Forum:A dangerous person for having around

That's right and it's official: I am the most dangerous person for having around! :D I'm even more dangerous than a Deathclaw (wich is true BTW, since I have the Piercing Strike perk). The reason is I picked the two levels of Animal Friend perk for roleplaying and fun purposes, because in the second rank animals come in your aid in a battle and the variety of them affected is big. I was in level 12 and wish to test the perk, so I headed to Raided Farmstead. When you enter the trailer in the farm a bunch of Vipers will appear and charge you. Not so fast Vipers, five Golden Geckos came from the hills and kill everyone of them before I even note.

Very nice... :D

I then began the quest Booted with Boone and we were basically annihilating the Legion camp near Novac. Problem is, a Legionarie run away to the road and we started to chase him, when a Caravan Merchant and two mercenaries appeared on the road. Ok, let's finish him. Suddenly 7 Nightstalkers, being 3 young and the rest normal ones, jumped from the hills and killed the Legionarie AND the merchant AND the mercenaries AND 4 NCR soldiers that happen to be in the area (I didn't see them until it was late, otherwise I would have killed the Nightstalkers)! Be careful when engaging someone next to a settlement, camp or town in the wastes, because depending the type of animal that aids you, they will obliterate EVERYONE in their way before you have a chance to kill them. LOL Brfritos 11:45, February 15, 2011 (UTC)

SergeantDornan: Oh my god, I LOVE the animal friend perk. I loved it in FO3, I Love it even more in FONV! I think thsi perk doesn't get near the attention it deserves! it is so underrated, it's not even funny. Every guide you see will tell you to ignore this perk, it's useless, it requires you to raise your Charisma--the dump stat, it cuts into vital exp, blah blah blah. One, Charisma is important for companion nerve, which lengthens their lifespan CONSIDERABLY; and makes them alot more useful in combat. Two, the exp you lose by not killing these animals is very little, because few of your exp points comes from killing the animals effected by the animal friend perk anyway. Gecko's aren't that common (at least the ones that give you decent exp) and nightstalkers are rare to come across, outside of caves. And, who goes around shooting bighorners? I don't, and they don't give much exp anyway.

Thumbs up for giving Animal Friend perk a try--it is very fun to have!

This perk is powerfull, I know this now! In FO3 the first level was good, but the second very lame, I think that's why people overlook Animal Friend in New Vegas. And only people who are skill points whores complain about Charisma. With a 6 Charisma and the Followers upgrades ED-E is a match for those damn friggin' Quarry Junction deathclaws. In fact, if you have Cass with you and 50 Survival he owns the place, since Whiskey Rose will add two points in Charisma, letting Cass and him with 8 points on it! It's 40% more DT and weapon damage!!! Now put Cass with All-American, a shit load of AP ammo and +40% weapon damage...you don't even need to fire you gun. ROTFLOL Brfritos 06:48, February 16, 2011 (UTC)

I've had Cass as a follower twice, and both times i've left her at the Lucky 38, LOL. I think it's cause Veronica is my favorite, I just love having her around. Her humor just suits me, I suppose. But then, I also likes Sawyer from Lost, and he's a smartass just like her.

I've also never purposfully lead my followers into QJ before--or as I like to call it, Deathclaw Junction. I ought too, just to see if I can survive. I did do that once on accident, and just decided F it, may as well keep going on through now. THAT was a mistake if I've ever made one!

here's a quick Q for ya--if I kill everything that moves in QJ, will the deathclaws respawn after a few days? if so, it would be one fun hunting ground...and deathclaw hands sell for a decent ammount too :D

Wow man, thank god those beast don't respawn, they are freakier! One thing people usually overlook is that the Deathclaws in the surrounding areas of the Junction are also the same type of the Quarry. This means they can support lots of damage too, I made this mistake in my first playthrough, cleanned the Quarry with my good-old Minigun with AP ammo and then let the equipment in my home (I use Novac as base, I like more than the Lucky 38), after all, that thing is heavy to carry around. I was in level 16 or 17, if I recall. Then I started going around Vault 19 and the Quarry with only my Assault Carbine and a Hunting Shotgun and suddenly 4 deathclwas appeared from nowhere. Needless to say, I became meat. :D

After you cleaned the Quarry and next areas, the Deathclaws in the hills going to Red rock Canyon and close to Vault 19 respawn. The ones in front of Dead Wind Cavern too, but not the ones inside, albeit they are the weak version. Yeah, weak? 15 DT and 250HP! Very weak... Brfritos 07:22, February 16, 2011 (UTC)