Dekker

General Dekker is the military leader of the Eastern Brotherhood of Steel, succeeding General Simon Barnaky at his post after the General was captured by Gammorin's Army at St. Louis in 2198.

Background
Brought in as a replacement commander when General Barnaky personally led Brotherhood squads into combat at St. Louis, the scarred Dekker unexpectedly found himself leading the Brotherhood when his superior was captured by the supermutants. Unlike his predecessor, Dekker has a firm, no-nonsense approach to leading the Brotherhood and is free from racial prejudice. He focuses on the task at hand and expects the men and women under his command to carry out their tasks with professionalism and efficiency, no matter their shape or color. However, he is just as devoted to the Brotherhood as Barnaky, whom he considers an inspiration. He considers the Brotherhood's cause righteous, and any steps that further this agenda are warranted. Even if they include dooming prisoners of war to die of radiation poisoning after transporting a nuclear weapon. Similarly, he believes drastic punishments are necessary for those who violate Brotherhood laws, to scare others into obeying them. Yet Dekker also has a softer side, having formed a close relationship with Paladin Klotz of Urban squad.

General Dekker ends up leading the Brotherhood to victory over the supermutants, Reavers, and the Calculator, despite the devastating losses taken in the war against the mutants and their robotic allies. However, when the Calculator's forces attack Bunker Epsilon directly, Dekker ends up leading the defence against an overwhelming robotic force, making his fate uncertain.

Interactions overview
Dekker replaces General Simon Barnaky as the commanding officer of the player's squad and narrates all briefing and debriefing sessions from that point onward.

Appearances
Dekker appears only in Fallout Tactics: Brotherhood of Steel.