User:Tagaziel/modsmodsmods


 * AAA_mod_melee_TEMPLATE_Aluminum=
 * Damage: +20%
 * AAA_mod_melee_TEMPLATE_ExtraFlameJets=
 * Energy damage: +100%
 * AAA_mod_melee_TEMPLATE_ExtraHeavyHead =
 * Damage: +75%
 * Greatly increased limb damage and chance to cripple
 * AAA_mod_melee_TEMPLATE_ExtraHeavyHead =
 * Damage: +50%
 * Increased limb damage and chance to cripple.
 * AAA_mod_melee_TEMPLATE_Hook =
 * Damage: +25%
 * Chance to disarm.
 * Value: +50%
 * Weight: +30%
 * AAA_mod_melee_TEMPLATE_Serrated =
 * Causes bleeding
 * AAA_mod_melee_TEMPLATE_SerratedStealth =
 * Increased sneak attack bonus
 * Causes bleeding
 * AAA_mod_melee_TEMPLATE_Shock =
 * Energy damage: +5
 * AAA_mod_melee_TEMPLATE_ShockAndSerrated =
 * Energy damage: +5
 * Causes bleeding
 * AAA_mod_TEMPLATE_Damage_Energy_Low =
 * Energy damage: +9.6%
 * _PARENT_mod_WEAPON_SCOPE_ShortScope_Recon_Base =
 * Adds recon scope (2x zoom)
 * Accuracy: +25% (sighted)
 * AP cost: +20%
 * Sighted transition: +0.2 sec
 * Value: +60%
 * Weight: +25%
 * AAA_mod_TEMPLATE_Penalty_HipAccuracy =
 * Hip-fire accuracy: -50%
 * _PARENT_mod_WEAPON_SCOPE_Shortscope_NV_Base =
 * Adds night-vision scope (4x zoom)
 * Accuracy: +25% (sighted)
 * AP cost: +30%
 * Sighted transition: +0.2 sec
 * Value: +40%
 * Weight: +25%
 * _PARENT_mod_WEAPON_SCOPE_ShortScope_Base =
 * Adds scope (4x zoom)
 * Accuracy: +25% (sighted)
 * AP cost: +30%
 * Sighted transition: +0.2 sec
 * Value: +20%
 * Weight: +20%
 * _PARENT_mod_WEAPON_SCOPE_Reflex_Base =
 * Adds reflex scope (1.5x zoom)
 * Accuracy: +15% (sighted)
 * AP cost: -15%
 * Sights transition: -10%
 * Value: +25%
 * Weight: +10%
 * _PARENT_mod_WEAPON_SCOPE_ReflexCircle_Base =
 * Adds circle reflex scope (1.5x zoom)
 * Value: +25%
 * Weight: +10%
 * Accuracy: +15% (sighted)
 * AP cost: -15%
 * Sights transition: -10%
 * _PARENT_mod_WEAPON_SCOPE_MediumScope_NV_Base =
 * Adds night-vision scope (4x zoom)
 * Accuracy (sighted): +25%
 * Value: +60%
 * Weight: +25%
 * _PARENT_mod_WEAPON_SCOPE_MediumScope_Base =
 * Adds scope (6x zoom)
 * Accuracy (sighted): +25%
 * Value: +40%
 * Weight: +25%
 * _PARENT_mod_WEAPON_SCOPE_LongScope_Recon_Base =
 * Adds recon scope (10x zoom)
 * Accuracy (sighted): +25%
 * Weight: +35%
 * Accuracy (sighted): +25%
 * _PARENT_mod_WEAPON_SCOPE_LongScope_NV_Base =
 * Adds night-vision scope (10x zoom)
 * Accuracy (sighted): +25%
 * Value: +80%
 * Weight: +30%
 * Accuracy (sighted): +25%
 * _PARENT_mod_WEAPON_SCOPE_LongScope_Base =
 * Adds scope (10x zoom)
 * Accuracy (sighted): +25%
 * Value: +50%
 * Weight: +30%
 * Accuracy (sighted): +25%
 * _PARENT_mod_WEAPON_SCOPE_Ironsights_Base =
 * AP cost: -15%
 * Accuracy (sighted): +15%
 * Sights transition: -10%
 * Value: +25%
 * Weight: +10%
 * _PARENT_mod_WEAPON_SCOPE_Glowsight_Base =
 * AP cost: -7.5%
 * Accuracy (sighted): +10%
 * Sights transition: -5%
 * Value: +10%
 * Weight: +2.5%
 * _PARENT_mod_WEAPON_SCOPE_Accuracy
 * Accuracy (sighted): +20%
 * Sights transition: +0.15s
 * _PARENT_mod_WEAPON_Receiver_HipAccuracy_Dual=
 * Value: +30%
 * Weight: +15%


 * _PARENT_mod_WEAPON_Receiver_FastTrigger_Solo=
 * AP cost: -10%
 * Value: +40%
 * Weight: +30%


 * _PARENT_mod_WEAPON_Receiver_FastTrigger_Dual=
 * AP cost: -5%
 * Value: +30%
 * Weight: +15%


 * _PARENT_mod_WEAPON_Receiver_FastAction_Solo=
 * Attack speed: +55%
 * AP cost: -10%
 * Value: +40%
 * Weight: +30%


 * _PARENT_mod_WEAPON_Receiver_FastAction_Dual=
 * Attack speed: +25%
 * Reload speed: +20%
 * AP cost: -10%
 * Value: +30%
 * Weight: +15%


 * _PARENT_mod_WEAPON_Receiver_Automatic_Solo=
 * Fully automatic attack
 * Range multiplier: -1
 * AP cost: -50%
 * Value: +40%
 * Weight: +20%
 * _PARENT_mod_WEAPON_Receiver_Automatic_Shotgun=
 * Fully automatic attack
 * Range multiplier: -1
 * Attack speed: +10%
 * Value: +40%
 * Weight: +15%
 * _PARENT_mod_WEAPON_Receiver_Automatic_Dual=
 * Fully automatic attack
 * Range multiplier: -1
 * AP cost: -50%
 * Value: +30%
 * Weight: +15%
 * _PARENT_mod_WEAPON_Receiver_AmmoConv_50_Dual=
 * Damage: +12.5%
 * Ammo type set to .50 round
 * Value: +30%
 * Weight: +15%
 * _PARENT_mod_WEAPON_Receiver_AmmoConv_50
 * Damage: +25%
 * Ammo type set to .50 round
 * _PARENT_mod_WEAPON_Receiver_AmmoConv_45_Dual=
 * Damage: +8%
 * Ammo type set to .45 round
 * Value: +30%
 * Weight: +15%
 * _PARENT_mod_WEAPON_Receiver_AmmoConv_45
 * Damage: +16%
 * Ammo type set to .45 round
 * _PARENT_mod_WEAPON_Receiver_AmmoConv_38_Dual=
 * Damage: -25%
 * Ammo type set to .38 round
 * Value: +30%
 * Weight: +15%
 * _PARENT_mod_WEAPON_Receiver_AmmoConv_38
 * Damage: -12.5%
 * Ammo type set to .38 round
 * _PARENT_mod_WEAPON_PlasmaGun_Spinner=
 * Fully automatic attack
 * Damage: -15%
 * Capacity: -10%
 * AP cost: +25%
 * Accuracy (sighted): +20%
 * Sight transition: +0.03s


 * _PARENT_mod_WEAPON_PlasmaGun_Sniper=
 * Fully automatic attack
 * Damage: +50%
 * Capacity: -70%
 * AP cost: +35%
 * Accuracy (sighted): +20%
 * Sight transition: +0.04s


 * _PARENT_mod_WEAPON_PlasmaGun_Shotgun=
 * Shotgun attack (five projectiles, broad arc, high recoil)
 * Damage: +10%
 * AP cost: +100%


 * _PARENT_mod_WEAPON_PlasmaGun_Flamer=
 * Damage: +25%
 * Range set to
 * Capacity set to 300
 * Accuracy: +15
 * AP cost: 30 per attack
 * Value: +10%
 * Weight: +10%


 * _PARENT_mod_WEAPON_PENALTY_HipFire_Low=
 * Accuracy: -25% (-10% sighteD)


 * _PARENT_mod_WEAPON_Penalty_Energy_Damage_Low=
 * Energy damage: -10%


 * _PARENT_mod_WEAPON_Penalty_Damage_Small=
 * Damage: -15%


 * _PARENT_mod_WEAPON_Penalty_AmmoCapacity_Low=
 * Capacity: -10%


 * _PARENT_mod_WEAPON_PENALTY_AmmoCapacity_High=
 * Capacity: No penalty


 * _PARENT_mod_WEAPON_muzzle_suppressor_Base =
 * Reduces noise level
 * Range multiplier: -2.5
 * Recoil: -12.5%
 * Value: +80%
 * Weight: +25%
 * _PARENT_mod_WEAPON_MUZZLE_Compensator_Base =
 * Recoil: -15% per shot
 * Range multiplier: -1
 * Value: +40%
 * Weight: +20%
 * _PARENT_mod_WEAPON_MUZZLE_Brake_Base =
 * Recoil: -10% per shot
 * Range multiplier: -1.5
 * Value: +60%
 * Weight: +20%
 * _PARENT_mod_WEAPON_Muzzle_BayonetSmall_Base =
 * Bashing damage: +10%
 * Range multiplier: -1.5
 * Value: +10%
 * Weight: +10%
 * _PARENT_mod_WEAPON_Muzzle_BayonetLarge_Base =
 * Bashing damage: +10%
 * Range multiplier: -1.5
 * Value: +20%
 * Weight: +25%
 * _PARENT_mod_WEAPON_Magazine_Ammo=
 * Capacity: No mod
 * Value: +20%
 * Weight: +10%


 * _PARENT_mod_WEAPON_Lasergun_Sniper=
 * Damage: +25%
 * Capacity: -70%
 * Accuracy (sighted): +20%
 * AP cost: +35%
 * Value: +20%
 * Weight: +60%
 * _PARENT_mod_WEAPON_LasergunUltracite_Sniper=
 * Damage: +25%
 * Capacity: -70%
 * Accuracy (sighted): +20%
 * AP cost: +35%
 * Value: +20%
 * Weight: +60%


 * _PARENT_mod_WEAPON_Grip_Stock=
 * Recoil: -10%
 * Accuracy (sighted): +25%
 * Stability: +20%
 * Value: +20%
 * Weight: +30%


 * _PARENT_mod_WEAPON_Grip_SecondaryDMG_Dual=
 * Bashing damage:


 * _PARENT_mod_WEAPON_Grip_Recoil_Dual=
 * Recoil delayed by 50%
 * Accuracy (sighted): +1.7%


 * _PARENT_mod_WEAPON_Grip_Recoil=
 * Recoil delayed by 100%
 * Accuracy (sighted): +3.4%


 * _PARENT_mod_WEAPON_GENERIC_SecondaryDMG_Solo=
 * Bashing damage: ?
 * Value: +40%
 * Weight: +30%


 * _PARENT_mod_WEAPON_GENERIC_SecondaryDMG_Dual=
 * Bashing damage: ?
 * Value: +30%
 * Weight: +15%


 * _PARENT_mod_WEAPON_GENERIC_ReloadSpeed_Solo=
 * Reload speed: +30%
 * AP cost: -5%
 * Value: +20%
 * Weight: +10%


 * _PARENT_mod_WEAPON_GENERIC_ReloadSpeed_Dual=
 * Reload speed: +15%
 * AP cost: -5%
 * Value: +10%
 * Weight: +5%


 * _PARENT_mod_WEAPON_GENERIC_Recoil_Solo=
 * Recoil: -25%
 * Value: +40%
 * Weight: +30%


 * _PARENT_mod_WEAPON_GENERIC_Recoil_MID_Base =
 * Recoil: -10%


 * _PARENT_mod_WEAPON_GENERIC_Recoil_Low_Base =
 * Recoil: +25% per shot


 * _PARENT_mod_WEAPON_GENERIC_Recoil_High_Base =
 * Recoil: +50% per shot


 * _PARENT_mod_WEAPON_GENERIC_Recoil_Dual=
 * Recoil: -12.5% per shot
 * AP cost: -5%
 * Value: +20%
 * Weight: +05%


 * _PARENT_mod_WEAPON_GENERIC_HipFire_Solo=
 * Recoil: -25%
 * Accuracy (sighted): +10%
 * Sight transition: -3%
 * Value: +40%
 * Weight: +30%


 * _PARENT_mod_WEAPON_GENERIC_HipFire_Dual=
 * Accuracy: +12.5%
 * Accuracy (sighted): +5%
 * Sight transition: -1.5%
 * Value: +20%
 * Weight: +5%


 * _PARENT_mod_WEAPON_GENERIC_Energy_AntiScorchBeast=
 * ench_mod_weapon_antiscorchbeast


 * _PARENT_mod_WEAPON_GENERIC_DualDMG_AntiScorchBeast=
 * ench_mod_weapon_antiscorchbeast


 * _PARENT_mod_WEAPON_GENERIC_Damage_Solo=
 * Value: +40%
 * Weight: +30%


 * _PARENT_mod_WEAPON_GENERIC_Damage_Dual=
 * Value: +40%
 * Weight: +15%


 * _PARENT_mod_WEAPON_GENERIC_CritDMG_Solo=
 * Accuracy: +10%
 * Critical damage: +
 * Value: +40%
 * Weight: +30%
 * _PARENT_mod_WEAPON_GENERIC_CritDMG_Dual=
 * Accuracy: +5%
 * Critical damage: +
 * Value: +40%
 * Weight: +15%
 * _PARENT_mod_WEAPON_GENERIC_Burning=
 * Fire damage: (enchMod_LaserReceiver_Fire1 )
 * Range multiplier: +0.2
 * Capacity: +20%
 * Value: +10%
 * Weight: +05%


 * _PARENT_mod_WEAPON_GENERIC_ArmorPiercing_Solo=
 * Penetrating: enchModArmorPenetration
 * AP cost: +20%
 * Value: +40%
 * Weight: +30%


 * _PARENT_mod_WEAPON_GENERIC_ArmorPiercing_Dual=
 * Penetrating: enchModArmorPenetration
 * AP cost: +10%
 * Value: +30%
 * Weight: +15%


 * _PARENT_mod_WEAPON_GENERIC_AntiScorchBeast=
 * +25% damage to scorched, scorchbeasts, and the scorchqueen


 * _PARENT_mod_WEAPON_GENERIC_AmmoCapacity_Solo=
 * Capacity: +50%
 * Reload speed: -20%
 * AP cost: +10%
 * Sight transition: +3%
 * Value: +40%
 * Weight: +30%


 * _PARENT_mod_WEAPON_GENERIC_AmmoCapacity_Dual=
 * Capacity: +25%
 * AP cost: +5%
 * Sight transition: +3%
 * Value: +30%
 * Weight: +15%


 * _PARENT_mod_WEAPON_Durability_VeryHigh=
 * Durability: Very high


 * _PARENT_mod_WEAPON_Durability_Medium=
 * Durability: Medium


 * _PARENT_mod_WEAPON_Durability_Low=
 * Durability: Low


 * _PARENT_mod_WEAPON_Durability_High=
 * Durability: High


 * _PARENT_mod_WEAPON_Damage_Energy_Medium=
 * Energy damage: +20%


 * _PARENT_mod_WEAPON_Barrel_VeryShort_Range=
 * Accuracy (sighted): +10%
 * Range: +100%
 * _PARENT_mod_WEAPON_Barrel_VeryLong_Range=
 * Range: +100%
 * Value: +40%
 * Weight: +30%
 * _PARENT_mod_WEAPON_Barrel_Short_Shotgun=
 * Range: 6*base
 * Accuracy: +5%
 * Recoil: -5%
 * Value: +10%
 * Weight: +10%


 * _PARENT_mod_WEAPON_Barrel_Short_Range=
 * Range multiplier: +1
 * Accuracy (sighted): +20%
 * Value: +10%
 * Weight: +10%
 * _PARENT_mod_WEAPON_Barrel_Recoil_Dual=
 * Recoil delay: +50%
 * Accuracy (sighted): +1.7%
 * Value: +30%
 * Weight: +15%


 * _PARENT_mod_WEAPON_Barrel_Recoil=
 * Recoil delay: +100%
 * Accuracy (sighted): +3.4%


 * _PARENT_mod_WEAPON_Barrel_PointBlank_Range=
 * _PARENT_mod_WEAPON_Barrel_Medium_Shotgun=
 * Range: 7*base
 * Accuracy: +5%
 * Recoil: -5%
 * Value: +10%
 * Weight: +10%
 * Weight: +10%


 * _PARENT_mod_WEAPON_Barrel_Long_Shotgun=
 * Range: 9*base
 * Accuracy: +10%
 * Recoil: -7.5%
 * Value: +20%
 * Weight: +20%


 * _PARENT_mod_WEAPON_Barrel_Long_Range=
 * Range multiplier: +1
 * Accuracy (sighted): +25%
 * Value: +20%
 * _PARENT_mod_WEAPON_Barrel_HipAccuracy_Dual=
 * Value: +30%
 * Weight: +15%


 * _PARENT_mod_UnderArmor_WEIGHTVALUE_Material_Mk5=
 * Value: +120%
 * Weight: +40%
 * _PARENT_mod_UnderArmor_WEIGHTVALUE_Material_Mk4=
 * Weight: +35%
 * Value: +80%
 * _PARENT_mod_UnderArmor_WEIGHTVALUE_Material_Mk3=
 * Weight: +30%
 * Value: +50%
 * _PARENT_mod_UnderArmor_WEIGHTVALUE_Material_Mk2=
 * Weight: +20%
 * Value: +30%
 * _PARENT_mod_UnderArmor_WEIGHTVALUE_Material_Mk1=
 * Weight: +10%
 * Value: +10%
 * _PARENT_mod_TEMPLATE_Penalty_Energy_Damage_High=
 * Energy damage: -25%


 * _PARENT_mod_Scorchedkiller_Weapon_WEIGHTVALUE=
 * Value: +100%
 * Weight: +20%
 * _PARENT_mod_PowerArmor_GENERIC_VATSChance=
 * Weight: +10%
 * Value: +20%


 * _PARENT_mod_PowerArmor_GENERIC_Unarmed=
 * Weight: +12.5%
 * Value: +40%


 * _PARENT_mod_PowerArmor_GENERIC_Tesla=
 * Weight: +20%


 * _PARENT_mod_PowerArmor_GENERIC_Str=
 * Weight: +10%
 * Value: +20%


 * _PARENT_mod_PowerArmor_GENERIC_StealthBoy=
 * Weight: +20%


 * _PARENT_mod_PowerArmor_GENERIC_SprintBoost=
 * Sprint speed: +25%
 * Weight: +17.5%
 * Value: +80%


 * _PARENT_mod_PowerArmor_GENERIC_ShockDMG=
 * Weight: +15%
 * Value: +60%


 * _PARENT_mod_PowerArmor_GENERIC_Sensor=
 * Weight: +10%
 * Value: +20%


 * _PARENT_mod_PowerArmor_GENERIC_Recon=
 * Weight: +12.5%
 * Value: +40%


 * _PARENT_mod_PowerArmor_GENERIC_Reactive=
 * Value: +100%
 * Weight: +20%


 * _PARENT_mod_PowerArmor_GENERIC_OptimizedServos=
 * AP sprint cost: -20%
 * Weight: +17.5%
 * Value: +80%


 * _PARENT_mod_PowerArmor_GENERIC_Optimized=
 * Weight: +10%
 * Value: +20%


 * _PARENT_mod_PowerArmor_GENERIC_MedicPump=
 * Weight: +12.5%
 * Value: +40%


 * _PARENT_mod_PowerArmor_GENERIC_Kinetic=
 * Weight: +15%
 * Value: +60%


 * _PARENT_mod_PowerArmor_GENERIC_JetPack=
 * Weight: +25%


 * _PARENT_mod_PowerArmor_GENERIC_Int=
 * Intelligence: +2
 * Weight: +10%
 * Value: +20%


 * _PARENT_mod_PowerArmor_GENERIC_ExplVent=
 * Weight: +10%
 * Value: +20%


 * _PARENT_mod_PowerArmor_GENERIC_Emergency=
 * Weight: +175000
 * Value: +80%


 * _PARENT_mod_PowerArmor_GENERIC_DMGShield=
 * Weight: +15%
 * Value: +60%


 * _PARENT_mod_PowerArmor_GENERIC_DetectLife=
 * Weight: +20%


 * _PARENT_mod_PowerArmor_GENERIC_Cleanser=
 * Weight: +15%
 * Value: +60%


 * _PARENT_mod_PowerArmor_GENERIC_Carry=
 * Carry weight: +50
 * Weight: +20%


 * _PARENT_mod_PowerArmor_GENERIC_Bleed=
 * Weight: +12.5%
 * Value: +40%


 * _PARENT_mod_PowerArmor_GENERIC_BatRegen=
 * Weight: +15%
 * Value: +60%


 * _PARENT_mod_PowerArmor_GENERIC_APRegen=
 * Weight: +15%
 * Value: +60%


 * _PARENT_mod_melee_weapon_SpikesLarge=
 * Penetrates armor
 * Value: +45%
 * Weight: +30%


 * _PARENT_mod_melee_weapon_Spikes=
 * Damage: +25%
 * Value: +30%
 * Weight: +10%


 * _PARENT_mod_melee_weapon_Shock_Low=
 * Energy damage: +5
 * Value: +100%
 * Weight: +10%


 * _PARENT_mod_melee_weapon_Shock_High=
 * Shock damage:
 * Value: +200%
 * Weight: +20%


 * _PARENT_mod_melee_weapon_Heated=
 * Energy damage:


 * _PARENT_mod_melee_weapon_Chains=
 * Damage: +50%
 * Value: +40%
 * Weight: +40%


 * _PARENT_mod_melee_weapon_BladesLarge=
 * Causes targets to bleed
 * Value: +100%
 * Weight: +50%


 * _PARENT_mod_melee_weapon_Blades=
 * Causes targets to bleed
 * Value: +40%
 * Weight: +20%


 * _PARENT_mod_melee_weapon_Barbed=
 * Penetrates armor
 * Damage: +20%
 * Value: +25%
 * Weight: +10%


 * _PARENT_mod_melee_GENERIC_Damage_Low=
 * Damage: +20%
 * Value: +30%
 * Weight: +20%


 * _PARENT_mod_melee_GENERIC_Damage_High=
 * Damage: +20%
 * Value: +60%
 * Weight: +30%

}}
 * _PARENT_mod_Legendary_Weapon_WEIGHTVALUE_5=
 * Value: +500%
 * _PARENT_mod_Legendary_Weapon_WEIGHTVALUE_4=
 * Value: +400%
 * _PARENT_mod_Legendary_Weapon_WEIGHTVALUE_3=
 * Value: +300%
 * _PARENT_mod_Legendary_Weapon_WEIGHTVALUE_2=
 * Value: +200%
 * _PARENT_mod_Legendary_Weapon_WEIGHTVALUE_1=
 * Value: +100%
 * _PARENT_mod_Legendary_Armor_WEIGHTVALUE_5=
 * Value: +500%
 * _PARENT_mod_Legendary_Armor_WEIGHTVALUE_4=
 * Value: +400%
 * _PARENT_mod_Legendary_Armor_WEIGHTVALUE_3=
 * Value: +300%
 * _PARENT_mod_Legendary_Armor_WEIGHTVALUE_2=
 * Value: +200%
 * _PARENT_mod_Legendary_Armor_WEIGHTVALUE_1=
 * Value: +100%
 * _PARENT_mod_GENERIC_Damage_Energy_High=
 * Energy damage: +25%
 * Value: +40%
 * Weight: +30%
 * _PARENT_mod_Armor_WEIGHTVALUE_Material_Shadowed=
 * Weight: +30%
 * Value: +80%
 * _PARENT_mod_Armor_WEIGHTVALUE_Material_4=
 * Weight: +30%
 * Value: +75%
 * _PARENT_mod_Armor_WEIGHTVALUE_Material_3=
 * Weight: +20%
 * Value: +50%
 * _PARENT_mod_Armor_WEIGHTVALUE_Material_2=
 * Weight: +15%
 * Value: +30%
 * _PARENT_mod_Armor_WEIGHTVALUE_Material_1=
 * Weight: +10%
 * Value: +10%
 * _PARENT_mod_Armor_Trapper_Torso_Material_4=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Trapper_Torso_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Trapper_Torso_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Trapper_Torso_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Trapper_Torso_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Trapper_Limbs_Material_4=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Trapper_Limbs_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Trapper_Limbs_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Trapper_Limbs_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Trapper_Limbs_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Robot_Torso_Material_Shadowed=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Robot_Torso_Material_4=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Robot_Torso_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Robot_Torso_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Robot_Torso_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Robot_Torso_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Robot_Limbs_Material_Shadowed=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Robot_Limbs_Material_4=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Robot_Limbs_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Robot_Limbs_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Robot_Limbs_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Robot_Limbs_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Raider_Torso_Material_4=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Raider_Torso_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Raider_Torso_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Raider_Torso_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Raider_Torso_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Raider_Limbs_Material_4=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Raider_Limbs_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Raider_Limbs_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Raider_Limbs_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Raider_Limbs_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Metal_Torso_Material_Shadowed=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Metal_Torso_Material_4=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Metal_Torso_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Metal_Torso_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Metal_Torso_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Metal_Torso_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Metal_Limbs_Material_Shadowed=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Metal_Limbs_Material_4=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Metal_Limbs_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Metal_Limbs_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Metal_Limbs_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Metal_Limbs_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Marine_Torso_Material_4=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Marine_Torso_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Marine_Torso_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Marine_Torso_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Marine_Torso_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Marine_Limbs_Material_4=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Marine_Limbs_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Marine_Limbs_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Marine_Limbs_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Marine_Limbs_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Leather_Torso_Material_Shadowed=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Leather_Torso_Material_4=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Leather_Torso_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Leather_Torso_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Leather_Torso_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Leather_Torso_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Leather_Limbs_Material_Shadowed=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Leather_Limbs_Material_4=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Leather_Limbs_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Leather_Limbs_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Leather_Limbs_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Leather_Limbs_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Generic_Size_C=
 * Weight: +80%
 * Value: +50%
 * _PARENT_mod_Armor_Generic_Size_B=
 * Weight: +40%
 * Value: +25%
 * _PARENT_mod_Armor_EnclaveScoutUniform_Torso_Material_Shadowed=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_EnclaveScoutUniform_Torso_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_EnclaveScoutUniform_Torso_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_EnclaveScoutUniform_Torso_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_EnclaveScoutUniform_Torso_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_EnclaveScoutUniform_Limbs_Material_Shadowed=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_EnclaveScoutUniform_Limbs_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_EnclaveScoutUniform_Limbs_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_EnclaveScoutUniform_Limbs_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_EnclaveScoutUniform_Limbs_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Combat_Torso_Material_Shadowed=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Combat_Torso_Material_4=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Combat_Torso_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Combat_Torso_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Combat_Torso_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Combat_Torso_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Combat_Limbs_Material_Shadowed=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Combat_Limbs_Material_4=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Combat_Limbs_Material_3=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Combat_Limbs_Material_2=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Combat_Limbs_Material_1=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * _PARENT_mod_Armor_Combat_Limbs_Material_0=
 * Damage Resistance: +0
 * Energy Resistance: +
 * Radiation Resistance: +
 * PARENT_mod_Armor_Lining_StealthMove =
 * Increases stealth speed by 5% per piece
 * Value: +50%
 * Weight: +10%
 * PARENT_mod_Armor_Lining_Stabilized =
 * Increases weapon stability by 5% per piece
 * Value: +30%
 * Weight: +25%
 * PARENT_mod_Armor_Lining_ResistanceRadiation =
 * Radiation resistance: +1
 * Value: +70%
 * Weight: +30%
 * PARENT_mod_Armor_Lining_ResistanceLimbDamage =
 * Reduces damage to limbs
 * Value: +50%
 * Weight: +30%
 * PARENT_mod_Armor_Lining_ReducedSprint =
 * Reduces sprint cost by 5% per piece
 * Value: +40%
 * Weight: +15%
 * PARENT_mod_Armor_Lining_ReducedPowerAttack =
 * Reduces power attack AP cost by 5% per piece
 * Value: +30%
 * Weight: +15%
 * PARENT_mod_Armor_Lining_ReducedFallingDamage =
 * Reduces falling damage
 * Value: +30%
 * Weight: +15%
 * PARENT_mod_Armor_Lining_ReducedDetection =
 * Reduces enemy detection radius
 * Value: +40%
 * Weight: +15%
 * PARENT_mod_Armor_Lining_Lighter2 =
 * +10 AP
 * Value: +40%
 * Weight: -20%
 * PARENT_mod_Armor_Lining_Lighter =
 * +10 AP
 * Value: +20%
 * Weight: -10%
 * PARENT_mod_Armor_Lining_LessStagger =
 * Reduces incoming stagger by 50%
 * Value: +50%
 * Weight: +20%
 * PARENT_mod_Armor_Lining_ImprovedCarryCapacity_Low =
 * Improves carry capacity
 * Value: +30%
 * Weight: +10%
 * PARENT_mod_Armor_Lining_ImprovedCarryCapacity_High =
 * Improves carry capacity
 * Value: +50%
 * Weight: +15%
 * PARENT_mod_Armor_Lining_IgnoreArmor =
 * Attacks with unarmed or melee weapons ignore 10% armor per piece
 * Value: +60%
 * Weight: +40%
 * PARENT_mod_Armor_Lining_FlameResistance =
 * Increases fire resistance
 * Energy resistance: +1
 * Value: +30%
 * Weight: +30%
 * PARENT_mod_Armor_Lining_Explosion2 =
 * Reduces damage from explosions by 50%
 * Value: +60%
 * Weight: +30%
 * PARENT_mod_Armor_Lining_Explosion1 =
 * Reduces damage from explosions by 25%
 * Value: +30%
 * Weight: +15%
 * PARENT_mod_Armor_Lining_Brawler =
 * Increases melee damage by 10% per piece
 * Value: +20%
 * Weight: +25%
 * PARENT_mod_Armor_Lining_BioComm =
 * Increases chem duration: +50
 * Value: +50%
 * Weight: +30%
 * PARENT_mod_Armor_Lining_BetterBlocking =
 * Blocking: +100%
 * Value: +20%
 * Weight: +25%