User:GarouxBloodline/NLP

In order to keep The Vault's articles about locations useful for readers, only notable loot is to be listed; i.e. items that are of special interest. In order to be considered notable, items must fit into at least one of the categories below:


 * Uniqueness or rarity
 * Objectively high monetary value
 * Used in repeatable quests and found in substantial amounts
 * Oversized or undersized variants of otherwise non-notable items
 * Objectively high amounts of otherwise non-notable items
 * Reference material, such as readable holodisks and notes

One-of-a-kind items are always notable. This includes unique weapons, armor, and notes. Items with a finite quantity (i.e., not found in shops, random loot, etc.) are also considered notable.

Fallout 3
Special items:
 * Bobbleheads
 * Schematics

Rare/unique armor and clothing:
 * Chinese stealth armor (Fallout 3)
 * Lincoln's hat
 * Naughty nightwear (Fallout 3)
 * T-51b power armor (Fallout 3)
 * Chinese commando hat

Rare and unique weapons:

Ammunition and miscellaneous items:
 * Skill books
 * Mini nuke (Fallout 3)
 * Stealth Boy (Fallout 3)
 * Flour
 * Sheet music book
 * Buttercup toy

Consumables:
 * Any fresh fruit
 * Strange meat pie (Fallout 3)

Repeatable quest items:
 * Nuka-Cola Quantum
 * Pre-War books

Holotapes and paper notes, for example:
 * A note from Little Moonbeam's father
 * Help me

Unusually large quantity or unusual size:
 * 20 teddy bears in Sewer Waystation
 * Many Chinese assault rifles in Mama Dolce's
 * Giant teddy bear at the Red Racer factory

Fallout: New Vegas
Special items:
 * Snow globes
 * Distinctive cigarette butt

Rare/unique armor and clothing, such as:

Rare and unique weapons, for instance:

Rare and valuable ammunition and miscellaneous items such as:

Consumables:

Holotapes and paper notes, for example:
 * Forlorn Hope letters
 * Strip letters
 * Matter modulator project

Unusually large quantity of otherwise non-notable items. for example:
 * 44 Mentats (Fallout: New Vegas) in the Forbidden Zone dome
 * Over 200 tin cans at Aerotech suite 200 and 300.

Fallout 4
As Fallout 4 has introduced a complex salvaging system, all items in the base game, theoretically can be broken down into useful components for use in crafting and modification. Due to this system, all items can be considered notable in an objective manner, which has resulted in unique rules separate to how The Vault treats notable loot for prior games. Any categories not covered below, will be considered inherently notable pending further information:

Consumables:

Consumables are only note-worthy should they be found in objectively high-quantities, or when they act as components for rare/expensive recipes. Consumables may also be considered note-worthy should they only be found in finite amounts, not being found as random loot, as respawnable world drops, or within merchant inventories.

Randomized loot:

With all misc. items being considered useful as sources for components, amongst other items, containers in all forms are to be considered notable in our loot sections, with containers being within their own section. Loot that can be found in containers are not to be noted on articles; instead, listed containers should link to their respective place on a general containers directory for quick reference to their randomized loot tables.

The number of available containers in an area must be listed, for posterity's sake. In cases where an area might hold an excessive amount of container variation, clutter should be avoided by only listing the most relevant containers. This is a general rule, and what constitutes clutter is up to the interpretation of the reader, and is subject to change at any time.

Repeatable quest items:

Rare and valuable ammunition: