Talk:The Outcast Collection Agent

Pickpocket fixed?
For some reason, i cant pickpocket casdin at all. Level 30 with chinese stealth suit and 100 sneak and if i try to pickpocket scrap metal from him, he instantly catches me. Did they fix pickpocketing him?

(PS3)

Pickpocket Casdin is like trowing a dice: sometimes it works, mostly it won't. (Recon Armor/Poplers Hood worked better then Stealth Boy @ Level 26/100sneak) 82.171.104.179 19:47, June 5, 2010 (UTC)

Is it possible?
Can Casdin get over-encumbered if I give him too much armor? --Clean Up 20:00, 14 February 2009 (UTC) No. I did the infinite scrap metal glitch on him and gave him over 350 pieces of scrap metal. He seemed to walk at normal speed. I will make sure shortly. --AwNNeR 5 23:37, 7 June 2009 (UTC)

Bugs
Bugs? Really? We have a list of the things he accepts, and then we start listing things he doesn't? That's just getting silly. --DarkJeff 17:40, 22 December 2008 (UTC)
 * Hey now, don't put words in my mouth! Reformatted. --DarkJeff 18:48, 30 December 2008 (UTC)

Alien Blaster
Whenever I gave him the alien blaster he equipped it,

That's because you must have also given him Alien Power cells. If you want to fix this (without having to reload), then pickpocket the cells from him, leave the area (fast travel somewhere), save, reload, and go back to Casdin. He will have unequipped his Blaster and you can take it from him. --Clean Up 20:13, 25 January 2009 (UTC)

Collecting for Profit?
It seems to me that the whole section of "Collecting for Profit?" is based on the assumption that you are buying the items you are giving to Casdin. As far as I know, there are very few vendors (if any) that sell any of these items. The profit margins are also very tiny. We're talking an extra 10 caps at most. It seems to me that the entire section is mostly useless. Who sells stimpacks, anyway? --MadDawg2552 19:34, 15 January 2009 (UTC)

Every vender


 * It's not based on buying them, it's based on finding them. That's why the title is "Collecting for Profit", not "Buying for Profit". Maybe I should clarify this on the Page. And I never advised people to buy Stimpacks anywhere.
 * You definitely wouldn't want to buy the stuff Casdin wants; then Barter has an "extra" step to work against you (unless you're at 100% Barter - then it's the same as finding them). Somebody somewhere else talked about buying and trading through Casdin, but this analysis showed that that's usually a bad idea (again, unless at 100% Barter - in which case, it's like the page says).
 * This is one of those "did you ever wonder if it's worth it? well, it's been looked at, and mostly it's not." For the curious - like you were, before you thought it through yourself. Probably not with this much thoroughness, though. And there might be a few folks who actually want to wring every penny out of the game, shrug. This is a guide on how to do it.
 * When I first posted it, I asked if folks wanted it on a separate page (with a link from the Agent page)... it's a fairly long piece, but mainly amounts to "it's a lot of work for little payback". If a couple more want it moved, I'll be happy to.
 * -RedKnight7 00:41, 16 January 2009 (UTC)


 * It's profit for me.
 * When you have 127 Stimpacks, and you only need about 50, thats pretty big profit there. And thats 127 stimpacks you didn't buy. It's profit as long as you trade with things worth less. I think people are getting confused because you can heal with stimpacks. Yes, you can heal with them, but you can also sell them. Giving him scrap metal, value 20, and getting something value 25 is pure profit, even though you aren't directly getting caps.--TheFrogger 19:47, 13 June 2009 (UTC)

Quest breaker
Be careful, Defender Morgan is relatively weak and CAN be killed by the raiders (very likely if you come from fFairfax ruins with one or more raiders after you. They destroy the turret and kill Morgan). the 2 raiders seem the maximum she can handle and the combat is not scripted for her to win. If she is killed in the combat she can't speak to protector Casdin, so he never shows and the quest don't begin. You can loot her body and get the key to fort Independance but all the outcasts become hostile. Worse, she respawns after some days and she is stil hostile and again easily defeated by the raiders respawning at the same place (not the 2 ones from the original fight but the ones you brought after you from Fairfax ruins). Croquignol 09:50, 24 January 2009 (UTC)

Question
On some of my characters, Casdin randomly went into Fort Independance and never came out, even after I waited every hour for 48 hours. Is there anyways to get him out, on the 360 version without going into the fort and turing everyone hostile? Revelations 21:6

Well, my reccomendation is to save all the stuff you want to give him until you have about 50 "points" worth of them. Then save, and put them all in your inventory, activate a stealth boy, and break into Fort Independence. What I find is that with a stealth boy, you can talk to them without becoming hostile- as long as they dont see you until you speak. Sneak over to Casadin and talk to him. He may or may not detect you without becoming hostile, sometimes he does. If he does, reload the save and try again. Give him all the stuff, and then there should be the option to say "Are you okay? You trust me?". Say it, then leave Fort Inependence and go back in. They should detect you without becoming hostile, and you can give more stuff to him. Although I'd also reccomend Ramboing through the place first to make sure hes actually in there. --TheFrogger 21:15, 11 June 2009 (UTC)

Nice, thanks man, but I ended up purging Fort Independence. I got lazy of waiting and decided to let my group of 8 followers kill everyone. But this is good to know for future referance. --Revelations 21:6 22:58, 16 June 2009 (UTC)

Wait, is Casadin hostile inside? Because then you could just kill everyone execpt for him and wait for them to "forget". By the way, you won't find the stimpacks/grenades/whatever in the building, or anywhere. You can only get them by trading.--TheFrogger 03:58, 17 June 2009 (UTC)

Question
Can you give Casdin stuff, then pickpocket him and give it to him again for more points/items? Or if you steal stuff back do you at least keep your points? 68.83.135.195 23:39, 11 May 2009 (UTC)

Yes, you can pickpocket your stuff and give it back. But if he catches you, you'll never get another chance, since he'll go hostile. -DragonJTSLeave me a message 23:38, 11 May 2009 (UTC)

He does not always go hostile. --AwNNeR 5 23:45, 7 June 2009 (UTC)

Casdin with ordinary power armor
For those wondering why Casdin switches to standard power armour its because when he gets it he automatically repairs it to 100 percent condition and his outcast armour and helmet is only 50 percent.

Question about Infinite EXP Glitch (Stealing from Casdin)
Is the chance of successful pick-pockets subject to different levels in stats (Sneak or possibly Speech) and/or Charisma?
 * Only Sneak. I have no idea where you came up with Speech and Charisma. "[Speech, 27%] I say, my good man, wouldst thou find it trivial if I hath picked thine pocket?" Technically, the hidden Stealth Field stat also affects it, but only Stealth Boys and this crazy awesome suit of armor will raise it. Nitpicker of the Wastes 23:46, 7 June 2009 (UTC)

Armor
I dont think he should switch armor cause now he looks like an enclave tesla unit, so sometimes i shoot him thinking he is one at first.(about 6 times already)

Why don't you go tell him? Tikalal 09:20, 14 August 2009 (UTC)

So does Agilaty. sorry about speling won let me change forrgo to sighn.

Wow, I think that's your fault. neither me nor my brother have ever shot him.... How can you mistake him? he's in front of fort independence, and it's a hard place to just "pass by", you pretty much have to go there purposefully, so you just have to expect it--W00ty32 05:11, September 29, 2009 (UTC)

May He Die?
I was wondering if killing Casdin is that big of a hindrance to my character after he pronounces me an ally of the Outcasts. I wish to do this because his perception seems too high for me to steal my technology back easily, so I figured that it would be easier just to mezz him and make him go crazy, therefore no karma loss comes from his death. Also, if someone has an easier way of stealing the items back from him, that would be greatly appreciated. (I'm already using the freaking Chinese Stealth Armor and it isn't doing jack squat.)


 * Really? I could do it at level 10 wearing battle armor. Whats your sneak skill? --TheFrogger 22:19, 15 June 2009 (UTC)
 * But I only did it with scrap metal and sensor modules.

I was on level 20 with sneak at 100, plus recon armor and the helmet from Oasis (sneak +15 i think) and even with a stealth boy at night standing behind him i could not pickpocket the alien blaster from him - had to reload save. Its ok to kill him only if you're not playing a small guns character, he becomes a great source of 5.56mm ammo and grenades, since pickpocketting the scrap metals and sensor modules is easy you have an unlimited source of ammo and stimpacks Setimir92 07:52, September 29, 2009 (UTC)

Scrap Metal Glitch
--Kingclyde 17:41, 29 June 2009 (UTC)
 * It is possible to freeze your current amount of scrap metal through Protector Casdin (confirmed on 360 & PS3). This method can be done directly after leaving Vault 101. Saving after each step is highly suggested:
 * 1) First, an even number of scrap metal is needed. 16 is a recommended quantity.
 * 2) Give Casdin all scrap metal in your inventory. This batch is the X Value. Note! This value must be an even number (10, 12, 14 etc).
 * 3) Steal back the X Value scrap metal you gave Casdin.
 * 4) Give back all scrap metal except 2 for the best possible profit. This batch is the Y Value.
 * 5) Steal back the Y Value scrap metal from Casdin.
 * Now, attempt to steal anything from Casdin. If you do not get caught, reload the save and try again until he does catch you. Casdin will then proceed to take back his scrap metal, but will steal back both the X Value and the Y Value. For example, if you gave him an 16 scrap metal, stole them back and then gave him 14 scrap metal, it will say that he removes 14 scrap metal and then 16 scrap metal.
 * This will glitch your scrap metal value so that you have a Z Value which is negative. It will appear as if you have no scrap metal at all in the inventory, but when you speak with Casdin, Winthrop or Walter you will still have the option of giving them scrap metal.
 * Following the example above, if you first gave him 16 scrap metal, stole them back and then gave him 14, you will have 14 invisible scrap metal in your inventory that can be given away to Walter, Casdin and Winthrop. Most importantly, this amount of invisible scrap metal is permanent, meaning it can be given away infinite times, as long as you do not pick up any additional scrap metal (which will reset the negative value back to normal).
 * Used early in the game with Walter, this glitch can launch a level 2 character to max level very quickly, netting over a hundred thousand caps in the process, depending on if you ask for payment for the scrap metal.
 * This glitch may not work for some players. At the final step, stealing one of Casdin's other items, for some users it will just cause him to attack the player and not take back any of the items. There is a way to get around this. By having a character with a charisma of 5 or higher and being on good karma. But it is known that starting a new character and performing the glitch straight out of Vault 101 will work.
 * I cannot get the glitch to work on XBOX 360. Casdin becomes hostile when he catches me pick-pocketting him. Granted, I've been out of the vault for a while. I'm hesitant to start over just to try out the glitch. BTW, I don't think the first couple of steps are "glitches". Only the last step that makes the number of scrap metal negative is a glitch. Everything else is how the game was designed. Sohmc 13:19, October 14, 2009 (UTC)
 * This glitch can be used with Casdin's other traded-in materials, such as Enclave Power Armor. This, however, is much more difficult, and requires not only many tries, but 100 Sneak, stealth armor, or/and a Stealth Boy.


 * I seem to be unable to complete the final step of this glitch without Casdin becoming hostile. I am friendly with the Outcasts, proven by dialogue choice "So we're cool," etc. My base Charisma is 4, raised to 5 with clothing. Should I increase my charisma even higher via chems and clothing? Or does my base Charisma have to be 5 or above? I will also improve my Karma to Very Good, and try to complete the glitch. I am Level 9, playing on the Xbox 360. Any other things that would make Casdin less likely to attack me? Z4xx0r 21:59, 31 July 2009 (UTC)


 * Additional Notes --Derragorn 14:32, 16 July 2009 (UTC)


 * I recommend that the minimum amount for this glitch should be raised to at least 27 and 25, that way you have 25 bits of scrap metal to trade with Winthrop in Underworld (25 is the maximum amount he trades for at one time), which can be traded at a rate of 25 Scrap Metal for 5 Stimpacks, 5 Rad Away or 5 Rad-X.


 * I found that I was able to pickpocket 102 and 100 scrap metals from Casdin's inventory rather easily with 100 sneak, which makes further exploitation of the glitch with Walter in Megaton for the purposes of experience and caps even more efficient, easily making this the best and fastest "infinite XP/Caps" glitch available in the game should one choose to exploit it. You may be able to get away with more Scrap Metal, but from there it's more a matter of luck, and 100 is a nice round number to work with. Thus I suggest the 102/100 scrap metal pickpocketing amount as the recommended maximum.


 * Possible? Instead of using scrap metal, using alien power cells? Or even power armor? Anyone able to test this? 68.150.203.216 02:19, October 23, 2009 (UTC)

Tesla Armour
On all three accounts I've made, he won't accept Tesla Armour, I have tried giving him both almost broken and fully repaired armour and it does not work. Why? Aryeonos 19:36, 3 July 2009 (UTC)

I have no idea, but he won't accept any more regular power armour than the first one I gave him. Fat Man Spoon 19:57, 3 July 2009 (UTC)

You're certain your giving him plain power armour right?Aryeonos 01:48, 4 July 2009 (UTC)

Yes. I gave him one, now he won't accept any others. I noticeced this because I had two to give him, and he wouldn't take the second one. Fat Man Spoon 10:17, 4 July 2009 (UTC)

about the power armour thing, same just happened to me, had 5 to give him after i gave him power helmets power armour want on list anymore, so i unequeped my armour and it was back on the list, try that ;) Grim 6 Reaper 03:03, 6 July 2009 (UTC)

For those not in the know, if you have an item equipped, any items of the same type cannot be traded into Casdin, for the same reason you can't give him unique versions of Energy Weapons (so you don't accidentally give him things you may want/be using). hunter88888 05:09, December 21, 2009 (UTC)

POINTS
what the point of getting points other than like 10 makes him trust you, i am just on my way to meet him and have 189 points worth of stuff i tradin him lol --Grim 6 Reaper 02:42, 6 July 2009 (UTC)

I sugest you get a high barter skill for my tip about casiden and alien power cells you can get up to 362 max 96 uder a truck up to a max of 122 in the outcast base 120 at the alien crash site and 24 in a random encounter sellings all to him will give you alot of stimpacks also another idea is offer him anythings you have then paralize palm him to get the stuff back in 100% condition also casiden can use any weapons you sell to him if he has a single round for it e.g I sold him a plasma rifle and reverse pick pocketed a micorofusion cell onto him and tested if he can use it more than once by starting a fight he shot me dozens of times so if you think it might be better you could sell him a bad condition plasma rifle reverse pickpocket a microfusion cell onto him and he should fight of any stray raiders

crisscross1993
sorry about the spelling i have autism and im not to good at spelling but i will try to spellcheack well first get over 120 alien power cells then sell all of them to him if you just doing it for money acsept the stimpacks then after doing this enough so he has as much as he can get wait untill night if it isent allready go behind him then save then try to pickpocket them of of him if he catches you quickly go back to the save this can take ages or you can get it on your first try but if lets say you have 240 alien power sells that is 222 stimpacks worth base value 5550 so each time you do this thats 5550 caps for you this can mean that you will never run out of caps just keep going back to him and do that again in the outcast clubhouse is more aline power cells and there is some in other arease see aline power sells for more info but anyway this means in a hour as i did last time on my game starting with 3000 556 rounds and 120 stimpacks and 14 radaways in a hour or so i have 33,000 556 rounds and 1200 stimpacks and 220 radaways later that day i got another 1000 stimpacks in a small amount of time this is my first post in the vault so hope this helps

I have Autism, yet I'm the one correcting you. Bad coincidence or what? RedMarston 16:18, July 29, 2010 (UTC)

Accessing Casdin's Inventory using the "Paralyzing Palm" Perk
For some reason this section was completely removed from the main page. Instead of losing this information entirely, I have re-posted it in the discussion page and I will leave it to the decision of whomever moderates this wiki whether ot not to include it in the main article:


 * Protector Casdin's Inventory can be accessed if you paralyze him using the "Paralyzing Palm" Perk available at level 18. (Click on the link for more details on how to use the perk).
 * Note that the majority of the equipment that he has equipped such as his power armor (Tesla &gt; Enclave &gt; Power) and power helmet (Enclave &gt; Power), along with most standard weapons such as the Ripper simply will not show in his inventory and thus will not be available for the taking.
 * Aside from those items however, you can take almost everything else from the inventory, including all the Power Armor/Helmets, Energy Pistols/Rifles, Sensors/Scrap Metal, you have traded with him in the past, all at 100% repair, without getting caught "stealing" or having any of items that were not stolen previously, flagged in red as "stolen".
 * Be careful when trying to take the Alien Blaster however. If you also traded Alien Blaster Ammo with him, he will likely have the Blaster equipped and if you try to take the Blaster while he has it equipped you will likely crash your game (it happened to me on the PS3).
 * To prevent this, take all of the Alien Blaster Ammo from his inventory first, then and quickly exit and re-enter his inventory.
 * Without the ammo, he should go back to equipping his Ripper, thus making the Alien Blaster, which is now at 100% repair available to you.
 * Also note that trading the Blaster to Casdin and paralyzing him to get it back is only way to bet the Alien Blaster at 100% in the original vanilla game without killing Casdin.
 * When he regains "consciousness" he may be hostile. Lower your fists and get out of fighting stance, so he stops attacking you. There is less chance of this happening to you if you have already completed the Outcast Collection Agent quest.
 * You can then trade back any of the items you do not need to get more .556 Ammo, Frag Grenades, Rad Away and/or Stimpacks, or sell them to another merchant for its 100% condition price.
 * Needless to say this can be quite lucrative if you do this "glitch" several times over to sell back the "high value" items such as the Alien Blaster.
 * The .556 ammo can be the most useful, especially if you or one of your followers use the Infiltrator, Perferator, Xuanlong, Chinese Assault Rifle and/or Assault Rifle as a primary weapon.


 * You can maximize your profit even more if you have access to the Ammo Press in the Pitt by taking advantage of the conversion ratio of .556 ammo to 5mm ammo which is three 5mm rounds to one .556 round. Since they are worth the same amount in caps to vendors, it will esssentially triple your profit or trading potential by selling/trading off the 5mm rounds.

--Derragorn 17:37, 16 July 2009 (UTC)


 * Won't this eventually kill him? (Unless PP does no DMG)
 * If you paralyze him often enough, then yes, his Hit Points can drop to the point of death, so you want to use this technique conservatively. He does seem to heal over time though...
 * Derragorn 13:52, June 26, 2010 (UTC)
 * If you paralyze him often enough, then yes, his Hit Points can drop to the point of death, so you want to use this technique conservatively. He does seem to heal over time though...
 * Derragorn 13:52, June 26, 2010 (UTC)
 * Derragorn 13:52, June 26, 2010 (UTC)

Cleanup
The "Paralyzing Palm" and "Collecting for Profit" sections are way too wordy and extensive. The first can be summarized in one sentence ("You can use Paralyzing Palm to render Casdin unconscious and access his inventory") and the second should also be condensed a lot. -- Porter21 (talk) 12:18, 16 July 2009 (UTC)

Victory Rifle Glitch
I found a way to get infinite 5.56 ammo/stimpaks/radaways/grenades from Casdin. First, you'll need to get the victory rifle from the sniper's shack. Then, go to Fort Independance. Make sure you are hidden. Shoot Casdin's weapon while it is holstered. Casdin will fall onto the ground, but will not be dead or hostile. Before he gets up, you need to get to him as fast as possible. While he is still on the ground, you can take whatever you want from his inventory without him turning hostile. You can then give it back to him for your selected reward of either 5.56 ammo, stimaks, grenades, or radway. You can repeat this process an infinite number of times without Casdin dying or becoming hostile. P.S. I did this on PS3. I'm not sure if this will work on 360 or PC. It will only work with the victory rifle.--Дикий Человек Вампира 18:54, 18 July 2009 (UTC)

That's very helpful. I think I'll use this exploit to make stealing from him much easier. I'll have to try it soon. --AwNNeR 5 20:26, 18 July 2009 (UTC)

Don't forget to pickpocket and repair his ripper when it breaks, then pickpocket it back onto him so he'll re-equip it 68.192.9.90 23:31, September 23, 2009 (UTC)

Other Alien Stuff
Will he accept any other Alien Gear? The Mercenary


 * No just what can be found in the waste meaning just the powers cells and the blaster none of the stuff from MZ can be given to him Five Star Genral Of The Dead BigDog 10:35, 4 August 2009 (UTC)

Is Scrap Metal the only item that you can get negative amounts of?
Has there been any testing with other items particularly the Alien Blaster (could be possible with the one at the crash site and the one in the Mobile Crawler Base) and Alien Power Cells.--AwNNeR 5 09:35, 6 August 2009 (UTC)

can't see morgan or casdin
I've already talked to Morgan once from exploring the wasteland and running into her at Fort Independence, but I didn't want to stay and talk to her at the time so when she engaged in a conversation, I just waited for the option to end the conversation, without talking about Casdin and all that. Now I'm trying to find her or them again, but no one is there, at the entrance of the Fort. What should I do?

"Easy" equiment for Casdin at Note number 4
Note 4 in the article states that taking equipment from Enclave camps near Girdershade and Yao Guai Den is simple, because Enclave soldiers there are dead. but they are dead for a number of reasons, and those reasons are unfriendly Deathclaws wandering in the area (at least in the camp near Girdershade). Are they easy? (Encountered at approximately 20 level.) Sergio Morozov 14:35, 31 August 2009 (UTC)

It's standard incorrect info posting, I'll remove it. Spoon 14:38, 31 August 2009 (UTC)

Well, maybe for that player they just wandered away... Sergio Morozov 14:45, 31 August 2009 (UTC)

Is it possible to do the SMG glitch using a mesmetron?

Tested Scrap glitch with Alien Power Cells
For some reason the cells don't count as stolen when you pickpocket them, so he dosn't take them when you get caught, making negative power cells impossible. Tzaro the Outcast 21:56, January 21, 2010 (UTC)

Page content question
The section of the page dealing with the reward/benefit analysis is very well thought out, well written, extensive clear, and useful. However, it seems to me that it's also not super encyclopedic. Should we consider replacing it with a note and moving the content to a section of the discussion page? -HughJackman 19:41, February 9, 2010 (UTC)
 * Actually, all the info necessary for the player to weigh the pros and cons is in the table, so I would be in favor of just doing away with that long section.--Gothemasticator 20:39, February 9, 2010 (UTC)

Negative Scrap Metal glitch and the Ammo Press
Alright I'm curious if this glitch destroys my chances of using the Ammo Press i've read about in other sections via the DLC content. Or does the press function like the other repeatable quests in regards to the scrap metal cause if i can't see the item in my inv and there is no dialogue options for providing the metal then i dont see the press being usable w/out breaking the glitch(which after using it i may not care at that point but was curious if it had been tested also at this point i don't have a direct working knowledge of how the press works)? WooZ 09:26, June 4, 2010 (UTC)

Fort Independence
i accidentally shot an outcast at the fort, how do i make them not attack me again?

Escape the area and wait for about a day, then they will have calmed down (: Sparky 21:50, June 28, 2010 (UTC)

Lol, nice one! RedMarston 16:21, July 29, 2010 (UTC)

Grammar
Maths is not the correct usage of the term if you were looking to use the correct plural version of this word you should have Tried Mathematics but please don't change words just to mess with the flow of the article. -bleep196- 18:02, August 6, 2010 (UTC)
 * It's not incorrect grammar, but is also isn't standard and as such you were right to change it; it's actually the standard grammar in other countries besides the US, notably Great Britain. Kris (talk) 18:05, August 6, 2010 (UTC)

Sensor Modules
"The sensor module is always a bad deal, on a pure profit basis - you're cashing in something worth 30, for something worth 25 at best."

While the simple numbers do make sense, there is one vital part of value that should be understood. I'd much rather carry a Stimpak worth 25 than a Sensor Module worth 30. Why? Because I can fit more in my inventory.

A Sensor Module is 2 pounds, which means it has a worth/weight ratio of 15 caps on the pound. Not bad, but it's worth less than a Nuka-Cola (20/lb). The Stimpak is weightless, and the value is infinite (25/0, or, a mathematical facefuck).

This also leads to the author's implication that a Frag Grenade was worth as much as a Stimpak. Almost, since it's only half a pound for the Frag, but the Stim is, again, weightless.

Anyway, that's my piece. --DaedalusMachina 02:31, August 18, 2010 (UTC)

You have a point, but a "pure profit basis" doesn't take into account weight. And no matter how you look at it, you're losing value. Kris  mailbox  02:57, August 18, 2010 (UTC)

Cleanup
The is it worth it section is really long, convoluted and seems worthless. Would anyone object to a re-writing of this section, or a total deletion. Roberek 11:14, October 28, 2010 (UTC)