Forum:Fallout 4: Southern Nightmare

Its late March 2297 and you're a 20 year old living with his parents in a settlement on the banks of the Mississippi in Louisiana and working with your parents crafting business. Weapons, clothing, chems, tools, and parts for the residents and traders that come everyday down the Mississippi. Your grand father had come from a vault and your father had his father's pip-boy to remember him by and as a child you accidently put it on and your father said you cant take if off or they would have to cut his arm off. One rainy and thundering night in March, youre out scavenging a nearby abandoned pre-war town and see redish, orange light over the trees coming from your where your settelment would be. You head back to find the settlement being overun by raiders wearing coats and masks. You fight your way to your parents shack to find it has been ran sacked and blood is found on the floor. You head outside again to the docks where the raiders have taken everyone still alive onto their boats and are starting to head down river. The docks are destroyed and most of the boats to and all theres left is a flat raft used to carry items behind a boat. You grab an ore and paddle as fast as you can to try to catch up with the raider boats. Its useless as you black out and drift down river. You awaken in bright sunlight laying on the banks of the river. Dizzy and disoriented. Your Pip-boy was damaged and has lost all saved notes and map markers. The pip-boy map is also different meaning he has drifted far down river where he has never been before. The game begins here. The plot is about you trying to find your parents whether they are still alive or not and determining the fate of those who did this to your family and fellow settlers. You'll gather clues and evidence, see signs of other similar attacks, get information from people about the tribes that scatter the New Orleans Wasteland. Gathering this information will use every skill you have. If you dont have enough points for this skill it could result in alternate more hideous or time consuming ways, which WILL happen cause you cant be absolutely good at every skill. Every move you make has an effect on the plot and your reputation. Will you become a Devil's Advocate or Mesiah of Hope and Good? The environments colors are bleak and dark and are evil and scarier at night as more things like to move about. The swamps and marshlands and the few scattered forests have some green showing life is coming back the bleakness and black colors still make the environment look dead. The ruins of New Orleans now a gambling hub is bright with neon lights and characters wearing Pre-war clothing. New Orleans will have a big part in the story as you can get alot of information from people and its a place to gamble, have fun and relax and chat. Creatures are scarier and tougher when faced as they usually travel in pairs or in packs. Deathclaws return looking old and beaten from the years. They blend in to the environment. A brightly feathered, beaked, and short winged flightless raptor looking creature likes areas where wild colorful flowers grow and travel in packs. Humanoid mutated gators from the canceled Fallout Tactics return and are a fierce animal. Mirelurks roam in the coastal areas and ponds across the wasteland.--71.233.50.128 00:21, March 4, 2011 (UTC)

i like this but i don't think the pip-boy locks onto your skin...it might but i don't think it does

TLDR, the pip boy locks onto your arm and can't be removed. There's somehow a way but only overseers can do it or something because remember Garys? One had to be killed because the outcasts wanted his pip-boy. And this does remind me of Point Lookout.--MetallicaFTW. 08:02, March 5, 2011 (UTC)

I was always curious about the fate of the southern states (well...commonwealth). I live in Georgia, so I tried to envision some of the places I've been to around the South as nuclear hellholes, like St. Augustine, Orlando, Atlanta, Chattanooga, and yes, New Orleans. Having seen New Orleans just 3 months after Hurricane Katrina, it was easier than most to imagine, and would give a very creepy and unnerving vibe. It's a very interesting idea, but perhaps a little too similar to both New Vegas, with the whole gambling hub, and Point Lookout, with the total swamp idea. Perhaps Florida would be a better alternative as it had a very large population, as well as a diverse enough landscape, including the beaches, the inland areas, and of course the swamps, plus a variety of islands off the coast, to make things interesting. Perhaps center it around Miami as a huge raider battleground, akin to The Pitt, pre-Scourge, with DLC featuring Cuba.

The whole "pip-boy locks" thing was a stupid retconn from bethesda. It makes no sense, especially when a lot of the ingame clothing would probably require you to take it off to put on properly. 5t3v0 05:40, April 17, 2011 (UTC)

Stan (or whatever his name is, the Pipboy technician of Vault 101) says the Pipboy has a biometric lock, essentially it will only come off if you want it to come off. Probably something linked with how it can tell your limbs are crippled. In any case, the Outcasts wouldn't have been able to get Gary's off because he didn't want to take it off. Epsilon616 04:30, May 15, 2011 (UTC)