Talk:Alien power module

So do they respawn?
I seriously hope there's a respawnable supply of these, otherwise all the weapons they're used in will be completely useless. WouldYouKindly 13:29, 3 August 2009 (UTC)
 * I don't know,but i can tell you that if you preserve ammo you could leave MZ with over 1000 of these. The Second Wolf Brother. 13:31, 3 August 2009 (UTC)

Yea! use the shock baton only! or Paralyzing Palm if you have it -_-.....--BloodOmelet 13:44, 3 August 2009 (UTC)
 * Shock baton and any weapon that you had before MZ.And i can confirm:Some aliens respawn,but not always.So go nuts,dumb your alien blasters and Raise your Destabilizer's in triumph! The Second Wolf Brother. 14:41, 3 August 2009 (UTC)

Are there any APCs in Zeta at all? Even the new Alien Blaster runs on these things. How will I keep mah Firelance fed? Nitty 17:13, 3 August 2009 (UTC)
 * Yeah, there are definitely Alien Power Cells in the ship, I recall picking up maybe three or four of the little cylinders at one location, sitting on a table. I don't remember where exactly or how many there are total in Zeta, but I've only been playing for about 30-40 minutes so far. I'll be marking out locations as I play through it now. 4RM0 21:15, 3 August 2009 (UTC)
 * There are a few located in the Robot Assembly not soon after you enter. 4RM0 19:27, 4 August 2009 (UTC)

So, is it confirmed that there will be respawning aliens or respawning ammnution? At least in the ship?--BloodOmelet 19:47, 3 August 2009 (UTC)
 * Yeah, the Aliens respawn. Nitty 19:48, 3 August 2009 (UTC)

I am happy, in the CW? or just in the ship? --BloodOmelet 19:50, 3 August 2009 (UTC)

Why would they add a new ammo type? :( I wish they just added a load more APCs instead <_< //--TehK (tok) 21:10, 3 August 2009 (UTC)
 * Because the Alien Blaster is so overpowered they made ammo for it extremely limited to balance the gameplay. 4RM0 21:18, 3 August 2009 (UTC)
 * Makes sense, and they could say that Recon Craft Theta crashed a long time before 2277, and the aliens have created a new ammo since then. //--TehK (tok) 21:19, 3 August 2009 (UTC)

You can also get APMs another way

1. Find a raider infested place (fairfax gardens, evergreen mills, whatever)

2. Find a raider.

3. Kill him.

4. Put an alien weapon on him (I've tested this with the Destabilizer and Disintergrator)

5. Lure another raider over to the other raider's body.

6. Shoot their weapon out of their hand.

7. They should pick up the alien weapon you put onto the raider.

8. Wait until they've drawn the alien weapon, then kill them.

9. Loot the alien weapon. It works better if you pick it up off the ground.

10. Rinse and repeat.

Congrats! You've weasled out 40-100 APM's from Beth! Renthzorz 20:59, 5 August 2009 (UTC)Renth

@Renth there is an easier method: just drop 1 alien power cell and the alien blaster on the ground, let them the raider pick it up and then kill them, no need to destroy their weapon or kill a raider first for the body. or you can also place it in a canister though. 194.171.9.81 10:37, October 12, 2009 (UTC)Scyther

Respawning Power Modules
SPOILERS? I'm sure this has already been figured out, and most people that leave the ship will have well over 1000 units of ammo ( I had over 5000 because I never used any of the new guns), but there is a way to get more ammo if you've got a little patience. At the end of the DLC, when Elliot and Sally stay behind on the bridge, every 24 hours you can go talk to them and ask them how things are going on the ship. Sally will give you a random aid item, and Elliot will give you a random weapon. However, you actually get more than it says it gave you. It may say that one Alien Atomizer was added, but really 3 of them and 2 Alien Desintigrators may have been added. Also, every time you talk to Sally you get around 40 more Alien Power Modules.

Like I said, I'm sure this has already been figured out and probably isn't very useful to anyone, but maybe it could be put into the wiki for this ammo?

By the way I'm bad at explaining things... sorry. ~Unholy

So basically, you are resupplied with 40 alien modules every 24 hours?

Give or take. I just talked to the little girl and she gives you a random item, say Alien Epoxy. The game will only tell you that you got the Epoxy, but if you look at your Alien Power Modules they actually go up by around 40-50 each time you talk to Sally. Just wait for 24 hours and keep doing this over and over. It takes a while, but if you need the Modules they are at least in an infinite supply ~Unholy

I have well over 4000 the one time I used any was when i killed the alien captain with the destabilizer. WastelandAtheist 07:19, 4 August 2009 (UTC)

Well, I'm happy for this... Now all I have to do is buy MS points tomorrow... I mean, 40 APM's per day? That is freakin awesome, anyone tried out if followers can use these weapons?--BloodOmelet 13:26, 4 August 2009 (UTC)
 * Yeah,butch becomes a good follower with an alien atomizer and the samurai armor. The Second Wolf Brother. 13:28, 4 August 2009 (UTC)

Paladin Cross can use all of the Weapons (The only weapons I havn't tried on her were the Drone Canons--WhiteShadow69 16:19, 4 August 2009 (UTC)WhiteShadow69

lol in all playthrough of zeta i got 5133 alien power modules and have 55 alien atomizers 35 disintegrator and 11 drone cannons since their to damn heavy and i got all unique weapons of course with the help of people and guides anyways even you guys saying that you give your followers alien stuff wouldnt it be a waste since alien power modules are kinda a bit kind of long to get and damn those fore field shielded aliens are tough!--- Elvoblue.

Put periods(.) This is a good example of what not to do in essays or any other written paper :D....--BloodOmelet 07:07, 6 August 2009 (UTC)

Casdin
I just tested it (XBOX 360), you CANT give Protector Casdin Alien Power Modules for 5.56 ammo, frag grenades, Rad-Away, or Stimpaks. I havent tried giving him any alien weapons, but I'll get back to you when I get the chance. Revelations 21:6 04:26, 7 August 2009 (UTC)

Incompatibility
In the notes section there is a caveat about how 200 years have passed since recon craft theta crashed, which explains the difference between the ammo types used for the alien blaster and other alien weapons... I'm not sure about the rest of you, but I'm pretty damn sure there was 0 (that's ZERO) intelligence to back up that claim from the game. From my understanding theta could have crashed much more recently than that. I mean think about it, why would the alien body still be intact? Also notice how the ship CRASHED THROUGH A HOUSE, there's no way that would have occurred BEFORE the bombs went off, I think someone may have NOTICED such an occurrence? If you take your time and pay attention to the crash site, you'll also come to the conclusion that the ship has not been there a full 200 years... --DashMan54 17:23, 11 August 2009 (UTC)

-Perhaps not a full 200 years, but it is very likely it has been there for quite a while, and the aliens may have sent many recon craft to earth (such as the one from fallout 2, nearly 30 years prior). Though I have to agree with a sudden ammo change, because I have to bring the Firelance event up, that ship is shot down in mid air, which means its very likely a recent scouting mission, and that gun uses alien power cells too.

My theory for the difference in ammo types found among the aliens is more along the lines of their individual missions, as opposed to their age. For instance, the aliens who were taking trips down to the Earth's surface may have been equipped with more powerful personal weapons due to the "unpredictable" nature of the mission. I mean, if you were landing an a "civilized" alien planet, wouldn't you want an extremely effective personal weapon that could deal with almost anything you'd run into? That's where the Alien Blaster and Firelance come into play. They are generally more powerful than the other guns available while also very compact, perfect for a solo journey to a dangerous place. The ammo they require IS still present on the mothership, even when the "dated" weapons are not found, this is probably not due to their "out-dated-ness", but more likely because they are still used for supplying the "scout" weapons with the ammo they need. Besides, what good reasons can you come up with to DOWNGRADE your weapons and change your ammo type? The aliens have already proved their resourcefulness, and I doubt it was due to budget cuts...--DashMan54 19:12, 11 August 2009 (UTC)
 * Humans use different ammo for different weapons. And you wouldn't carry an M2 machine gun down a city sidewalk. The idea that these aliens would use relatively weak weapons in a domestic environment, and more powerful weapons in a hostile environment, makes complete sense. --Macros 19:54, 11 August 2009 (UTC)