Strength

Strength is one of seven Primary Statistics in the SPECIAL system.

Fallout, Fallout 2, and Fallout Tactics
Modifies: Hit Points, Melee Damage, and Carry Weight

Strength is primarily relevant to two game mechanics: Carry Weight and satisfying the Minimum Strength requirements on weapons. You gain 25 lbs. of carry weight per point of Strength (unless you have the Small Frame trait, in which case it's 15). Also, if you meet the minimum strength requirements of your weapon you do not suffer accuracy penalties with that weapon.

Strength can be permanently increased by 6 points throughout both Fallout and Fallout 2.

Ways to increase Strength

 * Wearing T-51b power armor increases Strength by 3. Advanced power armor increases Strength by 4.
 * The Brotherhood of Steel can perform an operation to increase Strength by 1, assuming the player can afford it (Fallout 1) or has found the appropriate module chip (Fallout 2).
 * Buffout temporarily increases Strength by 2.
 * Several Perks increase Strength. Adrenaline Rush raises Strength by 1 when the player has less than 50% health. Gain Perk can be used to boost Strength by 1. Some Perks raise Strength when checking for modifiers. Heave Ho! raises Strength by 2 for purposes of throwing weapons. Weapon Handling boosts raises Strength by 3 for purposes of checking the minimum Strength needed to use a weapon.
 * The Bruiser Trait raises Strength by 2 but lowers the player's AP.

Fallout 3
Modifies: Melee Weapons skill, Carry Weight, Melee damage bonus

Strength slightly increases melee damage and carrying capacity. Melee damage is at 1 damage for every 2 strength (+5 damage at 10) and carrying capacity is an added 10 for every point (+100 at 10). Strength does not affect unarmed damage, even though Iron Fist requires some strength. Unlike previous Fallout games, none of the weapons have a minimum strength requirement, and a character with 1 strength can use a minigun without penalties.

High Strength can be used to intimidate others when in a conversation.

Note:* Does NOT affect unarmed damage in any way (see discussion page).

Ways to increase Strength

 * Bobblehead - Strength found in Lucas Simms' house in Megaton, on a desk in the bedroom
 * Quest Perk Ant Might
 * Nerd Rage! perk
 * Intense Training perk
 * Various armor and clothing
 * Buffout
 * Buffout effects do not stack. Buffout can be combined with Alcohol for a 30 lb carrying bonus.
 * Alcohol beverages
 * Alcohol effects do not stack. Alcohol can be combined with Buffout for a 30 lb carrying bonus.
 * Ant Nectar
 * Combined with Buffout and Alcohol, you will have a 70 lb carrying bonus

Fallout: New Vegas
Strength in New Vegas modifies Melee Damage, Carry Weight, Melee Weapons skill and which weapons you're strong enough to use. If you don't meet the strength requirement of a weapon then you will be less accurate (for ranged weapons), or hit slower (for melee/unarmed weapons). You can reduce the strength requirements of weapons by two if you take the Weapon Handling perk.

Ways to increase

 * Armor or clothing.
 * Numerous chems, foods, and alcohol.
 * Intense Training
 * Nerd Rage!
 * Solar Powered
 * Strength Implant
 * Spineless
 * Reinforced Spine

Fallout 4


In Fallout 4, Strength determines the Sole Survivor's carrying capacity, as well as their base damage when using Melee or Unarmed weapons. This works out to +10 carrying capacity, and +10% melee damage per point of Strength. Also, unlike previous games, there is no longer a required level of Strength needed to operate weapons efficiently; the Sole Survivor is equally proficient with all light and heavy weapons.

Ways to increase Strength

 * Permanent
 * Strength Training (+1)
 * Strength bobblehead (+1)
 * You're SPECIAL! book (+1)
 * Temporary
 * Alcohol (Effects do not stack)
 * Beer, Bobrov's best moonshine, Bourbon, Gwinnett ale, Gwinnett brew, Gwinnett lager, Gwinnett pale, Gwinnett pilsner, Gwinnett stout, Ice cold beer, Ice cold Gwinnett ale, Ice cold Gwinnett brew, Ice cold Gwinnett lager, Ice cold Gwinnett pale, Ice cold Gwinnett pilsner, Ice cold Gwinnett stout, Poisoned wine, Rum, Vodka, Wine (+1)
 * Whiskey (+2)
 * Dirty Wastelander (+3)
 * Armor and clothing
 * Yao-guai finger necklace (+2)
 * Champion left arm, army fatigues, baseball uniform, dirty army fatigues (+1)
 * Grognak costume (+2)
 * Unique armor effects
 * Fortifying (+1)
 * Chems
 * X-Cell, Buffout (+2)
 * Buffjet, Bufftats, Psychobuff (+3)
 * Power armor modifications
 * Military paint (+1)

Lionheart
This is the individual’s raw physical strength. It represents the character’s ability to lift weights, punch harder, and carry more equipment. Stronger characters are able to lug more items, do more damage when brawling, and so on.