Talk:Super mutant behemoth/Archive 1

-kingmarco66- That's pretty annoying; anecdotes are just what I was lookin fer.


 * Ever heard of a forum? Stories, first person writing (or even the "This editor found that..." crap), and over-specific walkthroughs do not belong in the articles themselves.--Clean Up 17:45, 8 August 2009 (UTC)

Alliance?
I don't know if anyone else has seen this, but apparently they will attack anything. This includes other super mutants. As the one outside of GNR started getting closer, it paused a few times to swat at some super mutants. Oh, and then the super mutant overlord on the steps started firing at it. I used that time to look for the Fatman, but as usual I never found it. Ganon12788 06:15, September 5, 2009 (UTC)

It would appear that they are simply mindless berserkes as they will also fight each other given the chance, (Epic fun to watch)

REAVEEERS!!
seriously reavers are way more power then behemoths i would rather take on 5 behemoths then 1 reaver this please add your comment about how shit reavers are--Hellfire soldier

- Can anyone say 'Ghoul Mask?' ...

you dont really know what your talking about reavers are easyer than behemoths

Havent got broken steel yet, but how hard are reavers as in, bullets from chineese assualt rifles, seconds took firing a flamer and how many missiles Ollyeng 19:56, December 5, 2009 (UTC)

Chinese assault rifle: about 10 clips

Missiles: a lot.

Reavers are way tougher than Behemoths, especially on V. Hard Sheepbiter 09:35, January 20, 2010 (UTC)

Reavers are way easier. There is a broken steel bug which makes them invinsible and they spag

Yes reavers are weaker but definetly more annoying since ferals usually travel in packs...

If you take on a behemoth 4/5 times you'll have back up in the form of at least 5 other peopleor even artillery fire. Reavers aren't as strong but they're smalller and there's a glitch when they become invincible and they twitch like mad but you can get the ghoul mask to counter this. oh and you can't use the Fatman on reavers as they're always in tunnels (excepting point lookout)

Downtown DC
NPCs in dc says the supermutants are drawn to downtown dc but they don't know why, brother of steel there says "we just kill them". Any one got an answer? --81.167.191.70 08:48, 5 June 2009 (UTC)

There's a crashed rocket right in front of the Statesmen Hotel that emits a fairly high amount of radiation. (about 20 rads per second or so)

It says they are looking for FEV to take to vault 87 where they can transform captured human subjects to more super mutants.

2 Pages?
Shadowman123 22:33, 14 December 2008 (UTC)Why is there two pages on Super Mutant Behemoths?
 * What's the other page? Mirar 22:51, 14 December 2008 (UTC)

I think he's referring to the redirect pages linked by the "Behemoth" disambiguation page. It links to Behemoth_(mutant), which redirects to Super_Mutant_Behemoth. Perhaps this is redundant.--Nscreated 23:07, 14 December 2008 (UTC)

Shadowman123 02:07, 15 December 2008 (UTC)If you look at "Newly Changed", you can see two Super Mutant Behemoths.

Info on the GNR location is just wrong. I've never gotten to the plaza with more than three Brotherhood, never seen more than six leading up to the area. Also, it's impossible to escape the fight through GNR, since the door won't be unlocked until after the Behemoth is dead.

If you have pc version you can just put in the console command that unlocks doors.

Theres that, or on any version you can just pick the lock on the second floor.(nice, climbable pile of rumble on the right, when looking at the building). JerichoRCDF 17:24, December 2, 2009 (UTC)

I've unlocked the door everytime without killing the behemoth (once I even ran in and cam out after it killed two or three of them) might be that I pressed the buzzer as the last mutie hit the ground

Jury Street Metro
This information is incorrect, unless it was a bug which I saw. Previously I had already killed mutant on another character and went through the guide to do this. However with a new character I simply walked into the cart containing the teddy (taking it) and, to my surprise, the Behemoth spawned. Whether this is a glitch or not I don't know. But it might be worth mentioning 86.27.101.47 21:19, 28 February 2009 (UTC)

Just had the same thing happen to me.. taking the teddy bear from the cage cart west of Jury Street Metro in the unmarked train yard spawns the behemoth.

You only need to walk up to the cage, not take the teddy bear.

It's part of a quest. I can't remember which one though; i've done them all so i can't remember.


 * The quest is a freeform where you are looking for Cheryl--KnightNapier 20:34, October 24, 2009 (UTC)

This does need updating, having redone it a few times to check the Behemoth is roaming the area around those trains, you can find it your self with out going near the shopping cart. Opening the cart summons the behemoth, it does not spawn it.


 * Agreed; I've stumbled upon the behemoth a few times around that area on accident. Only once have I had to take the actual teddy bear to find him. --Killchain 04:07, December 13, 2009 (UTC)

not true, my brother was playing, and he was only level 11 or so, and i was trying to get him to open the cage (at the time i thought you had to open the cage) but he figured out what i was doing, but he said he would do it anyway, he turned around (without touching the cage) and he was going to place some land mines and bottle cap mines, and there was the behemoth, running strait towards him. he (my brother) was horribly mauled by the behemoth, never having touched the cage, or the teddy.Katikar 17:26, January 18, 2010 (UTC)

Further more, if someone still insists that you need to open the cage, i would request that someone with the G.E.C.K. show me the (possible) script stating that you have to open the cage.Katikar 16:48, January 25, 2010 (UTC)

Minimoths
Does anyone know if there is any difference between the Behemoths spawned from the console and the Behemoths encountered through the game?Galcoe 03:43, 25 December 2008 (UTC)

The original Behemoth design was just a couple of feet taller than Fawkes, they've just been scaled up (indicated by the humongous car doors and fire hydrants that they use for shields and weapons). Every Behemoth is a different size, too.

Someone verify this
I just deleted this from the page:

''I have confirmed Behemoth locations within the areas surrounding the Jefferson Memorial and Germantown Police HQ on the PC version. The Jefferson Memorial Behemoth showed up while escorting the Vault Dweller's father (James) to Rivet City. The Germantown Police HQ Behemoth spawned while randomly searching for loot and killing the gaggle of Super Mutants that were entrenched there to begin with.'' ''I have located one running free around The Wasteland near a Super Mutant camp alongside of some derailed train cars just southeast of Fort Bannister and southwest the Jury Street Metro Station entrance. After it killed me, I loaded up a save that placed me within less than a minute of coming across it, but it didn't appear there again. ''

''I encountered one walking along a road right next to the settlement of Little Lamplight, on the path to Everglow National Campground. It was accompanied by several other Super Mutants.''

I discovered yet another Super Mutant Behemoth inside the radiation-heavy fenced area outside of Vault 87 (Verified on PS3 w Broken Steel installed).

I'm beginning to believe that, either there are more than five Super Mutant Behemoths in the game or that, with the exception of a few (outside GNR and Evergreen Mills), they may spawn randomly and not be specifically located in the places previously mentioned.

The majority of those points were made by "Wardriver83", and are not only in first-person (big no-no), but have no evidence supporting them and I have never seen them reported before. He's also made another claim of having seen a group of Chinese remnant soldiers outside of the corvega factory before. Unless someone verifies this, it's not going back on the page. --Clean Up 03:16, 2 March 2009 (UTC)


 * I have seen Super Mutant Bohemoths just west of the Germantown Police Station (twice), one in Vernon Square, and, in one case, there were two rather than one in Tacoma Industrial. However, these extra appearances could be due to a mod (I am playing on a PC with a number of mods) and so see no reason to add this info to the article until more is known about what caused these extra spawns.--71.254.24.12 23:37, 1 August 2009 (UTC)

I have encountered the one outside Evergreen Mills near the crashed rail cars. I was waling away from Evergreen, AFTER KILLING the one in the cage, and ran into 2 Super Mutants, I believe they were overlords. I was engaging them when they were attacked by a scavenger and killed, also that guy was hostile cause he was scavenging and I was too close. They he got killed by the new (for me at least cause I just added Broken Steel) Albino Radscorpion. I killed it, barely, and moved on to the hill above that tunnel those train cars go into, and BAM, a Behemoth. came running up. I was sorta hidden so he missed me but was headed for that mess of a scene I just left. I was gonna move away to get a clear area to fast travel, but there were 2 more scorpions, a Deathclaw and that Behemoth. they fought each other while I ran before something else popped up. It may be that Broken Steel added more Behemoths like they added the Albino Scorpions.Hatchling001 08:48, 29 August 2009 (UTC)

Oh and yes it was a Behemoth. But its from the Unmarked Quest Searching for Cheryl. Hatchling001 09:02, 29 August 2009 (UTC)

i'm curious if somebody could make a mod for behemoth random encounters?about the story of behemoths above ,I sure i would've fought it on account of having fawkes, charon, star paladin cross, and dogmeat*don't ask how i got all of those, its a bit complicated*

The only reason I'm looking at this page is because a behemoth was wandering along the road outside Little Lamplight. Next load, cause it killed me. It was gone.

So how were these created again?
i think it has something to do with rads mixing with the fev

I may be incorrect about this, but after having just played through fallout 1 and 2 i would assume i am not. All super mutants were created roughly at the same time by being "dipped" by the master. In fallout 2 no super mutants had shown an increase in size, the only thing that has happened was that they had become senile, (Or some of them at least) and seeing as those are original super mutants created in mariposa i would assume these to be older. So unless vault 87 used FEV before Mariposa (In which case i would have to politely ask Bethesda's development team to replay the fallout series again before finishing fallout 4) i don't see how this is possible

If you were to do some snooping in Vault 87 you would find that these Super mutants are somewhat smarter than the West Coast's Super Mutants, and that they grow faster as well.
 * Uh, no. Completely wrong. West Coast are smarter. http://images2.wikia.nocookie.net/fallout/images/thumb/5/5c/Scribe.jpg/15px-Scribe.jpg Tagaziel (call!) 15:58, 11 July 2009 (UTC)

Yeah, the Vault 87 mutants where created with a different strain of FEV, because west coast mutants are vastly different, even retaining gender indicators.--Yorath 08:10, 11 July 2009 (UTC)

the west coast were created with a different strain of FEV, so they are different. as stated the west coast are *much* smarter, however the east coast are 'healthier' not suffering from age degeneration, instead they grow continuosly as they age, hence the behemoths, the smaller, more standard super mutants are recently made, created by other super mutants, you can even over hear a conversation between two super mutants in vault 87 about how they are running low on 'green stuff' to create 'strong warriors'. vault 87 was experementing with FEV before the war, trying to make super soldiers, but most or all failed, the brain would suffer degeneration to the point were it could not handle even basic functions such as breathing or heart beat, so they died.Katikar 17:54, January 18, 2010 (UTC)
 * Uh, West Coast supermutants aren't less healthy. Their bodies are essentially immortal - the speed at which dead cells are replaced is far higher than their death rate. It's the mind that's the problem - easily capable of living through centuries, their brain can develop elderly mental problems, such as dementia. http://images3.wikia.nocookie.net/fallout/images/thumb/4/4a/Naglowaa_se.gif/11px-Naglowaa_se.gif Tagaziel (call!) 18:58, January 18, 2010 (UTC)

Harry the super mutants face was falling off, and i cant imagine that he was unique in this, or other conditions, when was the last time you saw an east coast super mutant with parts of its body falling off?Katikar 14:34, January 20, 2010 (UTC)

"2 Rockets"
Keep in mind that edits such as "Two rockets will kill ___ enemy" are completely subjective to your play style. If you have a bad big guns skill, it could take three or four to kill the same enemy. TearsOfBlood 21:57, 6 May 2009 (UTC)


 * Yes, I would like to stress the difficulty in posting a 'Walkthrough' or 'Strategy Guide' for any of the Fallout Games as it's almost impossible to accurately define things which happen to different players. Because of the open ended style of gameplay it's almost like describing how someone should live their life or, even harder, trying to write everything that'll happen in their lifespan!

final fantasy???
I edited that out of the appearances section. If anything, it should be in a reference section, because the behemoths from FO3 definitely do not appear in final fantasy.--ASL93ratjar 22:12, 6 May 2009 (UTC)


 * I believe it said Fallout Tactics, not Final Fantasy. TearsOfBlood 22:14, 6 May 2009 (UTC)

I would have left it if it was a logical reference. But it definitely said final fantasy.--ASL93ratjar 22:17, 6 May 2009 (UTC)


 * http://fallout.wikia.com/wiki/Behemoth_Robot Don't remove it, fix it properly or create a references section if you believe it to be pertinent. TearsOfBlood 22:19, 6 May 2009 (UTC)

Aww crap. I feel stupid. Thanks for the clear-up though.--ASL93ratjar 22:21, 6 May 2009 (UTC)


 * Fixed. Thank you for your effort, however. TearsOfBlood 22:24, 6 May 2009 (UTC)

I guess... but, that still has nothing to do with the super mutant behemoth.--ASL93ratjar 22:33, 6 May 2009 (UTC)


 * Move it somewhere else if you feel you should. However, the robot and the monster could be named similarly for a reason. TearsOfBlood 22:36, 6 May 2009 (UTC)

perhaps..--ASL93ratjar 22:42, 6 May 2009 (UTC)

Maybe because they're both really big? Duh. Kahlzun 08:24, February 28, 2010 (UTC)

Trivia
Please guys, do some research before adding inaccurate information.189.146.51.81 08:01, 20 May 2009 (UTC)

moved from article
I moved this from the article and I want to know if it should be put back...I actually found out the information stating locations to be true compared to this:

''I have confirmed Behemoth locations within the areas surrounding the Jefferson Memorial and Germantown Police HQ on the PC version. The Jefferson Memorial Behemoth showed up while escorting the Vault Dweller's father (James) to Rivet City. The Germantown Police HQ Behemoth spawned while randomly searching for loot and killing the gaggle of Super Mutants that were entrenched there to begin with.''

''I have located one running free around The Wasteland near a Super Mutant camp alongside of some derailed train cars just southeast of Fort Bannister and southwest the Jury Street Metro Station entrance. After it killed me, I loaded up a save that placed me within less than a minute of coming across it, but it didn't appear there again. I encountered one walking along a road right next to the settlement of Little Lamplight, on the path to Everglow National Campground. It was accompanied by several other Super Mutants. I discovered yet another Super Mutant Behemoth inside the radiation-heavy fenced area outside of Vault 87.''

I'm beginning to believe that, either there are more than five Super Mutant Behemoths in the game or that, with the exception of a few (outside GNR and Evergreen Mills), they may spawn randomly and not be specifically located in the places previously mentioned.

I moved this from the article because its in first person, speculation and denying true facts.. Should it be put back?--Glewis

Despite having good grammar and spelling, this guy is fuckin retarded. He obviously was mistaking a Master or Overlord for a behemoth. No, it should not be put back.--Master of cheeZ 22:06, 28 August 2009 (UTC)

I too found a super mutant behemoth in the area Southeast of fort bannister and southwest from jury street metro station. I loaded back to megaton to grab my fat man, but when i returned at a slightly different time, it was gone, and no where in the area.

Strategies moved from article

 * Behemoths are usually supported by normal Super Mutants. Give the guards priority, but keep moving to avoid being hit by the Behemoth. The Behemoth that appears at the GNR station, however, appears to have invoked hostility from all nearby Super Mutants, so it might be better to shoot these Super Mutants later.


 * Due to their large size, it is relatively easy to achieve headshots in VATS. If the player has sufficient first-person shooter experience, it is also not too difficult to achieve head shots without VATS, assuming the gun that the player is using does not have significant spread. Behemoths also cannot enter hallways or get under low hanging rubble and have difficulty getting around any large obstruction. Players can use terrain to their advantage to keep themselves out of melee range while gradually taking the Behemoth down at a safe distance. This tactic is extremely useful against the Behemoth in The Capitol Building.


 * An all purpose strategy for any ranged player is the Dart Gun which will cripple the Behemoth's legs with a single shot regardless of the player's Small Guns skill. With the Behemoth's mobility reduced practically any ranged weapon can be used to finish it off. A crippled Behemoth can still deal massive damage if allowed to get into melee range, so it is best to still keep your distance.


 * Big Guns are arguably the most straightforward method to deal with Behemoths. Any inaccuracy they may suffer from will not be an issue considering the sheer size of these monsters. The Fat Man, Minigun, Gatling Laser, and even the Missile Launcher are an effective means to deal a fair amount of damage to the Behemoths.


 * Small Guns can be ineffective unless aimed at the Behemoth's head. However Sniper Rifles can be useful in attempting to damage them from a distance.


 * The Alien Blaster and Firelance are particularly useful against Behemoths. With the quick rate of fire, high damage, and extremely high Critical Chance a skilled Energy Weapons character can take one down before it can get close enough to do any damage.


 * Explosives are also an effective way to damage the Super Mutant Behemoth. Mines in particular, if layed down in the creatures path, will offer good extra damage.


 * An Unarmed specialist will find the behemoth very hard to deal with, however more experienced players, with perks such as Paralyzing Palm and Iron Fist will be better off.


 * Because of his rather low Health, close-ranged attacks, and the fact that he becomes the priority target for enemies instead of you, Dogmeat is best kept out of Behemoth fights. If not kept at a safe distance, he will rush the monster, and will most likely be killed in a few hits. Dogmeat may also get in the way of the player and actually be damaged by the player.


 * Weapons that fire several "shots" at the same time, such as Combat Shotguns (and The Terrible Shotgun), Metal Blaster (from The Pitt), and the Tri-Beam Laser Rifle (from Broken Steel) are one of the most effective weapons for sneak attacks (when done outside of V.A.T.S.). This is because outside of V.A.T.S., each shot's critical damage is calculated individually. This aspect makes these weapons (especially The Terrible Shotgun, which deals huge damage and fires 9 pellets) incredibly effective in sneak attacks (and regular critical hits). With the right addition of perks, such as Better Criticals and Finesse, these weapons will deal massive damage.

--Kingclyde 01:03, 19 June 2009 (UTC)
 * Weapons with knockdown abilities, such as the Scoped Gauss Rifle, and the Victory Rifle can be very useful in dealing with these creatures. Knocking down Behemoths will buy the player more time to deal damage and even save allies in danger.

--Nreapa14 18:38, November 28, 2009 (UTC)
 * I was able to use the shishkebab with 260 AP I got the Super Mutant Behemoth in 7 or so slashes on normal difficulty Using Pyromaniac, Goalie Ledouxs mask etc, and a fully repaired Custom weapon and Clover as backup with plenty of Sniper Ammo with her using the Victory Rifle (with knockdown effect) watch the youtube video here http://www.youtube.com/watch?v=OezvaacHMm8

easy way to kill a behemoth
if you have the parylizing palm perk just hit one a few times in vats and you will usually paralyze him, this will eliminate him as a threat for a few seconds giving ur AP time to regen and repeat over and over until hes dead
 * Yea, or you could just simply shoot it with a fat man?--FawkesGamer360 22:00, 25 June 2009 (UTC)
 * Not worth it.id rather just spam the gauss rifle or show him why modded vindicator miniguns give the old games a good rep. Butter 13:20, 26 June 2009 (UTC)

If you have a nuka grenade use it in VATS and it will do considerable damage and may even knock down the behemoth i just tried that and it worked pretty well

My favorite strategy is to take a good weapon I'm good with, aim for the beast's head, and backpedal. Anyone who's ever seen the Left 4 Dead intro will recognize it, it's the same way you fight the Tank. Similar beast, too. But I'm getting off topic here...pretty much, spam bullets into his face while running backwards and he drops like a rock. Even if all you have is a pistol, I killed him with a pistol packing only 13DMG by getting lots of headshots. I don't suggest using any sort of mine if you want to use this technique, any mines useful on a Behemoth will undoubtedly harm you just as badly. You'll be pretty close to him, and may indeed take a whack or two. But if your aim is true, the scuffle may last 20 or 30 seconds. 74.240.202.34 18:15, 28 June 2009 (UTC)

So, I set free the Behemoth at Evergreen Mills and it pretty much killed every raider in sight. However when I finished it off I didn't get any ex (as I hadn't cause most of the damage). I was wondering if I will still be able to get the achievement: "the harder they come..." even though I didn't get the XP?

I should probably remind people who don't think about this:don't use vats or the behemoth may catch up to you,because you can'tbackpedal while in vats and note that backpedaling doesn't always work for the behemoths can lunge at you

Its the fact that they die that counts. Spoon 15:15, 8 July 2009 (UTC)

One of the easiest ways to kill a behemoth(especially in the open) is to cripple its legs with the dart gun then either blast him in the head while aiming, or by laying down a line of mines then retreating out of the blast radius. (KAABOOM)


 * Me: Behemoth, I'd like you to meet a friend of mine: THE MIRV!!!!!!!!!!!!


 * Behemoth: AGHHH THE MIRV IT BURNS OH NO AGHHHHH!!!!!


 * Use the MIRV. 68.192.9.90 02:43, September 16, 2009 (UTC)
 * unless you farm overlords 100 mini nukes is your max, not to mention if your on pc then you can just TGM and fire indefinitely while only having like, 10 mini nukes, otherwise using the mirv is like, making a mod weapon say...Gatling laser, make it fire...full size nukes, like full full size(very common mod) TGM then just firing indefinitely, literally killing the WORLD, and yet these nukes wont destroy the fallout landscape again...it should, but they wont, what im trying to say is like, the mirv is powerful yes, its overkill, it might as well fire 100 nukes a shot, because either way its way overkillToolazytomakeaaccount 20:33, October 24, 2009 (UTC)


 * 1) I do farm overlords and 2) Who doesn't love overkill? 68.192.9.90 01:35, November 2, 2009 (UTC)


 * Also, I don't have PC and can't mod. 98.249.221.165 02:54, November 7, 2009 (UTC)
 * What the hell? Did my IP adress just change? I'm at a family member's house now (if that means anything) but I don't think that should change it... weird 98.249.221.165 02:56, November 7, 2009 (UTC)


 * LAWL Noob doesn't know how IP addresses work. Also, I agree about mods - I have a PC, but I don't like throwing in stupid mods like firing mini nukes with a gatling laser. Those are just pure cheese. Why not just give yourself infinite hit points and a fist weapon that kills everything in one hit? If you're going to go for overkill, at least find a way to do it with what the game provides you. That said, MIRV for the win.


 * What are you on about 100 ukes max??? Flak and shrapnel have an unlimited supply: they stock 2-3 nukes and their inventory resets every 72 hours so if you get a huge amount of caps and high barter skill you can effectively get 9999999 mini nukes to preform complete overkill on every behemoth, Overlord and still have enough to wipe out the enclave.Jordanish 12:30, March 2, 2010 (UTC)

Kill a behemoth without getting touched
--UltorUnlimited 21:26, 12 July 2009 (UTC)Go north to norht-west of vault 101, you will find the MDPL-13(?) power station, go straight north untill you find the alien crash site, pick up the alien blaster (weapon) neext to the dead alien and pick up ALL tha ammo (should be 110-120 rounds. When you find a behemoth charging at you, back up, then either quickly put 4-5 rounds into it and voila! Or enter V.A.T.S and cripple one of its legs then back up while shooting him in his big, hideous face (or big, hideous anywhere)and then job done, its what I did. Plus if you get his health low then crank up the difficulty to very hard then, the final round should net you a ton of xp. And finally, if you have the mysterious stranger perk, shoot him the max ammount of times with the alien blaster in V.A.T.S and watch as Bugsy Malone brings him down.

Easy kill on the behemoth in the train yard
When you release the behemoth run towards the nearest train then jump through the gap between the two train cars. The behemoth will stay put for around 15 seconds, before running off, only to come running back towards you. Jump between the gap again and repeat this until its dead. The behemoth seems to pay no attention to your follower so they will also help you instead of getting killed. I did this once all the raiders were dead but i dont belive they should pose a huge threat.

Easier kill on the behemoth in the train yard
Right to the left of the behemoths compound is a train car next to the wall. The behemoth can’t fit in there but you can. Relase the behemoth and run between the car and the wall.

He wanders off, come out shoot him a few times. When he heads towards you then get back in there. He will wander off a again. Rinse and repeat This was done by a low level character with frag grenades and a hunting rifle.

Even Easier Kill on the Behemoth in the Trainyard
Look at the teddy bear in the cage, backpedal and strafe left. Continue around the corners of the outside of the train cars until you get closer to the collapsed tunnel entrance. After rounding the corner closest to the aforementioned tunnel, you should see a large piece of a building, walk to the highest point on that stone, and jump onto the train cars and walk to the end of them (The train car with the teddy cage). The Behemoth should try to walk into the train car from the southeast side indefinitely. Proceed to kill him with any weapon of choice, except without V.A.T.S.--Master of cheeZ 22:22, 28 August 2009 (UTC)

Behemoth vs Level 30 Fawkes
So it's said Fawkes is nearly Unkillable when at Level 30, who would win in a fight? Behemoth vs Fawkes. I would like it if somebody tested this. (I bet my brother $5 Fawkes would win.) The Mercenary

Tested, Fawkes won.....just. Behemoth nearly raped her face.--King Cog 16:18, 13 August 2009 (UTC)
 * Fawkes is male. http://images2.wikia.nocookie.net/fallout/images/thumb/5/5c/Scribe.jpg/15px-Scribe.jpg Tagaziel (call!) 16:27, 13 August 2009 (UTC)

On my game at least, I was about level 21 when I bumped into the Behemoth at Takoma Park. After I sniped all the Super Mutants, the Behemoth just ran up to Fawkes and kept hitting him and knocking him down, constantly beating him so that Fawkes could not get up. Fortunately, Fawkes on my game doesn't ever seem to get injured, by anything. It could have carried on forever, before I got bored and just Terrible Shotgun'd the Behemoth to death 83.100.250.51 02:52, 14 August 2009 (UTC)

youd think so but apparently shes not she is female but you cannot tell because of the FEV. I read that she was female there was a big debate but someone from bethesda confirmed that she is in fact female!!!--217.33.11.13 08:38, 14 August 2009 (UTC) Pwned EXIT

http://www.bethsoft.com/bgsforums/index.php?showtopic=912940&st=140&p=13586107&#entry13586107 "No, Fawkes was absolutely a male. This was a mistake. Wes gave an interview and he was mistaken. Trust me, Fawkes is and was male." Have fun being wrong, dumbass.

Fawkes is definitely male, It was confirmed in an interview with one of the creators. The room Fawkes was in did not have the subject number changed misleading people to believe Fawkes is female, the original occupant died most likely from a reaction to the FEV, if you read the other terminals it hints that Fawkes was originally the son of Peter Stevens kidnapped by the scientists although this has not been confirmed it is more than likely considering most of the scientists subjects would have been "missing" children --Anzoon 02:46, October 4, 2009 (UTC)

This isn't pertinent to this argument, but at lvl 10, RL-3 took out a behemoth without getting damaged, despite being pounded to the ground every couple of seconds by a fire hydrant. I want footage of a Fawkes vs RL-3 fight, not a follower vs behemoth fight.(xbox, all dlc) JerichoRCDF 17:33, December 2, 2009 (UTC)

Behemoth attracting Bear
I was on my way to vault 112 and i found a bear left in a cage. I just could not let stay there so i picked it up and moments later a behemoth came and killed all my follwers so i reloaded and i forgot the bear. This time nothing. I tested my bear 3 times each time a behemoth came.
 * I thought you were supposed to pick up the bear for the behemoth to appear but the article states otherwise. Seen as I've just started a new save I'll find out if do actually need to pick up the bear 80.47.190.172 13:55, 17 August 2009 (UTC)
 * I just opened the cart, didn't touch the bear. Nothing happened for a while and I walked around and started examining the gore-bags and other charming decorations nearby (large poles with skeletons on them etc.) I then looked back round to see if anything happened, sure enough he stood there scouting on the horizon, an incredible image by the way, however it was ruined by 2 Mini-Nukes

Shrinking Super Mutant Behemoth/Hostile to other Super Mutants
I'd played through fallout 3 many times all of them taking out the behemoth outside GNR properly. This time i decided to do it without the BoS or the fat-man. I cam the area to fight the super-mutants outside GNR when i heard the sound of the behemoth (Which I thought only came after killing the mutants) I had my CSA on so it couldn't see me so it decided to take on every other super mutant and centaur in the area. I was wondering if this is a bug or if this happens when behemoths are around other super mutants. The only explanation I can give is that the behemoth is programmed to try and kill everything in that area and seen as the other super mutants were not dead they were included as everything. Also when I finally downed the thing I checked its body as I've heard the things it wields are over-sized compared to normal versions. But when I came to it I found them all normal size. I also didn't realise at first but when I looked again I noticed that the body itself had shrunk to about the size of two super mutants maybe smaller. I was wondering if anyone could clear these two up and tell me if they are bugs or if they are supposed to happen due to programming. Thanks 80.47.190.172 13:52, 17 August 2009 (UTC)

Age/Size relation
Just a thought.. if Vault 87 Super Mutants grow larger with age, then how come Fawkes isn't the size of a Behemoth? If he is actually a former Vault 87 resident as the evidence suggests then he'd be around 200 years old, more or less. If Vault 87 muties get bigger as they age then it would follow he'd be a damn sight bigger then he is. Only thing I can think of is maybe there are other factors that create Behemoths & Overlords & what-have-you.. maybe radiation, or similar. If the comparison between Super Mutants & the Orks from the Warhammer 40k universe holds up, maybe it has some relation to how aggressive they are or how proficient in combat they are.. or maybe they're fat bastards & eat more than any bugger else.

Sorry for length of post.. too much free time on my hands
 * No fawkes wasn't in vault 97 for 200 years otherwise he would be female which many people say is not true. If so then the original occupant of that place was probably terminated as it states here : http://fallout.wikia.com/wiki/Fawkes#Behind_the_Scenes 80.47.108.203 13:14, September 8, 2009 (UTC)

Actually, fawkes 'remembers being a resident' of vault 87, before it was 'the macabre laboratory it has become'... which means he is indeed about 200 years old, however he has not spent his entire mutated life in the holding cell, he probably started off somewhere else in the vault... 82.20.209.63 18:15, October 23, 2009 (UTC)

Fawkes says that it was the other supermutants who classified him a failure due to his intellect. That said, the others probably couldn't reprogram a vcr to save their lives. Obviously, the terminal entry is from the time the human scientists were in charge and fawkes was created after the supermutants took over. They probably freed the ocupant from that cell(or removed the body) and put fawkes in there for safe keeping, or a museum piece/zoo oddity. JerichoRCDF 17:41, December 2, 2009 (UTC)

Perhaps, and this is supported by the evidence that Behemoths are 'made' specifically, like humans Super Mutants don't constantly grow. Otherwise humans would be 20ft tall in old age. We stop growing sometime around 18-25, perhaps Super Mutants undergo this process of growth slower as they age slower and live longer (much like their 'cousins', the Ghouls) Just some food for thought ;) ThePog 13:56, January 2, 2010 (UTC)

if you put what would normally be a big fish in a small pond, it will grow to only a fraction of the size, that said, it seems reasonable to assume that Fawkes spent most of his mutant life in the cell he would have only grown to a fraction of his size. it is also possible that, since many of the experiments pre-war were failers, it wasnt untill later, perhapse some time later, that the mutants took over, and transformed those who were still alive, Fawkes among them, either one is possible, but one thing is sure Fawkes *was* a vault resident.Katikar 18:11, January 18, 2010 (UTC)

Size Comparison
We need a size comparison between all of the Behemoths, like a side by side picture comparison of all of the behemoths. Killin&#39; mutants since 97 04:31, October 1, 2009 (UTC)
 * They're pretty much identical. http://images3.wikia.nocookie.net/fallout/images/thumb/4/4a/Naglowaa_se.gif/11px-Naglowaa_se.gif Tagaziel (call!) 05:39, October 1, 2009 (UTC)

Behemoths were originally going to be about the same size as Fawkes, if you look at the ones spawned through the console command, when they increased the behemoth they didnt make Fawkes bigger because it would have looked ridiculous Behemoths were originally going to be the same size as Fawkes (who is bigger than Masters, not sure about Overlords) when they scaled up the Behemoth size, they didnt scale up Fawkes's size because that would have been ridiculous

cant get a trophy?
playing this on ps3

ive killed all 5 of them and no trophy

the one at captiol building, when killed yeilded no experience (the talon mercs were attacking it but i delivered the last shot)

would that explain as to why i havent been given the trophy?

-- 23:01, October 2, 2009 (UTC)

In order to receive xp, you must deal at least 33% damage, not just the last shot. That kill didn't count because the raiders were scripted to fight it when the Player Character enters that area, and if you didn't do that much percentage of damage, then it doesn't add to the trophy/acheivement.

curiouse
first of all, would a cryo grenade basicly pwn a behemoth? since it freezes the enemy for a couple seconds, and secondly, a victory rifle and gauss rifle both knock down a behemoth, but with like, all the critical boosting stuff, plus 10 luck, would u like, just own a behemoth getting crits every 3/4 hits? whats also funny is that if you vaporize a behemoth, killing them with a critical from say....A3-21's plasma rifle, they turn into a regular size dust pile, the same size as even if you vaporize a mole rat, wierd dont ya think?Toolazytomakeaaccount 20:28, October 24, 2009 (UTC)

My Gauss crits 9/10 times. Behemoths are a piece of cake for me. 68.192.9.90 01:38, November 2, 2009 (UTC)

The Hell?
"Level: 20 Health: 2000 SPECIAL: 5ST, 5PE, 5EN, 5CH, 5IN, 5AG, 5LK XP: 50 Combat skill: 100 Attack damage (fists): 33 Attack damage (fire hydrant): 100" Is this actually true? Behemoths with 5 in ST and EN??? Setimir92 10:07, November 10, 2009 (UTC)
 * I'm pretty sure that all NPCs (non-follower) have the same SPECIAL stats. This is regardless of how much health and stats they have. Don't quote me on that as I don't have the GECK, I'm just going off of what I saw on the Vault.--KnightNapier 01:32, December 2, 2009 (UTC)
 * Doesn't seem like it, I know generic NPCs might, but if they bothered giving the likes of Desmond STR 6 and END 4 then they could've thought of putting higher strenght on behemoths. I mean there's only 5 of them Setimir92 16:42, December 2, 2009 (UTC)

And what does "Combat skill: 100" mean, anyway? Unarmed? Small guns? Kahlzun 06:27, February 3, 2010 (UTC)

If you really don't want to bother with the Trainyard one,
Fawkes will automatically shoot at the Behemoth through the gate with his Gatling Laser. But you'll have to be careful if you want the achievement for getting all 5 Behemoths. Random 06:51, December 31, 2009 (UTC)

Unfortunately I was at the end furthest away from the slave pens killing raiders near a hut. Just after I saved after eliminating them all I go looking for Star Paladin Cross...just in time to see her running in with a flamer! After I threw some frags at it I caught its attention and ran backwards throwing any mines and grenades I could at it! Victory! ThePog 13:47, January 2, 2010 (UTC)

The one @ GNR
Is the easiest one.(PC only,not test on consoles)Place is big and there's a Brotherhood of Steel merc that just spawn Mini-Nukes.He/She drops 2 or 3 Mini-Nukes to ground. - Bling1907

Evergreen Mills Behemoth
I killed all the raiders in the outside portion of evergreen mills and just as i was walking back to get to high ground to shoot the generator and kill the behemoth Charon opened the gate(electricity still on) and i thought he was going to die but the Behemoth shot rediculously high into the air(Comparable to filling the fountain outside of tenpenny with bottlecap mines then firing the mirv at the ground while standing on them) then hit the ground and died. I'm wondering if anyone else has experienced thisZe5ro1 18:32, March 2, 2010 (UTC)

will fawkes become a behemoth?
hey guys,im wondering,that,considering what happens to vault 87 super mutants,(they grow bigger as they get older) would fawkes or uncle leo eventually become behemoths,and suffer the consequences,eg:lose sanity Slightly-unholy 13:22, May 15, 2010 (UTC)