7] <CG02Note> "A Birthday Poem" Record Header Signature: NOTE Data Size: 653 Record Flags FormID: NOTE - Note [000744B7] <CG02Note> "A Birthday Poem" Version Control Info 1: 0D 3C 3C 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: CG02Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A Birthday Poem DATA - Type: Text TNAM - Text / Topic Text: Gray walls, impenetrable steel. Suffocation! Condemnation! Little hands groping in subterranean uncertainty. Mommy? Daddy? Am I dead? Nay! Nay! Reborn into purifying fluorescence!

A face emerges, strong and male. Father to me? Father to all! Overseeing our lives, our eternities. Harshness of discipline. Harshness of love. Obedience my savior!

Larva to pupa, pupa to worker. Buzz, buzz! One with the steel honeycomb. 10 lies within the 101, significant at last. Till gray seeps from walls to hair, to soul. Then, eternal slumber, the sweet sleep of incineration.

NOTE - Note [00071042] <Vault112Holotape> "Overseer's Room Password" Record Header Signature: NOTE Data Size: 202 Record Flags FormID: NOTE - Note [00071042] <Vault112Holotape> "Overseer's Room Password" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: Vault112Holotape OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Overseer's Room Password Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: 0x0fe0b142 NOTE - Note [0006F930] <FFER17Note> "Contract Killing" Record Header Signature: NOTE Data Size: 245 Record Flags FormID: NOTE - Note [0006F930] <FFER17Note> "Contract Killing" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FFER17Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Contract Killing Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Contract:

Kill that Slaver! No one takes our friends and family without getting some Wasteland justice in return! NOTE - Note [0006F835] <FFEU14Note> "Contract for Extermination" Record Header Signature: NOTE Data Size: 311 Record Flags FormID: NOTE - Note [0006F835] <FFEU14Note> "Contract for Extermination" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: FFEU14Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Contract for Extermination Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Find &PCName; and show how we treat people that fail to live up to Mr. Tenpenny's expectations. Do not fail me. You know what will happen if you arouse my displeasure.

-B NOTE - Note [0006F227] <PerkLawbringerNOTE> "The Regulators" Record Header Signature: NOTE Data Size: 358 Record Flags FormID: NOTE - Note [0006F227] <PerkLawbringerNOTE> "The Regulators" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: PerkLawbringerNOTE OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: The Regulators Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [0006F1E8] <PerkLawbringer> "Lawbringer" TNAM - Text / Topic Text: Attention Lawbringers of the Capitol Wasteland: The Regulators require your aid in bringing the scum and pestilence that inhabit our home to justice. Report to Sonora Cruz at the Regulator Headquarters for details. NOTE - Note [0006F226] <PerkContractKillerNOTE> "Littlehorn and Associates" Record Header Signature: NOTE Data Size: 562 Record Flags FormID: NOTE - Note [0006F226] <PerkContractKillerNOTE> "Littlehorn and Associates" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: PerkContractKillerNOTE OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Littlehorn and Associates Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [0006F1E7] <PerkContractKiller> "Contract Killer" TNAM - Text / Topic Text: Dear sir and/or madam,

Do you find yourself with an absence of moral fortitude? Is the notion of having a moral quandary alien to you? In your opinion, is a conscience inconceivable? Then you are the sort of person we're looking for at Littlehorn and Associates!

Stop by our offices in the eastern side of the large scrapyard in the wasteland for details.

Yours sincerely,

Daniel Littlehorn NOTE - Note [0006CB49] <MQ01MoriartyTab> Record Header Signature: NOTE Data Size: 159 Record Flags FormID: NOTE - Note [0006CB49] <MQ01MoriartyTab> Version Control Info 1: 1E 3A 44 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: MQ01MoriartyTab OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E87] <MQ01> "Following in His Footsteps" TNAM - Text / Topic Text: Jericho - 32 caps (deadbeat bastard) Doc Church - 14 caps Nathan - 8 caps Stockholm - 8 caps NOTE - Note [0006CB48] <MQ01MoriartyBurkeInfo> "Moriarty's Info on Dad" Record Header Signature: NOTE Data Size: 447 Record Flags FormID: NOTE - Note [0006CB48] <MQ01MoriartyBurkeInfo> "Moriarty's Info on Dad" Version Control Info 1: 1E 3A 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MQ01MoriartyBurkeInfo OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Moriarty's Info on Dad DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E87] <MQ01> "Following in His Footsteps" TNAM - Text / Topic Text: This guy is a class A weirdo. One day I'm wiping down the bar and the fucker comes from out of nowhere... I didn't even hear the door open. He tells me he's here to wait for some sort of an opportunist to come through. Whatever. As long as he pays for his drinks, he can stay here until that damn bomb explodes in the center of town for all I care. NOTE - Note [0006CB47] <MQ01MoriartyDocChurchInfo> Record Header Signature: NOTE Data Size: 419 Record Flags FormID: NOTE - Note [0006CB47] <MQ01MoriartyDocChurchInfo> Version Control Info 1: 1E 3A 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MQ01MoriartyDocChurchInfo OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E87] <MQ01> "Following in His Footsteps" TNAM - Text / Topic Text: Church thinks he such a freakin' badass. Everybody runs to him if they get a damn wood splinter and he just laps up their caps like a drunk downing alcohol. If people only knew he used to be a medic for the slavers at Paradise Falls, they'd run his sorry ass right out of town. But I think I'll keep that little nugget tucked away for later use. NOTE - Note [0006CB46] <MQ01MoriartyBillyCreelInfo> Record Header Signature: NOTE Data Size: 436 Record Flags FormID: NOTE - Note [0006CB46] <MQ01MoriartyBillyCreelInfo> Version Control Info 1: 11 40 44 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MQ01MoriartyBillyCreelInfo OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E87] <MQ01> "Following in His Footsteps" TNAM - Text / Topic Text: That Nuka-Cola swilling prick. Parading his little "daughter" Maggie around for all to see like a proud father... yeah right. Found her wandering the Wasteland my left ass cheek. I bet old Billy fed Maggie's parents that buckshot sandwich himself then added the little girl to his trophy collection in that shithole he calls a home. I better keep my eye on him. NOTE - Note [0006CB45] <MQ01MoriartyAndyStahlInfo> Record Header Signature: NOTE Data Size: 338 Record Flags FormID: NOTE - Note [0006CB45] <MQ01MoriartyAndyStahlInfo> Version Control Info 1: 1E 3A 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MQ01MoriartyAndyStahlInfo OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E87] <MQ01> "Following in His Footsteps" TNAM - Text / Topic Text: This guy is a real piece of work. Opening a fucking bar in my town? What a jackass. I swear, he's up to something. I'm going to have to think of a way to reduce his business a little. For now at least I still got my secret weapon... Nova: best refreshment in town. NOTE - Note [0006CB44] <MQ01MoriartyLeoStahlInfo> Record Header Signature: NOTE Data Size: 425 Record Flags FormID: NOTE - Note [0006CB44] <MQ01MoriartyLeoStahlInfo> Version Control Info 1: 1E 3A 44 00 Form Version: 13 Version Control Info 2: 00 00 EDID - Editor ID: MQ01MoriartyLeoStahlInfo OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E87] <MQ01> "Following in His Footsteps" TNAM - Text / Topic Text: Never trust a junkie. That's what I've learned trying to deal with this piece of work. He wanders in here higher than a bird in flight and tries to make it with Nova. She slapped him silly after he didn't wanna pay, the good girl. I almost kicked him out myself, but he staggered out of here. That guy may just be the straw I need to break Andy's back. NOTE - Note [0006CB43] <MQ01MoriartyJerichoInfo> Record Header Signature: NOTE Data Size: 478 Record Flags FormID: NOTE - Note [0006CB43] <MQ01MoriartyJerichoInfo> Version Control Info 1: 1E 3A 44 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: MQ01MoriartyJerichoInfo OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E87] <MQ01> "Following in His Footsteps" TNAM - Text / Topic Text: Jericho's been a bad boy. I heard all about him and Jenny Stahl. Tried to slip her some of the old gun barrel while she's yelling no. He's lucky the "gun" didn't go off or that would have given the Stahl clan something to crap their pants about. He thinks he's king of the hill, walking around Megaton like he does all high and mighty. He tries to pull that shit with me and the Jenny Incident goes public. NOTE - Note [0006BB3C] <MS12RandomQuestNoteA> "Ghoul Note" Record Header Signature: NOTE Data Size: 412 Record Flags FormID: NOTE - Note [0006BB3C] <MS12RandomQuestNoteA> "Ghoul Note" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS12RandomQuestNoteA OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Ghoul Note Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Brothers and sisters! We have over-thrown the bigoted smooth-skins at Tenpenny Tower. Come live in luxury! Kill any smooth-skins who finds out we are in control of the tower. And bring lots of firepower and righteous hatred with you. We will certainly need to defend our new home. NOTE - Note [0006BB3B] <MS12RandomQuestNoteB> "Ghoul Note" Record Header Signature: NOTE Data Size: 557 Record Flags FormID: NOTE - Note [0006BB3B] <MS12RandomQuestNoteB> "Ghoul Note" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS12RandomQuestNoteB OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Ghoul Note Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Brothers and sisters! Roy Phillips and his righteous band of diplomats have been massacred by the smooth-skins at Tenpenny Tower. It is time we arise and show the world that Ghouls are people too, that we have the same rights as everyone else, and that we won't placate and bow down to their bullshit any longer! Bring lots of firepower and righteous hatred with you. We amass at Warrington Station. The revolution has begun! NOTE - Note [0006A792] <MS03SanitizerNote> "Sanitizer Instructions" Record Header Signature: NOTE Data Size: 930 Record Flags FormID: NOTE - Note [0006A792] <MS03SanitizerNote> "Sanitizer Instructions" Version Control Info 1: 0C 41 04 00 Form Version: 15 Version Control Info 2: 07 00 EDID - Editor ID: MS03SanitizerNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Sanitizer Instructions Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Congratulations on your purchase of the TASTEE CLEEN SANITIZER, another household health essential from Abraxodyne Chemical!

Using your TASTEE CLEEN SANITIZER is simple! Just carry the sanitizer with your food or beverages, and our patented ABRAXO-LUX BACTO-SCOUR process will remove any trace bacteria before you even take your first bite or drink!

Abraxo's dietary engineers have proven that using the TASTEE CLEEN SANITIZER unlocks additional nutritional health benefits! So enjoy your food again, free of filth and grime.

And remember: ABRAXO for all your cleaning needs!

Warning: Product is not guaranteed to sanitize all food and drink.

Abraxodyne is not responsible for any sickness, paralyzation, blindness or death that may result from unauthorized use! NOTE - Note [00069C4B] <MS03LibraryNote> "Arlington Library Photo" Record Header Signature: NOTE Data Size: 134 Record Flags FormID: NOTE - Note [00069C4B] <MS03LibraryNote> "Arlington Library Photo" Version Control Info 1: 02 41 3A 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS03LibraryNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Arlington Library Photo DATA - Type: Image Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" XNAM - Texture: Interface\Notes\MS03ArlingtonLibNote.dds NOTE - Note [000668F2] <MS04CaHNote> "Bryan's Special Key" Record Header Signature: NOTE Data Size: 202 Record Flags FormID: NOTE - Note [000668F2] <MS04CaHNote> "Bryan's Special Key" Version Control Info 1: 13 3A 44 00 Form Version: 12 Version Control Info 2: 01 00 EDID - Editor ID: MS04CaHNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Bryan's Special Key DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E97] <MS04> "Those!" TNAM - Text / Topic Text: Bryan Wilks gave me a key to a special cache of items. It's located in a dumpster behind the old diner in Grayditch. NOTE - Note [00063A5B] <LDtxtzDCint12bNote01> "Hidden Stash Note" Record Header Signature: NOTE Data Size: 754 Record Flags FormID: NOTE - Note [00063A5B] <LDtxtzDCint12bNote01> "Hidden Stash Note" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: LDtxtzDCint12bNote01 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Hidden Stash Note Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: JP is a lying, toilet-sucking, good for nothing, rad-brained bastard.

The stash doesn't exist. We searched everywhere down here and nothing, not one lousy gun. We managed to pick up some ammo, but that's about it. Now we're stuck here with these damn mutants streaming in and out of the tunnels. What are those bastards even doing? I snuck some of our supplies at the end of the southeast tunnel under some debris. There's no way we can sneak past the bastards carrying it all by ourselves. Hell, I'll send JP down here next time to retrieve it - see how he likes it. NOTE - Note [000629F5] <MS12BigotsNote> "Tenpenny's request" Record Header Signature: NOTE Data Size: 300 Record Flags FormID: NOTE - Note [000629F5] <MS12BigotsNote> "Tenpenny's request" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS12BigotsNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Tenpenny's request Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9F] <MS12> "Tenpenny Tower" TNAM - Text / Topic Text: Tenpenny will allow the ghouls to move in, if I convince certain residents of the tower: NOTE - Note [000626B4] <MQ04StressNoteDithersT> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 178 Record Flags FormID: NOTE - Note [000626B4] <MQ04StressNoteDithersT> "Vault 112 Resident Stress Level" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StressNoteDithersT OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Stress Level: Extreme
 * Mr. & Mrs. Wellington
 * Mr. Ling
 * Ms. Montenegro
 * Ms. Lancaster

WARNING: Resident requires medical attention NOTE - Note [000626B3] <MQ04StressNoteRockwellJ> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 132 Record Flags FormID: NOTE - Note [000626B3] <MQ04StressNoteRockwellJ> "Vault 112 Resident Stress Level" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StressNoteRockwellJ OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Stress Level: Elevated NOTE - Note [000626B2] <MQ04StressNoteRockwellR> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 132 Record Flags FormID: NOTE - Note [000626B2] <MQ04StressNoteRockwellR> "Vault 112 Resident Stress Level" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StressNoteRockwellR OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Stress Level: Elevated NOTE - Note [000626B1] <MQ04StressNoteNeusbaumT> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 131 Record Flags FormID: NOTE - Note [000626B1] <MQ04StressNoteNeusbaumT> "Vault 112 Resident Stress Level" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StressNoteNeusbaumT OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Stress Level: Nominal NOTE - Note [000626B0] <MQ04StressNoteNeusbaumP> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 131 Record Flags FormID: NOTE - Note [000626B0] <MQ04StressNoteNeusbaumP> "Vault 112 Resident Stress Level" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StressNoteNeusbaumP OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Stress Level: Nominal NOTE - Note [000626AF] <MQ04StressNoteNeusbaumG> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 131 Record Flags FormID: NOTE - Note [000626AF] <MQ04StressNoteNeusbaumG> "Vault 112 Resident Stress Level" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StressNoteNeusbaumG OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Stress Level: Nominal NOTE - Note [000626AE] <MQ04StressNoteHendersonM> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 132 Record Flags FormID: NOTE - Note [000626AE] <MQ04StressNoteHendersonM> "Vault 112 Resident Stress Level" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StressNoteHendersonM OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Stress Level: Nominal NOTE - Note [000626AD] <MQ04StressNoteSimpsonM> "Vault 112 Resident Stress Level" Record Header Signature: NOTE Data Size: 131 Record Flags FormID: NOTE - Note [000626AD] <MQ04StressNoteSimpsonM> "Vault 112 Resident Stress Level" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StressNoteSimpsonM OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Stress Level DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Stress Level: Elevated NOTE - Note [000626AC] <MQ04StatusNoteDithersT> "Vault 112 Resident Status" Record Header Signature: NOTE Data Size: 203 Record Flags FormID: NOTE - Note [000626AC] <MQ04StatusNoteDithersT> "Vault 112 Resident Status" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StatusNoteDithersT OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Status DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Pulse: 80 bpm

BP: ERROR

Temp: 00.0 F

Respiratory Rate: 5/min

WARNING: ANOMALY DETECTED. NOTE - Note [000626AB] <MQ04StatusNoteHendersonM> "Vault 112 Resident Status" Record Header Signature: NOTE Data Size: 181 Record Flags FormID: NOTE - Note [000626AB] <MQ04StatusNoteHendersonM> "Vault 112 Resident Status" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StatusNoteHendersonM OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Status DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Pulse: 82 bpm

BP: 110/70 mmHg

Temp: 98.3 F

Respiratory Rate: 13/min NOTE - Note [000626AA] <MQ04StatusNoteSimpsonM> "Vault 112 Resident Status" Record Header Signature: NOTE Data Size: 179 Record Flags FormID: NOTE - Note [000626AA] <MQ04StatusNoteSimpsonM> "Vault 112 Resident Status" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StatusNoteSimpsonM OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Status DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Pulse: 92 bpm

BP: 150/80 mmHg

Temp: 98.9 F

Respiratory Rate: 20/min NOTE - Note [000626A9] <MQ04StatusNoteRockwellJ> "Vault 112 Resident Status" Record Header Signature: NOTE Data Size: 180 Record Flags FormID: NOTE - Note [000626A9] <MQ04StatusNoteRockwellJ> "Vault 112 Resident Status" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StatusNoteRockwellJ OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Status DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Pulse: 87 bpm

BP: 140/85 mmHg

Temp: 98.2 F

Respiratory Rate: 18/min NOTE - Note [000626A8] <MQ04StatusNoteRockwellR> "Vault 112 Resident Status" Record Header Signature: NOTE Data Size: 180 Record Flags FormID: NOTE - Note [000626A8] <MQ04StatusNoteRockwellR> "Vault 112 Resident Status" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StatusNoteRockwellR OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Status DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Pulse: 85 bpm

BP: 140/90 mmHg

Temp: 98.7 F

Respiratory Rate: 22/min NOTE - Note [000626A7] <MQ04StatusNoteNeusbaumT> "Vault 112 Resident Status" Record Header Signature: NOTE Data Size: 181 Record Flags FormID: NOTE - Note [000626A7] <MQ04StatusNoteNeusbaumT> "Vault 112 Resident Status" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StatusNoteNeusbaumT OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Status DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Pulse: 112 bpm

BP: 130/90 mmHg

Temp: 98.9 F

Respiratory Rate: 22/min NOTE - Note [000626A6] <MQ04StatusNoteNeusbaumP> "Vault 112 Resident Status" Record Header Signature: NOTE Data Size: 180 Record Flags FormID: NOTE - Note [000626A6] <MQ04StatusNoteNeusbaumP> "Vault 112 Resident Status" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StatusNoteNeusbaumP OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Status DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Pulse: 82 bpm

BP: 121/80 mmHg

Temp: 97.9 F

Respiratory Rate: 19/min NOTE - Note [000626A5] <MQ04StatusNoteNeusbaumG> "Vault 112 Resident Status" Record Header Signature: NOTE Data Size: 180 Record Flags FormID: NOTE - Note [000626A5] <MQ04StatusNoteNeusbaumG> "Vault 112 Resident Status" Version Control Info 1: 0C 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ04StatusNoteNeusbaumG OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 112 Resident Status DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8A] <MQ04> "Tranquility Lane" TNAM - Text / Topic Text: Pulse: 75 bpm

BP: 118/82 mmHg

Temp: 98.7 F

Respiratory Rate: 17/min NOTE - Note [000617E8] <LDtxtYaoGuaiDenNote01> "Yao Guai Den Note" Record Header Signature: NOTE Data Size: 701 Record Flags FormID: NOTE - Note [000617E8] <LDtxtYaoGuaiDenNote01> "Yao Guai Den Note" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LDtxtYaoGuaiDenNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Yao Guai Den Note Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Nan needs to cut it with these crap stories about beasts lurking in the depths of the cave. Nonsense is scaring the children. I've set up make-shift barriers until we have time to make permanent ones. The barriers are there more for my own sanity than anything.

We've been in this cave for a month now and we've finally been able to get everything settled. It's nice to be inside and not have to worry about raiding parties overrunning our camp at night. We're safe here and that's all that matters at the moment. NOTE - Note [0006031D] <GermPoliceHQImpoundInfo> "Case 45602" Record Header Signature: NOTE Data Size: 567 Record Flags FormID: NOTE - Note [0006031D] <GermPoliceHQImpoundInfo> "Case 45602" Version Control Info 1: 12 40 05 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: GermPoliceHQImpoundInfo OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Case 45602 DATA - Type: Text TNAM - Text / Topic Text: -Case# 45602-

Department: Impound

Vehicle ID: 16598325-64178-A366

Owner: Wilkins, Jenny

Offense(s): 4 Parking Tickets <Unpaid>

Note(s): During tow, perp entered into a screaming match with the driver claiming presence of an infant in the vehicle. Upon further inspection after the tow, her baby was indeed in the back seat. We've since moved the child into the lost and found and are holding it until Ms. Wilkins pays impound fines and retrieves her automobile. NOTE - Note [0005FB06] <MS08NoteHarknessToZimmer> "Self determination is not a malfunction" Record Header Signature: NOTE Data Size: 190 Record Flags FormID: NOTE - Note [0005FB06] <MS08NoteHarknessToZimmer> "Self determination is not a malfunction" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS08NoteHarknessToZimmer OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Self determination is not a malfunction Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Topic: DIAL - Dialog Topic [0008F987] <MS08NoteHarknessToZimmerAudio> "MS08NoteHarknessToZimmerAudio" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0008F9A9] <MS08PreHarknessVoice> NOTE - Note [0005FAF1] <MS08ZimmerNote> "Missing Android" Record Header Signature: NOTE Data Size: 294 Record Flags FormID: NOTE - Note [0005FAF1] <MS08ZimmerNote> "Missing Android" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS08ZimmerNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Missing Android Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: Zimmer, who is currently at Rivet City is searching for an android. He believes the android may have had facial reconstruction surgery and a memory wipe. NOTE - Note [0005FAF0] <MS08Note3Technical> "Oh man! A Circuit Neuralizer!" Record Header Signature: NOTE Data Size: 174 Record Flags FormID: NOTE - Note [0005FAF0] <MS08Note3Technical> "Oh man! A Circuit Neuralizer!" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS08Note3Technical OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Oh man! A Circuit Neuralizer! Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Topic: DIAL - Dialog Topic [0008F989] <MS08Note3TechnicalAudio> "MS08Note3TechnicalAudio" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0008F9A8] <MS08FemaleVoice3> "Wastelander" NOTE - Note [0005FAEF] <MS08Note3Medical> "We got the tech, now we need the doc." Record Header Signature: NOTE Data Size: 180 Record Flags FormID: NOTE - Note [0005FAEF] <MS08Note3Medical> "We got the tech, now we need the doc." Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS08Note3Medical OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: We got the tech, now we need the doc. Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Topic: DIAL - Dialog Topic [0008F98F] <MS08Note3MedicalAudio> "MS08Note3MedicalAudio" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0008F9A6] <MS08FemaleVoice2> "Wastelander" NOTE - Note [0005FAEE] <MS08Note3Slaver> "Get it done!" Record Header Signature: NOTE Data Size: 154 Record Flags FormID: NOTE - Note [0005FAEE] <MS08Note3Slaver> "Get it done!" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS08Note3Slaver OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Get it done! Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Topic: DIAL - Dialog Topic [0008F98D] <MS08Note3SlaverAudio> "MS08Note3SlaverAudio" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0001569F] <EulogyJones> "Eulogy Jones" NOTE - Note [0005FAED] <MS08Note1Technical> "Androids are real. No really!" Record Header Signature: NOTE Data Size: 174 Record Flags FormID: NOTE - Note [0005FAED] <MS08Note1Technical> "Androids are real. No really!" Version Control Info 1: 15 41 40 00 Form Version: 15 Version Control Info 2: 06 00 EDID - Editor ID: MS08Note1Technical OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Androids are real. No really! Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Topic: DIAL - Dialog Topic [0008F98A] <MS08Note1TechnicalAudio> "MS08Note1TechnicalAudio" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0008F9A4] <MS08MaleVoice2> "Wastelander" NOTE - Note [0005FAEC] <MS08Note1Medical> "Wanted: Trustworthy Surgeon" Record Header Signature: NOTE Data Size: 170 Record Flags FormID: NOTE - Note [0005FAEC] <MS08Note1Medical> "Wanted: Trustworthy Surgeon" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS08Note1Medical OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wanted: Trustworthy Surgeon Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Topic: DIAL - Dialog Topic [0008F990] <MS08Note1MedicalAudio> "MS08Note1MedicalAudio" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0008F9A3] <MS08MaleVoice1> "Wastelander" NOTE - Note [0005FAEB] <MS08Note1Slaver> "Assignment from the Commonwealth" Record Header Signature: NOTE Data Size: 174 Record Flags FormID: NOTE - Note [0005FAEB] <MS08Note1Slaver> "Assignment from the Commonwealth" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS08Note1Slaver OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Assignment from the Commonwealth Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Topic: DIAL - Dialog Topic [0008F98E] <MS08Note1SlaverAudio> "MS08Note1SlaverlAudio" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0001569F] <EulogyJones> "Eulogy Jones" NOTE - Note [0005FAEA] <MS08Note4> "A free man... a new man..." Record Header Signature: NOTE Data Size: 162 Record Flags FormID: NOTE - Note [0005FAEA] <MS08Note4> "A free man... a new man..." Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS08Note4 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A free man... a new man... Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Topic: DIAL - Dialog Topic [0008F991] <MS08Note4Audio> "MS08Note4Audio" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0008F9A9] <MS08PreHarknessVoice> NOTE - Note [0005FAE9] <MS08Note3Sympathizer> "Extreme measures" Record Header Signature: NOTE Data Size: 163 Record Flags FormID: NOTE - Note [0005FAE9] <MS08Note3Sympathizer> "Extreme measures" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS08Note3Sympathizer OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Extreme measures Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Topic: DIAL - Dialog Topic [0008F98B] <MS08Note3SympathizerAudio> "MS08Note3SympathizerAudio" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0008F9A7] <MS08MaleVoice3> "Wastelander" NOTE - Note [0005FAE8] <MS08Note2> "A request for help" Record Header Signature: NOTE Data Size: 154 Record Flags FormID: NOTE - Note [0005FAE8] <MS08Note2> "A request for help" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS08Note2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A request for help Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Topic: DIAL - Dialog Topic [0008F992] <MS08Note2Audio> "MS08Note2Audio" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0008F9A9] <MS08PreHarknessVoice> NOTE - Note [0005FAE7] <MS08Note1Sympathizer> "Rogue Android" Record Header Signature: NOTE Data Size: 160 Record Flags FormID: NOTE - Note [0005FAE7] <MS08Note1Sympathizer> "Rogue Android" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS08Note1Sympathizer OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Rogue Android Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Topic: DIAL - Dialog Topic [0008F98C] <MS08Note1SympathizerAudio> "MS08Note1SympathizerAudio" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0008F9A5] <MS08FemaleVoice1> "Wastelander" NOTE - Note [0005F6EE] <MS04LeskoComp03> Record Header Signature: NOTE Data Size: 440 Record Flags FormID: NOTE - Note [0005F6EE] <MS04LeskoComp03> Version Control Info 1: 08 3A 44 00 Form Version: 11 Version Control Info 2: 00 00 EDID - Editor ID: MS04LeskoComp03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E97] <MS04> "Those!" TNAM - Text / Topic Text: Dangers

=
I realize the dangers involved in tampering with nature. I've heard the rhetoric and the hoopla about "playing God". However, I am determined to reduce these poor things back to their original state when they were harmless. Only through genetic recoding is this possible. All that is needed is a proper test subject. My search continues as I tweak the formula. NOTE - Note [0005F6ED] <MS04LeskoComp02> "Doctor Lesko's Notes" Record Header Signature: NOTE Data Size: 519 Record Flags FormID: NOTE - Note [0005F6ED] <MS04LeskoComp02> "Doctor Lesko's Notes" Version Control Info 1: 07 40 04 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS04LeskoComp02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Doctor Lesko's Notes DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E97] <MS04> "Those!" TNAM - Text / Topic Text: Sample Location Discovered!

=
==== I've found the perfect specimen for my experiments inside Marigold Station! I've set up shop underground for now while I prepare the experiment. All I need is a bit of last-minute programming on my robot and it will be ready to perform the delicate injections. Soon I will prove to everyone that my formula is a viable alternative to the destruction of these misunderstood beings. NOTE - Note [0005F6EC] <MS04LeskoComp01> Record Header Signature: NOTE Data Size: 558 Record Flags FormID: NOTE - Note [0005F6EC] <MS04LeskoComp01> Version Control Info 1: 08 3A 44 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MS04LeskoComp01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E97] <MS04> "Those!" TNAM - Text / Topic Text: Where Did I Go Wrong?

=
= Batch A27 is a complete failure. I must return to my original formulas and begin the process all over again. Perhaps the pressure of working in these conditions without proper laboratory equipment is to blame, perhaps I simply didn't splice the correct genetic instructions or perhaps I am fatigued. Whatever the case may be, A27 is proving to be a disaster. I must introduce a new formula soon or I may not be alive to see my hypothesis come to fruition. NOTE - Note [0005EA1C] <MS02AntAgonizerPassword> "Password to AntAgonizer Lair" Record Header Signature: NOTE Data Size: 207 Record Flags FormID: NOTE - Note [0005EA1C] <MS02AntAgonizerPassword> "Password to AntAgonizer Lair" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS02AntAgonizerPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Password to AntAgonizer Lair Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E95] <MS02> "The Superhuman Gambit" TNAM - Text / Topic Text: Blue NOTE - Note [0005E63D] <LOBEnterpriseNote07> "Memo: How to Respond to Federal Raids" Record Header Signature: NOTE Data Size: 453 Record Flags FormID: NOTE - Note [0005E63D] <LOBEnterpriseNote07> "Memo: How to Respond to Federal Raids" Version Control Info 1: 1C 41 05 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LOBEnterpriseNote07 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Memo: How to Respond to Federal Raids DATA - Type: Text TNAM - Text / Topic Text: Internal Memorandum

Due to the increased awareness of our upcoming project milestone, you and your fellow employees may be required to initiate Emergency Defensive Procedures, as outlined in the Employee Handbook. If required, please review policies #H31, #L04, #L05, #P55, #T01.

Your continued adherence to company policy is appreciated.

NOTE - Note [0005DB38] <NoteText02> "Note" Record Header Signature: NOTE Data Size: 140 Record Flags FormID: NOTE - Note [0005DB38] <NoteText02> "Note" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: NoteText02 OBND - Object Bounds Corner #0 X: -7 Y: -9 Z: 0 Corner #1 X: 7 Y: 9 Z: 0 FULL - Name: Note Model MODL - Model Filename: Clutter\Junk\Paper02.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Sound NOTE - Note [0005DB36] <NoteText01> "Note" Record Header Signature: NOTE Data Size: 140 Record Flags FormID: NOTE - Note [0005DB36] <NoteText01> "Note" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: NoteText01 OBND - Object Bounds Corner #0 X: -12 Y: -18 Z: 0 Corner #1 X: 12 Y: 18 Z: 0 FULL - Name: Note Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Sound NOTE - Note [0005D58E] <MQ06TerminalErrorNote2> "MQ06TerminalErrorNote2" Record Header Signature: NOTE Data Size: 145 Record Flags FormID: NOTE - Note [0005D58E] <MQ06TerminalErrorNote2> "MQ06TerminalErrorNote2" Version Control Info 1: 04 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ06TerminalErrorNote2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MQ06TerminalErrorNote2 DATA - Type: Text TNAM - Text / Topic Text: ****ERROR**** A network connection could not be found. NOTE - Note [0005D58D] <MQ06TerminalErrorNote1> "MQ06TerminalErrorNote1" Record Header Signature: NOTE Data Size: 176 Record Flags FormID: NOTE - Note [0005D58D] <MQ06TerminalErrorNote1> "MQ06TerminalErrorNote1" Version Control Info 1: 04 3A 3E 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MQ06TerminalErrorNote1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: MQ06TerminalErrorNote1 DATA - Type: Text TNAM - Text / Topic Text: ****ERROR**** File Corruption Detected. Please Re-install Operating System Software. NOTE - Note [0005AD23] <LOBEnterpriseNote08> "Memo: Emergency Procedures" Record Header Signature: NOTE Data Size: 632 Record Flags FormID: NOTE - Note [0005AD23] <LOBEnterpriseNote08> "Memo: Emergency Procedures" Version Control Info 1: 1C 41 05 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LOBEnterpriseNote08 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Memo: Emergency Procedures DATA - Type: Text TNAM - Text / Topic Text: Evacuation Policy #T01

In the event of emergency evacuation scenario F1-a, all executive staff not under penalty are to be evacuated from the building via the archives and connected civic tunnels. All other personnel will remain behind to safeguard active projvects from imminent Federal inquiry.

All employees are tasked with barricading the main doors, and will be further tasked with keeping the building secured until 5:00PM, or until the Chief of Security enacts protocol #T81 The usual lunch break will be suspended for that day. NOTE - Note [0005AD21] <LOBEnterpriseNote06> "Memo: Hostile Workplace" Record Header Signature: NOTE Data Size: 697 Record Flags FormID: NOTE - Note [0005AD21] <LOBEnterpriseNote06> "Memo: Hostile Workplace" Version Control Info 1: 1C 41 05 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: LOBEnterpriseNote06 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Memo: Hostile Workplace DATA - Type: Text TNAM - Text / Topic Text: From: McAndrews, Jeanne To: Director of Human Resources

Subject: Hostile Workplace

Look, I agreed to sign on to this project, I agreed to carry a gun for this project, and dammit, I've shot people for this project -- but I never agreed to go out with Sam Johnson.

Ever since the company started handing out the emergency defense supplies, that jackass has repeatedly attacked me and the other female staff with cheap lines and come-ons.

If you expect us to get this project done, then stop Sam from talking about the "grenade in his pocket" or I'm out of here along with the entire female staff. NOTE - Note [0005AD20] <LOBEnterpriseNote05> "Memo: Company Policy: Caps in Emails" Record Header Signature: NOTE Data Size: 434 Record Flags FormID: NOTE - Note [0005AD20] <LOBEnterpriseNote05> "Memo: Company Policy: Caps in Emails" Version Control Info 1: 1C 41 05 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: LOBEnterpriseNote05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Memo: Company Policy: Caps in Emails DATA - Type: Text TNAM - Text / Topic Text: From: Director of Human Resources To: Entire Company

Subject: Caps in Emails

I would like to remind everyone that, despite the impending Federal invasion, standard company policy is still in effect.

Specifically, do not write emails in all caps. This style is offensive to your coworkers.

Thank you for your cooperation. NOTE - Note [0005AD1F] <LOBEnterpriseNote04> "Memo: Weapon Practice Tonight?" Record Header Signature: NOTE Data Size: 332 Record Flags FormID: NOTE - Note [0005AD1F] <LOBEnterpriseNote04> "Memo: Weapon Practice Tonight?" Version Control Info 1: 1C 41 05 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: LOBEnterpriseNote04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Memo: Weapon Practice Tonight? DATA - Type: Text TNAM - Text / Topic Text: From: McCoy, Derrick To: Entire Company

Subject: Weapon Practice Tonight?

If anyone would like to practice with their "low-grade, military-class" company issue, Sam and I will be shooting rounds off in the yard at 7:00PM.

BYOB. NOTE - Note [0005AD1E] <LOBEnterpriseNote03> "Man the Doors" Record Header Signature: NOTE Data Size: 190 Record Flags FormID: NOTE - Note [0005AD1E] <LOBEnterpriseNote03> "Man the Doors" Version Control Info 1: 1C 41 05 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: LOBEnterpriseNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Man the Doors DATA - Type: Text TNAM - Text / Topic Text: From: Warring, Joanna To: Entire Company

Subject: Oh, !@#

THEY'RE HERE! MAN THE DOORS! THE FEDS ARE HERE! NOTE - Note [0005AD1D] <LOBEnterpriseNote02> "Sexual Harassment Charge" Record Header Signature: NOTE Data Size: 593 Record Flags FormID: NOTE - Note [0005AD1D] <LOBEnterpriseNote02> "Sexual Harassment Charge" Version Control Info 1: 1C 41 05 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: LOBEnterpriseNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Sexual Harassment Charge DATA - Type: Text TNAM - Text / Topic Text: From: Director of Human Resources To: Johnson, Samuel

Mr. Johnson,

I would like to remind you that company policy forbids any form of harassment between employees, sexual or otherwise.

Specifically, you will refrain from greeting any female employee with the phrase: "Hey doll, want to see if this is a grenade in my pocket, or if I'm just happy to see you?"

This statement is not only offensive and inappropriate, but could be considered a misuse of company-issued grenades (see Form B43). NOTE - Note [0005AD1C] <LOBEnterpriseNote01> "Memo to All Personnel: Emergency Protocols" Record Header Signature: NOTE Data Size: 552 Record Flags FormID: NOTE - Note [0005AD1C] <LOBEnterpriseNote01> "Memo to All Personnel: Emergency Protocols" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 04 00 EDID - Editor ID: LOBEnterpriseNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Memo to All Personnel: Emergency Protocols DATA - Type: Text TNAM - Text / Topic Text: Weapons Policy #H31

As standard policy, all employees are required to carry low-grade military-class weaponry at all times (see HR Policy#A12). In the event of a hostile takeover, your desk can be used as a makeshift barricade. Position the desk between yourself and your opponent, then crouch behind the desk while firing any weapon approved on Form B43-2.

NOTE: Cafeteria privileges will be suspended in the event of a hostile takeover. NOTE - Note [000573A9] <FFDCUrbanPlanningTerminal02Note01> Record Header Signature: NOTE Data Size: 600 Record Flags FormID: NOTE - Note [000573A9] <FFDCUrbanPlanningTerminal02Note01> Version Control Info 1: 19 39 07 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: FFDCUrbanPlanningTerminal02Note01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Time since last report: 72,982 days Hours worked since last report: 0 hours

Our records indicate that you currently have an inadequate ratio of time worked to time passed. Your current workload balance, minus your last reported paid time off, indicates that you will be required to work an additional 417,040 extra hours in order to equalize your ratio. Please schedule a meeting with your immediate supervisor and submit form HR-2847-A with a written plan to make up the lost time.

Thank you, and have a productive day. NOTE - Note [000573A8] <FFDCUrbanPlanningTerminal02Note05> Record Header Signature: NOTE Data Size: 436 Record Flags FormID: NOTE - Note [000573A8] <FFDCUrbanPlanningTerminal02Note05> Version Control Info 1: 19 39 07 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: FFDCUrbanPlanningTerminal02Note05 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Welcome to the Integrated Human Resources Management System v2.3, a joint product of the District of Columbia Office of Software Management and the United States Office of Computational Organization, developed through contracts with Computechtron, a division of the Skeks Corporation, a wholly owned subsidiary of Diamond, Inc. Copyright 2256, all rights reserved. NOTE - Note [000573A7] <FFDCUrbanPlanningTerminal02Note04> Record Header Signature: NOTE Data Size: 636 Record Flags FormID: NOTE - Note [000573A7] <FFDCUrbanPlanningTerminal02Note04> Version Control Info 1: 18 40 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FFDCUrbanPlanningTerminal02Note04 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: We at Computechtron (a division of the Skeks Corporation, a wholly owned subsidiary of Diamond, Inc.) appreciate your concern and applaud your desire to help us improve our products.

Currently, we are detecting no outstanding issues with your system and assure you that any problem or complaint you are currently experiencing is simply a misperception on the part of the user.

Please refer to the Integrated Human Resources Management System system documentation, section 465.34A section 756 paragraph 75 for more information on this message.

Thank you. NOTE - Note [000573A6] <FFDCUrbanPlanningTerminal02Note03> Record Header Signature: NOTE Data Size: 318 Record Flags FormID: NOTE - Note [000573A6] <FFDCUrbanPlanningTerminal02Note03> Version Control Info 1: 19 39 07 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: FFDCUrbanPlanningTerminal02Note03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: Searching...... ...... ......

ERROR! ERROR!

OBDCW32872H230 UWH FWPFGWF877 OWGQD WOQY 3C9U 3 QUGWIHCBQ987 97Y912 D81TDG 1G2D9U7G3 D91YB3DU7TVBQ QY2G DQDQY8DG QU82 Q8WH UW GDQIU DGQ9U2 GEQPDG QOW8YGQW D W9UDGQWDQW9PD GQWD

Thank you. NOTE - Note [000573A5] <FFDCUrbanPlanningTerminal02Note02> Record Header Signature: NOTE Data Size: 327 Record Flags FormID: NOTE - Note [000573A5] <FFDCUrbanPlanningTerminal02Note02> Version Control Info 1: 18 40 04 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: FFDCUrbanPlanningTerminal02Note02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text TNAM - Text / Topic Text: The National Tax Record Tracking System (NTRTS) is currently experiencing downtime due to maintenance. Should you require immediate assistance with your tax related issue, please contact the Office of Human Resources representative assigned to your group. NOTE - Note [00053D00] <RCWeatherlyComputerEntry01> "Hotel Registry" Record Header Signature: NOTE Data Size: 141 Record Flags FormID: NOTE - Note [00053D00] <RCWeatherlyComputerEntry01> "Hotel Registry" Version Control Info 1: 19 39 3F 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: RCWeatherlyComputerEntry01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Hotel Registry DATA - Type: Text TNAM - Text / Topic Text: Room 1: Zimmer and guest Room 2: Sister Room 3: Empty NOTE - Note [00053CFF] <RCWeatherlyComputerEntry02> "Shopping List" Record Header Signature: NOTE Data Size: 172 Record Flags FormID: NOTE - Note [00053CFF] <RCWeatherlyComputerEntry02> "Shopping List" Version Control Info 1: 19 39 3F 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: RCWeatherlyComputerEntry02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Shopping List DATA - Type: Text TNAM - Text / Topic Text: Need to get by next week.

13 Mutfruit, check for mold 9 Iguanas on a stick 5 Beers NOTE - Note [00053CFE] <RCBannonComputerEntry01> "Council Agenda" Record Header Signature: NOTE Data Size: 261 Record Flags FormID: NOTE - Note [00053CFE] <RCBannonComputerEntry01> "Council Agenda" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: RCBannonComputerEntry01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Council Agenda Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Agenda for next council meeting

Fence on the flight deck. Taxes. Gate tax? Water tax? Weapons contribution program. NOTE - Note [0004E31E] <MS14CrowleysNote03> "I'm leaving!" Record Header Signature: NOTE Data Size: 476 Record Flags FormID: NOTE - Note [0004E31E] <MS14CrowleysNote03> "I'm leaving!" Version Control Info 1: 18 39 3F 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MS14CrowleysNote03 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: I'm leaving! DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA1] <MS14> "You Gotta Shoot 'Em in the Head" TNAM - Text / Topic Text: A small tremor made a crack in the wall. I think I can get out. Nineteen years I've been down here. At least that's what the terminal says.

I'm going to take the plasma grenade with me. Once I'm out, I'll use it to seal the crack. I don't want anyone getting in until I can come back with the keys. I've paid for what's here, in blood and years. It belongs to me and not anyone else!

NOTE - Note [0004E31D] <MS14CrowleysNote02> "Seven years and counting" Record Header Signature: NOTE Data Size: 312 Record Flags FormID: NOTE - Note [0004E31D] <MS14CrowleysNote02> "Seven years and counting" Version Control Info 1: 18 39 3F 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MS14CrowleysNote02 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Seven years and counting DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA1] <MS14> "You Gotta Shoot 'Em in the Head" TNAM - Text / Topic Text: I forgot about this terminal. I've been down here seven years now. A human would never have survived. Only a ghoul can live in these conditions. Three years ago I stopped looking for a way out. There isn't one.

NOTE - Note [0004E31C] <MS14CrowleysNote01> "Trapped, trapped, trapped" Record Header Signature: NOTE Data Size: 426 Record Flags FormID: NOTE - Note [0004E31C] <MS14CrowleysNote01> "Trapped, trapped, trapped" Version Control Info 1: 18 39 3F 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MS14CrowleysNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Trapped, trapped, trapped DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA1] <MS14> "You Gotta Shoot 'Em in the Head" TNAM - Text / Topic Text: I'm trapped. Dukov betrayed me. I'm stuck down here with nothing but the ghouls and the robots for company. The ghouls ignore me because they think I'm one of them. The robots are easy to avoid.

All I've got is this stupid terminal to keep me company. Someday I'll get out of here. Then Tenpenny and the others will pay.

NOTE - Note [0004E31B] <MS14DavesNote> "Dave's Note" Record Header Signature: NOTE Data Size: 672 Record Flags FormID: NOTE - Note [0004E31B] <MS14DavesNote> "Dave's Note" Version Control Info 1: 18 39 3F 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MS14DavesNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Dave's Note DATA - Type: Text TNAM - Text / Topic Text: Tuesday, don't know the date: This will look good on my war record. When I get back to the republic, my candidacy will be unstoppable.

Thursday, still don't know the date: Strayer needs to die. He refuses to use my title. I keep telling him that the election is a mere formality. He should start using my future title now to get in my good graces.

Sunday, I think: The disarmament treaty failed. I've got the Republic's treasure. The other ambassador's have all fled. It's time I returned to my people. I'm leaving this note to be found by future scholars. They will marvel at my accomplishments. NOTE - Note [0004E31A] <MS14TarasNote> "Tara's Note" Record Header Signature: NOTE Data Size: 306 Record Flags FormID: NOTE - Note [0004E31A] <MS14TarasNote> "Tara's Note" Version Control Info 1: 18 39 3F 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MS14TarasNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Tara's Note DATA - Type: Text TNAM - Text / Topic Text: If anyone finds this note, stay the hell away from this place. If the feral ghouls don't get you, the robots will. There's radiation everywhere. I think they used to make nukes here, or maybe they just kept them, I don't know.

Tara NOTE - Note [0004E319] <MS14DukovsNote> "Dukov's Note" Record Header Signature: NOTE Data Size: 75 Record Flags FormID: NOTE - Note [0004E319] <MS14DukovsNote> "Dukov's Note" Version Control Info 1: 18 39 3F 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MS14DukovsNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Dukov's Note DATA - Type: Voice SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [0002AE1E] <Dukov> "Dukov" NOTE - Note [0004E318] <MS14StrayersNote> "Strayer's Note" Record Header Signature: NOTE Data Size: 636 Record Flags FormID: NOTE - Note [0004E318] <MS14StrayersNote> "Strayer's Note" Version Control Info 1: 18 39 3F 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MS14StrayersNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Strayer's Note DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA1] <MS14> "You Gotta Shoot 'Em in the Head" TNAM - Text / Topic Text: Dear Miranda, I don't know if you'll ever get this letter. That job I took isn't going well. One of the mercs on the team is crazy. He talks like he's some sort of president in exile. I don't trust him. One of the others is a drunken lecher. He's always trying to make moves on the woman on the team. He almost got us killed yesterday because he was staring at her rather than watching the road. If I don't make it back, take good care of Ted. Take him to Rivet City. The two of you will be safe there. I'll join you there if I survive.

NOTE - Note [0004E15C] <MS18TermContractSM> Record Header Signature: NOTE Data Size: 437 Record Flags FormID: NOTE - Note [0004E15C] <MS18TermContractSM> Version Control Info 1: 18 39 44 00 Form Version: 11 Version Control Info 2: 00 00 EDID - Editor ID: MS18TermContractSM OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Contract: Super Mutant Cleansing Status: Ongoing Projected Income: Unknown Acquired Income: 2850 caps

Description: Eradication of Super Mutants at Reilly's discretion. Buyer will award a varying amount of caps on a per kill basis. Proof of slain Super Mutants must be provided to buyer before payment is authorized (buyer has approved various body parts as proof). NOTE - Note [0004E15B] <MS18TermContractMap> Record Header Signature: NOTE Data Size: 484 Record Flags FormID: NOTE - Note [0004E15B] <MS18TermContractMap> Version Control Info 1: 18 39 44 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MS18TermContractMap OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Contract: Ruins Mapping Status: Ongoing Projected Income: Unknown Acquired Income: 1765 caps

Description: Terrain and structure mapping for District of Columbia urban sections. Make notes of enemy resistance, weapons caches, strategic positions, retreat points, etc. Provide detailed files in holotape format to buyer. Buyer to remain anonymous and pay via caps left in predetermined spot known only to Reilly. NOTE - Note [0004E15A] <MS18TermTheo> Record Header Signature: NOTE Data Size: 489 Record Flags FormID: NOTE - Note [0004E15A] <MS18TermTheo> Version Control Info 1: 18 39 44 00 Form Version: 11 Version Control Info 2: 00 00 EDID - Editor ID: MS18TermTheo OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Name: Theo Position: Quartermaster Age: 22 Term of Contract: Probationary Merits/Demerits: 1/0 Pay: 35 caps/mission Status: Active

Theo is our newest Ranger. His role is the Quartermaster for Ranger Compound; he cares for and organizes all our equipment and carries anything extra we might need into the ruins when we're on a mission. He is with us on a probationary contract which is up for review pending my decision. NOTE - Note [0004E159] <MS18TermDonovan> Record Header Signature: NOTE Data Size: 625 Record Flags FormID: NOTE - Note [0004E159] <MS18TermDonovan> Version Control Info 1: 1A 39 44 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MS18TermDonovan OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Name: Donovan Position: Tech Age: 35 Term of Contract: Ongoing Merits/Demerits: 2/0 Pay: 50 caps/mission Status: Active

Donovan came to us highly recommended by my contact in the Brotherhood of Steel. He is an absolute wizard in regards to the repair of our firearms and personal armor. I wish he had more knowledge of electrical systems, hydraulics, etc which would help us circumvent obstacles we frequently encounter in the ruins, but hopefully this will improve with time. His loyalty to the Rangers seems solid, but it may take more time to gauge. NOTE - Note [0004E158] <MS18TermButcher> Record Header Signature: NOTE Data Size: 586 Record Flags FormID: NOTE - Note [0004E158] <MS18TermButcher> Version Control Info 1: 1A 39 44 00 Form Version: 11 Version Control Info 2: 01 00 EDID - Editor ID: MS18TermButcher OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Name: Butcher Position: Medic Age: 31 Term of Contract: Ongoing Merits/Demerits: 3/0 Pay: 70 caps/mission Status: Active

Butcher is an important part of our team. He is prone to making rational and logical decisions even in the heat of battle which makes him ideal for a secondary command position. His medical skills are moderate at best with room for improvement, but he continues to scour every hospital and clinic we happen across to learn more about his trade. His loyalty to the Rangers is without question. NOTE - Note [0004E157] <MS18TermBrick> Record Header Signature: NOTE Data Size: 550 Record Flags FormID: NOTE - Note [0004E157] <MS18TermBrick> Version Control Info 1: 1A 39 44 00 Form Version: 11 Version Control Info 2: 02 00 EDID - Editor ID: MS18TermBrick OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Name: Brick Position: Heavy Weapons Age: 24 Term of Contract: Ongoing Merits/Demerits: 5/1 Pay: 50 caps/mission Status: Active

Brick is an outstanding asset to the Rangers. I find her zeal for destruction to be an asset rather than a liability. She is reliable and calm under fire, although can be a bit impatient during mission planning phases or debriefings. She seems fiercely loyal to the Rangers, and would be a great go-to person in the event of a falling out in the ranks. NOTE - Note [0004E151] <MS18DirectionsNote> "Reilly's Directions to Statesman Hotel" Record Header Signature: NOTE Data Size: 380 Record Flags FormID: NOTE - Note [0004E151] <MS18DirectionsNote> "Reilly's Directions to Statesman Hotel" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS18DirectionsNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Reilly's Directions to Statesman Hotel Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Using the Metro tunnels, head north from here to Metro Central. Then look for the tunnels to the Dupont Circle Station. Exit from Dupont Circle Station into the Dry Sewers and follow to Our Lady of Hope Hospital. NOTE - Note [0003E5C4] <MQ02VirgoNote> "Virgo II Lunar Lander" Record Header Signature: NOTE Data Size: 125 Record Flags FormID: NOTE - Note [0003E5C4] <MQ02VirgoNote> "Virgo II Lunar Lander" Version Control Info 1: 12 40 39 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MQ02VirgoNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Virgo II Lunar Lander DATA - Type: Image Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" XNAM - Texture: Interface\Notes\LunarLanderNote.dds NOTE - Note [0002E034] <FFDCScribeJamesonReport> "Scribe Jameson's Report to Elder Lyons" Record Header Signature: NOTE Data Size: 1324 Record Flags FormID: NOTE - Note [0002E034] <FFDCScribeJamesonReport> "Scribe Jameson's Report to Elder Lyons" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: FFDCScribeJamesonReport OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Scribe Jameson's Report to Elder Lyons Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [000173D1] <FreeformDC> "DC Ruins" TNAM - Text / Topic Text: From: Scribe Elizabeth Jameson To: Elder Lyons

Elder,

I have read the recent reports on the number of Paladins and Knights that have not reported in when expected. I understand the chaotic nature of the situation in the field, but tradition demands that each Brother who falls in battle have their death recorded in the Scrolls. To not put forward our best effort to recover proof of who has fallen and who has lived is unthinkable.

I understand that every Brother is needed for the efforts here at the Citadel and in the city nearby. To that end, I intend to contract with outsiders in order to recover proof of which of our brethren have fallen to the enemy. I will ask that they recover dog tags from any fallen brother that the find. It is the least we can do without the resources for a full and honorable funeral for them.

You needn't worry about providing rewards for these contractors. I will pay them from my personal funds. It is well worth it to me to be able to both keep the tradition and not stress the resources for your mission.

Yours In Steel,

Scribe Elizabeth Jameson Head Librarian Order of the Quill DC Bunker NOTE - Note [0002ABB0] <MS14KillList> "Mister Crowley's hit list" Record Header Signature: NOTE Data Size: 400 Record Flags FormID: NOTE - Note [0002ABB0] <MS14KillList> "Mister Crowley's hit list" Version Control Info 1: 18 39 3F 00 Form Version: 11 Version Control Info 2: 02 00 EDID - Editor ID: MS14KillList OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Mister Crowley's hit list DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA1] <MS14> "You Gotta Shoot 'Em in the Head" TNAM - Text / Topic Text: Ted Strayer, in Rivet City. Vando, in the Wasteland, just outside of Adams Morgan. Dave, deep in the Wasteland, straight north of Underworld. Allistair Tenpenny in Tenpenny Tower. He doesn't have a key.

100 caps for a kill shot to the head. 25 caps for any other death. Bring back their security keys. NOTE - Note [000536CB] <Vault112GarageNote01> "CPU Option 1HX-53BB" Record Header Signature: NOTE Data Size: 208 Record Flags FormID: NOTE - Note [000536CB] <Vault112GarageNote01> "CPU Option 1HX-53BB" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: Vault112GarageNote01 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: CPU Option 1HX-53BB Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Open Vault-Tec secret hatch NOTE - Note [0004F484] <MS13CollarManual> "Slave Collar Insructions" Record Header Signature: NOTE Data Size: 686 Record Flags FormID: NOTE - Note [0004F484] <MS13CollarManual> "Slave Collar Insructions" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 06 00 EDID - Editor ID: MS13CollarManual OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Slave Collar Insructions Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA0] <MS13> "Strictly Business" TNAM - Text / Topic Text: Here are some simple rules for you to follow.


 * Don't tinker with the collar -- you'll probably blow yourself up, which would serve you right.


 * The Mezzer rays trigger the collar's self-destruct mechanism, so once the collar's on, don't shoot the slave with the Mesmetron, unless you want to pay me for a new collar.


 * If you lose a collar, or get it stolen from you, you'll end up wearing one. We won't tolerate any threat to our business.

If you have any questions, piss off. I don't have time for retards.

- Grouse NOTE - Note [0004F483] <MS13MesmatronManual> "Mesmetron Manual - Summary Page" Record Header Signature: NOTE Data Size: 2125 Record Flags FormID: NOTE - Note [0004F483] <MS13MesmatronManual> "Mesmetron Manual - Summary Page" Version Control Info 1: 1C 41 04 00 Form Version: 15 Version Control Info 2: 07 00 EDID - Editor ID: MS13MesmatronManual OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Mesmetron Manual - Summary Page Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA0] <MS13> "Strictly Business" TNAM - Text / Topic Text: First, let us congratulate you on choosing the Mesmetron as your preferred non-lethal subjugation device! Your field reports will assist us in our research, and help us continue to improve the Mesmetron's capabilities.

IMPORTANT! Please see your supervisor or commanding officer for details regarding the legal requirements and restrictions, before discharging the Mesmetron on civilians.

SUMMARY:

The Mesmetron is the undisputed leader in the field of non-lethal target elimination and retrieval. Simply point, shoot, and subdue!

HOW IT WORKS:

Simply stated, the Mesmetron sends out a series of waves that short circuit key areas of the target's brain. Much like a radio signal, only instead of a radio picking up pleasant music, the target's brain picks up a series of complex and confusing signals that overwhelm the synaptic pathways with erroneous data, turning off important high-level thought centers and voluntary motor control.

CLASS B "Experimentally Efficient" CLASSIFICATION:

Warning! The Mesmetron is still designated as a Class B "experimentally efficient" weapon.

This means, that from time to time, unexpected, and potentially embarrassing side effect may be experienced (see your supervisor or commanding officer before using on civilians).

Occasional anomalous effects that have been recorded by field tests against certain targets include:

1.) Increased aggression

2.) The extremely rare "resonant brain wave feedback loop" (which is usually accompanied by explosive cranial deformation)

Please report the appearance of any of these anomalies immediately, and provide a clear and accurate account of all the circumstances in your field notes. The data we collect from agents in the field, such as yourself, is invaluable for working out these anomalies and getting the Mesmetron reclassified for everyday use!

Thank you for your service to our company, and to your country!

Implied Hypnotics, Inc.

NOTE - Note [0004D5B8] <MS05ShippingPassword> "Shipping Computer Login Code" Record Header Signature: NOTE Data Size: 187 Record Flags FormID: NOTE - Note [0004D5B8] <MS05ShippingPassword> "Shipping Computer Login Code" Version Control Info 1: 11 40 44 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS05ShippingPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Shipping Computer Login Code DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: The password for the shipping computer in the Nuka-Cola Bottling Plant is NC-C1864. NOTE - Note [0004CC79] <FortCBunkerLaunchCodes> "Fort Constantine Launch Codes" Record Header Signature: NOTE Data Size: 621 Record Flags FormID: NOTE - Note [0004CC79] <FortCBunkerLaunchCodes> "Fort Constantine Launch Codes" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: FortCBunkerLaunchCodes OBND - Object Bounds Corner #0 X: -5 Y: -3 Z: 0 Corner #1 X: 5 Y: 3 Z: 0 FULL - Name: Fort Constantine Launch Codes Model MODL - Model Filename: Clutter\Holodisk\PassCardRed.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_passcard .dds DATA - Type: Text TNAM - Text / Topic Text: |======================|
 * MINUTEMAN XI - CONSTANTINE|
 * LAUNCH PROTOCOL 10.77  |
 * SECURITY CLEARANCE ALPHA |
 * EAM CLEARANCE: G 5 S S 1 8|
 * * >> USAF DEFCON	     |
 * * >> EXEC:'BAGMAN'      |
 * AUTH CODE: 0000000000   |
 * RESPONSE SCENARIO MX-CN91 |
 * ICBM RESPONSE/NUCLEAR   |
 * BASE COMMAND EYES ONLY  |
 * RESPONSE SCENARIO MX-CN91 |
 * ICBM RESPONSE/NUCLEAR   |
 * BASE COMMAND EYES ONLY  |

NOTE - Note [0004CB1B] <FortCCOHomeTerminalPassword01> "Fort Constantine CO Keycard" Record Header Signature: NOTE Data Size: 285 Record Flags FormID: NOTE - Note [0004CB1B] <FortCCOHomeTerminalPassword01> "Fort Constantine CO Keycard" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: FortCCOHomeTerminalPassword01 OBND - Object Bounds Corner #0 X: -5 Y: -3 Z: 0 Corner #1 X: 5 Y: 3 Z: 0 FULL - Name: Fort Constantine CO Keycard Model MODL - Model Filename: Clutter\Holodisk\PassCardBlue.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_passcard .dds DATA - Type: Text TNAM - Text / Topic Text: FORT CONSTANTINE MINUTEMAN BUNKER USAF CLEARANCE CODE COMMANDER USE ONLY

NOTE - Note [00049074] <MS05FinPieNote> "Mississippi Quantum Pie Recipe" Record Header Signature: NOTE Data Size: 207 Record Flags FormID: NOTE - Note [00049074] <MS05FinPieNote> "Mississippi Quantum Pie Recipe" Version Control Info 1: 11 40 44 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS05FinPieNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Mississippi Quantum Pie Recipe DATA - Type: Text Quests ONAM - Quest: QUST - Quest [0003C212] <MS05Fin> TNAM - Text / Topic Text: Sierra Petrovita of Girdershade told me the ingredients for the pie: Flour, Vodka and a Nuka- Cola Quantum. NOTE - Note [0003F74D] <FFEU02Note> "Wastelander Map" Record Header Signature: NOTE Data Size: 231 Record Flags FormID: NOTE - Note [0003F74D] <FFEU02Note> "Wastelander Map" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: FFEU02Note OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wastelander Map Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: The map shows directions to Rock Creek Caverns, with the notation: "Mirelurk King's Treasure Chamber!"

NOTE - Note [00044CE9] <MQ03Holo19> "Project Purity Personal Journal: Entry 8" Record Header Signature: NOTE Data Size: 215 Record Flags FormID: NOTE - Note [00044CE9] <MQ03Holo19> "Project Purity Personal Journal: Entry 8" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MQ03Holo19 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Project Purity Personal Journal: Entry 8 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E89] <MQ03> "Scientific Pursuits" TNAM - Text / Topic Topic: DIAL - Dialog Topic [00044B3E] <MQ03DadHoloEntry19> "MQ03DadHoloEntry19" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019CEF] <MQDad> "Dad" NOTE - Note [00044CE6] <MQ03Holo16> "Project Purity Personal Journal: Entry 5" Record Header Signature: NOTE Data Size: 215 Record Flags FormID: NOTE - Note [00044CE6] <MQ03Holo16> "Project Purity Personal Journal: Entry 5" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MQ03Holo16 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Project Purity Personal Journal: Entry 5 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E89] <MQ03> "Scientific Pursuits" TNAM - Text / Topic Topic: DIAL - Dialog Topic [00044B41] <MQ03DadHoloEntry16> "MQ03DadHoloEntry16" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019CEF] <MQDad> "Dad" NOTE - Note [00044CE4] <MQ03Holo14> "Project Purity Personal Journal: Entry 3" Record Header Signature: NOTE Data Size: 215 Record Flags FormID: NOTE - Note [00044CE4] <MQ03Holo14> "Project Purity Personal Journal: Entry 3" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MQ03Holo14 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Project Purity Personal Journal: Entry 3 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E89] <MQ03> "Scientific Pursuits" TNAM - Text / Topic Topic: DIAL - Dialog Topic [00044B43] <MQ03DadHoloEntry14> "MQ03DadHoloEntry14" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019CEF] <MQDad> "Dad" NOTE - Note [00044CE3] <MQ03Holo13> "Project Purity Personal Journal: Entry 2" Record Header Signature: NOTE Data Size: 215 Record Flags FormID: NOTE - Note [00044CE3] <MQ03Holo13> "Project Purity Personal Journal: Entry 2" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MQ03Holo13 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Project Purity Personal Journal: Entry 2 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E89] <MQ03> "Scientific Pursuits" TNAM - Text / Topic Topic: DIAL - Dialog Topic [00044B44] <MQ03DadHoloEntry13> "MQ03DadHoloEntry13" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019CEF] <MQDad> "Dad" NOTE - Note [00044CE2] <MQ03Holo12> "Project Purity Personal Journal: Entry 1" Record Header Signature: NOTE Data Size: 215 Record Flags FormID: NOTE - Note [00044CE2] <MQ03Holo12> "Project Purity Personal Journal: Entry 1" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MQ03Holo12 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Project Purity Personal Journal: Entry 1 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E89] <MQ03> "Scientific Pursuits" TNAM - Text / Topic Topic: DIAL - Dialog Topic [00044B45] <MQ03DadHoloEntry12> "MQ03DadHoloEntry12" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019CEF] <MQDad> "Dad" NOTE - Note [00044CDF] <MQ03Holo09> "Project Purity Personal Journal" Record Header Signature: NOTE Data Size: 206 Record Flags FormID: NOTE - Note [00044CDF] <MQ03Holo09> "Project Purity Personal Journal" Version Control Info 1: 08 43 3E 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MQ03Holo09 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Project Purity Personal Journal Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E89] <MQ03> "Scientific Pursuits" TNAM - Text / Topic Topic: DIAL - Dialog Topic [00044B48] <MQ03DadHoloEntry9> "MQ03DadHoloEntry9" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019CEF] <MQDad> "Dad" NOTE - Note [00044CDE] <MQ03Holo08> "Project Purity Journal: Entry 8" Record Header Signature: NOTE Data Size: 206 Record Flags FormID: NOTE - Note [00044CDE] <MQ03Holo08> "Project Purity Journal: Entry 8" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MQ03Holo08 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Project Purity Journal: Entry 8 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E89] <MQ03> "Scientific Pursuits" TNAM - Text / Topic Topic: DIAL - Dialog Topic [00044B49] <MQ03DadHoloEntry8> "MQ03DadHoloEntry8" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019CEF] <MQDad> "Dad" NOTE - Note [00044CDD] <MQ03Holo07> "Project Purity Journal: Entry 7" Record Header Signature: NOTE Data Size: 206 Record Flags FormID: NOTE - Note [00044CDD] <MQ03Holo07> "Project Purity Journal: Entry 7" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MQ03Holo07 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Project Purity Journal: Entry 7 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E89] <MQ03> "Scientific Pursuits" TNAM - Text / Topic Topic: DIAL - Dialog Topic [00044B4A] <MQ03DadHoloEntry7> "MQ03DadHoloEntry7" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019CEF] <MQDad> "Dad" NOTE - Note [00044CDB] <MQ03Holo05> "Project Purity Journal: Entry 5" Record Header Signature: NOTE Data Size: 206 Record Flags FormID: NOTE - Note [00044CDB] <MQ03Holo05> "Project Purity Journal: Entry 5" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MQ03Holo05 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Project Purity Journal: Entry 5 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E89] <MQ03> "Scientific Pursuits" TNAM - Text / Topic Topic: DIAL - Dialog Topic [00044B4C] <MQ03DadHoloEntry5> "MQ03DadHoloEntry5" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019CEF] <MQDad> "Dad" NOTE - Note [00044CD9] <MQ03Holo03> "Project Purity Journal: Entry 3" Record Header Signature: NOTE Data Size: 206 Record Flags FormID: NOTE - Note [00044CD9] <MQ03Holo03> "Project Purity Journal: Entry 3" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MQ03Holo03 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Project Purity Journal: Entry 3 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E89] <MQ03> "Scientific Pursuits" TNAM - Text / Topic Topic: DIAL - Dialog Topic [00044B4E] <MQ03DadHoloEntry3> "MQ03DadHoloEntry3" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019CEF] <MQDad> "Dad" NOTE - Note [00044CD5] <MQ03Holo01> "Project Purity Journal: Entry 1" Record Header Signature: NOTE Data Size: 206 Record Flags FormID: NOTE - Note [00044CD5] <MQ03Holo01> "Project Purity Journal: Entry 1" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MQ03Holo01 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Project Purity Journal: Entry 1 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E89] <MQ03> "Scientific Pursuits" TNAM - Text / Topic Topic: DIAL - Dialog Topic [00044B50] <MQ03DadHoloEntry1> "MQ03DadHoloEntry1" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019CEF] <MQDad> "Dad" NOTE - Note [00044CB4] <MQ03Holo21> "Project Purity Personal Journal: Entry 10" Record Header Signature: NOTE Data Size: 216 Record Flags FormID: NOTE - Note [00044CB4] <MQ03Holo21> "Project Purity Personal Journal: Entry 10" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MQ03Holo21 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Project Purity Personal Journal: Entry 10 Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E89] <MQ03> "Scientific Pursuits" TNAM - Text / Topic Topic: DIAL - Dialog Topic [00044B3C] <MQ03DadHoloEntry21> "MQ03DadHoloEntry21" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00019CEF] <MQDad> "Dad" NOTE - Note [00044933] <MQ03TestHolotape> "Test Holotape" Record Header Signature: NOTE Data Size: 184 Record Flags FormID: NOTE - Note [00044933] <MQ03TestHolotape> "Test Holotape" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MQ03TestHolotape OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Test Holotape Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice TNAM - Text / Topic Topic: DIAL - Dialog Topic [00018A34] <MS11BurkeGreetingChoice1> "Mister Burke, is it? Please, continue. I find myself... enthralled." SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [00000A6A] <MisterBurke> "Mister Burke" NOTE - Note [000443F1] <ChildrensStory02> "Song of the Lightman" Record Header Signature: NOTE Data Size: 480 Record Flags FormID: NOTE - Note [000443F1] <ChildrensStory02> "Song of the Lightman" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: ChildrensStory02 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Song of the Lightman Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Tweedle dumpling, tweedle dare, Curse the younglings, if you care. For theirs is youth, and joy and power, Five made one in the Lightman’s tower. And when they come, these five of sun, The Lightman’s progeny have won. So sound the trumpets, clear and loud! And think beyond the Eastern shroud.

NOTE - Note [000443EF] <ChildrensStory01> "The Guardians of Gillyfrond" Record Header Signature: NOTE Data Size: 2205 Record Flags FormID: NOTE - Note [000443EF] <ChildrensStory01> "The Guardians of Gillyfrond" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: ChildrensStory01 OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: The Guardians of Gillyfrond Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: “Whatever shall we do, Mister Wollingsworth?” Molly asked. “Mother will be home shortly, and I’ve yet to clean my room!”

“Heavens my, heavens me. Don’t fret, Molly-Golly. We'll enlist a little help, that’s all.” Mister Wollingsworth then waddled his little teddy bear body into the center of the room, and called out - in a voice both sweet and strong - to those lying dormant on shelves, in the toybox, under the bed.

“Come now, you lot! Molly-Golly needs our help, and as we’re her Guardians, that means we all get cracking! Come on now, shake off those dust bunnies and hop too!”

There then rose a rustle and rumble from all corners of the room, as rocking horse and railway car, bookend and baby doll, toy and game alike all blossomed into impossible life.

“Mister Wollingsworth! But I… I never knew… I thought it was just you! Oh, this is just wonderful!” Molly exclaimed.

“Wonderful? Bah! I was having a nice nap and a nice dream, and now you’ve gone and woken me up. And for what? Manual labor! That wasn’t in the job description, Wollingsworth!” This small, squeaky voice of dissent belonged to one Mousy Maguire, Molly’s favorite stuffed animal, and one of the few companions granted the right to sleep on her bed.

“Oh, Mousy! You’re alive!” Molly ran to her bed and embraced the nonplussed plushy, squishing his body in a nearly stuffing-bursting bear hug.

“Aggh! Ohh! All right… Enough! Enough! You're... crushing… me!” Molly released her hold and dropped Mousy back on the bed, feeling at once excited and immensely disappointed that her favorite stuffed toy had just come to life… and seemed to be a complete cretin.

“Now you listen here, Maguire!” Wollingsworth said. “Being Guardians of dear Miss Molly-Golly means we protect her in any way we can, even if that means unclogging the potty, or taking out the trash, or, yes, tidying up her room! And when the Crawly Creeps come - oh, and they will come - you’ll get to do what was in your ‘job description,’ you mark my words…” NOTE - Note [00042897] <MS17VaultLocations> "Vault Tec Vault Locations" Record Header Signature: NOTE Data Size: 157 Record Flags FormID: NOTE - Note [00042897] <MS17VaultLocations> "Vault Tec Vault Locations" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS17VaultLocations OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault Tec Vault Locations Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Image Quests ONAM - Quest: QUST - Quest [00014EA4] <MS17> "Agatha's Song" XNAM - Texture NOTE - Note [0004168B] <LDVault108CloningLog> "Cloning Log" Record Header Signature: NOTE Data Size: 797 Record Flags FormID: NOTE - Note [0004168B] <LDVault108CloningLog> "Cloning Log" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: LDVault108CloningLog OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Cloning Log Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: (CORRUPTION DETECTED) (ATTEMPT PARTIAL RECOVERY)

//*&*mpt #53:

Gary 53 is hostile toward all non-clones, as was /.e case with t_e prev1ous 52 attempts. We may have to con*&der a mea_s of disposal of the pre|existin* Gary clones, as the obs_rvation r00ms are g3tting quite full.

A//empt #54:

Gary 54 e>hibit5 no ch4nge in hostility toward non-clones. If anYThing/ he is even more hostile. Dr. P_tersOn can attest to this, having b33n injured while e><mining Gary 54. Tomorrow we are goi^g to dispose *f several of the Gary clones, wh1(h will leave room for many more a//3mpts.

(END SALVAGED DATA RECORD) NOTE - Note [0003DA2F] <MS11BurkeLoveLetter4> "Love letter from Burke" Record Header Signature: NOTE Data Size: 1008 Record Flags FormID: NOTE - Note [0003DA2F] <MS11BurkeLoveLetter4> "Love letter from Burke" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS11BurkeLoveLetter4 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Love letter from Burke Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: I can not live like this. Wanting you. NEEDING you! But unable to have you.

I'm afraid I must insist we cease this charade.

I beg your forgiveness. I'm sorry to have made you wait in that hell-hole for so long. Waiting for the summons to my side that never came.

Fly free my little love bird. Fly up and out of that filth.

I wish that I could have you, and the thought of another man getting to have you, breaks my heart.

But I'd rather you were set free, than waiting eternally for me. I'm growing tired of this burden of mine. This toiling away for humanity, building a new world for mankind. I'm not even sure they will appreciate all the efforts I am making for them. But it is a burden I shall continue to carry, because someone must. And I am a man of responsibility,

Good luck my love-bird. Fly free and be happy!

Your's truly,

Burke NOTE - Note [0003DA2E] <MS11BurkeLoveLetter3> "Love letter from Burke" Record Header Signature: NOTE Data Size: 535 Record Flags FormID: NOTE - Note [0003DA2E] <MS11BurkeLoveLetter3> "Love letter from Burke" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS11BurkeLoveLetter3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Love letter from Burke Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Beloved,

The pain of our separation is unbearable. I miss you terribly.

I cherish the memory of our brief time together.

Send me a letter, won't you? Send it to Tenpenny Tower. They'll be sure to get it to me.

Oh, be patient a little while longer, my little song bird. Soon we will be free of our cages, and our love will soar to the heavens above!

Your's very truly,

Burke NOTE - Note [0003DA2D] <MS11BurkeLoveLetter2> "Love letter from Burke #2" Record Header Signature: NOTE Data Size: 426 Record Flags FormID: NOTE - Note [0003DA2D] <MS11BurkeLoveLetter2> "Love letter from Burke #2" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS11BurkeLoveLetter2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Love letter from Burke #2 Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Beloved,

The pain of your absence is at times crippling. But I must persevere. I must! It is very important work I am doing for mankind.

Oh, but I wish I could sweep it all away to be with you now!

Be patient love. I will send for you soon

Your's very truly,

Burke NOTE - Note [0003DA2C] <MS11BurkeLoveLetter1> "Love letter from Burke" Record Header Signature: NOTE Data Size: 527 Record Flags FormID: NOTE - Note [0003DA2C] <MS11BurkeLoveLetter1> "Love letter from Burke" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS11BurkeLoveLetter1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Love letter from Burke Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Beloved,

I must beg your indulgence a little while longer. I am not yet able to send for you. Stay in Megaton. Once my business has concluded, I will send for you, and we will live happily as man and woman.

The memory of your beauty and sweet aroma lingers in my memory...

Have patience my love.

Soon. Soon we shall be together once again!

Your's very truly,

Burke NOTE - Note [00030AD1] <MQ08CellPassword> "Vault 87 Maintenance Password" Record Header Signature: NOTE Data Size: 229 Record Flags FormID: NOTE - Note [00030AD1] <MQ08CellPassword> "Vault 87 Maintenance Password" Version Control Info 1: 1D 37 44 00 Form Version: 9 Version Control Info 2: 01 00 EDID - Editor ID: MQ08CellPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 87 Maintenance Password DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E8E] <MQ08> "Finding the Garden of Eden" TNAM - Text / Topic Text: I picked up a passcode off of a body of a long-dead Vault Dweller. Seems to be for a maintenance terminal somewhere in Vault 87. NOTE - Note [0002D78A] <MS13SlaveList> "List of "recruits" for Paradise Falls" Record Header Signature: NOTE Data Size: 320 Record Flags FormID: NOTE - Note [0002D78A] <MS13SlaveList> "List of "recruits" for Paradise Falls" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 07 00 EDID - Editor ID: MS13SlaveList OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: List of "recruits" for Paradise Falls Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA0] <MS13> "Strictly Business" TNAM - Text / Topic Text: Arkansas, holed up in Minefield.

Susan Lancaster, the whore of Tenpenny Tower.

Red, the doc at Big Town.

Flak, making a "new life" in Rivet City. NOTE - Note [00024860] <MS16Vault101DoorPassword> "Vault 101 Door Password" Record Header Signature: NOTE Data Size: 204 Record Flags FormID: NOTE - Note [00024860] <MS16Vault101DoorPassword> "Vault 101 Door Password" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS16Vault101DoorPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 101 Door Password Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA3] <MS16> "Trouble on the Homefront" TNAM - Text / Topic Text: The Vault 101 entrance password is "Amata". NOTE - Note [0002485F] <MS03MinefieldNote> "Minefield Playground" Record Header Signature: NOTE Data Size: 130 Record Flags FormID: NOTE - Note [0002485F] <MS03MinefieldNote> "Minefield Playground" Version Control Info 1: 02 41 3A 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS03MinefieldNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Minefield Playground DATA - Type: Image Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" XNAM - Texture: Interface\Notes\MS03MinefieldNote.dds NOTE - Note [0002485E] <MS16Vault101MaintenancePassword> "Vault 101 Maintenance Password" Record Header Signature: NOTE Data Size: 228 Record Flags FormID: NOTE - Note [0002485E] <MS16Vault101MaintenancePassword> "Vault 101 Maintenance Password" Version Control Info 1: 0A 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS16Vault101MaintenancePassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 101 Maintenance Password Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA3] <MS16> "Trouble on the Homefront" TNAM - Text / Topic Text: The Vault 101 maintenance password is "Old Faithful". NOTE - Note [0002485D] <MS03SpawnBallNote> "Mirelurk Spawning Pod" Record Header Signature: NOTE Data Size: 131 Record Flags FormID: NOTE - Note [0002485D] <MS03SpawnBallNote> "Mirelurk Spawning Pod" Version Control Info 1: 02 41 3A 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS03SpawnBallNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Mirelurk Spawning Pod DATA - Type: Image Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" XNAM - Texture: Interface\Notes\MS03SpawnballNote.dds NOTE - Note [0001E573] <MS17ViolinCasePicture> "Soil Stradivarius Case Image" Record Header Signature: NOTE Data Size: 190 Record Flags FormID: NOTE - Note [0001E573] <MS17ViolinCasePicture> "Soil Stradivarius Case Image" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS17ViolinCasePicture OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Soil Stradivarius Case Image Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Image XNAM - Texture: Interface\Notes\MS17SoilStradNote.dds NOTE - Note [0003D6F7] <FortIndependence02Terminal01Password> "Fort Ind. Terminal Access Password" Record Header Signature: NOTE Data Size: 223 Record Flags FormID: NOTE - Note [0003D6F7] <FortIndependence02Terminal01Password> "Fort Ind. Terminal Access Password" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: FortIndependence02Terminal01Password OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Fort Ind. Terminal Access Password Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: The password to the Door Terminal is "enwozzirb." NOTE - Note [0003CA2B] <MQ01MoriartyDadInfo> "Moriarty's Info on Dad" Record Header Signature: NOTE Data Size: 855 Record Flags FormID: NOTE - Note [0003CA2B] <MQ01MoriartyDadInfo> "Moriarty's Info on Dad" Version Control Info 1: 11 40 07 00 Form Version: 15 Version Control Info 2: 06 00 EDID - Editor ID: MQ01MoriartyDadInfo OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Moriarty's Info on Dad DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E87] <MQ01> "Following in His Footsteps" TNAM - Text / Topic Text: So, out of nowhere, James came back to Megaton. Since he stayed here before he asked me where the hell he could get a lay of the land and find out what's going on in the world. I told him about Galaxy News Radio in the ruins of D.C., and that guy Three Dog. Then like that, he was gone again.

I remember the first time he showed up almost twenty years ago. I never expected someone to actually want to or be able to get INTO a vault, but he must have had his reasons. He had his kid with him, some baby that wouldn't shut the fuck up. Normally I would have kicked someone like that out of my place, but he had a way with words. Then, like that, he ducks into Vault 101 and he's gone for almost twenty years. Nice guy I guess, but never spends enough caps. NOTE - Note [0003CA29] <MQ01MoriartyTerminalPassword> "Moriarty's Password" Record Header Signature: NOTE Data Size: 202 Record Flags FormID: NOTE - Note [0003CA29] <MQ01MoriartyTerminalPassword> "Moriarty's Password" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MQ01MoriartyTerminalPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Moriarty's Password Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E87] <MQ01> "Following in His Footsteps" TNAM - Text / Topic Text: The password to my terminal is "lotsacaps". NOTE - Note [0003C204] <MS05QuantumMapNote> "Quantum Distribution Details" Record Header Signature: NOTE Data Size: 493 Record Flags FormID: NOTE - Note [0003C204] <MS05QuantumMapNote> "Quantum Distribution Details" Version Control Info 1: 06 3F 44 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS05QuantumMapNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Quantum Distribution Details DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E98] <MS05> "The Nuka-Cola Challenge" TNAM - Text / Topic Text: Make sure that the initial test shipments of Quantum are sent to the following locations along with the standard marketing package:

1. Paradise Falls Shopping Mart 2. Super Duper Mart 3. Old Olney Grocery

These first three locations in the D.C. Area will be known as "Test Sites A, B & C" in all inter-company communications. Use the data encoded with this message to mark your maps. NOTE - Note [0003A73D] <MS04LeskoPassword> "Lesko's Portable Terminal Access" Record Header Signature: NOTE Data Size: 341 Record Flags FormID: NOTE - Note [0003A73D] <MS04LeskoPassword> "Lesko's Portable Terminal Access" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS04LeskoPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Lesko's Portable Terminal Access Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E97] <MS04> "Those!" TNAM - Text / Topic Text: I've gotten the security lockout on my portable terminal functioning. How marvelous! The code right now is 314159. I must memorize this and discard this note as soon as possible. NOTE - Note [00036F7F] <MS02MechanistPassword> "Password to Mechanist Lair" Record Header Signature: NOTE Data Size: 139 Record Flags FormID: NOTE - Note [00036F7F] <MS02MechanistPassword> "Password to Mechanist Lair" Version Control Info 1: 08 36 40 00 Form Version: 6 Version Control Info 2: 01 00 EDID - Editor ID: MS02MechanistPassword FULL - Name: Password to Mechanist Lair Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF MODB - Unknown: 1C 46 06 41 DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E95] <MS02> "The Superhuman Gambit" TNAM - Text / Topic Text: Purple NOTE - Note [00036C51] <MS18AmmoBoxNote> "Ammo Box Code" Record Header Signature: NOTE Data Size: 206 Record Flags FormID: NOTE - Note [00036C51] <MS18AmmoBoxNote> "Ammo Box Code" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS18AmmoBoxNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Ammo Box Code Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Reilly informed me that the code to Theo's ammo box is Reilly9090. NOTE - Note [00033BCE] <SchematicsBottlecapMineNote> "Schematics - Bottlecap Mine" Record Header Signature: NOTE Data Size: 378 Record Flags FormID: NOTE - Note [00033BCE] <SchematicsBottlecapMineNote> "Schematics - Bottlecap Mine" Version Control Info 1: 0C 42 50 00 Form Version: 15 Version Control Info 2: 06 00 EDID - Editor ID: SchematicsBottlecapMineNote OBND - Object Bounds Corner #0 X: -12 Y: -18 Z: 0 Corner #1 X: 18 Y: 18 Z: 8 FULL - Name: Schematics - Bottlecap Mine Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Lunchbox Cherry bomb Sensor module 10 Bottlecaps

A cheap and easy do-it-yourself explosive, the Bottlecap Mine Packs a surprising kick, so stand back! NOTE - Note [00033BCC] <SchematicsShishkebabNote> "Schematics - Shishkebab" Record Header Signature: NOTE Data Size: 403 Record Flags FormID: NOTE - Note [00033BCC] <SchematicsShishkebabNote> "Schematics - Shishkebab" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: SchematicsShishkebabNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Shishkebab Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Motorcycle gas tank Pilot light Lawnmower blade Motorcycle handbrake

When ignited and used properly, the Shishkebab provides two important functions in a melee: slashing and burning. NOTE - Note [00033BCB] <SchematicsRockitLauncherNote> "Schematics - Rock-It Launcher" Record Header Signature: NOTE Data Size: 478 Record Flags FormID: NOTE - Note [00033BCB] <SchematicsRockitLauncherNote> "Schematics - Rock-It Launcher" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: SchematicsRockitLauncherNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Rock-It Launcher Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Vacuum cleaner Leaf blower Firehose nozzle Conductor

The Rock-It Launcher isn't the most accurate big gun, but as long as you've got junk lying around, you've got ammo. Just load the hopper with garbage and turn that junk into a deadly weapon.

NOTE - Note [00033BCA] <SchematicsRailwayRifleNote> "Schematics - Railway Rifle" Record Header Signature: NOTE Data Size: 452 Record Flags FormID: NOTE - Note [00033BCA] <SchematicsRailwayRifleNote> "Schematics - Railway Rifle" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: SchematicsRailwayRifleNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Railway Rifle Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Crutch Steam gauge assembly Fission battery Pressure cooker

Firing the railway spikes that can be found in industrial sites or train stations, the Railway Rifle can stop targets in their tracks and pin their limbs to the wall. NOTE - Note [00033BC9] <SchematicsNukaCocktailNote> "Schematics - Nuka Grenade" Record Header Signature: NOTE Data Size: 389 Record Flags FormID: NOTE - Note [00033BC9] <SchematicsNukaCocktailNote> "Schematics - Nuka Grenade" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 07 00 EDID - Editor ID: SchematicsNukaCocktailNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Nuka Grenade Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: 1 bottle Nuka-Cola Quantum Tin Can Turpentine Abraxo cleaner

A potent cocktail of carbonation and detonation, the Nuka Grenade makes plasma look like a bubble bath. NOTE - Note [00033BC8] <SchematicsDeathclawGauntletNote> "Schematics - Deathclaw Gauntlet" Record Header Signature: NOTE Data Size: 473 Record Flags FormID: NOTE - Note [00033BC8] <SchematicsDeathclawGauntletNote> "Schematics - Deathclaw Gauntlet" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: SchematicsDeathclawGauntletNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Deathclaw Gauntlet Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Wonderglue Leather belt Medical brace Deathclaw hand

With this weapon, your "unarmed" attacks will have the ferocity and armor-shredding power of the Deathclaws. Assuming you can survive long enough to take one of their hands, of course. NOTE - Note [00033BC7] <SchematicsDartGunNote> "Schematics - Dart Gun" Record Header Signature: NOTE Data Size: 438 Record Flags FormID: NOTE - Note [00033BC7] <SchematicsDartGunNote> "Schematics - Dart Gun" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: SchematicsDartGunNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Schematics - Dart Gun Model MODL - Model Filename: Clutter\Junk\BluePrintPaper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: At a workbench, combine: Paint gun Radscorpion poison gland Toy car Surgical tubing

By adding Radscorpion poison to the darts that can be found in most ruined houses and stores, the Dart Gun makes for a stealthy and surprisingly lethal little toy. NOTE - Note [000331D3] <MS03SurvivalGuideText8E> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 592 Record Flags FormID: NOTE - Note [000331D3] <MS03SurvivalGuideText8E> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText8E OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Lead Author and Subject Matter Expert: &PCName; Assistant Author: Moira Brown

This indispensable guidebook contains everything that a survivor in the wasteland could need to know.

Every page contains a gem of brilliant insight into how to survive in the wastes, thrive among its denizens, and revive your survivor community.

The guide's humorous and refreshing attitude lifts a reader's heart, making it invaluable not just for physical survival, but for mental survival as well. NOTE - Note [000331D2] <MS03SurvivalGuideText8D> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 630 Record Flags FormID: NOTE - Note [000331D2] <MS03SurvivalGuideText8D> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText8D OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Lead Author and Subject Matter Expert: &PCName; Assistant Author: Moira Brown

This indispensable guidebook contains everything that a survivor in the wasteland could need to know.

Every page contains a gem of brilliant insight into how to survive in the wastes, thrive among its denizens, and revive your survivor community.

The guide not only imparts sage advice about how to stay alive, but its inspiring and personal presentation ensures that its great wisdom will be passed down long after the book has worn away. NOTE - Note [000331D1] <MS03SurvivalGuideText8C> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 609 Record Flags FormID: NOTE - Note [000331D1] <MS03SurvivalGuideText8C> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText8C OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Lead Author and Subject Matter Expert: &PCName; Assistant Author: Moira Brown

This indispensable guidebook contains everything that a survivor in the wasteland could need to know.

Every page contains a gem of brilliant insight into how to survive in the wastes, thrive among its denizens, and revive your survivor community.

The spirit of vitality and determination practically radiates from the pages of this guide, and one cannot read it without feeling prepared for whatever the future offers. NOTE - Note [000331D0] <MS03SurvivalGuideText8B> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 602 Record Flags FormID: NOTE - Note [000331D0] <MS03SurvivalGuideText8B> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText8B OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Lead Author and Subject Matter Expert: &PCName; Assistant Author: Moira Brown

This indispensable guidebook contains everything that a survivor in the wasteland could need to know.

Every page contains a gem of brilliant insight into how to survive in the wastes, thrive among its denizens, and revive your survivor community.

This brilliant tome not only conveys vital information for the here and now, but presents it in such an intelligent manner that readers are inspired for the future. NOTE - Note [000331CF] <MS03SurvivalGuideText7E> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 638 Record Flags FormID: NOTE - Note [000331CF] <MS03SurvivalGuideText7E> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText7E OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for wasteland warriors, from the untested to the battle-hardened.

The pages are filled with well-researched information about how to prosper in the wastes and how to work with others to form strong communities, and its quality is only slightly marred by weak coverage of survival fundamentals.

These flaws are easily forgotten in the face of its snappy, amusing style, which makes reading the guide that much more enjoyable. NOTE - Note [000331CE] <MS03SurvivalGuideText7D> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 657 Record Flags FormID: NOTE - Note [000331CE] <MS03SurvivalGuideText7D> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText7D OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for wasteland warriors, from the untested to the battle-hardened.

The pages are filled with well-researched information about how to prosper in the wastes and how to work with others to form strong communities, and its quality is only slightly marred by weak coverage of survival fundamentals.

However, these minor flaws are easily overlooked in the face of its personal and engaging presentation, making its vital knowledge accessible to all. NOTE - Note [000331CD] <MS03SurvivalGuideText7C> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 631 Record Flags FormID: NOTE - Note [000331CD] <MS03SurvivalGuideText7C> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText7C OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for wasteland warriors, from the untested to the battle-hardened.

The pages are filled with well-researched information about how to prosper in the wastes and how to work with others to form strong communities, and its quality is only slightly marred by weak coverage of survival fundamentals.

Despite these minor flaws, its focus on personal reliance and determination makes this is a very inspiring and useful book. NOTE - Note [000331CC] <MS03SurvivalGuideText7B> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 616 Record Flags FormID: NOTE - Note [000331CC] <MS03SurvivalGuideText7B> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText7B OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for wasteland warriors, from the untested to the battle-hardened.

The pages are filled with well-researched information about how to prosper in the wastes and how to work with others to form strong communities, and its quality is only slightly marred by weak coverage of survival fundamentals.

Its intelligent and thorough treatment of the subject makes this an excellent tome, despite its minor flaws. NOTE - Note [000331CB] <MS03SurvivalGuideText6E> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 612 Record Flags FormID: NOTE - Note [000331CB] <MS03SurvivalGuideText6E> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText6E OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for wasteland survivors of any stripe.

The pages are filled with good advice about survival in the wasteland and working with others to form communities and rebuild, and its usefulness is only slightly diminished by rambling notes on the minutia of wasteland species.

These flaws are easily forgotten in the face of its snappy, amusing style, which makes reading the guide that much more enjoyable. NOTE - Note [000331CA] <MS03SurvivalGuideText6D> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 631 Record Flags FormID: NOTE - Note [000331CA] <MS03SurvivalGuideText6D> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText6D OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for wasteland survivors of any stripe.

The pages are filled with good advice about survival in the wasteland and working with others to form communities and rebuild, and its usefulness is only slightly diminished by rambling notes on the minutia of wasteland species.

However, these minor flaws are easily overlooked in the face of its personal and engaging presentation, making its vital knowledge accessible to all. NOTE - Note [000331C9] <MS03SurvivalGuideText6C> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 605 Record Flags FormID: NOTE - Note [000331C9] <MS03SurvivalGuideText6C> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText6C OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for wasteland survivors of any stripe.

The pages are filled with good advice about survival in the wasteland and working with others to form communities and rebuild, and its usefulness is only slightly diminished by rambling notes on the minutia of wasteland species.

Despite these minor flaws, its focus on personal reliance and determination makes this is a very inspiring and useful book. NOTE - Note [000331C8] <MS03SurvivalGuideText6B> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 590 Record Flags FormID: NOTE - Note [000331C8] <MS03SurvivalGuideText6B> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText6B OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for wasteland survivors of any stripe.

The pages are filled with good advice about survival in the wasteland and working with others to form communities and rebuild, and its usefulness is only slightly diminished by rambling notes on the minutia of wasteland species.

Its intelligent and thorough treatment of the subject makes this an excellent tome, despite its minor flaws. NOTE - Note [000331C7] <MS03SurvivalGuideText5E> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 578 Record Flags FormID: NOTE - Note [000331C7] <MS03SurvivalGuideText5E> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText5E OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for any wasteland wanderer.

The pages are studded with good advice about survival in the wasteland and overcoming its denizens, only slightly hindered by impractical suggestions about high-minded ideals such as "rebuilding humanity."

These flaws are easily forgotten in the face of its snappy, amusing style, which makes reading the guide that much more enjoyable. NOTE - Note [000331C6] <MS03SurvivalGuideText5D> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 597 Record Flags FormID: NOTE - Note [000331C6] <MS03SurvivalGuideText5D> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText5D OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for any wasteland wanderer.

The pages are studded with good advice about survival in the wasteland and overcoming its denizens, only slightly hindered by impractical suggestions about high-minded ideals such as "rebuilding humanity."

However, these minor flaws are easily overlooked in the face of its personal and engaging presentation, making its vital knowledge accessible to all. NOTE - Note [000331C5] <MS03SurvivalGuideText5C> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 571 Record Flags FormID: NOTE - Note [000331C5] <MS03SurvivalGuideText5C> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText5C OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for any wasteland wanderer.

The pages are studded with good advice about survival in the wasteland and overcoming its denizens, only slightly hindered by impractical suggestions about high-minded ideals such as "rebuilding humanity."

Despite these minor flaws, its focus on personal reliance and determination makes this is a very inspiring and useful book. NOTE - Note [000331C4] <MS03SurvivalGuideText5B> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 556 Record Flags FormID: NOTE - Note [000331C4] <MS03SurvivalGuideText5B> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText5B OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for any wasteland wanderer.

The pages are studded with good advice about survival in the wasteland and overcoming its denizens, only slightly hindered by impractical suggestions about high-minded ideals such as "rebuilding humanity."

Its intelligent and thorough treatment of the subject makes this an excellent tome, despite its minor flaws. NOTE - Note [000331C3] <MS03SurvivalGuideText4E> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 740 Record Flags FormID: NOTE - Note [000331C3] <MS03SurvivalGuideText4E> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText4E OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

The author's obvious passion inspires the reader to new considerations of how to form working settlements and harness old technology, but these high-minded ideals are often dragged down by dangerously misleading survival tips and rambling passages on denizens of the wastes.

While its biting tone can be amusing, the quality of the content leads one to wonder if the authors actually want to help the reader, or if they want to lead them to their doom. NOTE - Note [000331C2] <MS03SurvivalGuideText4D> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 686 Record Flags FormID: NOTE - Note [000331C2] <MS03SurvivalGuideText4D> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText4D OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

The author's obvious passion inspires the reader to new considerations of how to form working settlements and harness old technology, but these high-minded ideals are often dragged down by dangerously misleading survival tips and rambling passages on denizens of the wastes.

While cleverly written and absorbing, its questionable content may lead to people learning dangerously misinformed lessons. NOTE - Note [000331C1] <MS03SurvivalGuideText4C> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 689 Record Flags FormID: NOTE - Note [000331C1] <MS03SurvivalGuideText4C> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText4C OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

The author's obvious passion inspires the reader to new considerations of how to form working settlements and harness old technology, but these high-minded ideals are often dragged down by dangerously misleading survival tips and rambling passages on denizens of the wastes.

A focus on personal strength and endurance will help tough survivors, but may lead others to a false sense of invulnerability. NOTE - Note [000331C0] <MS03SurvivalGuideText4B> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 689 Record Flags FormID: NOTE - Note [000331C0] <MS03SurvivalGuideText4B> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText4B OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

The author's obvious passion inspires the reader to new considerations of how to form working settlements and harness old technology, but these high-minded ideals are often dragged down by dangerously misleading survival tips and rambling passages on denizens of the wastes.

Its detailed focus helps in some areas, but is simply confusing in others, especially when the content itself is questionable. NOTE - Note [000331BF] <MS03SurvivalGuideText3E> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 684 Record Flags FormID: NOTE - Note [000331BF] <MS03SurvivalGuideText3E> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText3E OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

It contains some real gems on first aid and interacting with the denizens of the wastes, but these are dragged down by dangerously misleading survival tips and naively misinformed suggestions about rebuilding humanity.

While its biting tone can be amusing, the quality of the content leads one to wonder if the authors actually want to help the reader, or if they want to lead them to their doom. NOTE - Note [000331BE] <MS03SurvivalGuideText3D> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 630 Record Flags FormID: NOTE - Note [000331BE] <MS03SurvivalGuideText3D> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText3D OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

It contains some real gems on first aid and interacting with the denizens of the wastes, but these are dragged down by dangerously misleading survival tips and naively misinformed suggestions about rebuilding humanity.

While cleverly written and absorbing, its questionable content may lead to people learning dangerously misinformed lessons. NOTE - Note [000331BD] <MS03SurvivalGuideText3C> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 633 Record Flags FormID: NOTE - Note [000331BD] <MS03SurvivalGuideText3C> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText3C OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

It contains some real gems on first aid and interacting with the denizens of the wastes, but these are dragged down by dangerously misleading survival tips and naively misinformed suggestions about rebuilding humanity.

A focus on personal strength and endurance will help tough survivors, but may lead others to a false sense of invulnerability. NOTE - Note [000331BC] <MS03SurvivalGuideText3B> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 633 Record Flags FormID: NOTE - Note [000331BC] <MS03SurvivalGuideText3B> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText3B OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

It contains some real gems on first aid and interacting with the denizens of the wastes, but these are dragged down by dangerously misleading survival tips and naively misinformed suggestions about rebuilding humanity.

Its detailed focus helps in some areas, but is simply confusing in others, especially when the content itself is questionable. NOTE - Note [000331BB] <MS03SurvivalGuideText2E> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 653 Record Flags FormID: NOTE - Note [000331BB] <MS03SurvivalGuideText2E> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText2E OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

It has a handful of useful facts about survival in the wasteland, but is burdened by rambling notes about mutated creatures, and naively misinformed suggestions about rebuilding humanity.

While its biting tone can be amusing, the quality of the content leads one to wonder if the authors actually want to help the reader, or if they want to lead them to their doom. NOTE - Note [000331BA] <MS03SurvivalGuideText2D> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 599 Record Flags FormID: NOTE - Note [000331BA] <MS03SurvivalGuideText2D> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText2D OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

It has a handful of useful facts about survival in the wasteland, but is burdened by rambling notes about mutated creatures, and naively misinformed suggestions about rebuilding humanity.

While cleverly written and absorbing, its questionable content may lead to people learning dangerously misinformed lessons. NOTE - Note [000331B9] <MS03SurvivalGuideText2C> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 602 Record Flags FormID: NOTE - Note [000331B9] <MS03SurvivalGuideText2C> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText2C OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

It has a handful of useful facts about survival in the wasteland, but is burdened by rambling notes about mutated creatures, and naively misinformed suggestions about rebuilding humanity.

A focus on personal strength and endurance will help tough survivors, but may lead others to a false sense of invulnerability. NOTE - Note [000331B8] <MS03SurvivalGuideText2B> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 602 Record Flags FormID: NOTE - Note [000331B8] <MS03SurvivalGuideText2B> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS03SurvivalGuideText2B OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

It has a handful of useful facts about survival in the wasteland, but is burdened by rambling notes about mutated creatures, and naively misinformed suggestions about rebuilding humanity.

Its detailed focus helps in some areas, but is simply confusing in others, especially when the content itself is questionable. NOTE - Note [000331B7] <MS03SurvivalGuideText1E> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 510 Record Flags FormID: NOTE - Note [000331B7] <MS03SurvivalGuideText1E> "Wasteland Survival Guide" Version Control Info 1: 15 43 50 00 Form Version: 15 Version Control Info 2: 06 00 EDID - Editor ID: MS03SurvivalGuideText1E OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Research Assistant: &PCName;

This cheesy guidebook is filled with dangerously misinformed tips for survival in the wastes.

It is complete with misleading tips about wasteland dangers, rambling notes about mutated creatures, and laughably naive suggestions about rebuilding humanity.

Although it provides some comedy, following its advice would be an invitation to a tragic end. NOTE - Note [000331B6] <MS03SurvivalGuideText1D> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 532 Record Flags FormID: NOTE - Note [000331B6] <MS03SurvivalGuideText1D> "Wasteland Survival Guide" Version Control Info 1: 15 43 50 00 Form Version: 15 Version Control Info 2: 06 00 EDID - Editor ID: MS03SurvivalGuideText1D OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Research Assistant: &PCName;

This self-satisfied guidebook is filled with dangerously misinformed tips for survival in the wastes.

It is complete with misleading tips about wasteland dangers, rambling notes about mutated creatures, and laughably naive suggestions about rebuilding humanity.

Although it has a few cleverly described parts, following its advice would be an invitation to a tragic end. NOTE - Note [000331B5] <MS03SurvivalGuideText1C> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 586 Record Flags FormID: NOTE - Note [000331B5] <MS03SurvivalGuideText1C> "Wasteland Survival Guide" Version Control Info 1: 15 43 50 00 Form Version: 15 Version Control Info 2: 06 00 EDID - Editor ID: MS03SurvivalGuideText1C OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Research Assistant: &PCName;

This over-the-top guidebook is filled with dangerously misinformed tips for survival in the wastes.

It is complete with misleading tips about wasteland dangers, rambling notes about mutated creatures, and laughably naive suggestions about rebuilding humanity.

Although it suggests that it is written for the hardcore survivalists and "tough as nails" enthusiast, following its advice would be an invitation to a tragic end. NOTE - Note [000331B4] <MS03SurvivalGuideText1B> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 558 Record Flags FormID: NOTE - Note [000331B4] <MS03SurvivalGuideText1B> "Wasteland Survival Guide" Version Control Info 1: 15 43 50 00 Form Version: 15 Version Control Info 2: 06 00 EDID - Editor ID: MS03SurvivalGuideText1B OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Research Assistant: &PCName;

This confusing guidebook is filled with dangerously misinformed tips for survival in the wastes.

It is complete with misleading tips about wasteland dangers, rambling notes about mutated creatures, and laughably naive suggestions about rebuilding humanity.

Worst of all, it tries to sound highbrow while offering this poor information. Following its advice would be an invitation to a tragic end. NOTE - Note [00031729] <MS03HistoryNote> "Rivet City Council Minutes" Record Header Signature: NOTE Data Size: 701 Record Flags FormID: NOTE - Note [00031729] <MS03HistoryNote> "Rivet City Council Minutes" Version Control Info 1: 15 3B 50 00 Form Version: 13 Version Control Info 2: 01 00 EDID - Editor ID: MS03HistoryNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Rivet City Council Minutes DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: April 25, 2239 Inaugural Meeting of the Rivet City Council

In attendance: Science Rep. - Dr. Horace Pinkerton Civilian Rep. - Annette Holmes Security Rep. - Brad Danvers

Summary: As the Rivet Station Science Outpost has displayed significant stability in its location and reliable profitability for supply traders, a burgeoning civilian settlement has sprung up in the available space on our ship.

To better protect and organize this growing community, we declare a three man council will act as a governing body to represent the interests of the residents of the newly dubbed "Rivet City." NOTE - Note [000312B2] <DaveBallot1> "Vote for Dave" Record Header Signature: NOTE Data Size: 130 Record Flags FormID: NOTE - Note [000312B2] <DaveBallot1> "Vote for Dave" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: DaveBallot1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vote for Dave Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Dave NOTE - Note [000312B1] <DaveBallot3> "Vote for Bob" Record Header Signature: NOTE Data Size: 128 Record Flags FormID: NOTE - Note [000312B1] <DaveBallot3> "Vote for Bob" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: DaveBallot3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vote for Bob Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Bob NOTE - Note [000312B0] <DaveBallot2> "Vote for Rosie" Record Header Signature: NOTE Data Size: 132 Record Flags FormID: NOTE - Note [000312B0] <DaveBallot2> "Vote for Rosie" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: DaveBallot2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vote for Rosie Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text TNAM - Text / Topic Text: Rosie NOTE - Note [0002F581] <RHSLibraryMessage> "Note to the Librarian" Record Header Signature: NOTE Data Size: 596 Record Flags FormID: NOTE - Note [0002F581] <RHSLibraryMessage> "Note to the Librarian" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: RHSLibraryMessage OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Note to the Librarian Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Judy:

Due to the electrocution incident, I had to have the self-defense features of the Mister Handy robot disabled. Please keep this secret, and I advise you to hide the robot in the closet when it’s not in use. Remember to deactivate it too or everybody’s going to hear him in there. If the students decide they're going to pull another prank on that thing, all Mister Handy can do is run away.

--Gerard

NOTE - Note [0002ED63] <MS18RangerCompoundPassword> "Password to Ranger Compound" Record Header Signature: NOTE Data Size: 235 Record Flags FormID: NOTE - Note [0002ED63] <MS18RangerCompoundPassword> "Password to Ranger Compound" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS18RangerCompoundPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Password to Ranger Compound Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA5] <MS18> "Reilly's Rangers" TNAM - Text / Topic Text: Reilly informed me that the password to Ranger Compound is Reilly0247. NOTE - Note [0002E7D6] <RHSRecipe> "Lunch Meat Casserole Recipe" Record Header Signature: NOTE Data Size: 548 Record Flags FormID: NOTE - Note [0002E7D6] <RHSRecipe> "Lunch Meat Casserole Recipe" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: RHSRecipe OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Lunch Meat Casserole Recipe Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Servings: 40

10 cans Cream Of Mushroom Soup 3 cups Milk 65 oz Lunch Meat, any kind 20 Eggs; Hard Boiled, Sliced 10 cups Peas; Cooked 1 Package Secret Ingredient

Preheat oven to 350 degrees F. Blend soup and milk in casserole. Stir in meat, eggs, and peas. Bake 20 minutes. Top with secret ingredient (one package Top Brahmin); bake 10 minutes longer. NOTE - Note [0002E38F] <CG04OverseerMegatonPicture> "The settlement of Megaton" Record Header Signature: NOTE Data Size: 130 Record Flags FormID: NOTE - Note [0002E38F] <CG04OverseerMegatonPicture> "The settlement of Megaton" Version Control Info 1: 12 40 39 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: CG04OverseerMegatonPicture OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: The settlement of Megaton DATA - Type: Image XNAM - Texture: Interface\Notes\CG04ReconNote.dds NOTE - Note [0002E38E] <CG04OverseerGiantAntPicture> "The settlement of Megaton" Record Header Signature: NOTE Data Size: 133 Record Flags FormID: NOTE - Note [0002E38E] <CG04OverseerGiantAntPicture> "The settlement of Megaton" Version Control Info 1: 17 40 3A 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: CG04OverseerGiantAntPicture OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: The settlement of Megaton DATA - Type: Image XNAM - Texture: Interface\Notes\CG04ReconNote02.dds NOTE - Note [0002E38D] <CG04OverseerMegatonNote> "Report from first survey party" Record Header Signature: NOTE Data Size: 1748 Record Flags FormID: NOTE - Note [0002E38D] <CG04OverseerMegatonNote> "Report from first survey party" Version Control Info 1: 18 40 04 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: CG04OverseerMegatonNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Report from first survey party DATA - Type: Text TNAM - Text / Topic Text: As our tests suggested, the immediate vicinity of the vault is no longer dangerously irradiated, although the background radiation is still well above safe levels. Pockets of more intense radiation appear to still be common, and all surface water seems to be undrinkable. We will need to carry ample supplies of Rad-X with us on all future surveys. But hazard suits do not seem to be necessary for general exploration.

Our old maps are largely useless. The town of Springvale is an abandoned ruin, and all pre-War roads have disappeared or are no longer passable.

We encountered a group of monstrous ants which appeared to confirm Mackay's theories of mutation due to extended exposure to radiation. We drove off the ants with gunfire and collected several specimens for study upon return to the vault (see Exhibit A).

The good news is that human civilization still survives, despite everything! We discovered a settlement known as "Megaton" (see Exhibit B), whose inhabitants, although somewhat wary at first, soon welcomed us into their town.

We spent a good deal of time in Megaton, and learned a great deal about the "Capital Wasteland" (as the area around Washington D.C. is now called) from them. Megaton is a fortified outpost of "civilization" (of sorts), but it seems that Giant Ants are the least of the dangers of this new world. We agreed that it was prudent to return to the Vault immediately to revise our survey plans in light of what we have learned. Lewis and Agnes remained in Megaton to serve as "ambassadors" and continue to collect information until we return.

Anne Palmer, Survey Team Leader February 10, 2241 NOTE - Note [0002D3B0] <MS03SurvivalGuideText1A> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 539 Record Flags FormID: NOTE - Note [0002D3B0] <MS03SurvivalGuideText1A> "Wasteland Survival Guide" Version Control Info 1: 15 43 50 00 Form Version: 15 Version Control Info 2: 0B 00 EDID - Editor ID: MS03SurvivalGuideText1A OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Research Assistant: &PCName;

This dull, flimsy guidebook is filled with dangerously misinformed tips for survival in the wastes.

It is complete with misleading tips about wasteland dangers, rambling notes about mutated creatures, and laughably naive suggestions about rebuilding humanity.

It's almost too bland to read. This is just as well, as following its advice would be an invitation to a tragic end. NOTE - Note [0002D3AF] <MS03SurvivalGuideText2A> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 577 Record Flags FormID: NOTE - Note [0002D3AF] <MS03SurvivalGuideText2A> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 08 00 EDID - Editor ID: MS03SurvivalGuideText2A OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

It shares some of the finer points of survival in the wasteland, but is burdened by rambling notes about mutated creatures, and naively misinformed suggestions about rebuilding humanity.

Its direct and clear presentation helps some, but not enough to make up for some of the poor content. NOTE - Note [0002D3AE] <MS03SurvivalGuideText3A> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 608 Record Flags FormID: NOTE - Note [0002D3AE] <MS03SurvivalGuideText3A> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 08 00 EDID - Editor ID: MS03SurvivalGuideText3A OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

It contains some real gems on first aid and interacting with the denizens of the wastes, but these are dragged down by dangerously misleading survival tips and naively misinformed suggestions about rebuilding humanity.

Its direct and clear presentation helps some, but not enough to make up for some of the poor content. NOTE - Note [0002D3AD] <MS03SurvivalGuideText4A> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 664 Record Flags FormID: NOTE - Note [0002D3AD] <MS03SurvivalGuideText4A> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 08 00 EDID - Editor ID: MS03SurvivalGuideText4A OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Researcher: &PCName;

This moderate guidebook contains little of use to experienced wasteland survivors, but could be considered a decent beginner's guide.

The author's obvious passion inspires the reader to new considerations of how to form working settlements and harness old technology, but these high-minded ideals are often dragged down by dangerously misleading survival tips and rambling passages on denizens of the wastes.

Its direct and clear presentation helps some, but not enough to make up for some of the poor content. NOTE - Note [0002D3AC] <MS03SurvivalGuideText5A> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 553 Record Flags FormID: NOTE - Note [0002D3AC] <MS03SurvivalGuideText5A> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 08 00 EDID - Editor ID: MS03SurvivalGuideText5A OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for any wasteland wanderer.

The pages are studded with good advice about survival in the wasteland and overcoming its denizens, only slightly hindered by impractical suggestions about high-minded ideals such as "rebuilding humanity."

Its straight-forward and no-nonsense style makes this a very useful field guide, despite its minor flaws. NOTE - Note [0002D3AB] <MS03SurvivalGuideText6A> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 587 Record Flags FormID: NOTE - Note [0002D3AB] <MS03SurvivalGuideText6A> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 08 00 EDID - Editor ID: MS03SurvivalGuideText6A OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for wasteland survivors of any stripe.

The pages are filled with good advice about survival in the wasteland and working with others to form communities and rebuild, and its usefulness is only slightly diminished by rambling notes on the minutia of wasteland species.

Its straight-forward and no-nonsense style makes this a very useful field guide, despite its minor flaws. NOTE - Note [0002D3AA] <MS03SurvivalGuideText7A> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 613 Record Flags FormID: NOTE - Note [0002D3AA] <MS03SurvivalGuideText7A> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 08 00 EDID - Editor ID: MS03SurvivalGuideText7A OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Author: Moira Brown Expert Researcher: &PCName;

This sturdy guidebook contains a wealth of knowledge for wasteland warriors, from the untested to the battle-hardened.

The pages are filled with well-researched information about how to prosper in the wastes and how to work with others to form strong communities, and its quality is only slightly marred by weak coverage of survival fundamentals.

Its straight-forward and no-nonsense style makes this a very useful field guide, despite its minor flaws. NOTE - Note [0002D3A9] <MS03SurvivalGuideText8A> "Wasteland Survival Guide" Record Header Signature: NOTE Data Size: 600 Record Flags FormID: NOTE - Note [0002D3A9] <MS03SurvivalGuideText8A> "Wasteland Survival Guide" Version Control Info 1: 16 40 3B 00 Form Version: 15 Version Control Info 2: 08 00 EDID - Editor ID: MS03SurvivalGuideText8A OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Wasteland Survival Guide DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E96] <MS03> "Wasteland Survival Guide" TNAM - Text / Topic Text: Lead Author and Subject Matter Expert: &PCName; Assistant Author: Moira Brown

This indispensable guidebook contains everything that a survivor in the wasteland could need to know, carefully catalogued and indexed.

Every page contains a gem of brilliant insight into how to survive in the wastes, thrive among its denizens, and revive your survivor community.

This exceptional guide can not only save your life, but may even inspire you to reach for the lost greatness of the pre-war era. NOTE - Note [00029859] <CG04OverseerPassword> "Overseer's Terminal Password" Record Header Signature: NOTE Data Size: 214 Record Flags FormID: NOTE - Note [00029859] <CG04OverseerPassword> "Overseer's Terminal Password" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: CG04OverseerPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Overseer's Terminal Password Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: The password is Amata.

NOTE - Note [000291E1] <MS12LoveLetter> "Love Letter" Record Header Signature: NOTE Data Size: 775 Record Flags FormID: NOTE - Note [000291E1] <MS12LoveLetter> "Love Letter" Version Control Info 1: 10 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS12LoveLetter OBND - Object Bounds Corner #0 X: -7 Y: -7 Z: -1 Corner #1 X: 7 Y: 7 Z: 1 FULL - Name: Love Letter Model MODL - Model Filename: Clutter\Junk\Paper01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9F] <MS12> "Tenpenny Tower" TNAM - Text / Topic Text: My dearest Susan,

I can't believe I'm writing this... but I can't help it. I can't hold it in any longer. I can't stop thinking about you! Even when I'm with Millicent, all I see is your face! God, can a man be in love with two women at the same time?

How can something so wrong feel so right? There must be some way to make this work! To make this right...

I can't wait to see you. But I don't want it to be like before. It's different now. Because I've finally told you... I love you. This is real. This is so real I can't take it any more. I need you right now!

Yours truly and forever,

EW NOTE - Note [00028DB5] <MQ02GNRBoothAccessPassword> "GNR Booth Access Password" Record Header Signature: NOTE Data Size: 198 Record Flags FormID: NOTE - Note [00028DB5] <MQ02GNRBoothAccessPassword> "GNR Booth Access Password" Version Control Info 1: 1D 33 44 00 Form Version: 1 Version Control Info 2: 01 00 EDID - Editor ID: MQ02GNRBoothAccessPassword FULL - Name: GNR Booth Access Password DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E88] <MQ02> "Galaxy News Radio" TNAM - Text / Topic Text: I've learned from Knight Sergeant Wilks that the password to get to the broadcast booth of GNR is "Shambala". NOTE - Note [00024D67] <MS08PinkertonPassword> "Pinkerton Passcode" Record Header Signature: NOTE Data Size: 194 Record Flags FormID: NOTE - Note [00024D67] <MS08PinkertonPassword> "Pinkerton Passcode" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS08PinkertonPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Pinkerton Passcode Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: Username:pinkerton Password: misanthropy NOTE - Note [00024D65] <MS08HarknessAudioLog> "Pre-Harkness Audio Recording" Record Header Signature: NOTE Data Size: 213 Record Flags FormID: NOTE - Note [00024D65] <MS08HarknessAudioLog> "Pre-Harkness Audio Recording" Version Control Info 1: 09 42 40 00 Form Version: 15 Version Control Info 2: 07 00 EDID - Editor ID: MS08HarknessAudioLog OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Pre-Harkness Audio Recording Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Voice Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Topic: DIAL - Dialog Topic [0008F988] <MS08HarknessAudioLogAudio> "MS08HarknessAudioLogAudio" SNAM - Sound / NPC NPC: NPC_ - Non-Player Character [000156AA] <Harkness> "Harkness" NOTE - Note [00024D64] <MS08PinkertonLog3> "Harkness" Record Header Signature: NOTE Data Size: 641 Record Flags FormID: NOTE - Note [00024D64] <MS08PinkertonLog3> "Harkness" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 08 00 EDID - Editor ID: MS08PinkertonLog3 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Harkness Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: I got those memories into that Android like I was God sending down messages from Heaven. Calls himself "Harkness" now. Thinks he's an old combat veteran. Did a little extra tinkering with his reflex system. He's certainly not someone I'd want to meet in a fight. When he "woke up" he was all confused. We told him he was in a coma for a long time. Between the new memories and the new face I gave him, there isn't anyone that would recognize him. Not even himself! NOTE - Note [00024D63] <MS08PinkertonLog2> "Mem chip" Record Header Signature: NOTE Data Size: 598 Record Flags FormID: NOTE - Note [00024D63] <MS08PinkertonLog2> "Mem chip" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 07 00 EDID - Editor ID: MS08PinkertonLog2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Mem chip Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: I stole the mem chip from that jerk Braun. Where does he get off robbing people of their souls like that. Anyway, he's so involved in that simulation of his, that breaking in and taking it was like stealing from a little girl. Of course, I won't know whose memories are on this thing until I integrate it into it's new host. But they never specified, so it shouldn't really matter. I can't wait until the subject arrives. NOTE - Note [00024D62] <MS08PinkertonLog1> "I'm brilliant!" Record Header Signature: NOTE Data Size: 368 Record Flags FormID: NOTE - Note [00024D62] <MS08PinkertonLog1> "I'm brilliant!" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 06 00 EDID - Editor ID: MS08PinkertonLog1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: I'm brilliant! Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" TNAM - Text / Topic Text: Hah! I've done it. I've built a Circuit Neuralizer from spare parts using the diagrams rescued from that vault last year. I'm brilliant! I'll show those hacks from the Commonwealth now! NOTE - Note [00024D5E] <MS08HarknessAfterPicture> "Harkness After Picture" Record Header Signature: NOTE Data Size: 197 Record Flags FormID: NOTE - Note [00024D5E] <MS08HarknessAfterPicture> "Harkness After Picture" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS08HarknessAfterPicture OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Harkness After Picture Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Image Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" XNAM - Texture: Interface\Notes\MS08HarknessAfter.dds NOTE - Note [00024D5D] <MS08HarknessBeforePicture> "Harkness before Picture" Record Header Signature: NOTE Data Size: 200 Record Flags FormID: NOTE - Note [00024D5D] <MS08HarknessBeforePicture> "Harkness before Picture" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS08HarknessBeforePicture OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Harkness before Picture Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Image Quests ONAM - Quest: QUST - Quest [00014E9B] <MS08> "The Replicated Man" XNAM - Texture: Interface\Notes\MS08HarknessBefore.dds NOTE - Note [00023FC7] <ProjectPurityHolotape1> "Holotape" Record Header Signature: NOTE Data Size: 185 Record Flags FormID: NOTE - Note [00023FC7] <ProjectPurityHolotape1> "Holotape" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: ProjectPurityHolotape1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Holotape Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Sound Quests ONAM - Quest: QUST - Quest [00014E89] <MQ03> "Scientific Pursuits" SNAM - Sound / NPC Sound: SOUN - Sound [00023FC8] <NOTEDadTape01> NOTE - Note [000224D7] <Vault101PepperGomezEmail3> Record Header Signature: NOTE Data Size: 59 Record Flags FormID: NOTE - Note [000224D7] <Vault101PepperGomezEmail3> Version Control Info 1: 17 32 07 00 Form Version: 1 Version Control Info 2: 01 00 EDID - Editor ID: Vault101PepperGomezEmail3 DATA - Type: Text TNAM - Text / Topic Text: Nothing here. NOTE - Note [000224D6] <Vault101PepperGomezEmail2> Record Header Signature: NOTE Data Size: 59 Record Flags FormID: NOTE - Note [000224D6] <Vault101PepperGomezEmail2> Version Control Info 1: 17 32 07 00 Form Version: 1 Version Control Info 2: 01 00 EDID - Editor ID: Vault101PepperGomezEmail2 DATA - Type: Text TNAM - Text / Topic Text: Nothing here. NOTE - Note [000224D5] <Vault101PepperGomezEmail1> Record Header Signature: NOTE Data Size: 59 Record Flags FormID: NOTE - Note [000224D5] <Vault101PepperGomezEmail1> Version Control Info 1: 17 32 07 00 Form Version: 1 Version Control Info 2: 01 00 EDID - Editor ID: Vault101PepperGomezEmail1 DATA - Type: Text TNAM - Text / Topic Text: Nothing here. NOTE - Note [000224D1] <Vault101ClassroomComputerHomework2> "Vault 101 Classroom Lesson Review" Record Header Signature: NOTE Data Size: 132 Record Flags FormID: NOTE - Note [000224D1] <Vault101ClassroomComputerHomework2> "Vault 101 Classroom Lesson Review" Version Control Info 1: 0D 3E 39 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: Vault101ClassroomComputerHomework2 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 101 Classroom Lesson Review DATA - Type: Text TNAM - Text / Topic Text: Blah dee blah blah. NOTE - Note [000224D0] <Vault101ClassroomComputerHomework1> "Vault 101 Classroom Lesson Review" Record Header Signature: NOTE Data Size: 132 Record Flags FormID: NOTE - Note [000224D0] <Vault101ClassroomComputerHomework1> "Vault 101 Classroom Lesson Review" Version Control Info 1: 0D 3E 39 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: Vault101ClassroomComputerHomework1 OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 101 Classroom Lesson Review DATA - Type: Text TNAM - Text / Topic Text: Blah dee blah blah. NOTE - Note [000224CF] <Vault101ClassroomComputerLessonHealth> "Vault 101 Classroom Lesson Review" Record Header Signature: NOTE Data Size: 135 Record Flags FormID: NOTE - Note [000224CF] <Vault101ClassroomComputerLessonHealth> "Vault 101 Classroom Lesson Review" Version Control Info 1: 0D 3E 39 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: Vault101ClassroomComputerLessonHealth OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 101 Classroom Lesson Review DATA - Type: Text TNAM - Text / Topic Text: Blah dee blah blah. NOTE - Note [000224CE] <Vault101ClassroomComputerLessonHomeEc> "Vault 101 Classroom Lesson Review" Record Header Signature: NOTE Data Size: 135 Record Flags FormID: NOTE - Note [000224CE] <Vault101ClassroomComputerLessonHomeEc> "Vault 101 Classroom Lesson Review" Version Control Info 1: 0D 3E 39 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: Vault101ClassroomComputerLessonHomeEc OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 101 Classroom Lesson Review DATA - Type: Text TNAM - Text / Topic Text: Blah dee blah blah. NOTE - Note [000224CD] <Vault101ClassroomComputerLessonMath> "Vault 101 Classroom Lesson Review" Record Header Signature: NOTE Data Size: 133 Record Flags FormID: NOTE - Note [000224CD] <Vault101ClassroomComputerLessonMath> "Vault 101 Classroom Lesson Review" Version Control Info 1: 0D 3E 39 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: Vault101ClassroomComputerLessonMath OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 101 Classroom Lesson Review DATA - Type: Text TNAM - Text / Topic Text: Blah dee blah blah. NOTE - Note [000224CC] <Vault101ClassroomComputerLessonScience> "Vault 101 Classroom Lesson Review" Record Header Signature: NOTE Data Size: 136 Record Flags FormID: NOTE - Note [000224CC] <Vault101ClassroomComputerLessonScience> "Vault 101 Classroom Lesson Review" Version Control Info 1: 0D 3E 39 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: Vault101ClassroomComputerLessonScience OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Vault 101 Classroom Lesson Review DATA - Type: Text TNAM - Text / Topic Text: Blah dee blah blah. NOTE - Note [000224CB] <Vault101ClassroomComputerLessonHistory> "Vault 101 Lesson Review - History" Record Header Signature: NOTE Data Size: 124 Record Flags FormID: NOTE - Note [000224CB] <Vault101ClassroomComputerLessonHistory> "Vault 101 Lesson Review - History" Version Control Info 1: 17 32 07 00 Form Version: 1 Version Control Info 2: 01 00 EDID - Editor ID: Vault101ClassroomComputerLessonHistory FULL - Name: Vault 101 Lesson Review - History DATA - Type: Text TNAM - Text / Topic Text: Blah blah blah blah blah. NOTE - Note [00021E93] <MS15SydneysTerminalPassword> "National Archives Security Password" Record Header Signature: NOTE Data Size: 228 Record Flags FormID: NOTE - Note [00021E93] <MS15SydneysTerminalPassword> "National Archives Security Password" Version Control Info 1: 18 3E 44 00 Form Version: 14 Version Control Info 2: 02 00 EDID - Editor ID: MS15SydneysTerminalPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: National Archives Security Password DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014EA2] <MS15> "Stealing Independence" TNAM - Text / Topic Text: I've learned from Sydney that password to unlock the Rotunda Cargo Lift to the lower level is "We the People." NOTE - Note [0001CEC7] <GameLookROOT> "A text note" Record Header Signature: NOTE Data Size: 398 Record Flags FormID: NOTE - Note [0001CEC7] <GameLookROOT> "A text note" Version Control Info 1: 16 3D 05 00 Form Version: 14 Version Control Info 2: 03 00 EDID - Editor ID: GameLookROOT OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: A text note DATA - Type: Text TNAM - Text / Topic Text: You are standing in a wide plain. Foothills stretch to the north, where clouds gather around an ominous peak. A dirt path winds from a lonely chapel to the east, through the plains where you're standing, and south into a bustling town. Wispy mists gather over marshland in the west, where a thin tower stands alone in the bog. NOTE - Note [00018646] <MS12Password> "Tenpenny Network Password" Record Header Signature: NOTE Data Size: 377 Record Flags FormID: NOTE - Note [00018646] <MS12Password> "Tenpenny Network Password" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 03 00 EDID - Editor ID: MS12Password OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Tenpenny Network Password Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Text TNAM - Text / Topic Text: Use of this password by unauthorized individuals will result in termination and exile from Tenpenny Tower. If you come across this password accidentally, please report it immediately to Chief Gustavo. Carelessness will not be tolerated! NOTE - Note [000031C9] <MS09MerestiEntryPassword> "Meresti Entry Password" Record Header Signature: NOTE Data Size: 271 Record Flags FormID: NOTE - Note [000031C9] <MS09MerestiEntryPassword> "Meresti Entry Password" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 01 00 EDID - Editor ID: MS09MerestiEntryPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Meresti Entry Password Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: The password to unlock the outer security door from the maintenance tunnels to the main platform is "Nycteris".

NOTE - Note [00015035] <MS11LeoStahlNote> "Leo Stahl" Record Header Signature: NOTE Data Size: 106 Record Flags FormID: NOTE - Note [00015035] <MS11LeoStahlNote> "Leo Stahl" Version Control Info 1: 12 40 39 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MS11LeoStahlNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Leo Stahl DATA - Type: Image Quests ONAM - Quest: QUST - Quest [00014E9E] <MS11> "The Power of the Atom" XNAM - Texture: Notes\LeoStahlNotePic.dds NOTE - Note [00015034] <MS11BombNote> "Megaton's Atomic Bomb" Record Header Signature: NOTE Data Size: 120 Record Flags FormID: NOTE - Note [00015034] <MS11BombNote> "Megaton's Atomic Bomb" Version Control Info 1: 12 40 39 00 Form Version: 15 Version Control Info 2: 04 00 EDID - Editor ID: MS11BombNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Megaton's Atomic Bomb DATA - Type: Image Quests ONAM - Quest: QUST - Quest [00014E9E] <MS11> "The Power of the Atom" XNAM - Texture: Interface\Notes\MegatonBomb.dds NOTE - Note [00020364] <MS09MerestiPassword> "Meresti Security Password" Record Header Signature: NOTE Data Size: 244 Record Flags FormID: NOTE - Note [00020364] <MS09MerestiPassword> "Meresti Security Password" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 05 00 EDID - Editor ID: MS09MerestiPassword OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Meresti Security Password Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: The password to unlock the security door blocking Ian's holding cell is "Vespertilio".

NOTE - Note [00019426] <MS09Level4CorpseNote> "Medical Analysis of West Corpses" Record Header Signature: NOTE Data Size: 559 Record Flags FormID: NOTE - Note [00019426] <MS09Level4CorpseNote> "Medical Analysis of West Corpses" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS09Level4CorpseNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Medical Analysis of West Corpses Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: The bodies of the Wests have bite marks on the neck area that go to the bone. The lack of bloodstains on the sheets is strange, as any bite or wound of that depth should have caused massive bleeding. The bite marks on the neck appear to be from a human or humans with sharpened incisors or canines. The bodies seem to have a blackish powdery residue present not unlike that found in train yards. NOTE - Note [00019425] <MS09Level3CorpseNote> "Medical Analysis of West Corpses" Record Header Signature: NOTE Data Size: 462 Record Flags FormID: NOTE - Note [00019425] <MS09Level3CorpseNote> "Medical Analysis of West Corpses" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS09Level3CorpseNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Medical Analysis of West Corpses Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: The bodies of the Wests have bite marks on the neck area that go to the bone. The lack of bloodstains on the sheets is strange, as any bite or wound of that depth should have caused massive bleeding. The bite marks on the neck appear to be from a human or humans with sharpened incisors or canines. NOTE - Note [00019424] <MS09Level2CorpseNote> "Medical Analysis of West Corpses" Record Header Signature: NOTE Data Size: 363 Record Flags FormID: NOTE - Note [00019424] <MS09Level2CorpseNote> "Medical Analysis of West Corpses" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS09Level2CorpseNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Medical Analysis of West Corpses Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: The bodies of the Wests have bite marks on the neck area that go to the bone. The lack of bloodstains on the sheets is strange, as any bite or wound of that depth should have caused massive bleeding. NOTE - Note [00019423] <MS09Level1CorpseNote> "Medical Analysis of West Corpses" Record Header Signature: NOTE Data Size: 241 Record Flags FormID: NOTE - Note [00019423] <MS09Level1CorpseNote> "Medical Analysis of West Corpses" Version Control Info 1: 02 41 08 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MS09Level1CorpseNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Medical Analysis of West Corpses Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\items_note.dds DATA - Type: Text Quests ONAM - Quest: QUST - Quest [00014E9C] <MS09> "Blood Ties" TNAM - Text / Topic Text: The bodies of the Wests have bite marks on the neck area that go to the bone. NOTE - Note [000151D5] <MegatonGenericBrassLanternLeoNotesBEFORE> "Leo Notes" Record Header Signature: NOTE Data Size: 451 Record Flags FormID: NOTE - Note [000151D5] <MegatonGenericBrassLanternLeoNotesBEFORE> "Leo Notes" Version Control Info 1: 12 3F 07 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MegatonGenericBrassLanternLeoNotesBEFORE OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Leo Notes DATA - Type: Text TNAM - Text / Topic Text: I hate to even think that Leo is stealing from us, but he can't really seem to explain where the money is going. A cap or two is an honest mistake, but we're talking over a hundred per month here. I can't really accuse him of stealing, but something is going on.

And the oddest thing... Doc Church seems to know something about Leo, but won't tell me. NOTE - Note [000151DA] <MegatonGenericBrassLanternPassword> "Brass Lantern Password" Record Header Signature: NOTE Data Size: 124 Record Flags FormID: NOTE - Note [000151DA] <MegatonGenericBrassLanternPassword> "Brass Lantern Password" Version Control Info 1: 1F 31 14 00 Form Version: 1 Version Control Info 2: 01 00 EDID - Editor ID: MegatonGenericBrassLanternPassword FULL - Name: Brass Lantern Password DATA - Type: Text TNAM - Text / Topic Text: The terminal access password is: "Lhats" NOTE - Note [000151D6] <MegatonGenericBrassLanternInvNotes> "Brass Lantern Inventory Notes" Record Header Signature: NOTE Data Size: 395 Record Flags FormID: NOTE - Note [000151D6] <MegatonGenericBrassLanternInvNotes> "Brass Lantern Inventory Notes" Version Control Info 1: 12 3F 07 00 Form Version: 15 Version Control Info 2: 02 00 EDID - Editor ID: MegatonGenericBrassLanternInvNotes OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Brass Lantern Inventory Notes DATA - Type: Text TNAM - Text / Topic Text: We're coming up short on a few things again. I can't explain it. We have enough liquor in the still to supply us each month, but yet we keep running short. Note to self: keep an eye on Leo. Between this and his cash shortages, I'm starting to think that something is going on.

-Andy NOTE - Note [0001F93B] <DemoComputerPassword> "Metro Computer Password" Record Header Signature: NOTE Data Size: 148 Record Flags FormID: NOTE - Note [0001F93B] <DemoComputerPassword> "Metro Computer Password" Version Control Info 1: 14 32 3A 00 Form Version: 1 Version Control Info 2: 03 00 EDID - Editor ID: DemoComputerPassword FULL - Name: Metro Computer Password Model MODL - Model Filename: Clutter\Holodisk\Holodisk01.NIF MODB - Unknown: 1C 46 06 41 DATA - Type: Text TNAM - Text / Topic Text: The password is Applesauce.

NOTE - Note [00015036] <MS11TenpennyTowerNote> "Tenpenny Tower" Record Header Signature: NOTE Data Size: 225 Record Flags FormID: NOTE - Note [00015036] <MS11TenpennyTowerNote> "Tenpenny Tower" Version Control Info 1: 10 41 08 00 Form Version: 15 Version Control Info 2: 07 00 EDID - Editor ID: MS11TenpennyTowerNote OBND - Object Bounds Corner #0 X: 0 Y: 0 Z: 0 Corner #1 X: 0 Y: 0 Z: 0 FULL - Name: Tenpenny Tower Model MODL - Model Filename: Clutter\Holodisk\Holodisk01Havok.NIF Icon ICON - Large Icon filename: Interface\Icons\PipboyImages\Items\item_holotap.dds DATA - Type: Image Quests ONAM - Quest: QUST - Quest [00014E9E] <MS11> "The Power of the Atom" XNAM - Texture: Interface\Notes\TenPennyTower.dds