Glowing ones (Fallout 76)

 are creatures found in Fallout 76.

Characteristics
These long gone, decaying sacks of flesh run the gamut, from being little more than a nuisance to a hardy and stalwart opponent. Ferals are typically found anywhere that is abandoned, including metro stations, office buildings, factories, and town ruins.

Feral ghouls are encountered in three distinct ways: simply wandering around, camouflaged among the rubble as they sleep, and by occasionally falling out of cracks in the walls and foundations of buildings. Once disturbed however, they growl and scream to alert other ghouls in the vicinity, causing them to attack in packs, viciously rushing and pursuing whomever or whatever disturbs them. The ability to crawl out of the walls allows them to quite easily flank and outmaneuver their targets.

The most important feature is that feral ghouls will reflexively duck and dodge incoming fire while closing distance, making automatic weapons or explosives a preferred method of dealing with them. Furthermore, ferals will not be stopped if they lose a limb or two. If they lose their arms, they just keep on coming to slam their bodies into and bash their skulls against the attacker. The only way to kill them is to deplete their hit points, but they can be immobilized by stripping the legs off.

These variants now and emit low-level radiation, harming living entities near them, and even healing other nearby ghouls. In battle, glowing ones have the unique ability to let out the radiation building up within them as a burst of energy, which will bring any nearby and deceased ghouls back to life, regardless of removed limbs.

Loot

 * Glowing blood, nuclear material, glowing meat
 * Bobby pins
 * High level ammunition
 * Random junk
 * Caps

Variants

 * Glowing one
 * Putrid glowing one
 * Bloated glowing one