Forum:Expand the map and motorised drivable vehicles

i think that the cerators of fallout new vegas should add more to the map and also add driveable motor cycles to the game because IT IS SO UNFAIR THAT THERE VEHICLES EVERYWHERE BUT YOU CANT DRIVE THEM of corse you sould be able to repair them if you have one hudnred repair skill and twenty five lock pick skill to start the engine. created by waft-spray-sod-off —Preceding unsigned comment added by 81.102.178.15 (talk • contribs). Please sign your posts with ~ !

(new adition by me) i've been thinking that you could do a quest for old lay gibson for her motor cycle in her garage ,the singer at novac could give you motor partsand the tyres from jayson at jackobstown(i might not have the name spelt correctly) and oil from black mountain + gas stations

I disagree. It barely makes sense that the vehicles are still there after 200 years, most if them don't even have engines and none of them have tires. Sure you could repair an engine but you don't know how to drive a car anyway. It would take trail and error to learn. It just doesn't work, it's not unfair, it's good game design.217.42.179.211 12:55, May 28, 2011 (UTC)


 * Funny how the tires on all the vehicles have long since dry rotted away, yet there are piles of tires all over the wasteland. ReapTheChaos 11:56, June 3, 2011 (UTC)


 * In addition to that vehicles would make the map seem to small (same reason why there are no horses on the shivering isles in Oblivion). Way too many areas of the map aren't suited for vehicles traveling, too. And the Gamebryo engine simply wouldn't manage to implement good looking and physically functioning cars. 94.134.214.82 13:00, May 28, 2011 (UTC)

Yeah, after 200 years every vehicle would have been stripped down to spare parts and there would be no way in hell that you'd find half a car, let alone a full one with a still functioning nuclear reactor. But the map should definitley be expanded, as at the moment it feels really small compared to FO3, Just look on your world map, there's a load of space on the left hand side that hasn't been used, but my guess is that this will be used in Old World Blues. --Wiseman of the Wastes 10:04, May 29, 2011 (UTC)

Although I can agree with many of the above reasons I do remember getting a microfusion powered car in FO2 and it was awesome. Had to get it fixed up at a shop and it drank microfusion cells but you had storage in the trunk and made fast travel fast.

Having a usable in the newer Fallout games does seem odd, although it would definitely make a interesting, new addition to NV or Fallout 3

A vehicle would just be stupid. No tires. No engine. No human alive knows how to make a car run. And how on earth are you gonna climb a mountian to get to a cave or silenty get into position to nail some poor sucker in the face with a car. Stupid Idea. 174.109.137.71 21:33, June 5, 2011 (UTC)

Hmm. Well in FO2 there was a car that the Chosen One could obtain and use to get about the Core region. The developers do gloss over the fact that most rubber for tires should have broken down by then but perhaps tires in 2077 are made of some sort of new robust polymer that we haven't been made aware of? This could go to explaining why you see some tires in rubbish heaps etc dotted about the landscape. Tires that have been removed from vehicles may have done so the peole could use them for fuel for a fire. In FO3, there still appeared to be many cars with inact nuclear power sources which, for me at least, provided endless entertainment in blowing up. The thing is though, if factions & settlements where smart enough, they'd have removed the engines and used them for a myriad of purposes, chiefly to generate electricty. If you have a long lasting nuclear fuel powered engine, why not use it to run your lighting, heating, computers etc?

I think the main reason vehicles aren't available to the player in FO3 & NV is that its a hell of a lot mode code to incorporate into the program and that you aren't actually wandering the landscape. Also mostof the road network has falllen apart so you'd require a very robust 4WD vehicle with dam strong tires to really get anywhere. The other problem would be that your vehilce would be a bullet magnet for every pissant psycho raider who saw it coming over the horizon.

Personally though, I'd would have liked to been able to commandeer a vertibird in FO3 and have fun flying it about the Capital Wasteland and engaging in dogfights with other Enclave VB's. There other games like GTA that have the coding that allow vehicles to be used so I don't see why it can't be incorporated into FO. Yet most purists would probably wet their knickers at the thought of change and development in FO. Hell there are a few out there that still can't get over the idea that turn based combat and the blocky 45 degree isomorphic perspective was dropped in FO3 [sly grin] Captain Taipan 00:34, June 24, 2011 (UTC)

Well I don't know about actually being able to fly a vertibird but I really don't understand why, like some mods did but sadly I have a PS3 and not a PC, they didn't put in some type of personal vertibird that you could use to travel around in. And also, in NV, I don't know why if the NCR had at least 1 vertibird, and they probably had more, you only saw it in one instance. I played FO2 and i know that Navarro had at least 2 vertibirds, so why does the NCR only use one for president Kimball? As for the car thing, I think that being able to own a car would be really cool, just like in FO2, but that maybe they just make it so you fast travel faster so that they don't have to deal with the programming. Also, as to the no one knows how to drive, driving really isn't difficult except for like not following the rules of the road and hitting into other cars. And since there aren't other cars and barely any roads, I think it would be easy for the Courier to drive, the Chosen One sure learned fast and he was a tribal. Redsoxfan989091 June 26, 2011

Its probably a case similar to the monorail. Scarcity of replacement parts. They probably have 5 in storage, but due to breakdowns of certain parts, only one (president Kimball's) is currently in use, and they just keep on switching out parts when needed.5t3v0 22:04, June 26, 2011 (UTC)

Ya that makes a lot of sense. And I know this is a bit off topic, but is San Francisco under NCR control? Nowhere on the wiki really says anything about it...

You know I've been thinking about this and it would be cool and maybe even feasible in the setting to include some sort of scratch-built tank that could be driven around the wasteland. Anybody played fallout tactics? In the interest of not having to drastically increase the map size or worry about intact roads, the tank would move at a slow pace, equivalent to slightly faster than running. It would function as an off road vehicle and so roads wouldn't matter as much. The real benefit would be in its armor and integrated weapons. It could even include on-board item storage. The only real catch that I can see is that if you have a powerful armored vehicle you would need enemies of similar strength to maintain balance. Raiders with anti-armor weaponry, super mutant behemoths, minefields, etc... It's not so far fetched when you consider that the NCR can maintain 200 year old nuclear and solar power plants, and the BOS can repair and even build high tech weaponry and armor. Not to mention that the Enclave did in fact have a working mobile base crawler and a fleet of vertibirds. On a similar note, I think it would be great if you could simply buy your own pack brahmin who could lug your gear around for you. But even cooler still would be if you could have a bahmin pulled cart that you could ride on. Your brahmin could be vulnerable to attack and so if it died you'd have to buy another one to hitch to your wagon. It would be slow as hell, but it could carry all of your gear anywhere in the world map. No more having to return to your residence to offload your loot every 10 minutes. Zac hemker 04:26, June 27, 2011 (UTC)

Well, if you look closely, it looks like there are some motorcycles that might still work. But previous posters are correct about the tires rotting away, spare parts, etc. However, fuel shouldn't really be that much of an issue, with all the energy ammunition. It's probably the coding issue.--NCRandproud123 20:32, October 19, 2011 (UTC)

though i think it would be awesome, it probably comes down to the flying mount problem, in that you could use it to bypass content and the developers don't want that 82.173.213.195 21:08, October 22, 2011 (UTC)

Fallout: Motown anyone? You know? Detroit. --71.238.26.55 22:14, October 29, 2011 (UTC)

Am I really the first person that's going to address the most obvious issue why people can't use cars? LACK OF FUEL. Seriously. There is no fuel to be found anywhere. I mean, the whole reason the world got nuked to hell in an apocalyptic event was the world powers fighting over scarcity of fuel. Anchorage, Alaska anyone? Sure, maybe in the early years after the Great War if people could manage to find a car that wasn't blown to hell by the bombs, they could maybe fix it up and siphon gas from a gas station that still worked and didn't explode. But, after 200+ years any place that had fuel would be bone dry, and there is no way to get more. The only people who still had ready access to fuel was the Enclave because they were sitting atop an oil rig, and they used it for their vertibirds. The last time I checked, you can't use jet fuel in a car. And don't say they could use electric cars, because those were never invented. This fact, coupled with the issues of high cost to keep a car in working condition when people would rather have the spare parts and scrap metal for things like maintaining weapons, repairing robots, fortifying walls, etc., and no mechanic alive would waste their time and bottlecaps fixing up a car when no one knows how to drive one, makes having a car out of the question. While I agree that having a car might be cool, having a car is a luxury, and luxuries are not something people can afford in a post-apocalyptic wasteland. 19:57, October 30, 2011 (UTC)
 * Most cars ran on nuclear power, and there's plenty of fission batteries laying around.Limmiegirl 20:57, October 30, 2011 (UTC)

I'm going to quote Mr New Vegas here "Age of the [Vehicles], and the scarcity of replacement parts." Fuel may not be a problem, as some(not all, as bethesda seemed to think) were Nuclear powered, but there is a lot less people nowadays that are alive to even want fuel, though refined gasoline may be hard to come by. 5t3v0 08:39, October 31, 2011 (UTC)

^Biodiesel. A lot of vehicles can use biodiesel right off the bat, or can easily be converted. Plus, it is simple a product of everyone's favorite type of fermentation :P--NCRandproud123 11:18, October 31, 2011 (UTC)

Actually, I was saying fuel wouldn't be a problem, even regular stuff, as there isn't massive demand anymore (though if it would start again... eesh...). Just that not only getting working engines, also getting complete working parts for the entire vehicles would be a bit of a mission, if not almost impossible. (though there are working vehicles even in the fallout universe, See the Highwayman 5t3v0 21:18, October 31, 2011 (UTC)

Well, the NCR has a mechanized division, so either replacing parts or making whole new ones apparently aren't that much of an issue for them. Outside of the NCR though....--NCRandproud123 14:05, November 1, 2011 (UTC)

Be that as it may, I still think getting a working car is the last thing on peoples' minds. People in the wasteland are far more concerned with everyday needs like food, water, not getting shot. Having a car makes you a huge target for just about everyone and if they are driving a nuclear powered car as some of you mentioned, well we've seen in F3 how easily you can blow one of those up. You'd be a mini nuke on wheels. And, like I said before, people would rather use the parts they can scavenge from a car on more practical things. It's a cool idea, but that doesn't mean it's a good idea. If people in the wasteland wanted working cars, don't you think we'd have seen a bunch by now? 19:49, November 1, 2011 (UTC)

True, but there are other uses for motor vehicles other than transportation, and I don't mean like a generator. A tractor or mechanical plow would do wonders for the agricultural-minded. Trains would help with commerce and logistics.

And, I think the exploding vehicles of FO3 were a little much :P. You can't make an internal combustion engine explode by shooting it, and IC engines aren't nearly as shielded as a nuclear engine would be. They were cool, but ultimately out of place, even with the messed-up physics of the Fallout universe.--NCRandproud123 21:03, November 1, 2011 (UTC)

^you can make an IC engine explode if the Bullet hits a Fuel Line and creates a Spark VegasVet 21:12, November 1, 2011 (UTC)

Mythbusters bud. Gasoline itself doesn't burn, the fumes given off by the gasoline do. So, shooting a fuel line would just cause the gasoline to leak out. The only way a spark would cause a car to explode would be if you shot the gas tank, let it leak out, then shot near the tank again, causing a spark to ignite the fumes. All the shots of exploding cars in action movies are just that.....action movies :P--NCRandproud123 21:37, November 1, 2011 (UTC)

I think the reason that there are no cars is the game engine is already about to bust it's seams just drawing the scenery as you run. I would love to drive through a swarm of cazadores in a Chryslus and have them go flying into the distance. GRPeng 22:14, November 1, 2011 (UTC)

Which would actually be another problem, just what kind of dent gets left on your hood after you ram a herd/gaggle/pack/whatever of deathclaws? XxSick DemonxX 00:39, November 2, 2011 (UTC)