Forum:Question about the S.P.E.C.I.A.L stats

From what I understand, the S.P.E.C.I.A.L. stats are important in three ways: skill points, conversation openings, and the associated boost to that stats primary function (ie, strength boosts amount carried, intelligence boosts skill points per level, etc.). I have a couple of questions:

---1--- Charisma boosts peoples disposition towards you, apparantly. What does that actually do in game terms? Do people just say nicer things? Or does this actually open new speech options? ---2--- Luck boosts critical hit chance. Does it also boost you chance of receiving random encounters? Does it make the random encounters better (ie, spaceship crash more likely with high luck)? ---3--- It seems that skill points and conversation openings aren't that important. You can max out your skill points with books and bobbleheads, and can get through most conversation trouble with the speech skill. Does this mean that the associated boost to the stats primary function is by far the most important thing to consider while distributing stat points? ---4--- If so, besides intelligence for the skill points, wouldn't endurance and agility be by far the most important stats due to the boost in HP and AP? You can get perks to boost your critical hit chance (luck), and carry weight (strength). Perception only controls when red dots appear, but with a high view distance, you can see them (usually) before they see you. If charisma doesn't add anything but more pleasant responses with the same result, it doesn't have much value, either. Could you add all your points into intelligence, agility, and endurance, leaving the rest at five? Maybe adding some to luck?

Build Idea: Energy weapons, V.A.T.S. mostly

I would have one more intense training point to put into a stat. Depending on the value of luck or charisma, I may put it in one of them. Stat                With bobbleheads, perks, and quest perks

Strength       7 (ant might) Perception     6 Endurance      8 (intense training) Charisma       6 Intelligence   10 Agility        8 (2x intense training) Luck           7 (eight ball)

Thanks a lot for any input.

Max


 * Charisma gives you a few speech options, I think. (But it's not special in that; so does all stats.) Luck is far more important, since you get better crits, and better encounters. I'm using a S:7 E:4 all the other max at 10 build right now, with 10 intense training, lucky ball, Red's Bandana and Ranger Battle Armor. Could have increased one more stat with Lucky Shades. Endurance didn't feel very important, but strength help you carry junk. :) /Mirar 09:02, 15 December 2008 (UTC)