Forum:Ideas on how to make a playthrough interestingly hard but not stupid

one example i can only save at a bed after 6 hours of sleep or after waiting 6 hours (the reason behind this is to stop me from reloading a save if things dont go exactly my way since im a perfectionist in such instances like a fight or before gambling)this will also make H2O, food and slp an actual problem rather than a 10 second fix this is one thing do now

the list of things i do now: the above mentioned one cant drink from water sources can only drink bottled water or eat food that reduce H2O cannot use doctors for anything except to buy materials for doc bags etc., cure addictions or rad-aways/rad-x no stealing or anything that could give me negative karma i am the nemesis of legion (shoot on site) no companions (except for their perks i just tell them to wait)

anything like this but please dont say anything like use only melee i still want it interesting and i still want guns suggest little things to change the experience and finally dont give a sarcastic comment im genuine sides i asked this before on another site and someone suggested to make it harder by wearing a bag over my head which was not helpful (i admit though i laughed when i read that)Fallouthoarder 06:46, June 27, 2011 (UTC)


 * Play on hardcore. Getting healed is legitimate, so don't bother limiting yourself on that front. Carry only 20 stimpaks and 2 or 3 superstims, rely on food for healing. Carry a realistic amount of ammo (say, six or seven spare mags for your primary weapon, maybe ten for your sidearm). Drink from water sources freely, except for toilets (obvious reasons). Don't save before gambling with real people (Sierra Madre is fair game). http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 07:15, June 27, 2011 (UTC)

^I agree with this.^ I suggest limiting the number of every weightless aid item to 10 or less at a time. You could also try making a regular everyman character. My definition of that is there are no stats above 8 or below 3 so you don't have a dump stat. I'v also made a sneakster character with an odd rule of only being able to raise his combat skills to 50 and having to rely on silent sneak criticals or otherwise things got interesting.Cpanda 08:10, June 27, 2011 (UTC)

Try playing without armor. Only use the clothes items with 0 DT. Or play hardcore as a vegetarian. Use guns but limit yourself to weapons that use the .22 LR or BB Gun ammo.

Play without followers. (This is actually easier in some situations if playing hardcore) DarthOrc 15:27, July 5, 2011 (UTC)DarthOrc

play on hardcore mode, only have a few stims, have only about 3 guns and 2 melee weapons on you i use the following antimaterial rifle, the maria or Ranger Sequoia, and the assault rifle for melee a chainsaw and a combat knife.... then i only have 1 save. you may have companions but remember they can die on hardcore mode. you can steal when ever you like. and only have about 5-10 clips on your guns...... again these are pretty hard but i like these rules Zane Griffin

I am playing with these self imposed rules:

1) Hardcore Mode (of course!) 2) No stimpacks or super stimpacks consumed. No Sunset Sasparilla either. Stims can be used to make slasher, however. 3) No eating or drinking when your food and H2O meters are already at zero. Wait until you are hungry again. 4) No ammo found in containers, lockers, or just lying around. Take it from characters (alive or dead), purchase it, or make it. 'Cos ammo should be scarce. 5) No sales of merchandise. Use vendors to purchase goods or change money (pre-war cash, NCR dollars, or legion denari to caps) 6) No weapon combining. Repair using a weapon repair kit or go to a vendor.

This makes the game more about preserving what you have than about picking up and inventorying everything in sight... which I find to be the least exciting part of the game. Let me know what you think 70.176.111.244 07:01, July 8, 2011 (UTC)

I think you missed the point. One of the objects of hardcore is to live off the land. The fewer vendor interactions, the more realistic. Making do and improvising, doing one's own repairs and taking advantage of opportunities to build up reserves is what the old time frontiersmen were all about.68.25.86.213 07:28, July 8, 2011 (UTC)DarthOrc

dude your rules are stupid my opinion

I play with one pistol, one long range weapon, and one quick reaction weapon (to deal with groups of enemies up to a medium range). 3 grenades (or mines), 10 throwing melee weapons and hot key my water and one food source. carrying 16 waters and 10 steaks for the hot key. i never use stims anyways so its never really been a rule. Playing on harcore mode. before i begin every travel or mission, I cannot weigh more than 100 lbs in equipment. and above all... no fast traveling (unless you are stuck in a bug). --DefBiscuits 10:23, July 8, 2011 (UTC)

I don't know I already don't allow myself to guzzle Sarsaparilla cause it's so easy. Aside from that I like the idea of not eating and drinking when you don't need to and not picking up ammo cause it would be scarce. The other rules do seem kind of silly to me but different folks different strokes. I thought there were some good ideas definitely.

Turn the HUD opacity all the way down :P. Makes even hardcore mode super-interesting. No more reliably firing from the hip!--NCRandproud123 00:22, October 28, 2011 (UTC)