Dynamite (Fallout: New Vegas)

Dynamite is an explosive weapon in Fallout: New Vegas.

Characteristics
A single stick of TNT, this ancient mining and demolition tool is an effective starter weapon for Explosives-based characters. It comes with a three second fuse and is tossed in an arc when lit. With only 1 Strength required, it can be easily used by any character as a backup throwing weapon to use for reaching enemies around corners. It has a good blast radius, at 11.7 yards (10.70 meters).

Interestingly, it is marked as inert and bears a pair of Stars and Stripes printed on the waxed paper, each bearing 50 stars. Whether it's a misprint or an indication of the age of the sticks remains to be seen.

Variants

 * Long-fuse dynamite: a standard stick of dynamite with a doubly long fuse.

Locations

 * Quests
 * Ghost Town Gunfight: Easy Pete will give the player several sticks if they pass an Explosives 25 skill check.
 * Eddie will give the player several sticks every three days if they have a positive reputation.
 * Arizona Scavenger: Received from Decanus Severus for every 3 tags the player brings in and Aurelius of Phoenix clears it.
 * Non-player characters
 * Commonly carried by Powder Gangers and convicts.

Bugs

 * Dynamite is very inconsistent in its explosions: if dynamite is detonated by shooting while it is still in an NPC's hand, it will use the MediumExplosion type, with a blast radius of about 3.2 yards (3 meters). If the dynamite is shot while it is flying through the air, it will use the GrenadeFragExplosion, with a blast radius of 14 yards and 125 damage.
 * A "broken" dynamite stick can be picked up sometimes. Dropping it in a container and picking it back up will fix the glitch.