Run Goodsprings Run

Run Goodsprings Run is a side quest in Fallout: New Vegas.

Synopsis
The Powder Gangers are going to make good on their promise to destroy Goodsprings for harboring a caravaneer who escaped their custody.

Walkthrough

 * After witnessing the argument at the Prospector Saloon, the player has to talk to Joe Cobb outside, by the road leading out of Goodsprings. Ghost Town Gunfight cannot be active.
 * Cobb will ask the player to kill Ringo (who will be brought back to life if the player already did it), then get supplies to help the Gangers take the town over.
 * Chet can be convinced to part with leather armor with Barter or Speech 25.
 * Doc Mitchell will share medical supplies if the player lies about a hurt traveler down the highway with Medicine 25.
 * Afterwards, all that's left is defeating the Goodsprings militia that puts up a resistance. Cobb can die during the attack, at which point the quest ends successfully with the usual experience reward, but no further bonus.

Bugs

 * If the player progresses far enough in the quest to gather supplies, then kills Cobb to fail the quest, neither Chet nor Doc Mitchell will successfully purge their dialogue options, allowing for gaining infinite experience, leather armor, and ammunition. See Fallout: New Vegas exploits.