Friendly Settlement!

 is a repeatable quest in Fallout Shelter.

Synopsis
''A nearby settlement wants us to pay them a visit. What could go wrong?''

Objectives
Send your Dwellers out to aid a nearby friendly settlement.

Dialogue

 * Ouch. So uptight! Maybe you should just mosey on? (_Conversation_1A_NPCEnd_1);
 * Now that's the story, morning glory! Here. A little memento from us. (_Conversation_1A_NPCEnd_2);
 * Whoa, whoa. Mellow out, there, hip cat. Why don't you take a walk? (_Conversation_1A_NPCEnd_3);
 * Hey there, hip cats! Welcome to the coolest settlement around. (_Conversation_1A_NPCStart_1);
 * We rule, everyone else drools. You dig? (_Conversation_1A_NPCStart_2);
 * The only thing we “dig” is dirt. With a shovel. Because that's what digging means. (_Conversation_1A_Team_1);
 * We ain't squares, daddy-o. We're as cool as the breeze. (_Conversation_1A_Team_2);
 * You're idiots and this settlement is doomed because of you. (_Conversation_1A_Team_3);
 * Yeah, yeah. We know. Don't bother us. We won't bother you. (_Conversation_1B_NPCEnd_1);
 * Ha! You're all right, smoothskins. Here. Take this. (_Conversation_1B_NPCEnd_2);
 * We're NOT zombies. Just leave! (_Conversation_1B_NPCEnd_3);
 * Hey there, smoothskins! We didn't think you'd make it. (_Conversation_1B_NPCStart_1);
 * Not many people would stop by a settlement run by us Ghouls. (_Conversation_1B_NPCStart_2);
 * Just keep your distance, Ghouls, and everything will be fine. (_Conversation_1B_Team_1);
 * Hey, always “cool to be Ghoul”, you know what we mean? (_Conversation_1B_Team_2);
 * Agh! Zombies! (_Conversation_1B_Team_3);
 * A settlement in a library! Now keep quiet while you're here. (_Conversation_1C_NPCEnd_1);
 * Good. Glad to see you can behave. (_Conversation_1C_NPCEnd_2);
 * I hate you. So much. (_Conversation_1C_NPCEnd_3);
 * Shh! Keep your voice down. This is a library! (_Conversation_1C_NPCStart_1);
 * We were told this was a settlement. (_Conversation_1C_Team_1);
 * (Remain Silent) (_Conversation_1C_Team_2);
 * WHAT? WE COULDN'T HEAR YOU BECAUSE WE'RE TOO LOUD! (_Conversation_1C_Team_3);
 * Hey, we get it. But we're the good guys now. Honest. (_Conversation_1D_NPCEnd_1);
 * Well, it's not as fun, but it's clean. Thanks for understanding. Take this. (_Conversation_1D_NPCEnd_2);
 * I think we're all lucky that's the case. Excuse us. (_Conversation_1D_NPCEnd_3);
 * Hey there, Dwellers. No need to be alarmed. We're not Raiders anymore. We're retired. (_Conversation_1D_NPCStart_1);
 * A bunch of us decided to try earning our living the honest way. (_Conversation_1D_NPCStart_2);
 * Just keep your hands where we can see them. (_Conversation_1D_Team_1);
 * Good for you! Honest work is way better than Raiding! (_Conversation_1D_Team_2);
 * You're lucky we aren't here to kill you. (_Conversation_1D_Team_3);
 * Righteous. Here's one of my personal favorites. Catch you cats next time! (_Conversation_2A_NPCEnd_1);
 * Oh, I hear that. Wear it with pride! (_Conversation_2A_NPCEnd_2);
 * I hear ya, daddy-o, I hear ya. Here you go. (_Conversation_2A_NPCEnd_3);
 * Suppose we can let some parts go. Enjoy. (_Conversation_2A_NPCEnd_4);
 * Vault Dwellers, huh? Having a blast in our little homestead? (_Conversation_2A_NPCStart_1);
 * You Dwellers are cool, so we're thinking we do some trading, dig? (_Conversation_2A_NPCStart_2);
 * We can send you back with something, but you gotta choose or lose. (_Conversation_2A_NPCStart_3);
 * We can always use some weapons. (_Conversation_2A_Team_1);
 * We need new outfits. The snazzier the better. (_Conversation_2A_Team_2);
 * We wouldn't mind a few pick-me-ups. (_Conversation_2A_Team_3);
 * How about some junk? We're feeling crafty. (_Conversation_2A_Team_4);
 * All right. Here's what we've got. (_Conversation_2B_NPCEnd_1);
 * You got it. (_Conversation_2B_NPCEnd_2);
 * Here's what we can spare. (_Conversation_2B_NPCEnd_3);
 * Sounds good, smoothskins. (_Conversation_2B_NPCEnd_4);
 * Easy there, smoothskins. We know what we look like, but we're peaceful. (_Conversation_2B_NPCStart_1);
 * We're happy to trade with your Vault. Let's send you back with a nice gift. (_Conversation_2B_NPCStart_2);
 * What do you say? (_Conversation_2B_NPCStart_3);
 * Weapons. Anything you can spare. (_Conversation_2B_Team_1);
 * We need some outfits. Something stylish. (_Conversation_2B_Team_2);
 * Medicine if you've got it. (_Conversation_2B_Team_3);
 * Crafting supplies. All the junk you got. (_Conversation_2B_Team_4);
 * I think I have something that could work. (_Conversation_2C_NPCEnd_1);
 * All right. How about this? (_Conversation_2C_NPCEnd_2);
 * Here. Take this with you. (_Conversation_2C_NPCEnd_3);
 * Here you are, then. (_Conversation_2C_NPCEnd_4);
 * Glad you could make it. This settlement is dedicated to preserving books. (_Conversation_2C_NPCStart_1);
 * But we know a Vault is looking for more than just knowledge. (_Conversation_2C_NPCStart_2);
 * We're happy to help you. What would you like? (_Conversation_2C_NPCStart_3);
 * Got any weapons in this place? (_Conversation_2C_Team_1);
 * We need some new outfits. (_Conversation_2C_Team_2);
 * Got any medical supplies? (_Conversation_2C_Team_3);
 * Wouldn't mind some junk for crafting. (_Conversation_2C_Team_4);
 * Ha! How about this? Served me well way back when. (_Conversation_2D_NPCEnd_1);
 * Yeah. I think I have just the thing for you. (_Conversation_2D_NPCEnd_2);
 * Wouldn't leave home with it! Here. (_Conversation_2D_NPCEnd_3);
 * Yeah, I think I got something. (_Conversation_2D_NPCEnd_4);
 * I miss the life of raiding, sometimes. Lead a whole gang for a lot of years. (_Conversation_2D_NPCStart_1);
 * But this settlement stuff ain't bad. And we're pretty good at trading. Who would've known? (_Conversation_2D_NPCStart_2);
 * Happy to send you back with something from our old stash. (_Conversation_2D_NPCStart_3);
 * How about some weapons? (_Conversation_2D_Team_1);
 * Got any outfits? (_Conversation_2D_Team_2);
 * Stimpaks, if you got them. (_Conversation_2D_Team_3);
 * Got any junk? We have things we need to craft. (_Conversation_2D_Team_4);