Monday Night Brawl

 is a repeatable quest in Fallout Shelter.

Synopsis
''A nearby Raider gang is calling you out! Time to show them who's boss...in style! Put on your best threads and start kicking butt!''

Objectives
Defeat the Raider Bosses.

Dialogue

 * Oh yeah? We'll see about that. (_Conversation_1_NPCEnd_1);
 * This is ridiculous... (_Conversation_1_NPCEnd_2);
 * Get ready to make your first cap, then! (_Conversation_1_NPCEnd_3);
 * What the hell are you supposed to be? (_Conversation_1_NPCStart_1);
 * We're the punishment you've had coming for a long time, Embalmer! (_Conversation_1_Team_1);
 * I came here to drink Nuka-Cola and kill chumps like you. And I'm all out of Nuka-Cola. (_Conversation_1_Team_2);
 * If we had a bottle cap for everytime we lost to chumps like you, we'd have ZERO CAPS! (_Conversation_1_Team_3);
 * Nice retort. Get them! (_Conversation_2_NPCEnd_1);
 * Is that so, tough guy? (_Conversation_2_NPCEnd_2);
 * Big words. Let's see if you can back them up. (_Conversation_2_NPCEnd_3);
 * I didn't realize the circus was in town. (_Conversation_2_NPCStart_1);
 * The only clown I see here is you, Hatchet! (_Conversation_2_Team_1);
 * Yeah, I'm the circus magician. My first trick is making all your teeth disappear. (_Conversation_2_Team_2);
 * Meet the Human Cannonball. And I'm gonna blast right through you if you don't get out of my way! (_Conversation_2_Team_3);
 * Hold still and this beating will be over faster. (_Conversation_3_NPCEnd_1);
 * Get ready to get hurt real bad, Vault Dweller! (_Conversation_3_NPCEnd_2);
 * You ever pick up your teeth with broken fingers? (_Conversation_3_NPCEnd_3);
 * I've had just about enough of you stupid idiots tearing through my gang! (_Conversation_3_NPCStart_1);
 * I'm not only going to embarrass you, I'm gonna take you out for good! (_Conversation_3_Team_1);
 * I hope you've made your peace, Bednarski, because you're not walking away from this one. (_Conversation_3_Team_2);
 * And I've had enough of you, Bednarski! Time to take you out like the trash. (_Conversation_3_Team_3);