Wint

Wint is a ghoul found in Old Olney Underground in the year 2277.

Background
Wint was part of a group of likeminded Ghouls who decided to forge ahead into unexplored territories under the leadership of Sanders, and set up a new Ghoul Settlement to rival Underworld. One of only two remaining survivors, Wint isn’t staying around to watch any more of his friends die. He considers the whole plan an absolute disaster, and would have throttled Sanders himself if the Deathclaws hadn’t got to him first.

Interactions overview
Wint and Kidd were members of a group of ghouls who left Underworld and tried to make themselves a place to live in Old Olney Underground, assuming it would be an ideal place for ghouls to settle down since nobody ever goes there. The group set about knocking down some walls and apparently disturbed a group of deathclaws. Many died, but Wint and Kidd got out alive.

Quests

 * Shock Value: When the Courier enters the Old Olney Underground to find the Tesla coil, they encounter Wint and Kidd who are fleeing the underground. After making the correct path of dialogue choices, he provides information about their expedition. Once the Lone Wanderer finishes a dialogue path, regardless of his choices, Wint informs him that he is leaving, and runs for the ladder. He and Kidd will no longer engage in dialogue with the Lone Wanderer, and will disappear from Olney.

Appearances
Wint appears only in the Fallout 3 add-on Broken Steel.

Behind the scenes

 * His name is a reference to Mr. Wint, a character in Sir Ian Fleming's novel and similarly titled James Bond film, "Diamonds Are Forever" who also has a partner called Mr. Kidd.