Joe Cobb

Joe Cobb is the leader of a Powder Ganger group in Goodsprings in Fallout: New Vegas.

Background
A career criminal, Cobb has been running with some of the toughest gangs the wasteland has seen. However, nothing lasts forever and ultimately he was incarcerated for robbery, arson, and murder. Placed in the NCRCF on a work-release program, he took his freedom when Samuel Cooke triggered the prison break. Salvaging armor from dead guards, he and his men started to haunt the stretch of Long 15 between Sloan and Primm. His recent string of successes was marred when a Crimson Caravan trader going by the name of Ringo decided that combat was the better part of valor and started shooting during a shake down.

Cobb and his fellow gangers took down the caravan, but Ringo managed to escape and hole up in Goodsprings. The denizens of the city took him in and gave him shelter, infuriating Cobb. Right now he is busy tearing the place up, trying to intimidate the townsfolk into giving him up. 

Quests

 * Run Goodsprings Run: The player can offer his services to Joe and help him take over Goodsprings.
 * Ghost Town Gunfight: Joe Cobb must die to end the ganger threat to the town. Accepting this quest after talking to Ringo will preclude following through with Joe Cobb's attempt to take over the town.

Effects of player actions

 * Killing Cobb before the battle with the town militia will prompt different reactions from the townsfolk. Trudy will be worried about potential revenge seekers, while Sunny Smiles will be more concerned about the reasons for killing him. Ringo will honestly say that killing him alone does not solve the ganger threat.
 * Completing Joe Cobb's quest will raise Ganger fame and Eddie will remark on the fact.

Appearances
Joe Cobb appears only in Fallout: New Vegas.