Talk:Super mutant/Archive 1

Is there any conclusive reason for why these super mutants are much dumber (and violent) than those encountered in previous games? FEVDipped 04:46, 13 May 2009 (UTC)
 * We can only speculate. Given the rather different effects of the Vault 87 strain of FEV compared to the Mariposa strain, I think it's not too surprising, though. Just one of many differences between the two. However, it's worth noting that the level of mutation in a person exposed to the Mariposa strain affected the end result (hence the mutants seeking out "prime humans" in Fallout). A human with very little radiation exposure would be more likely to see an increase in intelligence after FEV exposure. A human with a high degree of radiation exposure would be less likely to survive the exposure in the first place, and if he or she did survive, a decrease in intelligence could occur instead. Since the Capital Wasteland seems more heavily irradiated than the West Coast (as evidenced by the fact nearly all water supplies are still polluted 200 years post-war, a problem that seems much less pervasive in Fallout and Fallout 2), it makes sense that most FEV exposures in the Capital Wasteland don't result in the 'ideal' super mutant as envisioned by the original FEV project, or subsequently by the Master. ComradeJim270 02:05, 12 June 2009 (UTC)

How about a small picture of the in game character for super mutants and perhaps some stats? I'd like to see the stats of the random creatures included to give an idea of their strength. With humanoids their weapons and armor could be included too.--Fez 08:08, 16 Mar 2005 (GMT)

Would it be worth mentioning the "Super Duper Mutants"? I assume these are second generation super mutants, but I don't have a Mariposa save handy to check on that and don't have the skills to grovel through the data files... Mcnutcase 07:55, 23 May 2006 (EDT)

I added it to the "Notes" section. Ausir 08:18, 23 May 2006 (EDT)

I'm going to go ahead and update the origin of Super Mutants in Fallout 3 as we know they come from Vault 87.
 * Great! Ausir 18:25, 28 October 2008 (UTC)

In a gametrailers video Emil says, "There's sorta like this Super Mutant hierarchy, the older they get the stupider they get. You can imagine the Behemoths have been around for a long time and their just the biggest, the stupidest, and strongest of them all." I was debating adding in to the Fallout 3 section, "As these Super Mutants age they grow larger and stronger in addition to becoming senile," but I'm not sure that he exactly confirms that they do in fact become bigger and stronger with age in that statement. Should a comment about them growing larger and stronger with age be added or not?
 * This is true only for the Vault 87 super mutants, which were mutated with a modified version of the FEV. The West Coast mutants do not get larger and stronger with age. Ausir 19:03, 28 October 2008 (UTC)

Can we have a section for things they say? I cracked up laughing when one was running around looking for me in Stealth mode, and he yelled out "Come out, come out, wherever you are!" Dafpants 09:35, 8 November 2008 (UTC)

Should it be mentioned that while Vault 87 is far from downtown DC, they tend to concentrate there because of the crashed rocket ship, (High radiation area), and also to gather humans? - WMJ

Vault 87 Notes
Vault 87 Chief Physician Terminal - Dr. Wayne Merrick Entry 87-34224 « [... ...] losing most of their visible female indicators [... ...] transforming to an almost asexual state. » Well, there it is. So they DO still have penises and vaginas, albeit atrophied ones. Orme 03:49, 14 December 2008 (UTC)


 * I quoted the previous here. --DarkJeff 16:08, 16 December 2008 (UTC)
 * We need a screen shot and wiki page for this entry added to the Sources section. --DarkJeff 16:22, 16 December 2008 (UTC)
 * Asexual isn't really the right word biologically speaking, that would mean they reproduced, but without sex, the right word is androgenous.121.73.151.3 07:49, 20 February 2009 (UTC)

"After 3 days, subjects B440, B164, and D624 (All our female specimens) are all exhibiting a unique change. Their bodies are undergoing severe physical changes, losing most of their visible female indicators and transforming into an almost asexual state."—ErzengelLichtes (Contribs) 22:27, 23 November 2008 (UTC)


 * Transcription of above from before, by ErzengelLichtes. --DarkJeff 16:25, 16 December 2008 (UTC)

Bleeders?
Anyone clarify/theorize why Uglies call the humans Bleeders, like do they refer to Ghouls and such as Bleeders aswell or what here? Realek 06:29, 25 December 2008 (UTC)
 * No idea. If you talk to residents of Underworld, Tulip specifically, I think, you'll find out that Super Mutants don't really attack ghouls. They probably simply call us that, because, well, we bleed.Dirk Gently 15:44, 5 January 2009 (UTC)

But super mutants bleed as much, if not more than us. It doesn't make any sense.--Greig91 23:38, 27 March 2009 (UTC)

I'm going to chalk this one up to a combination of "Bethesda thought it was cool" and the fact that these super mutants, while violent, are dumber than Larry from FO1. FEVDipped 00:45, 29 May 2009 (UTC)

Population of the mutants?
Since you put the virus that kills mutants in the water in FO3, does anybody think they will be any super mutants in Fallout 4 or other upcoming Fallout titles. Cause although that may kill a lot of them they still have a big'ol pot of FEV to go around mutating people. 18:42, 27 January 2009 (UTC) Aei-Kae-Aei
 * First of all, putting the virus in the water is only one of the possible Fallout 3 endings. Second of all, the virus actually kills all non-Enclave and non-Vault humans with the slightest bit of mutation, not just super mutant. Third of all, aside from the Vault 87 super mutants, many of the Master's super mutants originating from Mariposa are still around, on the West Coast and in the Midwest. Ausir 18:55, 27 January 2009 (UTC)
 * I would like to add that you actually have to drink the water to be affected by the virus, if that ending is chosen. The Super Mutants don't need water (take Fawkes, being isolated in a cell for auout 200 years. The humans and ghouls are smart enough to live off "dirty" water bottles and small, isolated lakes/ponds near pockets of radiation. The human population would be greatly reduced, but leave it to bored humans to repopulate...-Puddlemaster Talk+Contribs. 03:32, 1 February 2009 (UTC)

Easiest way to kill - close combat?
I just met my first two super mutants, one of them a "brute" with a missile launcher. They were just outside Big Town, near a broken-down truck on the way to the outdoor cinema. I (at level 5) killed both using a Ripper - basically a chainsaw, that I got in the Marigold metro. They didn't seem to be able to damage me much when I fought them like this. Maybe this kind of thing should be mentioned in the article? 82.196.163.160 19:02, 22 February 2009 (UTC)

All Super Mutant Camps Are Empty?
When i wander around wasteland and found some camps, which use to be super mutant camps... well..... there arent any Super mutants!! There are only loot what suppose to be and some times Captive.--SURVIOR OF HOLOCAUST 16:45, 16 April 2009 (UTC)

What are super mutants looking for in Washington DC?
Well i have attacked to capital building and i didnt find what hey are looking in there. I spend 3 hours to looking for what they are looking; but no....Nothing. Have someone of you found.

Sign your post!!--SURVIOR OF HOLOCAUST 10:38, 19 April 2009 (UTC)

If they are looking some now place to start Super Muatnt army like in Fallout 1? If they wanna start Masters plans againg? That is possible.--SURVIOR OF HOLOCAUST 16:25, 7 May 2009 (UTC)

Pickpocketing Super Mutants
I have found it possible to pickpocket all classes of Mutant bar the Behemoth in the exact same way as all NPC's, and have added it to the "Fallout 3 Strategies for killing super Mutants" section. I've tested it on 4 separate Xbox 360's and one on PS3, it seems to work 90% of the time when hidden with the odd failure. If anyone wants to test this themselves on PS3 or PC to help confirm it then please do, just bear in mind that you must be hidden (Not in Caution) and the option to pickpocket will not be there, just press A/X or click to access their inventory. 82.29.152.201 21:12, 11 May 2009 (UTC)

Fallout 3 strategies for killing super mutants
In Fallout 3, Super Mutants are divided into different classes, each more powerful than the previous. This is likely done to more easily fit into the game's dynamic leveling system, ensuring that the PC always encounters enemies of reasonable difficulty. These classifications, in order of weakest to strongest, are Super Mutant, Super Mutant Brute, Super Mutant Master, and Super Mutant Overlord. Note that the Super Mutant Behemoth is not included in this list as these are special, unique encounters rather than generated opponents.

The other tactics mentioned below are rendered less effective by the fact that it is possible to place a live grenade or mine in the pocket of any class of Super Mutant other than Behemoths in the same way you would pickpocket any NPC, the only difference being that you do not get the text option to pickpocket on screen and just have to press the default pickpocket button when in range. This results in easy instant kills on any difficulty if successful. This can also be used to take their ammo or weapons forcing them to attack you unarmed, but can conversely be used to reverse-pickpocket them much better weapons if the player wants a challenge. They cannot be made to wear apparel of any kind through this method, however. Note that this may be a glitch, but is confirmed on Xbox 360.

Super mutant body parts are quite easy to hit due to their immense size. Their arms are particularly easy to hit, and crippling a limb will cause them to drop their weapon, momentarily giving a chance to fire back at your target unhindered. The Railway Rifle is especially good for this at close range, due to its limb-destroying effects. Frag grenades are another particularly effective limb-destroying option.

Generally, the most effective way of killing them depends on the area, distance, and what weapon they are carrying:
 * Those with big weapons are the most dangerous. On the other hand, those weapons are easily targeted, so shoot them out of their hands.
 * If they have a rifle, disarming is less effective, and you just have to take them down with whatever you have at your disposal. Use cover and aim for their head, or use explosives.
 * Like most enemies, they will blindly follow you around corners. Wait there with a shotgun in order to disarm them (especially those with Chinese Assault Rifles) and/or get a few shots in.
 * Generally, when up close and personal, take a shot at their weapon (to gain time) and then blast away at their head with a shotgun or plasma rifle. Another practical option in close range is the Flamer.
 * If they are carrying melee weapons, cripple their legs (easily done with a Dart Gun). Also watch out for grenades, because they can be your best friend: As soon as you spot one in their hand, shoot at it, it can also be targeted with VATS
 * Nuka Grenades are excellent for this, often killing two or more mutants with one grenade (even masters) at a modest explosives skill of 30.
 * Finally, always try to get the jump on them with a sneak attack critical. With Lincoln's Repeater, one successful headshot may even kill a Master this way.
 * Just a note, even on Very Hard difficulty. With a decent enough Small Guns skill [50+] and a high quality shotgun, you can, in fact almost always 1 shot a Master or less. If you have the Chinese Stealth Suit and the stealth perks that prevent your running from triggering Caution, get up close enough to target their head manually.
 * If you have The Pitt DLC the BEST way to kill a Super Mutant or anything for that matter is the Metal Blaster as each of eight beams can critical seperately and a sneak crit will one shot almost anything in the game short of a Behemoth.

Vree's Notes
Playing Fallout 1, I read through Vree's notes on a super mutant autopsy. Something that caught my eye was "Gender". It was labeled as "Indeterminate". I think the super mutant "wife" in FO2 was an accidental inconsistency, and not a case of West Coast FEV differing from east coast FEV in regards to how sterility is caused during mutation. --MadCat221 17:01, 30 May 2009 (UTC)
 * According to the Fallout Bible, the super mutant found by the BoS had his/her sexual organs damaged. You can discuss female super mutants with the Master, after all. If they were completely asexual like the V87 ones, it wouldn't be that hard to convince the Master of their sterility, would it? Ausir(talk) 15:58, 10 July 2009 (UTC)

Quotes
Since Super Mutants on the East Coast in Fallout 3 have hilarious dialogue, I guess I would put quotes. You can delete it but please put a good reason...This will give the article more information and for some laughs. :)

regular mutants
You didn't really need to do that, on high levels they carry Assault Rifles so I'll change it. Insane Survivor 19:33, 9 June 2009 (UTC)

ALSO!...if you are in sneak mode..and a supermutant DOES NOT see you..odds are very rare..they can past gas...meaning they can FART!

Split?
How about having general information here, but splitting more specific info into e.g. Mariposa super mutant and Vault 87 super mutant? This page is getting a bit too cluttered now. Ausir(talk) 15:57, 10 July 2009 (UTC)
 * Indeed,it'd helpp diffrentiate between the two,and people won't have to read 9999999999 words to get to a section about.........whatever there looking for,anyway,i vote split! Mr.75 15:59, 10 July 2009 (UTC)

I AGREE! Let's split it in two like with the BOS sub-sections (which is about 5). Master Mold 16:01, 10 July 2009 (UTC)


 * Done, for the most part. Ausir(talk) 16:26, 10 July 2009 (UTC)

SUPER MUTANT GARGANTUAN LIVES!!!
Bring nukes. Like 30 or so. And diapers. Tee Hee
 * What the.......... Mr.75 18:51, 11 July 2009 (UTC)