Talk:Warmonger

What schematic level does this perk give you? I would imagine it is either 1, 3, or +1, but it does not specify.--75.181.151.12 18:49, 5 May 2009 (UTC)
 * Not sure, although I'd say it's fairly useless if it just gives you level 1. but level three, combined with the explosives, would be pretty cool. -DragonJTSLeave me a message 20:55, 5 May 2009 (UTC)

I'm gonna go out on a limb and say it's one level for everything. Seems like now console players can get level 3 Nuka Grenade without giving up 30 Quantums. SpellChecker 22:11, 5 May 2009 (UTC)


 * I can confirm that it gives you all three levels in everything you didn't already have it in. Getting the actual schematics afterwards has no effect, i.e., there are no level 4 schematics.Auridan 03:32, 9 May 2009 (UTC)

This could be better in practice than it looks on paper. Here's how it works in the magic world of my mind:
 * 1. If it gives level 3 schematics, then it's a great perk. Perhaps even game breaking.
 * 2. If it give +1 to schematic level, then it's still good, but perhaps more balanced.
 * 3. If it just gives a Level 1 Schematic for weapons you don't have schematics for, it looks bad.

Even if it's option 2 or 3, though, it could still mean you could get an extra level of schematics (eg level 4 Nuka Grenade). In the third case, you would have to hold off on collecting schematics til level 22 to get the most out of the perk. This seems likely if you take Almost Perfect's behavior with regards to bobbleheads. Combine with Quantum Chemist to turn yourself into a Nuka-Grenade spewing machine! --65.101.153.31 01:30, 6 May 2009 (UTC)
 * Actually, there is no level 4 anything. some schematics have a fourth copy available, but it just sits in your inventory. 192.139.153.30 15:16, 6 May 2009 (UTC)

Why does he have a Power Fist? Paximilian 22:55, 6 May 2009 (UTC)

Why spend a perk getting all schematics when they are easily obtainable within the game.. even if you dont get all schematics by level 22 taking this perk is just sheer lazy.. and why the HELL does he have a power fist lmao!! (mumbles something about secret schematics and making his own power fist) TheRepublicOfDave 02:06, 7 May 2009 (UTC)

I agree with the poster above. The only schematic that is difficult to obtain is the Nuka Grenade schematic from the quest... but even that will be easier with the nuka perk. Also, I find it fun to gather the schematics. Gives the player more reason to go exploring. 72.235.91.236 10:36, 8 May 2009 (UTC)

I agree as well. To the IP above, it is certainly not game-breaking to have L3 of all schematics; most are quite easy to get. Moreover, if you are at level 26 still running around with a Rock-It Launcher, even a level 3 one, you are probably not having much fun or being terribly effective ;) 74.44.14.248 05:07, January 6, 2010 (UTC)

I'd say this, like most new perks, is made useless by it's level requirment. being able to build the rock-it launcher early without having to try and save up 1000 caps would have been a gret way to avodi early game ammo woes. but by level 22, there's no reason not to have at least level 1 of every schematic. -DragonJTSLeave me a message 03:37, 9 May 2009 (UTC)

It seems when you get this Warmonger perk the you automatically obtain v3 schematics of all custom weapons, however (on Xbox 360) the benefits of having v3 schematics does not take into effect if the Player has not obtained at least 1 schematic of each custom weapon. Ex: If player has never obtained DeathClaw Gauntlet schematic, when he or she choses the Warmonger perk a DeathClaw Gauntlet made will only be created as if the Player used a DeathClaw Gauntlet schematic v1.SugarMama 00:31, 12 May 2009 (UTC)

well i think this perk is uselessUser:Fallout is awsome

Major 360 issues?
On 360, I had one of every Schematic before taking this perk. My character has 100 Repair skill, and the Notes menu shows each schematic at level 3 now. However, the Dart Gun, Deathclaw Gauntlet, Railway Rifle, and Rock-It Launcher are not at full condition when built. Oddly, the Shishkebab is the only exception, building at full condition. Nuka Grenades and Bottlecap Mines function normally, building three at a time. Maybe the Perk is just completely bugged for everything but the grenades, mines, and Shishkebab? Also, I did not gain Schematics back after taking the perk, not even for the weapons that work normally, despite already having one schematic for every weapon. 70.94.67.67 20:12, October 19, 2009 (UTC)

A review of whether Warmonger outdoes Quantum Chemist for the purpose of nuka-grenade creation
My logic is simple; please tell me what you think of it.

The Nuka-Cola Challenge deprives you of 30 Quantums. Choosing Warmonger without having contributed any quantums to the Challenge nets you 90 nuka-grenades (30 quantums x 3 (level 3 nuka-grenade schematics provided by Warmonger perk)).

Quantum Chemist characters require 300 nuka-cola for the same gain. 300/10 = 30 (assuming level 3 schematics obtained through means other than Warmonger). Hold the nobel prize.

Quantum Chemist is the superior perk for nuka-grenade making if you have level 3 schematics and have collected more than 300 nuka-colas.

Also, characters who have had the misfortune of turning all their nuka-colas ice-cold (via house vending machine) won't reasonably achieve Chemist's full utility. Warmonger is best for them.

Summary: if you have scrounged the whole game for nuka-colas and quantums (to make up for the 30 lost to Sierra Petrovita, should you opt for such a long-term payoff), choose Quantum Chemist over Warmonger for nuka-grenade making.

If you've:

1.) turned your stockpile ice-cold

2.) not bothered gathering nuka-cola at all

3.) not contributed a meaningful amount of quantums for the Nuka Cola Challenge

choose Warmonger for nuka-grenade making.

(If you must choose at all)

68.45.106.197 01:47, 25 December 2013 (UTC)