Forum:LV 20 - 30

One of the reasons I would pay for DLC is for level ups (what can I say? I'm a sucker for leveling up.).

Explain the "perks"/benefits of leveling up past 20 pl0x.

pl0x...? Whatever, when I reached 30 the only enemies I meet in the wasteland are Deathclaws, Albino Radscorpion, Mister Gutsy, Sentry Bot, Feral Ghoul Reavers and an occassional Enclave spawn. And I love it, only high lvl enemies that make the gameplay into a real challange, totally worth the money. 81.234.140.17 16:31, 9 May 2009 (UTC)

Yeah, I'm at about level 26 and it seems like there's just a lot more stuff in the way between point a and point b. Going up against enemies with heavy incinerators looks pretty cool too, as does metal armor with a hellfire helmet. http://i264.photobucket.com/albums/ii167/bl3count/ScreenShot34r.jpg

Imp of the Perverse 22:13, 10 May 2009 (UTC)

I'd like to use this line of discussion to ask a question. When you level up from 20 on up to 30 do tougher enemies replace wimpy pushovers such as Super Mutants with Hunting Rifles? It would feel weird to have enemies of such differing difficulties, not to mention having the capability to kill much stronger enemies with great loot and being forced to kill the lowlies with worthless junk most of the time. Can someone please explain to me how the enemies rotate in Broken Steel?User:Kill the overseer!

At Enclave outposts that are scattered across the wasteland I regurarly fight Hellfire and Officers, at mutant spawns, I fight Master and Overlords, haven't tried going to regular places for ghouls but I've only encountered Reaver And Glowing One's at 26+. And I only find Mr Gutsy's and Sentry Bots nowadays, no Robobrains or Protectrons. So I'd say that at 30 you only encounter the high lvl enemies. Rarely I see a normal Radscorpion. 81.234.140.17 20:43, 17 May 2009 (UTC)

I just finished retrieving the GECK from vault 87, at level 26 on very hard difficulty, on a playthrough that I started after installing Broken Steel. Murder pass was exclusively super mutant masters with miniguns and Chinese assault rifles, and once inside vault 87, it was almost exclusively overlords (they take a lot longer to kill than super mutant masters), mostly with tri-beam laser rifles but the occasional super sledge. I'd gone in there with a light load expecting to have to lug a ton of stuff out of Ravenrock (no fat man, gauss rifle, or victory rifle, wearing a business suit and sunglasses) and Clover as a follower equipped with Leather Rebel armor, a perforator, and a shishkebab. I got my ass handed to me several times by groups of three or more overlords, and even when I managed to get one alone, he'd run off for re-enforcements as soon as I disarmed him. The tri-beams can kill you really quickly - three or four shots, fewer if they get critical hits. That's probably the most challenging thing I've faced, up there with General Jingwei, or Moira's supermarket quest with a hunting rifle at like level 4 on my first playthrough. Wandering the wasteland though is much less challenging. Hellfire troops are common, and drop great loot, and it seems like I come across more multiple-enemy battles (I was recently ambushed by a wild deathclaw while sneaking up on a six-man enclave patrol that was attacking Crow's trade caravan after it had just taken out a squad of Talon Company Mercs. I think there were some feral dogs too, but they sort of got lost in the mayhem.)  They do keep some of the low level enemies in there, which at least makes you feel more badass. As for perks and skillpoints, you get to just about max out all of your skills, which is nice, and most of the new perks are B.S., so you can use the extra ten level ups to take perks you had to pass on earlier, without really missing out. By level 30, there probably isn't that much left to do though, apart from open ended quests like killing supermutants for caps. Imp of the Perverse 00:51, 18 May 2009 (UTC)