Forum:Can non-essential npcs use stimpacks ?

Me and I'm sure everyone else who has or is playing this game has a problem with mortal npcs, such as wasteland vendors, caravan dealers, and others dying due to random encounters. My question was can stimpacks be placed in there inventory and keep them alive throughout the game. I read the Shorty page but it seems strange that he would be the only non-essential, non-recruitable npc to use them. I know you can add higher DR armor to their inventory as well as stronger weapons. what about adding food with a high hp/rad can this be used to heal them.

Loosing vendors and repair people from the game this way makes the player feel as though it is not worth their time to walk anywhere, especialy where one of this vendors are. —Preceding unsigned comment added by 65.175.197.134 (talk • contribs). Please sign your posts with ~ !

You can put them in their inventory and if they survive the battle they might use them afterward, but they wont use them mid fight. Also its not just walking, even if you fast travel near them it can spawn an enemy that kills them. In most cases you wont even see them, they just have to be in the same cell.

that’s probably the most frustrating part of fallout 3. I don’t think ive ever gotten to the end with more than 1 traveling merchant left. Which sucks because none of the other merchants have enough caps on hand to buy anything. ReapTheChaos 00:04, March 2, 2011 (UTC)