Talk:Booted

Neutral with the Legion does not prevent them from turning hostile for me.

I had the issue described where killing the guards got me vilified with Caesar's Legion and initiated the squad of assassins. I could never defeat them (level is too low?) It may be that this quest is best undertaken later in the game, and not directly after leaving Nipton if a player is going to opt for killing the guards.--Thobie1 18:40, October 30, 2010 (UTC)

i worked around it.

since ncr and legion are always randomly fighting each other near that camp, i kept reloading my game until ncr won a fight near by with 3 of their guys still standing, and as usual they just stand there doing nothing after the fight.

then i physically pushed the ncr troops close to the camp one by one, it was sort of time consuming, until i had all 3 just outside of aggression range. then i saved my game and pushed one in to start a ncr vs legion fight and reloaded it until ncr won the ensuing battle and wiped out the camp for me.

no reputation loss and i was able to free the slaves and complete the quest.

it did give me the bug where it wouldnt let me untie them, but after fast travelling, dropping loot in a storage box, then fast traveling back i was able to release them and get completed.

- on a side note, i did try to kill them off with sneak attack criticals where noone else saw me, and i never got a reputation loss notification, but all legion in the area instantly went hostile towards me after i killed one of them. thats why i pushed the ncr soldiers there.

Easy way to set captives free
You can do this in broad daylight. Two guards will be watching the two captives. Physically run into one of the guards (personally I chose the guard closer to the captives) and push him over to the other guard. This might take some coordination since he might slide to the side while being pushed. Once you get to the other guard, continue pushing until he is even farther away from the captives. Go to the other guard and push him so that he is next to the first guard. They will both turn and face out, over the plain. Then go back to the captives and crouch so that you know if you are hidden or not. As soon as you are hidden, stay crouched and untie the first guy. Once he is free, save (in case you get caught, so you won't have to do it all again). Sneak to the other captive and make sure you are hidden. Untie him. That's it! No one even notices the two captives casually walking off. --Deboriole 18:19, November 3, 2010 (UTC)


 * The above technique worked for me as well. However, perhaps even easier, if I untie a captive with fists raised or a weapon drawn, the guards become hostile but upon immediately putting fists down or the weapon away, they will stop the attack as if you had initiated combat and yielded. You can do this with both captives. My reputation with Caesar's Legion was neutral when I tried this.


 * I'm disappointed that the freed powder gangers just run to the old nuclear test site, a suicidal destination to be sure, and it makes your act of freeing them seem pointless. "Better dead than a slave" I guess, only they didn't have to be dead. I don't know why they weren't programmed to go to one of the powder ganger camps. Flash&#39;s gun is awesome 22:32, April 10, 2011 (UTC)

Night Stalkers
I came upon the camp at night and while walking around a nightstalker attacked the powder gangers. One died and I failed the quest but the other stood up and started firing. Only then did the legionaires start firing. The Powder just sat back down after the nightstalker was killed - until the second one showed up and killed him too. --Drkkgt 05:32, February 9, 2011 (UTC)

I had that happen on my current game early in the morning. The Nightstalkers killed both Powder Gangers (failing the quest) and then started attacking the Legionaries. When it was all over one Legionary survived, and I was able to loot the dead Legionaries without turning the survivor hostile. Gator Country 18:35, March 27, 2011 (UTC)

Glitch?
When approaching the nuclear test site (without having gotten the quest) the quest automatically fails. I don't know if it's X360 only or just my game but it happens for me (tried 3 times). I do not have a clue why, but if anyone could verify that this is not me, that might help other players.