The Institute

The Institute is a legendary nation of scientists housed in an advanced subterranean metropolis under the ruins of the Commonwealth Institute of Technology. The culmination of over 200 years of unchecked research and development, the Institute is a technological marvel unlike anything seen on the surface of the Commonwealth and has been covertly exerting its influence and shaping it to its whims for over 100 years.

History
The Institute formed out of the ashes of what was once known as the Commonwealth Institute of Technology (CIT). While the college itself was completely destroyed in the flames of the Great War in 2077, the science staff took refuge in the underground of the Institute and carved out a subterranean habitat for themselves. The Institute was formally founded in 2110, as the children of the original survivors dug into the earth and built increasingly sophisticated habitats and laboratories, starting an ongoing process of expanding the Institute's facilities and infrastructure.

Isolated from the outside world, the scientists continued their work, disregarding the mayhem and destruction occurring outside of its grounds. As they worked on creating synths, they attempted to work peacefully with the people of the Commonwealth using first generation synths, but mutual mistrust ended that relationship quickly and they returned to isolation. Eventually, the scientists have utterly put ubiquitous pre-War technology to shame, to the point where they believed that wastelanders would be unlikely to understand the sheer scope of the Institute's achievement, most notably the creation of the molecular relay (teleporter) in the 2180s, which resulted in the Institute sealing itself off from the surface permanently, and the development of synths. For decades, the first and second generation synths were the most visible part of the Institute's operations, scavenging for materials and performing experiments on the wasteland. The scientists, sealed away in their utopian society, did not concern themselves with the plight of the surface or the effect their actions had on the surface.

However, the Institute eventually reached the limits of the synth technology that underpinned their society. Although powerful, the second generation synth was an inherently limited, mechanical platform. To overcome the limitations of metal synthetic materials, the Institute endeavored to create synthetic flesh, with the first research initiative beginning in in 2178. Under the auspices of Doctor Frederick, FEV samples served as the starting point for the new, organic synthetic program despite the objections of some members of BioScience. Both women and men were abducted from the Commonwealth and submerged in The Institute's modified FEV, their mutations carefully tracked and extensively investigated. Successful mutations would be monitored to ensure survivability, then tagged and discarded. Research ground to a halt in March 2224, as the research team concluded that the organic synth project could not proceed despite perfecting two FEV strains for the project. Radiation-induced hereditary damage proved too much of an obstacle.

The solution came in 2227, with to the acquisition of Shaun by Kellogg and his undamaged pre-War genetic code. The organic synth project was spun off from the FEV research initiative, and his DNA became the basis of the third generation synths. The infant Shaun became Father to a whole family of engineered super-beings. Of course, tests were not without setbacks - in 2229, a defective 3rd generation infiltrator caused the Broken Mask Incident, vilifying the Institute in the eyes of the Commonwealth, and causing no small amount of internal problems for the Institute, as he was sent out without proper testing or approval.

The FEV research effort continued for several more decades, despite producing no useful data - except for manufacturing more super mutants for the surface to contend with. When Brian Virgil succeeded Dr Syverson as head of the project in April 2286, it became evident that FEV experimentation ran its course and served no useful purpose, not with the availability of third generation synths. The Institute's experiments with the Forced Evolutionary Virus, or FEV, ended when Doctor Virgil went rogue and fled into the Commonwealth.

But even with the organic synth project complete, the Institute did not rest on its laurels. Work continues in other fields, its sophistication increasing with every day. Of course, with this increase comes an increased appetite for energy - the Institute is constantly facing shortages in its power budget, in no small part due to the fact that the molecular de-materializer - the only way in and out of the facility - requires immense amounts of power for each use. Moreover, despite the luster of the Institute's facilities, a lot of the crucial facilities - particularly the reactor - are pre-War technology and despite continued maintenance requires increasing amounts of resources to keep running after two centuries of expansion. Fortunately, the technology still holds up, as it was built to last.

To overcome at least one problem, the ultimate goal of the Institute is energy independence, which they believe can be achieved by restarting the ancient nuclear reactor once used by the CIT to perform experiments and providing the Institute with near limitless power. The design has been revised and the reactor itself extensively upgraded and improved, turning it from a testing reactor into a proper source of electricity. Activating it would free the Institute from the need to compromise and sacrifice, and especially drawing power from above-ground installations.

Organization
The Institute allows humans to live in a clean, safe, comfortable environment, free from the strife and environmental hazards present on the surface. Over the decades of isolation and development, the Institute has developed a very effective system that maximizes efficiency and promotes individual development and research. The leadership over the Institute is in the hands of the Directorate, made up of the individual heads of each division, and one specially-appointed Director. The divisions of the Institute are fairly autonomous, perfectly capable of functioning without intervention. Where those divisions interact, however, problems can arise. As such, the Director is appointed to set policy, resolve disputes, and otherwise act as an intermediary.

Each Director heads a division that is instrumental to the Institute's continued existence. Yet despite the pressing need to cooperate, knowledge is heavily compartmentalized and the divisions kept in the dark. Inconvenient facts are routinely buried under false pretenses, especially when it comes to high-profile members fleeing the organization, like Dr Brian Virgil.

Due to the fact that the Institute exists in isolation from sunlight, there is an artificial time cycle implemented to simulate a day-night cycle. "Quiet time" for resting runs from 2200 to 0600 hours.

Advanced Systems
Headed by Madison Li, the Advanced Systems division works on applied physics (plasma weaponry and teleportation), as well as special projects currently classified. They are also responsible for the advanced weapons and armor that the Synths and Institute members wear on their trips to the surface world. They run the robotics lab, which produces new Synths. Their primary focus is the implementation of Phase Three - a massive fusion reactor that would completely solve the Institute's power needs for the foreseeable future.

BioScience
Headed by Clayton Holdren, the BioScience division specializes in fields of study such as botany, genetics and medicine. They are also responsible for all biotech advancements, including crop production, pharmaceuticals, and genetic engineering. They also hold samples of the Forced Evolutionary Virus, which was responsible for creating Super Mutants. Rumor has it that they are working on a way to reverse engineer the virus to create a cure. Their most important directive is to ensure the health and well-being of everyone in the Institute. To that end, they cultivate highly specialized breeds of flora for use in food and medicine, providing the majority of the Institute's food. They've even started to explore the idea of synthetic animal life. Currently experimenting with replicated gorillas, the synthanimal initiative is just a pet project, but the potential is considered exciting.

Facilities
A thoroughly under-appreciated branch of The Institute, Facilities under Allie Filmore is responsible for keeping the Institute in operation on a day-to-day basis, making sure the Institute stays operational. It performs daily tasks like servicing the life support systems, ventilation, and the power network. All the old technology that forms the foundation of the Institute's efforts requires constant maintenance to prevent blackouts, which can have lethal consequences for the sequestered society. In a nutshell, they keep the Institute's mechanical and electrical systems running smoothly. They maintain and upgrade all of the systems that make it possible to live and work in a place like the Institute's underground habitat: Crucial apparatus that recycles the air and water and provides power to the laboratories and quarters. The work they do might not be as exciting as some of the other departments, but it's at least as important. They have a large number of first generation synths used for maintenance duties. They are simple, but effective tools for keeping the Institute in operation.

Members of the division include the aforementioned Allie Filmore, division head (or Chief Engineer, as some would call her), Doctor Lawrence Higgs, a mechanical engineer overseeing the major life support and security systems, Doctor Evan Watson in power distribution, and Doctor Newton Oberly, responsible for food and housing. He liaisons with BioScience to ensure that meals are balanced for optimal nutrition.

Robotics
Robotics is a branch of the Institute responsible for the manufacture of synths. Currently focused on mass production and induction of third generation synths, it is also responsible for processing upgrades that ensure synths remain functional at optimal capacity. Currently, the division is preparing to replace all first generation synths with third generation ones and implementing existing upgrades.

Synth Retention Bureau


Headed by Justin Ayo, the SRB was designed to perform one task: it tracks down and returns rogue Synths to the Institute. To do this, the Institute created a specific Synth model called the Courser. Coursers have their personality levels tweaked to ensure they won’t rebel, while their combat abilities have been vastly improved over other models. Other divisions within the Institute fear the SRB, as they have a hit squad of Coursers under their command and they are very effective in their role. The SRB also works to hunt down Railroad members so they can shut down the rebel organization once and for all. The SRB also employs a murder, or flock, of “Watchers”, synthetic crows with built in monitoring devices. Synths are the primarily labor force of the Institute, but the more advanced their processing becomes, the more inevitable that the synth will attain consciousness and attempt escape. As third generation synths are indistinguishable from normal biological humans, the Synth Retention Bureau specializes in the capture of runaways.

The primary instrument of the SRB is the Courser, a third-generation synth assigned to operate on the surface. Coursers hunt down and reclaim synths that have escaped the Institute. They are highly self-sufficient, trained in combat, infiltration and tracking. In a word, our Coursers are relentless. Coursers are selected from the general third generation synth population. Due to the variability of the manufacturing process, the SRB constantly monitors the third generation population looking for tenacity, fearlessness, and independence. Synths selected undergo a rigorous training regimen. They are taught armed and unarmed combat, investigative techniques, psychology and mechanical skills. Those who pass a final evaluation become Coursers, re-registered as X synths (eg. X6-88). The rest have their memories wiped and return to their former duties.

Synths are usually recovered by using a recall code to wipe their memories and render it inert. Once returned to the Institute, he delicate process of restoring the neural pathways to their original configuration begins. In those cases where the procedure is successful, the synth returns to duty with no memory of its time on the surface. All too often, the SRB staff is unable to repair the damage and is forced to dispose of the unit entirely.

Another priority of the SRB is surveillance, achieved by using Watchers to monitor the surface remotely and covertly.

Theory
The end goal of the Institute is loosely defined as ensuring mankind's survival, at least since 2180s, when the Institute sealed off all access to the surface save for the teleporter. The citizens of the Instittue have dedicated decades of research, experimentation, and trial, focusing on using science to shape the future and redefine Mankind in a new era.

The Institute believes that through its discoveries, humanity can thrive again. However, each Director defines what constitutes humanity's survival and thriving individually. Past Directors attempted to find a way to coexist with the people on the surface, either overtly or covertly. On the other hand, the latest Director, Shaun, arrived at the conclusion that the only way forward for humanity lies beneath the blasted wasteland. He is convinced that the surface of the Commonwealth is doomed, and the true future of the human race lies within vast subterranean habitats like the Institute. The Sole Survivor, should they accept the position when Shaun announces he has cancer in terminal stages, is free to redefine the mission of the Institute as they see fit in the very first address they make.

Practice
When it comes to practice, the ideology of the Institute can be best summed up as the saying ends justify the means taken to its logical conclusion. The experiments carried out with the laboratories of the Institute are not enough to bring about a restoration of human civilization on their own, so the Institute conducts tests on the inhabitants of the surface, in order to perfect their solutions to the wasteland's problems. Every sacrifice is considered an acceptable loss, as long as it puts them closer to their goal. And if people stand in the way of their goals, they are disposed of. Institute synthetic troopers and coursers are not known for mercy or discrimination when pursuing runaway synths or executing other missions. They will happily tear through entire companies of mercenaries or raiders or fight in dense, populated settlements if it means accomplishing their goal.

Finally, since the Institute relies on synth labor, its ideology emphasizes their subservience. The Institute acknowledges that synths are essential to its continued existence, but cannot be granted free will, as it would lead to chaos. The disastrous actions of some synths "liberated" by the Railroad are cited as evidence of that tendency.

On a personal level, all members of the society are expected to hold themselves to the highest standards of efficiency, diligence, attention to detail, and thoroughness. A job must be done well, instead of simply done.

Outside relations
The Institute is very secretive of the projects occurring within its organization and seeks to keep as much information inside as possible. This leads to it limiting outside contact as much as possible without compromising the security of the facility. Of course, security is an exception and The Institute's SRB operates a network of informants in the entire Commonwealth, monitoring developments to ensure they cannot threaten the Institute.

Another exception are its scientific experiments. While it seeks to minimize direct contact, the Institute has no reservations about using the surface for its experiments and as a source of readily available raw materials. All research initiatives are meticulously documented with academic precision, from hypothesis to the conclusions. For example: Warwick Homestead was targeted to test genetically-modified seeds in the unique climate of the Commonwealth, in order to ascertain whether ambient radiation, soil acidity, and its fertility found there could provide an accelerated growth rate and a two-fold increase in size and thus yield. Though ostensibly harmless, the research initiative involved abducting Roger Warwick and processing him to gain intelligence, then using Roger's replica to oversee the experiment, collect research data, and eventually eliminate all evidence of the research initiative on the surface. The Institute's activities on the surface go beyond agricultural research. Past projects also involved other bioengineered experiments, including diseases and FEV-induced mutations. Abductions remain a routine element of these research activities.

Finally, anyone who holds anything of value to the Institute, especially technology and research data, are vulnerable. University Point was an example of this: When Jacqueline Spencer uncovered pre-War research on reactor efficiency and tried to find a buyer via a caravan, the University picked up the trail and a synth representative demanded that the town hand it over. When the Point failed to comply, due to the chaos that broke out and Spencer being separated from the drive by her well-intentioned father, the SRB wiped the town out. The Institute also attempts to procure data from rival polities, like the Brotherhood, whenever it can, in order to maintain its technological advantage.

Threats
The principal foe of the Institute in 2287 is the Brotherhood of Steel, which is ideologically opposed to the activities of the Institute. The Institute seeks ways to counter the Brotherhood without forcing a decisive confrontation, which it is bound to lose. The Railroad is a threat of secondary importance, targeted mostly to minimize the disruption of Institute operations and preserve the secrecy of its activities. While Railroad sympathizers are suspected to operate within the Institute, internal security doesn't devote much resources to rooting them out, as while they are ideologically opposed to each other, they are considered a minor nuisance in general.

Threats such as super mutants or raider gangs are of a tertiary nature, usually given a wide berth by Institute operatives, rather than confronted directly. In certain cases, such as with Goodneighbor's gangs, these are actually employed to further the Institute's operations - through the appropriate intermediaries.

Technology
The Institute is the most technologically advanced extant faction in the wasteland. Their primary and most notable achievement is the ability to field an army of synthetic entities and eliminate the need for menial labor, with the latest third generation models being not only indistiguishable from humans, but also immune to disease, able to subsist on minimal energy intake without loss of performance, and do not require sleep. Moreover, the Institute can assemble them at a rapid pace within its Robotics laboratory, from scratch. As impressive as the synths are, even more impressive is the Institute's industry: It has constructed an entire subterranean habitat after the Great War, when most humans struggle and get by with shacks and tent. Not only that, it can also manufacture energy weapons and advanced armor in numbers large enough to outfit all of its security forces. Furthermore, it uses genetically modified crops to provide sustenance for its researchers. As a result, safe, pure water and food is also commonly available to all members of the Institute. Food synthesizers help provide a balanced diet, with additional luxury goods scavenged by synths from the topside, such as Nuka-Cola, Gwinett beer, and coffee among others.

Of course, it bears noting that it had a major advantage: The Institute emerged out of the ashes of one of the most advanced centers of research and development in the world. Most of its achievements are still deeply rooted in the CIT of old. For example, its security system architecture is derived from the CIT Code Defender, a revolutionary intrusion countermeasure system developed before the Great War. Terminals running the original version of the system still remain in the Institute's inventory, despite advances made by the SRB.

In the past, the Institute has also dabbled in cybernetics and artificial prolongation of the human lifespan. Its only test subject was Conrad Kellogg, as the program was abandoned and forgotten - save for the jealousy the grizzled mercenary inspired in Institute scientists due to his life span. The Father terminated the project as he believed that The Institute was about preserving humanity, not some bizarre amalgamation of biology and technology.

Fallout 3

 * The Lone Wanderer is asked by Dr. Zimmer to aid him in recovering an escaped android, A3-21.

Fallout 4

 * The Institute is the main antagonist of the game for the bulk of the main quest, and a joinable faction for the player once they complete Hunter/Hunted and arrive at The Institute.

Gallery

 * Uniforms

Appearances
The Institute is mentioned in Fallout 3 and Fallout: New Vegas. It is a fully featured, joinable faction in Fallout 4.