Talk:Fallout: New Vegas derived statistics

One of the loading screens mentioned (what is presumably) a derived attribute called Nerve, based on Charisma and affecting how well your Companions fight - sadly my load times are too quick for me to have read much more than that... 124.168.93.25 09:19, October 23, 2010 (UTC)


 * Yeah i've also noticed that, the higher Charisma the higher the nerve or something like that CrossFeast 23:02, April 29, 2011 (UTC)CrossFeast

Addiction Resistance
I don't see it listed, though it is possible with perks to reach 85%, which is the cap for all other such derived statistics (poison, radiation and damage). Also Atomic cocktails add energy resistance, some armor and consumables boost fire resistance, etc. Shouldn't all of those be listed here also? Furthermore how are the immunities handled, like Heartless and Logan's Loophole? I would imagine that they do not grant immunity by giving the player 100% resistance since the system seems incapable of going above 85% (even fire ants do not have fire immunity, but merely 85% fire resistance). Mictlantecuhtli 06:59, August 3, 2011 (UTC)


 * Yeah, why isn't Addiction Resistance listed here? And why doesn't it have its own article like the other Derived Statistics?


 * --Cyberweasel89 20:38, October 29, 2011 (UTC)