Forum:Official Fallout 4 Wishlist

This is the official page of the Wiki for our Fallout 4 Wishlists.

Trolly Polly
that way the veterans (huge fallout fans) can be occupied for a while longer
 * Make the game longer, main story line didnt take long on hardcore. i think 1 week and 3 days maximum from scratch. all the way to level 50. you could make 100 levels and make it so you can choose alot more perks. the map should be huge!

Cover: We need more cover mechanics so we can take cover, as there isn't much where you can. Also they really need to lower the health amount, it kinds makes us invincible and able to run around and shoot anything without dying. In real life, you don't go prancing around, shooting everything in sight. You stay behind cover, scared shitless. Trolly Polly Olly 07:08, June 15, 2011 (UTC)
 * Pip-Boy 4000: It could have colour screen, a phone, and other stuff. A phone could be for interacting with wasteland friends: E.g. ask if they want to go for a drink at the bar in a town, or go hunting in an area or something, or enemies or people could contact you.
 * Radio commercials: The radio just isn't the radio without commercials
 * TV: You could buy a TV for your home in a town. There could be Wasteland stations, or even pre-War ones repeating. You can watch Captain Cosmos or Galaxy News.
 * New engine: Why are we using a decade old engine? Imagine the possibilities with a new one. We could have better graphics, which aren't the pinnical of the series, but a bit of an improvement is needed. We could have more interaction.
 * Realism and interaction: Seriously, it's quite annoying picking up an object and it just mindlessly floats in the air. Why can't it actually pick it up and in first person you actually move your hands and pick the object up. Why can't we actually PRESS a button or open a door? Why can't we ACTUALLY pick up and drop objects? Why can't we ACTUALLY wear and remove items or consume items?
 * Smoking: All these boxes of cigarettes and we can't smoke them, even though we have lighters in the game? Don't let those anti-smoking morons tell Bethesda what to do.
 * More realism: Honestly, you can carry 10 big guns and five rifles? There should be a limit as that is quite stupid, fitting them in your pockets. You should only be able to carry up to 3 pistols around your belt, and then carry two rifles on your back, or one rifle and a big gun. You can buy a backpack to fit more small weapons. Same with other items and apparel, only a few at a time.
 * Brahmin Taxi: They can carry objects? Why can't they carry people! There could be a brahmin taxi company and you can buy a ride.
 * Work for everybody: I really wanted to work for the Fiends & Raiders, & attack caravans and take out towns, and then reside in Evergreen Mills and throw slaves into the Behemoth cage. Trolly Polly Olly 21:43, June 7, 2011 (UTC)


 * Some new factions: We need new, major factions. The BoS & all could be minor or semi-major factions. We really need something new, as it's getting quite boring now. Trolly Polly Olly 13:44, June 9, 2011 (UTC)


 * Hygiene: Your Hygiene level will govern your Charisma. It includes teethbrushing, showering, and deodorant. You can do Hygiene tasks with the Move, or SIXAXIS. Trolly Polly Olly 16:45, June 20, 2011 (UTC)

Everyone elses
Feel free to add anymore of your ideas! Trolly Polly Olly 21:43, June 7, 2011 (UTC)


 * To be honest, i dont even know if im anywhere near completing the full game. i think you should be able to pick a perk that alows you to see a little box that shows you the amount of quests still outstanding over the location on the pipboy map. this way you can complete all the quests in the game. or you could grant this ability to players who choose the explorer perk twice for example


 * you should be able to start a family or have a child with someone, a child that ages and lives with you and your wife or partner. i dont mean make the game like sims but just add more family aspects to the game. after-all its an 18. the child could become a companion when the child isnt attending school. a companion that you could dismiss when you want and recruit when you want over and over again. in FO:NV you cannot recruit a companion after dismissing them, most DLC's wont allow you to bring a companion with you so if you get companions early and enter a DLC, you have lost the companion for the rest of the game.

--James Jr 04:37, June 9, 2011 (UTC)
 * Maybe no BoS.
 * Miniguns that is still appear when you holster them. You can't see them when you holster it.
 * The other are pretty much the same with Trolly Polly.


 * Ham radio's that work. Fallout 3 & NV all have lots of ham radio's that do nothing. I'd like to see them used. CB radio was big in the 70's & it even played a great part in relief efforts after hurricane Katrina. Fallout 3 even put complex CB set ups in booth the Megaton house & Tenpenny Tower suiet.. That's my wish, put the Citizens back on those Citizens Band radios. That was broke afore I got here! 13:01, June 14, 2011 (UTC)


 * Ground control, I want a space monkey compaion!

Meet Major Tom. For more details please check my profile under "More Fun"



That was broke afore I got here! 15:26, June 20, 2011 (UTC)


 * The ability to KILL CHILDREN!!! In Fallout 3 & NV I shot at childern a fuckin' lot and they live. did they do that to anger us?--Elite Slayer 242 21:56, June 14, 2011 (UTC)

Combat and weapons:


 * Add a way to exit VATS besides just waiting for it to end on its own.


 * Energy weapons should be the most powerful in the game, otherwise why would they have invented them? However the trade off should be that you cant loot a pile of ash/goo.  I mean how the hell can you pull a weapon or armor out of a pile of friggin ash???


 * If you’re going to make a unique weapon make the damn thing actually look unique! Don’t just take a knife, call it “Bob’s knife” and give it better specs.


 * The ability to make HP and AP ammunition. What’s the point of reloading benches when you can’t even make the type of ammo most people use?


 * Be able to have three weapons equipped at a time, like a rifle on your back and a pistol on your waist and a knife on your vest or other side of your waste. Also be able to wield two pistols/revolvers at once.

Role playing options:


 * There should be repeatable humanitarian quests, like donating food/clothing in places like Freeside and Westside. Over time you would actually see a difference in the people living there.


 * More recreational things to do. Like there are pool tables everywhere, why cant you and a companion play a game of pool?  If you every played GTA IV, playing pool with your friends was a pretty fun way to pass time.

Housing:


 * Give us a damn house that’s nicely lit so we can see all our goodies without having to turn on our damn Pip Boy light.


 * The ability to craft in (or at least close) to your house. At the very least a campfire in the parking lot in Novac would have made sense, how else do these people cook their meals?  Being able to use the stove in the Lucky 38 for crafting as well.


 * Being able to hang items on the walls of your house, like if you find a cool Nuka-Cola clock somewhere you can add it to your house.


 * Even display cases or gun racks would be cool. Remember the ones they had in Oblivion?


 * Speaking of Oblivion, how about DLC like the housing you could get in that game? How bad ass would Fallout be if you could buy a nice hunting lodge and get taxidermy creatures lining the walls?  Who wouldn’t want a legendary Deathclaw stuffed and mounted in their living room?


 * How about being able to fast travel right into your house instead of outside it. How hard would that be? Its just another load the same as any other.  More people would actually use the lucky 38 if it didn’t take three damn loads to get into it.


 * Why is the radio in both of your safe houses the only ones that wont pick up any stations?

Merchants:


 * Merchants should sell all types of armor/clothing. I shouldn’t have to go kill someone just to get a damn roving trader or per-war outfit if I want one.
 * This game is all about making moral choices (or not) so why should I have to kill someone just because I need what he’s wearing when I should have the option of buying it somewhere?


 * Be able to special order items from merchants instead of coming back every 3 days to see if they got what you need.


 * Merchants should only stock useful items. What’s the point of having them stock destroyed books, milk bottles and other useless crap?

Exploration and loot:


 * Less random useless loot and more useful or unique things. I’d rather explore an entire vault and find one or two cool things than 500 lbs of empty milk bottles and destroyed books.  By unique items, I mean stuff like Fallout 3 had.  Like the pint sized slasher mask, all those Lincoln artifacts, that jar with a hunk of your brain in it etc.
 * Keeping the collar after dead Money would have been cool.


 * Redo the weights of miscellaneous item in the game to be a little bit more realistic. Like how the hell does an empty tin can weigh as much as a full can of beans?


 * For the love of god would you come up with a better form of currency than bottle caps? Have you ever stopped and thought about how heavy and bulky those things would be?  I can see it now, you’re walking down the road heading to the gun runners with a sunset sarsaparilla crate full of bottle caps slung over each shoulder so you can buy that new anti-material rifle you’ve been wanting.  Give me a break!

Survival:


 * All creatures should have something to harvest/loot after you kill them. In the entire history of the world nobody has ever gone hunting, shot an animal, cut it open and went, “Damn, there’s no meat in this thing.”


 * There’s no food chain in the game, everything simply attacks everything, it ridiculous. In the wild you wouldn’t see a jack rabbit attack a coyote.
 * This is especially evident in Zion, most places you go there will be multiple creatures that spawn on you simultaneously. If all the wild life lived in such close proximity to one another then the only thing left alive would be the strongest, my money is on Cazadors.  So in reality all of Zion should only be populated by cazadors.


 * The ability to carry a blanket or bedroll to sleep on. I mean I’m supposedly a survival expert yet I have to run all the way home to get a good nights sleep?


 * Food items should be limited to what you gathered or hunted. Its pretty hard to believe there would be such an abundance of packaged food left over 200 years after the war, that stuff would have been the first thing to go.  On the rare occasion you did find something they would be more of a collectable item than something you actually ate.


 * Put all those empty soda bottles to use. Why cant we fill them with water from the lake or sink?

Pip Boy:


 * Give the PIP Boy a camera function. Then have a website that we can sign up for and upload or pics to it via Xbox/Playstation.  You can limit it to like 25 pics, but it would be a bad ass way for us (console users) to share our adventures with others.
 * Rockstar games has a feature like this.


 * It should also have a record feature so you can record all the music and play it in the DLC locations. The deafly quite gets on my damn nerves whenever I go to them.


 * A function to call/radio a companion to join you instead of having to go to where they are to get them.


 * More music selection. Hearing the same 5 songs over and over gets real old real fast!


 * Mr. New Vegas should only do the news when there is something new to report. Just like with Three Dog, hearing the same news over and over gets old!  (at least you could kill Three Dog to shut him up)

General game play:


 * Stop treating us like children and allow us to drop quest items from our inventory if we so choose! If we accidentally loose or sell something we need, oh well tough luck.  After restarting your game I bet you wont make that mistake twice!  I’m sick and tired of having my misc. list chock full of shit I no longer need.


 * Even better than that, give us the ability to lock items in our inventory as we see fit. That way we cant accidentally drop, sell or repair another item with our weapons/armor without a conformation notice popping up.


 * If you’re going to add challenge perks that involve killing “X” number enemy, make sure there’s actually that many in the game. I shouldn’t have to repeatedly farm out kills just to get a perk, they should come through normal progression.


 * Why is it that if I pick pocket someone its stealing and I loose karma, but if I kill them and take it that’s perfectly ok?


 * I understand time are tough and people futures are somewhat bleak, but that doesn’t mean everywhere you go would be so damn trashed. People would still take pride in their homes and clean them.

Companions:

-or even better-
 * A sneak or stealth type companion would have been nice. Equipped with lightweight stealth armor and silenced weapons for example.
 * Companions should wear whatever I tell them to wear and use whatever weapon I give them to use. If I want to put Boone in a top hat and tuxedo and fight with a dress cane then by god that’s what he should do!


 * Companies should have an option to fire at will or stand down until I give the order to fire (don’t fire until I fire first for example)


 * Companion kills should count for kill challenges, not just give you XP.
 * The numbers for most of those challenges are ridiculous as it is without having your companions taking 50% of the kills from you.

And finally…


 * Eliminate the whole notion of cannibalizing weapons/armor to repair others. Its STUPID to begin with, how do you take apart a baseball bat to repair another baseball bat anyway?  With firearms, as long as you keep them cleaned and oiled they will basically last a lifetime.
 * For firearms/energy weapons, have gun oil or weapons cleaning kits similar to the weapons repair kits. After you fire so many rounds through them you need to clean it.  A weapons cleaning kit should last depending on how dirty the weapon is.  If its only had a couple hundred rounds fired it would last for 6-8, if it was completely dirty then you would only get maybe 2 out of it.
 * Dirty weapons wouldn’t do less damage, they would simply jam on you.
 * Things like power fists would basically just need cleaning as well. I mean you would need to clean all the blood and guts out of it once in a while.
 * For bladed weapons you simply need to use a whet stone to sharpen them.
 * Blunt melee weapons should simply break, that’s it. Of course a tire iron would fair better than say, a pool cue, but something like every time you use a tire iron, it stands a 1% chance of breaking, compared to a pool cue which would be more like a 25% chance.  They would continue to do the same damage and show no signs of wear, they would simply break.
 * Clothing could use a simple sewing kit, and armor would need new armor plating kits.
 * At the very least get rid of this stupid notion that weapons somehow do less damage after they have had a few rounds fired through them. If you need convincing I’ll bring a weapon over to your house, shoot you in one shoulder, then I’ll fire off 100 rounds into the air and then shoot you in the other shoulder and you can tell me if the last one hurt less than the first! ReapTheChaos 21:24, June 14, 2011 (UTC)

Extremely good ideas there. As for the guns, they already lose damage when another gun shoots that gun. Trolly Polly Olly 21:39, June 14, 2011 (UTC)

I LOVE this list! I agree wholeheartedly with just about every idea here too. I would add a few extras: That'll do for now I think. Captain Taipan 00:50, June 16, 2011 (UTC)
 * New music play lists as part of DLC's. I have no idea why they don't update the music as the game progresses. I do love the tunes but after hearing Civilisation or Jingle Janlge Jingle for the 1000th time, I end up just turning the radio off. There are hundreds of songs that are now in the Public domain that fit with the FO and wouldn't be an issue regarding copywrite etc. These should be included as mini DLC's that you could get if you wished. I know there are mods for them but I like the DJ's talking and introducing the songs etc.
 * The ability to populate player housing with more than just your companions. It'd be nice to be able to hire guards or task reprogramed robots or let people into your place. You run the risk of getting your gear nicked then but that makes life more interesting. Also being able to add new furniture & features and change the status of the place [dirty to clean etc]. I also like Trolly's idea of being able to watch Vids on Tv screens.
 * More food items and drinks. I love survival & hard core mode in FO:NV and its fun unlocking the receipes although I shudder at the thought of eating Blowfly sliders and Ant frickasse, Rat & Radroach and Mantis aren't any more appestising either [barf!]. I'd like to see you being able to invent new receipes like you could in Oblivion with potion making.
 * Power Armour that is actually powerful! Power armour in FO:NV is a joke to be honest. It should be nigh on invulnerable to small arms fire and able to withstand a hell of a lot of punishment from energy weapons and explosives. I'm sure the coders could modify it so that the DT for guns etc is at a huge negetive when being used on power armour. Also no jury rigging with metal armour either. You have to have a receipe to repair it like making a weapons repair kit as well as a very high science and repair skill plus a workshop not a workbench.
 * More guns & weapons! Fo:NV is a great step forward with the numbers of firearms available but how come there are no crossbows, Long/composite bows, slingshots, swords, polearms, maces, muskets, simple black powder canonades, catapults? I'd also would like to be able to set up booby traps like grenade bundles, trip wires, claymore mines, punji stake pits, and a whole load of other nasty "hellos".
 * Large buildings with more than just one or two floors accessable. I see huge buildings that are just window dressing as you are unable to go inside and explore them. This is a real pity and needs to be fixed.
 * More NPC's with better dialogue options. Voice actors are easy to find and you don't have to get big named stars either. There are plenty of summer stock stage actors that could be used to populate the voice acting for the new games and they wouldn't cost much to hire for the day or so they need to record their lines. New dialogue options should also be included in DLC's for the main game as well.
 * relockable containers and doors. Sure you've picked the lock but then you should be able to relock that lock.

A couple of other ideas - Captain Taipan 23:57, June 16, 2011 (UTC)
 * The whole Karma reputation system needs some reworking. I like the concept but there are too many way in which it falls apart in its current form. Its far too easy to gain bad karma/lose reputation with a faction than earn it.
 * Losing karma by looting/stealing from an enemy faction is just ridiculous. An example: I went through Cottonwood Cove and slaughtered all the Legion guys there. However, when it came time to loot the place, I get the bad karma message when I take things from their storage containers. Huh? o.O  These guys are the enemy. You don't get bad karma for dry looting the Fiends gear or grabbing everything from any other hostile group so why this? You should be able to declare yourself a group hostile, and not just through your actions, and not suffer any karma penalties when you crush them and take their gear. It's also equally silly to gain positive karma when you kill feral ghouls. Karma penalties should only happen when you steal from an allied faction.
 * It might have been mentioned earlier: multiple companions. You can have 1 living and 1 robot so far in NV but why not 2 living or 2 robots? There is real gold in potential conflicts between companions and there could be numerous ways in which you may be forced to keep the peace between them. For instance, imagine if you had Boone and Veronica as your companions? Those two would already feel a degree on emnity/antipathy towards one-another and the dialogue, fights and spats between the pair could be great characterisation to enjoy. I recall in Baldurs Gate two that there were NPC's that had diametrically opposing personalities and if included within the party often sparked interesting conflicts and sometimes outright fights. It would mean more dialogue and voice acting but that isn't so much of a stretch. If it could be done 11 years ago in BG2, then I see no reason why it can't be done for a future FO game. It will add depth and colour to the game.

A few more ideas to add to the wish list:


 * Comapnions who suffer the same effects as the player, ie; if you're getting that ticky tick tick sound and a glowing feeling, so is your companion! It's utterly ridiculous to be running around with human companions in FO:NV who don't get effected by radition. They should be demanding that they leave or have some Rad-X and RadAway. Likewise your comapnions, if playiong HardCore, need to eat & drink as well. You have to supply them with food etc otherwise they'll leave you eventually as they are starving to death! Again this should be a no brainer and would take care of all those excess food items you end up with.
 * Being able to enter doorways/open safes/bust locks with explosives. The amount of times I've rolled my eyes when I've come up to a door that says, "you require a specific key to enter here" and here I am, with 4 lots of C-4 in my inventory! If that isn;t a good enough key then I don't know what else is? You should be able to use your explosives skill to get the right amount of demolitions prepped and ready to bust open any lock. Also, using 12 gauge shotgun slugs to blow off door locks should be included in the game. Yes lockpick is great if you want to be stealthy and able to relock the door but sometimes you want in fast and there is nothing quicker than Mr Winchester 12 gauge pump-action to get you inside.
 * Players must be able to damage and destroy building with grenades, missiles demolitions etc. This should make for loads of endless mayhem and fun, going around the wasteland blowing things up! Imaging getting enough C-4 to take down the Lucky-38 with a controled explosion? Or breach the Hoover Dam? The possibilities are endless and it'd be amazing to see!
 * More interactions with companions after you've finished their main quest line. Personally I find it rather dull after you've done a companions quest as they have nothing much to say afterwards. There needs to be a cache of dialogue options that trigger when certain events take place or how about they come up with random stuff too? Captain Taipan 11:20, June 19, 2011 (UTC)

Captain Taipan 04:07, June 20, 2011 (UTC)
 * More items that are actually useful. Eg: a whetstone that you have to use in order to fix knives etc. At the moment the whetstone is just junk and I wonder why its even in the game at all? Being able to convert bent tin cans into scrap metal would be handy. Being able to get bottle caps from Beer bottles as well! I feel that prewar manufactured items are undervalued in the Fallout universe. Items like glass bottles would slowly become very valuable as hardly anyone would be making them. There needs to be more craative recycling going on in the FO world. So far with the lastest DLC, you can turn whiskey bottles into Wasteland Tequilla. That's not a bad start but more needs to be done.


 * The chance of getting water-born pathogens from all lakes or streams


 * The ability to fish, i'm getting sick of seeing all these fish and no fishing poles, baits would probably be things like bloatfly meat or lures? Also fishing should be based on survival and luck

Great ideas there!

I especially like the disease angle. The FO world would be riddled with pathogens since there is no one making antibiotics anymore. And there would be no pre war AB's around as these things expire only after a short time and would actually be harmful to consume if out of date. A combination of medicine and survival would be needed to craft "bush medicines" from plants etc in order to create effective drugs and medicines. Also the lower a PC's Endurance score is on SPECIAL, the more vulnerable to disease they are. In addition, and I think its been mentioned elsewhere, get enough rads in you and there should be a chance of Ghoulification! That would make players think twice about radiation exposure.

I do like the fishing idea as well. You should be able to craft a fishing pole with some duct tape, a few bits of scrap metal and some surgical tubing. You should be also make fish traps out of scrap as well. In addition, grendade fishing. Lob a frag or some dynamite into a stream/lake and...BOOM...watch the fish float up to the surface. Captain Taipan 23:44, June 20, 2011 (UTC)