Forum:Showing perks in FO3 weapon infoboxes

As you may have noticed, the old infobox template for FO3 weapons has been replaced by a new version. The new version aims to remove the ambiguity of some of the old template's fields (like damage or rate of fire) and improve precision of the presented data.

When implementing the new template, a discussion started regarding the inclusion of certain perks. To explain, the basic premise of the damage values displayed by the template is "damage at 100% condition, with 100 skill and no damage-altering perks included". The discussion now centers on whether perks which only affect certain weapon groups (like Pyromaniac or Xenotech Expert) should be displayed (like they mostly were with the old template; see e.g. Slow-Burn Flamer).

On the one hand, including perks like Pyromaniac seems useful since some flamers are affected by it and others aren't, making it somewhat necessary for a useful comparison. On the other hand, it seems inconsistent to selectively include a few perks and exclude others. For me, this means either showing all weapon-group specific perks (Auto Axpert, Pyromaniac, Xenotech Expert, Demolition Expert) or none at all.

And this is where you come in :) I'm looking for additional opinions since the discussion has come a bit to a halt. Should these perks be included or not? Should all of them be included?

For the previous discussion, see Template talk:Weapon gamebryo. -- Porter21 (talk) 19:43, October 22, 2009 (UTC)


 * I think it's OK to include some weapon-specific perks. However, are there weapons that are affected by more than one such perk? It can get messy if there are. Ausir(talk) 20:16, October 23, 2009 (UTC)


 * There's one such weapon as far as I know; Firelance is affected by both Pyromaniac and Xenotech Expert. -- Porter21 (talk) 20:23, October 23, 2009 (UTC)
 * How about adding a "related perks" field to the infobox instead? Ausir(talk) 20:44, October 23, 2009 (UTC)


 * Well, I guess the people who want to keep the perk damages are primarily interested in comparing the modified damage values with those of other weapons which are not affected by the perk - I don't think simply listing related perks helps with that. For example, the Burnmaster is only better than the standard flamer if you don't have Pyromaniac; if you have it, they are the same since the standard flamer is affected by Pyromaniac and the Burnmaster isn't. You don't really notice that kind of stuff by looking at the infobox unless you see the Pyromaniac-modified damage. -- Porter21 (talk) 20:59, October 23, 2009 (UTC)


 * Well, the "related perks" field could have e.g. "Pyromaniac: +50% damage" Ausir(talk) 21:13, October 23, 2009 (UTC)
 * I agree with the "Related Perks" section.Bllasae 19:31, October 26, 2009 (UTC)