Talk:Fallout 2 weapons

I'm considering removing the sections on this page and putting all the weapons into one large table grouped together by weapon skills with a brief intro at the top of the page and maybe a shiny picture :P Within each skill they would be sorted by # of hands and then alphabetically. Multiple entries for items that have the capacity to be used as thrown weapons or melee weapons.. I've included an example of what it would probably look like, thuogh i can change that easily enough.. If you have any suggestions or comments for or against this let me know. Barring objections I should be able to have it done later this weekend.

What about hidden weapons (eg. owned by Horrigan)?--dotz 10:51, 19 February 2008 (UTC)

Turbo-Plasma rifle same AP as vanilla Plasma rifle?
Seems incorrect to me

AP cost for plasma rifle and turbo plasma rifle are the same in fallout2. I would add colums for burst range and rounds fired per burst. As for hidden weapons: i would suggest a separate chart for hidden weaopns / cut content.

G11/G11E
This is actually an assault rifle, no SMG, and can be compared with the FN FAL. It should be moved do that table.

In this game the G11 and G11E are SMGs, as they use the same character models as all the other SMGs. Additionally Sulik can use it, and he says that he can only use SMGs, but no rifles.