Missile Silo Alpha

Missile Silo Alpha is a location in Fallout 76.

Background
Missile Silo Bravo is one of three prewar silos that housed and manufactured intercontinental ballistic missiles, or I.C.B.M's, in Appalachia that were part of the Appalachian Automated Launch System. Located in the Savage Divide, it was a last-ditch effort in the event of a foreign invasion or attack on America. Like the other nuclear silos, Alpha never launched its payload: The general responsible for authorizing the nuclear keycard made a mistake when inputting the code, losing the only nuclear keycard assigned to the silo. The soldiers were ordered to evacuate at 0600 the following day, with the missileers hoping the incompetent general would be court-martialed.

Points of interest

 * As expected, the missile silo is crawling with military-grade robotics, ranging from Eyebots to Assaultrons and Mr Handies (even a sentry bot in the storage area). Bringing heavy ordnance along is recommended just to survive. The silos cannot be accessed until the player completes Officer on Deck and becomes an US Army General. As per the AALS system regulations, the player will still have to fight through the base, as they are not accompanied by a missileer. any robots lost will be replenished periodically by the system.
 * The silo is an expansive, but linear location, divided into five parts, each with its own event to take care of. As long as a security event is active, the player will have to fight enemy robots off.
 * The residential sector. The first area entered from the surface is organized around an L-shaped corridor, connected to the main security checkpoint. It has all the necessary facilities for the missile crew. Clockwise, they are:
 * The biometric identification machine room, where players wipe old biometric IDs and fabricate new ones for Mission: Countdown,
 * The bunk room, connecting to the showers, laundry, and gym, with plenty of biometric cards lying around,
 * The recreation room where the officers would spend their free time,
 * The infirmary, with Med-Tek's Sympto-Matic machines that are used to take biometric samples for the ID card,
 * The mess hall and pantry (best to raid when someone is low on spare food stuffs),
 * The security station, with an adjacent workroom and storage, where players finally log their ID cards with the system.

Notable loot

 * The facility is a military-themed location with a vast amount of various loot, including high level crafting items, weapons, plenty of hazmat suits in the reactor area, and so on and so forth.


 * Potential bobbleheads
 * In the Reactor Area, on top of some plywood, on some large green crates, on the northeast side of the main room.
 * In the Operations Center, on some metal crates, in a side room to your left, just past the first laser grid, under the painting of the mountain and lake.
 * In the Storage Area’s main room, on the inside corner of the shelves just outside the door to the room with the Tinker’s Workbench.
 * In the Control Room, on the upper-level platform, on top of the tall consoles just outside the Launch Control Chief’s room.
 * Potential magazines
 * In the Reactor Area, on a desk with a broken terminal and a clown on it, on the far west wall of the main room.
 * In the Operations Center, on a desk with a broken terminal, in the lowered area in the center of the main room.
 * In the Operations Center, on a desk in a small room with three fabricator pods, just off the main room.
 * Potential power armor
 * In the Storage Area, near the Tinker’s Workbench.
 * Dynamic spawns

Appearances
Missile Silo Alpha appears in Fallout 76.