Forum:Can I live here?

After reading a topic about living somewhere not being a house, i got interested. I would like to know, which of these are safe to live in? Which have beds, which can you place items loosely around the room without the cell deleting them, which containers are safe, and which have respawning enemies.

First:

Pirate Pely's Bait Shop

Does anyone have interior pictures of this place? Which containers are safe? Can I place items willy nilly?

Lucky's Grocer

Can I place items willy nilly? Is the safe.... safe? Other containers?

Sniper Shack

Although small, can I place items in here? Can I keep fluffy and jitters as pets? The Victory Rifle's locker, is it safe?

Broadcast Tower KT8 Drainage Pipe

I mean the hidden drainage pipes containing chinese spies. Are there any safe containers, can i store items, and do the bodies of those chinese remnants disappear? I'd rather they didn't.

County sewer mainline

There are apparently a lot of enemies here. Not counting Gallo. Seeing how this is place has a sweet nuka-cola collector's thing, I like it. Do the enemies respawn? Any safe Containers? And can things be placed willy nilly? Are the radroaches in the pen considered hostile? Otherwise, they are pets too!

Gold Ribbon Grocers

After I blow the out of everything, can I store my stuff here, any containers, do the traps reset?

Alexandria Arms.

Actually, the raider tower near it. Note: Enclave will appear outside after part of the main story. Do the raiders spawn in the same room as the safes/bed? Do they respawn at all? Can I place items willy nilly? Are the safes and footlockers safe?

Please respond. I will be testing some of these when I get a chance, but If you guys could help, that would rule. If you want to know the procedure for checking things, this is mine:

I place one item in every container, then place 5 items loose in the cell. Then I kill all of the enemies (Except fluffy and Jitters)and walk outside. Then I wait. 24 hours. 6 times. 6 days. This should be enough to prove that items respawn and enemies come back. Thanks for coming help. Oh and if you have your own ideas of good locations, feel free to put them in the same template I did. Lostsin 03:31, 10 April 2009 (UTC)


 * The Sniper Shack might not be a good place to move into depending on your character type. I'm constantly fighting Talon Company Mercs when I leave that place. Mr. Sully 03:40, 10 April 2009 (UTC)


 * I agree, but considering it's location, which is hidden away from every one else, it might be good for a on-the-run character. Plus there are radroaches man! Lostsin 19:54, 10 April 2009 (UTC)

The Sniper Shack is probably the worst place to be. I have mutants spawning up there on the hill (about 3-4 of them, one with Rocket launcher), 3 Talon mercs on the road up from Rockbreakers, and an Enclave outpost with three soldiers and an officer right at Rockbreakers. It's hell loose whenever I fast travel there, but kinda fun watching them with the Stealth suit on Somehow the Enclave always wins. Perj 22:00, 10 April 2009 (UTC)

Meh, I think a battle would also be good for a on-the-run character. Can you people please either suggest or test places?

The raider tower riddled with traps beside Alexandria Arms. Haven't tested it yet, but it has a bed, four safes and even traps to protect you. AngryNorwegianDude 08:52, 11 April 2009 (UTC)

By the sound of it, the raiders spawn all over the interior, and enclave appears every couple of days. My only problem is that the raiders are in the same room as the safes, and I assume the bed. I wouldn't want to kill them every time I came home, AFTER navigating the traps. If I'm wrong, this place sounds pretty cool. If they spawn on the bottom floor, you can easily stealth suit by and hide past the traps. Good work. I'll put that with the others. Lostsin 22:59, 11 April 2009 (UTC)

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Probably the only problem along with anything else; Lucky's Grocer Is a hot spot for...Anything. From Karma varying characters (with the exception of neutrality) to a lot of other random encounters that don't seem to benefit you at all. Also the fact that creatures may sometimes indeed spawn inside the store. Also, this happened to me in a different Bethesda game, don't know if it still could in FO3, but everything thats usable in that store has to be stolen, and I'd imagine placing something in a container and opting to take it back later, may indeed be considered stealing as well, though it was yours. I'd actually ditch all these hideouts and stick with your initial base of ops, which would either be the tenpenny hotel room, or the house in Megaton...Megaton being more beneficial. Happy Gaming Xdarkdragonx 03:02, 12 April 2009 (UTC)Drago

The houses suck. In retrospect, thats the kind of input I wanted. Thank you for helping me decide luckys sucks. I really want to know about the sewers. I think it would be fun to fight off ferals for survival. Lostsin 21:41, 12 April 2009 (UTC)

I use the national guard armory for my house, in the armory part the containers dont respawn and you can put stuff loose on the floor + if you got the mirv place open there is a workbench and bed. only bad part is the two protecetron robots out front respawn but they are easy Magmadar 05:46, 19 April 2009 (UTC)

Alot of people use the Mechanists Lair for a safe house due to the cool entrance into it. It has everything you need but the extra stuff you can buy for your house (jukebox, chemical lab, first aid station.) The Pirate_Pely's Bait shop has a respwaning radroach and doesn't have a bed to my knowledge.Angelonedge 05:18, 21 April 2009 (UTC)