Galaxy News Radio (radio)



Galaxy News Radio is a remnant of the pre-War Galaxy News Network. In 2277, it is run by Three Dog, who provides a commentary on the actions of the Lone Wanderer and plays music from a selection of 20 pre-War songs. These songs are mainly 1940's American hits.

Format
Galaxy News Radio (GNR) splits its time between Wasteland news, survival advice, and big band music. Three Dog operates the station as part of the "Good Fight," which he explains is his attempt to tell inhabitants of the Capital Wasteland how "things really are" and the Enclave's true intentions (even after you destroy Raven Rock and their Enclave Radio). He also explains that the reason he plays the same few songs over and over is because these are the only records he's been able to locate in playable condition.

As the player advances in the game, they may hear Three Dog report on their exploits, each based on how the player handled a given situation. These are, by and large, related to major quests. For example, if the player disarms the nuke as part of The Power of the Atom, Three Dog will mention this event specifically in a news broadcast. Smaller quests will go unnoticed, such as saving the slaves from Paradise Falls.

Before each quest-related news broadcast, Three Dog will refer to the player by their current Karma level. For example, if the player's current Karma ranking is "Paladin", Three Dog will introduce the player by stating that "A Paladin walks among us children. And no, this ain't one of our buddies from the Brotherhood. I'm talking about the knight in shining Vault suit."

Should Three Dog die or be killed, he will be relieved on-air by Margaret, his technician. She is far less charismatic and active than Three Dog and will simply play record after record, occasionally breaking in to announce that she's taken over for the normal DJ because he's dead and all she has to play are the records. This ends any sort of news reports for the duration of the game.

Related quests
GNR's initial signal quality is poor; it can barely be heard in Megaton and fades out entirely if one gets any further away. People in Moriarty's Saloon comment on this being a recent development. Gob, in particular, responds by physically hitting the radio in annoyance, and when the player eventually meets Three Dog as part of the main quest line, he explains that his relay dish at the Washington Monument was destroyed when a super mutant shot it to pieces, severely reducing his overall transmission range. After the player obtains a replacement relay dish from the Virgo II lunar lander in the Museum of Technology, the station becomes one of three that can be heard anywhere in the Capital Wasteland (the other two being Enclave Radio and Agatha's station).

Licensed songs
The following 20 licensed tracks cycle on Galaxy News Radio, listed here by song title and performer in the order found in the Fallout 3 credits. Songs licensed from APM Music, Inc do not credit performers; the composer is listed if available.

Intros
A bug results in the game never playing these introductions, instead skipping directly to the song.

Tracks

 * "I Don't Want to Set the World on Fire" by The Ink Spots
 * "Anything Goes" by Cole Porter with Vince Giordano and the Nighthawks
 * "A Wonderful Guy" by Tex Beneke
 * "Boogie Man" by Sid Phillips
 * "Butcher Pete (Part 1)" by Roy Brown
 * "Crazy He Calls Me" performed by Billie Holiday
 * "Civilization", also called "Bongo Bongo Bongo", performed by Danny Kaye with The Andrews Sisters
 * "Easy Living" performed by Billie Holiday
 * "Fox Boogie" composed by Gerhard Trede
 * "Happy Times" performed by Bob Crosby
 * "I'm Tickled Pink" composed by Jack Shaindlin
 * "Into Each Life Some Rain Must Fall" performed by Ella Fitzgerald with The Ink Spots
 * "Jazzy Interlude" composed by Billy Munn
 * "Jolly Days" composed by Gerhard Trede
 * "Let's Go Sunning" composed by Jack Shaindlin
 * "Maybe" by The Ink Spots
 * "Mighty, Mighty Man" by Roy Brown
 * "Rhythm For You" by Eddy Christiani and Frans Poptie
 * "Swing Doors" composed by Allan Gray
 * "Way Back Home" performed by Bob Crosby & The Bob Cats

Note that parts of the song "Jazzy Interlude" are played at the beginning and end of The Adventures of Herbert "Daring" Dashwood broadcasts.

News and drama
Three Dog reports three types of news (generic, quest-specific and public service announcement) and occasionally plays one drama.

Quest-specific
Quest-specific news covers both main and side quests. There are three options pertaining to each of them: unresolved, path A and path B. Not all quests will have all paths.

The Adventures of Herbert ‘Daring’ Dashwood and his Ghoul Manservant Argyle
The Adventures of Herbert "Daring" Dashwood is a radio show broadcast on GNR starring Herbert Dashwood and Argyle. It runs through four episodes, each episode lasting for at least three minutes. It is based upon the radio dramas of the 1950s. Whether the events happened, or are the fabrications of Three Dog are unknown, although when the player meets Dashwood in Tenpenny Tower, Dashwood states that it all is true. Three Dog staggers the four episodes over time, and plays them in a loop.

Part 1: Escape from Paradise Falls
Daring and Argyle must defeat the slavers and escape Paradise Falls and rescue Penelope Chase.
 * Dashwood: (Theme music) You're listening to the adventures of me, Herbert "Daring" Dashwood, and my stalwart ghoul manservant, Argyle. Today’s episode: Escape from Paradise Falls.
 * Argyle: So little faith, boss. I could disarm this slaver junk with my eyes closed. One second. (sound of slave collar being unlocked) There! Now for yours. Stand still. (sound of a second collar being unlocked)
 * Dashwood: Argyle, you magnificent bastard, you did it!
 * Argyle: Don’t thank me yet, boss. We still gotta get out of here. Let’s go, while the guard’s away from the front gate.
 * Dashwood: Not so fast, my flesh-rotten friend. That girl we came in with, we’re the only chance she’s got! Come on!
 * Argyle: (sigh) Always with the dames… (sound of running footsteps)
 * Dashwood: All right, she’s locked in there. They call it "The Box". First we need to remove that guard.
 * Argyle: Allow me. (footsteps) Hey, fella, got a light? (surprised grunt from the guard) Lotus… KICK! HYEE! (sound of a kick)
 * Dashwood: Hahaa! Now the door.
 * Argyle: Child’s play, boss. (sound of a Pulowski Preservation shelter being opened) Okay, lady, you’re rescued. Now let’s get out of - wha? Boss, it’s empty (sound of gun being cocked).
 * Slaver: Hands up, chumps. Nobody escapes from Paradise Falls. Now let’s move back to the pen nice and slow, before… (sound of gun being cocked)
 * Penelope: Drop the steel, you slaver scumbag! (hard metal clang, then a thud) You boys all right? I busted out of that box and was almost home free when I noticed your predicament.
 * Argyle: Wait a minute! We do the rescuing around here, sister!
 * Dashwood: Now, now, Argyle, no need to be hasty. We owe this young lady our thanks, miss…?
 * Penelope: Penelope Chase, fortune hunter. You can buy me a beer later. Now let’s cut this shindig short and get the bloody hell out of here. Come on.
 * Dashwood: Argyle, old friend, I think I’m in love!
 * Dashwood: (Theme music) Be sure and tune in next time for another exiting adventure of me, Herbert "Daring" Dashwood and my stalwart ghoul manservant Argyle!

Part 2: Super mutant Mayhem
The three must survive and defeat a nasty horde of super mutants.
 * Dashwood: (Theme music) You’re listening to the adventures of me, Herbert "Daring" Dashwood, and my stalwart ghoul manservant Argyle. Today’s episode: super mutant Mayhem.
 * Argyle: (gunshots) Heh. That’ll teach those slaver slimebags to follow us. Looks like that’s the last of them, boss. (footsteps)
 * Dashwood: So, Miss Chase, how did you come to be, eh, held up in Paradise Falls?
 * Penelope: My friends call me Penelope. And let’s just say those slavers don’t take too kindly to people disrupting their caravans. And by "disrupt", I mean "blow up".
 * Dashwood: Ha! Now that’s what this wasteland needs: some women with spunk and explosives! So tell me, Penelope, what’s the next stop on…
 * Super mutant: Stupid human! Shut up now! (shotgun being cocked) You come with us now!
 * Argyle: Super mutants!
 * Penelope: Out of the frying pan…
 * Dashwood: Now see here, you hulking horrors. This young lady has been through quite enough for one day! Holster your weapons or…
 * Penelope: Why is your ghoul friend picking their pockets? This is no time for sticky fingers, Daring.
 * Dashwood: It’s not what he’s taking out, my dear, but rather what he’s putting in! Duck and coveeeeeeer! (explosion)
 * Argyle: Heh heh. The old Shady Sands Shuffle. It sure brings me back. You two smoothskins okay?
 * Penelope: My, my, Argyle, you are rather resourceful for a ghoul, aren’t you?
 * Dashwood: Are you kidding, my dear? Argyle has saved my skin more times than I care to remember. I hardly know how I got by before I met him.
 * Argyle: With all due respect, boss… you didn’t. If you remember, it was me who got you out of that little "situation" in…
 * Dashwood: Ah, now, Argyle, old chum, let’s not, eh, bore the beautiful Miss Chase with those ancient exploits.
 * Penelope: Oh, I don’t know, Daring. For example, that name of yours. I happen to like "Herbert." Why the… (girl screaming)
 * Argyle: Boss! That sounded like a kid screaming! And it’s coming from those ruins!
 * Dashwood: Quite right, old chum! Save those questions, Miss Chase. If we survive what happens next I may even answer them.
 * Dashwood: Be sure and tune in next time for another exciting adventure of me, Herbert "Daring" Dashwood, and my stalwart ghoul manservant, Argyle!

Part 3: In the Black Widow’s Web
The three arrive in Rockopolis, and Penelope reveals a secret.
 * Dashwood: You’re listening to the adventures of me, Herbert "Daring" Dashwood, and my stalwart ghoul manservant Argyle. Today’s episode: In the Black Widow’s Web.
 * Dashwood: (machine gunfire) Well, those super mutants are persistent, if nothing else. A word of advice: keep running!
 * Penelope: In those hills up there. Isn’t that where the hidden village of Rockopolis is located? If only we knew where it was…
 * Dashwood: Turns out you’re in good company, Miss Chase! Argyle and I are old friends of Rockopolis, know the secret knock and everything!
 * Argyle: Boss! That’s privileged information! You can’t just –
 * Dashwood: Now, now, old chum, Miss Chase is hardly going to violate the secrets of Rockopolis, isn’t that right, Miss Chase? Besides, necessity calls!
 * Penelope: So you do know where it is! Well come on then, those super mutants can’t be far behind.
 * Dashwood: Just over here. This large boulder. And now the secret knock. (knocking) And, voila! (sliding stone)
 * Penelope: Now that’s what I call a getaway, Daring. So tell me, do you take all your girlfriends here?
 * Dashwood: Oh, no, Miss Chase, I can assure you this will be our special place.
 * Argyle: Listen to yourself, boss! This is Rockopolis, one of the safest places in the Wasteland, and you just showed a stranger where it is!
 * Dashwood: Ignore my manservant’s mutterings, Penelope. He has a penchant for the dramatic, you see. Why, one time…
 * Penelope: Oh, I don’t know, Daring darling. I find the ghoul’s instincts to be… frighteningly accurate.
 * Dashwood: Here I thought we were friends. And now you have a gun in my face. Bad form, Miss Chase, bad form.
 * Penelope: Jabber all you want. In about thirty seconds my associates from Paradise Falls will join us.
 * Argyle: I knew it! I knew this dame was no good, but it’s worse than I thought: she’s the Black Widow, the leader of the slavers!
 * Penelope: Quite right. We’ve been trying to capture these Rockopolis rodents for years. Never could have done it without you, Daring.
 * Dashwood: Looks like I’ve gotten us in one heck of a pickle, Argyle, old chum. One heck of a pickle indeed!
 * Dashwood: Be sure and tune in next time for another exiting adventure of me, Herbert "Daring" Dashwood and my stalwart ghoul manservant Argyle!

Part 4: Between Rockopolis and a Hard Place
Daring and Argyle must defeat Mrs. Chase, the slavers, and King Crag to escape Rockopolis.
 * Dashwood: (theme music) You’re listening to the adventures of me, Herbert "Daring" Dashwood, and my stalwart ghoul manservant Argyle. Today’s episode: Between Rockopolis and a Hard Place.
 * Penelope: Just ease away, zombie, no funny business.
 * Argyle: Funny business!? Miss Chase, you hurt my feelings. I mean, there ain’t nothing funny about THE EAGLE CLAAAAW!!! (Penelope screams)
 * Dashwood: Good god, Argyle, you, you ripped out her heart!
 * Argyle: Eh, I always knew this broad was heartless. Get it boss, heh heh, heartless?
 * Dashwood: Your kung fu skills may be unparalleled, old chum, but your comic delivery leaves something to be desired.
 * King Crag: What is the meaning of this?
 * Dashwood: Oh, magnificent King Crag! Fearless leader of Rockopolis, it’s me, Daring! … Daring Dashwood?
 * King Crag: Herbert Dashwood? (groans) I should have known! But who is this… this… dead woman. And, is that her… heart!?
 * Argyle: She’s the least of your worries, Craggy. In a few seconds, the slavers are gonna be breaking down your rocky front door!
 * King Crag: Slavers!? You led the slavers HERE, to Rockopolis!? You idiots, do you realize what you’ve done!?
 * Dashwood: Inspired you to tighten your defenses?
 * King Crag: DASHWOOOOOOD!!
 * Argyle: Our welcome’s over, boss, time to scram!
 * King Crag: Citizens of Rockopolis, destroy these interlopers.
 * Dashwood: This way, Argyle, into the caves, it’s our only chance! (running footsteps)
 * Argyle: They’re gaining on us, boss. That cliff up ahead, you think you can jump it? You ain’t as spry as you used to be.
 * Dashwood: Child’s play, you withering worry-wood. Watch this! (Dashwood screams)
 * Argyle: Boss, don’t worry, I’m coming!
 * Dashwood: Best hurry, old chum, I can’t hang on… much… longer. I… think this could be the end of…
 * Dashwood: Be sure and tune in next time for another exiting adventure of me, Herbert "Daring" Dashwood and my stalwart ghoul manservant Argyle!

Video
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Good karma
(later he just says "This just in, my friends. Looks like we've got an update on the Last, Best Hope of humanity himself/herself, the kid from Vault 101.")
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(later he just says "This just in, my friends. Looks like we've got an update on that Scourge of humanity, the kid from Vault 101.")
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Behind the scenes

 * The Galaxy News logo appears originally in the introductory movie for Fallout. The popularity of Fallout, along with the distinctive style of the logo, led to the logo's adaptation into the brand symbol for Interplay, the original publisher of the game.
 * The radio broadcast featuring the adventures of Herbert "Daring" Dashwood is a reference to the 1930s radio program The Green Hornet featuring masked vigilante Britt Reid fighting crime with the help of his faithful manservant Kato. The program has subsequently been converted to films and a television series the latter of which featured martial arts superstar Bruce Lee. Lee's performance in the series often overshadowed Reid's; a fact that is parodied in the GNR broadcast.
 * Right after the Lone Wanderer fixes the antenna at the Washington Monument, Three Dog will announce, "You can't stop the signal", a line from Joss Whedon's Serenity.
 * "Trouble, oh we got trouble, right here in Rivet City!" is a reference to the fifties play The Music Man. In the play, the refrain to one of the songs is "Trouble, oh we got trouble, right here in River City!" - River City being where the play takes place.

Bugs

 * With the Broken Steel add-on Three Dog will air messages on the radio about the Brotherhood defeating the Enclave at the Purifier and pure water being available to everyone regardless if you have made it to that point in the game or not (fix available ).
 * With the Broken Steel add-on downloaded/installed with the 1.5 Patch, there is a chance that the radio station may disappear from the station list in your Pip-Boy. Same will happen with the Enclave station, even after Raven Rock is destroyed. Radios in the Wasteland will also refuse to play any sort of music, only the light on the panel denoting that it's even on at all.
 * Sometimes, after the installation of Broken Steel, no radio in the Capital Wasteland (including your Pip-Boy) will play the Galaxy News radio station, not even static, it's completely silent no matter how close to GNR you actually are. This changes however after replacing the dish on top of the Washington Monument where the radio will begin playing normally again.
 * In the Spanish and Italian versions of the game "The Adventures of Herbert 'Daring' Dashwood" audio files are, almost entirely, in French. Some sentences will be in Spanish.
 * When Three Dog starts broadcasting the beginning of the good/neutral karma Paradise Falls reports, he will abruptly skip to say "But Three Dog, isn't the selling of live human beings completely fucked up?" from the bad karma report.
 * When GNR is removed from your Pip-Boy (i.e. traveling to a DLC location), upon reinstatement Three Dog may repeat his announcement about having fixed his broadcast relay. This is most likely just an oversight by the developers, who have it set to play whenever the entity for Wasteland-wide GNR is enabled.

Broadcast errors
Skipping and Loop Premonition
 * After Three Dog starts giving news updates involving the player's actions, he will stop announcing the songs he will be playing. (3rd party fixes available)
 * This problem may repair itself if ever the station is removed from your radio listing. For instance, visiting Point Lookout and returning to the Capital Wasteland can potentially cause Three Dog to begin announcing songs again. (Unconfirmed PC)
 * Three Dog may mention the player's title but fail to deliver any quest-related news, skipping straight to generic news - e.g., if the player's rank is "Ranger of the Wastes", Three Dog will mention the "ranger of the Wastes", but instead of following this statement with a quest-related news segment, he'll instead skip to saying "This is Three Dog with a bit of news!" and deliver a generic news piece. (confirmed on PC, due to patch 1.5)
 * Occasionally, if you haven't completed any quests and reached a level beyond 2 with good or bad karma, Three Dog will get stuck on a news announcement loop (announcing that he has news several times in a row without actually delivering any). (Confirmed on Xbox 360 and PS3)
 * If you hang out around the Megaton Ruins after blowing Megaton up, Three Dog will repeatedly say that he has news and announce himself, yet not give any news, eventually playing an episode of The Adventures of Herbert "Daring" Dashwood or some songs. This might even happen if you don't blow it up.
 * Three Dog will say he's going to play music and then will go straight into talking about the player (found on Xbox 360, PS3 and PC)
 * Three Dog may stop broadcasting news stories about the player after the player reaches Level 20, but changing your karma might make him broadcast them again. Downloading Broken Steel and increasing your level past 20 can also help. If Broken Steel has already been installed and finished, re-downloading the add-on may restart Three Dog's broadcasts.(3rd party fixes available)
 * Three Dog may stop broadcasting quest-related news even before the player reaches Level 20. The trigger for this may be either installing the satellite dish on the Washington Monument, or reloading the game after a crash to desktop. This can probably be solved by changing your karma level.
 * Three dog impersonating President Eden, without saying the Ha ha, gotcha! Three Dog here joke.
 * Sometimes after the 'Waters of Life' quest he will mention of Dr. Li escaping and then refer to James as 'the boy's father' regardless of the players gender.
 * Any way that a female Wanderer ends Trouble on the Homefront is cut off mid-broadcast. He starts with the The prodigal daughter's return didn't last all that long..., and immediately skips to a PSA.
 * On the ps3 Three Dog might always call you "The last, best, hope for humanity" even if you are above level 20
 * Sometimes after the 'The Superhero Gambit', Three Dog will only deliver half of the news, ending at ...the AntAgonizer and the Mechanist! Hey, I couldn't make this shit up if I tried. (Found on 360)
 * When you save in the middle of a report and load a save, Three Dog will repeat the same news over and over again when you load until you save again. (Found on PS3)
 * If you download the Broken Steel add-on prior to completing the main quest, Three Dog may begin broadcasting messages that refer to you having completed the quest (such as driving the Enclave out of the Jefferson Memorial) (3rd party fixes available)
 * After the Enclave arrives at the end of Waters of Life, Three Dog will stop mentioning news stories about the player. He will continue to announce the arrival of the Enclave, give public service announcements, and give news updates on the status of The Wasteland
 * Prior to actually completing Take It Back!, Three Dog will give a long report on how Project Purity was founded by James, and then finally brought into operation by the Lone Wanderer. He will continue to talk about how the Brotherhood of Steel is working with Rivet City Security to push the water out through the caravans. This report was obviously meant to be announced once the player completed Take It Back! This is apparently caused by installing the Broken Steel expansion.

Misinformed
 * He will keep repeating the story of you leaving Bryan Wilks in Grayditch if you chose to not find a home for him, even after you complete many quests after it.
 * There is an incident where he will also report about problems in Grayditch and then tell the story of you saving Grayditch. This might happen if you solved the quest without talking to Bryan Wilks first.
 * There seems to be a glitch where Three-Dog might refer to you as the opposite sex, claiming that "You, girl, are truly a paradigm of humanity" for a male character with neutral karma. (3rd party fix available)
 * Three Dog will refer to a level 17 bad-karma character as a Harbinger of War rather than a Fiend.
 * In the quest You Gotta Shoot 'Em in the Head even if you opt to just take the keys non violently Three-Dog will still announce it like you killed them. This could be a result of lying to Crowley, however, as the rumor may have reached Three Dog that they were actually dead.
 * For many quests with multiple possible solutions/outcomes, Three Dog may report the wrong one.
 * Three Dog might continue to repeat broadcasts from a long time ago if they do not reflect your current karma level.