The Terrible Shotgun

The Terrible Shotgun is a unique Small Gun in Fallout 3.

Characteristics
The Terrible Shotgun is a unique variant of the combat shotgun and has the second highest damage of all weapons in the Small Guns category. The weapon has a far larger spread than normal shotguns, and full damage is only done if all pellets hit, making it most effective in close-quarters.

The weapon deteriorates at a rather rapid pace, giving you 146 discharged rounds before it breaks. Even so, the weapon will not jam until 120 rounds are fired. Given that you do not reload until the current magazine is expired you will have 10 reloads before the gun begins to jam, but the gun will only have two chances to jam before it breaks.

Critical hit damage with this weapon is actually applied individually on each pellet the weapon fires in a shot outside of V.A.T.S. If all nine pellets critical hit at the same time (such as in a point-blank sneak attack critical attack), the weapon's total critical damage is 9 x 40 =360. And with the Better Criticals perk, it can go up to 540. Add in the base 80 power of the weapon, and then double the damage because of the sneak attack bonus, and the weapon's total damage turns 1240, quite close to that of the Fat Man. In fact, if the damage is increased further with a head shot, this weapon's destructive power against a single target becomes even greater than the Fat Man, being able to kill even a super mutant behemoth with a single sneak attack critical head shot.

Variants

 * Combat shotgun, the common variant.

Location
This gun is carried by Smiling Jack, the non-hostile raider merchant in Evergreen Mills. You can kill him for it, with no karma loss.

You can also get it the more complicated way, attacking him without killing him, making him use the shotgun, then shoot it out of his hands. You can attack him twice and holster your weapon to make him cease combat if you do not achieve a disarm at your first attempt.