Talk:Torres

Bug!!!Problems haviang access to the vendor!
I already completed both brotherhood of steel missions gaining fame with it, adn already tried between those missions talk to her..but she says that she can't let me have access to her inventory without the permission of the scribe.... seriously i need help!!!! tnx
 * I had the same problem which I wrote about in the Still in the Dark Talk (since I belive it's caused but that quest being poorly scripted). I solved the problem by creating a small mod that makes the dialogue that enables access to the vendor independenly of quest progress. So if you play on the, I've uploaded the mod here: Rapidshare Download --Impact 09:34, November 12, 2010 (UTC)

Thanks a lot for helping me!!!

Trading with Torres results in crash
Cant trade with torres, game crashes every time regardless of eyesight to the blind. tried disabling mods, resetting torres, resetting torres' ammo box, deleting her ammo box by ammo box i mean supply crate. maybe has to do with her supply box being out of map?

Torres: Missing Pistol
xbox360 When you return to Torres with the missing laser pistol if you talk to her again she will keep asking if you found it needs verification

Just got that bug on the PC not on the xbox360

--79.233.107.128 19:59, August 6, 2011 (UTC)

Respawning
Noticed the note about her respawning every 72 hours in the Bugs section, is this still true with the current patch... and does it even constitute a bug? >_> 9mm pistol.png 04:15, August 13, 2011 (UTC)

How do you get Torres to refresh her inventory?
Completed Eyesight to the Blind. Now I can't get Torres to refresh inventory. Is there a way?

Complete Torres inventory

 * 500 caps between levels 1-4, 1000 from 5-9, 2000 from 10-14, and 4000 after level 15.
 * 1 .308 round, 8 75% checks for +1 round, 8 25% checks for +1 HP round, and 8 25% checks for +1 AP round.
 * 1 .44 Magnum round, 8 75% checks for +1 round, 8 25% checks for +1 HP round, and 16 75% checks for +1 Special round.
 * 50 5mm rounds, 25 75% checks for +1 round, 50 25% checks for +1 AP round, 50 25% checks for +1 HP round, and 2 25% checks for a box of surplus ammo.
 * 1 5.56mm round, 20 75% checks for +1 round, 8 25% checks for +1 AP round, 8 25% checks for +1 HP round, 1 25% check for a box of surplus ammo, and 40 75% checks for +1 .223 round.
 * 60 flamer fuel and 32 75% checks for +1 unit of fuel.
 * 8 75% checks for a missile, 3 25% checks for an HE missile, and 3 25% checks for an HV missile.
 * 1 12 gauge shell, 10 75% checks for +1 shell, 2 25% checks for a beanbag shell, and 4 25% checks for a slug shell.
 * 1 40mm grenade, 6 75% checks for +1 grenade, and 2 25% checks for +1 incendiary grenade.
 * 1 .50 round, 12 75% checks for +1 round, 4 25% checks for +1 AP round, and 4 25% checks for +1 incendiary round.
 * 15 counts of the following: either 1, 2, 3, 4, 5, 6, 7, 8, or 9 bottlecaps.
 * 2 of the following:
 * A Minigun at 30, 35, 40 or 45% condition, with 50, 55, 60, and 65% options added at levels 3, 5, 8, and 13, along with 40 5mm rounds, 40 75% checks for +1 5mm round, and 20 75% checks for +1 5mm casing.
 * A riot shotgun at 30, 35, or 40% condition, with 45, 50, 55, and 60% options at 3, 5, 8, and 13, along with 1 12 gauge shell, 10 75% checks for +1 shell, and 8 75% checks for +1 12 gauge hull.
 * A 12.7mm SMG at 15, 15, or 25% condition, with 35, 45, 55, and 65% options at 3, 5, 8, and 13, along with 1 12.7mm round, 10 75% checks for +1 round, and 8 75% checks for +1 casing.
 * An anti-materiel rifle at 15, 15, or 25% condition, with 35, 45, 55, and 65% options at 3, 5, 8, and 13, along with 1 .50 round, 10 75% checks for +1 round, and 8 75% checks for +1 casing.
 * A marksman carbine at 30, 35, or 40% condition, with 45, 50, 55, and 60% options at 3, 5, 8, and 13, along with 1 5.56mm round, 7 75% checks for +1 round, and 5 75% checks for +1 casing.
 * A brush gun at 30, 35, or 40% condition, with 45, 50, 55, and 60% options at 3, 5, 8, and 13, along with 1 .45-70 round, 8 75% checks for +1 round, and 6 75% checks for +1 casing.
 * A light machine gun at 30, 35, or 40% condition, with 45, 50, 55, and 60% options at 3, 5, 8, and 13, along with 1 5.56mm round, 7 75% checks for +1 round, and 5 75% checks for +1 casing.
 * 1 .45-70 round, 8 75% checks for +1 round, and 4 75% checks for +1 HP round.
 * 1 25mm grenade, 20 75% checks for +1 grenade, and 7 25% checks for +1 HE grenade.
 * 2 of the following: brush gun forged receiver, Little Boy, light machine gun drums, grenade machine gun HS kit, minigun damped subframe, minigun highspeed motor, 12.7mm SMG silencer, or one of the following:
 * a .50 MG primer box, large rifle primer box, large pistol primer box, small rifle primer box, jar of rifle powder, jar of pistol powder, box of 12.7mm cases, 5mm cases, 5.56mm cases, .44 magnum cases, .308 cases, .45-70 cases, shotshell primers, or 12 gauge hulls.
 * Or a copy of the above list without .44 magnum case boxes as an option. This is twice as likely to appear as the other list or any one weapon mod.
 * A MK2 reinforced combat helmet at 45, 50, 55, or 60% condition.
 * A suit of reinforced MK2 combat armor at 45, 50, 55, or 60% condition.
 * 2 of the following: a Fat Man at 25% condition, with 35, 45, and 55% options after levels 17, 20, and 23, or a grenade machine gun at 30, 35, or 40% condition, with 45, 50, 55, and 60% options after 3, 5, 8, and 13.
 * 2 of the following: a super sledge at 45, 50, 55, or 60% condition, or a thermic lance at 45, 50, 55, or 60% condition.
 * 2 of the following: a ballistic fist at 15% condition, with 25, 35, and 45% options after 17, 20, and 23, or a displacer glove at 15% condition, with 25, 35, and 45% options after 17, 20, and 23.
 * 4 of the following: a .50 MG primer box, large rifle primer box, large pistol primer box, small rifle primer box, jar of rifle powder, jar of pistol powder, box of 12.7mm cases, 5mm cases, 5.56mm cases, .308 cases, .45-70 cases, shotshell primers, or 12 gauge hulls.
 * 1 12.7mm round, 50 75% checks for +1 round, and 10 25% checks for +1 HP round.

After completing the main Brotherhood quests (either Eyesight to the Blind or Tend to Your Business) and receiving access to the full armory contents, the following will be added to her inventory exactly once, and will disappear if her inventory refreshes (which it does not do properly by default anyway):
 * 2 suits of T-45d power armor at 65% condition
 * 2 T-45d power helmets at 60% condition
 * 1 suit of T-51b power armor at 70% condition
 * 1 T-51b power helmet at 68% condition
 * A gauss rifle at 59% condition
 * A tri-beam laser rifle at 72% condition
 * A laser RCW at 61% condition
 * A laser rifle at 53% condition
 * A laser pistol at 65% condition
 * A gatling laser at 70% condition

Nitty the Kitty! 22:51, 11 January 2016 (UTC)