Forum:Pages for individual weapon mods

Woo, another forum to clog the thing with. :P

Anyway, Deus Gladiorum's edits concerning modification of weapons has made me think. We've got the Fallout and Fallout 2 mods like Turbo Plasma Rifle (Fallout) and Desert Eagle (Exp. Mag.) at pages for their own, while we've got the Hunting Rifle (Fallout: New Vegas) and Cowboy Repeater mods all on the page, like an overview. I'm wondering whether we should split all of the NV mods into something like Scoped Hunting Rifle (Fallout: New Vegas), or Cowboy Repeater (Exp. Feeder Tube), or whether the F2 mods should be condensed back into Plasma Rifle (Fallout) and Desert Eagle .44.

On the one hand, spliting the pages would make a lot more pages for every combination, but on the other, they're all technically different weapons, with slightly different attributes and different Base IDs, which is what sets the F2 mods apart.

In addition, how are we going to list weapon mods once the game ships? Should the infobox be changed, perhaps with a little + or other icon, or with parentheses, or how? Nitty Tok. 02:11, June 18, 2010 (UTC)
 * Turbo Plasma Rifle and Scoped Hunting Rifle (and all the other mods) have separate pages because in game logic they are separate items. It's an interesting question to raise for New Vegas, though. I think that if guns share the same mods (meaning there aren't going to be substantially more mods than guns), then we can do separate pages for mods. If not, then they should be integrated into an overview page of their own or added to the weapon pages.
 * Given the fact that you buy them from vendors, there'd be actually very little visual content to add and pages "This is an expanded magazine for the 9mm pistol. It expands the magazine by replacing the standard box magazine with an elongated, stamped steel box magazine." are Newark-class clutter in my opinion. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 06:16, June 18, 2010 (UTC)


 * Well, if the weapon mod system ends up being similar to KotoR 2's, making own pages for each combination would be rather impossible and it'd also not be very user-friendly. In the end, it depends on how exactly the mods are implemented in my opinion. If the mods are the same across all weapons (say, expanded mag always adds 20% to ammo capacity for every weapon), it'd be most logical to describe the mods on the weapon mods page and simply list which mods can be applied to a specific weapon on that weapon's page (pictures of the modded versions would also go there). If the mods are different on a per-weapon basis (say, expanded mag increases the ammo capacity by a varying amount for each weapon), I'd list the mods and effects in a table on the weapon page. In neither case I'd make separate pages for the modded versions. FO2's "weapon mods" are a different animal because FO2 doesn't really have a proper modding system in that you get to choose how to modify a weapon; it's simply "give one item, receive another". -- Porter21 (talk) 07:52, June 18, 2010 (UTC)
 * Alright then, sounds good. Nitty Tok. 18:57, June 18, 2010 (UTC)