User talk:Gothemasticator/Archive 3

Have fun
...on your vacation :) -- Porter21 (talk) 10:35, May 29, 2010 (UTC)

Sorry about my pictures messing everything up. I didn't realize that happened. I'll be more careful next time. TrailerParkApe 06:13, June 4, 2010 (UTC)

The Bugs page and the removal of content
Yesterday, a made a couple of additions to the Bugs page. I came back today and it was gone, so I re-did the entry, but came back later on today and found it gone again. I noticed that you were the last person to edit the page, so I assumed that you were the one to undo my contributions; why??? Was there incorrect formatting? The wrong location to post it? Was there something else about it that did not fit the general guidelines and rules??? If so, please enlighten me so that I can adjust my entry so I may put it back in correctly next time.

George7777 08:28, June 5, 2010 (UTC)

If it ain't a bug, then is it an exploit?
Seeing as how I mentioned in the text that this can bu used to kill NPCs without any affect on the player's karma or aliance status with others belonging to the victim's faction, could I file this under the "Exploits" section?

George7777 21:50, June 5, 2010 (UTC)

Re:dont pick fights
you seem to be talking to the rong person here, my grammer has been beter and i have only had on mess up and you seem to not care when other users pick fights and insolt me. now i know i will be blocked for this becouse you dont want to hear what i have to say (blocking me will just prove my point). MrDot01 22:35, June 5, 2010 (UTC)

im have to say sorry for my last post, im just sick of people being rude to me when i try to be nice and that dude (i dont no his name it like i hot some one or somthing) was rude to me, i think he was just trying to get a rise out of me. my grammer is geting beter im just a bad typer at times so it may not seem so. well back to me saying sorry, the only reson i replyed to you in the way i did was becouse i got a little mad when you stuck up for him after he was rude to me. well im sorry and i hope you can forgive me MrDot01 22:57, June 5, 2010 (UTC)

re:Mr.Dot
Got it mate. If we had a function on the wiki to hide contributions in the forum space from certain editors it would be easier, but I'll do my best. *dons protective goggles* Ishotamaninnewreno 01:32, June 6, 2010 (UTC)

Signature
Ok then. Is there a way to reduce the size of the picture or do I need to trash it? Knight Captain Ski (radio) 03:23, June 6, 2010 (UTC)

Good lord thats tiny. To the trash it goes. Not much point keeping it... Knight Captain Ski (radio) 03:34, June 6, 2010 (UTC)

Mods
Actually, we do.

Sure, it's a redirect now, but we cover patches and hotfixes, like the ones on General Chase's Overcoat. I'm putting the Quantum one back. Nitty Tok. 03:37, June 13, 2010 (UTC)
 * There's even an HDR mod on the Nuka-Cola Quantum page. We cover hotfixes and patches, not mods. There isn't a reason why coler Nuka shouldn't be able to be turned into Quantum. Nitty Tok. 12:40, June 13, 2010 (UTC)
 * Not everything that doesn't make sense is a bug though. It makes no sense that wooden pre-war buildings are still standing, but a mod removing them certainly wouldn't count as a bug fix ;) -- Porter21 (talk) 12:46, June 13, 2010 (UTC)
 * Here we go, the discussion. Talk:Nerves of Steel/Archive 1. Nitty Tok. 12:48, June 13, 2010 (UTC)
 * Well, that discussion pre-dates the introduction of our policies, and I don't really see anything that would contradict what I just said. Grizzly said bug fixes are fine, and one guy agreed with him. As I already said, there is a difference between bugs and logical inconsistencies. The HDR thing and Chase's Overcoat are clearly (technical) bugs, the Ice-Cold Nuka Cola thing is not. -- Porter21 (talk) 12:58, June 13, 2010 (UTC)
 * The HDR thing isn't a bug at all, it's just the user's computer not having settings that can display the Quantum's glow. I still think this is a bug; it says using 10 Nuka-Colas, it should accept the Ice Cold ones. Nitty Tok. 13:03, June 13, 2010 (UTC)
 * Well, not being able to tell the difference between two items if your computer doesn't support a graphic card setting that's not listed as a system requirement does qualify as a bug in my opinion. However, if that's your sole argument for including the Nuka-Cola mod, then feel free to remove it. I wouldn't consider the Ice-Cold Nuka-Cola thing as any more of a bug than Scribe Yearling only accepting one type of pre-war book, bent tin-cans not being usable for building Nuka Grenades etc. If the perk description explicitly stated that Ice-Cold Colas are supposed to be affected by this perk, that'd be a different matter. -- Porter21 (talk) 13:12, June 13, 2010 (UTC)
 * I'm not removing the HDR mod either. :P
 * This is a little different than the two you mentioned, though. The blue pre-war book is clearly a buggy item (it's the reason that Trunks don't display [EMPTY] all the time), and I could argue a hundred different ways about why using a bent tin can to make a grenade is bad. I think that the only way that the mod shouldn't be on the page would be if the perk description said that the cold colas were not to be a part of the perk. Nitty Tok. 13:17, June 13, 2010 (UTC)
 * (FFS, why is the damn indend not working?) Not being able to tell the difference between two items if your computer doesn't support a graphic card setting that's not listed as a system requirement qualifies as "user/computer stupidity" instead of a bug, imo. A bit like me and this fucking indent thing.
 * Pre-war books are good, legible copies, other ones are charred, illegible messes. Why would anyone want a book that's so messed up? A fix to let them take *all* prewar books (if yr talking about the item and not the charred ones - ie, fix the [empty]) and SkillBooks would be good - you can read those too, so I hear... Bent tin cans are fucked (aka "bent"), probably rusted away or somthing, the other's aren't (though a fix to be able to use a few bent tins would be good). I don't see why, after a few hours wandering around the wasteland, the "ice-cold's" don't become regular. Does the player have a fucking cooler in his bag too? (maybe the food processor thing does that, thinking of it. Maybe the patch can be re-written to convert Ice-Colds to regular after a set time but only if you *do not* carry the food rad-reducer thing? That'd work). Perhaps, as part of the "restoration of cut content project FO3" (like Killaps for FO2), we could throw in a few fixes like that, too..?


 * Whatever - the fix/patch/mod works for me fine. Check yr dev console reports - maybe there's a local error or a conflict with some other stuff you've got loaded into the game? This game is just oblivion with a few bells and whistles when it comes to the dev console and mods/fixes/patches/semantics.
 * I'm just piping in here because I just snagged the ice-cold thing from the page (cos of the talk pages, else I wouldn't've even known about it) and I think this is a useful "patch/fix" to have, although - from the sounds of it - it could be better written. Apologies to whomever made it, don't think it'd be used as is, but thanks for the ideas for the resoration project. :P Saccade 13:37, June 13, 2010 (UTC)


 * Yearling not accepting the blue books has nothing to do with the blue book being buggy; her script is simply set to accept only the one type of pre-war book. There's also no reason why you couldn't straighten out a bent tin can at a workbench (which you're using to assemble the grenade); the world model has no holes or any other damages, and it is definitely not more rusty than the normal ones. The counter argument is pretty simple: The devs could easily have set up the perk to also affect Ice-Cold Nuka Colas (they have made quite a number of scripts do just that, e.g. Casdin's collection thing), and the perk does exactly what it says, it converts Nuka-Colas. Anything beyond that is fixing logical inconsistencies and not fixing bugs. Maybe I have a more strict definition of bugs, but having been on the developer side of a few (non-FO3) mods, I know that people confuse "things which I think should be different" with bugs (things which do not work as the devs intended) all too often. -- Porter21 (talk) 13:41, June 13, 2010 (UTC)
 * Okay, but we're basically telling people to download the RP for F2, as there's plenty of "restoration mod" sections on the articles. I think the mod should stay because it's a simple little fix, and that's that. The same could be said for the Nerves of Steel perk's fix; the perk already works, just not well. Nitty Tok. 13:49, June 13, 2010 (UTC)

FO3 mods are a very different animal than FO and FO2 mods. For one thing, there are tons more. There is widespread disagreement among a very large userbase as to what constitutes a bug-fix vs. a preference. There's no practical way for us to distinguish between or apply clear standards to which mods we would cover and which we wouldn't. Many of the bug-fixing mods work to a widely varying degree of quality. If we take on coverage of FO3 mods, we would be opening a door to a flood. To cover them well we would need to have whole new categories of articles - simple notes on article pages are not enough to do the situation justice. My view is that either we cover mods well or we don't cover them at all. In the case of Killap's mods for the earlier game, we can cover it well. Not so in FO3. Nitty, until or unless consensus is reached on creating a FO3 mod policy, I'm going to keep removing mention of them.--Gothemasticator 15:45, June 13, 2010 (UTC)
 * I'm not saying we need to detail every little change in the latest edition of FOOK or FWE, or why MMM raiders have buggy Type3 textures. It's a little mod that fixes something that should have worked originally. And I do hope you aren't going to remove the patches that we've mentioned, like on Nerves of Steel, General Chase's Overcoat, or probably on Gauss Rifle (Fallout 3). And besides, we've got the Fallout mod wiki at Vault Tec Labs to detail FOOK and FWE. Nitty Tok. 17:14, June 13, 2010 (UTC)
 * The difficulty is that what you call "little fixes" or "hotfixes" are what others would call "balance changes" or "user preferences." And, yes, until we have a forum discussion and reach a consensus on this issue to implement a clear policy on FO3 mods, I will continue to stick to current practice and remove mod mentions from articles. I'm open to change, but only if we proceed together, with consensus and clear policy.--Gothemasticator 17:33, June 13, 2010 (UTC)
 * Okay, I can understand that. I can't understand why you removed the texture fix from General Chase's Overcoat. Nitty Tok. 17:35, June 13, 2010 (UTC)
 * Because without a policy and consensus, mods are just mods. I do think there is room to create a clear policy, but until then, any mod is a mod and gets removed.--Gothemasticator 17:36, June 13, 2010 (UTC)
 * Clear policy? Isn't that code for "Post a forum that only half of the admins will even look at, let alone regular users, put the policy into place with little to no argument except from cranky people like me, and let it stew for three years before removing it in another flurry of discussion."? The level of bueaucracy that's being pulled into the discussions these days is just appalling to me... Nitty Tok. 17:48, June 13, 2010 (UTC)
 * I feel your pain, but participation breeds a sense of ownership and leads to better edits all around - over time. The alternative is a small number of admins simply enforcing their own version(s) of "common sense" upon an increasingly hostile populace of editors.--Gothemasticator 17:54, June 13, 2010 (UTC)
 * Currently the policy is quite clear: "All content needs to relate to the games as delivered by the developers; user modifications are not covered by this wiki" (VA:C). If you'd like to change that, yes, you might have to bear a discussion, terribly sorry. Yes, the participation could be better and yes, it's annoying most people simply ignore the forum discussions but later come out of the woodwork to complain. How the failure to participate equates to "bureaucracy" is beyond me, though - the goddamn forum discussions wouldn't take months to finish if people simply opened their mouths. -- Porter21 (talk) 18:05, June 13, 2010 (UTC)
 * Fallout 3 mods/fixes are very different to the previous (*actual*) fallout games - you gotta admit that, guys. @Porter21: I agree with you whole-heartedly mate, though too much talk and no walk = no progress whatsoever [as opposed to little talk and eventual walk]. Mind - you guys seem to have some kinda structured heirarchy here, so maybe it'll be different to other places online where people have had shit to deal with like this. @Gothemaster: Where does this leave us and the resoration of cut content project..? It's a while off yet (been about 1.6 years so far lol), but I was hoping to include it here Saccade 12:23, June 14, 2010 (UTC) wait - scratch that... I just saw what nitty said about the FO mod wiki. :P and why isn't the fucking indent working again?! D:

Re: Just another thank you
Thanks, it's appreciated :) That "real-life" thing can indeed be a pain sometimes; hope everything turns out well for you. -- Porter21 (talk) 08:21, June 14, 2010 (UTC)

Re: More on Bugs
From reading your explanation, most of your deletions of my recent edits are understandable, but I feel the need to discuss a couple of details: for one thing, the DLC deletion glitch is probably the most destructive glitch I have ever seen/read or heard about, and as I aleady mentioned, it almost lost me $50 worth of content and deleted several achievements, areas, items, etc. It certainly felt like a glitch when Xbox Live went down one day, and because I thought that the expansions had been saved to my h-drive, I wouldn't have to load them via an internet connection; THAT was certainly a big mistake. I just don't want this problem happening to anyone else... and as for the second thing I wanted to discuss, the Unidentified Shape Generation Glitch technically isn't the same thing as the stretchy body parts glitch, because the Unidentified Shapes are not solid, much larger, and do not need necessarily need an object to appear, not to mention they don't disappear unless the Player does something (even if it's something as simple as moving); whereas the stretchy body parts glitch requires dead bodies and it can fix itself in as little as a couple of seconds. If you can please find a better way for me to word this or type it out so that I may enter this under another glitch name or something to improve it, please tell me; I would really appreciate being able to put this info onto the site.

George7777 12:10, June 14, 2010 (UTC)

Three Dog
Hey thanks :) I didn't really expect anyone would notice, lol. I like the cartoon you have on this page btw :P 06:18, June 15, 2010 (UTC)

Cartoon
Aww, that's really sweet of him, lol :) I like it, it's got a really nice drawing style to it. 07:07, June 15, 2010 (UTC)

Trying to edit FNV weapons page
It says that I don't have permission to edit. I have some information on some of the weapons beceause i saw live gameplay on E3 expo live from G4.Vault-Tec CEO 02:05, June 16, 2010 (UTC)

FNV Weapons
You do not have permission to edit this page, for the following reason: This page has been locked to prevent editing.-This is what it says when I try to edit the page.Vault-Tec CEO 11:45, June 16, 2010 (UTC)

RE: House Pre War Theme page
Actually i only recall putting in a BaseID. I'm 100% sure i didn't leave behind a code or anything, i always preview the pages before i fully edit them and there was no code.


 * Just to add my two cents. I've seen this code being inserted a couple of times before on a couple of different wikis, and I think that the RTE is the culprit here not the editors.


 * This has been bugging me for a couple of months now so I sent a message to wikia about it to see if they have an explanation for it, if I get a reply I'll post it here. --Anon undefined 16:11, June 16, 2010 (UTC)

I feel bad now...
I basically threw a hissy fit... :\

Thanks, Goth. Nitty Tok. 16:13, June 16, 2010 (UTC)

It still won't let me edit the weapons page for FNV
I am logged in but it says that the page has been locked out and i don't have permission to edit it.Vault-Tec CEO 21:27, June 16, 2010 (UTC)

Auto-confirmed
Well, I might have had the same problem when I registered, I don't really remember.

But I know that reading this a couple of times and all those other help pages helped :) --Anon undefined 06:45, June 17, 2010 (UTC)

Registered and logged-in contributor can't edit FNV weapons page?
Semi-protected pages cannot be edited by "newly registered" users, i.e. users whose account is less than 4 days old. -- Porter21 (talk) 07:42, June 17, 2010 (UTC)
 * I never realized that. Just read through Anon's linked permissions page above. Guess it just never "registered" with me. Haha. Thanks for the reply.--Gothemasticator 07:45, June 17, 2010 (UTC)
 * Well, it wasn't always like that. Originally, semi-protection did not have the 4 days threshold; it only mattered whether you're registered or not. Don't remember when it got changed though. -- Porter21 (talk) 08:15, June 17, 2010 (UTC)

Wikia's reply to the weird code
Just received an email from wikia about that weird code, here's what it says.

This is the fastest reply I've ever gotten from wikia. I'll let you know if I get more info. Cheers. --Anon undefined 08:58, June 17, 2010 (UTC)

Editing My Changes
People keep deleting my information. I'm getting very pissed off with this.Vault-Tec CEO 13:20, June 18, 2010 (UTC)

Sekuritron or Securitron?
In the article, it says both ways. It's confusing.Vault-Tec CEO 19:01, June 18, 2010 (UTC)

Editing my Changes
It was O.K at first but now I'm bout to f---ing kill someone.It's real information but people keep deleting it. I do it just like the other people do.I getting real tired of this Bull.Vault-Tec CEO 01:25, June 19, 2010 (UTC)

Editing my Changes.
This person named" Nitpicker of the Waste" person keeps deleting everything I edit.I getting real Fing tired of this. I get information then he just delets it. Its Bull-Sh-tVault-Tec CEO 01:24, June 19, 2010 (UTC)

Twinkysexisorange
Yeah it does suck to have somone delete everything you just put up. You know what else does...when your account gets deleted. I mean really man? This is a rated M series and you ban my account because it has sex in it? Twinkysex is the name of my cat jack_ _ _.
 * Meh, the username has "sex" in it, but it doesn't really strike me as that offensive personally. I'm kinda on the fence on this, though. Ausir(talk) 11:10, June 24, 2010 (UTC)

Thank you for seeing my side Ausir, will my account be reactivated?

Well i know it has sex in it but its not offensive, i mean unless you are someone that i know, its just gonna look like rubbish that makes no sense
 * I'll wait for Gothemasticator to respond. Ausir(talk) 12:02, June 24, 2010 (UTC)
 * "Twink" is common slang for transexual. That, coupled with "sex" is what led me to label the name as unacceptable. Intentional or not, "Twinkysexisorange" has a good probability of giving offense.--Gothemasticator 14:55, June 24, 2010 (UTC)

Twinkysexisorange
I have Gothmasticators side it can be offinsive to someone who had a sex transaction and consider orange to be a bad color such as people who had sex transactions are orange for example. And orange is commonly used to describe somthing or someone that is strange. Just throwing it out there.

Niko 15:16, June 24, 2010 (UTC)President Niko

''Wow really what did you do fucking research that? Twinkysex is my f***ing cats name that came from one of my guys on wow whose name I wanted to be twinkysixsixsix but could only put in one six. You are a huge hypocrite. What if I had lived in Colorado when the Columbine shootings happened. Those were "goth" kids. Maybe im afraid your gonna shoot up somewhere so maybe you should be banned. If this were under different circumstances like i had been doing things i shouldnt have, sure but i didnt do a d*mn thing wrong. So you know what take my username, take your ban, and my ip address and shove it up your gothy, masticating, orange, ***hole. Both of you are orange. And Goth forgive me I didnt mean to offend you, its ok to have sex with trans*xuals(oops almost left the e in there...wouldnt want to offend any c*nt that comes to your page by doing that.''

With Love,

Twinkysexisorange

P.S. F*ck you.

Editing Pages
Yeah Vault tec Ceo i hear ya man Every time i put something thats usefull on either that Tezzla cannon guy or nit picker of the waste deletes my info

like this about Neil i put in appearances Neil was shown on IGN early preveiw warning the player that it was dangerous place to be. And it was deleted by that Tezzla cannon guy im sick of it!!!!!!!

sorry
im sorry for the inapropriat word that was said Niko 16:01, June 24, 2010 (UTC)President Niko

NITTY
GOTHMASTICATOR PLEASE DO SOMETHING ABOUT THAT NITT PICKER OF THE WASTES GUY HE DELETED VALUABLE INFO ABOUT BOPPO NOT TOO LONG AGO HEEEEELP!!!!!!!!

Project
Hello Mr.Goth I would like to see if you would like to help in a new project called Fututregames.wikia.com and if The Vault could help a bit message me back to tell me if you would like to pitch in or not thank you for your time. Niko 16:44, June 24, 2010 (UTC)Niko

My Welcome
Huh? I deleted that template a long time ago. – 17:23, June 24, 2010 (UTC)

Sorry. I thought you used my old welcome message. . Nukey (talk) 18:35, June 24, 2010 (UTC)